STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229703 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5192 |
This is the info page for Flash #32741 |
tweaks avaliable |
tweaks avaliable |
tweaks |
jinxed |
infernal contract |
bigger and badder |
anxious loader |
static charged |
tweak expert |
devil eye |
grim deal |
engineer |
xp omatic |
- |
lucky |
faster rotation |
ammo maniac |
final revenge |
firestarter |
radioactive |
faster bullets |
fast reload |
sharpshooter |
50/50 |
100 |
xp |
Some Fun Loader Reading Material: Hi, I am a backstabbing fuck. You may remember me from such films as: "It Doesn't Matter if We've Been Best Friends for 8 Years and That You've Been There for Me Countless Times, I'm Going to Betray You and Turn All Your Friends Against You, Bitch", "Whoops, I Guess I Forgot to Tell You We Kicked You Off the Summer Vacation Trip" and "Look at Me! My Priorities are Totally Fucking Retarded!" Here is my co-star, assbandit bitchalot. You may remember me from such films as "I'm Going to Threaten to - But Never Actually - Beat You Up Since You Told the Truth About Me Bad Talking Shit about your Friends Every Fucking Second of the Day", "I'm Such a Player. That's Why it Took Me 6 Months to Get the Only Girl in School That Liked Me: A Freshman 13 Year Old Neo-Nazi Annorexic Paint Huffer.", and "I'm Going to Tell Our Friends Not to Invite you to Our Parties Since I Have Major Issues and Refuse to Resolve Them!" |
LOADING |
Crimsonland Turret Defense Version . 90 by Kenny Madrid |
play anyways |
n |
a |
m |
s |
u |
r |
i |
s |
o |
skip intro |
Based on |
Developed By |
BETA pre release kenny madrid |
Instructions: SPACE = FIRE CONTROL = TRACTOR BEAM LEFT = ROTATE LEFT RIGHT = ROTATE RIGHT SHIFT = RELOAD Dont let your gun barrel overheat! Keep an eye on the Temperature Bar in the bottom left hand corner of the screen Please visit the www.crimsonland.com and download the game i based this off of. its a lot better, allows you to move around, and its more fun. There are 5 different guns, 10 powerups and 21 tweaks in this release. |
Instructions: Shoot the invading suicide bomber ships! Tweak your turret when you level up, and keep blasting them out of the sky. Use the tractor beam to snag poweups, but dont hit a ship or they will hit you faster! GO TEAM! Notice: The game is not quite complete, but i think you guys deserved a little preview. More enemies, enemies that zig zag, more guns, powerups, tweaks etc... in the next release! Also try out the Gaza Strip Gunship Demo Below. |
<P ALIGN="LEFT"><FONT FACE="FFF Harmony" SIZE="21" COLOR="#000000">RUSH</FONT></P> |
<P ALIGN="CENTER"><FONT FACE="FFF Harmony" SIZE="9" COLOR="#000000">jump right into the <SBR/>action</FONT></P> |
<P ALIGN="LEFT"><FONT FACE="FFF Harmony" SIZE="21" COLOR="#000000">SURVIVAL</FONT></P> |
<P ALIGN="CENTER"><FONT FACE="FFF Harmony" SIZE="10" COLOR="#000000">take your time and build <SBR/>up your gun</FONT></P> |
BARREL TEMP |
xp |
ammo |
health |
keyhandler |
eventhandler |
no music |
pause |
pause |
FINAL SCORE : |
CONGRATS! |
Osirusman presents Crimsonland: Turret Defense Based on Crimsonland Developed by 10tons Entertainment Published by Reflexive Entertainment If you enjoyed this game please visit thier website and check it out. Thiers is a lot better than this piece of crap. http://www.crimsonland.com/ Graphics Coding and Music Kenny Madrid an Osirusman Game http://www.osirusman.com Copyright 2003 Kenny Madrid Gaza Strip Gunship Demo Kenny Madrid This is the Newgrounds version... so if you find it somewhere else, they stole it. http://www.newgrounds.com Thanks for playing and watching the credits. You are cool. |
Go Rent "Bowling for Columbine" and read his book "Stupid White Men". Find out how George W Bush stole the election like a whiny bitch, how crazy gun-nuts are, and how the US media has made its nation one of the most violent people on the planet. Besides all the dirt he digs up on our not so favorite president, its funny as hell. Get it! GET IT NOW! |
ActionScript [AS1/AS2]
Frame 1percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); myout.text = "%" + percent;Frame 2if (percent >= 100) { gotoAndPlay (3); } else { gotoAndPlay (1); }Frame 3Set("/:InitsDone", 0);Frame 768gotoAndPlay (1538);Frame 1538stop(); Set("/:InitsDone", 0);Frame 1539function pause() { if (/:Paused == 0) { gotoAndStop (1540); Set("/:Paused", 1); _root.rof0.stop("rof0"); _root.rof1.stop("rof1"); _root.rof2.stop("rof2"); _root.rof3.stop("rof3"); _root.rof4.stop("rof4"); _root.hum.stop("hum"); } else { if (/:TweakGotArray[16] == 1) { _root.hum.start(0, 9999); } gotoAndStop (1539); Set("/:Paused", 0); if (((/:GunShooting == 1) && (/:Reloading == 0)) && (/:GunOverHeated == 0)) { if (/:rof == 0) { _root.rof0.start(0, 999); } else if (/:rof == 1) { _root.rof1.start(0, 999); } else if (/:rof == 2) { _root.rof2.start(0, 999); } else if (/:rof == 3) { _root.rof3.start(0, 999); } else if (/:rof == 4) { _root.rof4.start(0, 999); } } } } function die() { _root.attachMovie("blank", "dead", 1001); _root.attachMovie("blank", "power1", 601); _root.attachMovie("blank", "power2", 602); _root.attachMovie("blank", "power3", 603); _root.attachMovie("blank", "power4", 604); _root.attachMovie("blank", "tractorzone", 270); _root.attachMovie("blank", "staticzone", 250); _root.attachMovie("blank", "bulletzone", 200); _root.attachMovie("blank", "spritezone", 400); _root.attachMovie("blank", "enemyzone", 100); _root.attachMovie("blank", "powerupzone", 90); _root.attachMovie("blank", "gun", 300); _root.attachMovie("blank", "gunstand", 299); _root.attachMovie("blank", "taval", 500); _root.attachMovie("blank", "tweakmenu", 510); gotoAndStop (1541); } stop(); function MakeEnemy1(MyX, MyY, special) { i = 0; while ((/:EnemyArray[i] != 0) && (i < 15)) { i++; } if (special > 0) { /:special++; i = /:special; } if (special > 14) { Set("/:special", 0); } if (i != 15) { /:EnemyArray[i] = 1; _root.enemyzone.attachMovie("enemy1", "enemy" + i, i); setProperty("_root.enemyzone.enemy" + i, _x , MyX); setProperty("_root.enemyzone.enemy" + i, _y , MyY); Set(("_root.enemyzone.enemy" + i) + ":health", /:Enemy1Health); Set(("_root.enemyzone.enemy" + i) + ":special", special); Set(("_root.enemyzone.enemy" + i) + ":i", i); } } function MakePowerup(MyX, MyY, Type) { i = 0; while ((/:PowerUpArray[i] != 0) && (i < 4)) { i++; } if (i != 4) { /:PowerUpArray[i] = 1; _root.powerupzone.attachMovie("powerup", "powerup" + i, i); setProperty("_root.powerupzone.powerup" + i, _x , MyX); setProperty("_root.powerupzone.powerup" + i, _y , MyY); Set(("_root.powerupzone.powerup" + i) + ":type", Type); Set(("_root.powerupzone.powerup" + i) + ":i", i); } } function LUpTest() { if (/:XPER > /:LevelMax[/:XPLevel]) { /:XPLevel++; /:TweaksAvaliable++; thave = -1; done = 0; do { randomtweak = random(21); } while (/:TweakValueArray[randomtweak] == 1); do { thave++; if (/:TweakHaveArray[thave] == -1) { /:TweakHaveArray[thave] = randomtweak; /:TweakValueArray[randomtweak] = 1; done = 1; } /:tweakstotal++; } while (((/:TweakHaveArray[thave] > -1) && (thave < 21)) && (done == 0)); } _root.experience._xscale = ((/:XPER - /:LevelMax[/:XPLevel - 1]) / (/:LevelMax[/:XPLevel] - /:LevelMax[/:XPLevel - 1])) * 100; } function maketractor(make) { if (make == 1) { _root.tractorzone.attachMovie("tractor", "tractor", 20); setProperty(_root.tractorzone.tractor, _x , _root.gun._x); setProperty(_root.tractorzone.tractor, _y , _root.gun._y); } if (make == 0) { _root.tractorzone.attachMovie("blank", "tractor", 20); setProperty(_root.tractorzone.tractor, _x , _root.gun._x); setProperty(_root.tractorzone.tractor, _y , _root.gun._y); } } function makebullet(MyX, MyY, Shell) { /:bulletnumber++; _root.bulletzone.attachMovie("bullet", "bullet" + /:bulletnumber, /:bulletnumber); setProperty("_root.bulletzone.bullet" + /:bulletnumber, _x , _root.gun._x); setProperty("_root.bulletzone.bullet" + /:bulletnumber, _y , _root.gun._y); if (Shell == 1) { /:bulletnumber++; _root.spritezone.attachMovie("shell", "shell" + /:bulletnumber, /:bulletnumber); setProperty("_root.spritezone.shell" + /:bulletnumber, _x , _root.gun._x); setProperty("_root.spritezone.shell" + /:bulletnumber, _y , _root.gun._y); } }Instance of Symbol 175 MovieClip [blank] in Frame 1539onClipEvent (keyDown) { if (/:dead == 0) { Set("/:keydown", Key.getCode()); if (/:keydown == 16) { Set("/:Ammo", -1); } else if (/:keydown == 37) { Set("/:GunRotatingLeft", 1); Set("/:GunRotatingRight", 0); } else if (/:keydown == 39) { Set("/:GunRotatingRight", 1); Set("/:GunRotatingLeft", 0); } else if (/:keydown == 32) { if (((/:Reloading == 1) && (/:TweakGotArray[17] == 1)) && (/:AnxiousReloaderSwitch == 0)) { Set("/:AnxiousReloaderSwitch", 1); Set("/:ReloadingTimer", /:ReloadingTimer + 1); } if ((/:GunShooting == 0) && (/:paused == 1)) { Set("/:GunShooting", 1); } else if (/:GunShooting == 0) { Set("/:rofpos", 0); Set("/:GunShooting", 1); if ((/:Reloading == 0) && (/:GunOverHeated == 0)) { if (/:rof == 0) { _root.rof0.start(0, 999); } else if ((/:rof == 1) && (/:Reloading == 0)) { _root.rof1.start(0, 999); } else if ((/:rof == 2) && (/:Reloading == 0)) { _root.rof2.start(0, 999); } else if ((/:rof == 3) && (/:Reloading == 0)) { _root.rof3.start(0, 999); } else if ((/:rof == 4) && (/:Reloading == 0)) { _root.rof4.start(0, 999); } } } } else if (/:keydown == 84) { _root.MakeEnemy1(random(1000) - 250, -30); } else if (/:keydown == 17) { if ((/:paused == 1) && (/:Tractorbeaming == 0)) { Set("/:Tractorbeaming", 1); } else if ((/:Tractorbeaming == 0) && (/:paused == 0)) { Set("/:Tractorbeaming", 1); _root.maketractor(1); } } } } onClipEvent (keyUp) { if (/:dead == 0) { Set("/:keyup", Key.getCode()); if (/:keyup == 37) { Set("/:GunRotatingLeft", 0); } else if (/:keyup == 39) { Set("/:GunRotatingRight", 0); } else if ((/:keyup == 32) && (/:GunShooting == 1)) { if (/:AnxiousReloaderSwitch == 1) { Set("/:AnxiousReloaderSwitch", 0); } if (/:Paused == 0) { Set("/:GunShooting", 0); if ((((/:rof != /:shotgunspeed) && (/:Reloading == 0)) && (/:GunOverHeated == 0)) && (/:rof != 5)) { _root.rof0.stop("rof0"); _root.rof1.stop("rof1"); _root.rof2.stop("rof2"); _root.rof3.stop("rof3"); _root.rof4.stop("rof4"); _root.shotfadeSound.start(0, 1); } } else { Set("/:GunShooting", 0); } } else if ((/:keyup == 17) && (/:Tractorbeaming == 1)) { Set("/:Tractorbeaming", 0); Set("/:TargetLock", -1); Set("/:TargetType", "none"); } } }Instance of Symbol 175 MovieClip [blank] in Frame 1539onClipEvent (load) { if (/:InitsDone == 0) { Set("/:special", 0); Set("/:lucky", 1); Set("/:enemybasespeed", 0); Set("/:deadtimer", 120); Set("/:shotoverheat", 0); Set("/:dead", 0); Set("/:health", 100); Set("/:realpaused", -1); Set("/:fakepaused", -1); Set("/:sdynamic", 0); Set("/:plasmabullets", 0); Set("/:uberbullets", 0); Set("/:shrooms", 0); Set("/:nukelevel", 0); Set("/:TargetX", -1); Set("/:TargetY", -1); Set("/:TargetLock", -1); Set("/:TargetType", "none"); Set("/:Tractorbeaming", 0); Set("/:AnxiousReloaderSwitch", 0); Set("/:Jinxtimer", -1); Set("/:Reloading", 0); Set("/:ReloadingTimer", 0); Set("/:XPMultiplier", 1); Set("/:ConstantXP", 0); Set("/:GunRotationSpeedMultiplier", 1); Set("/:DamageMultiplier", 1); Set("/:DamageBase", 10); Set("/:Ammo", 200); Set("/:AmmoBase", 200); Set("/:AmmoMultiplier", 1); Set("/:GunShotSpeedBase", 8.5); Set("/:GunShotSpeedMultiplier", 1); Set("/:GunReloadSpeed", 2); Set("/:GunReloadSpeedBase", 2); Set("/:GunReloadSpeedMultiplier", 1); Set("/:GunAccuracyBase", 10); Set("/:GunAccuracyMultiplier", 1); Set("/:shotgunspeed", 17); enemytrigger = 0; Set("/:TimeElapsed", 0); Set("/:EnemyArray", [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]); Set("/:PowerUpArray", [0, 0, 0, 0]); Set("/:PowerUpHaveArray", [0, 0, 0, 0, 0, 0]); Set("/:PowerUpHaveIsArray", [0, 0, 0, 0, 0, 0]); Set("/:TweakHaveArray", [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]); Set("/:TweakValueArray", [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]); Set("/:TweakGotArray", [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]); Set("/:TweakNamesArray", ["0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0"]); /:TweakNamesArray[0] = "100 XP"; /:TweakNamesArray[1] = "50/50"; /:TweakNamesArray[2] = "Accuracy"; /:TweakNamesArray[3] = "Fast Reload"; /:TweakNamesArray[4] = "Fast Shot"; /:TweakNamesArray[5] = "Radioactive"; /:TweakNamesArray[6] = "FireStarter"; /:TweakNamesArray[7] = "Final Revenge"; /:TweakNamesArray[8] = "More Ammo"; /:TweakNamesArray[9] = "Faster Rotation Speed"; /:TweakNamesArray[10] = "Lucky (more bonuses)"; /:TweakNamesArray[11] = "Auto Xp"; /:TweakNamesArray[12] = "Doctor"; /:TweakNamesArray[13] = "666 Points, but you die"; /:TweakNamesArray[14] = "Frozen Stare"; /:TweakNamesArray[15] = "Tweak Expert"; /:TweakNamesArray[16] = "Electric Static"; /:TweakNamesArray[17] = "Anxious Loader"; /:TweakNamesArray[18] = "Big Explosions"; /:TweakNamesArray[19] = "Infernal Contract"; /:TweakNamesArray[20] = "Jinxed"; Set("/:TweaksTriggered", 0); tt = 0; thave = 0; thaverandom = 0; done = 0; truerandom = 0; while (tt < 5) { do { randomtweak = random(21); } while (/:TweakValueArray[randomtweak] == 1); do { if (/:TweakHaveArray[thave] == -1) { /:TweakHaveArray[thave] = randomtweak; /:TweakValueArray[randomtweak] = 1; done = 1; } thave++; } while (((/:TweakHaveArray[thave] > -1) && (thave < 21)) && (done == 0)); done = 0; tt++; } Set("/:Enemy1Health", 10); Set("/:GunShooting", 0); Set("/:XPER", 0); Set("/:XPLevel", 1); Set("/:LevelMax", [0, "100", "300", "600", "1400", "2300", "3300", "4400", "5600", "6700", "7800", "8900", "12000"]); Set("/:Paused", 0); Set("/:InitsDone", 1); Set("/:GunOverHeated", 0); _root.heat._xscale = 0; _root.xper._xscale = 0; Set("/:GunAccuracy", 5); Set("/:GunCoolingSpeed", 0.5); Set("/:GunHeatingSpeed", 1.7); Set("/:rofpos", 0); Set("/:floor", 580); Set("/:BulletSpeed", 8.5); Set("/:bulletnumber", 0); Set("/:GunShooting", 0); /:gun.rotating.right = 0; /:gun.rotating.left = 0; _root.attachMovie("powerupbar", "power1", 601); _root.power1._x = 550; _root.power1._y = 480; tellTarget (_root.power1) { time = 0; maxtime = 100; }; _root.attachMovie("powerupbar", "power2", 602); _root.power2._x = 550; _root.power2._y = 460; tellTarget (_root.power2) { time = 0; maxtime = 100; }; _root.attachMovie("powerupbar", "power3", 603); _root.power3._x = 550; _root.power3._y = 440; tellTarget (_root.power3) { time = 0; maxtime = 100; }; _root.attachMovie("powerupbar", "power4", 604); _root.power4._x = 550; _root.power4._y = 420; tellTarget (_root.power4) { time = 0; maxtime = 100; }; _root.attachMovie("blank", "tractorzone", 270); _root.attachMovie("blank", "staticzone", 250); _root.attachMovie("blank", "bulletzone", 200); _root.attachMovie("blank", "spritezone", 400); _root.attachMovie("blank", "enemyzone", 100); _root.attachMovie("blank", "powerupzone", 90); _root.attachMovie("gun", "gun", 300); _root.attachMovie("gunstand", "gunstand", 299); _root.attachMovie("taval", "taval", 500); _root.attachMovie("tweakmenu", "tweakmenu", 510); _root.tweakmenu._x = 275; _root.tweakmenu._y = 680; _root.taval._x = 550; _root.taval._y = 520; _root.gun._x = 275; _root.gun._y = 550; _root.gun._xscale = 20.5; _root.gun._yscale = 20.5; _root.gunstand._x = 275; _root.gunstand._y = 550; _root.gunstand._xscale = 20.5; _root.gunstand._yscale = 20.5; _root.nuke = new Sound(); _root.nuke.attachSound("nuke2"); _root.rof0 = new Sound(); _root.rof0.attachSound("rof0"); _root.rof1 = new Sound(); _root.rof1.attachSound("rof1"); _root.rof2 = new Sound(); _root.rof2.attachSound("rof2"); _root.rof3 = new Sound(); _root.rof3.attachSound("rof3"); _root.rof4 = new Sound(); _root.rof4.attachSound("rof4"); _root.rof5 = new Sound(); _root.rof5.attachSound("rof5"); _root.enemyboom = new Sound(); _root.enemyboom.attachSound("enemyboom"); _root.hiss = new Sound(); _root.hiss.attachSound("hiss"); _root.hum = new Sound(); _root.hum.attachSound("hum"); _root.zap = new Sound(); _root.zap.attachSound("zap"); _root.shotgun = new Sound(); _root.shotgun.attachSound("shotgun"); _root.reload = new Sound(); _root.reload.attachSound("reload"); _root.shotfadeSound = new Sound(); _root.shotfadeSound.attachSound("shotfade"); Set("/:rof", 4); Set("/:GunAccuracyBase", 3); } _root.MakeEnemy1(random(1000) - 250, -30); _root.MakeEnemy1(random(1000) - 250, -30); _root.MakeEnemy1(random(1000) - 250, -30); _root.MakeEnemy1(random(1000) - 250, -30); _root.MakeEnemy1(random(1000) - 250, -30); if (/:rush == 1) { Set("/:AmmoMax", 8); Set("/:Ammo", 8); Set("/:rof", /:shotgunspeed); } } onClipEvent (enterFrame) { if (/:dead == 1) { _root.rof0.stop("rof0"); _root.rof1.stop("rof1"); _root.rof2.stop("rof2"); _root.rof3.stop("rof3"); _root.rof4.stop("rof4"); /:deadtimer--; if (/:deadtimer < 0) { _root.die(); } } else { if (((/:TweakGotArray[7] == 1) && (/:health < 0)) && (/:dead == 0)) { _root.spritezone.attachMovie("nuke", "nuke" + /:nukelevel, 3000); setProperty("_root.spritezone.nuke" + /:nukelevel, _x , _root.gun._x); setProperty("_root.spritezone.nuke" + /:nukelevel, _y , _root.gun._y); setProperty("_root.spritezone.nuke" + /:nukelevel, _xscale , 300); setProperty("_root.spritezone.nuke" + /:nukelevel, _yscale , 300); _root.attachMovie("blank", "tractorzone", 270); _root.attachMovie("blank", "staticzone", 250); _root.attachMovie("dead", "dead", 1001); tellTarget (_root.gunstand) { gotoAndStop (2); }; tellTarget (_root.gun) { gotoAndPlay (2); }; } _root.healthbar._xscale = /:health; if (/:health < 0) { tellTarget (_root.gun) { gotoAndPlay (2); }; tellTarget (_root.gunstand) { gotoAndStop (2); }; _root.attachMovie("dead", "dead", 1001); _root.attachMovie("blank", "tractorzone", 270); _root.attachMovie("blank", "staticzone", 250); _root.spritezone.attachMovie("nuke", "nuke" + /:nukelevel, 3000); setProperty("_root.spritezone.nuke" + /:nukelevel, _x , _root.gun._x); setProperty("_root.spritezone.nuke" + /:nukelevel, _y , _root.gun._y); setProperty("_root.spritezone.nuke" + /:nukelevel, _xscale , 20); setProperty("_root.spritezone.nuke" + /:nukelevel, _yscale , 20); Set("/:dead", 1); _root.healthbar._xscale = 0; } else if (/:health > 100) { _root.healthbar._xscale = 100; } if (/:rof == 0) { Set("/:AmmoBase", 200); Set("/:GunCoolingSpeed", 0.7); Set("/:GunHeatingSpeed", 1.7); _root.rof1.stop("rof1"); _root.rof2.stop("rof2"); _root.rof3.stop("rof3"); _root.rof4.stop("rof4"); } else if (/:rof == 1) { Set("/:GunCoolingSpeed", 0.5); Set("/:GunHeatingSpeed", 1.7); Set("/:AmmoBase", 100); _root.rof0.stop("rof0"); _root.rof2.stop("rof2"); _root.rof3.stop("rof3"); _root.rof4.stop("rof4"); } else if (/:rof == 2) { Set("/:GunCoolingSpeed", 0.5); Set("/:GunHeatingSpeed", 2); Set("/:AmmoBase", 50); _root.rof0.stop("rof0"); _root.rof1.stop("rof1"); _root.rof3.stop("rof3"); _root.rof4.stop("rof4"); } else if (/:rof == 3) { Set("/:GunCoolingSpeed", 0.5); Set("/:GunHeatingSpeed", 3); Set("/:AmmoBase", 40); _root.rof0.stop("rof0"); _root.rof1.stop("rof1"); _root.rof2.stop("rof2"); _root.rof4.stop("rof4"); } else if (/:rof == 4) { Set("/:GunCoolingSpeed", 0.5); Set("/:GunHeatingSpeed", 4); Set("/:AmmoBase", 30); _root.rof0.stop("rof0"); _root.rof1.stop("rof1"); _root.rof2.stop("rof2"); _root.rof3.stop("rof3"); } else if (/:rof == 5) { Set("/:GunCoolingSpeed", 3); Set("/:GunHeatingSpeed", 20); Set("/:AmmoBase", 10); _root.rof0.stop("rof0"); _root.rof1.stop("rof1"); _root.rof2.stop("rof2"); _root.rof3.stop("rof3"); _root.rof4.stop("rof4"); } else if (/:rof == /:shotgunspeed) { Set("/:GunCoolingSpeed", 0.9); Set("/:GunHeatingSpeed", 20); Set("/:AmmoBase", 8); _root.rof0.stop("rof0"); _root.rof1.stop("rof1"); _root.rof2.stop("rof2"); _root.rof3.stop("rof3"); _root.rof4.stop("rof4"); } if ((/:uberbullets == 0) && (/:rof != 5)) { Set("/:plasmabullets", 0); } Set("/:t1", /:PowerUpHaveArray[0]); Set("/:t2", /:PowerUpHaveArray[1]); Set("/:t3", /:PowerUpHaveArray[2]); Set("/:t4", /:PowerUpHaveArray[3]); Set("/:t5", /:PowerUpHaveArray[4]); if (((/:Tractorbeaming == 1) && (/:TargetType == "enemy")) && (/:EnemyArray[/:TargetLock] == 0)) { _root.tractorzone.clear(); _root.maketractor(1); Set("/:TargetLock", -1); Set("/:TargetType", "none"); } if (((/:Tractorbeaming == 1) && (/:TargetType == "powerup")) && (/:PowerUpArray[/:TargetLock] == 0)) { _root.tractorzone.clear(); _root.maketractor(1); Set("/:TargetLock", -1); Set("/:TargetType", "none"); } if (((/:paused == 0) && (/:Tractorbeaming == 0)) && (/:TargetLock == -1)) { _root.maketractor(0); _root.tractorzone.clear(); } if (/:Tractorbeaming == 1) { if ((/:TargetType == "enemy") || (/:TargetType == "powerup")) { _root.tractorzone.clear(); a = random(100) - 50; b = random(100); c = random(100) - 50; d = random(100); e = random(100) - 50; f = random(100); _root.tractorzone.lineStyle(random(10) / 2, 11599861, 60); _root.tractorzone.moveTo(_root.gun._x, _root.gun._y); _root.tractorzone.curveTo(_root.gun._x + a, _root.gun._y - b, /:TargetX + (random(10) - 5), /:TargetY + (random(10) - 5)); _root.tractorzone.lineStyle(random(10) / 2, 11599861, 60); _root.tractorzone.moveTo(_root.gun._x, _root.gun._y); _root.tractorzone.curveTo(_root.gun._x + c, _root.gun._y - d, /:TargetX + (random(10) - 5), /:TargetY + (random(10) - 5)); _root.tractorzone.lineStyle(random(10) / 2, 11599861, 60); _root.tractorzone.moveTo(_root.gun._x, _root.gun._y); _root.tractorzone.curveTo(_root.gun._x + e, _root.gun._y - f, /:TargetX + (random(10) - 5), /:TargetY + (random(10) - 5)); } else if (/:TargetType == "none") { _root.tractorzone.clear(); a = random(100) - 50; b = random(100) - 50; c = random(100) - 50; d = random(100) - 50; e = random(100) - 50; f = random(100) - 50; _root.tractorzone.lineStyle(random(10) / 2, 11599861, 60); _root.tractorzone.moveTo(_root.gun._x, _root.gun._y); _root.tractorzone.curveTo(_root.gun._x + a, _root.gun._y - b, _root.tractorzone.tractor._x + (random(10) - 5), _root.tractorzone.tractor._y + (random(10) - 5)); _root.tractorzone.lineStyle(random(10) / 2, 11599861, 60); _root.tractorzone.moveTo(_root.gun._x, _root.gun._y); _root.tractorzone.curveTo(_root.gun._x + c, _root.gun._y - d, _root.tractorzone.tractor._x + (random(10) - 5), _root.tractorzone.tractor._y + (random(10) - 5)); _root.tractorzone.lineStyle(random(10) / 2, 11599861, 60); _root.tractorzone.moveTo(_root.gun._x, _root.gun._y); _root.tractorzone.curveTo(_root.gun._x + e, _root.gun._y - f, _root.tractorzone.tractor._x + (random(10) - 5), _root.tractorzone.tractor._y + (random(10) - 5)); } } if (/:StaticTrigger < 0) { _root.staticzone.clear(); } /:StaticTrigger--; if ((/:TweakGotArray[20] == 1) && (/:Jinxtimer <= 0)) { Set("/:Jinxtimer", random(150) + 100); i = random(14); if (/:EnemyArray[i] == 1) { _root.enemyboom.start(); tellTarget ("_root.enemyzone.enemy" + i) { health = health - 200; }; } } else if ((/:TweakGotArray[20] == 1) && (/:Jinxtimer > 0)) { /:Jinxtimer--; } /:TimeElapsed++; enemytrigger++; if ((/:TimeElapsed == 300) || (/:TimeElapsed == 1000)) { _root.MakeEnemy1(100, -30, 1); _root.MakeEnemy1(450, -30, 1); } if (((/:TimeElapsed == 700) || (/:TimeElapsed == 1500)) || (/:TimeElapsed == 3000)) { _root.MakeEnemy1(random(1000) - 250, -30, 2); } if (/:TimeElapsed == 4000) { _root.MakeEnemy1(random(1000) - 250, -30, 2); _root.MakeEnemy1(random(1000) - 250, -30, 2); _root.MakeEnemy1(random(1000) - 250, -30, 2); _root.MakeEnemy1(random(1000) - 250, -30, 2); _root.MakeEnemy1(random(1000) - 250, -30, 2); } if (/:rush == 1) { if (enemytrigger > (100 - ((/:TimeElapsed / 600) * 100))) { enemytrigger = 0; _root.MakeEnemy1(random(1000) - 250, -30); } Set("/:enemybasespeed", (((/:TimeElapsed / 3000) * 100) / 2) + 25); } else { Set("/:enemybasespeed", (((/:TimeElapsed / 5000) * 100) / 2) + 25); if (enemytrigger > (100 - ((/:TimeElapsed / 3000) * 100))) { enemytrigger = 0; _root.MakeEnemy1(random(1000) - 250, -30); } } if ((/:TweaksAvaliable > 0) && (/:TweaksTriggered == 0)) { Set("/:TweaksTriggered", 1); tellTarget (_root.taval) { play(); }; } else if (/:TweaksAvaliable == 0) { Set("/:TweaksTriggered", 0); } Set("/:temp2", /:EnemyArray[2]); _root.LUpTest(); Set("/:XPER", /:XPER + /:ConstantXP); Set("/:temp", _root.heat._xscale); _root.heat._xscale = _root.heat._xscale - /:GunCoolingSpeed; if (_root.heat._xscale > 100) { _root.hiss.start(); _root.heat._xscale = 100; Set("/:GunOverHeated", 1); _root.rof0.stop("rof0"); _root.rof1.stop("rof1"); _root.rof2.stop("rof2"); _root.rof3.stop("rof3"); _root.rof4.stop("rof4"); _root.shotfadeSound.start(0, 1); } if (_root.heat._xscale < 0) { _root.heat._xscale = 0; } if ((_root.heat._xscale < 65) && (/:GunOverHeated == 1)) { Set("/:GunOverHeated", 0); if ((/:GunShooting == 1) && (/:GunOverHeated == 0)) { if (/:rof == 0) { _root.rof0.start(0, 999); } else if (/:rof == 1) { _root.rof1.start(0, 999); } else if (/:rof == 2) { _root.rof2.start(0, 999); } else if (/:rof == 3) { _root.rof3.start(0, 999); } else if (/:rof == 4) { _root.rof4.start(0, 999); } } } if (/:Ammo > /:AmmoMax) { Set("/:Ammo", /:AmmoMax); } Set("/:GunAccuracy", /:GunAccuracyBase * /:GunAccuracyMultiplier); Set("/:GunReloadSpeed", /:GunReloadSpeedBase * /:GunReloadSpeedMultiplier); Set("/:bulletspeed", /:GunShotSpeedBase * /:GunShotSpeedMultiplier); Set("/:AmmoMax", /:AmmoBase * /:AmmoMultiplier); Set("/:Damage", /:DamageBase * /:DamageMultiplier); if (/:Reloading == 0) { Set("/:ReloadingTimer", 0); } if (/:Ammo < 1) { Set("/:Reloading", 1); _root.reload.start(); if (/:rof != /:shotgunspeed) { _root.rof0.stop("rof0"); _root.rof1.stop("rof1"); _root.rof2.stop("rof2"); _root.rof3.stop("rof3"); _root.rof4.stop("rof4"); _root.shotfadeSound.start(0, 1); } } if ((/:Reloading == 1) && (/:ReloadingTimer < /:AmmoMax)) { Set("/:ReloadingTimer", /:ReloadingTimer + /:GunReloadSpeed); Set("/:Ammo", /:ReloadingTimer); } else if ((/:Reloading == 1) && (/:ReloadingTimer >= /:AmmoMax)) { Set("/:Ammo", /:AmmoMax); Set("/:Reloading", 0); if ((/:GunShooting == 1) && (/:GunOverHeated == 0)) { if (/:rof == 0) { _root.rof0.start(0, 999); } else if (/:rof == 1) { _root.rof1.start(0, 999); } else if (/:rof == 2) { _root.rof2.start(0, 999); } else if (/:rof == 3) { _root.rof3.start(0, 999); } else if (/:rof == 4) { _root.rof4.start(0, 999); } } } setProperty("_root.ammo", _xscale , (/:Ammo / /:AmmoMax) * 100); if (/:GunRotatingLeft == 1) { if (/:GunRotatingSpeed < 4) { Set("/:GunRotatingSpeed", /:GunRotatingSpeed + 0.2); } else { Set("/:GunRotatingSpeed", 4); } } else if (/:GunRotatingRight == 1) { if (/:GunRotatingSpeed > -4) { Set("/:GunRotatingSpeed", /:GunRotatingSpeed - 0.2); } else { Set("/:GunRotatingSpeed", -4); } } else { Set("/:GunRotatingSpeed", /:GunRotatingSpeed / 1.1); } if (_root.gun._rotation < -90) { _root.gun._rotation = -90; Set("/:GunRotatingSpeed", /:GunRotatingSpeed * -1); } else if (_root.gun._rotation > 90) { _root.gun._rotation = 90; Set("/:GunRotatingSpeed", /:GunRotatingSpeed * -1); } _root.gun._rotation = _root.gun._rotation - (/:GunRotatingSpeed * /:GunRotationSpeedMultiplier); if ((((/:GunShooting == 1) && (/:rofpos == 0)) && (/:GunOverHeated == 0)) && (/:Reloading == 0)) { if (/:rof == /:shotgunspeed) { Set("/:GunAccuracyBase", 20); _root.makebullet(_root.gun._x, _root.gun._y, 1); _root.makebullet(_root.gun._x, _root.gun._y, 0); _root.makebullet(_root.gun._x, _root.gun._y, 0); _root.makebullet(_root.gun._x, _root.gun._y, 0); _root.makebullet(_root.gun._x, _root.gun._y, 0); _root.makebullet(_root.gun._x, _root.gun._y, 0); _root.makebullet(_root.gun._x, _root.gun._y, 0); _root.makebullet(_root.gun._x, _root.gun._y, 0); _root.makebullet(_root.gun._x, _root.gun._y, 0); _root.shotgun.start(); Set("/:Ammo", /:Ammo - 1); } else { if (/:rof == 5) { _root.rof5.start(); } _root.makebullet(_root.gun._x, _root.gun._y, 0); Set("/:Ammo", /:Ammo - 1); } _root.heat._xscale = _root.heat._xscale + /:GunHeatingSpeed; if (/:rof == /:shotgunspeed) { if (_root.heat._xscale > (/:shotoverheat + 15)) { _root.heat._xscale = _root.heat._xscale + 20; } } if (/:rof == 5) { if (_root.heat._xscale > (/:shotoverheat + 10)) { _root.heat._xscale = _root.heat._xscale + 20; } } Set("/:shotoverheat", _root.heat._xscale); with (_root.gun.guntip) { gotoAndPlay(1); } _root.gun.frontflare._xscale = random(350) + 100; _root.gun.sideflare1._xscale = random(150) + 100; _root.gun.sideflare2._xscale = random(150) + 100; _root.gun.sideflare3._xscale = random(150) + 100; _root.gun.frontflare._yscale = 300; _root.gun.sideflare1._yscale = 300; _root.gun.sideflare2._yscale = 300; _root.gun.sideflare3._yscale = 300; } else { _root.gun.frontflare._xscale = 0; _root.gun.sideflare1._xscale = 0; _root.gun.sideflare2._xscale = 0; _root.gun.sideflare3._xscale = 0; _root.gun.frontflare._yscale = 0; _root.gun.sideflare1._yscale = 0; _root.gun.sideflare2._yscale = 0; _root.gun.sideflare3._yscale = 0; } /:rofpos++; if (/:rofpos > /:rof) { Set("/:rofpos", 0); } else if (/:shooting == 0) { Set("/:rofpos", 0); } } }Frame 1541play();Frame 2199gotoAndPlay (1538);Symbol 18 MovieClip [tractor] Frame 1if ((_root.gun._rotation > 1) && (_root.gun._rotation < 30)) { GunRot = _root.gun._rotation - ((_root.gun._rotation / -10) * 1.8); } else if ((_root.gun._rotation < -1) && (_root.gun._rotation > -30)) { GunRot = _root.gun._rotation + ((_root.gun._rotation / -10) * -1.8); } else { GunRot = _root.gun._rotation; } totalspeed = 10; if ((GunRot > -90) && (GunRot <= 0)) { yspeed = ((GunRot / 90) * 5) + 5; xspeed = 5 - yspeed; } else if ((GunRot > 0) && (GunRot < 90)) { yspeed = ((GunRot / -90) * 5) + 5; xspeed = (5 - yspeed) * -1; }Symbol 18 MovieClip [tractor] Frame 2if (/:Paused == 0) { dot._yscale = random(60) + 60; dot._xscale = dot._yscale; this._x = this._x + ((-xspeed) * totalspeed); this._y = this._y + ((-yspeed) * totalspeed); if (((this._y < -10) or (this._x > 560)) or (this._x < -10)) { _root.tractorzone.clear(); _root.maketractor(1); Set("/:TargetLock", -1); Set("/:TargetType", "none"); removeMovieClip(""); } else if (this._y > /:floor) { this._y = (/:floor + (Math.random(10) * 10)) - 5; gotoAndPlay (8); this._rotation = 0; } } i = 0; while (i < 4) { if (/:PowerUpArray[i] == 1) { if (this.hitTest(("_root.powerupzone.powerup" + i) + ".icons")) { Set("/:TargetLock", i); Set("/:TargetType", "powerup"); this.removeMovieClip(); } } i++; } i = 0; while (i < 16) { if (/:EnemyArray[i] == 1) { if (this.hitTest(("_root.enemyzone.enemy" + i) + ".body.source")) { tellTarget (("_root.enemyzone.enemy" + i) + ".body") { }; Set("/:TargetLock", i); Set("/:TargetType", "enemy"); this.removeMovieClip(); } } i++; }Symbol 18 MovieClip [tractor] Frame 3if (this._y < /:floor) { gotoAndPlay (2); } if (/:Paused == 0) { times = times + 1; if (times == 30) { this.removeMovieClip(); } }Symbol 31 MovieClip [bullet] Frame 1if ((_root.gun._rotation > 1) && (_root.gun._rotation < 30)) { GunRot = _root.gun._rotation - ((_root.gun._rotation / -10) * 1.8); } else if ((_root.gun._rotation < -1) && (_root.gun._rotation > -30)) { GunRot = _root.gun._rotation + ((_root.gun._rotation / -10) * -1.8); } else { GunRot = _root.gun._rotation; } GunRot = (GunRot + ((Math.random(100) * /:GunAccuracy) - 1)) - (/:GunAccuracy / 2); colour = new Object(); totalspeed = /:bulletspeed; setProperty(this, _rotation , GunRot); if ((GunRot > -90) && (GunRot <= 0)) { yspeed = ((GunRot / 90) * 5) + 5; xspeed = 5 - yspeed; } else if ((GunRot > 0) && (GunRot < 90)) { yspeed = ((GunRot / -90) * 5) + 5; xspeed = (5 - yspeed) * -1; } ran = Math.random(10) + 1;Symbol 31 MovieClip [bullet] Frame 2if (/:plasmabullets == 1) { tellTarget ("bullet") { gotoAndStop (2); }; } else { tellTarget ("bullet") { gotoAndStop (1); }; } if (/:Paused == 0) { this._x = this._x + (((-xspeed) * totalspeed) * ran); this._y = this._y + (((-yspeed) * totalspeed) * ran); totalspeed = totalspeed * 0.95; this._xscale = this._xscale - 3; colour.aa = 100 - (times * 3); if (times < 2) { colour.aa = 0; } ThisAlpha = new Color(this); ThisAlpha.setTransform(colour); if (((this._y < -10) or (this._x > 560)) or (this._x < -10)) { removeMovieClip(""); } else if (this._y > /:floor) { this._y = (/:floor + (Math.random(10) * 10)) - 5; gotoAndPlay (8); this._rotation = 0; } } i = 0; while (i < 16) { if (/:EnemyArray[i] == 1) { if (this.hitTest(("_root.enemyzone.enemy" + i) + ".body.source")) { tellTarget (("_root.enemyzone.enemy" + i) + ".body") { gotoAndPlay(damage); }; tellTarget ("_root.enemyzone.enemy" + i) { if (/:rof == 5) { health = health - (/:Damage * 4); } else { health = health - /:Damage; } }; if (/:uberbullets == 0) { gotoAndPlay (4); } Set("/:XPER", /:XPER + ((/:Damage / 3) * /:XPMultiplier)); } } i++; }Symbol 31 MovieClip [bullet] Frame 3if (this._y < /:floor) { gotoAndPlay (2); } if (/:Paused == 0) { times = times + 1; if (times == 30) { this.removeMovieClip(); } }Symbol 31 MovieClip [bullet] Frame 7this.removeMovieClip();Symbol 31 MovieClip [bullet] Frame 11this.removeMovieClip();Symbol 34 MovieClip [gunstand] Frame 1stop();Symbol 34 MovieClip [gunstand] Frame 2stop();Symbol 43 MovieClip Frame 3stop();Symbol 46 MovieClip [gun] Frame 1stop();Symbol 46 MovieClip [gun] Frame 16stop();Symbol 48 MovieClip [shell] Frame 1xspeed = (random(5) - 2.5) / 2; yspeed = (random(10) - 10) / 2; rspeed = random(10) - 5; _rotation = _root.gun._rotation;Symbol 48 MovieClip [shell] Frame 12this._x = this._x + xspeed; this._y = this._y + yspeed; this._rotation = this._rotation + rspeed; yspeed = yspeed + 0.8; if (this._y > /:floor) { this._y = /:floor - 0.5; yspeed = yspeed * -0.5; }Symbol 48 MovieClip [shell] Frame 13gotoAndPlay (12); times = times + 1; if (times == 30) { this.removeMovieClip(); }Symbol 56 Buttonon (release) { if ((/:realpaused == -1) && (/:dead == 0)) { _root.pause(); Set("/:fakepaused", /:fakepaused * -1); tellTarget (_root.tweakmenu) { play(); }; play(); /:TweaksAvaliable--; } }Symbol 57 MovieClip [taval] Frame 1stop();Symbol 57 MovieClip [taval] Frame 20stop();Symbol 57 MovieClip [taval] Frame 21stop();Symbol 57 MovieClip [taval] Frame 22Set("/:fakepaused", /:fakepaused * -1);Symbol 57 MovieClip [taval] Frame 41gotoAndStop (1);Symbol 63 MovieClip Frame 1stop(); loop = 0;Symbol 63 MovieClip Frame 2tt = 0; done = 0; tarray = [-1, -1, -1, -1, -1]; while (tt < 5) { do { randomtweak = random(21); if ((/:TweakGotArray[/:TweakHaveArray[randomtweak]] == 0) && (/:TweakHaveArray[randomtweak] > -1)) { if (((((/:tweakhavearray[randomtweak] != tarray[0]) && (/:tweakhavearray[randomtweak] != tarray[1])) && (/:tweakhavearray[randomtweak] != tarray[2])) && (/:tweakhavearray[randomtweak] != tarray[3])) && (/:tweakhavearray[randomtweak] != tarray[4])) { tarray[tt] = /:TweakHaveArray[randomtweak]; this.attachMovie("tweakbutton" + /:TweakHaveArray[randomtweak], "tweakbutton" + tt, tt + 1); setProperty("tweakbutton" + tt, _x , -60); setProperty("tweakbutton" + tt, _y , -25 + (tt * 12)); done = 1; loop++; /:tweakstotal1++; } } } while ((done == 0) && (loop < 300)); loop = 0; done = 0; tt++; } Set("/:tempA", tarray[0]); Set("/:tempB", tarray[1]); Set("/:tempC", tarray[2]); Set("/:tempD", tarray[3]); Set("/:tempE", tarray[4]);Symbol 64 MovieClip [tweakmenu] Frame 1stop(); tt = 0;Symbol 64 MovieClip [tweakmenu] Frame 2tellTarget (this.menu) { gotoAndStop (2); };Symbol 64 MovieClip [tweakmenu] Frame 25stop();Symbol 64 MovieClip [tweakmenu] Frame 41tellTarget (this.menu) { gotoAndStop (1); };Symbol 64 MovieClip [tweakmenu] Frame 42gotoAndStop (1); if (/:TweaksAvaliable > 0) { tellTarget (_root.taval) { prevFrame(); }; }Symbol 76 MovieClip Frame 1stop();Symbol 79 MovieClip Frame 1ran = random(4); damage = 3; if (ran == 2) { gotoAndStop (5); damage = 6; }Symbol 79 MovieClip Frame 2stop();Symbol 79 MovieClip Frame 3play();Symbol 79 MovieClip Frame 4gotoAndPlay (2);Symbol 79 MovieClip Frame 5ran = random(4); if (ran == 2) { gotoAndStop (5); } stop();Symbol 79 MovieClip Frame 6play();Symbol 79 MovieClip Frame 7gotoAndPlay (5);Symbol 84 MovieClip [enemy1] Frame 1stopped = 0; damage = 1; ran = random(40); colour = new Object(); colour2 = new Object(); colour3 = new Object(); z = (_root.gun._x + (random(40) - 20)) - _x; r = (_root.gun._y + 34) - _y; a = z; b = r; e = z / r; k = Math.atan(e); g = (k * 180) / Math.PI; body._rotation = g; if (_root.gun._y > _parent._y) { body._rotation = 90 - body._rotation; } else if (_root.gun._y < _y) { body._rotation = 180 - (body._rotation - 90); } speed = (random(50) + /:enemybasespeed) / 100; oldspeed = speed; shroomspeed = speed / 3; body._xscale = random(50) + 50; body._yscale = body._xscale; if ((ran > 0) && (ran < 6)) { colour.ra = 100; colour.rb = random(100) + 70; colour.ga = 100; colour.gb = 0; colour.ba = 100; colour.bb = 0; health = 5; } else if ((ran > 7) && (ran < 10)) { colour.ra = 50; colour.rb = 0; colour.ga = 100; colour.gb = 0; colour.ba = 100; colour.bb = random(100) + 70; health = health + (body._xscale / 3); } else if (ran == 10) { colour.ra = 100; colour.rb = 0; colour.ga = random(100) + 70; colour.gb = 0; colour.ba = 100; colour.bb = 0; health = health + (body._xscale / 2); } else if (ran == 15) { colour.ra = 100; colour.rb = random(100) + 70; colour.ga = 100; colour.gb = random(20) + 100; colour.ba = 100; colour.bb = random(0) + 1; health = health + (body._xscale * 4); speed = 0.5; body._xscale = random(50) + 250; body._yscale = body._xscale; } else { colour.ra = 100; colour.rb = random(100) + 70; colour.ga = 100; colour.gb = random(20) + 100; colour.ba = 100; colour.bb = random(0) + 1; health = health + (body._xscale / 3); damage = 3; } if (special == 1) { colour.ra = 100; colour.rb = 220; colour.ga = 100; colour.gb = 0; colour.ba = 100; colour.bb = 0; health = 1; speed = 3; oldspeed = speed; shroomspeed = speed / 3; damage = 1.6; body._xscale = 50; body._yscale = body._xscale; } else if (special == 2) { colour.ra = 100; colour.rb = 0; colour.ga = 100; colour.gb = 255; colour.ba = 70; colour.bb = 0; health = health + 550; speed = 0.4; oldspeed = speed; shroomspeed = speed / 3; damage = 1.6; body._xscale = 450; body._yscale = body._xscale; } ThisColor = new Color(this.body.source); ThisColor.setTransform(colour); colour3.ra = random(200) - 50; colour3.rb = random(510) - 100; colour3.ga = random(200) - 50; colour3.gb = random(510) - 100; colour3.ba = random(200) - 50; colour3.bb = random(510) - 0; body.healthtext._xscale = 100 / (body._xscale * 0.01); body.healthtext._yscale = body.healthtext._xscale; body.healthtext._rotation = body._rotation * -1; gotoAndPlay (2);Symbol 84 MovieClip [enemy1] Frame 2if ((_root.gun.ray.hitTest(this._x, this._y, true) == true) && (/:TweakGotArray[14] == 1)) { stopped = 1; } else { stopped = 0; } if ((_root.gun.ray.hitTest(this._x, this._y, true) == true) && (/:TweakGotArray[6] == 1)) { health--; } if (((/:shrooms == 1) && (i != /:TargetLock)) && (/:TargetType != "enemy")) { ThisColor3 = new Color(this.body.source); ThisColor3.setTransform(colour3); } if (((/:shrooms == 0) && (i != /:TargetLock)) && (/:TargetType != "enemy")) { ThisColor = new Color(this.body.source); ThisColor.setTransform(colour); if (speed < oldspeed) { speed = speed * 1.05; } } if ((i == /:TargetLock) && (/:TargetType == "enemy")) { Set("/:TargetX", _x); Set("/:TargetY", _y); if (speed < 2) { speed = speed * 1.15; } if (speed > 2) { speed = 2; } } else if (/:shrooms == 1) { if (speed > shroomspeed) { speed = speed * 0.95; } } else { if (speed > oldspeed) { speed = speed * 0.95; } if (speed < oldspeed) { speed = oldspeed; } } if (/:Paused == 0) { if (/:TweakGotArray[12] == 1) { body.healthtext.healthtext.text = health; if (colour2.aa < 100) { colour2.aa = 100; ThisColor2 = new Color(this.body.healthtext); ThisColor2.setTransform(colour2); } } else { colour2.aa = 0; ThisColor2 = new Color(this.body.healthtext); ThisColor2.setTransform(colour2); } g = body._rotation * 0.01745; z = Math.cos(g); n = Math.sin(g); if (stopped == 0) { _x = (_x + ((z * 3) * speed)); _y = (_y + ((n * 3) * speed)); } if (health <= 0) { gotoAndPlay (4); _root.enemyboom.start(); } if ((/:TweakGotArray[5] == 1) && (_y > (_root.gun._y - 100))) { health = health - 0.5; Set("/:XPER", /:XPER + 0.05); } if ((/:TweakGotArray[16] == 1) && (_y > (_root.gun._y - 220))) { ran = random(100); if (ran == 1) { Set("/:StaticTrigger", 1); a = random(100) - 50; b = random(100); c = random(100) - 50; d = random(100); e = random(100) - 50; f = random(100); _root.staticzone.lineStyle(4, 16776671, 100); _root.staticzone.moveTo(_root.gun._x, _root.gun._y); _root.staticzone.lineTo(_root.gun._x + a, _root.gun._y - b); _root.staticzone.lineStyle(3, 16776671, 90); _root.staticzone.moveTo(_root.gun._x + a, _root.gun._y - b); _root.staticzone.lineTo((_root.gun._x + a) + c, (_root.gun._y - b) - d); _root.staticzone.lineStyle(2, 16776671, 80); _root.staticzone.moveTo((_root.gun._x + a) + c, (_root.gun._y - b) - d); _root.staticzone.lineTo(((_root.gun._x + a) + c) + e, ((_root.gun._y - b) - d) - f); _root.staticzone.lineStyle(0.5, 16776671, 70); _root.staticzone.moveTo(((_root.gun._x + a) + c) + e, ((_root.gun._y - b) - d) - f); _root.staticzone.lineTo(this._x, this._y); health = health - 20; Set("/:XPER", /:XPER + 2); _root.zap.start(); tellTarget (body) { gotoAndPlay(damage); }; } } if (_y > (_root.gun._y - 40)) { Set("/:health", /:health - (random(20) * damage)); /:EnemyArray[i] = 0; gotoAndPlay (4); _root.enemyboom.start(); } }Symbol 84 MovieClip [enemy1] Frame 3gotoAndPlay (2);Symbol 84 MovieClip [enemy1] Frame 4_y = (_y + speed); if (/:TweakGotArray[18] == 1) { boom._xscale = 150; boom._yscale = 150; } ran = random(/:lucky * 21); if (ran == 1) { _root.MakePowerUp(_x, _y, random(10) + 1); }Symbol 84 MovieClip [enemy1] Frame 5_y = (_y + speed);Symbol 84 MovieClip [enemy1] Frame 6_y = (_y + speed);Symbol 84 MovieClip [enemy1] Frame 7/:EnemyArray[i] = 0; this.removeMovieClip();Symbol 90 Buttonon (rollOver) { _root.tweakmenu.menu.info.text = "Things just happen to explode all around you."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { /:TweakGotArray[20] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }Symbol 94 Buttonon (rollOver) { _root.tweakmenu.menu.info.text = "600 XP, but your life goes down to 1. So you die, but you'll score higher."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { Set("/:health", 0.1); Set("/:XPER", /:XPER + 600); /:TweakGotArray[19] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }Symbol 98 Buttonon (rollOver) { _root.tweakmenu.menu.info.text = "More explosions, more XP."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { Set("/:XPMultiplier", /:XPMultiplier * 1.05); /:TweakGotArray[18] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }Symbol 102 Buttonon (rollOver) { _root.tweakmenu.menu.info.text = "Trying to fire while reloading speeds the process along, you twitchy bastard,"; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { /:TweakGotArray[17] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }Symbol 106 Buttonon (rollOver) { _root.tweakmenu.menu.info.text = "Arcs of energy stab at anything close enough"; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { _root.gun.attachMovie("static", "static", 50); /:TweakGotArray[16] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }Symbol 110 Buttonon (rollOver) { _root.tweakmenu.menu.info.text = "Man, you sure know how to pick them. Newest tweaks appear at the top of the list."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { _root.gun.attachMovie("static", "static", 50); /:TweakGotArray[15] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }Symbol 114 Buttonon (rollOver) { _root.tweakmenu.menu.info.text = "Enemies freeze in your creepy ass gaze."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { /:TweakGotArray[14] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }Symbol 118 Buttonon (rollOver) { _root.tweakmenu.menu.info.text = "You give me your soul, for 300 XP."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { Set("/:health", -10); Set("/:XPER", /:XPER + 300); /:TweakGotArray[13] = 1; _root.LUpTest(); Set("/:Dead", 1); tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }Symbol 122 Buttonon (rollOver) { _root.tweakmenu.menu.info.text = "With a single glance you can tell the condition of any machine. You also know the weak spots..."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { Set("/:DamageMultiplier", /:DamageMultiplier * 1.2); /:TweakGotArray[12] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }Symbol 128 Buttonon (rollOver) { _root.tweakmenu.menu.info.text = "XP just keeps coming, without you having to do shit."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { Set("/:ConstantXP", 0.09); /:TweakGotArray[11] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }Symbol 132 Buttonon (rollOver) { _root.tweakmenu.menu.info.text = "Powerups love you."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { Set("/:lucky", 1); /:TweakGotArray[10] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }Symbol 136 Buttonon (rollOver) { _root.tweakmenu.menu.info.text = "Upgrades your gears."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { _root.gunstand.attachMovie("rotater", "rotater", 60); Set("/:GunRotationSpeedMultiplier", 1.9); /:TweakGotArray[9] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }Symbol 140 Buttonon (rollOver) { _root.tweakmenu.menu.info.text = "Increases the size of your magazine."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { Set("/:AmmoMultiplier", 1.4); /:TweakGotArray[8] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }Symbol 144 Buttonon (rollOver) { _root.tweakmenu.menu.info.text = "You will have your final revenge."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { /:TweakGotArray[7] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }Symbol 148 Buttonon (rollOver) { _root.tweakmenu.menu.info.text = "Things heat up simply by aiming at them."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { /:TweakGotArray[6] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }Symbol 152 Buttonon (rollOver) { _root.tweakmenu.menu.info.text = "You are surrounded in a healthy green glow."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { _root.attachMovie("radioactivebubble", "radioactivebubble", 298); _root.radioactivebubble._x = _root.gun._x; _root.radioactivebubble._y = _root.gun._y; /:TweakGotArray[5] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }Symbol 156 Buttonon (rollOver) { _root.tweakmenu.menu.info.text = "Strapping an electromagnet to the base of your gun sure pays off. However, speed cuts down accuracy."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { _root.gun.attachMovie("electro", "electro", 60); Set("/:GunShotSpeedMultiplier", /:GunShotSpeedMultiplier * 1.2); Set("/:GunAccuracyMultiplier", /:GunAccuracyMultiplier * 1.2); /:TweakGotArray[4] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }Symbol 160 Buttonon (rollOver) { _root.tweakmenu.menu.info.text = "Man, you sure know how to load a gun"; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { Set("/:GunReloadSpeedMultiplier", 2); /:TweakGotArray[3] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }Symbol 164 Buttonon (rollOver) { _root.tweakmenu.menu.info.text = "This extended barrel will double your accuracy"; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { _root.gun.attachMovie("barrel", "barrel", 40); _root.gun.guntip._y = _root.gun.guntip._y - 50; _root.gun.frontflare._y = _root.gun.frontflare._y - 50; _root.gun.sideflare1._y = _root.gun.sideflare1._y - 50; _root.gun.sideflare2._y = _root.gun.sideflare2._y - 50; _root.gun.sideflare3._y = _root.gun.sideflare3._y - 50; Set("/:GunAccuracyMultiplier", /:GunAccuracyMultiplier * 0.5); /:TweakGotArray[2] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }Symbol 168 Buttonon (rollOver) { _root.tweakmenu.menu.info.text = "A coin toss. Either you get 250 XP... or you die"; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { rand = random(2); if (rand == 0) { Set("/:XPER", /:XPER + 200); /:TweakGotArray[1] = 1; _root.LUpTest(); tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); } else { /:TweakGotArray[1] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); Set("/:health", -10); } }Symbol 173 Buttonon (rollOver) { _root.tweakmenu.menu.info.text = "100 XP. Right now. Take it or leave it."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { Set("/:XPER", /:XPER + 100); /:TweakGotArray[0] = 1; _root.LUpTest(); tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }Symbol 197 MovieClip [powerup] Frame 1if (/:rof != 4) { ran = random(10); if (ran != 5) { do { type = random(10) + 1; } while ((((((type == 4) || (type == 5)) || (type == 6)) || (type == 8)) || (type == 9)) || (type == 10)); } } with (icons) { gotoAndStop(type); } speed = 1; oldspeed = speed;Symbol 197 MovieClip [powerup] Frame 2if (/:paused == 0) { if ((/:TargetLock == i) && (/:TargetType == "powerup")) { if (type == 2) { _root.spritezone.attachMovie("nuke", "nuke" + /:nukelevel, 1000 + /:nukelevel); setProperty("_root.spritezone.nuke" + /:nukelevel, _x , _x); setProperty("_root.spritezone.nuke" + /:nukelevel, _y , _y); /:nukelevel++; /:PowerUpArray[i] = 0; this.removeMovieClip(); } Set("/:TargetX", _x); Set("/:TargetY", _y); z = _root.gun._x - _x; r = (_root.gun._y + 34) - _y; a = z; b = r; e = z / r; k = Math.atan(e); g = (k * 180) / Math.PI; body._rotation = g; if (_root.gun._y > _parent._y) { body._rotation = 90 - body._rotation; } else if (_root.gun._y < _y) { body._rotation = 180 - (body._rotation - 90); } g = body._rotation * 0.01745; z = Math.cos(g); n = Math.sin(g); _x = (_x + ((z * 3) * speed)); _y = (_y + ((n * 3) * speed)); if (speed < 2) { speed = speed * 1.15; } if (speed > 2) { speed = 2; } } else { _y = (_y + speed); if (speed > oldspeed) { speed = speed * 0.95; } if (speed < oldspeed) { speed = oldspeed; } } if ((this.hitTest(_root.gun.gun) && (/:TargetLock == i)) && (/:TargetType == "powerup")) { Set("/:sdynamic", 0); if (type == 1) { Set("/:health", /:health + 30); } else if (type == 3) { Set("/:plasmabullets", 1); do { /:sdynamic++; } while (/:PowerUpHaveArray[/:sdynamic] > 0); /:PowerUpHaveArray[2] = 1; if (/:PowerUpHaveIsArray[2] != "uberbullets") { tellTarget ("_root.power2") { play(); }; } tellTarget ("_root.power2.bar") { sa = 2; go = 1; time = 40; maxtime = 100; }; Set("/:uberbullets", 1); /:PowerUpHaveIsArray[2] = "uberbullets"; _root.power2.bar.info.text = "uranium shells"; } else if (type == 4) { Set(("_root.power" + s) + ".bar.info.text", "shotgun"); Set("/:AmmoMax", 8); Set("/:Ammo", 8); Set("/:rof", /:shotgunspeed); } else if (type == 5) { Set(("_root.power" + s) + ".bar.info.text", "minigun"); Set("/:AmmoMax", 200); Set("/:Ammo", 200); Set("/:rof", 0); Set("/:GunAccuracyBase", 20); } else if (type == 6) { Set(("_root.power" + s) + ".bar.info.text", "plasmagun"); Set("/:AmmoMax", 10); Set("/:Ammo", 10); Set("/:plasmabullets", 1); Set("/:rof", 5); Set("/:GunAccuracyBase", 0); } else if (type == 7) { do { /:sdynamic++; } while (/:PowerUpHaveArray[/:sdynamic] > 0); /:PowerUpHaveArray[3] = 1; if (/:PowerUpHaveIsArray[3] != "shrooms") { tellTarget ("_root.power3") { play(); }; } tellTarget ("_root.power3.bar") { sa = 3; go = 1; time = 70; maxtime = 100; }; Set("/:shrooms", 1); _root.power3.bar.info.text = "shrooms"; /:PowerUpHaveIsArray[3] = "shrooms"; } else if (type == 8) { Set("/:AmmoMax", 50); Set("/:Ammo", 50); Set("/:rof", 2); Set("/:GunAccuracyBase", 7); } else if (type == 9) { Set("/:AmmoMax", 100); Set("/:Ammo", 100); Set("/:rof", 1); Set("/:GunAccuracyBase", 10); } else if (type == 10) { Set("/:AmmoMax", 40); Set("/:Ammo", 40); Set("/:rof", 3); Set("/:GunAccuracyBase", 5); } /:PowerUpArray[i] = 0; this.removeMovieClip(); } } if (this._y > (_root.gun._y + 40)) { /:PowerUpArray[i] = 0; this.removeMovieClip(); }Symbol 197 MovieClip [powerup] Frame 3gotoAndPlay (2);Symbol 200 MovieClip [radioactivebubble] Frame 70gotoAndPlay (31);Symbol 224 MovieClip [nuke] Frame 1_root.nuke.start();Instance of Symbol 175 MovieClip [blank] in Symbol 224 MovieClip [nuke] Frame 1onClipEvent (enterFrame) { i = 0; while (i < 16) { if (/:EnemyArray[i] == 1) { if (_parent.hitTest(("_root.enemyzone.enemy" + i) + ".body.source")) { tellTarget (("_root.enemyzone.enemy" + i) + ".body") { gotoAndPlay (2); }; tellTarget ("_root.enemyzone.enemy" + i) { health = health - /:Damage; }; gotoAndPlay (4); Set("/:XPER", /:XPER + ((/:Damage / 3) * /:XPMultiplier)); } } i++; } }Symbol 224 MovieClip [nuke] Frame 30this.removeMovieClip();Symbol 230 MovieClip Frame 1go = 0;Symbol 230 MovieClip Frame 2if (/:paused == 0) { if (go == 1) { time = time + 0.5; timer._x = 68 + time; } if (time < 0) { timer._x = 68; } if (time > (maxtime + 58)) { if (info.text == "shrooms") { /:PowerUpHaveIsArray[sa] = " "; Set("/:shrooms", 0); } if (info.text == "uranium shells") { /:PowerUpHaveIsArray[sa] = " "; Set("/:uberbullets", 0); } /:PowerUpHaveArray[sa] = 0; tellTarget (_parent) { play(); }; } }Symbol 230 MovieClip Frame 3gotoAndPlay (2);Symbol 231 MovieClip [powerupbar] Frame 1stop();Symbol 231 MovieClip [powerupbar] Frame 6stop(); tellTarget (this.bar) { go = 1; };Symbol 249 Buttonon (release) { gotoAndPlay (3); }Symbol 281 Buttonon (release) { gotoAndPlay (1538); }Symbol 318 Buttonon (release) { play(); Set("/:rush", 1); }Symbol 321 Buttonon (release) { play(); Set("/:rush", 0); }Symbol 346 Buttonon (release) { stopAllSounds(); }Symbol 352 Buttonon (release) { if (/:fakepaused == -1) { _root.pause(); Set("/:realpaused", /:realpaused * -1); } }Symbol 361 Buttonon (release) { getURL ("http://www.crimsonland.com", "cr"); }Symbol 362 Buttonon (release) { getURL ("http://www.newgrounds.com", "nr"); }Symbol 363 Buttonon (release) { getURL ("http://www.osirusman.com", "os"); }Symbol 365 Buttonon (release) { getURL ("http://www.michaelmoore.com", "mmbrowser"); }Symbol 376 Buttonon (release) { getURL ("http://www.motherearth.org/bushwanted/laws.htm", "bushlaws"); }
Library Items
Symbol 1 Sound [rof5] | ||
Symbol 2 Sound [zap] | ||
Symbol 3 Sound [shotgun] | ||
Symbol 4 Sound [rof4] | ||
Symbol 5 Sound [rof3] | ||
Symbol 6 Sound [rof2] | ||
Symbol 7 Sound [rof1] | ||
Symbol 8 Sound [rof0] | ||
Symbol 9 Sound [reload] | ||
Symbol 10 Sound [nuke2] | ||
Symbol 11 Sound [hum] | ||
Symbol 12 Sound [hiss] | ||
Symbol 13 Sound [shotfade] | ||
Symbol 14 Sound [enemyboom] | ||
Symbol 15 MovieClip [blank] | ||
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip | Uses:16 | Used by:18 |
Symbol 18 MovieClip [tractor] | Uses:17 | |
Symbol 19 Bitmap | Used by:20 | |
Symbol 20 Graphic | Uses:19 | Used by:23 |
Symbol 21 Bitmap | Used by:22 | |
Symbol 22 Graphic | Uses:21 | Used by:23 |
Symbol 23 MovieClip | Uses:20 22 | Used by:31 |
Symbol 24 Graphic | Used by:27 | |
Symbol 25 Graphic | Used by:27 | |
Symbol 26 Graphic | Used by:27 | |
Symbol 27 MovieClip | Uses:24 25 26 | Used by:31 |
Symbol 28 Graphic | Used by:31 | |
Symbol 29 Graphic | Used by:31 | |
Symbol 30 Graphic | Used by:31 | |
Symbol 31 MovieClip [bullet] | Uses:23 27 28 29 30 | |
Symbol 32 Graphic | Used by:34 | |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 MovieClip [gunstand] | Uses:32 33 | |
Symbol 35 Bitmap | Used by:36 | |
Symbol 36 Graphic | Uses:35 | Used by:37 |
Symbol 37 MovieClip | Uses:36 | Used by:46 |
Symbol 38 Graphic | Used by:41 | |
Symbol 39 Graphic | Used by:41 | |
Symbol 40 Graphic | Used by:41 | |
Symbol 41 MovieClip | Uses:38 39 40 | Used by:46 |
Symbol 42 Graphic | Used by:43 | |
Symbol 43 MovieClip | Uses:42 | Used by:46 |
Symbol 44 Graphic | Used by:45 80 | |
Symbol 45 MovieClip | Uses:44 | Used by:46 Timeline |
Symbol 46 MovieClip [gun] | Uses:37 41 43 45 | |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 MovieClip [shell] | Uses:47 | |
Symbol 49 Graphic | Used by:55 56 57 | |
Symbol 50 Font | Used by:51 52 59 86 92 96 100 104 108 112 116 120 124 130 134 138 142 146 150 154 158 162 171 229 310 328 330 334 336 340 348 349 | |
Symbol 51 Text | Uses:50 | Used by:55 56 57 |
Symbol 52 Text | Uses:50 | Used by:55 56 |
Symbol 53 Graphic | Used by:55 56 | |
Symbol 54 Graphic | Used by:55 56 | |
Symbol 55 Button | Uses:49 51 52 53 54 | Used by:57 |
Symbol 56 Button | Uses:49 51 52 53 54 | Used by:57 |
Symbol 57 MovieClip [taval] | Uses:55 56 49 51 | |
Symbol 58 Graphic | Used by:60 | |
Symbol 59 Text | Uses:50 | Used by:60 |
Symbol 60 MovieClip | Uses:58 59 | Used by:63 |
Symbol 61 Font | Used by:62 66 238 244 245 246 247 280 299 304 311 312 315 317 319 320 343 345 353 354 355 360 371 | |
Symbol 62 EditableText | Uses:61 | Used by:63 |
Symbol 63 MovieClip | Uses:60 62 | Used by:64 |
Symbol 64 MovieClip [tweakmenu] | Uses:63 | |
Symbol 65 Graphic | Used by:67 | |
Symbol 66 EditableText | Uses:61 | Used by:67 |
Symbol 67 MovieClip | Uses:65 66 | Used by:79 |
Symbol 68 Bitmap | Used by:69 | |
Symbol 69 Graphic | Uses:68 | Used by:70 |
Symbol 70 MovieClip | Uses:69 | Used by:79 |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 MovieClip | Uses:71 | Used by:79 |
Symbol 73 Bitmap | Used by:74 | |
Symbol 74 Graphic | Uses:73 | Used by:75 |
Symbol 75 MovieClip | Uses:74 | Used by:76 |
Symbol 76 MovieClip | Uses:75 | Used by:79 |
Symbol 77 Graphic | Used by:78 | |
Symbol 78 MovieClip | Uses:77 | Used by:79 |
Symbol 79 MovieClip | Uses:67 70 72 76 78 | Used by:84 |
Symbol 80 MovieClip | Uses:44 | Used by:84 |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip | Uses:81 | Used by:83 |
Symbol 83 MovieClip | Uses:82 | Used by:84 |
Symbol 84 MovieClip [enemy1] | Uses:79 80 83 | |
Symbol 85 Graphic | Used by:90 94 98 102 106 110 114 118 122 128 132 136 140 144 148 152 156 160 164 168 173 | |
Symbol 86 Text | Uses:50 | Used by:87 |
Symbol 87 MovieClip | Uses:86 | Used by:90 |
Symbol 88 Graphic | Used by:90 94 98 102 106 110 114 118 122 128 132 136 140 144 148 152 156 160 164 168 173 | |
Symbol 89 Graphic | Used by:90 94 98 102 106 110 114 118 122 128 132 136 140 144 148 152 156 160 164 168 173 | |
Symbol 90 Button | Uses:85 87 88 89 | Used by:91 |
Symbol 91 MovieClip [tweakbutton20] | Uses:90 | |
Symbol 92 Text | Uses:50 | Used by:93 |
Symbol 93 MovieClip | Uses:92 | Used by:94 |
Symbol 94 Button | Uses:85 93 88 89 | Used by:95 |
Symbol 95 MovieClip [tweakbutton19] | Uses:94 | |
Symbol 96 Text | Uses:50 | Used by:97 |
Symbol 97 MovieClip | Uses:96 | Used by:98 |
Symbol 98 Button | Uses:85 97 88 89 | Used by:99 |
Symbol 99 MovieClip [tweakbutton18] | Uses:98 | |
Symbol 100 Text | Uses:50 | Used by:101 |
Symbol 101 MovieClip | Uses:100 | Used by:102 |
Symbol 102 Button | Uses:85 101 88 89 | Used by:103 |
Symbol 103 MovieClip [tweakbutton17] | Uses:102 | |
Symbol 104 Text | Uses:50 | Used by:105 |
Symbol 105 MovieClip | Uses:104 | Used by:106 |
Symbol 106 Button | Uses:85 105 88 89 | Used by:107 |
Symbol 107 MovieClip [tweakbutton16] | Uses:106 | |
Symbol 108 Text | Uses:50 | Used by:109 |
Symbol 109 MovieClip | Uses:108 | Used by:110 |
Symbol 110 Button | Uses:85 109 88 89 | Used by:111 |
Symbol 111 MovieClip [tweakbutton15] | Uses:110 | |
Symbol 112 Text | Uses:50 | Used by:113 |
Symbol 113 MovieClip | Uses:112 | Used by:114 |
Symbol 114 Button | Uses:85 113 88 89 | Used by:115 |
Symbol 115 MovieClip [tweakbutton14] | Uses:114 | |
Symbol 116 Text | Uses:50 | Used by:117 |
Symbol 117 MovieClip | Uses:116 | Used by:118 |
Symbol 118 Button | Uses:85 117 88 89 | Used by:119 |
Symbol 119 MovieClip [tweakbutton13] | Uses:118 | |
Symbol 120 Text | Uses:50 | Used by:121 |
Symbol 121 MovieClip | Uses:120 | Used by:122 |
Symbol 122 Button | Uses:85 121 88 89 | Used by:123 |
Symbol 123 MovieClip [tweakbutton12] | Uses:122 | |
Symbol 124 Text | Uses:50 | Used by:127 |
Symbol 125 Font | Used by:126 166 170 | |
Symbol 126 Text | Uses:125 | Used by:127 |
Symbol 127 MovieClip | Uses:124 126 | Used by:128 |
Symbol 128 Button | Uses:85 127 88 89 | Used by:129 |
Symbol 129 MovieClip [tweakbutton11] | Uses:128 | |
Symbol 130 Text | Uses:50 | Used by:131 |
Symbol 131 MovieClip | Uses:130 | Used by:132 |
Symbol 132 Button | Uses:85 131 88 89 | Used by:133 |
Symbol 133 MovieClip [tweakbutton10] | Uses:132 | |
Symbol 134 Text | Uses:50 | Used by:135 |
Symbol 135 MovieClip | Uses:134 | Used by:136 |
Symbol 136 Button | Uses:85 135 88 89 | Used by:137 |
Symbol 137 MovieClip [tweakbutton9] | Uses:136 | |
Symbol 138 Text | Uses:50 | Used by:139 |
Symbol 139 MovieClip | Uses:138 | Used by:140 |
Symbol 140 Button | Uses:85 139 88 89 | Used by:141 |
Symbol 141 MovieClip [tweakbutton8] | Uses:140 | |
Symbol 142 Text | Uses:50 | Used by:143 |
Symbol 143 MovieClip | Uses:142 | Used by:144 |
Symbol 144 Button | Uses:85 143 88 89 | Used by:145 |
Symbol 145 MovieClip [tweakbutton7] | Uses:144 | |
Symbol 146 Text | Uses:50 | Used by:147 |
Symbol 147 MovieClip | Uses:146 | Used by:148 |
Symbol 148 Button | Uses:85 147 88 89 | Used by:149 |
Symbol 149 MovieClip [tweakbutton6] | Uses:148 | |
Symbol 150 Text | Uses:50 | Used by:151 |
Symbol 151 MovieClip | Uses:150 | Used by:152 |
Symbol 152 Button | Uses:85 151 88 89 | Used by:153 |
Symbol 153 MovieClip [tweakbutton5] | Uses:152 | |
Symbol 154 Text | Uses:50 | Used by:155 |
Symbol 155 MovieClip | Uses:154 | Used by:156 |
Symbol 156 Button | Uses:85 155 88 89 | Used by:157 |
Symbol 157 MovieClip [tweakbutton4] | Uses:156 | |
Symbol 158 Text | Uses:50 | Used by:159 |
Symbol 159 MovieClip | Uses:158 | Used by:160 |
Symbol 160 Button | Uses:85 159 88 89 | Used by:161 |
Symbol 161 MovieClip [tweakbutton3] | Uses:160 | |
Symbol 162 Text | Uses:50 | Used by:163 |
Symbol 163 MovieClip | Uses:162 | Used by:164 |
Symbol 164 Button | Uses:85 163 88 89 | Used by:165 |
Symbol 165 MovieClip [tweakbutton2] | Uses:164 | |
Symbol 166 Text | Uses:125 | Used by:167 |
Symbol 167 MovieClip | Uses:166 | Used by:168 |
Symbol 168 Button | Uses:85 167 88 89 | Used by:169 |
Symbol 169 MovieClip [tweakbutton1] | Uses:168 | |
Symbol 170 Text | Uses:125 | Used by:172 |
Symbol 171 Text | Uses:50 | Used by:172 |
Symbol 172 MovieClip | Uses:170 171 | Used by:173 |
Symbol 173 Button | Uses:85 172 88 89 | Used by:174 |
Symbol 174 MovieClip [tweakbutton0] | Uses:173 | |
Symbol 175 MovieClip [blank] | Used by:197 224 Timeline | |
Symbol 176 Graphic | Used by:177 | |
Symbol 177 MovieClip | Uses:176 | Used by:196 |
Symbol 178 Graphic | Used by:179 | |
Symbol 179 MovieClip | Uses:178 | Used by:196 |
Symbol 180 Graphic | Used by:181 | |
Symbol 181 MovieClip | Uses:180 | Used by:196 |
Symbol 182 Graphic | Used by:183 | |
Symbol 183 MovieClip | Uses:182 | Used by:196 |
Symbol 184 Graphic | Used by:185 | |
Symbol 185 MovieClip | Uses:184 | Used by:196 |
Symbol 186 Graphic | Used by:187 | |
Symbol 187 MovieClip | Uses:186 | Used by:196 |
Symbol 188 Graphic | Used by:189 | |
Symbol 189 MovieClip | Uses:188 | Used by:196 |
Symbol 190 Graphic | Used by:191 | |
Symbol 191 MovieClip | Uses:190 | Used by:196 |
Symbol 192 Graphic | Used by:193 | |
Symbol 193 MovieClip | Uses:192 | Used by:196 |
Symbol 194 Graphic | Used by:195 | |
Symbol 195 MovieClip | Uses:194 | Used by:196 |
Symbol 196 MovieClip | Uses:177 179 181 183 185 187 189 191 193 195 | Used by:197 |
Symbol 197 MovieClip [powerup] | Uses:175 196 | |
Symbol 198 Graphic | Used by:199 | |
Symbol 199 MovieClip | Uses:198 | Used by:200 |
Symbol 200 MovieClip [radioactivebubble] | Uses:199 | |
Symbol 201 Graphic | Used by:214 | |
Symbol 202 Graphic | Used by:214 | |
Symbol 203 Graphic | Used by:214 | |
Symbol 204 Graphic | Used by:214 | |
Symbol 205 Graphic | Used by:214 | |
Symbol 206 Graphic | Used by:214 | |
Symbol 207 Graphic | Used by:214 | |
Symbol 208 Graphic | Used by:214 | |
Symbol 209 Graphic | Used by:214 | |
Symbol 210 Graphic | Used by:214 | |
Symbol 211 Graphic | Used by:214 | |
Symbol 212 Graphic | Used by:214 | |
Symbol 213 Graphic | Used by:214 | |
Symbol 214 MovieClip | Uses:201 202 203 204 205 206 207 208 209 210 211 212 213 | Used by:215 |
Symbol 215 MovieClip [static] | Uses:214 | |
Symbol 216 Graphic | Used by:217 | |
Symbol 217 MovieClip [barrel] | Uses:216 | |
Symbol 218 Graphic | Used by:219 | |
Symbol 219 MovieClip [electro] | Uses:218 | |
Symbol 220 Graphic | Used by:221 | |
Symbol 221 MovieClip [rotater] | Uses:220 | |
Symbol 222 Graphic | Used by:223 | |
Symbol 223 MovieClip | Uses:222 | Used by:224 Timeline |
Symbol 224 MovieClip [nuke] | Uses:223 175 | |
Symbol 225 Graphic | Used by:230 | |
Symbol 226 Graphic | Used by:227 | |
Symbol 227 MovieClip | Uses:226 | Used by:230 |
Symbol 228 Graphic | Used by:230 | |
Symbol 229 EditableText | Uses:50 | Used by:230 |
Symbol 230 MovieClip | Uses:225 227 228 229 | Used by:231 |
Symbol 231 MovieClip [powerupbar] | Uses:230 | |
Symbol 232 Bitmap | Used by:233 | |
Symbol 233 Graphic | Uses:232 | Used by:234 |
Symbol 234 MovieClip | Uses:233 | Used by:235 |
Symbol 235 MovieClip [dead] | Uses:234 | |
Symbol 236 Graphic | Used by:237 | |
Symbol 237 MovieClip | Uses:236 | Used by:Timeline |
Symbol 238 Text | Uses:61 | Used by:243 |
Symbol 239 Bitmap | Used by:241 | |
Symbol 240 Bitmap | Used by:241 | |
Symbol 241 Graphic | Uses:239 240 | Used by:243 |
Symbol 242 Graphic | Used by:243 | |
Symbol 243 Button | Uses:238 241 242 | Used by:Timeline |
Symbol 244 EditableText | Uses:61 | Used by:Timeline |
Symbol 245 Text | Uses:61 | Used by:Timeline |
Symbol 246 Text | Uses:61 | Used by:Timeline |
Symbol 247 Text | Uses:61 | Used by:Timeline |
Symbol 248 Graphic | Used by:249 281 361 362 363 365 376 Timeline | |
Symbol 249 Button | Uses:248 | Used by:Timeline |
Symbol 250 Graphic | Used by:255 266 | |
Symbol 251 Graphic | Used by:252 | |
Symbol 252 MovieClip | Uses:251 | Used by:255 |
Symbol 253 Graphic | Used by:254 | |
Symbol 254 MovieClip | Uses:253 | Used by:255 |
Symbol 255 MovieClip | Uses:250 252 254 | Used by:278 |
Symbol 256 Graphic | Used by:257 258 259 260 261 262 263 264 265 | |
Symbol 257 MovieClip | Uses:256 | Used by:266 |
Symbol 258 MovieClip | Uses:256 | Used by:266 |
Symbol 259 MovieClip | Uses:256 | Used by:266 |
Symbol 260 MovieClip | Uses:256 | Used by:266 |
Symbol 261 MovieClip | Uses:256 | Used by:266 |
Symbol 262 MovieClip | Uses:256 | Used by:266 |
Symbol 263 MovieClip | Uses:256 | Used by:266 |
Symbol 264 MovieClip | Uses:256 | Used by:266 |
Symbol 265 MovieClip | Uses:256 | Used by:266 |
Symbol 266 MovieClip | Uses:250 257 258 259 260 261 262 263 264 265 | Used by:278 |
Symbol 267 Font | Used by:268 269 270 271 272 273 274 275 276 | |
Symbol 268 Text | Uses:267 | Used by:277 |
Symbol 269 Text | Uses:267 | Used by:277 |
Symbol 270 Text | Uses:267 | Used by:277 |
Symbol 271 Text | Uses:267 | Used by:277 |
Symbol 272 Text | Uses:267 | Used by:277 |
Symbol 273 Text | Uses:267 | Used by:277 |
Symbol 274 Text | Uses:267 | Used by:277 |
Symbol 275 Text | Uses:267 | Used by:277 |
Symbol 276 Text | Uses:267 | Used by:277 |
Symbol 277 MovieClip | Uses:268 269 270 271 272 273 274 275 276 | Used by:278 |
Symbol 278 MovieClip | Uses:255 266 277 | Used by:Timeline |
Symbol 279 Graphic | Used by:Timeline | |
Symbol 280 Text | Uses:61 | Used by:Timeline |
Symbol 281 Button | Uses:248 | Used by:Timeline |
Symbol 282 Graphic | Used by:Timeline | |
Symbol 283 Bitmap | Used by:284 | |
Symbol 284 Graphic | Uses:283 | Used by:287 |
Symbol 285 Bitmap | Used by:286 | |
Symbol 286 Graphic | Uses:285 | Used by:287 |
Symbol 287 MovieClip | Uses:284 286 | Used by:Timeline |
Symbol 288 Bitmap | Used by:289 | |
Symbol 289 Graphic | Uses:288 | Used by:292 |
Symbol 290 Bitmap | Used by:291 | |
Symbol 291 Graphic | Uses:290 | Used by:292 |
Symbol 292 MovieClip | Uses:289 291 | Used by:Timeline |
Symbol 293 Bitmap | Used by:294 | |
Symbol 294 Graphic | Uses:293 | Used by:297 |
Symbol 295 Graphic | Used by:296 | |
Symbol 296 MovieClip | Uses:295 | Used by:297 |
Symbol 297 MovieClip | Uses:294 296 | Used by:298 |
Symbol 298 MovieClip | Uses:297 | Used by:Timeline |
Symbol 299 Text | Uses:61 | Used by:300 |
Symbol 300 MovieClip | Uses:299 | Used by:Timeline |
Symbol 301 Bitmap | Used by:302 | |
Symbol 302 Graphic | Uses:301 | Used by:303 |
Symbol 303 MovieClip | Uses:302 | Used by:Timeline |
Symbol 304 Text | Uses:61 | Used by:305 |
Symbol 305 MovieClip | Uses:304 | Used by:Timeline |
Symbol 306 Bitmap | Used by:307 | |
Symbol 307 Graphic | Uses:306 | Used by:308 |
Symbol 308 MovieClip | Uses:307 | Used by:Timeline |
Symbol 309 Graphic | Used by:Timeline | |
Symbol 310 Text | Uses:50 | Used by:Timeline |
Symbol 311 Text | Uses:61 | Used by:Timeline |
Symbol 312 Text | Uses:61 | Used by:Timeline |
Symbol 313 Graphic | Used by:Timeline | |
Symbol 314 Graphic | Used by:318 321 | |
Symbol 315 EditableText | Uses:61 | Used by:318 |
Symbol 316 Graphic | Used by:318 321 | |
Symbol 317 EditableText | Uses:61 | Used by:318 |
Symbol 318 Button | Uses:314 315 316 317 | Used by:Timeline |
Symbol 319 EditableText | Uses:61 | Used by:321 |
Symbol 320 EditableText | Uses:61 | Used by:321 |
Symbol 321 Button | Uses:314 319 316 320 | Used by:Timeline |
Symbol 322 Sound | Used by:Timeline | |
Symbol 323 Graphic | Used by:Timeline | |
Symbol 324 Graphic | Used by:Timeline | |
Symbol 325 Graphic | Used by:326 | |
Symbol 326 MovieClip | Uses:325 | Used by:Timeline |
Symbol 327 Graphic | Used by:Timeline | |
Symbol 328 Text | Uses:50 | Used by:Timeline |
Symbol 329 Graphic | Used by:Timeline | |
Symbol 330 Text | Uses:50 | Used by:Timeline |
Symbol 331 Graphic | Used by:332 | |
Symbol 332 MovieClip | Uses:331 | Used by:Timeline |
Symbol 333 Graphic | Used by:Timeline | |
Symbol 334 Text | Uses:50 | Used by:Timeline |
Symbol 335 Graphic | Used by:Timeline | |
Symbol 336 Text | Uses:50 | Used by:Timeline |
Symbol 337 Font | Used by:338 339 | |
Symbol 338 EditableText | Uses:337 | Used by:Timeline |
Symbol 339 EditableText | Uses:337 | Used by:Timeline |
Symbol 340 EditableText | Uses:50 | Used by:Timeline |
Symbol 341 Font | Used by:342 | |
Symbol 342 EditableText | Uses:341 | Used by:Timeline |
Symbol 343 EditableText | Uses:61 | Used by:Timeline |
Symbol 344 Graphic | Used by:346 | |
Symbol 345 Text | Uses:61 | Used by:346 |
Symbol 346 Button | Uses:344 345 | Used by:Timeline |
Symbol 347 Graphic | Used by:352 | |
Symbol 348 Text | Uses:50 | Used by:352 |
Symbol 349 Text | Uses:50 | Used by:352 |
Symbol 350 Graphic | Used by:352 | |
Symbol 351 Graphic | Used by:352 | |
Symbol 352 Button | Uses:347 348 349 350 351 | Used by:Timeline |
Symbol 353 Text | Uses:61 | Used by:Timeline |
Symbol 354 EditableText | Uses:61 | Used by:Timeline |
Symbol 355 Text | Uses:61 | Used by:Timeline |
Symbol 356 Bitmap | Used by:357 | |
Symbol 357 Graphic | Uses:356 | Used by:358 |
Symbol 358 MovieClip | Uses:357 | Used by:Timeline |
Symbol 359 Graphic | Used by:Timeline | |
Symbol 360 Text | Uses:61 | Used by:364 |
Symbol 361 Button | Uses:248 | Used by:364 |
Symbol 362 Button | Uses:248 | Used by:364 |
Symbol 363 Button | Uses:248 | Used by:364 |
Symbol 364 MovieClip | Uses:360 361 362 363 | Used by:Timeline |
Symbol 365 Button | Uses:248 | Used by:Timeline |
Symbol 366 Bitmap | Used by:367 | |
Symbol 367 Graphic | Uses:366 | Used by:370 |
Symbol 368 Bitmap | Used by:369 | |
Symbol 369 Graphic | Uses:368 | Used by:370 |
Symbol 370 MovieClip | Uses:367 369 | Used by:Timeline |
Symbol 371 Text | Uses:61 | Used by:372 |
Symbol 372 MovieClip | Uses:371 | Used by:Timeline |
Symbol 373 Bitmap | Used by:374 | |
Symbol 374 Graphic | Uses:373 | Used by:375 |
Symbol 375 MovieClip | Uses:374 | Used by:Timeline |
Symbol 376 Button | Uses:248 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline |
Instance Names
"myout" | Frame 1 | Symbol 244 EditableText |
"heat" | Frame 1539 | Symbol 326 MovieClip |
"experience" | Frame 1539 | Symbol 45 MovieClip |
"ammo" | Frame 1539 | Symbol 332 MovieClip |
"healthbar" | Frame 1539 | Symbol 332 MovieClip |
"dot" | Symbol 18 MovieClip [tractor] Frame 2 | Symbol 17 MovieClip |
"bullet" | Symbol 31 MovieClip [bullet] Frame 2 | Symbol 23 MovieClip |
"gun" | Symbol 46 MovieClip [gun] Frame 1 | Symbol 37 MovieClip |
"frontflare" | Symbol 46 MovieClip [gun] Frame 1 | Symbol 41 MovieClip |
"sideflare2" | Symbol 46 MovieClip [gun] Frame 1 | Symbol 41 MovieClip |
"sideflare1" | Symbol 46 MovieClip [gun] Frame 1 | Symbol 41 MovieClip |
"guntip" | Symbol 46 MovieClip [gun] Frame 1 | Symbol 43 MovieClip |
"sideflare3" | Symbol 46 MovieClip [gun] Frame 1 | Symbol 41 MovieClip |
"ray" | Symbol 46 MovieClip [gun] Frame 1 | Symbol 45 MovieClip |
"info" | Symbol 63 MovieClip Frame 1 | Symbol 62 EditableText |
"menu" | Symbol 64 MovieClip [tweakmenu] Frame 1 | Symbol 63 MovieClip |
"healthtext" | Symbol 67 MovieClip Frame 1 | Symbol 66 EditableText |
"healthtext" | Symbol 79 MovieClip Frame 1 | Symbol 67 MovieClip |
"source" | Symbol 79 MovieClip Frame 2 | Symbol 70 MovieClip |
"outline" | Symbol 79 MovieClip Frame 2 | Symbol 72 MovieClip |
"source" | Symbol 79 MovieClip Frame 3 | Symbol 70 MovieClip |
"source" | Symbol 79 MovieClip Frame 5 | Symbol 76 MovieClip |
"outline" | Symbol 79 MovieClip Frame 5 | Symbol 78 MovieClip |
"source" | Symbol 79 MovieClip Frame 6 | Symbol 76 MovieClip |
"body" | Symbol 84 MovieClip [enemy1] Frame 1 | Symbol 79 MovieClip |
"body" | Symbol 84 MovieClip [enemy1] Frame 4 | Symbol 80 MovieClip |
"boom" | Symbol 84 MovieClip [enemy1] Frame 4 | Symbol 83 MovieClip |
"body" | Symbol 197 MovieClip [powerup] Frame 1 | Symbol 175 MovieClip [blank] |
"icons" | Symbol 197 MovieClip [powerup] Frame 1 | Symbol 196 MovieClip |
"timer" | Symbol 230 MovieClip Frame 1 | Symbol 227 MovieClip |
"info" | Symbol 230 MovieClip Frame 1 | Symbol 229 EditableText |
"bar" | Symbol 231 MovieClip [powerupbar] Frame 1 | Symbol 230 MovieClip |
"var" | Symbol 231 MovieClip [powerupbar] Frame 11 | Symbol 230 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "rof5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "zap" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "shotgun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "rof4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "rof3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "rof2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "rof1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "rof0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "reload" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "nuke2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "hum" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "hiss" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "shotfade" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "enemyboom" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "tractor" |
ExportAssets (56) | Timeline Frame 1 | Symbol 31 as "bullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 34 as "gunstand" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "gun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "shell" |
ExportAssets (56) | Timeline Frame 1 | Symbol 57 as "taval" |
ExportAssets (56) | Timeline Frame 1 | Symbol 64 as "tweakmenu" |
ExportAssets (56) | Timeline Frame 1 | Symbol 84 as "enemy1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 91 as "tweakbutton20" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "tweakbutton19" |
ExportAssets (56) | Timeline Frame 1 | Symbol 99 as "tweakbutton18" |
ExportAssets (56) | Timeline Frame 1 | Symbol 103 as "tweakbutton17" |
ExportAssets (56) | Timeline Frame 1 | Symbol 107 as "tweakbutton16" |
ExportAssets (56) | Timeline Frame 1 | Symbol 111 as "tweakbutton15" |
ExportAssets (56) | Timeline Frame 1 | Symbol 115 as "tweakbutton14" |
ExportAssets (56) | Timeline Frame 1 | Symbol 119 as "tweakbutton13" |
ExportAssets (56) | Timeline Frame 1 | Symbol 123 as "tweakbutton12" |
ExportAssets (56) | Timeline Frame 1 | Symbol 129 as "tweakbutton11" |
ExportAssets (56) | Timeline Frame 1 | Symbol 133 as "tweakbutton10" |
ExportAssets (56) | Timeline Frame 1 | Symbol 137 as "tweakbutton9" |
ExportAssets (56) | Timeline Frame 1 | Symbol 141 as "tweakbutton8" |
ExportAssets (56) | Timeline Frame 1 | Symbol 145 as "tweakbutton7" |
ExportAssets (56) | Timeline Frame 1 | Symbol 149 as "tweakbutton6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 153 as "tweakbutton5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 157 as "tweakbutton4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 161 as "tweakbutton3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 165 as "tweakbutton2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 169 as "tweakbutton1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 174 as "tweakbutton0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 197 as "powerup" |
ExportAssets (56) | Timeline Frame 1 | Symbol 200 as "radioactivebubble" |
ExportAssets (56) | Timeline Frame 1 | Symbol 215 as "static" |
ExportAssets (56) | Timeline Frame 1 | Symbol 217 as "barrel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 219 as "electro" |
ExportAssets (56) | Timeline Frame 1 | Symbol 221 as "rotater" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 224 as "nuke" |
ExportAssets (56) | Timeline Frame 1 | Symbol 231 as "powerupbar" |
ExportAssets (56) | Timeline Frame 1 | Symbol 235 as "dead" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1539 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1539 | Symbol 175 as "blank" |
ExportAssets (56) | Timeline Frame 1540 | Symbol 175 as "blank" |
Labels
"loop" | Symbol 48 MovieClip [shell] Frame 12 |
"type1" | Symbol 79 MovieClip Frame 2 |
"type2" | Symbol 79 MovieClip Frame 5 |
"loop" | Symbol 200 MovieClip [radioactivebubble] Frame 31 |
Dynamic Text Variables
XPER | Symbol 354 EditableText | "" |
|