STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #32570 |
2.6 mb download: about 6 minutes :56k |
Loading Cartoon |
2.6 mb download: about 5 minutes :56k |
2.6 mb download: about 4 minutes :56k |
2.6 mb download: about 3 minutes :56k |
2.6 mb download: about 2 minutes :56k |
2.6 mb download: about 1 minute |
2.6 mb download: under a minute |
Loading Cartoon |
CARTOON LOADED |
CARTOON LOADED |
PLAY |
PLAY |
PLAY |
LOADING GAME |
Wait-Time GAME |
PLAY GAME |
PLAY GAME |
1 |
2 |
3 |
5 |
6 |
4 |
Time Remaining |
Score |
<up & down> -aim- <space bar> -blaster- |
Can you blast the targets before the timer runs out? |
Start Game |
Level Cleared |
Bonus Points |
Way to Go!! |
Replay Game |
Time's Up |
WHEN YOU SEE THE SPINNING SKULLS, CLICK 'EM FOR A BONUS SCENE. |
ActionScript [AS1/AS2]
Frame 2TotalFrames = _totalframes;Frame 6FramesLoaded = _framesloaded;Frame 15call("GetLoadInfo");Frame 19ifFrameLoaded (186) { gotoAndPlay (23); }Frame 20gotoAndPlay (15);Frame 23call("GetLoadInfo");Frame 27gotoAndPlay (23);Frame 32play();Frame 33Set("/Launcher:Aim", "3"); MissleStartY = "225"; MissleStartX = "234"; Firing = "False"; Score = "0"; LauncherSpeed = "5";Frame 39stop();Frame 41call("ResetTargets");Frame 46Firing = "False"; tellTarget ("/Missle") { gotoAndStop (1); }; T0Speed = "4"; T1Speed = "3"; T2Speed = "2"; T3Speed = "1.5"; T4Speed = "1"; T5Speed = ".75"; T0Score = "5"; T1Score = "10"; T2Score = "25"; T3Score = "50"; T4Score = "75"; T5Score = "100"; call("StartTargets"); call("StartTimer");Frame 48call("CheckTargets"); call("CheckTimer");Frame 50call("CheckTargets"); call("CheckTimer");Frame 52call("CheckTargets"); call("CheckTimer");Frame 54call("CheckTargets"); call("CheckTimer");Frame 56call("CheckTargets"); call("CheckTimer");Frame 58call("CheckTargets"); call("CheckTimer");Frame 60gotoAndPlay (47);Frame 66StartTime = ""; CurrentTime = ""; Firing = "True"; Explode = "False"; call("ResetTargets"); tellTarget ("/Launcher") { gotoAndStop (1); }; tellTarget ("/Missle") { gotoAndStop (1); }Frame 79if ("0" < TimeRemaining) { TimeRemaining = TimeRemaining - "1"; Score = Score + "10"; } else { gotoAndPlay (87); }Frame 81gotoAndPlay (79);Frame 104stop();Frame 108StartTime = ""; CurrentTime = ""; TimeRemaining = ""; Firing = "True"; call("ResetTargets"); tellTarget ("/Launcher") { gotoAndStop (1); }; tellTarget ("/Missle") { gotoAndStop (1); }Frame 123stop();Frame 130if (/Launcher:Aim < "5") { Set("/Launcher:Aim", /Launcher:Aim + "1"); tellTarget ("/Launcher") { gotoAndStop("Aim" add /Launcher:Aim); }; }Frame 131if ("0" < /Launcher:Aim) { Set("/Launcher:Aim", /Launcher:Aim - "1"); tellTarget ("/Launcher") { gotoAndStop("Aim" add /Launcher:Aim); }; }Frame 132if ((-"18") < getProperty("/Launcher", _x)) { setProperty("/Launcher", _x , getProperty("/Launcher", _x) - LauncherSpeed); }Frame 141if (getProperty("/Launcher", _x) < "487") { setProperty("/Launcher", _x , getProperty("/Launcher", _x) + LauncherSpeed); }Frame 142tellTarget ("/Launcher") { gotoAndPlay("Fire" add /Launcher:Aim); }Frame 143setProperty("/Missle", _x , getProperty("/Launcher", _x)); tellTarget ("/Missle") { gotoAndPlay("M" add /Launcher:Aim); }; TargetAim = /Launcher:Aim;Frame 152Firing = "False"; Explode = "True";Frame 154Explode = "False";Frame 159C = int(random("2")); if (C == "0") { Coin = "Heads"; } else { Coin = "Tails"; }Frame 161StartTime = int(getTimer()) / "1000";Frame 162CurrentTime = int(getTimer() / "1000"); if ((StartTime + "60") < CurrentTime) { gotoAndPlay (107); } else { TimeRemaining = int((StartTime + "60") - CurrentTime); }Frame 170tellTarget ("/T00") { play(); }; tellTarget ("/T01") { play(); }; tellTarget ("/T02") { play(); }; tellTarget ("/T03") { play(); }; tellTarget ("/T04") { play(); }; tellTarget ("/T05") { play(); }Frame 172if ((((((T0State eq "Dead") and (T1State eq "Dead")) and (T2State eq "Dead")) and (T3State eq "Dead")) and (T4State eq "Dead")) and (T5State eq "Dead")) { gotoAndPlay (65); }Frame 174setProperty("/T00", _x , "579"); setProperty("/T01", _x , "-129"); setProperty("/T02", _x , "-100"); setProperty("/T03", _x , "517"); setProperty("/T04", _x , "-72"); setProperty("/T05", _x , "533"); T0State = "Alive"; T1State = "Alive"; T2State = "Alive"; T3State = "Alive"; T4State = "Alive"; T5State = "Alive"; tellTarget ("/T00") { gotoAndStop (1); }; tellTarget ("/T01") { gotoAndStop (1); }; tellTarget ("/T02") { gotoAndStop (1); }; tellTarget ("/T03") { gotoAndStop (1); }; tellTarget ("/T04") { gotoAndStop (1); }; tellTarget ("/T05") { gotoAndStop (1); }Frame 761gotoAndPlay (828);Frame 1979gotoAndPlay (2029);Frame 2025gotoAndPlay (1944);Frame 2806stop();Symbol 24 MovieClip Frame 1stop();Symbol 25 MovieClip Frame 3call("_level0:GetLoadInfo"); PercentLoaded = int((_level0:FramesLoaded / _level0:TotalFrames) * "100"); Set("_level0:PercentLoaded2", PercentLoaded add " %"); tellTarget ("../ProgressBar") { gotoAndStop(_level0/Controller:PercentLoaded); }Symbol 25 MovieClip Frame 12call("LoadStatus");Symbol 25 MovieClip Frame 13call("LoadStatus");Symbol 25 MovieClip Frame 14call("LoadStatus");Symbol 25 MovieClip Frame 15call("LoadStatus");Symbol 25 MovieClip Frame 16if (StartButton eq "ON") { stop(); } else if ("82" < PercentLoaded) { StartButton = "ON"; tellTarget ("_level0/StartButton") { play(); }; }Symbol 25 MovieClip Frame 17gotoAndPlay (12);Symbol 39 Buttonon (release) { tellTarget ("_level0") { gotoAndPlay ("Start"); } }Symbol 40 MovieClip Frame 1stop();Symbol 40 MovieClip Frame 3stop();Symbol 49 Buttonon (release) { gotoAndPlay (32); }Symbol 75 MovieClip Frame 9gotoAndPlay (4);Symbol 75 MovieClip Frame 43Set("_level0:Firing", "True");Symbol 75 MovieClip Frame 51call("_level0:MissleBlastOff"); gotoAndPlay (140);Symbol 75 MovieClip Frame 62Set("_level0:Firing", "True");Symbol 75 MovieClip Frame 69call("_level0:MissleBlastOff"); gotoAndPlay (140);Symbol 75 MovieClip Frame 79Set("_level0:Firing", "True");Symbol 75 MovieClip Frame 86call("_level0:MissleBlastOff"); gotoAndPlay (140);Symbol 75 MovieClip Frame 93Set("_level0:Firing", "True");Symbol 75 MovieClip Frame 103call("_level0:MissleBlastOff"); gotoAndPlay (140);Symbol 75 MovieClip Frame 110Set("_level0:Firing", "True");Symbol 75 MovieClip Frame 118call("_level0:MissleBlastOff"); gotoAndPlay (140);Symbol 75 MovieClip Frame 125Set("_level0:Firing", "True");Symbol 75 MovieClip Frame 132call("_level0:MissleBlastOff"); gotoAndPlay (140);Symbol 75 MovieClip Frame 161gotoAndStop("Aim" add Aim);Symbol 93 MovieClip Frame 1stop();Symbol 93 MovieClip Frame 3Vel = _Level0:T5Speed; D = int(random("2")); if (D == "0") { MySpeed = -Vel; } else { MySpeed = Vel; }Symbol 93 MovieClip Frame 16call("Move");Symbol 93 MovieClip Frame 17call("Move");Symbol 93 MovieClip Frame 18call("Move");Symbol 93 MovieClip Frame 19call("Move");Symbol 93 MovieClip Frame 20call("Move");Symbol 93 MovieClip Frame 21call("Move"); gotoAndPlay (16);Symbol 93 MovieClip Frame 31call("_Level0:Hit"); Set("_level0:T5State", "Dead"); Set("_level0:Score", _level0:Score + _level0:T5Score);Symbol 93 MovieClip Frame 37_x = "533"; gotoAndStop (1);Symbol 93 MovieClip Frame 43_x = (_x + MySpeed); if (D == "0") { if (_x < (-"25")) { _x = "525"; } } else if ("525" < _x) { _x = "-25"; } MyX = _x; if (_level0:Explode eq "True") { call("ColDetect"); }Symbol 93 MovieClip Frame 49if (((_Level0:TargetAim == "5") and ((MyX - "10") < getProperty("/Missle", _x))) and (getProperty("/Missle", _x) < (MyX + "10"))) { gotoAndPlay (28); }Symbol 95 MovieClip Frame 1stop();Symbol 95 MovieClip Frame 3Vel = _Level0:T4Speed; D = int(random("2")); if (D == "0") { MySpeed = -Vel; } else { MySpeed = Vel; }Symbol 95 MovieClip Frame 16call("Move");Symbol 95 MovieClip Frame 17call("Move");Symbol 95 MovieClip Frame 18call("Move");Symbol 95 MovieClip Frame 19call("Move");Symbol 95 MovieClip Frame 20call("Move");Symbol 95 MovieClip Frame 21call("Move"); gotoAndPlay (16);Symbol 95 MovieClip Frame 31call("_Level0:Hit"); Set("_level0:T4State", "Dead"); Set("_level0:Score", _level0:Score + _level0:T4Score);Symbol 95 MovieClip Frame 37_x = "-72"; gotoAndStop (1);Symbol 95 MovieClip Frame 43_x = (_x + MySpeed); if (D == "0") { if (_x < (-"25")) { _x = "525"; } } else if ("525" < _x) { _x = "-25"; } MyX = _x; if (_level0:Explode eq "True") { call("ColDetect"); }Symbol 95 MovieClip Frame 49if (((_Level0:TargetAim == "4") and ((MyX - "12") < getProperty("/Missle", _x))) and (getProperty("/Missle", _x) < (MyX + "12"))) { gotoAndPlay (28); }Symbol 96 MovieClip Frame 1stop();Symbol 96 MovieClip Frame 3Vel = _Level0:T3Speed; D = int(random("2")); if (D == "0") { MySpeed = -Vel; } else { MySpeed = Vel; }Symbol 96 MovieClip Frame 16call("Move");Symbol 96 MovieClip Frame 17call("Move");Symbol 96 MovieClip Frame 18call("Move");Symbol 96 MovieClip Frame 19call("Move");Symbol 96 MovieClip Frame 20call("Move");Symbol 96 MovieClip Frame 21call("Move"); gotoAndPlay (16);Symbol 96 MovieClip Frame 31call("_Level0:Hit"); Set("_level0:T3State", "Dead"); Set("_level0:Score", _level0:Score + _level0:T3Score);Symbol 96 MovieClip Frame 37_x = "517"; gotoAndStop (1);Symbol 96 MovieClip Frame 43_x = (_x + MySpeed); if (D == "0") { if (_x < (-"25")) { _x = "525"; } } else if ("525" < _x) { _x = "-25"; } MyX = _x; if (_level0:Explode eq "True") { call("ColDetect"); }Symbol 96 MovieClip Frame 49if (((_Level0:TargetAim == "3") and ((MyX - "15") < getProperty("/Missle", _x))) and (getProperty("/Missle", _x) < (MyX + "15"))) { gotoAndPlay (28); }Symbol 98 MovieClip Frame 1stop();Symbol 98 MovieClip Frame 3Vel = _Level0:T2Speed; D = int(random("2")); if (D == "0") { MySpeed = -Vel; } else { MySpeed = Vel; }Symbol 98 MovieClip Frame 16call("Move");Symbol 98 MovieClip Frame 17call("Move");Symbol 98 MovieClip Frame 18call("Move");Symbol 98 MovieClip Frame 19call("Move");Symbol 98 MovieClip Frame 20call("Move");Symbol 98 MovieClip Frame 21call("Move"); gotoAndPlay (16);Symbol 98 MovieClip Frame 33call("_Level0:Hit"); Set("_level0:T2State", "Dead"); Set("_level0:Score", _level0:Score + _level0:T2Score);Symbol 98 MovieClip Frame 37_x = "-100"; gotoAndStop (1);Symbol 98 MovieClip Frame 45_x = (_x + MySpeed); if (D == "0") { if (_x < (-"25")) { _x = "525"; } } else if ("525" < _x) { _x = "-25"; } MyX = _x; if (_level0:Explode eq "True") { call("ColDetect"); }Symbol 98 MovieClip Frame 51if (((_Level0:TargetAim == "2") and ((MyX - "20") < getProperty("/Missle", _x))) and (getProperty("/Missle", _x) < (MyX + "20"))) { gotoAndPlay (28); }Symbol 99 MovieClip Frame 1stop();Symbol 99 MovieClip Frame 3Vel = _Level0:T1Speed; D = int(random("2")); if (D == "0") { MySpeed = -Vel; } else { MySpeed = Vel; }Symbol 99 MovieClip Frame 16call("Move");Symbol 99 MovieClip Frame 17call("Move");Symbol 99 MovieClip Frame 18call("Move");Symbol 99 MovieClip Frame 19call("Move");Symbol 99 MovieClip Frame 20call("Move");Symbol 99 MovieClip Frame 21call("Move"); gotoAndPlay (16);Symbol 99 MovieClip Frame 34call("_Level0:Hit"); Set("_level0:T1State", "Dead"); Set("_level0:Score", _level0:Score + _level0:T1Score);Symbol 99 MovieClip Frame 38_x = "-129"; gotoAndStop (1);Symbol 99 MovieClip Frame 46_x = (_x + MySpeed); if (D == "0") { if (_x < (-"25")) { _x = "525"; } } else if ("525" < _x) { _x = "-25"; } MyX = _x; if (_level0:Explode eq "True") { call("ColDetect"); }Symbol 99 MovieClip Frame 52if (((_Level0:TargetAim == "1") and ((MyX - "25") < getProperty("/Missle", _x))) and (getProperty("/Missle", _x) < (MyX + "25"))) { gotoAndPlay (28); }Symbol 100 MovieClip Frame 1stop();Symbol 100 MovieClip Frame 3Vel = _Level0:T0Speed; D = int(random("2")); if (D == "0") { MySpeed = -Vel; } else { MySpeed = Vel; }Symbol 100 MovieClip Frame 16call("Move");Symbol 100 MovieClip Frame 17call("Move");Symbol 100 MovieClip Frame 18call("Move");Symbol 100 MovieClip Frame 19call("Move");Symbol 100 MovieClip Frame 20call("Move");Symbol 100 MovieClip Frame 21call("Move"); gotoAndPlay (16);Symbol 100 MovieClip Frame 31call("_Level0:Hit"); Set("_level0:T0State", "Dead"); Set("_level0:Score", _level0:Score + _level0:T0Score);Symbol 100 MovieClip Frame 37_x = "579"; gotoAndStop (1);Symbol 100 MovieClip Frame 43_x = (_x + MySpeed); if (D == "0") { if (_x < (-"25")) { _x = "525"; } } else if ("525" < _x) { _x = "-25"; } MyX = _x; if (_level0:Explode eq "True") { call("ColDetect"); }Symbol 100 MovieClip Frame 49if (((_Level0:TargetAim == "0") and ((MyX - "50") < getProperty("/Missle", _x))) and (getProperty("/Missle", _x) < (MyX + "50"))) { gotoAndPlay (28); }Symbol 116 MovieClip Frame 1stop();Symbol 116 MovieClip Frame 24call("_level0:CheckHit");Symbol 116 MovieClip Frame 25call("_level0:CheckHit");Symbol 116 MovieClip Frame 26call("_level0:CheckHit");Symbol 116 MovieClip Frame 27call("_level0:CheckHit");Symbol 116 MovieClip Frame 28call("_level0:CheckHit");Symbol 116 MovieClip Frame 29call("_level0:CheckHit");Symbol 116 MovieClip Frame 30call("_level0:CheckHit");Symbol 116 MovieClip Frame 31call("_level0:CheckHit");Symbol 116 MovieClip Frame 32call("_Level0:Miss"); gotoAndStop (1);Symbol 116 MovieClip Frame 48call("_level0:CheckHit");Symbol 116 MovieClip Frame 49call("_level0:CheckHit");Symbol 116 MovieClip Frame 50call("_level0:CheckHit");Symbol 116 MovieClip Frame 51call("_level0:CheckHit");Symbol 116 MovieClip Frame 52call("_level0:CheckHit");Symbol 116 MovieClip Frame 53call("_level0:CheckHit");Symbol 116 MovieClip Frame 54call("_level0:CheckHit");Symbol 116 MovieClip Frame 55call("_level0:CheckHit");Symbol 116 MovieClip Frame 56call("_Level0:Miss"); gotoAndStop (1);Symbol 116 MovieClip Frame 70call("_level0:CheckHit");Symbol 116 MovieClip Frame 71call("_level0:CheckHit");Symbol 116 MovieClip Frame 72call("_level0:CheckHit");Symbol 116 MovieClip Frame 73call("_level0:CheckHit");Symbol 116 MovieClip Frame 74call("_level0:CheckHit");Symbol 116 MovieClip Frame 75call("_level0:CheckHit");Symbol 116 MovieClip Frame 76call("_level0:CheckHit");Symbol 116 MovieClip Frame 77call("_level0:CheckHit");Symbol 116 MovieClip Frame 78call("_Level0:Miss"); gotoAndStop (1);Symbol 116 MovieClip Frame 99call("_level0:CheckHit");Symbol 116 MovieClip Frame 100call("_level0:CheckHit");Symbol 116 MovieClip Frame 101call("_level0:CheckHit");Symbol 116 MovieClip Frame 102call("_level0:CheckHit");Symbol 116 MovieClip Frame 103call("_level0:CheckHit");Symbol 116 MovieClip Frame 104call("_level0:CheckHit");Symbol 116 MovieClip Frame 105call("_level0:CheckHit");Symbol 116 MovieClip Frame 106call("_level0:CheckHit");Symbol 116 MovieClip Frame 107call("_Level0:Miss"); gotoAndStop (1);Symbol 116 MovieClip Frame 124call("_level0:CheckHit");Symbol 116 MovieClip Frame 125call("_level0:CheckHit");Symbol 116 MovieClip Frame 126call("_level0:CheckHit");Symbol 116 MovieClip Frame 127call("_level0:CheckHit");Symbol 116 MovieClip Frame 128call("_level0:CheckHit");Symbol 116 MovieClip Frame 129call("_level0:CheckHit");Symbol 116 MovieClip Frame 130call("_level0:CheckHit");Symbol 116 MovieClip Frame 131call("_level0:CheckHit");Symbol 116 MovieClip Frame 132call("_Level0:Miss"); gotoAndStop (1);Symbol 116 MovieClip Frame 158call("_level0:CheckHit");Symbol 116 MovieClip Frame 159call("_level0:CheckHit");Symbol 116 MovieClip Frame 160call("_level0:CheckHit");Symbol 116 MovieClip Frame 161call("_level0:CheckHit");Symbol 116 MovieClip Frame 162call("_level0:CheckHit");Symbol 116 MovieClip Frame 163call("_level0:CheckHit");Symbol 116 MovieClip Frame 164call("_level0:CheckHit");Symbol 116 MovieClip Frame 165call("_level0:CheckHit");Symbol 116 MovieClip Frame 166call("_Level0:Miss"); gotoAndStop (1);Symbol 118 Buttonon (keyPress "<Down>") { if (Firing eq "False") { call("LauncherUp"); } }Symbol 119 Buttonon (keyPress "<Up>") { if (Firing eq "False") { call("LauncherDown"); } }Symbol 120 Buttonon (keyPress "<Right>") { if (Firing eq "False") { call("LauncherRight"); } }Symbol 121 Buttonon (keyPress "<Left>") { if (Firing eq "False") { call("LauncherLeft"); } }Symbol 123 Buttonon (keyPress "<Space>") { if (Firing eq "False") { call("LauncherFire"); } }Symbol 131 Buttonon (release) { Score = "0"; gotoAndPlay (43); }Symbol 311 Buttonon (release) { gotoAndPlay (763); }Symbol 570 Buttonon (release) { gotoAndPlay (1981); }Symbol 965 Buttonon (release) { gotoAndPlay (287); }
Library Items
Symbol 1 Graphic | Used by:Timeline | |
Symbol 2 Graphic | Used by:Timeline | |
Symbol 3 Graphic | Used by:Timeline | |
Symbol 4 Sound | Used by:49 Timeline | |
Symbol 5 Graphic | Used by:24 | |
Symbol 6 Graphic | Used by:11 | |
Symbol 7 Graphic | Used by:11 | |
Symbol 8 Graphic | Used by:11 | |
Symbol 9 Graphic | Used by:11 | |
Symbol 10 Graphic | Used by:11 | |
Symbol 11 MovieClip | Uses:6 7 8 9 10 | Used by:24 |
Symbol 12 Font | Used by:13 16 17 18 19 20 21 22 41 43 45 47 54 55 56 57 58 59 78 79 81 82 84 85 132 133 134 135 136 137 148 | |
Symbol 13 Text | Uses:12 | Used by:24 |
Symbol 14 Font | Used by:15 27 29 30 31 35 37 | |
Symbol 15 EditableText | Uses:14 | Used by:24 |
Symbol 16 Text | Uses:12 | Used by:24 |
Symbol 17 Text | Uses:12 | Used by:24 |
Symbol 18 Text | Uses:12 | Used by:24 |
Symbol 19 Text | Uses:12 | Used by:24 |
Symbol 20 Text | Uses:12 | Used by:24 |
Symbol 21 Text | Uses:12 | Used by:24 |
Symbol 22 Text | Uses:12 | Used by:24 |
Symbol 23 Graphic | Used by:24 44 46 | |
Symbol 24 MovieClip | Uses:5 11 13 15 16 17 18 19 20 21 22 23 | Used by:Timeline |
Symbol 25 MovieClip | Used by:Timeline | |
Symbol 26 Graphic | Used by:39 40 | |
Symbol 27 Text | Uses:14 | Used by:28 |
Symbol 28 MovieClip | Uses:27 | Used by:40 |
Symbol 29 Text | Uses:14 | Used by:34 39 |
Symbol 30 Text | Uses:14 | Used by:34 39 |
Symbol 31 Text | Uses:14 | Used by:32 |
Symbol 32 MovieClip | Uses:31 | Used by:39 |
Symbol 33 Graphic | Used by:39 | |
Symbol 34 MovieClip | Uses:29 30 | Used by:39 |
Symbol 35 Text | Uses:14 | Used by:39 |
Symbol 36 Graphic | Used by:39 | |
Symbol 37 Text | Uses:14 | Used by:39 |
Symbol 38 Sound | Used by:39 Timeline | |
Symbol 39 Button | Uses:26 29 30 32 33 34 35 36 37 38 | Used by:40 |
Symbol 40 MovieClip | Uses:26 28 39 | Used by:Timeline |
Symbol 41 Text | Uses:12 | Used by:Timeline |
Symbol 42 Graphic | Used by:49 964 965 | |
Symbol 43 Text | Uses:12 | Used by:49 |
Symbol 44 MovieClip | Uses:23 | Used by:49 151 311 570 964 965 |
Symbol 45 Text | Uses:12 | Used by:49 |
Symbol 46 MovieClip | Uses:23 | Used by:49 151 311 570 964 965 |
Symbol 47 Text | Uses:12 | Used by:49 |
Symbol 48 Graphic | Used by:49 151 311 570 964 965 | |
Symbol 49 Button | Uses:42 43 44 45 46 47 48 4 | Used by:Timeline |
Symbol 50 Graphic | Used by:Timeline | |
Symbol 51 Graphic | Used by:961 Timeline | |
Symbol 52 Graphic | Used by:Timeline | |
Symbol 53 Graphic | Used by:Timeline | |
Symbol 54 Text | Uses:12 | Used by:75 Timeline |
Symbol 55 Text | Uses:12 | Used by:75 Timeline |
Symbol 56 Text | Uses:12 | Used by:75 Timeline |
Symbol 57 Text | Uses:12 | Used by:75 Timeline |
Symbol 58 Text | Uses:12 | Used by:75 Timeline |
Symbol 59 Text | Uses:12 | Used by:75 Timeline |
Symbol 60 Graphic | Used by:Timeline | |
Symbol 61 Graphic | Used by:Timeline | |
Symbol 62 Graphic | Used by:75 | |
Symbol 63 Graphic | Used by:75 116 | |
Symbol 64 Graphic | Used by:75 | |
Symbol 65 Graphic | Used by:75 | |
Symbol 66 Graphic | Used by:75 116 | |
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Symbol 68 Graphic | Used by:75 116 | |
Symbol 69 Graphic | Used by:75 116 | |
Symbol 70 Graphic | Used by:75 116 | |
Symbol 71 Sound | Used by:75 Timeline | |
Symbol 72 Graphic | Used by:75 Timeline | |
Symbol 73 Graphic | Used by:75 Timeline | |
Symbol 74 Graphic | Used by:75 | |
Symbol 75 MovieClip | Uses:62 63 64 65 66 54 67 55 68 56 59 69 57 70 58 71 72 73 74 | Used by:Timeline |
Symbol 76 Graphic | Used by:Timeline | |
Symbol 77 Graphic | Used by:Timeline | |
Symbol 78 Text | Uses:12 | Used by:Timeline |
Symbol 79 Text | Uses:12 | Used by:Timeline |
Symbol 80 Graphic | Used by:Timeline | |
Symbol 81 EditableText | Uses:12 | Used by:Timeline |
Symbol 82 EditableText | Uses:12 | Used by:Timeline |
Symbol 83 Graphic | Used by:Timeline | |
Symbol 84 Text | Uses:12 | Used by:Timeline |
Symbol 85 Text | Uses:12 | Used by:Timeline |
Symbol 86 Graphic | Used by:93 99 100 | |
Symbol 87 Graphic | Used by:93 95 96 98 99 100 | |
Symbol 88 Graphic | Used by:93 95 96 98 99 100 | |
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Symbol 92 Graphic | Used by:93 95 96 98 99 | |
Symbol 93 MovieClip | Uses:86 87 88 89 90 91 92 | Used by:Timeline |
Symbol 94 Graphic | Used by:95 96 98 Timeline | |
Symbol 95 MovieClip | Uses:94 87 88 89 90 91 92 | Used by:Timeline |
Symbol 96 MovieClip | Uses:94 87 88 89 90 91 92 | Used by:Timeline |
Symbol 97 Graphic | Used by:98 99 | |
Symbol 98 MovieClip | Uses:94 97 87 88 89 90 91 92 | Used by:Timeline |
Symbol 99 MovieClip | Uses:86 97 87 88 89 90 91 92 | Used by:Timeline |
Symbol 100 MovieClip | Uses:86 87 88 89 90 91 | Used by:Timeline |
Symbol 101 Graphic | Used by:116 | |
Symbol 102 Graphic | Used by:116 Timeline | |
Symbol 103 Sound | Used by:116 Timeline | |
Symbol 104 Graphic | Used by:116 Timeline | |
Symbol 105 Graphic | Used by:116 Timeline | |
Symbol 106 Graphic | Used by:116 Timeline | |
Symbol 107 Graphic | Used by:116 Timeline | |
Symbol 108 Graphic | Used by:116 Timeline | |
Symbol 109 Graphic | Used by:116 | |
Symbol 110 Graphic | Used by:116 Timeline | |
Symbol 111 Graphic | Used by:116 | |
Symbol 112 Graphic | Used by:116 Timeline | |
Symbol 113 Graphic | Used by:116 | |
Symbol 114 Sound | Used by:116 Timeline | |
Symbol 115 Sound | Used by:116 Timeline | |
Symbol 116 MovieClip | Uses:63 68 67 101 66 70 102 103 104 105 106 107 108 109 110 111 112 113 114 69 115 | Used by:Timeline |
Symbol 117 Graphic | Used by:118 119 120 121 | |
Symbol 118 Button | Uses:117 | Used by:Timeline |
Symbol 119 Button | Uses:117 | Used by:Timeline |
Symbol 120 Button | Uses:117 | Used by:Timeline |
Symbol 121 Button | Uses:117 | Used by:Timeline |
Symbol 122 Graphic | Used by:123 | |
Symbol 123 Button | Uses:122 | Used by:Timeline |
Symbol 124 Graphic | Used by:131 | |
Symbol 125 Graphic | Used by:127 | |
Symbol 126 Graphic | Used by:127 | |
Symbol 127 MovieClip | Uses:125 126 | Used by:131 |
Symbol 128 Graphic | Used by:131 | |
Symbol 129 Graphic | Used by:131 | |
Symbol 130 Sound | Used by:131 Timeline | |
Symbol 131 Button | Uses:124 127 128 129 130 | Used by:Timeline |
Symbol 132 Text | Uses:12 | Used by:Timeline |
Symbol 133 Text | Uses:12 | Used by:Timeline |
Symbol 134 Text | Uses:12 | Used by:Timeline |
Symbol 135 Text | Uses:12 | Used by:Timeline |
Symbol 136 Text | Uses:12 | Used by:Timeline |
Symbol 137 Text | Uses:12 | Used by:Timeline |
Symbol 138 Graphic | Used by:Timeline | |
Symbol 139 Sound | Used by:Timeline | |
Symbol 140 Graphic | Used by:Timeline | |
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Symbol 142 Sound | Used by:Timeline | |
Symbol 143 Graphic | Used by:Timeline | |
Symbol 144 Graphic | Used by:Timeline | |
Symbol 145 Graphic | Used by:Timeline | |
Symbol 146 Sound | Used by:Timeline | |
Symbol 147 ShapeTweening | Used by:Timeline | |
Symbol 148 Text | Uses:12 | Used by:Timeline |
Symbol 149 Graphic | Used by:Timeline | |
Symbol 150 Sound | Used by:151 964 965 Timeline | |
Symbol 151 Button | Uses:44 46 48 150 | Used by:Timeline |
Symbol 152 Graphic | Used by:Timeline | |
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Symbol 163 Graphic | Used by:Timeline | |
Symbol 164 Sound | Used by:Timeline | |
Symbol 165 Sound | Used by:Timeline | |
Symbol 166 Sound | Used by:Timeline | |
Symbol 167 Graphic | Used by:Timeline | |
Symbol 168 Sound | Used by:Timeline | |
Symbol 169 Sound | Used by:Timeline | |
Symbol 170 Sound | Used by:Timeline | |
Symbol 171 Sound | Used by:Timeline | |
Symbol 172 Sound | Used by:Timeline | |
Symbol 173 Sound | Used by:Timeline | |
Symbol 174 Graphic | Used by:Timeline | |
Symbol 175 Graphic | Used by:Timeline | |
Symbol 176 Graphic | Used by:Timeline | |
Symbol 177 Graphic | Used by:Timeline | |
Symbol 178 Graphic | Used by:Timeline | |
Symbol 179 Graphic | Used by:Timeline | |
Symbol 180 Graphic | Used by:Timeline | |
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Symbol 188 Sound | Used by:Timeline | |
Symbol 189 Graphic | Used by:Timeline | |
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Symbol 197 Sound | Used by:Timeline | |
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Symbol 202 Sound | Used by:Timeline | |
Symbol 203 Graphic | Used by:Timeline | |
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Symbol 224 Sound | Used by:Timeline | |
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Symbol 228 Sound | Used by:Timeline | |
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Symbol 259 Sound | Used by:Timeline | |
Symbol 260 Sound | Used by:Timeline | |
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Symbol 280 Graphic | Used by:Timeline | |
Symbol 281 Sound | Used by:Timeline | |
Symbol 282 Sound | Used by:Timeline | |
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Symbol 290 Sound | Used by:Timeline | |
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Symbol 311 Button | Uses:44 46 48 | Used by:Timeline |
Symbol 312 Sound | Used by:Timeline | |
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Symbol 320 Graphic | Used by:961 Timeline | |
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Symbol 380 Graphic | Used by:Timeline | |
Symbol 381 Graphic | Used by:Timeline | |
Symbol 382 Sound | Used by:964 965 Timeline | |
Symbol 383 Sound | Used by:Timeline | |
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Symbol 396 Sound | Used by:Timeline | |
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Symbol 461 Sound | Used by:Timeline | |
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Symbol 492 Sound | Used by:Timeline | |
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Symbol 525 Sound | Used by:Timeline | |
Symbol 526 Graphic | Used by:Timeline | |
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Symbol 538 Sound | Used by:Timeline | |
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Symbol 560 Sound | Used by:Timeline | |
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Symbol 567 Graphic | Used by:Timeline | |
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Symbol 569 Graphic | Used by:Timeline | |
Symbol 570 Button | Uses:44 46 48 | Used by:Timeline |
Symbol 571 Graphic | Used by:Timeline | |
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Symbol 585 Sound | Used by:Timeline | |
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Symbol 630 Graphic | Used by:Timeline | |
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Symbol 632 Sound | Used by:Timeline | |
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Symbol 961 MovieClip | Uses:320 51 | Used by:Timeline |
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Symbol 963 Graphic | Used by:964 965 | |
Symbol 964 Button | Uses:42 963 44 46 48 150 382 | Used by:Timeline |
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Streaming Sound 1 | Used by:Timeline |
Instance Names
"ProgressBar" | Frame 11 | Symbol 24 MovieClip |
"Controller" | Frame 11 | Symbol 25 MovieClip |
"StartButton" | Frame 11 | Symbol 40 MovieClip |
"Launcher" | Frame 32 | Symbol 75 MovieClip |
"ProgressBar" | Frame 32 | Symbol 24 MovieClip |
"Controller" | Frame 32 | Symbol 25 MovieClip |
"StartButton" | Frame 32 | Symbol 40 MovieClip |
"T05" | Frame 35 | Symbol 93 MovieClip |
"T04" | Frame 35 | Symbol 95 MovieClip |
"T03" | Frame 35 | Symbol 96 MovieClip |
"T02" | Frame 35 | Symbol 98 MovieClip |
"T01" | Frame 35 | Symbol 99 MovieClip |
"T00" | Frame 35 | Symbol 100 MovieClip |
"Missle" | Frame 35 | Symbol 116 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
Labels
"GetLoadInfo" | Frame 6 |
"ll01" | Frame 15 |
"ll02" | Frame 23 |
"Init" | Frame 33 |
"AimMissle" | Frame 36 |
"L1" | Frame 43 |
"Level1Loop" | Frame 47 |
"LevelComplete" | Frame 65 |
"ScoreLoop" | Frame 79 |
"DisplayScore" | Frame 87 |
"TimesUp" | Frame 107 |
"LauncherUp" | Frame 130 |
"LauncherDown" | Frame 131 |
"LauncherLeft" | Frame 132 |
"LauncherRight" | Frame 141 |
"LauncherFire" | Frame 142 |
"MissleBlastOff" | Frame 143 |
"CheckHit" | Frame 152 |
"Hit" | Frame 153 |
"Miss" | Frame 154 |
"FlipACoin" | Frame 159 |
"StartTimer" | Frame 161 |
"CheckTimer" | Frame 162 |
"StartTargets" | Frame 170 |
"CheckTargets" | Frame 172 |
"ResetTargets" | Frame 174 |
"Start" | Frame 186 |
"DWEEB BLAST GORE" | Frame 763 |
"DONTMIND" | Frame 828 |
"Continue from Driver Gore" | Frame 1944 |
"Driver Gore" | Frame 1981 |
"Knock Out Gas" | Frame 2029 |
"End" | Frame 2806 |
"LoadStatus" | Symbol 25 MovieClip Frame 3 |
"Loadloop1" | Symbol 25 MovieClip Frame 12 |
"Rest" | Symbol 75 MovieClip Frame 4 |
"Aim0" | Symbol 75 MovieClip Frame 13 |
"Aim1" | Symbol 75 MovieClip Frame 17 |
"Aim2" | Symbol 75 MovieClip Frame 21 |
"Aim3" | Symbol 75 MovieClip Frame 25 |
"Aim4" | Symbol 75 MovieClip Frame 29 |
"Aim5" | Symbol 75 MovieClip Frame 33 |
"Fire0" | Symbol 75 MovieClip Frame 42 |
"Fire1" | Symbol 75 MovieClip Frame 61 |
"Fire2" | Symbol 75 MovieClip Frame 78 |
"Fire3" | Symbol 75 MovieClip Frame 92 |
"Fire4" | Symbol 75 MovieClip Frame 109 |
"Fire5" | Symbol 75 MovieClip Frame 124 |
"Wait" | Symbol 75 MovieClip Frame 140 |
"Randomize" | Symbol 93 MovieClip Frame 3 |
"Loop" | Symbol 93 MovieClip Frame 16 |
"Die" | Symbol 93 MovieClip Frame 28 |
"Move" | Symbol 93 MovieClip Frame 43 |
"ColDetect" | Symbol 93 MovieClip Frame 49 |
"Randomize" | Symbol 95 MovieClip Frame 3 |
"Loop" | Symbol 95 MovieClip Frame 16 |
"Die" | Symbol 95 MovieClip Frame 28 |
"Move" | Symbol 95 MovieClip Frame 43 |
"ColDetect" | Symbol 95 MovieClip Frame 49 |
"Randomize" | Symbol 96 MovieClip Frame 3 |
"Loop" | Symbol 96 MovieClip Frame 16 |
"Die" | Symbol 96 MovieClip Frame 28 |
"Move" | Symbol 96 MovieClip Frame 43 |
"ColDetect" | Symbol 96 MovieClip Frame 49 |
"Randomize" | Symbol 98 MovieClip Frame 3 |
"Loop" | Symbol 98 MovieClip Frame 16 |
"Die" | Symbol 98 MovieClip Frame 28 |
"Move" | Symbol 98 MovieClip Frame 45 |
"ColDetect" | Symbol 98 MovieClip Frame 51 |
"Randomize" | Symbol 99 MovieClip Frame 3 |
"Loop" | Symbol 99 MovieClip Frame 16 |
"Die" | Symbol 99 MovieClip Frame 28 |
"Move" | Symbol 99 MovieClip Frame 46 |
"ColDetect" | Symbol 99 MovieClip Frame 52 |
"Randomize" | Symbol 100 MovieClip Frame 3 |
"Loop" | Symbol 100 MovieClip Frame 16 |
"Die" | Symbol 100 MovieClip Frame 28 |
"Move" | Symbol 100 MovieClip Frame 43 |
"ColDetect" | Symbol 100 MovieClip Frame 49 |
"M0" | Symbol 116 MovieClip Frame 15 |
"M1" | Symbol 116 MovieClip Frame 35 |
"M2" | Symbol 116 MovieClip Frame 60 |
"M3" | Symbol 116 MovieClip Frame 83 |
"M4" | Symbol 116 MovieClip Frame 112 |
"M5" | Symbol 116 MovieClip Frame 138 |
Dynamic Text Variables
_level0:PercentLoaded2 | Symbol 15 EditableText | "" |
TimeRemaining | Symbol 81 EditableText | "" |
Score | Symbol 82 EditableText | "" |
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