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Castlevania Priest Battle.swf

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Flash #32626

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I-Mockery.com

PRIEST BATTLE

(or wait for the prologue and instructions)

(or wait for the prologue and instructions)

PROLOGUE
YOU ARRIVED BACK IN TRANSYLVANIA
AND YOU KILLED OFF DRACULA, BUT
SOMETHING HAS STILL BEEN
BOTHERING YOU. RUMOR HAS IT THAT
THE TOWN PRIEST HAS BEEN TALKING
SHIT ABOUT YOU. ARE YOU GOING TO
STAND FOR THIS? LIKE HELL YOU
ARE! IT'S TIME TO TEACH THAT
PRIEST A LESSON.
z=JUMP  x=WHIP  space=START
ARROW KEYS MOVE SIMON AROUND.

PROLOGUE
YOU ARRIVED BACK IN TRANSYLVANIA
AND YOU KILLED OFF DRACULA, BUT
SOMETHING HAS STILL BEEN
BOTHERING YOU. RUMOR HAS IT THAT
THE TOWN PRIEST HAS BEEN TALKING
SHIT ABOUT YOU. ARE YOU GOING TO
STAND FOR THIS? LIKE HELL YOU
ARE! IT'S TIME TO TEACH THAT
PRIEST A LESSON.
z=JUMP  x=WHIP  space=START
ARROW KEYS MOVE SIMON AROUND.

Don't forget
to come back
to town again
and press the
Secret Button
on da keyboard
for a dandy
surprise!

Direction Controls

still-right

DIRECTION:

skip scene

skip scene

Well,

Well, look

Well, look
who's

Well, look
who's back!

Well, look
who's back!
Lemme

Well, look
who's back!
Lemme guess...

Well, look
who's back!
Lemme guess...
You

Well, look
who's back!
Lemme guess...
You want

Well, look
who's back!
Lemme guess...
You want me

Well, look
who's back!
Lemme guess...
You want me to

Well, look
who's back!
Lemme guess...
You want me to
heal

Well, look
who's back!
Lemme guess...
You want me to
heal your

Well, look
who's back!
Lemme guess...
You want me to
heal your
sorry

Well, look
who's back!
Lemme guess...
You want me to
heal your
sorry ass

Well, look
who's back!
Lemme guess...
You want me to
heal your
sorry ass once

Well, look
who's back!
Lemme guess...
You want me to
heal your
sorry ass once
again,

Well, look
who's back!
Lemme guess...
You want me to
heal your
sorry ass once
again, right?

Damn

Damn straight.

Damn straight.
Now

Damn straight.
Now do

Damn straight.
Now do your

Damn straight.
Now do your
job

Damn straight.
Now do your
job old

Damn straight.
Now do your
job old man,

Damn straight.
Now do your
job old man,
before

Damn straight.
Now do your
job old man,
before I

Damn straight.
Now do your
job old man,
before I whip

Damn straight.
Now do your
job old man,
before I whip
the

Damn straight.
Now do your
job old man,
before I whip
the hell

Damn straight.
Now do your
job old man,
before I whip
the hell out

Damn straight.
Now do your
job old man,
before I whip
the hell out
of

Damn straight.
Now do your
job old man,
before I whip
the hell out
of you!

Well

Well Simon,

Well Simon, I

Well Simon, I
may

Well Simon, I
may be

Well Simon, I
may be older

Well Simon, I
may be older
than

Well Simon, I
may be older
than you,

Well Simon, I
may be older
than you, but

Well Simon, I
may be older
than you, but
I

Well Simon, I
may be older
than you, but
I can

Well Simon, I
may be older
than you, but
I can still

Well Simon, I
may be older
than you, but
I can still
Kick

Well Simon, I
may be older
than you, but
I can still
Kick Ass

Well Simon, I
may be older
than you, but
I can still
Kick Ass for

Well Simon, I
may be older
than you, but
I can still
Kick Ass for
The

Well Simon, I
may be older
than you, but
I can still
Kick Ass for
The Lord!

Ok

Ok you

Ok you
religious
reject,

Ok you
religious
reject, you

Ok you
religious
reject, you
wanna

Ok you
religious
reject, you
wanna try

Ok you
religious
reject, you
wanna try
saying

Ok you
religious
reject, you
wanna try
saying that

Ok you
religious
reject, you
wanna try
saying that
again

Ok you
religious
reject, you
wanna try
saying that
again to

Ok you
religious
reject, you
wanna try
saying that
again to my

Ok you
religious
reject, you
wanna try
saying that
again to my
face?

Gladly,

Gladly, and

Gladly, and
I'll

Gladly, and
I'll be

Gladly, and
I'll be sure

Gladly, and
I'll be sure
to

Gladly, and
I'll be sure
to use

Gladly, and
I'll be sure
to use small

Gladly, and
I'll be sure
to use small
words

Gladly, and
I'll be sure
to use small
words so

Gladly, and
I'll be sure
to use small
words so you

Gladly, and
I'll be sure
to use small
words so you
can

Gladly, and
I'll be sure
to use small
words so you
can understand

Gladly, and
I'll be sure
to use small
words so you
can understand
me

Gladly, and
I'll be sure
to use small
words so you
can understand
me this

Gladly, and
I'll be sure
to use small
words so you
can understand
me this time.

I'm

I'm gonna

I'm gonna whip

I'm gonna whip
you

I'm gonna whip
you harder

I'm gonna whip
you harder
than

I'm gonna whip
you harder
than a

I'm gonna whip
you harder
than a child

I'm gonna whip
you harder
than a child
labor

I'm gonna whip
you harder
than a child
labor slave

I'm gonna whip
you harder
than a child
labor slave in

I'm gonna whip
you harder
than a child
labor slave in
a

I'm gonna whip
you harder
than a child
labor slave in
a Nike

I'm gonna whip
you harder
than a child
labor slave in
a Nike shoe

I'm gonna whip
you harder
than a child
labor slave in
a Nike shoe
factory.

Bring

Bring it

Bring it on

Bring it on
you

Bring it on
you little

Bring it on
you little
bitch!

J

JE

JES

JESU

JESUS

JESUS!

Yes,

Yes, my

Yes, my slaves,

Yes, my slaves,
er,

Yes, my slaves,
er, I

Yes, my slaves,
er, I mean...

Yes, my slaves,
er, I mean...
Yes,

Yes, my slaves,
er, I mean...
Yes, my

Yes, my slaves,
er, I mean...
Yes, my sons,

Yes, my slaves,
er, I mean...
Yes, my sons,
it

Yes, my slaves,
er, I mean...
Yes, my sons,
it is

Yes, my slaves,
er, I mean...
Yes, my sons,
it is I...

Yes, my slaves,
er, I mean...
Yes, my sons,
it is I...
Jesus.

Yes, my slaves,
er, I mean...
Yes, my sons,
it is I...
Jesus. I've

Yes, my slaves,
er, I mean...
Yes, my sons,
it is I...
Jesus. I've
come

Yes, my slaves,
er, I mean...
Yes, my sons,
it is I...
Jesus. I've
come back

Yes, my slaves,
er, I mean...
Yes, my sons,
it is I...
Jesus. I've
come back to

Yes, my slaves,
er, I mean...
Yes, my sons,
it is I...
Jesus. I've
come back to
save

Yes, my slaves,
er, I mean...
Yes, my sons,
it is I...
Jesus. I've
come back to
save you!

Now

Now, what

Now, what seems

Now, what seems
to

Now, what seems
to be

Now, what seems
to be the

Now, what seems
to be the
problem

Now, what seems
to be the
problem here?

Now, what seems
to be the
problem here?
Is

Now, what seems
to be the
problem here?
Is it

Now, what seems
to be the
problem here?
Is it so

Now, what seems
to be the
problem here?
Is it so bad

Now, what seems
to be the
problem here?
Is it so bad
that

Now, what seems
to be the
problem here?
Is it so bad
that you

Now, what seems
to be the
problem here?
Is it so bad
that you can't

Now, what seems
to be the
problem here?
Is it so bad
that you can't
work

Now, what seems
to be the
problem here?
Is it so bad
that you can't
work out

Now, what seems
to be the
problem here?
Is it so bad
that you can't
work out your

Now, what seems
to be the
problem here?
Is it so bad
that you can't
work out your
differences?

This

This unholy

This unholy
bastard

This unholy
bastard priest

This unholy
bastard priest
of

This unholy
bastard priest
of yours

This unholy
bastard priest
of yours won't

This unholy
bastard priest
of yours won't
heal

This unholy
bastard priest
of yours won't
heal me.

This unholy
bastard priest
of yours won't
heal me. I

This unholy
bastard priest
of yours won't
heal me. I
just

This unholy
bastard priest
of yours won't
heal me. I
just killed

This unholy
bastard priest
of yours won't
heal me. I
just killed
Dracula

This unholy
bastard priest
of yours won't
heal me. I
just killed
Dracula for

This unholy
bastard priest
of yours won't
heal me. I
just killed
Dracula for
crissakes!

Maybe

Maybe that's

Maybe that's
because

Maybe that's
because this

Maybe that's
because this
ungrateful

Maybe that's
because this
ungrateful
little

Maybe that's
because this
ungrateful
little shit

Maybe that's
because this
ungrateful
little shit
never

Maybe that's
because this
ungrateful
little shit
never thanked

Maybe that's
because this
ungrateful
little shit
never thanked
me

Maybe that's
because this
ungrateful
little shit
never thanked
me for

Maybe that's
because this
ungrateful
little shit
never thanked
me for healing

Maybe that's
because this
ungrateful
little shit
never thanked
me for healing
his

Maybe that's
because this
ungrateful
little shit
never thanked
me for healing
his sorry

Maybe that's
because this
ungrateful
little shit
never thanked
me for healing
his sorry ass.

I

I See...

Well

Well there's

Well there's
only

Well there's
only one

Well there's
only one way

Well there's
only one way to

Well there's
only one way to
settle

Well there's
only one way to
settle this.

Well there's
only one way to
settle this.
IT'S

Well there's
only one way to
settle this.
IT'S TIME

Well there's
only one way to
settle this.
IT'S TIME TO

Well there's
only one way to
settle this.
IT'S TIME TO
TAKE

Well there's
only one way to
settle this.
IT'S TIME TO
TAKE THINGS

Well there's
only one way to
settle this.
IT'S TIME TO
TAKE THINGS
OUTSIDE

Well there's
only one way to
settle this.
IT'S TIME TO
TAKE THINGS
OUTSIDE
GENTLEMEN!

W

D

WH

DU

WHO

DUD

WHOA

DUDE

WHOAH

DUDE!

WHOAH!

Ok

Ok you

Ok you two.

Ok you two.
Since

Ok you two.
Since you

Ok you two.
Since you can't

Ok you two.
Since you can't
settle

Ok you two.
Since you can't
settle things

Ok you two.
Since you can't
settle things
in

Ok you two.
Since you can't
settle things
in church...

Ok you two.
Since you can't
settle things
in church...
LET'S

Ok you two.
Since you can't
settle things
in church...
LET'S GET

Ok you two.
Since you can't
settle things
in church...
LET'S GET READY

Ok you two.
Since you can't
settle things
in church...
LET'S GET READY
TO

Ok you two.
Since you can't
settle things
in church...
LET'S GET READY
TO RUUUUUMBLE!

Heh...

Heh... Heh...

Heh... Heh...
I've

Heh... Heh...
I've always

Heh... Heh...
I've always
wanted

Heh... Heh...
I've always
wanted to

Heh... Heh...
I've always
wanted to say

Heh... Heh...
I've always
wanted to say
that.

Heh... Heh...
I've always
wanted to say
that.
N

Heh... Heh...
I've always
wanted to say
that.
NO

Heh... Heh...
I've always
wanted to say
that.
NOW

Heh... Heh...
I've always
wanted to say
that.
NOW F

Heh... Heh...
I've always
wanted to say
that.
NOW FI

Heh... Heh...
I've always
wanted to say
that.
NOW FIG

Heh... Heh...
I've always
wanted to say
that.
NOW FIGH

Heh... Heh...
I've always
wanted to say
that.
NOW FIGHT

Heh... Heh...
I've always
wanted to say
that.
NOW FIGHT!

still-right

walking

Status

Test to see if Whipping (tw)

no

14

7

Continue

Continue

Quit

Quit

Ha

Ha Ha!

Ha Ha! I

Ha Ha! I guess

Ha Ha! I guess
he

Ha Ha! I guess
he didn't

Ha Ha! I guess
he didn't have

Ha Ha! I guess
he didn't have
enough

Ha Ha! I guess
he didn't have
enough faith

Ha Ha! I guess
he didn't have
enough faith
in

Ha Ha! I guess
he didn't have
enough faith
in you,

Ha Ha! I guess
he didn't have
enough faith
in you, Jesus.

What?

What? Oh

What? Oh yeah,

What? Oh yeah,
right...

What? Oh yeah,
right... sorry,

What? Oh yeah,
right... sorry,
I

What? Oh yeah,
right... sorry,
I was

What? Oh yeah,
right... sorry,
I was just

What? Oh yeah,
right... sorry,
I was just
distracted

What? Oh yeah,
right... sorry,
I was just
distracted by

What? Oh yeah,
right... sorry,
I was just
distracted by
all

What? Oh yeah,
right... sorry,
I was just
distracted by
all that

What? Oh yeah,
right... sorry,
I was just
distracted by
all that blood.

So,

So, since

So, since
you're

So, since
you're Jesus,

So, since
you're Jesus,
can

So, since
you're Jesus,
can you

So, since
you're Jesus,
can you grant

So, since
you're Jesus,
can you grant
me

So, since
you're Jesus,
can you grant
me a

So, since
you're Jesus,
can you grant
me a wish

So, since
you're Jesus,
can you grant
me a wish or

So, since
you're Jesus,
can you grant
me a wish or
something?

What

What do

What do I

What do I look

What do I look
like,

What do I look
like, a

What do I look
like, a fucking

What do I look
like, a fucking
genie!?

What do I look
like, a fucking
genie!? I

What do I look
like, a fucking
genie!? I died

What do I look
like, a fucking
genie!? I died
for

What do I look
like, a fucking
genie!? I died
for your

What do I look
like, a fucking
genie!? I died
for your sins

What do I look
like, a fucking
genie!? I died
for your sins
already,

What do I look
like, a fucking
genie!? I died
for your sins
already, what

What do I look
like, a fucking
genie!? I died
for your sins
already, what
did

What do I look
like, a fucking
genie!? I died
for your sins
already, what
did you

What do I look
like, a fucking
genie!? I died
for your sins
already, what
did you ever

What do I look
like, a fucking
genie!? I died
for your sins
already, what
did you ever
do

What do I look
like, a fucking
genie!? I died
for your sins
already, what
did you ever
do for

What do I look
like, a fucking
genie!? I died
for your sins
already, what
did you ever
do for me!?

I

I don't

I don't give

I don't give a

I don't give a
damn

I don't give a
damn who

I don't give a
damn who you

I don't give a
damn who you
are,

I don't give a
damn who you
are, nobody

I don't give a
damn who you
are, nobody
talks

I don't give a
damn who you
are, nobody
talks to

I don't give a
damn who you
are, nobody
talks to me

I don't give a
damn who you
are, nobody
talks to me
like

I don't give a
damn who you
are, nobody
talks to me
like that!

Fine,

Fine, I

Fine, I won't

Fine, I won't
talk...

Fine, I won't
talk... I'll

Fine, I won't
talk... I'll
just

Fine, I won't
talk... I'll
just kick

Fine, I won't
talk... I'll
just kick your

Fine, I won't
talk... I'll
just kick your
unholy

Fine, I won't
talk... I'll
just kick your
unholy little

Fine, I won't
talk... I'll
just kick your
unholy little
ass!

Oh,

Oh, you

Oh, you wanna

Oh, you wanna
go

Oh, you wanna
go tough

Oh, you wanna
go tough guy?

Does

Does this

Does this
answer

Does this
answer your

Does this
answer your
question?

Goddamnit!

Goddamnit!
Stop

Goddamnit!
Stop doing

Goddamnit!
Stop doing
that

Goddamnit!
Stop doing
that Jesus!

Ha

Ha Ha!

Ha Ha! Now

Ha Ha! Now beg

Ha Ha! Now beg
me

Ha Ha! Now beg
me to

Ha Ha! Now beg
me to forgive

Ha Ha! Now beg
me to forgive
you

Ha Ha! Now beg
me to forgive
you or

Ha Ha! Now beg
me to forgive
you or meet

Ha Ha! Now beg
me to forgive
you or meet
your

Ha Ha! Now beg
me to forgive
you or meet
your fate!

How

How about

How about
Choice

How about
Choice C:

How about
Choice C:
I

How about
Choice C:
I murder

How about
Choice C:
I murder you.

It'll

It'll be

It'll be a

It'll be a cold

It'll be a cold
day

It'll be a cold
day in

It'll be a cold
day in hell

It'll be a cold
day in hell
when

It'll be a cold
day in hell
when you

It'll be a cold
day in hell
when you can

It'll be a cold
day in hell
when you can
actually

It'll be a cold
day in hell
when you can
actually beat

It'll be a cold
day in hell
when you can
actually beat
me

It'll be a cold
day in hell
when you can
actually beat
me in

It'll be a cold
day in hell
when you can
actually beat
me in combat!

PREPARE

PREPARE TO

PREPARE TO DIE!

right

fdir

still-right

Oh

Oh Shit.

IT'S

IT'S GOD!

(GULP)

Um,

Um, hi

Um, hi dad.

Um, hi dad.
How's

Um, hi dad.
How's it

Um, hi dad.
How's it goin

Um, hi dad.
How's it goin
up

Um, hi dad.
How's it goin
up there

Um, hi dad.
How's it goin
up there in

Um, hi dad.
How's it goin
up there in
heaven?

Um, hi dad.
How's it goin
up there in
heaven? heh

Um, hi dad.
How's it goin
up there in
heaven? heh heh

Shut

Shut up

Shut up you

Shut up you
stupid

Shut up you
stupid kid.

Shut up you
stupid kid.
What

Shut up you
stupid kid.
What did

Shut up you
stupid kid.
What did I

Shut up you
stupid kid.
What did I tell

Shut up you
stupid kid.
What did I tell
you

Shut up you
stupid kid.
What did I tell
you about

Shut up you
stupid kid.
What did I tell
you about
playing

Shut up you
stupid kid.
What did I tell
you about
playing around

Shut up you
stupid kid.
What did I tell
you about
playing around
on

Shut up you
stupid kid.
What did I tell
you about
playing around
on earth???

Heh

Heh Heh...

Heh Heh...
I

Heh Heh...
I guess

Heh Heh...
I guess I

Heh Heh...
I guess I kind

Heh Heh...
I guess I kind
of

Heh Heh...
I guess I kind
of forgot.

Like

Like hell

Like hell you

Like hell you
did!

Like hell you
did! I've

Like hell you
did! I've told

Like hell you
did! I've told
you

Like hell you
did! I've told
you a

Like hell you
did! I've told
you a million

Like hell you
did! I've told
you a million
times:

Like hell you
did! I've told
you a million
times: DON'T

Like hell you
did! I've told
you a million
times: DON'T
INTERFERE

Like hell you
did! I've told
you a million
times: DON'T
INTERFERE WITH

Like hell you
did! I've told
you a million
times: DON'T
INTERFERE WITH
THE

Like hell you
did! I've told
you a million
times: DON'T
INTERFERE WITH
THE MORTALS!

But

But dad!

But dad! Simon

But dad! Simon
just

But dad! Simon
just killed

But dad! Simon
just killed
that

But dad! Simon
just killed
that priest!

So

So what?

So what? I

So what? I kill

So what? I kill
priests

So what? I kill
priests every

So what? I kill
priests every
day!

So what? I kill
priests every
day! I

So what? I kill
priests every
day! I let

So what? I kill
priests every
day! I let
women

So what? I kill
priests every
day! I let
women get

So what? I kill
priests every
day! I let
women get raped

So what? I kill
priests every
day! I let
women get raped
and

So what? I kill
priests every
day! I let
women get raped
and make

So what? I kill
priests every
day! I let
women get raped
and make babies

So what? I kill
priests every
day! I let
women get raped
and make babies
go

So what? I kill
priests every
day! I let
women get raped
and make babies
go blind.

So what? I kill
priests every
day! I let
women get raped
and make babies
go blind. I

So what? I kill
priests every
day! I let
women get raped
and make babies
go blind. I am

So what? I kill
priests every
day! I let
women get raped
and make babies
go blind. I am
GOD

So what? I kill
priests every
day! I let
women get raped
and make babies
go blind. I am
GOD and

So what? I kill
priests every
day! I let
women get raped
and make babies
go blind. I am
GOD and this

So what? I kill
priests every
day! I let
women get raped
and make babies
go blind. I am
GOD and this is

So what? I kill
priests every
day! I let
women get raped
and make babies
go blind. I am
GOD and this is
my

So what? I kill
priests every
day! I let
women get raped
and make babies
go blind. I am
GOD and this is
my will!

But

But dad!

But dad! That's

But dad! That's
just

But dad! That's
just not

But dad! That's
just not fair!

Jesus,

Jesus, do

Jesus, do you

Jesus, do you
EVER

Jesus, do you
EVER shut

Jesus, do you
EVER shut up!?

Jesus, do you
EVER shut up!?
You

Jesus, do you
EVER shut up!?
You know

Jesus, do you
EVER shut up!?
You know what?

Jesus, do you
EVER shut up!?
You know what?
I've

Jesus, do you
EVER shut up!?
You know what?
I've had

Jesus, do you
EVER shut up!?
You know what?
I've had it

Jesus, do you
EVER shut up!?
You know what?
I've had it
with

Jesus, do you
EVER shut up!?
You know what?
I've had it
with you.

Jesus, do you
EVER shut up!?
You know what?
I've had it
with you. Sorry

Jesus, do you
EVER shut up!?
You know what?
I've had it
with you. Sorry
son,

Jesus, do you
EVER shut up!?
You know what?
I've had it
with you. Sorry
son, but

Jesus, do you
EVER shut up!?
You know what?
I've had it
with you. Sorry
son, but this

Jesus, do you
EVER shut up!?
You know what?
I've had it
with you. Sorry
son, but this
is

Jesus, do you
EVER shut up!?
You know what?
I've had it
with you. Sorry
son, but this
is for

Jesus, do you
EVER shut up!?
You know what?
I've had it
with you. Sorry
son, but this
is for my

Jesus, do you
EVER shut up!?
You know what?
I've had it
with you. Sorry
son, but this
is for my own

Jesus, do you
EVER shut up!?
You know what?
I've had it
with you. Sorry
son, but this
is for my own
good.

HUH??

UH

UH OH...

Don't

Don't worry

Don't worry
Simon,

Don't worry
Simon, I'm

Don't worry
Simon, I'm not

Don't worry
Simon, I'm not
going

Don't worry
Simon, I'm not
going to

Don't worry
Simon, I'm not
going to kill

Don't worry
Simon, I'm not
going to kill
you.

Don't worry
Simon, I'm not
going to kill
you. In

Don't worry
Simon, I'm not
going to kill
you. In fact,

Don't worry
Simon, I'm not
going to kill
you. In fact,
I'm

Don't worry
Simon, I'm not
going to kill
you. In fact,
I'm going

Don't worry
Simon, I'm not
going to kill
you. In fact,
I'm going to

Don't worry
Simon, I'm not
going to kill
you. In fact,
I'm going to
reward

Don't worry
Simon, I'm not
going to kill
you. In fact,
I'm going to
reward you!

You

You are!?

Yes,

Yes, you

Yes, you helped

Yes, you helped
me

Yes, you helped
me realize

Yes, you helped
me realize what

Yes, you helped
me realize what
a

Yes, you helped
me realize what
a whiny

Yes, you helped
me realize what
a whiny little

Yes, you helped
me realize what
a whiny little
prick

Yes, you helped
me realize what
a whiny little
prick my

Yes, you helped
me realize what
a whiny little
prick my son

Yes, you helped
me realize what
a whiny little
prick my son
was.

Yes, you helped
me realize what
a whiny little
prick my son
was. So

Yes, you helped
me realize what
a whiny little
prick my son
was. So in

Yes, you helped
me realize what
a whiny little
prick my son
was. So in
return,

Yes, you helped
me realize what
a whiny little
prick my son
was. So in
return, I

Yes, you helped
me realize what
a whiny little
prick my son
was. So in
return, I give

Yes, you helped
me realize what
a whiny little
prick my son
was. So in
return, I give
you

Yes, you helped
me realize what
a whiny little
prick my son
was. So in
return, I give
you this

Yes, you helped
me realize what
a whiny little
prick my son
was. So in
return, I give
you this gift!

Whoah!

Whoah!
Thanks

Whoah!
Thanks GOD!

Ha

Ha Ha,

Ha Ha, sure

Ha Ha, sure
thing.

Ha Ha, sure
thing. Have

Ha Ha, sure
thing. Have fun

Ha Ha, sure
thing. Have fun
with

Ha Ha, sure
thing. Have fun
with it

Ha Ha, sure
thing. Have fun
with it Simon.

Ha Ha, sure
thing. Have fun
with it Simon.
I

Ha Ha, sure
thing. Have fun
with it Simon.
I gotta

Ha Ha, sure
thing. Have fun
with it Simon.
I gotta go

Ha Ha, sure
thing. Have fun
with it Simon.
I gotta go now,

Ha Ha, sure
thing. Have fun
with it Simon.
I gotta go now,
there's

Ha Ha, sure
thing. Have fun
with it Simon.
I gotta go now,
there's some

Ha Ha, sure
thing. Have fun
with it Simon.
I gotta go now,
there's some
starving

Ha Ha, sure
thing. Have fun
with it Simon.
I gotta go now,
there's some
starving kids

Ha Ha, sure
thing. Have fun
with it Simon.
I gotta go now,
there's some
starving kids I

Ha Ha, sure
thing. Have fun
with it Simon.
I gotta go now,
there's some
starving kids I
gotta

Ha Ha, sure
thing. Have fun
with it Simon.
I gotta go now,
there's some
starving kids I
gotta go

Ha Ha, sure
thing. Have fun
with it Simon.
I gotta go now,
there's some
starving kids I
gotta go kill.

Pika Pika!
Pika Love You!

You know,

You know, if

You know, if
I've

You know, if
I've learned

You know, if
I've learned
one

You know, if
I've learned
one thing

You know, if
I've learned
one thing in

You know, if
I've learned
one thing in
all

You know, if
I've learned
one thing in
all my

You know, if
I've learned
one thing in
all my time...

You know, if
I've learned
one thing in
all my time...
It's

You know, if
I've learned
one thing in
all my time...
It's that

You know, if
I've learned
one thing in
all my time...
It's that GOD

You know, if
I've learned
one thing in
all my time...
It's that GOD
has

You know, if
I've learned
one thing in
all my time...
It's that GOD
has a

You know, if
I've learned
one thing in
all my time...
It's that GOD
has a sick

You know, if
I've learned
one thing in
all my time...
It's that GOD
has a sick
sense

You know, if
I've learned
one thing in
all my time...
It's that GOD
has a sick
sense of

You know, if
I've learned
one thing in
all my time...
It's that GOD
has a sick
sense of humor.

What

What the...!?

What the...!?
How

What the...!?
How the

What the...!?
How the HELL

What the...!?
How the HELL
did

What the...!?
How the HELL
did I

What the...!?
How the HELL
did I end

What the...!?
How the HELL
did I end up

What the...!?
How the HELL
did I end up
in

What the...!?
How the HELL
did I end up
in THIS

What the...!?
How the HELL
did I end up
in THIS game!?

What the...!?
How the HELL
did I end up
in THIS game!?
And

What the...!?
How the HELL
did I end up
in THIS game!?
And is

What the...!?
How the HELL
did I end up
in THIS game!?
And is it

What the...!?
How the HELL
did I end up
in THIS game!?
And is it me,

What the...!?
How the HELL
did I end up
in THIS game!?
And is it me,
or

What the...!?
How the HELL
did I end up
in THIS game!?
And is it me,
or does

What the...!?
How the HELL
did I end up
in THIS game!?
And is it me,
or does that

What the...!?
How the HELL
did I end up
in THIS game!?
And is it me,
or does that
Ref

What the...!?
How the HELL
did I end up
in THIS game!?
And is it me,
or does that
Ref need

What the...!?
How the HELL
did I end up
in THIS game!?
And is it me,
or does that
Ref need to

What the...!?
How the HELL
did I end up
in THIS game!?
And is it me,
or does that
Ref need to
piss

What the...!?
How the HELL
did I end up
in THIS game!?
And is it me,
or does that
Ref need to
piss real

What the...!?
How the HELL
did I end up
in THIS game!?
And is it me,
or does that
Ref need to
piss real bad?

You've

You've gotta

You've gotta
be

You've gotta
be kidding

You've gotta
be kidding me!

still-right

!

THE END.

Story,
Animations, &
Pixel Editing
by:
-RoG-

Programming
& Testing
by:
-MikE-

Additional
Artwork
by:
-DoopA-

Based on the game
CASTLEVANIA 2
by:
Konami

Thanks to those who
helped us test the
game and thanks to
those of you who
told us we'd be
going to hell for
making this.
We've already
packed our bags.

For more fun-filled
blasphemy, come to:

www.I-Mockery.com

www.I-Mockery.com

Scene for when Karate
Champ loses.

ActionScript [AS1/AS2]

Frame 1
if (_framesloaded == _totalframes) { gotoAndPlay (3); }
Frame 2
gotoAndPlay (1);
Frame 202
gotoAndPlay (3);
Frame 203
stop(); _root.whipping = 0;
Instance of Symbol 72 MovieClip "simon" in Frame 203
onClipEvent (enterFrame) { if (_root.secret && (60 < _root.simon._y)) { setProperty("_root.simon", _y , _root.simon._y - 10); _root.simon.gotoAndStop(39); _root.direction = "up"; } else if (60 >= _root.simon._y) { setProperty("_root.town", _x , _root.town._x + 10); } if (_root.town._x >= 550) { _root.gotoAndPlay("alabel", "Karate Champ Intro"); _root.secret = false; } }
Frame 982
_root.direction = "still-right";
Frame 983
if (_root.pdeath) { gotoAndPlay (985); }
Instance of Symbol 413 MovieClip "priest" in Frame 983
onClipEvent (enterFrame) { if ((_root.ph._currentframe == 15) && (!setdead)) { _root.dflash.play(); setdead = true; } }
Instance of Symbol 447 MovieClip "deathscene" in Frame 983
onClipEvent (enterFrame) { if (!getx) { origx = _root.simon._x; getx = true; } if ((_root.shealth == 0) && (!ad)) { _root.simon.gotoAndPlay(39); ad = true; } if ((0 >= _root.shealth) && (!dead)) { tellTarget ("_root.deathscene") { play(); dead = true; }; } if ((0 >= _root.phealth) && (!deadp)) { _root.priest.gotoAndPlay(37); deadp = true; setProperty("_root.bg", _alpha , 50); } }
Frame 984
gotoAndPlay (983);
Frame 1566
gotoAndStop (1567);
Instance of Symbol 590 MovieClip "right" in Frame 1566
onClipEvent (enterFrame) { function hit(bomb, pos) { if (((_root.simon.hitTest(bomb) && (_root.simon._x < pos)) && (16 < bomb._currentframe)) && (!_root.sdead)) { _root.simon.gotoAndPlay(39); _root.direction = "up"; _root.sh.gotoAndStop(_root.sh._currentframe + 2); } else if (((_root.simon.hitTest(bomb) && (pos < _root.simon._x)) && (16 < bomb._currentframe)) && (!_root.sdead)) { _root.simon.gotoAndPlay(45); _root.direction = "up"; _root.sh.gotoAndStop(_root.sh._currentframe + 2); } } if (!seth) { _root.sh.gotoAndStop(1); _root.jh.gotoAndStop(1); seth = true; } if (_root.jesusdead) { _root.gotoAndPlay("jds", "Scene 11"); } if ((_root.sh._currentframe >= 8) && (!_root.adead)) { _root.simondead.play(); _root.adead = true; } if ((_root.simon.hitTest(_root.jesusb.jesus) && ((_root.simon._currentframe == 37) || (_root.simon._currentframe == 33))) && (!_root.sdead)) { _root.jh.gotoAndStop(_root.jh._currentframe + 1); _root.jesusb.jesus.gotoAndPlay(2); _root.hit = true; } else if ((_root.simon.hitTest(_root.jesusb.jesus) && (!(((_root.simon._currentframe == 37) || (_root.simon._currentframe == 33)) || (39 < _root.simon._currentframe)))) && (!_root.hit)) { _root.sh.gotoAndStop(_root.sh._currentframe + 1); } if ((((_root.simon.hitTest(_root.jesusb.jesus) && (!(((_root.simon._currentframe == 37) || (_root.simon._currentframe == 33)) || (39 < _root.simon._currentframe)))) && (_root.jesusb.jesus._x < _root.simon._x)) && (!_root.hit)) && (!_root.sdead)) { _root.simon.gotoAndPlay(39); _root.direction = "up"; } else if ((((_root.simon.hitTest(_root.jesusb.jesus) && (!(((_root.simon._currentframe == 37) || (_root.simon._currentframe == 33)) || (39 < _root.simon._currentframe)))) && (_root.jesusb.jesus._x >= _root.simon._x)) && (!_root.hit)) && (!_root.sdead)) { _root.simon.gotoAndPlay(45); _root.direction = "up"; } if (!set_y) { orig_y = _root.simon._y; orig_x = _root.simon._x; set_y = true; } left_l = _root.left._x - (_root.left._width / 2); left_r = _root.left._x + (_root.left._width / 2); right_l = _root.right._x - (_root.right._width / 2); right_r = _root.right._x + (_root.right._width / 2); if (((((_root.simon._x < left_l) || ((left_r < _root.simon._x) && (_root.simon._x < right_l))) || (right_r < _root.simon._x)) && (_root.simon._y >= orig_y)) && (!falling)) { setProperty("_root.simon", _y , _root.simon._y + 30); falling = true; } if (falling) { setProperty("_root.simon", _y , _root.simon._y + 30); } if (falling && (_root.fdir eq "right")) { _root.simon.gotoAndStop(53); _root.direction = "up"; } if (falling && (_root.fdir eq "left")) { _root.simon.gotoAndStop(52); _root.direction = "up"; } hit(_root.jesusb.bomb1, 78); hit(_root.jesusb.bomb2, 202); hit(_root.jesusb.bomb3, 304); hit(_root.jesusb.bomb4, 430); hit(_root.jesusb.bomb5, 380); hit(_root.jesusb.bomb6, 310); hit(_root.jesusb.bomb7, 200); hit(_root.jesusb.bomb8, 65); if ((450 < _root.simon._y) && (!splashing)) { setProperty("_root.splash", _x , _root.simon._x); setProperty("_root.spalsh", _y , 450); _root.splash.play(); _root.sh.gotoAndStop(8); splashing = true; } if (((_root.sh._currentframe >= 8) && (((left_l < _root.simon._x) && (_root.simon._x < left_r)) || ((right_l < _root.simon._x) && (_root.simon._x < right_r)))) && (!_root.sdead)) { _root.sdead = true; _root.deathsound.play(); } }
Frame 1567
stop();
Instance of Symbol 622 MovieClip "splash" in Frame 1567
onClipEvent (load) { fscommand (""); }
Frame 2557
gotoAndPlay (2773);
Frame 2728
stop();
Instance of Symbol 908 MovieClip "simon" in Frame 2728
onClipEvent (enterFrame) { if (_root.simon.hitTest(_root.left)) { setProperty("_root.simon", _x , _root.simon._x + 30); } else if (_root.simon.hitTest(_root.right)) { setProperty("_root.simon", _x , _root.simon._x - 30); } }
Instance of Symbol 922 MovieClip "red" in Frame 2728
onClipEvent (enterFrame) { if ((((_root.simon._x + 40) < _root.red._x) && (_root.red._currentframe != 5)) && (!_root.dead)) { setProperty("_root.red", _x , _root.red._x - 10); } else if ((((_root.simon._x + 60) >= _root.red) && (_root.red._currentframe == 1)) && (!_root.dead)) { _root.red.play(); } if (_root.red.hitTest(_root.simon) && ((_root.simon._currentframe == 37) || (_root.simon._currentframe == 33))) { _root.ref.gotoAndPlay(9); _root.red.gotoAndStop(5); } if (!sd) { _root.direction = "still-right"; sd = true; } }
Frame 2772
stop();
Frame 3052
stop();
Frame 3053
stop();
Symbol 7 Button
on (release, keyPress "q") { if (_quality == "LOW") { setProperty("_root", _quality , "HIGH"); } else { setProperty("_root", _quality , "LOW"); } } on (keyPress "Q") { if (_quality == "LOW") { setProperty("_root", _quality , "HIGH"); } else { setProperty("_root", _quality , "LOW"); } }
Symbol 19 Button
on (release, keyPress "<Space>") { gotoAndPlay (203); }
Symbol 42 MovieClip Frame 1
stop();
Instance of Symbol 43 MovieClip "cloak" in Symbol 44 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.simon.hitTest(_root.town.guy) && (_root.whipping == 1)) && (!stopped)) { _root.town.guy.cloak.box.gotoAndStop(2); stopped = true; _root.town.guy.cloak.stop(); } else if ((_root.simon.hitTest(_root.town.guy) && (_root.whipping == 1)) && (stopped)) { _root.town.guy.cloak.box.gotoAndStop(1); _root.town.guy.cloak.play(); stopped = false; } }
Symbol 50 Button
on (keyPress "<Right>") { if ((direction ne "right") && (direction ne "up")) { tellTarget ("_root.simon") { gotoAndPlay (3); _root.direction = "right"; }; } } on (keyPress "<Left>") { if ((_root.direction ne "left") && (_root.direction ne "up")) { tellTarget ("_root.simon") { gotoAndPlay (9); _root.direction = "left"; }; } } on (keyPress "<Down>") { if (((((direction ne "downright") && (direction ne "left")) && (direction ne "up")) && (_root.direction ne "still-left")) && (_root.direction ne "downleft")) { tellTarget ("_root.simon") { gotoAndPlay (13); _root.direction = "downright"; }; } else if (((((direction ne "downleft") && (direction ne "right")) && (direction ne "up")) && (_root.direction ne "still-right")) && (direction ne "downright")) { tellTarget ("_root.simon") { gotoAndPlay (15); _root.direction = "downleft"; }; } } on (keyPress "z") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (17); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (24); _root.direction = "up"; }; } } on (keyPress "Z") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (17); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (24); _root.direction = "up"; }; } } on (keyPress "x") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (31); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (35); _root.direction = "up"; }; } } on (keyPress "X") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (31); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (35); _root.direction = "up"; }; } } on (keyPress "<Up>") { if (_root.town.door.hitTest(_root.simon)) { gotoAndPlay (204); } } on (keyPress "3") { rand = random(58); if (unlocked && (rand == 0)) { _root.simon.person = "Zach Sucks"; } else if (unlocked && (rand == 1)) { _root.simon.person = "Schnazzy Guy Sucks"; } else if (unlocked && (rand == 2)) { _root.simon.person = "Mr. Mockery SUCKS"; } else if (unlocked && (rand == 3)) { _root.simon.person = "Skankymatilda BLOWS"; } else if (unlocked && (rand == 4)) { _root.simon.person = "Habib Sucks"; } else if (unlocked && (rand == 5)) { _root.simon.person = "Soda Popinski Sucks"; } else if (unlocked && (rand == 6)) { _root.simon.person = "Max Burbank Sucks"; } else if (unlocked && (rand == 7)) { _root.simon.person = "Protoclown Sucks"; } else if (unlocked && (rand == 8)) { _root.simon.person = "Sven Sucks"; } else if (unlocked && (rand == 9)) { _root.simon.person = "Boley Sucks"; } else if (unlocked && (rand == 10)) { _root.simon.person = "One-Eye Jimmy Sucks"; } else if (unlocked && (rand == 11)) { _root.simon.person = "McClain Sucks"; } else if (unlocked && (rand == 12)) { _root.simon.person = "Dr. Boogie Sucks"; } else if (unlocked && (rand == 13)) { _root.simon.person = "Boo Berry Sucks"; } else if (unlocked && (rand == 14)) { _root.simon.person = "Frankenberry Sucks"; } else if (unlocked && (rand == 15)) { _root.simon.person = "Count Chocula Sucks"; } else if (unlocked && (rand == 16)) { _root.simon.person = "Karnov Sucks"; } else if (unlocked && (rand == 17)) { _root.simon.person = "Moss Man Sucks"; } else if (unlocked && (rand == 18)) { _root.simon.person = "General Zod Sucks"; } else if (unlocked && (rand == 19)) { _root.simon.person = "Snuffleupagus Sucks"; } else if (unlocked && (rand == 20)) { _root.simon.person = "Religion Sucks"; } else if (unlocked && (rand == 21)) { _root.simon.person = "Jordan Sucks"; } else if (unlocked && (rand == 22)) { _root.simon.person = "Joe Sucks"; } else if (unlocked && (rand == 23)) { _root.simon.person = "Ryan Sucks"; } else if (unlocked && (rand == 24)) { _root.simon.person = "Rich Sucks"; } else if (unlocked && (rand == 25)) { _root.simon.person = "Model Sucks"; } else if (unlocked && (rand == 26)) { _root.simon.person = "BME Sucks"; } else if (unlocked && (rand == 27)) { _root.simon.person = "RoG Sucks"; } else if (unlocked && (rand == 28)) { _root.simon.person = "Re Sucks"; } else if (unlocked && (rand == 29)) { _root.simon.person = "Paul Sucks"; } else if (unlocked && (rand == 30)) { _root.simon.person = "Jason Sucks"; } else if (unlocked && (rand == 31)) { _root.simon.person = "Andrew Sucks"; } else if (unlocked && (rand == 32)) { _root.simon.person = "Mike Sucks"; } else if (unlocked && (rand == 33)) { _root.simon.person = "Macon Sucks"; } else if (unlocked && (rand == 34)) { _root.simon.person = "Alli Sucks"; } else if (unlocked && (rand == 35)) { _root.simon.person = "Josh Sucks"; } else if (unlocked && (rand == 36)) { _root.simon.person = "You Suck"; } else if (unlocked && (rand == 37)) { _root.simon.person = "Ed Sucks"; } else if (unlocked && (rand == 38)) { _root.simon.person = "BEAST Sucks"; } else if (unlocked && (rand == 39)) { _root.simon.person = "I-Mockery.com Sucks"; } else if (unlocked && (rand == 40)) { _root.simon.person = "Konami Sucks"; } else if (unlocked && (rand == 41)) { _root.simon.person = "Miss Emma Sucks"; } else if (unlocked && (rand == 42)) { _root.simon.person = "Dr. Juno Sucks"; } else if (unlocked && (rand == 43)) { _root.simon.person = "Yammy Sucks"; } else if (unlocked && (rand == 44)) { _root.simon.person = "Tenn0 Sucks"; } else if (unlocked && (rand == 45)) { _root.simon.person = "Agent Burdock Sucks"; } else if (unlocked && (rand == 46)) { _root.simon.person = "AChimp Sucks"; } else if (unlocked && (rand == 47)) { _root.simon.person = "Chris Sucks"; } else if (unlocked && (rand == 48)) { _root.simon.person = "Glowbelly Sucks"; } else if (unlocked && (rand == 49)) { _root.simon.person = "Hobo Renee Sucks"; } else if (unlocked && (rand == 50)) { _root.simon.person = "Miss Modular Sucks"; } else if (unlocked && (rand == 51)) { _root.simon.person = "Jixby Sucks"; } else if (unlocked && (rand == 52)) { _root.simon.person = "Hawaiian Mage Sucks"; } else if (unlocked && (rand == 53)) { _root.simon.person = "Kevin Sucks"; } else if (unlocked && (rand == 54)) { _root.simon.person = "Kahljorn Sucks"; } else if (unlocked && (rand == 55)) { _root.simon.person = "Vibecrew Sucks"; } else if (unlocked && (rand == 56)) { _root.simon.person = "BSX Sucks"; } else if (unlocked && (rand == 57)) { _root.simon.person = "PLT OWNZ J00!"; } } on (keyPress "R") { unlocked = true; } on (keyPress "*") { _root.secret = true; }
Symbol 72 MovieClip Frame 1
stop();
Symbol 72 MovieClip Frame 2
setProperty("_root.town", _x , _root.town._x - 10); if (_root.simon.hitTest(_root.town.bright)) { setProperty("_root.town", _x , _root.town._x + 10); }
Symbol 72 MovieClip Frame 3
call("2");
Symbol 72 MovieClip Frame 4
call("2");
Symbol 72 MovieClip Frame 5
call("2");
Symbol 72 MovieClip Frame 6
if (Key.isDown(Key.RIGHT)) { gotoAndPlay (2); } else { gotoAndStop (1); _root.direction = "still-right"; }
Symbol 72 MovieClip Frame 8
setProperty("_root.town", _x , _root.town._x + 10); if (_root.simon.hitTest(_root.town.bleft)) { setProperty("_root.town", _x , _root.town._x - 10); }
Symbol 72 MovieClip Frame 9
call("8");
Symbol 72 MovieClip Frame 10
call("8");
Symbol 72 MovieClip Frame 11
call("8");
Symbol 72 MovieClip Frame 12
if (Key.isDown(Key.LEFT)) { gotoAndPlay (8); } else { gotoAndStop (7); _root.direction = "still-left"; }
Symbol 72 MovieClip Frame 14
if (Key.isDown(Key.DOWN)) { gotoAndPlay (13); } else { gotoAndStop (1); _root.direction = "still-right"; }
Symbol 72 MovieClip Frame 16
if (Key.isDown(Key.DOWN)) { gotoAndPlay (15); } else { gotoAndStop (7); _root.direction = "still-left"; }
Symbol 72 MovieClip Frame 17
setProperty("_root.simon", _y , _root.simon._y - 30); if (Key.isDown(Key.RIGHT)) { setProperty("_root.town", _x , _root.town._x - 10); } if (_root.simon.hitTest(_root.town.bright)) { setProperty("_root.town", _x , _root.town._x + 10); }
Symbol 72 MovieClip Frame 18
call("17");
Symbol 72 MovieClip Frame 19
call("17");
Symbol 72 MovieClip Frame 20
setProperty("_root.simon", _y , _root.simon._y + 30); if (Key.isDown(Key.RIGHT)) { setProperty("_root.town", _x , _root.town._x - 10); } if (_root.simon.hitTest(_root.town.bright)) { setProperty("_root.town", _x , _root.town._x + 10); }
Symbol 72 MovieClip Frame 21
call("20");
Symbol 72 MovieClip Frame 22
call("20");
Symbol 72 MovieClip Frame 23
if (Key.isDown(Key.RIGHT)) { gotoAndPlay (2); _root.direction = "right"; } else { gotoAndStop (1); _root.direction = "still-right"; }
Symbol 72 MovieClip Frame 24
setProperty("_root.simon", _y , _root.simon._y - 30); if (Key.isDown(Key.LEFT)) { setProperty("_root.town", _x , _root.town._x + 10); } if (_root.simon.hitTest(_root.town.bleft)) { setProperty("_root.town", _x , _root.town._x - 10); }
Symbol 72 MovieClip Frame 25
call("24");
Symbol 72 MovieClip Frame 26
call("24");
Symbol 72 MovieClip Frame 27
setProperty("_root.simon", _y , _root.simon._y + 30); if (Key.isDown(Key.LEFT)) { setProperty("_root.town", _x , _root.town._x + 10); } if (_root.simon.hitTest(_root.town.bleft)) { setProperty("_root.town", _x , _root.town._x - 10); }
Symbol 72 MovieClip Frame 28
call("27");
Symbol 72 MovieClip Frame 29
call("27");
Symbol 72 MovieClip Frame 30
if (Key.isDown(Key.LEFT)) { gotoAndPlay (8); _root.direction = "left"; } else { gotoAndStop (7); _root.direction = "still-left"; }
Symbol 72 MovieClip Frame 31
_root.direction = "up";
Symbol 72 MovieClip Frame 33
_root.whipping = 1;
Symbol 72 MovieClip Frame 34
if (Key.isDown(Key.RIGHT)) { gotoAndPlay (2); _root.direction = "right"; } else { gotoAndStop (1); _root.direction = "still-right"; } _root.whipping = 0;
Symbol 72 MovieClip Frame 35
_root.direction = "up";
Symbol 72 MovieClip Frame 37
_root.whipping = 1;
Symbol 72 MovieClip Frame 38
if (Key.isDown(Key.LEFT)) { gotoAndPlay (8); _root.direction = "left"; } else { gotoAndStop (7); _root.direction = "still-left"; } _root.whipping = 0;
Symbol 72 MovieClip Frame 39
stop();
Symbol 79 Button
on (release) { gotoAndPlay (982); }
Symbol 82 MovieClip Frame 9
gotoAndPlay (1);
Symbol 336 Button
on (keyPress "<Right>") { if ((direction ne "right") && (direction ne "up")) { tellTarget ("_root.simon") { gotoAndPlay (3); _root.direction = "right"; }; } } on (keyPress "<Left>") { if ((_root.direction ne "left") && (_root.direction ne "up")) { tellTarget ("_root.simon") { gotoAndPlay (9); _root.direction = "left"; }; } } on (keyPress "<Down>") { if (((((direction ne "downright") && (direction ne "left")) && (direction ne "up")) && (_root.direction ne "still-left")) && (_root.direction ne "downleft")) { tellTarget ("_root.simon") { gotoAndPlay (13); _root.direction = "downright"; }; } else if (((((direction ne "downleft") && (direction ne "right")) && (direction ne "up")) && (_root.direction ne "still-right")) && (direction ne "downright")) { tellTarget ("_root.simon") { gotoAndPlay (15); _root.direction = "downleft"; }; } } on (keyPress "z") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (17); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (24); _root.direction = "up"; }; } } on (keyPress "Z") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (17); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (24); _root.direction = "up"; }; } } on (keyPress "x") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (31); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (35); _root.direction = "up"; }; } } on (keyPress "X") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (31); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (35); _root.direction = "up"; }; } } on (keyPress "<Up>") { if (_root.town.door.hitTest(_root.simon)) { gotoAndPlay (204); } }
Symbol 339 MovieClip Frame 1
stop();
Symbol 341 MovieClip Frame 1
stop();
Symbol 345 MovieClip Frame 1
stop();
Symbol 345 MovieClip Frame 2
stopAllSounds();
Symbol 345 MovieClip Frame 19
gotoAndStop (1);
Symbol 355 MovieClip Frame 1
stop();
Symbol 355 MovieClip Frame 2
setProperty("_root.simon", _x , _root.simon._x + 10);
Symbol 355 MovieClip Frame 3
call("2");
Symbol 355 MovieClip Frame 4
call("2");
Symbol 355 MovieClip Frame 5
call("2");
Symbol 355 MovieClip Frame 6
if (Key.isDown(Key.RIGHT)) { gotoAndPlay (2); } else { gotoAndStop (1); _root.direction = "still-right"; }
Symbol 355 MovieClip Frame 8
setProperty("_root.simon", _x , _root.simon._x - 10);
Symbol 355 MovieClip Frame 9
call("8");
Symbol 355 MovieClip Frame 10
call("8");
Symbol 355 MovieClip Frame 11
call("8");
Symbol 355 MovieClip Frame 12
if (Key.isDown(Key.LEFT)) { gotoAndPlay (8); } else { gotoAndStop (7); _root.direction = "still-left"; }
Symbol 355 MovieClip Frame 14
if (Key.isDown(Key.DOWN)) { gotoAndPlay (13); } else if (0 >= _root.shealth) { gotoAndStop (44); _root.direction = "up"; _root.simondead = true; } else { gotoAndStop (1); _root.direction = "still-right"; }
Symbol 355 MovieClip Frame 16
if (Key.isDown(Key.DOWN)) { gotoAndPlay (15); } else if (0 >= _root.shealth) { gotoAndStop (44); _root.direction = "up"; _root.simondead = true; } else { gotoAndStop (7); _root.direction = "still-left"; }
Symbol 355 MovieClip Frame 17
setProperty("_root.simon", _y , _root.simon._y - 30); if (Key.isDown(Key.RIGHT)) { setProperty("_root.simon", _x , _root.simon._x + 10); }
Symbol 355 MovieClip Frame 18
call("17");
Symbol 355 MovieClip Frame 19
call("17");
Symbol 355 MovieClip Frame 20
setProperty("_root.simon", _y , _root.simon._y + 30); if (Key.isDown(Key.RIGHT)) { setProperty("_root.simon", _x , _root.simon._x + 10); }
Symbol 355 MovieClip Frame 21
call("20");
Symbol 355 MovieClip Frame 22
call("20");
Symbol 355 MovieClip Frame 23
if (0 >= _root.shealth) { gotoAndStop (44); _root.direction = "up"; _root.simondead = true; } else if (Key.isDown(Key.RIGHT) && (0 < _root.shealth)) { gotoAndPlay (2); _root.direction = "right"; } else { gotoAndStop (1); _root.direction = "still-right"; }
Symbol 355 MovieClip Frame 24
setProperty("_root.simon", _y , _root.simon._y - 30); if (Key.isDown(Key.LEFT)) { setProperty("_root.simon", _x , _root.simon._x - 10); }
Symbol 355 MovieClip Frame 25
call("24");
Symbol 355 MovieClip Frame 26
call("24");
Symbol 355 MovieClip Frame 27
setProperty("_root.simon", _y , _root.simon._y + 30); if (Key.isDown(Key.LEFT)) { setProperty("_root.simon", _x , _root.simon._x - 10); }
Symbol 355 MovieClip Frame 28
call("27");
Symbol 355 MovieClip Frame 29
call("27");
Symbol 355 MovieClip Frame 30
if (0 >= _root.shealth) { gotoAndStop (44); _root.direction = "up"; _root.simondead = true; } else if (Key.isDown(Key.LEFT) && (0 < _root.shealth)) { gotoAndPlay (8); _root.direction = "left"; } else { gotoAndStop (7); _root.direction = "still-left"; }
Symbol 355 MovieClip Frame 31
_root.direction = "up";
Symbol 355 MovieClip Frame 32
_root.tw = "yes";
Symbol 355 MovieClip Frame 33
if (_root.simon.hitTest(_root.priest) && (4 >= _root.priest._currentframe)) { tellTarget ("_root.ph") { nextFrame(); }; tellTarget ("_root.priest") { gotoAndPlay (17); }; _root.phealth = _root.phealth - 1; } else if (_root.simon.hitTest(_root.priest) && ((4 < _root.priest._currentframe) && (_root.priest._currentframe < 15))) { setProperty("_root.simon", _x , _root.simon._x - 20); setProperty("_root.priest", _x , _root.priest._x + 20); _root.priest.gotoAndPlay(1); }
Symbol 355 MovieClip Frame 34
_root.tw = "no"; if (Key.isDown(Key.RIGHT)) { gotoAndPlay (2); _root.direction = "right"; } else { gotoAndStop (1); _root.direction = "still-right"; }
Symbol 355 MovieClip Frame 35
_root.direction = "up";
Symbol 355 MovieClip Frame 38
if (Key.isDown(Key.LEFT)) { gotoAndPlay (8); _root.direction = "left"; } else { gotoAndStop (7); _root.direction = "still-left"; }
Symbol 355 MovieClip Frame 39
setProperty("_root.simon", _x , _root.simon._x - 10); setProperty("_root.simon", _y , _root.simon._y - 20); if (_root.simon.hitTest(_root.left)) { setProperty("_root.simon", _x , _root.simon._x + 10); }
Symbol 355 MovieClip Frame 40
call("39");
Symbol 355 MovieClip Frame 41
setProperty("_root.simon", _x , _root.simon._x - 10); setProperty("_root.simon", _y , _root.simon._y + 20); if (_root.simon.hitTest(_root.left)) { setProperty("_root.simon", _x , _root.simon._x + 10); }
Symbol 355 MovieClip Frame 42
call("41");
Symbol 355 MovieClip Frame 43
if (0 < _root.shealth) { _root.direction = "still-right"; gotoAndStop (1); } else { gotoAndStop (44); _root.direction = "up"; }
Symbol 355 MovieClip Frame 44
setProperty("_root.simon", _y , _root.y._y); _root.deathsound.play();
Symbol 357 MovieClip Frame 1
stop();
Symbol 413 MovieClip Frame 1
_root.status = "walking";
Symbol 413 MovieClip Frame 4
if (_root.priest.hitTest(_root.simon) && (_root.tw eq "no")) { tellTarget ("_root.sh") { nextFrame(); }; _root.shealth = _root.shealth - 1; gotoAndPlay (15); if (_root.direction ne "up") { tellTarget ("_root.simon") { gotoAndPlay (39); }; _root.direction = "up"; } }
Symbol 413 MovieClip Frame 5
call("4");
Symbol 413 MovieClip Frame 6
call("4");
Symbol 413 MovieClip Frame 7
call("4");
Symbol 413 MovieClip Frame 8
call("4");
Symbol 413 MovieClip Frame 9
call("4");
Symbol 413 MovieClip Frame 10
call("4");
Symbol 413 MovieClip Frame 11
call("4");
Symbol 413 MovieClip Frame 12
call("4");
Symbol 413 MovieClip Frame 13
call("4");
Symbol 413 MovieClip Frame 14
call("4");
Symbol 413 MovieClip Frame 15
_root.status = "walking";
Symbol 413 MovieClip Frame 16
gotoAndPlay (1);
Symbol 413 MovieClip Frame 17
setProperty("_root.priest", _x , _root.priest._x + 10); _root.status = "hit"; if (_root.priest.hitTest(_root.right)) { setProperty("_root.priest", _x , _root.priest._x - 10); }
Symbol 413 MovieClip Frame 18
call("17");
Symbol 413 MovieClip Frame 19
call("17");
Symbol 413 MovieClip Frame 20
gotoAndPlay (1);
Symbol 413 MovieClip Frame 21
_root.status = "glowing";
Symbol 413 MovieClip Frame 36
gotoAndPlay (1);
Symbol 413 MovieClip Frame 37
_root.status = "dead"; _root.simonwalk = true;
Symbol 413 MovieClip Frame 79
_root.pdeath = true; stop();
Symbol 413 MovieClip Frame 80
stop();
Symbol 414 MovieClip Frame 1
if ((((_root.simon._x + 80) < _root.priest._x) && (_root.status eq "walking")) && (_root.priest._currentframe == 1)) { _root.status = "walking"; tellTarget ("_root.priest") { gotoAndStop (1); }; tellTarget ("_root.priest.pwalk") { play(); }; setProperty("_root.priest", _x , _root.priest._x - 10); } if (((((_root.simon._x + 80) >= _root.priest._x) && (_root.status ne "throwing")) && (_root.status ne "dead")) && (_root.priest._currentframe == 1)) { tellTarget ("_root.priest") { gotoAndPlay (2); _root.status = "throwing"; }; } if (_root.simon.hitTest(_root.left)) { setProperty("_root.simon", _x , _root.simon._x + 10); } if (_root.simon.hitTest(_root.right)) { setProperty("_root.simon", _x , _root.simon._x - 10); } if (_root.priest.hitTest(_root.right)) { setProperty("_root.priest", _x , _root.priest._x - 10); } if (((_root.priest._x < (_root.simon._x + 80)) && (_root.status ne "dead")) && (_root.priest._currentframe == 1)) { setProperty("_root.priest", _x , _root.priest._x + 10); } if (((400 < _root.simon._x) and (400 < _root.priest._x)) && (_root.priest._currentframe < 36)) { var random_number = random(1000000); if (500000 < random_number) { tellTarget ("_root.priest") { gotoAndPlay (21); }; tellTarget ("_root.flash") { play(); }; setProperty("_root.simon", _x , _root.simon._x - 300); _root.shealth = _root.shealth - 1; tellTarget ("_root.sh") { nextFrame(); }; } }
Symbol 414 MovieClip Frame 2
gotoAndPlay (1);
Symbol 435 MovieClip Frame 1
stop();
Symbol 435 MovieClip Frame 2
stop();
Symbol 435 MovieClip Frame 3
stop();
Symbol 435 MovieClip Frame 4
stop();
Symbol 435 MovieClip Frame 5
call("1");
Symbol 435 MovieClip Frame 6
call("1");
Symbol 435 MovieClip Frame 7
call("1");
Symbol 435 MovieClip Frame 8
call("1");
Symbol 435 MovieClip Frame 9
call("1");
Symbol 435 MovieClip Frame 10
call("1");
Symbol 435 MovieClip Frame 11
call("1");
Symbol 435 MovieClip Frame 12
call("1");
Symbol 435 MovieClip Frame 13
call("1");
Symbol 435 MovieClip Frame 14
call("1");
Symbol 436 MovieClip Frame 1
stop();
Symbol 442 Button
on (release) { _root.sh.gotoAndStop(1); _root.ph.gotoAndStop(1); _root.shealth = 7; _root.phealth = 14; _root.gotoAndPlay("startpriestbattle", "Scene 4"); gotoAndStop (1); }
Symbol 446 Button
on (release) { _root.gotoAndPlay("credits start", "Credits"); gotoAndPlay (1); }
Symbol 447 MovieClip Frame 1
stop();
Symbol 447 MovieClip Frame 2
_root.priest.gotoAndStop(80);
Symbol 447 MovieClip Frame 44
Symbol 447 MovieClip Frame 89
stop();
Symbol 591 Button
on (keyPress "<Right>") { if ((direction ne "right") && (direction ne "up")) { tellTarget ("_root.simon") { gotoAndPlay (3); _root.direction = "right"; }; } } on (keyPress "<Left>") { if ((_root.direction ne "left") && (_root.direction ne "up")) { tellTarget ("_root.simon") { gotoAndPlay (9); _root.direction = "left"; }; } } on (keyPress "<Down>") { if (((((direction ne "downright") && (direction ne "left")) && (direction ne "up")) && (_root.direction ne "still-left")) && (_root.direction ne "downleft")) { tellTarget ("_root.simon") { gotoAndPlay (13); _root.direction = "downright"; }; } else if (((((direction ne "downleft") && (direction ne "right")) && (direction ne "up")) && (_root.direction ne "still-right")) && (direction ne "downright")) { tellTarget ("_root.simon") { gotoAndPlay (15); _root.direction = "downleft"; }; } } on (keyPress "z") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (17); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (24); _root.direction = "up"; }; } } on (keyPress "Z") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (17); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (24); _root.direction = "up"; }; } } on (keyPress "x") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (31); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (35); _root.direction = "up"; }; } } on (keyPress "X") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (31); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (35); _root.direction = "up"; }; } } on (keyPress "<Up>") { if (_root.town.door.hitTest(_root.simon)) { gotoAndPlay (204); } }
Symbol 598 MovieClip Frame 1
_root.fdir = "right"; stop();
Symbol 598 MovieClip Frame 2
_root.fdir = "right"; setProperty("_root.simon", _x , _root.simon._x + 10);
Symbol 598 MovieClip Frame 3
_root.fdir = "right"; call("2");
Symbol 598 MovieClip Frame 4
_root.fdir = "right"; call("2");
Symbol 598 MovieClip Frame 5
_root.fdir = "right"; call("2");
Symbol 598 MovieClip Frame 6
if (Key.isDown(Key.RIGHT)) { gotoAndPlay (2); } else { gotoAndStop (1); _root.direction = "still-right"; }
Symbol 598 MovieClip Frame 7
_root.fdir = "left";
Symbol 598 MovieClip Frame 8
_root.fdir = "left"; setProperty("_root.simon", _x , _root.simon._x - 10);
Symbol 598 MovieClip Frame 9
_root.fdir = "left"; call("8");
Symbol 598 MovieClip Frame 10
_root.fdir = "left"; call("8");
Symbol 598 MovieClip Frame 11
_root.fdir = "left"; call("8");
Symbol 598 MovieClip Frame 12
call("7"); if (Key.isDown(Key.LEFT)) { gotoAndPlay (8); } else { gotoAndStop (7); _root.direction = "still-left"; }
Symbol 598 MovieClip Frame 13
_root.fdir = "right";
Symbol 598 MovieClip Frame 14
if (Key.isDown(Key.DOWN)) { gotoAndPlay (13); } else { gotoAndStop (1); _root.direction = "still-right"; }
Symbol 598 MovieClip Frame 15
_root.fdir = "left";
Symbol 598 MovieClip Frame 16
if (Key.isDown(Key.DOWN)) { gotoAndPlay (15); } else { gotoAndStop (7); _root.direction = "still-left"; }
Symbol 598 MovieClip Frame 17
_root.fdir = "right"; setProperty("_root.simon", _y , _root.simon._y - 30); if (Key.isDown(Key.RIGHT)) { setProperty("_root.simon", _x , _root.simon._x + 10); }
Symbol 598 MovieClip Frame 18
_root.fdir = "right"; call("17");
Symbol 598 MovieClip Frame 19
_root.fdir = "right"; call("17");
Symbol 598 MovieClip Frame 20
_root.fdir = "right"; setProperty("_root.simon", _y , _root.simon._y + 30); if (Key.isDown(Key.RIGHT)) { setProperty("_root.simon", _x , _root.simon._x + 10); }
Symbol 598 MovieClip Frame 21
_root.fdir = "right"; call("20");
Symbol 598 MovieClip Frame 22
_root.fdir = "right"; call("20");
Symbol 598 MovieClip Frame 23
if (Key.isDown(Key.RIGHT)) { gotoAndPlay (2); _root.direction = "right"; } else { gotoAndStop (1); _root.direction = "still-right"; }
Symbol 598 MovieClip Frame 24
_root.fdir = "left"; setProperty("_root.simon", _y , _root.simon._y - 30); if (Key.isDown(Key.LEFT)) { setProperty("_root.simon", _x , _root.simon._x - 10); }
Symbol 598 MovieClip Frame 25
_root.fdir = "left"; call("24");
Symbol 598 MovieClip Frame 26
_root.fdir = "left"; call("24");
Symbol 598 MovieClip Frame 27
_root.fdir = "left"; setProperty("_root.simon", _y , _root.simon._y + 30); if (Key.isDown(Key.LEFT)) { setProperty("_root.simon", _x , _root.simon._x - 10); }
Symbol 598 MovieClip Frame 28
_root.fdir = "left"; call("27");
Symbol 598 MovieClip Frame 29
_root.fdir = "left"; call("27");
Symbol 598 MovieClip Frame 30
if (Key.isDown(Key.LEFT)) { gotoAndPlay (8); _root.direction = "left"; } else { gotoAndStop (7); _root.direction = "still-left"; }
Symbol 598 MovieClip Frame 31
_root.fdir = "right"; _root.direction = "up";
Symbol 598 MovieClip Frame 32
_root.fdir = "right"; _root.tw = "yes";
Symbol 598 MovieClip Frame 33
_root.fdir = "right"; if (_root.simon.hitTest(_root.priest) && (_root.priest._currentframe < 21)) { tellTarget ("_root.ph") { nextFrame(); }; tellTarget ("_root.priest") { gotoAndPlay (17); }; _root.phealth = _root.phealth - 1; }
Symbol 598 MovieClip Frame 34
_root.tw = "no"; if (Key.isDown(Key.RIGHT)) { gotoAndPlay (2); _root.direction = "right"; } else { gotoAndStop (1); _root.direction = "still-right"; }
Symbol 598 MovieClip Frame 35
_root.fdir = "left"; _root.direction = "up";
Symbol 598 MovieClip Frame 36
_root.fdir = "left";
Symbol 598 MovieClip Frame 37
_root.fdir = "left";
Symbol 598 MovieClip Frame 38
if (Key.isDown(Key.LEFT)) { gotoAndPlay (8); _root.direction = "left"; } else { gotoAndStop (7); _root.direction = "still-left"; }
Symbol 598 MovieClip Frame 39
_root.fdir = "right"; setProperty("_root.simon", _x , _root.simon._x - 10); setProperty("_root.simon", _y , _root.simon._y - 20);
Symbol 598 MovieClip Frame 40
_root.fdir = "right"; call("39");
Symbol 598 MovieClip Frame 41
_root.fdir = "right"; setProperty("_root.simon", _x , _root.simon._x - 10); setProperty("_root.simon", _y , _root.simon._y + 20);
Symbol 598 MovieClip Frame 42
_root.fdir = "right"; call("41");
Symbol 598 MovieClip Frame 43
if (_root.sh._currentframe < 8) { setProperty("_root.simon", _y , _root.right.orig_y); _root.direction = "still-right"; gotoAndStop (1); } else if (_root.sdead && (((_root.right.left_l < _root.simon._x) && (_root.simon._x < _root.right.left_r)) || ((_root.right.right_l < _root.simon._x) && (_root.simon._x < _root.right.right_r)))) { gotoAndStop (44); setProperty("_root.simon", _y , _root.right.orig_y); _root.direction = "up"; }
Symbol 598 MovieClip Frame 44
_root.fdir = "right"; setProperty("_root.simon", _y , _root.right.orig_y); setProperty("_root.simon", _y , _root.y._y);
Symbol 598 MovieClip Frame 45
_root.fdir = "left"; setProperty("_root.simon", _x , _root.simon._x + 10); setProperty("_root.simon", _y , _root.simon._y - 20);
Symbol 598 MovieClip Frame 46
_root.fdir = "left"; call("45");
Symbol 598 MovieClip Frame 47
_root.fdir = "left"; setProperty("_root.simon", _x , _root.simon._x + 10); setProperty("_root.simon", _y , _root.simon._y + 20);
Symbol 598 MovieClip Frame 48
_root.fdir = "left"; call("44");
Symbol 598 MovieClip Frame 49
if (_root.sh._currentframe < 8) { setProperty("_root.simon", _y , _root.right.orig_y); _root.direction = "still-left"; gotoAndStop (7); } else if (_root.sdead && (((_root.right.left_l < _root.simon._x) && (_root.simon._x < _root.right.left_r)) || ((_root.right.right_l < _root.simon._x) && (_root.simon._x < _root.right.right_r)))) { gotoAndStop (50); setProperty("_root.simon", _y , _root.right.orig_y); _root.direction = "up"; }
Symbol 598 MovieClip Frame 50
_root.fdir = "left"; setProperty("_root.simon", _y , _root.right.orig_y); setProperty("_root.simon", _y , _root.y._y);
Symbol 598 MovieClip Frame 51
setProperty("_root.simon", _y , _root.y._y);
Symbol 599 MovieClip Frame 1
stop();
Symbol 599 MovieClip Frame 2
stop();
Symbol 599 MovieClip Frame 3
stop();
Symbol 599 MovieClip Frame 4
stop();
Symbol 599 MovieClip Frame 5
call("1");
Symbol 599 MovieClip Frame 6
call("1");
Symbol 599 MovieClip Frame 7
call("1");
Symbol 599 MovieClip Frame 8
call("1");
Symbol 599 MovieClip Frame 9
call("1");
Symbol 599 MovieClip Frame 10
call("1");
Symbol 599 MovieClip Frame 11
call("1");
Symbol 599 MovieClip Frame 12
call("1");
Symbol 599 MovieClip Frame 13
call("1");
Symbol 599 MovieClip Frame 14
call("1");
Symbol 602 MovieClip Frame 1
stop();
Symbol 602 MovieClip Frame 5
gotoAndStop (1);
Symbol 616 MovieClip Frame 17
_root.flash.play();
Symbol 616 MovieClip Frame 19
stop();
Symbol 617 MovieClip Frame 17
_root.flash.play();
Symbol 617 MovieClip Frame 19
stop();
Symbol 618 MovieClip Frame 20
if (_root.jh._currentframe == 15) { gotoAndPlay (102); }
Symbol 618 MovieClip Frame 22
bomb1.gotoAndPlay(1); _root.hit = false;
Symbol 618 MovieClip Frame 26
bomb2.gotoAndPlay(1);
Symbol 618 MovieClip Frame 30
bomb3.gotoAndPlay(1);
Symbol 618 MovieClip Frame 35
bomb4.gotoAndPlay(1);
Symbol 618 MovieClip Frame 58
bomb6.gotoAndPlay(1);
Symbol 618 MovieClip Frame 62
bomb6.gotoAndPlay(1);
Symbol 618 MovieClip Frame 67
bomb7.gotoAndPlay(1);
Symbol 618 MovieClip Frame 73
bomb8.gotoAndPlay(1);
Symbol 618 MovieClip Frame 101
gotoAndPlay (1);
Symbol 618 MovieClip Frame 130
_root.jesusdead = true; stop();
Symbol 622 MovieClip Frame 1
stop();
Symbol 622 MovieClip Frame 2
stopAllSounds();
Symbol 622 MovieClip Frame 18
stop();
Symbol 624 MovieClip Frame 1
stop();
Symbol 625 Button
on (release) { _root.right.splashing = false; _root.sdead = false; setProperty("_root.simon", _y , _root.right.orig_y); setProperty("_root.simon", _x , _root.right.orig_x); _root.sh.gotoAndStop(1); _root.jh.gotoAndStop(1); _root.adead = false; _root.right.falling = false; _root.splash.gotoAndStop(1); _root.simon.gotoAndStop(1); _root.direction = "still-right"; _root.gotoAndStop("jstart", "Scene 9"); _root.jesusb.gotoAndPlay(1); gotoAndStop (1); }
Symbol 626 Button
on (release) { _root.gotoAndPlay("credits start", "Credits"); gotoAndPlay (1); }
Symbol 627 MovieClip Frame 1
stop();
Symbol 627 MovieClip Frame 48
_root.adead = true; _root.jesusb.stop(); stopAllSounds();
Symbol 627 MovieClip Frame 92
stop();
Symbol 907 MovieClip Frame 7
gotoAndPlay (1);
Symbol 907 MovieClip Frame 8
stop();
Symbol 908 MovieClip Frame 1
stop();
Symbol 908 MovieClip Frame 2
setProperty("_root.simon", _x , _root.simon._x + 10);
Symbol 908 MovieClip Frame 3
call("2");
Symbol 908 MovieClip Frame 4
call("2");
Symbol 908 MovieClip Frame 5
call("2");
Symbol 908 MovieClip Frame 6
if (Key.isDown(Key.RIGHT)) { gotoAndPlay (2); } else { gotoAndStop (1); _root.direction = "still-right"; }
Symbol 908 MovieClip Frame 8
setProperty("_root.simon", _x , _root.simon._x - 10);
Symbol 908 MovieClip Frame 9
call("8");
Symbol 908 MovieClip Frame 10
call("8");
Symbol 908 MovieClip Frame 11
call("8");
Symbol 908 MovieClip Frame 12
if (Key.isDown(Key.LEFT)) { gotoAndPlay (8); } else { gotoAndStop (7); _root.direction = "still-left"; }
Symbol 908 MovieClip Frame 14
if (Key.isDown(Key.DOWN)) { gotoAndPlay (13); } else { gotoAndStop (1); _root.direction = "still-right"; }
Symbol 908 MovieClip Frame 16
if (Key.isDown(Key.DOWN)) { gotoAndPlay (15); } else { gotoAndStop (7); _root.direction = "still-left"; }
Symbol 908 MovieClip Frame 17
setProperty("_root.simon", _y , _root.simon._y - 30); if (Key.isDown(Key.RIGHT)) { setProperty("_root.simon", _x , _root.simon._x + 10); }
Symbol 908 MovieClip Frame 18
call("17");
Symbol 908 MovieClip Frame 19
call("17");
Symbol 908 MovieClip Frame 20
setProperty("_root.simon", _y , _root.simon._y + 30); if (Key.isDown(Key.RIGHT)) { setProperty("_root.town", _x , _root.town._x - 10); } if (_root.simon.hitTest(_root.town.bright)) { setProperty("_root.simon", _x , _root.simon._x + 10); }
Symbol 908 MovieClip Frame 21
call("20");
Symbol 908 MovieClip Frame 22
call("20");
Symbol 908 MovieClip Frame 23
if (Key.isDown(Key.RIGHT)) { gotoAndPlay (2); _root.direction = "right"; } else { gotoAndStop (1); _root.direction = "still-right"; }
Symbol 908 MovieClip Frame 24
setProperty("_root.simon", _y , _root.simon._y - 30); if (Key.isDown(Key.LEFT)) { setProperty("_root.simon", _x , _root.simon._x - 10); } if (_root.simon.hitTest(_root.town.bleft)) { setProperty("_root.town", _x , _root.town._x - 10); }
Symbol 908 MovieClip Frame 25
call("24");
Symbol 908 MovieClip Frame 26
call("24");
Symbol 908 MovieClip Frame 27
setProperty("_root.simon", _y , _root.simon._y + 30); if (Key.isDown(Key.LEFT)) { setProperty("_root.town", _x , _root.town._x + 10); } if (_root.simon.hitTest(_root.town.bleft)) { setProperty("_roo.simon", _x , _root.simon._x - 10); }
Symbol 908 MovieClip Frame 28
call("27");
Symbol 908 MovieClip Frame 29
call("27");
Symbol 908 MovieClip Frame 30
if (Key.isDown(Key.LEFT)) { gotoAndPlay (8); _root.direction = "left"; } else { gotoAndStop (7); _root.direction = "still-left"; }
Symbol 908 MovieClip Frame 31
_root.direction = "up";
Symbol 908 MovieClip Frame 33
_root.whipping = 1;
Symbol 908 MovieClip Frame 34
if (Key.isDown(Key.RIGHT)) { gotoAndPlay (2); _root.direction = "right"; } else { gotoAndStop (1); _root.direction = "still-right"; } _root.whipping = 0;
Symbol 908 MovieClip Frame 35
_root.direction = "up";
Symbol 908 MovieClip Frame 37
_root.whipping = 1;
Symbol 908 MovieClip Frame 38
if (Key.isDown(Key.LEFT)) { gotoAndPlay (8); _root.direction = "left"; } else { gotoAndStop (7); _root.direction = "still-left"; } _root.whipping = 0;
Symbol 908 MovieClip Frame 39
setProperty("_root.simon", _x , _root.simon._x - 10); setProperty("_root.simon", _y , _root.simon._y - 20); if (_root.simon.hitTest(_root.left)) { setProperty("_root.simon", _x , _root.simon._x + 10); }
Symbol 908 MovieClip Frame 40
call("39");
Symbol 908 MovieClip Frame 41
setProperty("_root.simon", _x , _root.simon._x - 10); setProperty("_root.simon", _y , _root.simon._y + 20); if (_root.simon.hitTest(_root.left)) { setProperty("_root.simon", _x , _root.simon._x + 10); }
Symbol 908 MovieClip Frame 42
call("41");
Symbol 908 MovieClip Frame 43
_root.direction = "up"; setProperty("_root.simon", _y , _root.yline._y); _root.deathsound.play(); _root.red.gotoAndPlay(11); stop();
Symbol 922 MovieClip Frame 1
stop();
Symbol 922 MovieClip Frame 2
if ((_root.red.hitTest(_root.simon) && (!((_root.simon._currentframe == 37) || (_root.simon._currentframe == 33)))) && (_root.simon._currentframe != 43)) { _root.ref.gotoAndStop(8); _root.simon.gotoAndPlay(39); _root.dead = true; _root.direction = "up"; }
Symbol 922 MovieClip Frame 3
call("2");
Symbol 922 MovieClip Frame 4
if (_root.dead) { gotoAndPlay (6); } else { gotoAndPlay (1); }
Symbol 922 MovieClip Frame 5
stop(); _root.dead; _root.gto.gotoAndPlay(2);
Symbol 922 MovieClip Frame 6
setProperty("_root.red", _x , _root.red._x + 10);
Symbol 922 MovieClip Frame 7
call("6");
Symbol 922 MovieClip Frame 8
call("6");
Symbol 922 MovieClip Frame 9
call("6"); stop();
Symbol 922 MovieClip Frame 10
gotoAndStop (1);
Symbol 922 MovieClip Frame 115
stopAllSounds(); _root.gotoAndPlay("credits start", "Credits"); _root.dead = false; _root.ref.gotoAndStop(1); gotoAndStop (1); _root.simon.gotoAndStop(1); _root.direction = "still-right";
Symbol 923 MovieClip Frame 1
stop();
Symbol 923 MovieClip Frame 30
_root.gotoAndPlay("credits start", "Credits");
Symbol 924 MovieClip Frame 1
stop();
Symbol 924 MovieClip Frame 19
gotoAndStop (1);
Symbol 925 Button
on (keyPress "<Right>") { if ((direction ne "right") && (direction ne "up")) { tellTarget ("_root.simon") { gotoAndPlay (3); _root.direction = "right"; }; } } on (keyPress "<Left>") { if ((_root.direction ne "left") && (_root.direction ne "up")) { tellTarget ("_root.simon") { gotoAndPlay (9); _root.direction = "left"; }; } } on (keyPress "<Down>") { if (((((direction ne "downright") && (direction ne "left")) && (direction ne "up")) && (_root.direction ne "still-left")) && (_root.direction ne "downleft")) { tellTarget ("_root.simon") { gotoAndPlay (13); _root.direction = "downright"; }; } else if (((((direction ne "downleft") && (direction ne "right")) && (direction ne "up")) && (_root.direction ne "still-right")) && (direction ne "downright")) { tellTarget ("_root.simon") { gotoAndPlay (15); _root.direction = "downleft"; }; } } on (keyPress "z") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (17); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (24); _root.direction = "up"; }; } } on (keyPress "Z") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (17); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (24); _root.direction = "up"; }; } } on (keyPress "x") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (31); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (35); _root.direction = "up"; }; } } on (keyPress "X") { if (((_root.direction eq "right") || (_root.direction eq "downright")) || (_root.direction eq "still-right")) { tellTarget ("_root.simon") { gotoAndPlay (31); _root.direction = "up"; }; } else if (((_root.direction eq "left") || (_root.direction eq "downleft")) || (_root.direction eq "still-left")) { tellTarget ("_root.simon") { gotoAndPlay (35); _root.direction = "up"; }; } } on (keyPress "<Up>") { if (_root.town.door.hitTest(_root.simon)) { gotoAndPlay (204); } } on (keyPress "3") { rand = random(36); if (unlocked && (rand == 0)) { _root.simon.person = "Zach Sucks"; } else if (unlocked && (rand == 1)) { _root.simon.person = "Schnazzy Guy Sucks"; } else if (unlocked && (rand == 2)) { _root.simon.person = "Mr. Mockery Sucks"; } else if (unlocked && (rand == 3)) { _root.simon.person = "Skankymatilda Owns"; } else if (unlocked && (rand == 4)) { _root.simon.person = "Habib Sucks"; } else if (unlocked && (rand == 5)) { _root.simon.person = "Soda Popinski Sucks"; } else if (unlocked && (rand == 6)) { _root.simon.person = "Max Burbank Sucks"; } else if (unlocked && (rand == 7)) { _root.simon.person = "Protoclown Sucks"; } else if (unlocked && (rand == 8)) { _root.simon.person = "Anyone named Sven Sucks"; } else if (unlocked && (rand == 9)) { _root.simon.person = "Boley Sucks"; } else if (unlocked && (rand == 10)) { _root.simon.person = "One-Eye Jimmy Sucks"; } else if (unlocked && (rand == 11)) { _root.simon.person = "McClain Sucks"; } else if (unlocked && (rand == 12)) { _root.simon.person = "Dr. Boogie Sucks"; } else if (unlocked && (rand == 13)) { _root.simon.person = "Boo Berry Sucks"; } else if (unlocked && (rand == 14)) { _root.simon.person = "Frankenberry Sucks"; } else if (unlocked && (rand == 15)) { _root.simon.person = "Count Chocula Sucks"; } else if (unlocked && (rand == 16)) { _root.simon.person = "Karnov Sucks"; } else if (unlocked && (rand == 17)) { _root.simon.person = "Moss Man Sucks"; } else if (unlocked && (rand == 18)) { _root.simon.person = "General Zod Sucks"; } else if (unlocked && (rand == 19)) { _root.simon.person = "Snuffleupagus Sucks"; } else if (unlocked && (rand == 20)) { _root.simon.person = "Religion Sucks"; } else if (unlocked && (rand == 21)) { _root.simon.person = "Jordan Sucks"; } else if (unlocked && (rand == 22)) { _root.simon.person = "Joe Sucks"; } else if (unlocked && (rand == 23)) { _root.simon.person = "Ryan Sucks"; } else if (unlocked && (rand == 24)) { _root.simon.person = "Rich Sucks"; } else if (unlocked && (rand == 25)) { _root.simon.person = "Model Sucks"; } else if (unlocked && (rand == 26)) { _root.simon.person = "BME Sucks"; } else if (unlocked && (rand == 27)) { _root.simon.person = "RoG Sucks"; } else if (unlocked && (rand == 28)) { _root.simon.person = "Re Sucks"; } else if (unlocked && (rand == 29)) { _root.simon.person = "Paul Sucks"; } else if (unlocked && (rand == 30)) { _root.simon.person = "Jason Sucks"; } else if (unlocked && (rand == 31)) { _root.simon.person = "Andrew Sucks"; } else if (unlocked && (rand == 32)) { _root.simon.person = "Mike Sucks"; } else if (unlocked && (rand == 33)) { _root.simon.person = "Macon Sucks"; } else if (unlocked && (rand == 34)) { _root.simon.person = "Alli Sucks"; } else if (unlocked && (rand == 35)) { _root.simon.person = "Josh Suck"; } else if (unlocked && (rand == 36)) { _root.simon.person = "You Suck"; } } on (keyPress "R") { unlocked = true; }
Symbol 927 Button
on (release) { gotoAndPlay (2729); }
Symbol 941 Button
on (release) { getURL ("http://www.I-Mockery.com", "_blank"); }

Library Items

Symbol 1 GraphicUsed by:19  Timeline
Symbol 2 BitmapUsed by:3
Symbol 3 GraphicUses:2Used by:82 357 413  Timeline
Symbol 4 FontUsed by:5 8 9 12 13 20 21 22 23 55 56 439 440 443 444 930 931 932 933 934 935 936 937 938 939 942
Symbol 5 TextUses:4Used by:7
Symbol 6 GraphicUsed by:7
Symbol 7 ButtonUses:5 6Used by:Timeline
Symbol 8 EditableTextUses:4Used by:Timeline
Symbol 9 EditableTextUses:4Used by:Timeline
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:Timeline
Symbol 12 TextUses:4Used by:Timeline
Symbol 13 TextUses:4Used by:Timeline
Symbol 14 FontUsed by:15
Symbol 15 TextUses:14Used by:Timeline
Symbol 16 FontUsed by:17
Symbol 17 TextUses:16Used by:Timeline
Symbol 18 GraphicUsed by:Timeline
Symbol 19 ButtonUses:1Used by:Timeline
Symbol 20 TextUses:4Used by:Timeline
Symbol 21 TextUses:4Used by:Timeline
Symbol 22 TextUses:4Used by:Timeline
Symbol 23 TextUses:4Used by:Timeline
Symbol 24 GraphicUsed by:Timeline
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:45
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:45
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:45
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:45
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:37
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:37
Symbol 37 MovieClipUses:34 36Used by:43
Symbol 38 GraphicUsed by:42  Timeline
Symbol 39 FontUsed by:40 76 77 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 291 292 293 294 295 296 297 298 299 300 301 302 303 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 833 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 892 893 894 895 896
Symbol 40 TextUses:39Used by:42
Symbol 41 SoundUsed by:42 442 446 625 626 927  Timeline
Symbol 42 MovieClipUses:38 40 41Used by:43
Symbol 43 MovieClipUses:37 42Used by:44
Symbol 44 MovieClipUses:43Used by:45
Symbol 45 MovieClipUses:26 28 30 32 44Used by:Timeline
Symbol 46 GraphicUsed by:Timeline
Symbol 47 GraphicUsed by:50 336 591 925
Symbol 48 FontUsed by:49 51 52 337 415 416 417 418 419 420 592 593 594 926
Symbol 49 TextUses:48Used by:50 336 591 925
Symbol 50 ButtonUses:47 49Used by:Timeline
Symbol 51 EditableTextUses:48Used by:Timeline
Symbol 52 TextUses:48Used by:Timeline
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:72 355 598 908
Symbol 55 EditableTextUses:4Used by:72
Symbol 56 EditableTextUses:4Used by:72
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:72 355 598 908
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:72 355 598 908
Symbol 61 BitmapUsed by:62 63 64
Symbol 62 GraphicUses:61Used by:72 355 598 908  Timeline
Symbol 63 GraphicUses:61Used by:72 355 598 908
Symbol 64 GraphicUses:61Used by:72 355 598 908
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:72 355 598 908  Timeline
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:72 355 598 908  Timeline
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:72 355 598 908  Timeline
Symbol 71 SoundUsed by:72 355 598 908  Timeline
Symbol 72 MovieClipUses:54 55 56 58 60 62 63 64 66 68 70 71Used by:Timeline
Symbol 73 SoundUsed by:Timeline
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:Timeline
Symbol 76 TextUses:39Used by:79
Symbol 77 TextUses:39Used by:79
Symbol 78 GraphicUsed by:79
Symbol 79 ButtonUses:76 77 78Used by:Timeline
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:82 357
Symbol 82 MovieClipUses:3 81Used by:Timeline
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:Timeline
Symbol 85 TextUses:39Used by:Timeline
Symbol 86 TextUses:39Used by:Timeline
Symbol 87 TextUses:39Used by:Timeline
Symbol 88 TextUses:39Used by:Timeline
Symbol 89 TextUses:39Used by:Timeline
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Symbol 805 MovieClipUses:800 802 804Used by:Timeline
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Symbol 907 MovieClipUses:857 859 904 906Used by:Timeline
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Symbol 909 MovieClipUses:888 891Used by:922
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Symbol 920 MovieClipUses:917 919Used by:922
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Symbol 922 MovieClipUses:909 911 912 914 915 920 921 SS4Used by:Timeline
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Symbol 925 ButtonUses:47 49Used by:Timeline
Symbol 926 EditableTextUses:48Used by:Timeline
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Symbol 928 BitmapUsed by:929
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Symbol 941 ButtonUses:938 939 940 196Used by:Timeline
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Streaming Sound 1Used by:Timeline
Streaming Sound 2Used by:Symbol 447 MovieClip
Streaming Sound 3Used by:Symbol 627 MovieClip
Streaming Sound 4Used by:Symbol 922 MovieClip

Instance Names

"town"Frame 203Symbol 45 MovieClip
"simon"Frame 203Symbol 72 MovieClip
"flash"Frame 982Symbol 339 MovieClip
"dflash"Frame 982Symbol 341 MovieClip
"deathsound"Frame 983Symbol 345 MovieClip
"y"Frame 983Symbol 347 MovieClip
"left"Frame 983Symbol 349 MovieClip
"right"Frame 983Symbol 349 MovieClip
"bg"Frame 983Symbol 350 MovieClip
"simon"Frame 983Symbol 355 MovieClip
"priest"Frame 983Symbol 413 MovieClip
"ph"Frame 983Symbol 435 MovieClip
"sh"Frame 983Symbol 436 MovieClip
"deathscene"Frame 983Symbol 447 MovieClip
"bg"Frame 986Symbol 350 MovieClip
"left"Frame 1566Symbol 588 MovieClip
"right"Frame 1566Symbol 590 MovieClip
"simon"Frame 1567Symbol 598 MovieClip
"deathsound"Frame 1567Symbol 345 MovieClip
"jh"Frame 1567Symbol 599 MovieClip
"jesusb"Frame 1567Symbol 618 MovieClip
"sh"Frame 1567Symbol 436 MovieClip
"splash"Frame 1567Symbol 622 MovieClip
"flash"Frame 1567Symbol 624 MovieClip
"simondead"Frame 1567Symbol 627 MovieClip
"left"Frame 2728Symbol 899 MovieClip
"right"Frame 2728Symbol 900 MovieClip
"yline"Frame 2728Symbol 902 MovieClip
"ref"Frame 2728Symbol 907 MovieClip
"simon"Frame 2728Symbol 908 MovieClip
"red"Frame 2728Symbol 922 MovieClip
"gto"Frame 2728Symbol 923 MovieClip
"deathsound"Frame 2728Symbol 924 MovieClip
"box"Symbol 43 MovieClip Frame 1Symbol 42 MovieClip
"cloak"Symbol 44 MovieClip Frame 1Symbol 43 MovieClip
"bleft"Symbol 45 MovieClip Frame 1Symbol 26 MovieClip
"door"Symbol 45 MovieClip Frame 1Symbol 28 MovieClip
"bright"Symbol 45 MovieClip Frame 1Symbol 30 MovieClip
"guy"Symbol 45 MovieClip Frame 1Symbol 44 MovieClip
"pwalk"Symbol 413 MovieClip Frame 1Symbol 357 MovieClip
"pwalk"Symbol 413 MovieClip Frame 17Symbol 357 MovieClip
"jesus"Symbol 602 MovieClip Frame 1Symbol 601 MovieClip
"jesus"Symbol 618 MovieClip Frame 1Symbol 602 MovieClip
"bomb5"Symbol 618 MovieClip Frame 21Symbol 616 MovieClip
"bomb1"Symbol 618 MovieClip Frame 25Symbol 617 MovieClip
"bomb2"Symbol 618 MovieClip Frame 26Symbol 617 MovieClip
"bomb3"Symbol 618 MovieClip Frame 30Symbol 616 MovieClip
"bomb3"Symbol 618 MovieClip Frame 34Symbol 617 MovieClip
"bomb4"Symbol 618 MovieClip Frame 35Symbol 616 MovieClip
"bomb5"Symbol 618 MovieClip Frame 58Symbol 617 MovieClip
"bomb6"Symbol 618 MovieClip Frame 62Symbol 616 MovieClip
"bomb7"Symbol 618 MovieClip Frame 67Symbol 616 MovieClip
"bomb8"Symbol 618 MovieClip Frame 73Symbol 617 MovieClip
"jesus"Symbol 618 MovieClip Frame 100Symbol 601 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"gamestart"Frame 203
"pre-battle"Frame 823
"startpriestbattle"Frame 982
"jstart"Frame 1566
"jds"Frame 1568
"alabel"Frame 2558
"label"Frame 2728
"labelp"Frame 2729
"credits start"Frame 2773
"rd"Frame 3053

Dynamic Text Variables

TextField24Symbol 8 EditableText"PRELOADING 576k"
TextField27Symbol 9 EditableText"(please be patient)"
directionSymbol 51 EditableText"still-right"
personSymbol 55 EditableText""
personSymbol 56 EditableText""
directionSymbol 337 EditableText"still-right"
statusSymbol 415 EditableText"walking"
twSymbol 418 EditableText"no"
phealthSymbol 419 EditableText"14"
shealthSymbol 420 EditableText"7"
fdirSymbol 592 EditableText"right"
directionSymbol 594 EditableText"still-right"
directionSymbol 926 EditableText"still-right"




http://swfchan.com/7/32626/info.shtml
Created: 17/5 -2019 21:51:29 Last modified: 17/5 -2019 21:51:29 Server time: 04/05 -2024 00:23:09