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/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #31281 |
MINICLIP.COM INTRO COMPONENT v1.4 |
Place this component on the top layer of the second frame, leaving frame 1 completely empty. The silhouette helps you position the preloader correctly on your page. |
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Developed by |
CANNON |
SHRAPNEL |
ROCKET |
SHOCK |
PICK SHIP WEAPON: |
click on this flashing arrow when it is displayed to pick new weapons and upgrades for your ship |
Upgrade armor |
Increase bullet speed |
Increase clip size |
More score from enemies |
Damages enemies when destroyed |
Weapons reload faster |
Ship repairs itself from time to time |
Ship will fly faster |
Weapons shoot faster |
PICK SHIP UPGRADE: |
AIRPORT: ship respawn time down |
STARPORT: ship respawn time down |
SUPPORT: planet defense, recovery up |
RESEARCH: planet upgrades faster |
RECOVERY: slowly repairs planet |
CRUISER: planet defense up |
NAVY SQUAD: planet defense up |
POWERPLANT: planet self repair up |
MINE: planet repair up, defense up a little |
BUILD STRUCTURE: |
ALREADY BUILT: |
NONE |
click on this flashing arrow when it is displayed to build new structures on your planet |
FREE download |
Play NOW |
Clash'N Slash WEB |
This is an UFO invasion Use your mouse to control space ship and defend your planet |
Clash'N Slash FULL |
Enjoy enhanced gameplay Try FULL version for FREE! - fullscreen gameplay - tons of levels and weapons - planet and ship upgrades |
Developed by |
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LEVEL COMPLETE |
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GAME UNPAUSED |
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Clash'N Slash FULL version |
Are you strong enough to stand against alien invaders? Download your FREE trial of full version and find out! - Enhanced graphics and special effects - 60 thrilling levels + 13 bonus levels - 19 awesome weapons - Over 50 enemy types - 17 unique power-ups - Planet and ship upgrades - Fullscreen gameplay - And many more! |
You have completed web version of the game BUT... Adventure is not over yet! |
Replay the web version on higher difficulty to get higer score |
Your score: |
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Get FULL version |
Play again |
CONGRATULATIONS! |
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Are you strong enough to stand against alien invaders? Download your free trial of full version and find out! - Enhanced graphics and FX - 60 + 13 thrilling levels - 19 awesome weapons - Over 50 enemy types - 17 unique power-ups - Planet and ship upgrades - Fullscreen gameplay - And many more! |
Continue |
TRY FULL VERSION |
Bonuses available in Clash'N Slash WEB version: |
Bonuses available in Clash'N Slash FULL version: |
...and many more! |
Enemies available in Clash'N Slash WEB version: |
FULL version also features: |
...plus asteroids, comets, bosses, and many more, total of more than 50 enemy types |
Try to defeat challenging bosses in FULL version: |
FULL version features almost 20 different weapons that can be switched during battle |
In FULL version you can upgrade your ship and build structures on your planet |
ActionScript [AS1/AS2]
Frame 3copyright = "Copyright (c) 2005 by Yaroslav Yanovsky"; var plLoaded = false; var plLoadState = (int((this.getBytesLoaded() / this.getBytesTotal()) * 100) + "%"); fscommand ("showmenu", false); fscommand ("allowscale", false); fscommand ("wmode", "opaque");Frame 4if (this.getBytesLoaded() < this.getBytesTotal()) { gotoAndPlay (3); }Frame 5function adjustScore(value) { _root.score = _root.score + value; if (_root.score < 0) { _root.score = 0; } } function togglePause() { if (paused) { message.gotoAndPlay("unpaused"); } else { message.gotoAndPlay("paused"); } togglePauseSilent(); } function togglePauseSilent() { paused = !paused; } function getEncodedValue(v, key) { var ss = (v ^ key).toString(); var a = new Array(); a.push(key); var b = new Array(); i = 0; while (i < ss.length) { b.push(ss.charCodeAt(i) ^ key); i++; } a.push(b.length ^ key); a = a.concat(b); return(a.join(",")); } function getScoreEncoded() { var key1 = random(16777215); var key2 = random(16777215); while (key2 == key1) { key2 = random(16777215); } var key3 = random(16777215); while ((key3 == key1) || (key3 == key2)) { key3 = random(16777215); } var key4 = random(16777215); while (((key4 == key1) || (key4 == key2)) || (key4 == key3)) { key4 = random(16777215); } var lev = (_root.level + (6 * _root.difficulty)); return(new Array(getEncodedValue(_root.score, key1), getEncodedValue(lev, key2), getEncodedValue(_root.score, key3), getEncodedValue(lev, key4))); } function updateMouse() { var x = _root._xmouse; var y = _root._ymouse; var state = ((((x > 0) && (x < 480)) && (y > 0)) && (y < 360)); if (state != mouseInRect) { if ((mouseInRect = state)) { Mouse.hide(); cursor._visible = true; } else { Mouse.show(); cursor._visible = false; } } cursor._x = x; cursor._y = y; } function updateTitle() { updateMouse(); } function hideOffscreenStuff() { ufo.gotoAndPlay("dead"); ufo2.gotoAndPlay("dead"); terran.gotoAndPlay("dead"); terran3.gotoAndPlay("dead"); mine.gotoAndPlay("dead"); mine2.gotoAndPlay("dead"); caskorange.gotoAndPlay("dead"); caskred.gotoAndPlay("dead"); caskyellow.gotoAndPlay("dead"); caskblue.gotoAndPlay("dead"); caskgreen.gotoAndPlay("dead"); box.gotoAndPlay("dead"); bullet1.gotoAndPlay("dead"); bullet2.gotoAndPlay("dead"); bullet3.gotoAndPlay("dead"); bullet4.gotoAndPlay("dead"); plasma.gotoAndPlay("dead"); aimsrc.gotoAndPlay("dead"); shiphpsrc.gotoAndPlay("dead"); shipxpsrc.gotoAndPlay("dead"); planethpsrc.gotoAndPlay("dead"); weaponsrc.gotoAndPlay("dead"); playersrc.gotoAndPlay("dead"); } function upgradeNumberToName(num) { switch (num) { case 1 : return("armor"); case 2 : return("bulletspeed"); case 3 : return("clipsize"); case 4 : return("experience"); case 5 : return("explosion"); case 6 : return("reload"); case 7 : return("repair"); case 8 : return("shipspeed"); case 9 : return("shotspeed"); } } function buildingNumberToName(num) { switch (Number(num)) { case 1 : return("airport"); case 2 : return("starport"); case 3 : return("support1"); case 4 : return("support2"); case 5 : return("support3"); case 6 : return("ship"); case 7 : return("squadron"); case 8 : return("powerplant"); case 9 : return("mine"); } } function playSound(snd) { if (_root.soundEnabled) { _root.sound.gotoAndPlay(snd); } } function playMusic(snd) { if (_root.musicEnabled) { stopAllSounds(); _root.sound.gotoAndPlay(snd); } } var rootURL = "http://www.enkord.com/"; if (moreGamesURL == undefined) { moreGamesURL = rootURL; } if (downloadURL == undefined) { downloadURL = rootURL + "product.php?action=download&product=clashnslash&from=webversion_v2"; } if (orderURL == undefined) { orderURL = rootURL + "product.php?action=order&product=clashnslash&from=webversion_v2"; } if (hiscoreURL == undefined) { hiscoreURL = rootURL + "clashnslashweb/hiscore.php"; } var _r; var paused = false; var curscreen = "none"; var curweapon = 0; aimsrc.duplicateMovieClip("cursor", 15000); var mouseState = false; var prevMouseState = false; var gameInit = true; var score = 0; var difficulty = 0; var musicEnabled = true; var soundEnabled = true; var mouseInRect = ((((x > 0) && (x < 480)) && (y > 0)) && (y < 360)); if (mouseInRect) { Mouse.hide(); } hideOffscreenStuff(); cursor.gotoAndPlay("arrow");Frame 6playMusic("menumusic");Frame 7_quality = "high"; updateTitle(); _root.bg.gotoAndStop("space1"); play();Frame 8updateTitle(); gotoAndPlay (7);Frame 9function doInitLevel1() { game.weapon = new WeaponClass(10, 40, bullet1); game.maxspawn = 40; _root.curweapon = 0; game.shipupgrades = true; game.shipupgradeshint = true; game.planetupgrades = false; game.unlockedweapons = 1; _root.bg.gotoAndStop("space1"); } function doSpawnLevel1(count) { if (count < 20) { if (count > 17) { var i = 0; while (i <= 2) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_SPREAD; } game.spawnOnscreen(0.2, mine, bonus); i++; } } var i = 0; while (i < (((count % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_SPREAD; } game.spawnOffscreen(0.2, ufo, bonus); i++; } } else if (count < 40) { var i = 0; while (i < 2) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll <= 10) { bonus = BONUS_SPREAD; } game.spawnOffscreen(0.2, ufo, bonus); i++; } } } function doInitLevel2() { game.weapon = new WeaponClass(25, 12, bullet2); game.maxspawn = 60; _root.curweapon = 1; game.shipupgrades = true; game.planetupgradeshint = true; game.unlockedweapons = 1; _root.bg.gotoAndStop("space1"); } function doSpawnLevel2(count) { if (count < 20) { if (count > 17) { var i = 0; while (i <= (((count % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_NUKE; } game.spawnOnscreen(0.2, mine, bonus); i++; } } var i = 0; while (i < (((count % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_SLIME; } game.spawnOffscreen(0.25, terran, bonus, true); i++; } } else if (count < 40) { if (count > 37) { var i = 0; while (i <= (((count % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } game.spawnOnscreen(0.2, mine, bonus); i++; } } var i = 0; while (i < (((count % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll <= 9) { bonus = BONUS_SLIME; } game.spawnOffscreen(0.2, ufo2, bonus); i++; } } else if (count < 60) { var i = 0; while (i < (((count % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll == 8) { bonus = BONUS_SLIME; } game.spawnOffscreen(0.3, ufo2, bonus); i++; } game.spawnOffscreen(0.2, ufo, 0); } } function doInitLevel3() { game.weapon = new WeaponClass(8, 30, bullet3); game.weapon.isShrapnel = true; _root.curweapon = 2; game.maxspawn = 60; game.shipupgrades = true; game.unlockedweapons = 2; _root.bg.gotoAndStop("space1"); } function doSpawnLevel3(count) { if (count < 20) { game.spawnOnscreen(0.2, mine, 0); if (count > 10) { game.spawnOnscreen(0.3, mine2, 0); } } else if (count < 40) { var i = 0; while (i < (((count % 3) == 0) ? 3 : 2)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_SPREAD; } else if (roll == 6) { bonus = BONUS_ICE; } game.spawnOffscreen(0.2, ufo, bonus); i++; } } else if (count < 60) { var i = 0; while (i < (((count % 3) == 0) ? 3 : 2)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_SPREAD; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll <= 10) { bonus = BONUS_ICE; } game.spawnOffscreen(0.3, ufo2, bonus); i++; } } } function doInitLevel4() { game.weapon = new WeaponClass(8, 30, bullet3); game.weapon.isShrapnel = true; _root.curweapon = 2; game.maxspawn = 60; game.shipupgrades = true; game.unlockedweapons = 3; _root.bg.gotoAndStop("space2"); } function doSpawnLevel4(count) { if (count < 20) { if (count > 15) { var i = 0; while (i <= 3) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_ICE; } game.spawnOnscreen(0.3, mine, bonus); i++; } } var i = 0; while (i < (((count % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_SLIME; } game.spawnOffscreen(0.25, terran, bonus, true); i++; } } else if (count < 40) { var i = 0; while (i < (((count % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll <= 10) { bonus = BONUS_ICE; } game.spawnOffscreen(0.3, ufo2, bonus); i++; } } else if (count < 60) { var i = 0; while (i < (((count % 3) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll <= 10) { bonus = BONUS_SLIME; } game.spawnOnscreen(0.3, mine2, bonus); i++; } game.spawnOffscreen(0.3, ufo2, 0); } } function doInitLevel5() { game.weapon = new WeaponClass(6, 40, bullet4); game.weapon.isRocket = true; _root.curweapon = 3; game.maxspawn = 80; game.unlockedweapons = 3; _root.bg.gotoAndStop("space2"); } function doSpawnLevel5(count) { if (count < 20) { if (count < 5) { game.spawnOnscreen(0.3, mine2, 0); } if (count > 17) { var i = 0; while (i <= 2) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_NUKE; } game.spawnOnscreen(0.2, mine, bonus); i++; } } var i = 0; while (i < (((count % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_SPREAD; } game.spawnOffscreen(0.25, terran, bonus, true); i++; } } else if (count < 40) { if (count > 37) { var i = 0; while (i <= (((count % 3) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } game.spawnOnscreen(0.2, mine, bonus); i++; } } var i = 0; while (i < (((count % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll <= 9) { bonus = BONUS_ICE; } game.spawnOffscreen(0.3, ufo2, bonus); i++; } } else if (count < 60) { if (count > 55) { var i = 0; while (i <= (((count % 3) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } game.spawnOnscreen(0.3, mine2, bonus); i++; } } var i = 0; while (i < (((count % 3) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll == 8) { bonus = BONUS_SLIME; } game.spawnOffscreen(0.35, terran3, bonus, true); i++; } game.spawnOffscreen(0.2, ufo, 0); } else if (count < 80) { if (count > 75) { var i = 0; while (i <= (((count % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_NUKE; } else if (roll == 6) { bonus = BONUS_SLIME; } game.spawnOnscreen(0.3, mine2, bonus); i++; } } var i = 0; while (i < (((count % 2) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } game.spawnOffscreen(0.3, ufo2, bonus); i++; } game.spawnOffscreen(0.35, terran3, 0, true); } } function doInitLevel6() { game.weapon = new WeaponClass(10, 40, bullet1); _root.curweapon = 0; game.maxspawn = 80; game.unlockedweapons = 3; _root.bg.gotoAndStop("space2"); } function doSpawnLevel6(count) { if (count < 20) { if (count > 17) { var i = 0; while (i <= 2) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_NUKE; } game.spawnOnscreen(0.2, mine, bonus); i++; } } var i = 0; while (i < (((count % 2) == 0) ? 3 : 2)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } else if (roll == 6) { bonus = BONUS_SPREAD; } game.spawnOffscreen(0.25, terran, bonus, true); i++; } } else if (count < 40) { if (count > 37) { var i = 0; while (i <= (((count % 3) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } game.spawnOnscreen(0.3, mine2, bonus); i++; } } var i = 0; while (i < (((count % 2) == 0) ? 3 : 2)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll <= 9) { bonus = BONUS_ICE; } game.spawnOffscreen(0.3, ufo2, bonus); i++; } } else if (count < 60) { if (count > 55) { var i = 0; while (i <= (((count % 3) == 0) ? 3 : 2)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_EXPLOSION; } game.spawnOnscreen(0.3, mine2, bonus); i++; } } var i = 0; while (i < (((count % 3) == 0) ? 2 : 1)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } else if (roll == 8) { bonus = BONUS_SLIME; } game.spawnOffscreen(0.35, terran3, bonus, true); i++; } game.spawnOffscreen(0.2, ufo, 0); } else if (count < 80) { if (count > 75) { var i = 0; while (i <= (((count % 2) == 0) ? 3 : 2)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll == 5) { bonus = BONUS_NUKE; } else if (roll == 6) { bonus = BONUS_SLIME; } game.spawnOnscreen(0.3, mine2, bonus); i++; } } var i = 0; while (i < (((count % 2) == 0) ? 3 : 2)) { bonus = 0; roll = random(20); if (roll < 5) { bonus = BONUS_SCORE; } else if (roll < 7) { bonus = BONUS_EXPLOSION; } else if (roll == 7) { bonus = BONUS_NUKE; } game.spawnOffscreen(0.3, ufo2, bonus); i++; } game.spawnOffscreen(0.35, terran3, 0, true); } } var level = 1; score = 0; noshoot = false;Frame 10function deg2rad(fVal) { return((fVal * Math.PI) / 180); } function rad2deg(fVal) { return(fVal * 57.2957795130823); } function getLength(x, y) { return(Math.sqrt((x * x) + (y * y))); } function setLength(x, y, len) { var slen = getLength(x, y); if (slen < 1E-5) { return(undefined); } if (len > 1E-5) { slen = slen / len; x = x / slen; y = y / slen; } else { x = 0; y = 0; } return([x, y]); } function EntityClass(x, y, imc) { imc.duplicateMovieClip("entity" + entityCounter, entityCounter); this.mc = _root["entity" + entityCounter]; entityCounter++; this.mc._x = x; this.mc._y = y; this.velocityX = 0; this.velocityY = 0; this.alive = true; this.status = STATUS_NORMAL; this.laststatus = 0; this.bonus = 0; } function BonusClass(x, y, fx, imc) { super(x, y, imc); this.effect = fx; } function PlayerClass(imc) { this.velocityX = 0; this.velocityY = 0; if (player) { this.mc = player; } else { imc.duplicateMovieClip("player", guiDepth++); this.mc = player; } this.maxhp = 18; this.hp = this.maxhp; this.lastdamage = 0; this.lastrepair = 0; this.damagepause = 40; this.repairpause = 150; this.respawnpause = respawnTime * 2; this.xp = 0; this.xplevel = 0; shipxp.bar._xscale = 0; } function PlanetClass(imc) { this.mc = imc; this.velocityX = 0; this.velocityY = 0; this.maxhp = 200; this.hp = this.maxhp; this.xp = 0; this.xplevel = 0; this.lastexp = 0; this.lastregen = 0; planetxp.bar._xscale = 0; } function WeaponClass(clp, cd, imc) { i = 1; while (i <= 40) { var obj = eval ("bulletcover" + i); if (typeof(obj) == "movieclip") { obj.removeMovieClip(); } i++; } this.maxclip = clp; this.clip = this.maxclip; this.cooldown = cd; this.lastshot = 0; gui.clip.gotoAndPlay(this.clip + 2); this.reloaded = 0; this.mc = imc; this.isShrapnel = false; this.isRocket = false; i = 1; while (i <= 40) { bulletcover.duplicateMovieClip("bulletcover" + i, 8000 + i); var obj = _root["bulletcover" + i]; obj._x = 25 + (i * 12); obj._y = 12; obj._visible = i <= this.maxclip; i++; } } function GameClass() { this.objects = new Array(); this.bullets = new Array(); this.bonuses = new Array(); this.player = new PlayerClass(playersrc); this.player.mc.swapDepths(8000); this.planet = new PlanetClass(planetsrc); this.frames = 0; this.spawnCounter = 0; this.upgrades = new Array(); this.shipupgrades = true; this.shipupgradeshint = false; this.planetupgrades = true; this.planetupgradeshint = false; this.buildings = new Array(); this.unlockedweapons = 3; } var entityCounter = 100; var orbitLength = 80; var reloadTime = aimsrc.reload; var reloadTimeUpgraded = aimsrc.reloadupgraded; var respawnTime = aimsrc.respawn; var guiDepth = 10000; var levelCompleteMessageDisplayed = false; var gameOverState = false; CLEAN_PAUSE = 100; SPAWN_PAUSE = 100; _quality = "low"; _root.playMusic("gamemusic"); weaponsrc.duplicateMovieClip("weapon", guiDepth++); weapon._x = 14; weapon._y = 14; message.currentleveltext = "LEVEL " + level; i = 0; while (i < difficulty) { message.currentleveltext = message.currentleveltext + "*"; i++; } message.gotoAndPlay("level"); cursor.gotoAndStop("aim"); BONUS_EXPLOSION = 1; BONUS_NUKE = 2; BONUS_SPREAD = 3; BONUS_SCORE = 4; BONUS_SLIME = 5; BONUS_ICE = 6; STATUS_NORMAL = 0; STATUS_SLIME = 1; STATUS_ICE = 2; STATUS_PERIOD = 200; var bonusmc = new Array(); bonusmc[BONUS_EXPLOSION] = caskorange; bonusmc[BONUS_NUKE] = caskred; bonusmc[BONUS_SPREAD] = caskyellow; bonusmc[BONUS_SCORE] = box; bonusmc[BONUS_SLIME] = caskgreen; bonusmc[BONUS_ICE] = caskblue; SCORE_PLAYER_HIT_PENALTY = -500; SCORE_PLAYER_DEATH_PENALTY = -5000; SCORE_PLANET_HIT_PENALTY = -1000; SCORE_SHOT_MISS_PENALTY = -50; SCORE_SLIME_CATCH = 200; SCORE_ICE_CATCH = 500; SCORE_EXPLOSION_FACTOR = 8; SCORE_NUKE_FACTOR = 4; SCORE_SLIME_DEATH_FACTOR = 5; SCORE_ICE_DEATH_FACTOR = 10; SCORE_UPGRADE_FACTOR = 1.3; shiphpsrc.duplicateMovieClip("shiphp", guiDepth++); shiphp._x = 60; shiphp._y = 344; shipxpsrc.duplicateMovieClip("shipxp", guiDepth++); shipxp._x = 72; shipxp._y = 330; planethpsrc.duplicateMovieClip("planethp", guiDepth++); planethp._x = 420; planethp._y = 344; shipxpsrc.duplicateMovieClip("planetxp", guiDepth++); planetxp._x = 432; planetxp._y = 330; mouseListener = new Object(); mouseListener.onMouseDown = function () { mouseState = true; }; mouseListener.onMouseUp = function () { mouseState = false; }; Mouse.addListener(mouseListener); EntityClass.prototype.setMovement = function (x, y, vel) { var len = setLength(x - this.mc._x, y - this.mc._y, vel); this.velocityX = len[0]; this.velocityY = len[1]; }; EntityClass.prototype.update = function () { if (this.status != STATUS_NORMAL) { if ((this.laststatus + STATUS_PERIOD) < game.frames) { this.setStatus(STATUS_NORMAL); } if (this.status == STATUS_SLIME) { this.mc._x = this.mc._x + (this.velocityX / 2); this.mc._y = this.mc._y + (this.velocityY / 2); } } else { this.mc._x = this.mc._x + this.velocityX; this.mc._y = this.mc._y + this.velocityY; } }; EntityClass.prototype.die = function () { if (this.alive) { var sc = this.mc.score; if (this.status == STATUS_SLIME) { sc = sc * SCORE_SLIME_DEATH_FACTOR; } else if (this.status == STATUS_SLIME) { sc = sc * SCORE_ICE_DEATH_FACTOR; } if (game.upgrades[4]) { sc = sc * SCORE_UPGRADE_FACTOR; } adjustScore(Math.round(sc)); game.player.addExperience(Math.round(sc)); this.mc.gotoAndPlay("decay"); } else { this.mc.gotoAndPlay("dead"); } this.alive = false; if (this.bonus != 0) { var obj = new BonusClass(this.mc._x, this.mc._y, this.bonus, bonusmc[this.bonus]); game.addBonus(obj); } }; EntityClass.prototype.dieSilent = function () { this.alive = false; this.mc.gotoAndPlay("dead"); }; EntityClass.prototype.setStatus = function (newstatus) { if (newstatus == STATUS_NORMAL) { this.mc.gotoAndPlay("alive"); this.status = newstatus; this.laststatus = game.frames; } else if (this.mc._currentframe == 1) { this.status = newstatus; if (newstatus == STATUS_SLIME) { this.mc.gotoAndPlay("slime"); } else { this.mc.gotoAndPlay("ice"); } this.laststatus = game.frames; } }; BonusClass.prototype = new EntityClass(); BonusClass.prototype.die = function () { super.die(); if (this.effect == BONUS_EXPLOSION) { for (i in game.bonuses) { var obj = game.bonuses[i]; if ((((obj.alive && (obj.mc._x > (this.mc._x - 60))) && (obj.mc._x < (this.mc._x + 60))) && (obj.mc._y > (this.mc._y - 60))) && (obj.mc._y < (this.mc._y + 60))) { obj.die(); } adjustScore(obj.mc.score * SCORE_EXPLOSION_FACTOR); } for (i in game.objects) { var obj = game.objects[i]; if ((((obj.alive && (obj.mc._x > (this.mc._x - 70))) && (obj.mc._x < (this.mc._x + 70))) && (obj.mc._y > (this.mc._y - 70))) && (obj.mc._y < (this.mc._y + 70))) { obj.die(); } adjustScore(obj.mc.score * SCORE_EXPLOSION_FACTOR); } } else if (this.effect == BONUS_NUKE) { for (i in game.bonuses) { var obj = game.bonuses[i]; if ((((obj.alive && (obj.mc._x > (this.mc._x - 90))) && (obj.mc._x < (this.mc._x + 90))) && (obj.mc._y > (this.mc._y - 90))) && (obj.mc._y < (this.mc._y + 90))) { obj.die(); } adjustScore(obj.mc.score * SCORE_NUKE_FACTOR); } for (i in game.objects) { var obj = game.objects[i]; if ((((obj.alive && (obj.mc._x > (this.mc._x - 100))) && (obj.mc._x < (this.mc._x + 100))) && (obj.mc._y > (this.mc._y - 100))) && (obj.mc._y < (this.mc._y + 100))) { obj.die(); } adjustScore(obj.mc.score * SCORE_NUKE_FACTOR); } } else if (this.effect == BONUS_SPREAD) { obj = new EntityClass(this.mc._x, this.mc._y, plasma); obj.setMovement(this.mc._x - 10, this.mc._y, 7); obj.mc._rotation = 270; game.addBullet(obj); obj = new EntityClass(this.mc._x, this.mc._y, plasma); obj.setMovement(this.mc._x + 10, this.mc._y, 7); obj.mc._rotation = 90; game.addBullet(obj); obj = new EntityClass(this.mc._x, this.mc._y, plasma); obj.setMovement(this.mc._x, this.mc._y - 10, 7); game.addBullet(obj); obj = new EntityClass(this.mc._x, this.mc._y, plasma); obj.setMovement(this.mc._x, this.mc._y + 10, 7); obj.mc._rotation = 180; game.addBullet(obj); obj = new EntityClass(this.mc._x, this.mc._y, plasma); obj.setMovement(this.mc._x - 10, this.mc._y - 10, 7); obj.mc._rotation = -45; game.addBullet(obj); obj = new EntityClass(this.mc._x, this.mc._y, plasma); obj.setMovement(this.mc._x + 10, this.mc._y - 10, 7); obj.mc._rotation = 45; game.addBullet(obj); obj = new EntityClass(this.mc._x, this.mc._y, plasma); obj.setMovement(this.mc._x - 10, this.mc._y + 10, 7); obj.mc._rotation = 225; game.addBullet(obj); obj = new EntityClass(this.mc._x, this.mc._y, plasma); obj.setMovement(this.mc._x + 10, this.mc._y + 10, 7); obj.mc._rotation = 135; game.addBullet(obj); } else if (this.effect == BONUS_SLIME) { for (i in game.objects) { var obj = game.objects[i]; if ((((obj.alive && (obj.mc._x > (this.mc._x - 90))) && (obj.mc._x < (this.mc._x + 90))) && (obj.mc._y > (this.mc._y - 90))) && (obj.mc._y < (this.mc._y + 90))) { obj.setStatus(STATUS_SLIME); } adjustScore(SCORE_SLIME_CATCH); } } else if (this.effect == BONUS_ICE) { for (i in game.objects) { var obj = game.objects[i]; if ((((obj.alive && (obj.mc._x > (this.mc._x - 90))) && (obj.mc._x < (this.mc._x + 90))) && (obj.mc._y > (this.mc._y - 90))) && (obj.mc._y < (this.mc._y + 90))) { obj.setStatus(STATUS_ICE); } adjustScore(SCORE_ICE_CATCH); } } }; PlayerClass.prototype = new EntityClass(); PlayerClass.prototype.xptable = [700, 4000, 9000, 18000, 30000, 46000, 70000, 100000, 130000, 170000, 1000000]; PlayerClass.prototype.addExperience = function (xpnum) { if (!game.shipupgrades) { return(undefined); } this.xp = this.xp + xpnum; var prevxp = ((this.xplevel == 0) ? 0 : (this.xptable[this.xplevel - 1])); shipxp.bar._xscale = ((this.xp - prevxp) / (this.xptable[this.xplevel] - prevxp)) * 100; if (shipxp.bar._xscale > 100) { shipxp.bar._xscale = 100; } if ((game.shipupgrades && (this.xp > this.xptable[this.xplevel])) && (shiphp.upgrade._currentframe == 1)) { if (game.shipupgradeshint) { shiphp.upgrade.gotoAndStop("hint"); game.shipupgradeshint = false; togglePauseSilent(); } else { shiphp.upgrade.gotoAndStop("on"); } this.xplevel++; _root.playSound("levelup"); } }; PlayerClass.prototype.update = function () { if (this.hp <= 0) { var resp = this.respawnpause; if (game.buildings[1]) { if (game.buildings[2]) { resp = resp * 0.5; } else { resp = resp * 0.75; } } if ((this.lastdamage + resp) < game.frames) { this.hp = this.maxhp; this.mc.gotoAndPlay("respawn"); shiphp.bar._xscale = 100; } return(undefined); } if (game.upgrades[7] && ((this.lastrepair + this.repairpause) < game.frames)) { this.hp++; if (this.hp > this.maxhp) { this.hp = this.maxhp; } shiphp.bar._xscale = (this.hp / this.maxhp) * 100; this.lastrepair = game.frames; } var x = (_xmouse - this.mc._x); var y = (_ymouse - this.mc._y); var distance = getLength(x, y); var vel; if (distance > 100) { var fvel = ((distance - 100) / 20); if (fvel > 2) { fvel = 2; } if (game.upgrades[8]) { fvel = fvel * 2; } vel = setLength(x, y, fvel); } else { vel = [0, 0]; } this.velocityX = vel[0]; this.velocityY = vel[1]; super.update(); var x = (this.mc._x - planetsrc._x); var y = (this.mc._y - planetsrc._y); var len = setLength(x, y, orbitLength); x = len[0] + planetsrc._x; y = len[1] + planetsrc._y; this.mc._x = x; this.mc._y = y; if (distance > 5) { x = _root._xmouse - x; y = _root._ymouse - y; if (x > 0.01) { var deg = Math.atan(y / x); this.mc._rotation = (deg * 180) / Math.PI; } else if (x < -0.01) { var deg = Math.atan(y / x); this.mc._rotation = 180 + ((deg * 180) / Math.PI); } else if (y > 0) { this.mc._rotation = 90; } else { this.mc._rotation = -90; } } }; PlayerClass.prototype.damage = function () { if ((this.hp <= 0) || ((this.lastdamage + this.damagepause) > game.frames)) { return(undefined); } this.mc.gotoAndPlay("damage"); this.lastdamage = game.frames; if (game.upgrades[1]) { this.hp = this.hp - 2; } else { this.hp = this.hp - 3; } shiphp.bar._xscale = (this.hp / this.maxhp) * 100; if (this.hp <= 0) { this.mc.gotoAndPlay("decay"); if (game.buildings[1]) { if (game.buildings[2]) { cursor.gotoAndPlay("respawn2"); } else { cursor.gotoAndPlay("respawn1"); } } else { cursor.gotoAndPlay("respawn"); } adjustScore(SCORE_PLAYER_DEATH_PENALTY); if (game.upgrades[5]) { for (i in game.bonuses) { var obj = game.bonuses[i]; if ((((obj.alive && (obj.mc._x > (this.mc._x - 100))) && (obj.mc._x < (this.mc._x + 100))) && (obj.mc._y > (this.mc._y - 100))) && (obj.mc._y < (this.mc._y + 100))) { obj.die(); } adjustScore(obj.mc.score * SCORE_NUKE_FACTOR); } for (i in game.objects) { var obj = game.objects[i]; if ((((obj.alive && (obj.mc._x > (this.mc._x - 100))) && (obj.mc._x < (this.mc._x + 100))) && (obj.mc._y > (this.mc._y - 100))) && (obj.mc._y < (this.mc._y + 100))) { obj.die(); } adjustScore(obj.mc.score * SCORE_NUKE_FACTOR); } } } else { adjustScore(SCORE_PLAYER_HIT_PENALTY); } }; PlanetClass.prototype = new EntityClass(); PlanetClass.prototype.xptable = [1000, 5000, 10000, 16000, 23000, 31000, 40000, 50000, 61000, 72000, 1000000]; PlanetClass.prototype.update = function () { if ((this.lastexp + 50) < game.frames) { this.lastexp = game.frames; this.addExperience(100); } if ((this.lastregen + 100) < game.frames) { this.lastregen = game.frames; var hpadd = 0; if (game.buildings[3]) { hpadd = hpadd + 1; } if (game.buildings[5]) { hpadd = hpadd + 3; } if (game.buildings[8]) { hpadd = hpadd + 3; } if (game.buildings[9]) { hpadd = hpadd + 2; } this.hp = this.hp + hpadd; if (this.hp > this.maxhp) { this.hp = this.maxhp; } planethp.bar._xscale = (this.hp / this.maxhp) * 100; } }; PlanetClass.prototype.damage = function () { if ((this.hp <= 0) || ((this.lastdamage + this.damagepause) > game.frames)) { return(undefined); } var hpdec = 20; if (game.buildings[3]) { hpdec = hpdec - 2; } if (game.buildings[6]) { hpdec = hpdec - 3; } if (game.buildings[7]) { hpdec = hpdec - 3; } if (game.buildings[9]) { hpdec = hpdec - 1; } this.hp = this.hp - hpdec; planethp.bar._xscale = (this.hp / this.maxhp) * 100; if (this.hp <= 0) { this.mc.gotoAndPlay("decay"); } adjustScore(SCORE_PLANET_HIT_PENALTY); }; PlanetClass.prototype.addExperience = function (xpnum) { if (!game.planetupgrades) { return(undefined); } this.xp = this.xp + xpnum; var prevxp = ((this.xplevel == 0) ? 0 : (this.xptable[this.xplevel - 1])); planetxp.bar._xscale = ((this.xp - prevxp) / (this.xptable[this.xplevel] - prevxp)) * 100; if (planetxp.bar._xscale > 100) { planetxp.bar._xscale = 100; } if ((game.planetupgrades && (this.xp > this.xptable[this.xplevel])) && (planethp.upgrade._currentframe == 1)) { if (game.planetupgradeshint) { planethp.upgrade.gotoAndStop("hint"); game.planetupgradeshint = false; togglePauseSilent(); } else { planethp.upgrade.gotoAndStop("on"); } this.xplevel++; _root.playSound("levelup"); } }; WeaponClass.prototype.shoot = function () { var cd = this.cooldown; if (game.upgrades[9]) { cd = cd * 0.75; } if ((this.lastshot + cd) > game.frames) { return(false); } if (this.clip > 0) { _root["bulletcover" + this.clip]._visible = false; this.clip--; if (this.clip <= 0) { this.reload(); } this.lastshot = game.frames; return(true); } return(false); }; WeaponClass.prototype.reload = function () { if (game.upgrades[6]) { this.reloaded = game.frames + (reloadTimeUpgraded * 2); cursor.gotoAndPlay("reloadupgraded"); _root.playSound("reload"); } else { this.reloaded = game.frames + (reloadTime * 2); cursor.gotoAndPlay("reload"); _root.playSound("reload"); } }; WeaponClass.prototype.update = function () { if ((this.clip <= 0) && (this.reloaded <= game.frames)) { this.clip = Math.round(this.maxclip * (game.upgrades[3] ? 1.3 : 1)); i = 1; while (i <= this.clip) { _root["bulletcover" + i]._visible = true; i++; } } }; WeaponClass.prototype.remove = function () { i = 1; while (i <= this.clip) { _root["bulletcover" + i].removeMovieClip(); i++; } }; GameClass.prototype.init = function () { _root["doInitLevel" + level](); }; GameClass.prototype.addObject = function (obj) { this.objects.push(obj); }; GameClass.prototype.addBullet = function (bul) { this.bullets.push(bul); }; GameClass.prototype.addBonus = function (bon) { this.bonuses.push(bon); }; GameClass.prototype.isGameOver = function () { return((this.objects.length > 0) && (this.planet.mc._currentframe == this.planet.mc._totalframes)); }; GameClass.prototype.cleanUp = function () { for (i in this.objects) { this.objects[i].dieSilent(); } for (i in this.bonuses) { this.bonuses[i].dieSilent(); } for (i in this.bullets) { this.bullets[i].dieSilent(); } planethp.removeMovieClip(); shiphp.removeMovieClip(); planetxp.removeMovieClip(); shipxp.removeMovieClip(); _root.weapon.removeMovieClip(); this.weapon.remove(); this.clean(); }; GameClass.prototype.gameOver = function () { this.cleanUp(); cursor.gotoAndPlay("arrow"); gameOverState = true; this.player.mc.removeMovieClip(); }; GameClass.prototype.levelComplete = function () { this.cleanUp(); level++; }; GameClass.prototype.update = function () { updateMouse(); if (_root.paused) { return(undefined); } this.player.update(); this.weapon.update(); this.planet.update(); for (i in this.objects) { var obj = this.objects[i]; obj.update(); if (obj.alive) { if (obj.mc.hit.hitTest(this.player.mc.hit)) { this.player.damage(); } else if (obj.mc.hit.hitTest(this.planet.mc.hit)) { this.planet.damage(); obj.die(); } } } for (i in this.bonuses) { this.bonuses[i].update(); } for (i in this.bullets) { var bul = this.bullets[i]; if (bul.alive) { bul.update(); if ((((bul.mc._x < -20) || (bul.mc._x > 500)) || (bul.mc._y < -20)) || (bul.mc._y > 380)) { bul.dieSilent(); adjustScore(SCORE_SHOT_MISS_PENALTY); } else if ((game.frames % 5) == 0) { for (j in this.bonuses) { var bon = this.bonuses[j]; if (bon.alive && (bon.mc.hit.hitTest(bul.mc._x, bul.mc._y, false))) { bon.die(); bul.die(); break; } } for (j in this.objects) { var obj = this.objects[j]; if (obj.alive && (obj.mc.hit.hitTest(bul.mc._x, bul.mc._y, false))) { obj.die(); bul.die(); break; } } } } } if (this.isGameOver()) { this.gameOver(); } this.frames++; if ((this.frames % CLEAN_PAUSE) == 0) { this.clean(); } if ((this.frames % SPAWN_PAUSE) == 1) { _root["doSpawnLevel" + level](this.spawnCounter++); } }; GameClass.prototype.clean = function () { var obj = new Array(); for (i in this.objects) { var o = this.objects[i]; if ((o.alive || ((o.mc._currentframe != o.mc._totalframes) && (o.mc._currentframe != 1))) && ((((o.mc._x > -50) && (o.mc._x < 530)) && (o.mc._y > -50)) && (o.mc._y < 410))) { obj.push(o); } else { o.mc.removeMovieClip(); } } this.objects = obj; var bon = new Array(); for (i in this.bonuses) { var b = this.bonuses[i]; if (b.alive || (b.mc._currentframe < b.mc._totalframes)) { bon.push(b); } else { b.mc.removeMovieClip(); } } this.bonuses = bon; var bul = new Array(); for (i in this.bullets) { var b = this.bullets[i]; if (b.alive || (b.mc._currentframe < b.mc._totalframes)) { bul.push(b); } else { b.mc.removeMovieClip(); } } this.bullets = bul; }; GameClass.prototype.shootAt = function (x, y) { if ((this.player.hp <= 0) || (!this.weapon.shoot())) { return(undefined); } this.player.mc.gotoAndPlay("shot"); var obj = new EntityClass(this.player.mc._x, this.player.mc._y, this.weapon.mc); var bulletspeed = 5; if (this.upgrades[2]) { bulletspeed = bulletspeed + 2; } obj.setMovement(x, y, bulletspeed); game.addBullet(obj); if (this.weapon.isShrapnel) { var x1 = (x - this.player.mc._x); var y1 = (y - this.player.mc._y); var angle = 0.2; var s = Math.sin(angle); var c = Math.cos(angle); var nx = ((x1 * c) + (y1 * s)); var obj = new EntityClass(this.player.mc._x, this.player.mc._y, this.weapon.mc); obj.setMovement(nx + this.player.mc._x, (((-x1) * s) + (y1 * c)) + this.player.mc._y, bulletspeed); obj.mc._xscale = 80; obj.mc._yscale = 80; game.addBullet(obj); var angle = -0.2; var s = Math.sin(angle); var c = Math.cos(angle); var nx = ((x1 * c) + (y1 * s)); var obj = new EntityClass(this.player.mc._x, this.player.mc._y, this.weapon.mc); obj.setMovement(nx + this.player.mc._x, (((-x1) * s) + (y1 * c)) + this.player.mc._y, bulletspeed); obj.mc._xscale = 80; obj.mc._yscale = 80; game.addBullet(obj); } else if (this.weapon.isRocket) { obj.mc._rotation = rad2deg(Math.atan2(y - this.player.mc._y, x - this.player.mc._x)) + 90; obj.effect = BONUS_EXPLOSION; obj.dieLikeBonus = BonusClass.prototype.die; obj.dieOld = EntityClass.prototype.die; obj.die = function () { this.dieOld(); this.dieLikeBonus(); }; } }; GameClass.prototype.spawnOffscreen = function (vel, mc, bonus, orient) { var x = 0; var y = 0; switch (Math.floor(Math.random() * 4)) { case 0 : x = -20; y = Math.random() * 360; break; case 1 : x = 500; y = Math.random() * 360; break; case 2 : x = Math.random() * 480; y = -20; break; case 3 : x = Math.random() * 480; y = 380; } if ((x < 50) && (y < 50)) { x = Math.random() * 480; y = 380; } var obj = new EntityClass(x, y, mc); obj.bonus = bonus; obj.setMovement(240, 180, vel * (1 + (0.5 * difficulty))); if ((orient != undefined) && (orient)) { obj.mc._rotation = rad2deg(Math.atan2(180 - obj.mc._y, 240 - obj.mc._x)) + 90; } this.addObject(obj); }; GameClass.prototype.spawnOnscreen = function (vel, mc, bonus) { var x = 0; var y = 0; switch (Math.floor(Math.random() * 4)) { case 0 : x = 20 + (Math.random() * 110); y = 20 + (Math.random() * 320); break; case 1 : x = 460 - (Math.random() * 110); y = 20 + (Math.random() * 320); break; case 2 : x = 20 + (Math.random() * 440); y = 20 + (Math.random() * 50); break; case 3 : x = 20 + (Math.random() * 440); y = 340 - (Math.random() * 50); } if ((x < 50) && (y < 50)) { x = Math.random() * 480; y = 380; } var obj = new EntityClass(x, y, mc); obj.bonus = bonus; obj.setMovement(240, 180, vel * (1 + (0.5 * difficulty))); obj.mc.gotoAndPlay("zoom"); this.addObject(obj); }; GameClass.prototype.beginShipScreen = function (w1, w2, w3) { if (!_root.paused) { togglePauseSilent(); } _root.shiphp.showWeaponPanel(w1, w2, w3); _root.cursor.gotoAndPlay("arrow"); }; GameClass.prototype.endShipScreen = function (sel) { _root.curscreen = "none"; togglePauseSilent(); _root.shiphp.hideWeaponPanel(sel); if (sel.charAt(0) == "w") { switch (Number(sel.charAt(6))) { case 1 : game.weapon = new WeaponClass(25, 12, bullet2); break; case 2 : game.weapon = new WeaponClass(8, 30, bullet3); game.weapon.isShrapnel = true; break; case 3 : game.weapon = new WeaponClass(6, 40, bullet4); game.weapon.isRocket = true; } _root.curweapon = Number(sel.charAt(6)); } else { this.upgrades[sel] = true; } }; GameClass.prototype.beginPlanetScreen = function () { if (!_root.paused) { togglePauseSilent(); } _root.planethp.showPanel(); _root.cursor.gotoAndPlay("arrow"); }; GameClass.prototype.endPlanetScreen = function (sel) { _root.curscreen = "none"; togglePauseSilent(); _root.planethp.hidePanel(sel); this.buildings[sel] = true; planetsrc.planet[buildingNumberToName(sel)].gotoAndPlay("on"); }; var game = new GameClass(); game.init(); if (gameInit) { gameInit = false; } else { hideOffscreenStuff(); }Frame 11game.update(); if ((!Key.isDown(32)) && (prevSpace)) { if (_root.curscreen == "none") { if ((shiphp.upgrade._currentframe == 1) && (planethp.upgrade._currentframe == 1)) { togglePause(); } else if (shiphp.upgrade._currentframe != 1) { game.beginShipScreen(true, true, false); } else { game.beginPlanetScreen(); } } } prevSpace = Key.isDown(32); if (mouseState && (!paused)) { canshoot = true; if (shiphp.upgrade._currentframe != 1) { var x = _root._xmouse; var y = _root._ymouse; if ((((x > 15) && (x < 55)) && (y > 305)) && (y < 340)) { canshoot = false; } } else if (planethp.upgrade._currentframe != 1) { var x = _root._xmouse; var y = _root._ymouse; if ((((x > 355) && (x < 405)) && (y > 305)) && (y < 340)) { canshoot = false; } } if (canshoot) { game.shootAt(_root._xmouse, _root._ymouse); } } prevMouseState = mouseState; if (!paused) { _quality = "low"; var nextlevel = false; if (gameOverState) { game.planet.mc.gotoAndPlay("normal"); _root.playMusic("menumusic"); gotoAndPlay (15); } else { if ((game.objects.length == 0) && (game.frames > (game.maxspawn * SPAWN_PAUSE))) { if (levelCompleteMessageDisplayed) { if (message._currentframe == 1) { game.levelComplete(); nextlevel = true; } } else { levelCompleteMessageDisplayed = true; message.gotoAndPlay("complete"); } } if (nextlevel) { _root.playMusic("menumusic"); game.player.mc.removeMovieClip(); cursor.gotoAndPlay("arrow"); switch (level) { case 2 : gotoAndPlay (19); break; case 3 : gotoAndPlay (25); break; case 4 : gotoAndPlay (21); break; case 5 : gotoAndPlay (27); break; case 6 : gotoAndPlay (23); break; case 7 : gotoAndPlay (13); } } else { play(); } } }Frame 12game.update(); gotoAndPlay (11);Frame 13_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();Frame 14nameinput.onSetFocus = function (oldFocus) { if (this.text == "Your name here") { this.text = ""; } }; updateMouse(); gotoAndPlay (13);Frame 15_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space2"); play();Frame 16nameinput.onSetFocus = function (oldFocus) { if (this.text == "Your name here") { this.text = ""; } }; updateMouse(); gotoAndPlay (15);Frame 17_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();Frame 18nameinput.onSetFocus = function (oldFocus) { if (this.text == "Your name here") { this.text = ""; } }; updateMouse(); gotoAndPlay (17);Frame 19_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();Frame 20updateMouse(); gotoAndPlay (19);Frame 21_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();Frame 22updateMouse(); gotoAndPlay (21);Frame 23_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();Frame 24updateMouse(); gotoAndPlay (23);Frame 25_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();Frame 26updateMouse(); gotoAndPlay (25);Frame 27_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space1"); play();Frame 28updateMouse(); gotoAndPlay (27);Symbol 5 MovieClip Frame 1this._visible = false;Symbol 11 Buttonon (release) { getURL ("http://www.miniclip.com", "_blank"); }Symbol 16 MovieClip Frame 1pushSWF1 = "http://www.miniclip.com/swfcontent/push/didyouknow.swf"; totalAds = 1; gotoAndPlay (9);Symbol 16 MovieClip Frame 9so = SharedObject.getLocal("MiniclipLoaderAd"); showThisAd = so.data.showThisAd + 1; if (showThisAd > totalAds) { showThisAd = 1; } so.data.showThisAd = showThisAd; gotoAndPlay (20);Symbol 16 MovieClip Frame 20doReadCookie(); showAd = ((this["pushSWF" + showThisAd] + "?cacheBuster=") + getTimer()) + random(999999); gotoAndPlay (31);Symbol 16 MovieClip Frame 31if (_url.indexOf("http") > -1) { trace("trying to load ad: " + showAd); mcAd.loadMovie(showAd); } mcCookie.doWriteCookie(showThisAd);Symbol 16 MovieClip Frame 33if ((mcAd.getBytesTotal() != 0) && (mcAd.getBytesLoaded() == mcAd.getBytesTotal())) { lastAdShown = showThisAd; doWriteCookie(); gotoAndStop (41); } else { gotoAndPlay(_currentframe - 1); }Symbol 16 MovieClip Frame 41stop();Symbol 26 MovieClip Frame 1stop();Symbol 26 MovieClip Frame 100stop();Symbol 28 MovieClip Frame 1stop();Symbol 28 MovieClip Frame 12_root.play(); _root.isFinished = true; _parent.stop(); stop();Symbol 32 Buttonon (release) { getURL ("http://www.miniclip.com/", "_blank"); }Symbol 33 MovieClip Frame 2_parent.mcAnimation.play(); stop();Symbol 33 MovieClip Frame 13_parent.gotoAndPlay("preload"); stop();Symbol 47 MovieClip Frame 1stop();Symbol 47 MovieClip Frame 60Symbol 47 MovieClip Frame 121_parent.mcBackground.play(); stop();Symbol 48 MovieClip Frame 1_root.stop(); play();Instance of Symbol 5 MovieClip "mcIntro" in Symbol 48 MovieClip Frame 1onClipEvent (load) { _visible = false; }Symbol 48 MovieClip Frame 2xPos = _x; yPos = _y; mcBackground._x = mcBackground._x - xPos; mcBackground._y = mcBackground._y - yPos; mcAnimation._x = mcAnimation._x - xPos; mcAnimation._y = mcAnimation._y - yPos; var stageWidth = Stage.width; var stageHeight = Stage.height; var centerStageX = (stageWidth / 2); var centerStageY = (stageHeight / 2); mcBackground._width = stageWidth; mcBackground._height = stageHeight; mcAnimation._x = mcAnimation._x + centerStageX; mcAnimation._y = mcAnimation._y + (centerStageY - (stageHeight / 10)); stop();Instance of Symbol 28 MovieClip "mcLoadingAnimated" in Symbol 48 MovieClip Frame 2onClipEvent (load) { _visible = false; }Symbol 48 MovieClip Frame 3var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent == 100) { _root.play(); stop(); } else { mcLoadingAnimated._visible = true; }Symbol 48 MovieClip Frame 5var loadedPercent = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (loadedPercent < 100) { mcLoadingAnimated.mcLoading.gotoAndStop(loadedPercent); mcLoadingAnimated.mcLoading.txtPercentLoaded1 = ("The game is loading (" + loadedPercent) + "%)"; mcLoadingAnimated.mcLoading.txtPercentLoaded2 = ("The game is loading (" + loadedPercent) + "%)"; gotoAndPlay(_currentframe - 1); } else { mcLoadingAnimated.play(); stop(); }Symbol 68 MovieClip Frame 1stop();Symbol 68 MovieClip Frame 2stop();Symbol 90 MovieClip Frame 14stop();Symbol 91 MovieClip Frame 1var score = 50; stop();Symbol 91 MovieClip Frame 2stop();Symbol 91 MovieClip Frame 3stop();Symbol 91 MovieClip Frame 4_root.playSound("explosion"); play();Symbol 91 MovieClip Frame 18stop();Symbol 99 MovieClip Frame 1stop();Symbol 99 MovieClip Frame 2_root.playSound("hitbullet"); play();Symbol 99 MovieClip Frame 28stop();Symbol 103 MovieClip Frame 1stop();Symbol 103 MovieClip Frame 2_root.playSound("hitplasma"); play();Symbol 103 MovieClip Frame 28stop();Symbol 105 MovieClip Frame 1stop();Symbol 105 MovieClip Frame 2_root.playSound("hitbullet"); play();Symbol 105 MovieClip Frame 28stop();Symbol 114 MovieClip Frame 1var score = 100; stop();Symbol 114 MovieClip Frame 2stop();Symbol 114 MovieClip Frame 3stop();Symbol 114 MovieClip Frame 4_root.playSound("explosion"); play();Symbol 114 MovieClip Frame 18gotoAndPlay (34);Symbol 114 MovieClip Frame 19_root.playSound("appear"); play();Symbol 114 MovieClip Frame 33gotoAndPlay (1);Symbol 114 MovieClip Frame 34stop();Symbol 120 MovieClip Frame 1var score = 75; stop();Symbol 120 MovieClip Frame 2stop();Symbol 120 MovieClip Frame 3stop();Symbol 120 MovieClip Frame 4_root.playSound("explosion"); play();Symbol 120 MovieClip Frame 18stop();Symbol 122 MovieClip Frame 1stop();Symbol 122 MovieClip Frame 2_root.playSound("hitbullet"); play();Symbol 122 MovieClip Frame 28stop();Symbol 128 MovieClip Frame 1var score = 125; stop();Symbol 128 MovieClip Frame 2stop();Symbol 128 MovieClip Frame 3stop();Symbol 128 MovieClip Frame 4_root.playSound("explosion"); play();Symbol 128 MovieClip Frame 18stop();Symbol 134 MovieClip Frame 1var score = 150; stop();Symbol 134 MovieClip Frame 2stop();Symbol 134 MovieClip Frame 3stop();Symbol 134 MovieClip Frame 4_root.playSound("explosion"); play();Symbol 134 MovieClip Frame 17gotoAndPlay (33);Symbol 134 MovieClip Frame 18_root.playSound("appear"); play();Symbol 134 MovieClip Frame 32gotoAndPlay (1);Symbol 134 MovieClip Frame 33stop();Symbol 140 MovieClip Frame 1var score = 175; stop();Symbol 140 MovieClip Frame 2stop();Symbol 140 MovieClip Frame 3stop();Symbol 140 MovieClip Frame 4_root.playSound("explosion"); play();Symbol 140 MovieClip Frame 18stop();Symbol 143 MovieClip Frame 1stop();Symbol 143 MovieClip Frame 2stop();Symbol 212 MovieClip Frame 1var score = 25; stop();Symbol 212 MovieClip Frame 2_root.playSound("explosionbig"); play();Symbol 212 MovieClip Frame 16stop();Symbol 217 MovieClip Frame 1var score = 50; stop();Symbol 217 MovieClip Frame 2_root.playSound("explosionbig"); play();Symbol 217 MovieClip Frame 16stop();Symbol 222 MovieClip Frame 1var score = 210; stop();Symbol 222 MovieClip Frame 2play(); _root.playSound("shotplasma");Symbol 222 MovieClip Frame 16stop();Symbol 292 MovieClip Frame 1var score = 100; stop();Symbol 292 MovieClip Frame 2play(); _root.playSound("bonus");Symbol 292 MovieClip Frame 25stop();Symbol 302 MovieClip Frame 1var score = 75; stop();Symbol 302 MovieClip Frame 2play(); _root.playSound("slime");Symbol 302 MovieClip Frame 16stop();Symbol 312 MovieClip Frame 1var score = 100; stop();Symbol 312 MovieClip Frame 2play(); _root.playSound("ice");Symbol 312 MovieClip Frame 16stop();Symbol 315 MovieClip Frame 1stop();Symbol 315 MovieClip Frame 2_root.playSound("explosionbigshort"); play();Symbol 315 MovieClip Frame 28stop();Symbol 325 MovieClip Frame 1var reload = 60; var reloadupgraded = 30; var respawn = 120; stop();Symbol 325 MovieClip Frame 2stop();Symbol 325 MovieClip Frame 3stop();Symbol 325 MovieClip Frame 4play();Symbol 325 MovieClip Frame 63gotoAndStop (1);Symbol 325 MovieClip Frame 64play();Symbol 325 MovieClip Frame 183gotoAndStop (1);Symbol 325 MovieClip Frame 184play();Symbol 325 MovieClip Frame 216gotoAndStop (1);Symbol 325 MovieClip Frame 217play();Symbol 325 MovieClip Frame 306gotoAndStop (1);Symbol 325 MovieClip Frame 307play();Symbol 325 MovieClip Frame 366gotoAndStop (1);Symbol 325 MovieClip Frame 367stop();Symbol 336 MovieClip Frame 1stop();Symbol 336 MovieClip Frame 2if (_root.game.weapon.isRocket) { _root.playSound("shotrocket"); } else { _root.playSound("shotcannon"); } play();Symbol 336 MovieClip Frame 4gotoAndStop (1);Symbol 336 MovieClip Frame 5_root.playSound("hitbullet"); play();Symbol 336 MovieClip Frame 15gotoAndStop (1);Symbol 336 MovieClip Frame 16_root.playSound("explosion"); play();Symbol 336 MovieClip Frame 30stop();Symbol 336 MovieClip Frame 31play();Symbol 336 MovieClip Frame 50gotoAndStop (1);Symbol 354 MovieClip Frame 1stop();Symbol 354 MovieClip Frame 2stop();Symbol 354 MovieClip Frame 3stop();Symbol 354 MovieClip Frame 4stop();Symbol 358 MovieClip Frame 1stop();Symbol 358 MovieClip Frame 2stop();Symbol 358 MovieClip Frame 3stop();Symbol 361 Buttonon (rollOver) { if (this.enabled) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } } on (rollOut) { if (this.enabled) { _root.cursor.gotoAndPlay("arrow"); } } on (release) { if (this.enabled) { _root.game.endShipScreen(_name); } }Symbol 366 MovieClip Frame 1this._quality = "high"; stop();Symbol 366 MovieClip Frame 2stop();Symbol 366 MovieClip Frame 3stop();Symbol 366 MovieClip Frame 4stop();Symbol 367 MovieClip Frame 1function setWeapon(w) { this.icon.gotoAndStop(w); this.text.gotoAndStop(w); } function setEnable(e, h) { this.enabled = e && (!h); this.hit._visible = e && (!h); this._alpha = (e ? 100 : 50); this.base.gotoAndStop((h ? "selected" : "normal")); } var enabled = false; this.hit._visible = false; this._alpha = 50;Symbol 369 MovieClip Frame 2weapon1.setEnable(_root.game.unlockedweapons > 0, _root.curweapon == 1); weapon2.setEnable(_root.game.unlockedweapons > 1, _root.curweapon == 2); weapon3.setEnable(_root.game.unlockedweapons > 2, _root.curweapon == 3); weapon4.setEnable(false, false); weapon1.setWeapon("cannon"); weapon2.setWeapon("shrapnel"); weapon3.setWeapon("rocket"); weapon4.setWeapon("shock"); stop();Symbol 370 MovieClip Frame 1var wasotherupgrade = 1; stop();Symbol 370 MovieClip Frame 2if (_root.planethp.upgrade._currentframe != 1) { wasotherupgrade = _root.planethp.upgrade._currentframe; _root.planethp.upgrade.gotoAndPlay("off"); } _parent.upgrade.gotoAndStop("off"); _root.curscreen = "ship"; play();Symbol 370 MovieClip Frame 16stop();Symbol 370 MovieClip Frame 17panel.weapon1.hit._visible = false; panel.weapon2.hit._visible = false; panel.weapon3.hit._visible = false; panel.weapon4.hit._visible = false; play();Symbol 370 MovieClip Frame 33_root.cursor.gotoAndPlay("aim"); if (wasotherupgrade != 1) { _root.planethp.upgrade.gotoAndPlay(wasotherupgrade); wasotherupgrade = 1; } stop();Symbol 375 Buttonon (rollOver) { _root.noshoot = true; _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { _root.noshoot = false; _root.cursor.gotoAndPlay("aim"); } on (release) { _root.noshoot = false; if (_root.planethp.upgrade._currentframe != 3) { if (_root.curscreen == "none") { _root.game.beginShipScreen(true, true, false); } } } on (releaseOutside) { _root.noshoot = false; _root.cursor.gotoAndPlay("aim"); }Symbol 378 MovieClip Frame 1stop();Symbol 378 MovieClip Frame 2stop();Symbol 378 MovieClip Frame 3_quality = "high"; stop();Symbol 400 MovieClip Frame 1stop();Symbol 400 MovieClip Frame 2stop();Symbol 400 MovieClip Frame 3stop();Symbol 400 MovieClip Frame 4stop();Symbol 400 MovieClip Frame 5stop();Symbol 400 MovieClip Frame 6stop();Symbol 400 MovieClip Frame 7stop();Symbol 400 MovieClip Frame 8stop();Symbol 400 MovieClip Frame 9stop();Symbol 400 MovieClip Frame 10stop();Symbol 401 Buttonon (rollOver) { if (this.enabled) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } } on (rollOut) { if (this.enabled) { _root.cursor.gotoAndPlay("arrow"); } } on (release) { if (this.enabled) { _root.game.endShipScreen(_root["u" + _name.charAt(7)]); } }Symbol 411 MovieClip Frame 1this._quality = "high"; stop();Symbol 411 MovieClip Frame 2stop();Symbol 411 MovieClip Frame 3stop();Symbol 411 MovieClip Frame 4stop();Symbol 411 MovieClip Frame 5stop();Symbol 411 MovieClip Frame 6stop();Symbol 411 MovieClip Frame 7stop();Symbol 411 MovieClip Frame 8stop();Symbol 411 MovieClip Frame 9stop();Symbol 412 MovieClip Frame 1function setUpgrade(w) { this.icon.gotoAndStop(w); this.text.gotoAndStop(w); } function setEnable(e, h) { this.enabled = e && (!h); this.hit._visible = e && (!h); this._alpha = 100; this._visible = (e ? true : false); this.base.gotoAndStop((h ? "selected" : "normal")); } var enabled = false; this.hit._visible = false; this._alpha = 50;Symbol 414 MovieClip Frame 2i = 1; while (i <= 4) { var u = this["upgrade" + i]; u.setEnable(_root["u" + i] != 0, false); u.setUpgrade(_root.upgradeNumberToName(_root["u" + i])); i++; } stop();Symbol 415 MovieClip Frame 1stop();Symbol 415 MovieClip Frame 2_parent.upgrade.gotoAndStop("off"); play();Symbol 415 MovieClip Frame 16stop();Symbol 415 MovieClip Frame 17panel.upgrade1.hit._visible = false; panel.upgrade2.hit._visible = false; panel.upgrade3.hit._visible = false; panel.upgrade4.hit._visible = false; play();Symbol 415 MovieClip Frame 33_root.cursor.gotoAndPlay("aim"); stop();Symbol 416 MovieClip Frame 1function showWeaponPanel(w1, w2, w3) { _root.w1 = w1; _root.w2 = w2; _root.w3 = w3; wpn.gotoAndPlay("in"); if (_root.curweapon) { upg.gotoAndPlay("in"); } setUpgrades(4); } function hideWeaponPanel(wsel) { wpn.gotoAndPlay("out"); if ((upg._currentframe != upg._totalframes) && (upg._currentframe != 1)) { upg.gotoAndPlay("out"); } } function setUpgrades(num) { numinstalled = 0; for (i in _root.game.upgrades) { if (_root.game.upgrades[i]) { numinstalled++; } } num = 9 - numinstalled; if (num > 4) { num = 4; } i = 1; while (i <= 4) { _root["u" + i] = 0; i++; } var used = new Array(); i = 1; while (i <= num) { var u; do { u = random(9) + 1; } while (_root.game.upgrades[u] || (used[u])); _root["u" + i] = u; used[u] = true; i++; } } play();Symbol 416 MovieClip Frame 2stop();Symbol 416 MovieClip Frame 3stop();Symbol 437 MovieClip Frame 1stop();Symbol 437 MovieClip Frame 2stop();Symbol 437 MovieClip Frame 3stop();Symbol 437 MovieClip Frame 4stop();Symbol 437 MovieClip Frame 5stop();Symbol 437 MovieClip Frame 6stop();Symbol 437 MovieClip Frame 7stop();Symbol 437 MovieClip Frame 8stop();Symbol 437 MovieClip Frame 9stop();Symbol 438 Buttonon (rollOver) { if (this.enabled) { _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); _root.planetsrc.planet[_root.buildingNumberToName(_root["b" + _name.charAt(7)])].gotoAndPlay("on"); } } on (rollOut) { if (this.enabled) { _root.cursor.gotoAndPlay("arrow"); _root.planetsrc.planet[_root.buildingNumberToName(_root["b" + _name.charAt(7)])].gotoAndPlay("off"); } } on (releaseOutside) { if (this.enabled) { _root.cursor.gotoAndPlay("arrow"); _root.planetsrc.planet[_root.buildingNumberToName(_root["b" + _name.charAt(7)])].gotoAndPlay("off"); } } on (release) { if (this.enabled) { _root.game.endPlanetScreen(_root["b" + _name.charAt(7)]); } }Symbol 448 MovieClip Frame 1this._quality = "high"; stop();Symbol 448 MovieClip Frame 2stop();Symbol 448 MovieClip Frame 3stop();Symbol 448 MovieClip Frame 4stop();Symbol 448 MovieClip Frame 5stop();Symbol 448 MovieClip Frame 6stop();Symbol 448 MovieClip Frame 7stop();Symbol 448 MovieClip Frame 8stop();Symbol 448 MovieClip Frame 9stop();Symbol 449 MovieClip Frame 1function setUpgrade(w) { this.icon.gotoAndStop(w); this.text.gotoAndStop(w); } function setEnable(e, h) { this.enabled = e && (!h); this.hit._visible = e && (!h); this._alpha = 100; this._visible = (e ? true : false); this.base.gotoAndStop((h ? "selected" : "normal")); } var enabled = false; this.hit._visible = false; this._alpha = 50;Symbol 451 MovieClip Frame 2i = 1; while (i <= 4) { var u = this["upgrade" + i]; u.setEnable(_root["b" + i] != 0, false); u.setUpgrade(_root.buildingNumberToName(_root["b" + i])); i++; } stop();Symbol 452 MovieClip Frame 1var wasotherupgrade = 1; stop();Symbol 452 MovieClip Frame 2if (_root.shiphp.upgrade._currentframe != 1) { wasotherupgrade = _root.shiphp.upgrade._currentframe; _root.shiphp.upgrade.gotoAndPlay("off"); } _root.curscreen = "planet"; _parent.upgrade.gotoAndStop("off"); play();Symbol 452 MovieClip Frame 16stop();Symbol 452 MovieClip Frame 17panel.upgrade1.hit._visible = false; panel.upgrade2.hit._visible = false; panel.upgrade3.hit._visible = false; panel.upgrade4.hit._visible = false; play();Symbol 452 MovieClip Frame 33_root.cursor.gotoAndPlay("aim"); if (wasotherupgrade != 1) { _root.shiphp.upgrade.gotoAndPlay(wasotherupgrade); wasotherupgrade = 1; } stop();Symbol 455 MovieClip Frame 1function setUpgrade(w) { this.icon.gotoAndStop(w); } function setEnable(e) { this.enabled = e; this._visible = e; } var enabled = false;Symbol 459 MovieClip Frame 1function pickItems() { var num = 0; i = 1; while (i <= 6) { this["upgrade" + i].setEnable(false); i++; } for (i in _root.game.buildings) { if (_root.game.buildings[i]) { num++; if (num > 6) { break; } var u = this["upgrade" + num]; u.setUpgrade(_root.buildingNumberToName(i)); u.setEnable(true); } } none._visible = !upgrade1._visible; }Symbol 459 MovieClip Frame 2pickItems(); stop();Symbol 460 MovieClip Frame 1var wasotherupgrade = 1; stop();Symbol 460 MovieClip Frame 2if (_root.shiphp.upgrade._currentframe != 1) { wasotherupgrade = _root.shiphp.upgrade._currentframe; _root.shiphp.upgrade.gotoAndPlay("off"); } _root.curscreen = "planet"; _parent.upgrade.gotoAndStop("off"); play();Symbol 460 MovieClip Frame 16stop();Symbol 460 MovieClip Frame 17panel.upgrade1.hit._visible = false; panel.upgrade2.hit._visible = false; panel.upgrade3.hit._visible = false; panel.upgrade4.hit._visible = false; play();Symbol 460 MovieClip Frame 33_root.curscreen = "none"; _root.cursor.gotoAndPlay("aim"); if (wasotherupgrade != 1) { _root.shiphp.upgrade.gotoAndPlay(wasotherupgrade); wasotherupgrade = 1; } stop();Symbol 463 Buttonon (rollOver) { _root.noshoot = true; _root.cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { _root.noshoot = false; _root.cursor.gotoAndPlay("aim"); } on (release) { _root.noshoot = false; if (_root.shiphp.upgrade._currentframe != 3) { if (_root.curscreen == "none") { _root.game.beginPlanetScreen(); } } } on (releaseOutside) { _root.noshoot = false; _root.cursor.gotoAndPlay("aim"); }Symbol 466 MovieClip Frame 1stop();Symbol 466 MovieClip Frame 2stop();Symbol 466 MovieClip Frame 3_quality = "high"; stop();Symbol 467 MovieClip Frame 1function showPanel() { preparePanel(); upg.gotoAndPlay("in"); ins.gotoAndPlay("in"); } function hidePanel(wsel) { wpn.gotoAndPlay("out"); ins.gotoAndPlay("out"); if ((upg._currentframe != upg._totalframes) && (upg._currentframe != 1)) { upg.gotoAndPlay("out"); } } function preparePanel() { var bld = new Array(); i = 1; while (i <= 9) { if (bld[i] == undefined) { bld[i] = _root.game.buildings[i]; } if ((!bld[i]) || (bld[i] == undefined)) { switch (i) { case 1 : bld[2] = true; break; case 3 : bld[4] = true; bld[5] = true; break; case 4 : bld[5] = true; break; case 6 : bld[7] = true; } } i++; } numinstalled = 0; for (i in bld) { if (bld[i]) { numinstalled++; } } num = 9 - numinstalled; if (num > 4) { num = 4; } i = 1; while (i <= 4) { _root["b" + i] = 0; i++; } var used = new Array(); i = 1; while (i <= num) { var b; do { b = random(9) + 1; } while (bld[b] || (used[b])); _root["b" + i] = b; used[b] = true; i++; } } play();Symbol 467 MovieClip Frame 2stop();Symbol 467 MovieClip Frame 3stop();Symbol 486 MovieClip Frame 1stop();Symbol 486 MovieClip Frame 3play();Symbol 486 MovieClip Frame 4stop();Symbol 486 MovieClip Frame 5play();Symbol 486 MovieClip Frame 6stop();Symbol 486 MovieClip Frame 7play();Symbol 486 MovieClip Frame 8stop();Symbol 486 MovieClip Frame 9play();Symbol 486 MovieClip Frame 10stop();Symbol 486 MovieClip Frame 11play();Symbol 486 MovieClip Frame 12stop();Symbol 486 MovieClip Frame 13play();Symbol 486 MovieClip Frame 14stop();Symbol 486 MovieClip Frame 15play();Symbol 486 MovieClip Frame 16stop();Symbol 486 MovieClip Frame 17play();Symbol 486 MovieClip Frame 18stop();Symbol 486 MovieClip Frame 19play();Symbol 486 MovieClip Frame 20stop();Symbol 486 MovieClip Frame 21play();Symbol 486 MovieClip Frame 22stop();Symbol 486 MovieClip Frame 23play();Symbol 486 MovieClip Frame 24stop();Symbol 486 MovieClip Frame 25play();Symbol 486 MovieClip Frame 26stop();Symbol 486 MovieClip Frame 27play();Symbol 486 MovieClip Frame 28stop();Symbol 486 MovieClip Frame 29play();Symbol 486 MovieClip Frame 30stop();Symbol 486 MovieClip Frame 31play();Symbol 486 MovieClip Frame 32stop();Symbol 486 MovieClip Frame 33play();Symbol 486 MovieClip Frame 34stop();Symbol 486 MovieClip Frame 35play();Symbol 486 MovieClip Frame 38stop();Symbol 486 MovieClip Frame 39play();Symbol 486 MovieClip Frame 42stop();Symbol 489 MovieClip Frame 1stop();Symbol 489 MovieClip Frame 2stop();Symbol 492 Buttonon (rollOver) { button2.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); getURL (_root.downloadURL); }Symbol 496 MovieClip Frame 1stop();Symbol 496 MovieClip Frame 2play();Symbol 497 Buttonon (rollOver) { button.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); _root.gotoAndPlay("play"); }Symbol 499 MovieClip Frame 1stop();Symbol 499 MovieClip Frame 2play();Symbol 508 MovieClip Frame 1stop();Symbol 508 MovieClip Frame 2stop();Symbol 511 MovieClip Frame 1stop();Symbol 511 MovieClip Frame 2stop();Symbol 512 Buttonon (rollOver) { cursor.gotoAndPlay("hand"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { if ((_root.musicEnabled = !_root.musicEnabled)) { playMusic("menumusic"); signmusic.gotoAndPlay("on"); } else { stopAllSounds(); signmusic.gotoAndPlay("off"); } }Symbol 513 Buttonon (rollOver) { cursor.gotoAndPlay("hand"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { if ((_root.soundEnabled = !_root.soundEnabled)) { signsound.gotoAndPlay("on"); } else { signsound.gotoAndPlay("off"); } }Symbol 518 MovieClip Frame 1stop();Symbol 518 MovieClip Frame 2stop();Symbol 521 MovieClip Frame 1stop();Symbol 521 MovieClip Frame 2stop();Symbol 524 MovieClip Frame 1stop();Symbol 524 MovieClip Frame 2stop();Symbol 527 MovieClip Frame 1stop();Symbol 527 MovieClip Frame 2stop();Symbol 530 MovieClip Frame 1stop();Symbol 530 MovieClip Frame 2stop();Symbol 533 MovieClip Frame 1stop();Symbol 533 MovieClip Frame 2stop();Symbol 536 MovieClip Frame 1stop();Symbol 536 MovieClip Frame 2stop();Symbol 539 MovieClip Frame 1stop();Symbol 539 MovieClip Frame 2stop();Symbol 542 MovieClip Frame 1stop();Symbol 542 MovieClip Frame 2stop();Symbol 544 MovieClip Frame 1planet.airport.gotoAndPlay("off"); planet.starport.gotoAndPlay("off"); planet.support1.gotoAndPlay("off"); planet.support2.gotoAndPlay("off"); planet.support3.gotoAndPlay("off"); planet.powerplant.gotoAndPlay("off"); planet.mine.gotoAndPlay("off"); planet.ship.gotoAndPlay("off"); planet.squadron.gotoAndPlay("off");Symbol 544 MovieClip Frame 71stop();Symbol 545 MovieClip Frame 1planet.airport.gotoAndPlay("off"); planet.starport.gotoAndPlay("off"); planet.support1.gotoAndPlay("off"); planet.support2.gotoAndPlay("off"); planet.support3.gotoAndPlay("off"); planet.powerplant.gotoAndPlay("off"); planet.mine.gotoAndPlay("off"); planet.ship.gotoAndPlay("off"); planet.squadron.gotoAndPlay("off"); stop();Symbol 545 MovieClip Frame 2play();Symbol 545 MovieClip Frame 5_root.sound.gotoAndPlay("explosion");Symbol 545 MovieClip Frame 10_root.sound.gotoAndPlay("explosion");Symbol 545 MovieClip Frame 14_root.sound.gotoAndPlay("explosion");Symbol 545 MovieClip Frame 18_root.sound.gotoAndPlay("explosion");Symbol 545 MovieClip Frame 20_root.sound.gotoAndPlay("explosion");Symbol 545 MovieClip Frame 24_root.sound.gotoAndPlay("explosion");Symbol 545 MovieClip Frame 28_root.sound.gotoAndPlay("explosion");Symbol 545 MovieClip Frame 30_root.sound.gotoAndPlay("explosion");Symbol 545 MovieClip Frame 34_root.sound.gotoAndPlay("explosion");Symbol 545 MovieClip Frame 39_root.sound.gotoAndPlay("explosion");Symbol 545 MovieClip Frame 42_root.sound.gotoAndPlay("explosion");Symbol 545 MovieClip Frame 47_root.sound.gotoAndPlay("explosion");Symbol 545 MovieClip Frame 50_root.sound.gotoAndPlay("explosion");Symbol 545 MovieClip Frame 54_root.sound.gotoAndPlay("explosion");Symbol 545 MovieClip Frame 58_root.sound.gotoAndPlay("explosion");Symbol 545 MovieClip Frame 62_root.sound.gotoAndPlay("explosion");Symbol 545 MovieClip Frame 66_root.sound.gotoAndPlay("explosionbig");Symbol 545 MovieClip Frame 95stop();Symbol 553 MovieClip Frame 1stop();Symbol 553 MovieClip Frame 2play();Symbol 553 MovieClip Frame 80gotoAndStop (1);Symbol 553 MovieClip Frame 81play();Symbol 553 MovieClip Frame 161gotoAndStop (1);Symbol 553 MovieClip Frame 162play();Symbol 553 MovieClip Frame 311gotoAndStop (1);Symbol 553 MovieClip Frame 312play();Symbol 553 MovieClip Frame 370gotoAndStop (1);Symbol 553 MovieClip Frame 371play();Symbol 553 MovieClip Frame 429gotoAndStop (1);Symbol 566 Buttonon (rollOver) { buttongetfull.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); getURL (_root.orderURL, "_blank"); }Symbol 568 MovieClip Frame 1stop();Symbol 568 MovieClip Frame 2play();Symbol 569 Buttonon (rollOver) { buttonstartover.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); level = 1; difficulty++; _root.gotoAndPlay("level"); }Symbol 571 MovieClip Frame 1stop();Symbol 571 MovieClip Frame 2play();Symbol 576 Buttonon (rollOver) { button2.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); getURL (downloadURL); }Symbol 578 Buttonon (rollOver) { buttonagain.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); score = 0; difficulty = 0; _root.gotoAndPlay("level"); }Symbol 579 MovieClip Frame 1stop();Symbol 579 MovieClip Frame 2play();Symbol 581 Buttonon (rollOver) { buttoncontinue.gotoAndPlay("flash"); cursor.gotoAndPlay("hand"); _root.playSound("mouseover"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("mouseclick"); _root.gotoAndPlay("level"); }Symbol 583 MovieClip Frame 1stop();Symbol 583 MovieClip Frame 2play();Symbol 589 MovieClip Frame 1stop();Symbol 592 MovieClip Frame 1stop();Symbol 595 MovieClip Frame 1stop();Symbol 598 MovieClip Frame 1stop();Symbol 601 MovieClip Frame 1stop();Symbol 604 MovieClip Frame 1stop();
Library Items
Symbol 1 Graphic | Used by:5 | |
Symbol 2 Font | Used by:3 4 18 21 | |
Symbol 3 Text | Uses:2 | Used by:5 |
Symbol 4 Text | Uses:2 | Used by:5 |
Symbol 5 MovieClip | Uses:1 3 4 | Used by:48 |
Symbol 6 ShapeTweening | Used by:28 | |
Symbol 7 Graphic | Used by:26 | |
Symbol 8 Graphic | Used by:11 | |
Symbol 9 Graphic | Used by:11 | |
Symbol 10 Graphic | Used by:11 53 | |
Symbol 11 Button | Uses:8 9 10 | Used by:26 |
Symbol 12 Graphic | Used by:16 | |
Symbol 13 Graphic | Used by:14 | |
Symbol 14 MovieClip | Uses:13 | Used by:16 |
Symbol 15 Graphic | Used by:16 | |
Symbol 16 MovieClip | Uses:12 14 15 | Used by:26 |
Symbol 17 Graphic | Used by:26 | |
Symbol 18 EditableText | Uses:2 | Used by:26 |
Symbol 19 ShapeTweening | Used by:26 | |
Symbol 20 Graphic | Used by:26 | |
Symbol 21 EditableText | Uses:2 | Used by:26 |
Symbol 22 Graphic | Used by:26 | |
Symbol 23 Graphic | Used by:26 | |
Symbol 24 Graphic | Used by:26 | |
Symbol 25 Graphic | Used by:26 | |
Symbol 26 MovieClip | Uses:7 11 16 17 18 19 20 21 22 23 24 25 | Used by:28 |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip | Uses:6 26 27 | Used by:48 |
Symbol 29 Graphic | Used by:33 | |
Symbol 30 Graphic | Used by:33 | |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 Button | Uses:31 | Used by:33 |
Symbol 33 MovieClip | Uses:29 30 32 | Used by:48 |
Symbol 34 Graphic | Used by:47 | |
Symbol 35 ShapeTweening | Used by:47 | |
Symbol 36 Graphic | Used by:47 | |
Symbol 37 Sound | Used by:47 | |
Symbol 38 Graphic | Used by:47 | |
Symbol 39 Bitmap | Used by:40 | |
Symbol 40 Graphic | Uses:39 | Used by:47 |
Symbol 41 Graphic | Used by:47 | |
Symbol 42 Graphic | Used by:47 | |
Symbol 43 Graphic | Used by:47 | |
Symbol 44 Sound | Used by:47 | |
Symbol 45 Font | Used by:46 | |
Symbol 46 Text | Uses:45 | Used by:47 |
Symbol 47 MovieClip | Uses:34 35 36 37 38 40 41 42 43 44 46 | Used by:48 |
Symbol 48 MovieClip | Uses:5 28 33 47 | Used by:Timeline |
Symbol 49 Graphic | Used by:54 | |
Symbol 50 Graphic | Used by:51 | |
Symbol 51 MovieClip | Uses:50 | Used by:54 |
Symbol 52 Graphic | Used by:54 | |
Symbol 53 MovieClip | Uses:10 | Used by:54 |
Symbol 54 MovieClip | Uses:49 51 52 53 | Used by:Timeline |
Symbol 55 Font | Used by:56 57 362 363 364 365 368 377 413 450 456 457 465 495 498 547 548 551 552 554 567 570 582 | |
Symbol 56 EditableText | Uses:55 | Used by:Timeline |
Symbol 57 Text | Uses:55 | Used by:Timeline |
Symbol 58 Graphic | Used by:Timeline | |
Symbol 59 Font | Used by:60 402 403 404 405 406 407 408 409 410 439 440 441 442 443 444 445 446 447 500 501 502 503 504 556 557 561 562 563 577 585 586 605 607 608 610 615 622 626 | |
Symbol 60 Text | Uses:59 | Used by:63 |
Symbol 61 Graphic | Used by:62 | |
Symbol 62 MovieClip | Uses:61 | Used by:63 Timeline |
Symbol 63 MovieClip | Uses:60 62 | Used by:Timeline |
Symbol 64 Bitmap | Used by:65 | |
Symbol 65 Graphic | Uses:64 | Used by:68 |
Symbol 66 Bitmap | Used by:67 | |
Symbol 67 Graphic | Uses:66 | Used by:68 |
Symbol 68 MovieClip | Uses:65 67 | Used by:Timeline |
Symbol 69 Graphic | Used by:70 | |
Symbol 70 MovieClip | Uses:69 | Used by:91 114 120 128 134 140 212 217 222 292 302 312 336 545 589 592 595 598 601 604 |
Symbol 71 Bitmap | Used by:72 609 | |
Symbol 72 Graphic | Uses:71 | Used by:78 80 82 91 |
Symbol 73 Bitmap | Used by:74 297 | |
Symbol 74 Graphic | Uses:73 | Used by:91 114 120 128 134 140 |
Symbol 75 Bitmap | Used by:76 307 | |
Symbol 76 Graphic | Uses:75 | Used by:91 114 120 128 134 140 |
Symbol 77 Graphic | Used by:78 117 | |
Symbol 78 MovieClip | Uses:77 72 | Used by:91 |
Symbol 79 Graphic | Used by:80 118 | |
Symbol 80 MovieClip | Uses:79 72 | Used by:91 |
Symbol 81 Graphic | Used by:82 119 | |
Symbol 82 MovieClip | Uses:81 72 | Used by:91 |
Symbol 83 Bitmap | Used by:84 | |
Symbol 84 Graphic | Uses:83 | Used by:85 |
Symbol 85 MovieClip | Uses:84 | Used by:91 114 120 128 134 140 212 217 222 315 336 |
Symbol 86 Graphic | Used by:87 | |
Symbol 87 MovieClip | Uses:86 | Used by:91 114 120 128 134 140 212 217 315 336 |
Symbol 88 Graphic | Used by:89 | |
Symbol 89 MovieClip | Uses:88 | Used by:90 |
Symbol 90 MovieClip | Uses:89 | Used by:91 114 120 128 134 140 212 217 222 302 312 336 |
Symbol 91 MovieClip | Uses:70 72 74 76 78 80 82 85 87 90 | Used by:Timeline |
Symbol 92 Bitmap | Used by:93 | |
Symbol 93 Graphic | Uses:92 | Used by:99 104 121 |
Symbol 94 Bitmap | Used by:95 | |
Symbol 95 Graphic | Uses:94 | Used by:96 102 |
Symbol 96 MovieClip | Uses:95 | Used by:99 105 122 |
Symbol 97 Graphic | Used by:98 | |
Symbol 98 MovieClip | Uses:97 | Used by:99 103 105 122 336 |
Symbol 99 MovieClip | Uses:93 96 98 | Used by:Timeline |
Symbol 100 Bitmap | Used by:101 | |
Symbol 101 Graphic | Uses:100 | Used by:103 |
Symbol 102 MovieClip | Uses:95 | Used by:103 |
Symbol 103 MovieClip | Uses:101 102 98 | Used by:Timeline |
Symbol 104 MovieClip | Uses:93 | Used by:105 |
Symbol 105 MovieClip | Uses:104 96 98 | Used by:Timeline |
Symbol 106 Bitmap | Used by:107 609 | |
Symbol 107 Graphic | Uses:106 | Used by:109 111 113 114 |
Symbol 108 Graphic | Used by:109 125 131 137 | |
Symbol 109 MovieClip | Uses:108 107 | Used by:114 |
Symbol 110 Graphic | Used by:111 126 132 138 | |
Symbol 111 MovieClip | Uses:110 107 | Used by:114 |
Symbol 112 Graphic | Used by:113 127 133 139 | |
Symbol 113 MovieClip | Uses:112 107 | Used by:114 |
Symbol 114 MovieClip | Uses:70 107 74 76 109 111 113 85 87 90 | Used by:Timeline |
Symbol 115 Bitmap | Used by:116 609 | |
Symbol 116 Graphic | Uses:115 | Used by:117 118 119 120 |
Symbol 117 MovieClip | Uses:77 116 | Used by:120 |
Symbol 118 MovieClip | Uses:79 116 | Used by:120 |
Symbol 119 MovieClip | Uses:81 116 | Used by:120 |
Symbol 120 MovieClip | Uses:70 116 74 76 117 118 119 85 87 90 | Used by:Timeline |
Symbol 121 MovieClip | Uses:93 | Used by:122 |
Symbol 122 MovieClip | Uses:121 96 98 | Used by:Timeline |
Symbol 123 Bitmap | Used by:124 609 | |
Symbol 124 Graphic | Uses:123 | Used by:125 126 127 128 |
Symbol 125 MovieClip | Uses:108 124 | Used by:128 |
Symbol 126 MovieClip | Uses:110 124 | Used by:128 |
Symbol 127 MovieClip | Uses:112 124 | Used by:128 |
Symbol 128 MovieClip | Uses:70 124 74 76 125 126 127 85 87 90 | Used by:Timeline |
Symbol 129 Bitmap | Used by:130 609 | |
Symbol 130 Graphic | Uses:129 | Used by:131 132 133 134 |
Symbol 131 MovieClip | Uses:108 130 | Used by:134 |
Symbol 132 MovieClip | Uses:110 130 | Used by:134 |
Symbol 133 MovieClip | Uses:112 130 | Used by:134 |
Symbol 134 MovieClip | Uses:70 130 74 76 131 132 133 85 87 90 | Used by:Timeline |
Symbol 135 Bitmap | Used by:136 609 | |
Symbol 136 Graphic | Uses:135 | Used by:137 138 139 140 |
Symbol 137 MovieClip | Uses:108 136 | Used by:140 |
Symbol 138 MovieClip | Uses:110 136 | Used by:140 |
Symbol 139 MovieClip | Uses:112 136 | Used by:140 |
Symbol 140 MovieClip | Uses:70 136 74 76 137 138 139 85 87 90 | Used by:Timeline |
Symbol 141 Bitmap | Used by:142 | |
Symbol 142 Graphic | Uses:141 | Used by:143 |
Symbol 143 MovieClip | Uses:142 | Used by:Timeline |
Symbol 144 Bitmap | Used by:145 | |
Symbol 145 Graphic | Uses:144 | Used by:204 208 |
Symbol 146 Bitmap | Used by:147 | |
Symbol 147 Graphic | Uses:146 | Used by:204 |
Symbol 148 Bitmap | Used by:149 | |
Symbol 149 Graphic | Uses:148 | Used by:204 |
Symbol 150 Bitmap | Used by:151 | |
Symbol 151 Graphic | Uses:150 | Used by:204 |
Symbol 152 Bitmap | Used by:153 | |
Symbol 153 Graphic | Uses:152 | Used by:204 |
Symbol 154 Bitmap | Used by:155 | |
Symbol 155 Graphic | Uses:154 | Used by:204 |
Symbol 156 Bitmap | Used by:157 | |
Symbol 157 Graphic | Uses:156 | Used by:204 |
Symbol 158 Bitmap | Used by:159 | |
Symbol 159 Graphic | Uses:158 | Used by:204 |
Symbol 160 Bitmap | Used by:161 | |
Symbol 161 Graphic | Uses:160 | Used by:204 |
Symbol 162 Bitmap | Used by:163 | |
Symbol 163 Graphic | Uses:162 | Used by:204 |
Symbol 164 Bitmap | Used by:165 | |
Symbol 165 Graphic | Uses:164 | Used by:204 |
Symbol 166 Bitmap | Used by:167 | |
Symbol 167 Graphic | Uses:166 | Used by:204 |
Symbol 168 Bitmap | Used by:169 | |
Symbol 169 Graphic | Uses:168 | Used by:204 |
Symbol 170 Bitmap | Used by:171 | |
Symbol 171 Graphic | Uses:170 | Used by:204 |
Symbol 172 Bitmap | Used by:173 | |
Symbol 173 Graphic | Uses:172 | Used by:204 |
Symbol 174 Bitmap | Used by:175 | |
Symbol 175 Graphic | Uses:174 | Used by:204 |
Symbol 176 Bitmap | Used by:177 | |
Symbol 177 Graphic | Uses:176 | Used by:204 |
Symbol 178 Bitmap | Used by:179 | |
Symbol 179 Graphic | Uses:178 | Used by:204 |
Symbol 180 Bitmap | Used by:181 | |
Symbol 181 Graphic | Uses:180 | Used by:204 |
Symbol 182 Bitmap | Used by:183 | |
Symbol 183 Graphic | Uses:182 | Used by:204 |
Symbol 184 Bitmap | Used by:185 | |
Symbol 185 Graphic | Uses:184 | Used by:204 |
Symbol 186 Bitmap | Used by:187 | |
Symbol 187 Graphic | Uses:186 | Used by:204 |
Symbol 188 Bitmap | Used by:189 | |
Symbol 189 Graphic | Uses:188 | Used by:204 |
Symbol 190 Bitmap | Used by:191 | |
Symbol 191 Graphic | Uses:190 | Used by:204 |
Symbol 192 Bitmap | Used by:193 | |
Symbol 193 Graphic | Uses:192 | Used by:204 |
Symbol 194 Bitmap | Used by:195 | |
Symbol 195 Graphic | Uses:194 | Used by:204 |
Symbol 196 Bitmap | Used by:197 | |
Symbol 197 Graphic | Uses:196 | Used by:204 |
Symbol 198 Bitmap | Used by:199 | |
Symbol 199 Graphic | Uses:198 | Used by:204 |
Symbol 200 Bitmap | Used by:201 | |
Symbol 201 Graphic | Uses:200 | Used by:204 |
Symbol 202 Bitmap | Used by:203 | |
Symbol 203 Graphic | Uses:202 | Used by:204 |
Symbol 204 MovieClip | Uses:145 147 149 151 153 155 157 159 161 163 165 167 169 171 173 175 177 179 181 183 185 187 189 191 193 195 197 199 201 203 | Used by:212 217 222 302 312 589 592 595 598 601 604 |
Symbol 205 Bitmap | Used by:206 | |
Symbol 206 Graphic | Uses:205 | Used by:212 |
Symbol 207 Graphic | Used by:209 215 220 295 305 | |
Symbol 208 MovieClip | Uses:145 | Used by:209 211 215 216 220 221 295 296 305 306 |
Symbol 209 MovieClip | Uses:207 208 | Used by:212 |
Symbol 210 Graphic | Used by:211 216 221 296 306 | |
Symbol 211 MovieClip | Uses:210 208 | Used by:212 |
Symbol 212 MovieClip | Uses:70 204 206 209 211 85 87 90 | Used by:Timeline |
Symbol 213 Bitmap | Used by:214 | |
Symbol 214 Graphic | Uses:213 | Used by:217 |
Symbol 215 MovieClip | Uses:207 208 | Used by:217 |
Symbol 216 MovieClip | Uses:210 208 | Used by:217 |
Symbol 217 MovieClip | Uses:70 204 214 215 216 85 87 90 | Used by:Timeline |
Symbol 218 Bitmap | Used by:219 | |
Symbol 219 Graphic | Uses:218 | Used by:222 |
Symbol 220 MovieClip | Uses:207 208 | Used by:222 |
Symbol 221 MovieClip | Uses:210 208 | Used by:222 |
Symbol 222 MovieClip | Uses:70 204 219 220 221 85 90 | Used by:Timeline |
Symbol 223 Bitmap | Used by:224 | |
Symbol 224 Graphic | Uses:223 | Used by:283 285 287 |
Symbol 225 Bitmap | Used by:226 | |
Symbol 226 Graphic | Uses:225 | Used by:283 |
Symbol 227 Bitmap | Used by:228 | |
Symbol 228 Graphic | Uses:227 | Used by:283 |
Symbol 229 Bitmap | Used by:230 | |
Symbol 230 Graphic | Uses:229 | Used by:283 |
Symbol 231 Bitmap | Used by:232 | |
Symbol 232 Graphic | Uses:231 | Used by:283 |
Symbol 233 Bitmap | Used by:234 | |
Symbol 234 Graphic | Uses:233 | Used by:283 |
Symbol 235 Bitmap | Used by:236 | |
Symbol 236 Graphic | Uses:235 | Used by:283 |
Symbol 237 Bitmap | Used by:238 | |
Symbol 238 Graphic | Uses:237 | Used by:283 |
Symbol 239 Bitmap | Used by:240 | |
Symbol 240 Graphic | Uses:239 | Used by:283 |
Symbol 241 Bitmap | Used by:242 | |
Symbol 242 Graphic | Uses:241 | Used by:283 |
Symbol 243 Bitmap | Used by:244 | |
Symbol 244 Graphic | Uses:243 | Used by:283 |
Symbol 245 Bitmap | Used by:246 | |
Symbol 246 Graphic | Uses:245 | Used by:283 |
Symbol 247 Bitmap | Used by:248 | |
Symbol 248 Graphic | Uses:247 | Used by:283 |
Symbol 249 Bitmap | Used by:250 | |
Symbol 250 Graphic | Uses:249 | Used by:283 |
Symbol 251 Bitmap | Used by:252 | |
Symbol 252 Graphic | Uses:251 | Used by:283 |
Symbol 253 Bitmap | Used by:254 | |
Symbol 254 Graphic | Uses:253 | Used by:283 |
Symbol 255 Bitmap | Used by:256 | |
Symbol 256 Graphic | Uses:255 | Used by:283 |
Symbol 257 Bitmap | Used by:258 | |
Symbol 258 Graphic | Uses:257 | Used by:283 |
Symbol 259 Bitmap | Used by:260 | |
Symbol 260 Graphic | Uses:259 | Used by:283 |
Symbol 261 Bitmap | Used by:262 | |
Symbol 262 Graphic | Uses:261 | Used by:283 |
Symbol 263 Bitmap | Used by:264 | |
Symbol 264 Graphic | Uses:263 | Used by:283 |
Symbol 265 Bitmap | Used by:266 | |
Symbol 266 Graphic | Uses:265 | Used by:283 |
Symbol 267 Bitmap | Used by:268 | |
Symbol 268 Graphic | Uses:267 | Used by:283 |
Symbol 269 Bitmap | Used by:270 | |
Symbol 270 Graphic | Uses:269 | Used by:283 |
Symbol 271 Bitmap | Used by:272 | |
Symbol 272 Graphic | Uses:271 | Used by:283 |
Symbol 273 Bitmap | Used by:274 | |
Symbol 274 Graphic | Uses:273 | Used by:283 |
Symbol 275 Bitmap | Used by:276 | |
Symbol 276 Graphic | Uses:275 | Used by:283 |
Symbol 277 Bitmap | Used by:278 | |
Symbol 278 Graphic | Uses:277 | Used by:283 |
Symbol 279 Bitmap | Used by:280 | |
Symbol 280 Graphic | Uses:279 | Used by:283 |
Symbol 281 Bitmap | Used by:282 | |
Symbol 282 Graphic | Uses:281 | Used by:283 |
Symbol 283 MovieClip | Uses:224 226 228 230 232 234 236 238 240 242 244 246 248 250 252 254 256 258 260 262 264 266 268 270 272 274 276 278 280 282 | Used by:292 Timeline |
Symbol 284 Graphic | Used by:285 | |
Symbol 285 MovieClip | Uses:284 224 | Used by:292 |
Symbol 286 Graphic | Used by:287 | |
Symbol 287 MovieClip | Uses:286 224 | Used by:292 |
Symbol 288 Graphic | Used by:289 | |
Symbol 289 MovieClip | Uses:288 | Used by:292 |
Symbol 290 Bitmap | Used by:291 | |
Symbol 291 Graphic | Uses:290 | Used by:292 |
Symbol 292 MovieClip | Uses:70 283 285 287 289 291 | Used by:Timeline |
Symbol 293 Bitmap | Used by:294 | |
Symbol 294 Graphic | Uses:293 | Used by:302 |
Symbol 295 MovieClip | Uses:207 208 | Used by:302 |
Symbol 296 MovieClip | Uses:210 208 | Used by:302 |
Symbol 297 Graphic | Uses:73 | Used by:298 |
Symbol 298 MovieClip | Uses:297 | Used by:302 |
Symbol 299 Bitmap | Used by:300 | |
Symbol 300 Graphic | Uses:299 | Used by:301 |
Symbol 301 MovieClip | Uses:300 | Used by:302 |
Symbol 302 MovieClip | Uses:70 204 294 295 296 298 301 90 | Used by:Timeline |
Symbol 303 Bitmap | Used by:304 | |
Symbol 304 Graphic | Uses:303 | Used by:312 |
Symbol 305 MovieClip | Uses:207 208 | Used by:312 |
Symbol 306 MovieClip | Uses:210 208 | Used by:312 |
Symbol 307 Graphic | Uses:75 | Used by:308 |
Symbol 308 MovieClip | Uses:307 | Used by:312 |
Symbol 309 Bitmap | Used by:310 | |
Symbol 310 Graphic | Uses:309 | Used by:311 |
Symbol 311 MovieClip | Uses:310 | Used by:312 |
Symbol 312 MovieClip | Uses:70 204 304 305 306 308 311 90 | Used by:Timeline |
Symbol 313 Bitmap | Used by:314 | |
Symbol 314 Graphic | Uses:313 | Used by:315 |
Symbol 315 MovieClip | Uses:314 85 87 | Used by:Timeline |
Symbol 316 Bitmap | Used by:317 | |
Symbol 317 Graphic | Uses:316 | Used by:325 |
Symbol 318 Bitmap | Used by:319 | |
Symbol 319 Graphic | Uses:318 | Used by:325 |
Symbol 320 Bitmap | Used by:321 | |
Symbol 321 Graphic | Uses:320 | Used by:325 |
Symbol 322 Bitmap | Used by:323 | |
Symbol 323 Graphic | Uses:322 | Used by:325 |
Symbol 324 Graphic | Used by:325 | |
Symbol 325 MovieClip | Uses:317 319 321 323 324 | Used by:Timeline |
Symbol 326 Bitmap | Used by:327 343 | |
Symbol 327 Graphic | Uses:326 | Used by:329 331 333 336 |
Symbol 328 Graphic | Used by:329 | |
Symbol 329 MovieClip | Uses:328 327 | Used by:336 |
Symbol 330 Graphic | Used by:331 | |
Symbol 331 MovieClip | Uses:330 327 | Used by:336 |
Symbol 332 Graphic | Used by:333 | |
Symbol 333 MovieClip | Uses:332 327 | Used by:336 |
Symbol 334 Graphic | Used by:335 | |
Symbol 335 MovieClip | Uses:334 | Used by:336 |
Symbol 336 MovieClip | Uses:70 327 98 329 331 333 85 87 90 335 | Used by:Timeline |
Symbol 337 Bitmap | Used by:338 | |
Symbol 338 Graphic | Uses:337 | Used by:339 |
Symbol 339 MovieClip | Uses:338 | Used by:Timeline |
Symbol 340 Graphic | Used by:341 | |
Symbol 341 MovieClip | Uses:340 | Used by:416 489 |
Symbol 342 Bitmap | Used by:343 462 | |
Symbol 343 Graphic | Uses:326 342 | Used by:416 |
Symbol 344 Bitmap | Used by:345 379 | |
Symbol 345 Graphic | Uses:344 | Used by:369 451 |
Symbol 346 Bitmap | Used by:347 | |
Symbol 347 Graphic | Uses:346 | Used by:354 |
Symbol 348 Bitmap | Used by:349 | |
Symbol 349 Graphic | Uses:348 | Used by:354 |
Symbol 350 Bitmap | Used by:351 | |
Symbol 351 Graphic | Uses:350 | Used by:354 |
Symbol 352 Bitmap | Used by:353 | |
Symbol 353 Graphic | Uses:352 | Used by:354 |
Symbol 354 MovieClip | Uses:347 349 351 353 | Used by:367 |
Symbol 355 Bitmap | Used by:356 | |
Symbol 356 Graphic | Uses:355 | Used by:357 |
Symbol 357 MovieClip | Uses:356 | Used by:358 |
Symbol 358 MovieClip | Uses:357 | Used by:367 412 449 |
Symbol 359 Graphic | Used by:361 401 438 512 513 | |
Symbol 360 Graphic | Used by:361 401 438 | |
Symbol 361 Button | Uses:359 360 | Used by:367 |
Symbol 362 Text | Uses:55 | Used by:366 |
Symbol 363 Text | Uses:55 | Used by:366 |
Symbol 364 Text | Uses:55 | Used by:366 |
Symbol 365 Text | Uses:55 | Used by:366 |
Symbol 366 MovieClip | Uses:362 363 364 365 | Used by:367 |
Symbol 367 MovieClip | Uses:354 358 361 366 | Used by:369 |
Symbol 368 Text | Uses:55 | Used by:369 |
Symbol 369 MovieClip | Uses:345 367 368 | Used by:370 |
Symbol 370 MovieClip | Uses:369 | Used by:416 |
Symbol 371 Bitmap | Used by:372 | |
Symbol 372 Graphic | Uses:371 | Used by:374 375 463 |
Symbol 373 Graphic | Used by:374 | |
Symbol 374 MovieClip | Uses:372 373 | Used by:375 463 |
Symbol 375 Button | Uses:374 372 | Used by:378 |
Symbol 376 Graphic | Used by:378 | |
Symbol 377 Text | Uses:55 | Used by:378 |
Symbol 378 MovieClip | Uses:375 376 377 | Used by:416 |
Symbol 379 Graphic | Uses:344 | Used by:414 459 |
Symbol 380 Bitmap | Used by:381 | |
Symbol 381 Graphic | Uses:380 | Used by:400 |
Symbol 382 Bitmap | Used by:383 | |
Symbol 383 Graphic | Uses:382 | Used by:400 |
Symbol 384 Bitmap | Used by:385 | |
Symbol 385 Graphic | Uses:384 | Used by:400 |
Symbol 386 Bitmap | Used by:387 | |
Symbol 387 Graphic | Uses:386 | Used by:400 |
Symbol 388 Bitmap | Used by:389 | |
Symbol 389 Graphic | Uses:388 | Used by:400 |
Symbol 390 Bitmap | Used by:391 | |
Symbol 391 Graphic | Uses:390 | Used by:400 |
Symbol 392 Bitmap | Used by:393 | |
Symbol 393 Graphic | Uses:392 | Used by:400 |
Symbol 394 Bitmap | Used by:395 | |
Symbol 395 Graphic | Uses:394 | Used by:400 |
Symbol 396 Bitmap | Used by:397 | |
Symbol 397 Graphic | Uses:396 | Used by:400 |
Symbol 398 Bitmap | Used by:399 | |
Symbol 399 Graphic | Uses:398 | Used by:400 |
Symbol 400 MovieClip | Uses:381 383 385 387 389 391 393 395 397 399 | Used by:412 |
Symbol 401 Button | Uses:359 360 | Used by:412 |
Symbol 402 Text | Uses:59 | Used by:411 |
Symbol 403 Text | Uses:59 | Used by:411 |
Symbol 404 Text | Uses:59 | Used by:411 |
Symbol 405 Text | Uses:59 | Used by:411 |
Symbol 406 Text | Uses:59 | Used by:411 |
Symbol 407 Text | Uses:59 | Used by:411 |
Symbol 408 Text | Uses:59 | Used by:411 |
Symbol 409 Text | Uses:59 | Used by:411 |
Symbol 410 Text | Uses:59 | Used by:411 |
Symbol 411 MovieClip | Uses:402 403 404 405 406 407 408 409 410 | Used by:412 |
Symbol 412 MovieClip | Uses:400 358 401 411 | Used by:414 |
Symbol 413 Text | Uses:55 | Used by:414 |
Symbol 414 MovieClip | Uses:379 412 413 | Used by:415 |
Symbol 415 MovieClip | Uses:414 | Used by:416 |
Symbol 416 MovieClip | Uses:341 343 370 378 415 | Used by:Timeline |
Symbol 417 Graphic | Used by:418 | |
Symbol 418 MovieClip | Uses:417 | Used by:467 |
Symbol 419 Bitmap | Used by:420 | |
Symbol 420 Graphic | Uses:419 | Used by:437 |
Symbol 421 Bitmap | Used by:422 | |
Symbol 422 Graphic | Uses:421 | Used by:437 |
Symbol 423 Bitmap | Used by:424 | |
Symbol 424 Graphic | Uses:423 | Used by:437 |
Symbol 425 Bitmap | Used by:426 | |
Symbol 426 Graphic | Uses:425 | Used by:437 |
Symbol 427 Bitmap | Used by:428 | |
Symbol 428 Graphic | Uses:427 | Used by:437 |
Symbol 429 Bitmap | Used by:430 | |
Symbol 430 Graphic | Uses:429 | Used by:437 |
Symbol 431 Bitmap | Used by:432 | |
Symbol 432 Graphic | Uses:431 | Used by:437 |
Symbol 433 Bitmap | Used by:434 | |
Symbol 434 Graphic | Uses:433 | Used by:437 |
Symbol 435 Bitmap | Used by:436 | |
Symbol 436 Graphic | Uses:435 | Used by:437 |
Symbol 437 MovieClip | Uses:420 422 424 426 428 430 432 434 436 | Used by:449 455 |
Symbol 438 Button | Uses:359 360 | Used by:449 |
Symbol 439 Text | Uses:59 | Used by:448 |
Symbol 440 Text | Uses:59 | Used by:448 |
Symbol 441 Text | Uses:59 | Used by:448 |
Symbol 442 Text | Uses:59 | Used by:448 |
Symbol 443 Text | Uses:59 | Used by:448 |
Symbol 444 Text | Uses:59 | Used by:448 |
Symbol 445 Text | Uses:59 | Used by:448 |
Symbol 446 Text | Uses:59 | Used by:448 |
Symbol 447 Text | Uses:59 | Used by:448 |
Symbol 448 MovieClip | Uses:439 440 441 442 443 444 445 446 447 | Used by:449 |
Symbol 449 MovieClip | Uses:437 358 438 448 | Used by:451 |
Symbol 450 Text | Uses:55 | Used by:451 |
Symbol 451 MovieClip | Uses:345 449 450 | Used by:452 |
Symbol 452 MovieClip | Uses:451 | Used by:467 |
Symbol 453 Bitmap | Used by:454 | |
Symbol 454 Graphic | Uses:453 | Used by:455 |
Symbol 455 MovieClip | Uses:437 454 | Used by:459 |
Symbol 456 Text | Uses:55 | Used by:459 |
Symbol 457 Text | Uses:55 | Used by:458 |
Symbol 458 MovieClip | Uses:457 | Used by:459 |
Symbol 459 MovieClip | Uses:379 455 456 458 | Used by:460 |
Symbol 460 MovieClip | Uses:459 | Used by:467 |
Symbol 461 Bitmap | Used by:462 | |
Symbol 462 Graphic | Uses:461 342 | Used by:467 |
Symbol 463 Button | Uses:374 372 | Used by:466 |
Symbol 464 Graphic | Used by:466 | |
Symbol 465 Text | Uses:55 | Used by:466 |
Symbol 466 MovieClip | Uses:463 464 465 | Used by:467 |
Symbol 467 MovieClip | Uses:418 452 460 462 466 | Used by:Timeline |
Symbol 468 Graphic | Used by:486 492 497 505 566 569 576 578 581 | |
Symbol 469 Sound | Used by:486 | |
Symbol 470 Sound | Used by:486 | |
Symbol 471 Sound | Used by:486 | |
Symbol 472 Sound | Used by:486 | |
Symbol 473 Sound | Used by:486 | |
Symbol 474 Sound | Used by:486 | |
Symbol 475 Sound | Used by:486 | |
Symbol 476 Sound | Used by:486 | |
Symbol 477 Sound | Used by:486 | |
Symbol 478 Sound | Used by:486 | |
Symbol 479 Sound | Used by:486 | |
Symbol 480 Sound | Used by:486 | |
Symbol 481 Sound | Used by:486 | |
Symbol 482 Sound | Used by:486 | |
Symbol 483 Sound | Used by:486 | |
Symbol 484 Sound | Used by:486 | |
Symbol 485 Sound | Used by:486 | |
Symbol 486 MovieClip | Uses:468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 | Used by:Timeline |
Symbol 487 Bitmap | Used by:488 | |
Symbol 488 Graphic | Uses:487 | Used by:489 |
Symbol 489 MovieClip | Uses:341 488 | Used by:Timeline |
Symbol 490 Bitmap | Used by:491 | |
Symbol 491 Graphic | Uses:490 | Used by:Timeline |
Symbol 492 Button | Uses:468 | Used by:Timeline |
Symbol 493 Bitmap | Used by:494 | |
Symbol 494 Graphic | Uses:493 | Used by:496 499 568 571 579 583 |
Symbol 495 Text | Uses:55 | Used by:496 |
Symbol 496 MovieClip | Uses:494 495 | Used by:Timeline |
Symbol 497 Button | Uses:468 | Used by:Timeline |
Symbol 498 Text | Uses:55 | Used by:499 |
Symbol 499 MovieClip | Uses:494 498 | Used by:Timeline |
Symbol 500 Text | Uses:59 | Used by:Timeline |
Symbol 501 Text | Uses:59 | Used by:Timeline |
Symbol 502 Text | Uses:59 | Used by:Timeline |
Symbol 503 Text | Uses:59 | Used by:Timeline |
Symbol 504 Text | Uses:59 | Used by:Timeline |
Symbol 505 MovieClip | Uses:468 | Used by:Timeline |
Symbol 506 Graphic | Used by:508 | |
Symbol 507 Graphic | Used by:508 | |
Symbol 508 MovieClip | Uses:506 507 | Used by:Timeline |
Symbol 509 Graphic | Used by:511 | |
Symbol 510 Graphic | Used by:511 | |
Symbol 511 MovieClip | Uses:509 510 | Used by:Timeline |
Symbol 512 Button | Uses:359 | Used by:Timeline |
Symbol 513 Button | Uses:359 | Used by:Timeline |
Symbol 514 Bitmap | Used by:515 | |
Symbol 515 Graphic | Uses:514 | Used by:543 |
Symbol 516 Bitmap | Used by:517 | |
Symbol 517 Graphic | Uses:516 | Used by:518 |
Symbol 518 MovieClip | Uses:517 | Used by:543 |
Symbol 519 Bitmap | Used by:520 | |
Symbol 520 Graphic | Uses:519 | Used by:521 |
Symbol 521 MovieClip | Uses:520 | Used by:543 |
Symbol 522 Bitmap | Used by:523 | |
Symbol 523 Graphic | Uses:522 | Used by:524 |
Symbol 524 MovieClip | Uses:523 | Used by:543 |
Symbol 525 Bitmap | Used by:526 | |
Symbol 526 Graphic | Uses:525 | Used by:527 |
Symbol 527 MovieClip | Uses:526 | Used by:543 |
Symbol 528 Bitmap | Used by:529 | |
Symbol 529 Graphic | Uses:528 | Used by:530 |
Symbol 530 MovieClip | Uses:529 | Used by:543 |
Symbol 531 Bitmap | Used by:532 | |
Symbol 532 Graphic | Uses:531 | Used by:533 |
Symbol 533 MovieClip | Uses:532 | Used by:543 |
Symbol 534 Bitmap | Used by:535 | |
Symbol 535 Graphic | Uses:534 | Used by:536 |
Symbol 536 MovieClip | Uses:535 | Used by:543 |
Symbol 537 Bitmap | Used by:538 | |
Symbol 538 Graphic | Uses:537 | Used by:539 |
Symbol 539 MovieClip | Uses:538 | Used by:543 |
Symbol 540 Bitmap | Used by:541 | |
Symbol 541 Graphic | Uses:540 | Used by:542 |
Symbol 542 MovieClip | Uses:541 | Used by:543 |
Symbol 543 MovieClip | Uses:515 518 521 524 527 530 533 536 539 542 | Used by:544 545 |
Symbol 544 MovieClip | Uses:543 | Used by:545 |
Symbol 545 MovieClip | Uses:543 70 544 | Used by:Timeline |
Symbol 546 Graphic | Used by:553 | |
Symbol 547 EditableText | Uses:55 | Used by:553 |
Symbol 548 Text | Uses:55 | Used by:553 |
Symbol 549 Graphic | Used by:553 | |
Symbol 550 Graphic | Used by:553 | |
Symbol 551 Text | Uses:55 | Used by:553 |
Symbol 552 Text | Uses:55 | Used by:553 |
Symbol 553 MovieClip | Uses:546 547 548 549 550 551 552 | Used by:Timeline |
Symbol 554 EditableText | Uses:55 | Used by:Timeline |
Symbol 555 Graphic | Used by:Timeline | |
Symbol 556 Text | Uses:59 | Used by:Timeline |
Symbol 557 Text | Uses:59 | Used by:Timeline |
Symbol 558 Bitmap | Used by:559 574 | |
Symbol 559 Graphic | Uses:558 | Used by:Timeline |
Symbol 560 Font | Used by:561 | |
Symbol 561 Text | Uses:59 560 | Used by:Timeline |
Symbol 562 Text | Uses:59 | Used by:Timeline |
Symbol 563 Text | Uses:59 | Used by:Timeline |
Symbol 564 Font | Used by:565 572 575 584 | |
Symbol 565 EditableText | Uses:564 | Used by:Timeline |
Symbol 566 Button | Uses:468 | Used by:Timeline |
Symbol 567 Text | Uses:55 | Used by:568 |
Symbol 568 MovieClip | Uses:494 567 | Used by:Timeline |
Symbol 569 Button | Uses:468 | Used by:Timeline |
Symbol 570 Text | Uses:55 | Used by:571 579 |
Symbol 571 MovieClip | Uses:494 570 | Used by:Timeline |
Symbol 572 Text | Uses:564 | Used by:Timeline |
Symbol 573 Bitmap | Used by:574 | |
Symbol 574 Graphic | Uses:558 573 | Used by:Timeline |
Symbol 575 EditableText | Uses:564 | Used by:Timeline |
Symbol 576 Button | Uses:468 | Used by:Timeline |
Symbol 577 Text | Uses:59 | Used by:Timeline |
Symbol 578 Button | Uses:468 | Used by:Timeline |
Symbol 579 MovieClip | Uses:494 570 | Used by:Timeline |
Symbol 580 Graphic | Used by:Timeline | |
Symbol 581 Button | Uses:468 | Used by:Timeline |
Symbol 582 Text | Uses:55 | Used by:583 |
Symbol 583 MovieClip | Uses:494 582 | Used by:Timeline |
Symbol 584 Text | Uses:564 | Used by:Timeline |
Symbol 585 Text | Uses:59 | Used by:Timeline |
Symbol 586 Text | Uses:59 | Used by:Timeline |
Symbol 587 Bitmap | Used by:588 | |
Symbol 588 Graphic | Uses:587 | Used by:589 |
Symbol 589 MovieClip | Uses:70 204 588 | Used by:Timeline |
Symbol 590 Bitmap | Used by:591 | |
Symbol 591 Graphic | Uses:590 | Used by:592 |
Symbol 592 MovieClip | Uses:70 204 591 | Used by:Timeline |
Symbol 593 Bitmap | Used by:594 | |
Symbol 594 Graphic | Uses:593 | Used by:595 |
Symbol 595 MovieClip | Uses:70 204 594 | Used by:Timeline |
Symbol 596 Bitmap | Used by:597 | |
Symbol 597 Graphic | Uses:596 | Used by:598 |
Symbol 598 MovieClip | Uses:70 204 597 | Used by:Timeline |
Symbol 599 Bitmap | Used by:600 | |
Symbol 600 Graphic | Uses:599 | Used by:601 |
Symbol 601 MovieClip | Uses:70 204 600 | Used by:Timeline |
Symbol 602 Bitmap | Used by:603 | |
Symbol 603 Graphic | Uses:602 | Used by:604 |
Symbol 604 MovieClip | Uses:70 204 603 | Used by:Timeline |
Symbol 605 Text | Uses:59 | Used by:Timeline |
Symbol 606 Graphic | Used by:Timeline | |
Symbol 607 Text | Uses:59 | Used by:Timeline |
Symbol 608 Text | Uses:59 | Used by:Timeline |
Symbol 609 Graphic | Uses:115 135 129 106 123 71 | Used by:Timeline |
Symbol 610 Text | Uses:59 | Used by:Timeline |
Symbol 611 Bitmap | Used by:614 | |
Symbol 612 Bitmap | Used by:614 | |
Symbol 613 Bitmap | Used by:614 | |
Symbol 614 Graphic | Uses:611 612 613 | Used by:Timeline |
Symbol 615 Text | Uses:59 | Used by:Timeline |
Symbol 616 Bitmap | Used by:617 | |
Symbol 617 Graphic | Uses:616 | Used by:618 |
Symbol 618 MovieClip | Uses:617 | Used by:Timeline |
Symbol 619 Bitmap | Used by:620 | |
Symbol 620 Graphic | Uses:619 | Used by:621 |
Symbol 621 MovieClip | Uses:620 | Used by:Timeline |
Symbol 622 Text | Uses:59 | Used by:Timeline |
Symbol 623 Bitmap | Used by:625 | |
Symbol 624 Bitmap | Used by:625 | |
Symbol 625 Graphic | Uses:623 624 | Used by:Timeline |
Symbol 626 Text | Uses:59 | Used by:Timeline |
Symbol 627 Bitmap | Used by:629 | |
Symbol 628 Bitmap | Used by:629 | |
Symbol 629 Graphic | Uses:627 628 | Used by:Timeline |
Instance Names
"bg" | Frame 5 | Symbol 68 MovieClip |
"ufo" | Frame 5 | Symbol 91 MovieClip |
"bullet1" | Frame 5 | Symbol 99 MovieClip |
"plasma" | Frame 5 | Symbol 103 MovieClip |
"bullet2" | Frame 5 | Symbol 105 MovieClip |
"mine" | Frame 5 | Symbol 114 MovieClip |
"ufo2" | Frame 5 | Symbol 120 MovieClip |
"bullet3" | Frame 5 | Symbol 122 MovieClip |
"terran" | Frame 5 | Symbol 128 MovieClip |
"mine2" | Frame 5 | Symbol 134 MovieClip |
"terran3" | Frame 5 | Symbol 140 MovieClip |
"weaponsrc" | Frame 5 | Symbol 143 MovieClip |
"caskorange" | Frame 5 | Symbol 212 MovieClip |
"caskred" | Frame 5 | Symbol 217 MovieClip |
"caskyellow" | Frame 5 | Symbol 222 MovieClip |
"box" | Frame 5 | Symbol 292 MovieClip |
"caskgreen" | Frame 5 | Symbol 302 MovieClip |
"caskblue" | Frame 5 | Symbol 312 MovieClip |
"bullet4" | Frame 5 | Symbol 315 MovieClip |
"aimsrc" | Frame 5 | Symbol 325 MovieClip |
"playersrc" | Frame 5 | Symbol 336 MovieClip |
"bulletcover" | Frame 5 | Symbol 339 MovieClip |
"shiphpsrc" | Frame 5 | Symbol 416 MovieClip |
"planethpsrc" | Frame 5 | Symbol 467 MovieClip |
"sound" | Frame 5 | Symbol 486 MovieClip |
"shipxpsrc" | Frame 5 | Symbol 489 MovieClip |
"button2" | Frame 5 | Symbol 496 MovieClip |
"button" | Frame 5 | Symbol 499 MovieClip |
"signmusic" | Frame 5 | Symbol 508 MovieClip |
"signsound" | Frame 5 | Symbol 511 MovieClip |
"planetsrc" | Frame 9 | Symbol 545 MovieClip |
"message" | Frame 9 | Symbol 553 MovieClip |
"button2" | Frame 13 | Symbol 496 MovieClip |
"buttongetfull" | Frame 13 | Symbol 568 MovieClip |
"buttonstartover" | Frame 13 | Symbol 571 MovieClip |
"button2" | Frame 15 | Symbol 496 MovieClip |
"buttonagain" | Frame 15 | Symbol 579 MovieClip |
"buttoncontinue" | Frame 17 | Symbol 583 MovieClip |
"mcAd" | Symbol 16 MovieClip Frame 1 | Symbol 14 MovieClip |
"mcLoading" | Symbol 28 MovieClip Frame 1 | Symbol 26 MovieClip |
"mcLoading" | Symbol 28 MovieClip Frame 11 | Symbol 26 MovieClip |
"mcIntro" | Symbol 48 MovieClip Frame 1 | Symbol 5 MovieClip |
"mcLoadingAnimated" | Symbol 48 MovieClip Frame 2 | Symbol 28 MovieClip |
"mcBackground" | Symbol 48 MovieClip Frame 2 | Symbol 33 MovieClip |
"mcAnimation" | Symbol 48 MovieClip Frame 2 | Symbol 47 MovieClip |
"hit" | Symbol 91 MovieClip Frame 1 | Symbol 70 MovieClip |
"hit" | Symbol 114 MovieClip Frame 1 | Symbol 70 MovieClip |
"hit" | Symbol 120 MovieClip Frame 1 | Symbol 70 MovieClip |
"hit" | Symbol 128 MovieClip Frame 1 | Symbol 70 MovieClip |
"hit" | Symbol 134 MovieClip Frame 1 | Symbol 70 MovieClip |
"hit" | Symbol 140 MovieClip Frame 1 | Symbol 70 MovieClip |
"hit" | Symbol 212 MovieClip Frame 1 | Symbol 70 MovieClip |
"hit" | Symbol 217 MovieClip Frame 1 | Symbol 70 MovieClip |
"hit" | Symbol 222 MovieClip Frame 1 | Symbol 70 MovieClip |
"hit" | Symbol 292 MovieClip Frame 1 | Symbol 70 MovieClip |
"hit" | Symbol 302 MovieClip Frame 1 | Symbol 70 MovieClip |
"hit" | Symbol 312 MovieClip Frame 1 | Symbol 70 MovieClip |
"hit" | Symbol 336 MovieClip Frame 1 | Symbol 70 MovieClip |
"icon" | Symbol 367 MovieClip Frame 1 | Symbol 354 MovieClip |
"base" | Symbol 367 MovieClip Frame 1 | Symbol 358 MovieClip |
"hit" | Symbol 367 MovieClip Frame 1 | Symbol 361 Button |
"text" | Symbol 367 MovieClip Frame 1 | Symbol 366 MovieClip |
"weapon1" | Symbol 369 MovieClip Frame 1 | Symbol 367 MovieClip |
"weapon2" | Symbol 369 MovieClip Frame 1 | Symbol 367 MovieClip |
"weapon3" | Symbol 369 MovieClip Frame 1 | Symbol 367 MovieClip |
"weapon4" | Symbol 369 MovieClip Frame 1 | Symbol 367 MovieClip |
"panel" | Symbol 370 MovieClip Frame 2 | Symbol 369 MovieClip |
"button" | Symbol 378 MovieClip Frame 2 | Symbol 375 Button |
"icon" | Symbol 412 MovieClip Frame 1 | Symbol 400 MovieClip |
"base" | Symbol 412 MovieClip Frame 1 | Symbol 358 MovieClip |
"hit" | Symbol 412 MovieClip Frame 1 | Symbol 401 Button |
"text" | Symbol 412 MovieClip Frame 1 | Symbol 411 MovieClip |
"upgrade1" | Symbol 414 MovieClip Frame 1 | Symbol 412 MovieClip |
"upgrade2" | Symbol 414 MovieClip Frame 1 | Symbol 412 MovieClip |
"upgrade3" | Symbol 414 MovieClip Frame 1 | Symbol 412 MovieClip |
"upgrade4" | Symbol 414 MovieClip Frame 1 | Symbol 412 MovieClip |
"panel" | Symbol 415 MovieClip Frame 2 | Symbol 414 MovieClip |
"bar" | Symbol 416 MovieClip Frame 1 | Symbol 341 MovieClip |
"wpn" | Symbol 416 MovieClip Frame 1 | Symbol 370 MovieClip |
"upgrade" | Symbol 416 MovieClip Frame 1 | Symbol 378 MovieClip |
"upg" | Symbol 416 MovieClip Frame 1 | Symbol 415 MovieClip |
"icon" | Symbol 449 MovieClip Frame 1 | Symbol 437 MovieClip |
"base" | Symbol 449 MovieClip Frame 1 | Symbol 358 MovieClip |
"hit" | Symbol 449 MovieClip Frame 1 | Symbol 438 Button |
"text" | Symbol 449 MovieClip Frame 1 | Symbol 448 MovieClip |
"upgrade1" | Symbol 451 MovieClip Frame 1 | Symbol 449 MovieClip |
"upgrade2" | Symbol 451 MovieClip Frame 1 | Symbol 449 MovieClip |
"upgrade3" | Symbol 451 MovieClip Frame 1 | Symbol 449 MovieClip |
"upgrade4" | Symbol 451 MovieClip Frame 1 | Symbol 449 MovieClip |
"panel" | Symbol 452 MovieClip Frame 2 | Symbol 451 MovieClip |
"icon" | Symbol 455 MovieClip Frame 1 | Symbol 437 MovieClip |
"upgrade1" | Symbol 459 MovieClip Frame 1 | Symbol 455 MovieClip |
"upgrade3" | Symbol 459 MovieClip Frame 1 | Symbol 455 MovieClip |
"upgrade5" | Symbol 459 MovieClip Frame 1 | Symbol 455 MovieClip |
"upgrade2" | Symbol 459 MovieClip Frame 1 | Symbol 455 MovieClip |
"upgrade4" | Symbol 459 MovieClip Frame 1 | Symbol 455 MovieClip |
"upgrade6" | Symbol 459 MovieClip Frame 1 | Symbol 455 MovieClip |
"none" | Symbol 459 MovieClip Frame 1 | Symbol 458 MovieClip |
"panel" | Symbol 460 MovieClip Frame 2 | Symbol 459 MovieClip |
"button" | Symbol 466 MovieClip Frame 2 | Symbol 463 Button |
"bar" | Symbol 467 MovieClip Frame 1 | Symbol 418 MovieClip |
"upg" | Symbol 467 MovieClip Frame 1 | Symbol 452 MovieClip |
"ins" | Symbol 467 MovieClip Frame 1 | Symbol 460 MovieClip |
"upgrade" | Symbol 467 MovieClip Frame 1 | Symbol 466 MovieClip |
"bar" | Symbol 489 MovieClip Frame 1 | Symbol 341 MovieClip |
"support1" | Symbol 543 MovieClip Frame 1 | Symbol 518 MovieClip |
"powerplant" | Symbol 543 MovieClip Frame 1 | Symbol 521 MovieClip |
"starport" | Symbol 543 MovieClip Frame 1 | Symbol 524 MovieClip |
"airport" | Symbol 543 MovieClip Frame 1 | Symbol 527 MovieClip |
"support2" | Symbol 543 MovieClip Frame 1 | Symbol 530 MovieClip |
"mine" | Symbol 543 MovieClip Frame 1 | Symbol 533 MovieClip |
"support3" | Symbol 543 MovieClip Frame 1 | Symbol 536 MovieClip |
"squadron" | Symbol 543 MovieClip Frame 1 | Symbol 539 MovieClip |
"ship" | Symbol 543 MovieClip Frame 1 | Symbol 542 MovieClip |
"planet" | Symbol 544 MovieClip Frame 1 | Symbol 543 MovieClip |
"planet" | Symbol 545 MovieClip Frame 1 | Symbol 543 MovieClip |
"hit" | Symbol 545 MovieClip Frame 1 | Symbol 70 MovieClip |
"hit" | Symbol 589 MovieClip Frame 1 | Symbol 70 MovieClip |
"hit" | Symbol 592 MovieClip Frame 1 | Symbol 70 MovieClip |
"hit" | Symbol 595 MovieClip Frame 1 | Symbol 70 MovieClip |
"hit" | Symbol 598 MovieClip Frame 1 | Symbol 70 MovieClip |
"hit" | Symbol 601 MovieClip Frame 1 | Symbol 70 MovieClip |
"hit" | Symbol 604 MovieClip Frame 1 | Symbol 70 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
Labels
"load" | Frame 3 |
"title" | Frame 6 |
"titlerepeat" | Frame 7 |
"play" | Frame 9 |
"level" | Frame 10 |
"game" | Frame 11 |
"complete" | Frame 13 |
"gameover" | Frame 15 |
"levelpause" | Frame 17 |
"levelpause1" | Frame 19 |
"levelpause3" | Frame 21 |
"levelpause5" | Frame 23 |
"levelpause2" | Frame 25 |
"levelpause4" | Frame 27 |
"content" | Symbol 16 MovieClip Frame 1 |
"ReadCookie" | Symbol 16 MovieClip Frame 9 |
"prepareAd" | Symbol 16 MovieClip Frame 20 |
"loadAd" | Symbol 16 MovieClip Frame 31 |
"showAd" | Symbol 16 MovieClip Frame 41 |
"preload" | Symbol 48 MovieClip Frame 3 |
"space1" | Symbol 68 MovieClip Frame 1 |
"space2" | Symbol 68 MovieClip Frame 2 |
"alive" | Symbol 91 MovieClip Frame 1 |
"slime" | Symbol 91 MovieClip Frame 2 |
"ice" | Symbol 91 MovieClip Frame 3 |
"decay" | Symbol 91 MovieClip Frame 4 |
"dead" | Symbol 91 MovieClip Frame 18 |
"alive" | Symbol 99 MovieClip Frame 1 |
"decay" | Symbol 99 MovieClip Frame 2 |
"dead" | Symbol 99 MovieClip Frame 28 |
"alive" | Symbol 103 MovieClip Frame 1 |
"decay" | Symbol 103 MovieClip Frame 2 |
"dead" | Symbol 103 MovieClip Frame 28 |
"alive" | Symbol 105 MovieClip Frame 1 |
"decay" | Symbol 105 MovieClip Frame 2 |
"dead" | Symbol 105 MovieClip Frame 28 |
"alive" | Symbol 114 MovieClip Frame 1 |
"slime" | Symbol 114 MovieClip Frame 2 |
"ice" | Symbol 114 MovieClip Frame 3 |
"decay" | Symbol 114 MovieClip Frame 4 |
"zoom" | Symbol 114 MovieClip Frame 19 |
"dead" | Symbol 114 MovieClip Frame 34 |
"alive" | Symbol 120 MovieClip Frame 1 |
"slime" | Symbol 120 MovieClip Frame 2 |
"ice" | Symbol 120 MovieClip Frame 3 |
"decay" | Symbol 120 MovieClip Frame 4 |
"dead" | Symbol 120 MovieClip Frame 18 |
"alive" | Symbol 122 MovieClip Frame 1 |
"decay" | Symbol 122 MovieClip Frame 2 |
"dead" | Symbol 122 MovieClip Frame 28 |
"alive" | Symbol 128 MovieClip Frame 1 |
"slime" | Symbol 128 MovieClip Frame 2 |
"ice" | Symbol 128 MovieClip Frame 3 |
"decay" | Symbol 128 MovieClip Frame 4 |
"dead" | Symbol 128 MovieClip Frame 18 |
"alive" | Symbol 134 MovieClip Frame 1 |
"slime" | Symbol 134 MovieClip Frame 2 |
"ice" | Symbol 134 MovieClip Frame 3 |
"decay" | Symbol 134 MovieClip Frame 4 |
"zoom" | Symbol 134 MovieClip Frame 18 |
"dead" | Symbol 134 MovieClip Frame 33 |
"alive" | Symbol 140 MovieClip Frame 1 |
"slime" | Symbol 140 MovieClip Frame 2 |
"ice" | Symbol 140 MovieClip Frame 3 |
"decay" | Symbol 140 MovieClip Frame 4 |
"dead" | Symbol 140 MovieClip Frame 18 |
"dead" | Symbol 143 MovieClip Frame 2 |
"normal" | Symbol 212 MovieClip Frame 1 |
"decay" | Symbol 212 MovieClip Frame 2 |
"dead" | Symbol 212 MovieClip Frame 16 |
"normal" | Symbol 217 MovieClip Frame 1 |
"decay" | Symbol 217 MovieClip Frame 2 |
"dead" | Symbol 217 MovieClip Frame 16 |
"normal" | Symbol 222 MovieClip Frame 1 |
"decay" | Symbol 222 MovieClip Frame 2 |
"dead" | Symbol 222 MovieClip Frame 16 |
"normal" | Symbol 292 MovieClip Frame 1 |
"decay" | Symbol 292 MovieClip Frame 2 |
"dead" | Symbol 292 MovieClip Frame 25 |
"normal" | Symbol 302 MovieClip Frame 1 |
"decay" | Symbol 302 MovieClip Frame 2 |
"dead" | Symbol 302 MovieClip Frame 16 |
"normal" | Symbol 312 MovieClip Frame 1 |
"decay" | Symbol 312 MovieClip Frame 2 |
"dead" | Symbol 312 MovieClip Frame 16 |
"alive" | Symbol 315 MovieClip Frame 1 |
"decay" | Symbol 315 MovieClip Frame 2 |
"dead" | Symbol 315 MovieClip Frame 28 |
"aim" | Symbol 325 MovieClip Frame 1 |
"arrow" | Symbol 325 MovieClip Frame 2 |
"hand" | Symbol 325 MovieClip Frame 3 |
"reload" | Symbol 325 MovieClip Frame 4 |
"respawn" | Symbol 325 MovieClip Frame 64 |
"reloadupgraded" | Symbol 325 MovieClip Frame 184 |
"respawn1" | Symbol 325 MovieClip Frame 217 |
"respawn2" | Symbol 325 MovieClip Frame 307 |
"dead" | Symbol 325 MovieClip Frame 367 |
"normal" | Symbol 336 MovieClip Frame 1 |
"shot" | Symbol 336 MovieClip Frame 2 |
"damage" | Symbol 336 MovieClip Frame 5 |
"decay" | Symbol 336 MovieClip Frame 16 |
"dead" | Symbol 336 MovieClip Frame 30 |
"respawn" | Symbol 336 MovieClip Frame 31 |
"cannon" | Symbol 354 MovieClip Frame 1 |
"shrapnel" | Symbol 354 MovieClip Frame 2 |
"rocket" | Symbol 354 MovieClip Frame 3 |
"shock" | Symbol 354 MovieClip Frame 4 |
"normal" | Symbol 358 MovieClip Frame 1 |
"selected" | Symbol 358 MovieClip Frame 2 |
"disabled" | Symbol 358 MovieClip Frame 3 |
"cannon" | Symbol 366 MovieClip Frame 1 |
"shrapnel" | Symbol 366 MovieClip Frame 2 |
"rocket" | Symbol 366 MovieClip Frame 3 |
"shock" | Symbol 366 MovieClip Frame 4 |
"in" | Symbol 370 MovieClip Frame 2 |
"out" | Symbol 370 MovieClip Frame 17 |
"off" | Symbol 378 MovieClip Frame 1 |
"on" | Symbol 378 MovieClip Frame 2 |
"hint" | Symbol 378 MovieClip Frame 3 |
"armor" | Symbol 400 MovieClip Frame 1 |
"bulletspeed" | Symbol 400 MovieClip Frame 2 |
"clipsize" | Symbol 400 MovieClip Frame 3 |
"damage" | Symbol 400 MovieClip Frame 4 |
"experience" | Symbol 400 MovieClip Frame 5 |
"explosion" | Symbol 400 MovieClip Frame 6 |
"reload" | Symbol 400 MovieClip Frame 7 |
"repair" | Symbol 400 MovieClip Frame 8 |
"shipspeed" | Symbol 400 MovieClip Frame 9 |
"shotspeed" | Symbol 400 MovieClip Frame 10 |
"armor" | Symbol 411 MovieClip Frame 1 |
"bulletspeed" | Symbol 411 MovieClip Frame 2 |
"clipsize" | Symbol 411 MovieClip Frame 3 |
"experience" | Symbol 411 MovieClip Frame 4 |
"explosion" | Symbol 411 MovieClip Frame 5 |
"reload" | Symbol 411 MovieClip Frame 6 |
"repair" | Symbol 411 MovieClip Frame 7 |
"shipspeed" | Symbol 411 MovieClip Frame 8 |
"shotspeed" | Symbol 411 MovieClip Frame 9 |
"in" | Symbol 415 MovieClip Frame 2 |
"out" | Symbol 415 MovieClip Frame 17 |
"dead" | Symbol 416 MovieClip Frame 3 |
"airport" | Symbol 437 MovieClip Frame 1 |
"starport" | Symbol 437 MovieClip Frame 2 |
"support1" | Symbol 437 MovieClip Frame 3 |
"support2" | Symbol 437 MovieClip Frame 4 |
"support3" | Symbol 437 MovieClip Frame 5 |
"ship" | Symbol 437 MovieClip Frame 6 |
"squadron" | Symbol 437 MovieClip Frame 7 |
"powerplant" | Symbol 437 MovieClip Frame 8 |
"mine" | Symbol 437 MovieClip Frame 9 |
"airport" | Symbol 448 MovieClip Frame 1 |
"starport" | Symbol 448 MovieClip Frame 2 |
"support1" | Symbol 448 MovieClip Frame 3 |
"support2" | Symbol 448 MovieClip Frame 4 |
"support3" | Symbol 448 MovieClip Frame 5 |
"ship" | Symbol 448 MovieClip Frame 6 |
"squadron" | Symbol 448 MovieClip Frame 7 |
"powerplant" | Symbol 448 MovieClip Frame 8 |
"mine" | Symbol 448 MovieClip Frame 9 |
"in" | Symbol 452 MovieClip Frame 2 |
"out" | Symbol 452 MovieClip Frame 17 |
"in" | Symbol 460 MovieClip Frame 2 |
"out" | Symbol 460 MovieClip Frame 17 |
"off" | Symbol 466 MovieClip Frame 1 |
"on" | Symbol 466 MovieClip Frame 2 |
"hint" | Symbol 466 MovieClip Frame 3 |
"dead" | Symbol 467 MovieClip Frame 3 |
"appear" | Symbol 486 MovieClip Frame 3 |
"bonus" | Symbol 486 MovieClip Frame 5 |
"explosion" | Symbol 486 MovieClip Frame 7 |
"explosionbig" | Symbol 486 MovieClip Frame 9 |
"hitbullet" | Symbol 486 MovieClip Frame 11 |
"hitplasma" | Symbol 486 MovieClip Frame 13 |
"reload" | Symbol 486 MovieClip Frame 15 |
"shotcannon" | Symbol 486 MovieClip Frame 17 |
"shotplasma" | Symbol 486 MovieClip Frame 19 |
"mouseclick" | Symbol 486 MovieClip Frame 21 |
"mouseover" | Symbol 486 MovieClip Frame 23 |
"slime" | Symbol 486 MovieClip Frame 25 |
"ice" | Symbol 486 MovieClip Frame 27 |
"levelup" | Symbol 486 MovieClip Frame 29 |
"explosionbigshort" | Symbol 486 MovieClip Frame 31 |
"shotrocket" | Symbol 486 MovieClip Frame 33 |
"gamemusic" | Symbol 486 MovieClip Frame 35 |
"menumusic" | Symbol 486 MovieClip Frame 39 |
"dead" | Symbol 489 MovieClip Frame 2 |
"flash" | Symbol 496 MovieClip Frame 2 |
"flash" | Symbol 499 MovieClip Frame 2 |
"on" | Symbol 508 MovieClip Frame 1 |
"off" | Symbol 508 MovieClip Frame 2 |
"on" | Symbol 511 MovieClip Frame 1 |
"off" | Symbol 511 MovieClip Frame 2 |
"on" | Symbol 518 MovieClip Frame 1 |
"off" | Symbol 518 MovieClip Frame 2 |
"on" | Symbol 521 MovieClip Frame 1 |
"off" | Symbol 521 MovieClip Frame 2 |
"on" | Symbol 524 MovieClip Frame 1 |
"off" | Symbol 524 MovieClip Frame 2 |
"on" | Symbol 527 MovieClip Frame 1 |
"off" | Symbol 527 MovieClip Frame 2 |
"on" | Symbol 530 MovieClip Frame 1 |
"off" | Symbol 530 MovieClip Frame 2 |
"on" | Symbol 533 MovieClip Frame 1 |
"off" | Symbol 533 MovieClip Frame 2 |
"on" | Symbol 536 MovieClip Frame 1 |
"off" | Symbol 536 MovieClip Frame 2 |
"on" | Symbol 539 MovieClip Frame 1 |
"off" | Symbol 539 MovieClip Frame 2 |
"on" | Symbol 542 MovieClip Frame 1 |
"off" | Symbol 542 MovieClip Frame 2 |
"squadron" | Symbol 543 MovieClip Frame 1 |
"normal" | Symbol 545 MovieClip Frame 1 |
"decay" | Symbol 545 MovieClip Frame 2 |
"none" | Symbol 553 MovieClip Frame 1 |
"level" | Symbol 553 MovieClip Frame 2 |
"complete" | Symbol 553 MovieClip Frame 81 |
"machinegun" | Symbol 553 MovieClip Frame 162 |
"paused" | Symbol 553 MovieClip Frame 312 |
"unpaused" | Symbol 553 MovieClip Frame 371 |
"flash" | Symbol 568 MovieClip Frame 2 |
"flash" | Symbol 571 MovieClip Frame 2 |
"flash" | Symbol 579 MovieClip Frame 2 |
"flash" | Symbol 583 MovieClip Frame 2 |
"normal" | Symbol 589 MovieClip Frame 1 |
"normal" | Symbol 592 MovieClip Frame 1 |
"normal" | Symbol 595 MovieClip Frame 1 |
"normal" | Symbol 598 MovieClip Frame 1 |
"normal" | Symbol 601 MovieClip Frame 1 |
"normal" | Symbol 604 MovieClip Frame 1 |
Dynamic Text Variables
txtPercentLoaded2 | Symbol 18 EditableText | "The game is loading (0%)" |
txtPercentLoaded2 | Symbol 21 EditableText | "The game is loading (0%)" |
plLoadState | Symbol 56 EditableText | "0%" |
currentleveltext | Symbol 547 EditableText | "LEVEL 1" |
score | Symbol 554 EditableText | "0123456789" |
score | Symbol 565 EditableText | "0123456789" |
score | Symbol 575 EditableText | "0123456789" |
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