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Arcade Donkey Kong.swf

This is the info page for
Flash #34315

(Click the ID number above for more basic data on this flash file.)


Text
Donkey
Kong

Press Space Bar To Start

Directions: Use space bar to jump and the arrow keys to
move around

HOW HIGH CAN YOU GET ?

25 m

100 pts

HIGH SCORE

1 UP

0

0

L = 01

Bonus

TIMER

ActionScript [AS1/AS2]

Frame 1
function MainMenu() { _root.varHighScore = _root.HighScore; _root.varTime = _root.CurrentTimer; _root.varCurrentScore = _root.CurrentScore; m_VarTime._visible = true; _root.MarioLife1._visible = true; _root.MarioLife2._visible = true; _root.MarioLife3._visible = true; } function GetXPosition(level, x) { if (level == 1) { if (x <= 73) { return(73); } if (x > 433) { return(433); } } else if (level == 2) { if (x <= 14) { return(14); } if (x > 401) { return(401); } } else if (level == 3) { if (x <= 47) { return(47); } if (x > 433) { return(433); } } else if (level == 4) { if (x <= 14) { return(14); } if (x > 401) { return(401); } } else if (level == 5) { if (x <= 47) { return(47); } if (x > 433) { return(433); } } else if (level == 6) { if (x <= 160) { return(160); } if (x > 401) { return(401); } } return(x); } function GetYPosition(level, x) { if (level == 1) { if (x <= 224) { return(581); } if ((x > 224) && (x <= 255)) { return(578); } if ((x > 255) && (x <= 288)) { return(576); } if ((x > 288) && (x <= 319)) { return(573); } if ((x > 319) && (x <= 351)) { return(571); } if ((x > 351) && (x <= 383)) { return(569); } if ((x > 383) && (x <= 415)) { return(567); } if (x > 415) { return(564); } } else if (level == 2) { if (x <= 33) { return(488); } if ((x > 33) && (x <= 65)) { return(490); } if ((x > 65) && (x <= 97)) { return(492); } if ((x > 97) && (x <= 129)) { return(495); } if ((x > 129) && (x <= 160)) { return(498); } if ((x > 160) && (x <= 192)) { return(499); } if ((x > 192) && (x <= 224)) { return(502); } if ((x > 224) && (x <= 255)) { return(504); } if ((x > 255) && (x <= 288)) { return(506); } if ((x > 288) && (x <= 319)) { return(508); } if ((x > 319) && (x <= 351)) { return(511); } if ((x > 351) && (x <= 383)) { return(513); } if (x > 383) { return(515); } } else if (level == 3) { if (x <= 65) { return(439); } if ((x > 65) && (x <= 97)) { return(436); } if ((x > 97) && (x <= 129)) { return(434); } if ((x > 129) && (x <= 160)) { return(432); } if ((x > 160) && (x <= 192)) { return(429); } if ((x > 192) && (x <= 224)) { return(427); } if ((x > 224) && (x <= 255)) { return(425); } if ((x > 255) && (x <= 288)) { return(422); } if ((x > 288) && (x <= 319)) { return(420); } if ((x > 319) && (x <= 351)) { return(418); } if ((x > 351) && (x <= 383)) { return(415); } if ((x > 383) && (x <= 415)) { return(412); } if (x > 415) { return(411); } } else if (level == 4) { if (x <= 33) { return(334); } if ((x > 33) && (x <= 65)) { return(336); } if ((x > 65) && (x <= 97)) { return(339); } if ((x > 97) && (x <= 129)) { return(341); } if ((x > 129) && (x <= 160)) { return(343); } if ((x > 160) && (x <= 192)) { return(346); } if ((x > 192) && (x <= 224)) { return(348); } if ((x > 224) && (x <= 255)) { return(350); } if ((x > 255) && (x <= 288)) { return(353); } if ((x > 288) && (x <= 319)) { return(355); } if ((x > 319) && (x <= 351)) { return(357); } if ((x > 351) && (x <= 383)) { return(360); } if (x > 383) { return(362); } } else if (level == 5) { if (x <= 65) { return(285); } if ((x > 65) && (x <= 97)) { return(283); } if ((x > 97) && (x <= 129)) { return(281); } if ((x > 129) && (x <= 160)) { return(278); } if ((x > 160) && (x <= 192)) { return(276); } if ((x > 192) && (x <= 224)) { return(274); } if ((x > 224) && (x <= 255)) { return(271); } if ((x > 255) && (x <= 288)) { return(269); } if ((x > 288) && (x <= 319)) { return(267); } if ((x > 319) && (x <= 351)) { return(264); } if ((x > 351) && (x <= 383)) { return(262); } if ((x > 383) && (x <= 415)) { return(260); } if (x > 415) { return(257); } } else if (level == 6) { if (x <= 288) { return(199); } if ((x > 288) && (x <= 319)) { return(202); } if ((x > 319) && (x <= 351)) { return(204); } if ((x > 351) && (x <= 383)) { return(206); } if (x > 383) { return(208); } } else if (level == 7) { return(199); } } HighScore = 7500; CurrentScore = 0; CurrentTimer = 4500; MarioLives = 3; IntroSound = new Sound(); IntroSound.attachSound("IntroSound_WAV"); IntroSoundPlaying = false; StartSound = new Sound(); StartSound.attachSound("StartSound_WAV"); StartSoundPlaying = false; GameBGSound = new Sound(); GameBGSound.attachSound("GameBGSound_WAV"); GameBGSoundPlaying = false; _root.GameBGSound.onSoundComplete = function () { _root.GameBGSound.start(); }; JumpSound = new Sound(); JumpSound.attachSound("JumpSound_WAV"); JumpSoundPlaying = false; DeathSound = new Sound(); DeathSound.attachSound("DeathSound_WAV"); _root.DeathSound.onSoundComplete = function () { _root.DeathSoundPlaying = false; }; MainMenu.prototype = new MovieClip(); Object.registerClass("MainMenu", MainMenu); attachMovie("MainMenu", "MainMenu0", 0); function Princess() { this.CurrentDelay = 0; this.Action = 0; this._x = 195; this._y = 110; } Princess.prototype = new MovieClip(); Object.registerClass("Princess", Princess); Princess.prototype.Destroy = function () { this.removeMovieClip(); }; Princess.prototype.onEnterFrame = function () { if (this.Action == 0) { this.CurrentDelay = this.CurrentDelay + 1; if (this.CurrentDelay > 50) { this.CurrentDelay = 0; _root.attachMovie("Help", "Help", 40); } } }; function Help() { this._x = 241; this._y = 95; } Help.prototype = new MovieClip(); Object.registerClass("Help", Help); Help.prototype.Destroy = function () { this.removeMovieClip(); }; Help.prototype.onEnterFrame = function () { this._alpha = this._alpha - 10; if (this._alpha < 1) { this.Destroy(); } }; function IntroKong() { this.CurrentFrame = 1; this.DelayRate = 1; this._x = 256; this._y = 528; this.gotoAndStop(this.CurrentFrame); } IntroKong.prototype = new MovieClip(); Object.registerClass("IntroKong", IntroKong); IntroKong.prototype.Destroy = function () { this.removeMovieClip(); }; IntroKong.prototype.onEnterFrame = function () { this._y = this._y - 5; this.CurrentDelay = this.CurrentDelay + 1; if (this.CurrentDelay > this.DelayRate) { this.CurrentDelay = 0; this.CurrentFrame = this.CurrentFrame + 1; } if (this.CurrentFrame > 2) { this.CurrentFrame = 1; } this.gotoAndStop(this.CurrentFrame); }; function Kong() { this.Action = 0; this.CurrentFrame = 1; this.DelayRate = 8; this.CurrentDelay = 0; this.AddBarrel = true; this._x = 86; this._y = 165; this.BarrelNumber = 100; this.DestroyBarrelStart = 100; this.DestroyBarrelEnd = 100; this.gotoAndStop(CurrentFrame); } Kong.prototype = new MovieClip(); Object.registerClass("Kong", Kong); Kong.prototype.Destroy = function () { if (_root.DeathSoundPlaying == true) { _root.DeathSound.stop(); _root.DeathSoundPlaying = false; } this.removeMovieClip(); }; Kong.prototype.DestroyBarrels = function () { var BarrelName; var i; i = this.DestroyBarrelStart; while (i < this.DestroyBarrelEnd) { BarrelName = "_root.NewBarrel" + i; setProperty(BarrelName, _visible , false); i = i + 1; } }; Kong.prototype.onEnterFrame = function () { var BarrelName; if (this.Action == 0) { this.UpdateFrame(); this.gotoAndStop(this.CurrentFrame); if ((this.CurrentFrame == 4) && (this.AddBarrel)) { this.AddBarrel = false; BarrelName = "NewBarrel" + this.BarrelNumber; this.DestroyBarrelEnd = this.DestroyBarrelEnd + this.BarrelNumber; _root.attachMovie("Barrel", BarrelName, this.BarrelNumber); this.BarrelNumber = this.BarrelNumber + 1; } else if (this.CurrentFrame != 4) { this.AddBarrel = true; } } else if (this.Action == 1) { this._y = this._y + 20; this.gotoAndStop(1); this._rotation = this._rotation + 50; if (this._y > 565) { Level10.Destroy(); } } else { this.gotoAndStop(5); } }; Kong.prototype.UpdateFrame = function () { var Pause; if (this.CurrentFrame == 6) { this.CurrentDelay = this.CurrentDelay + 1; if (this.CurrentDelay > this.DelayRate) { this.CurrentDelay = 0; this.CurrentFrame = 1; } } else if (this.CurrentFrame == 1) { this.CurrentDelay = this.CurrentDelay + 1; if (this.CurrentDelay > 10) { this.CurrentDelay = 0; this.CurrentFrame = this.CurrentFrame + 1; } } else { this.CurrentDelay = this.CurrentDelay + 1; if (this.CurrentDelay > this.DelayRate) { this.CurrentDelay = 0; this.CurrentFrame = this.CurrentFrame + 1; } if (this.CurrentFrame > 4) { Pause = Math.random(); if (Pause > 0.5) { this.CurrentFrame = 6; } else { this.CurrentFrame = 1; } } } }; function JumpPoints() { this._x = Level1Mario._x; this._y = Level1Mario._y; } JumpPoints.prototype = new MovieClip(); Object.registerClass("JumpPoints", JumpPoints); JumpPoints.prototype.Destroy = function () { this.removeMovieClip(); }; JumpPoints.prototype.onEnterFrame = function () { this._alpha = this._alpha - 10; if (this._alpha < 1) { this.Destroy(); } }; function Mario() { this.CurrentFrame = 1; this.Action = 0; this.Direction = 0; this.AcceptInput = true; this.DelayRate = 0; this.CurrentDelay = 0; this.Height = 18; this.Climbing = false; this.XPosition = 1; this.Level = 1; this._x = 102; this._y = 564; this.xSpeed = 8; this.ySpeed = 4; this.Dead = false; this.DeathSpinCount = 0; this.Jumping = false; this.JumpRaise = 0; this.JumpMaxHeight = 30; this.JumpDirection = 1; this.JumpSpeedx = 0; if (_root.MarioLives == 3) { _root.MarioLife3._visible = false; } else if (_root.MarioLives == 2) { _root.MarioLife2._visible = false; } else if (_root.MarioLives == 1) { _root.MarioLife1._visible = false; } } Mario.prototype = new MovieClip(); Object.registerClass("Mario", Mario); Mario.prototype.Destroy = function () { this.removeMovieClip(); }; Mario.prototype.onEnterFrame = function () { var x = 0; var y = 0; if (this.Action == -11) { if (this.DeathSpinCount < 3) { this.UpdateFrame(); } else { this.CurrentFrame = 19; this.CurrentDelay = this.CurrentDelay + 1; if (this.CurrentDelay > 20) { Level1Kong.DestroyBarrels(); MarioLives = MarioLives - 1; Level10.Destroy(); } } } else if (this.Action == -10) { this.CurrentFrame = 3; } else { if (this.AcceptInput) { if (Key.isDown(32)) { if (this.Climbing == false) { _root.JumpSound.start(); this.Jumping = true; this.AcceptInput = false; this.JumpDirection = 1; if (Key.isDown(37)) { this.JumpSpeedx = -4; } else if (Key.isDown(39)) { this.JumpSpeedx = 4; } else { this.JumpSpeedx = 0; } if (this.Direction == 0) { this.Action = 2; } else { this.Action = 3; } } } else if (Key.isDown(40)) { y = y + this.ySpeed; this.Action = 4; } else if (Key.isDown(38)) { y = y - this.ySpeed; this.Action = 4; } else if (Key.isDown(37)) { x = x - this.xSpeed; this.Action = 1; this.Direction = 1; } else if (Key.isDown(39)) { x = x + this.xSpeed; this.Action = 0; this.Direction = 0; } else if (this.Direction == 0) { this.Action = -1; } else { this.Action = -2; } } this.CheckPosition(x, y); this.UpdateFrame(); } this.gotoAndStop(this.CurrentFrame); }; Mario.prototype.CheckPosition = function (x, y) { this.IncreaseX = x; this.IncreaseY = y; this.NewX = 0; this.NewY = 0; if (this.Climbing == true) { this.DoClimbingTest(); } else if (this.Action == 4) { this.CheckIfLaderExists(); } else if ((this.Action == 2) || (this.Action == 3)) { this.NewX = this._x + this.JumpSpeedx; this.NewX = GetXPosition(this.Level, this.NewX); if (this.JumpDirection == 1) { this.JumpRaise = this.JumpRaise - 6; if (this.JumpRaise < (-this.JumpMaxHeight)) { this.JumpDirection = 0; } } else { this.JumpRaise = this.JumpRaise + 6; } this.IncreaseY = GetYPosition(this.Level, this.NewX); this.NewY = this.IncreaseY; this.IncreaseY = this.IncreaseY - (this.Height - this.JumpRaise); if ((this.NewY - this.Height) > this.IncreaseY) { this.NewY = this.NewY - (this.Height - this.JumpRaise); } else { this.NewY = this.NewY - this.Height; this.Jumping = false; this.AcceptInput = true; } } else { this.DoWalkingTest(); } this._x = this.NewX; this._y = this.NewY; }; Mario.prototype.DoClimbingTest = function () { if (this.IncreaseY != 0) { this.CurrentDelay = this.CurrentDelay + 1; if (this.CurrentDelay > this.DelayRate) { this.CurrentDelay = 0; this.CurrentFrame = this.CurrentFrame + 1; } if (this.CurrentFrame > 14) { this.CurrentFrame = 13; } } if ((this.Action != 4) || (this.Action != 5)) { this.Action = 4; } if (this.Level == 1) { this.Level1Laders(); } else if (this.Level == 2) { this.Level2Laders(); } else if (this.Level == 3) { this.Level3Laders(); } else if (this.Level == 4) { this.Level4Laders(); } else if (this.Level == 5) { this.Level5Laders(); } else if (this.Level == 6) { this.Level6Laders(); } }; Mario.prototype.Level1Laders = function () { if (this._x == 375) { this.NewX = 375; if (this._y < 496) { this.Level = 2; this.Climbing = false; this.NewY = 496; } else if (this._y > 553) { this.Level = 1; this.Climbing = false; this.NewY = 552; } else { this.NewY = this._y + this.IncreaseY; } } else if (this._x == 169) { this.NewX = 169; if (this._y < 552) { this.NewY = 552; } else if (this._y > 565) { this.Level = 1; this.Climbing = false; this.NewY = 564; } else { this.NewY = this._y + this.IncreaseY; } } }; Mario.prototype.Level2Laders = function () { if (this._x == 200) { this.NewX = 200; if (this._y < 411) { this.Level = 3; this.Climbing = false; this.NewY = 410; } else if (this._y > 486) { this.Level = 2; this.Climbing = false; this.NewY = 485; } else { this.NewY = this._y + this.IncreaseY; } } else if (this._x == 73) { this.NewX = 73; if (this._y < 421) { this.Level = 3; this.Climbing = false; this.NewY = 420; } else if (this._y > 476) { this.Level = 2; this.Climbing = false; this.NewY = 475; } else { this.NewY = this._y + this.IncreaseY; } } }; Mario.prototype.Level3Laders = function () { if (this._x == 137) { this.NewX = 137; if (this._y < 399) { this.NewY = 400; } else if (this._y > 416) { this.Level = 3; this.Climbing = false; this.NewY = 415; } else { this.NewY = this._y + this.IncreaseY; } } else if (this._x == 234) { this.NewX = 234; if (this._y < 333) { this.Level = 4; this.Climbing = false; this.NewY = 332; } else if (this._y > 409) { this.Level = 3; this.Climbing = false; this.NewY = 408; } else { this.NewY = this._y + this.IncreaseY; } } else if (this._x == 376) { this.NewX = 376; if (this._y < 344) { this.Level = 4; this.Climbing = false; this.NewY = 343; } else if (this._y > 399) { this.Level = 3; this.Climbing = false; this.NewY = 398; } else { this.NewY = this._y + this.IncreaseY; } } }; Mario.prototype.Level4Laders = function () { if (this._x == 344) { this.NewX = 344; if (this._y < 324) { this.NewY = 325; } else if (Level1Mario._y > 341) { this.Level = 4; this.Climbing = false; this.NewY = 340; } else { this.NewY = this._y + this.IncreaseY; } } else if (this._x == 153) { this.NewX = 153; if (this._y < 261) { this.Level = 5; this.Climbing = false; this.NewY = 260; } else if (this._y > 327) { this.Level = 4; this.Climbing = false; this.NewY = 326; } else { this.NewY = this._y + this.IncreaseY; } } else if (this._x == 75) { this.NewX = 75; if (this._y < 267) { this.Level = 5; this.Climbing = false; this.NewY = 266; } else if (this._y > 323) { this.Level = 4; this.Climbing = false; this.NewY = 322; } else { this.NewY = this._y + this.IncreaseY; } } }; Mario.prototype.Level5Laders = function () { if (this._x == 186) { this.NewX = 186; if (this._y < 245) { this.NewY = 246; } else if (this._y > 260) { this.Level = 5; this.Climbing = false; this.NewY = 259; } else { this.NewY = this._y + this.IncreaseY; } } else if (this._x == 376) { this.NewX = 376; if (this._y < 190) { this.Level = 6; this.Climbing = false; this.NewY = 189; } else if (this._y > 246) { this.Level = 5; this.Climbing = false; this.NewY = 245; } else { this.NewY = this._y + this.IncreaseY; } } }; Mario.prototype.Level6Laders = function () { if (this._x == 265) { this.NewX = 265; if (this._y < 118) { this.Level = 7; this.Climbing = false; this.NewY = 117; this.Action = -10; this.AcceptInput = false; Level1Kong.Action = 1; Level1Kong.DestroyBarrels(); Level1Princess.Action = 1; _root.CurrentScore = _root.CurrentScore + _root.CurrentTimer; _root.GameBGSound.stop(); _root.GameBGSoundPlaying = false; _root.DeathSound.start(); _root.DeathSoundPlaying = true; } else if (this._y > 183) { this.Level = 6; this.Climbing = false; this.NewY = 182; } else { this.NewY = this._y + this.IncreaseY; } } }; Mario.prototype.DoWalkingTest = function () { this.NewX = this._x + this.IncreaseX; this.NewX = GetXPosition(this.Level, this.NewX); this.NewY = GetYPosition(this.Level, this.NewX); this.NewY = this.NewY - this.Height; }; Mario.prototype.CheckIfLaderExists = function () { if (this.Level == 1) { this.Level1LaderExists(); } else if (this.Level == 2) { this.Level2LaderExists(); } else if (this.Level == 3) { this.Level3LaderExists(); } else if (this.Level == 4) { this.Level4LaderExists(); } else if (this.Level == 5) { this.Level5LaderExists(); } else if (this.Level == 6) { this.Level6LaderExists(); } }; Mario.prototype.Level1LaderExists = function () { if ((this._x > 369) && (this._x < 381)) { this.CurrentFrame = 13; this.Climbing = true; this.NewX = 375; this.NewY = this._y + this.IncreaseY; } else if ((this._x > 163) && (this._x < 172)) { this.CurrentFrame = 13; this.Climbing = true; this.NewX = 169; this.NewY = this._y + this.IncreaseY; } else { this.NewX = this._x; this.NewY = this._y; } }; Mario.prototype.Level2LaderExists = function () { if ((this._x > 196) && (this._x < 205)) { this.CurrentFrame = 13; this.Climbing = true; this.NewX = 200; this.NewY = this._y + this.IncreaseY; } else if ((this._x > 69) && (this._x < 79)) { this.CurrentFrame = 13; this.Climbing = true; this.NewX = 73; this.NewY = this._y + this.IncreaseY; } else if (((this._x > 369) && (this._x < 381)) && (this.IncreaseY > 0)) { this.CurrentFrame = 13; this.Climbing = true; this.NewX = 375; this.NewY = this._y + this.IncreaseY; this.Level = 1; } else { this.NewX = this._x; this.NewY = this._y; } }; Mario.prototype.Level3LaderExists = function () { if ((this._x > 132) && (this._x < 142)) { this.CurrentFrame = 13; this.Climbing = true; this.NewX = 137; this.NewY = this._y + Ithis.ncreaseY; } else if ((this._x > 228) && (this._x < 238)) { this.CurrentFrame = 13; this.Climbing = true; this.NewX = 234; this.NewY = this._y + Ithis.ncreaseY; } else if ((this._x > 371) && (this._x < 381)) { this.CurrentFrame = 13; this.Climbing = true; this.NewX = 376; this.NewY = this._y + this.IncreaseY; } else if (((this._x > 196) && (this._x < 205)) && (this.IncreaseY > 0)) { this.CurrentFrame = 13; this.Climbing = true; this.NewX = 200; this.NewY = this._y + this.IncreaseY; this.Level = 2; } else if (((this._x > 69) && (this._x < 79)) && (this.IncreaseY > 0)) { this.CurrentFrame = 13; this.Climbing = true; this.NewX = 73; this.NewY = this._y + this.IncreaseY; this.Level = 2; } else { this.NewX = this._x; this.NewY = this._y; } }; Mario.prototype.Level4LaderExists = function () { if ((this._x > 338) && (this._x < 348)) { this.CurrentFrame = 13; this.Climbing = true; this.NewX = 344; this.NewY = this._y + this.IncreaseY; } else if ((this._x > 148) && (this._x < 158)) { this.CurrentFrame = 13; this.Climbing = true; this.NewX = 153; this.NewY = Level1Mario._y + this.IncreaseY; } else if ((this._x > 68) && (this._x < 78)) { this.CurrentFrame = 13; this.Climbing = true; this.NewX = 75; this.NewY = this._y + this.IncreaseY; } else if (((this._x > 228) && (this._x < 237)) && (this.IncreaseY > 0)) { this.CurrentFrame = 13; this.Climbing = true; this.NewX = 234; this.NewY = this._y + this.IncreaseY; this.Level = 3; } else if (((this._x > 371) && (this._x < 380)) && (this.IncreaseY > 0)) { this.CurrentFrame = 13; this.Climbing = true; this.NewX = 376; this.NewY = this._y + this.IncreaseY; this.Level = 3; } else { this.NewX = this._x; this.NewY = this._y; } }; Mario.prototype.Level5LaderExists = function () { if ((this._x > 179) && (this._x < 189)) { this.CurrentFrame = 13; this.Climbing = true; this.NewX = 186; this.NewY = this._y + this.IncreaseY; } else if ((this._x > 370) && (this._x < 380)) { this.CurrentFrame = 13; this.Climbing = true; this.NewX = 376; this.NewY = Level1Mario._y + this.IncreaseY; } else if (((this._x > 148) && (this._x < 158)) && (this.IncreaseY > 0)) { this.CurrentFrame = 13; this.Climbing = true; this.NewX = 153; this.NewY = this._y + this.IncreaseY; this.Level = 4; } else if (((this._x > 68) && (this._x < 78)) && (this.IncreaseY > 0)) { this.CurrentFrame = 13; this.Climbing = true; this.NewX = 75; this.NewY = this._y + this.IncreaseY; this.Level = 4; } else { this.NewX = this._x; this.NewY = this._y; } }; Mario.prototype.Level6LaderExists = function () { if ((this._x > 259) && (this._x < 269)) { this.CurrentFrame = 13; this.Climbing = true; this.NewX = 265; this.NewY = this._y + this.IncreaseY; } else if (((this._x > 370) && (this._x < 380)) && (this.IncreaseY > 0)) { this.CurrentFrame = 13; this.Climbing = true; this.NewX = 376; this.NewY = this._y + this.IncreaseY; this.Level = 5; } else { this.NewX = this._x; this.NewY = this._y; } }; Mario.prototype.UpdateFrame = function () { switch (this.Action) { case -11 : if ((this.CurrentFrame < 15) || (this.CurrentFrame > 19)) { this.CurrentFrame = 15; this.DelayRate = 1; } else { this.CurrentDelay = this.CurrentDelay + 1; if (this.CurrentDelay > this.DelayRate) { this.CurrentDelay = 0; this.CurrentFrame = this.CurrentFrame + 1; } if (this.CurrentFrame > 18) { this.DeathSpinCount = this.DeathSpinCount + 1; this.CurrentFrame = 15; } } return; case -2 : this.CurrentFrame = 3; return; case -1 : this.CurrentFrame = 1; return; case 0 : if ((this.CurrentFrame < 1) || (this.CurrentFrame > 2)) { this.CurrentFrame = 1; this.DelayRate = 1; } else { this.CurrentDelay = this.CurrentDelay + 1; if (this.CurrentDelay > this.DelayRate) { this.CurrentDelay = 0; this.CurrentFrame = this.CurrentFrame + 1; } if (this.CurrentFrame > 2) { this.CurrentFrame = 1; } } return; case 1 : if ((this.CurrentFrame > 4) || (this.CurrentFrame < 3)) { this.CurrentFrame = 3; this.DelayRate = 1; } else { this.CurrentDelay = this.CurrentDelay + 1; if (this.CurrentDelay > this.DelayRate) { this.CurrentDelay = 0; this.CurrentFrame = this.CurrentFrame + 1; } if (this.CurrentFrame > 4) { this.CurrentFrame = 3; } } return; case 2 : this.CurrentFrame = 5; return; case 3 : this.CurrentFrame = 6; } }; function Barrel() { this.gotoAndStop(3); this._x = 140; this._y = 188; this.Level = 6; this.Speedx = 8; this.Speedy = 4; this.Action = 0; this.OverLadder = false; this.CurrentDelay = 0; this.DelayRate = 1; this.CurrentFrame = 3; this.CheckedLadder = false; this.XDirection = 1; this.Height = 12; this.JumpedMe = false; this.PointNumber = 50; } Barrel.prototype = new MovieClip(); Object.registerClass("Barrel", Barrel); Barrel.prototype.Destroy = function () { Level1Kong.DestroyBarrelStart = Level1Kong.DestroyBarrelStart + 1; this.removeMovieClip(); }; Barrel.prototype.onEnterFrame = function () { if (this._visible == false) { this.Destroy(); } if (Level1Mario.Dead == false) { if (this.Action == 0) { this.CheckOverLadder(); if (this.Action == 1) { this.OverLadder = false; } else { this.OverLadder = false; this.CheckDestroyBarrel(); this.UpdateFrame(); this._x = this._x + (this.Speedx * this.XDirection); this._y = GetYPosition(this.Level, this._x); this._y = this._y - this.Height; } } else if (this.Action == 1) { this.GoDownLadder(); this.UpdateFrame(); } this.CheckForMarioCollision(); this.CheckForMarioJumpingOverBarrel(); } this.gotoAndStop(this.CurrentFrame); }; Barrel.prototype.CheckForMarioCollision = function () { var dis; var x; var y; x = this._x - Level1Mario._x; y = this._y - Level1Mario._y; dis = (x * x) + (y * y); dis = Math.sqrt(dis); if (dis < 25) { _root.GameBGSound.stop(); _root.GameBGSoundPlaying = false; _root.DeathSound.start(); Level1Mario.Dead = true; Level1Mario.Action = -11; Level1Kong.Action = 2; } }; Barrel.prototype.CheckForMarioJumpingOverBarrel = function () { var dis; var x; var y; var PointName; if (((this.Level == Level1Mario.Level) && (this.JumpedMe == false)) && (Level1Mario.Jumping == true)) { x = this._x - Level1Mario._x; x = Math.abs(x); if ((x < 10) && (Level1Mario._y < this._y)) { this.JumpedMe = true; PointName = "NewPoints" + this.PointNumber; _root.attachMovie("JumpPoints", PointName, this.PointNumber); this.PointNumber = this.PointNumber + 1; _root.CurrentScore = _root.CurrentScore + 100; if (this.PointNumber > 59) { this.PointNumber = 50; } } } }; Barrel.prototype.CheckOverLadder = function () { var DownLadderorNot; var LadderPercent; if (this.Level == 6) { if ((this._x > 179) && (this._x < 189)) { LadderPercent = 0.8; this.OverLadder = true; this.NewX = 186; } else if ((this._x > 370) && (this._x < 380)) { LadderPercent = 0; this.OverLadder = true; this.NewX = 376; } } else if (this.Level == 5) { if ((this._x > 338) && (this._x < 348)) { LadderPercent = 0.9; this.OverLadder = true; this.NewX = 344; } else if ((this._x > 148) && (this._x < 158)) { LadderPercent = 0.5; this.OverLadder = true; this.NewX = 153; } else if ((this._x > 68) && (this._x < 78)) { LadderPercent = 0; this.OverLadder = true; this.NewX = 75; } } else if (this.Level == 4) { if ((this._x > 132) && (this._x < 142)) { LadderPercent = 0.9; this.OverLadder = true; this.NewX = 137; } else if ((this._x > 228) && (this._x < 237)) { LadderPercent = 0.6; this.OverLadder = true; this.NewX = 234; } else if ((this._x > 371) && (this._x < 380)) { LadderPercent = 0; this.OverLadder = true; this.NewX = 376; } } else if (this.Level == 3) { if ((this._x > 196) && (this._x < 205)) { LadderPercent = 0.6; this.OverLadder = true; this.NewX = 200; } else if ((this._x > 69) && (this._x < 79)) { LadderPercent = 0; this.OverLadder = true; this.NewX = 73; } } else if (this.Level == 2) { if ((this._x > 163) && (this._x < 172)) { LadderPercent = 0.8; this.OverLadder = true; this.NewX = 169; } else if ((this._x > 369) && (this._x < 381)) { LadderPercent = 0; this.OverLadder = true; this.NewX = 375; } } if (this.OverLadder) { DownLadderorNot = Math.random(); if ((this.CheckedLadder == false) && (DownLadderorNot > LadderPercent)) { this.gotoAndStop(1); this.Action = 1; this._x = this.NewX; } else { this.CheckedLadder = true; } } else { this.CheckedLadder = false; } }; Barrel.prototype.GoDownLadder = function () { var EndDownLadder = false; switch (this.Level) { case 6 : switch (this._x) { case 186 : this._y = this._y + this.Speedy; if ((this._y + this.Height) > 276) { EndDownLadder = true; this.NewY = 276; } break; case 376 : this._y = this._y + this.Speedy; if ((this._y + this.Height) <= 262) { break; } EndDownLadder = true; this.NewY = 262; } break; case 5 : switch (this._x) { case 344 : this._y = this._y + this.Speedy; if ((this._y + this.Height) > 357) { EndDownLadder = true; this.NewY = 357; } break; case 153 : this._y = this._y + this.Speedy; if ((this._y + this.Height) > 343) { EndDownLadder = true; this.NewY = 343; } break; case 75 : this._y = this._y + this.Speedy; if ((this._y + this.Height) <= 339) { break; } EndDownLadder = true; this.NewY = 339; } break; case 4 : switch (this._x) { case 137 : this._y = this._y + this.Speedy; if ((this._y + this.Height) > 432) { EndDownLadder = true; this.NewY = 432; } break; case 234 : this._y = this._y + this.Speedy; if ((this._y + this.Height) > 425) { EndDownLadder = true; this.NewY = 425; } break; case 376 : this._y = this._y + this.Speedy; if ((this._y + this.Height) <= 415) { break; } EndDownLadder = true; this.NewY = 415; } break; case 3 : switch (this._x) { case 200 : this._y = this._y + this.Speedy; if ((this._y + this.Height) > 502) { EndDownLadder = true; this.NewY = 502; } break; case 73 : this._y = this._y + this.Speedy; if ((this._y + this.Height) <= 492) { break; } EndDownLadder = true; this.NewY = 492; } break; case 2 : switch (this._x) { case 375 : this._y = this._y + this.Speedy; if ((this._y + this.Height) > 569) { EndDownLadder = true; this.NewY = 569; } break; case 169 : this._y = this._y + this.Speedy; if ((this._y + this.Height) <= 581) { break; } EndDownLadder = true; this.NewY = 581; } } this.NewY = this.NewY - this.Height; if (EndDownLadder == true) { this.Action = 0; this.gotoAndStop(3); this._y = this.NewY; this.Level = this.Level - 1; this.XDirection = this.XDirection * -1; } }; Barrel.prototype.CheckDestroyBarrel = function () { if (this.Level == 1) { if (this._x < 12) { this.Destroy(); } } }; Barrel.prototype.UpdateFrame = function () { switch (this.Action) { case 0 : this.CurrentDelay = this.CurrentDelay + 1; if (this.CurrentDelay > this.DelayRate) { this.CurrentDelay = 0; this.CurrentFrame = this.CurrentFrame + 1; } if (this.CurrentFrame > 6) { this.CurrentFrame = 3; } return; case 1 : this.CurrentDelay = this.CurrentDelay + 1; if (this.CurrentDelay > this.DelayRate) { this.CurrentDelay = 0; this.CurrentFrame = this.CurrentFrame + 1; } if (this.CurrentFrame <= 2) { break; } this.CurrentFrame = 1; } }; function Level1() { this.Setup = true; this.stop(); this._x = 0; this._y = 40.9; _root.attachMovie("Kong", "Level1Kong", 10); _root.attachMovie("Mario", "Level1Mario", 20); _root.attachMovie("Princess", "Level1Princess", 30); _root.GameBGSound.start(); _root.GameBGSoundPlaying = true; this.TimerDecreaseDelay = 0; this.TimerBlink = 0; } Level1.prototype = new MovieClip(); Object.registerClass("Level1", Level1); Level1.prototype.Destroy = function () { Level1Kong.Destroy(); Level1Mario.Destroy(); Level1Princess.Destroy(); if (MarioLives == 0) { if (_root.CurrentScore > _root.HighScore) { _root.HighScore = _root.CurrentScore; } _root.attachMovie("MainMenu", "MainMenu0", 0); } else { _root.attachMovie("StartScreen", "StartScreen0", 1); } if (_root.GameBGSoundPlaying == true) { _root.GameBGSound.stop(); } this.removeMovieClip(); }; Level1.prototype.onEnterFrame = function () { _root.varCurrentScore = _root.CurrentScore; if (Level1Mario.Dead == false) { this.TimerDecreaseDelay = this.TimerDecreaseDelay + 1; if (this.TimerDecreaseDelay > 20) { _root.CurrentTimer = _root.CurrentTimer - 100; _root.varTime = _root.CurrentTimer; this.TimerDecreaseDelay = 0; } if (_root.CurrentTimer <= 1000) { this.TimerBlink = this.TimerBlink + 1; if (this.TimerBlink > 5) { this.TimerBlink = 0; if (m_VarTime._visible == true) { m_VarTime._visible = false; } else { m_VarTime._visible = true; } } } if (_root.CurrentTimer <= 0) { _root.GameBGSound.stop(); _root.GameBGSoundPlaying = false; _root.DeathSound.start(); Level1Mario.Dead = true; Level1Mario.Action = -11; Level1Kong.Action = 2; } } }; function StartScreen() { this.DelayCount = 0; _root.StartSound.start(); _root.CurrentTimer = 4500; _root.varTime = _root.CurrentTimer; _root.varCurrentScore = _root.CurrentScore; m_VarTime._visible = true; } StartScreen.prototype = new MovieClip(); Object.registerClass("StartScreen", StartScreen); StartScreen.prototype.Destroy = function () { this.removeMovieClip(); }; StartScreen.prototype.onEnterFrame = function () { this.DelayCount = this.DelayCount + 1; if (this.DelayCount > 35) { _root.attachMovie("Level1", "Level10", 1); this.Destroy(); } }; function IntroScreen() { this.Done = false; _root.attachMovie("IntroKong", "IntroKong0", 10); _root.IntroSound.start(); _root.CurrentScore = 0; _root.varCurrentScore = _root.CurrentScore; _root.varTime = _root.CurrentTimer; _root.MarioLives = 3; } IntroScreen.prototype = new MovieClip(); Object.registerClass("IntroScreen", IntroScreen); IntroScreen.prototype.Destroy = function () { this.removeMovieClip(); }; IntroScreen.prototype.onEnterFrame = function () { if (IntroKong0._y < 168) { IntroKong0.removeMovieClip(); _root.attachMovie("StartScreen", "StartScreen0", 1); this.Destroy(); } }; MainMenu.prototype.Destroy = function () { _root.attachMovie("IntroScreen", "IntroScreen0", 1); this.removeMovieClip(); }; MainMenu.prototype.onEnterFrame = function () { if (Key.isDown(32)) { this.Destroy(); } };
Symbol 44 MovieClip [Mario] Frame 1
function SetFrame() { switch (MarioAction) { case -2 : MarioCurrentFrame = 3; return; case -1 : MarioCurrentFrame = 1; return; case 0 : if ((MarioCurrentFrame < 1) || (MarioCurrentFrame > 2)) { MarioCurrentFrame = 1; DelayRate = 1; } else { CurrentDelay = CurrentDelay + 1; if (CurrentDelay > DelayRate) { CurrentDelay = 0; MarioCurrentFrame = MarioCurrentFrame + 1; } if (MarioCurrentFrame > 2) { MarioCurrentFrame = 1; } } return; case 1 : if ((MarioCurrentFrame > 4) || (MarioCurrentFrame < 3)) { MarioCurrentFrame = 3; DelayRate = 1; } else { CurrentDelay = CurrentDelay + 1; if (CurrentDelay > DelayRate) { CurrentDelay = 0; MarioCurrentFrame = MarioCurrentFrame + 1; } if (MarioCurrentFrame > 4) { MarioCurrentFrame = 3; } } return; case 2 : MarioCurrentFrame = 5; return; case 3 : MarioCurrentFrame = 6; } } stop();
Symbol 49 MovieClip [Princess] Frame 1
stop();
Symbol 75 Button
on (release) { _root.MainMenu0.Destroy(); }

Library Items

Symbol 1 Sound [StartSound_WAV]
Symbol 2 Sound [JumpSound_WAV]
Symbol 3 Sound [IntroSound_WAV]
Symbol 4 Sound [GameBGSound_WAV]
Symbol 5 Sound [DeathSound_WAV]
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:44
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:44
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:44
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:44
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:44
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:44
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:44
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:44
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:44
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:44
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:44
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:44
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:44
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:44
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:44
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:44
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:44
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:44
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:44
Symbol 44 MovieClip [Mario]Uses:7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:49
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:49
Symbol 49 MovieClip [Princess]Uses:46 48
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:62
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:62
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:62
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:62
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:62
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:62
Symbol 62 MovieClip [Barrel]Uses:51 53 55 57 59 61
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:70
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:69
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:69
Symbol 69 MovieClipUses:66 68Used by:70
Symbol 70 MovieClip [Level1]Uses:64 69
Symbol 71 GraphicUsed by:77
Symbol 72 FontUsed by:73 74 76
Symbol 73 TextUses:72Used by:77
Symbol 74 TextUses:72Used by:75
Symbol 75 ButtonUses:74Used by:77
Symbol 76 TextUses:72Used by:77
Symbol 77 MovieClip [MainMenu]Uses:71 73 75 76
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:80
Symbol 80 MovieClip [Help]Uses:79
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:99
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:99
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:99
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:99
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:99
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:99
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:99 108
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:99 108
Symbol 97 BitmapUsed by:98 100
Symbol 98 GraphicUses:97Used by:99
Symbol 99 MovieClip [Kong]Uses:82 84 86 88 90 92 94 96 98
Symbol 100 GraphicUses:97Used by:104
Symbol 101 FontUsed by:102 103 109 112 113 114 115 116 117 118
Symbol 102 TextUses:101Used by:104
Symbol 103 TextUses:101Used by:104
Symbol 104 MovieClip [StartScreen]Uses:100 102 103
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:107
Symbol 107 MovieClip [IntroScreen]Uses:106
Symbol 108 MovieClip [IntroKong]Uses:94 96
Symbol 109 EditableTextUses:101Used by:110
Symbol 110 MovieClip [JumpPoints]Uses:109
Symbol 111 GraphicUsed by:Timeline
Symbol 112 TextUses:101Used by:Timeline
Symbol 113 TextUses:101Used by:Timeline
Symbol 114 EditableTextUses:101Used by:Timeline
Symbol 115 EditableTextUses:101Used by:Timeline
Symbol 116 TextUses:101Used by:Timeline
Symbol 117 TextUses:101Used by:Timeline
Symbol 118 EditableTextUses:101Used by:Timeline
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:121
Symbol 121 MovieClipUses:120Used by:Timeline

Instance Names

"m_VarTime"Frame 1Symbol 118 EditableText
"MarioLife1"Frame 1Symbol 121 MovieClip
"MarioLife2"Frame 1Symbol 121 MovieClip
"MarioLife3"Frame 1Symbol 121 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$Wk$5EssnAG7ssujBxkGB0zom1."
ExportAssets (56)Timeline Frame 1Symbol 1 as "StartSound_WAV"
ExportAssets (56)Timeline Frame 1Symbol 2 as "JumpSound_WAV"
ExportAssets (56)Timeline Frame 1Symbol 3 as "IntroSound_WAV"
ExportAssets (56)Timeline Frame 1Symbol 4 as "GameBGSound_WAV"
ExportAssets (56)Timeline Frame 1Symbol 5 as "DeathSound_WAV"
ExportAssets (56)Timeline Frame 1Symbol 44 as "Mario"
ExportAssets (56)Timeline Frame 1Symbol 49 as "Princess"
ExportAssets (56)Timeline Frame 1Symbol 62 as "Barrel"
ExportAssets (56)Timeline Frame 1Symbol 70 as "Level1"
ExportAssets (56)Timeline Frame 1Symbol 77 as "MainMenu"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Help"
ExportAssets (56)Timeline Frame 1Symbol 99 as "Kong"
ExportAssets (56)Timeline Frame 1Symbol 104 as "StartScreen"
ExportAssets (56)Timeline Frame 1Symbol 107 as "IntroScreen"
ExportAssets (56)Timeline Frame 1Symbol 108 as "IntroKong"
ExportAssets (56)Timeline Frame 1Symbol 110 as "JumpPoints"

Dynamic Text Variables

varHighScoreSymbol 114 EditableText"0"
varCurrentScoreSymbol 115 EditableText"0"
varTimeSymbol 118 EditableText"TIMER"




http://swfchan.com/7/34315/info.shtml
Created: 16/5 -2019 22:26:52 Last modified: 16/5 -2019 22:26:52 Server time: 22/12 -2024 03:48:10