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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/76361209?noj=FRM76361209-16DC" width="1" height="1"></div>

Crimsonland TurretDefense.swf

This is the info page for
Flash #32741

(Click the ID number above for more basic data on this flash file.)


Text
tweaks avaliable

tweaks avaliable

tweaks

jinxed

infernal contract

bigger and badder

anxious loader

static charged

tweak expert

devil eye

grim deal

engineer

xp  omatic

-

lucky

faster rotation

ammo maniac

final revenge

firestarter

radioactive

faster bullets

fast reload

sharpshooter

50/50

100

xp

Some Fun Loader Reading Material:
Hi, I am a backstabbing fuck. You may remember me from such films as: "It
Doesn't Matter if We've Been Best Friends for 8 Years and That You've Been
There for Me Countless Times, I'm Going to Betray You and Turn All Your
Friends Against You, Bitch", "Whoops, I Guess I Forgot to Tell You We Kicked
You Off the Summer Vacation Trip" and "Look at Me! My Priorities are Totally
Fucking Retarded!"
Here is my co-star, assbandit bitchalot.
You may remember me from such films as "I'm Going to Threaten to - But
Never Actually - Beat You Up Since You Told the Truth About Me Bad Talking
Shit about your Friends Every Fucking Second of the Day", "I'm Such a
Player. That's Why it Took Me 6 Months to Get the Only Girl in School That
Liked Me: A Freshman 13 Year Old Neo-Nazi Annorexic Paint Huffer.", and
"I'm Going to Tell Our Friends Not to Invite you to Our Parties Since I Have
Major Issues and Refuse to Resolve Them!"

LOADING

Crimsonland Turret Defense Version . 90 by Kenny Madrid

play anyways

n

a

m

s

u

r

i

s

o

skip intro

Based on

Developed By

BETA pre release
kenny madrid

Instructions:
SPACE = FIRE
CONTROL = TRACTOR BEAM
LEFT = ROTATE LEFT
RIGHT = ROTATE RIGHT
SHIFT = RELOAD
Dont let your gun barrel overheat!
Keep an eye on the Temperature Bar
in the bottom left hand corner of the
screen
Please visit the
www.crimsonland.com
and download the game i based this
off of. its a lot better, allows you to
move around, and its more fun.
There are 5 different guns, 10
powerups and 21 tweaks in this
release.

Instructions:
Shoot the invading suicide bomber
ships! Tweak your turret when you
level up, and keep blasting them out
of the sky.
Use the tractor beam to snag
poweups, but dont hit a ship or they
will hit you faster!
GO TEAM!
Notice: The game is not quite
complete, but i think you guys
deserved a little preview.  More
enemies, enemies that zig zag, more
guns, powerups, tweaks etc... in the
next release! Also try out the
Gaza Strip Gunship Demo Below.

<P ALIGN="LEFT"><FONT FACE="FFF Harmony" SIZE="21" COLOR="#000000">RUSH</FONT></P>

<P ALIGN="CENTER"><FONT FACE="FFF Harmony" SIZE="9" COLOR="#000000">jump right into the <SBR/>action</FONT></P>

<P ALIGN="LEFT"><FONT FACE="FFF Harmony" SIZE="21" COLOR="#000000">SURVIVAL</FONT></P>

<P ALIGN="CENTER"><FONT FACE="FFF Harmony" SIZE="10" COLOR="#000000">take your time and build <SBR/>up your gun</FONT></P>

BARREL TEMP

xp

ammo

health

keyhandler

eventhandler

no music

pause

pause

FINAL SCORE :

CONGRATS!

Osirusman presents
Crimsonland: Turret Defense
Based on
Crimsonland
Developed by 10tons
Entertainment
Published by Reflexive
Entertainment
If you enjoyed this game
please visit thier website and
check it out.  Thiers is a lot
better than this piece of
crap.
http://www.crimsonland.com/
Graphics Coding and Music
Kenny Madrid
an Osirusman Game
http://www.osirusman.com
Copyright 2003 Kenny Madrid
Gaza Strip Gunship Demo
Kenny Madrid
This is the Newgrounds
version... so if you find it
somewhere else, they stole it.
http://www.newgrounds.com
Thanks for playing and
watching the credits.  You
are cool.

Go Rent "Bowling for Columbine" and read his book "Stupid White
Men". Find out how George W Bush stole the election like a whiny
bitch, how crazy gun-nuts are, and how the US media has made its
nation one of the most violent people on the planet.  Besides all the
dirt he digs up on our not so favorite president, its funny as hell.
Get it!
GET IT NOW!

ActionScript [AS1/AS2]

Frame 1
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); myout.text = "%" + percent;
Frame 2
if (percent >= 100) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Frame 3
Set("/:InitsDone", 0);
Frame 768
gotoAndPlay (1538);
Frame 1538
stop(); Set("/:InitsDone", 0);
Frame 1539
function pause() { if (/:Paused == 0) { gotoAndStop (1540); Set("/:Paused", 1); _root.rof0.stop("rof0"); _root.rof1.stop("rof1"); _root.rof2.stop("rof2"); _root.rof3.stop("rof3"); _root.rof4.stop("rof4"); _root.hum.stop("hum"); } else { if (/:TweakGotArray[16] == 1) { _root.hum.start(0, 9999); } gotoAndStop (1539); Set("/:Paused", 0); if (((/:GunShooting == 1) && (/:Reloading == 0)) && (/:GunOverHeated == 0)) { if (/:rof == 0) { _root.rof0.start(0, 999); } else if (/:rof == 1) { _root.rof1.start(0, 999); } else if (/:rof == 2) { _root.rof2.start(0, 999); } else if (/:rof == 3) { _root.rof3.start(0, 999); } else if (/:rof == 4) { _root.rof4.start(0, 999); } } } } function die() { _root.attachMovie("blank", "dead", 1001); _root.attachMovie("blank", "power1", 601); _root.attachMovie("blank", "power2", 602); _root.attachMovie("blank", "power3", 603); _root.attachMovie("blank", "power4", 604); _root.attachMovie("blank", "tractorzone", 270); _root.attachMovie("blank", "staticzone", 250); _root.attachMovie("blank", "bulletzone", 200); _root.attachMovie("blank", "spritezone", 400); _root.attachMovie("blank", "enemyzone", 100); _root.attachMovie("blank", "powerupzone", 90); _root.attachMovie("blank", "gun", 300); _root.attachMovie("blank", "gunstand", 299); _root.attachMovie("blank", "taval", 500); _root.attachMovie("blank", "tweakmenu", 510); gotoAndStop (1541); } stop(); function MakeEnemy1(MyX, MyY, special) { i = 0; while ((/:EnemyArray[i] != 0) && (i < 15)) { i++; } if (special > 0) { /:special++; i = /:special; } if (special > 14) { Set("/:special", 0); } if (i != 15) { /:EnemyArray[i] = 1; _root.enemyzone.attachMovie("enemy1", "enemy" + i, i); setProperty("_root.enemyzone.enemy" + i, _x , MyX); setProperty("_root.enemyzone.enemy" + i, _y , MyY); Set(("_root.enemyzone.enemy" + i) + ":health", /:Enemy1Health); Set(("_root.enemyzone.enemy" + i) + ":special", special); Set(("_root.enemyzone.enemy" + i) + ":i", i); } } function MakePowerup(MyX, MyY, Type) { i = 0; while ((/:PowerUpArray[i] != 0) && (i < 4)) { i++; } if (i != 4) { /:PowerUpArray[i] = 1; _root.powerupzone.attachMovie("powerup", "powerup" + i, i); setProperty("_root.powerupzone.powerup" + i, _x , MyX); setProperty("_root.powerupzone.powerup" + i, _y , MyY); Set(("_root.powerupzone.powerup" + i) + ":type", Type); Set(("_root.powerupzone.powerup" + i) + ":i", i); } } function LUpTest() { if (/:XPER > /:LevelMax[/:XPLevel]) { /:XPLevel++; /:TweaksAvaliable++; thave = -1; done = 0; do { randomtweak = random(21); } while (/:TweakValueArray[randomtweak] == 1); do { thave++; if (/:TweakHaveArray[thave] == -1) { /:TweakHaveArray[thave] = randomtweak; /:TweakValueArray[randomtweak] = 1; done = 1; } /:tweakstotal++; } while (((/:TweakHaveArray[thave] > -1) && (thave < 21)) && (done == 0)); } _root.experience._xscale = ((/:XPER - /:LevelMax[/:XPLevel - 1]) / (/:LevelMax[/:XPLevel] - /:LevelMax[/:XPLevel - 1])) * 100; } function maketractor(make) { if (make == 1) { _root.tractorzone.attachMovie("tractor", "tractor", 20); setProperty(_root.tractorzone.tractor, _x , _root.gun._x); setProperty(_root.tractorzone.tractor, _y , _root.gun._y); } if (make == 0) { _root.tractorzone.attachMovie("blank", "tractor", 20); setProperty(_root.tractorzone.tractor, _x , _root.gun._x); setProperty(_root.tractorzone.tractor, _y , _root.gun._y); } } function makebullet(MyX, MyY, Shell) { /:bulletnumber++; _root.bulletzone.attachMovie("bullet", "bullet" + /:bulletnumber, /:bulletnumber); setProperty("_root.bulletzone.bullet" + /:bulletnumber, _x , _root.gun._x); setProperty("_root.bulletzone.bullet" + /:bulletnumber, _y , _root.gun._y); if (Shell == 1) { /:bulletnumber++; _root.spritezone.attachMovie("shell", "shell" + /:bulletnumber, /:bulletnumber); setProperty("_root.spritezone.shell" + /:bulletnumber, _x , _root.gun._x); setProperty("_root.spritezone.shell" + /:bulletnumber, _y , _root.gun._y); } }
Instance of Symbol 175 MovieClip [blank] in Frame 1539
onClipEvent (keyDown) { if (/:dead == 0) { Set("/:keydown", Key.getCode()); if (/:keydown == 16) { Set("/:Ammo", -1); } else if (/:keydown == 37) { Set("/:GunRotatingLeft", 1); Set("/:GunRotatingRight", 0); } else if (/:keydown == 39) { Set("/:GunRotatingRight", 1); Set("/:GunRotatingLeft", 0); } else if (/:keydown == 32) { if (((/:Reloading == 1) && (/:TweakGotArray[17] == 1)) && (/:AnxiousReloaderSwitch == 0)) { Set("/:AnxiousReloaderSwitch", 1); Set("/:ReloadingTimer", /:ReloadingTimer + 1); } if ((/:GunShooting == 0) && (/:paused == 1)) { Set("/:GunShooting", 1); } else if (/:GunShooting == 0) { Set("/:rofpos", 0); Set("/:GunShooting", 1); if ((/:Reloading == 0) && (/:GunOverHeated == 0)) { if (/:rof == 0) { _root.rof0.start(0, 999); } else if ((/:rof == 1) && (/:Reloading == 0)) { _root.rof1.start(0, 999); } else if ((/:rof == 2) && (/:Reloading == 0)) { _root.rof2.start(0, 999); } else if ((/:rof == 3) && (/:Reloading == 0)) { _root.rof3.start(0, 999); } else if ((/:rof == 4) && (/:Reloading == 0)) { _root.rof4.start(0, 999); } } } } else if (/:keydown == 84) { _root.MakeEnemy1(random(1000) - 250, -30); } else if (/:keydown == 17) { if ((/:paused == 1) && (/:Tractorbeaming == 0)) { Set("/:Tractorbeaming", 1); } else if ((/:Tractorbeaming == 0) && (/:paused == 0)) { Set("/:Tractorbeaming", 1); _root.maketractor(1); } } } } onClipEvent (keyUp) { if (/:dead == 0) { Set("/:keyup", Key.getCode()); if (/:keyup == 37) { Set("/:GunRotatingLeft", 0); } else if (/:keyup == 39) { Set("/:GunRotatingRight", 0); } else if ((/:keyup == 32) && (/:GunShooting == 1)) { if (/:AnxiousReloaderSwitch == 1) { Set("/:AnxiousReloaderSwitch", 0); } if (/:Paused == 0) { Set("/:GunShooting", 0); if ((((/:rof != /:shotgunspeed) && (/:Reloading == 0)) && (/:GunOverHeated == 0)) && (/:rof != 5)) { _root.rof0.stop("rof0"); _root.rof1.stop("rof1"); _root.rof2.stop("rof2"); _root.rof3.stop("rof3"); _root.rof4.stop("rof4"); _root.shotfadeSound.start(0, 1); } } else { Set("/:GunShooting", 0); } } else if ((/:keyup == 17) && (/:Tractorbeaming == 1)) { Set("/:Tractorbeaming", 0); Set("/:TargetLock", -1); Set("/:TargetType", "none"); } } }
Instance of Symbol 175 MovieClip [blank] in Frame 1539
onClipEvent (load) { if (/:InitsDone == 0) { Set("/:special", 0); Set("/:lucky", 1); Set("/:enemybasespeed", 0); Set("/:deadtimer", 120); Set("/:shotoverheat", 0); Set("/:dead", 0); Set("/:health", 100); Set("/:realpaused", -1); Set("/:fakepaused", -1); Set("/:sdynamic", 0); Set("/:plasmabullets", 0); Set("/:uberbullets", 0); Set("/:shrooms", 0); Set("/:nukelevel", 0); Set("/:TargetX", -1); Set("/:TargetY", -1); Set("/:TargetLock", -1); Set("/:TargetType", "none"); Set("/:Tractorbeaming", 0); Set("/:AnxiousReloaderSwitch", 0); Set("/:Jinxtimer", -1); Set("/:Reloading", 0); Set("/:ReloadingTimer", 0); Set("/:XPMultiplier", 1); Set("/:ConstantXP", 0); Set("/:GunRotationSpeedMultiplier", 1); Set("/:DamageMultiplier", 1); Set("/:DamageBase", 10); Set("/:Ammo", 200); Set("/:AmmoBase", 200); Set("/:AmmoMultiplier", 1); Set("/:GunShotSpeedBase", 8.5); Set("/:GunShotSpeedMultiplier", 1); Set("/:GunReloadSpeed", 2); Set("/:GunReloadSpeedBase", 2); Set("/:GunReloadSpeedMultiplier", 1); Set("/:GunAccuracyBase", 10); Set("/:GunAccuracyMultiplier", 1); Set("/:shotgunspeed", 17); enemytrigger = 0; Set("/:TimeElapsed", 0); Set("/:EnemyArray", [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]); Set("/:PowerUpArray", [0, 0, 0, 0]); Set("/:PowerUpHaveArray", [0, 0, 0, 0, 0, 0]); Set("/:PowerUpHaveIsArray", [0, 0, 0, 0, 0, 0]); Set("/:TweakHaveArray", [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]); Set("/:TweakValueArray", [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]); Set("/:TweakGotArray", [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]); Set("/:TweakNamesArray", ["0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0"]); /:TweakNamesArray[0] = "100 XP"; /:TweakNamesArray[1] = "50/50"; /:TweakNamesArray[2] = "Accuracy"; /:TweakNamesArray[3] = "Fast Reload"; /:TweakNamesArray[4] = "Fast Shot"; /:TweakNamesArray[5] = "Radioactive"; /:TweakNamesArray[6] = "FireStarter"; /:TweakNamesArray[7] = "Final Revenge"; /:TweakNamesArray[8] = "More Ammo"; /:TweakNamesArray[9] = "Faster Rotation Speed"; /:TweakNamesArray[10] = "Lucky (more bonuses)"; /:TweakNamesArray[11] = "Auto Xp"; /:TweakNamesArray[12] = "Doctor"; /:TweakNamesArray[13] = "666 Points, but you die"; /:TweakNamesArray[14] = "Frozen Stare"; /:TweakNamesArray[15] = "Tweak Expert"; /:TweakNamesArray[16] = "Electric Static"; /:TweakNamesArray[17] = "Anxious Loader"; /:TweakNamesArray[18] = "Big Explosions"; /:TweakNamesArray[19] = "Infernal Contract"; /:TweakNamesArray[20] = "Jinxed"; Set("/:TweaksTriggered", 0); tt = 0; thave = 0; thaverandom = 0; done = 0; truerandom = 0; while (tt < 5) { do { randomtweak = random(21); } while (/:TweakValueArray[randomtweak] == 1); do { if (/:TweakHaveArray[thave] == -1) { /:TweakHaveArray[thave] = randomtweak; /:TweakValueArray[randomtweak] = 1; done = 1; } thave++; } while (((/:TweakHaveArray[thave] > -1) && (thave < 21)) && (done == 0)); done = 0; tt++; } Set("/:Enemy1Health", 10); Set("/:GunShooting", 0); Set("/:XPER", 0); Set("/:XPLevel", 1); Set("/:LevelMax", [0, "100", "300", "600", "1400", "2300", "3300", "4400", "5600", "6700", "7800", "8900", "12000"]); Set("/:Paused", 0); Set("/:InitsDone", 1); Set("/:GunOverHeated", 0); _root.heat._xscale = 0; _root.xper._xscale = 0; Set("/:GunAccuracy", 5); Set("/:GunCoolingSpeed", 0.5); Set("/:GunHeatingSpeed", 1.7); Set("/:rofpos", 0); Set("/:floor", 580); Set("/:BulletSpeed", 8.5); Set("/:bulletnumber", 0); Set("/:GunShooting", 0); /:gun.rotating.right = 0; /:gun.rotating.left = 0; _root.attachMovie("powerupbar", "power1", 601); _root.power1._x = 550; _root.power1._y = 480; tellTarget (_root.power1) { time = 0; maxtime = 100; }; _root.attachMovie("powerupbar", "power2", 602); _root.power2._x = 550; _root.power2._y = 460; tellTarget (_root.power2) { time = 0; maxtime = 100; }; _root.attachMovie("powerupbar", "power3", 603); _root.power3._x = 550; _root.power3._y = 440; tellTarget (_root.power3) { time = 0; maxtime = 100; }; _root.attachMovie("powerupbar", "power4", 604); _root.power4._x = 550; _root.power4._y = 420; tellTarget (_root.power4) { time = 0; maxtime = 100; }; _root.attachMovie("blank", "tractorzone", 270); _root.attachMovie("blank", "staticzone", 250); _root.attachMovie("blank", "bulletzone", 200); _root.attachMovie("blank", "spritezone", 400); _root.attachMovie("blank", "enemyzone", 100); _root.attachMovie("blank", "powerupzone", 90); _root.attachMovie("gun", "gun", 300); _root.attachMovie("gunstand", "gunstand", 299); _root.attachMovie("taval", "taval", 500); _root.attachMovie("tweakmenu", "tweakmenu", 510); _root.tweakmenu._x = 275; _root.tweakmenu._y = 680; _root.taval._x = 550; _root.taval._y = 520; _root.gun._x = 275; _root.gun._y = 550; _root.gun._xscale = 20.5; _root.gun._yscale = 20.5; _root.gunstand._x = 275; _root.gunstand._y = 550; _root.gunstand._xscale = 20.5; _root.gunstand._yscale = 20.5; _root.nuke = new Sound(); _root.nuke.attachSound("nuke2"); _root.rof0 = new Sound(); _root.rof0.attachSound("rof0"); _root.rof1 = new Sound(); _root.rof1.attachSound("rof1"); _root.rof2 = new Sound(); _root.rof2.attachSound("rof2"); _root.rof3 = new Sound(); _root.rof3.attachSound("rof3"); _root.rof4 = new Sound(); _root.rof4.attachSound("rof4"); _root.rof5 = new Sound(); _root.rof5.attachSound("rof5"); _root.enemyboom = new Sound(); _root.enemyboom.attachSound("enemyboom"); _root.hiss = new Sound(); _root.hiss.attachSound("hiss"); _root.hum = new Sound(); _root.hum.attachSound("hum"); _root.zap = new Sound(); _root.zap.attachSound("zap"); _root.shotgun = new Sound(); _root.shotgun.attachSound("shotgun"); _root.reload = new Sound(); _root.reload.attachSound("reload"); _root.shotfadeSound = new Sound(); _root.shotfadeSound.attachSound("shotfade"); Set("/:rof", 4); Set("/:GunAccuracyBase", 3); } _root.MakeEnemy1(random(1000) - 250, -30); _root.MakeEnemy1(random(1000) - 250, -30); _root.MakeEnemy1(random(1000) - 250, -30); _root.MakeEnemy1(random(1000) - 250, -30); _root.MakeEnemy1(random(1000) - 250, -30); if (/:rush == 1) { Set("/:AmmoMax", 8); Set("/:Ammo", 8); Set("/:rof", /:shotgunspeed); } } onClipEvent (enterFrame) { if (/:dead == 1) { _root.rof0.stop("rof0"); _root.rof1.stop("rof1"); _root.rof2.stop("rof2"); _root.rof3.stop("rof3"); _root.rof4.stop("rof4"); /:deadtimer--; if (/:deadtimer < 0) { _root.die(); } } else { if (((/:TweakGotArray[7] == 1) && (/:health < 0)) && (/:dead == 0)) { _root.spritezone.attachMovie("nuke", "nuke" + /:nukelevel, 3000); setProperty("_root.spritezone.nuke" + /:nukelevel, _x , _root.gun._x); setProperty("_root.spritezone.nuke" + /:nukelevel, _y , _root.gun._y); setProperty("_root.spritezone.nuke" + /:nukelevel, _xscale , 300); setProperty("_root.spritezone.nuke" + /:nukelevel, _yscale , 300); _root.attachMovie("blank", "tractorzone", 270); _root.attachMovie("blank", "staticzone", 250); _root.attachMovie("dead", "dead", 1001); tellTarget (_root.gunstand) { gotoAndStop (2); }; tellTarget (_root.gun) { gotoAndPlay (2); }; } _root.healthbar._xscale = /:health; if (/:health < 0) { tellTarget (_root.gun) { gotoAndPlay (2); }; tellTarget (_root.gunstand) { gotoAndStop (2); }; _root.attachMovie("dead", "dead", 1001); _root.attachMovie("blank", "tractorzone", 270); _root.attachMovie("blank", "staticzone", 250); _root.spritezone.attachMovie("nuke", "nuke" + /:nukelevel, 3000); setProperty("_root.spritezone.nuke" + /:nukelevel, _x , _root.gun._x); setProperty("_root.spritezone.nuke" + /:nukelevel, _y , _root.gun._y); setProperty("_root.spritezone.nuke" + /:nukelevel, _xscale , 20); setProperty("_root.spritezone.nuke" + /:nukelevel, _yscale , 20); Set("/:dead", 1); _root.healthbar._xscale = 0; } else if (/:health > 100) { _root.healthbar._xscale = 100; } if (/:rof == 0) { Set("/:AmmoBase", 200); Set("/:GunCoolingSpeed", 0.7); Set("/:GunHeatingSpeed", 1.7); _root.rof1.stop("rof1"); _root.rof2.stop("rof2"); _root.rof3.stop("rof3"); _root.rof4.stop("rof4"); } else if (/:rof == 1) { Set("/:GunCoolingSpeed", 0.5); Set("/:GunHeatingSpeed", 1.7); Set("/:AmmoBase", 100); _root.rof0.stop("rof0"); _root.rof2.stop("rof2"); _root.rof3.stop("rof3"); _root.rof4.stop("rof4"); } else if (/:rof == 2) { Set("/:GunCoolingSpeed", 0.5); Set("/:GunHeatingSpeed", 2); Set("/:AmmoBase", 50); _root.rof0.stop("rof0"); _root.rof1.stop("rof1"); _root.rof3.stop("rof3"); _root.rof4.stop("rof4"); } else if (/:rof == 3) { Set("/:GunCoolingSpeed", 0.5); Set("/:GunHeatingSpeed", 3); Set("/:AmmoBase", 40); _root.rof0.stop("rof0"); _root.rof1.stop("rof1"); _root.rof2.stop("rof2"); _root.rof4.stop("rof4"); } else if (/:rof == 4) { Set("/:GunCoolingSpeed", 0.5); Set("/:GunHeatingSpeed", 4); Set("/:AmmoBase", 30); _root.rof0.stop("rof0"); _root.rof1.stop("rof1"); _root.rof2.stop("rof2"); _root.rof3.stop("rof3"); } else if (/:rof == 5) { Set("/:GunCoolingSpeed", 3); Set("/:GunHeatingSpeed", 20); Set("/:AmmoBase", 10); _root.rof0.stop("rof0"); _root.rof1.stop("rof1"); _root.rof2.stop("rof2"); _root.rof3.stop("rof3"); _root.rof4.stop("rof4"); } else if (/:rof == /:shotgunspeed) { Set("/:GunCoolingSpeed", 0.9); Set("/:GunHeatingSpeed", 20); Set("/:AmmoBase", 8); _root.rof0.stop("rof0"); _root.rof1.stop("rof1"); _root.rof2.stop("rof2"); _root.rof3.stop("rof3"); _root.rof4.stop("rof4"); } if ((/:uberbullets == 0) && (/:rof != 5)) { Set("/:plasmabullets", 0); } Set("/:t1", /:PowerUpHaveArray[0]); Set("/:t2", /:PowerUpHaveArray[1]); Set("/:t3", /:PowerUpHaveArray[2]); Set("/:t4", /:PowerUpHaveArray[3]); Set("/:t5", /:PowerUpHaveArray[4]); if (((/:Tractorbeaming == 1) && (/:TargetType == "enemy")) && (/:EnemyArray[/:TargetLock] == 0)) { _root.tractorzone.clear(); _root.maketractor(1); Set("/:TargetLock", -1); Set("/:TargetType", "none"); } if (((/:Tractorbeaming == 1) && (/:TargetType == "powerup")) && (/:PowerUpArray[/:TargetLock] == 0)) { _root.tractorzone.clear(); _root.maketractor(1); Set("/:TargetLock", -1); Set("/:TargetType", "none"); } if (((/:paused == 0) && (/:Tractorbeaming == 0)) && (/:TargetLock == -1)) { _root.maketractor(0); _root.tractorzone.clear(); } if (/:Tractorbeaming == 1) { if ((/:TargetType == "enemy") || (/:TargetType == "powerup")) { _root.tractorzone.clear(); a = random(100) - 50; b = random(100); c = random(100) - 50; d = random(100); e = random(100) - 50; f = random(100); _root.tractorzone.lineStyle(random(10) / 2, 11599861, 60); _root.tractorzone.moveTo(_root.gun._x, _root.gun._y); _root.tractorzone.curveTo(_root.gun._x + a, _root.gun._y - b, /:TargetX + (random(10) - 5), /:TargetY + (random(10) - 5)); _root.tractorzone.lineStyle(random(10) / 2, 11599861, 60); _root.tractorzone.moveTo(_root.gun._x, _root.gun._y); _root.tractorzone.curveTo(_root.gun._x + c, _root.gun._y - d, /:TargetX + (random(10) - 5), /:TargetY + (random(10) - 5)); _root.tractorzone.lineStyle(random(10) / 2, 11599861, 60); _root.tractorzone.moveTo(_root.gun._x, _root.gun._y); _root.tractorzone.curveTo(_root.gun._x + e, _root.gun._y - f, /:TargetX + (random(10) - 5), /:TargetY + (random(10) - 5)); } else if (/:TargetType == "none") { _root.tractorzone.clear(); a = random(100) - 50; b = random(100) - 50; c = random(100) - 50; d = random(100) - 50; e = random(100) - 50; f = random(100) - 50; _root.tractorzone.lineStyle(random(10) / 2, 11599861, 60); _root.tractorzone.moveTo(_root.gun._x, _root.gun._y); _root.tractorzone.curveTo(_root.gun._x + a, _root.gun._y - b, _root.tractorzone.tractor._x + (random(10) - 5), _root.tractorzone.tractor._y + (random(10) - 5)); _root.tractorzone.lineStyle(random(10) / 2, 11599861, 60); _root.tractorzone.moveTo(_root.gun._x, _root.gun._y); _root.tractorzone.curveTo(_root.gun._x + c, _root.gun._y - d, _root.tractorzone.tractor._x + (random(10) - 5), _root.tractorzone.tractor._y + (random(10) - 5)); _root.tractorzone.lineStyle(random(10) / 2, 11599861, 60); _root.tractorzone.moveTo(_root.gun._x, _root.gun._y); _root.tractorzone.curveTo(_root.gun._x + e, _root.gun._y - f, _root.tractorzone.tractor._x + (random(10) - 5), _root.tractorzone.tractor._y + (random(10) - 5)); } } if (/:StaticTrigger < 0) { _root.staticzone.clear(); } /:StaticTrigger--; if ((/:TweakGotArray[20] == 1) && (/:Jinxtimer <= 0)) { Set("/:Jinxtimer", random(150) + 100); i = random(14); if (/:EnemyArray[i] == 1) { _root.enemyboom.start(); tellTarget ("_root.enemyzone.enemy" + i) { health = health - 200; }; } } else if ((/:TweakGotArray[20] == 1) && (/:Jinxtimer > 0)) { /:Jinxtimer--; } /:TimeElapsed++; enemytrigger++; if ((/:TimeElapsed == 300) || (/:TimeElapsed == 1000)) { _root.MakeEnemy1(100, -30, 1); _root.MakeEnemy1(450, -30, 1); } if (((/:TimeElapsed == 700) || (/:TimeElapsed == 1500)) || (/:TimeElapsed == 3000)) { _root.MakeEnemy1(random(1000) - 250, -30, 2); } if (/:TimeElapsed == 4000) { _root.MakeEnemy1(random(1000) - 250, -30, 2); _root.MakeEnemy1(random(1000) - 250, -30, 2); _root.MakeEnemy1(random(1000) - 250, -30, 2); _root.MakeEnemy1(random(1000) - 250, -30, 2); _root.MakeEnemy1(random(1000) - 250, -30, 2); } if (/:rush == 1) { if (enemytrigger > (100 - ((/:TimeElapsed / 600) * 100))) { enemytrigger = 0; _root.MakeEnemy1(random(1000) - 250, -30); } Set("/:enemybasespeed", (((/:TimeElapsed / 3000) * 100) / 2) + 25); } else { Set("/:enemybasespeed", (((/:TimeElapsed / 5000) * 100) / 2) + 25); if (enemytrigger > (100 - ((/:TimeElapsed / 3000) * 100))) { enemytrigger = 0; _root.MakeEnemy1(random(1000) - 250, -30); } } if ((/:TweaksAvaliable > 0) && (/:TweaksTriggered == 0)) { Set("/:TweaksTriggered", 1); tellTarget (_root.taval) { play(); }; } else if (/:TweaksAvaliable == 0) { Set("/:TweaksTriggered", 0); } Set("/:temp2", /:EnemyArray[2]); _root.LUpTest(); Set("/:XPER", /:XPER + /:ConstantXP); Set("/:temp", _root.heat._xscale); _root.heat._xscale = _root.heat._xscale - /:GunCoolingSpeed; if (_root.heat._xscale > 100) { _root.hiss.start(); _root.heat._xscale = 100; Set("/:GunOverHeated", 1); _root.rof0.stop("rof0"); _root.rof1.stop("rof1"); _root.rof2.stop("rof2"); _root.rof3.stop("rof3"); _root.rof4.stop("rof4"); _root.shotfadeSound.start(0, 1); } if (_root.heat._xscale < 0) { _root.heat._xscale = 0; } if ((_root.heat._xscale < 65) && (/:GunOverHeated == 1)) { Set("/:GunOverHeated", 0); if ((/:GunShooting == 1) && (/:GunOverHeated == 0)) { if (/:rof == 0) { _root.rof0.start(0, 999); } else if (/:rof == 1) { _root.rof1.start(0, 999); } else if (/:rof == 2) { _root.rof2.start(0, 999); } else if (/:rof == 3) { _root.rof3.start(0, 999); } else if (/:rof == 4) { _root.rof4.start(0, 999); } } } if (/:Ammo > /:AmmoMax) { Set("/:Ammo", /:AmmoMax); } Set("/:GunAccuracy", /:GunAccuracyBase * /:GunAccuracyMultiplier); Set("/:GunReloadSpeed", /:GunReloadSpeedBase * /:GunReloadSpeedMultiplier); Set("/:bulletspeed", /:GunShotSpeedBase * /:GunShotSpeedMultiplier); Set("/:AmmoMax", /:AmmoBase * /:AmmoMultiplier); Set("/:Damage", /:DamageBase * /:DamageMultiplier); if (/:Reloading == 0) { Set("/:ReloadingTimer", 0); } if (/:Ammo < 1) { Set("/:Reloading", 1); _root.reload.start(); if (/:rof != /:shotgunspeed) { _root.rof0.stop("rof0"); _root.rof1.stop("rof1"); _root.rof2.stop("rof2"); _root.rof3.stop("rof3"); _root.rof4.stop("rof4"); _root.shotfadeSound.start(0, 1); } } if ((/:Reloading == 1) && (/:ReloadingTimer < /:AmmoMax)) { Set("/:ReloadingTimer", /:ReloadingTimer + /:GunReloadSpeed); Set("/:Ammo", /:ReloadingTimer); } else if ((/:Reloading == 1) && (/:ReloadingTimer >= /:AmmoMax)) { Set("/:Ammo", /:AmmoMax); Set("/:Reloading", 0); if ((/:GunShooting == 1) && (/:GunOverHeated == 0)) { if (/:rof == 0) { _root.rof0.start(0, 999); } else if (/:rof == 1) { _root.rof1.start(0, 999); } else if (/:rof == 2) { _root.rof2.start(0, 999); } else if (/:rof == 3) { _root.rof3.start(0, 999); } else if (/:rof == 4) { _root.rof4.start(0, 999); } } } setProperty("_root.ammo", _xscale , (/:Ammo / /:AmmoMax) * 100); if (/:GunRotatingLeft == 1) { if (/:GunRotatingSpeed < 4) { Set("/:GunRotatingSpeed", /:GunRotatingSpeed + 0.2); } else { Set("/:GunRotatingSpeed", 4); } } else if (/:GunRotatingRight == 1) { if (/:GunRotatingSpeed > -4) { Set("/:GunRotatingSpeed", /:GunRotatingSpeed - 0.2); } else { Set("/:GunRotatingSpeed", -4); } } else { Set("/:GunRotatingSpeed", /:GunRotatingSpeed / 1.1); } if (_root.gun._rotation < -90) { _root.gun._rotation = -90; Set("/:GunRotatingSpeed", /:GunRotatingSpeed * -1); } else if (_root.gun._rotation > 90) { _root.gun._rotation = 90; Set("/:GunRotatingSpeed", /:GunRotatingSpeed * -1); } _root.gun._rotation = _root.gun._rotation - (/:GunRotatingSpeed * /:GunRotationSpeedMultiplier); if ((((/:GunShooting == 1) && (/:rofpos == 0)) && (/:GunOverHeated == 0)) && (/:Reloading == 0)) { if (/:rof == /:shotgunspeed) { Set("/:GunAccuracyBase", 20); _root.makebullet(_root.gun._x, _root.gun._y, 1); _root.makebullet(_root.gun._x, _root.gun._y, 0); _root.makebullet(_root.gun._x, _root.gun._y, 0); _root.makebullet(_root.gun._x, _root.gun._y, 0); _root.makebullet(_root.gun._x, _root.gun._y, 0); _root.makebullet(_root.gun._x, _root.gun._y, 0); _root.makebullet(_root.gun._x, _root.gun._y, 0); _root.makebullet(_root.gun._x, _root.gun._y, 0); _root.makebullet(_root.gun._x, _root.gun._y, 0); _root.shotgun.start(); Set("/:Ammo", /:Ammo - 1); } else { if (/:rof == 5) { _root.rof5.start(); } _root.makebullet(_root.gun._x, _root.gun._y, 0); Set("/:Ammo", /:Ammo - 1); } _root.heat._xscale = _root.heat._xscale + /:GunHeatingSpeed; if (/:rof == /:shotgunspeed) { if (_root.heat._xscale > (/:shotoverheat + 15)) { _root.heat._xscale = _root.heat._xscale + 20; } } if (/:rof == 5) { if (_root.heat._xscale > (/:shotoverheat + 10)) { _root.heat._xscale = _root.heat._xscale + 20; } } Set("/:shotoverheat", _root.heat._xscale); with (_root.gun.guntip) { gotoAndPlay(1); } _root.gun.frontflare._xscale = random(350) + 100; _root.gun.sideflare1._xscale = random(150) + 100; _root.gun.sideflare2._xscale = random(150) + 100; _root.gun.sideflare3._xscale = random(150) + 100; _root.gun.frontflare._yscale = 300; _root.gun.sideflare1._yscale = 300; _root.gun.sideflare2._yscale = 300; _root.gun.sideflare3._yscale = 300; } else { _root.gun.frontflare._xscale = 0; _root.gun.sideflare1._xscale = 0; _root.gun.sideflare2._xscale = 0; _root.gun.sideflare3._xscale = 0; _root.gun.frontflare._yscale = 0; _root.gun.sideflare1._yscale = 0; _root.gun.sideflare2._yscale = 0; _root.gun.sideflare3._yscale = 0; } /:rofpos++; if (/:rofpos > /:rof) { Set("/:rofpos", 0); } else if (/:shooting == 0) { Set("/:rofpos", 0); } } }
Frame 1541
play();
Frame 2199
gotoAndPlay (1538);
Symbol 18 MovieClip [tractor] Frame 1
if ((_root.gun._rotation > 1) && (_root.gun._rotation < 30)) { GunRot = _root.gun._rotation - ((_root.gun._rotation / -10) * 1.8); } else if ((_root.gun._rotation < -1) && (_root.gun._rotation > -30)) { GunRot = _root.gun._rotation + ((_root.gun._rotation / -10) * -1.8); } else { GunRot = _root.gun._rotation; } totalspeed = 10; if ((GunRot > -90) && (GunRot <= 0)) { yspeed = ((GunRot / 90) * 5) + 5; xspeed = 5 - yspeed; } else if ((GunRot > 0) && (GunRot < 90)) { yspeed = ((GunRot / -90) * 5) + 5; xspeed = (5 - yspeed) * -1; }
Symbol 18 MovieClip [tractor] Frame 2
if (/:Paused == 0) { dot._yscale = random(60) + 60; dot._xscale = dot._yscale; this._x = this._x + ((-xspeed) * totalspeed); this._y = this._y + ((-yspeed) * totalspeed); if (((this._y < -10) or (this._x > 560)) or (this._x < -10)) { _root.tractorzone.clear(); _root.maketractor(1); Set("/:TargetLock", -1); Set("/:TargetType", "none"); removeMovieClip(""); } else if (this._y > /:floor) { this._y = (/:floor + (Math.random(10) * 10)) - 5; gotoAndPlay (8); this._rotation = 0; } } i = 0; while (i < 4) { if (/:PowerUpArray[i] == 1) { if (this.hitTest(("_root.powerupzone.powerup" + i) + ".icons")) { Set("/:TargetLock", i); Set("/:TargetType", "powerup"); this.removeMovieClip(); } } i++; } i = 0; while (i < 16) { if (/:EnemyArray[i] == 1) { if (this.hitTest(("_root.enemyzone.enemy" + i) + ".body.source")) { tellTarget (("_root.enemyzone.enemy" + i) + ".body") { }; Set("/:TargetLock", i); Set("/:TargetType", "enemy"); this.removeMovieClip(); } } i++; }
Symbol 18 MovieClip [tractor] Frame 3
if (this._y < /:floor) { gotoAndPlay (2); } if (/:Paused == 0) { times = times + 1; if (times == 30) { this.removeMovieClip(); } }
Symbol 31 MovieClip [bullet] Frame 1
if ((_root.gun._rotation > 1) && (_root.gun._rotation < 30)) { GunRot = _root.gun._rotation - ((_root.gun._rotation / -10) * 1.8); } else if ((_root.gun._rotation < -1) && (_root.gun._rotation > -30)) { GunRot = _root.gun._rotation + ((_root.gun._rotation / -10) * -1.8); } else { GunRot = _root.gun._rotation; } GunRot = (GunRot + ((Math.random(100) * /:GunAccuracy) - 1)) - (/:GunAccuracy / 2); colour = new Object(); totalspeed = /:bulletspeed; setProperty(this, _rotation , GunRot); if ((GunRot > -90) && (GunRot <= 0)) { yspeed = ((GunRot / 90) * 5) + 5; xspeed = 5 - yspeed; } else if ((GunRot > 0) && (GunRot < 90)) { yspeed = ((GunRot / -90) * 5) + 5; xspeed = (5 - yspeed) * -1; } ran = Math.random(10) + 1;
Symbol 31 MovieClip [bullet] Frame 2
if (/:plasmabullets == 1) { tellTarget ("bullet") { gotoAndStop (2); }; } else { tellTarget ("bullet") { gotoAndStop (1); }; } if (/:Paused == 0) { this._x = this._x + (((-xspeed) * totalspeed) * ran); this._y = this._y + (((-yspeed) * totalspeed) * ran); totalspeed = totalspeed * 0.95; this._xscale = this._xscale - 3; colour.aa = 100 - (times * 3); if (times < 2) { colour.aa = 0; } ThisAlpha = new Color(this); ThisAlpha.setTransform(colour); if (((this._y < -10) or (this._x > 560)) or (this._x < -10)) { removeMovieClip(""); } else if (this._y > /:floor) { this._y = (/:floor + (Math.random(10) * 10)) - 5; gotoAndPlay (8); this._rotation = 0; } } i = 0; while (i < 16) { if (/:EnemyArray[i] == 1) { if (this.hitTest(("_root.enemyzone.enemy" + i) + ".body.source")) { tellTarget (("_root.enemyzone.enemy" + i) + ".body") { gotoAndPlay(damage); }; tellTarget ("_root.enemyzone.enemy" + i) { if (/:rof == 5) { health = health - (/:Damage * 4); } else { health = health - /:Damage; } }; if (/:uberbullets == 0) { gotoAndPlay (4); } Set("/:XPER", /:XPER + ((/:Damage / 3) * /:XPMultiplier)); } } i++; }
Symbol 31 MovieClip [bullet] Frame 3
if (this._y < /:floor) { gotoAndPlay (2); } if (/:Paused == 0) { times = times + 1; if (times == 30) { this.removeMovieClip(); } }
Symbol 31 MovieClip [bullet] Frame 7
this.removeMovieClip();
Symbol 31 MovieClip [bullet] Frame 11
this.removeMovieClip();
Symbol 34 MovieClip [gunstand] Frame 1
stop();
Symbol 34 MovieClip [gunstand] Frame 2
stop();
Symbol 43 MovieClip Frame 3
stop();
Symbol 46 MovieClip [gun] Frame 1
stop();
Symbol 46 MovieClip [gun] Frame 16
stop();
Symbol 48 MovieClip [shell] Frame 1
xspeed = (random(5) - 2.5) / 2; yspeed = (random(10) - 10) / 2; rspeed = random(10) - 5; _rotation = _root.gun._rotation;
Symbol 48 MovieClip [shell] Frame 12
this._x = this._x + xspeed; this._y = this._y + yspeed; this._rotation = this._rotation + rspeed; yspeed = yspeed + 0.8; if (this._y > /:floor) { this._y = /:floor - 0.5; yspeed = yspeed * -0.5; }
Symbol 48 MovieClip [shell] Frame 13
gotoAndPlay (12); times = times + 1; if (times == 30) { this.removeMovieClip(); }
Symbol 56 Button
on (release) { if ((/:realpaused == -1) && (/:dead == 0)) { _root.pause(); Set("/:fakepaused", /:fakepaused * -1); tellTarget (_root.tweakmenu) { play(); }; play(); /:TweaksAvaliable--; } }
Symbol 57 MovieClip [taval] Frame 1
stop();
Symbol 57 MovieClip [taval] Frame 20
stop();
Symbol 57 MovieClip [taval] Frame 21
stop();
Symbol 57 MovieClip [taval] Frame 22
Set("/:fakepaused", /:fakepaused * -1);
Symbol 57 MovieClip [taval] Frame 41
gotoAndStop (1);
Symbol 63 MovieClip Frame 1
stop(); loop = 0;
Symbol 63 MovieClip Frame 2
tt = 0; done = 0; tarray = [-1, -1, -1, -1, -1]; while (tt < 5) { do { randomtweak = random(21); if ((/:TweakGotArray[/:TweakHaveArray[randomtweak]] == 0) && (/:TweakHaveArray[randomtweak] > -1)) { if (((((/:tweakhavearray[randomtweak] != tarray[0]) && (/:tweakhavearray[randomtweak] != tarray[1])) && (/:tweakhavearray[randomtweak] != tarray[2])) && (/:tweakhavearray[randomtweak] != tarray[3])) && (/:tweakhavearray[randomtweak] != tarray[4])) { tarray[tt] = /:TweakHaveArray[randomtweak]; this.attachMovie("tweakbutton" + /:TweakHaveArray[randomtweak], "tweakbutton" + tt, tt + 1); setProperty("tweakbutton" + tt, _x , -60); setProperty("tweakbutton" + tt, _y , -25 + (tt * 12)); done = 1; loop++; /:tweakstotal1++; } } } while ((done == 0) && (loop < 300)); loop = 0; done = 0; tt++; } Set("/:tempA", tarray[0]); Set("/:tempB", tarray[1]); Set("/:tempC", tarray[2]); Set("/:tempD", tarray[3]); Set("/:tempE", tarray[4]);
Symbol 64 MovieClip [tweakmenu] Frame 1
stop(); tt = 0;
Symbol 64 MovieClip [tweakmenu] Frame 2
tellTarget (this.menu) { gotoAndStop (2); };
Symbol 64 MovieClip [tweakmenu] Frame 25
stop();
Symbol 64 MovieClip [tweakmenu] Frame 41
tellTarget (this.menu) { gotoAndStop (1); };
Symbol 64 MovieClip [tweakmenu] Frame 42
gotoAndStop (1); if (/:TweaksAvaliable > 0) { tellTarget (_root.taval) { prevFrame(); }; }
Symbol 76 MovieClip Frame 1
stop();
Symbol 79 MovieClip Frame 1
ran = random(4); damage = 3; if (ran == 2) { gotoAndStop (5); damage = 6; }
Symbol 79 MovieClip Frame 2
stop();
Symbol 79 MovieClip Frame 3
play();
Symbol 79 MovieClip Frame 4
gotoAndPlay (2);
Symbol 79 MovieClip Frame 5
ran = random(4); if (ran == 2) { gotoAndStop (5); } stop();
Symbol 79 MovieClip Frame 6
play();
Symbol 79 MovieClip Frame 7
gotoAndPlay (5);
Symbol 84 MovieClip [enemy1] Frame 1
stopped = 0; damage = 1; ran = random(40); colour = new Object(); colour2 = new Object(); colour3 = new Object(); z = (_root.gun._x + (random(40) - 20)) - _x; r = (_root.gun._y + 34) - _y; a = z; b = r; e = z / r; k = Math.atan(e); g = (k * 180) / Math.PI; body._rotation = g; if (_root.gun._y > _parent._y) { body._rotation = 90 - body._rotation; } else if (_root.gun._y < _y) { body._rotation = 180 - (body._rotation - 90); } speed = (random(50) + /:enemybasespeed) / 100; oldspeed = speed; shroomspeed = speed / 3; body._xscale = random(50) + 50; body._yscale = body._xscale; if ((ran > 0) && (ran < 6)) { colour.ra = 100; colour.rb = random(100) + 70; colour.ga = 100; colour.gb = 0; colour.ba = 100; colour.bb = 0; health = 5; } else if ((ran > 7) && (ran < 10)) { colour.ra = 50; colour.rb = 0; colour.ga = 100; colour.gb = 0; colour.ba = 100; colour.bb = random(100) + 70; health = health + (body._xscale / 3); } else if (ran == 10) { colour.ra = 100; colour.rb = 0; colour.ga = random(100) + 70; colour.gb = 0; colour.ba = 100; colour.bb = 0; health = health + (body._xscale / 2); } else if (ran == 15) { colour.ra = 100; colour.rb = random(100) + 70; colour.ga = 100; colour.gb = random(20) + 100; colour.ba = 100; colour.bb = random(0) + 1; health = health + (body._xscale * 4); speed = 0.5; body._xscale = random(50) + 250; body._yscale = body._xscale; } else { colour.ra = 100; colour.rb = random(100) + 70; colour.ga = 100; colour.gb = random(20) + 100; colour.ba = 100; colour.bb = random(0) + 1; health = health + (body._xscale / 3); damage = 3; } if (special == 1) { colour.ra = 100; colour.rb = 220; colour.ga = 100; colour.gb = 0; colour.ba = 100; colour.bb = 0; health = 1; speed = 3; oldspeed = speed; shroomspeed = speed / 3; damage = 1.6; body._xscale = 50; body._yscale = body._xscale; } else if (special == 2) { colour.ra = 100; colour.rb = 0; colour.ga = 100; colour.gb = 255; colour.ba = 70; colour.bb = 0; health = health + 550; speed = 0.4; oldspeed = speed; shroomspeed = speed / 3; damage = 1.6; body._xscale = 450; body._yscale = body._xscale; } ThisColor = new Color(this.body.source); ThisColor.setTransform(colour); colour3.ra = random(200) - 50; colour3.rb = random(510) - 100; colour3.ga = random(200) - 50; colour3.gb = random(510) - 100; colour3.ba = random(200) - 50; colour3.bb = random(510) - 0; body.healthtext._xscale = 100 / (body._xscale * 0.01); body.healthtext._yscale = body.healthtext._xscale; body.healthtext._rotation = body._rotation * -1; gotoAndPlay (2);
Symbol 84 MovieClip [enemy1] Frame 2
if ((_root.gun.ray.hitTest(this._x, this._y, true) == true) && (/:TweakGotArray[14] == 1)) { stopped = 1; } else { stopped = 0; } if ((_root.gun.ray.hitTest(this._x, this._y, true) == true) && (/:TweakGotArray[6] == 1)) { health--; } if (((/:shrooms == 1) && (i != /:TargetLock)) && (/:TargetType != "enemy")) { ThisColor3 = new Color(this.body.source); ThisColor3.setTransform(colour3); } if (((/:shrooms == 0) && (i != /:TargetLock)) && (/:TargetType != "enemy")) { ThisColor = new Color(this.body.source); ThisColor.setTransform(colour); if (speed < oldspeed) { speed = speed * 1.05; } } if ((i == /:TargetLock) && (/:TargetType == "enemy")) { Set("/:TargetX", _x); Set("/:TargetY", _y); if (speed < 2) { speed = speed * 1.15; } if (speed > 2) { speed = 2; } } else if (/:shrooms == 1) { if (speed > shroomspeed) { speed = speed * 0.95; } } else { if (speed > oldspeed) { speed = speed * 0.95; } if (speed < oldspeed) { speed = oldspeed; } } if (/:Paused == 0) { if (/:TweakGotArray[12] == 1) { body.healthtext.healthtext.text = health; if (colour2.aa < 100) { colour2.aa = 100; ThisColor2 = new Color(this.body.healthtext); ThisColor2.setTransform(colour2); } } else { colour2.aa = 0; ThisColor2 = new Color(this.body.healthtext); ThisColor2.setTransform(colour2); } g = body._rotation * 0.01745; z = Math.cos(g); n = Math.sin(g); if (stopped == 0) { _x = (_x + ((z * 3) * speed)); _y = (_y + ((n * 3) * speed)); } if (health <= 0) { gotoAndPlay (4); _root.enemyboom.start(); } if ((/:TweakGotArray[5] == 1) && (_y > (_root.gun._y - 100))) { health = health - 0.5; Set("/:XPER", /:XPER + 0.05); } if ((/:TweakGotArray[16] == 1) && (_y > (_root.gun._y - 220))) { ran = random(100); if (ran == 1) { Set("/:StaticTrigger", 1); a = random(100) - 50; b = random(100); c = random(100) - 50; d = random(100); e = random(100) - 50; f = random(100); _root.staticzone.lineStyle(4, 16776671, 100); _root.staticzone.moveTo(_root.gun._x, _root.gun._y); _root.staticzone.lineTo(_root.gun._x + a, _root.gun._y - b); _root.staticzone.lineStyle(3, 16776671, 90); _root.staticzone.moveTo(_root.gun._x + a, _root.gun._y - b); _root.staticzone.lineTo((_root.gun._x + a) + c, (_root.gun._y - b) - d); _root.staticzone.lineStyle(2, 16776671, 80); _root.staticzone.moveTo((_root.gun._x + a) + c, (_root.gun._y - b) - d); _root.staticzone.lineTo(((_root.gun._x + a) + c) + e, ((_root.gun._y - b) - d) - f); _root.staticzone.lineStyle(0.5, 16776671, 70); _root.staticzone.moveTo(((_root.gun._x + a) + c) + e, ((_root.gun._y - b) - d) - f); _root.staticzone.lineTo(this._x, this._y); health = health - 20; Set("/:XPER", /:XPER + 2); _root.zap.start(); tellTarget (body) { gotoAndPlay(damage); }; } } if (_y > (_root.gun._y - 40)) { Set("/:health", /:health - (random(20) * damage)); /:EnemyArray[i] = 0; gotoAndPlay (4); _root.enemyboom.start(); } }
Symbol 84 MovieClip [enemy1] Frame 3
gotoAndPlay (2);
Symbol 84 MovieClip [enemy1] Frame 4
_y = (_y + speed); if (/:TweakGotArray[18] == 1) { boom._xscale = 150; boom._yscale = 150; } ran = random(/:lucky * 21); if (ran == 1) { _root.MakePowerUp(_x, _y, random(10) + 1); }
Symbol 84 MovieClip [enemy1] Frame 5
_y = (_y + speed);
Symbol 84 MovieClip [enemy1] Frame 6
_y = (_y + speed);
Symbol 84 MovieClip [enemy1] Frame 7
/:EnemyArray[i] = 0; this.removeMovieClip();
Symbol 90 Button
on (rollOver) { _root.tweakmenu.menu.info.text = "Things just happen to explode all around you."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { /:TweakGotArray[20] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }
Symbol 94 Button
on (rollOver) { _root.tweakmenu.menu.info.text = "600 XP, but your life goes down to 1. So you die, but you'll score higher."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { Set("/:health", 0.1); Set("/:XPER", /:XPER + 600); /:TweakGotArray[19] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }
Symbol 98 Button
on (rollOver) { _root.tweakmenu.menu.info.text = "More explosions, more XP."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { Set("/:XPMultiplier", /:XPMultiplier * 1.05); /:TweakGotArray[18] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }
Symbol 102 Button
on (rollOver) { _root.tweakmenu.menu.info.text = "Trying to fire while reloading speeds the process along, you twitchy bastard,"; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { /:TweakGotArray[17] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }
Symbol 106 Button
on (rollOver) { _root.tweakmenu.menu.info.text = "Arcs of energy stab at anything close enough"; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { _root.gun.attachMovie("static", "static", 50); /:TweakGotArray[16] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }
Symbol 110 Button
on (rollOver) { _root.tweakmenu.menu.info.text = "Man, you sure know how to pick them. Newest tweaks appear at the top of the list."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { _root.gun.attachMovie("static", "static", 50); /:TweakGotArray[15] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }
Symbol 114 Button
on (rollOver) { _root.tweakmenu.menu.info.text = "Enemies freeze in your creepy ass gaze."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { /:TweakGotArray[14] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }
Symbol 118 Button
on (rollOver) { _root.tweakmenu.menu.info.text = "You give me your soul, for 300 XP."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { Set("/:health", -10); Set("/:XPER", /:XPER + 300); /:TweakGotArray[13] = 1; _root.LUpTest(); Set("/:Dead", 1); tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }
Symbol 122 Button
on (rollOver) { _root.tweakmenu.menu.info.text = "With a single glance you can tell the condition of any machine. You also know the weak spots..."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { Set("/:DamageMultiplier", /:DamageMultiplier * 1.2); /:TweakGotArray[12] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }
Symbol 128 Button
on (rollOver) { _root.tweakmenu.menu.info.text = "XP just keeps coming, without you having to do shit."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { Set("/:ConstantXP", 0.09); /:TweakGotArray[11] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }
Symbol 132 Button
on (rollOver) { _root.tweakmenu.menu.info.text = "Powerups love you."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { Set("/:lucky", 1); /:TweakGotArray[10] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }
Symbol 136 Button
on (rollOver) { _root.tweakmenu.menu.info.text = "Upgrades your gears."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { _root.gunstand.attachMovie("rotater", "rotater", 60); Set("/:GunRotationSpeedMultiplier", 1.9); /:TweakGotArray[9] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }
Symbol 140 Button
on (rollOver) { _root.tweakmenu.menu.info.text = "Increases the size of your magazine."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { Set("/:AmmoMultiplier", 1.4); /:TweakGotArray[8] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }
Symbol 144 Button
on (rollOver) { _root.tweakmenu.menu.info.text = "You will have your final revenge."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { /:TweakGotArray[7] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }
Symbol 148 Button
on (rollOver) { _root.tweakmenu.menu.info.text = "Things heat up simply by aiming at them."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { /:TweakGotArray[6] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }
Symbol 152 Button
on (rollOver) { _root.tweakmenu.menu.info.text = "You are surrounded in a healthy green glow."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { _root.attachMovie("radioactivebubble", "radioactivebubble", 298); _root.radioactivebubble._x = _root.gun._x; _root.radioactivebubble._y = _root.gun._y; /:TweakGotArray[5] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }
Symbol 156 Button
on (rollOver) { _root.tweakmenu.menu.info.text = "Strapping an electromagnet to the base of your gun sure pays off. However, speed cuts down accuracy."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { _root.gun.attachMovie("electro", "electro", 60); Set("/:GunShotSpeedMultiplier", /:GunShotSpeedMultiplier * 1.2); Set("/:GunAccuracyMultiplier", /:GunAccuracyMultiplier * 1.2); /:TweakGotArray[4] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }
Symbol 160 Button
on (rollOver) { _root.tweakmenu.menu.info.text = "Man, you sure know how to load a gun"; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { Set("/:GunReloadSpeedMultiplier", 2); /:TweakGotArray[3] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }
Symbol 164 Button
on (rollOver) { _root.tweakmenu.menu.info.text = "This extended barrel will double your accuracy"; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { _root.gun.attachMovie("barrel", "barrel", 40); _root.gun.guntip._y = _root.gun.guntip._y - 50; _root.gun.frontflare._y = _root.gun.frontflare._y - 50; _root.gun.sideflare1._y = _root.gun.sideflare1._y - 50; _root.gun.sideflare2._y = _root.gun.sideflare2._y - 50; _root.gun.sideflare3._y = _root.gun.sideflare3._y - 50; Set("/:GunAccuracyMultiplier", /:GunAccuracyMultiplier * 0.5); /:TweakGotArray[2] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }
Symbol 168 Button
on (rollOver) { _root.tweakmenu.menu.info.text = "A coin toss. Either you get 250 XP... or you die"; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { rand = random(2); if (rand == 0) { Set("/:XPER", /:XPER + 200); /:TweakGotArray[1] = 1; _root.LUpTest(); tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); } else { /:TweakGotArray[1] = 1; tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); Set("/:health", -10); } }
Symbol 173 Button
on (rollOver) { _root.tweakmenu.menu.info.text = "100 XP. Right now. Take it or leave it."; } on (rollOut, dragOut) { _root.tweakmenu.menu.info.text = " "; } on (release) { Set("/:XPER", /:XPER + 100); /:TweakGotArray[0] = 1; _root.LUpTest(); tellTarget (_root.tweakmenu) { play(); }; if (/:TweaksAvaliable == 0) { tellTarget (_root.taval) { play(); }; } _root.pause(); }
Symbol 197 MovieClip [powerup] Frame 1
if (/:rof != 4) { ran = random(10); if (ran != 5) { do { type = random(10) + 1; } while ((((((type == 4) || (type == 5)) || (type == 6)) || (type == 8)) || (type == 9)) || (type == 10)); } } with (icons) { gotoAndStop(type); } speed = 1; oldspeed = speed;
Symbol 197 MovieClip [powerup] Frame 2
if (/:paused == 0) { if ((/:TargetLock == i) && (/:TargetType == "powerup")) { if (type == 2) { _root.spritezone.attachMovie("nuke", "nuke" + /:nukelevel, 1000 + /:nukelevel); setProperty("_root.spritezone.nuke" + /:nukelevel, _x , _x); setProperty("_root.spritezone.nuke" + /:nukelevel, _y , _y); /:nukelevel++; /:PowerUpArray[i] = 0; this.removeMovieClip(); } Set("/:TargetX", _x); Set("/:TargetY", _y); z = _root.gun._x - _x; r = (_root.gun._y + 34) - _y; a = z; b = r; e = z / r; k = Math.atan(e); g = (k * 180) / Math.PI; body._rotation = g; if (_root.gun._y > _parent._y) { body._rotation = 90 - body._rotation; } else if (_root.gun._y < _y) { body._rotation = 180 - (body._rotation - 90); } g = body._rotation * 0.01745; z = Math.cos(g); n = Math.sin(g); _x = (_x + ((z * 3) * speed)); _y = (_y + ((n * 3) * speed)); if (speed < 2) { speed = speed * 1.15; } if (speed > 2) { speed = 2; } } else { _y = (_y + speed); if (speed > oldspeed) { speed = speed * 0.95; } if (speed < oldspeed) { speed = oldspeed; } } if ((this.hitTest(_root.gun.gun) && (/:TargetLock == i)) && (/:TargetType == "powerup")) { Set("/:sdynamic", 0); if (type == 1) { Set("/:health", /:health + 30); } else if (type == 3) { Set("/:plasmabullets", 1); do { /:sdynamic++; } while (/:PowerUpHaveArray[/:sdynamic] > 0); /:PowerUpHaveArray[2] = 1; if (/:PowerUpHaveIsArray[2] != "uberbullets") { tellTarget ("_root.power2") { play(); }; } tellTarget ("_root.power2.bar") { sa = 2; go = 1; time = 40; maxtime = 100; }; Set("/:uberbullets", 1); /:PowerUpHaveIsArray[2] = "uberbullets"; _root.power2.bar.info.text = "uranium shells"; } else if (type == 4) { Set(("_root.power" + s) + ".bar.info.text", "shotgun"); Set("/:AmmoMax", 8); Set("/:Ammo", 8); Set("/:rof", /:shotgunspeed); } else if (type == 5) { Set(("_root.power" + s) + ".bar.info.text", "minigun"); Set("/:AmmoMax", 200); Set("/:Ammo", 200); Set("/:rof", 0); Set("/:GunAccuracyBase", 20); } else if (type == 6) { Set(("_root.power" + s) + ".bar.info.text", "plasmagun"); Set("/:AmmoMax", 10); Set("/:Ammo", 10); Set("/:plasmabullets", 1); Set("/:rof", 5); Set("/:GunAccuracyBase", 0); } else if (type == 7) { do { /:sdynamic++; } while (/:PowerUpHaveArray[/:sdynamic] > 0); /:PowerUpHaveArray[3] = 1; if (/:PowerUpHaveIsArray[3] != "shrooms") { tellTarget ("_root.power3") { play(); }; } tellTarget ("_root.power3.bar") { sa = 3; go = 1; time = 70; maxtime = 100; }; Set("/:shrooms", 1); _root.power3.bar.info.text = "shrooms"; /:PowerUpHaveIsArray[3] = "shrooms"; } else if (type == 8) { Set("/:AmmoMax", 50); Set("/:Ammo", 50); Set("/:rof", 2); Set("/:GunAccuracyBase", 7); } else if (type == 9) { Set("/:AmmoMax", 100); Set("/:Ammo", 100); Set("/:rof", 1); Set("/:GunAccuracyBase", 10); } else if (type == 10) { Set("/:AmmoMax", 40); Set("/:Ammo", 40); Set("/:rof", 3); Set("/:GunAccuracyBase", 5); } /:PowerUpArray[i] = 0; this.removeMovieClip(); } } if (this._y > (_root.gun._y + 40)) { /:PowerUpArray[i] = 0; this.removeMovieClip(); }
Symbol 197 MovieClip [powerup] Frame 3
gotoAndPlay (2);
Symbol 200 MovieClip [radioactivebubble] Frame 70
gotoAndPlay (31);
Symbol 224 MovieClip [nuke] Frame 1
_root.nuke.start();
Instance of Symbol 175 MovieClip [blank] in Symbol 224 MovieClip [nuke] Frame 1
onClipEvent (enterFrame) { i = 0; while (i < 16) { if (/:EnemyArray[i] == 1) { if (_parent.hitTest(("_root.enemyzone.enemy" + i) + ".body.source")) { tellTarget (("_root.enemyzone.enemy" + i) + ".body") { gotoAndPlay (2); }; tellTarget ("_root.enemyzone.enemy" + i) { health = health - /:Damage; }; gotoAndPlay (4); Set("/:XPER", /:XPER + ((/:Damage / 3) * /:XPMultiplier)); } } i++; } }
Symbol 224 MovieClip [nuke] Frame 30
this.removeMovieClip();
Symbol 230 MovieClip Frame 1
go = 0;
Symbol 230 MovieClip Frame 2
if (/:paused == 0) { if (go == 1) { time = time + 0.5; timer._x = 68 + time; } if (time < 0) { timer._x = 68; } if (time > (maxtime + 58)) { if (info.text == "shrooms") { /:PowerUpHaveIsArray[sa] = " "; Set("/:shrooms", 0); } if (info.text == "uranium shells") { /:PowerUpHaveIsArray[sa] = " "; Set("/:uberbullets", 0); } /:PowerUpHaveArray[sa] = 0; tellTarget (_parent) { play(); }; } }
Symbol 230 MovieClip Frame 3
gotoAndPlay (2);
Symbol 231 MovieClip [powerupbar] Frame 1
stop();
Symbol 231 MovieClip [powerupbar] Frame 6
stop(); tellTarget (this.bar) { go = 1; };
Symbol 249 Button
on (release) { gotoAndPlay (3); }
Symbol 281 Button
on (release) { gotoAndPlay (1538); }
Symbol 318 Button
on (release) { play(); Set("/:rush", 1); }
Symbol 321 Button
on (release) { play(); Set("/:rush", 0); }
Symbol 346 Button
on (release) { stopAllSounds(); }
Symbol 352 Button
on (release) { if (/:fakepaused == -1) { _root.pause(); Set("/:realpaused", /:realpaused * -1); } }
Symbol 361 Button
on (release) { getURL ("http://www.crimsonland.com", "cr"); }
Symbol 362 Button
on (release) { getURL ("http://www.newgrounds.com", "nr"); }
Symbol 363 Button
on (release) { getURL ("http://www.osirusman.com", "os"); }
Symbol 365 Button
on (release) { getURL ("http://www.michaelmoore.com", "mmbrowser"); }
Symbol 376 Button
on (release) { getURL ("http://www.motherearth.org/bushwanted/laws.htm", "bushlaws"); }

Library Items

Symbol 1 Sound [rof5]
Symbol 2 Sound [zap]
Symbol 3 Sound [shotgun]
Symbol 4 Sound [rof4]
Symbol 5 Sound [rof3]
Symbol 6 Sound [rof2]
Symbol 7 Sound [rof1]
Symbol 8 Sound [rof0]
Symbol 9 Sound [reload]
Symbol 10 Sound [nuke2]
Symbol 11 Sound [hum]
Symbol 12 Sound [hiss]
Symbol 13 Sound [shotfade]
Symbol 14 Sound [enemyboom]
Symbol 15 MovieClip [blank]
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:18
Symbol 18 MovieClip [tractor]Uses:17
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:23
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:23
Symbol 23 MovieClipUses:20 22Used by:31
Symbol 24 GraphicUsed by:27
Symbol 25 GraphicUsed by:27
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:24 25 26Used by:31
Symbol 28 GraphicUsed by:31
Symbol 29 GraphicUsed by:31
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClip [bullet]Uses:23 27 28 29 30
Symbol 32 GraphicUsed by:34
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [gunstand]Uses:32 33
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:37
Symbol 37 MovieClipUses:36Used by:46
Symbol 38 GraphicUsed by:41
Symbol 39 GraphicUsed by:41
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:38 39 40Used by:46
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:46
Symbol 44 GraphicUsed by:45 80
Symbol 45 MovieClipUses:44Used by:46  Timeline
Symbol 46 MovieClip [gun]Uses:37 41 43 45
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClip [shell]Uses:47
Symbol 49 GraphicUsed by:55 56 57
Symbol 50 FontUsed by:51 52 59 86 92 96 100 104 108 112 116 120 124 130 134 138 142 146 150 154 158 162 171 229 310 328 330 334 336 340 348 349
Symbol 51 TextUses:50Used by:55 56 57
Symbol 52 TextUses:50Used by:55 56
Symbol 53 GraphicUsed by:55 56
Symbol 54 GraphicUsed by:55 56
Symbol 55 ButtonUses:49 51 52 53 54Used by:57
Symbol 56 ButtonUses:49 51 52 53 54Used by:57
Symbol 57 MovieClip [taval]Uses:55 56 49 51
Symbol 58 GraphicUsed by:60
Symbol 59 TextUses:50Used by:60
Symbol 60 MovieClipUses:58 59Used by:63
Symbol 61 FontUsed by:62 66 238 244 245 246 247 280 299 304 311 312 315 317 319 320 343 345 353 354 355 360 371
Symbol 62 EditableTextUses:61Used by:63
Symbol 63 MovieClipUses:60 62Used by:64
Symbol 64 MovieClip [tweakmenu]Uses:63
Symbol 65 GraphicUsed by:67
Symbol 66 EditableTextUses:61Used by:67
Symbol 67 MovieClipUses:65 66Used by:79
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:70
Symbol 70 MovieClipUses:69Used by:79
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:79
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:75
Symbol 75 MovieClipUses:74Used by:76
Symbol 76 MovieClipUses:75Used by:79
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:79
Symbol 79 MovieClipUses:67 70 72 76 78Used by:84
Symbol 80 MovieClipUses:44Used by:84
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:83
Symbol 83 MovieClipUses:82Used by:84
Symbol 84 MovieClip [enemy1]Uses:79 80 83
Symbol 85 GraphicUsed by:90 94 98 102 106 110 114 118 122 128 132 136 140 144 148 152 156 160 164 168 173
Symbol 86 TextUses:50Used by:87
Symbol 87 MovieClipUses:86Used by:90
Symbol 88 GraphicUsed by:90 94 98 102 106 110 114 118 122 128 132 136 140 144 148 152 156 160 164 168 173
Symbol 89 GraphicUsed by:90 94 98 102 106 110 114 118 122 128 132 136 140 144 148 152 156 160 164 168 173
Symbol 90 ButtonUses:85 87 88 89Used by:91
Symbol 91 MovieClip [tweakbutton20]Uses:90
Symbol 92 TextUses:50Used by:93
Symbol 93 MovieClipUses:92Used by:94
Symbol 94 ButtonUses:85 93 88 89Used by:95
Symbol 95 MovieClip [tweakbutton19]Uses:94
Symbol 96 TextUses:50Used by:97
Symbol 97 MovieClipUses:96Used by:98
Symbol 98 ButtonUses:85 97 88 89Used by:99
Symbol 99 MovieClip [tweakbutton18]Uses:98
Symbol 100 TextUses:50Used by:101
Symbol 101 MovieClipUses:100Used by:102
Symbol 102 ButtonUses:85 101 88 89Used by:103
Symbol 103 MovieClip [tweakbutton17]Uses:102
Symbol 104 TextUses:50Used by:105
Symbol 105 MovieClipUses:104Used by:106
Symbol 106 ButtonUses:85 105 88 89Used by:107
Symbol 107 MovieClip [tweakbutton16]Uses:106
Symbol 108 TextUses:50Used by:109
Symbol 109 MovieClipUses:108Used by:110
Symbol 110 ButtonUses:85 109 88 89Used by:111
Symbol 111 MovieClip [tweakbutton15]Uses:110
Symbol 112 TextUses:50Used by:113
Symbol 113 MovieClipUses:112Used by:114
Symbol 114 ButtonUses:85 113 88 89Used by:115
Symbol 115 MovieClip [tweakbutton14]Uses:114
Symbol 116 TextUses:50Used by:117
Symbol 117 MovieClipUses:116Used by:118
Symbol 118 ButtonUses:85 117 88 89Used by:119
Symbol 119 MovieClip [tweakbutton13]Uses:118
Symbol 120 TextUses:50Used by:121
Symbol 121 MovieClipUses:120Used by:122
Symbol 122 ButtonUses:85 121 88 89Used by:123
Symbol 123 MovieClip [tweakbutton12]Uses:122
Symbol 124 TextUses:50Used by:127
Symbol 125 FontUsed by:126 166 170
Symbol 126 TextUses:125Used by:127
Symbol 127 MovieClipUses:124 126Used by:128
Symbol 128 ButtonUses:85 127 88 89Used by:129
Symbol 129 MovieClip [tweakbutton11]Uses:128
Symbol 130 TextUses:50Used by:131
Symbol 131 MovieClipUses:130Used by:132
Symbol 132 ButtonUses:85 131 88 89Used by:133
Symbol 133 MovieClip [tweakbutton10]Uses:132
Symbol 134 TextUses:50Used by:135
Symbol 135 MovieClipUses:134Used by:136
Symbol 136 ButtonUses:85 135 88 89Used by:137
Symbol 137 MovieClip [tweakbutton9]Uses:136
Symbol 138 TextUses:50Used by:139
Symbol 139 MovieClipUses:138Used by:140
Symbol 140 ButtonUses:85 139 88 89Used by:141
Symbol 141 MovieClip [tweakbutton8]Uses:140
Symbol 142 TextUses:50Used by:143
Symbol 143 MovieClipUses:142Used by:144
Symbol 144 ButtonUses:85 143 88 89Used by:145
Symbol 145 MovieClip [tweakbutton7]Uses:144
Symbol 146 TextUses:50Used by:147
Symbol 147 MovieClipUses:146Used by:148
Symbol 148 ButtonUses:85 147 88 89Used by:149
Symbol 149 MovieClip [tweakbutton6]Uses:148
Symbol 150 TextUses:50Used by:151
Symbol 151 MovieClipUses:150Used by:152
Symbol 152 ButtonUses:85 151 88 89Used by:153
Symbol 153 MovieClip [tweakbutton5]Uses:152
Symbol 154 TextUses:50Used by:155
Symbol 155 MovieClipUses:154Used by:156
Symbol 156 ButtonUses:85 155 88 89Used by:157
Symbol 157 MovieClip [tweakbutton4]Uses:156
Symbol 158 TextUses:50Used by:159
Symbol 159 MovieClipUses:158Used by:160
Symbol 160 ButtonUses:85 159 88 89Used by:161
Symbol 161 MovieClip [tweakbutton3]Uses:160
Symbol 162 TextUses:50Used by:163
Symbol 163 MovieClipUses:162Used by:164
Symbol 164 ButtonUses:85 163 88 89Used by:165
Symbol 165 MovieClip [tweakbutton2]Uses:164
Symbol 166 TextUses:125Used by:167
Symbol 167 MovieClipUses:166Used by:168
Symbol 168 ButtonUses:85 167 88 89Used by:169
Symbol 169 MovieClip [tweakbutton1]Uses:168
Symbol 170 TextUses:125Used by:172
Symbol 171 TextUses:50Used by:172
Symbol 172 MovieClipUses:170 171Used by:173
Symbol 173 ButtonUses:85 172 88 89Used by:174
Symbol 174 MovieClip [tweakbutton0]Uses:173
Symbol 175 MovieClip [blank]Used by:197 224  Timeline
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClipUses:176Used by:196
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:178Used by:196
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClipUses:180Used by:196
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:182Used by:196
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:184Used by:196
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:186Used by:196
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:188Used by:196
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClipUses:190Used by:196
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClipUses:192Used by:196
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClipUses:194Used by:196
Symbol 196 MovieClipUses:177 179 181 183 185 187 189 191 193 195Used by:197
Symbol 197 MovieClip [powerup]Uses:175 196
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:198Used by:200
Symbol 200 MovieClip [radioactivebubble]Uses:199
Symbol 201 GraphicUsed by:214
Symbol 202 GraphicUsed by:214
Symbol 203 GraphicUsed by:214
Symbol 204 GraphicUsed by:214
Symbol 205 GraphicUsed by:214
Symbol 206 GraphicUsed by:214
Symbol 207 GraphicUsed by:214
Symbol 208 GraphicUsed by:214
Symbol 209 GraphicUsed by:214
Symbol 210 GraphicUsed by:214
Symbol 211 GraphicUsed by:214
Symbol 212 GraphicUsed by:214
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:201 202 203 204 205 206 207 208 209 210 211 212 213Used by:215
Symbol 215 MovieClip [static]Uses:214
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClip [barrel]Uses:216
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClip [electro]Uses:218
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClip [rotater]Uses:220
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:222Used by:224  Timeline
Symbol 224 MovieClip [nuke]Uses:223 175
Symbol 225 GraphicUsed by:230
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:226Used by:230
Symbol 228 GraphicUsed by:230
Symbol 229 EditableTextUses:50Used by:230
Symbol 230 MovieClipUses:225 227 228 229Used by:231
Symbol 231 MovieClip [powerupbar]Uses:230
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:234
Symbol 234 MovieClipUses:233Used by:235
Symbol 235 MovieClip [dead]Uses:234
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:236Used by:Timeline
Symbol 238 TextUses:61Used by:243
Symbol 239 BitmapUsed by:241
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:239 240Used by:243
Symbol 242 GraphicUsed by:243
Symbol 243 ButtonUses:238 241 242Used by:Timeline
Symbol 244 EditableTextUses:61Used by:Timeline
Symbol 245 TextUses:61Used by:Timeline
Symbol 246 TextUses:61Used by:Timeline
Symbol 247 TextUses:61Used by:Timeline
Symbol 248 GraphicUsed by:249 281 361 362 363 365 376  Timeline
Symbol 249 ButtonUses:248Used by:Timeline
Symbol 250 GraphicUsed by:255 266
Symbol 251 GraphicUsed by:252
Symbol 252 MovieClipUses:251Used by:255
Symbol 253 GraphicUsed by:254
Symbol 254 MovieClipUses:253Used by:255
Symbol 255 MovieClipUses:250 252 254Used by:278
Symbol 256 GraphicUsed by:257 258 259 260 261 262 263 264 265
Symbol 257 MovieClipUses:256Used by:266
Symbol 258 MovieClipUses:256Used by:266
Symbol 259 MovieClipUses:256Used by:266
Symbol 260 MovieClipUses:256Used by:266
Symbol 261 MovieClipUses:256Used by:266
Symbol 262 MovieClipUses:256Used by:266
Symbol 263 MovieClipUses:256Used by:266
Symbol 264 MovieClipUses:256Used by:266
Symbol 265 MovieClipUses:256Used by:266
Symbol 266 MovieClipUses:250 257 258 259 260 261 262 263 264 265Used by:278
Symbol 267 FontUsed by:268 269 270 271 272 273 274 275 276
Symbol 268 TextUses:267Used by:277
Symbol 269 TextUses:267Used by:277
Symbol 270 TextUses:267Used by:277
Symbol 271 TextUses:267Used by:277
Symbol 272 TextUses:267Used by:277
Symbol 273 TextUses:267Used by:277
Symbol 274 TextUses:267Used by:277
Symbol 275 TextUses:267Used by:277
Symbol 276 TextUses:267Used by:277
Symbol 277 MovieClipUses:268 269 270 271 272 273 274 275 276Used by:278
Symbol 278 MovieClipUses:255 266 277Used by:Timeline
Symbol 279 GraphicUsed by:Timeline
Symbol 280 TextUses:61Used by:Timeline
Symbol 281 ButtonUses:248Used by:Timeline
Symbol 282 GraphicUsed by:Timeline
Symbol 283 BitmapUsed by:284
Symbol 284 GraphicUses:283Used by:287
Symbol 285 BitmapUsed by:286
Symbol 286 GraphicUses:285Used by:287
Symbol 287 MovieClipUses:284 286Used by:Timeline
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:292
Symbol 290 BitmapUsed by:291
Symbol 291 GraphicUses:290Used by:292
Symbol 292 MovieClipUses:289 291Used by:Timeline
Symbol 293 BitmapUsed by:294
Symbol 294 GraphicUses:293Used by:297
Symbol 295 GraphicUsed by:296
Symbol 296 MovieClipUses:295Used by:297
Symbol 297 MovieClipUses:294 296Used by:298
Symbol 298 MovieClipUses:297Used by:Timeline
Symbol 299 TextUses:61Used by:300
Symbol 300 MovieClipUses:299Used by:Timeline
Symbol 301 BitmapUsed by:302
Symbol 302 GraphicUses:301Used by:303
Symbol 303 MovieClipUses:302Used by:Timeline
Symbol 304 TextUses:61Used by:305
Symbol 305 MovieClipUses:304Used by:Timeline
Symbol 306 BitmapUsed by:307
Symbol 307 GraphicUses:306Used by:308
Symbol 308 MovieClipUses:307Used by:Timeline
Symbol 309 GraphicUsed by:Timeline
Symbol 310 TextUses:50Used by:Timeline
Symbol 311 TextUses:61Used by:Timeline
Symbol 312 TextUses:61Used by:Timeline
Symbol 313 GraphicUsed by:Timeline
Symbol 314 GraphicUsed by:318 321
Symbol 315 EditableTextUses:61Used by:318
Symbol 316 GraphicUsed by:318 321
Symbol 317 EditableTextUses:61Used by:318
Symbol 318 ButtonUses:314 315 316 317Used by:Timeline
Symbol 319 EditableTextUses:61Used by:321
Symbol 320 EditableTextUses:61Used by:321
Symbol 321 ButtonUses:314 319 316 320Used by:Timeline
Symbol 322 SoundUsed by:Timeline
Symbol 323 GraphicUsed by:Timeline
Symbol 324 GraphicUsed by:Timeline
Symbol 325 GraphicUsed by:326
Symbol 326 MovieClipUses:325Used by:Timeline
Symbol 327 GraphicUsed by:Timeline
Symbol 328 TextUses:50Used by:Timeline
Symbol 329 GraphicUsed by:Timeline
Symbol 330 TextUses:50Used by:Timeline
Symbol 331 GraphicUsed by:332
Symbol 332 MovieClipUses:331Used by:Timeline
Symbol 333 GraphicUsed by:Timeline
Symbol 334 TextUses:50Used by:Timeline
Symbol 335 GraphicUsed by:Timeline
Symbol 336 TextUses:50Used by:Timeline
Symbol 337 FontUsed by:338 339
Symbol 338 EditableTextUses:337Used by:Timeline
Symbol 339 EditableTextUses:337Used by:Timeline
Symbol 340 EditableTextUses:50Used by:Timeline
Symbol 341 FontUsed by:342
Symbol 342 EditableTextUses:341Used by:Timeline
Symbol 343 EditableTextUses:61Used by:Timeline
Symbol 344 GraphicUsed by:346
Symbol 345 TextUses:61Used by:346
Symbol 346 ButtonUses:344 345Used by:Timeline
Symbol 347 GraphicUsed by:352
Symbol 348 TextUses:50Used by:352
Symbol 349 TextUses:50Used by:352
Symbol 350 GraphicUsed by:352
Symbol 351 GraphicUsed by:352
Symbol 352 ButtonUses:347 348 349 350 351Used by:Timeline
Symbol 353 TextUses:61Used by:Timeline
Symbol 354 EditableTextUses:61Used by:Timeline
Symbol 355 TextUses:61Used by:Timeline
Symbol 356 BitmapUsed by:357
Symbol 357 GraphicUses:356Used by:358
Symbol 358 MovieClipUses:357Used by:Timeline
Symbol 359 GraphicUsed by:Timeline
Symbol 360 TextUses:61Used by:364
Symbol 361 ButtonUses:248Used by:364
Symbol 362 ButtonUses:248Used by:364
Symbol 363 ButtonUses:248Used by:364
Symbol 364 MovieClipUses:360 361 362 363Used by:Timeline
Symbol 365 ButtonUses:248Used by:Timeline
Symbol 366 BitmapUsed by:367
Symbol 367 GraphicUses:366Used by:370
Symbol 368 BitmapUsed by:369
Symbol 369 GraphicUses:368Used by:370
Symbol 370 MovieClipUses:367 369Used by:Timeline
Symbol 371 TextUses:61Used by:372
Symbol 372 MovieClipUses:371Used by:Timeline
Symbol 373 BitmapUsed by:374
Symbol 374 GraphicUses:373Used by:375
Symbol 375 MovieClipUses:374Used by:Timeline
Symbol 376 ButtonUses:248Used by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"myout"Frame 1Symbol 244 EditableText
"heat"Frame 1539Symbol 326 MovieClip
"experience"Frame 1539Symbol 45 MovieClip
"ammo"Frame 1539Symbol 332 MovieClip
"healthbar"Frame 1539Symbol 332 MovieClip
"dot"Symbol 18 MovieClip [tractor] Frame 2Symbol 17 MovieClip
"bullet"Symbol 31 MovieClip [bullet] Frame 2Symbol 23 MovieClip
"gun"Symbol 46 MovieClip [gun] Frame 1Symbol 37 MovieClip
"frontflare"Symbol 46 MovieClip [gun] Frame 1Symbol 41 MovieClip
"sideflare2"Symbol 46 MovieClip [gun] Frame 1Symbol 41 MovieClip
"sideflare1"Symbol 46 MovieClip [gun] Frame 1Symbol 41 MovieClip
"guntip"Symbol 46 MovieClip [gun] Frame 1Symbol 43 MovieClip
"sideflare3"Symbol 46 MovieClip [gun] Frame 1Symbol 41 MovieClip
"ray"Symbol 46 MovieClip [gun] Frame 1Symbol 45 MovieClip
"info"Symbol 63 MovieClip Frame 1Symbol 62 EditableText
"menu"Symbol 64 MovieClip [tweakmenu] Frame 1Symbol 63 MovieClip
"healthtext"Symbol 67 MovieClip Frame 1Symbol 66 EditableText
"healthtext"Symbol 79 MovieClip Frame 1Symbol 67 MovieClip
"source"Symbol 79 MovieClip Frame 2Symbol 70 MovieClip
"outline"Symbol 79 MovieClip Frame 2Symbol 72 MovieClip
"source"Symbol 79 MovieClip Frame 3Symbol 70 MovieClip
"source"Symbol 79 MovieClip Frame 5Symbol 76 MovieClip
"outline"Symbol 79 MovieClip Frame 5Symbol 78 MovieClip
"source"Symbol 79 MovieClip Frame 6Symbol 76 MovieClip
"body"Symbol 84 MovieClip [enemy1] Frame 1Symbol 79 MovieClip
"body"Symbol 84 MovieClip [enemy1] Frame 4Symbol 80 MovieClip
"boom"Symbol 84 MovieClip [enemy1] Frame 4Symbol 83 MovieClip
"body"Symbol 197 MovieClip [powerup] Frame 1Symbol 175 MovieClip [blank]
"icons"Symbol 197 MovieClip [powerup] Frame 1Symbol 196 MovieClip
"timer"Symbol 230 MovieClip Frame 1Symbol 227 MovieClip
"info"Symbol 230 MovieClip Frame 1Symbol 229 EditableText
"bar"Symbol 231 MovieClip [powerupbar] Frame 1Symbol 230 MovieClip
"var"Symbol 231 MovieClip [powerupbar] Frame 11Symbol 230 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "rof5"
ExportAssets (56)Timeline Frame 1Symbol 2 as "zap"
ExportAssets (56)Timeline Frame 1Symbol 3 as "shotgun"
ExportAssets (56)Timeline Frame 1Symbol 4 as "rof4"
ExportAssets (56)Timeline Frame 1Symbol 5 as "rof3"
ExportAssets (56)Timeline Frame 1Symbol 6 as "rof2"
ExportAssets (56)Timeline Frame 1Symbol 7 as "rof1"
ExportAssets (56)Timeline Frame 1Symbol 8 as "rof0"
ExportAssets (56)Timeline Frame 1Symbol 9 as "reload"
ExportAssets (56)Timeline Frame 1Symbol 10 as "nuke2"
ExportAssets (56)Timeline Frame 1Symbol 11 as "hum"
ExportAssets (56)Timeline Frame 1Symbol 12 as "hiss"
ExportAssets (56)Timeline Frame 1Symbol 13 as "shotfade"
ExportAssets (56)Timeline Frame 1Symbol 14 as "enemyboom"
ExportAssets (56)Timeline Frame 1Symbol 15 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 18 as "tractor"
ExportAssets (56)Timeline Frame 1Symbol 31 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 34 as "gunstand"
ExportAssets (56)Timeline Frame 1Symbol 46 as "gun"
ExportAssets (56)Timeline Frame 1Symbol 48 as "shell"
ExportAssets (56)Timeline Frame 1Symbol 57 as "taval"
ExportAssets (56)Timeline Frame 1Symbol 64 as "tweakmenu"
ExportAssets (56)Timeline Frame 1Symbol 84 as "enemy1"
ExportAssets (56)Timeline Frame 1Symbol 91 as "tweakbutton20"
ExportAssets (56)Timeline Frame 1Symbol 95 as "tweakbutton19"
ExportAssets (56)Timeline Frame 1Symbol 99 as "tweakbutton18"
ExportAssets (56)Timeline Frame 1Symbol 103 as "tweakbutton17"
ExportAssets (56)Timeline Frame 1Symbol 107 as "tweakbutton16"
ExportAssets (56)Timeline Frame 1Symbol 111 as "tweakbutton15"
ExportAssets (56)Timeline Frame 1Symbol 115 as "tweakbutton14"
ExportAssets (56)Timeline Frame 1Symbol 119 as "tweakbutton13"
ExportAssets (56)Timeline Frame 1Symbol 123 as "tweakbutton12"
ExportAssets (56)Timeline Frame 1Symbol 129 as "tweakbutton11"
ExportAssets (56)Timeline Frame 1Symbol 133 as "tweakbutton10"
ExportAssets (56)Timeline Frame 1Symbol 137 as "tweakbutton9"
ExportAssets (56)Timeline Frame 1Symbol 141 as "tweakbutton8"
ExportAssets (56)Timeline Frame 1Symbol 145 as "tweakbutton7"
ExportAssets (56)Timeline Frame 1Symbol 149 as "tweakbutton6"
ExportAssets (56)Timeline Frame 1Symbol 153 as "tweakbutton5"
ExportAssets (56)Timeline Frame 1Symbol 157 as "tweakbutton4"
ExportAssets (56)Timeline Frame 1Symbol 161 as "tweakbutton3"
ExportAssets (56)Timeline Frame 1Symbol 165 as "tweakbutton2"
ExportAssets (56)Timeline Frame 1Symbol 169 as "tweakbutton1"
ExportAssets (56)Timeline Frame 1Symbol 174 as "tweakbutton0"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 197 as "powerup"
ExportAssets (56)Timeline Frame 1Symbol 200 as "radioactivebubble"
ExportAssets (56)Timeline Frame 1Symbol 215 as "static"
ExportAssets (56)Timeline Frame 1Symbol 217 as "barrel"
ExportAssets (56)Timeline Frame 1Symbol 219 as "electro"
ExportAssets (56)Timeline Frame 1Symbol 221 as "rotater"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1Symbol 224 as "nuke"
ExportAssets (56)Timeline Frame 1Symbol 231 as "powerupbar"
ExportAssets (56)Timeline Frame 1Symbol 235 as "dead"
ExportAssets (56)Timeline Frame 1Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1539Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1539Symbol 175 as "blank"
ExportAssets (56)Timeline Frame 1540Symbol 175 as "blank"

Labels

"loop"Symbol 48 MovieClip [shell] Frame 12
"type1"Symbol 79 MovieClip Frame 2
"type2"Symbol 79 MovieClip Frame 5
"loop"Symbol 200 MovieClip [radioactivebubble] Frame 31

Dynamic Text Variables

XPERSymbol 354 EditableText""




http://swfchan.com/7/32741/info.shtml
Created: 17/5 -2019 20:28:28 Last modified: 17/5 -2019 20:28:28 Server time: 16/05 -2024 07:00:52