STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229455 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #33013 |
Am Lodeing... |
Am Lodeing... |
START |
START |
Escape from Halberd |
START |
START |
START |
Instructions |
Instructions |
Instructions |
(Lower deck) |
EVACUATE THE HALBERD |
Go into the doors that are darkest! Grey doors will lead you into dead ends! |
this! |
not this! |
(For the exceptionally ignorant) |
In this game, you will have to evacuate the Halberd by going through a series of rooms. |
There are 3 different floors |
(continue) |
Floor 1- Look for the darkest door. grey doors are dead ends! |
Floor 2- Look for the door that MetaKnight's footprints lead into. |
Floor 3- Follow the path the guide lights up at. It might stop by other doors, but the lit one is the only correct one. |
Continue |
Don't worry! These instructions will be repeated at the beginning of each floor. have fun! and remember: Don't Drink and Fly! |
Click the BoozeHound To goto the menu! |
Evacutae halberd! |
(Middle Deck) |
Follow Meta Knight's footprints! |
(only these) |
DanJer! big hungry dinosaur!! |
Evacuate haberd! |
(top deck) |
Kirby died on the way back to his home planet |
the end |
Huzzah! you winned! |
and you got yer cheeseburger back!! |
REPLAY |
ActionScript [AS1/AS2]
Frame 1percent = int((_framesloaded / _totalframes) * 100) add "%"; if (Number(_framesloaded) >= Number(_totalframes)) { gotoAndPlay (5); } else { setProperty("/loader", _xscale , (_framesloaded / _totalframes) * 100); }Frame 4gotoAndPlay (1);Frame 5percent = int((_framesloaded / _totalframes) * 100) add "%"; if (Number(_framesloaded) >= Number(_totalframes)) { gotoAndPlay (5); } else { setProperty("/loader", _xscale , (_framesloaded / _totalframes) * 100); } stop();Frame 15stopAllSounds();Frame 75gotoAndPlay (16);Frame 265gotoAndPlay (375);Frame 370gotoAndPlay (80);Frame 440gotoAndPlay (80);Frame 480gotoAndPlay (490);Frame 535gotoAndPlay (645);Frame 640gotoAndPlay (80);Frame 675gotoAndPlay (80);Frame 715gotoAndPlay (730);Frame 726gotoAndPlay (725);Frame 727stop();Frame 728stop();Frame 765gotoAndPlay (375);Frame 800gotoAndPlay (840);Frame 835gotoAndPlay (770);Frame 930gotoAndPlay (1130);Frame 1004gotoAndPlay (840);Frame 1034gotoAndPlay (935);Frame 1075gotoAndPlay (1080);Frame 1115gotoAndPlay (1130);Frame 1180gotoAndPlay (840);Frame 1219gotoAndPlay (1225);Frame 1245gotoAndPlay (1130);Frame 1282gotoAndPlay (1290);Frame 1370gotoAndPlay (1371);Frame 1394gotoAndPlay (1290);Frame 1444gotoAndPlay (1485);Frame 1480gotoAndPlay (1290);Frame 1535gotoAndPlay (1375);Frame 1565gotoAndPlay (1570);Frame 1635gotoAndPlay (1373);Frame 1666stopAllSounds();Frame 1740stop();Symbol 14 Buttonon (release) { gotoAndPlay (15); } on (release) { stopAllSounds(); }Symbol 24 Buttonon (release) { gotoAndPlay (80); } on (release) { stopAllSounds(); }Symbol 31 Buttonon (release) { gotoAndPlay (725); }Symbol 63 Buttonon (release) { gotoAndPlay (445); }Symbol 67 Buttonon (release) { gotoAndPlay (270); }Symbol 86 Buttonon (release) { gotoAndPlay (540); }Symbol 87 Buttonon (release) { gotoAndPlay (680); }Symbol 88 Buttonon (release) { gotoAndPlay (275); }Symbol 106 Buttonon (release) { gotoAndPlay (727); }Symbol 112 Buttonon (release) { gotoAndPlay (728); }Symbol 116 Buttonon (release) { gotoAndPlay (725); }Symbol 121 Buttonon (release) { gotoAndPlay (15); }Symbol 124 Buttonon (release) { gotoAndPlay (727); }Symbol 128 Buttonon (release) { gotoAndPlay (805); }Symbol 145 Buttonon (release) { gotoAndPlay (1005); }Symbol 146 Buttonon (release) { gotoAndPlay (1005); }Symbol 147 Buttonon (release) { gotoAndPlay (1040); }Symbol 167 Buttonon (release) { gotoAndPlay (1185); }Symbol 178 Buttonon (release) { gotoAndPlay (1250); }Symbol 189 Buttonon (release) { gotoAndPlay (1400); }Symbol 190 Buttonon (release) { gotoAndPlay (1445); }Symbol 191 Buttonon (release) { gotoAndPlay (1445); }Symbol 202 Buttonon (release) { gotoAndPlay (1536); }Symbol 204 Buttonon (release) { gotoAndPlay (1440); }Symbol 205 Buttonon (release) { gotoAndPlay (1440); }Symbol 209 Buttonon (release) { gotoAndPlay (1641); }Symbol 221 Buttonon (release) { gotoAndPlay (15); }
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Labels
"start" | Frame 5 |
Dynamic Text Variables
loader | Symbol 4 EditableText | "" |
TextField3 | Symbol 5 EditableText | "Am Lodeing..." |
TextField3 | Symbol 6 EditableText | "Am Lodeing..." |
loader | Symbol 7 EditableText | "" |
TextField4 | Symbol 18 EditableText | "Escape from Halberd" |
TextField8 | Symbol 43 EditableText | "(Lower deck)" |
TextField7 | Symbol 44 EditableText | "EVACUATE THE HALBERD" |
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