Frame 5
ifFrameLoaded (425) {
gotoAndPlay (11);
}
Frame 10
gotoAndPlay (1);
Frame 12
prevFrame();
Frame 14
GameNumber = "1";
Frame 61
prevFrame();
Frame 66
RoundShotCount = "0";
ShotCount = "0";
if (GameNumber == "1") {
Damage = "0";
} else if (GameNumber == "2") {
Damage = "2";
setProperty("/health_5", _visible , "0");
setProperty("/health_4.5", _visible , "0");
} else if (GameNumber == "3") {
Damage = "4";
setProperty("/health_5", _visible , "0");
setProperty("/health_4.5", _visible , "0");
setProperty("/health_4", _visible , "0");
setProperty("/health_3.5", _visible , "0");
} else if (GameNumber == "4") {
Damage = "6";
setProperty("/health_5", _visible , "0");
setProperty("/health_4.5", _visible , "0");
setProperty("/health_4", _visible , "0");
setProperty("/health_3.5", _visible , "0");
setProperty("/health_3", _visible , "0");
setProperty("/health_2.5", _visible , "0");
} else if (GameNumber >= "5") {
Damage = "8";
setProperty("/health_5", _visible , "0");
setProperty("/health_4.5", _visible , "0");
setProperty("/health_4", _visible , "0");
setProperty("/health_3.5", _visible , "0");
setProperty("/health_3", _visible , "0");
setProperty("/health_2.5", _visible , "0");
setProperty("/health_2", _visible , "0");
setProperty("/health_1.5", _visible , "0");
}
Frame 77
if (getProperty("/Round1_gun", _visible) == "1") {
Damage = Damage + "1";
if (Damage == "1") {
setProperty("/health_5", _visible , "0");
} else if (Damage == "2") {
setProperty("/health_4.5", _visible , "0");
} else if (Damage == "3") {
setProperty("/health_4", _visible , "0");
} else if (Damage == "4") {
setProperty("/health_3.5", _visible , "0");
} else if (Damage == "5") {
setProperty("/health_3", _visible , "0");
} else if (Damage == "6") {
setProperty("/health_2.5", _visible , "0");
} else if (Damage == "7") {
setProperty("/health_2", _visible , "0");
} else if (Damage == "8") {
setProperty("/health_1.5", _visible , "0");
} else if (Damage == "9") {
setProperty("/health_1", _visible , "0");
} else if (Damage == "10") {
setProperty("/health_0.5", _visible , "0");
gotoAndPlay (300);
}
}
Frame 82
if (getProperty("/Round1_gun", _visible) == "1") {
Damage = Damage + "1";
if (Damage == "1") {
setProperty("/health_5", _visible , "0");
} else if (Damage == "2") {
setProperty("/health_4.5", _visible , "0");
} else if (Damage == "3") {
setProperty("/health_4", _visible , "0");
} else if (Damage == "4") {
setProperty("/health_3.5", _visible , "0");
} else if (Damage == "5") {
setProperty("/health_3", _visible , "0");
} else if (Damage == "6") {
setProperty("/health_2.5", _visible , "0");
} else if (Damage == "7") {
setProperty("/health_2", _visible , "0");
} else if (Damage == "8") {
setProperty("/health_1.5", _visible , "0");
} else if (Damage == "9") {
setProperty("/health_1", _visible , "0");
} else if (Damage == "10") {
setProperty("/health_0.5", _visible , "0");
gotoAndPlay (300);
}
}
Frame 87
if (getProperty("/Round1_gun", _visible) == "1") {
Damage = Damage + "1";
if (Damage == "1") {
setProperty("/health_5", _visible , "0");
} else if (Damage == "2") {
setProperty("/health_4.5", _visible , "0");
} else if (Damage == "3") {
setProperty("/health_4", _visible , "0");
} else if (Damage == "4") {
setProperty("/health_3.5", _visible , "0");
} else if (Damage == "5") {
setProperty("/health_3", _visible , "0");
} else if (Damage == "6") {
setProperty("/health_2.5", _visible , "0");
} else if (Damage == "7") {
setProperty("/health_2", _visible , "0");
} else if (Damage == "8") {
setProperty("/health_1.5", _visible , "0");
} else if (Damage == "9") {
setProperty("/health_1", _visible , "0");
} else if (Damage == "10") {
setProperty("/health_0.5", _visible , "0");
gotoAndPlay (300);
}
}
Frame 99
RoundShotCount = "0";
Frame 129
RoundShotCount = "0";
Frame 141
if (getProperty("/Round1_gun", _visible) == "1") {
Damage = Damage + "1";
if (Damage == "1") {
setProperty("/health_5", _visible , "0");
} else if (Damage == "2") {
setProperty("/health_4.5", _visible , "0");
} else if (Damage == "3") {
setProperty("/health_4", _visible , "0");
} else if (Damage == "4") {
setProperty("/health_3.5", _visible , "0");
} else if (Damage == "5") {
setProperty("/health_3", _visible , "0");
} else if (Damage == "6") {
setProperty("/health_2.5", _visible , "0");
} else if (Damage == "7") {
setProperty("/health_2", _visible , "0");
} else if (Damage == "8") {
setProperty("/health_1.5", _visible , "0");
} else if (Damage == "9") {
setProperty("/health_1", _visible , "0");
} else if (Damage == "10") {
setProperty("/health_0.5", _visible , "0");
gotoAndPlay (300);
}
}
Frame 145
if (getProperty("/Round1_gun", _visible) == "1") {
Damage = Damage + "1";
if (Damage == "1") {
setProperty("/health_5", _visible , "0");
} else if (Damage == "2") {
setProperty("/health_4.5", _visible , "0");
} else if (Damage == "3") {
setProperty("/health_4", _visible , "0");
} else if (Damage == "4") {
setProperty("/health_3.5", _visible , "0");
} else if (Damage == "5") {
setProperty("/health_3", _visible , "0");
} else if (Damage == "6") {
setProperty("/health_2.5", _visible , "0");
} else if (Damage == "7") {
setProperty("/health_2", _visible , "0");
} else if (Damage == "8") {
setProperty("/health_1.5", _visible , "0");
} else if (Damage == "9") {
setProperty("/health_1", _visible , "0");
} else if (Damage == "10") {
setProperty("/health_0.5", _visible , "0");
gotoAndPlay (300);
}
}
Frame 149
if (getProperty("/Round1_gun", _visible) == "1") {
Damage = Damage + "1";
if (Damage == "1") {
setProperty("/health_5", _visible , "0");
} else if (Damage == "2") {
setProperty("/health_4.5", _visible , "0");
} else if (Damage == "3") {
setProperty("/health_4", _visible , "0");
} else if (Damage == "4") {
setProperty("/health_3.5", _visible , "0");
} else if (Damage == "5") {
setProperty("/health_3", _visible , "0");
} else if (Damage == "6") {
setProperty("/health_2.5", _visible , "0");
} else if (Damage == "7") {
setProperty("/health_2", _visible , "0");
} else if (Damage == "8") {
setProperty("/health_1.5", _visible , "0");
} else if (Damage == "9") {
setProperty("/health_1", _visible , "0");
} else if (Damage == "10") {
setProperty("/health_0.5", _visible , "0");
gotoAndPlay (300);
}
}
Frame 164
RoundShotCount = "0";
Frame 177
if (getProperty("/Round1_gun", _visible) == "1") {
Damage = Damage + "1";
if (Damage == "1") {
setProperty("/health_5", _visible , "0");
} else if (Damage == "2") {
setProperty("/health_4.5", _visible , "0");
} else if (Damage == "3") {
setProperty("/health_4", _visible , "0");
} else if (Damage == "4") {
setProperty("/health_3.5", _visible , "0");
} else if (Damage == "5") {
setProperty("/health_3", _visible , "0");
} else if (Damage == "6") {
setProperty("/health_2.5", _visible , "0");
} else if (Damage == "7") {
setProperty("/health_2", _visible , "0");
} else if (Damage == "8") {
setProperty("/health_1.5", _visible , "0");
} else if (Damage == "9") {
setProperty("/health_1", _visible , "0");
} else if (Damage == "10") {
setProperty("/health_0.5", _visible , "0");
gotoAndPlay (300);
}
}
Frame 180
if (getProperty("/Round1_gun", _visible) == "1") {
Damage = Damage + "1";
if (Damage == "1") {
setProperty("/health_5", _visible , "0");
} else if (Damage == "2") {
setProperty("/health_4.5", _visible , "0");
} else if (Damage == "3") {
setProperty("/health_4", _visible , "0");
} else if (Damage == "4") {
setProperty("/health_3.5", _visible , "0");
} else if (Damage == "5") {
setProperty("/health_3", _visible , "0");
} else if (Damage == "6") {
setProperty("/health_2.5", _visible , "0");
} else if (Damage == "7") {
setProperty("/health_2", _visible , "0");
} else if (Damage == "8") {
setProperty("/health_1.5", _visible , "0");
} else if (Damage == "9") {
setProperty("/health_1", _visible , "0");
} else if (Damage == "10") {
setProperty("/health_0.5", _visible , "0");
gotoAndPlay (300);
}
}
Frame 191
RoundShotCount = "0";
Frame 202
if (getProperty("/Round1_gun", _visible) == "1") {
Damage = Damage + "1";
if (Damage == "1") {
setProperty("/health_5", _visible , "0");
} else if (Damage == "2") {
setProperty("/health_4.5", _visible , "0");
} else if (Damage == "3") {
setProperty("/health_4", _visible , "0");
} else if (Damage == "4") {
setProperty("/health_3.5", _visible , "0");
} else if (Damage == "5") {
setProperty("/health_3", _visible , "0");
} else if (Damage == "6") {
setProperty("/health_2.5", _visible , "0");
} else if (Damage == "7") {
setProperty("/health_2", _visible , "0");
} else if (Damage == "8") {
setProperty("/health_1.5", _visible , "0");
} else if (Damage == "9") {
setProperty("/health_1", _visible , "0");
} else if (Damage == "10") {
setProperty("/health_0.5", _visible , "0");
gotoAndPlay (300);
}
}
Frame 205
if (getProperty("/Round1_gun", _visible) == "1") {
Damage = Damage + "1";
if (Damage == "1") {
setProperty("/health_5", _visible , "0");
} else if (Damage == "2") {
setProperty("/health_4.5", _visible , "0");
} else if (Damage == "3") {
setProperty("/health_4", _visible , "0");
} else if (Damage == "4") {
setProperty("/health_3.5", _visible , "0");
} else if (Damage == "5") {
setProperty("/health_3", _visible , "0");
} else if (Damage == "6") {
setProperty("/health_2.5", _visible , "0");
} else if (Damage == "7") {
setProperty("/health_2", _visible , "0");
} else if (Damage == "8") {
setProperty("/health_1.5", _visible , "0");
} else if (Damage == "9") {
setProperty("/health_1", _visible , "0");
} else if (Damage == "10") {
setProperty("/health_0.5", _visible , "0");
gotoAndPlay (300);
}
}
Frame 219
RoundShotCount = "0";
Frame 232
if (getProperty("/Round1_gun", _visible) == "1") {
Damage = Damage + "1";
if (Damage == "1") {
setProperty("/health_5", _visible , "0");
} else if (Damage == "2") {
setProperty("/health_4.5", _visible , "0");
} else if (Damage == "3") {
setProperty("/health_4", _visible , "0");
} else if (Damage == "4") {
setProperty("/health_3.5", _visible , "0");
} else if (Damage == "5") {
setProperty("/health_3", _visible , "0");
} else if (Damage == "6") {
setProperty("/health_2.5", _visible , "0");
} else if (Damage == "7") {
setProperty("/health_2", _visible , "0");
} else if (Damage == "8") {
setProperty("/health_1.5", _visible , "0");
} else if (Damage == "9") {
setProperty("/health_1", _visible , "0");
} else if (Damage == "10") {
setProperty("/health_0.5", _visible , "0");
gotoAndPlay (300);
}
}
Frame 241
if (getProperty("/Round1_gun", _visible) == "1") {
Damage = Damage + "1";
if (Damage == "1") {
setProperty("/health_5", _visible , "0");
} else if (Damage == "2") {
setProperty("/health_4.5", _visible , "0");
} else if (Damage == "3") {
setProperty("/health_4", _visible , "0");
} else if (Damage == "4") {
setProperty("/health_3.5", _visible , "0");
} else if (Damage == "5") {
setProperty("/health_3", _visible , "0");
} else if (Damage == "6") {
setProperty("/health_2.5", _visible , "0");
} else if (Damage == "7") {
setProperty("/health_2", _visible , "0");
} else if (Damage == "8") {
setProperty("/health_1.5", _visible , "0");
} else if (Damage == "9") {
setProperty("/health_1", _visible , "0");
} else if (Damage == "10") {
setProperty("/health_0.5", _visible , "0");
gotoAndPlay (300);
}
}
Frame 254
RoundShotCount = "0";
Frame 268
prevFrame();
Frame 298
gotoAndPlay (335);
Frame 333
prevFrame();
Frame 373
prevFrame();
Frame 425
getURL ("http://www.newgrounds.com/assassin", "_self");
Symbol 12 Button
on (release) {
gotoAndPlay (14);
}
Symbol 16 Button
on (release) {
gotoAndPlay (14);
}
Symbol 26 Button
on (release) {
gotoAndPlay (66);
}
Symbol 67 Button
on (release) {
RoundShotCount = RoundShotCount + "1";
ShotCount = ShotCount + "1";
if (RoundShotCount == "2") {
setProperty("/Round1_gun", _visible , "0");
}
}
Symbol 68 Button
on (release) {
ShotCount = ShotCount + "1";
}
Symbol 78 Button
on (release) {
RoundShotCount = RoundShotCount + "1";
ShotCount = ShotCount + "1";
if (RoundShotCount == "2") {
setProperty("/Round1_gun", _visible , "0");
}
}
Symbol 99 Button
on (release) {
ShotCount = ShotCount + "1";
if (ShotCount >= "50") {
gotoAndPlay (270);
}
}
Symbol 108 Button
on (release) {
Damage = "0";
gotoAndPlay (60);
}
Symbol 111 Button
on (release) {
gotoAndPlay (375);
}
Symbol 117 Button
on (release) {
Damage = "0";
GameNumber = GameNumber + "1";
gotoAndPlay (60);
}
Symbol 120 Button
on (release) {
gotoAndPlay (375);
}