STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #31381 |
<P ALIGN="CENTER"><FONT FACE="Arial" SIZE="56" COLOR="#000000"><A HREF="http://www.albinoblacksheep.com/" target = "_blank"><B>__</B></A></FONT></P> |
<P ALIGN="CENTER"><FONT FACE="Arial" SIZE="11" COLOR="#060606"><A HREF="http://www.albinoblacksheep.com/" target = "_blank"><B>ABS</B></A></FONT></P> |
<P ALIGN="CENTER"><FONT FACE="Arial" SIZE="11" COLOR="#333333"><A HREF="http://www.albinoblacksheep.com/" target = "_blank"><B>ABS</B></A></FONT></P> |
This tutorial will teach you the wiggle effect used in many animations |
Step 1. Select the PaintBrush tool and draw your character. |
Step 2. To make it wiggle highlight your character and select the smoothening tool. |
Step 3. Click it once or twice for your desired amount of wiggleness. |
Step 4. Now, alternate frames of the original character with the smoothened character. You can put the alterating frames in the timeline or a movie clip. |
The end. |
<P ALIGN="LEFT"><FONT FACE="Arial" SIZE="8" COLOR="#000000"><B>Copyright (c) 2006 </B><A HREF="http://www.albinoblacksheep.com/"><B>Albino Blacksheep, www.albinoblacksheep.com</B></A></FONT></P> |
Flash Tutorial by AB |
<P ALIGN="CENTER"><FONT FACE="Arial" SIZE="23" COLOR="#0000FF"><A HREF="http://www.albinoblacksheep.com/tutorial/"><B>More tutorials?</B></A></FONT></P> |
ActionScript [AS1/AS2]
Frame 1if (_global.System) { System.security.allowDomain("mochibot.com"); } _level0.__com_mochibot__swfid = "d6a64eda"; loadMovieNum ("http://mochibot.com/my/core.swf", 10301);Frame 481stop();Symbol 4 Buttonon (release) { getURL ("http://www.albinoblacksheep.com/", "_blank"); }Symbol 17 Buttonon (release) { _root.play(); }Symbol 18 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(loading_bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }Symbol 18 MovieClip Frame 2gotoAndPlay (1);
Library Items
Symbol 1 Graphic | Used by:18 | |
Symbol 2 Bitmap | Used by:3 | |
Symbol 3 Graphic | Uses:2 | Used by:4 |
Symbol 4 Button | Uses:3 | Used by:18 |
Symbol 5 Font | Used by:6 11 19 20 21 24 27 30 31 32 33 34 | |
Symbol 6 EditableText | Uses:5 | Used by:18 |
Symbol 7 Bitmap | Used by:8 | |
Symbol 8 Graphic | Uses:7 | Used by:18 |
Symbol 9 Graphic | Used by:10 | |
Symbol 10 MovieClip | Uses:9 | Used by:18 |
Symbol 11 EditableText | Uses:5 | Used by:18 |
Symbol 12 Bitmap | Used by:13 | |
Symbol 13 Graphic | Uses:12 | Used by:18 |
Symbol 14 Graphic | Used by:17 | |
Symbol 15 Graphic | Used by:17 | |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 Button | Uses:14 15 16 | Used by:18 |
Symbol 18 MovieClip | Uses:1 4 6 8 10 11 13 17 | Used by:Timeline |
Symbol 19 EditableText | Uses:5 | Used by:Timeline |
Symbol 20 Text | Uses:5 | Used by:Timeline |
Symbol 21 Text | Uses:5 | Used by:Timeline |
Symbol 22 Graphic | Used by:Timeline | |
Symbol 23 Graphic | Used by:Timeline | |
Symbol 24 Text | Uses:5 | Used by:Timeline |
Symbol 25 Bitmap | Used by:26 | |
Symbol 26 Graphic | Uses:25 | Used by:Timeline |
Symbol 27 Text | Uses:5 | Used by:Timeline |
Symbol 28 Graphic | Used by:Timeline | |
Symbol 29 Graphic | Used by:Timeline | |
Symbol 30 Text | Uses:5 | Used by:Timeline |
Symbol 31 Text | Uses:5 | Used by:Timeline |
Symbol 32 EditableText | Uses:5 | Used by:Timeline |
Symbol 33 Text | Uses:5 | Used by:Timeline |
Symbol 34 EditableText | Uses:5 | Used by:Timeline |
Instance Names
"loading_bar" | Symbol 18 MovieClip Frame 1 | Symbol 10 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$w/$J3VHHXM1FenLemYxMJKKh.." |
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