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This is the info page for Flash #34750 |
Jacksmack |
.com |
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ANIMATION TUTORIAL #5 |
ANIMATION TUTORIAL #5 |
Cartoons |
Cartoons |
Cartoons |
Main |
Main |
Main |
Games |
Games |
Games |
Jacksmack.com |
Store |
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Store |
MUSIC |
Perspective |
Once again another tutorial for the masses. Yes I know what you are thinking. PERSPECTIVE? What does that have to do with Flash? Well the answer is not much. It has A WHOLE LOT to do with design. Design is a very important part of animation... perspective is also a very important part of ANIMATION. If you want to make a cartoon you have to have drawing skills... and this tutorial will teach you the basics of drawing in perspective and a few tricks to make it easier to do in Flash. |
Perspective |
Once again another tutorial for the masses. Yes I know what you are thinking. PERSPECTIVE? What does that have to do with Flash? Well the answer is not much. It has A WHOLE LOT to do with design. Design is a very important part of animation... perspective is also a very important part of ANIMATION. If you want to make a cartoon you have to have drawing skills... and this tutorial will teach you the basics of drawing in perspective and a few tricks to make it easier to do in Flash. |
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NEXT PAGE |
CHAPTERS |
CHAPTERS |
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Stop |
Music |
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1 |
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Chapters |
Chapters |
What is Perspective? |
What is Perspective? |
Why is this useful? |
Why is this useful? |
What about looking up and down? |
What about looking up and down? |
So it's like Visual Math? |
So it's like Visual Math? |
How do I do Ovals and Circles? |
How do I do Ovals and Circles? |
Awww It's over? |
Awww It's over? |
LAST PAGE |
LAST PAGE |
What is Perspective? |
For me this is an almost intuitive thing... I draw alot and I have known the basics of perspective since I was very young. Any good animator is going to be a master of perspective and be able to draw the same object from several different angles. Lets start out with a simple object so I can explain the basics. This looks like a cube but it's not... as you already know... it is just lines. |
What is Perspective? |
For me this is an almost intuitive thing... I draw alot and I have known the basics of perspective since I was very young. Any good animator is going to be a master of perspective and be able to draw the same object from several different angles. Lets start out with a simple object so I can explain the basics. This looks like a cube but it's not... as you already know... it is just lines. |
First we start off with a horizon line... the horizon line is the eye level of the viewer. |
Here are a few examples of horizon lines and thier placement. |
Here is a normal eye level horizon line. |
This placement make it seem the viewer is looking upwards. |
This placement seems to look downwards. |
First we start off with a horizon line... the horizon line is the eye level of the viewer. |
Here are a few examples of horizon lines and thier placement. |
Here is a normal eye level horizon line. |
This placement make it seem the viewer is looking upwards. |
This placement seems to look downwards. |
Here is a more visual explanation of horizon lines. |
Here is a more visual explanation of horizon lines. |
Now to make a cube we deside if it is on the ground or in the air, then we use our horizon line as a guide. This is good to practice on paper, you can play with it and make complex drawings. |
HL |
Now to make a cube we deside if it is on the ground or in the air, then we use our horizon line as a guide. This is good to practice on paper, you can play with it and make complex drawings. |
Use the Square tool and make a simple box like this one. Then make a Point on your Horizon. This point will be a your Vanishing Point. This is very important to follow. |
VP |
Use the Square tool and make a simple box like this one. Then make a Point on your Horizon. This point will be a your Vanishing Point. This is very important to follow. |
Now you draw lines from the corners of the box to the vanishing point. |
To make the cube simply deside how DEEP it should be. Hold your mouse over the image to the left to see . |
Now you draw lines from the corners of the box to the vanishing point. |
To make the cube simply deside how DEEP it should be. Hold your mouse over the image to the left to see . |
Next you just have to clean up your guide lines and colorize your cube... for colors, or perhaps the best word is shadeing you have to know where your light source is. More on that later. |
Hold your mouse over this image to see how to clean it up. |
Next you just have to clean up your guide lines and colorize your cube... for colors, or perhaps the best word is shadeing you have to know where your light source is. More on that later. |
Hold your mouse over this image to see how to clean it up. |
You are more than likely thinking this is alot of work to draw a simple cube... I mean come on it's not that hard... that's true. It's not that hard... but most people don't know the tricks. Using the Horizon Line and Vanishing Point system, you can make your art MUCH more visually apealling. After some work with this system it will become second nature. TRUST ME. Anyway lets mix things up a bit and go a little more complex. how about we add another Vanishing Point? |
You are more than likely thinking this is alot of work to draw a simple cube... I mean come on it's not that hard... that's true. It's not that hard... but most people don't know the tricks. Using the Horizon Line and Vanishing Point system, you can make your art MUCH more visually apealling. After some work with this system it will become second nature. TRUST ME. Anyway lets mix things up a bit and go a little more complex. how about we add another Vanishing Point? |
When you add another vanishing point into the mix you get better perspective.. Also the vanishing point does NOT have to be in the picture... Most of the time it will not be. |
When you add another vanishing point into the mix you get better perspective.. Also the vanishing point does NOT have to be in the picture... Most of the time it will not be. |
Start with a strait line. Then draw your block. Hold your mouse here to see what I mean. |
Start with a strait line. Then draw your block. Hold your mouse here to see what I mean. |
Start with a strait line. Then draw your guides. Hold your mouse here to see what I mean. |
I'm sure you see the useful ways this can be used and that you will get good looking drawings from it. but keep in mind that so far this has been pretty basic. Now we are going to mix things up and add a 3rd side. On a cube you will see the TOP when it is BELOW the Horizon Line, and you see the BOTTOM when it is ABOVE the Horizon Line. !!!REMEMBER!!! The Horizon Line is the EYE LEVEL of the Viewer. |
I'm sure you see the useful ways this can be used and that you will get good looking drawings from it. but keep in mind that so far this has been pretty basic. Now we are going to mix things up and add a 3rd side. On a cube you will see the TOP when it is BELOW the Horizon Line, and you see the BOTTOM when it is ABOVE the Horizon Line. !!!REMEMBER!!! The Horizon Line is the EYE LEVEL of the Viewer. |
That's right ANOTHER Vanishing Point... as you can see here when we are REALLY drawing in perspective every line in the cube has it's own vanishing point... this is true perspective. at least for this. |
Ok... now we have the tools... What kind of cool stuff can we make with perspective? Well... you can make great cities with cubes like this. turn the page to see. |
That's right ANOTHER Vanishing Point... as you can see here when we are REALLY drawing in perspective every line in the cube has it's own vanishing point... this is true perspective. at least for this. |
Ok... now we have the tools... What kind of cool stuff can we make with perspective? Well... you can make great cities with cubes like this. turn the page to see. |
In my opinion Perspective is like Visual Math... If things don't add up correctly thought that isn't always a bad thing... but usually it is IF you made the mistake by accident. Now that I have associated perspective with math... Lets show you why I say this... Just let me warn you this stuff gets confusing so take it slow if you have to. No shame in not catching on the first time... keep practicing. But again after a while even this stuff becomes second nature. |
In my opinion Perspective is like Visual Math... If things don't add up correctly thought that isn't always a bad thing... but usually it is IF you made the mistake by accident. Now that I have associated perspective with math... Lets show you why I say this... Just let me warn you this stuff gets confusing so take it slow if you have to. No shame in not catching on the first time... keep practicing. But again after a while even this stuff becomes second nature. |
Lets say you want to make a checker board floor... and you want EVERY tile to look like it's the same size. like this. |
Lets say you want to make a checker board floor... and you want EVERY tile to look like it's the same size. like this. |
Well first off you draw your Horizon Line, you decide on your tile size, you then put in your Vanishing Point and some guide lines. |
Well first off you draw your Horizon Line, you decide on your tile size, you then put in your Vanishing Point and some guide lines. |
Then after you have your main pieces you draw a X in the tile that you just drew... and you draw a guide line to the vanishing point. |
Then after you have your main pieces you draw a X in the tile that you just drew... and you draw a guide line to the vanishing point. |
Then you draw another line that intersects the point where the new guide line crosses the outside of the tile... yeah confusing. |
Then you draw another line that intersects the point where the new guide line crosses the outside of the tile... yeah confusing. |
After you get that line drawn draw a NEW line for a new row of tiles. do this same prossess in all 4 directions to make a checker board. |
After you get that line drawn draw a NEW line for a new row of tiles. do this same prossess in all 4 directions to make a checker board. |
Notice that after you draw a few lines you can make your guides longer and save yourself some work. |
Notice that after you draw a few lines you can make your guides longer and save yourself some work. |
What else can this be used for? Cause to be honest you don't really have much NEED to make a checker board floor. Well you can use this system for windows with even spacing, telephone poles, cars, buildings, space stations... Pretty much anything that repeats in a set pattern can use this system.. play around with it... and just remember it's another tool in your toolbox, and if you want to make something great... You need alot of tools. If you think that last bit was hard... this next part will have you scratching your head for sure... |
What else can this be used for? Cause to be honest you don't really have much NEED to make a checker board floor. Well you can use this system for windows with even spacing, telephone poles, cars, buildings, space stations... Pretty much anything that repeats in a set pattern can use this system.. play around with it... and just remember it's another tool in your toolbox, and if you want to make something great... You need alot of tools. If you think that last bit was hard... this next part will have you scratching your head for sure... |
This is pretty complex when done by hand but Flash makes it very simple indeed. Just make a circle and squash it. .. VERY SIMPLE. But I'm going to show you how to do it by hand anyway... just cause I'm wierd like that... |
This is pretty complex when done by hand but Flash makes it very simple indeed. Just make a circle and squash it. .. VERY SIMPLE. But I'm going to show you how to do it by hand anyway... just cause I'm wierd like that... |
Here is a drawing to let you know how to do a circle in perspective Yes it's not perfect but it was drawn by hand... anything done by a computer is going to be perfect... some would say TO PERFECT... the guides go along the perspective... The key here is dividing the distance up so you know where the circle should be in perspective |
Here is a drawing to let you know how to do a circle in perspective Yes it's not perfect but it was drawn by hand... anything done by a computer is going to be perfect... some would say TO PERFECT... the guides go along the perspective... The key here is dividing the distance up so you know where the circle should be in perspective |
Ok to start out you make a square and divide it like the first pic then you draw a line from the dividing lines again like the first pic. then you draw 2 lines from the intersection point to the outer lines of the box. .. like the 2nd picture. After that you draw another line from the intersection points of those lines an the box. See pic 3. Your circle should be a curve that hits all the points shown on the 4th pic. draw this in perspective to get a perfect hand drawn circle in perspective. |
Ok to start out you make a square and divide it like the first pic then you draw a line from the dividing lines again like the first pic. then you draw 2 lines from the intersection point to the outer lines of the box. .. like the 2nd picture. After that you draw another line from the intersection points of those lines an the box. See pic 3. Your circle should be a curve that hits all the points shown on the 4th pic. draw this in perspective to get a perfect hand drawn circle in perspective. |
To be honest there is alot more that could be said about this. But unfortunately I will have to make a character perspective tutorial some other day. I think if you didn't know much about perspective before seeing this you have learned enough and should take a break and try drawing some stuff... and those of you who already knew this stuff I hope it was a good refresher. By the way I'm working on putting a Flash Help Portal up on my site so that anyone can post thier unfinished work and get FEEDBACK... not just a blam. I think if people are serious about making good Flash they need a place to display thier bad Flash. |
To be honest there is alot more that could be said about this. But unfortunately I will have to make a character perspective tutorial some other day. I think if you didn't know much about perspective before seeing this you have learned enough and should take a break and try drawing some stuff... and those of you who already knew this stuff I hope it was a good refresher. By the way I'm working on putting a Flash Help Portal up on my site so that anyone can post thier unfinished work and get FEEDBACK... not just a blam. I think if people are serious about making good Flash they need a place to display thier bad Flash. |
In closing I would like to invite everyone to my website to test out my portal system... It is still being worked on but is coming along. I would like to say to everyone who wants to make good artwork be it Flash, pencil, sculping, or quilt making... that with anything worth doing is going to take some time and energy to get good at. My suggestion is EXAUST yourself on things you love to do. You either have school or some job that you spend most of your time working at. Come home and find something contructive to do. Stop SPENDING time and start INVESTING it into something. |
In closing I would like to invite everyone to my website to test out my portal system... It is still being worked on but is coming along. I would like to say to everyone who wants to make good artwork be it Flash, pencil, sculping, or quilt making... that with anything worth doing is going to take some time and energy to get good at. My suggestion is EXAUST yourself on things you love to do. You either have school or some job that you spend most of your time working at. Come home and find something contructive to do. Stop SPENDING time and start INVESTING it into something. |
Go To |
Go To |
ActionScript [AS1/AS2]
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Symbol 194 Text | Uses:39 | Used by:Timeline | |
Symbol 195 Text | Uses:39 | Used by:Timeline | |
Symbol 196 Graphic | Used by:224 | ||
Symbol 197 Graphic | Used by:222 | ||
Symbol 198 Graphic | Used by:222 | ||
Symbol 199 Graphic | Used by:222 | ||
Symbol 200 Graphic | Used by:222 | ||
Symbol 201 Graphic | Used by:222 | ||
Symbol 202 Graphic | Used by:222 | ||
Symbol 203 Graphic | Used by:222 | ||
Symbol 204 Graphic | Used by:222 | ||
Symbol 205 Graphic | Used by:222 | ||
Symbol 206 Graphic | Used by:222 | ||
Symbol 207 Graphic | Used by:222 | ||
Symbol 208 Graphic | Used by:222 | ||
Symbol 209 Graphic | Used by:222 | ||
Symbol 210 Graphic | Used by:222 | ||
Symbol 211 Graphic | Used by:222 | ||
Symbol 212 Graphic | Used by:222 | ||
Symbol 213 Graphic | Used by:222 | ||
Symbol 214 Graphic | Used by:222 | ||
Symbol 215 Graphic | Used by:222 | ||
Symbol 216 Graphic | Used by:222 | ||
Symbol 217 Graphic | Used by:222 | ||
Symbol 218 Graphic | Used by:222 | ||
Symbol 219 Graphic | Used by:222 | ||
Symbol 220 Graphic | Used by:222 | ||
Symbol 221 Graphic | Used by:222 | ||
Symbol 222 MovieClip | Uses:197 175 170 176 166 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 | Used by:224 | |
Symbol 223 Graphic | Used by:224 | ||
Symbol 224 Button | Uses:196 175 170 176 166 222 223 | Used by:Timeline | |
Symbol 225 Text | Uses:39 | Used by:Timeline | |
Symbol 226 Text | Uses:39 | Used by:Timeline | |
Symbol 227 Text | Uses:39 | Used by:Timeline | |
Symbol 228 Text | Uses:39 | Used by:Timeline | |
Symbol 229 Text | Uses:39 | Used by:Timeline | |
Symbol 230 Text | Uses:39 | Used by:Timeline | |
Symbol 231 Graphic | Used by:277 | ||
Symbol 232 Text | Uses:39 | Used by:277 | |
Symbol 233 Text | Uses:39 | Used by:277 | |
Symbol 234 Graphic | Used by:275 | ||
Symbol 235 Graphic | Used by:275 | ||
Symbol 236 Text | Uses:39 | Used by:275 | |
Symbol 237 Graphic | Used by:275 | ||
Symbol 238 Graphic | Used by:275 | ||
Symbol 239 Graphic | Used by:275 | ||
Symbol 240 Graphic | Used by:275 | ||
Symbol 241 Graphic | Used by:275 | ||
Symbol 242 Graphic | Used by:275 | ||
Symbol 243 Graphic | Used by:275 | ||
Symbol 244 Graphic | Used by:275 | ||
Symbol 245 Graphic | Used by:275 | ||
Symbol 246 Graphic | Used by:275 | ||
Symbol 247 Graphic | Used by:275 | ||
Symbol 248 Graphic | Used by:275 | ||
Symbol 249 Graphic | Used by:275 | ||
Symbol 250 Graphic | Used by:275 | ||
Symbol 251 Graphic | Used by:275 | ||
Symbol 252 Graphic | Used by:275 | ||
Symbol 253 Graphic | Used by:275 | ||
Symbol 254 Graphic | Used by:275 | ||
Symbol 255 Graphic | Used by:275 | ||
Symbol 256 Graphic | Used by:275 | ||
Symbol 257 Graphic | Used by:275 | ||
Symbol 258 Graphic | Used by:275 | ||
Symbol 259 Graphic | Used by:275 | ||
Symbol 260 Graphic | Used by:275 | ||
Symbol 261 Graphic | Used by:275 | ||
Symbol 262 Graphic | Used by:275 | ||
Symbol 263 Graphic | Used by:275 | ||
Symbol 264 Graphic | Used by:275 | ||
Symbol 265 Graphic | Used by:275 | ||
Symbol 266 Graphic | Used by:275 | ||
Symbol 267 Graphic | Used by:275 | ||
Symbol 268 Graphic | Used by:275 | ||
Symbol 269 Graphic | Used by:275 | ||
Symbol 270 Graphic | Used by:275 | ||
Symbol 271 Graphic | Used by:275 | ||
Symbol 272 Graphic | Used by:275 | ||
Symbol 273 Graphic | Used by:275 | ||
Symbol 274 Graphic | Used by:275 | ||
Symbol 275 MovieClip | Uses:234 175 170 176 166 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 | Used by:277 | |
Symbol 276 Graphic | Used by:277 | ||
Symbol 277 Button | Uses:231 175 170 176 166 232 233 275 276 | Used by:Timeline | |
Symbol 278 Text | Uses:39 | Used by:Timeline | |
Symbol 279 Text | Uses:39 | Used by:Timeline | |
Symbol 280 Graphic | Used by:Timeline | ||
Symbol 281 Text | Uses:39 | Used by:Timeline | |
Symbol 282 Text | Uses:39 | Used by:Timeline | |
Symbol 283 Text | Uses:39 | Used by:Timeline | |
Symbol 284 Text | Uses:39 | Used by:Timeline | |
Symbol 285 Graphic | Used by:Timeline | ||
Symbol 286 Text | Uses:39 | Used by:Timeline | |
Symbol 287 Text | Uses:39 | Used by:Timeline | |
Symbol 288 Graphic | Used by:Timeline | ||
Symbol 289 Text | Uses:39 | Used by:Timeline | |
Symbol 290 Text | Uses:39 | Used by:Timeline | |
Symbol 291 Graphic | Used by:Timeline | ||
Symbol 292 Text | Uses:39 | Used by:Timeline | |
Symbol 293 Text | Uses:39 | Used by:Timeline | |
Symbol 294 Graphic | Used by:Timeline | ||
Symbol 295 Text | Uses:39 | Used by:Timeline | |
Symbol 296 Text | Uses:39 | Used by:Timeline | |
Symbol 297 Graphic | Used by:Timeline | ||
Symbol 298 Graphic | Used by:Timeline | ||
Symbol 299 Text | Uses:39 | Used by:Timeline | |
Symbol 300 Text | Uses:39 | Used by:Timeline | |
Symbol 301 Graphic | Used by:Timeline | ||
Symbol 302 Graphic | Used by:Timeline | ||
Symbol 303 Text | Uses:39 | Used by:Timeline | |
Symbol 304 Text | Uses:39 | Used by:Timeline | |
Symbol 305 Graphic | Used by:Timeline | ||
Symbol 306 Text | Uses:39 | Used by:Timeline | |
Symbol 307 Text | Uses:39 | Used by:Timeline | |
Symbol 308 Text | Uses:39 | Used by:Timeline | |
Symbol 309 Text | Uses:39 | Used by:Timeline | |
Symbol 310 Graphic | Used by:Timeline | ||
Symbol 311 Text | Uses:39 | Used by:Timeline | |
Symbol 312 Text | Uses:39 | Used by:Timeline | |
Symbol 313 Graphic | Used by:Timeline | ||
Symbol 314 Text | Uses:39 | Used by:Timeline | |
Symbol 315 Text | Uses:39 | Used by:Timeline | |
Symbol 316 Graphic | Used by:Timeline | ||
Symbol 317 Graphic | Used by:Timeline | ||
Symbol 318 Text | Uses:39 | Used by:Timeline | |
Symbol 319 Text | Uses:39 | Used by:Timeline | |
Symbol 320 Graphic | Used by:Timeline | ||
Symbol 321 Text | Uses:39 | Used by:Timeline | |
Symbol 322 Text | Uses:39 | Used by:Timeline | |
Symbol 323 Text | Uses:39 | Used by:Timeline | |
Symbol 324 Text | Uses:39 | Used by:Timeline | |
Symbol 325 Button | Uses:79 80 81 | Used by:326 | |
Symbol 326 MovieClip | Uses:325 141 142 | Used by:Timeline | |
Symbol 327 Text | Uses:7 | Used by:329 | |
Symbol 328 Text | Uses:7 | Used by:329 | |
Symbol 329 Button | Uses:3 4 5 6 8 9 327 328 | Used by:Timeline |
Instance Names
"music" | Frame 2 | Symbol 73 MovieClip |
"bar" | Symbol 38 MovieClip Frame 1 | Symbol 12 MovieClip |
Labels
"chapters" | Frame 3 |
"loaded" | Symbol 38 MovieClip Frame 3 |
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