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Kronik Vs. Crono.swf

This is the info page for
Flash #34170

(Click the ID number above for more basic data on this flash file.)


Text
Kronik VS. CRONO
First Cut

LOADING

LOADING.

LOADING..

LOADING...

Kronik

Kronik

Name: Kronik
Age Of Death: 17
Age: 25
Bio: Kronik (known before death as Angel Killdear) Was killed at age
17 in a car accident, along with his Fiance Velvet Killdear  (age 17 now
known as Coke). Has an addictive backround mostly nicotine and
killing from where his alias is from "Chronic" addiction As in Kronik.
Mental Heatlh Backround: Was Held in COD Phyce, for 4 years, for
unusual thoughts, addiction, Bipolar 1, Phycotic episodes in dreams,
Questionable writing, Anger Managment, Reckless Driving, Suicidal
thoughts,  Destruction of public (and private) property, Sexual stress,
peer pressure, Social Blindness 1, Highly abnormal, Reancarnation
therapy, Physical (and mental) violence, Innability to cope with
"normal" people and Blindness episodes.
Treatment When Hospitilized: Shock therapy, 1 0n 1 therapy, Never
group therapy (last time had a fatal ending), Solitary (2 years) and
basic medication (25 pills of Zoloft, Lemictal, Depokote every 4 hours)

NEXT>

Name: Crono
Street Name: Chop
Age: 24
Bio: After he had saved time, Crono had lost his way's. Merle had
cheated on him with another man. (Vincent Valentine) aswell as
another woman (Lucca). This lead to his binge drinking and hookers.
In Short at age 20 his life was a total fuck up until...
He was sucked into  a world unknown to him, the ones before (of the
FF1 gang) had actually summoned the great hero's of the two
generations. Little did they know that this red headed swordsman was
no longer the hero he used to be. But instead a drunkard.
Knowing this now he has hunted down Kronik and is working alone.
But whoever said Crono is no longer strong is a liar. His HP far outway
his previous MAX. And has developed many new moves for slaughter.
Also Crono has developed a use of sacrifice as well and can use
Desires but without  damage to himself and can heal.

Controls 101

Welcome To F.A.T.E a game inspired by Solomon Cloud and Mae Violet Clouds
twisted fantasies, To survive these battles you must know the basics of the
system.
So on with thy controls.
The arrow key's up, down, left and right, are used to control the menu box,
Only when it is avialable to you I:E your designated turn.
The space bar is your command selection (Remember, after you choose an
action you cannot take it back, unless that action opens another submenu).
After you choose the actions your character performs it's move.
Thats all for controls.

FIGHT NOW!

Battle System Basics 101

Welcome To F.A.T.E a game inspired by Solomon Cloud and Mae Violet Clouds
twisted fantasies, To survive these battles you must know the basics of the
system.
So on with the system basics.
Battles are comprised of a basic RPG format, called (TBB) or Turn Based
Battle, After you make an action the enemy is allowed to choose his, her or it's
next move. Of course the system is very basic but bare with us here.
Conditions... When a character makes an action it may or may not be able to
perform it's action due too it's condition (As in Despairs), Also choosing a
attack can result in failure, and sometimes backfires (these can be very rare),
Also the character's heatlh measured in HP (Hit Points) may or maynot be
depleted if a designated attack see's fit (Desired).

Welcome To F.A.T.E a game inspired by Solomon Cloud and Mae Violet Clouds
twisted fantasies, To survive these battles you must know the basics of the
system.
So on with the system basics.
Suicides: When any of the main characters have fallen, the other survivors will
most likely kill themselves. So watch on every ones HP. Reason for suicides
#1 Affection/Love: If any of the characters have a bond, they feel they must be
with each other for ever (ala. Romeo And Juliet)
#2 Hate/Family If the connection is a hate love relationship. the case of
suicide is very high (due to guilt).
#3 Enemy No need to worry Kron And Coke are effective killing machines with
no remorse for the enemies.

Attacks 101

Welcome To F.A.T.E a game inspired by Solomon Cloud and Mae Violet Clouds
twisted fantasies, To survive these battles you must know the basics of the
system.
Dictionary Of Terms.
Here are the 4 basic attacks you will see in a battle...
#1
Attack : This is the most common way of fighting, though it is not as strong it
can be used at anytime regardless of Condition. A smart player will use these
when HP becomes a problem and feels that the attack will help them greatly
(I:E Death Blow)

Welcome To F.A.T.E a game inspired by Solomon Cloud and Mae Violet Clouds
twisted fantasies, To survive these battles you must know the basics of the
system.
Dictionary Of Terms.
Here are the 4 basic attacks you will see in a battle...
#2
Desires : These attacks are mainly powerful moves with a huge problem. See
the moves are great assets in battle, but to use these the charachter in turn
hurts themselves, though cutting, burning, telekenisis,  etc. So using these
can cause an unexpected "Suicide", Each attack depletes HP.

Welcome To F.A.T.E a game inspired by Solomon Cloud and Mae Violet Clouds
twisted fantasies, To survive these battles you must know the basics of the
system.
Dictionary Of Terms.
Here are the 4 basic attacks you will see in a battle...
#3
Despairs : Your last resort attacks will only be avialable when you are
extremly near death... Each character has 2 Despairs, and these are very
powerfull attacks with no repercussions, of course this should be your very
last attack. since the enemie's next move will surely kill you.

Welcome To F.A.T.E a game inspired by Solomon Cloud and Mae Violet Clouds
twisted fantasies, To survive these battles you must know the basics of the
system.
Dictionary Of Terms.
Here are the 4 basic attacks you will see in a battle...
#4
Compile : Not exactly an attack but is nested under the "Despair Menu" This is
a very simple function, instead of hurting your opponent you give your turn up
in exchange to add more HP to yourself. If you wonder there is no maximum
HP limit, yet it is not a good idea to keep on healing because this could easily
result in death.

Welcome

So we are ready to fight, we understand the system, and we have our agenda,
remember this is only chapter one of 10, and welcome to the game!
Good luck...
Solomon Cloud (Aka KronikNkoke)

Help

Cat Nip Tuck

Condone

Cure

Pills?

Airon Blade

CUre

Fear

Pain

Help!!!

Love

So your the one who killed the
FF1's

NEXT--

What is it to you?

REVENGE!!! You must die
KRONIK!!!

REVENGE? let's see you try
fucker.

Attack Desire Despair

Compile
Tri
Help!!
Pain
Fear
Love

Back

Destruction
Vidar's Rage

LOSE

Credits

WIN

Created By Solomon And Mae Violet Cloud
A Blind Metal Media Production™.
Art Developed By - Solomon Cloud
Battle And Enemy Coding - Solomon Cloud
Hell I did pretty much everything.
Outside Inspirations For Battle - Final Fantasy Series And Chrono Trigger
Sound FX - From Chrono Trigger,  And FF1.
Crono Sprites From - Chrono Trigger

Blind Metal Website
Replay?

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (29) { gotoAndStop (5); }
Frame 4
gotoAndPlay (1);
Frame 5
stop();
Frame 6
stop();
Frame 7
stop();
Frame 8
stop();
Frame 9
stop();
Frame 10
stop();
Frame 11
stop();
Frame 12
stop();
Frame 13
stop();
Frame 14
stop();
Frame 15
play(); stopAllSounds(); p1_name = "Kron"; p1_speed = 27; p1_vis = 0; p1_maxhp = 2886; p1_currenthp = 2886; p2_name = "Coke"; p2_speed = 22; p2_vis = 0; p2_maxhp = 1034; p2_currenthp = 1034; enemy1 = "Crono"; enemy1_speed = 32; p3_vis = 0; enemy1_count = 1; mon1_currenthp = 2222; mon1_vis = 0; mon2_hp = 30; mon2_vis = 0; mon3_hp = 30; mon3_vis = 0;
Frame 16
stop();
Frame 17
if (0 >= Number(p1_currenthp)) { gotoAndStop (25); } if (0 >= Number(mon1_currenthp)) { gotoAndStop (27); } stop(); tellTarget ("_root.zipper") { gotoAndPlay (1); }; if (200 >= Number(p1_currenthp)) { tellTarget ("_root.zipper") { gotoAndPlay (24); }; }
Frame 18
play(); if (0 >= Number(mon1_currenthp)) { gotoAndStop (27); }
Frame 19
if (0 >= Number(p1_currenthp)) { gotoAndStop (25); } if ((Number(player) == 0) and (0 >= Number(p1_currenthp))) { p1_currenthp = 0; gotoAndPlay (25); } if (0 >= Number(mon1_currenthp)) { gotoAndStop (27); } stop(); tellTarget ("_root.what") { gotoAndPlay ("think"); };
Frame 20
if (0 >= Number(p1_currenthp)) { gotoAndStop (25); } gotoAndPlay (17);
Frame 22
play();
Frame 25
stop(); stop(); tellTarget ("/kron") { gotoAndStop ("die"); }; tellTarget ("_root.what") { gotoAndPlay ("win"); };
Frame 26
stop(); stop();
Frame 27
stop(); tellTarget ("/what") { gotoAndPlay (104); };
Frame 29
stop(); stopAllSounds();
Symbol 24 Button
on (release) { nextFrame(); }
Symbol 32 Button
on (release) { gotoAndPlay (15); }
Symbol 130 MovieClip Frame 7
stop();
Symbol 130 MovieClip Frame 9
enemyAttack = random(5) + 1; if (enemyAttack == 1) { gotoAndPlay (19); } if (enemyAttack == 2) { gotoAndPlay (28); } if (enemyAttack == 3) { gotoAndPlay (48); } if (enemyAttack == 4) { gotoAndPlay (60); } if (enemyAttack == 5) { gotoAndPlay (80); }
Symbol 130 MovieClip Frame 11
play();
Symbol 130 MovieClip Frame 12
tellTarget ("_root.cronoblood") { nextFrame(); };
Symbol 130 MovieClip Frame 14
gotoAndStop (7);
Symbol 130 MovieClip Frame 19
play();
Symbol 130 MovieClip Frame 22
tellTarget ("_root.kron") { gotoAndPlay ("hit"); };
Symbol 130 MovieClip Frame 23
tellTarget ("../") { p1_currenthp = p1_currenthp - 40; };
Symbol 130 MovieClip Frame 26
gotoAndStop (7); tellTarget ("_root") { nextFrame(); };
Symbol 130 MovieClip Frame 28
play();
Symbol 130 MovieClip Frame 44
tellTarget ("_root.kron") { gotoAndPlay ("hit"); }; tellTarget ("../") { p1_currenthp = p1_currenthp - 100; };
Symbol 130 MovieClip Frame 45
gotoAndStop (7); tellTarget ("_root") { nextFrame(); };
Symbol 130 MovieClip Frame 48
play();
Symbol 130 MovieClip Frame 54
tellTarget ("_root.kron") { gotoAndPlay ("hit"); };
Symbol 130 MovieClip Frame 57
tellTarget ("../") { p1_currenthp = p1_currenthp - 134; };
Symbol 130 MovieClip Frame 58
gotoAndStop (7); tellTarget ("_root") { nextFrame(); };
Symbol 130 MovieClip Frame 60
play();
Symbol 130 MovieClip Frame 72
tellTarget ("../") { mon1_currenthp = mon1_currenthp + 25; };
Symbol 130 MovieClip Frame 77
gotoAndStop (7); tellTarget ("_root") { nextFrame(); };
Symbol 130 MovieClip Frame 80
play();
Symbol 130 MovieClip Frame 86
tellTarget ("_root.kron") { gotoAndPlay ("hit"); };
Symbol 130 MovieClip Frame 94
tellTarget ("../") { p1_currenthp = p1_currenthp - 222; };
Symbol 130 MovieClip Frame 95
gotoAndStop (7); tellTarget ("_root") { nextFrame(); };
Symbol 130 MovieClip Frame 104
play();
Symbol 130 MovieClip Frame 107
stop();
Symbol 130 MovieClip Frame 111
play();
Symbol 130 MovieClip Frame 120
gotoAndPlay (111);
Symbol 303 MovieClip Frame 1
play();
Symbol 303 MovieClip Frame 8
stop();
Symbol 303 MovieClip Frame 9
play();
Symbol 303 MovieClip Frame 10
tellTarget ("_root.bleed") { nextFrame(); };
Symbol 303 MovieClip Frame 16
gotoAndPlay (8);
Symbol 303 MovieClip Frame 33
tellTarget ("../") { mon1_currenthp = mon1_currenthp - 93; };
Symbol 303 MovieClip Frame 34
tellTarget ("_root.what") { gotoAndPlay ("hurt"); };
Symbol 303 MovieClip Frame 36
tellTarget ("_root") { nextFrame(); }; tellTarget ("../") { p1_currenthp = p1_currenthp - 32; };
Symbol 303 MovieClip Frame 37
gotoAndStop (8);
Symbol 303 MovieClip Frame 38
play();
Symbol 303 MovieClip Frame 44
tellTarget ("_root.what") { gotoAndPlay ("hurt"); };
Symbol 303 MovieClip Frame 45
tellTarget ("../") { mon1_currenthp = mon1_currenthp - 56; };
Symbol 303 MovieClip Frame 53
gotoAndStop (8); tellTarget ("_root") { nextFrame(); };
Symbol 303 MovieClip Frame 54
play();
Symbol 303 MovieClip Frame 69
tellTarget ("../") { p1_currenthp = p1_currenthp + 76; };
Symbol 303 MovieClip Frame 76
gotoAndStop (8); tellTarget ("_root") { nextFrame(); };
Symbol 303 MovieClip Frame 77
play();
Symbol 303 MovieClip Frame 81
tellTarget ("_root.what") { gotoAndPlay ("hurt"); };
Symbol 303 MovieClip Frame 88
tellTarget ("../") { p1_currenthp = p1_currenthp - 22; }; tellTarget ("../") { mon1_currenthp = mon1_currenthp - 148; }; tellTarget ("_root") { nextFrame(); };
Symbol 303 MovieClip Frame 89
gotoAndPlay (8);
Symbol 303 MovieClip Frame 98
tellTarget ("_root.what") { gotoAndPlay ("hurt"); };
Symbol 303 MovieClip Frame 99
tellTarget ("../") { mon1_currenthp = mon1_currenthp - 100; }; tellTarget ("../") { p1_currenthp = p1_currenthp - 32; };
Symbol 303 MovieClip Frame 100
gotoAndStop (8); tellTarget ("_root") { nextFrame(); };
Symbol 303 MovieClip Frame 102
play();
Symbol 303 MovieClip Frame 108
tellTarget ("_root.what") { gotoAndPlay ("hurt"); }; tellTarget ("../") { mon1_currenthp = mon1_currenthp - 67; };
Symbol 303 MovieClip Frame 112
tellTarget ("../") { p1_currenthp = p1_currenthp - 10; };
Symbol 303 MovieClip Frame 113
gotoAndPlay (8); tellTarget ("_root") { nextFrame(); };
Symbol 303 MovieClip Frame 120
tellTarget ("_root.what") { gotoAndPlay ("hurt"); };
Symbol 303 MovieClip Frame 123
tellTarget ("../") { mon1_currenthp = mon1_currenthp - 175; };
Symbol 303 MovieClip Frame 129
tellTarget ("../") { p1_currenthp = p1_currenthp - 167; };
Symbol 303 MovieClip Frame 130
gotoAndStop (8); tellTarget ("_root") { nextFrame(); };
Symbol 303 MovieClip Frame 140
tellTarget ("_root.what") { gotoAndPlay ("hurt"); };
Symbol 303 MovieClip Frame 143
tellTarget ("../") { mon1_currenthp = mon1_currenthp - 400; };
Symbol 303 MovieClip Frame 148
gotoAndPlay (8); tellTarget ("_root") { nextFrame(); };
Symbol 303 MovieClip Frame 154
tellTarget ("_root.what") { gotoAndPlay ("hurt"); };
Symbol 303 MovieClip Frame 161
tellTarget ("_root.what") { gotoAndPlay ("hurt"); };
Symbol 303 MovieClip Frame 164
tellTarget ("../") { mon1_currenthp = mon1_currenthp - 500; };
Symbol 303 MovieClip Frame 167
tellTarget ("_root.what") { gotoAndPlay ("hurt"); };
Symbol 303 MovieClip Frame 168
tellTarget ("../") { mon1_currenthp = mon1_currenthp - 9; };
Symbol 303 MovieClip Frame 173
tellTarget ("_root.what") { gotoAndPlay ("hurt"); };
Symbol 303 MovieClip Frame 177
tellTarget ("_root.what") { gotoAndPlay ("hurt"); };
Symbol 303 MovieClip Frame 182
tellTarget ("../") { mon1_currenthp = mon1_currenthp - 40; }; tellTarget ("_root.what") { gotoAndPlay ("hurt"); };
Symbol 303 MovieClip Frame 186
tellTarget ("../") { mon1_currenthp = mon1_currenthp - 40; };
Symbol 303 MovieClip Frame 194
gotoAndStop (8); tellTarget ("_root") { nextFrame(); };
Symbol 303 MovieClip Frame 197
stop(); tellTarget ("_root") { gotoAndStop ("lose"); };
Symbol 328 MovieClip Frame 1
stop();
Symbol 328 MovieClip Frame 2
play();
Symbol 328 MovieClip Frame 6
stop();
Symbol 328 MovieClip Frame 7
play();
Symbol 328 MovieClip Frame 11
stop();
Symbol 328 MovieClip Frame 12
play();
Symbol 328 MovieClip Frame 14
stop();
Symbol 328 MovieClip Frame 15
play();
Symbol 328 MovieClip Frame 21
stop();
Symbol 328 MovieClip Frame 22
play();
Symbol 328 MovieClip Frame 25
gotoAndStop (21);
Symbol 341 Button
on (release) { tellTarget ("_root") { nextFrame(); }; }
Symbol 342 MovieClip Frame 1
stop();
Symbol 342 MovieClip Frame 2
stop();
Symbol 342 MovieClip Frame 3
stop();
Symbol 342 MovieClip Frame 4
stop();
Symbol 350 Button
on (keyPress "<Right>") { nextFrame(); } on (keyPress "<Left>") { gotoAndStop (7); } on (keyPress "<Space>") { gotoAndPlay (9); tellTarget ("_root.kron") { gotoAndPlay ("attack"); }; }
Symbol 352 Button
on (keyPress "<Right>") { nextFrame(); } on (keyPress "<Left>") { prevFrame(); } on (keyPress "<Space>") { gotoAndPlay (14); }
Symbol 353 Button
on (keyPress "<Right>") { gotoAndPlay (5); } on (keyPress "<Left>") { prevFrame(); }
Symbol 356 Button
on (keyPress "<Down>") { nextFrame(); } on (keyPress "<Up>") { gotoAndStop (20); } on (keyPress "<Space>") { gotoAndPlay (9); tellTarget ("_root.kron") { gotoAndPlay ("heal"); }; }
Symbol 359 Button
on (keyPress "<Down>") { nextFrame(); } on (keyPress "<Up>") { prevFrame(); } on (keyPress "<Space>") { gotoAndPlay (9); tellTarget ("_root.kron") { gotoAndPlay ("other"); }; }
Symbol 360 Button
on (keyPress "<Down>") { nextFrame(); } on (keyPress "<Up>") { prevFrame(); } on (keyPress "<Space>") { gotoAndPlay (9); tellTarget ("_root.kron") { gotoAndPlay ("help"); }; }
Symbol 361 Button
on (keyPress "<Down>") { nextFrame(); } on (keyPress "<Up>") { prevFrame(); } on (keyPress "<Space>") { gotoAndPlay (9); tellTarget ("_root.kron") { gotoAndPlay ("pain"); }; }
Symbol 362 Button
on (keyPress "<Down>") { nextFrame(); } on (keyPress "<Up>") { prevFrame(); } on (keyPress "<Space>") { gotoAndPlay (9); tellTarget ("_root.kron") { gotoAndPlay ("fear"); }; }
Symbol 363 Button
on (keyPress "<Down>") { nextFrame(); } on (keyPress "<Up>") { prevFrame(); } on (keyPress "<Space>") { gotoAndPlay (9); tellTarget ("_root.kron") { gotoAndPlay ("love"); }; }
Symbol 364 Button
on (keyPress "<Down>") { gotoAndPlay (14); } on (keyPress "<Up>") { prevFrame(); } on (keyPress "<Space>") { gotoAndStop (5); }
Symbol 367 Button
on (keyPress "<Down>") { nextFrame(); } on (keyPress "<Up>") { nextFrame(); } on (keyPress "<Space>") { gotoAndPlay (9); tellTarget ("_root.kron") { gotoAndPlay ("destroy"); }; }
Symbol 368 Button
on (keyPress "<Down>") { prevFrame(); } on (keyPress "<Up>") { prevFrame(); } on (keyPress "<Space>") { gotoAndPlay (9); tellTarget ("_root.kron") { gotoAndPlay ("vidar"); }; }
Symbol 369 MovieClip Frame 5
tellTarget ("../") { speach = "Attack, Damage Opponent."; }; stop();
Symbol 369 MovieClip Frame 6
tellTarget ("../") { speach = "Old Techs, Strong But Hurt You Aswell, Be Cautious With These"; }; stop();
Symbol 369 MovieClip Frame 7
tellTarget ("../") { speach = "Despair. Use Your Last Resort! Only Under Certain Conditions Will It Unlock!"; }; stop();
Symbol 369 MovieClip Frame 8
play();
Symbol 369 MovieClip Frame 13
stop();
Symbol 369 MovieClip Frame 14
tellTarget ("../") { speach = "The Only Desire That Doesent Hurt You Instead It Does The Opposite"; }; stop();
Symbol 369 MovieClip Frame 15
tellTarget ("../") { speach = "The Secret Airon Blade Revealed"; }; stop();
Symbol 369 MovieClip Frame 16
tellTarget ("../") { speach = "Odds And Ends Can They Hear You Scream Or Attack You Instead"; }; stop();
Symbol 369 MovieClip Frame 17
tellTarget ("../") { speach = "Give Your Enemy Pain You Have Felt"; }; stop();
Symbol 369 MovieClip Frame 18
tellTarget ("../") { speach = "Strike Fear In There Heart"; }; stop();
Symbol 369 MovieClip Frame 19
tellTarget ("../") { speach = "The True Power Of Love Use With Caution!!!"; }; stop();
Symbol 369 MovieClip Frame 20
stop();
Symbol 369 MovieClip Frame 22
stop();
Symbol 369 MovieClip Frame 23
play();
Symbol 369 MovieClip Frame 24
tellTarget ("../") { speach = "Call apon your dead child hood friends!!!"; }; stop();
Symbol 369 MovieClip Frame 25
tellTarget ("../") { speach = "Desperation Fury"; }; stop();
Symbol 376 Button
on (release) { gotoAndPlay (29); }
Symbol 380 Button
on (release) { getURL ("http://tscs-vce.netfirms.com", "_blank"); }
Symbol 381 Button
on (release) { gotoAndStop (5); }

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Symbol 132 GraphicUsed by:303
Symbol 133 GraphicUsed by:303
Symbol 134 GraphicUsed by:303
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Symbol 153 MovieClipUses:152Used by:303
Symbol 154 GraphicUsed by:303
Symbol 155 TextUses:77Used by:303
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Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:303
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Symbol 174 SoundUsed by:303
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Symbol 190 GraphicUsed by:303
Symbol 191 TextUses:77Used by:303
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Symbol 217 TextUses:77Used by:303
Symbol 218 GraphicUsed by:303
Symbol 219 GraphicUsed by:224
Symbol 220 GraphicUsed by:224
Symbol 221 GraphicUsed by:224
Symbol 222 GraphicUsed by:224
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClipUses:219 220 221 222 223Used by:303
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Symbol 228 GraphicUsed by:303
Symbol 229 GraphicUsed by:303
Symbol 230 TextUses:77Used by:303
Symbol 231 GraphicUsed by:303
Symbol 232 GraphicUsed by:303
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Symbol 298 SoundUsed by:303
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Symbol 302 GraphicUsed by:303
Symbol 303 MovieClipUses:131 132 60 133 134 135 136 137 138 139 140 141 89 142 143 144 145 146 147 148 149 150 151 153 154 76 155 112 156 157 158 159 160 161 162 163 164 165 166 167 168 74 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 110 192 100 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 94 218 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 79 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302Used by:Timeline
Symbol 304 GraphicUsed by:328
Symbol 305 GraphicUsed by:328
Symbol 306 GraphicUsed by:328
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Symbol 323 GraphicUsed by:328
Symbol 324 GraphicUsed by:328
Symbol 325 GraphicUsed by:328
Symbol 326 GraphicUsed by:328
Symbol 327 GraphicUsed by:328
Symbol 328 MovieClipUses:304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327Used by:Timeline
Symbol 329 EditableTextUses:50Used by:Timeline
Symbol 330 EditableTextUses:50Used by:Timeline
Symbol 331 EditableTextUses:50Used by:Timeline
Symbol 332 EditableTextUses:50Used by:Timeline
Symbol 333 EditableTextUses:50Used by:Timeline
Symbol 334 GraphicUsed by:342
Symbol 335 FontUsed by:336 337 338 339 340
Symbol 336 TextUses:335Used by:342
Symbol 337 TextUses:335Used by:342
Symbol 338 TextUses:335Used by:342
Symbol 339 TextUses:335Used by:342
Symbol 340 TextUses:335Used by:342
Symbol 341 ButtonUses:20 22 23 21Used by:342
Symbol 342 MovieClipUses:334 336 28 337 24 338 13 339 340 341Used by:Timeline
Symbol 343 GraphicUsed by:369
Symbol 344 TextUses:50Used by:369
Symbol 345 GraphicUsed by:369
Symbol 346 GraphicUsed by:348
Symbol 347 GraphicUsed by:348
Symbol 348 MovieClipUses:346 347Used by:349
Symbol 349 MovieClipUses:348Used by:369
Symbol 350 ButtonUses:20 22 23 21Used by:369
Symbol 351 SoundUsed by:369
Symbol 352 ButtonUses:20 22 23 21Used by:369
Symbol 353 ButtonUses:20 22 23 21Used by:369
Symbol 354 GraphicUsed by:369
Symbol 355 TextUses:50Used by:369
Symbol 356 ButtonUses:20 22 23 21Used by:369
Symbol 357 TextUses:50Used by:369
Symbol 358 ButtonUses:20 22 23 21Used by:369
Symbol 359 ButtonUses:20 22 23 21Used by:369
Symbol 360 ButtonUses:20 22 23 21Used by:369
Symbol 361 ButtonUses:20 22 23 21Used by:369
Symbol 362 ButtonUses:20 22 23 21Used by:369
Symbol 363 ButtonUses:20 22 23 21Used by:369
Symbol 364 ButtonUses:20 22 23 21Used by:369
Symbol 365 GraphicUsed by:369
Symbol 366 TextUses:77Used by:369
Symbol 367 ButtonUses:20 22 23 21Used by:369
Symbol 368 ButtonUses:20 22 23 21Used by:369
Symbol 369 MovieClipUses:343 344 345 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368Used by:Timeline
Symbol 370 SoundUsed by:Timeline
Symbol 371 Font
Symbol 372 TextUsed by:Timeline
Symbol 373 FontUsed by:374
Symbol 374 TextUses:373Used by:Timeline
Symbol 375 TextUses:10Used by:Timeline
Symbol 376 ButtonUses:20 22 23 21Used by:Timeline
Symbol 377 TextUses:1Used by:Timeline
Symbol 378 TextUses:10Used by:Timeline
Symbol 379 TextUses:10Used by:Timeline
Symbol 380 ButtonUses:20 22 23 21Used by:Timeline
Symbol 381 ButtonUses:20 22 23 21Used by:Timeline

Instance Names

"what"Frame 16Symbol 130 MovieClip
"kron"Frame 16Symbol 303 MovieClip
"bleed"Frame 16Symbol 328 MovieClip
"cronoblood"Frame 16Symbol 328 MovieClip
"zipper"Frame 17Symbol 369 MovieClip
"flare"Symbol 110 MovieClip Frame 1Symbol 109 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$tn$Vd/ujdP2EgC38jjP5VQgN0."
EnableDebugger (58)Timeline Frame 131 bytes "..$1$jk$ILT61btn7pdka4kQtpLi1.."

Labels

"kron"Frame 5
"kron"Frame 17
"mon"Frame 19
"mon1"Frame 20
"enviroment"Frame 21
"dark"Frame 22
"lose"Frame 25
"win"Frame 27
"stance"Symbol 130 MovieClip Frame 7
"think"Symbol 130 MovieClip Frame 9
"hurt"Symbol 130 MovieClip Frame 11
"minorattck"Symbol 130 MovieClip Frame 19
"Cat-Tri"Symbol 130 MovieClip Frame 28
"Obsession"Symbol 130 MovieClip Frame 48
"heal"Symbol 130 MovieClip Frame 60
"Hyper"Symbol 130 MovieClip Frame 80
"die"Symbol 130 MovieClip Frame 104
"win"Symbol 130 MovieClip Frame 111
"stand"Symbol 303 MovieClip Frame 8
"hit"Symbol 303 MovieClip Frame 9
"other"Symbol 303 MovieClip Frame 17
"attack"Symbol 303 MovieClip Frame 38
"heal"Symbol 303 MovieClip Frame 54
"fear"Symbol 303 MovieClip Frame 77
"pain"Symbol 303 MovieClip Frame 91
"help"Symbol 303 MovieClip Frame 102
"love"Symbol 303 MovieClip Frame 115
"destroy"Symbol 303 MovieClip Frame 132
"vidar"Symbol 303 MovieClip Frame 150
"die"Symbol 303 MovieClip Frame 197
"endpool"Symbol 328 MovieClip Frame 21
"desire"Symbol 369 MovieClip Frame 14
"limit"Symbol 369 MovieClip Frame 24

Dynamic Text Variables

SpeachSymbol 51 EditableText""
enemy1Symbol 52 EditableText""
mon1_currenthpSymbol 53 EditableText""
p1_nameSymbol 55 EditableText""
p1_currenthpSymbol 56 EditableText""
SpeachSymbol 329 EditableText""
enemy1Symbol 330 EditableText""
mon1_currenthpSymbol 331 EditableText""
p1_nameSymbol 332 EditableText""
p1_currenthpSymbol 333 EditableText""




http://swfchan.com/7/34170/info.shtml
Created: 17/5 -2019 01:24:43 Last modified: 17/5 -2019 01:24:43 Server time: 07/05 -2024 01:32:30