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Serious Santa.swf

This is the info page for
Flash #31444

(Click the ID number above for more basic data on this flash file.)


Text
Twas the month after xmas and santa was sleeping

Outside his workshop, something evil was creeping

goblins broke in and abducted the elves

they wanted the workshop all for themselves

Their plan was to make vile and dangerous toys

but santa woke up...

... and he's
bringin' the noise!

Select a control scheme below:

D

A

W

Fire

Aim

Jump

Walk Left

Walk Right

1

2

3

4

Change Weapons

Q

Toggle Quality

Control Scheme 1 (Desktop)

Control Scheme 2 (Notebook)

Select a control scheme:

S

Aim Up

Aim
Down

Walk
Right

Walk
Left

M

Mute

Use the crosshair to aim your
weapons and fire at anyone who
gets in your way.
Some weapons, like the rocket
launcher, require you to HOLD the
fire button in order to charge
your shot.
Find all of the kidnapped elves to win.

Instructions:

PSYCHO

GOLDFISH

Creative Media

Play more great
games at:

tips:  Try using the force of your gun to jump farther

tips:  conserving ammo might help you through dead ends

tips:  try going throuhg levels as fast as you can to find
time-sensitive secrets.

tips: a shotgun can be fast and powerful at close range

Y

A

L

P

Instructions
Controls
High Scores

Continue
New Game

V 2.0

Level 1

PLAY

+50

Health: 200/200

200

4

4

300

Enter Cheat Code:

Score: 12312342314521341234

Lives:

The elves were all free and
the workshop was saved

Santa and friends were heroes that day

With a smile on his face and a nod of his head

He took his fat ass
and went back to bed

Credits:
Developed by:
Psycho Goldfish Creative Media
Sponsored by:
Newgrounds
Gameplay Concepts:
Josh Tuttle
Tom Fulp
Original Concept:
Josh Tuttle
In-game Art & Animation:
Josh Tuttle
Title Screen Artwork:
Josh Tuttle
Opening Movie:
Josh Tuttle
Ending Movie:
Josh Tuttle
PG Title animation:
Jose Ortiz
Programming:
Josh Tuttle
Level Design:
Josh Tuttle
Voice Acting/Narration:
Josh Tuttle
MUSIC
Santa Rap:
Written and preformed by
Josh Tuttle
Santa Clause iz comin' Biatch
Written and preformed by
Josh Tuttle
Jizzingle Bellz
Written and preformed by
Josh Tuttle
Kill the Boss
Written and preformed by
-vincentb-
Characters:
(did you find all 4
hidden characters?)
Serious Santa:
Designed by
Josh Tuttle
Goblins/Yeti
Created & Designed by
Josh Tuttle
Santa's Elves
Designed by
Josh Tuttle
Psycho Goldfish
created and designed by
Josh Tuttle
Alien Hominid
Created and designed by
Tom Fulp & Dan Paladin
Pico
Created by Tom Fulp
Designed by Jose Ortiz
P-bot
Created by Tom Fulp
Designed by Jose Ortiz
Special thanks to the
NG drunks for testing
and feedback
Serious Santa is brought
to you by the letter A
and the number 12

GAME OVER

Final Score:

45347657657

Enter your name:

SUBMIT

High Scores

Main Menu

ActionScript [AS1/AS2]

Frame 1
function autoScore(sc) { } function handleScore(sc) { _root.playerScore = sc; gotoAndStop ("submit"); } function sendScore(p, s) { myScore.submit(p, s); gotoAndStop (3); } function loadScores() { myScore.show(); } myScore = new saveScore("Serious_Santa", "s78FW9gf7o32sxbx782n3xN4876DJHG", "newgrounds"); if (_root.pg_username) { myname = pg_username; } else { myname = ""; } function itemHandler0(obj, item) { getURL ("http://www.newgrounds.com", "_blank"); } function itemHandler1(obj, item) { getURL ("http://www.psychogoldfish.com", "_blank"); } _global.locker = 0; var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); myMenu.customItems.push(new ContextMenuItem("Newgrounds", itemHandler0)); myMenu.customItems.push(new ContextMenuItem("Psycho Goldfish", itemHandler1)); myMenu.customItems[1].separatorBefore = true; _root.menu = myMenu; Mouse.show(); if (!controls) { _global.controls = 1; } level = 1; _quality = "high"; stop(); _global.ammo = new Object(); ammo.rifle = "i"; ammo.shotgun = 0; ammo.rocket = 0; ammo.grenade = 0; _global.playersprite = "santa"; _global.oldplayer = playersprite; if (!secrets) { _global.secrets = new Object(); _global.secrets = SharedObject.getLocal("SERIOUS_SANTA"); }
Instance of Symbol 946 MovieClip in Frame 1
onClipEvent (load) { _parent.ng_API = new NewgroundsAPI(22); _parent.stop(); }
Frame 2
stop();
Frame 3
_global.lives = 4; _global.score = 0; _quality = "high"; sentScore = false;
Instance of Symbol 1170 MovieClip in Frame 3
onClipEvent (load) { timer = 100; gotoAndStop(random(4) + 1); } onClipEvent (enterFrame) { timer--; if (timer < 1) { timer = 100; play(); } }
Frame 4
Key.removeListener(_root.klist); locker++; _root.basescore = 0; Mouse.show(); stopAllSounds(); if (_global.lives < 1) { gotoAndStop ("gameover"); } else { if (_root.bonus and (_root.level != _root.lastlev)) { _global.score = _global.score + _root.bonus; } _root.bonus = 0; stop(); } _root.lastlev = _root.level;
Instance of Symbol 1221 MovieClip in Frame 4
onClipEvent (enterFrame) { if (playersprite != oldplayer) { ann.gotoAndPlay(playersprite); _global.oldplayer = playersprite; } }
Frame 5
stop();
Instance of Symbol 1303 MovieClip "charge" in Frame 5
onClipEvent (load) { gotoAndStop (2); }
Instance of Symbol 1306 MovieClip in Frame 5
onClipEvent (enterFrame) { scr = "Score: " + (_global.score * 10); gotoAndStop(_global.lives + 1); }
Frame 12
sentScore = false; stop();
Symbol 5 MovieClip Frame 1
stop();
Instance of Symbol 5 MovieClip in Symbol 15 MovieClip [explosion1] Frame 1
onClipEvent (load) { if (_parent._yscale > 120) { gotoAndStop ("large"); } else if (_parent._yscale <= 50) { gotoAndStop ("small"); } else { gotoAndStop ("medium"); } }
Symbol 15 MovieClip [explosion1] Frame 4
if (radius) { _parent.makeHole(_width / 2, Ex, Ey); }
Symbol 15 MovieClip [explosion1] Frame 18
this.removeMovieClip(); stop();
Symbol 24 MovieClip Frame 1
stop();
Symbol 33 MovieClip Frame 1
stop();
Symbol 40 MovieClip Frame 1
stop();
Symbol 48 MovieClip Frame 1
stop();
Symbol 56 MovieClip Frame 6
stop();
Instance of Symbol 56 MovieClip in Symbol 76 MovieClip Frame 7
onClipEvent (load) { if (_root.game.player.grav > -35) { this.gotoAndStop(8); } }
Instance of Symbol 81 MovieClip in Symbol 82 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_parent._rotation * -1); }
Symbol 84 MovieClip Frame 19
stop();
Symbol 85 MovieClip Frame 1
stop();
Symbol 85 MovieClip Frame 2
_global.lives--;
Symbol 85 MovieClip Frame 54
ammo.shotgun = 0; ammo.rocket = 0; ammo.grenade = 0; score = 0; _root.gotoAndStop(4);
Symbol 93 MovieClip Frame 1
this.onEnterFrame = function () { if (!init) { hh = _parent.health; init = 1; } if (hh > _parent.health) { gotoAndPlay(self); } hh = _parent.health; }; stop();
Symbol 93 MovieClip Frame 3
stop();
Symbol 93 MovieClip Frame 5
stop();
Symbol 93 MovieClip Frame 7
stop();
Symbol 93 MovieClip Frame 9
stop();
Symbol 93 MovieClip Frame 11
stop();
Symbol 93 MovieClip Frame 13
stop();
Symbol 93 MovieClip Frame 15
stop();
Symbol 94 MovieClip [pbot] Frame 1
if (!init) { init = 1; pmode = "f"; drop = 40; weight = 2.5; run = 5; grav = 0; health = 100; height = 58; width = 46; maxHealth = health; } dir = 1; stop();
Instance of Symbol 93 MovieClip in Symbol 94 MovieClip [pbot] Frame 1
onClipEvent (load) { self = "pbot"; }
Symbol 94 MovieClip [pbot] Frame 2
dir = -1;
Symbol 115 MovieClip Frame 1
stop();
Symbol 127 MovieClip Frame 1
stop();
Symbol 134 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 1
stop();
Symbol 146 MovieClip Frame 1
stop();
Symbol 157 MovieClip Frame 1
stop();
Symbol 157 MovieClip Frame 2
_global.lives--;
Symbol 157 MovieClip Frame 54
ammo.shotgun = 0; ammo.rocket = 0; ammo.grenade = 0; score = 0; _root.gotoAndStop(4);
Symbol 158 MovieClip [alienhominid] Frame 1
if (!init) { init = 1; pmode = "f"; drop = 26; weight = 1.5; run = 7; grav = 0; health = 15; height = 58; width = 46; maxHealth = health * 2; } dir = 1; stop();
Instance of Symbol 93 MovieClip in Symbol 158 MovieClip [alienhominid] Frame 1
onClipEvent (load) { self = "ah"; }
Symbol 158 MovieClip [alienhominid] Frame 2
dir = -1;
Symbol 178 MovieClip Frame 1
stop();
Symbol 190 MovieClip Frame 1
stop();
Symbol 196 MovieClip Frame 1
stop();
Symbol 207 MovieClip Frame 1
stop();
Symbol 220 MovieClip Frame 1
stop();
Symbol 220 MovieClip Frame 2
_global.lives--;
Symbol 220 MovieClip Frame 54
ammo.shotgun = 0; ammo.rocket = 0; ammo.grenade = 0; score = 0; _root.gotoAndStop(4);
Symbol 221 MovieClip [pico] Frame 1
if (!init) { init = 1; pmode = "f"; drop = 24; weight = 2; run = 8; grav = 0; health = 55; height = 58; width = 46; maxHealth = health; } dir = 1; stop();
Instance of Symbol 93 MovieClip in Symbol 221 MovieClip [pico] Frame 1
onClipEvent (load) { self = "pico"; }
Symbol 221 MovieClip [pico] Frame 2
dir = -1;
Symbol 245 MovieClip Frame 1
stop();
Symbol 252 MovieClip Frame 1
stop();
Symbol 259 MovieClip Frame 1
stop();
Symbol 266 MovieClip Frame 1
stop();
Symbol 270 MovieClip Frame 1
stop();
Symbol 270 MovieClip Frame 2
_global.lives--;
Symbol 270 MovieClip Frame 54
ammo.shotgun = 0; ammo.rocket = 0; ammo.grenade = 0; score = 0; _root.gotoAndStop(4);
Symbol 271 MovieClip [pg] Frame 1
if (!init) { init = 1; pmode = "f"; drop = 24; weight = 2; run = 6; grav = 0; health = 40; height = 58; width = 46; inofall = 1; maxHealth = health; } dir = 1; stop();
Instance of Symbol 93 MovieClip in Symbol 271 MovieClip [pg] Frame 1
onClipEvent (load) { self = "pg"; }
Symbol 271 MovieClip [pg] Frame 2
dir = -1;
Symbol 322 MovieClip Frame 1
stop();
Symbol 328 MovieClip Frame 1
stop();
Symbol 335 MovieClip Frame 1
stop();
Symbol 338 MovieClip Frame 1
stop();
Symbol 338 MovieClip Frame 2
smoke.gotoAndPlay(2);
Symbol 362 MovieClip Frame 1
stop();
Symbol 374 MovieClip Frame 1
stop();
Symbol 374 MovieClip Frame 2
_global.lives--;
Symbol 374 MovieClip Frame 54
ammo.shotgun = 0; ammo.rocket = 0; ammo.grenade = 0; score = 0; _root.gotoAndStop(4);
Symbol 375 MovieClip [santa] Frame 1
if (!init) { init = 1; pmode = "f"; drop = 24; weight = 2; run = 6; grav = 0; health = 80; maxHealth = health; height = 58; width = 46; } dir = 1; stop();
Instance of Symbol 93 MovieClip in Symbol 375 MovieClip [santa] Frame 1
onClipEvent (load) { self = "santa"; }
Symbol 375 MovieClip [santa] Frame 2
dir = -1;
Symbol 382 MovieClip Frame 1
hops = 3 + random(4);
Symbol 382 MovieClip Frame 13
hops--; if (hops > 0) { gotoAndPlay (2); } else { hops = 3 + random(4); }
Symbol 382 MovieClip Frame 30
hops--; if (hops > 0) { gotoAndPlay (19); } else { hops = 3 + random(4); }
Symbol 390 MovieClip Frame 9
stop();
Symbol 394 MovieClip Frame 4
stop();
Symbol 401 MovieClip Frame 9
dp = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("snowball", "sn" + dp, dp); _parent._parent._parent["sn" + dp]._x = _parent._parent._x + (8 * _parent._parent.dir); _parent._parent._parent["sn" + dp]._y = _parent._parent._y; _parent._parent._parent["sn" + dp].yspd = -2; _parent._parent._parent["sn" + dp].xspd = 16 * _parent._parent.dir;
Symbol 401 MovieClip Frame 20
_parent.gotoAndStop("stance");
Symbol 409 MovieClip Frame 8
dst = Math.round(Math.sqrt(Math.pow(_parent._parent._parent.player._x - _parent._parent._x, 2) + Math.pow(_parent._parent._parent.player._y - _parent._parent._y, 2))); if (dst <= 60) { _parent._parent._parent.player.grav = -20; _parent._parent._parent.player._y = _parent._parent._parent.player._y - 20; _parent._parent._parent.player.pmode = "f"; _parent._parent._parent.player.health = _parent._parent._parent.player.health - 10; dpth = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent._parent._parent["dm" + dpth].pain = "-10"; _parent._parent._parent["dm" + dpth]._x = _parent._parent._parent.player._x; _parent._parent._parent["dm" + dpth]._y = _parent._parent._parent.player._y - (_parent._parent._parent.player._height / 2); }
Symbol 409 MovieClip Frame 13
_parent.gotoAndStop(1);
Symbol 418 MovieClip Frame 26
_global.score = _global.score + 30; tmp = new Array(); tmp = _parent._parent._parent.gamesprites; tmp2 = new Array(); i = 0; while (i < tmp.length) { if (tmp[i] != _parent._parent._name) { tmp2.push(tmp[i]); } i++; } _parent._parent._parent.gamesprites = tmp2; _parent._parent.removeMovieClip(); stop();
Symbol 419 MovieClip Frame 1
stop();
Symbol 420 MovieClip [goblin1] Frame 1
if (!init) { this.filters = swatches[random(swatches.length)]; init = 1; gotoAndStop(random(2) + 1); pmode = "f"; drop = 24; weight = 3; grav = 0; health = 25; _parent.gamesprites.push(_name); stop(); damage = 50; live = true; height = 68; width = 40; snowdelay = 40 + random(60); this.onEnterFrame = function () { if (health != oldhealth) { if (health < 1) { sprite.gotoAndStop("dead"); live = false; } else { sprite.gotoAndStop("jump"); oldhealth = health; } } if (live == true) { xd = _parent.player._x - _x; yd = _parent.player._y - _y; xd = Math.sqrt((xd * xd) + (yd * yd)); if (xd < 600) { if (pmode == "g") { if ((_parent.player._x > (_x - 300)) or (_parent.player._x < (_x + 300))) { snowdelay--; if (snowdelay < 1) { if (random(100) < 50) { gotoAndStop (1); dir = 1; } else { gotoAndStop (2); dir = -1; } if (((_parent.player._x < _x) and (dir == -1)) or ((_parent.player._x > _x) and (dir == 1))) { dst = Math.round(Math.sqrt(Math.pow(_parent.player._x - _x, 2) + Math.pow(_parent.player._y - _y, 2))); if (dst > 80) { sprite.gotoAndStop("throw"); } else { sprite.gotoAndStop("melee"); } snowdelay = 50 + random(90); } else { this.grav = -24; this.hforce = -12 * dir; this._y = this._y + this.grav; this.pmode = "f"; sprite.gotoAndStop("flip"); snowdelay = 10 + random(20); } } else if ((sprite._currentframe == 2) or (sprite._currentframe == 3)) { sprite.gotoAndStop(1); } } } } } }; } dir = 1;
Instance of Symbol 93 MovieClip in Symbol 420 MovieClip [goblin1] Frame 1
onClipEvent (load) { self = "goblin"; }
Symbol 420 MovieClip [goblin1] Frame 2
dir = -1;
Symbol 456 MovieClip Frame 1
hops = 3 + random(4);
Symbol 456 MovieClip Frame 13
hops--; if (hops > 0) { gotoAndPlay (2); } else { hops = 3 + random(4); }
Symbol 456 MovieClip Frame 30
hops--; if (hops > 0) { gotoAndPlay (19); } else { hops = 3 + random(4); }
Symbol 464 MovieClip Frame 9
stop();
Symbol 467 MovieClip Frame 4
stop();
Symbol 473 MovieClip Frame 9
dp = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("snowball2", "sn" + dp, dp); xdst = (_parent._parent._parent.player._x - _parent._parent._x) / 20; ydst = ((_parent._parent._parent.player._y - _parent._parent._y) / 20) - 4; _parent._parent._parent["sn" + dp]._x = _parent._parent._x + (12 * _parent._parent.dir); _parent._parent._parent["sn" + dp]._y = _parent._parent._y - 8; _parent._parent._parent["sn" + dp].yspd = ydst; _parent._parent._parent["sn" + dp].xspd = xdst;
Symbol 473 MovieClip Frame 20
_parent.gotoAndStop("stance");
Symbol 480 MovieClip Frame 8
dst = Math.round(Math.sqrt(Math.pow(_parent._parent._parent.player._x - _parent._parent._x, 2) + Math.pow(_parent._parent._parent.player._y - _parent._parent._y, 2))); if (dst <= 90) { _parent._parent._parent.player.grav = -30; if (_parent._parent._parent.player._x > _parent._parent._x) { _parent._parent._parent.player.hforce = 8; } else { _parent._parent._parent.player.hforce = -8; } _parent._parent._parent.player._y = _parent._parent._parent.player._y - 20; _parent._parent._parent.player.pmode = "f"; _parent._parent._parent.player.health = _parent._parent._parent.player.health - 15; dpth = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent._parent._parent["dm" + dpth].pain = "-15"; _parent._parent._parent["dm" + dpth]._x = _parent._parent._parent.player._x; _parent._parent._parent["dm" + dpth]._y = _parent._parent._parent.player._y - (_parent._parent._parent.player._height / 2); }
Symbol 480 MovieClip Frame 14
_parent.gotoAndStop(1);
Symbol 489 MovieClip Frame 26
_global.score = _global.score + 50; tmp = new Array(); tmp = _parent._parent._parent.gamesprites; tmp2 = new Array(); i = 0; while (i < tmp.length) { if (tmp[i] != _parent._parent._name) { tmp2.push(tmp[i]); } i++; } _parent._parent._parent.gamesprites = tmp2; _parent._parent.removeMovieClip(); stop();
Symbol 490 MovieClip Frame 1
stop();
Symbol 491 MovieClip [goblin2] Frame 1
if (!init) { if (nofilter != 1) { this.filters = swatches[random(swatches.length)]; } init = 1; gotoAndStop(random(2) + 1); pmode = "f"; drop = 24; weight = 2.5; grav = 1; health = 50; oldhealth = 0; _parent.gamesprites.push(_name); stop(); damage = 40; live = true; height = 68; width = 40; snowdelay = 40 + random(60); this.onEnterFrame = function () { if (health != oldhealth) { if (health < 1) { sprite.gotoAndStop("dead"); live = false; } else { sprite.gotoAndStop("jump"); oldhealth = health; } } if (live == true) { xd = _parent.player._x - _x; yd = _parent.player._y - _y; xd = Math.sqrt((xd * xd) + (yd * yd)); if (xd < 600) { if (pmode == "g") { if ((_parent.player._x > (_x - 300)) or (_parent.player._x < (_x + 300))) { snowdelay--; if (snowdelay < 1) { if (random(100) < 50) { gotoAndStop (1); dir = 1; } else { gotoAndStop (2); dir = -1; } if (((_parent.player._x < _x) and (dir == -1)) or ((_parent.player._x > _x) and (dir == 1))) { dst = Math.round(Math.sqrt(Math.pow(_parent.player._x - _x, 2) + Math.pow(_parent.player._y - _y, 2))); if (dst > 100) { sprite.gotoAndStop("throw"); } else { pmode = "f"; grav = -18; _y = (_y - 10); sprite.gotoAndStop("melee"); } snowdelay = 40 + random(80); } else { this.grav = -30; this.hforce = -10 * dir; this._y = this._y + this.grav; this.pmode = "f"; sprite.gotoAndStop("flip"); snowdelay = 10 + random(10); } } else if ((sprite._currentframe == 2) or (sprite._currentframe == 3)) { sprite.gotoAndStop(1); } } } } } }; } dir = 1;
Instance of Symbol 93 MovieClip in Symbol 491 MovieClip [goblin2] Frame 1
onClipEvent (load) { self = "goblin"; }
Symbol 491 MovieClip [goblin2] Frame 2
dir = -1;
Symbol 494 MovieClip Frame 1
function dropem() { dp = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("napalm", "jk" + dp, dp); _parent._parent._parent["jk" + dp]._x = _parent._parent._x; _parent._parent._parent["jk" + dp]._y = _parent._parent._y + 120; _parent._parent._parent["jk" + dp].yspd = 8; _parent._parent._parent["jk" + dp].xspd = 1 * _parent._parent.dir; } stop();
Symbol 494 MovieClip Frame 2
bombs = 6;
Symbol 494 MovieClip Frame 9
dropem();
Symbol 494 MovieClip Frame 16
bombs--; if (bombs > 1) { gotoAndPlay (6); }
Symbol 526 MovieClip Frame 26
_parent.door.play();
Symbol 526 MovieClip Frame 35
_parent.gotoAndStop(1);
Symbol 527 MovieClip Frame 1
stop();
Instance of Symbol 93 MovieClip in Symbol 527 MovieClip Frame 1
onClipEvent (load) { self = "zeplin"; }
Symbol 527 MovieClip Frame 2
stop();
Symbol 528 MovieClip [zeplin] Frame 1
dir = 1; _parent.gamesprites.push(_name); active = false; alive = true; health = 30; yfl = 0; fdr = 1; spd = 6; this.filters = swatches[random(swatches.length)]; this.onEnterFrame = function () { if (alive == true) { grav = 0; hforce = 0; if (active == true) { xd = _parent.player._x - _x; yd = _parent.player._y - _y; xd = Math.sqrt((xd * xd) + (yd * yd)); if ((xd < -700) or (xd > 700)) { this.removeMovieClip(); } else { if ((xd < 400) and (xd > -400)) { if (sprite.door._currentframe != 2) { sprite.gotoAndStop(2); } } yfl = yfl + (0.25 * fdr); _y = (_y + yfl); if (yfl > 3) { fdr = -1; } else if (yfl < -3) { fdr = 1; } _x = (_x + (spd * dir)); } } else { xd = _parent.player._x - _x; yd = _parent.player._y - _y; xd = Math.sqrt((xd * xd) + (yd * yd)); if ((xd > -600) and (xd < 600)) { active = true; if (_parent.player._x > _x) { gotoAndStop (1); } else { gotoAndStop (2); } } } if (health < 1) { alive = false; gotoAndPlay (3); } } }; stop();
Symbol 528 MovieClip [zeplin] Frame 2
dir = -1;
Symbol 528 MovieClip [zeplin] Frame 3
radius = 120; maxblast = 24; boomscale = 100; damage = 10; _parent.makeExplosion(_x, _y, boomscale, radius, maxblast, damage); _global.score = _global.score + 50;
Symbol 528 MovieClip [zeplin] Frame 5
_parent.attachMovie("goblin2", "gob" + dpth2, dpth2); _parent["gob" + dpth2]._x = _x; _parent["gob" + dpth2]._y = _y; _parent["gob" + dpth2].nofilter = 1; _parent["gob" + dpth2].filters = this.filters; _parent.sprites.push("gob" + dpth2);
Symbol 528 MovieClip [zeplin] Frame 10
this.removeMovieClip(); stop();
Symbol 541 MovieClip Frame 2
stop();
Symbol 550 MovieClip Frame 1
if (!init) { init = 1; delay = 30 + random(45); this.onEnterFrame = function () { if (_parent._parent.stopme != 1) { delay--; if (delay < 1) { _parent.gotoAndStop(2); } } }; }
Symbol 560 MovieClip Frame 3
dp = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("jackbomb", "jk" + dp, dp); _parent._parent._parent["jk" + dp]._x = _parent._parent._x + (86 * _parent._parent.dir); _parent._parent._parent["jk" + dp]._y = _parent._parent._y - 40; _parent._parent._parent["jk" + dp].yspd = -12 - random(6); _parent._parent._parent["jk" + dp].xspd = (8 + random(8)) * _parent._parent.dir;
Symbol 560 MovieClip Frame 15
_parent.gotoAndStop(1);
Symbol 571 MovieClip Frame 26
_global.score = _global.score + 50; tmp = new Array(); tmp = _parent._parent._parent.gamesprites; tmp2 = new Array(); i = 0; while (i < tmp.length) { if (tmp[i] != _parent._parent._name) { tmp2.push(tmp[i]); } i++; } _parent._parent._parent.gamesprites = tmp2; _parent._parent.removeMovieClip(); stop();
Symbol 572 MovieClip Frame 1
stop();
Symbol 573 MovieClip [jacklin] Frame 1
if (!init) { this.filters = swatches[random(swatches.length)]; init = 1; pmode = "f"; drop = 24; weight = 3; grav = 0; health = 45; _parent.gamesprites.push(_name); stop(); damage = 50; live = true; height = 68; width = 40; snowdelay = 40 + random(60); amode = "s"; stopme = 1; this.onEnterFrame = function () { if (live == true) { ydd = _y - _parent.player._y; if (ydd < 0) { ydd = ydd * -1; } if (ydd < 300) { if (pmode != "f") { if (sprite._currentframe == 3) { sprite.gotoAndStop(1); } if ((_parent.player._x < (_x + 510)) and (_parent.player._x > (_x - 510))) { if (_parent.player._x > _x) { gotoAndStop (2); dir = 1; } else { gotoAndStop (1); dir = -1; } if ((_parent.player._x > (_x + 220)) or (_parent.player._x < (_x - 220))) { amode = "s"; } else { amode = "w"; } if (amode == "s") { stopme = 0; sprite.top.stop(); sprite.legs.gotoAndStop(1); } else if ((amode == "w") and (sprite._currentframe == 1)) { sprite.top.play(); sprite.legs.gotoAndStop(2); miny = _y - 10; maxy = _y + 50; if (_parent.land.hitTest(_parent.gpx(_x + (-30 * dir)), _parent.gpy(miny - 1), true)) { _x = (_x - (4 * dir)); floor = "no"; i = miny; while (i <= maxy) { if (!_parent.land.hitTest(_parent.gpx(_x), _parent.gpy(i), true)) { floor = i; i = maxy + 1; } i = i + 3; } if (floor != "no") { _y = (floor - 38); } else { pmode = "f"; grav = -16; } } } } else { stopme = 1; } } else { sprite.gotoAndStop("jump"); } } else { stopme = 1; } if (health < 1) { live = false; sprite.gotoAndStop("dead"); } } }; } dir = -1; stop();
Instance of Symbol 93 MovieClip in Symbol 573 MovieClip [jacklin] Frame 1
onClipEvent (load) { self = "goblin"; }
Symbol 573 MovieClip [jacklin] Frame 2
dir = 1;
Symbol 577 MovieClip [boom] Frame 4
stop();
Symbol 583 MovieClip [rocket] Frame 1
function getXY(angle) { angle = (angle * -1) + 90; if (angle < 0) { angle = angle + 360; } else if (angle > 360) { angle = angle - 360; } beta = (angle * Math.PI) / 180; yy = 100 * Math.sin(beta); yy1 = yy; if (yy1 < 0) { yy1 = yy1 * -1; } xx = Math.sqrt(10000 - (yy1 * yy1)); if ((int(angle) < 270) and (int(angle) >= 90)) { xx = xx * -1; } gotX = int(yy) / 100; gotY = int(xx) / 100; return(gotY); } strail = "smoketrail"; radius = 120; maxblast = 24; boomscale = 100; live = 0; damage = 50; this.onEnterFrame = function () { if (!init) { init = 1; smokeat = 0; } smokeat = smokeat - speed; if (smokeat < 1) { smokeat = 16; sdp = _parent.getNextHighestDepth(); _parent.attachMovie(strail, "s" + sdp, sdp); _parent["s" + sdp]._x = this._x; _parent["s" + sdp]._y = this._y; } if ((this._rotation > 100) or (this._rotation < -90)) { this._rotation = this._rotation - 3; } else if (this._rotation < 80) { this._rotation = this._rotation + 3; } if ((_rotation >= 45) and (_rotation <= 135)) { speed = speed * 1.08; } wang = _rotation; (gotY = getXY(wang)); loop = 0; smoked = false; if (_parent.yeti1.init == 1) { hit = 0; if ((this._y > (_parent.yeti1._y - 134)) and (this._y < (_parent.yeti1._y - 30))) { if (((this._x > (_parent.yeti1._x - 60)) and (this._x < _parent.yeti1._x)) and (gotX > 0)) { hit = 1; side = 2; } else if (((this._x < (_parent.yeti1._x + 60)) and (this._x > _parent.yeti1._x)) and (gotX < 0)) { hit = 1; side = 1; } } if (hit == 1) { _rotation = (180 - _rotation); wang = _rotation; (gotY = getXY(wang)); this._rotation = 360 - this._rotation; kilzme = true; _parent.yeti1.gotoAndStop(side); _parent.yeti1.sprite.gotoAndStop("block"); _parent.yeti1.sprite.ani.gotoAndPlay(1); } } if (live > 2) { i = 0; while (i < _parent.sprites.length) { if (_parent[_parent.sprites[i]].hitTest(_parent.gpx(_x), _parent.gpy(_y), false)) { smoked = true; } i++; } } else { live++; } while (loop < speed) { this._x = this._x + (gotX * 4); this._y = this._y + (gotY * 4); diff = this._x - _parent.player._x; if ((diff > 640) or (diff < -640)) { _parent.projectiles--; this.removeMovieClip(); } else if (_y > (_parent.player._y + 380)) { _parent.projectiles--; this.removeMovieClip(); } else if ((!_parent.checkForHit(_x, _y, true)) or (smoked == true)) { _parent.makeExplosion(_x, _y, boomscale, radius, maxblast, damage); this.removeMovieClip(); } loop = loop + 4; } }; gotoAndStop(playersprite);
Symbol 583 MovieClip [rocket] Frame 2
radius = 160; maxblast = 24; boomscale = 125; damage = 75;
Symbol 583 MovieClip [rocket] Frame 3
radius = 160; maxblast = 24; boomscale = 125; damage = 75;
Symbol 583 MovieClip [rocket] Frame 4
radius = 180; maxblast = 24; boomscale = 150; damage = 50;
Symbol 583 MovieClip [rocket] Frame 5
radius = 160; maxblast = 24; boomscale = 125; damage = 75; strail = "plasmatrail";
Symbol 600 MovieClip [smoketrail] Frame 1
this._rotation = random(360);
Symbol 600 MovieClip [smoketrail] Frame 21
this.removeMovieClip(); stop();
Symbol 606 MovieClip Frame 1
play();
Symbol 606 MovieClip Frame 4
dd = _parent._parent.getNextHighestDepth(); _parent._parent.attachMovie("greenring", "smk" + dd, dd); _parent._parent["smk" + dd]._x = _parent._x; _parent._parent["smk" + dd]._y = _parent._y;
Symbol 607 MovieClip [grenade] Frame 1
function getXY(angle) { angle = (angle * -1) + 90; if (angle < 0) { angle = angle + 360; } else if (angle > 360) { angle = angle - 360; } beta = (angle * Math.PI) / 180; yy = 100 * Math.sin(beta); yy1 = yy; if (yy1 < 0) { yy1 = yy1 * -1; } xx = Math.sqrt(10000 - (yy1 * yy1)); if ((int(angle) < 270) and (int(angle) >= 90)) { xx = xx * -1; } gotX = int(yy) / 100; gotY = int(xx) / 100; return(gotY); } radius = 100; maxblast = 24; boomscale = 75; bombz = 4; damage = 40; live = 0; this.onEnterFrame = function () { if (live < 10) { live++; } this._rotation = this._rotation + (xspd * 2); loop = 0; speed = Math.round(Math.sqrt((xspd * xspd) + (yspd * yspd))); axspd = xspd / speed; ayspd = yspd / speed; if (yspd < 30) { yspd = yspd + 0.75; } xspd = xspd * 1.01; smoked = false; while (loop < speed) { this._x = this._x + (axspd * 2); this._y = this._y + (ayspd * 2); diff = this._x - _parent.player._x; if ((diff > 640) or (diff < -640)) { _parent.projectiles--; this.removeMovieClip(); } else if (_y > (_parent.player._y + 380)) { _parent.projectiles--; this.removeMovieClip(); } else if (!_parent.checkForHit(_x, _y, true)) { smoked = true; loop = speed; } loop = loop + 2; } if ((live >= 5) and (smoked != true)) { i = 0; while (i < _parent.sprites.length) { if (_parent[_parent.sprites[i]].hitTest(_parent.gpx(_x), _parent.gpy(_y), false)) { smoked = true; i = _parent.sprites.length; } i++; } } if (_parent.yeti1.init == 1) { hit = 0; if ((this._y > (_parent.yeti1._y - 134)) and (this._y < (_parent.yeti1._y - 30))) { if (((this._x > (_parent.yeti1._x - 60)) and (this._x < _parent.yeti1._x)) and (axspd > 0)) { hit = 1; side = 2; } else if (((this._x < (_parent.yeti1._x + 60)) and (this._x > _parent.yeti1._x)) and (axspd < 0)) { hit = 1; side = 1; } } if (hit == 1) { axspd = axspd * -1; xspd = xspd * -1; this._rotation = 360 - this._rotation; kilzme = true; _parent.yeti1.gotoAndStop(side); _parent.yeti1.sprite.gotoAndStop("block"); _parent.yeti1.sprite.ani.gotoAndPlay(1); } } if (smoked == true) { _parent.makeExplosion(_x, _y, boomscale, radius, maxblast, damage); s = 0; while (s < bombz) { dpth = _parent.getNextHighestDepth(); _parent.attachMovie("cluster", "c" + dpth, dpth); cspd = random(bombz) + 10; xm = random(cspd * 0.5); ym = Math.round(Math.sqrt((cspd * cspd) - (xm * xm))) * -1; if (random(100) < 50) { xm = xm * -1; } _parent["c" + dpth].xspd = xm; _parent["c" + dpth].yspd = ym; _parent["c" + dpth]._x = this._x + xm; _parent["c" + dpth]._y = this._y + ym; s++; } this.removeMovieClip(); } }; gotoAndStop(playersprite);
Symbol 607 MovieClip [grenade] Frame 2
radius = 80; maxblast = 24; boomscale = 50; damage = 20; bombz = 5; dd = _parent.getNextHighestDepth(); _parent.attachMovie("greensmoke", "smk" + dd, dd); _parent["smk" + dd]._x = _x; _parent["smk" + dd]._y = _y;
Symbol 607 MovieClip [grenade] Frame 3
radius = 100; maxblast = 24; boomscale = 60; damage = 20; bombz = 8;
Symbol 607 MovieClip [grenade] Frame 4
radius = 98; maxblast = 24; boomscale = 100; damage = 20; bombz = 3;
Symbol 607 MovieClip [grenade] Frame 5
radius = 224; maxblast = 24; boomscale = 200; damage = 80; bombz = 0;
Symbol 618 MovieClip [rifle] Frame 1
damage = 5; live = 0; this.onEnterFrame = function () { loop = 0; speed = Math.round(Math.sqrt((xspd * xspd) + (yspd * yspd))); axspd = xspd / speed; ayspd = yspd / speed; while (loop < speed) { this._x = this._x + (axspd * 4); this._y = this._y + (ayspd * 4); if (_parent.yeti1.init == 1) { hit = 0; if ((this._y > (_parent.yeti1._y - 134)) and (this._y < (_parent.yeti1._y - 30))) { if (((this._x > (_parent.yeti1._x - 60)) and (this._x < _parent.yeti1._x)) and (axspd > 0)) { hit = 1; side = 2; } else if (((this._x < (_parent.yeti1._x + 60)) and (this._x > _parent.yeti1._x)) and (axspd < 0)) { hit = 1; side = 1; } } if (hit == 1) { axspd = axspd * -1; xspd = xspd * -1; this._rotation = 180 - this._rotation; kilzme = true; _parent.yeti1.gotoAndStop(side); _parent.yeti1.sprite.gotoAndStop("block"); _parent.yeti1.sprite.ani.gotoAndPlay(1); } } smoked = false; i = 0; while (i < _parent.sprites.length) { if ((_parent.sprites[i] != "player") or (kilzme == true)) { if (_parent[_parent.sprites[i]].hitTest(_parent.gpx(_x), _parent.gpy(_y), false)) { _parent[_parent.sprites[i]].grav = _parent[_parent.sprites[i]].grav - 10; _parent[_parent.sprites[i]].hforce = _parent[_parent.sprites[i]].hforce - (xspd * -0.1); _parent[_parent.sprites[i]].pmode = "f"; pain = damage; dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent[_parent.sprites[i]]._x; _parent["dm" + dpth]._y = _parent[_parent.sprites[i]]._y - (_parent[_parent.sprites[i]]._height / 2); _parent[_parent.sprites[i]].health = _parent[_parent.sprites[i]].health - pain; loop = speed + 1; _parent.projectiles--; i = _parent.sprites.length; this.removeMovieClip(); } } i++; } loop = loop + 4; } diff = this._x - _parent.player._x; if ((diff > 640) or (diff < -640)) { _parent.projectiles--; this.removeMovieClip(); } else if ((_y > (_parent.player._y + 380)) or (_y < (_parent.player._y - 380))) { _parent.projectiles--; this.removeMovieClip(); } else if (!_parent.checkForHit(_x, _y, true)) { _parent.projectiles--; this.removeMovieClip(); } }; gotoAndStop(playersprite);
Symbol 618 MovieClip [rifle] Frame 2
_parent.projectiles--;
Symbol 618 MovieClip [rifle] Frame 3
damage = 10;
Symbol 618 MovieClip [rifle] Frame 4
damage = 7;
Symbol 618 MovieClip [rifle] Frame 5
damage = 10;
Symbol 626 MovieClip [greensmoke] Frame 11
this.removeMovieClip(); stop();
Symbol 631 MovieClip [shotgun] Frame 1
damage = 10; live = 0; this.onEnterFrame = function () { loop = 0; speed = Math.round(Math.sqrt((xspd * xspd) + (yspd * yspd))); axspd = xspd / speed; ayspd = yspd / speed; smoked = false; while (loop < speed) { this._x = this._x + (axspd * 6); this._y = this._y + (ayspd * 6); if (_parent.yeti1.init == 1) { hit = 0; if ((this._y > (_parent.yeti1._y - 134)) and (this._y < (_parent.yeti1._y - 30))) { if (((this._x > (_parent.yeti1._x - 60)) and (this._x < _parent.yeti1._x)) and (axspd > 0)) { hit = 1; side = 2; } else if (((this._x < (_parent.yeti1._x + 60)) and (this._x > _parent.yeti1._x)) and (axspd < 0)) { hit = 1; side = 1; } } if (hit == 1) { axspd = axspd * -1; xspd = xspd * -1; this._rotation = 180 - this._rotation; kilzme = true; _parent.yeti1.gotoAndStop(side); _parent.yeti1.sprite.gotoAndStop("block"); _parent.yeti1.sprite.ani.gotoAndPlay(1); } } i = 0; while (i < _parent.sprites.length) { if ((_parent.sprites[i] != "player") or (kilzme == true)) { if (_parent[_parent.sprites[i]].hitTest(_parent.gpx(_x), _parent.gpy(_y), false)) { _parent[_parent.sprites[i]].grav = _parent[_parent.sprites[i]].grav - 10; _parent[_parent.sprites[i]].hforce = _parent[_parent.sprites[i]].hforce - (xspd * -0.1); _parent[_parent.sprites[i]].pmode = "f"; pain = damage; dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent[_parent.sprites[i]]._x; _parent["dm" + dpth]._y = _parent[_parent.sprites[i]]._y - (_parent[_parent.sprites[i]]._height / 2); _parent[_parent.sprites[i]].health = _parent[_parent.sprites[i]].health - pain; _parent.projectiles--; loop = speed + 1; this.removeMovieClip(); } } i++; } diff = this._x - _parent.player._x; if ((diff > 640) or (diff < -640)) { _parent.projectiles--; this.removeMovieClip(); } else if ((_y > (_parent.player._y + 380)) or (_y < (_parent.player._y - 380))) { _parent.projectiles--; this.removeMovieClip(); } else if (!_parent.checkForHit(_x, _y, true)) { _parent.projectiles--; this.removeMovieClip(); } loop = loop + 6; } }; gotoAndStop(playersprite);
Symbol 631 MovieClip [shotgun] Frame 3
damage = 15;
Symbol 631 MovieClip [shotgun] Frame 4
damage = 15;
Symbol 631 MovieClip [shotgun] Frame 5
damage = 10;
Symbol 637 MovieClip [snowball2] Frame 1
damage = 15; alive = true; this.onEnterFrame = function () { if (alive == true) { this._rotation = this._rotation + (xspd * 3); loop = 0; speed = Math.round(Math.sqrt((xspd * xspd) + (yspd * yspd))); axspd = xspd / speed; ayspd = yspd / speed; if (yspd < 30) { yspd = yspd + 0.6; } xspd = xspd * 1.01; while (loop < speed) { this._x = this._x + (axspd * 8); this._y = this._y + (ayspd * 8); if (_parent.player.hitTest(_parent.gpx(_x), _parent.gpy(_y), false)) { loop = speed + 1; _parent.player.grav = _parent.player.grav - 3; _parent.player.hforce = _parent.player.hforce - (xspd * -0.25); _parent.player.pmode = "f"; pain = damage; dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent.player._x; _parent["dm" + dpth]._y = _parent.player._y - (_parent.player._height / 2); _parent.player.health = _parent.player.health - pain; alive = false; play(); } diff = this._x - _parent.player._x; if ((diff > 640) or (diff < -640)) { this.removeMovieClip(); } else if (_y > (_parent.player._y + 380)) { this.removeMovieClip(); } else if (!_parent.checkForHit(_x, _y, true)) { alive = false; play(); } loop = loop + 8; } } }; stop();
Symbol 637 MovieClip [snowball2] Frame 8
this.removeMovieClip(); stop();
Symbol 642 MovieClip [snowball] Frame 1
damage = 5; this.onEnterFrame = function () { if (this._currentframe == 1) { this._rotation = this._rotation + (xspd * 3); loop = 0; speed = Math.round(Math.sqrt((xspd * xspd) + (yspd * yspd))); axspd = xspd / speed; ayspd = yspd / speed; if (yspd < 30) { yspd = yspd + 0.4; } xspd = xspd * 1.01; while (loop < speed) { this._x = this._x + (axspd * 4); this._y = this._y + (ayspd * 4); if (_parent.player.hitTest(_parent.gpx(_x), _parent.gpy(_y), false)) { _parent.player.grav = _parent.player.grav - 10; _parent.player.hforce = _parent.player.hforce - (xspd * -0.1); _parent.player.pmode = "f"; pain = damage; dpth = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent["dm" + dpth].pain = "-" + pain; _parent["dm" + dpth]._x = _parent.player._x; _parent["dm" + dpth]._y = _parent.player._y - (_parent.player._height / 2); _parent.player.health = _parent.player.health - pain; this.removeMovieClip(); } diff = this._x - _parent.player._x; if ((diff > 640) or (diff < -640)) { play(); } else if (_y > (_parent.player._y + 380)) { play(); } else if (!_parent.checkForHit(_x, _y, true)) { play(); } loop = loop + 4; } } }; stop();
Symbol 642 MovieClip [snowball] Frame 6
this.removeMovieClip();
Symbol 644 MovieClip [napalm] Frame 1
function addbomb(xx, sc) { radius = 96 * (sc / 100); maxblast = 24; _parent.makeExplosion(_x, _y, sc, radius, maxblast, damage); } damage = 10; live = 0; alive = 1; this.onEnterFrame = function () { if (alive == 1) { this._rotation = this._rotation + xspd; loop = 0; speed = Math.round(Math.sqrt((xspd * xspd) + (yspd * yspd))); axspd = xspd / speed; ayspd = yspd / speed; if (yspd < 30) { yspd = yspd + 1.25; } xspd = xspd * 1.01; smoked = false; if (live > 2) { i = 0; while (i < _parent.sprites.length) { if (_parent[_parent.sprites[i]].hitTest(_parent.gpx(_x), _parent.gpy(_y), false)) { smoked = true; } i++; } } else { live++; } while (loop < speed) { this._x = this._x + (axspd * 4); this._y = this._y + (ayspd * 4); diff = this._x - _parent.player._x; if ((diff > 640) or (diff < -640)) { this.removeMovieClip(); } else if (_y > (_parent.player._y + 380)) { this.removeMovieClip(); } else if ((!_parent.checkForHit(_x, _y, true)) or (smoked == true)) { addbomb(0, 60); loop = speed + 1; alive = 0; play(); } loop = loop + 4; } } }; stop();
Symbol 644 MovieClip [napalm] Frame 6
addbomb(60, 30); addbomb(-60, 30);
Symbol 644 MovieClip [napalm] Frame 10
addbomb(40, 15); addbomb(-40, 15);
Symbol 644 MovieClip [napalm] Frame 14
this.removeMovieClip();
Symbol 646 MovieClip [cherrybomb] Frame 1
damage = 100; live = 0; this.onEnterFrame = function () { this._rotation = this._rotation + xspd; loop = 0; speed = Math.round(Math.sqrt((xspd * xspd) + (yspd * yspd))); axspd = xspd / speed; ayspd = yspd / speed; if (yspd < 30) { yspd = yspd + 1.25; } xspd = xspd * 1.01; smoked = false; if (live > 2) { if (_parent.player.hitTest(_parent.gpx(_x), _parent.gpy(_y), false)) { smoked = true; } } else { live++; } while (loop < speed) { this._x = this._x + (axspd * 8); this._y = this._y + (ayspd * 8); diff = this._x - _parent.player._x; if ((diff > 640) or (diff < -640)) { this.removeMovieClip(); } else if (_y > (_parent.player._y + 380)) { this.removeMovieClip(); } else if ((!_parent.checkForHit(_x, _y, true)) or (smoked == true)) { boomscale = 105; radius = 105; maxblast = 24; _parent.makeExplosion(_x, _y, boomscale, radius, maxblast, damage); this.removeMovieClip(); } loop = loop + 8; } };
Symbol 648 MovieClip [jackbomb] Frame 1
damage = 30; live = 0; this.onEnterFrame = function () { this._rotation = this._rotation + xspd; loop = 0; speed = Math.round(Math.sqrt((xspd * xspd) + (yspd * yspd))); axspd = xspd / speed; ayspd = yspd / speed; if (yspd < 30) { yspd = yspd + 1.25; } xspd = xspd * 1.01; smoked = false; if (live > 2) { i = 0; while (i < _parent.sprites.length) { if (_parent[_parent.sprites[i]].hitTest(_parent.gpx(_x), _parent.gpy(_y), false)) { smoked = true; } i++; } } else { live++; } while (loop < speed) { this._x = this._x + (axspd * 8); this._y = this._y + (ayspd * 8); diff = this._x - _parent.player._x; if ((diff > 640) or (diff < -640)) { this.removeMovieClip(); } else if (_y > (_parent.player._y + 380)) { this.removeMovieClip(); } else if ((!_parent.checkForHit(_x, _y, true)) or (smoked == true)) { filter = swatches[5]; scale = 96; radius = 96; maxblast = 24; _parent.makeExplosion(_x, _y, scale, radius, maxblast, damage, filter); this.removeMovieClip(); } loop = loop + 8; } };
Symbol 653 MovieClip [cluster] Frame 1
function getXY(angle) { angle = (angle * -1) + 90; if (angle < 0) { angle = angle + 360; } else if (angle > 360) { angle = angle - 360; } beta = (angle * Math.PI) / 180; yy = 100 * Math.sin(beta); yy1 = yy; if (yy1 < 0) { yy1 = yy1 * -1; } xx = Math.sqrt(10000 - (yy1 * yy1)); if ((int(angle) < 270) and (int(angle) >= 90)) { xx = xx * -1; } gotX = int(yy) / 100; gotY = int(xx) / 100; return(gotY); } radius = 48; maxblast = 24; boomscale = 50; damage = 10; this.onEnterFrame = function () { this._rotation = this._rotation + (xspd * 3); loop = 0; speed = Math.round(Math.sqrt((xspd * xspd) + (yspd * yspd))); axspd = xspd / speed; ayspd = yspd / speed; if (yspd < 30) { yspd = yspd + 0.75; } xspd = xspd * 1.01; smoked = false; if (live >= 5) { i = 0; while (i < _parent.sprites.length) { if (_parent[_parent.sprites[i]].hitTest(_parent.gpx(_x), _parent.gpy(_y), false)) { smoked = true; } i++; } } if (_parent.yeti1.init == 1) { hit = 0; if ((this._y > (_parent.yeti1._y - 134)) and (this._y < (_parent.yeti1._y - 30))) { if (((this._x > (_parent.yeti1._x - 60)) and (this._x < _parent.yeti1._x)) and (axspd > 0)) { hit = 1; side = 2; } else if (((this._x < (_parent.yeti1._x + 60)) and (this._x > _parent.yeti1._x)) and (axspd < 0)) { hit = 1; side = 1; } } if (hit == 1) { axspd = axspd * -1; xspd = xspd * -1; this._rotation = 360 - this._rotation; kilzme = true; _parent.yeti1.gotoAndStop(side); _parent.yeti1.sprite.gotoAndStop("block"); _parent.yeti1.sprite.ani.gotoAndPlay(1); } } while (loop < speed) { this._x = this._x + (axspd * 3); this._y = this._y + (ayspd * 3); diff = this._x - _parent.player._x; if ((diff > 640) or (diff < -640)) { this.removeMovieClip(); } else if (_y > (_parent.player._y + 380)) { this.removeMovieClip(); } else if ((!_parent.checkForHit(_x, _y, true)) or (smoked == true)) { _parent.makeExplosion(_x, _y, boomscale, radius, maxblast, damage); this.removeMovieClip(); } loop = loop + 3; } }; gotoAndStop(playersprite);
Symbol 653 MovieClip [cluster] Frame 2
radius = 28; maxblast = 32; boomscale = 33; damage = 15;
Symbol 653 MovieClip [cluster] Frame 3
radius = 48; maxblast = 32; boomscale = 75; damage = 30;
Symbol 653 MovieClip [cluster] Frame 4
radius = 92; maxblast = 24; boomscale = 100;
Symbol 656 MovieClip [playerdamage] Frame 1
this.onEnterFrame = function () { if (pain == "-NaN") { pain = ""; } if (!clicker) { clicker = 1; } _y = (_y - 6); clicker++; if (clicker > 20) { this.removeMovieClip(); } };
Symbol 665 MovieClip [fire2] Frame 18
stop();
Symbol 676 MovieClip [fire] Frame 20
this.removeMovieClip();
Symbol 684 MovieClip [splash] Frame 11
this.removeMovieClip(); stop();
Symbol 690 MovieClip [plasmatrail] Frame 1
this._rotation = random(360);
Symbol 690 MovieClip [plasmatrail] Frame 11
this.removeMovieClip();
Symbol 696 MovieClip [greenring] Frame 1
this._rotation = random(360);
Symbol 696 MovieClip [greenring] Frame 11
this.removeMovieClip();
Symbol 729 MovieClip Frame 4
if (_parent._parent._currentframe == 2) { _parent._parent.gotoAndStop(1); } else { _parent._parent.gotoAndStop(2); } _parent.gotoAndStop(1);
Symbol 742 MovieClip Frame 1
damage = 30; hit = 0;
Symbol 742 MovieClip Frame 17
xd = (_parent._parent._parent.player._x - _parent._parent._x) * _parent._parent.dir; yd = _parent._parent._y - _parent._parent._parent.player._y; if ((((xd > 20) and (xd < 180)) and (yd > 70)) and (yd < 260)) { _parent._parent._parent.player.health = _parent._parent._parent.player.health - damage; _parent._parent._parent.player.pmode = "f"; _parent._parent._parent.player.grav = -18; _parent._parent._parent.player.hforce = 22 * _parent._parent.dir; dpth = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent._parent._parent["dm" + dpth].pain = "-" + damage; _parent._parent._parent["dm" + dpth]._x = _parent._parent._parent.player._x; _parent._parent._parent["dm" + dpth]._y = _parent._parent._parent.player._y - (_parent._parent._parent.player.height / 2); hit = 1; }
Symbol 742 MovieClip Frame 18
if (hit != 1) { xd = (_parent._parent._parent.player._x - _parent._parent._x) * _parent._parent.dir; yd = _parent._parent._y - _parent._parent._parent.player._y; if (((xd > 70) and (xd < 200)) and (yd < 100)) { _parent._parent._parent.player.health = _parent._parent._parent.player.health - damage; _parent._parent._parent.player.pmode = "f"; _parent._parent._parent.player.grav = -12; _parent._parent._parent.player.hforce = 30 * _parent._parent.dir; dpth = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent._parent._parent["dm" + dpth].pain = "-" + damage; _parent._parent._parent["dm" + dpth]._y = _parent._parent._parent.player._x; _parent._parent._parent["dm" + dpth]._x = _parent._parent._parent.player._y - (_parent._parent._parent.player.height / 2); } }
Symbol 742 MovieClip Frame 24
_parent.gotoAndStop(1);
Symbol 754 MovieClip Frame 1
gotoAndStop(random(3) + 2);
Symbol 755 MovieClip Frame 10
_parent.gotoAndStop(1);
Symbol 759 MovieClip Frame 1
damage = 20;
Symbol 759 MovieClip Frame 7
xd = (_parent._parent._parent.player._x - _parent._parent._x) * _parent._parent.dir; yd = _parent._parent._y - _parent._parent._parent.player._y; if (((xd > -10) and (xd < 100)) and (yd < 80)) { _parent._parent._parent.player.health = _parent._parent._parent.player.health - damage; _parent._parent._parent.player.pmode = "f"; _parent._parent._parent.player.grav = -24; _parent._parent._parent.player.hforce = 8 * _parent._parent.dir; dpth = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent._parent._parent["dm" + dpth].pain = "-" + damage; _parent._parent._parent["dm" + dpth]._x = _parent._parent._parent.player._x + _parent._parent._parent.player.hforce; _parent._parent._parent["dm" + dpth]._y = _parent._parent._parent.player._y - (_parent._parent._parent.player._height / 2); hit = 1; }
Symbol 759 MovieClip Frame 11
_parent.gotoAndStop(1);
Symbol 760 MovieClip Frame 30
_parent.gotoAndStop(1);
Symbol 772 MovieClip Frame 5
stop();
Symbol 772 MovieClip Frame 6
_parent.pmode = "w";
Symbol 772 MovieClip Frame 9
_root.game.gate.play(); if (!idiedk) { _global.score = _global.score + 200; idiedk = 1; }
Symbol 773 MovieClip [yeti2] Frame 1
this.onEnterFrame = function () { if (!init) { trace((("x:" + _x) + " y:") + _y); init = 1; health = 100; attackdelay = 60; gotoAndStop (2); sprite.gotoAndStop("hurt"); pmode = "g"; } if (icei == 1) { slots = new Array(); i = 1; while (i <= 4) { if (_parent["ice" + i].init != 1) { slots.push(i); } i++; } trace("slots = " + slots.length); if ((slots.length > 1) and (random(500) < 10)) { i = slots[random(slots.length)]; ii = i - 1; _parent.attachMovie("spike", "ice" + i, _parent.getNextHighestDepth()); _parent["ice" + i]._x = _parent.icer[ii].x; _parent["ice" + i]._y = _parent.icer[ii].y; _parent["ice" + i].gotoAndStop("drip"); } } icei = 1; if (sprite._currentframe < 3) { if ((_parent.player._x > _x) and (this._currentframe == 2)) { sprite.gotoAndStop("turn"); } else if ((_parent.player._x < _x) and (this._currentframe == 1)) { sprite.gotoAndStop("turn"); } else if ((_parent.player._x < (_x - 120)) and (_parent.player._x > (_x - 600))) { sprite.gotoAndStop("walk"); this._x = this._x - 6.5; } else if ((_parent.player._x > (_x + 120)) and (_parent.player._x < (_x + 600))) { sprite.gotoAndStop("walk"); this._x = this._x + 6.5; } else { sprite.gotoAndStop(1); } dst = (_parent.player._x - _x) * dir; if (attackdelay < 1) { if ((dst > 60) and (dst < 200)) { sprite.gotoAndStop("smash"); attackdelay = 30; } else if ((dst > -1) and (dst <= 60)) { sprite.gotoAndStop("pound"); attackdelay = 20; } } else { attackdelay--; } } }; dir = 1;
Symbol 773 MovieClip [yeti2] Frame 2
dir = -1; stop();
Symbol 799 MovieClip Frame 4
if (_parent._parent._currentframe == 2) { _parent._parent.gotoAndStop(1); } else { _parent._parent.gotoAndStop(2); } _parent.gotoAndStop(1);
Symbol 808 MovieClip Frame 1
damage = 30; hit = 0;
Symbol 808 MovieClip Frame 15
xd = (_parent._parent._parent.player._x - _parent._parent._x) * _parent._parent.dir; yd = _parent._parent._y - _parent._parent._parent.player._y; if ((((xd > 20) and (xd < 180)) and (yd > 70)) and (yd < 260)) { _parent._parent._parent.player.health = _parent._parent._parent.player.health - damage; _parent._parent._parent.player.pmode = "f"; _parent._parent._parent.player.grav = -18; _parent._parent._parent.player.hforce = 22 * _parent._parent.dir; dpth = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent._parent._parent["dm" + dpth].pain = "-" + damage; _parent._parent._parent["dm" + dpth]._x = _parent._parent._parent.player._x; _parent._parent._parent["dm" + dpth]._y = _parent._parent._parent.player._y - (_parent._parent._parent.player.height / 2); hit = 1; }
Symbol 808 MovieClip Frame 17
if (hit != 1) { xd = (_parent._parent._parent.player._x - _parent._parent._x) * _parent._parent.dir; yd = _parent._parent._y - _parent._parent._parent.player._y; if (((xd > 70) and (xd < 200)) and (yd < 100)) { _parent._parent._parent.player.health = _parent._parent._parent.player.health - damage; _parent._parent._parent.player.pmode = "f"; _parent._parent._parent.player.grav = -12; _parent._parent._parent.player.hforce = 30 * _parent._parent.dir; dpth = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent._parent._parent["dm" + dpth].pain = "-" + damage; _parent._parent._parent["dm" + dpth]._y = _parent._parent._parent.player._x; _parent._parent._parent["dm" + dpth]._x = _parent._parent._parent.player._y - (_parent._parent._parent.player.height / 2); } }
Symbol 808 MovieClip Frame 25
_parent.gotoAndStop(1);
Symbol 812 MovieClip Frame 15
_parent.gotoAndStop(1);
Symbol 815 MovieClip Frame 1
damage = 20;
Symbol 815 MovieClip Frame 6
xd = (_parent._parent._parent.player._x - _parent._parent._x) * _parent._parent.dir; yd = _parent._parent._y - _parent._parent._parent.player._y; if (((xd > -10) and (xd < 100)) and (yd < 80)) { _parent._parent._parent.player.health = _parent._parent._parent.player.health - damage; _parent._parent._parent.player.pmode = "f"; _parent._parent._parent.player.grav = -24; _parent._parent._parent.player.hforce = 8 * _parent._parent.dir; dpth = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("playerdamage", "dm" + dpth, dpth); _parent._parent._parent["dm" + dpth].pain = "-" + damage; _parent._parent._parent["dm" + dpth]._x = _parent._parent._parent.player._x + _parent._parent._parent.player.hforce; _parent._parent._parent["dm" + dpth]._y = _parent._parent._parent.player._y - (_parent._parent._parent.player._height / 2); hit = 1; }
Symbol 815 MovieClip Frame 12
_parent.gotoAndStop(1);
Symbol 816 MovieClip Frame 30
_parent.gotoAndStop(1);
Symbol 817 MovieClip Frame 5
stop();
Symbol 817 MovieClip Frame 6
_parent.pmode = "w";
Symbol 818 MovieClip [yeti1] Frame 1
this.onEnterFrame = function () { if (!init) { init = 1; health = 300; attackdelay = 60; gotoAndStop (2); sprite.gotoAndStop("angry"); pmode = "a"; } if (pmode == "a") { if ((_x - _parent.player._x) < 240) { pmode = "w"; sprite.gotoAndStop(1); } } else { _parent.yeti0.ison = 1; if (sprite._currentframe < 3) { if ((_parent.player._x > _x) and (this._currentframe == 2)) { sprite.gotoAndStop("turn"); } else if ((_parent.player._x < _x) and (this._currentframe == 1)) { sprite.gotoAndStop("turn"); } else if ((_parent.player._x < (_x - 120)) and (_parent.player._x > (_x - 600))) { sprite.gotoAndStop("walk"); this._x = this._x - 5; } else if ((_parent.player._x > (_x + 120)) and (_parent.player._x < (_x + 600))) { sprite.gotoAndStop("walk"); this._x = this._x + 5; } else { sprite.gotoAndStop(1); } dst = (_parent.player._x - _x) * dir; if (attackdelay < 1) { if ((dst > 60) and (dst < 200)) { sprite.gotoAndStop("smash"); attackdelay = 60; } else if ((dst > -1) and (dst <= 60)) { sprite.gotoAndStop("pound"); attackdelay = 30; } } else { attackdelay--; } } } }; dir = 1;
Symbol 818 MovieClip [yeti1] Frame 2
dir = -1; stop();
Symbol 825 MovieClip Frame 8
stop();
Symbol 831 MovieClip Frame 9
_parent.removeMovieClip();
Symbol 842 MovieClip Frame 27
_parent.gotoAndStop(1);
Symbol 843 MovieClip [spike] Frame 1
if (!init) { xx = _x; yy = _y; _parent.gamesprites.push(_name); init = 1; grav = 0; height = 40; width = 18; } drop = 16; weight = 2; nofall = 1; pmode = "h"; health = 20; grav = 0; noh = true; damage = 20; stop(); this.onEnterFrame = function () { grav = 20; hforce = 0; noh = true; if (_currentframe == 1) { _y = yy; _x = xx; } else if (_currentframe == 2) { if ((_x > (_parent.yeti1._x - 70)) and (_x < (_parent.yeti1._x + 70))) { if ((_y > (_parent.yeti1._y - 160)) and (_y < _parent.yeti1._y)) { gotoAndStop (3); _parent.yeti1.health = _parent.yeti1.health - damage; _parent.yeti1.sprite.gotoAndStop("hurt"); dd = _parent.getNextHighestDepth(); _parent.attachMovie("playerdamage", "dd" + dd, dd); _parent["dd" + dd]._x = _parent.yeti1._x; _parent["dd" + dd]._y = _parent.yeti1._y - 170; _parent["dd" + dd].pain = "-" + damage; if (_parent.yeti1.health <= 0) { _parent.yeti1._name = "ydead"; _parent.ydead.sprite.gotoAndStop("dead"); } } } } if ((health < 1) and (this._currentframe == 1)) { gotoAndStop ("fall"); nofall = 0; pmode = "f"; grav = 0; } if ((pmode == "g") and (_y > yy)) { gotoAndStop (3); } ices = 0; };
Symbol 843 MovieClip [spike] Frame 2
nofall = 0;
Symbol 843 MovieClip [spike] Frame 4
stop();
Symbol 845 MovieClip [yeti0] Frame 1
_alpha = 0; ison = 0; _x = -999; this.onEnterFrame = function () { if (!init) { init = 1; _parent.gamesprites.push(_name); health = 100; } nofall = 1; noh = 1; if (ison == 1) { _x = (_parent.yeti1._x - (45 * _parent.yeti1.dir)); _y = (_parent.yeti1._y - 143); } if ((health < 1) and (dead != 1)) { dead = 1; fff = _parent.yeti1._currentframe; _parent.yeti1._name = "oldyeti"; _parent.attachMovie("yeti2", "yeti1", _parent.getNextHighestDepth()); _parent.yeti1.swapDepths(_parent.oldyeti); _parent.yeti1._x = _parent.oldyeti._x; _parent.yeti1._y = _parent.oldyeti._y; _parent.yeti1.gotoAndStop(fff); _parent.yeti1.sprite.gotoAndStop("hurt"); _parent.oldyeti.removeMovieClip(); _parent.attachMovie("goblin_boss_run", "bossrun", 2000); _parent.bossrun._x = _parent.yeti1._x; _parent.bossrun._y = _parent.yeti1._y; _parent.play(); this.removeMovieClip(); } };
Instance of Symbol 93 MovieClip in Symbol 845 MovieClip [yeti0] Frame 1
onClipEvent (load) { self = "goblin"; }
Symbol 847 MovieClip Frame 15
_parent.gotoAndStop(2);
Symbol 860 MovieClip Frame 1
stop();
Symbol 861 MovieClip [goblin_boss_run] Frame 1
dir = 1; speed = 8; if (this._x > _parent.gate._x) { gotoAndStop (2); } else { gotoAndStop (1); } this.onEnterFrame = function () { if (ss._currentframe == 2) { this._x = this._x + (speed * dir); if ((this._x < (_parent.gate._x + 20)) and (this._x > (_parent.gate._x - 20))) { _parent.gate.play(); this.removeMovieClip(); } } };
Symbol 861 MovieClip [goblin_boss_run] Frame 2
dir = -1;
Symbol 872 MovieClip Frame 6
_parent._parent.pmode = "f"; _parent._parent.grav = -30;
Symbol 872 MovieClip Frame 20
_parent._parent.pmode = "aa";
Symbol 872 MovieClip Frame 28
dp = _parent._parent._parent.getNextHighestDepth(); _parent._parent._parent.attachMovie("cherrybomb", "sn" + dp, dp); xdst = (_parent._parent._parent.player._x - _parent._parent._x) / 20; ydst = ((_parent._parent._parent.player._y - _parent._parent._y) / 20) - 4; _parent._parent._parent["sn" + dp]._x = _parent._parent._x + (12 * _parent._parent.dir); _parent._parent._parent["sn" + dp]._y = _parent._parent._y - 8; _parent._parent._parent["sn" + dp].yspd = ydst * 1.25; _parent._parent._parent["sn" + dp].xspd = xdst * 1.25;
Symbol 872 MovieClip Frame 29
_parent._parent.pmode = "f";
Symbol 872 MovieClip Frame 33
_parent.gotoAndStop(1);
Symbol 889 MovieClip Frame 9
_parent._parent.pmode = "f"; _parent._parent.grav = -40 + random(8); _parent._parent.hforce = (-12 + random(7)) * _parent._parent.dir;
Symbol 889 MovieClip Frame 32
stop();
Symbol 899 MovieClip Frame 13
if (!idiedk) { _global.score = _global.score + 200; idiedk = 1; }
Symbol 899 MovieClip Frame 40
_root.nextFrame();
Symbol 900 MovieClip Frame 1
stop();
Symbol 901 MovieClip [goblin3] Frame 1
dir = 1; if (!init) { init = 1; gotoAndStop(random(2) + 1); pmode = "f"; drop = 24; weight = 2.5; grav = 1; health = 50000000 /* 0x2FAF080 */; oldhealth = 0; _parent.gamesprites.push(_name); stop(); damage = 40; live = true; height = 68; width = 40; attackat = random(2) + 3; this.onEnterFrame = function () { if (health < 1) { ss.gotoAndStop("dead"); } else if (pmode == "g") { ss.gotoAndStop(1); attackat--; pmode = "w"; trace(attackat); if (attackat < 1) { attackat = random(4) + 5; ss.gotoAndStop("attack"); if (_parent.player._x > _x) { gotoAndStop (1); } else { gotoAndStop (2); } } else { if (_parent.player._x > _x) { gotoAndStop (2); } else { gotoAndStop (1); } ss.gotoAndStop("flip"); } } }; }
Instance of Symbol 93 MovieClip in Symbol 901 MovieClip [goblin3] Frame 1
onClipEvent (load) { self = "goblin"; }
Symbol 901 MovieClip [goblin3] Frame 2
dir = -1;
Symbol 903 MovieClip [gas] Frame 1
_parent.redepth(this); pmode = "f"; drop = 18; weight = 2; grav = 0; health = 5; _parent.gamesprites.push(_name); stop(); damage = 50; live = true; height = _height; width = _width; this.onEnterFrame = function () { if ((live == true) and (health < 1)) { filter = swatches[3]; _global.score = _global.score + 10; ss = 200; radius = 200; maxblast = 24; live = false; xx1 = this._x; xx2 = this._x; yy1 = this._y; yy2 = this._y; yd = 86; loop1 = 0; _parent.makeExplosion(_x, _y, ss, ss, maxblast, damage, filter); ss = 125; chain = 6; this.play(); } };
Symbol 903 MovieClip [gas] Frame 7
loop1++; if (loop1 == 1) { xx1 = xx1 + yd; xx = xx1; yy = yy2; yy1 = yy1 - (random(20) - 5); } else { xx2 = xx2 - yd; yd = yd * 0.9; xx = xx2; yy2 = yy2 - (random(20) - 5); yy = yy2; loop1 = 0; } this._x = xx; this._y = yy; chain--; _parent.makeExplosion(xx, yy, ss, ss, maxblast, damage, filter); ss = ss * 0.9; if (chain < 1) { _x = -9999; _y = _x; stop(); }
Symbol 903 MovieClip [gas] Frame 10
gotoAndPlay ("loop");
Symbol 905 MovieClip Frame 1
if (!swatches) { _global.swatches = new Array(); } swatches.push(this.filters);
Symbol 911 Button
on (release) { _global.NewgroundsAPI_DataObject.API.LoadNewgrounds(); }
Symbol 929 MovieClip Frame 40
stop();
Symbol 943 Button
on (press) { tellTarget (_root) { nextFrame(); }; }
Symbol 944 Button
on (press) { gotoAndStop ("end"); _root.play(); }
Instance of Symbol 919 MovieClip in Symbol 945 MovieClip Frame 1
onClipEvent (load) { PercentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (PercentLoaded != 100) { _parent.gotoAndStop(PercentLoaded); } else { _parent.gotoAndStop("lastframe"); } } onClipEvent (enterFrame) { PercentLoaded = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (PercentLoaded != 100) { _parent.gotoAndStop(PercentLoaded); } else { _parent.gotoAndPlay("loaded"); } }
Symbol 945 MovieClip Frame 101
play();
Symbol 945 MovieClip Frame 165
stop();
Symbol 946 MovieClip Frame 1
function startAd(ngad_url) { System.security.allowDomain("70.87.128.99"); System.security.allowInsecureDomain("70.87.128.99"); System.security.allowDomain("ads.shizmoo.com"); System.security.allowInsecureDomain("ads.shizmoo.com"); System.security.allowDomain("www.cpmstar.com"); System.security.allowInsecureDomain("www.cpmstar.com"); System.security.allowDomain("server.cpmstar.com"); System.security.allowInsecureDomain("server.cpmstar.com"); var ngads_redirect = new XML(); ngads_redirect.ignoreWhite = true; ngads_redirect.onLoad = function (success) { trace("\r::IGNORE THE FOLLOWING ERROR IF THE AD LOADS::"); if (success) { ng_ad.loadMovie(ngads_redirect.toString(), "GET"); } }; var _local1 = 731; var _local2 = 3; ngads_redirect.load(ngad_url); } _root.stop(); if (_global.NewgroundsAPI_DataObject.ad_url) { startAd(_global.NewgroundsAPI_DataObject.ad_url); } _global.NewgroundsAPI_DataObject.API.onAdsApproved = function () { startAd(_global.NewgroundsAPI_DataObject.ad_url); }; stop();
Symbol 1380 MovieClip [__Packages.saveScore] Frame 0
class saveScore { var gameId, eKey, sponsor; function saveScore (g, k, s) { gameId = g; eKey = k; sponsor = s; } function submit(u, n, o, p) { var _local2 = new Object(); _local2.seed = 99999999 * Math.random(); _local2.user = u; if (p) { _local2.password = com.meychi.ascrypt.MD5.calculate(p); } _local2.score = n; if (o) { _local2.other = JSON.stringify(o); } var _local3 = com.meychi.ascrypt.RC4.encrypt(JSON.stringify(_local2), eKey); sendit(_local3); } function sendit(secure) { _root.createEmptyMovieClip("scoreSubmissionWrapper", _root.getNextHighestDepth()); _root.scoreSubmissionWrapper.dataString = secure; _root.scoreSubmissionWrapper.sponsor = sponsor; _root.scoreSubmissionWrapper.gameId = gameId; _root.scoreSubmissionWrapper.getURL("http://www.psychogoldfish.com/submitScore.php", "_blank", "POST"); _root.scoreSubmissionWrapper.removeMovieClip(); } function show() { getURL ((("http://www.psychogoldfish.com/scoreBoards.php?gameId=" + gameId) + "&sponsor=") + sponsor, "_blank"); } }
Symbol 1381 MovieClip [__Packages.com.meychi.ascrypt.MD5] Frame 0
class com.meychi.ascrypt.MD5 { function MD5 () { } static function calculate(src) { return(hex_md5(src)); } static function hex_md5(src) { return(binl2hex(core_md5(str2binl(src), src.length * 8))); } static function core_md5(x, len) { x[len >> 5] = x[len >> 5] | (128 << (len % 32)); x[(((len + 64) >>> 9) << 4) + 14] = len; var _local4 = 1732584193 /* 0x67452301 */; var _local3 = -271733879; var _local2 = -1732584194; var _local1 = 271733878 /* 0x10325476 */; var _local5 = 0; while (_local5 < x.length) { var _local10 = _local4; var _local9 = _local3; var _local8 = _local2; var _local7 = _local1; _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 0], 7, -680876936); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 1], 12, -389564586); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 2], 17, 606105819); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 3], 22, -1044525330); _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 4], 7, -176418897); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 5], 12, 1200080426); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 6], 17, -1473231341); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 7], 22, -45705983); _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 8], 7, 1770035416); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 9], 12, -1958414417); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 10], 17, -42063); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 11], 22, -1990404162); _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 12], 7, 1804603682); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 13], 12, -40341101); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 14], 17, -1502002290); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 15], 22, 1236535329); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 1], 5, -165796510); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 6], 9, -1069501632); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 11], 14, 643717713); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 0], 20, -373897302); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 5], 5, -701558691); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 10], 9, 38016083); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 15], 14, -660478335); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 4], 20, -405537848); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 9], 5, 568446438); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 14], 9, -1019803690); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 3], 14, -187363961); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 8], 20, 1163531501); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 13], 5, -1444681467); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 2], 9, -51403784); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 7], 14, 1735328473); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 12], 20, -1926607734); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 5], 4, -378558); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 8], 11, -2022574463); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 11], 16, 1839030562); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 14], 23, -35309556); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 1], 4, -1530992060); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 4], 11, 1272893353); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 7], 16, -155497632); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 10], 23, -1094730640); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 13], 4, 681279174); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 0], 11, -358537222); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 3], 16, -722521979); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 6], 23, 76029189); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 9], 4, -640364487); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 12], 11, -421815835); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 15], 16, 530742520); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 2], 23, -995338651); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 0], 6, -198630844); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 7], 10, 1126891415); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 14], 15, -1416354905); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 5], 21, -57434055); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 12], 6, 1700485571); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 3], 10, -1894986606); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 10], 15, -1051523); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 1], 21, -2054922799); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 8], 6, 1873313359); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 15], 10, -30611744); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 6], 15, -1560198380); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 13], 21, 1309151649); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 4], 6, -145523070); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 11], 10, -1120210379); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 2], 15, 718787259); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 9], 21, -343485551); _local4 = safe_add(_local4, _local10); _local3 = safe_add(_local3, _local9); _local2 = safe_add(_local2, _local8); _local1 = safe_add(_local1, _local7); _local5 = _local5 + 16; } return(new Array(_local4, _local3, _local2, _local1)); } static function md5_cmn(q, a, b, x, s, t) { return(safe_add(bit_rol(safe_add(safe_add(a, q), safe_add(x, t)), s), b)); } static function md5_ff(a, b, c, d, x, s, t) { return(md5_cmn((b & c) | ((~b) & d), a, b, x, s, t)); } static function md5_gg(a, b, c, d, x, s, t) { return(md5_cmn((b & d) | (c & (~d)), a, b, x, s, t)); } static function md5_hh(a, b, c, d, x, s, t) { return(md5_cmn((b ^ c) ^ d, a, b, x, s, t)); } static function md5_ii(a, b, c, d, x, s, t) { return(md5_cmn(c ^ (b | (~d)), a, b, x, s, t)); } static function bit_rol(num, cnt) { return((num << cnt) | (num >>> (32 - cnt))); } static function safe_add(x, y) { var _local1 = (x & 65535) + (y & 65535); var _local2 = ((x >> 16) + (y >> 16)) + (_local1 >> 16); return((_local2 << 16) | (_local1 & 65535)); } static function str2binl(str) { var _local3 = new Array(); var _local4 = 255; var _local1 = 0; while (_local1 < (str.length * 8)) { _local3[_local1 >> 5] = _local3[_local1 >> 5] | ((str.charCodeAt(_local1 / 8) & _local4) << (_local1 % 32)); _local1 = _local1 + 8; } return(_local3); } static function binl2hex(binarray) { var _local4 = new String(""); var _local3 = new String("0123456789abcdef"); var _local1 = 0; while (_local1 < (binarray.length * 4)) { _local4 = _local4 + (_local3.charAt((binarray[_local1 >> 2] >> (((_local1 % 4) * 8) + 4)) & 15) + _local3.charAt((binarray[_local1 >> 2] >> ((_local1 % 4) * 8)) & 15)); _local1++; } return(_local4); } }
Symbol 1382 MovieClip [__Packages.JSON] Frame 0
class JSON { function JSON () { } static function stringify(arg, noquotes) { var _local3; var _local2; var _local6; var _local1 = ""; var _local4; var _local8 = typeof(arg); switch (_local8) { case "object" : if (arg) { if (arg instanceof Array) { _local2 = 0; while (_local2 < arg.length) { _local4 = stringify(arg[_local2]); if (_local1) { _local1 = _local1 + ","; } _local1 = _local1 + _local4; _local2++; } return(("[" + _local1) + "]"); } if (typeof(arg.toString) != "undefined") { for (_local2 in arg) { _local4 = arg[_local2]; if ((typeof(_local4) != "undefined") && (typeof(_local4) != "function")) { _local4 = stringify(_local4); if (_local1) { _local1 = _local1 + ","; } _local1 = _local1 + ((stringify(_local2) + ":") + _local4); } } return(("{" + _local1) + "}"); } } return("null"); case "number" : return((isFinite(arg) ? (String(arg)) : "null")); case "string" : _local6 = arg.length; if (noquotes) { var _local7 = ""; } else { var _local7 = "\""; } _local1 = _local7; _local2 = 0; while (_local2 < _local6) { _local3 = arg.charAt(_local2); if (_local3 >= " ") { if ((_local3 == "\\") || (_local3 == "\"")) { _local1 = _local1 + "\\"; } _local1 = _local1 + _local3; } else { switch (_local3) { case "\b" : _local1 = _local1 + "\\b"; break; case "\f" : _local1 = _local1 + "\\f"; break; case newline : _local1 = _local1 + "\\n"; break; case "\r" : _local1 = _local1 + "\\r"; break; case "\t" : _local1 = _local1 + "\\t"; break; default : _local3 = _local3.charCodeAt(); _local1 = _local1 + (("\\u00" + Math.floor(_local3 / 16).toString(16)) + (_local3 % 16).toString(16)); } } _local2 = _local2 + 1; } return(_local1 + _local7); case "boolean" : return(String(arg)); } return("null"); } static function parse(text) { var at = 0; var ch = " "; var _value; var _error = function (m) { throw {name:"JSONError", message:m, at:at - 1, text:text}; }; var _next = function () { ch = text.charAt(at); at = at + 1; return(ch); }; var _white = function () { while (ch) { if (ch <= " ") { _next(); } else if (ch == "/") { switch (_next()) { case "/" : while ((_next() && (ch != newline)) && (ch != "\r")) { } break; case "*" : _next(); for(;;){ if (ch) { if (ch == "*") { if (_next() == "/") { _next(); // unexpected jump } } else { _next(); } } else { _error("Unterminated comment"); } }; break; default : _error("Syntax error"); } } else { return; } } }; var _string = function () { var _local4; var _local1 = ""; var _local3; var _local2; var _local5 = false; if (ch == "\"") { while (_next()) { if (ch == "\"") { _next(); return(_local1); } if (ch == "\\") { switch (_next()) { case "b" : _local1 = _local1 + "\b"; break; case "f" : _local1 = _local1 + "\f"; break; case "n" : _local1 = _local1 + newline; break; case "r" : _local1 = _local1 + "\r"; break; case "t" : _local1 = _local1 + "\t"; break; case "u" : _local2 = 0; _local4 = 0; while (_local4 < 4) { _local3 = parseInt(_next(), 16); if (!isFinite(_local3)) { _local5 = true; break; } _local2 = (_local2 * 16) + _local3; _local4 = _local4 + 1; } if (_local5) { _local5 = false; break; } _local1 = _local1 + String.fromCharCode(_local2); break; default : _local1 = _local1 + ch; } } else { _local1 = _local1 + ch; } } } _error("Bad string"); }; var _array = function () { var _local1 = []; if (ch == "[") { _next(); _white(); if (ch == "]") { _next(); return(_local1); } while (ch) { _local1.push(_value()); _white(); if (ch == "]") { _next(); return(_local1); } if (ch != ",") { break; } _next(); _white(); } } _error("Bad array"); }; var _object = function () { var _local2; var _local1 = {}; if (ch == "{") { _next(); _white(); if (ch == "}") { _next(); return(_local1); } while (ch) { _local2 = _string(); _white(); if (ch != ":") { break; } _next(); _local1[_local2] = _value(); _white(); if (ch == "}") { _next(); return(_local1); } if (ch != ",") { break; } _next(); _white(); } } _error("Bad object"); }; var _number = function () { var _local1 = ""; var _local2; if (ch == "-") { _local1 = "-"; _next(); } while ((ch >= "0") && (ch <= "9")) { _local1 = _local1 + ch; _next(); } if (ch == ".") { _local1 = _local1 + "."; while ((_next() && (ch >= "0")) && (ch <= "9")) { _local1 = _local1 + ch; } } _local2 = 1 * _local1; if (!isFinite(_local2)) { _error("Bad number"); } else { return(_local2); } }; var _word = function () { switch (ch) { case "t" : if (((_next() == "r") && (_next() == "u")) && (_next() == "e")) { _next(); return(true); } break; case "f" : if ((((_next() == "a") && (_next() == "l")) && (_next() == "s")) && (_next() == "e")) { _next(); return(false); } break; case "n" : if (!(((_next() == "u") && (_next() == "l")) && (_next() == "l"))) { break; } _next(); return(null); } _error("Syntax error"); }; _value = function () { _white(); switch (ch) { case "{" : return(_object()); case "[" : return(_array()); case "\"" : return(_string()); case "-" : return(_number()); } return((((ch >= "0") && (ch <= "9")) ? (_number()) : (_word()))); }; return(_value()); } }
Symbol 1383 MovieClip [__Packages.com.meychi.ascrypt.RC4] Frame 0
class com.meychi.ascrypt.RC4 { function RC4 () { } static function encrypt(src, key) { var _local3 = strToChars(src); var _local1 = strToChars(key); var _local2 = calculate(_local3, _local1); return(charsToHex(_local2)); } static function decrypt(src, key) { var _local3 = hexToChars(src); var _local1 = strToChars(key); var _local2 = calculate(_local3, _local1); return(charsToStr(_local2)); } static function initialize(pwd) { var _local2 = 0; var _local3; var _local4 = pwd.length; var _local1 = 0; while (_local1 <= 255) { mykey[_local1] = pwd[_local1 % _local4]; sbox[_local1] = _local1; _local1++; } _local1 = 0; while (_local1 <= 255) { _local2 = ((_local2 + sbox[_local1]) + mykey[_local1]) % 256; _local3 = sbox[_local1]; sbox[_local1] = sbox[_local2]; sbox[_local2] = _local3; _local1++; } } static function calculate(plaintxt, psw) { initialize(psw); var _local1 = 0; var _local2 = 0; var _local9 = new Array(); var _local7; var _local5; var _local6; var _local3 = 0; while (_local3 < plaintxt.length) { _local1 = (_local1 + 1) % 256; _local2 = (_local2 + sbox[_local1]) % 256; _local5 = sbox[_local1]; sbox[_local1] = sbox[_local2]; sbox[_local2] = _local5; var _local4 = (sbox[_local1] + sbox[_local2]) % 256; _local7 = sbox[_local4]; _local6 = plaintxt[_local3] ^ _local7; _local9.push(_local6); _local3++; } return(_local9); } static function charsToHex(chars) { var _local4 = new String(""); var _local3 = new Array("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f"); var _local1 = 0; while (_local1 < chars.length) { _local4 = _local4 + (_local3[chars[_local1] >> 4] + _local3[chars[_local1] & 15]); _local1++; } return(_local4); } static function hexToChars(hex) { var _local3 = new Array(); var _local1 = ((hex.substr(0, 2) == "0x") ? 2 : 0); while (_local1 < hex.length) { _local3.push(parseInt(hex.substr(_local1, 2), 16)); _local1 = _local1 + 2; } return(_local3); } static function charsToStr(chars) { var _local3 = new String(""); var _local1 = 0; while (_local1 < chars.length) { _local3 = _local3 + String.fromCharCode(chars[_local1]); _local1++; } return(_local3); } static function strToChars(str) { var _local3 = new Array(); var _local1 = 0; while (_local1 < str.length) { _local3.push(str.charCodeAt(_local1)); _local1++; } return(_local3); } static var sbox = new Array(255); static var mykey = new Array(255); }
Symbol 1384 MovieClip [__Packages.NewgroundsAPI] Frame 0
class NewgroundsAPI { var script_url, movie_id, host, stat_ids, data_object; function NewgroundsAPI (id) { script_url = "http://www.ngads.com/gateway.php"; movie_id = id; host = _url.split("/")[2]; if (host.length < 1) { host = "localhost"; } stat_ids = new Object(); stat_ids.movie_views = 1; stat_ids.author_links = 2; stat_ids.sponsor_links = 3; stat_ids.high_score = 4; if (!_global.NewgroundsAPI_DataObject) { _global.NewgroundsAPI_DataObject = new Object(); _global.NewgroundsAPI_DataObject.API = this; var _local3 = new Object(); _local3.id = movie_id; _local3.host = host; _local3.stat = stat_ids.movie_views; _local3.value = 1; sendStats(_local3); } data_object = _global.NewgroundsAPI_DataObject; } function sendStats(params) { var _local7 = "?version=1.0.2"; for (var _local4 in params) { _local7 = _local7 + ((("&" + _local4) + "=") + escape(String(params[_local4]))); } var _local9 = new XML(); _local9.ignoreWhite = true; _local9.onLoad = function (success) { trace((newline + this) + newline); var _local7 = new Object(); var _local4 = 0; while (_local4 < this.firstChild.childNodes.length) { var _local5 = this.firstChild.childNodes[_local4]; var _local6 = _local5.nodeName; var _local3 = _local5.attributes.value; if (_local3 == Number(_local3)) { _local3 = Number(_local3); } _local7[_local6] = _local3; _local4++; } _global.NewgroundsAPI_DataObject.API.eventHandler(_local7); }; trace(script_url + _local7); _local9.load(script_url + _local7); } function LoadNewgrounds() { getURL ((script_url + "?referrer=") + movie_id, "_blank"); } function eventHandler(params) { for (var _local3 in params) { data_object[_local3] = unescape(params[_local3]); switch (_local3) { case "ad_url" : if (params[_local3]) { onAdsApproved(); } break; case "deny_host" : if (params[_local3]) { onDenyHost(); } break; case "settings_loaded" : onSettingsLoaded(params[_local3]); } } } function onSettingsLoaded(success) { } function onAdsApproved() { } function onDenyHost() { trace("\r======================================================================================"); trace("{{NEWGROUNDS API HELP}}"); trace("======================================================================================"); trace("In order to test this movie from your local computer,"); trace("look for the following ActionScript on your timeline:"); trace("======================================================================================"); trace("\r\tvar ng_API = new NewgroundsAPI(movie_id);\r"); trace("======================================================================================"); trace("and AFTER, add this code:"); trace("======================================================================================"); trace("\r\tng_API.onDenyHost = function() {"); trace("\t\t// delete this function when you publish"); trace("\t}\r"); trace("======================================================================================"); trace("OR, log in to your Newgrounds Account and add 'localhost' to"); trace("your list of approved domains"); trace("======================================================================================\r"); if (data_object.real_host) { var _local7 = data_object.real_host; } else { var _local7 = "http://www.newgrounds.com"; } _root.createEmptyMovieClip("overlay", 1000); _root.overlay.lineStyle(20, 0, 100); _root.overlay.beginFill(6684672); _root.overlay.moveTo(0, 0); _root.overlay.lineTo(Stage.width, 0); _root.overlay.lineTo(Stage.width, Stage.height); _root.overlay.lineTo(0, Stage.height); _root.overlay.lineTo(0, 0); _root.overlay.endFill(); var _local3 = "This movie has not been approved for use on this host.\r\rPlease Visit "; var _local9 = _local3.length; _local3 = _local3 + _local7; var _local8 = _local3.length; _local3 = _local3 + " for an approved copy"; var _local6 = new TextFormat(); _local6.font = "Arial Black"; _local6.size = 48; _local6.color = 16711680 /* 0xFF0000 */; _root.overlay.createTextField("error", 100, (Stage.width - 400) / 2, (Stage.height / 2) - 100, 400, 200); _root.overlay.error.text = "ERROR!"; _root.overlay.error.setTextFormat(_local6); var _local4 = new TextFormat(); _local4.font = "Arial"; _local4.bold = true; _local4.size = 12; _local4.color = 16777215 /* 0xFFFFFF */; var _local5 = new TextFormat(); _local5.color = 16776960 /* 0xFFFF00 */; _local5.underline = true; _local5.url = _local7; _root.overlay.createTextField("message", 101, (Stage.width - 400) / 2, Stage.height / 2, 400, 200); _root.overlay.message.text = _local3; _root.overlay.message.multiline = true; _root.overlay.message.wordWrap = true; _root.overlay.message.html = true; _root.overlay.message.setTextFormat(_local4); _root.overlay.message.setTextFormat(_local9, _local8, _local5); } }
Symbol 948 Button
on (release) { stopAllSounds(); play(); }
Symbol 1084 MovieClip Frame 22
Symbol 1084 MovieClip Frame 336
_parent.play(); stop();
Symbol 1088 Button
on (release) { stopAllSounds(); _root.nextFrame(); }
Symbol 1110 MovieClip Frame 1
stop();
Symbol 1110 MovieClip Frame 728
stopAllSounds(); _parent.nextFrame();
Symbol 1141 Button
on (release) { _global.controls = 1; gotoAndStop(controls); }
Symbol 1142 Button
on (release) { _global.controls = 2; gotoAndStop(controls); }
Symbol 1157 MovieClip Frame 1
stop();
Instance of Symbol 1153 MovieClip in Symbol 1157 MovieClip Frame 2
onClipEvent (load) { gotoAndStop(controls); }
Symbol 1162 Button
on (release) { getURL ("http://www.psychogoldfish.com/", "_blank"); }
Symbol 1170 MovieClip Frame 1
stop();
Symbol 1170 MovieClip Frame 2
stop();
Symbol 1170 MovieClip Frame 3
stop();
Symbol 1170 MovieClip Frame 4
stop();
Symbol 1172 Button
on (release) { _root.nextFrame(); }
Symbol 1178 Button
on (release) { _root.menu1.gotoAndStop(2); }
Symbol 1179 Button
on (release) { _root.menu1.gotoAndStop(3); }
Symbol 1180 Button
on (release) { _root.loadScores(); }
Symbol 1182 Button
on (release) { _root.level = 1; _root.nextFrame(); }
Symbol 1183 MovieClip Frame 1
if (_root.level > 1) { nextFrame(); } else { stop(); }
Symbol 1189 Button
on (release) { _global.playersprite = "santa"; }
Instance of Symbol 1191 MovieClip in Symbol 1194 MovieClip Frame 2
onClipEvent (enterFrame) { if (_global.playersprite == "santa") { gotoAndStop (1); } else { gotoAndStop (2); } }
Symbol 1195 Button
on (release) { _global.playersprite = "pbot"; }
Instance of Symbol 1191 MovieClip in Symbol 1197 MovieClip Frame 2
onClipEvent (enterFrame) { if (_global.playersprite == "pbot") { gotoAndStop (1); } else { gotoAndStop (2); } }
Symbol 1199 Button
on (release) { _global.playersprite = "pico"; }
Instance of Symbol 1191 MovieClip in Symbol 1201 MovieClip Frame 2
onClipEvent (enterFrame) { if (_global.playersprite == "pico") { gotoAndStop (1); } else { gotoAndStop (2); } }
Symbol 1202 Button
on (release) { _global.playersprite = "pg"; }
Instance of Symbol 1191 MovieClip in Symbol 1205 MovieClip Frame 2
onClipEvent (enterFrame) { if (_global.playersprite == "pg") { gotoAndStop (1); } else { gotoAndStop (2); } }
Symbol 1206 Button
on (release) { _global.playersprite = "alienhominid"; }
Instance of Symbol 1191 MovieClip in Symbol 1208 MovieClip Frame 2
onClipEvent (enterFrame) { if (_global.playersprite == "alienhominid") { gotoAndStop (1); } else { gotoAndStop (2); } }
Symbol 1213 Button
on (release) { _root.gotoAndStop(_root.level + 4); }
Symbol 1220 MovieClip Frame 1
stop();
Symbol 1220 MovieClip Frame 3
stop();
Symbol 1220 MovieClip Frame 5
stop();
Symbol 1220 MovieClip Frame 7
stop();
Symbol 1220 MovieClip Frame 9
stop();
Symbol 1220 MovieClip Frame 11
stop();
Symbol 1221 MovieClip Frame 1
stage = "Level " + _root.level; stop();
Instance of Symbol 1194 MovieClip in Symbol 1221 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (2); }
Instance of Symbol 1197 MovieClip in Symbol 1221 MovieClip Frame 1
onClipEvent (enterFrame) { if (!secrets.data.pbot) { gotoAndStop (1); } else { gotoAndStop (2); } }
Instance of Symbol 1201 MovieClip in Symbol 1221 MovieClip Frame 1
onClipEvent (enterFrame) { if (!secrets.data.pico) { gotoAndStop (1); } else { gotoAndStop (2); } }
Instance of Symbol 1205 MovieClip in Symbol 1221 MovieClip Frame 1
onClipEvent (enterFrame) { if (!secrets.data.pg) { gotoAndStop (1); } else { gotoAndStop (2); } }
Instance of Symbol 1208 MovieClip in Symbol 1221 MovieClip Frame 1
onClipEvent (enterFrame) { if (!secrets.data.alienhominid) { gotoAndStop (1); } else { gotoAndStop (2); } }
Symbol 1228 MovieClip Frame 1
_alpha = 0;
Symbol 1230 MovieClip Frame 1
function checkHit() { if (((_parent.player._x + (_parent.player.width / 2)) > l) and ((_parent.player._x - (_parent.player.width / 2)) < r)) { if (((_parent.player._y + (_parent.player.height / 2)) > t) and ((_parent.player._y - (_parent.player.height / 2)) < b)) { if (active != 1) { launch = 1; } active = 1; } else { active = 0; } } else { active = 0; } } l = Math.round(_x - (_width / 2)); r = Math.round(_x + (_width / 2)); t = Math.round(_y - (_height / 2)); b = Math.round(_y + (_height / 2)); active = 0; launch = 0; _alpha = 0; onEnterFrame = function () { checkHit(); if (launch == 1) { launch = 0; i = 0; while (i < Enemies.length) { Sname = Enemies[i].name; sprite = Enemies[i].sprite; spawn = Enemies[i].spawn; if (!_parent[Sname]) { dd = _parent.getNextHighestDepth(); _parent.attachMovie(sprite, Sname, dd); _parent[Sname]._x = _parent[spawn]._x; _parent[Sname]._y = _parent[spawn]._y; } i++; } } };
Symbol 1232 MovieClip Frame 1
self = "alienhominid"; _parent.redepth(this); this.onEnterFrame = function () { if ((_global.secrets.data[self] == 1) or (_root.charge.clock.time < 125)) { gotoAndStop (2); } else { if ((_parent.player._x < (_x + 24)) and (_parent.player._x > (_x - 24))) { if ((_parent.player._y < (_y + 24)) and (_parent.player._y > (_y - 24))) { _global.secrets.data[self] = 1; _global.secrets.flush(); } } gotoAndStop (1); } };
Symbol 1234 MovieClip Frame 1
_parent.redepth(this); pmode = "f"; drop = 18; weight = 2; grav = 0; health = 5; _parent.gamesprites.push(_name); stop(); damage = 50; live = true; height = _height; width = _width; this.onEnterFrame = function () { if ((live == true) and (health < 1)) { _global.score = _global.score + 10; filter = swatches[3]; scale = 200; radius = 200; maxblast = 24; live = false; xx = this._x; yy = this._y; yd = -100; chain = 5; _parent.makeExplosion(xx, yy, scale, radius, maxblast, damage, filter); scale = 150; this.play(); } };
Symbol 1234 MovieClip Frame 6
xx = xx + (random(50) - 25); yy = yy + yd; yd = yd * 0.9; this._x = xx; this._y = yy; chain--; _parent.makeExplosion(xx, yy, scale, scale, maxblast, damage, filter); scale = scale * 0.75; if (chain < 1) { _x = -9999; _y = _x; stop(); }
Symbol 1234 MovieClip Frame 10
gotoAndPlay ("loop");
Symbol 1237 MovieClip Frame 16
stop();
Symbol 1239 MovieClip Frame 1
_parent.redepth(this); pmode = "f"; drop = 8; weight = 0; grav = 0; height = _height; width = _width; health = 50; live = true; this.onEnterFrame = function () { if (live == true) { if (hforce > 0) { hforce = 1; } if (hforce < 0) { hforce = -1; } dztx = _x - _parent.player._x; dzty = _y - _parent.player._y; dzt = Math.sqrt((dztx * dztx) + (dzty * dzty)); if (dzt < 30) { _parent.player.health = _parent.player.health + 50; if (_parent.player.health > _parent.player.maxHealth) { _parent.player.health = _parent.player.maxHealth; } live = false; gotoAndStop (2); } } }; stop();
Symbol 1246 MovieClip Frame 1
_parent.redepth(this); if (!init) { _parent.gamesprites.push(_name); init = 1; pmode = "f"; drop = 22; weight = 1; grav = 5; height = 60; width = 60; health = 50; } this.onEnterFrame = function () { if (hforce > 0) { hforce = 1; } if (hforce < 0) { hforce = -1; } dztx = _x - _parent.player._x; dzty = _y - _parent.player._y; dzt = Math.sqrt((dztx * dztx) + (dzty * dzty)); if (dzt < 30) { _root.level++; _root.gotoAndStop(4); } };
Symbol 1248 MovieClip Frame 1
_parent.redepth(this); pmode = "f"; drop = 8; weight = 0; grav = 0; height = _height; width = _width; health = 50; me = "shotgun"; live = true; this.onEnterFrame = function () { if (live == true) { if (hforce > 0) { hforce = 1; } if (hforce < 0) { hforce = -1; } dztx = _x - _parent.player._x; dzty = _y - _parent.player._y; dzt = Math.sqrt((dztx * dztx) + (dzty * dzty)); if (dzt < 30) { if (ammo[me] < 1) { _parent.weapon = me; } ammo[me] = ammo[me] + 10; live = false; gotoAndStop (2); } } }; stop();
Symbol 1250 MovieClip Frame 1
pmode = "f"; drop = 8; weight = 0; grav = 0; height = _height; width = _width; health = 50; me = "grenade"; live = true; this.onEnterFrame = function () { if (live == true) { if (hforce > 0) { hforce = 1; } if (hforce < 0) { hforce = -1; } dztx = _x - _parent.player._x; dzty = _y - _parent.player._y; dzt = Math.sqrt((dztx * dztx) + (dzty * dzty)); if (dzt < 30) { if (ammo[me] < 1) { _parent.weapon = me; } ammo[me] = ammo[me] + 5; live = false; gotoAndStop (2); } } }; stop();
Symbol 1252 MovieClip Frame 1
_parent.redepth(this); pmode = "f"; drop = 8; weight = 0; grav = 0; height = _height; width = _width; health = 50; me = "rocket"; live = true; this.onEnterFrame = function () { if (live == true) { if (hforce > 0) { hforce = 1; } if (hforce < 0) { hforce = -1; } dztx = _x - _parent.player._x; dzty = _y - _parent.player._y; dzt = Math.sqrt((dztx * dztx) + (dzty * dzty)); if (dzt < 30) { if (ammo[me] < 1) { _parent.weapon = me; } ammo[me] = ammo[me] + 5; live = false; gotoAndStop (2); } } }; stop();
Symbol 1254 MovieClip Frame 1
this.swapDepths(9000);
Symbol 1256 MovieClip Frame 1
dd = _parent.getNextHighestDepth(); _parent.attachMovie(playersprite, "player", dd); _parent.player._x = _x; _parent.player._y = _y; _root.hh = 1; _alpha = 0;
Symbol 1257 MovieClip Frame 1
function redepth(clip) { clip.swapDepths(itemRage); itemRage++; } function fireGun() { if (((weapon == "rocket") or (weapon == "grenade")) and (chargeIt == true)) { fire = true; } } function chargeGun() { if (weapon == "rocket") { if (projectiles < 3) { chargeIt = true; charge = 4; } } else if (weapon == "grenade") { if (projectiles < 1) { chargeIt = true; charge = 2; } } else if ((weapon == "shotgun") and (projectiles < 1)) { fire = true; } else if ((weapon == "rifle") and (projectiles < 1)) { fire = true; } } function gpx(x) { newx = (x + prx) / prs; return(newx / prs); } function gpy(y) { newy = y + pry; return(newy); } function circle(r, c) { px = r; py = r; myBitmapData = new flash.display.BitmapData(r * 2, r * 2, true, 0); x = 0; y = r; d = 1 - r; myBitmapData.setPixel32(px + x, py + y, c); myBitmapData.setPixel32(px + x, py - y, c); myBitmapData.setPixel32(px - y, py + x, c); myBitmapData.setPixel32(px + y, py + x, c); while (y > x) { if (d < 0) { d = d + ((2 * x) + 3); } else { d = d + ((2 * (x - y)) + 5); y--; } x++; myBitmapData.setPixel32(px + x, py + y, c); myBitmapData.setPixel32(px - x, py + y, c); myBitmapData.setPixel32(px + x, py - y, c); myBitmapData.setPixel32(px - x, py - y, c); myBitmapData.setPixel32(px - y, py + x, c); myBitmapData.setPixel32(px - y, py - x, c); myBitmapData.setPixel32(px + y, py - x, c); myBitmapData.setPixel32(px + y, py + x, c); } myBitmapData.floodFill(px, py, c); return(myBitmapData); } function makeHole(radius, Hxd, Hyd) { w = bitmapgrid; h = bitmapgrid; Gx1 = Math.floor((Hxd - radius) / bitmapgrid); Gy1 = Math.floor((Hyd - radius) / bitmapgrid); Gx2 = Math.floor((Hxd + radius) / bitmapgrid); Gy2 = Math.floor((Hyd + radius) / bitmapgrid); xgrid = Gx1; while (xgrid <= Gx2) { ygrid = Gy1; while (ygrid <= Gy2) { clip = this[(("mc_" + xgrid) + "_") + ygrid]; hole = circle(radius, 4294902015); Exp = Hxd - (xgrid * bitmapgrid); Eyp = Hyd - (ygrid * bitmapgrid); dqd = clip.getNextHighestDepth(); clip.hole = clip.createEmptyMovieClip("hole" + dqd, dqd); clip.hole._x = Exp - radius; clip.hole._y = Eyp - radius; clip.hole.attachBitmap(hole, 10); bitmaps[xgrid][ygrid].draw(clip); clip.hole.removeMovieClip(); if (Exp < 0) { Exp = 0; } else if (Exp >= bitmapgrid) { Exp = bitmapgrid - 1; } if (Eyp < 0) { Eyp = 0; } else if (Eyp >= bitmapgrid) { Eyp = bitmapgrid - 1; } bitmaps[xgrid][ygrid].floodFill(Exp, Eyp, 0); if (this.overlay) { mymatrix = new flash.geom.Matrix(); mymatrix.tx = overlay._x - (bitmapgrid * xgrid); mymatrix.ty = overlay._y - (bitmapgrid * ygrid); bitmaps[xgrid][ygrid].draw(overlay, mymatrix); } ygrid++; } xgrid++; } } function makeExplosion(Ex, Ey, boomscale, radius, maxblast, damage, filter) { dpth = itemRage; itemRage++; this.attachMovie("explosion1", "boom" + dpth, dpth); this["boom" + dpth]._x = Ex; this["boom" + dpth]._y = Ey; this["boom" + dpth]._yscale = boomscale; this["boom" + dpth]._xscale = boomscale; this["boom" + dpth].radius = radius; this["boom" + dpth].Ex = Ex; this["boom" + dpth].Ey = Ey; if (filter) { this["boom" + dpth].filters = filter; } this.projectiles--; if (this.yeti1.init == 1) { xdst = (Ex - this.yeti1._x) - 78; ydst = Ey - this.yeti1._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance < (radius + 80)) { if (Ex > this.yet1._x) { side = 1; } else { side = 2; } this.yeti1.gotoAndStop(side); this.yeti1.sprite.gotoAndStop("block"); this.yeti1.sprite.ani.gotoAndPlay(1); } } i = 0; while (i < this.sprites.length) { usesprite = this.sprites[i]; xdst = Ex - this[usesprite]._x; ydst = Ey - this[usesprite]._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance <= radius) { if (xdst > 0) { xm = (radius * -1) + xdst; } else { xm = radius + xdst; } xm = (xm / radius) * maxblast; if (ydst > 0) { ym = (radius * -1) + ydst; } else { ym = radius + ydst; } ym = (ym / radius) * maxblast; if (ym > 0) { ym = ym * -0.75; } this[usesprite].grav = ym; trace((("setting " + usesprite) + " grav to ") + ym); this[usesprite].hforce = xm; this[usesprite]._y = this[usesprite]._y + this[this.sprites[i]].grav; this[usesprite].pmode = "f"; pain = damage - Math.round((damage / 2) * (distance / radius)); dpth = itemRage; itemRage++; if (this[usesprite].health > 0) { this.attachMovie("playerdamage", "dm" + dpth, dpth); this["dm" + dpth].pain = "-" + pain; this[usesprite].health = this[usesprite].health - pain; } trace((">>>>>>> " + usesprite) + " fidge"); this["dm" + dpth]._x = this[usesprite]._x; this["dm" + dpth]._y = this[usesprite]._y - (this[usesprite]._height / 2); } i++; } projectiles--; if (projectiles < 0) { projectiles = 0; } } function checkForHit(x, y, shape) { xgrid = Math.floor(x / bitmapgrid); ygrid = Math.floor(y / bitmapgrid); alpha = ((bitmaps[xgrid][ygrid].getPixel32(x % bitmapgrid, y % bitmapgrid) >> 24) & 255).toString(16) == "0"; return(alpha); } function getXY(angle) { angle = (angle * -1) + 90; if (angle < 0) { angle = angle + 360; } else if (angle > 360) { angle = angle - 360; } beta = (angle * Math.PI) / 180; yy = 100 * Math.sin(beta); yy1 = yy; if (yy1 < 0) { yy1 = yy1 * -1; } xx = Math.sqrt(10000 - (yy1 * yy1)); if ((int(angle) < 270) and (int(angle) >= 90)) { xx = xx * -1; } gotX = int(yy) / 100; gotY = int(xx) / 100; return(gotY); } function checkFooting(sp) { bb = this[sp]._y + Math.round(this[sp].height / 2); yd = bb - this[sp]._y; xx = this[sp]._x; maxform = this[sp].drop; minform = this[sp].drop * -1; if (this.checkForHit(xx, (bb + minform) - 1, true)) { while (this.checkForHit(xx, bb + minform, true) and (minform < maxform)) { minform = minform + 2; } if (!this.checkForHit(xx, (bb + minform) + 1, true)) { this[sp]._y = this[sp]._y + minform; } else { this[sp].pmode = "f"; } } } gamesprites = new Array(); gamesprites.push("player"); dd = 0; rounds = 0; bounds = new Object(); bounds.xMin = 40; bounds.yMin = 0; bounds.xMax = (_width - 40) * -1; bounds.yMax = (_height - 10) * -1; screenw = 600; screenh = 360; ang = 0; test = 100; weapon = "rifle"; projectiles = 0; bitmapgrid = 1600; itemRage = 2000; levelRange = 1000; bitmaps = new Array(); x = 0; while (x <= Math.ceil(art._width / bitmapgrid)) { bitmaps[x] = new Array(); y = 0; while (y <= Math.ceil(art._height / bitmapgrid)) { mymatrix = new flash.geom.Matrix(); mymatrix.tx = art._x - (bitmapgrid * x); mymatrix.ty = art._y - (bitmapgrid * y); bitmaps[x][y] = new flash.display.BitmapData(bitmapgrid, bitmapgrid, true, 0); mc = this.createEmptyMovieClip((("mc_" + x) + "_") + y, this.levelRange); this.levelRange++; mc.attachBitmap(bitmaps[x][y], mc.getNextHighestDepth()); mc._x = x * bitmapgrid; mc._y = y * bitmapgrid; bitmaps[x][y].draw(art, mymatrix); if (this.overlay) { mymatrix = new flash.geom.Matrix(); mymatrix.tx = overlay._x - (bitmapgrid * x); mymatrix.ty = overlay._y - (bitmapgrid * y); bitmaps[x][y].draw(overlay, mymatrix); } y++; } x++; } art._visible = false; if (overlay) { overlay.swapDepths(8000); } _x = ((-player_spawn._x) + (screenw / 2)); _y = ((-player_spawn._y) + (screenh / 2)); Keyz = new Object(); if (controls == 1) { Mouse.hide(); left = 65; right = 68; jump = 87; } else { left = 37; right = 39; jump = 65; firekey = 83; shotAgun = 0; up = 38; down = 40; } Keyz.onKeyDown = function () { keycode = Key.getCode(); if (((controls == 2) and (keycode == firekey)) and (shotAgun == 0)) { shotAgun = 1; chargeGun(); } }; Keyz.onKeyUp = function () { keycode = Key.getCode(); if (((controls == 2) and (keycode == firekey)) and (shotAgun == 1)) { shotAgun = 0; fireGun(); } if (keycode == 81) { trace("toggleroggle"); toggleHighQuality(); } else if (keycode == 77) { mute = new Sound(); if (_root.muted) { mute.setVolume(100); _root.muted = 0; } else { mute.setVolume(0); _root.muted = 1; } } }; _root.klist = Keyz; Key.addListener(_root.klist); aimang = 0; this.onMouseDown = function () { if (controls == 1) { chargeGun(); } }; this.onMouseUp = function () { if (controls == 1) { fireGun(); } }; proset = 90; this.onEnterFrame = function () { if (projectiles < 1) { proset = 90; } else if (proset > 0) { proset--; } else { proset = 90; projectiles = 0; } if ((weapon != "rifle") and (ammo[weapon] < 1)) { weapon = "rifle"; } if ((tmpx > player._x) or (tmpy != player._y)) { tmpx = player._x; tmpy = player._y; sprites = new Array(); i = 0; while (i < gamesprites.length) { if ((((this[gamesprites[i]]._x > (tmpx - 700)) and (this[gamesprites[i]]._x < (tmpx + 700))) and (this[gamesprites[i]]._y > (tmpy - 600))) and (this[gamesprites[i]]._y < (tmpy + 600))) { sprites.push(gamesprites[i]); } i++; } } if (controls == 1) { aim._x = _xmouse; aim._y = _ymouse; } else { if (Key.isDown(up) and (aimang > -85)) { aimang = aimang - 3; } if (Key.isDown(down) and (aimang < 85)) { aimang = aimang + 3; } if (player.dir == 1) { aimang2 = aimang; } else { aimang2 = 180 - aimang; } (gotY = getXY(aimang2)); aim._x = player._x + (160 * gotX); aim._y = player._y + (160 * gotY); } if (projectiles < 0) { projectiles = 0; } if (Key.isDown(49)) { weapon = "rifle"; } else if (Key.isDown(50) and (ammo.shotgun > 0)) { weapon = "shotgun"; } else if (Key.isDown(51) and (ammo.rocket > 0)) { weapon = "rocket"; } else if (Key.isDown(52) and (ammo.grenade > 0)) { weapon = "grenade"; } if (chargeIt == true) { _parent.charge.gotoAndStop(1); charge++; if (charge >= 30) { charge = 30; fire = true; } _parent.charge.bar._xscale = (charge / 30) * 100; } else { _parent.charge.gotoAndStop(2); } _global.prs = this._xscale / 100; _global.prx = this._x; _global.pry = this._y; i = 0; while (i < sprites.length) { t = this[sprites[i]]._y - (this[sprites[i]].height / 2); b = this[sprites[i]]._y + (this[sprites[i]].height / 2); y = this[sprites[i]]._y; l = this[sprites[i]]._x - (this[sprites[i]].width / 2); r = this[sprites[i]]._x + (this[sprites[i]].width / 2); x = this[sprites[i]]._x; if ((this[sprites[i]].pmode == "f") and (this[sprites[i]].nofall != 1)) { this[sprites[i]].fall = 0; if (this[sprites[i]].grav < this[sprites[i]].drop) { this[sprites[i]].grav = this[sprites[i]].grav + this[sprites[i]].weight; } if (((this[sprites[i]]._x - (this[sprites[i]].width / 2)) - 1) < this.bounds.xMin) { this[sprites[i]]._x = (this[sprites[i]].width / 2) + 1; l = this[sprites[i]]._x - (this[sprites[i]].width / 2); r = this[sprites[i]]._x + (this[sprites[i]].width / 2); x = this[sprites[i]]._x; } if (((this[sprites[i]]._y - (this[sprites[i]].height / 2)) - 1) < this.bounds.yMin) { this[sprites[i]]._y = (this[sprites[i]].height / 2) + 2; this[sprites[i]].grav = 0; t = this[sprites[i]]._y - (this[sprites[i]].height / 2); b = this[sprites[i]]._y + (this[sprites[i]].height / 2); y = this[sprites[i]]._y; } fall = this[sprites[i]].grav; if (!this[sprites[i]].noh) { force = this[sprites[i]].hforce; } else { force = 0; } if (fall > 0) { yc = b; } else if (fall > 0) { yc = t; } else { yc = y; } if (force > 0) { xc = r; } else if (force < 0) { xc = l; } else { force = 0; xc = x; } moving = Math.round(Math.sqrt((force * force) + (fall * fall))); xxm = (force / moving) * 2; yym = (fall / moving) * 2; while (moving > 0) { xc = xc + xxm; yc = yc + yym; this[sprites[i]]._y = this[sprites[i]]._y + yym; this[sprites[i]]._x = this[sprites[i]]._x + xxm; hhx = this[sprites[i]]._x; hhy = this[sprites[i]]._y + 4; if (!this.checkForHit(xc, yc, true)) { if (force != 0) { if (force > 0) { hhh = -3; } else { hhh = 3; } choke = 0; while ((!this.checkForHit(hhx - (hhh * 2), hhy, true)) and (choke < 20)) { xc = xc + hhh; hhx = hhx + hhh; this[sprites[i]]._x = this[sprites[i]]._x + hhh; choke++; } this[sprites[i]].hforce = 0; } else if (fall < 0) { this[sprites[i]].grav = 0; } else { this[sprites[i]].pmode = "g"; this[sprites[i]].grav = 0; this[sprites[i]].hforce = 0; } moving = 0; } moving = moving - 2; } } else if (this.land.dd != dd) { this[sprites[i]].pmode = "f"; this[sprites[i]].grav = 0; this[sprites[i]].fall = 0; } else if (this[sprites[i]].pmode == "g") { this[sprites[i]].fall = 1; } if (((((this[sprites[i]]._y + bounds.yMax) + this[sprites[i]].height) - 20) > 0) and (this[sprites[i]].health > 0)) { dd = itemRage; itemRage++; this.attachMovie("splash", "splash" + dd, dd); this["splash" + dd]._y = this[sprites[i]]._y; this["splash" + dd]._x = this[sprites[i]]._x; if (this[sprites[i]].inofall == 1) { this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -38; } else if (sprites[i] != "player") { this[sprites[i]].health = 0; this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -20; } else { dpth = itemRage; this.attachMovie("playerdamage", "dm" + dpth, dpth); this["dm" + dpth]._x = this[sprites[i]]._x; this["dm" + dpth]._y = this[sprites[i]]._y - (this[sprites[i]]._height / 2); pain = this[sprites[i]].health - 5; if (pain < 5) { pain = 5; } this["dm" + dpth].pain = "-" + pain; this[sprites[i]].health = this[sprites[i]].health - pain; this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -26; } } i++; } dd = this.land.dd; if (player.dead != 1) { if (Key.isDown(jump) and (player.fall == 1)) { player.grav = player.drop * -1; player._y = player._y + player.grav; player.pmode = "f"; _root.charge.sfx.gotoAndPlay(playersprite); } if (Key.isDown(left)) { dir = -1; if (controls == 2) { player.gotoAndStop(2); } } else if (Key.isDown(right)) { dir = 1; if (controls == 2) { player.gotoAndStop(1); } } else { dir = 0; } if (this.aim._x >= player._x) { if (controls == 1) { player.gotoAndStop(1); } myang = Math.round(Math.atan2(this.aim._y - player._y, this.aim._x - player._x) * 55) + 5; wang = myang; } else { if (controls == 1) { player.gotoAndStop(2); } myang = Math.round(Math.atan2(this.aim._y - player._y, player._x - this.aim._x) * 55) + 5; wang = 180 - myang; } wang = wang - (4 * player.dir); ang = myang; if (player.pmode == "f") { player.sprite.leg1.gotoAndStop("jump"); player.sprite.leg2.gotoAndStop("jump"); } else if (dir != 0) { if (dir == player.dir) { player.sprite.leg1.gotoAndStop("run"); player.sprite.leg2.gotoAndStop("run"); } else { player.sprite.leg1.gotoAndStop("run2"); player.sprite.leg2.gotoAndStop("run2"); } } else { player.sprite.leg1.gotoAndStop("stance"); player.sprite.leg2.gotoAndStop("stance"); } if (dir != 0) { mv = player.run; while (mv > 0) { xd = player._x + (23 * dir); if (this.checkForHit(xd, player._y - 28, true)) { player._x = player._x + (dir * 2); } else { mv = 0; } mv = mv - 2; } if (player.pmode == "g") { checkFooting("player"); } } xmid = screenw / 2; ymid = screenh / 2; xdist = ((_x + player._x) - xmid) + (70 * player.dir); if ((xdist > (xmid + 5)) or (xdist < (xmid - 5))) { xmod = Math.round(xdist * 0.05); } else { xmod = 0; } mmdist = (player._y - aim._y) / 4; if (mmdist > 80) { mmdist = 80; } if (mmdist < -80) { mmdist = -80; } ydist = ((_y + player._y) - ymid) - mmdist; if ((ydist > (ymid + 20)) or (ydist < (ymid - 20))) { ymod = Math.round(ydist * 0.25); } else { ymod = 0; } _x = (_x - xmod); _y = (_y - ymod); if (_x > 0) { _x = 0; } else if (_x < (((bounds.xMax + screenw) + 8) - 38)) { _x = (((bounds.xMax + screenw) + 8) - 38); } if (_y > 0) { _y = 0; } else if (_y < ((bounds.yMax + screenh) + 24)) { _y = ((bounds.yMax + screenh) + 24); } if (player._x < (bounds.xMin + 4)) { player._x = bounds.xMin + 4; } else if (player._x > ((bounds.xMax * -1) - 4)) { player._x = (bounds.xMax * -1) - 4; } if (player._y < bounds.yMin) { player._y = bounds.yMin; } else if (player._y > (bounds.yMax * -1)) { player._y = bounds.yMax * -1; } player.sprite.head._rotation = ang / 2; player.sprite.torso._rotation = ang / 3; player.sprite.arms._rotation = ang; player.sprite.arms.gotoAndStop(weapon); if (fire == true) { if (weapon == "rocket") { if (projectiles < 3) { firenow = true; projectiles++; } } else if (weapon == "grenade") { if (projectiles < 1) { firenow = true; projectiles++; } } else if (weapon == "shotgun") { if (projectiles < 1) { firenow = true; } } else if (weapon == "rifle") { if (projectiles < 10) { firenow = true; projectiles++; } } fire = false; } if (firenow == true) { player.sprite.arms.gun.gotoAndPlay(2); chargeIt = false; firenow = false; if (weapon != "rifle") { ammo[weapon]--; } if (weapon != "shotgun") { rounds++; attachMovie(weapon, weapon + rounds, itemRage); itemRage++; (gotY = getXY(wang)); xm = gotX * 58; ym = gotY * 58; this[weapon + rounds]._x = ((player._x + (6 * player.dir)) + xm) - (12 * player.dir); this[weapon + rounds]._y = (player._y + ym) - 3; } else { s = -1; while (s < 2) { wang2 = wang + (12 * s); rounds++; projectiles++; attachMovie(weapon, weapon + rounds, itemRage); itemRage++; (gotY = getXY(wang2)); xm = gotX * 68; ym = gotY * 68; this[weapon + rounds]._x = (player._x + xm) - (12 * player.dir); this[weapon + rounds]._y = (player._y + ym) - 3; this[weapon + rounds]._rotation = wang2; spd = 26; this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); s++; } } if (weapon == "rocket") { this[weapon + rounds]._rotation = wang; this[weapon + rounds].speed = 24 * (charge / 30); } else if (weapon == "grenade") { spd = 30 * (charge / 30); this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); } else if (weapon == "rifle") { spd = 32; this[weapon + rounds]._rotation = wang; this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); } if (player.pmode == "f") { if (_global.playersprite == "pico") { maxG = 4; maxH = 1; } else { maxG = 8; maxH = 4; } if (ang > 69) { if (player.grav > -16) { player.grav = player.grav - maxG; } } else if (ang > 45) { player.hforce = player.hforce - (maxH * player.dir); if (player.grav > -8) { player.grav = player.grav - (maxG / 2); } } else if (ang > -20) { player.hforce = player.hforce - ((maxH / 2) * player.dir); } else if (ang > -69) { player.hforce = player.hforce - ((maxH / 4) * player.dir); } } } if ((player.health < 1) and (player.health != undefined)) { player.dead = 1; player.sprite.play(); } } }; stop();
Instance of Symbol 1224 MovieClip "bg" in Symbol 1257 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1230 MovieClip in Symbol 1257 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g1p1", sprite:"goblin1", spawn:"p1"}); Enemies.push({name:"g1p2", sprite:"goblin1", spawn:"p2"}); }
Instance of Symbol 1230 MovieClip in Symbol 1257 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"zp3", sprite:"zeplin", spawn:"p3"}); }
Instance of Symbol 1230 MovieClip in Symbol 1257 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p4", sprite:"goblin2", spawn:"p4"}); Enemies.push({name:"g2p5", sprite:"goblin2", spawn:"p5"}); Enemies.push({name:"g2p6", sprite:"goblin2", spawn:"p6"}); }
Instance of Symbol 1230 MovieClip in Symbol 1257 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p7", sprite:"goblin2", spawn:"p7"}); Enemies.push({name:"jp8", sprite:"jacklin", spawn:"p8"}); }
Instance of Symbol 1230 MovieClip in Symbol 1257 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"z9", sprite:"zeplin", spawn:"p9"}); Enemies.push({name:"z10", sprite:"zeplin", spawn:"p10"}); }
Instance of Symbol 1230 MovieClip in Symbol 1257 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p11", sprite:"goblin2", spawn:"p11"}); Enemies.push({name:"j12", sprite:"jacklin", spawn:"p12"}); Enemies.push({name:"j13", sprite:"jacklin", spawn:"p13"}); }
Symbol 1265 MovieClip Frame 1
stop();
Symbol 1265 MovieClip Frame 3
stop();
Symbol 1265 MovieClip Frame 5
stop();
Symbol 1265 MovieClip Frame 7
stop();
Symbol 1265 MovieClip Frame 9
stop();
Symbol 1265 MovieClip Frame 11
stop();
Symbol 1292 MovieClip Frame 1
stop();
Symbol 1297 MovieClip Frame 1
_parent.cheatscreen == false; stop();
Symbol 1297 MovieClip Frame 2
_parent.cheatscreen == true; stop();
Instance of Symbol 1296 MovieClip in Symbol 1297 MovieClip Frame 2
onClipEvent (load) { var string = new String(); } onClipEvent (keyUp) { if (!Key.isDown(17)) { key = Key.getAscii(); if ((key >= 97) and (key <= 122)) { string = string + chr(key); } if (string.length == 8) { if (string == "painkill") { _root.game.player.health = 99999 /* 0x01869F */; _root.game.player.maxHealth = 99999 /* 0x01869F */; } else if (string == "blowitup") { ammo.shotgun = 999; ammo.rocket = 999; ammo.grenade = 999; } else if (string == "goldfish") { _root.game.player.inofall = 1; } else if ((string == "skipthis") and (_root.level < 5)) { _root.level++; _root.gotoAndStop(4); } else if (string == "slowtime") { _root.charge.clock.crate = 120; } else if (string == "playasah") { secrets.data.alienhominid = 1; _root.gotoAndStop(4); } else if (string == "playaspg") { secrets.data.pg = 1; _root.gotoAndStop(4); } else if (string == "playpbot") { secrets.data.pbot = 1; _root.gotoAndStop(4); } else if (string == "playpico") { secrets.data.pico = 1; _root.gotoAndStop(4); } _parent.gotoAndStop(1); } } }
Instance of Symbol 1271 MovieClip in Symbol 1303 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.game.player.health < 1) { _root.game.player.health = 0; } h = Math.round((_root.game.player.health / _root.game.player.maxHealth) * 100); if (h < 1) { h = 0; } bar._xscale = h; hp.text = (("Health: " + _root.game.player.health) + "/") + _root.game.player.maxHealth; }
Instance of Symbol 1288 MovieClip in Symbol 1303 MovieClip Frame 1
onClipEvent (load) { guns = new Object(); guns.rifle = 1; guns.shotgun = 2; guns.rocket = 3; guns.grenade = 4; } onClipEvent (enterFrame) { for (i in guns) { if (_root.game.weapon == i) { this[i].gotoAndStop(1); } else { this[i].gotoAndStop(2); } this[i].a.id = guns[i]; this[i].a.wammo = ammo[i]; } }
Instance of Symbol 1292 MovieClip "clock" in Symbol 1303 MovieClip Frame 1
onClipEvent (load) { time = 150; msec = 0; crate = 30; } onClipEvent (enterFrame) { if (time > 0) { msec++; if (msec >= crate) { msec = 0; time--; _root.bonus = time; if (time < 1) { _root.game.player.health = 0; play(); } } } }
Symbol 1314 MovieClip Frame 1
self = "pbot"; _parent.redepth(this); this.onEnterFrame = function () { if ((_global.secrets.data[self] == 1) or (_root.charge.clock.time < 125)) { gotoAndStop (2); } else { if ((_parent.player._x < (_x + 24)) and (_parent.player._x > (_x - 24))) { if ((_parent.player._y < (_y + 24)) and (_parent.player._y > (_y - 24))) { _global.secrets.data[self] = 1; _global.secrets.flush(); } } gotoAndStop (1); } };
Symbol 1315 MovieClip Frame 1
self = "pg"; _parent.redepth(this); this.onEnterFrame = function () { if ((_global.secrets.data[self] == 1) or (_root.charge.clock.time < 80)) { gotoAndStop (2); } else { if ((_parent.player._x < (_x + 24)) and (_parent.player._x > (_x - 24))) { if ((_parent.player._y < (_y + 24)) and (_parent.player._y > (_y - 24))) { _global.secrets.data[self] = 1; _global.secrets.flush(); } } gotoAndStop (1); } };
Symbol 1316 MovieClip Frame 1
function redepth(clip) { clip.swapDepths(itemRage); itemRage++; } function fireGun() { if (((weapon == "rocket") or (weapon == "grenade")) and (chargeIt == true)) { fire = true; } } function chargeGun() { if (weapon == "rocket") { if (projectiles < 3) { chargeIt = true; charge = 4; } } else if (weapon == "grenade") { if (projectiles < 1) { chargeIt = true; charge = 2; } } else if ((weapon == "shotgun") and (projectiles < 1)) { fire = true; } else if ((weapon == "rifle") and (projectiles < 1)) { fire = true; } } function gpx(x) { newx = (x + prx) / prs; return(newx / prs); } function gpy(y) { newy = y + pry; return(newy); } function circle(r, c) { px = r; py = r; myBitmapData = new flash.display.BitmapData(r * 2, r * 2, true, 0); x = 0; y = r; d = 1 - r; myBitmapData.setPixel32(px + x, py + y, c); myBitmapData.setPixel32(px + x, py - y, c); myBitmapData.setPixel32(px - y, py + x, c); myBitmapData.setPixel32(px + y, py + x, c); while (y > x) { if (d < 0) { d = d + ((2 * x) + 3); } else { d = d + ((2 * (x - y)) + 5); y--; } x++; myBitmapData.setPixel32(px + x, py + y, c); myBitmapData.setPixel32(px - x, py + y, c); myBitmapData.setPixel32(px + x, py - y, c); myBitmapData.setPixel32(px - x, py - y, c); myBitmapData.setPixel32(px - y, py + x, c); myBitmapData.setPixel32(px - y, py - x, c); myBitmapData.setPixel32(px + y, py - x, c); myBitmapData.setPixel32(px + y, py + x, c); } myBitmapData.floodFill(px, py, c); return(myBitmapData); } function makeHole(radius, Hxd, Hyd) { w = bitmapgrid; h = bitmapgrid; Gx1 = Math.floor((Hxd - radius) / bitmapgrid); Gy1 = Math.floor((Hyd - radius) / bitmapgrid); Gx2 = Math.floor((Hxd + radius) / bitmapgrid); Gy2 = Math.floor((Hyd + radius) / bitmapgrid); xgrid = Gx1; while (xgrid <= Gx2) { ygrid = Gy1; while (ygrid <= Gy2) { clip = this[(("mc_" + xgrid) + "_") + ygrid]; hole = circle(radius, 4294902015); Exp = Hxd - (xgrid * bitmapgrid); Eyp = Hyd - (ygrid * bitmapgrid); dqd = clip.getNextHighestDepth(); clip.hole = clip.createEmptyMovieClip("hole" + dqd, dqd); clip.hole._x = Exp - radius; clip.hole._y = Eyp - radius; clip.hole.attachBitmap(hole, 10); bitmaps[xgrid][ygrid].draw(clip); clip.hole.removeMovieClip(); if (Exp < 0) { Exp = 0; } else if (Exp >= bitmapgrid) { Exp = bitmapgrid - 1; } if (Eyp < 0) { Eyp = 0; } else if (Eyp >= bitmapgrid) { Eyp = bitmapgrid - 1; } bitmaps[xgrid][ygrid].floodFill(Exp, Eyp, 0); if (this.overlay) { mymatrix = new flash.geom.Matrix(); mymatrix.tx = overlay._x - (bitmapgrid * xgrid); mymatrix.ty = overlay._y - (bitmapgrid * ygrid); bitmaps[xgrid][ygrid].draw(overlay, mymatrix); } ygrid++; } xgrid++; } } function makeExplosion(Ex, Ey, boomscale, radius, maxblast, damage, filter) { dpth = itemRage; itemRage++; this.attachMovie("explosion1", "boom" + dpth, dpth); this["boom" + dpth]._x = Ex; this["boom" + dpth]._y = Ey; this["boom" + dpth]._yscale = boomscale; this["boom" + dpth]._xscale = boomscale; this["boom" + dpth].radius = radius; this["boom" + dpth].Ex = Ex; this["boom" + dpth].Ey = Ey; if (filter) { this["boom" + dpth].filters = filter; } this.projectiles--; if (this.yeti1.init == 1) { xdst = (Ex - this.yeti1._x) - 78; ydst = Ey - this.yeti1._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance < (radius + 80)) { if (Ex > this.yet1._x) { side = 1; } else { side = 2; } this.yeti1.gotoAndStop(side); this.yeti1.sprite.gotoAndStop("block"); this.yeti1.sprite.ani.gotoAndPlay(1); } } i = 0; while (i < this.sprites.length) { usesprite = this.sprites[i]; xdst = Ex - this[usesprite]._x; ydst = Ey - this[usesprite]._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance <= radius) { if (xdst > 0) { xm = (radius * -1) + xdst; } else { xm = radius + xdst; } xm = (xm / radius) * maxblast; if (ydst > 0) { ym = (radius * -1) + ydst; } else { ym = radius + ydst; } ym = (ym / radius) * maxblast; if (ym > 0) { ym = ym * -0.75; } this[usesprite].grav = ym; trace((("setting " + usesprite) + " grav to ") + ym); this[usesprite].hforce = xm; this[usesprite]._y = this[usesprite]._y + this[this.sprites[i]].grav; this[usesprite].pmode = "f"; pain = damage - Math.round((damage / 2) * (distance / radius)); dpth = itemRage; itemRage++; if (this[usesprite].health > 0) { this.attachMovie("playerdamage", "dm" + dpth, dpth); this["dm" + dpth].pain = "-" + pain; this[usesprite].health = this[usesprite].health - pain; } trace((">>>>>>> " + usesprite) + " fidge"); this["dm" + dpth]._x = this[usesprite]._x; this["dm" + dpth]._y = this[usesprite]._y - (this[usesprite]._height / 2); } i++; } projectiles--; if (projectiles < 0) { projectiles = 0; } } function checkForHit(x, y, shape) { xgrid = Math.floor(x / bitmapgrid); ygrid = Math.floor(y / bitmapgrid); alpha = ((bitmaps[xgrid][ygrid].getPixel32(x % bitmapgrid, y % bitmapgrid) >> 24) & 255).toString(16) == "0"; return(alpha); } function getXY(angle) { angle = (angle * -1) + 90; if (angle < 0) { angle = angle + 360; } else if (angle > 360) { angle = angle - 360; } beta = (angle * Math.PI) / 180; yy = 100 * Math.sin(beta); yy1 = yy; if (yy1 < 0) { yy1 = yy1 * -1; } xx = Math.sqrt(10000 - (yy1 * yy1)); if ((int(angle) < 270) and (int(angle) >= 90)) { xx = xx * -1; } gotX = int(yy) / 100; gotY = int(xx) / 100; return(gotY); } function checkFooting(sp) { bb = this[sp]._y + Math.round(this[sp].height / 2); yd = bb - this[sp]._y; xx = this[sp]._x; maxform = this[sp].drop; minform = this[sp].drop * -1; if (this.checkForHit(xx, (bb + minform) - 1, true)) { while (this.checkForHit(xx, bb + minform, true) and (minform < maxform)) { minform = minform + 2; } if (!this.checkForHit(xx, (bb + minform) + 1, true)) { this[sp]._y = this[sp]._y + minform; } else { this[sp].pmode = "f"; } } } gamesprites = new Array(); gamesprites.push("player"); dd = 0; rounds = 0; bounds = new Object(); bounds.xMin = 40; bounds.yMin = 0; bounds.xMax = (_width - 40) * -1; bounds.yMax = (_height - 10) * -1; screenw = 600; screenh = 360; ang = 0; test = 100; weapon = "rifle"; projectiles = 0; bitmapgrid = 1600; itemRage = 2000; levelRange = 1000; bitmaps = new Array(); x = 0; while (x <= Math.ceil(art._width / bitmapgrid)) { bitmaps[x] = new Array(); y = 0; while (y <= Math.ceil(art._height / bitmapgrid)) { mymatrix = new flash.geom.Matrix(); mymatrix.tx = art._x - (bitmapgrid * x); mymatrix.ty = art._y - (bitmapgrid * y); bitmaps[x][y] = new flash.display.BitmapData(bitmapgrid, bitmapgrid, true, 0); mc = this.createEmptyMovieClip((("mc_" + x) + "_") + y, this.levelRange); this.levelRange++; mc.attachBitmap(bitmaps[x][y], mc.getNextHighestDepth()); mc._x = x * bitmapgrid; mc._y = y * bitmapgrid; bitmaps[x][y].draw(art, mymatrix); if (this.overlay) { mymatrix = new flash.geom.Matrix(); mymatrix.tx = overlay._x - (bitmapgrid * x); mymatrix.ty = overlay._y - (bitmapgrid * y); bitmaps[x][y].draw(overlay, mymatrix); } y++; } x++; } art._visible = false; if (overlay) { overlay.swapDepths(8000); } _x = ((-player_spawn._x) + (screenw / 2)); _y = ((-player_spawn._y) + (screenh / 2)); Keyz = new Object(); if (controls == 1) { Mouse.hide(); left = 65; right = 68; jump = 87; } else { left = 37; right = 39; jump = 65; firekey = 83; shotAgun = 0; up = 38; down = 40; } Keyz.onKeyDown = function () { keycode = Key.getCode(); if (((controls == 2) and (keycode == firekey)) and (shotAgun == 0)) { shotAgun = 1; chargeGun(); } }; Keyz.onKeyUp = function () { keycode = Key.getCode(); if (((controls == 2) and (keycode == firekey)) and (shotAgun == 1)) { shotAgun = 0; fireGun(); } if (keycode == 81) { trace("toggleroggle"); toggleHighQuality(); } else if (keycode == 77) { mute = new Sound(); if (_root.muted) { mute.setVolume(100); _root.muted = 0; } else { mute.setVolume(0); _root.muted = 1; } } }; _root.klist = Keyz; Key.addListener(_root.klist); aimang = 0; this.onMouseDown = function () { if (controls == 1) { chargeGun(); } }; this.onMouseUp = function () { if (controls == 1) { fireGun(); } }; proset = 90; this.onEnterFrame = function () { if (projectiles < 1) { proset = 90; } else if (proset > 0) { proset--; } else { proset = 90; projectiles = 0; } if ((weapon != "rifle") and (ammo[weapon] < 1)) { weapon = "rifle"; } if ((tmpx > player._x) or (tmpy != player._y)) { tmpx = player._x; tmpy = player._y; sprites = new Array(); i = 0; while (i < gamesprites.length) { if ((((this[gamesprites[i]]._x > (tmpx - 700)) and (this[gamesprites[i]]._x < (tmpx + 700))) and (this[gamesprites[i]]._y > (tmpy - 600))) and (this[gamesprites[i]]._y < (tmpy + 600))) { sprites.push(gamesprites[i]); } i++; } } if (controls == 1) { aim._x = _xmouse; aim._y = _ymouse; } else { if (Key.isDown(up) and (aimang > -85)) { aimang = aimang - 3; } if (Key.isDown(down) and (aimang < 85)) { aimang = aimang + 3; } if (player.dir == 1) { aimang2 = aimang; } else { aimang2 = 180 - aimang; } (gotY = getXY(aimang2)); aim._x = player._x + (160 * gotX); aim._y = player._y + (160 * gotY); } if (projectiles < 0) { projectiles = 0; } if (Key.isDown(49)) { weapon = "rifle"; } else if (Key.isDown(50) and (ammo.shotgun > 0)) { weapon = "shotgun"; } else if (Key.isDown(51) and (ammo.rocket > 0)) { weapon = "rocket"; } else if (Key.isDown(52) and (ammo.grenade > 0)) { weapon = "grenade"; } if (chargeIt == true) { _parent.charge.gotoAndStop(1); charge++; if (charge >= 30) { charge = 30; fire = true; } _parent.charge.bar._xscale = (charge / 30) * 100; } else { _parent.charge.gotoAndStop(2); } _global.prs = this._xscale / 100; _global.prx = this._x; _global.pry = this._y; i = 0; while (i < sprites.length) { t = this[sprites[i]]._y - (this[sprites[i]].height / 2); b = this[sprites[i]]._y + (this[sprites[i]].height / 2); y = this[sprites[i]]._y; l = this[sprites[i]]._x - (this[sprites[i]].width / 2); r = this[sprites[i]]._x + (this[sprites[i]].width / 2); x = this[sprites[i]]._x; if ((this[sprites[i]].pmode == "f") and (this[sprites[i]].nofall != 1)) { this[sprites[i]].fall = 0; if (this[sprites[i]].grav < this[sprites[i]].drop) { this[sprites[i]].grav = this[sprites[i]].grav + this[sprites[i]].weight; } if (((this[sprites[i]]._x - (this[sprites[i]].width / 2)) - 1) < this.bounds.xMin) { this[sprites[i]]._x = (this[sprites[i]].width / 2) + 1; l = this[sprites[i]]._x - (this[sprites[i]].width / 2); r = this[sprites[i]]._x + (this[sprites[i]].width / 2); x = this[sprites[i]]._x; } if (((this[sprites[i]]._y - (this[sprites[i]].height / 2)) - 1) < this.bounds.yMin) { this[sprites[i]]._y = (this[sprites[i]].height / 2) + 2; this[sprites[i]].grav = 0; t = this[sprites[i]]._y - (this[sprites[i]].height / 2); b = this[sprites[i]]._y + (this[sprites[i]].height / 2); y = this[sprites[i]]._y; } fall = this[sprites[i]].grav; if (!this[sprites[i]].noh) { force = this[sprites[i]].hforce; } else { force = 0; } if (fall > 0) { yc = b; } else if (fall > 0) { yc = t; } else { yc = y; } if (force > 0) { xc = r; } else if (force < 0) { xc = l; } else { force = 0; xc = x; } moving = Math.round(Math.sqrt((force * force) + (fall * fall))); xxm = (force / moving) * 2; yym = (fall / moving) * 2; while (moving > 0) { xc = xc + xxm; yc = yc + yym; this[sprites[i]]._y = this[sprites[i]]._y + yym; this[sprites[i]]._x = this[sprites[i]]._x + xxm; hhx = this[sprites[i]]._x; hhy = this[sprites[i]]._y + 4; if (!this.checkForHit(xc, yc, true)) { if (force != 0) { if (force > 0) { hhh = -3; } else { hhh = 3; } choke = 0; while ((!this.checkForHit(hhx - (hhh * 2), hhy, true)) and (choke < 20)) { xc = xc + hhh; hhx = hhx + hhh; this[sprites[i]]._x = this[sprites[i]]._x + hhh; choke++; } this[sprites[i]].hforce = 0; } else if (fall < 0) { this[sprites[i]].grav = 0; } else { this[sprites[i]].pmode = "g"; this[sprites[i]].grav = 0; this[sprites[i]].hforce = 0; } moving = 0; } moving = moving - 2; } } else if (this.land.dd != dd) { this[sprites[i]].pmode = "f"; this[sprites[i]].grav = 0; this[sprites[i]].fall = 0; } else if (this[sprites[i]].pmode == "g") { this[sprites[i]].fall = 1; } if (((((this[sprites[i]]._y + bounds.yMax) + this[sprites[i]].height) - 20) > 0) and (this[sprites[i]].health > 0)) { dd = itemRage; itemRage++; this.attachMovie("splash", "splash" + dd, dd); this["splash" + dd]._y = this[sprites[i]]._y; this["splash" + dd]._x = this[sprites[i]]._x; if (this[sprites[i]].inofall == 1) { this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -38; } else if (sprites[i] != "player") { this[sprites[i]].health = 0; this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -20; } else { dpth = itemRage; this.attachMovie("playerdamage", "dm" + dpth, dpth); this["dm" + dpth]._x = this[sprites[i]]._x; this["dm" + dpth]._y = this[sprites[i]]._y - (this[sprites[i]]._height / 2); pain = this[sprites[i]].health - 5; if (pain < 5) { pain = 5; } this["dm" + dpth].pain = "-" + pain; this[sprites[i]].health = this[sprites[i]].health - pain; this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -26; } } i++; } dd = this.land.dd; if (player.dead != 1) { if (Key.isDown(jump) and (player.fall == 1)) { player.grav = player.drop * -1; player._y = player._y + player.grav; player.pmode = "f"; _root.charge.sfx.gotoAndPlay(playersprite); } if (Key.isDown(left)) { dir = -1; if (controls == 2) { player.gotoAndStop(2); } } else if (Key.isDown(right)) { dir = 1; if (controls == 2) { player.gotoAndStop(1); } } else { dir = 0; } if (this.aim._x >= player._x) { if (controls == 1) { player.gotoAndStop(1); } myang = Math.round(Math.atan2(this.aim._y - player._y, this.aim._x - player._x) * 55) + 5; wang = myang; } else { if (controls == 1) { player.gotoAndStop(2); } myang = Math.round(Math.atan2(this.aim._y - player._y, player._x - this.aim._x) * 55) + 5; wang = 180 - myang; } wang = wang - (4 * player.dir); ang = myang; if (player.pmode == "f") { player.sprite.leg1.gotoAndStop("jump"); player.sprite.leg2.gotoAndStop("jump"); } else if (dir != 0) { if (dir == player.dir) { player.sprite.leg1.gotoAndStop("run"); player.sprite.leg2.gotoAndStop("run"); } else { player.sprite.leg1.gotoAndStop("run2"); player.sprite.leg2.gotoAndStop("run2"); } } else { player.sprite.leg1.gotoAndStop("stance"); player.sprite.leg2.gotoAndStop("stance"); } if (dir != 0) { mv = player.run; while (mv > 0) { xd = player._x + (23 * dir); if (this.checkForHit(xd, player._y - 28, true)) { player._x = player._x + (dir * 2); } else { mv = 0; } mv = mv - 2; } if (player.pmode == "g") { checkFooting("player"); } } xmid = screenw / 2; ymid = screenh / 2; xdist = ((_x + player._x) - xmid) + (70 * player.dir); if ((xdist > (xmid + 5)) or (xdist < (xmid - 5))) { xmod = Math.round(xdist * 0.05); } else { xmod = 0; } mmdist = (player._y - aim._y) / 4; if (mmdist > 80) { mmdist = 80; } if (mmdist < -80) { mmdist = -80; } ydist = ((_y + player._y) - ymid) - mmdist; if ((ydist > (ymid + 20)) or (ydist < (ymid - 20))) { ymod = Math.round(ydist * 0.25); } else { ymod = 0; } _x = (_x - xmod); _y = (_y - ymod); if (_x > 0) { _x = 0; } else if (_x < (((bounds.xMax + screenw) + 8) - 38)) { _x = (((bounds.xMax + screenw) + 8) - 38); } if (_y > 0) { _y = 0; } else if (_y < ((bounds.yMax + screenh) + 24)) { _y = ((bounds.yMax + screenh) + 24); } if (player._x < (bounds.xMin + 4)) { player._x = bounds.xMin + 4; } else if (player._x > ((bounds.xMax * -1) - 4)) { player._x = (bounds.xMax * -1) - 4; } if (player._y < bounds.yMin) { player._y = bounds.yMin; } else if (player._y > (bounds.yMax * -1)) { player._y = bounds.yMax * -1; } player.sprite.head._rotation = ang / 2; player.sprite.torso._rotation = ang / 3; player.sprite.arms._rotation = ang; player.sprite.arms.gotoAndStop(weapon); if (fire == true) { if (weapon == "rocket") { if (projectiles < 3) { firenow = true; projectiles++; } } else if (weapon == "grenade") { if (projectiles < 1) { firenow = true; projectiles++; } } else if (weapon == "shotgun") { if (projectiles < 1) { firenow = true; } } else if (weapon == "rifle") { if (projectiles < 10) { firenow = true; projectiles++; } } fire = false; } if (firenow == true) { player.sprite.arms.gun.gotoAndPlay(2); chargeIt = false; firenow = false; if (weapon != "rifle") { ammo[weapon]--; } if (weapon != "shotgun") { rounds++; attachMovie(weapon, weapon + rounds, itemRage); itemRage++; (gotY = getXY(wang)); xm = gotX * 58; ym = gotY * 58; this[weapon + rounds]._x = ((player._x + (6 * player.dir)) + xm) - (12 * player.dir); this[weapon + rounds]._y = (player._y + ym) - 3; } else { s = -1; while (s < 2) { wang2 = wang + (12 * s); rounds++; projectiles++; attachMovie(weapon, weapon + rounds, itemRage); itemRage++; (gotY = getXY(wang2)); xm = gotX * 68; ym = gotY * 68; this[weapon + rounds]._x = (player._x + xm) - (12 * player.dir); this[weapon + rounds]._y = (player._y + ym) - 3; this[weapon + rounds]._rotation = wang2; spd = 26; this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); s++; } } if (weapon == "rocket") { this[weapon + rounds]._rotation = wang; this[weapon + rounds].speed = 24 * (charge / 30); } else if (weapon == "grenade") { spd = 30 * (charge / 30); this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); } else if (weapon == "rifle") { spd = 32; this[weapon + rounds]._rotation = wang; this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); } if (player.pmode == "f") { if (_global.playersprite == "pico") { maxG = 4; maxH = 1; } else { maxG = 8; maxH = 4; } if (ang > 69) { if (player.grav > -16) { player.grav = player.grav - maxG; } } else if (ang > 45) { player.hforce = player.hforce - (maxH * player.dir); if (player.grav > -8) { player.grav = player.grav - (maxG / 2); } } else if (ang > -20) { player.hforce = player.hforce - ((maxH / 2) * player.dir); } else if (ang > -69) { player.hforce = player.hforce - ((maxH / 4) * player.dir); } } } if ((player.health < 1) and (player.health != undefined)) { player.dead = 1; player.sprite.play(); } } }; stop();
Instance of Symbol 1230 MovieClip in Symbol 1316 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g1p2", sprite:"goblin1", spawn:"p2"}); Enemies.push({name:"g1p3", sprite:"goblin1", spawn:"p3"}); }
Instance of Symbol 1230 MovieClip in Symbol 1316 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g1p1", sprite:"goblin1", spawn:"p1"}); }
Instance of Symbol 1230 MovieClip in Symbol 1316 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g1p5", sprite:"goblin1", spawn:"p5"}); Enemies.push({name:"g1p6", sprite:"goblin1", spawn:"p6"}); }
Instance of Symbol 1230 MovieClip in Symbol 1316 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p7", sprite:"goblin2", spawn:"p7"}); }
Instance of Symbol 1230 MovieClip in Symbol 1316 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"zp8", sprite:"zeplin", spawn:"p8"}); }
Instance of Symbol 1230 MovieClip in Symbol 1316 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"jp9", sprite:"jacklin", spawn:"p9"}); }
Instance of Symbol 1230 MovieClip in Symbol 1316 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"zp10", sprite:"zeplin", spawn:"p10"}); Enemies.push({name:"g2p11", sprite:"goblin2", spawn:"p11"}); }
Instance of Symbol 1230 MovieClip in Symbol 1316 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p12", sprite:"goblin1", spawn:"p12"}); Enemies.push({name:"g2p13", sprite:"goblin2", spawn:"p13"}); Enemies.push({name:"g2p14", sprite:"goblin1", spawn:"p14"}); }
Instance of Symbol 1230 MovieClip in Symbol 1316 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"jp15", sprite:"jacklin", spawn:"p15"}); Enemies.push({name:"jp16", sprite:"jacklin", spawn:"p16"}); }
Instance of Symbol 1230 MovieClip in Symbol 1316 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p17", sprite:"goblin2", spawn:"p17"}); }
Instance of Symbol 1230 MovieClip in Symbol 1316 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g1p17", sprite:"goblin1", spawn:"p17"}); Enemies.push({name:"g1p18", sprite:"goblin1", spawn:"p18"}); }
Instance of Symbol 1230 MovieClip in Symbol 1316 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"zp17", sprite:"zeplin", spawn:"p17"}); }
Instance of Symbol 1230 MovieClip in Symbol 1316 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p19", sprite:"goblin2", spawn:"p19"}); Enemies.push({name:"g2p20", sprite:"goblin2", spawn:"p20"}); Enemies.push({name:"g2p20", sprite:"goblin2", spawn:"p21"}); }
Symbol 1323 MovieClip Frame 1
self = "pico"; _parent.redepth(this); this.onEnterFrame = function () { if ((_global.secrets.data[self] == 1) or (_root.charge.clock.time < 75)) { gotoAndStop (2); } else { if ((_parent.player._x < (_x + 24)) and (_parent.player._x > (_x - 24))) { if ((_parent.player._y < (_y + 24)) and (_parent.player._y > (_y - 24))) { _global.secrets.data[self] = 1; _global.secrets.flush(); } } gotoAndStop (1); } };
Symbol 1326 MovieClip Frame 1
function redepth(clip) { clip.swapDepths(itemRage); itemRage++; } function fireGun() { if (((weapon == "rocket") or (weapon == "grenade")) and (chargeIt == true)) { fire = true; } } function chargeGun() { if (weapon == "rocket") { if (projectiles < 3) { chargeIt = true; charge = 4; } } else if (weapon == "grenade") { if (projectiles < 1) { chargeIt = true; charge = 2; } } else if ((weapon == "shotgun") and (projectiles < 1)) { fire = true; } else if ((weapon == "rifle") and (projectiles < 1)) { fire = true; } } function gpx(x) { newx = (x + prx) / prs; return(newx / prs); } function gpy(y) { newy = y + pry; return(newy); } function circle(r, c) { px = r; py = r; myBitmapData = new flash.display.BitmapData(r * 2, r * 2, true, 0); x = 0; y = r; d = 1 - r; myBitmapData.setPixel32(px + x, py + y, c); myBitmapData.setPixel32(px + x, py - y, c); myBitmapData.setPixel32(px - y, py + x, c); myBitmapData.setPixel32(px + y, py + x, c); while (y > x) { if (d < 0) { d = d + ((2 * x) + 3); } else { d = d + ((2 * (x - y)) + 5); y--; } x++; myBitmapData.setPixel32(px + x, py + y, c); myBitmapData.setPixel32(px - x, py + y, c); myBitmapData.setPixel32(px + x, py - y, c); myBitmapData.setPixel32(px - x, py - y, c); myBitmapData.setPixel32(px - y, py + x, c); myBitmapData.setPixel32(px - y, py - x, c); myBitmapData.setPixel32(px + y, py - x, c); myBitmapData.setPixel32(px + y, py + x, c); } myBitmapData.floodFill(px, py, c); return(myBitmapData); } function makeHole(radius, Hxd, Hyd) { w = bitmapgrid; h = bitmapgrid; Gx1 = Math.floor((Hxd - radius) / bitmapgrid); Gy1 = Math.floor((Hyd - radius) / bitmapgrid); Gx2 = Math.floor((Hxd + radius) / bitmapgrid); Gy2 = Math.floor((Hyd + radius) / bitmapgrid); xgrid = Gx1; while (xgrid <= Gx2) { ygrid = Gy1; while (ygrid <= Gy2) { clip = this[(("mc_" + xgrid) + "_") + ygrid]; hole = circle(radius, 4294902015); Exp = Hxd - (xgrid * bitmapgrid); Eyp = Hyd - (ygrid * bitmapgrid); dqd = clip.getNextHighestDepth(); clip.hole = clip.createEmptyMovieClip("hole" + dqd, dqd); clip.hole._x = Exp - radius; clip.hole._y = Eyp - radius; clip.hole.attachBitmap(hole, 10); bitmaps[xgrid][ygrid].draw(clip); clip.hole.removeMovieClip(); if (Exp < 0) { Exp = 0; } else if (Exp >= bitmapgrid) { Exp = bitmapgrid - 1; } if (Eyp < 0) { Eyp = 0; } else if (Eyp >= bitmapgrid) { Eyp = bitmapgrid - 1; } bitmaps[xgrid][ygrid].floodFill(Exp, Eyp, 0); if (this.overlay) { mymatrix = new flash.geom.Matrix(); mymatrix.tx = overlay._x - (bitmapgrid * xgrid); mymatrix.ty = overlay._y - (bitmapgrid * ygrid); bitmaps[xgrid][ygrid].draw(overlay, mymatrix); } ygrid++; } xgrid++; } } function makeExplosion(Ex, Ey, boomscale, radius, maxblast, damage, filter) { dpth = itemRage; itemRage++; this.attachMovie("explosion1", "boom" + dpth, dpth); this["boom" + dpth]._x = Ex; this["boom" + dpth]._y = Ey; this["boom" + dpth]._yscale = boomscale; this["boom" + dpth]._xscale = boomscale; this["boom" + dpth].radius = radius; this["boom" + dpth].Ex = Ex; this["boom" + dpth].Ey = Ey; if (filter) { this["boom" + dpth].filters = filter; } this.projectiles--; if (this.yeti1.init == 1) { xdst = (Ex - this.yeti1._x) - 78; ydst = Ey - this.yeti1._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance < (radius + 80)) { if (Ex > this.yet1._x) { side = 1; } else { side = 2; } this.yeti1.gotoAndStop(side); this.yeti1.sprite.gotoAndStop("block"); this.yeti1.sprite.ani.gotoAndPlay(1); } } i = 0; while (i < this.sprites.length) { usesprite = this.sprites[i]; xdst = Ex - this[usesprite]._x; ydst = Ey - this[usesprite]._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance <= radius) { if (xdst > 0) { xm = (radius * -1) + xdst; } else { xm = radius + xdst; } xm = (xm / radius) * maxblast; if (ydst > 0) { ym = (radius * -1) + ydst; } else { ym = radius + ydst; } ym = (ym / radius) * maxblast; if (ym > 0) { ym = ym * -0.75; } this[usesprite].grav = ym; trace((("setting " + usesprite) + " grav to ") + ym); this[usesprite].hforce = xm; this[usesprite]._y = this[usesprite]._y + this[this.sprites[i]].grav; this[usesprite].pmode = "f"; pain = damage - Math.round((damage / 2) * (distance / radius)); dpth = itemRage; itemRage++; if (this[usesprite].health > 0) { this.attachMovie("playerdamage", "dm" + dpth, dpth); this["dm" + dpth].pain = "-" + pain; this[usesprite].health = this[usesprite].health - pain; } trace((">>>>>>> " + usesprite) + " fidge"); this["dm" + dpth]._x = this[usesprite]._x; this["dm" + dpth]._y = this[usesprite]._y - (this[usesprite]._height / 2); } i++; } projectiles--; if (projectiles < 0) { projectiles = 0; } } function checkForHit(x, y, shape) { xgrid = Math.floor(x / bitmapgrid); ygrid = Math.floor(y / bitmapgrid); alpha = ((bitmaps[xgrid][ygrid].getPixel32(x % bitmapgrid, y % bitmapgrid) >> 24) & 255).toString(16) == "0"; return(alpha); } function getXY(angle) { angle = (angle * -1) + 90; if (angle < 0) { angle = angle + 360; } else if (angle > 360) { angle = angle - 360; } beta = (angle * Math.PI) / 180; yy = 100 * Math.sin(beta); yy1 = yy; if (yy1 < 0) { yy1 = yy1 * -1; } xx = Math.sqrt(10000 - (yy1 * yy1)); if ((int(angle) < 270) and (int(angle) >= 90)) { xx = xx * -1; } gotX = int(yy) / 100; gotY = int(xx) / 100; return(gotY); } function checkFooting(sp) { bb = this[sp]._y + Math.round(this[sp].height / 2); yd = bb - this[sp]._y; xx = this[sp]._x; maxform = this[sp].drop; minform = this[sp].drop * -1; if (this.checkForHit(xx, (bb + minform) - 1, true)) { while (this.checkForHit(xx, bb + minform, true) and (minform < maxform)) { minform = minform + 2; } if (!this.checkForHit(xx, (bb + minform) + 1, true)) { this[sp]._y = this[sp]._y + minform; } else { this[sp].pmode = "f"; } } } gamesprites = new Array(); gamesprites.push("player"); dd = 0; rounds = 0; bounds = new Object(); bounds.xMin = 40; bounds.yMin = 0; bounds.xMax = (_width - 40) * -1; bounds.yMax = (_height - 10) * -1; screenw = 600; screenh = 360; ang = 0; test = 100; weapon = "rifle"; projectiles = 0; bitmapgrid = 1600; itemRage = 2000; levelRange = 1000; bitmaps = new Array(); x = 0; while (x <= Math.ceil(art._width / bitmapgrid)) { bitmaps[x] = new Array(); y = 0; while (y <= Math.ceil(art._height / bitmapgrid)) { mymatrix = new flash.geom.Matrix(); mymatrix.tx = art._x - (bitmapgrid * x); mymatrix.ty = art._y - (bitmapgrid * y); bitmaps[x][y] = new flash.display.BitmapData(bitmapgrid, bitmapgrid, true, 0); mc = this.createEmptyMovieClip((("mc_" + x) + "_") + y, this.levelRange); this.levelRange++; mc.attachBitmap(bitmaps[x][y], mc.getNextHighestDepth()); mc._x = x * bitmapgrid; mc._y = y * bitmapgrid; bitmaps[x][y].draw(art, mymatrix); if (this.overlay) { mymatrix = new flash.geom.Matrix(); mymatrix.tx = overlay._x - (bitmapgrid * x); mymatrix.ty = overlay._y - (bitmapgrid * y); bitmaps[x][y].draw(overlay, mymatrix); } y++; } x++; } art._visible = false; if (overlay) { overlay.swapDepths(8000); } _x = ((-player_spawn._x) + (screenw / 2)); _y = ((-player_spawn._y) + (screenh / 2)); Keyz = new Object(); if (controls == 1) { Mouse.hide(); left = 65; right = 68; jump = 87; } else { left = 37; right = 39; jump = 65; firekey = 83; shotAgun = 0; up = 38; down = 40; } Keyz.onKeyDown = function () { keycode = Key.getCode(); if (((controls == 2) and (keycode == firekey)) and (shotAgun == 0)) { shotAgun = 1; chargeGun(); } }; Keyz.onKeyUp = function () { keycode = Key.getCode(); if (((controls == 2) and (keycode == firekey)) and (shotAgun == 1)) { shotAgun = 0; fireGun(); } if (keycode == 81) { trace("toggleroggle"); toggleHighQuality(); } else if (keycode == 77) { mute = new Sound(); if (_root.muted) { mute.setVolume(100); _root.muted = 0; } else { mute.setVolume(0); _root.muted = 1; } } }; _root.klist = Keyz; Key.addListener(_root.klist); aimang = 0; this.onMouseDown = function () { if (controls == 1) { chargeGun(); } }; this.onMouseUp = function () { if (controls == 1) { fireGun(); } }; proset = 90; this.onEnterFrame = function () { if (projectiles < 1) { proset = 90; } else if (proset > 0) { proset--; } else { proset = 90; projectiles = 0; } if ((weapon != "rifle") and (ammo[weapon] < 1)) { weapon = "rifle"; } if ((tmpx > player._x) or (tmpy != player._y)) { tmpx = player._x; tmpy = player._y; sprites = new Array(); i = 0; while (i < gamesprites.length) { if ((((this[gamesprites[i]]._x > (tmpx - 700)) and (this[gamesprites[i]]._x < (tmpx + 700))) and (this[gamesprites[i]]._y > (tmpy - 600))) and (this[gamesprites[i]]._y < (tmpy + 600))) { sprites.push(gamesprites[i]); } i++; } } if (controls == 1) { aim._x = _xmouse; aim._y = _ymouse; } else { if (Key.isDown(up) and (aimang > -85)) { aimang = aimang - 3; } if (Key.isDown(down) and (aimang < 85)) { aimang = aimang + 3; } if (player.dir == 1) { aimang2 = aimang; } else { aimang2 = 180 - aimang; } (gotY = getXY(aimang2)); aim._x = player._x + (160 * gotX); aim._y = player._y + (160 * gotY); } if (projectiles < 0) { projectiles = 0; } if (Key.isDown(49)) { weapon = "rifle"; } else if (Key.isDown(50) and (ammo.shotgun > 0)) { weapon = "shotgun"; } else if (Key.isDown(51) and (ammo.rocket > 0)) { weapon = "rocket"; } else if (Key.isDown(52) and (ammo.grenade > 0)) { weapon = "grenade"; } if (chargeIt == true) { _parent.charge.gotoAndStop(1); charge++; if (charge >= 30) { charge = 30; fire = true; } _parent.charge.bar._xscale = (charge / 30) * 100; } else { _parent.charge.gotoAndStop(2); } _global.prs = this._xscale / 100; _global.prx = this._x; _global.pry = this._y; i = 0; while (i < sprites.length) { t = this[sprites[i]]._y - (this[sprites[i]].height / 2); b = this[sprites[i]]._y + (this[sprites[i]].height / 2); y = this[sprites[i]]._y; l = this[sprites[i]]._x - (this[sprites[i]].width / 2); r = this[sprites[i]]._x + (this[sprites[i]].width / 2); x = this[sprites[i]]._x; if ((this[sprites[i]].pmode == "f") and (this[sprites[i]].nofall != 1)) { this[sprites[i]].fall = 0; if (this[sprites[i]].grav < this[sprites[i]].drop) { this[sprites[i]].grav = this[sprites[i]].grav + this[sprites[i]].weight; } if (((this[sprites[i]]._x - (this[sprites[i]].width / 2)) - 1) < this.bounds.xMin) { this[sprites[i]]._x = (this[sprites[i]].width / 2) + 1; l = this[sprites[i]]._x - (this[sprites[i]].width / 2); r = this[sprites[i]]._x + (this[sprites[i]].width / 2); x = this[sprites[i]]._x; } if (((this[sprites[i]]._y - (this[sprites[i]].height / 2)) - 1) < this.bounds.yMin) { this[sprites[i]]._y = (this[sprites[i]].height / 2) + 2; this[sprites[i]].grav = 0; t = this[sprites[i]]._y - (this[sprites[i]].height / 2); b = this[sprites[i]]._y + (this[sprites[i]].height / 2); y = this[sprites[i]]._y; } fall = this[sprites[i]].grav; if (!this[sprites[i]].noh) { force = this[sprites[i]].hforce; } else { force = 0; } if (fall > 0) { yc = b; } else if (fall > 0) { yc = t; } else { yc = y; } if (force > 0) { xc = r; } else if (force < 0) { xc = l; } else { force = 0; xc = x; } moving = Math.round(Math.sqrt((force * force) + (fall * fall))); xxm = (force / moving) * 2; yym = (fall / moving) * 2; while (moving > 0) { xc = xc + xxm; yc = yc + yym; this[sprites[i]]._y = this[sprites[i]]._y + yym; this[sprites[i]]._x = this[sprites[i]]._x + xxm; hhx = this[sprites[i]]._x; hhy = this[sprites[i]]._y + 4; if (!this.checkForHit(xc, yc, true)) { if (force != 0) { if (force > 0) { hhh = -3; } else { hhh = 3; } choke = 0; while ((!this.checkForHit(hhx - (hhh * 2), hhy, true)) and (choke < 20)) { xc = xc + hhh; hhx = hhx + hhh; this[sprites[i]]._x = this[sprites[i]]._x + hhh; choke++; } this[sprites[i]].hforce = 0; } else if (fall < 0) { this[sprites[i]].grav = 0; } else { this[sprites[i]].pmode = "g"; this[sprites[i]].grav = 0; this[sprites[i]].hforce = 0; } moving = 0; } moving = moving - 2; } } else if (this.land.dd != dd) { this[sprites[i]].pmode = "f"; this[sprites[i]].grav = 0; this[sprites[i]].fall = 0; } else if (this[sprites[i]].pmode == "g") { this[sprites[i]].fall = 1; } if (((((this[sprites[i]]._y + bounds.yMax) + this[sprites[i]].height) - 20) > 0) and (this[sprites[i]].health > 0)) { dd = itemRage; itemRage++; this.attachMovie("splash", "splash" + dd, dd); this["splash" + dd]._y = this[sprites[i]]._y; this["splash" + dd]._x = this[sprites[i]]._x; if (this[sprites[i]].inofall == 1) { this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -38; } else if (sprites[i] != "player") { this[sprites[i]].health = 0; this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -20; } else { dpth = itemRage; this.attachMovie("playerdamage", "dm" + dpth, dpth); this["dm" + dpth]._x = this[sprites[i]]._x; this["dm" + dpth]._y = this[sprites[i]]._y - (this[sprites[i]]._height / 2); pain = this[sprites[i]].health - 5; if (pain < 5) { pain = 5; } this["dm" + dpth].pain = "-" + pain; this[sprites[i]].health = this[sprites[i]].health - pain; this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -26; } } i++; } dd = this.land.dd; if (player.dead != 1) { if (Key.isDown(jump) and (player.fall == 1)) { player.grav = player.drop * -1; player._y = player._y + player.grav; player.pmode = "f"; _root.charge.sfx.gotoAndPlay(playersprite); } if (Key.isDown(left)) { dir = -1; if (controls == 2) { player.gotoAndStop(2); } } else if (Key.isDown(right)) { dir = 1; if (controls == 2) { player.gotoAndStop(1); } } else { dir = 0; } if (this.aim._x >= player._x) { if (controls == 1) { player.gotoAndStop(1); } myang = Math.round(Math.atan2(this.aim._y - player._y, this.aim._x - player._x) * 55) + 5; wang = myang; } else { if (controls == 1) { player.gotoAndStop(2); } myang = Math.round(Math.atan2(this.aim._y - player._y, player._x - this.aim._x) * 55) + 5; wang = 180 - myang; } wang = wang - (4 * player.dir); ang = myang; if (player.pmode == "f") { player.sprite.leg1.gotoAndStop("jump"); player.sprite.leg2.gotoAndStop("jump"); } else if (dir != 0) { if (dir == player.dir) { player.sprite.leg1.gotoAndStop("run"); player.sprite.leg2.gotoAndStop("run"); } else { player.sprite.leg1.gotoAndStop("run2"); player.sprite.leg2.gotoAndStop("run2"); } } else { player.sprite.leg1.gotoAndStop("stance"); player.sprite.leg2.gotoAndStop("stance"); } if (dir != 0) { mv = player.run; while (mv > 0) { xd = player._x + (23 * dir); if (this.checkForHit(xd, player._y - 28, true)) { player._x = player._x + (dir * 2); } else { mv = 0; } mv = mv - 2; } if (player.pmode == "g") { checkFooting("player"); } } xmid = screenw / 2; ymid = screenh / 2; xdist = ((_x + player._x) - xmid) + (70 * player.dir); if ((xdist > (xmid + 5)) or (xdist < (xmid - 5))) { xmod = Math.round(xdist * 0.05); } else { xmod = 0; } mmdist = (player._y - aim._y) / 4; if (mmdist > 80) { mmdist = 80; } if (mmdist < -80) { mmdist = -80; } ydist = ((_y + player._y) - ymid) - mmdist; if ((ydist > (ymid + 20)) or (ydist < (ymid - 20))) { ymod = Math.round(ydist * 0.25); } else { ymod = 0; } _x = (_x - xmod); _y = (_y - ymod); if (_x > 0) { _x = 0; } else if (_x < (((bounds.xMax + screenw) + 8) - 38)) { _x = (((bounds.xMax + screenw) + 8) - 38); } if (_y > 0) { _y = 0; } else if (_y < ((bounds.yMax + screenh) + 24)) { _y = ((bounds.yMax + screenh) + 24); } if (player._x < (bounds.xMin + 4)) { player._x = bounds.xMin + 4; } else if (player._x > ((bounds.xMax * -1) - 4)) { player._x = (bounds.xMax * -1) - 4; } if (player._y < bounds.yMin) { player._y = bounds.yMin; } else if (player._y > (bounds.yMax * -1)) { player._y = bounds.yMax * -1; } player.sprite.head._rotation = ang / 2; player.sprite.torso._rotation = ang / 3; player.sprite.arms._rotation = ang; player.sprite.arms.gotoAndStop(weapon); if (fire == true) { if (weapon == "rocket") { if (projectiles < 3) { firenow = true; projectiles++; } } else if (weapon == "grenade") { if (projectiles < 1) { firenow = true; projectiles++; } } else if (weapon == "shotgun") { if (projectiles < 1) { firenow = true; } } else if (weapon == "rifle") { if (projectiles < 10) { firenow = true; projectiles++; } } fire = false; } if (firenow == true) { player.sprite.arms.gun.gotoAndPlay(2); chargeIt = false; firenow = false; if (weapon != "rifle") { ammo[weapon]--; } if (weapon != "shotgun") { rounds++; attachMovie(weapon, weapon + rounds, itemRage); itemRage++; (gotY = getXY(wang)); xm = gotX * 58; ym = gotY * 58; this[weapon + rounds]._x = ((player._x + (6 * player.dir)) + xm) - (12 * player.dir); this[weapon + rounds]._y = (player._y + ym) - 3; } else { s = -1; while (s < 2) { wang2 = wang + (12 * s); rounds++; projectiles++; attachMovie(weapon, weapon + rounds, itemRage); itemRage++; (gotY = getXY(wang2)); xm = gotX * 68; ym = gotY * 68; this[weapon + rounds]._x = (player._x + xm) - (12 * player.dir); this[weapon + rounds]._y = (player._y + ym) - 3; this[weapon + rounds]._rotation = wang2; spd = 26; this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); s++; } } if (weapon == "rocket") { this[weapon + rounds]._rotation = wang; this[weapon + rounds].speed = 24 * (charge / 30); } else if (weapon == "grenade") { spd = 30 * (charge / 30); this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); } else if (weapon == "rifle") { spd = 32; this[weapon + rounds]._rotation = wang; this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); } if (player.pmode == "f") { if (_global.playersprite == "pico") { maxG = 4; maxH = 1; } else { maxG = 8; maxH = 4; } if (ang > 69) { if (player.grav > -16) { player.grav = player.grav - maxG; } } else if (ang > 45) { player.hforce = player.hforce - (maxH * player.dir); if (player.grav > -8) { player.grav = player.grav - (maxG / 2); } } else if (ang > -20) { player.hforce = player.hforce - ((maxH / 2) * player.dir); } else if (ang > -69) { player.hforce = player.hforce - ((maxH / 4) * player.dir); } } } if ((player.health < 1) and (player.health != undefined)) { player.dead = 1; player.sprite.play(); } } }; stop();
Instance of Symbol 1320 MovieClip "bg" in Symbol 1326 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1230 MovieClip in Symbol 1326 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"jp19", sprite:"jacklin", spawn:"p19"}); }
Instance of Symbol 1230 MovieClip in Symbol 1326 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p1", sprite:"goblin2", spawn:"p1"}); }
Instance of Symbol 1230 MovieClip in Symbol 1326 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p1a", sprite:"goblin2", spawn:"p1"}); Enemies.push({name:"g2p2", sprite:"goblin2", spawn:"p2"}); }
Instance of Symbol 1230 MovieClip in Symbol 1326 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"jp4", sprite:"jacklin", spawn:"p4"}); }
Instance of Symbol 1230 MovieClip in Symbol 1326 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"zp5", sprite:"zeplin", spawn:"p5"}); }
Instance of Symbol 1230 MovieClip in Symbol 1326 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p7", sprite:"goblin1", spawn:"p7"}); Enemies.push({name:"g2p8", sprite:"goblin1", spawn:"p8"}); Enemies.push({name:"g2p9", sprite:"goblin1", spawn:"p9"}); }
Instance of Symbol 1230 MovieClip in Symbol 1326 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p10", sprite:"goblin2", spawn:"p10"}); Enemies.push({name:"g2p11", sprite:"goblin2", spawn:"p11"}); Enemies.push({name:"g2p12", sprite:"goblin2", spawn:"p12"}); }
Instance of Symbol 1230 MovieClip in Symbol 1326 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p13", sprite:"goblin2", spawn:"p13"}); Enemies.push({name:"jp14", sprite:"jacklin", spawn:"p14"}); Enemies.push({name:"gsp15", sprite:"gas", spawn:"p15"}); }
Instance of Symbol 1230 MovieClip in Symbol 1326 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p17", sprite:"goblin2", spawn:"p17"}); Enemies.push({name:"jp16", sprite:"jacklin", spawn:"p16"}); }
Instance of Symbol 1230 MovieClip in Symbol 1326 MovieClip Frame 1
onClipEvent (load) { Enemies = new Array(); Enemies.push({name:"g2p20", sprite:"goblin2", spawn:"p20"}); Enemies.push({name:"g2p21", sprite:"goblin2", spawn:"p21"}); Enemies.push({name:"g1p22", sprite:"goblin1", spawn:"p22"}); Enemies.push({name:"g1p23", sprite:"goblin1", spawn:"p23"}); Enemies.push({name:"g1p24", sprite:"goblin1", spawn:"p24"}); Enemies.push({name:"g1p25", sprite:"goblin1", spawn:"p25"}); }
Symbol 1331 MovieClip Frame 1
stop();
Symbol 1331 MovieClip Frame 5
stop();
Symbol 1331 MovieClip Frame 17
stop();
Symbol 1336 MovieClip Frame 1
function redepth(clip) { clip.swapDepths(itemRage); itemRage++; } function fireGun() { if (((weapon == "rocket") or (weapon == "grenade")) and (chargeIt == true)) { fire = true; } } function chargeGun() { if (weapon == "rocket") { if (projectiles < 3) { chargeIt = true; charge = 4; } } else if (weapon == "grenade") { if (projectiles < 1) { chargeIt = true; charge = 2; } } else if ((weapon == "shotgun") and (projectiles < 1)) { fire = true; } else if ((weapon == "rifle") and (projectiles < 1)) { fire = true; } } function gpx(x) { newx = (x + prx) / prs; return(newx / prs); } function gpy(y) { newy = y + pry; return(newy); } function circle(r, c) { px = r; py = r; myBitmapData = new flash.display.BitmapData(r * 2, r * 2, true, 0); x = 0; y = r; d = 1 - r; myBitmapData.setPixel32(px + x, py + y, c); myBitmapData.setPixel32(px + x, py - y, c); myBitmapData.setPixel32(px - y, py + x, c); myBitmapData.setPixel32(px + y, py + x, c); while (y > x) { if (d < 0) { d = d + ((2 * x) + 3); } else { d = d + ((2 * (x - y)) + 5); y--; } x++; myBitmapData.setPixel32(px + x, py + y, c); myBitmapData.setPixel32(px - x, py + y, c); myBitmapData.setPixel32(px + x, py - y, c); myBitmapData.setPixel32(px - x, py - y, c); myBitmapData.setPixel32(px - y, py + x, c); myBitmapData.setPixel32(px - y, py - x, c); myBitmapData.setPixel32(px + y, py - x, c); myBitmapData.setPixel32(px + y, py + x, c); } myBitmapData.floodFill(px, py, c); return(myBitmapData); } function makeHole(radius, Hxd, Hyd) { w = bitmapgrid; h = bitmapgrid; Gx1 = Math.floor((Hxd - radius) / bitmapgrid); Gy1 = Math.floor((Hyd - radius) / bitmapgrid); Gx2 = Math.floor((Hxd + radius) / bitmapgrid); Gy2 = Math.floor((Hyd + radius) / bitmapgrid); xgrid = Gx1; while (xgrid <= Gx2) { ygrid = Gy1; while (ygrid <= Gy2) { clip = this[(("mc_" + xgrid) + "_") + ygrid]; hole = circle(radius, 4294902015); Exp = Hxd - (xgrid * bitmapgrid); Eyp = Hyd - (ygrid * bitmapgrid); dqd = clip.getNextHighestDepth(); clip.hole = clip.createEmptyMovieClip("hole" + dqd, dqd); clip.hole._x = Exp - radius; clip.hole._y = Eyp - radius; clip.hole.attachBitmap(hole, 10); bitmaps[xgrid][ygrid].draw(clip); clip.hole.removeMovieClip(); if (Exp < 0) { Exp = 0; } else if (Exp >= bitmapgrid) { Exp = bitmapgrid - 1; } if (Eyp < 0) { Eyp = 0; } else if (Eyp >= bitmapgrid) { Eyp = bitmapgrid - 1; } bitmaps[xgrid][ygrid].floodFill(Exp, Eyp, 0); if (this.overlay) { mymatrix = new flash.geom.Matrix(); mymatrix.tx = overlay._x - (bitmapgrid * xgrid); mymatrix.ty = overlay._y - (bitmapgrid * ygrid); bitmaps[xgrid][ygrid].draw(overlay, mymatrix); } ygrid++; } xgrid++; } } function makeExplosion(Ex, Ey, boomscale, radius, maxblast, damage, filter) { dpth = itemRage; itemRage++; this.attachMovie("explosion1", "boom" + dpth, dpth); this["boom" + dpth]._x = Ex; this["boom" + dpth]._y = Ey; this["boom" + dpth]._yscale = boomscale; this["boom" + dpth]._xscale = boomscale; this["boom" + dpth].radius = radius; this["boom" + dpth].Ex = Ex; this["boom" + dpth].Ey = Ey; if (filter) { this["boom" + dpth].filters = filter; } this.projectiles--; if (this.yeti1.init == 1) { xdst = (Ex - this.yeti1._x) - 78; ydst = Ey - this.yeti1._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance < (radius + 80)) { if (Ex > this.yet1._x) { side = 1; } else { side = 2; } this.yeti1.gotoAndStop(side); this.yeti1.sprite.gotoAndStop("block"); this.yeti1.sprite.ani.gotoAndPlay(1); } } i = 0; while (i < this.sprites.length) { usesprite = this.sprites[i]; xdst = Ex - this[usesprite]._x; ydst = Ey - this[usesprite]._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance <= radius) { if (xdst > 0) { xm = (radius * -1) + xdst; } else { xm = radius + xdst; } xm = (xm / radius) * maxblast; if (ydst > 0) { ym = (radius * -1) + ydst; } else { ym = radius + ydst; } ym = (ym / radius) * maxblast; if (ym > 0) { ym = ym * -0.75; } this[usesprite].grav = ym; trace((("setting " + usesprite) + " grav to ") + ym); this[usesprite].hforce = xm; this[usesprite]._y = this[usesprite]._y + this[this.sprites[i]].grav; this[usesprite].pmode = "f"; pain = damage - Math.round((damage / 2) * (distance / radius)); dpth = itemRage; itemRage++; if (this[usesprite].health > 0) { this.attachMovie("playerdamage", "dm" + dpth, dpth); this["dm" + dpth].pain = "-" + pain; this[usesprite].health = this[usesprite].health - pain; } trace((">>>>>>> " + usesprite) + " fidge"); this["dm" + dpth]._x = this[usesprite]._x; this["dm" + dpth]._y = this[usesprite]._y - (this[usesprite]._height / 2); } i++; } projectiles--; if (projectiles < 0) { projectiles = 0; } } function checkForHit(x, y, shape) { xgrid = Math.floor(x / bitmapgrid); ygrid = Math.floor(y / bitmapgrid); alpha = ((bitmaps[xgrid][ygrid].getPixel32(x % bitmapgrid, y % bitmapgrid) >> 24) & 255).toString(16) == "0"; return(alpha); } function getXY(angle) { angle = (angle * -1) + 90; if (angle < 0) { angle = angle + 360; } else if (angle > 360) { angle = angle - 360; } beta = (angle * Math.PI) / 180; yy = 100 * Math.sin(beta); yy1 = yy; if (yy1 < 0) { yy1 = yy1 * -1; } xx = Math.sqrt(10000 - (yy1 * yy1)); if ((int(angle) < 270) and (int(angle) >= 90)) { xx = xx * -1; } gotX = int(yy) / 100; gotY = int(xx) / 100; return(gotY); } function checkFooting(sp) { bb = this[sp]._y + Math.round(this[sp].height / 2); yd = bb - this[sp]._y; xx = this[sp]._x; maxform = this[sp].drop; minform = this[sp].drop * -1; if (this.checkForHit(xx, (bb + minform) - 1, true)) { while (this.checkForHit(xx, bb + minform, true) and (minform < maxform)) { minform = minform + 2; } if (!this.checkForHit(xx, (bb + minform) + 1, true)) { this[sp]._y = this[sp]._y + minform; } else { this[sp].pmode = "f"; } } } gamesprites = new Array(); gamesprites.push("player"); dd = 0; rounds = 0; bounds = new Object(); bounds.xMin = 40; bounds.yMin = 0; bounds.xMax = (_width - 40) * -1; bounds.yMax = (_height - 10) * -1; screenw = 600; screenh = 360; ang = 0; test = 100; weapon = "rifle"; projectiles = 0; bitmapgrid = 1600; itemRage = 2000; levelRange = 1000; bitmaps = new Array(); x = 0; while (x <= Math.ceil(art._width / bitmapgrid)) { bitmaps[x] = new Array(); y = 0; while (y <= Math.ceil(art._height / bitmapgrid)) { mymatrix = new flash.geom.Matrix(); mymatrix.tx = art._x - (bitmapgrid * x); mymatrix.ty = art._y - (bitmapgrid * y); bitmaps[x][y] = new flash.display.BitmapData(bitmapgrid, bitmapgrid, true, 0); mc = this.createEmptyMovieClip((("mc_" + x) + "_") + y, this.levelRange); this.levelRange++; mc.attachBitmap(bitmaps[x][y], mc.getNextHighestDepth()); mc._x = x * bitmapgrid; mc._y = y * bitmapgrid; bitmaps[x][y].draw(art, mymatrix); if (this.overlay) { mymatrix = new flash.geom.Matrix(); mymatrix.tx = overlay._x - (bitmapgrid * x); mymatrix.ty = overlay._y - (bitmapgrid * y); bitmaps[x][y].draw(overlay, mymatrix); } y++; } x++; } art._visible = false; if (overlay) { overlay.swapDepths(8000); } _x = ((-player_spawn._x) + (screenw / 2)); _y = ((-player_spawn._y) + (screenh / 2)); Keyz = new Object(); if (controls == 1) { Mouse.hide(); left = 65; right = 68; jump = 87; } else { left = 37; right = 39; jump = 65; firekey = 83; shotAgun = 0; up = 38; down = 40; } Keyz.onKeyDown = function () { keycode = Key.getCode(); if (((controls == 2) and (keycode == firekey)) and (shotAgun == 0)) { shotAgun = 1; chargeGun(); } }; Keyz.onKeyUp = function () { keycode = Key.getCode(); if (((controls == 2) and (keycode == firekey)) and (shotAgun == 1)) { shotAgun = 0; fireGun(); } if (keycode == 81) { trace("toggleroggle"); toggleHighQuality(); } else if (keycode == 77) { mute = new Sound(); if (_root.muted) { mute.setVolume(100); _root.muted = 0; } else { mute.setVolume(0); _root.muted = 1; } } }; _root.klist = Keyz; Key.addListener(_root.klist); aimang = 0; this.onMouseDown = function () { if (controls == 1) { chargeGun(); } }; this.onMouseUp = function () { if (controls == 1) { fireGun(); } }; proset = 90; this.onEnterFrame = function () { if (projectiles < 1) { proset = 90; } else if (proset > 0) { proset--; } else { proset = 90; projectiles = 0; } if ((weapon != "rifle") and (ammo[weapon] < 1)) { weapon = "rifle"; } if ((tmpx > player._x) or (tmpy != player._y)) { tmpx = player._x; tmpy = player._y; sprites = new Array(); i = 0; while (i < gamesprites.length) { if ((((this[gamesprites[i]]._x > (tmpx - 700)) and (this[gamesprites[i]]._x < (tmpx + 700))) and (this[gamesprites[i]]._y > (tmpy - 600))) and (this[gamesprites[i]]._y < (tmpy + 600))) { sprites.push(gamesprites[i]); } i++; } } if (controls == 1) { aim._x = _xmouse; aim._y = _ymouse; } else { if (Key.isDown(up) and (aimang > -85)) { aimang = aimang - 3; } if (Key.isDown(down) and (aimang < 85)) { aimang = aimang + 3; } if (player.dir == 1) { aimang2 = aimang; } else { aimang2 = 180 - aimang; } (gotY = getXY(aimang2)); aim._x = player._x + (160 * gotX); aim._y = player._y + (160 * gotY); } if (projectiles < 0) { projectiles = 0; } if (Key.isDown(49)) { weapon = "rifle"; } else if (Key.isDown(50) and (ammo.shotgun > 0)) { weapon = "shotgun"; } else if (Key.isDown(51) and (ammo.rocket > 0)) { weapon = "rocket"; } else if (Key.isDown(52) and (ammo.grenade > 0)) { weapon = "grenade"; } if (chargeIt == true) { _parent.charge.gotoAndStop(1); charge++; if (charge >= 30) { charge = 30; fire = true; } _parent.charge.bar._xscale = (charge / 30) * 100; } else { _parent.charge.gotoAndStop(2); } _global.prs = this._xscale / 100; _global.prx = this._x; _global.pry = this._y; i = 0; while (i < sprites.length) { t = this[sprites[i]]._y - (this[sprites[i]].height / 2); b = this[sprites[i]]._y + (this[sprites[i]].height / 2); y = this[sprites[i]]._y; l = this[sprites[i]]._x - (this[sprites[i]].width / 2); r = this[sprites[i]]._x + (this[sprites[i]].width / 2); x = this[sprites[i]]._x; if ((this[sprites[i]].pmode == "f") and (this[sprites[i]].nofall != 1)) { this[sprites[i]].fall = 0; if (this[sprites[i]].grav < this[sprites[i]].drop) { this[sprites[i]].grav = this[sprites[i]].grav + this[sprites[i]].weight; } if (((this[sprites[i]]._x - (this[sprites[i]].width / 2)) - 1) < this.bounds.xMin) { this[sprites[i]]._x = (this[sprites[i]].width / 2) + 1; l = this[sprites[i]]._x - (this[sprites[i]].width / 2); r = this[sprites[i]]._x + (this[sprites[i]].width / 2); x = this[sprites[i]]._x; } if (((this[sprites[i]]._y - (this[sprites[i]].height / 2)) - 1) < this.bounds.yMin) { this[sprites[i]]._y = (this[sprites[i]].height / 2) + 2; this[sprites[i]].grav = 0; t = this[sprites[i]]._y - (this[sprites[i]].height / 2); b = this[sprites[i]]._y + (this[sprites[i]].height / 2); y = this[sprites[i]]._y; } fall = this[sprites[i]].grav; if (!this[sprites[i]].noh) { force = this[sprites[i]].hforce; } else { force = 0; } if (fall > 0) { yc = b; } else if (fall > 0) { yc = t; } else { yc = y; } if (force > 0) { xc = r; } else if (force < 0) { xc = l; } else { force = 0; xc = x; } moving = Math.round(Math.sqrt((force * force) + (fall * fall))); xxm = (force / moving) * 2; yym = (fall / moving) * 2; while (moving > 0) { xc = xc + xxm; yc = yc + yym; this[sprites[i]]._y = this[sprites[i]]._y + yym; this[sprites[i]]._x = this[sprites[i]]._x + xxm; hhx = this[sprites[i]]._x; hhy = this[sprites[i]]._y + 4; if (!this.checkForHit(xc, yc, true)) { if (force != 0) { if (force > 0) { hhh = -3; } else { hhh = 3; } choke = 0; while ((!this.checkForHit(hhx - (hhh * 2), hhy, true)) and (choke < 20)) { xc = xc + hhh; hhx = hhx + hhh; this[sprites[i]]._x = this[sprites[i]]._x + hhh; choke++; } this[sprites[i]].hforce = 0; } else if (fall < 0) { this[sprites[i]].grav = 0; } else { this[sprites[i]].pmode = "g"; this[sprites[i]].grav = 0; this[sprites[i]].hforce = 0; } moving = 0; } moving = moving - 2; } } else if (this.land.dd != dd) { this[sprites[i]].pmode = "f"; this[sprites[i]].grav = 0; this[sprites[i]].fall = 0; } else if (this[sprites[i]].pmode == "g") { this[sprites[i]].fall = 1; } if (((((this[sprites[i]]._y + bounds.yMax) + this[sprites[i]].height) - 20) > 0) and (this[sprites[i]].health > 0)) { dd = itemRage; itemRage++; this.attachMovie("splash", "splash" + dd, dd); this["splash" + dd]._y = this[sprites[i]]._y; this["splash" + dd]._x = this[sprites[i]]._x; if (this[sprites[i]].inofall == 1) { this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -38; } else if (sprites[i] != "player") { this[sprites[i]].health = 0; this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -20; } else { dpth = itemRage; this.attachMovie("playerdamage", "dm" + dpth, dpth); this["dm" + dpth]._x = this[sprites[i]]._x; this["dm" + dpth]._y = this[sprites[i]]._y - (this[sprites[i]]._height / 2); pain = this[sprites[i]].health - 5; if (pain < 5) { pain = 5; } this["dm" + dpth].pain = "-" + pain; this[sprites[i]].health = this[sprites[i]].health - pain; this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -26; } } i++; } dd = this.land.dd; if (player.dead != 1) { if (Key.isDown(jump) and (player.fall == 1)) { player.grav = player.drop * -1; player._y = player._y + player.grav; player.pmode = "f"; _root.charge.sfx.gotoAndPlay(playersprite); } if (Key.isDown(left)) { dir = -1; if (controls == 2) { player.gotoAndStop(2); } } else if (Key.isDown(right)) { dir = 1; if (controls == 2) { player.gotoAndStop(1); } } else { dir = 0; } if (this.aim._x >= player._x) { if (controls == 1) { player.gotoAndStop(1); } myang = Math.round(Math.atan2(this.aim._y - player._y, this.aim._x - player._x) * 55) + 5; wang = myang; } else { if (controls == 1) { player.gotoAndStop(2); } myang = Math.round(Math.atan2(this.aim._y - player._y, player._x - this.aim._x) * 55) + 5; wang = 180 - myang; } wang = wang - (4 * player.dir); ang = myang; if (player.pmode == "f") { player.sprite.leg1.gotoAndStop("jump"); player.sprite.leg2.gotoAndStop("jump"); } else if (dir != 0) { if (dir == player.dir) { player.sprite.leg1.gotoAndStop("run"); player.sprite.leg2.gotoAndStop("run"); } else { player.sprite.leg1.gotoAndStop("run2"); player.sprite.leg2.gotoAndStop("run2"); } } else { player.sprite.leg1.gotoAndStop("stance"); player.sprite.leg2.gotoAndStop("stance"); } if (dir != 0) { mv = player.run; while (mv > 0) { xd = player._x + (23 * dir); if (this.checkForHit(xd, player._y - 28, true)) { player._x = player._x + (dir * 2); } else { mv = 0; } mv = mv - 2; } if (player.pmode == "g") { checkFooting("player"); } } xmid = screenw / 2; ymid = screenh / 2; xdist = ((_x + player._x) - xmid) + (70 * player.dir); if ((xdist > (xmid + 5)) or (xdist < (xmid - 5))) { xmod = Math.round(xdist * 0.05); } else { xmod = 0; } mmdist = (player._y - aim._y) / 4; if (mmdist > 80) { mmdist = 80; } if (mmdist < -80) { mmdist = -80; } ydist = ((_y + player._y) - ymid) - mmdist; if ((ydist > (ymid + 20)) or (ydist < (ymid - 20))) { ymod = Math.round(ydist * 0.25); } else { ymod = 0; } _x = (_x - xmod); _y = (_y - ymod); if (_x > 0) { _x = 0; } else if (_x < (((bounds.xMax + screenw) + 8) - 38)) { _x = (((bounds.xMax + screenw) + 8) - 38); } if (_y > 0) { _y = 0; } else if (_y < ((bounds.yMax + screenh) + 24)) { _y = ((bounds.yMax + screenh) + 24); } if (player._x < (bounds.xMin + 4)) { player._x = bounds.xMin + 4; } else if (player._x > ((bounds.xMax * -1) - 4)) { player._x = (bounds.xMax * -1) - 4; } if (player._y < bounds.yMin) { player._y = bounds.yMin; } else if (player._y > (bounds.yMax * -1)) { player._y = bounds.yMax * -1; } player.sprite.head._rotation = ang / 2; player.sprite.torso._rotation = ang / 3; player.sprite.arms._rotation = ang; player.sprite.arms.gotoAndStop(weapon); if (fire == true) { if (weapon == "rocket") { if (projectiles < 3) { firenow = true; projectiles++; } } else if (weapon == "grenade") { if (projectiles < 1) { firenow = true; projectiles++; } } else if (weapon == "shotgun") { if (projectiles < 1) { firenow = true; } } else if (weapon == "rifle") { if (projectiles < 10) { firenow = true; projectiles++; } } fire = false; } if (firenow == true) { player.sprite.arms.gun.gotoAndPlay(2); chargeIt = false; firenow = false; if (weapon != "rifle") { ammo[weapon]--; } if (weapon != "shotgun") { rounds++; attachMovie(weapon, weapon + rounds, itemRage); itemRage++; (gotY = getXY(wang)); xm = gotX * 58; ym = gotY * 58; this[weapon + rounds]._x = ((player._x + (6 * player.dir)) + xm) - (12 * player.dir); this[weapon + rounds]._y = (player._y + ym) - 3; } else { s = -1; while (s < 2) { wang2 = wang + (12 * s); rounds++; projectiles++; attachMovie(weapon, weapon + rounds, itemRage); itemRage++; (gotY = getXY(wang2)); xm = gotX * 68; ym = gotY * 68; this[weapon + rounds]._x = (player._x + xm) - (12 * player.dir); this[weapon + rounds]._y = (player._y + ym) - 3; this[weapon + rounds]._rotation = wang2; spd = 26; this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); s++; } } if (weapon == "rocket") { this[weapon + rounds]._rotation = wang; this[weapon + rounds].speed = 24 * (charge / 30); } else if (weapon == "grenade") { spd = 30 * (charge / 30); this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); } else if (weapon == "rifle") { spd = 32; this[weapon + rounds]._rotation = wang; this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); } if (player.pmode == "f") { if (_global.playersprite == "pico") { maxG = 4; maxH = 1; } else { maxG = 8; maxH = 4; } if (ang > 69) { if (player.grav > -16) { player.grav = player.grav - maxG; } } else if (ang > 45) { player.hforce = player.hforce - (maxH * player.dir); if (player.grav > -8) { player.grav = player.grav - (maxG / 2); } } else if (ang > -20) { player.hforce = player.hforce - ((maxH / 2) * player.dir); } else if (ang > -69) { player.hforce = player.hforce - ((maxH / 4) * player.dir); } } } if ((player.health < 1) and (player.health != undefined)) { player.dead = 1; player.sprite.play(); } } }; stop(); stop(); this.attachMovie("yeti1", "yeti1", this.getNextHighestDepth()); yeti1._x = 986; yeti1._y = 488; this.attachMovie("yeti0", "yeti0", this.getNextHighestDepth());
Instance of Symbol 1331 MovieClip "gate" in Symbol 1336 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._currentframe > 13) { xd = _x - _parent.player._x; yd = _y - _parent.player._y; dst = Math.sqrt((xd * xd) + (yd * yd)); if (dst < 40) { _root.hh = _root.game.player.health; _parent._parent.nextFrame(); } } }
Symbol 1336 MovieClip Frame 2
icer = new Array(); icer.push({x:329.45, y:211.9}); icer.push({x:563.4, y:221.9}); icer.push({x:737.4, y:217.9}); icer.push({x:899.4, y:218.9}); i = 1; while (i <= icer.length) { this.attachMovie("spike", "ice" + i, this.getNextHighestDepth()); this["ice" + i]._x = icer[i - 1].x; this["ice" + i]._y = icer[i - 1].y; this["ice" + i].gotoAndStop("drip"); i++; } stop();
Symbol 1344 MovieClip Frame 1
function redepth(clip) { clip.swapDepths(itemRage); itemRage++; } function fireGun() { if (((weapon == "rocket") or (weapon == "grenade")) and (chargeIt == true)) { fire = true; } } function chargeGun() { if (weapon == "rocket") { if (projectiles < 3) { chargeIt = true; charge = 4; } } else if (weapon == "grenade") { if (projectiles < 1) { chargeIt = true; charge = 2; } } else if ((weapon == "shotgun") and (projectiles < 1)) { fire = true; } else if ((weapon == "rifle") and (projectiles < 1)) { fire = true; } } function gpx(x) { newx = (x + prx) / prs; return(newx / prs); } function gpy(y) { newy = y + pry; return(newy); } function circle(r, c) { px = r; py = r; myBitmapData = new flash.display.BitmapData(r * 2, r * 2, true, 0); x = 0; y = r; d = 1 - r; myBitmapData.setPixel32(px + x, py + y, c); myBitmapData.setPixel32(px + x, py - y, c); myBitmapData.setPixel32(px - y, py + x, c); myBitmapData.setPixel32(px + y, py + x, c); while (y > x) { if (d < 0) { d = d + ((2 * x) + 3); } else { d = d + ((2 * (x - y)) + 5); y--; } x++; myBitmapData.setPixel32(px + x, py + y, c); myBitmapData.setPixel32(px - x, py + y, c); myBitmapData.setPixel32(px + x, py - y, c); myBitmapData.setPixel32(px - x, py - y, c); myBitmapData.setPixel32(px - y, py + x, c); myBitmapData.setPixel32(px - y, py - x, c); myBitmapData.setPixel32(px + y, py - x, c); myBitmapData.setPixel32(px + y, py + x, c); } myBitmapData.floodFill(px, py, c); return(myBitmapData); } function makeHole(radius, Hxd, Hyd) { w = bitmapgrid; h = bitmapgrid; Gx1 = Math.floor((Hxd - radius) / bitmapgrid); Gy1 = Math.floor((Hyd - radius) / bitmapgrid); Gx2 = Math.floor((Hxd + radius) / bitmapgrid); Gy2 = Math.floor((Hyd + radius) / bitmapgrid); xgrid = Gx1; while (xgrid <= Gx2) { ygrid = Gy1; while (ygrid <= Gy2) { clip = this[(("mc_" + xgrid) + "_") + ygrid]; hole = circle(radius, 4294902015); Exp = Hxd - (xgrid * bitmapgrid); Eyp = Hyd - (ygrid * bitmapgrid); dqd = clip.getNextHighestDepth(); clip.hole = clip.createEmptyMovieClip("hole" + dqd, dqd); clip.hole._x = Exp - radius; clip.hole._y = Eyp - radius; clip.hole.attachBitmap(hole, 10); bitmaps[xgrid][ygrid].draw(clip); clip.hole.removeMovieClip(); if (Exp < 0) { Exp = 0; } else if (Exp >= bitmapgrid) { Exp = bitmapgrid - 1; } if (Eyp < 0) { Eyp = 0; } else if (Eyp >= bitmapgrid) { Eyp = bitmapgrid - 1; } bitmaps[xgrid][ygrid].floodFill(Exp, Eyp, 0); if (this.overlay) { mymatrix = new flash.geom.Matrix(); mymatrix.tx = overlay._x - (bitmapgrid * xgrid); mymatrix.ty = overlay._y - (bitmapgrid * ygrid); bitmaps[xgrid][ygrid].draw(overlay, mymatrix); } ygrid++; } xgrid++; } } function makeExplosion(Ex, Ey, boomscale, radius, maxblast, damage, filter) { dpth = itemRage; itemRage++; this.attachMovie("explosion1", "boom" + dpth, dpth); this["boom" + dpth]._x = Ex; this["boom" + dpth]._y = Ey; this["boom" + dpth]._yscale = boomscale; this["boom" + dpth]._xscale = boomscale; this["boom" + dpth].radius = radius; this["boom" + dpth].Ex = Ex; this["boom" + dpth].Ey = Ey; if (filter) { this["boom" + dpth].filters = filter; } this.projectiles--; if (this.yeti1.init == 1) { xdst = (Ex - this.yeti1._x) - 78; ydst = Ey - this.yeti1._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance < (radius + 80)) { if (Ex > this.yet1._x) { side = 1; } else { side = 2; } this.yeti1.gotoAndStop(side); this.yeti1.sprite.gotoAndStop("block"); this.yeti1.sprite.ani.gotoAndPlay(1); } } i = 0; while (i < this.sprites.length) { usesprite = this.sprites[i]; xdst = Ex - this[usesprite]._x; ydst = Ey - this[usesprite]._y; distance = Math.sqrt((xdst * xdst) + (ydst * ydst)); if (distance <= radius) { if (xdst > 0) { xm = (radius * -1) + xdst; } else { xm = radius + xdst; } xm = (xm / radius) * maxblast; if (ydst > 0) { ym = (radius * -1) + ydst; } else { ym = radius + ydst; } ym = (ym / radius) * maxblast; if (ym > 0) { ym = ym * -0.75; } this[usesprite].grav = ym; trace((("setting " + usesprite) + " grav to ") + ym); this[usesprite].hforce = xm; this[usesprite]._y = this[usesprite]._y + this[this.sprites[i]].grav; this[usesprite].pmode = "f"; pain = damage - Math.round((damage / 2) * (distance / radius)); dpth = itemRage; itemRage++; if (this[usesprite].health > 0) { this.attachMovie("playerdamage", "dm" + dpth, dpth); this["dm" + dpth].pain = "-" + pain; this[usesprite].health = this[usesprite].health - pain; } trace((">>>>>>> " + usesprite) + " fidge"); this["dm" + dpth]._x = this[usesprite]._x; this["dm" + dpth]._y = this[usesprite]._y - (this[usesprite]._height / 2); } i++; } projectiles--; if (projectiles < 0) { projectiles = 0; } } function checkForHit(x, y, shape) { xgrid = Math.floor(x / bitmapgrid); ygrid = Math.floor(y / bitmapgrid); alpha = ((bitmaps[xgrid][ygrid].getPixel32(x % bitmapgrid, y % bitmapgrid) >> 24) & 255).toString(16) == "0"; return(alpha); } function getXY(angle) { angle = (angle * -1) + 90; if (angle < 0) { angle = angle + 360; } else if (angle > 360) { angle = angle - 360; } beta = (angle * Math.PI) / 180; yy = 100 * Math.sin(beta); yy1 = yy; if (yy1 < 0) { yy1 = yy1 * -1; } xx = Math.sqrt(10000 - (yy1 * yy1)); if ((int(angle) < 270) and (int(angle) >= 90)) { xx = xx * -1; } gotX = int(yy) / 100; gotY = int(xx) / 100; return(gotY); } function checkFooting(sp) { bb = this[sp]._y + Math.round(this[sp].height / 2); yd = bb - this[sp]._y; xx = this[sp]._x; maxform = this[sp].drop; minform = this[sp].drop * -1; if (this.checkForHit(xx, (bb + minform) - 1, true)) { while (this.checkForHit(xx, bb + minform, true) and (minform < maxform)) { minform = minform + 2; } if (!this.checkForHit(xx, (bb + minform) + 1, true)) { this[sp]._y = this[sp]._y + minform; } else { this[sp].pmode = "f"; } } } gamesprites = new Array(); gamesprites.push("player"); dd = 0; rounds = 0; bounds = new Object(); bounds.xMin = 40; bounds.yMin = 0; bounds.xMax = (_width - 40) * -1; bounds.yMax = (_height - 10) * -1; screenw = 600; screenh = 360; ang = 0; test = 100; weapon = "rifle"; projectiles = 0; bitmapgrid = 1600; itemRage = 2000; levelRange = 1000; bitmaps = new Array(); x = 0; while (x <= Math.ceil(art._width / bitmapgrid)) { bitmaps[x] = new Array(); y = 0; while (y <= Math.ceil(art._height / bitmapgrid)) { mymatrix = new flash.geom.Matrix(); mymatrix.tx = art._x - (bitmapgrid * x); mymatrix.ty = art._y - (bitmapgrid * y); bitmaps[x][y] = new flash.display.BitmapData(bitmapgrid, bitmapgrid, true, 0); mc = this.createEmptyMovieClip((("mc_" + x) + "_") + y, this.levelRange); this.levelRange++; mc.attachBitmap(bitmaps[x][y], mc.getNextHighestDepth()); mc._x = x * bitmapgrid; mc._y = y * bitmapgrid; bitmaps[x][y].draw(art, mymatrix); if (this.overlay) { mymatrix = new flash.geom.Matrix(); mymatrix.tx = overlay._x - (bitmapgrid * x); mymatrix.ty = overlay._y - (bitmapgrid * y); bitmaps[x][y].draw(overlay, mymatrix); } y++; } x++; } art._visible = false; if (overlay) { overlay.swapDepths(8000); } _x = ((-player_spawn._x) + (screenw / 2)); _y = ((-player_spawn._y) + (screenh / 2)); Keyz = new Object(); if (controls == 1) { Mouse.hide(); left = 65; right = 68; jump = 87; } else { left = 37; right = 39; jump = 65; firekey = 83; shotAgun = 0; up = 38; down = 40; } Keyz.onKeyDown = function () { keycode = Key.getCode(); if (((controls == 2) and (keycode == firekey)) and (shotAgun == 0)) { shotAgun = 1; chargeGun(); } }; Keyz.onKeyUp = function () { keycode = Key.getCode(); if (((controls == 2) and (keycode == firekey)) and (shotAgun == 1)) { shotAgun = 0; fireGun(); } if (keycode == 81) { trace("toggleroggle"); toggleHighQuality(); } else if (keycode == 77) { mute = new Sound(); if (_root.muted) { mute.setVolume(100); _root.muted = 0; } else { mute.setVolume(0); _root.muted = 1; } } }; _root.klist = Keyz; Key.addListener(_root.klist); aimang = 0; this.onMouseDown = function () { if (controls == 1) { chargeGun(); } }; this.onMouseUp = function () { if (controls == 1) { fireGun(); } }; proset = 90; this.onEnterFrame = function () { if (projectiles < 1) { proset = 90; } else if (proset > 0) { proset--; } else { proset = 90; projectiles = 0; } if ((weapon != "rifle") and (ammo[weapon] < 1)) { weapon = "rifle"; } if ((tmpx > player._x) or (tmpy != player._y)) { tmpx = player._x; tmpy = player._y; sprites = new Array(); i = 0; while (i < gamesprites.length) { if ((((this[gamesprites[i]]._x > (tmpx - 700)) and (this[gamesprites[i]]._x < (tmpx + 700))) and (this[gamesprites[i]]._y > (tmpy - 600))) and (this[gamesprites[i]]._y < (tmpy + 600))) { sprites.push(gamesprites[i]); } i++; } } if (controls == 1) { aim._x = _xmouse; aim._y = _ymouse; } else { if (Key.isDown(up) and (aimang > -85)) { aimang = aimang - 3; } if (Key.isDown(down) and (aimang < 85)) { aimang = aimang + 3; } if (player.dir == 1) { aimang2 = aimang; } else { aimang2 = 180 - aimang; } (gotY = getXY(aimang2)); aim._x = player._x + (160 * gotX); aim._y = player._y + (160 * gotY); } if (projectiles < 0) { projectiles = 0; } if (Key.isDown(49)) { weapon = "rifle"; } else if (Key.isDown(50) and (ammo.shotgun > 0)) { weapon = "shotgun"; } else if (Key.isDown(51) and (ammo.rocket > 0)) { weapon = "rocket"; } else if (Key.isDown(52) and (ammo.grenade > 0)) { weapon = "grenade"; } if (chargeIt == true) { _parent.charge.gotoAndStop(1); charge++; if (charge >= 30) { charge = 30; fire = true; } _parent.charge.bar._xscale = (charge / 30) * 100; } else { _parent.charge.gotoAndStop(2); } _global.prs = this._xscale / 100; _global.prx = this._x; _global.pry = this._y; i = 0; while (i < sprites.length) { t = this[sprites[i]]._y - (this[sprites[i]].height / 2); b = this[sprites[i]]._y + (this[sprites[i]].height / 2); y = this[sprites[i]]._y; l = this[sprites[i]]._x - (this[sprites[i]].width / 2); r = this[sprites[i]]._x + (this[sprites[i]].width / 2); x = this[sprites[i]]._x; if ((this[sprites[i]].pmode == "f") and (this[sprites[i]].nofall != 1)) { this[sprites[i]].fall = 0; if (this[sprites[i]].grav < this[sprites[i]].drop) { this[sprites[i]].grav = this[sprites[i]].grav + this[sprites[i]].weight; } if (((this[sprites[i]]._x - (this[sprites[i]].width / 2)) - 1) < this.bounds.xMin) { this[sprites[i]]._x = (this[sprites[i]].width / 2) + 1; l = this[sprites[i]]._x - (this[sprites[i]].width / 2); r = this[sprites[i]]._x + (this[sprites[i]].width / 2); x = this[sprites[i]]._x; } if (((this[sprites[i]]._y - (this[sprites[i]].height / 2)) - 1) < this.bounds.yMin) { this[sprites[i]]._y = (this[sprites[i]].height / 2) + 2; this[sprites[i]].grav = 0; t = this[sprites[i]]._y - (this[sprites[i]].height / 2); b = this[sprites[i]]._y + (this[sprites[i]].height / 2); y = this[sprites[i]]._y; } fall = this[sprites[i]].grav; if (!this[sprites[i]].noh) { force = this[sprites[i]].hforce; } else { force = 0; } if (fall > 0) { yc = b; } else if (fall > 0) { yc = t; } else { yc = y; } if (force > 0) { xc = r; } else if (force < 0) { xc = l; } else { force = 0; xc = x; } moving = Math.round(Math.sqrt((force * force) + (fall * fall))); xxm = (force / moving) * 2; yym = (fall / moving) * 2; while (moving > 0) { xc = xc + xxm; yc = yc + yym; this[sprites[i]]._y = this[sprites[i]]._y + yym; this[sprites[i]]._x = this[sprites[i]]._x + xxm; hhx = this[sprites[i]]._x; hhy = this[sprites[i]]._y + 4; if (!this.checkForHit(xc, yc, true)) { if (force != 0) { if (force > 0) { hhh = -3; } else { hhh = 3; } choke = 0; while ((!this.checkForHit(hhx - (hhh * 2), hhy, true)) and (choke < 20)) { xc = xc + hhh; hhx = hhx + hhh; this[sprites[i]]._x = this[sprites[i]]._x + hhh; choke++; } this[sprites[i]].hforce = 0; } else if (fall < 0) { this[sprites[i]].grav = 0; } else { this[sprites[i]].pmode = "g"; this[sprites[i]].grav = 0; this[sprites[i]].hforce = 0; } moving = 0; } moving = moving - 2; } } else if (this.land.dd != dd) { this[sprites[i]].pmode = "f"; this[sprites[i]].grav = 0; this[sprites[i]].fall = 0; } else if (this[sprites[i]].pmode == "g") { this[sprites[i]].fall = 1; } if (((((this[sprites[i]]._y + bounds.yMax) + this[sprites[i]].height) - 20) > 0) and (this[sprites[i]].health > 0)) { dd = itemRage; itemRage++; this.attachMovie("splash", "splash" + dd, dd); this["splash" + dd]._y = this[sprites[i]]._y; this["splash" + dd]._x = this[sprites[i]]._x; if (this[sprites[i]].inofall == 1) { this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -38; } else if (sprites[i] != "player") { this[sprites[i]].health = 0; this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -20; } else { dpth = itemRage; this.attachMovie("playerdamage", "dm" + dpth, dpth); this["dm" + dpth]._x = this[sprites[i]]._x; this["dm" + dpth]._y = this[sprites[i]]._y - (this[sprites[i]]._height / 2); pain = this[sprites[i]].health - 5; if (pain < 5) { pain = 5; } this["dm" + dpth].pain = "-" + pain; this[sprites[i]].health = this[sprites[i]].health - pain; this[sprites[i]].pmode = "f"; this[sprites[i]].grav = -26; } } i++; } dd = this.land.dd; if (player.dead != 1) { if (Key.isDown(jump) and (player.fall == 1)) { player.grav = player.drop * -1; player._y = player._y + player.grav; player.pmode = "f"; _root.charge.sfx.gotoAndPlay(playersprite); } if (Key.isDown(left)) { dir = -1; if (controls == 2) { player.gotoAndStop(2); } } else if (Key.isDown(right)) { dir = 1; if (controls == 2) { player.gotoAndStop(1); } } else { dir = 0; } if (this.aim._x >= player._x) { if (controls == 1) { player.gotoAndStop(1); } myang = Math.round(Math.atan2(this.aim._y - player._y, this.aim._x - player._x) * 55) + 5; wang = myang; } else { if (controls == 1) { player.gotoAndStop(2); } myang = Math.round(Math.atan2(this.aim._y - player._y, player._x - this.aim._x) * 55) + 5; wang = 180 - myang; } wang = wang - (4 * player.dir); ang = myang; if (player.pmode == "f") { player.sprite.leg1.gotoAndStop("jump"); player.sprite.leg2.gotoAndStop("jump"); } else if (dir != 0) { if (dir == player.dir) { player.sprite.leg1.gotoAndStop("run"); player.sprite.leg2.gotoAndStop("run"); } else { player.sprite.leg1.gotoAndStop("run2"); player.sprite.leg2.gotoAndStop("run2"); } } else { player.sprite.leg1.gotoAndStop("stance"); player.sprite.leg2.gotoAndStop("stance"); } if (dir != 0) { mv = player.run; while (mv > 0) { xd = player._x + (23 * dir); if (this.checkForHit(xd, player._y - 28, true)) { player._x = player._x + (dir * 2); } else { mv = 0; } mv = mv - 2; } if (player.pmode == "g") { checkFooting("player"); } } xmid = screenw / 2; ymid = screenh / 2; xdist = ((_x + player._x) - xmid) + (70 * player.dir); if ((xdist > (xmid + 5)) or (xdist < (xmid - 5))) { xmod = Math.round(xdist * 0.05); } else { xmod = 0; } mmdist = (player._y - aim._y) / 4; if (mmdist > 80) { mmdist = 80; } if (mmdist < -80) { mmdist = -80; } ydist = ((_y + player._y) - ymid) - mmdist; if ((ydist > (ymid + 20)) or (ydist < (ymid - 20))) { ymod = Math.round(ydist * 0.25); } else { ymod = 0; } _x = (_x - xmod); _y = (_y - ymod); if (_x > 0) { _x = 0; } else if (_x < (((bounds.xMax + screenw) + 8) - 38)) { _x = (((bounds.xMax + screenw) + 8) - 38); } if (_y > 0) { _y = 0; } else if (_y < ((bounds.yMax + screenh) + 24)) { _y = ((bounds.yMax + screenh) + 24); } if (player._x < (bounds.xMin + 4)) { player._x = bounds.xMin + 4; } else if (player._x > ((bounds.xMax * -1) - 4)) { player._x = (bounds.xMax * -1) - 4; } if (player._y < bounds.yMin) { player._y = bounds.yMin; } else if (player._y > (bounds.yMax * -1)) { player._y = bounds.yMax * -1; } player.sprite.head._rotation = ang / 2; player.sprite.torso._rotation = ang / 3; player.sprite.arms._rotation = ang; player.sprite.arms.gotoAndStop(weapon); if (fire == true) { if (weapon == "rocket") { if (projectiles < 3) { firenow = true; projectiles++; } } else if (weapon == "grenade") { if (projectiles < 1) { firenow = true; projectiles++; } } else if (weapon == "shotgun") { if (projectiles < 1) { firenow = true; } } else if (weapon == "rifle") { if (projectiles < 10) { firenow = true; projectiles++; } } fire = false; } if (firenow == true) { player.sprite.arms.gun.gotoAndPlay(2); chargeIt = false; firenow = false; if (weapon != "rifle") { ammo[weapon]--; } if (weapon != "shotgun") { rounds++; attachMovie(weapon, weapon + rounds, itemRage); itemRage++; (gotY = getXY(wang)); xm = gotX * 58; ym = gotY * 58; this[weapon + rounds]._x = ((player._x + (6 * player.dir)) + xm) - (12 * player.dir); this[weapon + rounds]._y = (player._y + ym) - 3; } else { s = -1; while (s < 2) { wang2 = wang + (12 * s); rounds++; projectiles++; attachMovie(weapon, weapon + rounds, itemRage); itemRage++; (gotY = getXY(wang2)); xm = gotX * 68; ym = gotY * 68; this[weapon + rounds]._x = (player._x + xm) - (12 * player.dir); this[weapon + rounds]._y = (player._y + ym) - 3; this[weapon + rounds]._rotation = wang2; spd = 26; this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); s++; } } if (weapon == "rocket") { this[weapon + rounds]._rotation = wang; this[weapon + rounds].speed = 24 * (charge / 30); } else if (weapon == "grenade") { spd = 30 * (charge / 30); this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); } else if (weapon == "rifle") { spd = 32; this[weapon + rounds]._rotation = wang; this[weapon + rounds].xspd = spd * (xm / 58); this[weapon + rounds].yspd = spd * (ym / 58); } if (player.pmode == "f") { if (_global.playersprite == "pico") { maxG = 4; maxH = 1; } else { maxG = 8; maxH = 4; } if (ang > 69) { if (player.grav > -16) { player.grav = player.grav - maxG; } } else if (ang > 45) { player.hforce = player.hforce - (maxH * player.dir); if (player.grav > -8) { player.grav = player.grav - (maxG / 2); } } else if (ang > -20) { player.hforce = player.hforce - ((maxH / 2) * player.dir); } else if (ang > -69) { player.hforce = player.hforce - ((maxH / 4) * player.dir); } } } if ((player.health < 1) and (player.health != undefined)) { player.dead = 1; player.sprite.play(); } } }; stop();
Instance of Symbol 1339 MovieClip "bg" in Symbol 1344 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1343 MovieClip in Symbol 1344 MovieClip Frame 1
onClipEvent (enterFrame) { if (!init) { if (_parent.player._y > (_y + 80)) { init = 2; _parent.attachMovie("goblin3", "gboss", _parent.getNextHighestDepth()); _parent.gboss._y = _y - 200; _parent.gboss._x = (_x - 150) + random(300); } } }
Instance of Symbol 1349 MovieClip in Symbol 1357 MovieClip Frame 1
onClipEvent (load) { if (!secrets.data.pg) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 1351 MovieClip in Symbol 1357 MovieClip Frame 1
onClipEvent (load) { if (!secrets.data.alienhominid) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 1353 MovieClip in Symbol 1357 MovieClip Frame 1
onClipEvent (load) { if (!secrets.data.pico) { gotoAndStop (2); } else { gotoAndStop (1); } }
Instance of Symbol 1355 MovieClip in Symbol 1357 MovieClip Frame 1
onClipEvent (load) { if (!secrets.data.pbot) { gotoAndStop (2); } else { gotoAndStop (1); } }
Symbol 1366 MovieClip Frame 1
stopAllSounds();
Symbol 1366 MovieClip Frame 2
_root.autoScore(_global.score * 10);
Symbol 1366 MovieClip Frame 2003
stopAllSounds(); _root.handleScore(_global.score * 10); stop();
Symbol 1368 MovieClip Frame 1
_root.autoScore(_global.score * 10);
Symbol 1368 MovieClip Frame 90
_root.handleScore(_global.score * 10); stop();
Symbol 1375 Button
on (release) { if ((myname.length > 1) and (!sentScore)) { sendScore(myname, playerScore); sentScore = true; } }
Symbol 1379 Button
on (release) { _root.gotoAndStop(3); }

Library Items

Symbol 1 GraphicUsed by:15
Symbol 2 SoundUsed by:5
Symbol 3 SoundUsed by:5
Symbol 4 SoundUsed by:5
Symbol 5 MovieClipUses:2 3 4Used by:15
Symbol 6 GraphicUsed by:15
Symbol 7 GraphicUsed by:15
Symbol 8 GraphicUsed by:15
Symbol 9 GraphicUsed by:15
Symbol 10 GraphicUsed by:15
Symbol 11 GraphicUsed by:15
Symbol 12 GraphicUsed by:15
Symbol 13 GraphicUsed by:15
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClip [explosion1]Uses:1 5 6 7 8 9 10 11 12 13 14Used by:85
Symbol 16 GraphicUsed by:24
Symbol 17 GraphicUsed by:24
Symbol 18 GraphicUsed by:24
Symbol 19 SoundUsed by:24
Symbol 20 GraphicUsed by:24
Symbol 21 GraphicUsed by:24
Symbol 22 GraphicUsed by:24
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:16 17 18 19 20 21 22 23Used by:49
Symbol 25 GraphicUsed by:33
Symbol 26 GraphicUsed by:33
Symbol 27 GraphicUsed by:33
Symbol 28 SoundUsed by:33
Symbol 29 GraphicUsed by:33
Symbol 30 GraphicUsed by:33
Symbol 31 GraphicUsed by:33
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:25 26 27 28 29 30 31 32Used by:49
Symbol 34 GraphicUsed by:40
Symbol 35 GraphicUsed by:40
Symbol 36 SoundUsed by:40
Symbol 37 GraphicUsed by:40
Symbol 38 GraphicUsed by:40
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:34 35 36 37 38 39Used by:49
Symbol 41 GraphicUsed by:48
Symbol 42 GraphicUsed by:48
Symbol 43 SoundUsed by:48
Symbol 44 GraphicUsed by:48
Symbol 45 GraphicUsed by:48
Symbol 46 GraphicUsed by:48
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:41 42 43 44 45 46 47Used by:49
Symbol 49 MovieClipUses:24 33 40 48Used by:85
Symbol 50 GraphicUsed by:76
Symbol 51 GraphicUsed by:56
Symbol 52 GraphicUsed by:56
Symbol 53 GraphicUsed by:56
Symbol 54 GraphicUsed by:56
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:51 52 53 54 55Used by:76
Symbol 57 GraphicUsed by:76
Symbol 58 GraphicUsed by:66
Symbol 59 GraphicUsed by:66
Symbol 60 GraphicUsed by:66
Symbol 61 GraphicUsed by:66
Symbol 62 GraphicUsed by:66
Symbol 63 GraphicUsed by:66
Symbol 64 GraphicUsed by:66
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:58 59 60 61 62 63 64 65Used by:76
Symbol 67 GraphicUsed by:75
Symbol 68 GraphicUsed by:75
Symbol 69 GraphicUsed by:75
Symbol 70 GraphicUsed by:75
Symbol 71 GraphicUsed by:75
Symbol 72 GraphicUsed by:75
Symbol 73 GraphicUsed by:75
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:67 68 69 70 71 72 73 74Used by:76
Symbol 76 MovieClipUses:50 56 57 66 75Used by:85
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:85 1197
Symbol 79 GraphicUsed by:82
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:82
Symbol 82 MovieClipUses:79 81Used by:85 1197
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:85
Symbol 85 MovieClipUses:49 76 78 82 15 84Used by:94
Symbol 86 SoundUsed by:93 419 490 572 899
Symbol 87 SoundUsed by:93
Symbol 88 SoundUsed by:93
Symbol 89 SoundUsed by:93
Symbol 90 SoundUsed by:93
Symbol 91 SoundUsed by:93
Symbol 92 SoundUsed by:93
Symbol 93 MovieClipUses:86 87 88 89 90 91 92Used by:94 158 221 271 375 420 491 527 573 845 901
Symbol 94 MovieClip [pbot]Uses:85 93
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:157
Symbol 97 GraphicUsed by:115
Symbol 98 GraphicUsed by:115
Symbol 99 GraphicUsed by:106
Symbol 100 GraphicUsed by:106
Symbol 101 GraphicUsed by:106
Symbol 102 GraphicUsed by:106
Symbol 103 GraphicUsed by:106
Symbol 104 GraphicUsed by:106
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:99 100 101 102 103 104 105Used by:115
Symbol 107 GraphicUsed by:114
Symbol 108 GraphicUsed by:114
Symbol 109 GraphicUsed by:114
Symbol 110 GraphicUsed by:114
Symbol 111 GraphicUsed by:114
Symbol 112 GraphicUsed by:114
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:107 108 109 110 111 112 113Used by:115
Symbol 115 MovieClipUses:97 98 106 114Used by:157
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:157 1232
Symbol 118 GraphicUsed by:127 128
Symbol 119 GraphicUsed by:127
Symbol 120 GraphicUsed by:127 134 140 146
Symbol 121 GraphicUsed by:127
Symbol 122 SoundUsed by:127
Symbol 123 GraphicUsed by:127 134 140 146
Symbol 124 GraphicUsed by:127
Symbol 125 GraphicUsed by:127
Symbol 126 GraphicUsed by:127 134 140 146
Symbol 127 MovieClipUses:118 119 120 121 122 123 124 125 126Used by:147 1208
Symbol 128 MovieClipUses:118Used by:134 140 146
Symbol 129 GraphicUsed by:134
Symbol 130 GraphicUsed by:134
Symbol 131 SoundUsed by:134
Symbol 132 GraphicUsed by:134
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:128 129 120 130 131 123 132 133 126Used by:147
Symbol 135 GraphicUsed by:140
Symbol 136 GraphicUsed by:140
Symbol 137 SoundUsed by:140
Symbol 138 GraphicUsed by:140
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:128 135 120 136 137 123 138 139 126Used by:147
Symbol 141 GraphicUsed by:146
Symbol 142 GraphicUsed by:146
Symbol 143 SoundUsed by:146
Symbol 144 GraphicUsed by:146
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:128 141 120 142 143 123 144 145 126Used by:147
Symbol 147 MovieClipUses:127 134 140 146Used by:157
Symbol 148 GraphicUsed by:157
Symbol 149 SoundUsed by:157
Symbol 150 GraphicUsed by:157
Symbol 151 GraphicUsed by:157
Symbol 152 GraphicUsed by:157
Symbol 153 GraphicUsed by:157
Symbol 154 GraphicUsed by:157
Symbol 155 GraphicUsed by:157
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:96 115 117 147 148 149 150 151 152 153 154 155 156Used by:158
Symbol 158 MovieClip [alienhominid]Uses:157 93
Symbol 159 GraphicUsed by:170
Symbol 160 GraphicUsed by:170
Symbol 161 GraphicUsed by:165
Symbol 162 GraphicUsed by:165
Symbol 163 GraphicUsed by:165
Symbol 164 GraphicUsed by:165 169
Symbol 165 MovieClipUses:161 162 163 164Used by:170
Symbol 166 GraphicUsed by:169
Symbol 167 GraphicUsed by:169
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClipUses:164 166 167 168Used by:170
Symbol 170 MovieClipUses:159 160 165 169Used by:220
Symbol 171 GraphicUsed by:220
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:220 1323
Symbol 174 GraphicUsed by:178
Symbol 175 GraphicUsed by:178
Symbol 176 SoundUsed by:178 322
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:174 175 176 177Used by:208 1201
Symbol 179 GraphicUsed by:190
Symbol 180 GraphicUsed by:190
Symbol 181 SoundUsed by:190 362
Symbol 182 GraphicUsed by:190
Symbol 183 GraphicUsed by:190
Symbol 184 GraphicUsed by:190
Symbol 185 SoundUsed by:190 362
Symbol 186 GraphicUsed by:190
Symbol 187 GraphicUsed by:190
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http://swfchan.com/7/31444/info.shtml
Created: 18/5 -2019 15:25:26 Last modified: 18/5 -2019 15:25:26 Server time: 22/12 -2024 12:13:46