STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229703 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5192 |
This is the info page for Flash #35133 |
TEKNO'S ACTION TUTORIAL |
What recruits will learn: |
EXPLOSIONS! |
Gunshots! |
LETS GET IT ON!!! |
I'll teach you how to make sparks debri and 2 kinds of explosions. |
I'll teach you how to make different blasts and correct physics for both pistol and larger guns. Also with shells |
MENU |
Explosions |
Guns |
no not really like that... |
First of all, I shall teach you the common explosion |
Die you furry demon! |
The explosion has gravity. Almost anything for action effects has gravity, that is unless your in space fighting giant gorillas. |
okay. Basically an explosion is as if you were to throw a couple of rocks in all different directions, with smoke and fire trailing behind them. |
ooo pretty |
boom |
I think of it more as the explosion has 3 parts, however the NoOb explosion only has one. |
Explosion, Dust shokwave and smoke, Debris. |
Although you can make the NoOb explosion work if you do it right. |
add a ring of smoke and make it all gradient |
But another type of explosion is more complicated |
$200000 you say? |
on your second frame you should also put on onion skin so you can see what you have done before. The first two boxes next to the trash can. |
Make 3 layers on your canvas. On the top layer draw a couple of sparks shooting out from somewhere. |
occasionally, some sparks might glint in the light more so some might appear out of nowhere |
make more frames and continue animating your sparks shooting out. Don't make them run continuously though. |
Also fading in color or alpha adds to the effect. |
Keep in mind you should also have everything start to fall and take on gravity at different points. Nothing is in unison. |
As everything begins to fall it should fade out completely. |
Also some sparks should gain length. |
this skill sometimes works for when glass breaks too. |
nothing is ever a complete line when it bounces |
okay now the sparks should be completely gone. unless your just doing plain sparks you can have them last longer and bounce on the floor or so, unless the material is soft or like grass |
Lets see what you did now. |
okay. |
瀀漀漀昀 |
Go back to your first frame now, but on the middle layer. this will be our smoke and debri. |
first of all it depends on what your blowing up, really. |
wood would break apart easily and be scorched. However stone and cement would break off in big chunks and small dust, then dirt and sand would explode in clumps and trail millions of small peices |
So whatever your blowing up, I'm blowing up a box. |
With a caged animal. |
Just kidding a normal wooden box. |
On your first frame your debri should come out in full or half peices aswell as small ones. The scale some- times depends on the power of the explosion too |
okay your first frame should look something like this |
Keep in mind the layer above with the sparks shall be locked and/or invisible. |
some lighting should impress the critics |
now your debri should be flipping. Well, I mean it was just launched forward by a firey bomb of doom. |
if you don't want to do that then make it spin |
smaller peices shall be turning into smaller peices and everything should becoming apart, but not too quickly. |
Animators tip: make sure your fps is a reasonable speed I use 16-18 most often. nobody likes to do crap loads of animation. |
continue having everthing crumble |
to edit fps go to modify. document. and you can edit it there |
now gravity slowly takes on |
extreme breaking action! |
everything loses color |
and.... |
all gone |
poor animal is too... |
uh.. nevermind |
yea... |
Now lets see what we have: |
no the animation.. |
Sorry about the running joke :P |
Now if your above layer was hidden make it unhidden and lets see what what we got |
There we go.. |
PAT |
Congratulations on your animation. |
give yourself a pat on the back |
We are not done though. |
WELL WHAT DO YOU EXPECT!?!?!? ANIMATION IS TEDIOUS! |
But fun at the same time for the good animator :D |
now for part three, the actual boom!! |
The first way |
If u have ever played the game halo,you probably have, the explosions are very realistic. They use what is called particle erosion.(or something similar) Only in 3D, sorry guys :(. But we can do something similar! |
yea duh, this is mastercheif |
First of all make a new symbol, make it a movie clip |
boy this guy was fun to draw |
Draw these two animations in SEPERATE movie clips |
Thats it, Shoot the movie clip! |
stop(); |
now that wasn't so hard was it? |
Also at the last frame of both movie clips we need to do some action scripting. |
Select the below script and paste it on the last frame of your MC |
MC=Movie clip, duh |
all the animation is in the movie clips so most of it is all done. Just folllow these steps. |
So Copy and paste to make your own uprising explosion |
The big problem with this is though, is that it takes up a lot of mb and it runs slow. But it looks good on fast computers :D |
Also when doing this type of explosion, debri isn't too neccesary. |
Now finish up your explosion |
<P ALIGN="LEFT"><FONT FACE="Helvetica" SIZE="21" COLOR="#FFFFFF"><B>Okay before you test your animation make sure you </B></FONT></P><P ALIGN="LEFT"><FONT FACE="Helvetica" SIZE="21" COLOR="#FFFFFF"><B>put the stop(); action like I said so in the last frame </B></FONT></P><P ALIGN="LEFT"><FONT FACE="Helvetica" SIZE="21" COLOR="#FFFFFF"><B>of both movieclips, otherwise the animation won't </B></FONT></P><P ALIGN="LEFT"><FONT FACE="Helvetica" SIZE="21" COLOR="#FFFFFF"><B>work right</B></FONT></P> |
goody |
<P ALIGN="LEFT"><FONT FACE="Helvetica" SIZE="21" COLOR="#FFFFFF"><B>lets see what you got:</B></FONT></P> |
<P ALIGN="LEFT"><FONT FACE="Helvetica" SIZE="21" COLOR="#FFFFFF"><B>now lets see it with the wood and the sparks!</B></FONT></P> |
<P ALIGN="LEFT"><FONT FACE="Helvetica" SIZE="21" COLOR="#FFFFFF"><B>now lets see it with Master Chief!</B></FONT></P> |
I have made a small animaton for your enjoyment using the stuff we learned and Master Chief |
play it! |
LESSON 1 Never go near unmarked crates |
LESSON 1 Never go near unmarked crates |
LESSON 1 Never go near unmarked crates |
The second way |
Though I really like the first way... |
This time, u'll draw your entire explosion |
this was an animation I made a long time ago and I still use it because of lazyness |
first you'll draw a flash of light throughout, because when an explosion starts, it's not a smooth transition. Take the game metal Slug for instance, on the begining of their explosions, they just have a giant white circle. |
now the blast continues to uprise like most every explosion. On the explosion on the right, more smoke appears as though the bomb had too much gunpowder. However this is your bomb, so there isn't really any correct way. |
now your explosion should slow down a bit.. |
and if u want a ring then make a ring, also shockwave would work too. for more blast effects, or a crackle bomb, things would start to be blowing up around your explosion now |
animation of a crackle: |
Now all the smoke begins to appear and the fading begins. |
more smoke dissapearing.. |
and it's all gone. Add sound effects if you wish. |
Lets see what we have: |
and the other one: |
Now the first one with debri: |
And thats it |
You deserve another pat on the back |
back to menu |
SiGARMS INC. |
EXETER - NH - USA |
Next I shall teach you the blast of a gun |
first, a pistol |
Guns were drawn curtosey of COFlash |
bang... |
where's the "whoosh"? |
Now it's important to remember when you shoot a pistol it doesn't stay hovering in the air. |
But it would if you were in space fighting giant space gorillas. However, so would the bullet. |
use kickback, or I'll kick you |
But it's hard to afford to go to space so, A gun needs kickback. |
too small.... |
also you can shoot 30 times in a row with an itty bitty pistol wistol. (if anyone seems offended by this.. it's a joke) |
I don't want to end up like that guy who made a joke about halo 2 at BlockBuster and was almost stabbed by a group of angry fans... |
Now this is something you can shoot 30 times with! |
Size always matters when holding a gun, you don't want the gun to be bigger than your guy, that is if your being realistic |
Still need kickback though |
use modify>shape> soften fill edges |
use Gradient |
Guess |
And now the blast. The blast is like a mini explosion that lasts for no more than three frame, though barely any smoke is created. Actually I never use smoke. But thats me. It can be a gradient, two colors, or a line All really depends on you. |
use modify>shape> soften fill edges and a gradient |
create symbol, make alpha |
use overlapping gradients |
Perfection on one kind of blast is good aswell, but your not gonna redraw it each time so copy and paste is almost required. |
Okay lets start with the first frame |
Now have your guy straighten his arms and have the gun come to a complete stop. |
he aims... and |
the blast appears here and the kickback is produced |
if anyone noticed, yes this is the wrong sound for this gun but hey... come on |
kickback continues |
His arm is forced down from kickback |
slows down |
then after he goes back to the straightened position |
lets see what we got |
Once again anyone who points out anything wrong with where how or why the shell is coming out wrong or something, I don't know EVERYTHING about guns ok? |
now it's time to add the shell coming out of the gun |
play animation again |
Gun straightens |
Blast fires and shell is launched out |
You can make the shell tinted bright slightly because of the light coming from inside the gun |
now the shell takes on gravity |
remember that the shell isn't always going to fall in the same place |
and the shell falls off the screen |
lets see how it looks |
okay. Now machine guns and automatics are not too different |
Auto's have kickback, but not as much, plus since they are firing rapidly, your character won't have much time to bring the gun back to it's normal state like a pistol |
first frame the gun is straightened |
arms would almost always be positioned like this |
then fire happens every two frames as the gun slightly tils backwards |
Then the gun straightens back out to load another clip |
Now lets see it |
Now the ammo shells |
remember, no shells fall in the same place |
your ammo is launched out in shot one and stays in the air for some time |
then takes on gravity later |
and others are launched out for more shots |
you get the drill |
well thats all for automatics |
ActionScript [AS1/AS2]
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Symbol 305 Text | Uses:52 | Used by:Timeline |
Symbol 306 Text | Uses:52 | Used by:Timeline |
Symbol 307 Graphic | Used by:Timeline | |
Symbol 308 Text | Uses:52 | Used by:Timeline |
Symbol 309 Text | Uses:52 | Used by:Timeline |
Symbol 310 Graphic | Used by:Timeline | |
Symbol 311 Text | Uses:52 | Used by:Timeline |
Symbol 312 Text | Uses:52 | Used by:Timeline |
Symbol 313 Text | Uses:52 | Used by:Timeline |
Symbol 314 Text | Uses:52 | Used by:Timeline |
Symbol 315 Text | Uses:52 | Used by:Timeline |
Symbol 316 Graphic | Used by:Timeline | |
Symbol 317 Text | Uses:52 | Used by:Timeline |
Symbol 318 Text | Uses:52 | Used by:Timeline |
Symbol 319 Graphic | Used by:Timeline | |
Symbol 320 Text | Uses:52 | Used by:Timeline |
Symbol 321 Graphic | Used by:Timeline | |
Symbol 322 Text | Uses:52 | Used by:Timeline |
Symbol 323 Text | Uses:52 | Used by:Timeline |
Symbol 324 Graphic | Used by:Timeline | |
Symbol 325 Graphic | Used by:Timeline | |
Symbol 326 Text | Uses:52 | Used by:Timeline |
Symbol 327 Text | Uses:52 | Used by:Timeline |
Symbol 328 Graphic | Used by:329 | |
Symbol 329 MovieClip | Uses:328 | Used by:Timeline |
Symbol 330 Text | Uses:52 | Used by:Timeline |
Symbol 331 Text | Uses:52 | Used by:Timeline |
Symbol 332 Text | Uses:52 | Used by:Timeline |
Symbol 333 Text | Uses:52 | Used by:Timeline |
Symbol 334 Graphic | Used by:Timeline | |
Symbol 335 Graphic | Used by:Timeline | |
Symbol 336 Text | Uses:52 | Used by:Timeline |
Symbol 337 Text | Uses:52 | Used by:Timeline |
Symbol 338 Text | Uses:52 | Used by:Timeline |
Symbol 339 Graphic | Used by:Timeline | |
Symbol 340 Graphic | Used by:Timeline | |
Symbol 341 Text | Uses:52 | Used by:Timeline |
Symbol 342 Text | Uses:52 | Used by:Timeline |
Symbol 343 Button | Uses:69 70 71 72 73 | Used by:Timeline |
Symbol 344 Text | Uses:52 | Used by:Timeline |
Symbol 345 Text | Uses:52 | Used by:Timeline |
Symbol 346 Text | Uses:52 | Used by:Timeline |
Symbol 347 Text | Uses:52 | Used by:Timeline |
Symbol 348 Text | Uses:52 | Used by:Timeline |
Symbol 349 Text | Uses:52 | Used by:Timeline |
Symbol 350 Text | Uses:52 | Used by:Timeline |
Symbol 351 Text | Uses:52 | Used by:Timeline |
Symbol 352 Graphic | Used by:363 | |
Symbol 353 Graphic | Used by:354 | |
Symbol 354 MovieClip | Uses:353 | Used by:363 |
Symbol 355 Graphic | Used by:356 | |
Symbol 356 MovieClip | Uses:355 | Used by:363 |
Symbol 357 Graphic | Used by:363 | |
Symbol 358 Graphic | Used by:359 | |
Symbol 359 MovieClip | Uses:358 | Used by:363 |
Symbol 360 Graphic | Used by:361 | |
Symbol 361 MovieClip | Uses:360 | Used by:363 |
Symbol 362 Graphic | Used by:363 | |
Symbol 363 MovieClip | Uses:352 354 356 357 359 361 362 | Used by:365 Timeline |
Symbol 364 Graphic | Used by:365 | |
Symbol 365 MovieClip | Uses:363 364 | Used by:Timeline |
Symbol 366 Text | Uses:52 | Used by:Timeline |
Symbol 367 Graphic | Used by:Timeline | |
Symbol 368 Graphic | Used by:Timeline | |
Symbol 369 Text | Uses:52 | Used by:Timeline |
Symbol 370 Sound | Used by:Timeline | |
Symbol 371 Text | Uses:52 | Used by:Timeline |
Symbol 372 Text | Uses:52 | Used by:Timeline |
Symbol 373 Text | Uses:52 | Used by:Timeline |
Symbol 374 Text | Uses:52 | Used by:Timeline |
Symbol 375 Text | Uses:52 | Used by:Timeline |
Symbol 376 Text | Uses:52 | Used by:Timeline |
Symbol 377 Text | Uses:52 | Used by:Timeline |
Symbol 378 Button | Uses:69 70 71 72 73 | Used by:Timeline |
Symbol 379 Text | Uses:52 | Used by:Timeline |
Symbol 380 Text | Uses:52 | Used by:Timeline |
Symbol 381 Text | Uses:52 | Used by:Timeline |
Symbol 382 Text | Uses:52 | Used by:Timeline |
Symbol 383 Text | Uses:52 | Used by:Timeline |
Symbol 384 Button | Uses:69 70 71 72 73 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline |
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