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ROFLattack!.swf

This is the info page for
Flash #31344

(Click the ID number above for more basic data on this flash file.)


Text
<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Paused</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Loading:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Press M to toggle music</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Main Menu:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Instructions</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Statistics</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>High Scores</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>START</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Main Menu:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Instructions</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Statistics</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>High Scores</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>START</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Controls</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Controls</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>v. 1.1</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Instructions:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>You are an elite ROFLER. Your ROFLcopter has strayed</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>into LOLLERskater territory and they have sent wave <SBR/>after wave of LOLLERskaters and LMAOplanes to destroy <SBR/>you and your ROFLcopter. </B></FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>The aim of this game is to kill as many LOLLerskaters and <SBR/>LMAOplanes before they kill you. Use the WASD keys <SBR/>(default) to control your ROFLcopter, use THE MOUSE <SBR/>and RIGHT CLICK to aim and shoot your ROFLing gun. <SBR/>Press SPACE (default) to drop a WTFbomb, press &quot;Q&quot; or <SBR/>&quot;E&quot; to launch an OMGmissile. Combo kills with WTFbombs <SBR/>and OMGmissiles will result in multiplied score advances.</B></FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Also at your disposal is the BBLshield, press and HOLD <SBR/>SHIFT (default) to activate the shield, DEPRESS SHIFT to <SBR/>deactive. </B></FONT></P>

Click here to return to the Main Menu.

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Controls:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Move Left:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Move Right:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Move Up:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Move Down:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Fire OMGmissile Left:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Fire OMGmissile Right:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Drop WTFBomb:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Activate Shield (hold):</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Aim:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Shoot ROFLing Gun:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#CCCCCC"><B>Mouse</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#CCCCCC"><B>Left Click</B></FONT></P>

Edit

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Note, while some keys are represented by a character </B></FONT></P><P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>and a code number, certain keys (such as space, shift, </B></FONT></P><P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>enter and other function keys) will only be represented</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>by a number, they still work fine though. :)</B></FONT></P><P ALIGN="LEFT"></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Pause:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#CCCCCC"><B>P</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Statistics:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Worst time:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Times played:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Times played:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Total time played:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Best time:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Total score:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Best score:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Worst score:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Total kills:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Best kills:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Worst kills:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Total shots fired:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Total shots hit:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Overall Accuracy:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>High Scores only work at thecrunge.net</B></FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Click here to play ROFLattack @ The Crunge</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>You&apos;re DEAD!</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Time:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Kills:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Score:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Click to return to Main Menu.</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Shots fired:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Shots hit:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Accuracy:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>PLAY AT THECRUNGE.NET TO SUBMIT</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>HIGH SCORES, CLICK HERE!</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Click to return to Main Menu.</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>High Scores</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Checking Login</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>High Scores</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>You are not logged into thecrunge.net</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>You must be logged in to submit <SBR/>scrores!</B></FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>You may LOG IN NOW, if you wish to <SBR/>submit your score. </B></FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>You may REGISTER NOW if you don&apos;t <SBR/>have an account with thecrunge.net. <SBR/>Registration is FREE, and only takes a <SBR/>minute or two.</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Click Here to log in.</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Click Here to Register.</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Once you are logged in, click here!</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>High Scores</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Sending score</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>High Scores</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Username</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Score</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>#</B></FONT></P>

Username

Score

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>1</B></FONT></P>

Username

Score

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>2</B></FONT></P>

Username

Score

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>3</B></FONT></P>

Username

Score

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>4</B></FONT></P>

Username

Score

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>5</B></FONT></P>

Username

Score

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>6</B></FONT></P>

Username

Score

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>7</B></FONT></P>

Username

Score

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>8</B></FONT></P>

Username

Score

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>9</B></FONT></P>

Username

Score

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>10</B></FONT></P>

Username

Score

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>11</B></FONT></P>

Username

Score

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>12</B></FONT></P>

Username

Score

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>13</B></FONT></P>

Username

Score

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>14</B></FONT></P>

Username

Score

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>15</B></FONT></P>

Username

Score

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>16</B></FONT></P>

Username

Score

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>17</B></FONT></P>

Username

Score

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>18</B></FONT></P>

Username

Score

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>19</B></FONT></P>

Username

Score

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>20</B></FONT></P>

ActionScript [AS1/AS2]

Frame 2
stats = SharedObject.getLocal("statistics"); stage.showmenu = false; _quality = "LOW"; but1 = 65; but2 = 68; but3 = 87; but4 = 83; but5 = 81; but6 = 69; but7 = 32; but8 = 16;
Instance of Symbol 107 MovieClip in Frame 3
onClipEvent (load) { if (music != false) { this.gotoAndStop(1); } }
Frame 5
stop();
Instance of Symbol 98 MovieClip in Frame 5
on (press) { getURL ("http://www.thecrunge.net/", "_blank"); }
Frame 15
stop(); function shoot1() { dorofl(gun_a, xnow, ynow); srdy = 2; shotsfired++; } function shoot2() { dowtf(xnow, ynow); wtfsrdy = 10; } function shoot3() { doomg(xnow, ynow, 1); omgsrdy = 15; } function shoot4() { doomg(xnow, ynow, 2); omgsrdy = 15; } function dolewl(xstrt, ystrt) { level++; game.attachMovie("lewlsion", "lewlsion" + level, level); game["lewlsion" + level]._x = xstrt; game["lewlsion" + level]._y = ystrt; } function dorofl(s_a, s_xnow, s_ynow) { s_r = rad(s_a - 90); s_x = cos(30, s_r); s_y = sin(30, s_r); level++; roflcount++; game.attachMovie("roflbul", ["roflbul" + roflcount], level); game["roflbul" + roflcount].xnow = s_xnow; game["roflbul" + roflcount].ynow = s_ynow; game["roflbul" + roflcount]._rotation = s_a; game["roflbul" + roflcount].s_x = s_x; game["roflbul" + roflcount].s_y = s_y; _root.rofls.push(roflcount); sfx_1.start(); } function roflloop() { for (n in rofls) { i = rofls[n]; game["roflbul" + i].xnow = game["roflbul" + i].xnow + game["roflbul" + i].s_x; game["roflbul" + i].ynow = game["roflbul" + i].ynow + game["roflbul" + i].s_y; y = game["roflbul" + i].ynow; x = game["roflbul" + i].xnow + xoff; if ((((x < -200) or (y < -250)) or (x > 850)) or (y > 321)) { game["roflbul" + i].removeMovieClip(); if (rofls[n] == i) { rofls.splice(n, 1); } } for (e in nmes) { j = nmes[e]; if (game["roflbul" + i].hitTest(game["enemy" + j])) { game["roflbul" + i].removeMovieClip(); if (rofls[n] == i) { rofls.splice(n, 1); } score = score + 20; game["enemy" + j].health = game["enemy" + j].health - 50; if (game["enemy" + j].health <= 0) { sfx_5.start(); score = score + 200; kills++; level++; game.attachMovie("lollerdie", "lollerdie" + level, level); game["lollerdie" + level]._x = game["enemy" + j].xnow; game["lollerdie" + level]._y = game["enemy" + j]._y; game["enemy" + j].removeMovieClip(); if (nmes[e] == j) { nmes.splice(e, 1); } } sfx_3.start(); shotshit++; break; } } for (e in lmaos) { j = lmaos[e]; if (game["roflbul" + i].hitTest(game["enemy" + j])) { game["roflbul" + i].removeMovieClip(); if (rofls[n] == i) { rofls.splice(n, 1); } score = score + 20; game["enemy" + j].health = game["enemy" + j].health - 35; if (game["enemy" + j].health <= 0) { sfx_5.start(); score = score + 500; kills++; level++; game.attachMovie("lmaodie", "lmaodie" + level, level); game["lmaodie" + level]._x = game["enemy" + j].xnow; game["lmaodie" + level]._y = game["enemy" + j]._y; game["lmaodie" + level].gotoAndStop(game["enemy" + j].direction); game["enemy" + j].removeMovieClip(); if (lmaos[e] == j) { lmaos.splice(e, 1); } } sfx_3.start(); shotshit++; break; } } game["roflbul" + i]._x = game["roflbul" + i].xnow; game["roflbul" + i]._y = game["roflbul" + i].ynow; } } function dolol(s_a, s_xnow, s_ynow) { s_r = rad(s_a - 90); s_x = cos(8, s_r); s_y = sin(8, s_r); level++; lolcount++; game.attachMovie("roflbul", ["lollbul" + lolcount], level); game["lollbul" + lolcount].xnow = s_xnow; game["lollbul" + lolcount].ynow = s_ynow; game["lollbul" + lolcount]._rotation = s_a; game["lollbul" + lolcount].s_x = s_x; game["lollbul" + lolcount].s_y = s_y; lols.push(lolcount); } function lolloop() { for (n in lols) { i = lols[n]; game["lollbul" + i].xnow = game["lollbul" + i].xnow + game["lollbul" + i].s_x; game["lollbul" + i].ynow = game["lollbul" + i].ynow + game["lollbul" + i].s_y; y = game["lollbul" + i].ynow; x = game["lollbul" + i].xnow + xoff; if ((((x < -200) or (y < -250)) or (x > 850)) or (y > 321)) { game["lollbul" + i].removeMovieClip(); if (lols[n] == i) { lols.splice(n, 1); } } deltaX = xnow - game["lollbul" + i].xnow; deltaY = ynow - game["lollbul" + i].ynow; dist = Math.sqrt((deltaX * deltaX) + (deltaY * deltaY)); if (!bbl) { if (dist < 50) { health = health - 5; game["lollbul" + i].removeMovieClip(); if (lols[n] == i) { lols.splice(n, 1); } } } else if (dist < 100) { game["lollbul" + i].removeMovieClip(); if (lols[n] == i) { lols.splice(n, 1); } } game["lollbul" + i]._x = game["lollbul" + i].xnow; game["lollbul" + i]._y = game["lollbul" + i].ynow; } } function dowtf(s_xnow, s_ynow) { level++; wtfcount++; game.attachMovie("wtfbul", ["wtfbul" + wtfcount], level); game["wtfbul" + wtfcount].xnow = s_xnow; game["wtfbul" + wtfcount].ynow = s_ynow; game["wtfbul" + wtfcount].s_x = -xvel; game["wtfbul" + wtfcount].s_y = 15; wtfs.push(wtfcount); } function wtfloop() { for (n in wtfs) { i = wtfs[n]; game["wtfbul" + i].xnow = game["wtfbul" + i].xnow + game["wtfbul" + i].s_x; game["wtfbul" + i].ynow = game["wtfbul" + i].ynow + game["wtfbul" + i].s_y; y = game["wtfbul" + i].ynow; if (y > 321) { cmbcnt = 0; dolewl(game["wtfbul" + i].xnow, game["wtfbul" + i].ynow); for (e in nmes) { j = nmes[e]; if ((game["enemy" + j].xnow < (game["wtfbul" + i]._x + 150)) and (game["enemy" + j].xnow > (game["wtfbul" + i]._x - 150))) { cmbcnt++; level++; game.attachMovie("lollerdie", "lollerdie" + level, level); game["lollerdie" + level]._x = game["enemy" + j].xnow; game["lollerdie" + level]._y = game["enemy" + j]._y; game["enemy" + j].removeMovieClip(); if (nmes[e] == j) { nmes.splice(e, 1); } } } sfx_2.start(); score = score + (200 * cmbcnt); kills = kills + cmbcnt; game["wtfbul" + i].removeMovieClip(); if (wtfs[n] == i) { wtfs.splice(n, 1); } } game["wtfbul" + i]._x = game["wtfbul" + i].xnow; game["wtfbul" + i]._y = game["wtfbul" + i].ynow; } } function doomg(s_xnow, s_ynow, s_dir) { level++; omgcount++; game.attachMovie("omgbul", ["omgbul" + omgcount], level); game["omgbul" + omgcount].xnow = s_xnow; game["omgbul" + omgcount].ynow = s_ynow; if (s_dir == 1) { game["omgbul" + omgcount].s_x = -20; game["omgbul" + omgcount].gotoAndStop(1); } else { game["omgbul" + omgcount].s_x = 20; game["omgbul" + omgcount].gotoAndStop(2); } omgs.push(omgcount); } function omgloop() { for (n in omgs) { i = omgs[n]; game["omgbul" + i].xnow = game["omgbul" + i].xnow + game["omgbul" + i].s_x; x = game["omgbul" + i].xnow + xoff; if ((x < -200) or (x > 850)) { game["omgbul" + i].removeMovieClip(); if (omgs[n] == i) { omgs.splice(n, 1); } } for (e in lmaos) { j = lmaos[e]; deltaX = game["omgbul" + i].xnow - game["enemy" + j]._x; deltaY = game["omgbul" + i].ynow - game["enemy" + j]._y; dist = Math.sqrt((deltaX * deltaX) + (deltaY * deltaY)); if (dist < 70) { cmbcnt = 0; for (g in lmaos) { k = lmaos[g]; deltaX = game["omgbul" + i].xnow - game["enemy" + k]._x; deltaY = game["omgbul" + i].ynow - game["enemy" + k]._y; dist = Math.sqrt((deltaX * deltaX) + (deltaY * deltaY)); if (dist < 140) { level++; game.attachMovie("lmaodie", "lmaodie" + level, level); game["lmaodie" + level]._x = game["enemy" + k].xnow; game["lmaodie" + level]._y = game["enemy" + k]._y; game["lmaodie" + level].gotoAndStop(game["enemy" + k].direction); game["enemy" + k].removeMovieClip(); if (lmaos[g] == k) { lmaos.splice(g, 1); } cmbcnt++; } } sfx_2.start(); dolewl(game["omgbul" + i].xnow, game["omgbul" + i].ynow); score = score + (cmbcnt * 500); kills = kills + cmbcnt; game["omgbul" + i].removeMovieClip(); if (omgs[n] == i) { omgs.splice(n, 1); } break; } } game["omgbul" + i]._x = game["omgbul" + i].xnow; game["omgbul" + i]._y = game["omgbul" + i].ynow; } } function enterframe() { if (!srdy) { if (shooting) { _root.shoot1(); } } else { srdy--; } if (!wtfsrdy) { if (Key.isDown(but7) and bombs) { _root.shoot2(); bombs--; } } else { wtfsrdy--; } if ((!omgsrdy) and missiles) { if (Key.isDown(but5)) { _root.shoot3(); missiles--; } else if (Key.isDown(but6)) { _root.shoot4(); missiles--; } } else { omgsrdy--; } if (Key.isDown(but8) and shield) { bbl = true; shield--; } else { bbl = false; } dx = xnow - _root.game._xmouse; dy = ynow - _root.game._ymouse; gun_a = atan2(dy, dx); gun_a = floor((gun_a = gun_a * (180 / pi))); gun_a = gun_a - 90; if (Key.isDown(but1)) { if (xvel < 10) { xvel = xvel + 1; } } else if (Key.isDown(but2)) { if (xvel > -10) { xvel = xvel - 1; } } else if (xvel > 0) { xvel = xvel - 0.5; } else if (xvel < 0) { xvel = xvel + 0.5; } if (Key.isDown(but3)) { if (yvel < 10) { yvel = yvel + 1; } } else if (Key.isDown(but4)) { if (yvel > -10) { yvel = yvel - 1; } } else { if (yvel > 0) { yvel = yvel - 1; } if (yvel < 0) { yvel = yvel + 1; } } ran = random(30); if ((ran <= 1) and (nmes.length < 7)) { level++; enemycount++; game.attachMovie("lollerskate", "enemy" + enemycount, level); game["enemy" + enemycount].direction = random(2) + 1; if (game["enemy" + enemycount].direction == 1) { game["enemy" + enemycount].xnow = (-xoff) + 660; } else { game["enemy" + enemycount].xnow = (-xoff) - 10; } game["enemy" + enemycount]._y = 278; game["enemy" + enemycount].health = 100; _root.nmes.push(enemycount); } else if ((ran == 3) and (lmaos.length < 5)) { level++; enemycount++; game.attachMovie("lmaoplane", "enemy" + enemycount, level); game["enemy" + enemycount].direction = random(2) + 1; if (game["enemy" + enemycount].direction == 1) { game["enemy" + enemycount].xnow = (-xoff) + 670; game["enemy" + enemycount].xmove = -6; } else { game["enemy" + enemycount].xnow = (-xoff) - 20; game["enemy" + enemycount].xmove = 6; } game["enemy" + enemycount]._y = random(378) - 200; game["enemy" + enemycount].health = 100; game["enemy" + enemycount].gotoAndStop(game["enemy" + enemycount].direction); _root.lmaos.push(enemycount); } ynow = ynow - yvel; xnow = xnow - xvel; timecnt--; if (!timecnt) { timecnt = 24; seconds++; } if (ynow > 300) { health = health - 5; yvel = 10; } else if (ynow < -200) { yvel = -10; } if (xnow < 0) { xvel = -10; } else if (xnow > 1350) { xvel = 10; } nmeloop(); lmaoloop(); roflloop(); lolloop(); omgloop(); wtfloop(); scroll(); render(); } function mousedown() { shooting = true; } function mouseup() { shooting = false; } function render() { rofl._x = xnow; rofl._y = ynow; rofl.bbl._visible = bbl; gun._rotation = gun_a - (-(xvel * 3.5)); game._x = xoff; game._y = yoff; rofl._rotation = -(xvel * 3.5); iface.health._width = 67 * (health / 200); iface.shield._width = 67 * (shield / 150); if (health <= 0) { dounload(); } } function nmeloop() { for (n in nmes) { i = nmes[n]; if (game["enemy" + i].direction == 1) { game["enemy" + i].xnow = game["enemy" + i].xnow - 5; } else { game["enemy" + i].xnow = game["enemy" + i].xnow + 5; } if (random(50) == 1) { if (game["enemy" + i].direction == 1) { game["enemy" + i].direction = 2; } else { game["enemy" + i].direction = 1; } } if (random(110) == 1) { dx = game["enemy" + i].xnow - xnow; dy = game["enemy" + i]._y - ynow; lol_a = atan2(dy, dx); lol_a = floor((lol_a = lol_a * (180 / pi))); lol_a = lol_a - 90; dolol(lol_a, game["enemy" + i].xnow, game["enemy" + i]._y); } x = game["enemy" + i].xnow + xoff; if ((x < -200) or (x > 850)) { game["enemy" + i].removeMovieClip(); if (nmes[n] == i) { nmes.splice(n, 1); } } game["enemy" + i]._x = game["enemy" + i].xnow; game["enemy" + i].gotoAndStop(game["enemy" + i].direction); } } function lmaoloop() { for (n in lmaos) { i = lmaos[n]; game["enemy" + i].xnow = game["enemy" + i].xnow + game["enemy" + i].xmove; deltaX = xnow - game["enemy" + i].xnow; deltaY = ynow - game["enemy" + i]._y; dist = Math.sqrt((deltaX * deltaX) + (deltaY * deltaY)); if (!bbl) { if (dist < 70) { health = health - 10; level++; game.attachMovie("lmaodie", "lmaodie" + level, level); game["lmaodie" + level]._x = game["enemy" + i].xnow; game["lmaodie" + level]._y = game["enemy" + i]._y; game["lmaodie" + level].gotoAndStop(game["enemy" + i].direction); game["enemy" + i].removeMovieClip(); lmaos.splice(n, 1); } else { x = game["enemy" + i].xnow + xoff; if ((x < -200) or (x > 850)) { game["enemy" + i].removeMovieClip(); if (lmaos[n] == i) { lmaos.splice(n, 1); } } game["enemy" + i]._x = game["enemy" + i].xnow; } } else if (dist < 130) { level++; game.attachMovie("lmaodie", "lmaodie" + level, level); game["lmaodie" + level]._x = game["enemy" + i].xnow; game["lmaodie" + level]._y = game["enemy" + i]._y; game["lmaodie" + level].gotoAndStop(game["enemy" + i].direction); game["enemy" + i].removeMovieClip(); if (lmaos[n] == i) { lmaos.splice(n, 1); } } else { x = game["enemy" + i].xnow + xoff; if ((x < -200) or (x > 850)) { game["enemy" + i].removeMovieClip(); if (lmaos[n] == i) { lmaos.splice(n, 1); } } game["enemy" + i]._x = game["enemy" + i].xnow; } } } function loadsfx() { sfx_1 = new Sound(); sfx_1.attachSound("sfx_1"); sfx_2 = new Sound(); sfx_2.attachSound("sfx_2"); sfx_3 = new Sound(); sfx_3.attachSound("sfx_3"); sfx_4 = new Sound(); sfx_4.attachSound("sfx_4"); sfx_5 = new Sound(); sfx_5.attachSound("sfx_5"); } function sin(i, n) { return(i * sine(n)); } function cos(i, n) { return(i * coss(n)); } function rad(i) { return((pi / 180) * i); } function doload() { paused = false; health = 200; shield = 150; bombs = 30; missiles = 30; score = 0; kills = 0; seconds = 0; timecnt = 24; shotsfired = 0; shotshit = 0; _root.game.removeMovieClip(); _root.iface.removeMovieClip(); _root.attachMovie("empty", "game", 5); _root.attachMovie("interface", "iface", 6); yoff = 100; xnow = 325; _root.game.attachMovie("roflcopter", "rofl", 3); rofl = _root.game.rofl; gun = _root.game.rofl.gun; level = 3; _root.rofls = Array(); _root.omgs = Array(); _root.lols = Array(); _root.nmes = Array(); _root.wtfs = Array(); _root.lmaos = Array(); i = 0; while (i < 4) { level++; _root.game.attachMovie("gnd", "gnd" + i, level); _root.game["gnd" + i]._x = 294 * i; _root.game["gnd" + i]._y = 321; i++; } loadsfx(); } function dounload() { _root.game.removeMovieClip(); _root.iface.removeMovieClip(); gotoAndStop (20); } function scroll() { if (((xnow + xoff) < 325) and (xoff < 0)) { xoff = xoff - floor((xnow + xoff) - 325); } else if (((xnow + xoff) > 325) and (xoff > -700)) { xoff = xoff + floor(325 - (xnow + xoff)); } if (((ynow + yoff) < 150) and (yoff < 200)) { yoff = yoff - ((ymove = floor((ynow + yoff) - 150))); } else if (((ynow + yoff) > 250) and (yoff > 100)) { yoff = yoff + ((ymove = floor(250 - (ynow + yoff)))); } hozpoz = (hozid * 294) + xoff; verpoz = (verid * 294) + yoff; if (hozpoz < -294) { i = hozid + 4; game["gnd" + hozid]._x = game["gnd" + hozid]._x + 1176; game["gnd" + hozid]._name = "gnd" + i; hozid++; } else if (hozpoz > 0) { k = hozid - 1; i = hozid + 3; game["gnd" + i]._x = game["gnd" + i]._x - 1176; game["gnd" + i]._name = "gnd" + k; hozid--; } } var xnow = 0; var ynow = 0; var xoff = 0; var yoff = 0; var hozpoz = 0; var hozid = 0; var verpoz = 0; var verid = 0; var shotsfired = 0; var shotshit = 0; var xstart = 0; var ystart = 0; var xmax = 0; var ymax = 0; var timecnt = 0; var seconds = 0; var yvel = 0; var xvel = 0; var jumpcount = 0; var cwpn = 0; var srdy = 0; var wtfsrdy = 0; var omgsrdy = 0; var health = 0; var shield = 0; var bombs = 0; var score = 0; var kills = 0; var floor = Math.floor; var atan2 = Math.atan2; var pi = Math.PI; var sine = Math.sin; var coss = Math.cos; doload();
Instance of Symbol 87 MovieClip [empty] in Frame 15
onClipEvent (enterFrame) { if (!_root.paused) { _root.enterframe(); } } onClipEvent (mouseDown) { _root.mousedown(); } onClipEvent (mouseUp) { _root.mouseup(); }
Frame 20
accuracy = (shotshit / shotsfired) * 100; accuracy = Math.floor(accuracy * 100) / 100; stats.data.shotshit = stats.data.shotshit + shotshit; stats.data.shotsfired = stats.data.shotsfired + shotsfired; stats.data.totaltime = stats.data.totaltime + seconds; stats.data.totalscore = stats.data.totalscore + score; stats.data.totalkills = stats.data.totalkills + kills; if ((kills < stats.data.worstkills) or (stats.data.worstkills == undefined)) { stats.data.worstkills = kills; } if ((kills > stats.data.bestkills) or (stats.data.bestkills == undefined)) { stats.data.bestkills = kills; } if ((seconds < stats.data.worsttime) or (stats.data.worsttime == undefined)) { stats.data.worsttime = seconds; } if ((seconds > stats.data.besttime) or (stats.data.besttime == undefined)) { stats.data.besttime = seconds; } if ((score < stats.data.worstscore) or (stats.data.worstscore == undefined)) { stats.data.worstscore = score; } if ((score > stats.data.bestscore) or (stats.data.bestscore == undefined)) { stats.data.bestscore = score; } stats.data.plays++; stats.flush();
Frame 21
stop();
Symbol 35 MovieClip [lollerdie] Frame 13
this.removeMovieClip();
Symbol 51 MovieClip Frame 11
_parent.removeMovieClip();
Instance of Symbol 51 MovieClip in Symbol 52 MovieClip [lmaodie] Frame 1
onClipEvent (enterFrame) { this._x = this._x - 6; }
Instance of Symbol 51 MovieClip in Symbol 52 MovieClip [lmaodie] Frame 2
onClipEvent (enterFrame) { this._x = this._x + 6; }
Symbol 75 Button
on (keyPress "p") { if (_root.paused == false) { _root.paused = true; paused._visible = true; } else { _root.paused = false; paused._visible = false; } } on (keyPress "P") { if (!_root.paused) { _root.paused = true; paused._visible = true; } else { _root.paused = false; paused._visible = false; } }
Instance of Symbol 77 MovieClip "paused" in Symbol 78 MovieClip [interface] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 83 MovieClip [lewlsion] Frame 8
this.removeMovieClip();
Symbol 88 Button [empty]
on (keyPress "m") { if (music == true) { gotoAndStop (2); music = false; } else { gotoAndStop (1); music = true; } } on (keyPress "M") { if (music == true) { gotoAndStop (2); music = false; } else { gotoAndStop (1); music = true; } }
Symbol 93 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { _root.play(); }
Symbol 93 MovieClip Frame 2
gotoAndPlay (1);
Symbol 103 MovieClip Frame 1
_root.stop();
Instance of Symbol 97 MovieClip in Symbol 103 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 98 MovieClip in Symbol 103 MovieClip Frame 1
on (press) { getURL ("http://www.thecrunge.net/", "_blank"); }
Symbol 103 MovieClip Frame 112
_root.play();
Symbol 107 MovieClip Frame 1
stop();
Symbol 125 Button
on (press) { _root.gotoAndStop(6); }
Symbol 126 Button
on (press) { _root.gotoAndStop(8); }
Symbol 127 Button
on (press) { _root.gotoAndStop(9); }
Symbol 128 Button
on (press) { _root.gotoAndStop(15); }
Symbol 129 Button
on (press) { _root.gotoAndStop(7); }
Symbol 143 Button
on (press) { _root.gotoAndStop(5); }
Symbol 169 Button
on (release) { editing = 1; }
Symbol 170 Button
on (release) { editing = 2; }
Symbol 171 Button
on (release) { editing = 3; }
Symbol 172 Button
on (release) { editing = 4; }
Symbol 173 Button
on (release) { editing = 5; }
Symbol 174 Button
on (release) { editing = 6; }
Symbol 175 Button
on (release) { editing = 7; }
Symbol 176 Button
on (release) { editing = 8; }
Instance of Symbol 87 MovieClip [empty] in Symbol 180 MovieClip Frame 1
onClipEvent (load) { function dokeys() { p.but1 = (r.but1 + " / ") + String.fromCharCode(r.but1); p.but2 = (r.but2 + " / ") + String.fromCharCode(r.but2); p.but3 = (r.but3 + " / ") + String.fromCharCode(r.but3); p.but4 = (r.but4 + " / ") + String.fromCharCode(r.but4); p.but5 = (r.but5 + " / ") + String.fromCharCode(r.but5); p.but6 = (r.but6 + " / ") + String.fromCharCode(r.but6); p.but7 = (r.but7 + " / ") + String.fromCharCode(r.but7); p.but8 = (r.but8 + " / ") + String.fromCharCode(r.but8); } p = _parent; r = _root; p.editing = 0; dokeys(); } onClipEvent (keyDown) { if (p.editing != 0) { keypress = Key.getCode(); _root["but" + p.editing] = keypress; dokeys(); p.editing = 0; } }
Symbol 209 MovieClip Frame 1
if (_root.stats.data.plays == undefined) { plays = 0; totaltime = 0; besttime = 0; worsttime = 0; totalscore = 0; bestscore = 0; worstscore = 0; totalkills = 0; bestkills = 0; worstkills = 0; shotsfired = 0; shotshit = 0; accuracy = 0; } else { plays = _root.stats.data.plays; totaltime = _root.stats.data.totaltime; besttime = _root.stats.data.besttime; worsttime = _root.stats.data.worsttime; totalscore = _root.stats.data.totalscore; bestscore = _root.stats.data.bestscore; worstscore = _root.stats.data.worstscore; totalkills = _root.stats.data.totalkills; bestkills = _root.stats.data.bestkills; worstkills = _root.stats.data.worstkills; shotsfired = _root.stats.data.shotsfired; shotshit = _root.stats.data.shotshit; accuracy = (shotshit / shotsfired) * 100; accuracy = Math.floor(accuracy * 100) / 100; }
Symbol 211 Button
on (release) { getURL ("http://www.thecrunge.net/void/view.php?id=32", "_blank"); }
Symbol 240 Button
on (release) { getURL ("http://www.thecrunge.net/bbs/usercp.php", "_blank"); }
Symbol 241 Button
on (release) { getURL ("http://www.thecrunge.net/bbs/register.php", "_blank"); }
Symbol 242 Button
on (release) { gotoAndStop (1); }
Symbol 309 MovieClip Frame 1
function enterframe() { if (vargot == "true") { if (logged == "true") { gotoAndStop (3); } else { gotoAndStop (2); } } } score = _root.score; kills = _root.kills; time = _root.time; loadVariables ("http://www.thecrunge.net/highscore/highscore.php?f=login", this); vargot = ""; logged = ""; stop();
Instance of Symbol 233 MovieClip in Symbol 309 MovieClip Frame 1
onClipEvent (enterFrame) { _parent.enterframe(); }
Symbol 309 MovieClip Frame 2
stop();
Symbol 309 MovieClip Frame 3
function enterframe() { if (vargot == "true") { gotoAndStop (4); } } strText = "rofltastic"; strPW = "score"; encText = ""; pwLength = strPW.length; x = 0; while (x < strText.length) { i = (i % pwLength) + 1; encText = encText + Number(strText.charCodeAt(x) ^ strPW.charCodeAt(i - 1)); encText = encText + ","; x++; } strPW = ""; strText = ""; loadVariables ("http://www.thecrunge.net/highscore/highscore.php?f=submit", this, "GET"); vargot = ""; stop();
Instance of Symbol 233 MovieClip in Symbol 309 MovieClip Frame 3
onClipEvent (enterFrame) { _parent.enterframe(); }

Library Items

Symbol 1 Sound [sfx_3]
Symbol 2 Sound [sfx_4]
Symbol 3 Sound [sfx_5]
Symbol 4 Sound [sfx_2]
Symbol 5 Sound [sfx_1]
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:15
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:15
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:12
Symbol 12 MovieClipUses:11Used by:15
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15
Symbol 15 MovieClip [ROFLCOPTER]Uses:7 9 12 14
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:18
Symbol 18 MovieClip [gnd]Uses:17
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [roflbul]Uses:19
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:27
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:27
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:27
Symbol 27 MovieClipUses:22 24 26Used by:28
Symbol 28 MovieClip [lollerskate]Uses:27
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:35
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:35
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:35
Symbol 35 MovieClip [lollerdie]Uses:30 32 34
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:38
Symbol 38 MovieClip [wtfbul]Uses:37
Symbol 39 BitmapUsed by:40 41
Symbol 40 GraphicUses:39Used by:42
Symbol 41 GraphicUses:39Used by:42
Symbol 42 MovieClip [lmaoplane]Uses:40 41
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:51 83
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:51 83
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:51 83
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:51 83
Symbol 51 MovieClipUses:44 46 48 50Used by:52
Symbol 52 MovieClip [lmaodie]Uses:51
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:78
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:78
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:78
Symbol 59 FontUsed by:60 64 65 68 69 76 92 108 112 113 114 115 116 117 118 119 120 121 122 123 139 140 141 142 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 165 166 168 177 178 179 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 210 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 231 232 234 235 236 237 238 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308
Symbol 60 EditableTextUses:59Used by:78
Symbol 61 BitmapUsed by:63
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:61 62Used by:78
Symbol 64 EditableTextUses:59Used by:78
Symbol 65 EditableTextUses:59Used by:78
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:78
Symbol 68 EditableTextUses:59Used by:78
Symbol 69 EditableTextUses:59Used by:78
Symbol 70 BitmapUsed by:73
Symbol 71 BitmapUsed by:73
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:70 71 72Used by:78
Symbol 74 GraphicUsed by:75 98 124 125 126 127 128 129 143 211
Symbol 75 ButtonUses:74Used by:78
Symbol 76 EditableTextUses:59Used by:77
Symbol 77 MovieClipUses:76Used by:78
Symbol 78 MovieClip [interface]Uses:54 56 58 60 63 64 65 67 68 69 73 75 77
Symbol 79 BitmapUsed by:80 81
Symbol 80 GraphicUses:79Used by:82
Symbol 81 GraphicUses:79Used by:82
Symbol 82 MovieClip [omgbul]Uses:80 81
Symbol 83 MovieClip [lewlsion]Uses:48 46 44 50
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:86  Timeline
Symbol 86 MovieClip [background]Uses:85
Symbol 87 MovieClip [empty]Used by:180  Timeline
Symbol 88 Button [empty]Used by:107
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:93
Symbol 91 GraphicUsed by:93
Symbol 92 EditableTextUses:59Used by:93
Symbol 93 MovieClipUses:90 91 92Used by:Timeline
Symbol 94 GraphicUsed by:Timeline
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:97
Symbol 97 MovieClipUses:96Used by:103
Symbol 98 MovieClipUses:74Used by:103  Timeline
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:103
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:103
Symbol 103 MovieClipUses:97 98 100 102Used by:Timeline
Symbol 104 GraphicUsed by:107
Symbol 105 SoundUsed by:107
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:104 88 105 106Used by:Timeline
Symbol 108 EditableTextUses:59Used by:Timeline
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:Timeline
Symbol 111 GraphicUsed by:130 144 180 209 212
Symbol 112 EditableTextUses:59Used by:130
Symbol 113 EditableTextUses:59Used by:130
Symbol 114 EditableTextUses:59Used by:130
Symbol 115 EditableTextUses:59Used by:130
Symbol 116 EditableTextUses:59Used by:130
Symbol 117 EditableTextUses:59Used by:130
Symbol 118 EditableTextUses:59Used by:130
Symbol 119 EditableTextUses:59Used by:130
Symbol 120 EditableTextUses:59Used by:130
Symbol 121 EditableTextUses:59Used by:130
Symbol 122 EditableTextUses:59Used by:130
Symbol 123 EditableTextUses:59Used by:130
Symbol 124 MovieClipUses:74Used by:130
Symbol 125 ButtonUses:74Used by:130
Symbol 126 ButtonUses:74Used by:130
Symbol 127 ButtonUses:74Used by:130
Symbol 128 ButtonUses:74Used by:130
Symbol 129 ButtonUses:74Used by:130
Symbol 130 MovieClipUses:111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129Used by:Timeline
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:131Used by:138
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:133Used by:138
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:138
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:132 134 136 137Used by:Timeline
Symbol 139 EditableTextUses:59Used by:Timeline
Symbol 140 EditableTextUses:59Used by:144
Symbol 141 EditableTextUses:59Used by:144
Symbol 142 TextUses:59Used by:144 180 209 212
Symbol 143 ButtonUses:74Used by:144 180 209 212  Timeline
Symbol 144 MovieClipUses:111 140 141 142 143Used by:Timeline
Symbol 145 EditableTextUses:59Used by:180
Symbol 146 EditableTextUses:59Used by:180
Symbol 147 EditableTextUses:59Used by:180
Symbol 148 EditableTextUses:59Used by:180
Symbol 149 EditableTextUses:59Used by:180
Symbol 150 EditableTextUses:59Used by:180
Symbol 151 EditableTextUses:59Used by:180
Symbol 152 EditableTextUses:59Used by:180
Symbol 153 EditableTextUses:59Used by:180
Symbol 154 EditableTextUses:59Used by:180
Symbol 155 EditableTextUses:59Used by:180
Symbol 156 EditableTextUses:59Used by:180
Symbol 157 EditableTextUses:59Used by:180
Symbol 158 EditableTextUses:59Used by:180
Symbol 159 EditableTextUses:59Used by:180
Symbol 160 EditableTextUses:59Used by:180
Symbol 161 EditableTextUses:59Used by:180
Symbol 162 EditableTextUses:59Used by:180
Symbol 163 EditableTextUses:59Used by:180
Symbol 164 TextUsed by:180
Symbol 165 EditableTextUses:59Used by:180
Symbol 166 EditableTextUses:59Used by:180
Symbol 167 GraphicUsed by:169 170 171 172 173 174 175 176
Symbol 168 TextUses:59Used by:169 170 171 172 173 174 175 176
Symbol 169 ButtonUses:167 168Used by:180
Symbol 170 ButtonUses:167 168Used by:180
Symbol 171 ButtonUses:167 168Used by:180
Symbol 172 ButtonUses:167 168Used by:180
Symbol 173 ButtonUses:167 168Used by:180
Symbol 174 ButtonUses:167 168Used by:180
Symbol 175 ButtonUses:167 168Used by:180
Symbol 176 ButtonUses:167 168Used by:180
Symbol 177 EditableTextUses:59Used by:180
Symbol 178 EditableTextUses:59Used by:180
Symbol 179 EditableTextUses:59Used by:180
Symbol 180 MovieClipUses:111 145 146 142 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 169 170 171 172 173 174 175 176 87 177 178 179 143Used by:Timeline
Symbol 181 EditableTextUses:59Used by:209
Symbol 182 EditableTextUses:59Used by:209
Symbol 183 EditableTextUses:59Used by:209
Symbol 184 EditableTextUses:59Used by:209
Symbol 185 EditableTextUses:59Used by:209
Symbol 186 EditableTextUses:59Used by:209
Symbol 187 EditableTextUses:59Used by:209
Symbol 188 EditableTextUses:59Used by:209
Symbol 189 EditableTextUses:59Used by:209
Symbol 190 EditableTextUses:59Used by:209
Symbol 191 EditableTextUses:59Used by:209
Symbol 192 EditableTextUses:59Used by:209
Symbol 193 EditableTextUses:59Used by:209
Symbol 194 EditableTextUses:59Used by:209
Symbol 195 EditableTextUses:59Used by:209
Symbol 196 EditableTextUses:59Used by:209
Symbol 197 EditableTextUses:59Used by:209
Symbol 198 EditableTextUses:59Used by:209
Symbol 199 EditableTextUses:59Used by:209
Symbol 200 EditableTextUses:59Used by:209
Symbol 201 EditableTextUses:59Used by:209
Symbol 202 EditableTextUses:59Used by:209
Symbol 203 EditableTextUses:59Used by:209
Symbol 204 EditableTextUses:59Used by:209
Symbol 205 EditableTextUses:59Used by:209
Symbol 206 EditableTextUses:59Used by:209
Symbol 207 EditableTextUses:59Used by:209
Symbol 208 EditableTextUses:59Used by:209
Symbol 209 MovieClipUses:111 181 142 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 143Used by:Timeline
Symbol 210 EditableTextUses:59Used by:212
Symbol 211 ButtonUses:74Used by:212  Timeline
Symbol 212 MovieClipUses:111 142 143 210 211Used by:Timeline
Symbol 213 GraphicUsed by:Timeline
Symbol 214 EditableTextUses:59Used by:Timeline
Symbol 215 EditableTextUses:59Used by:Timeline
Symbol 216 EditableTextUses:59Used by:Timeline
Symbol 217 EditableTextUses:59Used by:Timeline
Symbol 218 EditableTextUses:59Used by:Timeline
Symbol 219 EditableTextUses:59Used by:Timeline
Symbol 220 EditableTextUses:59Used by:Timeline
Symbol 221 EditableTextUses:59Used by:Timeline
Symbol 222 EditableTextUses:59Used by:Timeline
Symbol 223 EditableTextUses:59Used by:Timeline
Symbol 224 EditableTextUses:59Used by:Timeline
Symbol 225 EditableTextUses:59Used by:Timeline
Symbol 226 EditableTextUses:59Used by:Timeline
Symbol 227 EditableTextUses:59Used by:Timeline
Symbol 228 EditableTextUses:59Used by:Timeline
Symbol 229 EditableTextUses:59Used by:Timeline
Symbol 230 GraphicUsed by:309
Symbol 231 EditableTextUses:59Used by:309
Symbol 232 EditableTextUses:59Used by:309
Symbol 233 MovieClipUsed by:309
Symbol 234 EditableTextUses:59Used by:309
Symbol 235 EditableTextUses:59Used by:309
Symbol 236 EditableTextUses:59Used by:309
Symbol 237 EditableTextUses:59Used by:309
Symbol 238 EditableTextUses:59Used by:309
Symbol 239 GraphicUsed by:240 241 242
Symbol 240 ButtonUses:239Used by:309
Symbol 241 ButtonUses:239Used by:309
Symbol 242 ButtonUses:239Used by:309
Symbol 243 EditableTextUses:59Used by:309
Symbol 244 EditableTextUses:59Used by:309
Symbol 245 EditableTextUses:59Used by:309
Symbol 246 EditableTextUses:59Used by:309
Symbol 247 EditableTextUses:59Used by:309
Symbol 248 EditableTextUses:59Used by:309
Symbol 249 EditableTextUses:59Used by:309
Symbol 250 EditableTextUses:59Used by:309
Symbol 251 EditableTextUses:59Used by:309
Symbol 252 EditableTextUses:59Used by:309
Symbol 253 EditableTextUses:59Used by:309
Symbol 254 EditableTextUses:59Used by:309
Symbol 255 EditableTextUses:59Used by:309
Symbol 256 EditableTextUses:59Used by:309
Symbol 257 EditableTextUses:59Used by:309
Symbol 258 EditableTextUses:59Used by:309
Symbol 259 EditableTextUses:59Used by:309
Symbol 260 EditableTextUses:59Used by:309
Symbol 261 EditableTextUses:59Used by:309
Symbol 262 EditableTextUses:59Used by:309
Symbol 263 EditableTextUses:59Used by:309
Symbol 264 EditableTextUses:59Used by:309
Symbol 265 EditableTextUses:59Used by:309
Symbol 266 EditableTextUses:59Used by:309
Symbol 267 EditableTextUses:59Used by:309
Symbol 268 EditableTextUses:59Used by:309
Symbol 269 EditableTextUses:59Used by:309
Symbol 270 EditableTextUses:59Used by:309
Symbol 271 EditableTextUses:59Used by:309
Symbol 272 EditableTextUses:59Used by:309
Symbol 273 EditableTextUses:59Used by:309
Symbol 274 EditableTextUses:59Used by:309
Symbol 275 EditableTextUses:59Used by:309
Symbol 276 EditableTextUses:59Used by:309
Symbol 277 EditableTextUses:59Used by:309
Symbol 278 EditableTextUses:59Used by:309
Symbol 279 EditableTextUses:59Used by:309
Symbol 280 EditableTextUses:59Used by:309
Symbol 281 EditableTextUses:59Used by:309
Symbol 282 EditableTextUses:59Used by:309
Symbol 283 EditableTextUses:59Used by:309
Symbol 284 EditableTextUses:59Used by:309
Symbol 285 EditableTextUses:59Used by:309
Symbol 286 EditableTextUses:59Used by:309
Symbol 287 EditableTextUses:59Used by:309
Symbol 288 EditableTextUses:59Used by:309
Symbol 289 EditableTextUses:59Used by:309
Symbol 290 EditableTextUses:59Used by:309
Symbol 291 EditableTextUses:59Used by:309
Symbol 292 EditableTextUses:59Used by:309
Symbol 293 EditableTextUses:59Used by:309
Symbol 294 EditableTextUses:59Used by:309
Symbol 295 EditableTextUses:59Used by:309
Symbol 296 EditableTextUses:59Used by:309
Symbol 297 EditableTextUses:59Used by:309
Symbol 298 EditableTextUses:59Used by:309
Symbol 299 EditableTextUses:59Used by:309
Symbol 300 EditableTextUses:59Used by:309
Symbol 301 EditableTextUses:59Used by:309
Symbol 302 EditableTextUses:59Used by:309
Symbol 303 EditableTextUses:59Used by:309
Symbol 304 EditableTextUses:59Used by:309
Symbol 305 EditableTextUses:59Used by:309
Symbol 306 EditableTextUses:59Used by:309
Symbol 307 EditableTextUses:59Used by:309
Symbol 308 EditableTextUses:59Used by:309
Symbol 309 MovieClipUses:230 231 232 233 234 235 236 237 238 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308Used by:Timeline

Instance Names

"highscores"Frame 21Symbol 309 MovieClip
"gun"Symbol 15 MovieClip [ROFLCOPTER] Frame 1Symbol 9 MovieClip
"bbl"Symbol 15 MovieClip [ROFLCOPTER] Frame 1Symbol 12 MovieClip
"health"Symbol 78 MovieClip [interface] Frame 1Symbol 54 MovieClip
"shield"Symbol 78 MovieClip [interface] Frame 1Symbol 56 MovieClip
"paused"Symbol 78 MovieClip [interface] Frame 1Symbol 77 MovieClip
"bar"Symbol 93 MovieClip Frame 1Symbol 90 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "sfx_3"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sfx_4"
ExportAssets (56)Timeline Frame 1Symbol 3 as "sfx_5"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sfx_2"
ExportAssets (56)Timeline Frame 1Symbol 5 as "sfx_1"
ExportAssets (56)Timeline Frame 1Symbol 15 as "ROFLCOPTER"
ExportAssets (56)Timeline Frame 1Symbol 18 as "gnd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "roflbul"
ExportAssets (56)Timeline Frame 1Symbol 28 as "lollerskate"
ExportAssets (56)Timeline Frame 1Symbol 35 as "lollerdie"
ExportAssets (56)Timeline Frame 1Symbol 38 as "wtfbul"
ExportAssets (56)Timeline Frame 1Symbol 42 as "lmaoplane"
ExportAssets (56)Timeline Frame 1Symbol 52 as "lmaodie"
ExportAssets (56)Timeline Frame 1Symbol 78 as "interface"
ExportAssets (56)Timeline Frame 1Symbol 82 as "omgbul"
ExportAssets (56)Timeline Frame 1Symbol 83 as "lewlsion"
ExportAssets (56)Timeline Frame 1Symbol 86 as "background"
ExportAssets (56)Timeline Frame 1Symbol 87 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 88 as "empty"
ExportAssets (56)Timeline Frame 3Symbol 88 as "empty"
ExportAssets (56)Timeline Frame 3Symbol 88 as "empty"
ExportAssets (56)Timeline Frame 7Symbol 87 as "empty"
ExportAssets (56)Timeline Frame 15Symbol 87 as "empty"

Dynamic Text Variables

_root.bombsSymbol 60 EditableText""
_root.scoreSymbol 64 EditableText""
_root.killsSymbol 65 EditableText""
_root.missilesSymbol 68 EditableText""
_root.secondsSymbol 69 EditableText""
but1Symbol 156 EditableText""
but2Symbol 157 EditableText""
but3Symbol 158 EditableText""
but4Symbol 159 EditableText""
but5Symbol 160 EditableText""
but6Symbol 161 EditableText""
but7Symbol 162 EditableText""
but8Symbol 163 EditableText""
worsttimeSymbol 183 EditableText""
playsSymbol 186 EditableText""
totaltimeSymbol 188 EditableText""
besttimeSymbol 190 EditableText""
totalscoreSymbol 192 EditableText""
bestscoreSymbol 194 EditableText""
worstscoreSymbol 196 EditableText""
totalkillsSymbol 198 EditableText""
bestkillsSymbol 200 EditableText""
worstkillsSymbol 202 EditableText""
shotsfiredSymbol 204 EditableText""
shotshitSymbol 206 EditableText""
accuracySymbol 208 EditableText""
secondsSymbol 218 EditableText""
killsSymbol 219 EditableText""
scoreSymbol 220 EditableText""
shotsfiredSymbol 223 EditableText""
shotshitSymbol 225 EditableText""
accuracySymbol 227 EditableText""
name1Symbol 249 EditableText"Username"
score1Symbol 250 EditableText"Score"
name2Symbol 252 EditableText"Username"
score2Symbol 253 EditableText"Score"
name3Symbol 255 EditableText"Username"
score3Symbol 256 EditableText"Score"
name4Symbol 258 EditableText"Username"
score4Symbol 259 EditableText"Score"
name5Symbol 261 EditableText"Username"
score5Symbol 262 EditableText"Score"
name6Symbol 264 EditableText"Username"
score6Symbol 265 EditableText"Score"
name7Symbol 267 EditableText"Username"
score7Symbol 268 EditableText"Score"
name8Symbol 270 EditableText"Username"
score8Symbol 271 EditableText"Score"
name9Symbol 273 EditableText"Username"
score9Symbol 274 EditableText"Score"
name10Symbol 276 EditableText"Username"
score10Symbol 277 EditableText"Score"
name11Symbol 279 EditableText"Username"
score11Symbol 280 EditableText"Score"
name12Symbol 282 EditableText"Username"
score12Symbol 283 EditableText"Score"
name13Symbol 285 EditableText"Username"
score13Symbol 286 EditableText"Score"
name14Symbol 288 EditableText"Username"
score14Symbol 289 EditableText"Score"
name15Symbol 291 EditableText"Username"
score15Symbol 292 EditableText"Score"
name16Symbol 294 EditableText"Username"
score16Symbol 295 EditableText"Score"
name17Symbol 297 EditableText"Username"
score17Symbol 298 EditableText"Score"
name18Symbol 300 EditableText"Username"
score18Symbol 301 EditableText"Score"
name19Symbol 303 EditableText"Username"
score19Symbol 304 EditableText"Score"
name20Symbol 306 EditableText"Username"
score20Symbol 307 EditableText"Score"




http://swfchan.com/7/31344/info.shtml
Created: 18/5 -2019 17:53:40 Last modified: 18/5 -2019 17:53:40 Server time: 29/04 -2024 12:27:35