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flashforbeginners-script.swf

This is the info page for
Flash #33361

(Click the ID number above for more basic data on this flash file.)


Text
T-FLASH

Created by: Tim van Helsdingen aka Gameucicle

Hi there. Welcome to the flash for beginners tutorial controls.
In this tutorial you will learn how to make an object move
around the screen  with  the arrow keys. You will also learn to
make an enemy that follows you. And on top of that you will
learn how to do hittest (collision detection). Actually this is a
two in one tutorial, so at the end of this tutorial there is a
small extra tutorial. This is, just like my last tutorial. A
interactive tutorial So you will have to open flash (at least 5, i
use flash 5 scripts). Well thats about it. Please click on the
button below to continue.

CONTINUE

First. Open flash. And now open a new document.

Now draw something you like to
control, for example: A spaceship.
And make it into a movieclip and
give it a name (i don't care what the
name is).

CONTINUE

BACK

Now we are going to give it a
instance name. Name it 'player'
We do this by rightclicking, panels
instance.

P

Pl

Pla

Play

Playe

Player

The instance name is being used by flash for actionscript. If you use
actionscript you can use the instance name to tell wich target flash
has to use. For now it is 'player'.
Now we are going to put some text in the actions window.
Click 'give me the script!' to only get the script, and next to see all the
steps youhave to follow (only text, it's not annimated!)

NEXT

Give me the script!

First right click on your movieclip and select actions. You now go to
the action window of your movieclip. Click the + sign on the top of
the actions screen. Click actions, IF. Now you see you have put a
line of text in the actions window. This is called actionscript.
Select the first line, and change the text load to the text enterframe
(do that by clicking on enterframe)
Now select the second line of text. And click on the + sign again.
Click: Objects, Key.isDown. Pu the text Key.Up between the
brackets (now it says keycode)
Click the + sign again and click: actions, evaluate. You now see a ;
in the actions window. Click on it and typ: _y -= 10 (this says to flash
that your movieclip has to go up with a speed from 10) The Y is for
up and down. If you wan't to go left or right use X.

(if you have used _y=-10 Your movie clip will go down instaid of up
(we use that later in the script).
If you now test you movie and press up, your movieclip will go op.
But it will not turn. If you want to do that press: Actions, evaluate.
Click on the ; and type: _rotation=270 (it's 270 with my flash, but
with your flash it might be different, try 0, 90, 180, 270 to see what
works) Now your movieclip will turn fase up. (of course if you want
it to look the other way type another number. For example this:
_rotation=0 for right, _rotation=90 for down etc...

We are now going to add the codes for left, right, and down. The
code is shown below, but you better do it yourself (the same way
as before but now for left and right and down).

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="12" COLOR="#000000">onClipEvent (enterFrame) {    if (Key.isDown(Key.DOWN)) {        _y -= -10;        _rotation = 90;    }}onClipEvent (enterFrame) {    if (Key.isDown(Key.LEFT)) {        _x -= 10;        _rotation = 180;    }}onClipEvent (enterFrame) {    if (Key.isDown(Key.RIGHT)) {        _x -= -10;        _rotation = 0;    }}</FONT></P>

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="12" COLOR="#000000">onClipEvent (enterFrame) {    if (Key.isDown(Key.UP)) {        _y -= 10;        _rotation = 270;    }}onClipEvent (enterFrame) {    if (Key.isDown(Key.DOWN)) {        _y -= -10;        _rotation = 90;    }}onClipEvent (enterFrame) {    if (Key.isDown(Key.LEFT)) {        _x -= 10;        _rotation = 180;    }}onClipEvent (enterFrame) {    if (Key.isDown(Key.RIGHT)) {        _x -= -10;        _rotation = 0;    }}</FONT></P>

The script might not work perfect, but thats
because my flash configuration maybe is different
than yours.

If you now test you movie you
can control your movieclip!
Just give it a try. But here is what
it has to look like:

And? Does it work? If it does let's move on to the next
step. An  enemy. Now draw an object that you want to
be the enemy and make it into a movieclip. If you've
done that give it the instance name of  'Enemy'.

E

En

Ene

Enem

Enemy

Now we are going to write a simple AI  (artificial
intelligence) script. So that the enemy follows
the player.
Choose below what you like:

Just give me the script! Damnit!

Explain me everything please!

First of all, open the enemy's actions window.
Click: Actions, if. And set the 'load' statement to 'enterframe'.
Click on IF in the actions window and type this:

_root.player._x > _x

This tells flash that the X of the enemy should be equel to the
X of the player.
Now make the same code for the x, the y> and the y<.
Or just copy them (click next for the script)

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="9" COLOR="#000000">onClipEvent (enterFrame) {    if (_root.player._x&lt;_x) {        _x -= 5;    }}onClipEvent (enterFrame) {    if (_root.player._y&gt;_y) {        _y += 5;    }}onClipEvent (enterFrame) {    if (_root.player._y&lt;_y) {        _y -= 5;    }}</FONT></P>

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="9" COLOR="#000000">onClipEvent (enterFrame) {    if (_root.player._x &gt; _x) {        _x += 5;    }}onClipEvent (enterFrame) {    if (_root.player._x&lt;_x) {        _x -= 5;    }}onClipEvent (enterFrame) {    if (_root.player._y&gt;_y) {        _y += 5;    }}onClipEvent (enterFrame) {    if (_root.player._y&lt;_y) {        _y -= 5;    }}</FONT></P>

If you've done everything exactly as I said.
Your game should work.
Click continue to see how it should be.

And? Did it work?
Anyway , we are now going to do hittest.
We are going to make our spaceship explode
when it hits the enemy. First rightclick, edit
in place (or edit) on your player. And then
rightclick (on the first keyframe), actions on
the first frame.
Then click actions, stop.

Now make a couple of keyframes and
draw a explosion inside them.
(I'm not going to annimate how to
draw a explosion, that would take
way to much time, but i do make one)

There is the explosion

Go back to scene one and select your
your 'player' movieclip. Rightclick. actions and
paste this inside this code inside it:

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="12" COLOR="#000000">onClipEvent (enterFrame) {    if (this.hitTest(_root.enemy)) {        _root.player.Play ();    }}</FONT></P>

This code will make the player movieclip
play
when it tuches the enemy movieclip.
If you now add some backgorunds and
stuff your game is finished. It's just a
simple game, but you can use the
knowledge you got from this tutorial to
make your own game. (if your click
continue to see how the game will be if
you did everything as i said)

Note: I wanted to make a score counter in
this game but i figured it would be better if
i made a sepperate tutorial appart from
this one. So after you clicked continue to
see how the game has to look like, the as
a NEXT button on the bottom left corner. If
you already know how to make a score
counter don't make it.But for beginners it's
pretty handy.

NEXT

BACK

So you are still here? Well then. This is a verry simple
tutorial how to make a score counter, with a few easy
steps you will learn how to make one.
First of: Make a new document anddraw something and
make it into a button.
Give it any name you want.

Now make a textblock and make it into a
dynamic text, then give it the variable name of
'Score'.

0

S

Sc

Sco

Scor

Score

Now put this action in your
button:

_root.score=number(_root.score)+1

Note: You can change the +1 action for
*1 (1 times 1)
-1 (minus 1)
/1 (divede with 1)

0

Once you get the hang of this
you can combine it with
hittest and other thing. Things
like this:

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="12" COLOR="#000000">on (release) {    if ((this.hitTest(_root.spaceship)))</FONT></P><P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="12" COLOR="#000000"> {        _root.score=number(_root.score)+100;    }}</FONT></P>

Just combine all sorts of scripts!

This was my tutorial. I hope you found it helpfull.
Also check my sprites tutorial on:

http://www.newgrounds.com/portal/view.php?id=143491

This tutorial is created by Tim van Helsdingen aka Gamecubicle.
DO NOT COPY!

REPLAY

Check my profile on:

http://www.newgrounds.com/gold/profile/template.php3?id=577485

ActionScript [AS1/AS2]

Frame 2
stop();
Frame 3
stop();
Frame 39
stop();
Frame 246
stop();
Frame 368
stop();
Frame 372
stop();
Frame 514
stop();
Frame 515
stop();
Instance of Symbol 131 MovieClip ""Player"" in Frame 515
onClipEvent (enterFrame) { if (Key.isDown(Key.UP)) { _y = (_y - 10); _rotation = 270; } } onClipEvent (enterFrame) { if (Key.isDown(Key.DOWN)) { _y = (_y - -10); _rotation = 90; } } onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { _x = (_x - 10); _rotation = 180; } } onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { _x = (_x - -10); _rotation = 0; } }
Frame 516
stop();
Frame 823
stop();
Frame 824
stop();
Frame 825
stop();
Frame 826
stop();
Frame 827
stop();
Frame 828
stop();
Instance of Symbol 131 MovieClip "player2" in Frame 828
onClipEvent (enterFrame) { if (Key.isDown(Key.UP)) { _y = (_y - 10); _rotation = 270; } } onClipEvent (enterFrame) { if (Key.isDown(Key.DOWN)) { _y = (_y - -10); _rotation = 90; } } onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { _x = (_x - 10); _rotation = 180; } } onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { _x = (_x - -10); _rotation = 0; } }
Instance of Symbol 183 MovieClip in Frame 828
onClipEvent (enterFrame) { if (_x < _root.player2._x) { _x = (_x + 5); } } onClipEvent (enterFrame) { if (_root.player2._x < _x) { _x = (_x - 5); } } onClipEvent (enterFrame) { if (_y < _root.player2._y) { _y = (_y + 5); } } onClipEvent (enterFrame) { if (_root.player2._y < _y) { _y = (_y - 5); } }
Frame 829
stop();
Frame 982
stop();
Frame 1049
stop();
Frame 1050
stop();
Frame 1051
stop();
Instance of Symbol 213 MovieClip "player3" in Frame 1051
onClipEvent (enterFrame) { if (Key.isDown(Key.UP)) { _y = (_y - 10); _rotation = 270; } } onClipEvent (enterFrame) { if (Key.isDown(Key.DOWN)) { _y = (_y - -10); _rotation = 90; } } onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { _x = (_x - 10); _rotation = 180; } } onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT)) { _x = (_x - -10); _rotation = 0; } } onClipEvent (enterFrame) { if (this.hitTest(_root.enemy)) { _root.player3.Play(); } }
Instance of Symbol 214 MovieClip "enemy" in Frame 1051
onClipEvent (enterFrame) { if (_x < _root.player3._x) { _x = (_x + 5); } } onClipEvent (enterFrame) { if (_root.player3._x < _x) { _x = (_x - 5); } } onClipEvent (enterFrame) { if (_y < _root.player3._y) { _y = (_y + 5); } } onClipEvent (enterFrame) { if (_root.player3._y < _y) { _y = (_y - 5); } }
Frame 1052
stop();
Frame 1226
stop();
Frame 1501
stop();
Frame 1502
stop();
Frame 1503
stop();
Frame 1504
stop();
Symbol 15 Button
on (release) { _root.play(); }
Symbol 16 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 16 MovieClip Frame 2
gotoAndPlay (1);
Symbol 22 Button
on (release) { play(); }
Symbol 34 Button
on (release) { play(); }
Symbol 37 Button
on (release) { gotoAndPlay (2); }
Symbol 76 Button
on (release) { gotoAndPlay (38); }
Symbol 93 Button
on (release) { nextFrame(); }
Symbol 94 Button
on (release) { gotoAndPlay (245); }
Symbol 97 Button
on (release) { gotoAndPlay (371); }
Symbol 100 Button
on (release) { prevFrame(); }
Symbol 105 Button
on (release) { gotoAndPlay (373); }
Symbol 109 Button
on (release) { gotoAndStop (368); }
Symbol 131 MovieClip Frame 1
stop();
Symbol 132 Button
on (release) { nextFrame(); }
Symbol 133 Button
on (release) { prevFrame(); }
Symbol 168 Button
on (release) { gotoAndStop (826); }
Symbol 171 Button
on (release) { nextFrame(); }
Symbol 172 Button
on (release) { gotoAndStop (516); }
Symbol 176 Button
on (release) { gotoAndStop (827); }
Symbol 180 Button
on (release) { gotoAndPlay (823); }
Symbol 186 Button
on (release) { play(); }
Symbol 198 Button
on (release) { gotoAndStop (823); }
Symbol 208 Button
on (release) { gotoAndStop (982); }
Symbol 213 MovieClip Frame 1
stop();
Symbol 217 Button
on (release) { nextFrame(); }
Symbol 220 Button
on (release) { prevFrame(); }
Symbol 228 Button
on (release) { gotoAndStop (1052); }
Symbol 250 Button
on (release) { gotoAndStop (1226); }
Symbol 252 Button
on (release) { _root.score = Number(_root.score) + 1; }
Symbol 260 Button
on (release) { getURL ("http://www.newgrounds.com/portal/view.php?id=143491", "_blank", "GET"); }
Symbol 263 Button
on (release) { gotoAndPlay (2); }
Symbol 266 Button
on (release) { getURL ("http://www.newgrounds.com/gold/profile/template.php3?id=577485", "_blank", "GET"); }

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"player3"Frame 1051Symbol 213 MovieClip
"enemy"Frame 1051Symbol 214 MovieClip
"bar"Symbol 16 MovieClip Frame 1Symbol 3 MovieClip

Labels

"loaded"Symbol 16 MovieClip Frame 3

Dynamic Text Variables

TextField7Symbol 104 EditableText"<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="12" COLOR="#000000">onClipEvent (enterFrame) {    if (Key.isDown(Key.DOWN)) {        _y -= -10;        _rotation = 90;    }}onClipEvent (enterFrame) {    if (Key.isDown(Key.LEFT)) {        _x -= 10;        _rotation = 180;    }}onClipEvent (enterFrame) {    if (Key.isDown(Key.RIGHT)) {        _x -= -10;        _rotation = 0;    }}</FONT></P>"
TextField8Symbol 107 EditableText"<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="12" COLOR="#000000">onClipEvent (enterFrame) {    if (Key.isDown(Key.UP)) {        _y -= 10;        _rotation = 270;    }}onClipEvent (enterFrame) {    if (Key.isDown(Key.DOWN)) {        _y -= -10;        _rotation = 90;    }}onClipEvent (enterFrame) {    if (Key.isDown(Key.LEFT)) {        _x -= 10;        _rotation = 180;    }}onClipEvent (enterFrame) {    if (Key.isDown(Key.RIGHT)) {        _x -= -10;        _rotation = 0;    }}</FONT></P>"
TextField13Symbol 177 EditableText"<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="9" COLOR="#000000">onClipEvent (enterFrame) {    if (_root.player._x&lt;_x) {        _x -= 5;    }}onClipEvent (enterFrame) {    if (_root.player._y&gt;_y) {        _y += 5;    }}onClipEvent (enterFrame) {    if (_root.player._y&lt;_y) {        _y -= 5;    }}</FONT></P>"
TextField14Symbol 179 EditableText"<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="9" COLOR="#000000">onClipEvent (enterFrame) {    if (_root.player._x &gt; _x) {        _x += 5;    }}onClipEvent (enterFrame) {    if (_root.player._x&lt;_x) {        _x -= 5;    }}onClipEvent (enterFrame) {    if (_root.player._y&gt;_y) {        _y += 5;    }}onClipEvent (enterFrame) {    if (_root.player._y&lt;_y) {        _y -= 5;    }}</FONT></P>"
TextField19Symbol 207 EditableText"<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="12" COLOR="#000000">onClipEvent (enterFrame) {    if (this.hitTest(_root.enemy)) {        _root.player.Play ();    }}</FONT></P>"
scoreSymbol 251 EditableText"0"




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Created: 17/5 -2019 10:29:12 Last modified: 17/5 -2019 10:29:12 Server time: 17/05 -2024 00:41:57