STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229594 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #34307 |
time remaining |
score |
Fire Bad! |
www.campchaos.com |
www.campchaos.com |
X |
Press 'Q' to quit |
0 |
% |
Preloading Cartoon |
CLICK HERE TO BUY THE |
CAMP CHAOS DVD |
Over 70-minutes of Chaos toons, plus exclusive special features! |
® |
$ |
Play Game |
Credits-Rules |
I |
A |
How To Play |
As we all know, James hates fire. But he can't help but to spontaneously erupt into flames for no particular reason. Your job is to shoot the flames with your fancy-schmancy squirt gun. 1. Choose a level of difficulty when asked. Choose wisely, because the easiest level is really easy, while the most difficult level is a real bitch. 2. You'll have 60 seconds to keep the fire from engulfing James. 3. You get 10 points for each successful extinguishing. 4. You lose 10 points for each missed shot. 5. If you hit a certain number of flames, Lars will appear to inform you that you've received BONUS POINTS. These bonus points will be tallied into your score at the end of the game. 6. You also get points for accuracy. So shoot carefully and you'll get some bonus points at the end of the game. |
Menu |
Credits |
Who Made This? |
CLICK HERE TO GO TO |
www.campchaos.com |
Created by BOB CESCA STEVE KILPATRICK Programming by JOEL MOSER BOB CESCA Artwork by BOB CESCA Music by TIM PANELLA Voices by BOB CESCA |
fucking easy |
fucking Hard |
fucking Impossible |
Choose a Level |
GLOBAL VARIABLES |
This movie clip holds all Global Variables to be used throughout the movie. |
FIRE LOOP |
This movie clip moves the fire to one of the preset random coordinates. Must be triggered to "Play" and performs one move. |
GAME TIMER |
This MC counts down from the preset variable to 0. Contains three states: stopped, get ready, playing. MC is initially stopped. Must be triggered to "Play" to work. |
(stopped) |
(playing) |
FIRE MOVER |
This MC controls the actual triggers of the fire movements. Gets faster as time goes by, in steps. All dynamic, so adjustments can be made to GLOBALS only. Must be triggered to "Play" to work |
(stopped) |
(playing) |
HIT/MISS/PASSED TRAP |
This movie clip is triggered to register hits, misses, or passed flames. |
(stopped) |
(hit) |
(miss) |
(passed) |
GAME RUNNER |
This MC controls the beginning, middle, and end of the game. |
(paused) |
(animation) |
(engines go) |
(looping) |
(game over) |
SOUND EFFECTS |
This MC contains all the sound effects for the game. Add all GAME SOUNDS here. |
USER LEVELS |
:00 |
0 |
Click Here to Post Your Score |
SEND THIS TOON TO A FRIEND |
Make sure that your internet connection is online, and then click: |
Copyright 2000 Camp Chaos Entertainment, Inc. |
© |
Game Over |
Who's your "friend"? |
SEND! |
NAME: |
EMAIL: |
Who are you? |
YOUR SCORE |
TOTAL HITS |
BONUS POINTS |
BONUS VALUE |
BONUS POINTS |
ACCURACY POINTS |
BONUS POINTS |
ACCURACY |
YOUR SCORE |
TALLY MACHINE |
transfering bonus |
transfering accuracy |
done |
ActionScript [AS1/AS2]
Frame 1fscommand ("allowscale", "false"); fscommand ("showmenu", "false"); fscommand ("fullscreen", "true"); ifFrameLoaded (3) { gotoAndPlay (3); }Frame 2gotoAndPlay (1);Frame 3mouseX = getProperty("/mouse", _x); mouseY = getProperty("/mouse", _y); circleX = getProperty("/circle", _x); circleY = getProperty("/circle", _y); distanceX = mouseX - circleX; distanceY = mouseY - circleY; getaway_speed = "10"; distance = "50"; if ((((Number(distanceX) < Number(distance)) and (Number(-distance) < Number(distanceY))) and (Number(mouseY) < Number(circleY))) and (Number(circleX) < Number(mouseX))) { setProperty("/circle", _x , random(550)); setProperty("/circle", _y , random(400)); } if ((((Number(-distance) < Number(distanceX)) and (Number(-distance) < Number(distanceY))) and (Number(mouseY) < Number(circleY))) and (Number(mouseX) < Number(circleX))) { setProperty("/circle", _x , random(352)); setProperty("/circle", _y , random(240)); } if ((((Number(-distance) < Number(distanceX)) and (Number(distanceY) < Number(distance))) and (Number(circleY) < Number(mouseY))) and (Number(mouseX) < Number(circleX))) { setProperty("/circle", _x , random(352)); setProperty("/circle", _y , random(240)); } if ((((Number(distanceX) < Number(distance)) and (Number(distanceY) < Number(distance))) and (Number(circleY) < Number(mouseY))) and (Number(circleX) < Number(mouseX))) { setProperty("/circle", _x , random(352)); setProperty("/circle", _y , random(240)); } if ((((0 >= Number(circleX)) or (Number(circleX) >= 352)) or (0 >= Number(circleY))) or (Number(circleY) >= 240)) { setProperty("/circle", _x , "182"); setProperty("/circle", _y , "156"); } startDrag ("/mouse", true); FrameLoad = int((100 / _totalframes) * _framesloaded); tellTarget ("/loader") { gotoAndStop(/:FrameLoad); }; ifFrameLoaded (88) { gotoAndPlay (5); }Frame 4gotoAndPlay (3);Frame 84stop();Frame 85stop();Frame 86stop();Frame 87hello = "hello"; stop();Frame 88stop(); Mouse.hide(); startDrag ("_root.cursor1", true);Frame 89stopAllSounds(); totalClicks = _root.totalClicksField; bonusCalc = bonusPoints * bonusValue; bonusPointsCalcField = bonusCalc; accuracy = int((totalHits / totalClicksField) * 100); accuracyField = accuracy; if ((totalClicksField = 0)) { totalClicksField = "1"; accuracyField = 0; accuracy = 0; } endScoreField = userScore; bonusPointsField = bonusPoints; totalHitsField = "hits: " add totalHits; bonusPointsField = "bPoints: " add bonusPoints; bonusValueField = "bValue: " add bonusValue; stop(); Mouse.show();Symbol 15 Buttonon (release) { getURL ("http://www.campchaos.com"); fscommand ("quit"); }Symbol 19 Buttonon (release) { stopAllSounds(); fscommand ("quit"); }Symbol 22 Buttonon (keyPress "q") { fscommand ("quit"); }Symbol 23 MovieClip Frame 1tellTarget ("/sound") { gotoAndPlay (2); };Symbol 29 MovieClip Frame 1stop();Symbol 40 Buttonon (release) { getURL ("http://www.campchaos.com/storefront", "_blank"); }Symbol 51 MovieClip Frame 1tellTarget ("/sound") { gotoAndPlay (2); };Symbol 101 Buttonon (release) { gotoAndStop (87); }Symbol 106 Buttonon (release) { stopAllSounds(); gotoAndStop (87); }Symbol 108 Buttonon (release) { gotoAndStop (87); }Symbol 111 Buttonon (release) { stopAllSounds(); gotoAndStop (85); }Symbol 132 Buttonon (release) { stopAllSounds(); gotoAndPlay (48); }Symbol 134 Buttonon (release) { gotoAndStop (86); }Symbol 143 Buttonon (release) { getURL ("http://www.campchaos.com", "_blank"); }Symbol 164 Buttonon (release) { gotoAndPlay (88); tellTarget ("_root.userLEVELS") { difficulty = 1; startingTime = 60; fireWaitTime = 2000; fireWaitTimeEnd = 1800; bonusHitsNeeded = 5; hitValue = 30; passedValue = 15; bonusValue = 90; missValue = 0; }; }Symbol 166 Buttonon (release) { gotoAndPlay (88); tellTarget ("_root.userLEVELS") { difficulty = 2; startingTime = 60; fireWaitTime = 1000; fireWaitTimeEnd = 750; bonusHitsNeeded = 5; hitValue = 20; passedValue = 10; bonusValue = 60; missValue = 0; }; }Symbol 168 Buttonon (release) { gotoAndPlay (88); tellTarget ("_root.userLEVELS") { difficulty = 3; startingTime = 60; fireWaitTime = 700; fireWaitTimeEnd = 400; bonusHitsNeeded = 5; hitValue = 10; passedValue = 5; bonusValue = 30; missValue = 0; }; }Symbol 175 MovieClip Frame 1stop();Symbol 175 MovieClip Frame 23gotoAndStop (1);Symbol 198 MovieClip Frame 62gotoAndPlay (1);Symbol 198 MovieClip Frame 105gotoAndPlay (1); tellTarget ("_root.gameRunner") { play(); };Symbol 198 MovieClip Frame 140tellTarget ("_level0") { play(); };Symbol 198 MovieClip Frame 189tellTarget ("_level0") { play(); };Symbol 200 Buttonon (release) { if ((_root.GLOBALS:gameState = 1)) { Set("_root.GLOBALS:totalClicks", _root.GLOBALS:totalClicks + 1); } tellTarget ("_root.hitTrap") { gotoAndPlay ("miss"); }; tellTarget ("_root.soundEffects") { gotoAndPlay ("splat"); }; setProperty(_root.waterSplat, _x , _root_xmouse + 200); setProperty(_root.waterSplat, _y , _root_ymouse + 200); tellTarget ("_root.waterSplat") { play(); }; }Symbol 201 MovieClip Frame 16stop();Symbol 203 Buttonon (release) { Set("_root.GLOBALS:totalClicks", _root.GLOBALS:totalClicks + 1); tellTarget ("_root.hitTrap") { gotoAndPlay ("hit"); }; } on (release) { Set("_root.GLOBALS:fireHit", 1); tellTarget ("_root.soundEffects") { gotoAndPlay ("hit"); }; setProperty(_root.waterSplat, _x , _xmouse + 200); setProperty(_root.waterSplat, _y , _ymouse + 200); tellTarget ("_root.waterSplat") { play(); }; }Symbol 205 MovieClip Frame 1Set(_root.GLOBALS:fireHit, 0); Set("_root.GLOBALS:fireHit", 0);Symbol 205 MovieClip Frame 2Set(_root.GLOBALS:fireHit, 0);Symbol 205 MovieClip Frame 3Set(_root.GLOBALS:fireHit, 0);Symbol 205 MovieClip Frame 4Set(_root.GLOBALS:fireHit, 0);Symbol 205 MovieClip Frame 5Set(_root.GLOBALS:fireHit, 0);Symbol 205 MovieClip Frame 6Set(_root.GLOBALS:fireHit, 0);Symbol 205 MovieClip Frame 7Set(_root.GLOBALS:fireHit, 0);Symbol 205 MovieClip Frame 8Set(_root.GLOBALS:fireHit, 0);Symbol 205 MovieClip Frame 9Set(_root.GLOBALS:fireHit, 0);Symbol 205 MovieClip Frame 10Set(_root.GLOBALS:fireHit, 0);Symbol 205 MovieClip Frame 11Set(_root.GLOBALS:fireHit, 0);Symbol 205 MovieClip Frame 12Set(_root.GLOBALS:fireHit, 0); gotoAndPlay (4);Symbol 205 MovieClip Frame 25stop();Symbol 209 MovieClip Frame 1stop();Symbol 209 MovieClip Frame 5gotoAndStop (1);Symbol 215 MovieClip Frame 1stop(); difficulty = _root.userLEVELS:difficulty; goodScore = 500; gameState = 0; startingTime = _root.userLEVELS:startingTime; fireWaitTime = _root.userLEVELS:fireWaitTime; fireWaitTimeEnd = _root.userLEVELS:fireWaitTimeEnd; userScore = 0; bonusPoints = 0; clicksBonus = 0; bonusHitsNeeded = _root.userLEVELS:bonusHitsNeeded; bonusHits = 0; hitValue = _root.userLEVELS:hitValue; missValue = _root.userLEVELS:missValue; passedValue = _root.userLEVELS:passedValue; bonusValue = _root.userLEVELS:bonusValue; totalHits = 0; totalFlames = 0; totalClicks = 0; fireBufferTime = 200; lastSquelch = 0; fireHit = 0; loc0x = "204.15"; loc0y = "97.5"; loc1x = "276.1"; loc1y = "62.15"; loc2x = "349.9"; loc2y = "98.1"; loc3x = "205.4"; loc3y = "167.55"; loc4x = "249.45"; loc4y = "183.05"; loc5x = "303.4"; loc5y = "185.5"; loc6x = "347.4"; loc6y = "157.6"; loc7x = "207.25"; loc7y = "239.45"; loc8x = "276.7"; loc8y = "234.45"; loc9x = "348"; loc9y = "222.7"; loc10x = "185.6"; loc10y = "274.1"; loc11x = "220.45"; loc11y = "305"; loc12x = "322.15"; loc12y = "293.25"; loc13x = "371.15"; loc13y = "276.15"; totalLocs = "14";Symbol 219 MovieClip Frame 1stop();Symbol 219 MovieClip Frame 2if (timeLeft != 0) { theTotalLocs = _root.GLOBALS:totalLocs; theRandom = random(int(theTotalLocs)); newVariableNameX = ("loc" add theRandom) add "x"; newVariableNameY = ("loc" add theRandom) add "y"; newVariableNameX = "_root.GLOBALS:" add newVariableNameX; newVariableNameY = "_root.GLOBALS:" add newVariableNameY; newXValue = eval (newVariableNameX); newYValue = eval (newVariableNameY); setProperty("_root.fire1", _visible , "false"); fireHit = _root.GLOBALS:fireHit; fireHit = Number(fireHit); if (fireHit != 1) { tellTarget ("_root.hitTrap") { gotoAndPlay ("passed"); }; } setProperty("_root.fire1", _x , newXValue); setProperty("_root.fire1", _y , newYValue); setProperty("_root.fire1", _visible , "true"); tellTarget ("_root.fire1") { gotoAndPlay (1); }; tellTarget ("_root.soundEffects") { gotoAndPlay ("flameUp"); }; Set("_root.GLOBALS:totalFlames", _root.GLOBALS:totalFlames + 1); _root.totalFlames = _root.GLOBALS:totalFlames; }Symbol 226 MovieClip Frame 1totalTime = _root.GLOBALS:startingTime; thisTime = "0"; lastTime = "0"; Set("_root:timerField", ":" add totalTime); stop();Symbol 226 MovieClip Frame 2timerStartupTime = getTimer();Symbol 226 MovieClip Frame 3totalTime = _root.GLOBALS:startingTime; elapsedTime = getTimer(); elapsedTime = elapsedTime - timerStartupTime; globalElapsedTime = elapsedTime; elapsedTime = elapsedTime / 1000; timeLeft = totalTime - elapsedTime; if (timeLeft < 0) { timeLeft = "0"; } timeLeftGlobal = Number(timeLeft); timeLeft = int(timeLeft); if (timeLeft < 1) { timeLeft = "0"; } if (timeLeft < 10) { timeLeft = "0" add timeLeft; } timeLeft = ":" add timeLeft; Set("_root:timerField", timeLeft);Symbol 226 MovieClip Frame 4totalTime = _root.GLOBALS:startingTime; elapsedTime = getTimer(); elapsedTime = elapsedTime - timerStartupTime; globalElapsedTime = elapsedTime; elapsedTime = elapsedTime / 1000; timeLeft = totalTime - elapsedTime; if (timeLeft < 0) { timeLeft = "0"; } timeLeftGlobal = Number(timeLeft); timeLeft = int(timeLeft); if (timeLeft < 1) { timeLeft = "0"; } if (timeLeft < 10) { timeLeft = "0" add timeLeft; } timeLeft = ":" add timeLeft; Set("_root:timerField", timeLeft); gotoAndPlay (3);Symbol 233 MovieClip Frame 1steps = int(_root.GLOBALS:startingTime / 10); waitTimeDiff = _root.GLOBALS:fireWaitTime - _root.GLOBALS:fireWaitTimeEnd; seg = waitTimeDiff / steps; x = steps; i = 1; do { Set("waitTime" add i, _root.GLOBALS:fireWaitTimeEnd + (seg * i)); i = i + 1; } while (steps >= i); stop();Symbol 233 MovieClip Frame 2timeLeft = Number(_root.gameTimer:timeLeftGlobal); timeLeftID = int(timeLeft / 10) + 1; targetVariable = "waitTime" add timeLeftID; waitTime = eval (targetVariable); lastTime = getTimer(); gotoAndPlay (16);Symbol 233 MovieClip Frame 3gotoAndPlay (2);Symbol 233 MovieClip Frame 16newTime = getTimer(); targetTime = int(lastTime) + int(waitTime); if (newTime >= targetTime) { tellTarget ("_root.MOVEFIRELOOP") { play(); }; gotoAndPlay (2); } else { play(); }Symbol 233 MovieClip Frame 17newTime = getTimer(); targetTime = Number(lastTime) + Number(waitTime); if (newTime >= targetTime) { tellTarget ("_root.MOVEFIRELOOP") { play(); }; gotoAndPlay (2); } else { play(); } gotoAndPlay (16);Symbol 241 MovieClip Frame 1lastSquelch = 1; stop();Symbol 241 MovieClip Frame 8Set("_root.GLOBALS:userScore", _root.GLOBALS:userScore + _root.GLOBALS:hitValue); Set("_root.GLOBALS:totalHits", _root.GLOBALS.totalHits + 1); tellTarget ("_root.fire1") { gotoAndPlay ("squelch"); }; tellTarget ("_root") { duplicateMovieClip ("_root.squelch", "squelch" add (_root.GLOBALS.lastSquelch + 1), _root.GLOBALS.lastSquelch + 1); setProperty("squelch" add (_root.GLOBALS.lastSquelch + 1), _x , _xmouse); setProperty("squelch" add (_root.GLOBALS.lastSquelch + 1), _y , _ymouse); }; if ((_root.GLOBALS:gameState = 1)) { tellTarget ("_root.waterSplat") { play(); }; tellTarget ("_root") { duplicateMovieClip ("_root.squelch", _root.waterSplat, 100); setProperty(_root.waterSplat, _x , _xmouse); setProperty(_root.waterSplat, _y , _ymouse); }; } tellTarget ("_root.soundEffects") { gotoAndPlay ("hit"); }; Set("_root.GLOBALS:bonusHits", _root.GLOBALS:bonusHits + 1); if (_root.GLOBALS:bonusHitsNeeded < _root.GLOBALS:bonusHits) { tellTarget ("_root.soundEffects") { gotoAndPlay ("bonus"); tellTarget ("_root.bonus") { play(); Set("_root.GLOBALS:bonusPoints", _root.GLOBALS.bonusPoints + 1); Set("_root.GLOBALS:bonusHits", 0); }; }; } gotoAndPlay (1);Symbol 241 MovieClip Frame 16Set("_root.GLOBALS:bonusHits", 0); if ((_root.GLOBALS:gameState = 1)) { tellTarget ("_root.waterSplat") { play(); }; tellTarget ("_root") { duplicateMovieClip ("_root.squelch", _root.waterSplat, 100); setProperty(_root.waterSplat, _x , _xmouse); setProperty(_root.waterSplat, _y , _ymouse); }; } gotoAndPlay (1);Symbol 241 MovieClip Frame 25Set("_root.GLOBALS:userScore", _root.GLOBALS:userScore - _root.GLOBALS:passedValue); Set("_root:scoreField", _root.GLOBALS:userScore); Set("_root.GLOBALS:bonusHits", 0);Symbol 250 MovieClip Frame 1Set("_root.GLOBALS:gameState", 0); tellTarget ("_root.james1") { gotoAndPlay ("fireBad"); }; stop();Symbol 250 MovieClip Frame 11gotoAndPlay (18);Symbol 250 MovieClip Frame 18tellTarget ("_root.gameTimer") { play(); }; tellTarget ("_root.FIREMOVER") { play(); }; Set("_root.GLOBALS:gameState", 1); gotoAndPlay (30);Symbol 250 MovieClip Frame 30Set("_root:totalClicksField", _root.GLOBALS:totalClicks); Set("_root:scoreField", _root.GLOBALS:userScore); timeLeft = _root.gameTimer:timeLeftGlobal; if (timeLeft != 0) { gotoAndPlay (30); } else { Set("_root.GLOBALS:gameState", 2); tellTarget ("_root.FIREMOVER") { gotoAndStop ("stopped"); }; tellTarget ("_root.gameTimer") { gotoAndPlay ("stopped"); }; tellTarget ("_root") { removeMovieClip("_root.fire1"); }; gotoAndPlay (43); }Symbol 250 MovieClip Frame 31Set("_root:totalClicksField", _root.GLOBALS:totalClicks); Set("_root:scoreField", _root.GLOBALS:userScore); timeLeft = _root.gameTimer:timeLeftGlobal; if (timeLeft != 0) { gotoAndPlay (30); } else { Set("_root.GLOBALS:gameState", 2); tellTarget ("_root.FIREMOVER") { gotoAndStop ("stopped"); }; tellTarget ("_root.gameTimer") { gotoAndPlay ("stopped"); }; tellTarget ("_root") { removeMovieClip("_root.fire1"); }; gotoAndPlay (43); }Symbol 250 MovieClip Frame 43stop(); Set("_root:difficulty", _root.GLOBALS:difficulty); Set("_root:userScore", _root.GLOBALS:userScore); Set("_root:bonusPoints", _root.GLOBALS:bonusPoints); Set("_root:totalHits", _root.GLOBALS:totalHits); Set("_root:difficulty", _root.GLOBALS:difficulty); Set("_root:difficulty", _root.GLOBALS:difficulty); Set("_root:bonusValue", _root.GLOBALS:bonusValue); Set("_root:totalClicks", _root.totalClicksField); if (_root.GLOBALS:userScore >= _root.GLOBALS:goodScore) { tellTarget ("_root.james1") { gotoAndPlay ("scoreGood"); }; } else { tellTarget ("_root.james1") { gotoAndPlay ("scoreBad"); }; }Symbol 255 MovieClip Frame 1stop();Symbol 255 MovieClip Frame 11gotoAndPlay (1);Symbol 255 MovieClip Frame 23stop();Symbol 255 MovieClip Frame 34stop();Symbol 255 MovieClip Frame 47stop();Symbol 255 MovieClip Frame 58stop();Symbol 263 Buttonon (release) { getURL ("http://www.campchaos.com/wwwboard/list.php?f=5", "_blank"); fscommand ("quit"); }Symbol 269 Buttonon (release) { getURL ("http://www.campchaos.com", "_blank"); fscommand ("quit"); }Symbol 278 Buttonon (release) { projector = ""; uri = "cartoons/napsterbad/fire_bad_game.html"; getURL ("http://www.campchaos.com/cgi-bin/email.cgi", "_blank", "POST"); }Symbol 299 MovieClip Frame 1score = _root:userScore; bonus = _root:bonusCalc; accuracy = _root:accuracy;Symbol 299 MovieClip Frame 15bonusTick = 3; if (bonus >= bonusTick) { bonusTick = bonusTick; } else { bonusTick = bonus; } if (bonus < 1) { gotoAndPlay (27); } else { score = score + bonusTick; bonus = bonus - bonusTick; Set("_root:scoreField", score); Set("_root:bonusPointsCalcField", bonus); }Symbol 299 MovieClip Frame 16bonusTick = 3; if (bonus >= bonusTick) { bonusTick = bonusTick; } else { bonusTick = bonus; } if (bonus < 1) { gotoAndPlay (27); } else { score = score + bonusTick; bonus = bonus - bonusTick; Set("_root:scoreField", score); Set("_root:bonusPointsCalcField", bonus); } gotoAndPlay (15);Symbol 299 MovieClip Frame 27accTick = 3; if (accuracy >= accTick) { accTick = accTick; } else { accTick = accuracy; } if (accuracy < 1) { gotoAndPlay (40); } else { score = score + accTick; accuracy = accuracy - accTick; Set("_root:scoreField", score); _root.accuracyField = accuracy; }Symbol 299 MovieClip Frame 28accTick = 3; if (accuracy >= accTick) { accTick = accTick; } else { accTick = accuracy; } if (accuracy < 1) { gotoAndPlay (40); } else { score = score + accTick; accuracy = accuracy - accTick; Set("_root:scoreField", score); _root.accuracyField = accuracy; } gotoAndPlay (27);Symbol 299 MovieClip Frame 40stop();Symbol 300 Buttonon (release) { stopAllSounds(); gotoAndPlay (48); }
Library Items
Symbol 1 Graphic | Used by:23 51 | |
Symbol 2 Graphic | Used by:23 51 | |
Symbol 3 Graphic | Used by:23 51 | |
Symbol 4 Graphic | Used by:23 51 | |
Symbol 5 Graphic | Used by:23 51 | |
Symbol 6 Font | Used by:7 8 12 13 75 139 140 270 274 281 | |
Symbol 7 Text | Uses:6 | Used by:23 51 |
Symbol 8 Text | Uses:6 | Used by:23 51 |
Symbol 9 Graphic | Used by:23 51 Timeline | |
Symbol 10 Font | Used by:11 20 88 107 117 123 125 129 133 136 147 165 167 169 261 272 285 289 290 | |
Symbol 11 Text | Uses:10 | Used by:23 51 Timeline |
Symbol 12 Text | Uses:6 | Used by:15 143 269 |
Symbol 13 Text | Uses:6 | Used by:15 |
Symbol 14 Graphic | Used by:15 | |
Symbol 15 Button | Uses:12 13 14 | Used by:23 51 |
Symbol 16 Graphic | Used by:19 | |
Symbol 17 Font | Used by:18 213 214 217 218 221 222 223 224 243 244 245 246 247 248 249 273 282 283 284 | |
Symbol 18 Text | Uses:17 | Used by:19 |
Symbol 19 Button | Uses:16 18 | Used by:23 51 |
Symbol 20 Text | Uses:10 | Used by:22 |
Symbol 21 Graphic | Used by:22 | |
Symbol 22 Button | Uses:20 21 | Used by:23 51 |
Symbol 23 MovieClip | Uses:1 2 3 4 5 7 8 9 11 15 19 22 | Used by:Timeline |
Symbol 24 Graphic | Used by:Timeline | |
Symbol 25 Font | Used by:26 | |
Symbol 26 EditableText | Uses:25 | Used by:Timeline |
Symbol 27 Graphic | Used by:29 | |
Symbol 28 Graphic | Used by:29 | |
Symbol 29 MovieClip | Uses:27 28 | Used by:Timeline |
Symbol 30 Font | Used by:31 | |
Symbol 31 Text | Uses:30 | Used by:Timeline |
Symbol 32 Font | Used by:33 | |
Symbol 33 Text | Uses:32 | Used by:Timeline |
Symbol 34 Font | Used by:35 36 | |
Symbol 35 Text | Uses:34 | Used by:40 |
Symbol 36 Text | Uses:34 | Used by:40 |
Symbol 37 Font | Used by:38 | |
Symbol 38 Text | Uses:37 | Used by:40 |
Symbol 39 Graphic | Used by:40 | |
Symbol 40 Button | Uses:35 36 38 39 | Used by:Timeline |
Symbol 41 Graphic | Used by:47 | |
Symbol 42 Graphic | Used by:47 | |
Symbol 43 Graphic | Used by:47 | |
Symbol 44 Graphic | Used by:47 | |
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Symbol 46 Graphic | Used by:47 | |
Symbol 47 MovieClip | Uses:41 42 43 44 45 46 | Used by:48 |
Symbol 48 MovieClip | Uses:47 | Used by:Timeline |
Symbol 49 Graphic | Used by:50 | |
Symbol 50 MovieClip | Uses:49 | Used by:Timeline |
Symbol 51 MovieClip | Uses:1 2 3 4 5 7 8 9 11 15 19 22 | Used by:Timeline |
Symbol 52 Graphic | Used by:Timeline | |
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Symbol 59 Font | Used by:60 257 | |
Symbol 60 Text | Uses:59 | Used by:Timeline |
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Symbol 62 Graphic | Used by:Timeline | |
Symbol 63 Graphic | Used by:84 | |
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Symbol 72 Graphic | Used by:84 198 | |
Symbol 73 Graphic | Used by:84 198 | |
Symbol 74 Graphic | Used by:84 Timeline | |
Symbol 75 Text | Uses:6 | Used by:84 Timeline |
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Symbol 84 MovieClip | Uses:63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 | Used by:Timeline |
Symbol 85 Sound | Used by:Timeline | |
Symbol 86 Sound | Used by:198 255 Timeline | |
Symbol 87 Graphic | Used by:101 106 108 111 300 | |
Symbol 88 Text | Uses:10 | Used by:101 106 300 |
Symbol 89 Graphic | Used by:99 101 106 108 111 175 300 | |
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Symbol 99 MovieClip | Uses:89 90 91 92 93 94 95 71 96 97 98 | Used by:101 106 108 111 300 |
Symbol 100 Sound | Used by:101 106 108 111 300 | |
Symbol 101 Button | Uses:87 88 89 90 91 92 93 94 95 71 96 97 99 100 | Used by:Timeline |
Symbol 102 Graphic | Used by:Timeline | |
Symbol 103 Sound | Used by:209 Timeline | |
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Symbol 105 Sound | Used by:198 Timeline | |
Symbol 106 Button | Uses:87 88 89 90 91 92 93 94 95 71 96 97 99 100 | Used by:Timeline |
Symbol 107 Text | Uses:10 | Used by:108 111 |
Symbol 108 Button | Uses:87 89 90 91 92 93 94 95 71 96 97 107 99 100 | Used by:Timeline |
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Symbol 110 Graphic | Used by:Timeline | |
Symbol 111 Button | Uses:87 89 90 91 92 93 94 95 71 96 97 107 99 100 | Used by:Timeline |
Symbol 112 Graphic | Used by:Timeline | |
Symbol 113 Graphic | Used by:Timeline | |
Symbol 114 Graphic | Used by:Timeline | |
Symbol 115 Graphic | Used by:Timeline | |
Symbol 116 Graphic | Used by:Timeline | |
Symbol 117 Text | Uses:10 | Used by:Timeline |
Symbol 118 Graphic | Used by:Timeline | |
Symbol 119 Graphic | Used by:Timeline | |
Symbol 120 Graphic | Used by:Timeline | |
Symbol 121 Graphic | Used by:Timeline | |
Symbol 122 Graphic | Used by:Timeline | |
Symbol 123 Text | Uses:10 | Used by:Timeline |
Symbol 124 Graphic | Used by:Timeline | |
Symbol 125 Text | Uses:10 | Used by:Timeline |
Symbol 126 Font | Used by:128 144 228 231 232 235 236 237 238 239 240 252 253 259 260 271 286 287 288 291 292 293 295 296 297 298 | |
Symbol 127 Font | Used by:128 | |
Symbol 128 Text | Uses:126 127 | Used by:Timeline |
Symbol 129 Text | Uses:10 | Used by:132 |
Symbol 130 Graphic | Used by:132 134 | |
Symbol 131 Graphic | Used by:132 134 | |
Symbol 132 Button | Uses:129 130 131 | Used by:Timeline |
Symbol 133 Text | Uses:10 | Used by:134 |
Symbol 134 Button | Uses:130 133 131 | Used by:Timeline |
Symbol 135 Graphic | Used by:Timeline | |
Symbol 136 Text | Uses:10 | Used by:Timeline |
Symbol 137 Graphic | Used by:Timeline | |
Symbol 138 Graphic | Used by:Timeline | |
Symbol 139 Text | Uses:6 | Used by:143 269 |
Symbol 140 Text | Uses:6 | Used by:143 269 |
Symbol 141 Graphic | Used by:143 269 | |
Symbol 142 Sound | Used by:143 269 | |
Symbol 143 Button | Uses:12 139 140 141 142 | Used by:Timeline |
Symbol 144 Text | Uses:126 | Used by:Timeline |
Symbol 145 Graphic | Used by:164 166 168 | |
Symbol 146 Graphic | Used by:162 164 166 168 | |
Symbol 147 Text | Uses:10 | Used by:164 |
Symbol 148 Graphic | Used by:162 | |
Symbol 149 Graphic | Used by:162 | |
Symbol 150 Graphic | Used by:162 | |
Symbol 151 Graphic | Used by:162 | |
Symbol 152 Graphic | Used by:162 | |
Symbol 153 Graphic | Used by:162 | |
Symbol 154 Graphic | Used by:162 | |
Symbol 155 Graphic | Used by:162 | |
Symbol 156 Graphic | Used by:162 | |
Symbol 157 Graphic | Used by:162 | |
Symbol 158 Graphic | Used by:162 | |
Symbol 159 Graphic | Used by:162 | |
Symbol 160 Graphic | Used by:162 | |
Symbol 161 Graphic | Used by:162 | |
Symbol 162 MovieClip | Uses:146 148 149 150 151 152 153 154 155 156 157 158 159 160 161 | Used by:164 166 168 |
Symbol 163 Sound | Used by:164 166 168 299 | |
Symbol 164 Button | Uses:145 146 147 162 163 | Used by:Timeline |
Symbol 165 Text | Uses:10 | Used by:166 |
Symbol 166 Button | Uses:145 146 165 162 163 | Used by:Timeline |
Symbol 167 Text | Uses:10 | Used by:168 |
Symbol 168 Button | Uses:145 146 167 162 163 | Used by:Timeline |
Symbol 169 Text | Uses:10 | Used by:Timeline |
Symbol 170 Graphic | Used by:Timeline | |
Symbol 171 Graphic | Used by:Timeline | |
Symbol 172 Graphic | Used by:Timeline | |
Symbol 173 Graphic | Used by:Timeline | |
Symbol 174 Graphic | Used by:Timeline | |
Symbol 175 MovieClip | Uses:89 90 91 92 93 94 95 71 96 97 98 SS2 | Used by:Timeline |
Symbol 176 Graphic | Used by:198 | |
Symbol 177 Graphic | Used by:198 | |
Symbol 178 Graphic | Used by:198 | |
Symbol 179 Graphic | Used by:198 | |
Symbol 180 Graphic | Used by:198 | |
Symbol 181 Graphic | Used by:198 | |
Symbol 182 Graphic | Used by:198 | |
Symbol 183 Graphic | Used by:198 | |
Symbol 184 Graphic | Used by:198 | |
Symbol 185 Graphic | Used by:198 | |
Symbol 186 Graphic | Used by:198 | |
Symbol 187 Graphic | Used by:198 | |
Symbol 188 Graphic | Used by:198 | |
Symbol 189 Graphic | Used by:198 | |
Symbol 190 Graphic | Used by:198 | |
Symbol 191 Graphic | Used by:198 | |
Symbol 192 Graphic | Used by:198 | |
Symbol 193 Graphic | Used by:198 | |
Symbol 194 Graphic | Used by:198 | |
Symbol 195 Graphic | Used by:198 | |
Symbol 196 Graphic | Used by:198 | |
Symbol 197 Graphic | Used by:198 | |
Symbol 198 MovieClip | Uses:64 65 66 69 70 71 72 73 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 67 68 80 78 86 192 77 81 79 193 83 105 82 194 195 196 197 SS3 | Used by:Timeline |
Symbol 199 Graphic | Used by:200 | |
Symbol 200 Button | Uses:199 | Used by:Timeline |
Symbol 201 MovieClip | Uses:67 77 68 78 79 80 81 82 83 | Used by:Timeline |
Symbol 202 Graphic | Used by:203 | |
Symbol 203 Button | Uses:202 | Used by:205 |
Symbol 204 MovieClip | Uses:67 77 68 78 79 80 81 82 83 | Used by:205 |
Symbol 205 MovieClip | Uses:67 203 77 68 204 | Used by:Timeline |
Symbol 206 Graphic | Used by:207 | |
Symbol 207 MovieClip | Uses:206 | Used by:209 |
Symbol 208 Graphic | Used by:209 | |
Symbol 209 MovieClip | Uses:207 103 208 | Used by:Timeline |
Symbol 210 Graphic | Used by:211 | |
Symbol 211 MovieClip | Uses:210 | Used by:Timeline |
Symbol 212 Graphic | Used by:215 | |
Symbol 213 Text | Uses:17 | Used by:215 |
Symbol 214 Text | Uses:17 | Used by:215 |
Symbol 215 MovieClip | Uses:212 213 214 | Used by:Timeline |
Symbol 216 Graphic | Used by:219 | |
Symbol 217 Text | Uses:17 | Used by:219 |
Symbol 218 Text | Uses:17 | Used by:219 |
Symbol 219 MovieClip | Uses:216 217 218 | Used by:Timeline |
Symbol 220 Graphic | Used by:226 | |
Symbol 221 Text | Uses:17 | Used by:226 |
Symbol 222 Text | Uses:17 | Used by:226 |
Symbol 223 Text | Uses:17 | Used by:226 |
Symbol 224 Text | Uses:17 | Used by:226 |
Symbol 225 Graphic | Used by:226 | |
Symbol 226 MovieClip | Uses:220 221 222 223 224 225 | Used by:Timeline |
Symbol 227 Graphic | Used by:233 | |
Symbol 228 Text | Uses:126 | Used by:233 |
Symbol 229 Font | Used by:230 | |
Symbol 230 Text | Uses:229 | Used by:233 |
Symbol 231 Text | Uses:126 | Used by:233 |
Symbol 232 Text | Uses:126 | Used by:233 |
Symbol 233 MovieClip | Uses:227 228 230 231 232 | Used by:Timeline |
Symbol 234 Graphic | Used by:241 | |
Symbol 235 Text | Uses:126 | Used by:241 |
Symbol 236 Text | Uses:126 | Used by:241 |
Symbol 237 Text | Uses:126 | Used by:241 |
Symbol 238 Text | Uses:126 | Used by:241 |
Symbol 239 Text | Uses:126 | Used by:241 |
Symbol 240 Text | Uses:126 | Used by:241 |
Symbol 241 MovieClip | Uses:234 235 236 237 238 239 240 | Used by:Timeline |
Symbol 242 Graphic | Used by:250 | |
Symbol 243 Text | Uses:17 | Used by:250 |
Symbol 244 Text | Uses:17 | Used by:250 |
Symbol 245 Text | Uses:17 | Used by:250 |
Symbol 246 Text | Uses:17 | Used by:250 |
Symbol 247 Text | Uses:17 | Used by:250 |
Symbol 248 Text | Uses:17 | Used by:250 |
Symbol 249 Text | Uses:17 | Used by:250 |
Symbol 250 MovieClip | Uses:242 243 244 245 246 247 248 249 | Used by:Timeline |
Symbol 251 Graphic | Used by:255 | |
Symbol 252 Text | Uses:126 | Used by:255 |
Symbol 253 Text | Uses:126 | Used by:255 |
Symbol 254 Sound | Used by:255 | |
Symbol 255 MovieClip | Uses:251 252 253 86 254 | Used by:Timeline |
Symbol 256 Graphic | Used by:258 | |
Symbol 257 Text | Uses:59 | Used by:258 |
Symbol 258 MovieClip | Uses:256 257 | Used by:Timeline |
Symbol 259 EditableText | Uses:126 | Used by:Timeline |
Symbol 260 EditableText | Uses:126 | Used by:Timeline |
Symbol 261 Text | Uses:10 | Used by:263 |
Symbol 262 Graphic | Used by:263 | |
Symbol 263 Button | Uses:261 262 | Used by:Timeline |
Symbol 264 Graphic | Used by:Timeline | |
Symbol 265 Font | Used by:266 | |
Symbol 266 Text | Uses:265 | Used by:Timeline |
Symbol 267 Font | Used by:268 279 280 | |
Symbol 268 Text | Uses:267 | Used by:Timeline |
Symbol 269 Button | Uses:12 139 140 141 142 | Used by:Timeline |
Symbol 270 Text | Uses:6 | Used by:Timeline |
Symbol 271 Text | Uses:126 | Used by:Timeline |
Symbol 272 Text | Uses:10 | Used by:Timeline |
Symbol 273 EditableText | Uses:17 | Used by:Timeline |
Symbol 274 Text | Uses:6 | Used by:Timeline |
Symbol 275 Graphic | Used by:278 | |
Symbol 276 Font | Used by:277 | |
Symbol 277 Text | Uses:276 | Used by:278 |
Symbol 278 Button | Uses:275 277 | Used by:Timeline |
Symbol 279 Text | Uses:267 | Used by:Timeline |
Symbol 280 Text | Uses:267 | Used by:Timeline |
Symbol 281 Text | Uses:6 | Used by:Timeline |
Symbol 282 EditableText | Uses:17 | Used by:Timeline |
Symbol 283 EditableText | Uses:17 | Used by:Timeline |
Symbol 284 EditableText | Uses:17 | Used by:Timeline |
Symbol 285 Text | Uses:10 | Used by:Timeline |
Symbol 286 EditableText | Uses:126 | Used by:Timeline |
Symbol 287 EditableText | Uses:126 | Used by:Timeline |
Symbol 288 EditableText | Uses:126 | Used by:Timeline |
Symbol 289 Text | Uses:10 | Used by:Timeline |
Symbol 290 Text | Uses:10 | Used by:Timeline |
Symbol 291 EditableText | Uses:126 | Used by:Timeline |
Symbol 292 EditableText | Uses:126 | Used by:Timeline |
Symbol 293 EditableText | Uses:126 | Used by:Timeline |
Symbol 294 Graphic | Used by:299 | |
Symbol 295 Text | Uses:126 | Used by:299 |
Symbol 296 Text | Uses:126 | Used by:299 |
Symbol 297 Text | Uses:126 | Used by:299 |
Symbol 298 Text | Uses:126 | Used by:299 |
Symbol 299 MovieClip | Uses:294 295 296 163 297 298 | Used by:Timeline |
Symbol 300 Button | Uses:87 88 89 90 91 92 93 94 95 71 96 97 99 100 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline | |
Streaming Sound 2 | Used by:Symbol 175 MovieClip | |
Streaming Sound 3 | Used by:Symbol 198 MovieClip |
Instance Names
"loader" | Frame 3 | Symbol 29 MovieClip |
"circle" | Frame 3 | Symbol 48 MovieClip |
"mouse" | Frame 3 | Symbol 50 MovieClip |
"bonus" | Frame 88 | Symbol 175 MovieClip |
"james1" | Frame 88 | Symbol 198 MovieClip |
"squelch" | Frame 88 | Symbol 201 MovieClip |
"fire1" | Frame 88 | Symbol 205 MovieClip |
"waterSplat" | Frame 88 | Symbol 209 MovieClip |
"cursor1" | Frame 88 | Symbol 211 MovieClip |
"GLOBALS" | Frame 88 | Symbol 215 MovieClip |
"MOVEFIRELOOP" | Frame 88 | Symbol 219 MovieClip |
"gameTimer" | Frame 88 | Symbol 226 MovieClip |
"FIREMOVER" | Frame 88 | Symbol 233 MovieClip |
"hitTrap" | Frame 88 | Symbol 241 MovieClip |
"gameRunner" | Frame 88 | Symbol 250 MovieClip |
"soundEffects" | Frame 88 | Symbol 255 MovieClip |
"userLEVELS" | Frame 88 | Symbol 258 MovieClip |
"scoreTally" | Frame 89 | Symbol 299 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$PJ$rQPiPOEcXTOoUT5h.FQOY0." |
Labels
"end" | Frame 88 |
"idle" | Symbol 198 MovieClip Frame 1 |
"fireBad" | Symbol 198 MovieClip Frame 63 |
"scoreGood" | Symbol 198 MovieClip Frame 111 |
"scoreBad" | Symbol 198 MovieClip Frame 143 |
"playing" | Symbol 205 MovieClip Frame 4 |
"squelch" | Symbol 205 MovieClip Frame 20 |
"stopped" | Symbol 226 MovieClip Frame 1 |
"get ready" | Symbol 226 MovieClip Frame 2 |
"playing" | Symbol 226 MovieClip Frame 3 |
"stopped" | Symbol 233 MovieClip Frame 1 |
"playing" | Symbol 233 MovieClip Frame 2 |
"waitLoop" | Symbol 233 MovieClip Frame 16 |
"stop" | Symbol 241 MovieClip Frame 1 |
"hit" | Symbol 241 MovieClip Frame 8 |
"miss" | Symbol 241 MovieClip Frame 16 |
"passed" | Symbol 241 MovieClip Frame 25 |
"pause before start" | Symbol 250 MovieClip Frame 1 |
"start engines" | Symbol 250 MovieClip Frame 18 |
"gameLoop" | Symbol 250 MovieClip Frame 30 |
"gameOver" | Symbol 250 MovieClip Frame 43 |
"stop" | Symbol 255 MovieClip Frame 1 |
"flameUp" | Symbol 255 MovieClip Frame 11 |
"hit" | Symbol 255 MovieClip Frame 23 |
"miss" | Symbol 255 MovieClip Frame 34 |
"bonus" | Symbol 255 MovieClip Frame 47 |
"splat" | Symbol 255 MovieClip Frame 58 |
"start" | Symbol 299 MovieClip Frame 1 |
"transfer bonus" | Symbol 299 MovieClip Frame 15 |
"transferAccuracy" | Symbol 299 MovieClip Frame 27 |
"done" | Symbol 299 MovieClip Frame 40 |
Dynamic Text Variables
FrameLoad | Symbol 26 EditableText | "0" |
timerField | Symbol 259 EditableText | ":00" |
scoreField | Symbol 260 EditableText | "0" |
fromname | Symbol 273 EditableText | "" |
from | Symbol 282 EditableText | "" |
toname | Symbol 283 EditableText | "" |
to | Symbol 284 EditableText | "" |
totalHitsField | Symbol 286 EditableText | "TOTAL HITS" |
bonusPointsField | Symbol 287 EditableText | "BONUS POINTS" |
bonusValueField | Symbol 288 EditableText | "BONUS VALUE" |
bonusPointsCalcField | Symbol 291 EditableText | "BONUS POINTS" |
accuracyField | Symbol 292 EditableText | "ACCURACY" |
scoreField | Symbol 293 EditableText | "YOUR SCORE" |
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