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Megaman- Polarity 3.swf

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Flash #34259

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NOT A

Your movie:
MEGAMAN POLARITY 3
has loaded.  Press Enter or Click Here to Continue.

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SCENE 1:
PROLOGUE

SCENE 2:
RETURN OF THE SHADOW

SCENE 3:
AHEAD OF SCHEDULE

SCENE 4:
NOT IN IT ALONE

v0.0

Read what the director has to say while the movie is playing.

A short collection of funny moments from the series.

See what the director wrote down during pre-production of Polarity 3.

A description of how polarities worked in the Ikaruga game, and how
they work in Polarity 3.

During the movie, the director will give his own two cents
in the form of subtitles at the bottom of the screen.
When characters' dialogue boxes appear with a "Next" button,
the subtitle will only last for as long as that dialogue appears.
Otherwise, during the action sequences, the subtitles will change
approximately every 5 - 7 seconds.
Please be forewarned that slower computers may experience
slowless and/or choppiness, especially during action sequences.

There are two distinct polarites of weapons.  The game Ikaruga
refers to them as "white" and "black."  However, to many, they
look more like blue (for the white) and red (for the black).  The
following explanation will use the terms blue and red instead
of white and black.
According to the Ikaruga storyline, the Ikaruga plane was the
first ship able to absorb these polarities and successfully
switch between the two.

Next > > >

Next > > >

Next > > >

Next > > >

According to the game, nothing can fire both polarites except
the Ikaruga (and his optional second-player companion).
However, many ships use both modules that can fire blue
weapons and modules that can fire red weapons.  Seeing as
how Sigma and Vile were able to study the Ikaruga
specifications, they are also able to use both polarities.
There's nothing in the Ikaruga game that expressly says this
to my knowledge, but I am assuming from what I've seen in
the game that using the shield causes a delay when
attempting to switch polarities.  In exchange for a "quick
switch," my storyline involves Vile and Sigma foregoing the
absorb shield.

In the year 20XX, Megaman aquired a new ability based on
technology from the Ikaruga, a fighter plane from the
future.  With this new weapon, he could absorb enemy fire
that was of the same polarity and send it back at his foes.

His first battle with this technology was against a shadow
clone of himself who did not have the same ability.  A battle
soon thereafter pitted Megaman against an old nemesis,
Bass.  However, Bass did have the polarity switching
technology and the two engaged in a fierce battle.

Megaman defeated Bass, but Bass hinted that their battle
was only a small part of what is to come.  Megaman had no
idea what Bass was talking about, and the weeks that
followed were filled with little activity.  Until...

Intelligence reported that energy emissions, particularly
ones that matched Megaman's Polarity Switch ability, were
detected in what was thought to be an abandoned
laboratory.  Megaman is sent to investigate, unaware of
what awaits him...

I bet you thought there was going to be some smart-ass
comment or wise crack here, didn't you?

Didn't you?!

Don't lie to me...

I just told you not to lie!

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Hold it right there!

Oh, great...  It's you again!

I told you that you hadn't seen the last of me.
Plus, I've copied your little trick from last time.

You copied my ability?  Are you the one
responsible for the energy emissions here?

Not directly.

What do you mean by that?

That's the least of your worries now...

POWER AT FULL
CAPACITY
POLARITY SHIELD
OPERATIONAL

PRIMARY MISSION
OBJECTIVE:
DESTROY MEGAMAN

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Megaman has defeated his dark clone.

He has grown stronger with this ability than I
imagined.  I would have expected him to have
accidently destroyed himself by now with his
overwhelming power.

Yes, it would appear that your plan is not
working out as well as you hoped.

No matter, that's why we're here.  If he dies
today, X will never be created, and I will have
free reign when my virus emerges in the new
future.

We are still running ahead of schedule, so I will
endeavor to finish my weapon.  Go and slow
him down, Vile.  Hopefully, you will defeat him.
Though if you haven't destroyed him by the
time I get there, I shall take care of him.

There shall be nothing left of Megaman for
you to eliminate, Sigma.  I shall enjoy
destroying him myself.

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Megaman, at last we meet.

Who the hell are you?

I am Vile.  I am from your future.  My orders
are to destroy you.

If you are from the future and you destroy
me, your timeline will be altered - possibly to a
point where you do not exist.

So, you understand time paradoxes.  Dr. Light
certainly didn't seem to care when he gave
you technology from the future.

I don't know how you know about that, but I do
know that Dr. Light thought that he was doing
the right thing.  After all, he's not destroying
something to attain a different future.

It does not matter either way.  You will not live
to debate this further.

(What?  He has no shield to absorb weapons,
but can fire both polarities almost instantly?
This doesn't look good...
I may have to do this the old-fashioned way...)

End of the line, Megaman...

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Impossible!

Hello, Vile.  It's been a while.  What's wrong, was
I too strong for you and Sigma back home?

Damn you, X.  Damn you.

Megaman, can you move?

I think so... but who are you?

I'll explain in a minute - but I'm on your side.
I suggest you stand back.

Don't you want some help?

You just took a beating, we can't risk it.
Besides, I can handle Vile by myself.

Okay...

You may have come back through time to
save your past, X.  But, you will not stop us.

You never change, Vile.  How many times do I
have to kill you?

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Megaman, are you allright?

Yeah, thanks for your help.  Who was that?
And while we're on the subject, who are YOU?

I'm glad you're allright.  It would have been
horrible if we lost you.  That was a robot
named Vile.  He is what we call in my time a
"Maverick," a robot that fights against
humans.

My name is X.  Or, as I am also known...
Megaman X.

Megaman X?  Are you saying...?

The best analogy would probably be "future
brother."  I was... or rather, will be... built by Dr.
Light sometime in your future.

!!!

Shall I explain the whole story?

If you know the
storyline of Megaman
X, and/or don't want to
hear it, click below.

If you don't know the
storyline of Megaman
X, and/or want to hear
it , click below.

I think it would make more sense to me if I
knew the whole story, if you wouldn't mind.

Very well, then.

Near the end of his life, Dr. Light will create me.
I am a new type of robot this world has never
seen before.  I have the ability to think for
myself and make my own decisions.

As you can imagine, it presents great risks as
well as great possibilities.  It was, however,
impossible to confirm the safety of others
around me unless I had 3 decades worth of
diagnostics run on my systems.

Since it was near the end of his life anyway, Dr.
Light did not have that kind of time.  He sealed
me in a capsule to test my systems for 30
years.  He evidently passed away shortly
thereafter.

I was found in the future by a scientist who
knew of Dr. Light's work.  By the time he found
me, many more than 30 years had passed,
and I was able to explore the world around me.

Dr. Cain, the scientist who found me, began to
duplicate Dr. Light's work using me as a model.
For a while, it worked.  But after a short time,
robots began going beserk.  These were the
first of the "Mavericks."

I think I get the jist of it... but who is this Sigma
you mentioned when you were talking to Vile?

We developed a force called The Maverick
Hunters to neutralize robots that had gone
beserk.  This group was led by Sigma.
However, Sigma turned Maverick himself one
day and took the other Hunters with him.  I've
been fighting them ever since.

We discovered later that Sigma's true form is
that of a computer virus.  He infects robots
and forces them to do his bidding.  His goal is
nothing less than world domination.  Whether
he is the result of my duplication or the
product of something else is still a mystery.

However, I have always stood in the way of his
plans.  This time, he seems to have taken a
different approach: he came back in time to
destroy you instead.  In his eyes, when you
are destroyed, I will never exist, and there will
be nothing to stand in his way.

This "Sigma..."  He came back in time to
destroy me... but doesn't he realize that he is
from the same future you are, and therefore
would also cease to exist in the altered
future?

I can't figure that out, either.  My best guess is
that Sigma is so obsessed with destroying
you that it's blinded him from the other
consequences.

We have to stop him, Megaman.  I'll go alone -
like I said, we can't risk losing you.  You still
have to fight for peace in this time...

I regained some of my energy when you
fought Vile, I'll be allright.  Sigma's gotten me
involved in this too.  It would be better if we
fought together.

Are you sure, Megaman?  Sigma is very
powerful.

Yeah, but so are we!
X, let me help you fight Sigma.

...

Allright.  You can come with me.  But, let me
look over your systems real quick just to
make sure you're operating at peak efficiency.

Thank you.  In return, I'll let you copy my
Polarity Switch technology.  Vile had it, Sigma
is sure to have it too, right?  It could prove
useful against him.

(It's strange how you gained this ability right
as Sigma came into this time...)
You're probably right about that.  Let's get to
work, Sigma surely knows that Vile has been
destroyed by now.  We don't have much time.

010101100110
111101110100
011001010011
010101010110
011011110111
010001100101
001101010101
011001101111
011101000110
010100110101

010101100110
111101110100
011001010011
010101010110
011011110111
010001100101
001101010101
011001101111
011101000110
010100110101

010101100110
111101110100
011001010011
010101010110
011011110111
010001100101
001101010101
011001101111
011101000110
010100110101

010101100110
111101110100
011001010011
010101010110
011011110111
010001100101
001101010101
011001101111
011101000110
010100110101

Y

YO

YOU

YOU G

YOU GO

YOU GOT

YOU GOT
P

YOU GOT
PO

YOU GOT
POL

YOU GOT
POLA

YOU GOT
POLAR

YOU GOT
POLARI

YOU GOT
POLARIT

YOU GOT
POLARITY

YOU GOT
POLARITY S

YOU GOT
POLARITY SW

YOU GOT
POLARITY SWI

YOU GOT
POLARITY SWIT

YOU GOT
POLARITY SWITC

YOU GOT
POLARITY SWITCH

A Few Minutes Later...

Okay, I think your systems check out okay.
Are you sure you still want to do this?

Yes, I am.  But I just thought of something...
how was it that Vile could use both polarities?

Did you notice how Vile didn't have a shield to
absorb weapons?  I believe it's due to the way
the weapon system was designed: you can
only have the shield if you fire one polarity at
a time.

Vile, and probably Sigma, evidently found that
if you don't use the shield, you can fire both
polarities almost instantly.  If that's the case,
then we have to be prepared for it when we
fight Sigma.  The good news is that we can
probably damage him with either polarity.

In any case, we should get going.  Before I
came back to help you, I was able to gather
information about where Sigma is building his
weapon for use against you.  Follow me!

There's the generator.  This looks like the
place, but...

It's too quiet... Sigma must be here...

So, X... you came back into time to stop me
from destroying your predecessor.

What the hell is that?

That is Sigma's true form, Megaman: a virus.

Megaman, you have never properly thanked
me...

Thanked you for what?  I don't owe you
anything.

Oh, but you do...

Your Polarity Switch technology, you see, was
delivered to you by me.

YOU gave Megaman this power?  Why?

I was trying to destroy him.  Obviously, I
underestimated his ability to control it.

When I first discovered time travel, I went to
the future with the hopes of coming back with
a weapon that would destroy you, X.  I arrived
at a time where there was peace, and I
learned the legend of the Ikaruga fighter
plane, which brought peace in its own time.

The Ikaruga itself, however, was destroyed in
that battle.  However, its designs were
common knowledge.  I was easily able to
download all the schematics I wanted of this
wonderous fighter.  Then, I got an even better
idea...

The schematics made various references to
power overloads.  I assumed that Reploids
from my time would be unable to control it.
Then I thought about how even robots before
Reploids wouldn't be able to control it - and
then thought of Megaman.

I designed a robot to look like Shinra after I
built a copy of the Ikaruga.  I programmed the
robot to tell a story to Dr. Light about how he
was sent back through time by the ship
continuously switching polarities.  I knew that
Dr. Light could "help" him return to "his time."

I further guessed that Dr. Light would jump at
the chance at integrating future technology
into you, Megaman.  He was ahead of his time
in creating X, so I assumed he would have no
problem giving you a new ability.

I thought you would destroy yourself with this
power, Megaman.  I did this in hopes that by
the time X figured out what was happening, it
would be too late.  However, I have
underestimated both of you.

Didn't you realize that by destroying
Megaman, you would be destroying the
future, and you along with it!

X, you fool.  The roots of my virus were
already in this time.  My evolution may have
been delayed, but I would have eventually
grown again and taken over.

However, since you're both here, I can destroy
you both with my ultimate weapon.  You see,
while you may have the shields, I can fire both
polarities instantly - similar to how Vile could.
Let the battle for the future begin...

Megaman, be on your guard.  I have a feeling
he's going to concentrate his fire on you;
because if he destroys you he destroys me
too.

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You have merely destroyed my body...
Now I will infect the robots of this time period
and before our time arrives again, X, I will have
evolved exponentially.

(I don't think so...)

Z-SABER CURRENT STATUS
ANTI-SIGMA-VIRUS PROGRAM
EQUIPPED AND ENGAGED

No-o-o....!

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The Polarity Switch...
A weapons technological
breakthrough from the future
that was given to Megaman with
the hope that he would destroy
himself with it...
Although Megaman believes he
controlled its power well, he
realizes that while using it during
the battles in Sigma's lab, he
may have lost control just as
easily.
While it's true that Sigma under-
estimated Megaman's ability to
use it, it seems that the power
is indeed too great for
Megaman to control in the long-
term...
Even as the remnants of the lab
burn before them, X tells
Megaman that Sigma always
finds a way to survive.  Before X
returns to his own time, he asks
Megaman what he will do now.
Megaman thinks that if he were
to keep the technology, he
actually may end up destroying
himself with its overwhelming
power.  If that were to happen,
Sigma's dream would become a
reality.  Megaman can not let
that happen...  if not for him, for
the sake of his successor.
Megaman thinks that although
he did well with the Polarity
Switch in the time he had it, he
should not use it again for the
sake of his, and X's, future...

CREDITS

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MEGAMAN
Megaman 7

X
Megaman X4
Megaman X6
(some adapted)

SHADOW CLONE
Megaman 7
(adapted)

VILE
Megaman X3
(closeup shot based on
X from Megaman X4)

SIGMA VIRUS
Based on Megaman X2

SIGMA BATTLE BODY
Megaman X3

SPECIAL EFFECTS

WEAPONS FIRE
Megaman & Bass
(adapted)
Megaman X
(some adapted)
Megaman X2, X3, X4

POLARITY SHIELDS
Frankenroc

BUSTER CHARGE
Frankenroc

MUSIC SELECTIONS

TITLE SCREEN
Megaman X3 (PSX)

INTRODUCTION, "AHEAD OF SCHEDULE,"
SIGMA EXPLAINS HIS PLAN
Megaman X2

"RETURN OF THE SHADOW"
Megaman X5

MEGAMAN VS. VILE
Megaman X3 (PSX)

"NOT IN IT ALONE"
Megaman X6

THE STORY OF X
Megaman X3 (PSX)

X COPIES POLARITY SWITCH
Megaman X3 (PSX)

"THE FINAL BATTLE"
Ikaruga

EPILOGUE
Megaman X3 (PSX)

CREDITS
Marvel vs. Capcom

STORYLINES

MEGAMAN STORYLINE
Capcom

IKARUGA STORYLINE
Treasure Video Games

CROSSOVER STORYLINE
Frankenroc

THANK YOU FOR WATCHING!

PRESENTED BY
FRANKENROC
This is a fan movie - it is not being made for profit.
Megaman, Ikaruga, Strawberry Clock, Homestar Runner, "Half Baked,"
Metroid Fusion, and Verizon are all copyright by their respective
owners.
F-Sphere Production #07

Your movie:
MEGAMAN POLARITY 3
has ended.  Press Enter or Click Here to Restart.

5

4

3

2

1

Cut!
Megaman, what is that in your teeth?

DIRECTOR

Oh, sorry... I just had lunch...

Who... or rather... what the hell are you?

I am the gratuitous appearance of Strawberry
Clock.

COMPY 386

And be sure to keep a lookout
this summer for "Polarity 2:
This Time it's Not Polarity 1."

Fuck you...

fuck you...

fuck you...


you're cool...



fuck you...

Haha... this is too fun...

What the hell are you doing up there?

Uh... nothing...

Okay, whoever the hell read the script and
thought "X" meant the X from Metroid Fusion
is fired...
We're doing a MEGAMAN movie, people!

Uh... do I still get paid?

Hey, Sigma, check this out...
I'm messin' with the hologram.

Damnit, Vile... I told you not to play with that.

Uh... a little help...

Can you hear me now?
Good.

What the hell?

May I...?

If you don't, I will.

END OF
GAG REEL

Scribbles
The following are notes I wrote down when thinking of
Polarity 3.  This is not simply writing of the plot down
on paper (though there are a number of pages relating
to the main storyline), this is my collection of some of
the brainstorming ideas I had, whether or not they
were used.

Scribbles, Page 1
Megaman Polarity 3 Ideas
DVD-Like Options
3-D Extra? (Editor's Note: in part inspired by a "mini-surge" of 3-D
movies such as Spy Kids 3-D and Console Wars 3-D on NG.)
Commentary?
Outtakes - Gag Reel
Storyboards
Redone Polarity 1 Battle Scene  (Editor's Note: this is an
idea that I'm eventually going to turn into a stand-alone movie.)

Scribbles, Page 2
Megaman fights Vile - about to lose.  X comes in,
destroys Vile.  Mega and X team up to fight Sigma.
Final Battle Scene, Megaman sees Sigma's Battle
Body - sweatdrop (Editor's Note: this was before I thought about
Megaman being helped by someone else.)
X Slides down wall shooting missles, like Max Chain
in [Ikaruga] Chapter 4.  Sigma fires beam absorbed
by shield.  (Editor's Note: the Max Chain part was a good suggestion by
a fellow NG member, but I can't remember his name for the life of me...)

Scribbles, Page 3
Scene 1: Short background information covering
Megaman Polarity Chapters 1 and 2 (according to the
storyline, happened a month ago)...
Scene 2: Megaman sees an attack on civilans, goes to
investigate. Finds his dark clone again, this time with
Polarity Switch.  "I have to fight you again?  What,
did Frank just run out of ideas?"  "Hardly.  He just
wanted to rap up loose ends - I did say I would be back
after all." "Oh yeah."

Scribbles, Page 4
Scene 3: Megaman is being watched as a hologram
again.  Then the "lights" come up, and the two figures
are revealed.  They are in their lair (use background
from Megaman X4) and say they are ready.
Scene 4: Vile shows up to fight Megaman, saying that
he didn't expect Megaman to last as long as he did.
They then fight.  Vile starts winning... then a portal
opens, a green blast comes out, and X comes through it
and helps Megaman defeat Vile.

Scribbles, Page 5
Scene 4 (continued): Megaman: Who are you?
X: My name is X.  Think of me as your brother from the
future.  Megaman: What the hell are you talking
about?  X: Let me explain...
(fades out, then fades in)
Megaman: So why does this Sigma want to destroy
me?
X: Isn't it obvious?  If he kills you, I will never exist,
and he'll have free reign... there's one thing he doesn't
seem to realize... (next)

Scribbles, Page 6
Scene 4 (concluded): Destroying the future would also
cause him not to exist, seeing as how he, as well as all
Reploids, were created by using me as a blueprint...
Either way, he needs to be stopped.  I'm not expecting
you to go up against him...
Megaman: No way!  I'm a part of this now.  Here, I'll
let you copy the Polarity Switch power, and we can
fight Sigma together...

Scribbles, Page 7
Scene 5: Sigma Appears, in Virus Form
Megaman: This is it?  We have to fight him?
X: That is his true form: a virus.  He takes control over
whatever he desires to fight his enemies.
Sigma explains everything before fighting Megaman.
The Ikaruga was actually destroyed in its timeline.
However, Sigma went to the future to gain technology
to destroy X.

Scribbles, Page 8
He returned to his time with knowledge of the
Ikaruga, so he returned to his own time with plans to
destroy X.  However, the thought he could do better
than that, so he returned to Megaman's time to expose
him to the Ikaruga's technology.  His hope was that
the power would be too great for Megaman to handle
and he would eventually destroy himself.

Scribbles, Page 9
Megaman: "But what about you?  If you are from the
future and you destroyed me, you would never have
existed."
Sigma: "The roots of my virus are already in this time.
My evolution may have been decreased, but I still
would have existed.  But, now that you've failed to
destroy yourself with the Ikaruga's technology, I shall
do it for you..."
Sigma's Ultimate Battle Body (MMX3) comes down
and does battle with Megaman and X.

Scribbles, End
There you go... I hope you found this at least
moderately enjoyable.  As you can see there were some
ideas I wanted to use but in the end decided not to try,
yet I think what I have included is better than what
I didn't use.
Thank you for your time.
-Frankenroc

ERROR:
You shouldn't be here, but if you are,
please let the director know how you got here.
This was put here to simply help
the director detect errors in the movie.

ActionScript [AS1/AS2]

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Frame 379
if (scene == "None") { gotoAndPlay (235); } else if (scene == "Prologue") { gotoAndPlay (473); } else if (scene == "Shadow") { gotoAndPlay (550); } else if (scene == "Ahead") { gotoAndPlay (1650); } else if (scene == "Not Alone") { gotoAndPlay (2575); } else if (scene == "Final") { gotoAndPlay (4529); } else if (scene == "Epilogue") { gotoAndPlay (6730); } else { gotoAndPlay (235); }
Frame 445
stop();
Frame 461
if (dest == "gag") { gotoAndPlay (9561); } else if (dest == "commentary") { gotoAndPlay (463); } else if (dest == "explained") { gotoAndPlay (467); } else if (dest == "scribbles") { gotoAndPlay (10589); } else { gotoAndPlay (235); }
Frame 463
stop();
Frame 464
stop();
Frame 465
stop();
Frame 466
gotoAndPlay (235);
Frame 467
stop();
Frame 468
stop();
Frame 469
stop();
Frame 470
stop();
Frame 471
gotoAndPlay (430);
Frame 484
stop();
Frame 485
stop();
Frame 486
stop();
Frame 487
stop();
Frame 532
stop();
Frame 533
stop();
Frame 534
stop();
Frame 535
stop();
Frame 549
stopAllSounds(); gotoAndPlay (550);
Frame 550
commentary = ""; stop();
Frame 576
if (comm == "ON") { commentary = "Welcome to the subtitle commentary. I am Frankenroc, the Director."; } stop();
Frame 577
if (comm == "ON") { commentary = "The main reason it's a subtitle commentary is because an audio file..."; } stop();
Frame 578
if (comm == "ON") { commentary = "...of my voice long enough for the whole movie would increase the..."; } stop();
Frame 579
if (comm == "ON") { commentary = "...file size dramatically. And as it stands now, this movie is already almost..."; } stop();
Frame 580
if (comm == "ON") { commentary = "...4 Megabytes, bigger than the other two Polarity episodes combined."; } stop();
Frame 581
if (comm == "ON") { commentary = "But I still wanted to get a few comments in the movie here and there while..."; } stop();
Frame 582
if (comm == "ON") { commentary = "...not boring those who didn't want to read it. So here we are."; } stop();
Frame 583
if (comm == "ON") { commentary = " "; }
Frame 590
if (comm == "ON") { commentary = "Personally, I like this intro. While I used the same music as I did in Polarity 1..."; }
Frame 689
if (comm == "ON") { commentary = "...I felt it was the most fitting due to the fact that it's a rematch."; }
Frame 757
if (comm == "ON") { commentary = "And besides that, the music allowed me to do the intro you just saw."; }
Frame 847
if (comm == "ON") { commentary = "For the music in this scene I had also considered using an OC Remix..."; }
Frame 937
if (comm == "ON") { commentary = "...of the Boss Battle music from Mega Man 3. But in the end, this music..."; }
Frame 1027
if (comm == "ON") { commentary = "...won a second time."; }
Frame 1117
if (comm == "ON") { commentary = "As you may have noticed, the action isn't stopping for dialogue. This..."; }
Frame 1207
if (comm == "ON") { commentary = "...is what I feel both sets it apart from episodes 1 and 2 and makes it a..."; }
Frame 1297
if (comm == "ON") { commentary = "...worthy sequel."; }
Frame 1387
if (comm == "ON") { commentary = "And here's the coup de grace."; }
Frame 1477
if (comm == "ON") { commentary = "This is a little homage to the boss destruction sequence of Megaman X."; }
Frame 1567
if (comm == "ON") { commentary = "After finishing this battle I was thinking \"one down, three to go.\""; }
Frame 1623
stop();
Frame 1624
gotoAndPlay (1650);
Frame 1650
commentary = ""; stop();
Frame 1651
if (comm == "ON") { commentary = "And now... the plot thickens..."; }
Frame 1706
if (comm == "ON") { commentary = "...the mystery voices from Polarity 2 are revealed to be Sigma and Vile."; }
Frame 1745
stop(); if (comm == "ON") { commentary = "When I made the cliffhanger in Polarity 2, I had a few other duos in mind..."; }
Frame 1746
stop(); if (comm == "ON") { commentary = "...but I figured that Sigma and Vile would probably make the best story."; }
Frame 1747
stop(); if (comm == "ON") { commentary = " "; }
Frame 1748
stop();
Frame 1749
stop();
Frame 1750
stop();
Frame 1757
stop();
Frame 1758
stopAllSounds(); gotoAndPlay (1775);
Frame 1775
stop();
Frame 1798
if (comm == "ON") { commentary = "I saw a preview for a \"Megaman vs. Vile\" cartoon somewhere on Newgrounds..."; } stop();
Frame 1799
if (comm == "ON") { commentary = "...by Kitmouse of Mocktroid series fame. But, from the Author's Comments..."; } stop();
Frame 1800
if (comm == "ON") { commentary = "...it seems that he lost the file he was working on. While I'm not intending to..."; } stop();
Frame 1801
if (comm == "ON") { commentary = "...replace or overshadow his movie in any way, I do like to think of this as..."; } stop();
Frame 1802
if (comm == "ON") { commentary = "...something of an homage to Kitmouse and what he was planning to do."; } stop();
Frame 1803
if (comm == "ON") { commentary = "Though if you watched this movie before viewing this commentary, you know..."; } stop();
Frame 1804
if (comm == "ON") { commentary = "...by now that the first half of this battle probably wasn't what Kitmouse..."; } stop();
Frame 1805
if (comm == "ON") { commentary = "...was going to do for HIS version of \"Megaman vs. Vile.\""; }
Frame 1837
stop();
Frame 1838
if (comm == "ON") { commentary = "In the Ikaruga game, most enemies could fire both polarities. I kinda took this"; }
Frame 1928
if (comm == "ON") { commentary = "...approach to designing the fights with Vile and Sigma. It kind of adds that flare of..."; }
Frame 2018
if (comm == "ON") { commentary = "... \"so you can handle one at a time, but can you handle both.\" Once again, just a..."; }
Frame 2108
if (comm == "ON") { commentary = "...little twist I added for this third installment."; }
Frame 2198
if (comm == "ON") { commentary = "Finally, Megaman starts causing damage to Vile."; }
Frame 2288
if (comm == "ON") { commentary = "The Mega Buster (even though it's an X-Buster sprite) WAS intended to look different..."; }
Frame 2378
if (comm == "ON") { commentary = "...basically because Megaman wasn't confined to one polarity due to the shield."; }
Frame 2468
if (comm == "ON") { commentary = "There's more on the polarity mechanics in another special feature for this movie."; }
Frame 2557
if (comm == "ON") { commentary = "Yeah, so Megaman gets his ass kicked, but..."; } stop();
Frame 2558
commentary = " ";
Frame 2563
stop();
Frame 2564
gotoAndPlay (2575);
Frame 2575
commentary = " "; stop();
Frame 2576
if (comm == "ON") { commentary = "I think this is my favorite scene in the movie."; }
Frame 2703
if (comm == "ON") { commentary = "Shortly before working on this scene, I had gotten a cheap copy of Megaman X6."; }
Frame 2800
if (comm == "ON") { commentary = "After a couple of minutes of playing in Infinity Mijinion's (or Infinity Flea's) stage..."; }
Frame 2890
if (comm == "ON") { commentary = "...I knew I wanted to have this music in my movie."; }
Frame 3008
if (comm == "ON") { commentary = "Once I realized that Megaman would be fighting two robots from his future..."; }
Frame 3126
if (comm == "ON") { commentary = "...I knew he would need some help in defeating them."; }
Frame 3249
if (comm == "ON") { commentary = "X just seemed like the most logical choice to me. I know that probably..."; }
Frame 3372
if (comm == "ON") { commentary = "...many of you were expecting Protoman at this point, but I figured that X..."; }
Frame 3534
if (comm == "ON") { commentary = "...might make a little more sense, since the enemies are Vile and Sigma."; }
Frame 3624
if (comm == "ON") { commentary = "And besides that, I didn't want to draw out this battle between Vile and \"the savior...\""; }
Frame 3714
if (comm == "ON") { commentary = "...for too long, and using X's \"more futuristic\" weapons seemed to fit my..."; }
Frame 3804
if (comm == "ON") { commentary = "...intentions in that regard."; }
Frame 3895
if (comm == "ON") { commentary = " "; }
Frame 4041
gotoAndPlay (4052);
Frame 4052
commentary = " ";
Frame 4057
if (comm == "ON") { commentary = "Wow, wasn't that fun?"; } stop();
Frame 4058
if (comm == "ON") { commentary = " "; }
Frame 4085
stop();
Frame 4086
stop();
Frame 4087
if (comm == "ON") { commentary = "I put this short music in after looking through the soundtrack of the Playstation..."; } stop();
Frame 4088
if (comm == "ON") { commentary = "...version of Megaman X3. I liked the tune and it was short so I put it in without..."; } stop();
Frame 4089
if (comm == "ON") { commentary = "...having to worry too much about file size."; } stop();
Frame 4090
if (comm == "ON") { commentary = " "; } stop();
Frame 4091
if (comm == "ON") { commentary = "I put this in just because I didn't want to exclude people who didn't know of the series..."; }
Frame 4096
stop();
Frame 4097
if (comm == "ON") { commentary = "...yet not bore people who had already heard it dozens of times from other movies."; }
Frame 4101
if (skip == "yes") { gotoAndPlay (4109); }
Frame 4102
stop();
Frame 4103
stop();
Frame 4104
stop();
Frame 4105
stop();
Frame 4106
stop();
Frame 4107
stop();
Frame 4108
stop();
Frame 4109
stop();
Frame 4110
if (comm == "ON") { commentary = " "; } stop();
Frame 4111
stop();
Frame 4112
stop();
Frame 4113
stop();
Frame 4114
stop();
Frame 4115
stop();
Frame 4116
stop();
Frame 4117
stop();
Frame 4118
stop();
Frame 4119
stop();
Frame 4120
stop();
Frame 4121
stop();
Frame 4122
stop();
Frame 4123
stopAllSounds();
Frame 4147
if (comm == "ON") { commentary = "Here's a nice homage to the famous \"You Get [Whatever Weapon]\" sequences."; }
Frame 4238
if (comm == "ON") { commentary = "And there's a short message hidden in the binary blocks for those who didn't know..."; }
Frame 4327
if (comm == "ON") { commentary = "Fans of the Polarity series, did you like where this scene went? Ha ha."; }
Frame 4421
if (comm == "ON") { commentary = " "; }
Frame 4449
stop();
Frame 4450
stop();
Frame 4468
stop();
Frame 4469
stop();
Frame 4475
stop();
Frame 4476
stop();
Frame 4477
stop();
Frame 4478
stop();
Frame 4479
stop();
Frame 4528
stop();
Frame 4529
commentary = " "; stop();
Frame 4556
stop();
Frame 4557
stop();
Frame 4558
stop();
Frame 4586
if (comm == "ON") { commentary = "I added the \"X2 Plotting\" music here again because there ended up being a lot..."; } stop();
Frame 4587
if (comm == "ON") { commentary = "...of text from Sigma explaining the whole story of the Polarity series."; } stop();
Frame 4588
if (comm == "ON") { commentary = " "; } stop();
Frame 4589
stop();
Frame 4590
stop();
Frame 4591
stop();
Frame 4592
stop();
Frame 4593
stop();
Frame 4594
stop();
Frame 4595
stop();
Frame 4596
stop();
Frame 4597
stop();
Frame 4598
stop();
Frame 4599
stop();
Frame 4600
stop();
Frame 4601
stop();
Frame 4602
stop();
Frame 4603
stopAllSounds();
Frame 4624
stop();
Frame 4630
gotoAndPlay (4641);
Frame 4641
if (comm == "ON") { commentary = "Here we go..."; }
Frame 4833
if (comm == "ON") { commentary = "My sister's a big anime fan so she loved this part when I showed her."; }
Frame 4923
if (comm == "ON") { commentary = "I guess now would be a good time to explain why I used the Playstation X sprites..."; }
Frame 5013
if (comm == "ON") { commentary = "...as opposed to the SNES X sprites. Well, I tried using those but for starters..."; }
Frame 5103
if (comm == "ON") { commentary = "...the SNES X Sprites were shorter than the SNES Megaman sprites I've been using..."; }
Frame 5193
if (comm == "ON") { commentary = "...and I wanted to give the impression that X is more powerful than Megaman..."; }
Frame 5283
if (comm == "ON") { commentary = "...(since X is from the future) but enlarging the SNES X sprites just didn't..."; }
Frame 5373
if (comm == "ON") { commentary = "...look good to me. So, I looked at the Playstation X sprites and with no resizing..."; }
Frame 5463
if (comm == "ON") { commentary = "...found what I was looking for. I know it looks a little weird mixing \"generations...\""; }
Frame 5553
if (comm == "ON") { commentary = "...of sprites, but I hope that it's not noticable enough to spoil the rest of the movie."; }
Frame 5643
if (comm == "ON") { commentary = "Yeah, so Sigma just realized he was screwed right there."; }
Frame 5733
if (comm == "ON") { commentary = " "; }
Frame 6255
if (comm == "ON") { commentary = "I intended for this last part here to look like the final battle of Ikaruga where you..."; }
Frame 6345
if (comm == "ON") { commentary = "...fight the boss, destroy him, and you have to face one final challenge against..."; }
Frame 6435
if (comm == "ON") { commentary = "\"...the Power of the Gods.\" However, my version in this movie isn't nearly as..."; }
Frame 6525
if (comm == "ON") { commentary = "...extravagant as the final boss in Ikaruga."; }
Frame 6615
if (comm == "ON") { commentary = " "; }
Frame 6651
gotoAndPlay (6661);
Frame 6661
if (comm == "ON") { commentary = "There will be no words from me during the epilogue, but I'll be back in the credits."; }
Frame 6710
if (comm == "ON") { commentary = " "; }
Frame 6717
stop();
Frame 6718
gotoAndPlay (6730);
Frame 6730
commentary = " "; stop();
Frame 8161
stop();
Frame 8176
commentary = " "; stop();
Frame 8216
if (comm == "ON") { commentary = "I would like to leave you with just a few parting words."; }
Frame 8316
if (comm == "ON") { commentary = "This movie took a lot of hard work, time, and energy to complete, and I enjoyed..."; }
Frame 8416
if (comm == "ON") { commentary = "...almost every minute of it."; }
Frame 8516
if (comm == "ON") { commentary = "Some of you may be wondering if there will be more to the series..."; }
Frame 8616
if (comm == "ON") { commentary = "...all I can say to that is \"maybe.\" Depending on a lot of things, I may do a..."; }
Frame 8716
if (comm == "ON") { commentary = "\"...Special Edition\" version of Polarity 1 and/or Polarity 2, as well as maybe even..."; }
Frame 8816
if (comm == "ON") { commentary = "...a Polarity game. But, even if I don't get those done, some friends of mine and..."; }
Frame 8916
if (comm == "ON") { commentary = "...I are going to resurrect an old project of ours in the form of Flash movies."; }
Frame 9016
if (comm == "ON") { commentary = "To maintain the surprise, I won't say what it is, though. But if you look in my profile..."; }
Frame 9116
if (comm == "ON") { commentary = "...and see some non-Polarity works by me, that may be it. I will say this for it, however..."; }
Frame 9216
if (comm == "ON") { commentary = "...it will be a series of short movies (I don't know how many yet) that a good portion..."; }
Frame 9316
if (comm == "ON") { commentary = "...of college students (or students entering college) will hopefully/probably enjoy."; }
Frame 9416
if (comm == "ON") { commentary = "\"That's all I have to say about that.\" So, thank you for watching \"Megaman: Polarity 3.\""; }
Frame 9547
stop();
Frame 9548
commentary = ""; comm = ""; dest = ""; scene = "";
Frame 9560
stop(); stopAllSounds();
Frame 9797
stop();
Frame 9798
stop();
Frame 9842
stop();
Frame 9843
stop();
Frame 9960
stopAllSounds();
Frame 10004
stop();
Frame 10005
stop();
Frame 10006
stop();
Frame 10007
stop();
Frame 10008
stop();
Frame 10037
stop();
Frame 10038
stop();
Frame 10096
stop();
Frame 10243
stop();
Frame 10244
stop();
Frame 10273
stop();
Frame 10274
stop();
Frame 10303
stop();
Frame 10304
stop();
Frame 10305
stopAllSounds();
Frame 10454
stop();
Frame 10510
stop();
Frame 10511
stop();
Frame 10529
stop();
Frame 10530
stop();
Frame 10531
stop();
Frame 10550
stop();
Frame 10588
dest = ""; gotoAndPlay (430);
Frame 10589
stop();
Frame 10590
stop();
Frame 10591
stop();
Frame 10592
stop();
Frame 10593
stop();
Frame 10594
stop();
Frame 10595
stop();
Frame 10596
stop();
Frame 10597
stop();
Frame 10598
stop();
Frame 10599
stop();
Frame 10600
stop();
Frame 10601
stop();
Frame 10602
gotoAndPlay (430);
Frame 10603
stop();
Symbol 8 MovieClip Frame 1
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Symbol 8 MovieClip Frame 2
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Symbol 8 MovieClip Frame 3
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Symbol 8 MovieClip Frame 4
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Symbol 8 MovieClip Frame 5
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Symbol 8 MovieClip Frame 6
if (percent >= 99) { gotoAndPlay (29); } else if (percent >= 96) { gotoAndPlay (28); } else if (percent >= 93) { gotoAndPlay (27); } else if (percent >= 89) { gotoAndPlay (26); } else if (percent >= 86) { gotoAndPlay (25); } else if (percent >= 82) { gotoAndPlay (24); } else if (percent >= 79) { gotoAndPlay (23); } else if (percent >= 75) { gotoAndPlay (22); } else if (percent >= 71) { gotoAndPlay (21); } else if (percent >= 68) { gotoAndPlay (20); } else if (percent >= 64) { gotoAndPlay (19); } else if (percent >= 61) { gotoAndPlay (18); } else if (percent >= 57) { gotoAndPlay (17); } else if (percent >= 54) { gotoAndPlay (16); } else if (percent >= 50) { gotoAndPlay (15); } else if (percent >= 46) { gotoAndPlay (14); } else if (percent >= 43) { gotoAndPlay (13); } else if (percent >= 39) { gotoAndPlay (12); } else if (percent >= 36) { gotoAndPlay (11); } else if (percent >= 32) { gotoAndPlay (10); } else if (percent >= 29) { gotoAndPlay (9); } else if (percent >= 25) { gotoAndPlay (8); } else if (percent >= 21) { gotoAndPlay (7); } else if (percent >= 18) { gotoAndPlay (6); } else if (percent >= 14) { gotoAndPlay (5); } else if (percent >= 11) { gotoAndPlay (4); } else if (percent >= 7) { gotoAndPlay (3); } else if (percent >= 4) { gotoAndPlay (2); }
Symbol 8 MovieClip Frame 7
if (percent >= 99) { gotoAndPlay (29); } else if (percent >= 96) { gotoAndPlay (28); } else if (percent >= 93) { gotoAndPlay (27); } else if (percent >= 89) { gotoAndPlay (26); } else if (percent >= 86) { gotoAndPlay (25); } else if (percent >= 82) { gotoAndPlay (24); } else if (percent >= 79) { gotoAndPlay (23); } else if (percent >= 75) { gotoAndPlay (22); } else if (percent >= 71) { gotoAndPlay (21); } else if (percent >= 68) { gotoAndPlay (20); } else if (percent >= 64) { gotoAndPlay (19); } else if (percent >= 61) { gotoAndPlay (18); } else if (percent >= 57) { gotoAndPlay (17); } else if (percent >= 54) { gotoAndPlay (16); } else if (percent >= 50) { gotoAndPlay (15); } else if (percent >= 46) { gotoAndPlay (14); } else if (percent >= 43) { gotoAndPlay (13); } else if (percent >= 39) { gotoAndPlay (12); } else if (percent >= 36) { gotoAndPlay (11); } else if (percent >= 32) { gotoAndPlay (10); } else if (percent >= 29) { gotoAndPlay (9); } else if (percent >= 25) { gotoAndPlay (8); } else if (percent >= 21) { gotoAndPlay (7); } else if (percent >= 18) { gotoAndPlay (6); } else if (percent >= 14) { gotoAndPlay (5); } else if (percent >= 11) { gotoAndPlay (4); } else if (percent >= 7) { gotoAndPlay (3); } else if (percent >= 4) { gotoAndPlay (2); }
Symbol 8 MovieClip Frame 8
if (percent >= 99) { gotoAndPlay (29); } else if (percent >= 96) { gotoAndPlay (28); } else if (percent >= 93) { gotoAndPlay (27); } else if (percent >= 89) { gotoAndPlay (26); } else if (percent >= 86) { gotoAndPlay (25); } else if (percent >= 82) { gotoAndPlay (24); } else if (percent >= 79) { gotoAndPlay (23); } else if (percent >= 75) { gotoAndPlay (22); } else if (percent >= 71) { gotoAndPlay (21); } else if (percent >= 68) { gotoAndPlay (20); } else if (percent >= 64) { gotoAndPlay (19); } else if (percent >= 61) { gotoAndPlay (18); } else if (percent >= 57) { gotoAndPlay (17); } else if (percent >= 54) { gotoAndPlay (16); } else if (percent >= 50) { gotoAndPlay (15); } else if (percent >= 46) { gotoAndPlay (14); } else if (percent >= 43) { gotoAndPlay (13); } else if (percent >= 39) { gotoAndPlay (12); } else if (percent >= 36) { gotoAndPlay (11); } else if (percent >= 32) { gotoAndPlay (10); } else if (percent >= 29) { gotoAndPlay (9); } else if (percent >= 25) { gotoAndPlay (8); } else if (percent >= 21) { gotoAndPlay (7); } else if (percent >= 18) { gotoAndPlay (6); } else if (percent >= 14) { gotoAndPlay (5); } else if (percent >= 11) { gotoAndPlay (4); } else if (percent >= 7) { gotoAndPlay (3); } else if (percent >= 4) { gotoAndPlay (2); }
Symbol 8 MovieClip Frame 9
if (percent >= 99) { gotoAndPlay (29); } else if (percent >= 96) { gotoAndPlay (28); } else if (percent >= 93) { gotoAndPlay (27); } else if (percent >= 89) { gotoAndPlay (26); } else if (percent >= 86) { gotoAndPlay (25); } else if (percent >= 82) { gotoAndPlay (24); } else if (percent >= 79) { gotoAndPlay (23); } else if (percent >= 75) { gotoAndPlay (22); } else if (percent >= 71) { gotoAndPlay (21); } else if (percent >= 68) { gotoAndPlay (20); } else if (percent >= 64) { gotoAndPlay (19); } else if (percent >= 61) { gotoAndPlay (18); } else if (percent >= 57) { gotoAndPlay (17); } else if (percent >= 54) { gotoAndPlay (16); } else if (percent >= 50) { gotoAndPlay (15); } else if (percent >= 46) { gotoAndPlay (14); } else if (percent >= 43) { gotoAndPlay (13); } else if (percent >= 39) { gotoAndPlay (12); } else if (percent >= 36) { gotoAndPlay (11); } else if (percent >= 32) { gotoAndPlay (10); } else if (percent >= 29) { gotoAndPlay (9); } else if (percent >= 25) { gotoAndPlay (8); } else if (percent >= 21) { gotoAndPlay (7); } else if (percent >= 18) { gotoAndPlay (6); } else if (percent >= 14) { gotoAndPlay (5); } else if (percent >= 11) { gotoAndPlay (4); } else if (percent >= 7) { gotoAndPlay (3); } else if (percent >= 4) { gotoAndPlay (2); }
Symbol 8 MovieClip Frame 10
if (percent >= 99) { gotoAndPlay (29); } else if (percent >= 96) { gotoAndPlay (28); } else if (percent >= 93) { gotoAndPlay (27); } else if (percent >= 89) { gotoAndPlay (26); } else if (percent >= 86) { gotoAndPlay (25); } else if (percent >= 82) { gotoAndPlay (24); } else if (percent >= 79) { gotoAndPlay (23); } else if (percent >= 75) { gotoAndPlay (22); } else if (percent >= 71) { gotoAndPlay (21); } else if (percent >= 68) { gotoAndPlay (20); } else if (percent >= 64) { gotoAndPlay (19); } else if (percent >= 61) { gotoAndPlay (18); } else if (percent >= 57) { gotoAndPlay (17); } else if (percent >= 54) { gotoAndPlay (16); } else if (percent >= 50) { gotoAndPlay (15); } else if (percent >= 46) { gotoAndPlay (14); } else if (percent >= 43) { gotoAndPlay (13); } else if (percent >= 39) { gotoAndPlay (12); } else if (percent >= 36) { gotoAndPlay (11); } else if (percent >= 32) { gotoAndPlay (10); } else if (percent >= 29) { gotoAndPlay (9); } else if (percent >= 25) { gotoAndPlay (8); } else if (percent >= 21) { gotoAndPlay (7); } else if (percent >= 18) { gotoAndPlay (6); } else if (percent >= 14) { gotoAndPlay (5); } else if (percent >= 11) { gotoAndPlay (4); } else if (percent >= 7) { gotoAndPlay (3); } else if (percent >= 4) { gotoAndPlay (2); }
Symbol 8 MovieClip Frame 11
if (percent >= 99) { gotoAndPlay (29); } else if (percent >= 96) { gotoAndPlay (28); } else if (percent >= 93) { gotoAndPlay (27); } else if (percent >= 89) { gotoAndPlay (26); } else if (percent >= 86) { gotoAndPlay (25); } else if (percent >= 82) { gotoAndPlay (24); } else if (percent >= 79) { gotoAndPlay (23); } else if (percent >= 75) { gotoAndPlay (22); } else if (percent >= 71) { gotoAndPlay (21); } else if (percent >= 68) { gotoAndPlay (20); } else if (percent >= 64) { gotoAndPlay (19); } else if (percent >= 61) { gotoAndPlay (18); } else if (percent >= 57) { gotoAndPlay (17); } else if (percent >= 54) { gotoAndPlay (16); } else if (percent >= 50) { gotoAndPlay (15); } else if (percent >= 46) { gotoAndPlay (14); } else if (percent >= 43) { gotoAndPlay (13); } else if (percent >= 39) { gotoAndPlay (12); } else if (percent >= 36) { gotoAndPlay (11); } else if (percent >= 32) { gotoAndPlay (10); } else if (percent >= 29) { gotoAndPlay (9); } else if (percent >= 25) { gotoAndPlay (8); } else if (percent >= 21) { gotoAndPlay (7); } else if (percent >= 18) { gotoAndPlay (6); } else if (percent >= 14) { gotoAndPlay (5); } else if (percent >= 11) { gotoAndPlay (4); } else if (percent >= 7) { gotoAndPlay (3); } else if (percent >= 4) { gotoAndPlay (2); }
Symbol 8 MovieClip Frame 12
if (percent >= 99) { gotoAndPlay (29); } else if (percent >= 96) { gotoAndPlay (28); } else if (percent >= 93) { gotoAndPlay (27); } else if (percent >= 89) { gotoAndPlay (26); } else if (percent >= 86) { gotoAndPlay (25); } else if (percent >= 82) { gotoAndPlay (24); } else if (percent >= 79) { gotoAndPlay (23); } else if (percent >= 75) { gotoAndPlay (22); } else if (percent >= 71) { gotoAndPlay (21); } else if (percent >= 68) { gotoAndPlay (20); } else if (percent >= 64) { gotoAndPlay (19); } else if (percent >= 61) { gotoAndPlay (18); } else if (percent >= 57) { gotoAndPlay (17); } else if (percent >= 54) { gotoAndPlay (16); } else if (percent >= 50) { gotoAndPlay (15); } else if (percent >= 46) { gotoAndPlay (14); } else if (percent >= 43) { gotoAndPlay (13); } else if (percent >= 39) { gotoAndPlay (12); } else if (percent >= 36) { gotoAndPlay (11); } else if (percent >= 32) { gotoAndPlay (10); } else if (percent >= 29) { gotoAndPlay (9); } else if (percent >= 25) { gotoAndPlay (8); } else if (percent >= 21) { gotoAndPlay (7); } else if (percent >= 18) { gotoAndPlay (6); } else if (percent >= 14) { gotoAndPlay (5); } else if (percent >= 11) { gotoAndPlay (4); } else if (percent >= 7) { gotoAndPlay (3); } else if (percent >= 4) { gotoAndPlay (2); }
Symbol 8 MovieClip Frame 13
if (percent >= 99) { gotoAndPlay (29); } else if (percent >= 96) { gotoAndPlay (28); } else if (percent >= 93) { gotoAndPlay (27); } else if (percent >= 89) { gotoAndPlay (26); } else if (percent >= 86) { gotoAndPlay (25); } else if (percent >= 82) { gotoAndPlay (24); } else if (percent >= 79) { gotoAndPlay (23); } else if (percent >= 75) { gotoAndPlay (22); } else if (percent >= 71) { gotoAndPlay (21); } else if (percent >= 68) { gotoAndPlay (20); } else if (percent >= 64) { gotoAndPlay (19); } else if (percent >= 61) { gotoAndPlay (18); } else if (percent >= 57) { gotoAndPlay (17); } else if (percent >= 54) { gotoAndPlay (16); } else if (percent >= 50) { gotoAndPlay (15); } else if (percent >= 46) { gotoAndPlay (14); } else if (percent >= 43) { gotoAndPlay (13); } else if (percent >= 39) { gotoAndPlay (12); } else if (percent >= 36) { gotoAndPlay (11); } else if (percent >= 32) { gotoAndPlay (10); } else if (percent >= 29) { gotoAndPlay (9); } else if (percent >= 25) { gotoAndPlay (8); } else if (percent >= 21) { gotoAndPlay (7); } else if (percent >= 18) { gotoAndPlay (6); } else if (percent >= 14) { gotoAndPlay (5); } else if (percent >= 11) { gotoAndPlay (4); } else if (percent >= 7) { gotoAndPlay (3); } else if (percent >= 4) { gotoAndPlay (2); }
Symbol 8 MovieClip Frame 14
if (percent >= 99) { gotoAndPlay (29); } else if (percent >= 96) { gotoAndPlay (28); } else if (percent >= 93) { gotoAndPlay (27); } else if (percent >= 89) { gotoAndPlay (26); } else if (percent >= 86) { gotoAndPlay (25); } else if (percent >= 82) { gotoAndPlay (24); } else if (percent >= 79) { gotoAndPlay (23); } else if (percent >= 75) { gotoAndPlay (22); } else if (percent >= 71) { gotoAndPlay (21); } else if (percent >= 68) { gotoAndPlay (20); } else if (percent >= 64) { gotoAndPlay (19); } else if (percent >= 61) { gotoAndPlay (18); } else if (percent >= 57) { gotoAndPlay (17); } else if (percent >= 54) { gotoAndPlay (16); } else if (percent >= 50) { gotoAndPlay (15); } else if (percent >= 46) { gotoAndPlay (14); } else if (percent >= 43) { gotoAndPlay (13); } else if (percent >= 39) { gotoAndPlay (12); } else if (percent >= 36) { gotoAndPlay (11); } else if (percent >= 32) { gotoAndPlay (10); } else if (percent >= 29) { gotoAndPlay (9); } else if (percent >= 25) { gotoAndPlay (8); } else if (percent >= 21) { gotoAndPlay (7); } else if (percent >= 18) { gotoAndPlay (6); } else if (percent >= 14) { gotoAndPlay (5); } else if (percent >= 11) { gotoAndPlay (4); } else if (percent >= 7) { gotoAndPlay (3); } else if (percent >= 4) { gotoAndPlay (2); }
Symbol 8 MovieClip Frame 15
if (percent >= 99) { gotoAndPlay (29); } else if (percent >= 96) { gotoAndPlay (28); } else if (percent >= 93) { gotoAndPlay (27); } else if (percent >= 89) { gotoAndPlay (26); } else if (percent >= 86) { gotoAndPlay (25); } else if (percent >= 82) { gotoAndPlay (24); } else if (percent >= 79) { gotoAndPlay (23); } else if (percent >= 75) { gotoAndPlay (22); } else if (percent >= 71) { gotoAndPlay (21); } else if (percent >= 68) { gotoAndPlay (20); } else if (percent >= 64) { gotoAndPlay (19); } else if (percent >= 61) { gotoAndPlay (18); } else if (percent >= 57) { gotoAndPlay (17); } else if (percent >= 54) { gotoAndPlay (16); } else if (percent >= 50) { gotoAndPlay (15); } else if (percent >= 46) { gotoAndPlay (14); } else if (percent >= 43) { gotoAndPlay (13); } else if (percent >= 39) { gotoAndPlay (12); } else if (percent >= 36) { gotoAndPlay (11); } else if (percent >= 32) { gotoAndPlay (10); } else if (percent >= 29) { gotoAndPlay (9); } else if (percent >= 25) { gotoAndPlay (8); } else if (percent >= 21) { gotoAndPlay (7); } else if (percent >= 18) { gotoAndPlay (6); } else if (percent >= 14) { gotoAndPlay (5); } else if (percent >= 11) { gotoAndPlay (4); } else if (percent >= 7) { gotoAndPlay (3); } else if (percent >= 4) { gotoAndPlay (2); }
Symbol 8 MovieClip Frame 16
if (percent >= 99) { gotoAndPlay (29); } else if (percent >= 96) { gotoAndPlay (28); } else if (percent >= 93) { gotoAndPlay (27); } else if (percent >= 89) { gotoAndPlay (26); } else if (percent >= 86) { gotoAndPlay (25); } else if (percent >= 82) { gotoAndPlay (24); } else if (percent >= 79) { gotoAndPlay (23); } else if (percent >= 75) { gotoAndPlay (22); } else if (percent >= 71) { gotoAndPlay (21); } else if (percent >= 68) { gotoAndPlay (20); } else if (percent >= 64) { gotoAndPlay (19); } else if (percent >= 61) { gotoAndPlay (18); } else if (percent >= 57) { gotoAndPlay (17); } else if (percent >= 54) { gotoAndPlay (16); } else if (percent >= 50) { gotoAndPlay (15); } else if (percent >= 46) { gotoAndPlay (14); } else if (percent >= 43) { gotoAndPlay (13); } else if (percent >= 39) { gotoAndPlay (12); } else if (percent >= 36) { gotoAndPlay (11); } else if (percent >= 32) { gotoAndPlay (10); } else if (percent >= 29) { gotoAndPlay (9); } else if (percent >= 25) { gotoAndPlay (8); } else if (percent >= 21) { gotoAndPlay (7); } else if (percent >= 18) { gotoAndPlay (6); } else if (percent >= 14) { gotoAndPlay (5); } else if (percent >= 11) { gotoAndPlay (4); } else if (percent >= 7) { gotoAndPlay (3); } else if (percent >= 4) { gotoAndPlay (2); }
Symbol 8 MovieClip Frame 17
if (percent >= 99) { gotoAndPlay (29); } else if (percent >= 96) { gotoAndPlay (28); } else if (percent >= 93) { gotoAndPlay (27); } else if (percent >= 89) { gotoAndPlay (26); } else if (percent >= 86) { gotoAndPlay (25); } else if (percent >= 82) { gotoAndPlay (24); } else if (percent >= 79) { gotoAndPlay (23); } else if (percent >= 75) { gotoAndPlay (22); } else if (percent >= 71) { gotoAndPlay (21); } else if (percent >= 68) { gotoAndPlay (20); } else if (percent >= 64) { gotoAndPlay (19); } else if (percent >= 61) { gotoAndPlay (18); } else if (percent >= 57) { gotoAndPlay (17); } else if (percent >= 54) { gotoAndPlay (16); } else if (percent >= 50) { gotoAndPlay (15); } else if (percent >= 46) { gotoAndPlay (14); } else if (percent >= 43) { gotoAndPlay (13); } else if (percent >= 39) { gotoAndPlay (12); } else if (percent >= 36) { gotoAndPlay (11); } else if (percent >= 32) { gotoAndPlay (10); } else if (percent >= 29) { gotoAndPlay (9); } else if (percent >= 25) { gotoAndPlay (8); } else if (percent >= 21) { gotoAndPlay (7); } else if (percent >= 18) { gotoAndPlay (6); } else if (percent >= 14) { gotoAndPlay (5); } else if (percent >= 11) { gotoAndPlay (4); } else if (percent >= 7) { gotoAndPlay (3); } else if (percent >= 4) { gotoAndPlay (2); }
Symbol 8 MovieClip Frame 18
if (percent >= 99) { gotoAndPlay (29); } else if (percent >= 96) { gotoAndPlay (28); } else if (percent >= 93) { gotoAndPlay (27); } else if (percent >= 89) { gotoAndPlay (26); } else if (percent >= 86) { gotoAndPlay (25); } else if (percent >= 82) { gotoAndPlay (24); } else if (percent >= 79) { gotoAndPlay (23); } else if (percent >= 75) { gotoAndPlay (22); } else if (percent >= 71) { gotoAndPlay (21); } else if (percent >= 68) { gotoAndPlay (20); } else if (percent >= 64) { gotoAndPlay (19); } else if (percent >= 61) { gotoAndPlay (18); } else if (percent >= 57) { gotoAndPlay (17); } else if (percent >= 54) { gotoAndPlay (16); } else if (percent >= 50) { gotoAndPlay (15); } else if (percent >= 46) { gotoAndPlay (14); } else if (percent >= 43) { gotoAndPlay (13); } else if (percent >= 39) { gotoAndPlay (12); } else if (percent >= 36) { gotoAndPlay (11); } else if (percent >= 32) { gotoAndPlay (10); } else if (percent >= 29) { gotoAndPlay (9); } else if (percent >= 25) { gotoAndPlay (8); } else if (percent >= 21) { gotoAndPlay (7); } else if (percent >= 18) { gotoAndPlay (6); } else if (percent >= 14) { gotoAndPlay (5); } else if (percent >= 11) { gotoAndPlay (4); } else if (percent >= 7) { gotoAndPlay (3); } else if (percent >= 4) { gotoAndPlay (2); }
Symbol 8 MovieClip Frame 19
if (percent >= 99) { gotoAndPlay (29); } else if (percent >= 96) { gotoAndPlay (28); } else if (percent >= 93) { gotoAndPlay (27); } else if (percent >= 89) { gotoAndPlay (26); } else if (percent >= 86) { gotoAndPlay (25); } else if (percent >= 82) { gotoAndPlay (24); } else if (percent >= 79) { gotoAndPlay (23); } else if (percent >= 75) { gotoAndPlay (22); } else if (percent >= 71) { gotoAndPlay (21); } else if (percent >= 68) { gotoAndPlay (20); } else if (percent >= 64) { gotoAndPlay (19); } else if (percent >= 61) { gotoAndPlay (18); } else if (percent >= 57) { gotoAndPlay (17); } else if (percent >= 54) { gotoAndPlay (16); } else if (percent >= 50) { gotoAndPlay (15); } else if (percent >= 46) { gotoAndPlay (14); } else if (percent >= 43) { gotoAndPlay (13); } else if (percent >= 39) { gotoAndPlay (12); } else if (percent >= 36) { gotoAndPlay (11); } else if (percent >= 32) { gotoAndPlay (10); } else if (percent >= 29) { gotoAndPlay (9); } else if (percent >= 25) { gotoAndPlay (8); } else if (percent >= 21) { gotoAndPlay (7); } else if (percent >= 18) { gotoAndPlay (6); } else if (percent >= 14) { gotoAndPlay (5); } else if (percent >= 11) { gotoAndPlay (4); } else if (percent >= 7) { gotoAndPlay (3); } else if (percent >= 4) { gotoAndPlay (2); }
Symbol 8 MovieClip Frame 20
if (percent >= 99) { gotoAndPlay (29); } else if (percent >= 96) { gotoAndPlay (28); } else if (percent >= 93) { gotoAndPlay (27); } else if (percent >= 89) { gotoAndPlay (26); } else if (percent >= 86) { gotoAndPlay (25); } else if (percent >= 82) { gotoAndPlay (24); } else if (percent >= 79) { gotoAndPlay (23); } else if (percent >= 75) { gotoAndPlay (22); } else if (percent >= 71) { gotoAndPlay (21); } else if (percent >= 68) { gotoAndPlay (20); } else if (percent >= 64) { gotoAndPlay (19); } else if (percent >= 61) { gotoAndPlay (18); } else if (percent >= 57) { gotoAndPlay (17); } else if (percent >= 54) { gotoAndPlay (16); } else if (percent >= 50) { gotoAndPlay (15); } else if (percent >= 46) { gotoAndPlay (14); } else if (percent >= 43) { gotoAndPlay (13); } else if (percent >= 39) { gotoAndPlay (12); } else if (percent >= 36) { gotoAndPlay (11); } else if (percent >= 32) { gotoAndPlay (10); } else if (percent >= 29) { gotoAndPlay (9); } else if (percent >= 25) { gotoAndPlay (8); } else if (percent >= 21) { gotoAndPlay (7); } else if (percent >= 18) { gotoAndPlay (6); } else if (percent >= 14) { gotoAndPlay (5); } else if (percent >= 11) { gotoAndPlay (4); } else if (percent >= 7) { gotoAndPlay (3); } else if (percent >= 4) { gotoAndPlay (2); }
Symbol 8 MovieClip Frame 21
if (percent >= 99) { gotoAndPlay (29); } else if (percent >= 96) { gotoAndPlay (28); } else if (percent >= 93) { gotoAndPlay (27); } else if (percent >= 89) { gotoAndPlay (26); } else if (percent >= 86) { gotoAndPlay (25); } else if (percent >= 82) { gotoAndPlay (24); } else if (percent >= 79) { gotoAndPlay (23); } else if (percent >= 75) { gotoAndPlay (22); } else if (percent >= 71) { gotoAndPlay (21); } else if (percent >= 68) { gotoAndPlay (20); } else if (percent >= 64) { gotoAndPlay (19); } else if (percent >= 61) { gotoAndPlay (18); } else if (percent >= 57) { gotoAndPlay (17); } else if (percent >= 54) { gotoAndPlay (16); } else if (percent >= 50) { gotoAndPlay (15); } else if (percent >= 46) { gotoAndPlay (14); } else if (percent >= 43) { gotoAndPlay (13); } else if (percent >= 39) { gotoAndPlay (12); } else if (percent >= 36) { gotoAndPlay (11); } else if (percent >= 32) { gotoAndPlay (10); } else if (percent >= 29) { gotoAndPlay (9); } else if (percent >= 25) { gotoAndPlay (8); } else if (percent >= 21) { gotoAndPlay (7); } else if (percent >= 18) { gotoAndPlay (6); } else if (percent >= 14) { gotoAndPlay (5); } else if (percent >= 11) { gotoAndPlay (4); } else if (percent >= 7) { gotoAndPlay (3); } else if (percent >= 4) { gotoAndPlay (2); }
Symbol 8 MovieClip Frame 22
if (percent >= 99) { gotoAndPlay (29); } else if (percent >= 96) { gotoAndPlay (28); } else if (percent >= 93) { gotoAndPlay (27); } else if (percent >= 89) { gotoAndPlay (26); } else if (percent >= 86) { gotoAndPlay (25); } else if (percent >= 82) { gotoAndPlay (24); } else if (percent >= 79) { gotoAndPlay (23); } else if (percent >= 75) { gotoAndPlay (22); } else if (percent >= 71) { gotoAndPlay (21); } else if (percent >= 68) { gotoAndPlay (20); } else if (percent >= 64) { gotoAndPlay (19); } else if (percent >= 61) { gotoAndPlay (18); } else if (percent >= 57) { gotoAndPlay (17); } else if (percent >= 54) { gotoAndPlay (16); } else if (percent >= 50) { gotoAndPlay (15); } else if (percent >= 46) { gotoAndPlay (14); } else if (percent >= 43) { gotoAndPlay (13); } else if (percent >= 39) { gotoAndPlay (12); } else if (percent >= 36) { gotoAndPlay (11); } else if (percent >= 32) { gotoAndPlay (10); } else if (percent >= 29) { gotoAndPlay (9); } else if (percent >= 25) { gotoAndPlay (8); } else if (percent >= 21) { gotoAndPlay (7); } else if (percent >= 18) { gotoAndPlay (6); } else if (percent >= 14) { gotoAndPlay (5); } else if (percent >= 11) { gotoAndPlay (4); } else if (percent >= 7) { gotoAndPlay (3); } else if (percent >= 4) { gotoAndPlay (2); }
Symbol 8 MovieClip Frame 23
if (percent >= 99) { gotoAndPlay (29); } else if (percent >= 96) { gotoAndPlay (28); } else if (percent >= 93) { gotoAndPlay (27); } else if (percent >= 89) { gotoAndPlay (26); } else if (percent >= 86) { gotoAndPlay (25); } else if (percent >= 82) { gotoAndPlay (24); } else if (percent >= 79) { gotoAndPlay (23); } else if (percent >= 75) { gotoAndPlay (22); } else if (percent >= 71) { gotoAndPlay (21); } else if (percent >= 68) { gotoAndPlay (20); } else if (percent >= 64) { gotoAndPlay (19); } else if (percent >= 61) { gotoAndPlay (18); } else if (percent >= 57) { gotoAndPlay (17); } else if (percent >= 54) { gotoAndPlay (16); } else if (percent >= 50) { gotoAndPlay (15); } else if (percent >= 46) { gotoAndPlay (14); } else if (percent >= 43) { gotoAndPlay (13); } else if (percent >= 39) { gotoAndPlay (12); } else if (percent >= 36) { gotoAndPlay (11); } else if (percent >= 32) { gotoAndPlay (10); } else if (percent >= 29) { gotoAndPlay (9); } else if (percent >= 25) { gotoAndPlay (8); } else if (percent >= 21) { gotoAndPlay (7); } else if (percent >= 18) { gotoAndPlay (6); } else if (percent >= 14) { gotoAndPlay (5); } else if (percent >= 11) { gotoAndPlay (4); } else if (percent >= 7) { gotoAndPlay (3); } else if (percent >= 4) { gotoAndPlay (2); }
Symbol 8 MovieClip Frame 24
if (percent >= 99) { gotoAndPlay (29); } else if (percent >= 96) { gotoAndPlay (28); } else if (percent >= 93) { gotoAndPlay (27); } else if (percent >= 89) { gotoAndPlay (26); } else if (percent >= 86) { gotoAndPlay (25); } else if (percent >= 82) { gotoAndPlay (24); } else if (percent >= 79) { gotoAndPlay (23); } else if (percent >= 75) { gotoAndPlay (22); } else if (percent >= 71) { gotoAndPlay (21); } else if (percent >= 68) { gotoAndPlay (20); } else if (percent >= 64) { gotoAndPlay (19); } else if (percent >= 61) { gotoAndPlay (18); } else if (percent >= 57) { gotoAndPlay (17); } else if (percent >= 54) { gotoAndPlay (16); } else if (percent >= 50) { gotoAndPlay (15); } else if (percent >= 46) { gotoAndPlay (14); } else if (percent >= 43) { gotoAndPlay (13); } else if (percent >= 39) { gotoAndPlay (12); } else if (percent >= 36) { gotoAndPlay (11); } else if (percent >= 32) { gotoAndPlay (10); } else if (percent >= 29) { gotoAndPlay (9); } else if (percent >= 25) { gotoAndPlay (8); } else if (percent >= 21) { gotoAndPlay (7); } else if (percent >= 18) { gotoAndPlay (6); } else if (percent >= 14) { gotoAndPlay (5); } else if (percent >= 11) { gotoAndPlay (4); } else if (percent >= 7) { gotoAndPlay (3); } else if (percent >= 4) { gotoAndPlay (2); }
Symbol 8 MovieClip Frame 25
if (percent >= 99) { gotoAndPlay (29); } else if (percent >= 96) { gotoAndPlay (28); } else if (percent >= 93) { gotoAndPlay (27); } else if (percent >= 89) { gotoAndPlay (26); } else if (percent >= 86) { gotoAndPlay (25); } else if (percent >= 82) { gotoAndPlay (24); } else if (percent >= 79) { gotoAndPlay (23); } else if (percent >= 75) { gotoAndPlay (22); } else if (percent >= 71) { gotoAndPlay (21); } else if (percent >= 68) { gotoAndPlay (20); } else if (percent >= 64) { gotoAndPlay (19); } else if (percent >= 61) { gotoAndPlay (18); } else if (percent >= 57) { gotoAndPlay (17); } else if (percent >= 54) { gotoAndPlay (16); } else if (percent >= 50) { gotoAndPlay (15); } else if (percent >= 46) { gotoAndPlay (14); } else if (percent >= 43) { gotoAndPlay (13); } else if (percent >= 39) { gotoAndPlay (12); } else if (percent >= 36) { gotoAndPlay (11); } else if (percent >= 32) { gotoAndPlay (10); } else if (percent >= 29) { gotoAndPlay (9); } else if (percent >= 25) { gotoAndPlay (8); } else if (percent >= 21) { gotoAndPlay (7); } else if (percent >= 18) { gotoAndPlay (6); } else if (percent >= 14) { gotoAndPlay (5); } else if (percent >= 11) { gotoAndPlay (4); } else if (percent >= 7) { gotoAndPlay (3); } else if (percent >= 4) { gotoAndPlay (2); }
Symbol 8 MovieClip Frame 26
if (percent >= 99) { gotoAndPlay (29); } else if (percent >= 96) { gotoAndPlay (28); } else if (percent >= 93) { gotoAndPlay (27); } else if (percent >= 89) { gotoAndPlay (26); } else if (percent >= 86) { gotoAndPlay (25); } else if (percent >= 82) { gotoAndPlay (24); } else if (percent >= 79) { gotoAndPlay (23); } else if (percent >= 75) { gotoAndPlay (22); } else if (percent >= 71) { gotoAndPlay (21); } else if (percent >= 68) { gotoAndPlay (20); } else if (percent >= 64) { gotoAndPlay (19); } else if (percent >= 61) { gotoAndPlay (18); } else if (percent >= 57) { gotoAndPlay (17); } else if (percent >= 54) { gotoAndPlay (16); } else if (percent >= 50) { gotoAndPlay (15); } else if (percent >= 46) { gotoAndPlay (14); } else if (percent >= 43) { gotoAndPlay (13); } else if (percent >= 39) { gotoAndPlay (12); } else if (percent >= 36) { gotoAndPlay (11); } else if (percent >= 32) { gotoAndPlay (10); } else if (percent >= 29) { gotoAndPlay (9); } else if (percent >= 25) { gotoAndPlay (8); } else if (percent >= 21) { gotoAndPlay (7); } else if (percent >= 18) { gotoAndPlay (6); } else if (percent >= 14) { gotoAndPlay (5); } else if (percent >= 11) { gotoAndPlay (4); } else if (percent >= 7) { gotoAndPlay (3); } else if (percent >= 4) { gotoAndPlay (2); }
Symbol 8 MovieClip Frame 27
if (percent >= 99) { gotoAndPlay (29); } else if (percent >= 96) { gotoAndPlay (28); } else if (percent >= 93) { gotoAndPlay (27); } else if (percent >= 89) { gotoAndPlay (26); } else if (percent >= 86) { gotoAndPlay (25); } else if (percent >= 82) { gotoAndPlay (24); } else if (percent >= 79) { gotoAndPlay (23); } else if (percent >= 75) { gotoAndPlay (22); } else if (percent >= 71) { gotoAndPlay (21); } else if (percent >= 68) { gotoAndPlay (20); } else if (percent >= 64) { gotoAndPlay (19); } else if (percent >= 61) { gotoAndPlay (18); } else if (percent >= 57) { gotoAndPlay (17); } else if (percent >= 54) { gotoAndPlay (16); } else if (percent >= 50) { gotoAndPlay (15); } else if (percent >= 46) { gotoAndPlay (14); } else if (percent >= 43) { gotoAndPlay (13); } else if (percent >= 39) { gotoAndPlay (12); } else if (percent >= 36) { gotoAndPlay (11); } else if (percent >= 32) { gotoAndPlay (10); } else if (percent >= 29) { gotoAndPlay (9); } else if (percent >= 25) { gotoAndPlay (8); } else if (percent >= 21) { gotoAndPlay (7); } else if (percent >= 18) { gotoAndPlay (6); } else if (percent >= 14) { gotoAndPlay (5); } else if (percent >= 11) { gotoAndPlay (4); } else if (percent >= 7) { gotoAndPlay (3); } else if (percent >= 4) { gotoAndPlay (2); }
Symbol 8 MovieClip Frame 28
if (percent >= 99) { gotoAndPlay (29); } else if (percent >= 96) { gotoAndPlay (28); } else if (percent >= 93) { gotoAndPlay (27); } else if (percent >= 89) { gotoAndPlay (26); } else if (percent >= 86) { gotoAndPlay (25); } else if (percent >= 82) { gotoAndPlay (24); } else if (percent >= 79) { gotoAndPlay (23); } else if (percent >= 75) { gotoAndPlay (22); } else if (percent >= 71) { gotoAndPlay (21); } else if (percent >= 68) { gotoAndPlay (20); } else if (percent >= 64) { gotoAndPlay (19); } else if (percent >= 61) { gotoAndPlay (18); } else if (percent >= 57) { gotoAndPlay (17); } else if (percent >= 54) { gotoAndPlay (16); } else if (percent >= 50) { gotoAndPlay (15); } else if (percent >= 46) { gotoAndPlay (14); } else if (percent >= 43) { gotoAndPlay (13); } else if (percent >= 39) { gotoAndPlay (12); } else if (percent >= 36) { gotoAndPlay (11); } else if (percent >= 32) { gotoAndPlay (10); } else if (percent >= 29) { gotoAndPlay (9); } else if (percent >= 25) { gotoAndPlay (8); } else if (percent >= 21) { gotoAndPlay (7); } else if (percent >= 18) { gotoAndPlay (6); } else if (percent >= 14) { gotoAndPlay (5); } else if (percent >= 11) { gotoAndPlay (4); } else if (percent >= 7) { gotoAndPlay (3); } else if (percent >= 4) { gotoAndPlay (2); }
Symbol 8 MovieClip Frame 29
if (percent >= 99) { gotoAndPlay (29); } else if (percent >= 96) { gotoAndPlay (28); } else if (percent >= 93) { gotoAndPlay (27); } else if (percent >= 89) { gotoAndPlay (26); } else if (percent >= 86) { gotoAndPlay (25); } else if (percent >= 82) { gotoAndPlay (24); } else if (percent >= 79) { gotoAndPlay (23); } else if (percent >= 75) { gotoAndPlay (22); } else if (percent >= 71) { gotoAndPlay (21); } else if (percent >= 68) { gotoAndPlay (20); } else if (percent >= 64) { gotoAndPlay (19); } else if (percent >= 61) { gotoAndPlay (18); } else if (percent >= 57) { gotoAndPlay (17); } else if (percent >= 54) { gotoAndPlay (16); } else if (percent >= 50) { gotoAndPlay (15); } else if (percent >= 46) { gotoAndPlay (14); } else if (percent >= 43) { gotoAndPlay (13); } else if (percent >= 39) { gotoAndPlay (12); } else if (percent >= 36) { gotoAndPlay (11); } else if (percent >= 32) { gotoAndPlay (10); } else if (percent >= 29) { gotoAndPlay (9); } else if (percent >= 25) { gotoAndPlay (8); } else if (percent >= 21) { gotoAndPlay (7); } else if (percent >= 18) { gotoAndPlay (6); } else if (percent >= 14) { gotoAndPlay (5); } else if (percent >= 11) { gotoAndPlay (4); } else if (percent >= 7) { gotoAndPlay (3); } else if (percent >= 4) { gotoAndPlay (2); } tellTarget ("_level0") { gotoAndPlay (2); };
Symbol 8 MovieClip Frame 30
if (percent >= 99) { gotoAndPlay (29); } else if (percent >= 96) { gotoAndPlay (28); } else if (percent >= 93) { gotoAndPlay (27); } else if (percent >= 89) { gotoAndPlay (26); } else if (percent >= 86) { gotoAndPlay (25); } else if (percent >= 82) { gotoAndPlay (24); } else if (percent >= 79) { gotoAndPlay (23); } else if (percent >= 75) { gotoAndPlay (22); } else if (percent >= 71) { gotoAndPlay (21); } else if (percent >= 68) { gotoAndPlay (20); } else if (percent >= 64) { gotoAndPlay (19); } else if (percent >= 61) { gotoAndPlay (18); } else if (percent >= 57) { gotoAndPlay (17); } else if (percent >= 54) { gotoAndPlay (16); } else if (percent >= 50) { gotoAndPlay (15); } else if (percent >= 46) { gotoAndPlay (14); } else if (percent >= 43) { gotoAndPlay (13); } else if (percent >= 39) { gotoAndPlay (12); } else if (percent >= 36) { gotoAndPlay (11); } else if (percent >= 32) { gotoAndPlay (10); } else if (percent >= 29) { gotoAndPlay (9); } else if (percent >= 25) { gotoAndPlay (8); } else if (percent >= 21) { gotoAndPlay (7); } else if (percent >= 18) { gotoAndPlay (6); } else if (percent >= 14) { gotoAndPlay (5); } else if (percent >= 11) { gotoAndPlay (4); } else if (percent >= 7) { gotoAndPlay (3); } else if (percent >= 4) { gotoAndPlay (2); }
Symbol 8 MovieClip Frame 31
gotoAndPlay (30);
Symbol 12 Button
on (release, keyPress "<Enter>") { play(); }
Symbol 20 Button
on (release) { gotoAndPlay (235); }
Symbol 57 MovieClip Frame 9
stop();
Symbol 75 Button
on (release) { gotoAndPlay (262); }
Symbol 80 Button
on (release) { gotoAndPlay (311); }
Symbol 84 Button
on (release) { gotoAndPlay (391); }
Symbol 101 Button
on (release) { dest = "Main"; selected = "Main Menu Selected"; play(); }
Symbol 110 Button
on (release) { scene = "Prologue"; selected = "Scene 1 Selected"; play(); }
Symbol 119 Button
on (release) { scene = "Shadow"; selected = "Scene 2 Selected"; play(); }
Symbol 128 Button
on (release) { scene = "Ahead"; selected = "Scene 3 Selected"; play(); }
Symbol 137 Button
on (release) { scene = "Not Alone"; selected = "Scene 4 Selected"; play(); }
Symbol 145 Button
on (release) { scene = "Final"; selected = "Scene 5 Selected"; play(); }
Symbol 153 Button
on (release) { scene = "Epilogue"; selected = "Scene 6 Selected"; play(); }
Symbol 160 Button
on (release) { selected = "Main Menu Selected"; dest = "Main"; play(); }
Symbol 165 Button
on (release) { selected = "Gag Reel Selected"; dest = "gag"; play(); }
Symbol 170 Button
on (release) { selected = "Scribbles Selected"; dest = "scribbles"; play(); }
Symbol 175 Button
on (release) { selected = "Polarities Explained"; dest = "explained"; play(); }
Symbol 180 Button
on (release) { selected = "Commentary Options"; dest = "commentary"; play(); }
Symbol 192 Button
on (release) { selected = "Commentary Enabled"; comm = "ON"; play(); }
Symbol 197 Button
on (release) { selected = "Commentary Disabled"; comm = "OFF"; play(); }
Symbol 198 MovieClip Frame 16
tellTarget ("_level0") { play(); };
Symbol 199 MovieClip Frame 16
tellTarget ("_level0") { play(); };
Symbol 209 Button
on (release, keyPress "<Enter>") { play(); }
Symbol 211 Button
on (release, keyPress "<Enter>") { selected = "Special Features"; dest = "Main"; play(); }
Symbol 259 MovieClip Frame 41
gotoAndPlay (1);
Symbol 287 MovieClip Frame 4
stop();
Symbol 309 MovieClip Frame 6
stop();
Symbol 319 MovieClip Frame 5
stop();
Symbol 333 MovieClip Frame 6
stop();
Symbol 364 MovieClip Frame 61
gotoAndPlay (1);
Symbol 444 MovieClip Frame 11
gotoAndPlay (1);
Symbol 475 MovieClip Frame 20
gotoAndPlay (1);
Symbol 497 MovieClip Frame 4
stop();
Symbol 505 MovieClip Frame 7
stop();
Symbol 549 MovieClip Frame 5
gotoAndPlay (3);
Symbol 554 MovieClip Frame 4
stop();
Symbol 570 MovieClip Frame 16
gotoAndPlay (2);
Symbol 617 Button
on (release) { skip = "yes"; play(); }
Symbol 736 MovieClip Frame 7
stop();
Symbol 751 MovieClip Frame 8
stop();
Symbol 779 MovieClip Frame 8
stop();
Symbol 812 MovieClip Frame 8
stop();
Symbol 839 MovieClip Frame 9
gotoAndPlay (1);
Symbol 854 MovieClip Frame 4
stop();
Symbol 911 Button
on (release, keyPress "<Enter>") { gotoAndPlay (3); }
Symbol 1036 MovieClip Frame 61
gotoAndPlay (1);

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Created: 16/5 -2019 23:02:38 Last modified: 16/5 -2019 23:02:38 Server time: 16/07 -2024 15:28:37