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Animation Tutorial 2.swf

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Flash #34738

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Text
Jacksmack

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TUTORIAL NUMBER 2

TUTORIAL NUMBER 2

Cartoons

Cartoons

Cartoons

Main

Main

Main

Games

Games

Games

E-mail

E-mail

E-mail

Jacksmack.com

Store

Store

Store

stop music

NEXT PAGE

NEXT PAGE

Character Design.

Character Design.

Well If you saw the first tutorial you know how to make a stick man...
Now I'm going to explain the finer points of making a more detailed character.
This can be pretty confusing and frustrating in Flash...
but this tutorial is hereto help you out.
Once again PLANNING IS THE KEY... No one likes to hear that but it's true... do the
hard work first and everything else will fall into place and animation can be...
FUN!

CHAPTERS

CHAPTERS

Well If you saw the first tutorial you know how to make a stick man...
Now I'm going to explain the finer points of making a more detailed character.
This can be pretty confusing and frustrating in Flash...
but this tutorial is hereto help you out.
Once again PLANNING IS THE KEY... No one likes to hear that but it's true... do the
hard work first and everything else will fall into place and animation can be...
FUN!

LAST PAGE

LAST PAGE

Meet Divit!

Meet Divit!

Divit is one of the characters in an animation I'm
working on called SHORT BUS.   I took the time to
design him so he could be animated easily... This
saves me having to redraw him every time he
moves around.
Hold your mouse over Divit and you will see how
he is split into 8 parts. EACH PART IS ON A DIFFERENT
LEVEL.  So they can be animated all at once...
ALSO: in an animation Divit is his own symbol so I do
NOT have the 8 layers on my main timeline.  This is
VERY hard to manage but with practice you can do it
too.   For now I'm going to explain how he is made
and why it is important to do this.
Moving on...

Divit is one of the characters in an animation I'm
working on called SHORT BUS.   I took the time to
design him so he could be animated easily... This
saves me having to redraw him every time he
moves around.
Hold your mouse over Divit and you will see how
he is split into 8 parts. EACH PART IS ON A DIFFERENT
LEVEL.  So they can be animated all at once...
ALSO: in an animation Divit is his own symbol so I do
NOT have the 8 layers on my main timeline.  This is
VERY hard to manage but with practice you can do it
too.   For now I'm going to explain how he is made
and why it is important to do this.
Moving on...

WHY SO MANY PARTS?

WHY SO MANY PARTS?

The reason I use so many parts is so that I have a FREE RANGE OF MOTION without having to put in more
drawings.  By breaking your characters up into small pieces you can rotate each piece independently...
Be Sure to put your character's parts on different levels so they can be motion tweened.  If all your parts
are on one level this technique will not work...  Don't say I didn't warn ya.
You will run into a few problems  using this system of course but they are EASILY corrected with an extra
keyframe or two... More on that later.
The good thing about doing this is you can make many different  animation LOOPS or CYCLES...  you can
make your character walk in place and move them around the screen... this comes in handy when you
are makeing multiples of a character and want  several of them on screen at one time.
To see what kind of motion can be obtained in about 4 min worth of work... hold your mouse
over Divit and he will show you...
Click the next page button to proceed...

The reason I use so many parts is so that I have a FREE RANGE OF MOTION without having to put in more
drawings.  By breaking your characters up into small pieces you can rotate each piece independently...
Be Sure to put your character's parts on different levels so they can be motion tweened.  If all your parts
are on one level this technique will not work...  Don't say I didn't warn ya.
You will run into a few problems  using this system of course but they are EASILY corrected with an extra
keyframe or two... More on that later.
The good thing about doing this is you can make many different  animation LOOPS or CYCLES...  you can
make your character walk in place and move them around the screen... this comes in handy when you
are makeing multiples of a character and want  several of them on screen at one time.
To see what kind of motion can be obtained in about 4 min worth of work... hold your mouse
over Divit and he will show you...
Click the next page button to proceed...

IMPORTANT STUFF!

IMPORTANT STUFF!

When you are designing your character be sure to edit your symbols AFTER
you make them into symbols... If you look to the right you will notice the
small crosses on the two parts of the arm...
THESE ARE THE ROTATION POINTS FOR THOSE PIECES!!!
This is VERY IMPORTANT TO GET RIGHT!!!
Now I'm not going to say it's important and not give you examples.
Hold your mouse over the different  ARMS and ARM pieces  on this
Page to see correct and incorrect rotation and what can happen
if things arn't set up correctly...
This is the place where I have made the most mistakes in my animations...
So pay attention here and get  it right the first time... you will be alot happier if you
take the time to do this right  rather than compensate for something you could
have had working correctly half way thorugh an animation.
You know the drill click next to go on to the other stuff...

When you are designing your character be sure to edit your symbols AFTER
you make them into symbols... If you look to the right you will notice the
small crosses on the two parts of the arm...
THESE ARE THE ROTATION POINTS FOR THOSE PIECES!!!
This is VERY IMPORTANT TO GET RIGHT!!!
Now I'm not going to say it's important and not give you examples.
Hold your mouse over the different  ARMS and ARM pieces  on this
Page to see correct and incorrect rotation and what can happen
if things arn't set up correctly...
This is the place where I have made the most mistakes in my animations...
So pay attention here and get  it right the first time... you will be alot happier if you
take the time to do this right  rather than compensate for something you could
have had working correctly half way thorugh an animation.
You know the drill click next to go on to the other stuff...

GOOD!

BAD!

BAD!

GOOD!

What About His Legs?

What About His Legs?

As you might have noticed I haven't shown Divit's  legs moving yet...
Not to worry... That is handled here.
Divits legs are animated differently from the rest of his body...  They
can be animated the same way if you break them apart but I like the
smooth curve of his leg and I want to keep it looking like this witout
a sharp break at the knee...
So I have animated his legs by hand. Below you will see the different frames
in a WALK CYCLE animation.  Hold your mouse over the legs in the top right to see the frames over time.

Slap It Together

Slap It Together

Now that we have all the pieces of a walk cycle the upper body and the legs animated lets see
what it looks like when it's put together...

HOPE YOU FEEL SMARTER!

HOPE YOU FEEL SMARTER!

CHAPTERS

and I hope you like this tutorial.
Please check out my website...
WWW.JACKSMACK.COM
Short Bus is coming soon!

This has been a message to the  masses... FROM

and I hope you like this tutorial.
Please check out my website...
WWW.JACKSMACK.COM
Short Bus is coming soon!

This has been a message to the  masses... FROM

CHAPTERS

START PAGE
MEET DIVIT!
WHY SO MANY PARTS?
IMPORTANT STUFF!
WHAT ABOUT HIS LEGS?
SLAPPING IT TOGETHER!

START PAGE
MEET DIVIT!
WHY SO MANY PARTS?
IMPORTANT STUFF!
WHAT ABOUT HIS LEGS?
SLAPPING IT TOGETHER!

ActionScript [AS1/AS2]

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http://swfchan.com/7/34738/info.shtml
Created: 16/5 -2019 16:17:49 Last modified: 16/5 -2019 16:17:49 Server time: 05/11 -2024 06:37:08