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This is the info page for Flash #35475 |
Jacksmack |
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TUTORIAL NUMBER 3 |
TUTORIAL NUMBER 3 |
Cartoons |
Cartoons |
Cartoons |
Main |
Main |
Main |
Games |
Games |
Games |
Jacksmack.com |
Store |
Store |
Store |
NEXT PAGE |
NEXT PAGE |
LIP SYNC! |
LIP SYNC! |
Ok... just so you know this might be a little to advanced for some folks... Lip sync is important some times but at other times you can fake it! This tutorial will teach you about: 1. Phonims.... What are they? 2. Body language... it's what they arn't saying... 3. Faking it... Easy ways out of hard work... 4. How to set your audio so it stays in sync. 5. what you should NOT do. |
You know the drill I'm sure... hit the next button... |
Ok... just so you know this might be a little to advanced for some folks... Lip sync is important some times but at other times you can fake it! This tutorial will teach you about: 1. Phonims.... What are they? 2. Body language... it's what they arn't saying... 3. Faking it... Easy ways out of hard work... 4. How to set your audio so it stays in sync. 5. what you should NOT do. |
You know the drill I'm sure... hit the next button... |
stop music |
LAST PAGE |
LAST PAGE |
LOOK WHO'S TALKIN'! |
LOOK WHO'S TALKIN'! |
Ok.. Once again first step you take is... EVERYBODY... PLANNING! I bet you are tired of reading that by now... but it's very important! So draw your character using the basic guidelines from "ANIMATION TUTORIAL 2" and then take the character's head off he body... copy it and paste it into a NEW MOVIE! |
This handsome fellow is named "BONGO" he is going to be our test subject for this tutorial. Right now there is no animation on him... he is just a head with his mouth closed.. I choose to start from this point. This is all a matter of preferance though... you can start with the mouth WIDE OPEN if you like... this has it's own advantages... but for this tutorial we are starting with the mouth closed... feel free to take a screenshot of bongo's head and trace it in flash. Just if you use it in any animations... Give me credit PLEASE. so we need to make his lips move... THIS IS WHERE PHONIMs COME INTO PLAY! |
Ok.. Once again first step you take is... EVERYBODY... PLANNING! I bet you are tired of reading that by now... but it's very important! So draw your character using the basic guidelines from "ANIMATION TUTORIAL 2" and then take the character's head off he body... copy it and paste it into a NEW MOVIE! |
This handsome fellow is named "BONGO" he is going to be our test subject for this tutorial. Right now there is no animation on him... he is just a head with his mouth closed.. I choose to start from this point. This is all a matter of preferance though... you can start with the mouth WIDE OPEN if you like... this has it's own advantages... but for this tutorial we are starting with the mouth closed... feel free to take a screenshot of bongo's head and trace it in flash. Just if you use it in any animations... Give me credit PLEASE. so we need to make his lips move... THIS IS WHERE PHONIMs COME INTO PLAY! |
Slack Jawed Wierdo. |
Slack Jawed Wierdo. |
PHONIM: Jacksmack defines it as a shape that your mouth makes when you make a vocal noise. Wierd word for making faces... that all.. So we need to be able to move parts of bongo's face around... there are several ways to do this. One is redrawing his head for each phonim that needs to be in the animation... another is to rip his jaw off and draw in the big gap that is left . Lazy mans way.. Is the Slack Jawed Wierdo... This saves us from having to redraw the whole head. we can use the parts that are already there! Hold your mouse over bongo's head for a demonstration of what I mean... |
PHONIM: Jacksmack defines it as a shape that your mouth makes when you make a vocal noise. Wierd word for making faces... that all.. So we need to be able to move parts of bongo's face around... there are several ways to do this. One is redrawing his head for each phonim that needs to be in the animation... another is to rip his jaw off and draw in the big gap that is left . Lazy mans way.. Is the Slack Jawed Wierdo... This saves us from having to redraw the whole head. we can use the parts that are already there! Hold your mouse over bongo's head for a demonstration of what I mean... |
Mouth Closed |
E |
A and I |
O |
U |
C D G K N R S TH Y and Z |
L and sometimes D or TH |
M |
F and V |
Mouth Closed |
E |
A and I |
O |
U |
C D G K N R S TH Y and Z |
L and sometimes D or TH |
M |
F and V |
These are called phonims... Use this sheet or a MIRROR, to get the correct facial movements in your animations |
These are called phonims... Use this sheet or a MIRROR, to get the correct facial movements in your animations |
W O U D U-U B E M A F R E N D? |
W O U D U-U B E M A F R E N D? |
Tip about audio! Make sure any audio that is to be SYNC'ed with a graphic is set to STREAM under SYNC. Otherwise you might have unexpected problems. Hold your mouse over Bongo's BIG HEAD. |
Tip about audio! Make sure any audio that is to be SYNC'ed with a graphic is set to STREAM under SYNC. Otherwise you might have unexpected problems. Hold your mouse over Bongo's BIG HEAD. |
BODY LANGUAGE |
BODY LANGUAGE |
Lets face it we don't only talk with our mouths... We communicate with our whole bodies... Your characters shouldn't be any different... Hold your mouse over each of the Bongo's here and you will see that one is more convincing than the other... can you guess which one it is? |
Lets face it we don't only talk with our mouths... We communicate with our whole bodies... Your characters shouldn't be any different... Hold your mouse over each of the Bongo's here and you will see that one is more convincing than the other... can you guess which one it is? |
FAKING IT! |
FAKING IT! |
you can Fake a LIP SYNC if you are pressed for time... Simply have the character talk with thier back to camera., HOWEVER you do have to animate the face of whoever they are talking to responding. It's a trade off and can be well worth it. Hold your mouse over Bongo's backside in the top right. the bottom right is a blown up version so you can see what the pieces look like. |
you can Fake a LIP SYNC if you are pressed for time... Simply have the character talk with thier back to camera., HOWEVER you do have to animate the face of whoever they are talking to responding. It's a trade off and can be well worth it. Hold your mouse over Bongo's backside in the top right. the bottom right is a blown up version so you can see what the pieces look like. |
WHAT NOT TO DO! |
WHAT NOT TO DO! |
Whatever you do... Don't GIVE UP! Don't settle... If you have a problem with sound or something else don't LIVE WITH IT!!! That's just stupid... Teach yourself how to fix it. Talk to people heck email me if you have to... I just want to see people improving. I know I've improved by making these tutorials... there might be one or eighteen more WHO KNOWS! I hope this has been helpful... AND REMEMBER DON'T GIVE UP ON ANIMATION! |
This has been a message to the masses from... |
Whatever you do... Don't GIVE UP! Don't settle... If you have a problem with sound or something else don't LIVE WITH IT!!! That's just stupid... Teach yourself how to fix it. Talk to people heck email me if you have to... I just want to see people improving. I know I've improved by making these tutorials... there might be one or eighteen more WHO KNOWS! I hope this has been helpful... AND REMEMBER DON'T GIVE UP ON ANIMATION! |
This has been a message to the masses from... |
ActionScript [AS1/AS2]
Frame 1stop(); stop();Frame 2stop();Frame 3stop();Frame 4stop();Frame 5stop();Frame 6stop();Frame 7stop();Frame 8stop();Frame 9stop();Symbol 31 Buttonon (release) { tellTarget ("_root") { gotoAndPlay (2); }; }Symbol 32 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded * 3.27); } else { gotoAndStop (3); }Symbol 32 MovieClip Frame 2gotoAndPlay (1);Symbol 43 Buttonon (release) { getURL ("http://www.jacksmack.com/cartoons.html", "_blank"); }Symbol 47 Buttonon (release) { getURL ("http://www.jacksmack.com/main.html", "_blank"); }Symbol 51 Buttonon (release) { getURL ("http://www.jacksmack.com/games.html", "_blank"); }Symbol 55 Buttonon (release) { getURL ("mailto:jack@jacksmack.com"); }Symbol 60 Buttonon (release) { getURL ("http://jacksmack.com/store.html"); }Symbol 66 Buttonon (release) { tellTarget ("_root") { nextFrame(); }; }Symbol 78 Buttonon (release) { stopAllSounds(); }Symbol 80 Buttonon (release) { stopAllSounds(); tellTarget ("_root") { prevFrame(); }; }Symbol 114 MovieClip Frame 49stop();Symbol 117 Buttonon (release) { tellTarget ("_root") { prevFrame(); }; }Symbol 195 Buttonon (release) { getURL ("http://www.jacksmack.com", "_blank"); }
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Instance Names
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Labels
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