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A Very Merry Christmas! |
This is the info page for Flash #32626 |
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I-Mockery.com |
PRIEST BATTLE |
(or wait for the prologue and instructions) |
(or wait for the prologue and instructions) |
PROLOGUE YOU ARRIVED BACK IN TRANSYLVANIA AND YOU KILLED OFF DRACULA, BUT SOMETHING HAS STILL BEEN BOTHERING YOU. RUMOR HAS IT THAT THE TOWN PRIEST HAS BEEN TALKING SHIT ABOUT YOU. ARE YOU GOING TO STAND FOR THIS? LIKE HELL YOU ARE! IT'S TIME TO TEACH THAT PRIEST A LESSON. z=JUMP x=WHIP space=START ARROW KEYS MOVE SIMON AROUND. |
PROLOGUE YOU ARRIVED BACK IN TRANSYLVANIA AND YOU KILLED OFF DRACULA, BUT SOMETHING HAS STILL BEEN BOTHERING YOU. RUMOR HAS IT THAT THE TOWN PRIEST HAS BEEN TALKING SHIT ABOUT YOU. ARE YOU GOING TO STAND FOR THIS? LIKE HELL YOU ARE! IT'S TIME TO TEACH THAT PRIEST A LESSON. z=JUMP x=WHIP space=START ARROW KEYS MOVE SIMON AROUND. |
Don't forget to come back to town again and press the Secret Button on da keyboard for a dandy surprise! |
Direction Controls |
still-right |
DIRECTION: |
skip scene |
skip scene |
Well, |
Well, look |
Well, look who's |
Well, look who's back! |
Well, look who's back! Lemme |
Well, look who's back! Lemme guess... |
Well, look who's back! Lemme guess... You |
Well, look who's back! Lemme guess... You want |
Well, look who's back! Lemme guess... You want me |
Well, look who's back! Lemme guess... You want me to |
Well, look who's back! Lemme guess... You want me to heal |
Well, look who's back! Lemme guess... You want me to heal your |
Well, look who's back! Lemme guess... You want me to heal your sorry |
Well, look who's back! Lemme guess... You want me to heal your sorry ass |
Well, look who's back! Lemme guess... You want me to heal your sorry ass once |
Well, look who's back! Lemme guess... You want me to heal your sorry ass once again, |
Well, look who's back! Lemme guess... You want me to heal your sorry ass once again, right? |
Damn |
Damn straight. |
Damn straight. Now |
Damn straight. Now do |
Damn straight. Now do your |
Damn straight. Now do your job |
Damn straight. Now do your job old |
Damn straight. Now do your job old man, |
Damn straight. Now do your job old man, before |
Damn straight. Now do your job old man, before I |
Damn straight. Now do your job old man, before I whip |
Damn straight. Now do your job old man, before I whip the |
Damn straight. Now do your job old man, before I whip the hell |
Damn straight. Now do your job old man, before I whip the hell out |
Damn straight. Now do your job old man, before I whip the hell out of |
Damn straight. Now do your job old man, before I whip the hell out of you! |
Well |
Well Simon, |
Well Simon, I |
Well Simon, I may |
Well Simon, I may be |
Well Simon, I may be older |
Well Simon, I may be older than |
Well Simon, I may be older than you, |
Well Simon, I may be older than you, but |
Well Simon, I may be older than you, but I |
Well Simon, I may be older than you, but I can |
Well Simon, I may be older than you, but I can still |
Well Simon, I may be older than you, but I can still Kick |
Well Simon, I may be older than you, but I can still Kick Ass |
Well Simon, I may be older than you, but I can still Kick Ass for |
Well Simon, I may be older than you, but I can still Kick Ass for The |
Well Simon, I may be older than you, but I can still Kick Ass for The Lord! |
Ok |
Ok you |
Ok you religious reject, |
Ok you religious reject, you |
Ok you religious reject, you wanna |
Ok you religious reject, you wanna try |
Ok you religious reject, you wanna try saying |
Ok you religious reject, you wanna try saying that |
Ok you religious reject, you wanna try saying that again |
Ok you religious reject, you wanna try saying that again to |
Ok you religious reject, you wanna try saying that again to my |
Ok you religious reject, you wanna try saying that again to my face? |
Gladly, |
Gladly, and |
Gladly, and I'll |
Gladly, and I'll be |
Gladly, and I'll be sure |
Gladly, and I'll be sure to |
Gladly, and I'll be sure to use |
Gladly, and I'll be sure to use small |
Gladly, and I'll be sure to use small words |
Gladly, and I'll be sure to use small words so |
Gladly, and I'll be sure to use small words so you |
Gladly, and I'll be sure to use small words so you can |
Gladly, and I'll be sure to use small words so you can understand |
Gladly, and I'll be sure to use small words so you can understand me |
Gladly, and I'll be sure to use small words so you can understand me this |
Gladly, and I'll be sure to use small words so you can understand me this time. |
I'm |
I'm gonna |
I'm gonna whip |
I'm gonna whip you |
I'm gonna whip you harder |
I'm gonna whip you harder than |
I'm gonna whip you harder than a |
I'm gonna whip you harder than a child |
I'm gonna whip you harder than a child labor |
I'm gonna whip you harder than a child labor slave |
I'm gonna whip you harder than a child labor slave in |
I'm gonna whip you harder than a child labor slave in a |
I'm gonna whip you harder than a child labor slave in a Nike |
I'm gonna whip you harder than a child labor slave in a Nike shoe |
I'm gonna whip you harder than a child labor slave in a Nike shoe factory. |
Bring |
Bring it |
Bring it on |
Bring it on you |
Bring it on you little |
Bring it on you little bitch! |
J |
JE |
JES |
JESU |
JESUS |
JESUS! |
Yes, |
Yes, my |
Yes, my slaves, |
Yes, my slaves, er, |
Yes, my slaves, er, I |
Yes, my slaves, er, I mean... |
Yes, my slaves, er, I mean... Yes, |
Yes, my slaves, er, I mean... Yes, my |
Yes, my slaves, er, I mean... Yes, my sons, |
Yes, my slaves, er, I mean... Yes, my sons, it |
Yes, my slaves, er, I mean... Yes, my sons, it is |
Yes, my slaves, er, I mean... Yes, my sons, it is I... |
Yes, my slaves, er, I mean... Yes, my sons, it is I... Jesus. |
Yes, my slaves, er, I mean... Yes, my sons, it is I... Jesus. I've |
Yes, my slaves, er, I mean... Yes, my sons, it is I... Jesus. I've come |
Yes, my slaves, er, I mean... Yes, my sons, it is I... Jesus. I've come back |
Yes, my slaves, er, I mean... Yes, my sons, it is I... Jesus. I've come back to |
Yes, my slaves, er, I mean... Yes, my sons, it is I... Jesus. I've come back to save |
Yes, my slaves, er, I mean... Yes, my sons, it is I... Jesus. I've come back to save you! |
Now |
Now, what |
Now, what seems |
Now, what seems to |
Now, what seems to be |
Now, what seems to be the |
Now, what seems to be the problem |
Now, what seems to be the problem here? |
Now, what seems to be the problem here? Is |
Now, what seems to be the problem here? Is it |
Now, what seems to be the problem here? Is it so |
Now, what seems to be the problem here? Is it so bad |
Now, what seems to be the problem here? Is it so bad that |
Now, what seems to be the problem here? Is it so bad that you |
Now, what seems to be the problem here? Is it so bad that you can't |
Now, what seems to be the problem here? Is it so bad that you can't work |
Now, what seems to be the problem here? Is it so bad that you can't work out |
Now, what seems to be the problem here? Is it so bad that you can't work out your |
Now, what seems to be the problem here? Is it so bad that you can't work out your differences? |
This |
This unholy |
This unholy bastard |
This unholy bastard priest |
This unholy bastard priest of |
This unholy bastard priest of yours |
This unholy bastard priest of yours won't |
This unholy bastard priest of yours won't heal |
This unholy bastard priest of yours won't heal me. |
This unholy bastard priest of yours won't heal me. I |
This unholy bastard priest of yours won't heal me. I just |
This unholy bastard priest of yours won't heal me. I just killed |
This unholy bastard priest of yours won't heal me. I just killed Dracula |
This unholy bastard priest of yours won't heal me. I just killed Dracula for |
This unholy bastard priest of yours won't heal me. I just killed Dracula for crissakes! |
Maybe |
Maybe that's |
Maybe that's because |
Maybe that's because this |
Maybe that's because this ungrateful |
Maybe that's because this ungrateful little |
Maybe that's because this ungrateful little shit |
Maybe that's because this ungrateful little shit never |
Maybe that's because this ungrateful little shit never thanked |
Maybe that's because this ungrateful little shit never thanked me |
Maybe that's because this ungrateful little shit never thanked me for |
Maybe that's because this ungrateful little shit never thanked me for healing |
Maybe that's because this ungrateful little shit never thanked me for healing his |
Maybe that's because this ungrateful little shit never thanked me for healing his sorry |
Maybe that's because this ungrateful little shit never thanked me for healing his sorry ass. |
I |
I See... |
Well |
Well there's |
Well there's only |
Well there's only one |
Well there's only one way |
Well there's only one way to |
Well there's only one way to settle |
Well there's only one way to settle this. |
Well there's only one way to settle this. IT'S |
Well there's only one way to settle this. IT'S TIME |
Well there's only one way to settle this. IT'S TIME TO |
Well there's only one way to settle this. IT'S TIME TO TAKE |
Well there's only one way to settle this. IT'S TIME TO TAKE THINGS |
Well there's only one way to settle this. IT'S TIME TO TAKE THINGS OUTSIDE |
Well there's only one way to settle this. IT'S TIME TO TAKE THINGS OUTSIDE GENTLEMEN! |
W |
D |
WH |
DU |
WHO |
DUD |
WHOA |
DUDE |
WHOAH |
DUDE! |
WHOAH! |
Ok |
Ok you |
Ok you two. |
Ok you two. Since |
Ok you two. Since you |
Ok you two. Since you can't |
Ok you two. Since you can't settle |
Ok you two. Since you can't settle things |
Ok you two. Since you can't settle things in |
Ok you two. Since you can't settle things in church... |
Ok you two. Since you can't settle things in church... LET'S |
Ok you two. Since you can't settle things in church... LET'S GET |
Ok you two. Since you can't settle things in church... LET'S GET READY |
Ok you two. Since you can't settle things in church... LET'S GET READY TO |
Ok you two. Since you can't settle things in church... LET'S GET READY TO RUUUUUMBLE! |
Heh... |
Heh... Heh... |
Heh... Heh... I've |
Heh... Heh... I've always |
Heh... Heh... I've always wanted |
Heh... Heh... I've always wanted to |
Heh... Heh... I've always wanted to say |
Heh... Heh... I've always wanted to say that. |
Heh... Heh... I've always wanted to say that. N |
Heh... Heh... I've always wanted to say that. NO |
Heh... Heh... I've always wanted to say that. NOW |
Heh... Heh... I've always wanted to say that. NOW F |
Heh... Heh... I've always wanted to say that. NOW FI |
Heh... Heh... I've always wanted to say that. NOW FIG |
Heh... Heh... I've always wanted to say that. NOW FIGH |
Heh... Heh... I've always wanted to say that. NOW FIGHT |
Heh... Heh... I've always wanted to say that. NOW FIGHT! |
still-right |
walking |
Status |
Test to see if Whipping (tw) |
no |
14 |
7 |
Continue |
Continue |
Quit |
Quit |
Ha |
Ha Ha! |
Ha Ha! I |
Ha Ha! I guess |
Ha Ha! I guess he |
Ha Ha! I guess he didn't |
Ha Ha! I guess he didn't have |
Ha Ha! I guess he didn't have enough |
Ha Ha! I guess he didn't have enough faith |
Ha Ha! I guess he didn't have enough faith in |
Ha Ha! I guess he didn't have enough faith in you, |
Ha Ha! I guess he didn't have enough faith in you, Jesus. |
What? |
What? Oh |
What? Oh yeah, |
What? Oh yeah, right... |
What? Oh yeah, right... sorry, |
What? Oh yeah, right... sorry, I |
What? Oh yeah, right... sorry, I was |
What? Oh yeah, right... sorry, I was just |
What? Oh yeah, right... sorry, I was just distracted |
What? Oh yeah, right... sorry, I was just distracted by |
What? Oh yeah, right... sorry, I was just distracted by all |
What? Oh yeah, right... sorry, I was just distracted by all that |
What? Oh yeah, right... sorry, I was just distracted by all that blood. |
So, |
So, since |
So, since you're |
So, since you're Jesus, |
So, since you're Jesus, can |
So, since you're Jesus, can you |
So, since you're Jesus, can you grant |
So, since you're Jesus, can you grant me |
So, since you're Jesus, can you grant me a |
So, since you're Jesus, can you grant me a wish |
So, since you're Jesus, can you grant me a wish or |
So, since you're Jesus, can you grant me a wish or something? |
What |
What do |
What do I |
What do I look |
What do I look like, |
What do I look like, a |
What do I look like, a fucking |
What do I look like, a fucking genie!? |
What do I look like, a fucking genie!? I |
What do I look like, a fucking genie!? I died |
What do I look like, a fucking genie!? I died for |
What do I look like, a fucking genie!? I died for your |
What do I look like, a fucking genie!? I died for your sins |
What do I look like, a fucking genie!? I died for your sins already, |
What do I look like, a fucking genie!? I died for your sins already, what |
What do I look like, a fucking genie!? I died for your sins already, what did |
What do I look like, a fucking genie!? I died for your sins already, what did you |
What do I look like, a fucking genie!? I died for your sins already, what did you ever |
What do I look like, a fucking genie!? I died for your sins already, what did you ever do |
What do I look like, a fucking genie!? I died for your sins already, what did you ever do for |
What do I look like, a fucking genie!? I died for your sins already, what did you ever do for me!? |
I |
I don't |
I don't give |
I don't give a |
I don't give a damn |
I don't give a damn who |
I don't give a damn who you |
I don't give a damn who you are, |
I don't give a damn who you are, nobody |
I don't give a damn who you are, nobody talks |
I don't give a damn who you are, nobody talks to |
I don't give a damn who you are, nobody talks to me |
I don't give a damn who you are, nobody talks to me like |
I don't give a damn who you are, nobody talks to me like that! |
Fine, |
Fine, I |
Fine, I won't |
Fine, I won't talk... |
Fine, I won't talk... I'll |
Fine, I won't talk... I'll just |
Fine, I won't talk... I'll just kick |
Fine, I won't talk... I'll just kick your |
Fine, I won't talk... I'll just kick your unholy |
Fine, I won't talk... I'll just kick your unholy little |
Fine, I won't talk... I'll just kick your unholy little ass! |
Oh, |
Oh, you |
Oh, you wanna |
Oh, you wanna go |
Oh, you wanna go tough |
Oh, you wanna go tough guy? |
Does |
Does this |
Does this answer |
Does this answer your |
Does this answer your question? |
Goddamnit! |
Goddamnit! Stop |
Goddamnit! Stop doing |
Goddamnit! Stop doing that |
Goddamnit! Stop doing that Jesus! |
Ha |
Ha Ha! |
Ha Ha! Now |
Ha Ha! Now beg |
Ha Ha! Now beg me |
Ha Ha! Now beg me to |
Ha Ha! Now beg me to forgive |
Ha Ha! Now beg me to forgive you |
Ha Ha! Now beg me to forgive you or |
Ha Ha! Now beg me to forgive you or meet |
Ha Ha! Now beg me to forgive you or meet your |
Ha Ha! Now beg me to forgive you or meet your fate! |
How |
How about |
How about Choice |
How about Choice C: |
How about Choice C: I |
How about Choice C: I murder |
How about Choice C: I murder you. |
It'll |
It'll be |
It'll be a |
It'll be a cold |
It'll be a cold day |
It'll be a cold day in |
It'll be a cold day in hell |
It'll be a cold day in hell when |
It'll be a cold day in hell when you |
It'll be a cold day in hell when you can |
It'll be a cold day in hell when you can actually |
It'll be a cold day in hell when you can actually beat |
It'll be a cold day in hell when you can actually beat me |
It'll be a cold day in hell when you can actually beat me in |
It'll be a cold day in hell when you can actually beat me in combat! |
PREPARE |
PREPARE TO |
PREPARE TO DIE! |
right |
fdir |
still-right |
Oh |
Oh Shit. |
IT'S |
IT'S GOD! |
(GULP) |
Um, |
Um, hi |
Um, hi dad. |
Um, hi dad. How's |
Um, hi dad. How's it |
Um, hi dad. How's it goin |
Um, hi dad. How's it goin up |
Um, hi dad. How's it goin up there |
Um, hi dad. How's it goin up there in |
Um, hi dad. How's it goin up there in heaven? |
Um, hi dad. How's it goin up there in heaven? heh |
Um, hi dad. How's it goin up there in heaven? heh heh |
Shut |
Shut up |
Shut up you |
Shut up you stupid |
Shut up you stupid kid. |
Shut up you stupid kid. What |
Shut up you stupid kid. What did |
Shut up you stupid kid. What did I |
Shut up you stupid kid. What did I tell |
Shut up you stupid kid. What did I tell you |
Shut up you stupid kid. What did I tell you about |
Shut up you stupid kid. What did I tell you about playing |
Shut up you stupid kid. What did I tell you about playing around |
Shut up you stupid kid. What did I tell you about playing around on |
Shut up you stupid kid. What did I tell you about playing around on earth??? |
Heh |
Heh Heh... |
Heh Heh... I |
Heh Heh... I guess |
Heh Heh... I guess I |
Heh Heh... I guess I kind |
Heh Heh... I guess I kind of |
Heh Heh... I guess I kind of forgot. |
Like |
Like hell |
Like hell you |
Like hell you did! |
Like hell you did! I've |
Like hell you did! I've told |
Like hell you did! I've told you |
Like hell you did! I've told you a |
Like hell you did! I've told you a million |
Like hell you did! I've told you a million times: |
Like hell you did! I've told you a million times: DON'T |
Like hell you did! I've told you a million times: DON'T INTERFERE |
Like hell you did! I've told you a million times: DON'T INTERFERE WITH |
Like hell you did! I've told you a million times: DON'T INTERFERE WITH THE |
Like hell you did! I've told you a million times: DON'T INTERFERE WITH THE MORTALS! |
But |
But dad! |
But dad! Simon |
But dad! Simon just |
But dad! Simon just killed |
But dad! Simon just killed that |
But dad! Simon just killed that priest! |
So |
So what? |
So what? I |
So what? I kill |
So what? I kill priests |
So what? I kill priests every |
So what? I kill priests every day! |
So what? I kill priests every day! I |
So what? I kill priests every day! I let |
So what? I kill priests every day! I let women |
So what? I kill priests every day! I let women get |
So what? I kill priests every day! I let women get raped |
So what? I kill priests every day! I let women get raped and |
So what? I kill priests every day! I let women get raped and make |
So what? I kill priests every day! I let women get raped and make babies |
So what? I kill priests every day! I let women get raped and make babies go |
So what? I kill priests every day! I let women get raped and make babies go blind. |
So what? I kill priests every day! I let women get raped and make babies go blind. I |
So what? I kill priests every day! I let women get raped and make babies go blind. I am |
So what? I kill priests every day! I let women get raped and make babies go blind. I am GOD |
So what? I kill priests every day! I let women get raped and make babies go blind. I am GOD and |
So what? I kill priests every day! I let women get raped and make babies go blind. I am GOD and this |
So what? I kill priests every day! I let women get raped and make babies go blind. I am GOD and this is |
So what? I kill priests every day! I let women get raped and make babies go blind. I am GOD and this is my |
So what? I kill priests every day! I let women get raped and make babies go blind. I am GOD and this is my will! |
But |
But dad! |
But dad! That's |
But dad! That's just |
But dad! That's just not |
But dad! That's just not fair! |
Jesus, |
Jesus, do |
Jesus, do you |
Jesus, do you EVER |
Jesus, do you EVER shut |
Jesus, do you EVER shut up!? |
Jesus, do you EVER shut up!? You |
Jesus, do you EVER shut up!? You know |
Jesus, do you EVER shut up!? You know what? |
Jesus, do you EVER shut up!? You know what? I've |
Jesus, do you EVER shut up!? You know what? I've had |
Jesus, do you EVER shut up!? You know what? I've had it |
Jesus, do you EVER shut up!? You know what? I've had it with |
Jesus, do you EVER shut up!? You know what? I've had it with you. |
Jesus, do you EVER shut up!? You know what? I've had it with you. Sorry |
Jesus, do you EVER shut up!? You know what? I've had it with you. Sorry son, |
Jesus, do you EVER shut up!? You know what? I've had it with you. Sorry son, but |
Jesus, do you EVER shut up!? You know what? I've had it with you. Sorry son, but this |
Jesus, do you EVER shut up!? You know what? I've had it with you. Sorry son, but this is |
Jesus, do you EVER shut up!? You know what? I've had it with you. Sorry son, but this is for |
Jesus, do you EVER shut up!? You know what? I've had it with you. Sorry son, but this is for my |
Jesus, do you EVER shut up!? You know what? I've had it with you. Sorry son, but this is for my own |
Jesus, do you EVER shut up!? You know what? I've had it with you. Sorry son, but this is for my own good. |
HUH?? |
UH |
UH OH... |
Don't |
Don't worry |
Don't worry Simon, |
Don't worry Simon, I'm |
Don't worry Simon, I'm not |
Don't worry Simon, I'm not going |
Don't worry Simon, I'm not going to |
Don't worry Simon, I'm not going to kill |
Don't worry Simon, I'm not going to kill you. |
Don't worry Simon, I'm not going to kill you. In |
Don't worry Simon, I'm not going to kill you. In fact, |
Don't worry Simon, I'm not going to kill you. In fact, I'm |
Don't worry Simon, I'm not going to kill you. In fact, I'm going |
Don't worry Simon, I'm not going to kill you. In fact, I'm going to |
Don't worry Simon, I'm not going to kill you. In fact, I'm going to reward |
Don't worry Simon, I'm not going to kill you. In fact, I'm going to reward you! |
You |
You are!? |
Yes, |
Yes, you |
Yes, you helped |
Yes, you helped me |
Yes, you helped me realize |
Yes, you helped me realize what |
Yes, you helped me realize what a |
Yes, you helped me realize what a whiny |
Yes, you helped me realize what a whiny little |
Yes, you helped me realize what a whiny little prick |
Yes, you helped me realize what a whiny little prick my |
Yes, you helped me realize what a whiny little prick my son |
Yes, you helped me realize what a whiny little prick my son was. |
Yes, you helped me realize what a whiny little prick my son was. So |
Yes, you helped me realize what a whiny little prick my son was. So in |
Yes, you helped me realize what a whiny little prick my son was. So in return, |
Yes, you helped me realize what a whiny little prick my son was. So in return, I |
Yes, you helped me realize what a whiny little prick my son was. So in return, I give |
Yes, you helped me realize what a whiny little prick my son was. So in return, I give you |
Yes, you helped me realize what a whiny little prick my son was. So in return, I give you this |
Yes, you helped me realize what a whiny little prick my son was. So in return, I give you this gift! |
Whoah! |
Whoah! Thanks |
Whoah! Thanks GOD! |
Ha |
Ha Ha, |
Ha Ha, sure |
Ha Ha, sure thing. |
Ha Ha, sure thing. Have |
Ha Ha, sure thing. Have fun |
Ha Ha, sure thing. Have fun with |
Ha Ha, sure thing. Have fun with it |
Ha Ha, sure thing. Have fun with it Simon. |
Ha Ha, sure thing. Have fun with it Simon. I |
Ha Ha, sure thing. Have fun with it Simon. I gotta |
Ha Ha, sure thing. Have fun with it Simon. I gotta go |
Ha Ha, sure thing. Have fun with it Simon. I gotta go now, |
Ha Ha, sure thing. Have fun with it Simon. I gotta go now, there's |
Ha Ha, sure thing. Have fun with it Simon. I gotta go now, there's some |
Ha Ha, sure thing. Have fun with it Simon. I gotta go now, there's some starving |
Ha Ha, sure thing. Have fun with it Simon. I gotta go now, there's some starving kids |
Ha Ha, sure thing. Have fun with it Simon. I gotta go now, there's some starving kids I |
Ha Ha, sure thing. Have fun with it Simon. I gotta go now, there's some starving kids I gotta |
Ha Ha, sure thing. Have fun with it Simon. I gotta go now, there's some starving kids I gotta go |
Ha Ha, sure thing. Have fun with it Simon. I gotta go now, there's some starving kids I gotta go kill. |
Pika Pika! Pika Love You! |
You know, |
You know, if |
You know, if I've |
You know, if I've learned |
You know, if I've learned one |
You know, if I've learned one thing |
You know, if I've learned one thing in |
You know, if I've learned one thing in all |
You know, if I've learned one thing in all my |
You know, if I've learned one thing in all my time... |
You know, if I've learned one thing in all my time... It's |
You know, if I've learned one thing in all my time... It's that |
You know, if I've learned one thing in all my time... It's that GOD |
You know, if I've learned one thing in all my time... It's that GOD has |
You know, if I've learned one thing in all my time... It's that GOD has a |
You know, if I've learned one thing in all my time... It's that GOD has a sick |
You know, if I've learned one thing in all my time... It's that GOD has a sick sense |
You know, if I've learned one thing in all my time... It's that GOD has a sick sense of |
You know, if I've learned one thing in all my time... It's that GOD has a sick sense of humor. |
What |
What the...!? |
What the...!? How |
What the...!? How the |
What the...!? How the HELL |
What the...!? How the HELL did |
What the...!? How the HELL did I |
What the...!? How the HELL did I end |
What the...!? How the HELL did I end up |
What the...!? How the HELL did I end up in |
What the...!? How the HELL did I end up in THIS |
What the...!? How the HELL did I end up in THIS game!? |
What the...!? How the HELL did I end up in THIS game!? And |
What the...!? How the HELL did I end up in THIS game!? And is |
What the...!? How the HELL did I end up in THIS game!? And is it |
What the...!? How the HELL did I end up in THIS game!? And is it me, |
What the...!? How the HELL did I end up in THIS game!? And is it me, or |
What the...!? How the HELL did I end up in THIS game!? And is it me, or does |
What the...!? How the HELL did I end up in THIS game!? And is it me, or does that |
What the...!? How the HELL did I end up in THIS game!? And is it me, or does that Ref |
What the...!? How the HELL did I end up in THIS game!? And is it me, or does that Ref need |
What the...!? How the HELL did I end up in THIS game!? And is it me, or does that Ref need to |
What the...!? How the HELL did I end up in THIS game!? And is it me, or does that Ref need to piss |
What the...!? How the HELL did I end up in THIS game!? And is it me, or does that Ref need to piss real |
What the...!? How the HELL did I end up in THIS game!? And is it me, or does that Ref need to piss real bad? |
You've |
You've gotta |
You've gotta be |
You've gotta be kidding |
You've gotta be kidding me! |
still-right |
! |
THE END. |
Story, Animations, & Pixel Editing by: -RoG- |
Programming & Testing by: -MikE- |
Additional Artwork by: -DoopA- |
Based on the game CASTLEVANIA 2 by: Konami |
Thanks to those who helped us test the game and thanks to those of you who told us we'd be going to hell for making this. We've already packed our bags. |
For more fun-filled blasphemy, come to: |
www.I-Mockery.com |
www.I-Mockery.com |
Scene for when Karate Champ loses. |
ActionScript [AS1/AS2]
Frame 1if (_framesloaded == _totalframes) { gotoAndPlay (3); }Frame 2gotoAndPlay (1);Frame 202gotoAndPlay (3);Frame 203stop(); _root.whipping = 0;Instance of Symbol 72 MovieClip "simon" in Frame 203onClipEvent (enterFrame) { if (_root.secret && (60 < _root.simon._y)) { setProperty("_root.simon", _y , _root.simon._y - 10); _root.simon.gotoAndStop(39); _root.direction = "up"; } else if (60 >= _root.simon._y) { setProperty("_root.town", _x , _root.town._x + 10); } if (_root.town._x >= 550) { _root.gotoAndPlay("alabel", "Karate Champ Intro"); _root.secret = false; } }Frame 982_root.direction = "still-right";Frame 983if (_root.pdeath) { gotoAndPlay (985); }Instance of Symbol 413 MovieClip "priest" in Frame 983onClipEvent (enterFrame) { if ((_root.ph._currentframe == 15) && (!setdead)) { _root.dflash.play(); setdead = true; } }Instance of Symbol 447 MovieClip "deathscene" in Frame 983onClipEvent (enterFrame) { if (!getx) { origx = _root.simon._x; getx = true; } if ((_root.shealth == 0) && (!ad)) { _root.simon.gotoAndPlay(39); ad = true; } if ((0 >= _root.shealth) && (!dead)) { tellTarget ("_root.deathscene") { play(); dead = true; }; } if ((0 >= _root.phealth) && (!deadp)) { _root.priest.gotoAndPlay(37); deadp = true; setProperty("_root.bg", _alpha , 50); } }Frame 984gotoAndPlay (983);Frame 1566gotoAndStop (1567);Instance of Symbol 590 MovieClip "right" in Frame 1566onClipEvent (enterFrame) { function hit(bomb, pos) { if (((_root.simon.hitTest(bomb) && (_root.simon._x < pos)) && (16 < bomb._currentframe)) && (!_root.sdead)) { _root.simon.gotoAndPlay(39); _root.direction = "up"; _root.sh.gotoAndStop(_root.sh._currentframe + 2); } else if (((_root.simon.hitTest(bomb) && (pos < _root.simon._x)) && (16 < bomb._currentframe)) && (!_root.sdead)) { _root.simon.gotoAndPlay(45); _root.direction = "up"; _root.sh.gotoAndStop(_root.sh._currentframe + 2); } } if (!seth) { _root.sh.gotoAndStop(1); _root.jh.gotoAndStop(1); seth = true; } if (_root.jesusdead) { _root.gotoAndPlay("jds", "Scene 11"); } if ((_root.sh._currentframe >= 8) && (!_root.adead)) { _root.simondead.play(); _root.adead = true; } if ((_root.simon.hitTest(_root.jesusb.jesus) && ((_root.simon._currentframe == 37) || (_root.simon._currentframe == 33))) && (!_root.sdead)) { _root.jh.gotoAndStop(_root.jh._currentframe + 1); _root.jesusb.jesus.gotoAndPlay(2); _root.hit = true; } else if ((_root.simon.hitTest(_root.jesusb.jesus) && (!(((_root.simon._currentframe == 37) || (_root.simon._currentframe == 33)) || (39 < _root.simon._currentframe)))) && (!_root.hit)) { _root.sh.gotoAndStop(_root.sh._currentframe + 1); } if ((((_root.simon.hitTest(_root.jesusb.jesus) && (!(((_root.simon._currentframe == 37) || (_root.simon._currentframe == 33)) || (39 < _root.simon._currentframe)))) && (_root.jesusb.jesus._x < _root.simon._x)) && (!_root.hit)) && (!_root.sdead)) { _root.simon.gotoAndPlay(39); _root.direction = "up"; } else if ((((_root.simon.hitTest(_root.jesusb.jesus) && (!(((_root.simon._currentframe == 37) || (_root.simon._currentframe == 33)) || (39 < _root.simon._currentframe)))) && (_root.jesusb.jesus._x >= _root.simon._x)) && (!_root.hit)) && (!_root.sdead)) { _root.simon.gotoAndPlay(45); _root.direction = "up"; } if (!set_y) { orig_y = _root.simon._y; orig_x = _root.simon._x; set_y = true; } left_l = _root.left._x - (_root.left._width / 2); left_r = _root.left._x + (_root.left._width / 2); right_l = _root.right._x - (_root.right._width / 2); right_r = _root.right._x + (_root.right._width / 2); if (((((_root.simon._x < left_l) || ((left_r < _root.simon._x) && (_root.simon._x < right_l))) || (right_r < _root.simon._x)) && (_root.simon._y >= orig_y)) && (!falling)) { setProperty("_root.simon", _y , _root.simon._y + 30); falling = true; } if (falling) { setProperty("_root.simon", _y , _root.simon._y + 30); } if (falling && (_root.fdir eq "right")) { _root.simon.gotoAndStop(53); _root.direction = "up"; } if (falling && (_root.fdir eq "left")) { _root.simon.gotoAndStop(52); _root.direction = "up"; } hit(_root.jesusb.bomb1, 78); hit(_root.jesusb.bomb2, 202); hit(_root.jesusb.bomb3, 304); hit(_root.jesusb.bomb4, 430); hit(_root.jesusb.bomb5, 380); hit(_root.jesusb.bomb6, 310); hit(_root.jesusb.bomb7, 200); hit(_root.jesusb.bomb8, 65); if ((450 < _root.simon._y) && (!splashing)) { setProperty("_root.splash", _x , _root.simon._x); setProperty("_root.spalsh", _y , 450); _root.splash.play(); _root.sh.gotoAndStop(8); splashing = true; } if (((_root.sh._currentframe >= 8) && (((left_l < _root.simon._x) && (_root.simon._x < left_r)) || ((right_l < _root.simon._x) && (_root.simon._x < right_r)))) && (!_root.sdead)) { _root.sdead = true; _root.deathsound.play(); } }Frame 1567stop();Instance of Symbol 622 MovieClip "splash" in Frame 1567onClipEvent (load) { fscommand (""); }Frame 2557gotoAndPlay (2773);Frame 2728stop();Instance of Symbol 908 MovieClip "simon" in Frame 2728onClipEvent (enterFrame) { if (_root.simon.hitTest(_root.left)) { setProperty("_root.simon", _x , _root.simon._x + 30); } else if (_root.simon.hitTest(_root.right)) { setProperty("_root.simon", _x , _root.simon._x - 30); } }Instance of Symbol 922 MovieClip "red" in Frame 2728onClipEvent (enterFrame) { if ((((_root.simon._x + 40) < _root.red._x) && (_root.red._currentframe != 5)) && (!_root.dead)) { setProperty("_root.red", _x , _root.red._x - 10); } else if ((((_root.simon._x + 60) >= _root.red) && (_root.red._currentframe == 1)) && (!_root.dead)) { _root.red.play(); } if (_root.red.hitTest(_root.simon) && ((_root.simon._currentframe == 37) || (_root.simon._currentframe == 33))) { _root.ref.gotoAndPlay(9); _root.red.gotoAndStop(5); } if (!sd) { _root.direction = "still-right"; sd = true; } }Frame 2772stop();Frame 3052stop();Frame 3053stop();Symbol 7 Buttonon (release, keyPress "q") { if (_quality == "LOW") { setProperty("_root", _quality , "HIGH"); } else { setProperty("_root", _quality , "LOW"); } } on (keyPress "Q") { if (_quality == "LOW") { setProperty("_root", _quality , "HIGH"); } else { setProperty("_root", _quality , "LOW"); } }Symbol 19 Buttonon (release, keyPress "<Space>") { gotoAndPlay (203); }Symbol 42 MovieClip Frame 1stop();Instance of Symbol 43 MovieClip "cloak" in Symbol 44 MovieClip Frame 1onClipEvent (enterFrame) { if ((_root.simon.hitTest(_root.town.guy) && (_root.whipping == 1)) && (!stopped)) { _root.town.guy.cloak.box.gotoAndStop(2); stopped = true; _root.town.guy.cloak.stop(); } else if ((_root.simon.hitTest(_root.town.guy) && (_root.whipping == 1)) && (stopped)) { _root.town.guy.cloak.box.gotoAndStop(1); _root.town.guy.cloak.play(); stopped = false; } }Symbol 50 Buttonon (keyPress "<Right>") { if ((direction ne "right") && (direction ne "up")) { tellTarget ("_root.simon") { gotoAndPlay (3); _root.direction = "right"; }; } } on (keyPress "<Left>") { if ((_root.direction ne "left") && (_root.direction ne "up")) { tellTarget ("_root.simon") { gotoAndPlay (9); _root.direction = "left"; }; } } on (keyPress "<Down>") { if (((((direction ne "downright") && (direction ne "left")) && (direction ne "up")) && (_root.direction ne "still-left")) && (_root.direction ne "downleft")) { tellTarget ("_root.simon") { gotoAndPlay (13); _root.direction = "downright"; }; } else if (((((direction ne "downleft") && (direction ne "right")) && (direction ne "up")) && (_root.direction ne "still-right")) && (direction ne "downright")) { tellTarget ("_root.simon") { gotoAndPlay (15); _root.direction = "downleft"; }; } } on (keyPress "z") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (17); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (24); _root.direction = "up"; }; } } on (keyPress "Z") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (17); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (24); _root.direction = "up"; }; } } on (keyPress "x") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (31); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (35); _root.direction = "up"; }; } } on (keyPress "X") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (31); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (35); _root.direction = "up"; }; } } on (keyPress "<Up>") { if (_root.town.door.hitTest(_root.simon)) { gotoAndPlay (204); } } on (keyPress "3") { rand = random(58); if (unlocked && (rand == 0)) { _root.simon.person = "Zach Sucks"; } else if (unlocked && (rand == 1)) { _root.simon.person = "Schnazzy Guy Sucks"; } else if (unlocked && (rand == 2)) { _root.simon.person = "Mr. Mockery SUCKS"; } else if (unlocked && (rand == 3)) { _root.simon.person = "Skankymatilda BLOWS"; } else if (unlocked && (rand == 4)) { _root.simon.person = "Habib Sucks"; } else if (unlocked && (rand == 5)) { _root.simon.person = "Soda Popinski Sucks"; } else if (unlocked && (rand == 6)) { _root.simon.person = "Max Burbank Sucks"; } else if (unlocked && (rand == 7)) { _root.simon.person = "Protoclown Sucks"; } else if (unlocked && (rand == 8)) { _root.simon.person = "Sven Sucks"; } else if (unlocked && (rand == 9)) { _root.simon.person = "Boley Sucks"; } else if (unlocked && (rand == 10)) { _root.simon.person = "One-Eye Jimmy Sucks"; } else if (unlocked && (rand == 11)) { _root.simon.person = "McClain Sucks"; } else if (unlocked && (rand == 12)) { _root.simon.person = "Dr. Boogie Sucks"; } else if (unlocked && (rand == 13)) { _root.simon.person = "Boo Berry Sucks"; } else if (unlocked && (rand == 14)) { _root.simon.person = "Frankenberry Sucks"; } else if (unlocked && (rand == 15)) { _root.simon.person = "Count Chocula Sucks"; } else if (unlocked && (rand == 16)) { _root.simon.person = "Karnov Sucks"; } else if (unlocked && (rand == 17)) { _root.simon.person = "Moss Man Sucks"; } else if (unlocked && (rand == 18)) { _root.simon.person = "General Zod Sucks"; } else if (unlocked && (rand == 19)) { _root.simon.person = "Snuffleupagus Sucks"; } else if (unlocked && (rand == 20)) { _root.simon.person = "Religion Sucks"; } else if (unlocked && (rand == 21)) { _root.simon.person = "Jordan Sucks"; } else if (unlocked && (rand == 22)) { _root.simon.person = "Joe Sucks"; } else if (unlocked && (rand == 23)) { _root.simon.person = "Ryan Sucks"; } else if (unlocked && (rand == 24)) { _root.simon.person = "Rich Sucks"; } else if (unlocked && (rand == 25)) { _root.simon.person = "Model Sucks"; } else if (unlocked && (rand == 26)) { _root.simon.person = "BME Sucks"; } else if (unlocked && (rand == 27)) { _root.simon.person = "RoG Sucks"; } else if (unlocked && (rand == 28)) { _root.simon.person = "Re Sucks"; } else if (unlocked && (rand == 29)) { _root.simon.person = "Paul Sucks"; } else if (unlocked && (rand == 30)) { _root.simon.person = "Jason Sucks"; } else if (unlocked && (rand == 31)) { _root.simon.person = "Andrew Sucks"; } else if (unlocked && (rand == 32)) { _root.simon.person = "Mike Sucks"; } else if (unlocked && (rand == 33)) { _root.simon.person = "Macon Sucks"; } else if (unlocked && (rand == 34)) { _root.simon.person = "Alli Sucks"; } else if (unlocked && (rand == 35)) { _root.simon.person = "Josh Sucks"; } else if (unlocked && (rand == 36)) { _root.simon.person = "You Suck"; } else if (unlocked && (rand == 37)) { _root.simon.person = "Ed Sucks"; } else if (unlocked && (rand == 38)) { _root.simon.person = "BEAST Sucks"; } else if (unlocked && (rand == 39)) { _root.simon.person = "I-Mockery.com Sucks"; } else if (unlocked && (rand == 40)) { _root.simon.person = "Konami Sucks"; } else if (unlocked && (rand == 41)) { _root.simon.person = "Miss Emma Sucks"; } else if (unlocked && (rand == 42)) { _root.simon.person = "Dr. Juno Sucks"; } else if (unlocked && (rand == 43)) { _root.simon.person = "Yammy Sucks"; } else if (unlocked && (rand == 44)) { _root.simon.person = "Tenn0 Sucks"; } else if (unlocked && (rand == 45)) { _root.simon.person = "Agent Burdock Sucks"; } else if (unlocked && (rand == 46)) { _root.simon.person = "AChimp Sucks"; } else if (unlocked && (rand == 47)) { _root.simon.person = "Chris Sucks"; } else if (unlocked && (rand == 48)) { _root.simon.person = "Glowbelly Sucks"; } else if (unlocked && (rand == 49)) { _root.simon.person = "Hobo Renee Sucks"; } else if (unlocked && (rand == 50)) { _root.simon.person = "Miss Modular Sucks"; } else if (unlocked && (rand == 51)) { _root.simon.person = "Jixby Sucks"; } else if (unlocked && (rand == 52)) { _root.simon.person = "Hawaiian Mage Sucks"; } else if (unlocked && (rand == 53)) { _root.simon.person = "Kevin Sucks"; } else if (unlocked && (rand == 54)) { _root.simon.person = "Kahljorn Sucks"; } else if (unlocked && (rand == 55)) { _root.simon.person = "Vibecrew Sucks"; } else if (unlocked && (rand == 56)) { _root.simon.person = "BSX Sucks"; } else if (unlocked && (rand == 57)) { _root.simon.person = "PLT OWNZ J00!"; } } on (keyPress "R") { unlocked = true; } on (keyPress "*") { _root.secret = true; }Symbol 72 MovieClip Frame 1stop();Symbol 72 MovieClip Frame 2setProperty("_root.town", _x , _root.town._x - 10); if (_root.simon.hitTest(_root.town.bright)) { setProperty("_root.town", _x , _root.town._x + 10); }Symbol 72 MovieClip Frame 3call("2");Symbol 72 MovieClip Frame 4call("2");Symbol 72 MovieClip Frame 5call("2");Symbol 72 MovieClip Frame 6if (Key.isDown(Key.RIGHT)) { gotoAndPlay (2); } else { gotoAndStop (1); _root.direction = "still-right"; }Symbol 72 MovieClip Frame 8setProperty("_root.town", _x , _root.town._x + 10); if (_root.simon.hitTest(_root.town.bleft)) { setProperty("_root.town", _x , _root.town._x - 10); }Symbol 72 MovieClip Frame 9call("8");Symbol 72 MovieClip Frame 10call("8");Symbol 72 MovieClip Frame 11call("8");Symbol 72 MovieClip Frame 12if (Key.isDown(Key.LEFT)) { gotoAndPlay (8); } else { gotoAndStop (7); _root.direction = "still-left"; }Symbol 72 MovieClip Frame 14if (Key.isDown(Key.DOWN)) { gotoAndPlay (13); } else { gotoAndStop (1); _root.direction = "still-right"; }Symbol 72 MovieClip Frame 16if (Key.isDown(Key.DOWN)) { gotoAndPlay (15); } else { gotoAndStop (7); _root.direction = "still-left"; }Symbol 72 MovieClip Frame 17setProperty("_root.simon", _y , _root.simon._y - 30); if (Key.isDown(Key.RIGHT)) { setProperty("_root.town", _x , _root.town._x - 10); } if (_root.simon.hitTest(_root.town.bright)) { setProperty("_root.town", _x , _root.town._x + 10); }Symbol 72 MovieClip Frame 18call("17");Symbol 72 MovieClip Frame 19call("17");Symbol 72 MovieClip Frame 20setProperty("_root.simon", _y , _root.simon._y + 30); if (Key.isDown(Key.RIGHT)) { setProperty("_root.town", _x , _root.town._x - 10); } if (_root.simon.hitTest(_root.town.bright)) { setProperty("_root.town", _x , _root.town._x + 10); }Symbol 72 MovieClip Frame 21call("20");Symbol 72 MovieClip Frame 22call("20");Symbol 72 MovieClip Frame 23if (Key.isDown(Key.RIGHT)) { gotoAndPlay (2); _root.direction = "right"; } else { gotoAndStop (1); _root.direction = "still-right"; }Symbol 72 MovieClip Frame 24setProperty("_root.simon", _y , _root.simon._y - 30); if (Key.isDown(Key.LEFT)) { setProperty("_root.town", _x , _root.town._x + 10); } if (_root.simon.hitTest(_root.town.bleft)) { setProperty("_root.town", _x , _root.town._x - 10); }Symbol 72 MovieClip Frame 25call("24");Symbol 72 MovieClip Frame 26call("24");Symbol 72 MovieClip Frame 27setProperty("_root.simon", _y , _root.simon._y + 30); if (Key.isDown(Key.LEFT)) { setProperty("_root.town", _x , _root.town._x + 10); } if (_root.simon.hitTest(_root.town.bleft)) { setProperty("_root.town", _x , _root.town._x - 10); }Symbol 72 MovieClip Frame 28call("27");Symbol 72 MovieClip Frame 29call("27");Symbol 72 MovieClip Frame 30if (Key.isDown(Key.LEFT)) { gotoAndPlay (8); _root.direction = "left"; } else { gotoAndStop (7); _root.direction = "still-left"; }Symbol 72 MovieClip Frame 31_root.direction = "up";Symbol 72 MovieClip Frame 33_root.whipping = 1;Symbol 72 MovieClip Frame 34if (Key.isDown(Key.RIGHT)) { gotoAndPlay (2); _root.direction = "right"; } else { gotoAndStop (1); _root.direction = "still-right"; } _root.whipping = 0;Symbol 72 MovieClip Frame 35_root.direction = "up";Symbol 72 MovieClip Frame 37_root.whipping = 1;Symbol 72 MovieClip Frame 38if (Key.isDown(Key.LEFT)) { gotoAndPlay (8); _root.direction = "left"; } else { gotoAndStop (7); _root.direction = "still-left"; } _root.whipping = 0;Symbol 72 MovieClip Frame 39stop();Symbol 79 Buttonon (release) { gotoAndPlay (982); }Symbol 82 MovieClip Frame 9gotoAndPlay (1);Symbol 336 Buttonon (keyPress "<Right>") { if ((direction ne "right") && (direction ne "up")) { tellTarget ("_root.simon") { gotoAndPlay (3); _root.direction = "right"; }; } } on (keyPress "<Left>") { if ((_root.direction ne "left") && (_root.direction ne "up")) { tellTarget ("_root.simon") { gotoAndPlay (9); _root.direction = "left"; }; } } on (keyPress "<Down>") { if (((((direction ne "downright") && (direction ne "left")) && (direction ne "up")) && (_root.direction ne "still-left")) && (_root.direction ne "downleft")) { tellTarget ("_root.simon") { gotoAndPlay (13); _root.direction = "downright"; }; } else if (((((direction ne "downleft") && (direction ne "right")) && (direction ne "up")) && (_root.direction ne "still-right")) && (direction ne "downright")) { tellTarget ("_root.simon") { gotoAndPlay (15); _root.direction = "downleft"; }; } } on (keyPress "z") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (17); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (24); _root.direction = "up"; }; } } on (keyPress "Z") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (17); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (24); _root.direction = "up"; }; } } on (keyPress "x") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (31); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (35); _root.direction = "up"; }; } } on (keyPress "X") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (31); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (35); _root.direction = "up"; }; } } on (keyPress "<Up>") { if (_root.town.door.hitTest(_root.simon)) { gotoAndPlay (204); } }Symbol 339 MovieClip Frame 1stop();Symbol 341 MovieClip Frame 1stop();Symbol 345 MovieClip Frame 1stop();Symbol 345 MovieClip Frame 2stopAllSounds();Symbol 345 MovieClip Frame 19gotoAndStop (1);Symbol 355 MovieClip Frame 1stop();Symbol 355 MovieClip Frame 2setProperty("_root.simon", _x , _root.simon._x + 10);Symbol 355 MovieClip Frame 3call("2");Symbol 355 MovieClip Frame 4call("2");Symbol 355 MovieClip Frame 5call("2");Symbol 355 MovieClip Frame 6if (Key.isDown(Key.RIGHT)) { gotoAndPlay (2); } else { gotoAndStop (1); _root.direction = "still-right"; }Symbol 355 MovieClip Frame 8setProperty("_root.simon", _x , _root.simon._x - 10);Symbol 355 MovieClip Frame 9call("8");Symbol 355 MovieClip Frame 10call("8");Symbol 355 MovieClip Frame 11call("8");Symbol 355 MovieClip Frame 12if (Key.isDown(Key.LEFT)) { gotoAndPlay (8); } else { gotoAndStop (7); _root.direction = "still-left"; }Symbol 355 MovieClip Frame 14if (Key.isDown(Key.DOWN)) { gotoAndPlay (13); } else if (0 >= _root.shealth) { gotoAndStop (44); _root.direction = "up"; _root.simondead = true; } else { gotoAndStop (1); _root.direction = "still-right"; }Symbol 355 MovieClip Frame 16if (Key.isDown(Key.DOWN)) { gotoAndPlay (15); } else if (0 >= _root.shealth) { gotoAndStop (44); _root.direction = "up"; _root.simondead = true; } else { gotoAndStop (7); _root.direction = "still-left"; }Symbol 355 MovieClip Frame 17setProperty("_root.simon", _y , _root.simon._y - 30); if (Key.isDown(Key.RIGHT)) { setProperty("_root.simon", _x , _root.simon._x + 10); }Symbol 355 MovieClip Frame 18call("17");Symbol 355 MovieClip Frame 19call("17");Symbol 355 MovieClip Frame 20setProperty("_root.simon", _y , _root.simon._y + 30); if (Key.isDown(Key.RIGHT)) { setProperty("_root.simon", _x , _root.simon._x + 10); }Symbol 355 MovieClip Frame 21call("20");Symbol 355 MovieClip Frame 22call("20");Symbol 355 MovieClip Frame 23if (0 >= _root.shealth) { gotoAndStop (44); _root.direction = "up"; _root.simondead = true; } else if (Key.isDown(Key.RIGHT) && (0 < _root.shealth)) { gotoAndPlay (2); _root.direction = "right"; } else { gotoAndStop (1); _root.direction = "still-right"; }Symbol 355 MovieClip Frame 24setProperty("_root.simon", _y , _root.simon._y - 30); if (Key.isDown(Key.LEFT)) { setProperty("_root.simon", _x , _root.simon._x - 10); }Symbol 355 MovieClip Frame 25call("24");Symbol 355 MovieClip Frame 26call("24");Symbol 355 MovieClip Frame 27setProperty("_root.simon", _y , _root.simon._y + 30); if (Key.isDown(Key.LEFT)) { setProperty("_root.simon", _x , _root.simon._x - 10); }Symbol 355 MovieClip Frame 28call("27");Symbol 355 MovieClip Frame 29call("27");Symbol 355 MovieClip Frame 30if (0 >= _root.shealth) { gotoAndStop (44); _root.direction = "up"; _root.simondead = true; } else if (Key.isDown(Key.LEFT) && (0 < _root.shealth)) { gotoAndPlay (8); _root.direction = "left"; } else { gotoAndStop (7); _root.direction = "still-left"; }Symbol 355 MovieClip Frame 31_root.direction = "up";Symbol 355 MovieClip Frame 32_root.tw = "yes";Symbol 355 MovieClip Frame 33if (_root.simon.hitTest(_root.priest) && (4 >= _root.priest._currentframe)) { tellTarget ("_root.ph") { nextFrame(); }; tellTarget ("_root.priest") { gotoAndPlay (17); }; _root.phealth = _root.phealth - 1; } else if (_root.simon.hitTest(_root.priest) && ((4 < _root.priest._currentframe) && (_root.priest._currentframe < 15))) { setProperty("_root.simon", _x , _root.simon._x - 20); setProperty("_root.priest", _x , _root.priest._x + 20); _root.priest.gotoAndPlay(1); }Symbol 355 MovieClip Frame 34_root.tw = "no"; if (Key.isDown(Key.RIGHT)) { gotoAndPlay (2); _root.direction = "right"; } else { gotoAndStop (1); _root.direction = "still-right"; }Symbol 355 MovieClip Frame 35_root.direction = "up";Symbol 355 MovieClip Frame 38if (Key.isDown(Key.LEFT)) { gotoAndPlay (8); _root.direction = "left"; } else { gotoAndStop (7); _root.direction = "still-left"; }Symbol 355 MovieClip Frame 39setProperty("_root.simon", _x , _root.simon._x - 10); setProperty("_root.simon", _y , _root.simon._y - 20); if (_root.simon.hitTest(_root.left)) { setProperty("_root.simon", _x , _root.simon._x + 10); }Symbol 355 MovieClip Frame 40call("39");Symbol 355 MovieClip Frame 41setProperty("_root.simon", _x , _root.simon._x - 10); setProperty("_root.simon", _y , _root.simon._y + 20); if (_root.simon.hitTest(_root.left)) { setProperty("_root.simon", _x , _root.simon._x + 10); }Symbol 355 MovieClip Frame 42call("41");Symbol 355 MovieClip Frame 43if (0 < _root.shealth) { _root.direction = "still-right"; gotoAndStop (1); } else { gotoAndStop (44); _root.direction = "up"; }Symbol 355 MovieClip Frame 44setProperty("_root.simon", _y , _root.y._y); _root.deathsound.play();Symbol 357 MovieClip Frame 1stop();Symbol 413 MovieClip Frame 1_root.status = "walking";Symbol 413 MovieClip Frame 4if (_root.priest.hitTest(_root.simon) && (_root.tw eq "no")) { tellTarget ("_root.sh") { nextFrame(); }; _root.shealth = _root.shealth - 1; gotoAndPlay (15); if (_root.direction ne "up") { tellTarget ("_root.simon") { gotoAndPlay (39); }; _root.direction = "up"; } }Symbol 413 MovieClip Frame 5call("4");Symbol 413 MovieClip Frame 6call("4");Symbol 413 MovieClip Frame 7call("4");Symbol 413 MovieClip Frame 8call("4");Symbol 413 MovieClip Frame 9call("4");Symbol 413 MovieClip Frame 10call("4");Symbol 413 MovieClip Frame 11call("4");Symbol 413 MovieClip Frame 12call("4");Symbol 413 MovieClip Frame 13call("4");Symbol 413 MovieClip Frame 14call("4");Symbol 413 MovieClip Frame 15_root.status = "walking";Symbol 413 MovieClip Frame 16gotoAndPlay (1);Symbol 413 MovieClip Frame 17setProperty("_root.priest", _x , _root.priest._x + 10); _root.status = "hit"; if (_root.priest.hitTest(_root.right)) { setProperty("_root.priest", _x , _root.priest._x - 10); }Symbol 413 MovieClip Frame 18call("17");Symbol 413 MovieClip Frame 19call("17");Symbol 413 MovieClip Frame 20gotoAndPlay (1);Symbol 413 MovieClip Frame 21_root.status = "glowing";Symbol 413 MovieClip Frame 36gotoAndPlay (1);Symbol 413 MovieClip Frame 37_root.status = "dead"; _root.simonwalk = true;Symbol 413 MovieClip Frame 79_root.pdeath = true; stop();Symbol 413 MovieClip Frame 80stop();Symbol 414 MovieClip Frame 1if ((((_root.simon._x + 80) < _root.priest._x) && (_root.status eq "walking")) && (_root.priest._currentframe == 1)) { _root.status = "walking"; tellTarget ("_root.priest") { gotoAndStop (1); }; tellTarget ("_root.priest.pwalk") { play(); }; setProperty("_root.priest", _x , _root.priest._x - 10); } if (((((_root.simon._x + 80) >= _root.priest._x) && (_root.status ne "throwing")) && (_root.status ne "dead")) && (_root.priest._currentframe == 1)) { tellTarget ("_root.priest") { gotoAndPlay (2); _root.status = "throwing"; }; } if (_root.simon.hitTest(_root.left)) { setProperty("_root.simon", _x , _root.simon._x + 10); } if (_root.simon.hitTest(_root.right)) { setProperty("_root.simon", _x , _root.simon._x - 10); } if (_root.priest.hitTest(_root.right)) { setProperty("_root.priest", _x , _root.priest._x - 10); } if (((_root.priest._x < (_root.simon._x + 80)) && (_root.status ne "dead")) && (_root.priest._currentframe == 1)) { setProperty("_root.priest", _x , _root.priest._x + 10); } if (((400 < _root.simon._x) and (400 < _root.priest._x)) && (_root.priest._currentframe < 36)) { var random_number = random(1000000); if (500000 < random_number) { tellTarget ("_root.priest") { gotoAndPlay (21); }; tellTarget ("_root.flash") { play(); }; setProperty("_root.simon", _x , _root.simon._x - 300); _root.shealth = _root.shealth - 1; tellTarget ("_root.sh") { nextFrame(); }; } }Symbol 414 MovieClip Frame 2gotoAndPlay (1);Symbol 435 MovieClip Frame 1stop();Symbol 435 MovieClip Frame 2stop();Symbol 435 MovieClip Frame 3stop();Symbol 435 MovieClip Frame 4stop();Symbol 435 MovieClip Frame 5call("1");Symbol 435 MovieClip Frame 6call("1");Symbol 435 MovieClip Frame 7call("1");Symbol 435 MovieClip Frame 8call("1");Symbol 435 MovieClip Frame 9call("1");Symbol 435 MovieClip Frame 10call("1");Symbol 435 MovieClip Frame 11call("1");Symbol 435 MovieClip Frame 12call("1");Symbol 435 MovieClip Frame 13call("1");Symbol 435 MovieClip Frame 14call("1");Symbol 436 MovieClip Frame 1stop();Symbol 442 Buttonon (release) { _root.sh.gotoAndStop(1); _root.ph.gotoAndStop(1); _root.shealth = 7; _root.phealth = 14; _root.gotoAndPlay("startpriestbattle", "Scene 4"); gotoAndStop (1); }Symbol 446 Buttonon (release) { _root.gotoAndPlay("credits start", "Credits"); gotoAndPlay (1); }Symbol 447 MovieClip Frame 1stop();Symbol 447 MovieClip Frame 2_root.priest.gotoAndStop(80);Symbol 447 MovieClip Frame 44Symbol 447 MovieClip Frame 89stop();Symbol 591 Buttonon (keyPress "<Right>") { if ((direction ne "right") && (direction ne "up")) { tellTarget ("_root.simon") { gotoAndPlay (3); _root.direction = "right"; }; } } on (keyPress "<Left>") { if ((_root.direction ne "left") && (_root.direction ne "up")) { tellTarget ("_root.simon") { gotoAndPlay (9); _root.direction = "left"; }; } } on (keyPress "<Down>") { if (((((direction ne "downright") && (direction ne "left")) && (direction ne "up")) && (_root.direction ne "still-left")) && (_root.direction ne "downleft")) { tellTarget ("_root.simon") { gotoAndPlay (13); _root.direction = "downright"; }; } else if (((((direction ne "downleft") && (direction ne "right")) && (direction ne "up")) && (_root.direction ne "still-right")) && (direction ne "downright")) { tellTarget ("_root.simon") { gotoAndPlay (15); _root.direction = "downleft"; }; } } on (keyPress "z") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (17); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (24); _root.direction = "up"; }; } } on (keyPress "Z") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (17); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (24); _root.direction = "up"; }; } } on (keyPress "x") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (31); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (35); _root.direction = "up"; }; } } on (keyPress "X") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (31); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (35); _root.direction = "up"; }; } } on (keyPress "<Up>") { if (_root.town.door.hitTest(_root.simon)) { gotoAndPlay (204); } }Symbol 598 MovieClip Frame 1_root.fdir = "right"; stop();Symbol 598 MovieClip Frame 2_root.fdir = "right"; setProperty("_root.simon", _x , _root.simon._x + 10);Symbol 598 MovieClip Frame 3_root.fdir = "right"; call("2");Symbol 598 MovieClip Frame 4_root.fdir = "right"; call("2");Symbol 598 MovieClip Frame 5_root.fdir = "right"; call("2");Symbol 598 MovieClip Frame 6if (Key.isDown(Key.RIGHT)) { gotoAndPlay (2); } else { gotoAndStop (1); _root.direction = "still-right"; }Symbol 598 MovieClip Frame 7_root.fdir = "left";Symbol 598 MovieClip Frame 8_root.fdir = "left"; setProperty("_root.simon", _x , _root.simon._x - 10);Symbol 598 MovieClip Frame 9_root.fdir = "left"; call("8");Symbol 598 MovieClip Frame 10_root.fdir = "left"; call("8");Symbol 598 MovieClip Frame 11_root.fdir = "left"; call("8");Symbol 598 MovieClip Frame 12call("7"); if (Key.isDown(Key.LEFT)) { gotoAndPlay (8); } else { gotoAndStop (7); _root.direction = "still-left"; }Symbol 598 MovieClip Frame 13_root.fdir = "right";Symbol 598 MovieClip Frame 14if (Key.isDown(Key.DOWN)) { gotoAndPlay (13); } else { gotoAndStop (1); _root.direction = "still-right"; }Symbol 598 MovieClip Frame 15_root.fdir = "left";Symbol 598 MovieClip Frame 16if (Key.isDown(Key.DOWN)) { gotoAndPlay (15); } else { gotoAndStop (7); _root.direction = "still-left"; }Symbol 598 MovieClip Frame 17_root.fdir = "right"; setProperty("_root.simon", _y , _root.simon._y - 30); if (Key.isDown(Key.RIGHT)) { setProperty("_root.simon", _x , _root.simon._x + 10); }Symbol 598 MovieClip Frame 18_root.fdir = "right"; call("17");Symbol 598 MovieClip Frame 19_root.fdir = "right"; call("17");Symbol 598 MovieClip Frame 20_root.fdir = "right"; setProperty("_root.simon", _y , _root.simon._y + 30); if (Key.isDown(Key.RIGHT)) { setProperty("_root.simon", _x , _root.simon._x + 10); }Symbol 598 MovieClip Frame 21_root.fdir = "right"; call("20");Symbol 598 MovieClip Frame 22_root.fdir = "right"; call("20");Symbol 598 MovieClip Frame 23if (Key.isDown(Key.RIGHT)) { gotoAndPlay (2); _root.direction = "right"; } else { gotoAndStop (1); _root.direction = "still-right"; }Symbol 598 MovieClip Frame 24_root.fdir = "left"; setProperty("_root.simon", _y , _root.simon._y - 30); if (Key.isDown(Key.LEFT)) { setProperty("_root.simon", _x , _root.simon._x - 10); }Symbol 598 MovieClip Frame 25_root.fdir = "left"; call("24");Symbol 598 MovieClip Frame 26_root.fdir = "left"; call("24");Symbol 598 MovieClip Frame 27_root.fdir = "left"; setProperty("_root.simon", _y , _root.simon._y + 30); if (Key.isDown(Key.LEFT)) { setProperty("_root.simon", _x , _root.simon._x - 10); }Symbol 598 MovieClip Frame 28_root.fdir = "left"; call("27");Symbol 598 MovieClip Frame 29_root.fdir = "left"; call("27");Symbol 598 MovieClip Frame 30if (Key.isDown(Key.LEFT)) { gotoAndPlay (8); _root.direction = "left"; } else { gotoAndStop (7); _root.direction = "still-left"; }Symbol 598 MovieClip Frame 31_root.fdir = "right"; _root.direction = "up";Symbol 598 MovieClip Frame 32_root.fdir = "right"; _root.tw = "yes";Symbol 598 MovieClip Frame 33_root.fdir = "right"; if (_root.simon.hitTest(_root.priest) && (_root.priest._currentframe < 21)) { tellTarget ("_root.ph") { nextFrame(); }; tellTarget ("_root.priest") { gotoAndPlay (17); }; _root.phealth = _root.phealth - 1; }Symbol 598 MovieClip Frame 34_root.tw = "no"; if (Key.isDown(Key.RIGHT)) { gotoAndPlay (2); _root.direction = "right"; } else { gotoAndStop (1); _root.direction = "still-right"; }Symbol 598 MovieClip Frame 35_root.fdir = "left"; _root.direction = "up";Symbol 598 MovieClip Frame 36_root.fdir = "left";Symbol 598 MovieClip Frame 37_root.fdir = "left";Symbol 598 MovieClip Frame 38if (Key.isDown(Key.LEFT)) { gotoAndPlay (8); _root.direction = "left"; } else { gotoAndStop (7); _root.direction = "still-left"; }Symbol 598 MovieClip Frame 39_root.fdir = "right"; setProperty("_root.simon", _x , _root.simon._x - 10); setProperty("_root.simon", _y , _root.simon._y - 20);Symbol 598 MovieClip Frame 40_root.fdir = "right"; call("39");Symbol 598 MovieClip Frame 41_root.fdir = "right"; setProperty("_root.simon", _x , _root.simon._x - 10); setProperty("_root.simon", _y , _root.simon._y + 20);Symbol 598 MovieClip Frame 42_root.fdir = "right"; call("41");Symbol 598 MovieClip Frame 43if (_root.sh._currentframe < 8) { setProperty("_root.simon", _y , _root.right.orig_y); _root.direction = "still-right"; gotoAndStop (1); } else if (_root.sdead && (((_root.right.left_l < _root.simon._x) && (_root.simon._x < _root.right.left_r)) || ((_root.right.right_l < _root.simon._x) && (_root.simon._x < _root.right.right_r)))) { gotoAndStop (44); setProperty("_root.simon", _y , _root.right.orig_y); _root.direction = "up"; }Symbol 598 MovieClip Frame 44_root.fdir = "right"; setProperty("_root.simon", _y , _root.right.orig_y); setProperty("_root.simon", _y , _root.y._y);Symbol 598 MovieClip Frame 45_root.fdir = "left"; setProperty("_root.simon", _x , _root.simon._x + 10); setProperty("_root.simon", _y , _root.simon._y - 20);Symbol 598 MovieClip Frame 46_root.fdir = "left"; call("45");Symbol 598 MovieClip Frame 47_root.fdir = "left"; setProperty("_root.simon", _x , _root.simon._x + 10); setProperty("_root.simon", _y , _root.simon._y + 20);Symbol 598 MovieClip Frame 48_root.fdir = "left"; call("44");Symbol 598 MovieClip Frame 49if (_root.sh._currentframe < 8) { setProperty("_root.simon", _y , _root.right.orig_y); _root.direction = "still-left"; gotoAndStop (7); } else if (_root.sdead && (((_root.right.left_l < _root.simon._x) && (_root.simon._x < _root.right.left_r)) || ((_root.right.right_l < _root.simon._x) && (_root.simon._x < _root.right.right_r)))) { gotoAndStop (50); setProperty("_root.simon", _y , _root.right.orig_y); _root.direction = "up"; }Symbol 598 MovieClip Frame 50_root.fdir = "left"; setProperty("_root.simon", _y , _root.right.orig_y); setProperty("_root.simon", _y , _root.y._y);Symbol 598 MovieClip Frame 51setProperty("_root.simon", _y , _root.y._y);Symbol 599 MovieClip Frame 1stop();Symbol 599 MovieClip Frame 2stop();Symbol 599 MovieClip Frame 3stop();Symbol 599 MovieClip Frame 4stop();Symbol 599 MovieClip Frame 5call("1");Symbol 599 MovieClip Frame 6call("1");Symbol 599 MovieClip Frame 7call("1");Symbol 599 MovieClip Frame 8call("1");Symbol 599 MovieClip Frame 9call("1");Symbol 599 MovieClip Frame 10call("1");Symbol 599 MovieClip Frame 11call("1");Symbol 599 MovieClip Frame 12call("1");Symbol 599 MovieClip Frame 13call("1");Symbol 599 MovieClip Frame 14call("1");Symbol 602 MovieClip Frame 1stop();Symbol 602 MovieClip Frame 5gotoAndStop (1);Symbol 616 MovieClip Frame 17_root.flash.play();Symbol 616 MovieClip Frame 19stop();Symbol 617 MovieClip Frame 17_root.flash.play();Symbol 617 MovieClip Frame 19stop();Symbol 618 MovieClip Frame 20if (_root.jh._currentframe == 15) { gotoAndPlay (102); }Symbol 618 MovieClip Frame 22bomb1.gotoAndPlay(1); _root.hit = false;Symbol 618 MovieClip Frame 26bomb2.gotoAndPlay(1);Symbol 618 MovieClip Frame 30bomb3.gotoAndPlay(1);Symbol 618 MovieClip Frame 35bomb4.gotoAndPlay(1);Symbol 618 MovieClip Frame 58bomb6.gotoAndPlay(1);Symbol 618 MovieClip Frame 62bomb6.gotoAndPlay(1);Symbol 618 MovieClip Frame 67bomb7.gotoAndPlay(1);Symbol 618 MovieClip Frame 73bomb8.gotoAndPlay(1);Symbol 618 MovieClip Frame 101gotoAndPlay (1);Symbol 618 MovieClip Frame 130_root.jesusdead = true; stop();Symbol 622 MovieClip Frame 1stop();Symbol 622 MovieClip Frame 2stopAllSounds();Symbol 622 MovieClip Frame 18stop();Symbol 624 MovieClip Frame 1stop();Symbol 625 Buttonon (release) { _root.right.splashing = false; _root.sdead = false; setProperty("_root.simon", _y , _root.right.orig_y); setProperty("_root.simon", _x , _root.right.orig_x); _root.sh.gotoAndStop(1); _root.jh.gotoAndStop(1); _root.adead = false; _root.right.falling = false; _root.splash.gotoAndStop(1); _root.simon.gotoAndStop(1); _root.direction = "still-right"; _root.gotoAndStop("jstart", "Scene 9"); _root.jesusb.gotoAndPlay(1); gotoAndStop (1); }Symbol 626 Buttonon (release) { _root.gotoAndPlay("credits start", "Credits"); gotoAndPlay (1); }Symbol 627 MovieClip Frame 1stop();Symbol 627 MovieClip Frame 48_root.adead = true; _root.jesusb.stop(); stopAllSounds();Symbol 627 MovieClip Frame 92stop();Symbol 907 MovieClip Frame 7gotoAndPlay (1);Symbol 907 MovieClip Frame 8stop();Symbol 908 MovieClip Frame 1stop();Symbol 908 MovieClip Frame 2setProperty("_root.simon", _x , _root.simon._x + 10);Symbol 908 MovieClip Frame 3call("2");Symbol 908 MovieClip Frame 4call("2");Symbol 908 MovieClip Frame 5call("2");Symbol 908 MovieClip Frame 6if (Key.isDown(Key.RIGHT)) { gotoAndPlay (2); } else { gotoAndStop (1); _root.direction = "still-right"; }Symbol 908 MovieClip Frame 8setProperty("_root.simon", _x , _root.simon._x - 10);Symbol 908 MovieClip Frame 9call("8");Symbol 908 MovieClip Frame 10call("8");Symbol 908 MovieClip Frame 11call("8");Symbol 908 MovieClip Frame 12if (Key.isDown(Key.LEFT)) { gotoAndPlay (8); } else { gotoAndStop (7); _root.direction = "still-left"; }Symbol 908 MovieClip Frame 14if (Key.isDown(Key.DOWN)) { gotoAndPlay (13); } else { gotoAndStop (1); _root.direction = "still-right"; }Symbol 908 MovieClip Frame 16if (Key.isDown(Key.DOWN)) { gotoAndPlay (15); } else { gotoAndStop (7); _root.direction = "still-left"; }Symbol 908 MovieClip Frame 17setProperty("_root.simon", _y , _root.simon._y - 30); if (Key.isDown(Key.RIGHT)) { setProperty("_root.simon", _x , _root.simon._x + 10); }Symbol 908 MovieClip Frame 18call("17");Symbol 908 MovieClip Frame 19call("17");Symbol 908 MovieClip Frame 20setProperty("_root.simon", _y , _root.simon._y + 30); if (Key.isDown(Key.RIGHT)) { setProperty("_root.town", _x , _root.town._x - 10); } if (_root.simon.hitTest(_root.town.bright)) { setProperty("_root.simon", _x , _root.simon._x + 10); }Symbol 908 MovieClip Frame 21call("20");Symbol 908 MovieClip Frame 22call("20");Symbol 908 MovieClip Frame 23if (Key.isDown(Key.RIGHT)) { gotoAndPlay (2); _root.direction = "right"; } else { gotoAndStop (1); _root.direction = "still-right"; }Symbol 908 MovieClip Frame 24setProperty("_root.simon", _y , _root.simon._y - 30); if (Key.isDown(Key.LEFT)) { setProperty("_root.simon", _x , _root.simon._x - 10); } if (_root.simon.hitTest(_root.town.bleft)) { setProperty("_root.town", _x , _root.town._x - 10); }Symbol 908 MovieClip Frame 25call("24");Symbol 908 MovieClip Frame 26call("24");Symbol 908 MovieClip Frame 27setProperty("_root.simon", _y , _root.simon._y + 30); if (Key.isDown(Key.LEFT)) { setProperty("_root.town", _x , _root.town._x + 10); } if (_root.simon.hitTest(_root.town.bleft)) { setProperty("_roo.simon", _x , _root.simon._x - 10); }Symbol 908 MovieClip Frame 28call("27");Symbol 908 MovieClip Frame 29call("27");Symbol 908 MovieClip Frame 30if (Key.isDown(Key.LEFT)) { gotoAndPlay (8); _root.direction = "left"; } else { gotoAndStop (7); _root.direction = "still-left"; }Symbol 908 MovieClip Frame 31_root.direction = "up";Symbol 908 MovieClip Frame 33_root.whipping = 1;Symbol 908 MovieClip Frame 34if (Key.isDown(Key.RIGHT)) { gotoAndPlay (2); _root.direction = "right"; } else { gotoAndStop (1); _root.direction = "still-right"; } _root.whipping = 0;Symbol 908 MovieClip Frame 35_root.direction = "up";Symbol 908 MovieClip Frame 37_root.whipping = 1;Symbol 908 MovieClip Frame 38if (Key.isDown(Key.LEFT)) { gotoAndPlay (8); _root.direction = "left"; } else { gotoAndStop (7); _root.direction = "still-left"; } _root.whipping = 0;Symbol 908 MovieClip Frame 39setProperty("_root.simon", _x , _root.simon._x - 10); setProperty("_root.simon", _y , _root.simon._y - 20); if (_root.simon.hitTest(_root.left)) { setProperty("_root.simon", _x , _root.simon._x + 10); }Symbol 908 MovieClip Frame 40call("39");Symbol 908 MovieClip Frame 41setProperty("_root.simon", _x , _root.simon._x - 10); setProperty("_root.simon", _y , _root.simon._y + 20); if (_root.simon.hitTest(_root.left)) { setProperty("_root.simon", _x , _root.simon._x + 10); }Symbol 908 MovieClip Frame 42call("41");Symbol 908 MovieClip Frame 43_root.direction = "up"; setProperty("_root.simon", _y , _root.yline._y); _root.deathsound.play(); _root.red.gotoAndPlay(11); stop();Symbol 922 MovieClip Frame 1stop();Symbol 922 MovieClip Frame 2if ((_root.red.hitTest(_root.simon) && (!((_root.simon._currentframe == 37) || (_root.simon._currentframe == 33)))) && (_root.simon._currentframe != 43)) { _root.ref.gotoAndStop(8); _root.simon.gotoAndPlay(39); _root.dead = true; _root.direction = "up"; }Symbol 922 MovieClip Frame 3call("2");Symbol 922 MovieClip Frame 4if (_root.dead) { gotoAndPlay (6); } else { gotoAndPlay (1); }Symbol 922 MovieClip Frame 5stop(); _root.dead; _root.gto.gotoAndPlay(2);Symbol 922 MovieClip Frame 6setProperty("_root.red", _x , _root.red._x + 10);Symbol 922 MovieClip Frame 7call("6");Symbol 922 MovieClip Frame 8call("6");Symbol 922 MovieClip Frame 9call("6"); stop();Symbol 922 MovieClip Frame 10gotoAndStop (1);Symbol 922 MovieClip Frame 115stopAllSounds(); _root.gotoAndPlay("credits start", "Credits"); _root.dead = false; _root.ref.gotoAndStop(1); gotoAndStop (1); _root.simon.gotoAndStop(1); _root.direction = "still-right";Symbol 923 MovieClip Frame 1stop();Symbol 923 MovieClip Frame 30_root.gotoAndPlay("credits start", "Credits");Symbol 924 MovieClip Frame 1stop();Symbol 924 MovieClip Frame 19gotoAndStop (1);Symbol 925 Buttonon (keyPress "<Right>") { if ((direction ne "right") && (direction ne "up")) { tellTarget ("_root.simon") { gotoAndPlay (3); _root.direction = "right"; }; } } on (keyPress "<Left>") { if ((_root.direction ne "left") && (_root.direction ne "up")) { tellTarget ("_root.simon") { gotoAndPlay (9); _root.direction = "left"; }; } } on (keyPress "<Down>") { if (((((direction ne "downright") && (direction ne "left")) && (direction ne "up")) && (_root.direction ne "still-left")) && (_root.direction ne "downleft")) { tellTarget ("_root.simon") { gotoAndPlay (13); _root.direction = "downright"; }; } else if (((((direction ne "downleft") && (direction ne "right")) && (direction ne "up")) && (_root.direction ne "still-right")) && (direction ne "downright")) { tellTarget ("_root.simon") { gotoAndPlay (15); _root.direction = "downleft"; }; } } on (keyPress "z") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (17); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (24); _root.direction = "up"; }; } } on (keyPress "Z") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (17); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (24); _root.direction = "up"; }; } } on (keyPress "x") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (31); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (35); _root.direction = "up"; }; } } on (keyPress "X") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (31); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (35); _root.direction = "up"; }; } } on (keyPress "<Up>") { if (_root.town.door.hitTest(_root.simon)) { gotoAndPlay (204); } } on (keyPress "3") { rand = random(36); if (unlocked && (rand == 0)) { _root.simon.person = "Zach Sucks"; } else if (unlocked && (rand == 1)) { _root.simon.person = "Schnazzy Guy Sucks"; } else if (unlocked && (rand == 2)) { _root.simon.person = "Mr. Mockery Sucks"; } else if (unlocked && (rand == 3)) { _root.simon.person = "Skankymatilda Owns"; } else if (unlocked && (rand == 4)) { _root.simon.person = "Habib Sucks"; } else if (unlocked && (rand == 5)) { _root.simon.person = "Soda Popinski Sucks"; } else if (unlocked && (rand == 6)) { _root.simon.person = "Max Burbank Sucks"; } else if (unlocked && (rand == 7)) { _root.simon.person = "Protoclown Sucks"; } else if (unlocked && (rand == 8)) { _root.simon.person = "Anyone named Sven Sucks"; } else if (unlocked && (rand == 9)) { _root.simon.person = "Boley Sucks"; } else if (unlocked && (rand == 10)) { _root.simon.person = "One-Eye Jimmy Sucks"; } else if (unlocked && (rand == 11)) { _root.simon.person = "McClain Sucks"; } else if (unlocked && (rand == 12)) { _root.simon.person = "Dr. Boogie Sucks"; } else if (unlocked && (rand == 13)) { _root.simon.person = "Boo Berry Sucks"; } else if (unlocked && (rand == 14)) { _root.simon.person = "Frankenberry Sucks"; } else if (unlocked && (rand == 15)) { _root.simon.person = "Count Chocula Sucks"; } else if (unlocked && (rand == 16)) { _root.simon.person = "Karnov Sucks"; } else if (unlocked && (rand == 17)) { _root.simon.person = "Moss Man Sucks"; } else if (unlocked && (rand == 18)) { _root.simon.person = "General Zod Sucks"; } else if (unlocked && (rand == 19)) { _root.simon.person = "Snuffleupagus Sucks"; } else if (unlocked && (rand == 20)) { _root.simon.person = "Religion Sucks"; } else if (unlocked && (rand == 21)) { _root.simon.person = "Jordan Sucks"; } else if (unlocked && (rand == 22)) { _root.simon.person = "Joe Sucks"; } else if (unlocked && (rand == 23)) { _root.simon.person = "Ryan Sucks"; } else if (unlocked && (rand == 24)) { _root.simon.person = "Rich Sucks"; } else if (unlocked && (rand == 25)) { _root.simon.person = "Model Sucks"; } else if (unlocked && (rand == 26)) { _root.simon.person = "BME Sucks"; } else if (unlocked && (rand == 27)) { _root.simon.person = "RoG Sucks"; } else if (unlocked && (rand == 28)) { _root.simon.person = "Re Sucks"; } else if (unlocked && (rand == 29)) { _root.simon.person = "Paul Sucks"; } else if (unlocked && (rand == 30)) { _root.simon.person = "Jason Sucks"; } else if (unlocked && (rand == 31)) { _root.simon.person = "Andrew Sucks"; } else if (unlocked && (rand == 32)) { _root.simon.person = "Mike Sucks"; } else if (unlocked && (rand == 33)) { _root.simon.person = "Macon Sucks"; } else if (unlocked && (rand == 34)) { _root.simon.person = "Alli Sucks"; } else if (unlocked && (rand == 35)) { _root.simon.person = "Josh Suck"; } else if (unlocked && (rand == 36)) { _root.simon.person = "You Suck"; } } on (keyPress "R") { unlocked = true; }Symbol 927 Buttonon (release) { gotoAndPlay (2729); }Symbol 941 Buttonon (release) { getURL ("http://www.I-Mockery.com", "_blank"); }
Library Items
Symbol 1 Graphic | Used by:19 Timeline | |
Symbol 2 Bitmap | Used by:3 | |
Symbol 3 Graphic | Uses:2 | Used by:82 357 413 Timeline |
Symbol 4 Font | Used by:5 8 9 12 13 20 21 22 23 55 56 439 440 443 444 930 931 932 933 934 935 936 937 938 939 942 | |
Symbol 5 Text | Uses:4 | Used by:7 |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 Button | Uses:5 6 | Used by:Timeline |
Symbol 8 EditableText | Uses:4 | Used by:Timeline |
Symbol 9 EditableText | Uses:4 | Used by:Timeline |
Symbol 10 Bitmap | Used by:11 | |
Symbol 11 Graphic | Uses:10 | Used by:Timeline |
Symbol 12 Text | Uses:4 | Used by:Timeline |
Symbol 13 Text | Uses:4 | Used by:Timeline |
Symbol 14 Font | Used by:15 | |
Symbol 15 Text | Uses:14 | Used by:Timeline |
Symbol 16 Font | Used by:17 | |
Symbol 17 Text | Uses:16 | Used by:Timeline |
Symbol 18 Graphic | Used by:Timeline | |
Symbol 19 Button | Uses:1 | Used by:Timeline |
Symbol 20 Text | Uses:4 | Used by:Timeline |
Symbol 21 Text | Uses:4 | Used by:Timeline |
Symbol 22 Text | Uses:4 | Used by:Timeline |
Symbol 23 Text | Uses:4 | Used by:Timeline |
Symbol 24 Graphic | Used by:Timeline | |
Symbol 25 Graphic | Used by:26 | |
Symbol 26 MovieClip | Uses:25 | Used by:45 |
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip | Uses:27 | Used by:45 |
Symbol 29 Graphic | Used by:30 | |
Symbol 30 MovieClip | Uses:29 | Used by:45 |
Symbol 31 Bitmap | Used by:32 | |
Symbol 32 Graphic | Uses:31 | Used by:45 |
Symbol 33 Bitmap | Used by:34 | |
Symbol 34 Graphic | Uses:33 | Used by:37 |
Symbol 35 Bitmap | Used by:36 | |
Symbol 36 Graphic | Uses:35 | Used by:37 |
Symbol 37 MovieClip | Uses:34 36 | Used by:43 |
Symbol 38 Graphic | Used by:42 Timeline | |
Symbol 39 Font | Used by:40 76 77 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 291 292 293 294 295 296 297 298 299 300 301 302 303 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 833 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 892 893 894 895 896 | |
Symbol 40 Text | Uses:39 | Used by:42 |
Symbol 41 Sound | Used by:42 442 446 625 626 927 Timeline | |
Symbol 42 MovieClip | Uses:38 40 41 | Used by:43 |
Symbol 43 MovieClip | Uses:37 42 | Used by:44 |
Symbol 44 MovieClip | Uses:43 | Used by:45 |
Symbol 45 MovieClip | Uses:26 28 30 32 44 | Used by:Timeline |
Symbol 46 Graphic | Used by:Timeline | |
Symbol 47 Graphic | Used by:50 336 591 925 | |
Symbol 48 Font | Used by:49 51 52 337 415 416 417 418 419 420 592 593 594 926 | |
Symbol 49 Text | Uses:48 | Used by:50 336 591 925 |
Symbol 50 Button | Uses:47 49 | Used by:Timeline |
Symbol 51 EditableText | Uses:48 | Used by:Timeline |
Symbol 52 Text | Uses:48 | Used by:Timeline |
Symbol 53 Bitmap | Used by:54 | |
Symbol 54 Graphic | Uses:53 | Used by:72 355 598 908 |
Symbol 55 EditableText | Uses:4 | Used by:72 |
Symbol 56 EditableText | Uses:4 | Used by:72 |
Symbol 57 Bitmap | Used by:58 | |
Symbol 58 Graphic | Uses:57 | Used by:72 355 598 908 |
Symbol 59 Bitmap | Used by:60 | |
Symbol 60 Graphic | Uses:59 | Used by:72 355 598 908 |
Symbol 61 Bitmap | Used by:62 63 64 | |
Symbol 62 Graphic | Uses:61 | Used by:72 355 598 908 Timeline |
Symbol 63 Graphic | Uses:61 | Used by:72 355 598 908 |
Symbol 64 Graphic | Uses:61 | Used by:72 355 598 908 |
Symbol 65 Bitmap | Used by:66 | |
Symbol 66 Graphic | Uses:65 | Used by:72 355 598 908 Timeline |
Symbol 67 Bitmap | Used by:68 | |
Symbol 68 Graphic | Uses:67 | Used by:72 355 598 908 Timeline |
Symbol 69 Bitmap | Used by:70 | |
Symbol 70 Graphic | Uses:69 | Used by:72 355 598 908 Timeline |
Symbol 71 Sound | Used by:72 355 598 908 Timeline | |
Symbol 72 MovieClip | Uses:54 55 56 58 60 62 63 64 66 68 70 71 | Used by:Timeline |
Symbol 73 Sound | Used by:Timeline | |
Symbol 74 Bitmap | Used by:75 | |
Symbol 75 Graphic | Uses:74 | Used by:Timeline |
Symbol 76 Text | Uses:39 | Used by:79 |
Symbol 77 Text | Uses:39 | Used by:79 |
Symbol 78 Graphic | Used by:79 | |
Symbol 79 Button | Uses:76 77 78 | Used by:Timeline |
Symbol 80 Bitmap | Used by:81 | |
Symbol 81 Graphic | Uses:80 | Used by:82 357 |
Symbol 82 MovieClip | Uses:3 81 | Used by:Timeline |
Symbol 83 Bitmap | Used by:84 | |
Symbol 84 Graphic | Uses:83 | Used by:Timeline |
Symbol 85 Text | Uses:39 | Used by:Timeline |
Symbol 86 Text | Uses:39 | Used by:Timeline |
Symbol 87 Text | Uses:39 | Used by:Timeline |
Symbol 88 Text | Uses:39 | Used by:Timeline |
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Symbol 90 Text | Uses:39 | Used by:Timeline |
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Symbol 92 Text | Uses:39 | Used by:Timeline |
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Symbol 96 Text | Uses:39 | Used by:Timeline |
Symbol 97 Text | Uses:39 | Used by:Timeline |
Symbol 98 Text | Uses:39 | Used by:Timeline |
Symbol 99 Text | Uses:39 | Used by:Timeline |
Symbol 100 Text | Uses:39 | Used by:Timeline |
Symbol 101 Text | Uses:39 | Used by:Timeline |
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Symbol 106 Text | Uses:39 | Used by:Timeline |
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Symbol 109 Text | Uses:39 | Used by:Timeline |
Symbol 110 Text | Uses:39 | Used by:Timeline |
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Symbol 114 Text | Uses:39 | Used by:Timeline |
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Symbol 120 Text | Uses:39 | Used by:Timeline |
Symbol 121 Text | Uses:39 | Used by:Timeline |
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Symbol 124 Text | Uses:39 | Used by:Timeline |
Symbol 125 Text | Uses:39 | Used by:Timeline |
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Symbol 129 Text | Uses:39 | Used by:Timeline |
Symbol 130 Text | Uses:39 | Used by:Timeline |
Symbol 131 Text | Uses:39 | Used by:Timeline |
Symbol 132 Text | Uses:39 | Used by:Timeline |
Symbol 133 Text | Uses:39 | Used by:Timeline |
Symbol 134 Text | Uses:39 | Used by:Timeline |
Symbol 135 Bitmap | Used by:136 | |
Symbol 136 Graphic | Uses:135 | Used by:Timeline |
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Symbol 138 Graphic | Uses:137 | Used by:Timeline |
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Symbol 140 Graphic | Uses:139 | Used by:Timeline |
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Symbol 142 Graphic | Uses:141 | Used by:Timeline |
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Symbol 190 Text | Uses:39 | Used by:Timeline |
Symbol 191 Text | Uses:39 | Used by:Timeline |
Symbol 192 Graphic | Used by:Timeline | |
Symbol 193 Sound | Used by:341 Timeline | |
Symbol 194 Bitmap | Used by:195 600 753 | |
Symbol 195 Graphic | Uses:194 | Used by:304 618 Timeline |
Symbol 196 Sound | Used by:941 Timeline | |
Symbol 197 Sound | Used by:Timeline | |
Symbol 198 Text | Uses:39 | Used by:Timeline |
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Symbol 233 Text | Uses:39 | Used by:Timeline |
Symbol 234 Text | Uses:39 | Used by:Timeline |
Symbol 235 Text | Uses:39 | Used by:Timeline |
Symbol 236 Text | Uses:39 | Used by:Timeline |
Symbol 237 Text | Uses:39 | Used by:Timeline |
Symbol 238 Text | Uses:39 | Used by:Timeline |
Symbol 239 Text | Uses:39 | Used by:Timeline |
Symbol 240 Text | Uses:39 | Used by:Timeline |
Symbol 241 Text | Uses:39 | Used by:Timeline |
Symbol 242 Text | Uses:39 | Used by:Timeline |
Symbol 243 Text | Uses:39 | Used by:Timeline |
Symbol 244 Text | Uses:39 | Used by:Timeline |
Symbol 245 Text | Uses:39 | Used by:Timeline |
Symbol 246 Text | Uses:39 | Used by:Timeline |
Symbol 247 Text | Uses:39 | Used by:Timeline |
Symbol 248 Text | Uses:39 | Used by:Timeline |
Symbol 249 Text | Uses:39 | Used by:Timeline |
Symbol 250 Text | Uses:39 | Used by:Timeline |
Symbol 251 Text | Uses:39 | Used by:Timeline |
Symbol 252 Text | Uses:39 | Used by:Timeline |
Symbol 253 Text | Uses:39 | Used by:Timeline |
Symbol 254 Text | Uses:39 | Used by:Timeline |
Symbol 255 Text | Uses:39 | Used by:Timeline |
Symbol 256 Text | Uses:39 | Used by:Timeline |
Symbol 257 Text | Uses:39 | Used by:Timeline |
Symbol 258 Text | Uses:39 | Used by:Timeline |
Symbol 259 Text | Uses:39 | Used by:Timeline |
Symbol 260 Text | Uses:39 | Used by:Timeline |
Symbol 261 Text | Uses:39 | Used by:Timeline |
Symbol 262 Text | Uses:39 | Used by:Timeline |
Symbol 263 Text | Uses:39 | Used by:Timeline |
Symbol 264 Text | Uses:39 | Used by:Timeline |
Symbol 265 Text | Uses:39 | Used by:Timeline |
Symbol 266 Text | Uses:39 | Used by:Timeline |
Symbol 267 Text | Uses:39 | Used by:Timeline |
Symbol 268 Text | Uses:39 | Used by:Timeline |
Symbol 269 Text | Uses:39 | Used by:Timeline |
Symbol 270 Text | Uses:39 | Used by:Timeline |
Symbol 271 Text | Uses:39 | Used by:Timeline |
Symbol 272 Text | Uses:39 | Used by:Timeline |
Symbol 273 Text | Uses:39 | Used by:Timeline |
Symbol 274 Text | Uses:39 | Used by:Timeline |
Symbol 275 Text | Uses:39 | Used by:Timeline |
Symbol 276 Text | Uses:39 | Used by:Timeline |
Symbol 277 Text | Uses:39 | Used by:Timeline |
Symbol 278 Text | Uses:39 | Used by:Timeline |
Symbol 279 Text | Uses:39 | Used by:Timeline |
Symbol 280 Text | Uses:39 | Used by:Timeline |
Symbol 281 Text | Uses:39 | Used by:Timeline |
Symbol 282 Text | Uses:39 | Used by:Timeline |
Symbol 283 Text | Uses:39 | Used by:Timeline |
Symbol 284 Text | Uses:39 | Used by:Timeline |
Symbol 285 Text | Uses:39 | Used by:Timeline |
Symbol 286 Text | Uses:39 | Used by:Timeline |
Symbol 287 Text | Uses:39 | Used by:Timeline |
Symbol 288 Text | Uses:39 | Used by:Timeline |
Symbol 289 Bitmap | Used by:290 | |
Symbol 290 Graphic | Uses:289 | Used by:350 Timeline |
Symbol 291 Text | Uses:39 | Used by:Timeline |
Symbol 292 Text | Uses:39 | Used by:Timeline |
Symbol 293 Text | Uses:39 | Used by:Timeline |
Symbol 294 Text | Uses:39 | Used by:Timeline |
Symbol 295 Text | Uses:39 | Used by:Timeline |
Symbol 296 Text | Uses:39 | Used by:Timeline |
Symbol 297 Text | Uses:39 | Used by:Timeline |
Symbol 298 Text | Uses:39 | Used by:Timeline |
Symbol 299 Text | Uses:39 | Used by:Timeline |
Symbol 300 Text | Uses:39 | Used by:Timeline |
Symbol 301 Text | Uses:39 | Used by:Timeline |
Symbol 302 Text | Uses:39 | Used by:Timeline |
Symbol 303 Text | Uses:39 | Used by:Timeline |
Symbol 304 MovieClip | Uses:195 | Used by:Timeline |
Symbol 305 Text | Uses:39 | Used by:Timeline |
Symbol 306 Text | Uses:39 | Used by:Timeline |
Symbol 307 Text | Uses:39 | Used by:Timeline |
Symbol 308 Text | Uses:39 | Used by:Timeline |
Symbol 309 Text | Uses:39 | Used by:Timeline |
Symbol 310 Text | Uses:39 | Used by:Timeline |
Symbol 311 Text | Uses:39 | Used by:Timeline |
Symbol 312 Text | Uses:39 | Used by:Timeline |
Symbol 313 Text | Uses:39 | Used by:Timeline |
Symbol 314 Text | Uses:39 | Used by:Timeline |
Symbol 315 Text | Uses:39 | Used by:Timeline |
Symbol 316 Text | Uses:39 | Used by:Timeline |
Symbol 317 Text | Uses:39 | Used by:Timeline |
Symbol 318 Text | Uses:39 | Used by:Timeline |
Symbol 319 Text | Uses:39 | Used by:Timeline |
Symbol 320 Text | Uses:39 | Used by:Timeline |
Symbol 321 Text | Uses:39 | Used by:Timeline |
Symbol 322 Text | Uses:39 | Used by:Timeline |
Symbol 323 Text | Uses:39 | Used by:Timeline |
Symbol 324 Text | Uses:39 | Used by:Timeline |
Symbol 325 Text | Uses:39 | Used by:Timeline |
Symbol 326 Text | Uses:39 | Used by:Timeline |
Symbol 327 Text | Uses:39 | Used by:Timeline |
Symbol 328 Text | Uses:39 | Used by:Timeline |
Symbol 329 Text | Uses:39 | Used by:Timeline |
Symbol 330 Text | Uses:39 | Used by:Timeline |
Symbol 331 Text | Uses:39 | Used by:Timeline |
Symbol 332 Text | Uses:39 | Used by:Timeline |
Symbol 333 Text | Uses:39 | Used by:Timeline |
Symbol 334 Text | Uses:39 | Used by:Timeline |
Symbol 335 Graphic | Used by:Timeline | |
Symbol 336 Button | Uses:47 49 | Used by:Timeline |
Symbol 337 EditableText | Uses:48 | Used by:Timeline |
Symbol 338 Graphic | Used by:339 | |
Symbol 339 MovieClip | Uses:338 | Used by:Timeline |
Symbol 340 Graphic | Used by:341 | |
Symbol 341 MovieClip | Uses:340 193 | Used by:Timeline |
Symbol 342 Sound | Used by:Timeline | |
Symbol 343 Graphic | Used by:Timeline | |
Symbol 344 Sound | Used by:345 622 | |
Symbol 345 MovieClip | Uses:344 | Used by:Timeline |
Symbol 346 Graphic | Used by:347 | |
Symbol 347 MovieClip | Uses:346 | Used by:Timeline |
Symbol 348 Graphic | Used by:349 | |
Symbol 349 MovieClip | Uses:348 | Used by:Timeline |
Symbol 350 MovieClip | Uses:290 | Used by:Timeline |
Symbol 351 Bitmap | Used by:352 596 | |
Symbol 352 Graphic | Uses:351 | Used by:355 598 908 |
Symbol 353 Bitmap | Used by:354 597 | |
Symbol 354 Graphic | Uses:353 | Used by:355 598 908 |
Symbol 355 MovieClip | Uses:54 58 60 62 63 64 66 68 70 71 352 354 | Used by:Timeline |
Symbol 356 Graphic | Used by:Timeline | |
Symbol 357 MovieClip | Uses:3 81 | Used by:413 |
Symbol 358 Bitmap | Used by:359 | |
Symbol 359 Graphic | Uses:358 | Used by:413 |
Symbol 360 Bitmap | Used by:361 | |
Symbol 361 Graphic | Uses:360 | Used by:413 |
Symbol 362 Sound | Used by:413 | |
Symbol 363 Sound | Used by:413 602 | |
Symbol 364 Sound | Used by:413 | |
Symbol 365 Bitmap | Used by:366 | |
Symbol 366 Graphic | Uses:365 | Used by:413 |
Symbol 367 Bitmap | Used by:368 | |
Symbol 368 Graphic | Uses:367 | Used by:413 |
Symbol 369 Bitmap | Used by:370 | |
Symbol 370 Graphic | Uses:369 | Used by:413 |
Symbol 371 Bitmap | Used by:372 | |
Symbol 372 Graphic | Uses:371 | Used by:413 |
Symbol 373 Bitmap | Used by:374 | |
Symbol 374 Graphic | Uses:373 | Used by:413 |
Symbol 375 Bitmap | Used by:376 | |
Symbol 376 Graphic | Uses:375 | Used by:413 |
Symbol 377 Bitmap | Used by:378 | |
Symbol 378 Graphic | Uses:377 | Used by:413 |
Symbol 379 Bitmap | Used by:380 | |
Symbol 380 Graphic | Uses:379 | Used by:413 |
Symbol 381 Graphic | Used by:413 | |
Symbol 382 Graphic | Used by:413 | |
Symbol 383 Graphic | Used by:413 | |
Symbol 384 Graphic | Used by:413 | |
Symbol 385 Graphic | Used by:413 | |
Symbol 386 Graphic | Used by:413 | |
Symbol 387 Graphic | Used by:413 | |
Symbol 388 Graphic | Used by:413 | |
Symbol 389 Graphic | Used by:413 | |
Symbol 390 Graphic | Used by:413 | |
Symbol 391 Graphic | Used by:413 | |
Symbol 392 Graphic | Used by:413 | |
Symbol 393 Graphic | Used by:413 | |
Symbol 394 Graphic | Used by:413 | |
Symbol 395 Graphic | Used by:413 | |
Symbol 396 Graphic | Used by:413 | |
Symbol 397 Graphic | Used by:413 | |
Symbol 398 Graphic | Used by:413 | |
Symbol 399 Graphic | Used by:413 | |
Symbol 400 Graphic | Used by:413 | |
Symbol 401 Graphic | Used by:413 | |
Symbol 402 Graphic | Used by:413 | |
Symbol 403 Graphic | Used by:413 | |
Symbol 404 Graphic | Used by:413 | |
Symbol 405 Graphic | Used by:413 | |
Symbol 406 Graphic | Used by:413 | |
Symbol 407 Graphic | Used by:413 | |
Symbol 408 Graphic | Used by:413 | |
Symbol 409 Graphic | Used by:413 | |
Symbol 410 Graphic | Used by:413 | |
Symbol 411 Graphic | Used by:413 | |
Symbol 412 Graphic | Used by:413 | |
Symbol 413 MovieClip | Uses:357 3 359 361 362 363 364 366 368 370 372 374 376 378 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 | Used by:Timeline |
Symbol 414 MovieClip | Used by:Timeline | |
Symbol 415 EditableText | Uses:48 | Used by:Timeline |
Symbol 416 Text | Uses:48 | Used by:Timeline |
Symbol 417 Text | Uses:48 | Used by:Timeline |
Symbol 418 EditableText | Uses:48 | Used by:Timeline |
Symbol 419 EditableText | Uses:48 | Used by:Timeline |
Symbol 420 EditableText | Uses:48 | Used by:Timeline |
Symbol 421 Graphic | Used by:435 599 | |
Symbol 422 Graphic | Used by:435 599 | |
Symbol 423 Graphic | Used by:435 599 | |
Symbol 424 Graphic | Used by:435 599 | |
Symbol 425 Graphic | Used by:435 599 | |
Symbol 426 Graphic | Used by:435 599 | |
Symbol 427 Graphic | Used by:435 599 | |
Symbol 428 Graphic | Used by:435 436 599 | |
Symbol 429 Graphic | Used by:435 436 599 | |
Symbol 430 Graphic | Used by:435 436 599 | |
Symbol 431 Graphic | Used by:435 436 599 | |
Symbol 432 Graphic | Used by:435 436 599 | |
Symbol 433 Graphic | Used by:435 436 599 | |
Symbol 434 Graphic | Used by:435 436 599 | |
Symbol 435 MovieClip | Uses:421 422 423 424 425 426 427 428 429 430 431 432 433 434 | Used by:Timeline |
Symbol 436 MovieClip | Uses:428 429 430 431 432 433 434 | Used by:Timeline |
Symbol 437 Graphic | Used by:447 | |
Symbol 438 Graphic | Used by:447 627 Timeline | |
Symbol 439 Text | Uses:4 | Used by:442 625 |
Symbol 440 Text | Uses:4 | Used by:442 625 |
Symbol 441 Graphic | Used by:442 625 | |
Symbol 442 Button | Uses:439 440 441 41 | Used by:447 |
Symbol 443 Text | Uses:4 | Used by:446 626 927 |
Symbol 444 Text | Uses:4 | Used by:446 626 927 |
Symbol 445 Graphic | Used by:446 626 927 | |
Symbol 446 Button | Uses:443 444 445 41 | Used by:447 |
Symbol 447 MovieClip | Uses:437 438 442 446 SS2 | Used by:Timeline |
Symbol 448 Text | Uses:39 | Used by:Timeline |
Symbol 449 Text | Uses:39 | Used by:Timeline |
Symbol 450 Text | Uses:39 | Used by:Timeline |
Symbol 451 Text | Uses:39 | Used by:Timeline |
Symbol 452 Text | Uses:39 | Used by:Timeline |
Symbol 453 Text | Uses:39 | Used by:Timeline |
Symbol 454 Text | Uses:39 | Used by:Timeline |
Symbol 455 Text | Uses:39 | Used by:Timeline |
Symbol 456 Text | Uses:39 | Used by:Timeline |
Symbol 457 Text | Uses:39 | Used by:Timeline |
Symbol 458 Text | Uses:39 | Used by:Timeline |
Symbol 459 Text | Uses:39 | Used by:Timeline |
Symbol 460 Text | Uses:39 | Used by:Timeline |
Symbol 461 Text | Uses:39 | Used by:Timeline |
Symbol 462 Text | Uses:39 | Used by:Timeline |
Symbol 463 Text | Uses:39 | Used by:Timeline |
Symbol 464 Text | Uses:39 | Used by:Timeline |
Symbol 465 Text | Uses:39 | Used by:Timeline |
Symbol 466 Text | Uses:39 | Used by:Timeline |
Symbol 467 Text | Uses:39 | Used by:Timeline |
Symbol 468 Text | Uses:39 | Used by:Timeline |
Symbol 469 Text | Uses:39 | Used by:Timeline |
Symbol 470 Text | Uses:39 | Used by:Timeline |
Symbol 471 Text | Uses:39 | Used by:Timeline |
Symbol 472 Text | Uses:39 | Used by:Timeline |
Symbol 473 Text | Uses:39 | Used by:Timeline |
Symbol 474 Text | Uses:39 | Used by:Timeline |
Symbol 475 Text | Uses:39 | Used by:Timeline |
Symbol 476 Text | Uses:39 | Used by:Timeline |
Symbol 477 Text | Uses:39 | Used by:Timeline |
Symbol 478 Text | Uses:39 | Used by:Timeline |
Symbol 479 Text | Uses:39 | Used by:Timeline |
Symbol 480 Text | Uses:39 | Used by:Timeline |
Symbol 481 Text | Uses:39 | Used by:Timeline |
Symbol 482 Text | Uses:39 | Used by:Timeline |
Symbol 483 Text | Uses:39 | Used by:Timeline |
Symbol 484 Text | Uses:39 | Used by:Timeline |
Symbol 485 Text | Uses:39 | Used by:Timeline |
Symbol 486 Text | Uses:39 | Used by:Timeline |
Symbol 487 Text | Uses:39 | Used by:Timeline |
Symbol 488 Text | Uses:39 | Used by:Timeline |
Symbol 489 Text | Uses:39 | Used by:Timeline |
Symbol 490 Text | Uses:39 | Used by:Timeline |
Symbol 491 Text | Uses:39 | Used by:Timeline |
Symbol 492 Text | Uses:39 | Used by:Timeline |
Symbol 493 Text | Uses:39 | Used by:Timeline |
Symbol 494 Text | Uses:39 | Used by:Timeline |
Symbol 495 Text | Uses:39 | Used by:Timeline |
Symbol 496 Text | Uses:39 | Used by:Timeline |
Symbol 497 Text | Uses:39 | Used by:Timeline |
Symbol 498 Text | Uses:39 | Used by:Timeline |
Symbol 499 Text | Uses:39 | Used by:Timeline |
Symbol 500 Text | Uses:39 | Used by:Timeline |
Symbol 501 Text | Uses:39 | Used by:Timeline |
Symbol 502 Text | Uses:39 | Used by:Timeline |
Symbol 503 Text | Uses:39 | Used by:Timeline |
Symbol 504 Text | Uses:39 | Used by:Timeline |
Symbol 505 Text | Uses:39 | Used by:Timeline |
Symbol 506 Text | Uses:39 | Used by:Timeline |
Symbol 507 Text | Uses:39 | Used by:Timeline |
Symbol 508 Text | Uses:39 | Used by:Timeline |
Symbol 509 Text | Uses:39 | Used by:Timeline |
Symbol 510 Text | Uses:39 | Used by:Timeline |
Symbol 511 Text | Uses:39 | Used by:Timeline |
Symbol 512 Text | Uses:39 | Used by:Timeline |
Symbol 513 Text | Uses:39 | Used by:Timeline |
Symbol 514 Text | Uses:39 | Used by:Timeline |
Symbol 515 Text | Uses:39 | Used by:Timeline |
Symbol 516 Text | Uses:39 | Used by:Timeline |
Symbol 517 Text | Uses:39 | Used by:Timeline |
Symbol 518 Text | Uses:39 | Used by:Timeline |
Symbol 519 Text | Uses:39 | Used by:Timeline |
Symbol 520 Text | Uses:39 | Used by:Timeline |
Symbol 521 Text | Uses:39 | Used by:Timeline |
Symbol 522 Text | Uses:39 | Used by:Timeline |
Symbol 523 Text | Uses:39 | Used by:Timeline |
Symbol 524 Text | Uses:39 | Used by:Timeline |
Symbol 525 Text | Uses:39 | Used by:Timeline |
Symbol 526 Text | Uses:39 | Used by:Timeline |
Symbol 527 Text | Uses:39 | Used by:Timeline |
Symbol 528 Text | Uses:39 | Used by:Timeline |
Symbol 529 Text | Uses:39 | Used by:Timeline |
Symbol 530 Text | Uses:39 | Used by:Timeline |
Symbol 531 Text | Uses:39 | Used by:Timeline |
Symbol 532 Text | Uses:39 | Used by:Timeline |
Symbol 533 Text | Uses:39 | Used by:Timeline |
Symbol 534 Text | Uses:39 | Used by:Timeline |
Symbol 535 Text | Uses:39 | Used by:Timeline |
Symbol 536 Text | Uses:39 | Used by:Timeline |
Symbol 537 Text | Uses:39 | Used by:Timeline |
Symbol 538 Text | Uses:39 | Used by:Timeline |
Symbol 539 Text | Uses:39 | Used by:Timeline |
Symbol 540 Text | Uses:39 | Used by:Timeline |
Symbol 541 Text | Uses:39 | Used by:Timeline |
Symbol 542 Bitmap | Used by:543 | |
Symbol 543 Graphic | Uses:542 | Used by:Timeline |
Symbol 544 Text | Uses:39 | Used by:Timeline |
Symbol 545 Text | Uses:39 | Used by:Timeline |
Symbol 546 Text | Uses:39 | Used by:Timeline |
Symbol 547 Text | Uses:39 | Used by:Timeline |
Symbol 548 Text | Uses:39 | Used by:Timeline |
Symbol 549 Text | Uses:39 | Used by:Timeline |
Symbol 550 Text | Uses:39 | Used by:Timeline |
Symbol 551 Text | Uses:39 | Used by:Timeline |
Symbol 552 Text | Uses:39 | Used by:Timeline |
Symbol 553 Text | Uses:39 | Used by:Timeline |
Symbol 554 Text | Uses:39 | Used by:Timeline |
Symbol 555 Text | Uses:39 | Used by:Timeline |
Symbol 556 Text | Uses:39 | Used by:Timeline |
Symbol 557 Text | Uses:39 | Used by:Timeline |
Symbol 558 Text | Uses:39 | Used by:Timeline |
Symbol 559 Text | Uses:39 | Used by:Timeline |
Symbol 560 Text | Uses:39 | Used by:Timeline |
Symbol 561 Text | Uses:39 | Used by:Timeline |
Symbol 562 Text | Uses:39 | Used by:Timeline |
Symbol 563 Text | Uses:39 | Used by:Timeline |
Symbol 564 Text | Uses:39 | Used by:Timeline |
Symbol 565 Text | Uses:39 | Used by:Timeline |
Symbol 566 Text | Uses:39 | Used by:Timeline |
Symbol 567 Text | Uses:39 | Used by:Timeline |
Symbol 568 Text | Uses:39 | Used by:Timeline |
Symbol 569 Text | Uses:39 | Used by:Timeline |
Symbol 570 Text | Uses:39 | Used by:Timeline |
Symbol 571 Text | Uses:39 | Used by:Timeline |
Symbol 572 Text | Uses:39 | Used by:Timeline |
Symbol 573 Text | Uses:39 | Used by:Timeline |
Symbol 574 Text | Uses:39 | Used by:Timeline |
Symbol 575 Text | Uses:39 | Used by:Timeline |
Symbol 576 Text | Uses:39 | Used by:Timeline |
Symbol 577 Text | Uses:39 | Used by:Timeline |
Symbol 578 Text | Uses:39 | Used by:Timeline |
Symbol 579 Text | Uses:39 | Used by:Timeline |
Symbol 580 Text | Uses:39 | Used by:Timeline |
Symbol 581 Text | Uses:39 | Used by:Timeline |
Symbol 582 Text | Uses:39 | Used by:Timeline |
Symbol 583 Text | Uses:39 | Used by:Timeline |
Symbol 584 Text | Uses:39 | Used by:Timeline |
Symbol 585 Text | Uses:39 | Used by:Timeline |
Symbol 586 Graphic | Used by:Timeline | |
Symbol 587 Graphic | Used by:588 | |
Symbol 588 MovieClip | Uses:587 | Used by:Timeline |
Symbol 589 Graphic | Used by:590 | |
Symbol 590 MovieClip | Uses:589 | Used by:Timeline |
Symbol 591 Button | Uses:47 49 | Used by:Timeline |
Symbol 592 EditableText | Uses:48 | Used by:Timeline |
Symbol 593 Text | Uses:48 | Used by:Timeline |
Symbol 594 EditableText | Uses:48 | Used by:Timeline |
Symbol 595 Sound | Used by:Timeline | |
Symbol 596 Graphic | Uses:351 | Used by:598 |
Symbol 597 Graphic | Uses:353 | Used by:598 |
Symbol 598 MovieClip | Uses:54 58 60 62 63 64 66 68 70 71 352 354 596 597 | Used by:Timeline |
Symbol 599 MovieClip | Uses:421 422 423 424 425 426 427 428 429 430 431 432 433 434 | Used by:Timeline |
Symbol 600 Graphic | Uses:194 | Used by:601 |
Symbol 601 MovieClip | Uses:600 | Used by:602 618 |
Symbol 602 MovieClip | Uses:601 363 | Used by:618 |
Symbol 603 Bitmap | Used by:604 | |
Symbol 604 Graphic | Uses:603 | Used by:616 617 |
Symbol 605 Bitmap | Used by:606 | |
Symbol 606 Graphic | Uses:605 | Used by:616 617 |
Symbol 607 Bitmap | Used by:608 | |
Symbol 608 Graphic | Uses:607 | Used by:616 617 |
Symbol 609 Bitmap | Used by:610 | |
Symbol 610 Graphic | Uses:609 | Used by:616 617 |
Symbol 611 Bitmap | Used by:612 | |
Symbol 612 Graphic | Uses:611 | Used by:616 617 |
Symbol 613 Sound | Used by:616 617 | |
Symbol 614 Bitmap | Used by:615 | |
Symbol 615 Graphic | Uses:614 | Used by:616 617 |
Symbol 616 MovieClip | Uses:604 606 608 610 612 613 615 | Used by:618 |
Symbol 617 MovieClip | Uses:604 606 608 610 612 613 615 | Used by:618 |
Symbol 618 MovieClip | Uses:602 195 616 617 601 | Used by:Timeline |
Symbol 619 Graphic | Used by:Timeline | |
Symbol 620 Bitmap | Used by:621 | |
Symbol 621 Graphic | Uses:620 | Used by:622 |
Symbol 622 MovieClip | Uses:621 344 | Used by:Timeline |
Symbol 623 Graphic | Used by:624 | |
Symbol 624 MovieClip | Uses:623 | Used by:Timeline |
Symbol 625 Button | Uses:439 440 441 41 | Used by:627 |
Symbol 626 Button | Uses:443 444 445 41 | Used by:627 |
Symbol 627 MovieClip | Uses:438 625 626 SS3 | Used by:Timeline |
Symbol 628 Bitmap | Used by:629 | |
Symbol 629 Graphic | Uses:628 | Used by:Timeline |
Symbol 630 Sound | Used by:Timeline | |
Symbol 631 Graphic | Used by:632 | |
Symbol 632 MovieClip | Uses:631 | Used by:Timeline |
Symbol 633 Text | Uses:39 | Used by:Timeline |
Symbol 634 Text | Uses:39 | Used by:Timeline |
Symbol 635 Text | Uses:39 | Used by:Timeline |
Symbol 636 Text | Uses:39 | Used by:Timeline |
Symbol 637 Text | Uses:39 | Used by:Timeline |
Symbol 638 Text | Uses:39 | Used by:Timeline |
Symbol 639 Text | Uses:39 | Used by:Timeline |
Symbol 640 Text | Uses:39 | Used by:Timeline |
Symbol 641 Text | Uses:39 | Used by:Timeline |
Symbol 642 Text | Uses:39 | Used by:Timeline |
Symbol 643 Text | Uses:39 | Used by:Timeline |
Symbol 644 Text | Uses:39 | Used by:Timeline |
Symbol 645 Text | Uses:39 | Used by:Timeline |
Symbol 646 Text | Uses:39 | Used by:Timeline |
Symbol 647 Text | Uses:39 | Used by:Timeline |
Symbol 648 Text | Uses:39 | Used by:Timeline |
Symbol 649 Text | Uses:39 | Used by:Timeline |
Symbol 650 Text | Uses:39 | Used by:Timeline |
Symbol 651 Text | Uses:39 | Used by:Timeline |
Symbol 652 Text | Uses:39 | Used by:Timeline |
Symbol 653 Text | Uses:39 | Used by:Timeline |
Symbol 654 Text | Uses:39 | Used by:Timeline |
Symbol 655 Text | Uses:39 | Used by:Timeline |
Symbol 656 Text | Uses:39 | Used by:Timeline |
Symbol 657 Text | Uses:39 | Used by:Timeline |
Symbol 658 Text | Uses:39 | Used by:Timeline |
Symbol 659 Text | Uses:39 | Used by:Timeline |
Symbol 660 Text | Uses:39 | Used by:Timeline |
Symbol 661 Text | Uses:39 | Used by:Timeline |
Symbol 662 Text | Uses:39 | Used by:Timeline |
Symbol 663 Text | Uses:39 | Used by:Timeline |
Symbol 664 Text | Uses:39 | Used by:Timeline |
Symbol 665 Text | Uses:39 | Used by:Timeline |
Symbol 666 Text | Uses:39 | Used by:Timeline |
Symbol 667 Text | Uses:39 | Used by:Timeline |
Symbol 668 Text | Uses:39 | Used by:Timeline |
Symbol 669 Text | Uses:39 | Used by:Timeline |
Symbol 670 Text | Uses:39 | Used by:Timeline |
Symbol 671 Text | Uses:39 | Used by:Timeline |
Symbol 672 Text | Uses:39 | Used by:Timeline |
Symbol 673 Text | Uses:39 | Used by:Timeline |
Symbol 674 Text | Uses:39 | Used by:Timeline |
Symbol 675 Text | Uses:39 | Used by:Timeline |
Symbol 676 Text | Uses:39 | Used by:Timeline |
Symbol 677 Text | Uses:39 | Used by:Timeline |
Symbol 678 Text | Uses:39 | Used by:Timeline |
Symbol 679 Text | Uses:39 | Used by:Timeline |
Symbol 680 Text | Uses:39 | Used by:Timeline |
Symbol 681 Text | Uses:39 | Used by:Timeline |
Symbol 682 Text | Uses:39 | Used by:Timeline |
Symbol 683 Text | Uses:39 | Used by:Timeline |
Symbol 684 Text | Uses:39 | Used by:Timeline |
Symbol 685 Text | Uses:39 | Used by:Timeline |
Symbol 686 Text | Uses:39 | Used by:Timeline |
Symbol 687 Text | Uses:39 | Used by:Timeline |
Symbol 688 Text | Uses:39 | Used by:Timeline |
Symbol 689 Text | Uses:39 | Used by:Timeline |
Symbol 690 Text | Uses:39 | Used by:Timeline |
Symbol 691 Text | Uses:39 | Used by:Timeline |
Symbol 692 Text | Uses:39 | Used by:Timeline |
Symbol 693 Text | Uses:39 | Used by:Timeline |
Symbol 694 Text | Uses:39 | Used by:Timeline |
Symbol 695 Text | Uses:39 | Used by:Timeline |
Symbol 696 Text | Uses:39 | Used by:Timeline |
Symbol 697 Text | Uses:39 | Used by:Timeline |
Symbol 698 Text | Uses:39 | Used by:Timeline |
Symbol 699 Text | Uses:39 | Used by:Timeline |
Symbol 700 Text | Uses:39 | Used by:Timeline |
Symbol 701 Text | Uses:39 | Used by:Timeline |
Symbol 702 Text | Uses:39 | Used by:Timeline |
Symbol 703 Text | Uses:39 | Used by:Timeline |
Symbol 704 Text | Uses:39 | Used by:Timeline |
Symbol 705 Text | Uses:39 | Used by:Timeline |
Symbol 706 Text | Uses:39 | Used by:Timeline |
Symbol 707 Text | Uses:39 | Used by:Timeline |
Symbol 708 Text | Uses:39 | Used by:Timeline |
Symbol 709 Text | Uses:39 | Used by:Timeline |
Symbol 710 Text | Uses:39 | Used by:Timeline |
Symbol 711 Text | Uses:39 | Used by:Timeline |
Symbol 712 Text | Uses:39 | Used by:Timeline |
Symbol 713 Text | Uses:39 | Used by:Timeline |
Symbol 714 Text | Uses:39 | Used by:Timeline |
Symbol 715 Text | Uses:39 | Used by:Timeline |
Symbol 716 Text | Uses:39 | Used by:Timeline |
Symbol 717 Text | Uses:39 | Used by:Timeline |
Symbol 718 Text | Uses:39 | Used by:Timeline |
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Symbol 720 Text | Uses:39 | Used by:Timeline |
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Symbol 722 Text | Uses:39 | Used by:Timeline |
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Symbol 726 Text | Uses:39 | Used by:Timeline |
Symbol 727 Text | Uses:39 | Used by:Timeline |
Symbol 728 Text | Uses:39 | Used by:Timeline |
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Symbol 730 Text | Uses:39 | Used by:Timeline |
Symbol 731 Text | Uses:39 | Used by:Timeline |
Symbol 732 Text | Uses:39 | Used by:Timeline |
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Symbol 737 Text | Uses:39 | Used by:Timeline |
Symbol 738 Text | Uses:39 | Used by:Timeline |
Symbol 739 Text | Uses:39 | Used by:Timeline |
Symbol 740 Text | Uses:39 | Used by:Timeline |
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Symbol 747 Text | Uses:39 | Used by:Timeline |
Symbol 748 Text | Uses:39 | Used by:Timeline |
Symbol 749 Text | Uses:39 | Used by:Timeline |
Symbol 750 Bitmap | Used by:751 | |
Symbol 751 Graphic | Uses:750 | Used by:Timeline |
Symbol 752 Graphic | Used by:Timeline | |
Symbol 753 Graphic | Uses:194 | Used by:Timeline |
Symbol 754 Graphic | Used by:Timeline | |
Symbol 755 Graphic | Used by:Timeline | |
Symbol 756 Graphic | Used by:Timeline | |
Symbol 757 Graphic | Used by:Timeline | |
Symbol 758 Text | Uses:39 | Used by:Timeline |
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Symbol 760 Text | Uses:39 | Used by:Timeline |
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Symbol 762 Text | Uses:39 | Used by:Timeline |
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Symbol 764 Text | Uses:39 | Used by:Timeline |
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Symbol 766 Text | Uses:39 | Used by:Timeline |
Symbol 767 Text | Uses:39 | Used by:Timeline |
Symbol 768 Text | Uses:39 | Used by:Timeline |
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Symbol 770 Text | Uses:39 | Used by:Timeline |
Symbol 771 Text | Uses:39 | Used by:Timeline |
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Symbol 776 Text | Uses:39 | Used by:Timeline |
Symbol 777 Text | Uses:39 | Used by:Timeline |
Symbol 778 Text | Uses:39 | Used by:Timeline |
Symbol 779 Text | Uses:39 | Used by:Timeline |
Symbol 780 Text | Uses:39 | Used by:Timeline |
Symbol 781 Text | Uses:39 | Used by:Timeline |
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Symbol 787 Text | Uses:39 | Used by:Timeline |
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Symbol 790 Text | Uses:39 | Used by:Timeline |
Symbol 791 Text | Uses:39 | Used by:Timeline |
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Symbol 797 Text | Uses:39 | Used by:Timeline |
Symbol 798 Text | Uses:39 | Used by:Timeline |
Symbol 799 Bitmap | Used by:800 830 | |
Symbol 800 Graphic | Uses:799 | Used by:805 |
Symbol 801 Bitmap | Used by:802 | |
Symbol 802 Graphic | Uses:801 | Used by:805 |
Symbol 803 Bitmap | Used by:804 | |
Symbol 804 Graphic | Uses:803 | Used by:805 |
Symbol 805 MovieClip | Uses:800 802 804 | Used by:Timeline |
Symbol 806 Text | Uses:39 | Used by:Timeline |
Symbol 807 Text | Uses:39 | Used by:Timeline |
Symbol 808 Text | Uses:39 | Used by:Timeline |
Symbol 809 Text | Uses:39 | Used by:Timeline |
Symbol 810 Text | Uses:39 | Used by:Timeline |
Symbol 811 Text | Uses:39 | Used by:Timeline |
Symbol 812 Text | Uses:39 | Used by:Timeline |
Symbol 813 Text | Uses:39 | Used by:Timeline |
Symbol 814 Text | Uses:39 | Used by:Timeline |
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Symbol 816 Text | Uses:39 | Used by:Timeline |
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Symbol 820 Text | Uses:39 | Used by:Timeline |
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Symbol 823 Text | Uses:39 | Used by:Timeline |
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Symbol 826 Text | Uses:39 | Used by:Timeline |
Symbol 827 Text | Uses:39 | Used by:Timeline |
Symbol 828 Text | Uses:39 | Used by:Timeline |
Symbol 829 Text | Uses:39 | Used by:Timeline |
Symbol 830 Graphic | Uses:799 | Used by:Timeline |
Symbol 831 Bitmap | Used by:832 | |
Symbol 832 Graphic | Uses:831 | Used by:Timeline |
Symbol 833 Text | Uses:39 | Used by:Timeline |
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Symbol 835 Text | Uses:39 | Used by:Timeline |
Symbol 836 Text | Uses:39 | Used by:Timeline |
Symbol 837 Text | Uses:39 | Used by:Timeline |
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Symbol 840 Text | Uses:39 | Used by:Timeline |
Symbol 841 Text | Uses:39 | Used by:Timeline |
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Symbol 844 Text | Uses:39 | Used by:Timeline |
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Symbol 846 Text | Uses:39 | Used by:Timeline |
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Symbol 850 Text | Uses:39 | Used by:Timeline |
Symbol 851 Text | Uses:39 | Used by:Timeline |
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Symbol 854 Bitmap | Used by:855 | |
Symbol 855 Graphic | Uses:854 | Used by:Timeline |
Symbol 856 Bitmap | Used by:857 | |
Symbol 857 Graphic | Uses:856 | Used by:860 907 |
Symbol 858 Bitmap | Used by:859 | |
Symbol 859 Graphic | Uses:858 | Used by:860 907 |
Symbol 860 MovieClip | Uses:857 859 | Used by:Timeline |
Symbol 861 Sound | Used by:Timeline | |
Symbol 862 Text | Uses:39 | Used by:Timeline |
Symbol 863 Text | Uses:39 | Used by:Timeline |
Symbol 864 Text | Uses:39 | Used by:Timeline |
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Symbol 888 Graphic | Uses:887 | Used by:909 Timeline |
Symbol 889 Sound | Used by:Timeline | |
Symbol 890 Bitmap | Used by:891 | |
Symbol 891 Graphic | Uses:890 | Used by:909 Timeline |
Symbol 892 Text | Uses:39 | Used by:Timeline |
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Symbol 894 Text | Uses:39 | Used by:Timeline |
Symbol 895 Text | Uses:39 | Used by:Timeline |
Symbol 896 Text | Uses:39 | Used by:Timeline |
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Symbol 898 Graphic | Used by:899 900 | |
Symbol 899 MovieClip | Uses:898 | Used by:Timeline |
Symbol 900 MovieClip | Uses:898 | Used by:Timeline |
Symbol 901 Graphic | Used by:902 | |
Symbol 902 MovieClip | Uses:901 | Used by:Timeline |
Symbol 903 Bitmap | Used by:904 | |
Symbol 904 Graphic | Uses:903 | Used by:907 |
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Symbol 906 Graphic | Uses:905 | Used by:907 |
Symbol 907 MovieClip | Uses:857 859 904 906 | Used by:Timeline |
Symbol 908 MovieClip | Uses:54 58 60 62 63 64 66 68 70 71 352 354 | Used by:Timeline |
Symbol 909 MovieClip | Uses:888 891 | Used by:922 |
Symbol 910 Bitmap | Used by:911 | |
Symbol 911 Graphic | Uses:910 | Used by:922 |
Symbol 912 Sound | Used by:922 | |
Symbol 913 Bitmap | Used by:914 | |
Symbol 914 Graphic | Uses:913 | Used by:922 |
Symbol 915 Sound | Used by:922 | |
Symbol 916 Bitmap | Used by:917 | |
Symbol 917 Graphic | Uses:916 | Used by:920 921 |
Symbol 918 Bitmap | Used by:919 | |
Symbol 919 Graphic | Uses:918 | Used by:920 921 |
Symbol 920 MovieClip | Uses:917 919 | Used by:922 |
Symbol 921 MovieClip | Uses:917 919 | Used by:922 |
Symbol 922 MovieClip | Uses:909 911 912 914 915 920 921 SS4 | Used by:Timeline |
Symbol 923 MovieClip | Used by:Timeline | |
Symbol 924 MovieClip | Used by:Timeline | |
Symbol 925 Button | Uses:47 49 | Used by:Timeline |
Symbol 926 EditableText | Uses:48 | Used by:Timeline |
Symbol 927 Button | Uses:443 444 445 41 | Used by:Timeline |
Symbol 928 Bitmap | Used by:929 | |
Symbol 929 Graphic | Uses:928 | Used by:Timeline |
Symbol 930 Text | Uses:4 | Used by:Timeline |
Symbol 931 Text | Uses:4 | Used by:Timeline |
Symbol 932 Text | Uses:4 | Used by:Timeline |
Symbol 933 Text | Uses:4 | Used by:Timeline |
Symbol 934 Text | Uses:4 | Used by:Timeline |
Symbol 935 Text | Uses:4 | Used by:Timeline |
Symbol 936 Text | Uses:4 | Used by:Timeline |
Symbol 937 Text | Uses:4 | Used by:Timeline |
Symbol 938 Text | Uses:4 | Used by:941 |
Symbol 939 Text | Uses:4 | Used by:941 |
Symbol 940 Graphic | Used by:941 | |
Symbol 941 Button | Uses:938 939 940 196 | Used by:Timeline |
Symbol 942 Text | Uses:4 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline | |
Streaming Sound 2 | Used by:Symbol 447 MovieClip | |
Streaming Sound 3 | Used by:Symbol 627 MovieClip | |
Streaming Sound 4 | Used by:Symbol 922 MovieClip |
Instance Names
"town" | Frame 203 | Symbol 45 MovieClip |
"simon" | Frame 203 | Symbol 72 MovieClip |
"flash" | Frame 982 | Symbol 339 MovieClip |
"dflash" | Frame 982 | Symbol 341 MovieClip |
"deathsound" | Frame 983 | Symbol 345 MovieClip |
"y" | Frame 983 | Symbol 347 MovieClip |
"left" | Frame 983 | Symbol 349 MovieClip |
"right" | Frame 983 | Symbol 349 MovieClip |
"bg" | Frame 983 | Symbol 350 MovieClip |
"simon" | Frame 983 | Symbol 355 MovieClip |
"priest" | Frame 983 | Symbol 413 MovieClip |
"ph" | Frame 983 | Symbol 435 MovieClip |
"sh" | Frame 983 | Symbol 436 MovieClip |
"deathscene" | Frame 983 | Symbol 447 MovieClip |
"bg" | Frame 986 | Symbol 350 MovieClip |
"left" | Frame 1566 | Symbol 588 MovieClip |
"right" | Frame 1566 | Symbol 590 MovieClip |
"simon" | Frame 1567 | Symbol 598 MovieClip |
"deathsound" | Frame 1567 | Symbol 345 MovieClip |
"jh" | Frame 1567 | Symbol 599 MovieClip |
"jesusb" | Frame 1567 | Symbol 618 MovieClip |
"sh" | Frame 1567 | Symbol 436 MovieClip |
"splash" | Frame 1567 | Symbol 622 MovieClip |
"flash" | Frame 1567 | Symbol 624 MovieClip |
"simondead" | Frame 1567 | Symbol 627 MovieClip |
"left" | Frame 2728 | Symbol 899 MovieClip |
"right" | Frame 2728 | Symbol 900 MovieClip |
"yline" | Frame 2728 | Symbol 902 MovieClip |
"ref" | Frame 2728 | Symbol 907 MovieClip |
"simon" | Frame 2728 | Symbol 908 MovieClip |
"red" | Frame 2728 | Symbol 922 MovieClip |
"gto" | Frame 2728 | Symbol 923 MovieClip |
"deathsound" | Frame 2728 | Symbol 924 MovieClip |
"box" | Symbol 43 MovieClip Frame 1 | Symbol 42 MovieClip |
"cloak" | Symbol 44 MovieClip Frame 1 | Symbol 43 MovieClip |
"bleft" | Symbol 45 MovieClip Frame 1 | Symbol 26 MovieClip |
"door" | Symbol 45 MovieClip Frame 1 | Symbol 28 MovieClip |
"bright" | Symbol 45 MovieClip Frame 1 | Symbol 30 MovieClip |
"guy" | Symbol 45 MovieClip Frame 1 | Symbol 44 MovieClip |
"pwalk" | Symbol 413 MovieClip Frame 1 | Symbol 357 MovieClip |
"pwalk" | Symbol 413 MovieClip Frame 17 | Symbol 357 MovieClip |
"jesus" | Symbol 602 MovieClip Frame 1 | Symbol 601 MovieClip |
"jesus" | Symbol 618 MovieClip Frame 1 | Symbol 602 MovieClip |
"bomb5" | Symbol 618 MovieClip Frame 21 | Symbol 616 MovieClip |
"bomb1" | Symbol 618 MovieClip Frame 25 | Symbol 617 MovieClip |
"bomb2" | Symbol 618 MovieClip Frame 26 | Symbol 617 MovieClip |
"bomb3" | Symbol 618 MovieClip Frame 30 | Symbol 616 MovieClip |
"bomb3" | Symbol 618 MovieClip Frame 34 | Symbol 617 MovieClip |
"bomb4" | Symbol 618 MovieClip Frame 35 | Symbol 616 MovieClip |
"bomb5" | Symbol 618 MovieClip Frame 58 | Symbol 617 MovieClip |
"bomb6" | Symbol 618 MovieClip Frame 62 | Symbol 616 MovieClip |
"bomb7" | Symbol 618 MovieClip Frame 67 | Symbol 616 MovieClip |
"bomb8" | Symbol 618 MovieClip Frame 73 | Symbol 617 MovieClip |
"jesus" | Symbol 618 MovieClip Frame 100 | Symbol 601 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
Labels
"gamestart" | Frame 203 |
"pre-battle" | Frame 823 |
"startpriestbattle" | Frame 982 |
"jstart" | Frame 1566 |
"jds" | Frame 1568 |
"alabel" | Frame 2558 |
"label" | Frame 2728 |
"labelp" | Frame 2729 |
"credits start" | Frame 2773 |
"rd" | Frame 3053 |
Dynamic Text Variables
TextField24 | Symbol 8 EditableText | "PRELOADING 576k" |
TextField27 | Symbol 9 EditableText | "(please be patient)" |
direction | Symbol 51 EditableText | "still-right" |
person | Symbol 55 EditableText | "" |
person | Symbol 56 EditableText | "" |
direction | Symbol 337 EditableText | "still-right" |
status | Symbol 415 EditableText | "walking" |
tw | Symbol 418 EditableText | "no" |
phealth | Symbol 419 EditableText | "14" |
shealth | Symbol 420 EditableText | "7" |
fdir | Symbol 592 EditableText | "right" |
direction | Symbol 594 EditableText | "still-right" |
direction | Symbol 926 EditableText | "still-right" |
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