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/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #33361 |
T-FLASH |
Created by: Tim van Helsdingen aka Gameucicle |
Hi there. Welcome to the flash for beginners tutorial controls. In this tutorial you will learn how to make an object move around the screen with the arrow keys. You will also learn to make an enemy that follows you. And on top of that you will learn how to do hittest (collision detection). Actually this is a two in one tutorial, so at the end of this tutorial there is a small extra tutorial. This is, just like my last tutorial. A interactive tutorial So you will have to open flash (at least 5, i use flash 5 scripts). Well thats about it. Please click on the button below to continue. |
CONTINUE |
First. Open flash. And now open a new document. |
Now draw something you like to control, for example: A spaceship. And make it into a movieclip and give it a name (i don't care what the name is). |
CONTINUE |
BACK |
Now we are going to give it a instance name. Name it 'player' We do this by rightclicking, panels instance. |
P |
Pl |
Pla |
Play |
Playe |
Player |
The instance name is being used by flash for actionscript. If you use actionscript you can use the instance name to tell wich target flash has to use. For now it is 'player'. Now we are going to put some text in the actions window. Click 'give me the script!' to only get the script, and next to see all the steps youhave to follow (only text, it's not annimated!) |
NEXT |
Give me the script! |
First right click on your movieclip and select actions. You now go to the action window of your movieclip. Click the + sign on the top of the actions screen. Click actions, IF. Now you see you have put a line of text in the actions window. This is called actionscript. Select the first line, and change the text load to the text enterframe (do that by clicking on enterframe) Now select the second line of text. And click on the + sign again. Click: Objects, Key.isDown. Pu the text Key.Up between the brackets (now it says keycode) Click the + sign again and click: actions, evaluate. You now see a ; in the actions window. Click on it and typ: _y -= 10 (this says to flash that your movieclip has to go up with a speed from 10) The Y is for up and down. If you wan't to go left or right use X. |
(if you have used _y=-10 Your movie clip will go down instaid of up (we use that later in the script). If you now test you movie and press up, your movieclip will go op. But it will not turn. If you want to do that press: Actions, evaluate. Click on the ; and type: _rotation=270 (it's 270 with my flash, but with your flash it might be different, try 0, 90, 180, 270 to see what works) Now your movieclip will turn fase up. (of course if you want it to look the other way type another number. For example this: _rotation=0 for right, _rotation=90 for down etc... |
We are now going to add the codes for left, right, and down. The code is shown below, but you better do it yourself (the same way as before but now for left and right and down). |
<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="12" COLOR="#000000">onClipEvent (enterFrame) { if (Key.isDown(Key.DOWN)) { _y -= -10; _rotation = 90; }}onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { _x -= 10; _rotation = 180; }}onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { _x -= -10; _rotation = 0; }}</FONT></P> |
<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="12" COLOR="#000000">onClipEvent (enterFrame) { if (Key.isDown(Key.UP)) { _y -= 10; _rotation = 270; }}onClipEvent (enterFrame) { if (Key.isDown(Key.DOWN)) { _y -= -10; _rotation = 90; }}onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { _x -= 10; _rotation = 180; }}onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { _x -= -10; _rotation = 0; }}</FONT></P> |
The script might not work perfect, but thats because my flash configuration maybe is different than yours. |
If you now test you movie you can control your movieclip! Just give it a try. But here is what it has to look like: |
And? Does it work? If it does let's move on to the next step. An enemy. Now draw an object that you want to be the enemy and make it into a movieclip. If you've done that give it the instance name of 'Enemy'. |
E |
En |
Ene |
Enem |
Enemy |
Now we are going to write a simple AI (artificial intelligence) script. So that the enemy follows the player. Choose below what you like: |
Just give me the script! Damnit! |
Explain me everything please! |
First of all, open the enemy's actions window. Click: Actions, if. And set the 'load' statement to 'enterframe'. Click on IF in the actions window and type this: |
_root.player._x > _x |
This tells flash that the X of the enemy should be equel to the X of the player. Now make the same code for the x, the y> and the y<. Or just copy them (click next for the script) |
<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="9" COLOR="#000000">onClipEvent (enterFrame) { if (_root.player._x<_x) { _x -= 5; }}onClipEvent (enterFrame) { if (_root.player._y>_y) { _y += 5; }}onClipEvent (enterFrame) { if (_root.player._y<_y) { _y -= 5; }}</FONT></P> |
<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="9" COLOR="#000000">onClipEvent (enterFrame) { if (_root.player._x > _x) { _x += 5; }}onClipEvent (enterFrame) { if (_root.player._x<_x) { _x -= 5; }}onClipEvent (enterFrame) { if (_root.player._y>_y) { _y += 5; }}onClipEvent (enterFrame) { if (_root.player._y<_y) { _y -= 5; }}</FONT></P> |
If you've done everything exactly as I said. Your game should work. Click continue to see how it should be. |
And? Did it work? Anyway , we are now going to do hittest. We are going to make our spaceship explode when it hits the enemy. First rightclick, edit in place (or edit) on your player. And then rightclick (on the first keyframe), actions on the first frame. Then click actions, stop. |
Now make a couple of keyframes and draw a explosion inside them. (I'm not going to annimate how to draw a explosion, that would take way to much time, but i do make one) |
There is the explosion |
Go back to scene one and select your your 'player' movieclip. Rightclick. actions and paste this inside this code inside it: |
<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="12" COLOR="#000000">onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { _root.player.Play (); }}</FONT></P> |
This code will make the player movieclip play when it tuches the enemy movieclip. If you now add some backgorunds and stuff your game is finished. It's just a simple game, but you can use the knowledge you got from this tutorial to make your own game. (if your click continue to see how the game will be if you did everything as i said) |
Note: I wanted to make a score counter in this game but i figured it would be better if i made a sepperate tutorial appart from this one. So after you clicked continue to see how the game has to look like, the as a NEXT button on the bottom left corner. If you already know how to make a score counter don't make it.But for beginners it's pretty handy. |
NEXT |
BACK |
So you are still here? Well then. This is a verry simple tutorial how to make a score counter, with a few easy steps you will learn how to make one. First of: Make a new document anddraw something and make it into a button. Give it any name you want. |
Now make a textblock and make it into a dynamic text, then give it the variable name of 'Score'. |
0 |
S |
Sc |
Sco |
Scor |
Score |
Now put this action in your button: |
_root.score=number(_root.score)+1 |
Note: You can change the +1 action for *1 (1 times 1) -1 (minus 1) /1 (divede with 1) |
0 |
Once you get the hang of this you can combine it with hittest and other thing. Things like this: |
<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="12" COLOR="#000000">on (release) { if ((this.hitTest(_root.spaceship)))</FONT></P><P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="12" COLOR="#000000"> { _root.score=number(_root.score)+100; }}</FONT></P> |
Just combine all sorts of scripts! |
This was my tutorial. I hope you found it helpfull. Also check my sprites tutorial on: |
http://www.newgrounds.com/portal/view.php?id=143491 |
This tutorial is created by Tim van Helsdingen aka Gamecubicle. DO NOT COPY! |
REPLAY |
Check my profile on: |
http://www.newgrounds.com/gold/profile/template.php3?id=577485 |
ActionScript [AS1/AS2]
Frame 2stop();Frame 3stop();Frame 39stop();Frame 246stop();Frame 368stop();Frame 372stop();Frame 514stop();Frame 515stop();Instance of Symbol 131 MovieClip ""Player"" in Frame 515onClipEvent (enterFrame) { if (Key.isDown(Key.UP)) { _y = (_y - 10); _rotation = 270; } } onClipEvent (enterFrame) { if (Key.isDown(Key.DOWN)) { _y = (_y - -10); _rotation = 90; } } onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { _x = (_x - 10); _rotation = 180; } } onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { _x = (_x - -10); _rotation = 0; } }Frame 516stop();Frame 823stop();Frame 824stop();Frame 825stop();Frame 826stop();Frame 827stop();Frame 828stop();Instance of Symbol 131 MovieClip "player2" in Frame 828onClipEvent (enterFrame) { if (Key.isDown(Key.UP)) { _y = (_y - 10); _rotation = 270; } } onClipEvent (enterFrame) { if (Key.isDown(Key.DOWN)) { _y = (_y - -10); _rotation = 90; } } onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { _x = (_x - 10); _rotation = 180; } } onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { _x = (_x - -10); _rotation = 0; } }Instance of Symbol 183 MovieClip in Frame 828onClipEvent (enterFrame) { if (_x < _root.player2._x) { _x = (_x + 5); } } onClipEvent (enterFrame) { if (_root.player2._x < _x) { _x = (_x - 5); } } onClipEvent (enterFrame) { if (_y < _root.player2._y) { _y = (_y + 5); } } onClipEvent (enterFrame) { if (_root.player2._y < _y) { _y = (_y - 5); } }Frame 829stop();Frame 982stop();Frame 1049stop();Frame 1050stop();Frame 1051stop();Instance of Symbol 213 MovieClip "player3" in Frame 1051onClipEvent (enterFrame) { if (Key.isDown(Key.UP)) { _y = (_y - 10); _rotation = 270; } } onClipEvent (enterFrame) { if (Key.isDown(Key.DOWN)) { _y = (_y - -10); _rotation = 90; } } onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { _x = (_x - 10); _rotation = 180; } } onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { _x = (_x - -10); _rotation = 0; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { _root.player3.Play(); } }Instance of Symbol 214 MovieClip "enemy" in Frame 1051onClipEvent (enterFrame) { if (_x < _root.player3._x) { _x = (_x + 5); } } onClipEvent (enterFrame) { if (_root.player3._x < _x) { _x = (_x - 5); } } onClipEvent (enterFrame) { if (_y < _root.player3._y) { _y = (_y + 5); } } onClipEvent (enterFrame) { if (_root.player3._y < _y) { _y = (_y - 5); } }Frame 1052stop();Frame 1226stop();Frame 1501stop();Frame 1502stop();Frame 1503stop();Frame 1504stop();Symbol 15 Buttonon (release) { _root.play(); }Symbol 16 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }Symbol 16 MovieClip Frame 2gotoAndPlay (1);Symbol 22 Buttonon (release) { play(); }Symbol 34 Buttonon (release) { play(); }Symbol 37 Buttonon (release) { gotoAndPlay (2); }Symbol 76 Buttonon (release) { gotoAndPlay (38); }Symbol 93 Buttonon (release) { nextFrame(); }Symbol 94 Buttonon (release) { gotoAndPlay (245); }Symbol 97 Buttonon (release) { gotoAndPlay (371); }Symbol 100 Buttonon (release) { prevFrame(); }Symbol 105 Buttonon (release) { gotoAndPlay (373); }Symbol 109 Buttonon (release) { gotoAndStop (368); }Symbol 131 MovieClip Frame 1stop();Symbol 132 Buttonon (release) { nextFrame(); }Symbol 133 Buttonon (release) { prevFrame(); }Symbol 168 Buttonon (release) { gotoAndStop (826); }Symbol 171 Buttonon (release) { nextFrame(); }Symbol 172 Buttonon (release) { gotoAndStop (516); }Symbol 176 Buttonon (release) { gotoAndStop (827); }Symbol 180 Buttonon (release) { gotoAndPlay (823); }Symbol 186 Buttonon (release) { play(); }Symbol 198 Buttonon (release) { gotoAndStop (823); }Symbol 208 Buttonon (release) { gotoAndStop (982); }Symbol 213 MovieClip Frame 1stop();Symbol 217 Buttonon (release) { nextFrame(); }Symbol 220 Buttonon (release) { prevFrame(); }Symbol 228 Buttonon (release) { gotoAndStop (1052); }Symbol 250 Buttonon (release) { gotoAndStop (1226); }Symbol 252 Buttonon (release) { _root.score = Number(_root.score) + 1; }Symbol 260 Buttonon (release) { getURL ("http://www.newgrounds.com/portal/view.php?id=143491", "_blank", "GET"); }Symbol 263 Buttonon (release) { gotoAndPlay (2); }Symbol 266 Buttonon (release) { getURL ("http://www.newgrounds.com/gold/profile/template.php3?id=577485", "_blank", "GET"); }
Library Items
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Symbol 253 Text | Uses:17 | Used by:Timeline | |
Symbol 254 EditableText | Uses:17 | Used by:Timeline | |
Symbol 255 Text | Uses:17 | Used by:Timeline | |
Symbol 256 Graphic | Used by:263 266 Timeline | ||
Symbol 257 Text | Uses:17 | Used by:Timeline | |
Symbol 258 Graphic | Used by:260 | ||
Symbol 259 Text | Uses:17 | Used by:260 | |
Symbol 260 Button | Uses:258 259 | Used by:Timeline | |
Symbol 261 Text | Uses:17 | Used by:Timeline | |
Symbol 262 Text | Uses:17 | Used by:263 | |
Symbol 263 Button | Uses:256 262 | Used by:Timeline | |
Symbol 264 Text | Uses:17 | Used by:Timeline | |
Symbol 265 Text | Uses:17 | Used by:266 | |
Symbol 266 Button | Uses:256 265 | Used by:Timeline |
Instance Names
""Player"" | Frame 515 | Symbol 131 MovieClip |
"player2" | Frame 828 | Symbol 131 MovieClip |
"player3" | Frame 1051 | Symbol 213 MovieClip |
"enemy" | Frame 1051 | Symbol 214 MovieClip |
"bar" | Symbol 16 MovieClip Frame 1 | Symbol 3 MovieClip |
Labels
"loaded" | Symbol 16 MovieClip Frame 3 |
Dynamic Text Variables
TextField7 | Symbol 104 EditableText | "<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="12" COLOR="#000000">onClipEvent (enterFrame) { if (Key.isDown(Key.DOWN)) { _y -= -10; _rotation = 90; }}onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { _x -= 10; _rotation = 180; }}onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { _x -= -10; _rotation = 0; }}</FONT></P>" |
TextField8 | Symbol 107 EditableText | "<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="12" COLOR="#000000">onClipEvent (enterFrame) { if (Key.isDown(Key.UP)) { _y -= 10; _rotation = 270; }}onClipEvent (enterFrame) { if (Key.isDown(Key.DOWN)) { _y -= -10; _rotation = 90; }}onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { _x -= 10; _rotation = 180; }}onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { _x -= -10; _rotation = 0; }}</FONT></P>" |
TextField13 | Symbol 177 EditableText | "<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="9" COLOR="#000000">onClipEvent (enterFrame) { if (_root.player._x<_x) { _x -= 5; }}onClipEvent (enterFrame) { if (_root.player._y>_y) { _y += 5; }}onClipEvent (enterFrame) { if (_root.player._y<_y) { _y -= 5; }}</FONT></P>" |
TextField14 | Symbol 179 EditableText | "<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="9" COLOR="#000000">onClipEvent (enterFrame) { if (_root.player._x > _x) { _x += 5; }}onClipEvent (enterFrame) { if (_root.player._x<_x) { _x -= 5; }}onClipEvent (enterFrame) { if (_root.player._y>_y) { _y += 5; }}onClipEvent (enterFrame) { if (_root.player._y<_y) { _y -= 5; }}</FONT></P>" |
TextField19 | Symbol 207 EditableText | "<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="12" COLOR="#000000">onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { _root.player.Play (); }}</FONT></P>" |
score | Symbol 251 EditableText | "0" |
|