Frame 2
if (_root.getBytesLoaded() < _root.getBytesTotal()) {
gotoAndPlay (1);
}
Frame 3
function initGame() {
_level0.scoreboard.score = "";
_level0.scoreboard.ones = "";
_level0.scoreboard.tens = "";
_level0.scoreboard.hundreds = "";
_level0.scoreboard.thousands = "";
_level0.scoreboard.tenthousands = "";
_level0.score = 0;
_level0.scoreboard.digit1.gotoAndStop("null");
_level0.scoreboard.digit2.gotoAndStop("null");
_level0.scoreboard.digit3.gotoAndStop("null");
_level0.scoreboard.digit4.gotoAndStop("null");
_level0.scoreboard.digit5.gotoAndStop("null");
_level0.tryAgain._visible = 0;
playing = true;
startTime = int(getTimer());
}
function endGame() {
playing = false;
_level0.tryAgain._visible = 1;
}
tryAgain._visible = 0;
stop();
Instance of Symbol 8 MovieClip in Frame 3
onClipEvent (enterFrame) {
if (_level0.playing) {
if (20000 < _level0.countdown.elapsedTime) {
if (!_level0.osamas) {
_level0.points = 200;
a = random(6) + 1;
b = random(6) + 1;
while (b == a) {
b = random(6) + 1;
}
c = random(6) + 1;
while (c == a) {
c = random(6) + 1;
}
eval ("_level0.osama" + a).play();
eval ("_level0.osama" + b).play();
eval ("_level0.osama" + c).play();
}
}
if (10000 < _level0.countdown.elapsedTime) {
if (!_level0.osamas) {
_level0.points = 150;
a = random(6) + 1;
b = random(6) + 1;
while (b == a) {
b = random(6) + 1;
}
eval ("_level0.osama" + a).play();
eval ("_level0.osama" + b).play();
}
} else if (!_level0.osamas) {
_level0.points = 100;
a = random(6) + 1;
eval ("_level0.osama" + a).play();
}
}
}
Instance of Symbol 35 MovieClip "scoreboard" in Frame 3
onClipEvent (enterFrame) {
if (_level0.playing) {
with (this) {
number = new Array();
number[0] = 2;
number[1] = 3;
number[2] = 4;
number[3] = 5;
number[4] = 6;
number[5] = 7;
number[6] = 8;
number[7] = 9;
number[8] = 10;
number[9] = 11;
score = _level0.score.toString();
if (score.length == 5) {
ones = score.substr(-1, 1);
tens = score.substr(-2, 1);
hundreds = score.substr(-3, 1);
thousands = score.substr(-4, 1);
tenthousands = score.substr(-5, 1);
} else if (score.length == 4) {
ones = score.substr(-1, 1);
tens = score.substr(-2, 1);
hundreds = score.substr(-3, 1);
thousands = score.substr(-4, 1);
} else if (score.length == 3) {
ones = score.substr(-1, 1);
tens = score.substr(-2, 1);
hundreds = score.substr(-3, 1);
} else if (score.length == 2) {
ones = score.substr(-1, 1);
tens = score.substr(-2, 1);
}
digit1.gotoAndStop(number[tenthousands]);
digit2.gotoAndStop(number[thousands]);
digit3.gotoAndStop(number[hundreds]);
digit4.gotoAndStop(number[tens]);
digit5.gotoAndStop(number[ones]);
}
}
}
Instance of Symbol 38 MovieClip "countdown" in Frame 3
onClipEvent (enterFrame) {
if (_level0.playing) {
with (this) {
elapsedTime = Math.round(getTimer() - _level0.startTime);
timeLeft = 30000 - elapsedTime;
if (0 < timeLeft) {
timeLeft = timeLeft / 10;
timeLeft = timeLeft - (timeLeft % 1);
strTime = String(timeLeft);
if (strTime.length == 4) {
tens = strTime.substring(0, 1);
secs = strTime.substring(1, 2);
tenths = strTime.substring(2, 3);
hund = strTime.substring(3, 4);
} else if (strTime.length == 3) {
tens = "0";
secs = strTime.substring(0, 1);
tenths = strTime.substring(1, 2);
hund = strTime.substring(2, 3);
} else if (strTime.length == 2) {
tens = "0";
secs = "0";
tenths = strTime.substring(0, 1);
hund = strTime.substring(1, 2);
} else {
tens = "0";
secs = "0";
tenths = "0";
hund = strTime.substring(0, 1);
}
digit1.gotoAndStop(int(tens) + 2);
digit2.gotoAndStop(int(secs) + 2);
digit3.gotoAndStop(int(tenths) + 2);
digit4.gotoAndStop(int(hund) + 2);
} else {
digit1.gotoAndStop(2);
digit2.gotoAndStop(2);
digit3.gotoAndStop(2);
digit4.gotoAndStop(2);
_root.endGame();
}
}
}
}
Symbol 33 MovieClip Frame 1
stop();
Symbol 33 MovieClip Frame 2
stop();
Symbol 33 MovieClip Frame 3
stop();
Symbol 33 MovieClip Frame 4
stop();
Symbol 33 MovieClip Frame 5
stop();
Symbol 33 MovieClip Frame 6
stop();
Symbol 33 MovieClip Frame 7
stop();
Symbol 33 MovieClip Frame 8
stop();
Symbol 33 MovieClip Frame 9
stop();
Symbol 33 MovieClip Frame 10
stop();
Symbol 33 MovieClip Frame 11
stop();
Symbol 45 Button
on (release) {
if (_level0.playing) {
gotoAndPlay (28);
_level0.score = _level0.score + _level0.points;
}
}
Symbol 50 MovieClip Frame 1
isUp = false;
stop();
Symbol 50 MovieClip Frame 2
_root.osamas = _root.osamas + 1;
Symbol 50 MovieClip Frame 6
isUp = true;
Symbol 50 MovieClip Frame 10
if (20000 < _level0.timer.elapsedTime) {
gotoAndPlay (22);
}
Symbol 50 MovieClip Frame 14
if (10000 < _level0.countdown.elapsedTime) {
gotoAndPlay (22);
}
Symbol 50 MovieClip Frame 22
_root.osamas = _root.osamas - 1;
isUp = false;
Symbol 50 MovieClip Frame 27
gotoAndStop (1);
Symbol 50 MovieClip Frame 28
_root.osamas = _root.osamas - 1;
isUp = false;
Symbol 55 Button
on (release) {
initGame();
}