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This is the info page for Flash #33353 |
The Physics Of a Flash Movie |
By Jon Martin |
Next |
What this is about... |
I ain't picking on anyone here...well maybe a little bit. All of us know what are first flash movie is like. Almost all involve a guy being shot,killed, or worse. But instead of just typing text and "spreading the word" I like to actually do something. I'd like to see one of that guys "amazing" works. |
Rule #1 |
Keep characters simple no need to go over board and actually add facial features |
Rule #2 |
Backgrounds must always be surrounded by trees. The trees most likely will not be green though. Rainbow colors are great. |
Backgrounds must always be surrounded by trees. They trees most likely will not be green though. Rainbow colors are great. |
Rule #3 |
Someone must be trying to kill someone. |
I am going to try to kill you! |
No stop. Please do not try to kill me... |
Rule #4 |
To kill another person the main character will throw something at the other character. Be warned though. No matter what the object is it will kill the other character. |
To kill another person the man character will throw something at the other character. Be warned though. No matter what the object is it will kill the other character. |
Stick |
Rule #5 |
Before we can see what happens to our friend we have to add a sound. The sound although a very important part will probably be the sound of a bucket. Hey it's close enough to an explosion! |
Rule #6 |
The Catch-Phrase is a must. |
DYNOMITTEEEE EEEEEEEEE!!!!!!!! !!!!!!!!!! |
Rule #7 |
Aww it is the end of your work of art. Well hey people can still enjoy this masterpiece. As long as you put an "again" button people won't stop. |
Play Again!!!! |
Rule #8 |
Some losers may actually click on this button |
Click to watch again |
You my friend are a loser. |
ActionScript [AS1/AS2]
Frame 6stop();Frame 7stop();Frame 8stop();Frame 9play(); stop();Frame 10play();Frame 11stop();Frame 12play();Frame 13stop();Frame 14play();Frame 15stop();Frame 16play();Frame 17stop();Frame 18play();Frame 19stop();Frame 20play();Frame 21stop();Frame 22play();Frame 27stop();Frame 28play();Frame 29stop();Frame 30play();Frame 38stop();Frame 39play();Frame 40stop();Frame 41play();Frame 42stop();Frame 43play();Frame 44stop();Frame 45stop();Frame 46play();Frame 49stop();Frame 50stop();Symbol 8 Buttonon (release) { nextFrame(); }Symbol 12 Buttonon (release) { gotoAndStop (9); }Symbol 56 Buttonon (release) { nextFrame(); }Symbol 61 Buttonon (release) { nextFrame(); }
Library Items
Symbol 1 Font | Used by:2 3 5 9 13 14 16 17 18 20 21 23 24 25 26 27 36 37 48 49 51 52 53 55 57 58 60 62 | ||
Symbol 2 Text | Uses:1 | Used by:Timeline | |
Symbol 3 Text | Uses:1 | Used by:Timeline | |
Symbol 4 Graphic | Used by:8 12 | ||
Symbol 5 Text | Uses:1 | Used by:8 12 | |
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Symbol 7 Graphic | Used by:8 12 | ||
Symbol 8 Button | Uses:4 5 6 7 | Used by:Timeline | |
Symbol 9 Text | Uses:1 | Used by:Timeline | |
Symbol 10 Font | Used by:11 | ||
Symbol 11 Text | Uses:10 | Used by:Timeline | |
Symbol 12 Button | Uses:4 5 6 7 | Used by:Timeline | |
Symbol 13 Text | Uses:1 | Used by:Timeline | |
Symbol 14 Text | Uses:1 | Used by:Timeline | |
Symbol 15 Graphic | Used by:Timeline | ||
Symbol 16 Text | Uses:1 | Used by:Timeline | |
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Symbol 20 Text | Uses:1 | Used by:Timeline | |
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Symbol 28 Graphic | Used by:Timeline | ||
Symbol 29 Font | Used by:30 | ||
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Symbol 36 Text | Uses:1 | Used by:Timeline | |
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Symbol 39 Sound | Used by:Timeline | ||
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Symbol 51 Text | Uses:1 | Used by:Timeline | |
Symbol 52 Text | Uses:1 | Used by:Timeline | |
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Symbol 58 Text | Uses:1 | Used by:Timeline | |
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Symbol 60 Text | Uses:1 | Used by:61 | |
Symbol 61 Button | Uses:59 60 | Used by:Timeline | |
Symbol 62 Text | Uses:1 | Used by:Timeline |
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