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Siege Defender.swf

This is the info page for
Flash #35590

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="_sans" size="13" color="#ffffff">Brought to you by <b>Justin Corriveau,</b> <sbr />aka <b>Masterchief2219, </b>and</font></p><p align="center"><font face="_sans" size="13" color="#ffffff"> <font color="#00ff00"><b>Sprites N Stuff</b><font color="#ffffff"><b>.</b></font></font></font></p><p align="center"></p><p align="center"><font face="_sans" size="13" color="#00ff00">www.jcorriveau2.jktf.com</font></p><p align="center"><font face="_sans" size="13" color="#ffffff">own domain pending</font></p>

The goal of the game is to keep your
castle alive for as long as possible. Kill
your enemies to keep them from getting
to the castle wall by clicking on them or
squishing them with the ball. Be sure to
keep the ball from hitting the wall
because it will do damage and it could
squish your archers.

Fletcher
$1000

Bows

0

0

Wizards Tower
$5000

$0

Max: 100

MONEY:

WAVE:

asdsf

asdf

asdfsfd

afsdfasdf

asdf

13!

<p align="center"><font face="_sans" size="20" color="#ffffff"><b>CREDITS</b></font></p><p align="center"></p><p align="center"><font face="_sans" size="17" color="#ffffff"><b>ART</b></font></p><p align="center"><font face="_sans" size="15" color="#ffffff">Justin Corriveau</font></p><p align="center"></p><p align="center"><font face="_sans" size="17" color="#ffffff"><b>PROGRAMING</b></font></p><p align="center"><font face="_sans" size="15" color="#ffffff">Justin Corriveau</font></p><p align="center"></p><p align="center"><font face="_sans" size="17" color="#ffffff"><b>TESTING</b></font></p><p align="center"><font face="_sans" size="15" color="#ffffff">Justin Corriveau</font></p><p align="center"><font face="_sans" size="15" color="#ffffff">Ed Dubois</font></p><p align="center"><font face="_sans" size="15" color="#ffffff">Sean Corriveau</font></p><p align="center"><font face="_sans" size="15" color="#ffffff">Mark Coutu</font></p><p align="center"></p><p align="center"><font face="_sans" size="17" color="#ffffff"><b>DEBUGGING</b></font></p><p align="center"><font face="_sans" size="15" color="#ffffff">Justin Corriveau</font></p><p align="center"></p><p align="center"><font face="_sans" size="17" color="#ffffff"><b>SPECIAL THANKS</b></font></p><p align="center"><font face="_sans" size="15" color="#ffffff">Ed Dubois</font></p><p align="center"><font face="_sans" size="15" color="#ffffff">Sean Corriveau</font></p><p align="center"><font face="_sans" size="15" color="#ffffff">Mark Coutu</font></p><p align="center"></p><p align="center"><font face="_sans" size="15" color="#ffffff">Visit <font color="#00ff00"><b>Sprites N Stuff</b></font></font></p><p align="center"><font face="_sans" size="15" color="#00ff00"><b>www.jcorriveau2.jktf.com</b></font></p>

scrolling
credits

scrolling
credits

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 59 MovieClip "cursor" in Frame 1
onClipEvent (enterFrame) { this.swapDepths(1000000); } onClipEvent (enterFrame) { Mouse.hide(); this._x = _root._xmouse; this._y = _root._ymouse; }
Frame 2
stop();
Instance of Symbol 63 MovieClip "wall" in Frame 2
onClipEvent (load) { maxhealth = 100; health = 100; } onClipEvent (enterFrame) { healthpercent = (health / maxhealth) * 100; healcost = Math.round((maxhealth - health) * 25); healcostshow = "$" + healcost; current = "Max: " + maxhealth; if (health <= 0) { _root.gotoAndStop("lose"); } }
Instance of Symbol 69 MovieClip "fletcher" in Frame 2
onClipEvent (load) { bought = 0; counter = 0; } on (press) { if ((bought == 0) && (_root.control.money >= 1000)) { bought = 1; _root.control.money = _root.control.money - 1000; this.gotoAndStop("bought"); } } onClipEvent (enterFrame) { if (bought == 1) { if (counter >= 360) { _root.control.bows++; counter = 0; } else { counter++; } } }
Instance of Symbol 79 MovieClip in Frame 2
onClipEvent (load) { bought = 0; } on (press) { if (((bought == 1) && (_root.control.money >= 500)) && (_root.control.bows >= 1)) { _root.control.archers = _root.control.archers + 1; _root.control.money = _root.control.money - 500; _root.control.bows = _root.control.bows - 1; } if ((bought == 0) && (_root.control.money >= 2000)) { bought = 1; _root.control.money = _root.control.money - 2000; this.gotoAndStop("bought"); } }
Instance of Symbol 86 MovieClip in Frame 2
onClipEvent (load) { bought = 0; } on (press) { if ((bought == 1) && (_root.control.money >= _root.control.upgrade)) { _root.control.towerlvl = _root.control.towerlvl + 1; _root.control.money = _root.control.money - _root.control.upgrade; } if ((bought == 0) && (_root.control.money >= 5000)) { bought = 1; _root.control.towerlvl = _root.control.towerlvl + 1; _root.control.money = _root.control.money - 5000; this.gotoAndStop("bought"); } }
Instance of Symbol 89 MovieClip in Frame 2
on (press) { if (_root.control.money >= _root.wall.healcost) { _root.control.money = _root.control.money - _root.wall.healcost; _root.wall.health = _root.wall.maxhealth; } }
Instance of Symbol 92 MovieClip in Frame 2
on (press) { if (_root.control.money >= 2500) { _root.control.money = _root.control.money - 2500; _root.wall.maxhealth = _root.wall.maxhealth + 50; _root.wall.health = _root.wall.health + 50; } }
Instance of Symbol 119 MovieClip "soldier" in Frame 2
onClipEvent (load) { maxNumber = 200; minNumber = 50; randomNumber = Math.round(Math.random() * maxNumber) + minNumber; _x = randomNumber; _y = -20; speed = 1; dead = 1; } onClipEvent (enterFrame) { _y = (_y + speed); if (this.hitTest(_root.wall) && (dead == 1)) { speed = 0; _root.wall.health = _root.wall.health - 0.05; gotoAndStop ("fight"); } if (this.body.hitTest(_root.red)) { if (dead == 1) { this.gotoAndStop("squish"); speed = 0; _root.control.money = _root.control.money + 30; _root.control.kills++; dead = 0; } } if (this.body.hitTest(_root.ball)) { if (dead == 1) { this.gotoAndStop("squish"); speed = 0; _root.control.money = _root.control.money + 30; _root.control.kills++; dead = 0; } } } on (press) { if (dead == 1) { this.gotoAndStop("die"); speed = 0; _root.control.money = _root.control.money + 30; _root.control.kills++; dead = 0; } } onClipEvent (enterFrame) { if (this._y > 100) { if (dead == 1) { number = Math.random() * 1000; if (number <= (_root.control.archers / 3)) { this.gotoAndStop("arrow"); speed = 0; _root.control.money = _root.control.money + 30; _root.control.kills++; dead = 0; } } } } onClipEvent (enterFrame) { frame = _root._currentframe; if (frame == 3) { this.gotoAndStop("die"); } }
Instance of Symbol 143 MovieClip "macemen" in Frame 2
onClipEvent (load) { maxNumber = 200; minNumber = 50; randomNumber = Math.round(Math.random() * maxNumber) + minNumber; if (_root.control.wave >= 3) { _x = randomNumber; _y = -20; } speed = 1.5; dead = 1; clickcount = 0; } onClipEvent (enterFrame) { if (_root.control.wave <= 2) { _y = -340; } _y = (_y + speed); if (this.hitTest(_root.wall) && (dead == 1)) { speed = 0; _root.wall.health = _root.wall.health - 0.1; gotoAndStop ("fight"); } if (this.body.hitTest(_root.red)) { if (dead == 1) { this.gotoAndStop("squish"); speed = 0; _root.control.money = _root.control.money + 50; _root.control.kills++; dead = 0; } } if (this.body.hitTest(_root.ball)) { if (dead == 1) { this.gotoAndStop("squish"); speed = 0; _root.control.money = _root.control.money + 50; _root.control.kills++; dead = 0; } } } on (press) { if ((dead == 1) && (clickcount == 1)) { this.gotoAndStop("die"); speed = 0; _root.control.money = _root.control.money + 50; _root.control.kills++; dead = 0; } if ((dead == 1) && (clickcount == 0)) { clickcount++; } } onClipEvent (enterFrame) { if (this._y > 100) { if (dead == 1) { number = Math.random() * 1000; if (number <= (_root.control.archers / 5)) { if (clickcount == 1) { this.gotoAndStop("arrow"); speed = 0; _root.control.money = _root.control.money + 50; _root.control.kills++; dead = 0; } if (clickcount == 0) { clickcount = clickcount + 1; } } } } } onClipEvent (enterFrame) { frame = _root._currentframe; if (frame == 3) { this.gotoAndStop("die"); } }
Instance of Symbol 168 MovieClip "knight" in Frame 2
onClipEvent (load) { maxNumber = 200; minNumber = 50; randomNumber = Math.round(Math.random() * maxNumber) + minNumber; if (_root.control.wave >= 4) { _x = randomNumber; _y = -20; } speed = 0.75; dead = 1; clickcount = 0; } onClipEvent (enterFrame) { if (_root.control.wave <= 4) { _y = -175; } _y = (_y + speed); if (this.hitTest(_root.wall) && (dead == 1)) { speed = 0; _root.wall.health = _root.wall.health - 0.3; gotoAndStop ("fight"); } if (this.body.hitTest(_root.red)) { if (dead == 1) { this.gotoAndStop("squish"); speed = 0; _root.control.money = _root.control.money + 100; _root.control.kills++; dead = 0; } } if (this.body.hitTest(_root.ball)) { if (dead == 1) { this.gotoAndStop("squish"); speed = 0; _root.control.money = _root.control.money + 100; _root.control.kills++; dead = 0; } } } on (press) { if ((dead == 1) && (clickcount == 4)) { this.gotoAndStop("die"); speed = 0; _root.control.money = _root.control.money + 100; _root.control.kills++; dead = 0; } if ((dead == 1) && (clickcount < 5)) { clickcount++; } } onClipEvent (enterFrame) { if (this._y > 100) { if (dead == 1) { number = Math.random() * 1000; if (number <= (_root.control.archers / 10)) { if (clickcount == 4) { this.gotoAndStop("arrow"); speed = 0; _root.control.money = _root.control.money + 50; _root.control.kills++; dead = 0; } if (clickcount < 5) { clickcount = clickcount + 1; } } } } } onClipEvent (enterFrame) { frame = _root._currentframe; if (frame == 3) { this.gotoAndStop("die"); } }
Instance of Symbol 191 MovieClip "mage" in Frame 2
onClipEvent (load) { maxNumber = 200; minNumber = 50; randomNumber = Math.round(Math.random() * maxNumber) + minNumber; _x = randomNumber; _y = -20; speed = 1; dead = 1; clickcount = 0; } onClipEvent (enterFrame) { if (_root.control.wave <= 6) { _y = -230; } _y = (_y + speed); if (this.hitTest(_root.wall) && (dead == 1)) { speed = 0; _root.wall.health = _root.wall.health - 0.3; gotoAndStop ("fight"); } if (this.hitTest(_root.red)) { if (dead == 1) { _y = (_y - 30); speed = 1; this.gotoAndStop("teleport"); } } if (this.hitTest(_root.ball)) { if (dead == 1) { _y = (_y - 30); this.gotoAndStop("teleport"); speed = 1; } } } on (press) { if ((dead == 1) && (clickcount == 4)) { this.gotoAndStop("die"); speed = 0; _root.control.money = _root.control.money + 200; _root.control.kills++; dead = 0; } if ((dead == 1) && (clickcount < 4)) { clickcount++; } } onClipEvent (enterFrame) { frame = _root._currentframe; if (frame == 3) { this.gotoAndStop("die"); } }
Instance of Symbol 195 MovieClip "red" in Frame 2
onClipEvent (load) { speed = 0; oldpos = 0; newpos = this._x; } onClipEvent (enterFrame) { this._x = _root._xmouse; this.swapDepths(999999); } onClipEvent (enterFrame) { oldpos = newpos; newpos = this._x; speed = newpos - oldpos; }
Instance of Symbol 197 MovieClip "ball" in Frame 2
onClipEvent (load) { maxNumber = 10; minNumber = 1; xspeed = Math.round(Math.random() * maxNumber) + minNumber; yspeed = -8; this.swapDepths(999997); } onClipEvent (enterFrame) { _x = (_x + xspeed); _y = (_y + yspeed); } onClipEvent (enterFrame) { if (this._x > 300) { if (xspeed > 0) { xspeed = xspeed * -1; } } if (this._x < 0) { if (xspeed < 0) { xspeed = xspeed * -1; } } if (this._y < 0) { if (yspeed < 0) { yspeed = yspeed * -1; } } if (this.hitTest(_root.line)) { if (yspeed > 0) { yspeed = yspeed * -1; } _root.wall.health = _root.wall.health - 5; if (_root.control.archers >= Math.floor(_root.control.wave / 10)) { _root.control.archers = _root.control.archers - Math.floor(_root.control.wave / 10); } } if (this.hitTest(_root.red)) { if (yspeed > 0) { yspeed = yspeed * -1; } xspeed = xspeed + _root.red.speed; } if (xspeed > 12) { xspeed = 15; } if (xspeed < -12) { xspeed = -15; } } onClipEvent (enterFrame) { frame = _root._currentframe; if (frame == 2) { if ((this._y > 300) && (yspeed > 0)) { number = Math.random() * 150; if (number <= _root.control.towerlvl) { yspeed = yspeed * -1; _root.poof._x = _x; _root.poof._y = _y; _root.poof.gotoAndPlay("begin"); } } } }
Instance of Symbol 203 MovieClip "poof" in Frame 2
onClipEvent (load) { this.swapDepths(999998); }
Instance of Symbol 209 MovieClip "control" in Frame 2
onClipEvent (load) { count = 0; namer = 0; money = 0; soldiers = 0; wave = 1; archers = 0; bows = 0; towerlvl = 0; macemen = 0; knights = 0; count2 = 0; namer2 = 0; namer3 = 0; count3 = 0; namer4 = 0; count4 = 0; kills = 0; mages = 0; maxmages = 0; } onClipEvent (enterFrame) { showtower = "Level: " + towerlvl; maxsoldiers = 20 * wave; wavename = "WAVE: " + wave; upgrade = 1000 * (towerlvl + 1); upgradeshow = "Upgrade: $" + upgrade; if (wave >= 3) { maxmacemen = 10 * wave; } else { maxmacemen = 0; } if (wave >= 5) { maxknights = 5 * wave; } else { maxknights = 0; } if (wave >= 7) { maxmages = 2 * wave; } else { maxmages = 0; } } onClipEvent (enterFrame) { if (soldiers < maxsoldiers) { if (count > 20) { _root.soldier.duplicateMovieClip(namer, namer++); count = 0; soldiers++; } else { count++; } } if (macemen < maxmacemen) { if (count2 > 40) { _root.macemen.duplicateMovieClip(namer2, namer2++); count2 = 0; macemen++; } else { count2++; } } if (knights < maxknights) { if (count3 > 80) { _root.knight.duplicateMovieClip(namer3, namer3++); count3 = 0; knights++; } else { count3++; } } if (mages < maxmages) { if (count4 > 200) { _root.mage.duplicateMovieClip(namer4, namer4++); count4 = 0; mages++; } else { count4++; } } if (((soldiers >= maxsoldiers) && (macemen >= maxmacemen)) && (knights >= maxknights)) { wave++; soldiers = 0; macemen = 0; knights = 0; mages = 0; count = -200; count2 = -200; count3 = -200; count4 = -200; money = money + (1000 * wave); } }
Instance of Symbol 211 MovieClip "endcontrol" in Frame 2
onClipEvent (load) { money = 0; wave = 1; archers = 0; bows = 0; towerlvl = 0; kills = 0; } onClipEvent (enterFrame) { frame = _root._currentframe; if (frame == 2) { money = _root.control.money; wave = _root.control.wave; archers = _root.control.archers; bows = _root.control.bows; towerlvl = _root.control.towerlvl; kills = _root.control.kills; dispwave = wave + "!"; } if (frame == 3) { _root.removeMovieClip(red); _root.removeMovieClip(ball); _root.removeMovieClip(poof); _root.removeMovieClip(cursor); } }
Frame 3
stop();
Instance of Symbol 218 MovieClip in Frame 3
onClipEvent (enterFrame) { _root.red.removeMovieClip(); _root.ball.removeMovieClip(); _root.poof.removeMovieClip(); }
Symbol 16 Button
on (press) { _root.menuthing.gotoAndStop("units"); }
Symbol 20 Button
on (press) { _root.menuthing.gotoAndStop("buildings"); }
Symbol 24 Button
on (press) { _root.gotoAndStop("game"); }
Symbol 31 Button
on (press) { _root.menuthing.gotoAndStop("main"); }
Symbol 55 MovieClip Frame 1
stop();
Instance of Symbol 7 MovieClip "loadctrl" in Symbol 55 MovieClip Frame 1
onClipEvent (enterFrame) { loaded = _root.getBytesLoaded(); total = _root.getBytesTotal(); percentloaded = (loaded / total) * 100; _root.menuthing.loadbar.bar._xscale = percentloaded; if (percentloaded == 100) { _root.menuthing.gotoAndStop("main"); } }
Symbol 55 MovieClip Frame 2
stop();
Symbol 55 MovieClip Frame 3
stop();
Instance of Symbol 35 MovieClip "spearmen" in Symbol 55 MovieClip Frame 3
onClipEvent (load) { words = "Place the mouse over a unit to read info about it."; } on (rollOver) { _root.menuthing.spearmen.words = "Spearmen: The spearmen are fairly weak. They dont do much damage and they die from one click. They are worth $30."; } on (rollOut) { _root.menuthing.spearmen.words = "Place the mouse over a unit to read info about it."; }
Instance of Symbol 37 MovieClip "macemen" in Symbol 55 MovieClip Frame 3
on (rollOver) { _root.menuthing.spearmen.words = "Macemen: The macemen are stronger than the spearmen. They do more damage to the walls and they take two clicks to kill. They are worth $50."; } on (rollOut) { _root.menuthing.spearmen.words = "Place the mouse over a unit to read info about it."; }
Instance of Symbol 39 MovieClip "knights" in Symbol 55 MovieClip Frame 3
on (rollOver) { _root.menuthing.spearmen.words = "Knights: The knights are strong and they do a lot of damage to the wall. But, since they are really slow, they are vulnerable to the ball and paddle. It takes 5 clicks to kill them. They are worth $100."; } on (rollOut) { _root.menuthing.spearmen.words = "Place the mouse over a unit to read info about it."; }
Instance of Symbol 41 MovieClip "mages" in Symbol 55 MovieClip Frame 3
on (rollOver) { _root.menuthing.spearmen.words = "Mages: Mages are the strongest unit in the game. Although they only take 4 clicks to kill, they can dodge the ball and paddle and are shielded from arrows. If you let one of these get to your wall, they will do quite a bit of damage if you dont get rid of them quickly. They are worth $200."; } on (rollOut) { _root.menuthing.spearmen.words = "Place the mouse over a unit to read info about it."; }
Symbol 55 MovieClip Frame 4
stop();
Instance of Symbol 46 MovieClip "rai" in Symbol 55 MovieClip Frame 4
on (rollOver) { _root.menuthing.fle.words = "If you have $2500, you can use this to raise the health of the wall by 50 points. It also shows you the max health of your wall."; } on (rollOut) { _root.menuthing.fle.words = "Place the mouse over a building to read info about it."; }
Instance of Symbol 48 MovieClip "wiz" in Symbol 55 MovieClip Frame 4
on (rollOver) { _root.menuthing.fle.words = "Wizards Tower: Once you buy the Wizards Tower, it will start using its magic to deflect the ball when it gets too close to the wall. The higher the level, the more often it will deflect the ball."; } on (rollOut) { _root.menuthing.fle.words = "Place the mouse over a building to read info about it."; }
Instance of Symbol 50 MovieClip "rep" in Symbol 55 MovieClip Frame 4
on (rollOver) { _root.menuthing.fle.words = "If your building is damaged, you can repair it with this building. But, dont let it take too much damage or it might cost too much to repair it."; } on (rollOut) { _root.menuthing.fle.words = "Place the mouse over a building to read info about it."; }
Instance of Symbol 52 MovieClip "bar" in Symbol 55 MovieClip Frame 4
on (rollOver) { _root.menuthing.fle.words = "Barracks: You need Barracks to make archers. Once you bought the Barracks, you can make archers as long as you have bows."; } on (rollOut) { _root.menuthing.fle.words = "Place the mouse over a building to read info about it."; }
Instance of Symbol 54 MovieClip "fle" in Symbol 55 MovieClip Frame 4
onClipEvent (load) { words = "Place the mouse over a building to read info about it."; } on (rollOver) { _root.menuthing.fle.words = "Fletcher: You need a Fletcher to make bows for you. Once you have bows, you can make archers with the Barracks."; } on (rollOut) { _root.menuthing.fle.words = "Place the mouse over a building to read info about it."; }
Symbol 69 MovieClip Frame 1
stop();
Symbol 69 MovieClip Frame 2
stop();
Instance of Symbol 72 MovieClip in Symbol 76 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._xscale > _root.wall.healthpercent) { this._xscale = this._xscale - 0.1; } if (this._xscale < _root.wall.healthpercent) { this._xscale = _root.wall.healthpercent; } }
Instance of Symbol 74 MovieClip "bar" in Symbol 76 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.wall.healthpercent > 0) { this._xscale = _root.wall.healthpercent; } else { this._xscale = 0; } }
Symbol 79 MovieClip Frame 1
stop();
Symbol 79 MovieClip Frame 2
stop();
Symbol 86 MovieClip Frame 1
stop();
Symbol 86 MovieClip Frame 2
stop();
Symbol 108 MovieClip Frame 5
Symbol 108 MovieClip Frame 6
stop(); removeMovieClip(this._parent);
Symbol 111 MovieClip Frame 14
stop(); removeMovieClip(this._parent);
Symbol 118 MovieClip Frame 22
stop(); removeMovieClip(this._parent);
Symbol 119 MovieClip Frame 1
stop();
Symbol 119 MovieClip Frame 2
stop();
Instance of Symbol 102 MovieClip in Symbol 119 MovieClip Frame 2
onClipEvent (enterFrame) { if (this.hitTest(_root.ball)) { _parent.gotoAndStop("squish"); } }
Symbol 119 MovieClip Frame 3
stop();
Symbol 119 MovieClip Frame 4
stop();
Symbol 119 MovieClip Frame 5
stop();
Symbol 136 MovieClip Frame 6
stop(); removeMovieClip(this._parent);
Symbol 142 MovieClip Frame 14
stop(); removeMovieClip(this._parent);
Symbol 143 MovieClip Frame 1
stop();
Symbol 143 MovieClip Frame 2
stop();
Symbol 143 MovieClip Frame 3
stop();
Symbol 143 MovieClip Frame 4
stop();
Symbol 143 MovieClip Frame 5
stop();
Symbol 164 MovieClip Frame 7
stop(); removeMovieClip(this._parent);
Symbol 167 MovieClip Frame 15
stop(); removeMovieClip(this._parent);
Symbol 168 MovieClip Frame 1
stop();
Symbol 168 MovieClip Frame 2
stop();
Symbol 168 MovieClip Frame 3
stop();
Symbol 168 MovieClip Frame 4
stop();
Symbol 168 MovieClip Frame 5
stop();
Symbol 186 MovieClip Frame 8
_parent.gotoAndStop("normal"); stop();
Symbol 190 MovieClip Frame 9
stop(); removeMovieClip(this._parent);
Symbol 191 MovieClip Frame 1
stop();
Symbol 191 MovieClip Frame 2
stop();
Symbol 191 MovieClip Frame 3
stop();
Symbol 191 MovieClip Frame 4
stop();
Symbol 195 MovieClip Frame 1
stop();
Symbol 195 MovieClip Frame 2
stop();
Symbol 197 MovieClip Frame 1
stop();
Symbol 197 MovieClip Frame 2
stop();
Symbol 203 MovieClip Frame 6
stop();
Symbol 222 Button
on (press) { _root.gotoAndStop(2); }
Symbol 237 Button
on (press) { _root.gotoAndStop(1); _root.menuthing.gotoAndStop("main"); }

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Symbol 63 MovieClipUses:62Used by:Timeline
Symbol 64 GraphicUsed by:69
Symbol 65 EditableTextUses:4Used by:69
Symbol 66 GraphicUsed by:69
Symbol 67 EditableTextUses:4Used by:69
Symbol 68 EditableTextUses:4Used by:69
Symbol 69 MovieClipUses:64 65 66 67 68Used by:Timeline
Symbol 70 GraphicUsed by:76
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:76
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:76
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:70 72 74 75Used by:Timeline
Symbol 77 GraphicUsed by:79
Symbol 78 EditableTextUses:4Used by:79
Symbol 79 MovieClipUses:51 77 78Used by:Timeline
Symbol 80 GraphicUsed by:86
Symbol 81 EditableTextUses:4Used by:86
Symbol 82 GraphicUsed by:86
Symbol 83 GraphicUsed by:86
Symbol 84 EditableTextUses:4Used by:86
Symbol 85 EditableTextUses:4Used by:86
Symbol 86 MovieClipUses:80 81 82 83 84 85Used by:Timeline
Symbol 87 GraphicUsed by:89
Symbol 88 EditableTextUses:4Used by:89
Symbol 89 MovieClipUses:87 88Used by:Timeline
Symbol 90 GraphicUsed by:92
Symbol 91 EditableTextUses:4Used by:92
Symbol 92 MovieClipUses:90 91Used by:Timeline
Symbol 93 GraphicUsed by:94 191
Symbol 94 MovieClipUses:93Used by:119 143 168 180 191
Symbol 95 GraphicUsed by:119
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:119
Symbol 98 GraphicUsed by:119
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:102
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:100 101Used by:119
Symbol 103 GraphicUsed by:108
Symbol 104 GraphicUsed by:108
Symbol 105 GraphicUsed by:108
Symbol 106 GraphicUsed by:108
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:103 104 105 106 107Used by:119
Symbol 109 GraphicUsed by:111
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:109 110Used by:119 143 168
Symbol 112 GraphicUsed by:118
Symbol 113 GraphicUsed by:118
Symbol 114 GraphicUsed by:118
Symbol 115 GraphicUsed by:118
Symbol 116 GraphicUsed by:118
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:112 113 114 115 116 117Used by:119
Symbol 119 MovieClipUses:94 95 97 98 102 108 111 118Used by:Timeline
Symbol 120 GraphicUsed by:143
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:143
Symbol 123 GraphicUsed by:143 168
Symbol 124 GraphicUsed by:130
Symbol 125 GraphicUsed by:130
Symbol 126 GraphicUsed by:130
Symbol 127 GraphicUsed by:130
Symbol 128 GraphicUsed by:130
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:124 125 126 127 128 129Used by:143
Symbol 131 GraphicUsed by:136
Symbol 132 GraphicUsed by:136
Symbol 133 GraphicUsed by:136
Symbol 134 GraphicUsed by:136
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:131 132 133 134 135Used by:143
Symbol 137 GraphicUsed by:142
Symbol 138 GraphicUsed by:142
Symbol 139 GraphicUsed by:142
Symbol 140 GraphicUsed by:142
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:137 138 139 140 141Used by:143
Symbol 143 MovieClipUses:94 120 122 123 130 136 111 142Used by:Timeline
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:144Used by:168
Symbol 146 GraphicUsed by:168
Symbol 147 GraphicUsed by:157
Symbol 148 GraphicUsed by:157
Symbol 149 GraphicUsed by:157
Symbol 150 GraphicUsed by:157
Symbol 151 GraphicUsed by:157
Symbol 152 GraphicUsed by:157
Symbol 153 GraphicUsed by:157
Symbol 154 GraphicUsed by:157
Symbol 155 GraphicUsed by:157
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:147 148 149 150 151 152 153 154 155 156Used by:168
Symbol 158 GraphicUsed by:164
Symbol 159 GraphicUsed by:164
Symbol 160 GraphicUsed by:164
Symbol 161 GraphicUsed by:164
Symbol 162 GraphicUsed by:164
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:158 159 160 161 162 163Used by:168
Symbol 165 GraphicUsed by:167
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:165 166Used by:168
Symbol 168 MovieClipUses:94 145 146 123 157 164 111 167Used by:Timeline
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:191
Symbol 171 GraphicUsed by:178
Symbol 172 GraphicUsed by:178
Symbol 173 GraphicUsed by:178
Symbol 174 GraphicUsed by:178
Symbol 175 GraphicUsed by:178
Symbol 176 GraphicUsed by:178
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:171 172 173 174 175 176 177Used by:191
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:94 179Used by:186
Symbol 181 GraphicUsed by:186
Symbol 182 GraphicUsed by:186
Symbol 183 GraphicUsed by:186
Symbol 184 GraphicUsed by:186
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:180 181 182 183 184 185Used by:191
Symbol 187 GraphicUsed by:190
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:188Used by:190
Symbol 190 MovieClipUses:187 189Used by:191
Symbol 191 MovieClipUses:94 170 93 178 186 190Used by:Timeline
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClipUses:192Used by:Timeline
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClipUses:194Used by:Timeline
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClipUses:196Used by:Timeline
Symbol 198 GraphicUsed by:203
Symbol 199 GraphicUsed by:203
Symbol 200 GraphicUsed by:203
Symbol 201 GraphicUsed by:203
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:198 199 200 201 202Used by:Timeline
Symbol 204 EditableTextUses:4Used by:Timeline
Symbol 205 EditableTextUses:4Used by:Timeline
Symbol 206 EditableTextUses:4Used by:Timeline
Symbol 207 EditableTextUses:4Used by:Timeline
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:208Used by:Timeline
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:210Used by:Timeline
Symbol 212 GraphicUses:60Used by:Timeline
Symbol 213 EditableTextUses:4Used by:Timeline
Symbol 214 EditableTextUses:4Used by:Timeline
Symbol 215 EditableTextUses:4Used by:Timeline
Symbol 216 EditableTextUses:4Used by:Timeline
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:217Used by:Timeline
Symbol 219 GraphicUsed by:222
Symbol 220 GraphicUsed by:222
Symbol 221 GraphicUsed by:222
Symbol 222 ButtonUses:219 220 221Used by:Timeline
Symbol 223 EditableTextUses:4Used by:Timeline
Symbol 224 EditableTextUses:4Used by:Timeline
Symbol 225 GraphicUsed by:232
Symbol 226 GraphicUsed by:228
Symbol 227 EditableTextUses:4Used by:228
Symbol 228 MovieClipUses:226 227Used by:232
Symbol 229 GraphicUsed by:232
Symbol 230 EditableTextUses:4Used by:232
Symbol 231 EditableTextUses:4Used by:232
Symbol 232 MovieClipUses:225 228 229 230 231Used by:233
Symbol 233 MovieClipUses:232Used by:Timeline
Symbol 234 GraphicUsed by:237
Symbol 235 GraphicUsed by:237
Symbol 236 GraphicUsed by:237
Symbol 237 ButtonUses:234 235 236Used by:Timeline

Instance Names

"menuthing"Frame 1Symbol 55 MovieClip
"cursor"Frame 1Symbol 59 MovieClip
"wall"Frame 2Symbol 63 MovieClip
"fletcher"Frame 2Symbol 69 MovieClip
"healthbar"Frame 2Symbol 76 MovieClip
"soldier"Frame 2Symbol 119 MovieClip
"macemen"Frame 2Symbol 143 MovieClip
"knight"Frame 2Symbol 168 MovieClip
"mage"Frame 2Symbol 191 MovieClip
"line"Frame 2Symbol 193 MovieClip
"red"Frame 2Symbol 195 MovieClip
"ball"Frame 2Symbol 197 MovieClip
"poof"Frame 2Symbol 203 MovieClip
"control"Frame 2Symbol 209 MovieClip
"endcontrol"Frame 2Symbol 211 MovieClip
"bar"Symbol 11 MovieClip Frame 1Symbol 9 MovieClip
"loadctrl"Symbol 55 MovieClip Frame 1Symbol 7 MovieClip
"loadbar"Symbol 55 MovieClip Frame 1Symbol 11 MovieClip
"spearmen"Symbol 55 MovieClip Frame 3Symbol 35 MovieClip
"macemen"Symbol 55 MovieClip Frame 3Symbol 37 MovieClip
"knights"Symbol 55 MovieClip Frame 3Symbol 39 MovieClip
"mages"Symbol 55 MovieClip Frame 3Symbol 41 MovieClip
"rai"Symbol 55 MovieClip Frame 4Symbol 46 MovieClip
"wiz"Symbol 55 MovieClip Frame 4Symbol 48 MovieClip
"rep"Symbol 55 MovieClip Frame 4Symbol 50 MovieClip
"bar"Symbol 55 MovieClip Frame 4Symbol 52 MovieClip
"fle"Symbol 55 MovieClip Frame 4Symbol 54 MovieClip
"bar"Symbol 76 MovieClip Frame 1Symbol 74 MovieClip
"body"Symbol 119 MovieClip Frame 1Symbol 97 MovieClip
"body"Symbol 143 MovieClip Frame 1Symbol 122 MovieClip
"body"Symbol 168 MovieClip Frame 1Symbol 145 MovieClip
"body"Symbol 191 MovieClip Frame 1Symbol 170 MovieClip

Labels

"menu"Frame 1
"game"Frame 2
"lose"Frame 3
"load"Symbol 55 MovieClip Frame 1
"main"Symbol 55 MovieClip Frame 2
"units"Symbol 55 MovieClip Frame 3
"buildings"Symbol 55 MovieClip Frame 4
"normal"Symbol 69 MovieClip Frame 1
"bought"Symbol 69 MovieClip Frame 2
"notbought"Symbol 79 MovieClip Frame 1
"bought"Symbol 79 MovieClip Frame 2
"normal"Symbol 86 MovieClip Frame 1
"bought"Symbol 86 MovieClip Frame 2
"normal"Symbol 119 MovieClip Frame 1
"fight"Symbol 119 MovieClip Frame 2
"die"Symbol 119 MovieClip Frame 3
"squish"Symbol 119 MovieClip Frame 4
"arrow"Symbol 119 MovieClip Frame 5
"normal"Symbol 143 MovieClip Frame 1
"fight"Symbol 143 MovieClip Frame 2
"die"Symbol 143 MovieClip Frame 3
"squish"Symbol 143 MovieClip Frame 4
"arrow"Symbol 143 MovieClip Frame 5
"normal"Symbol 168 MovieClip Frame 1
"fight"Symbol 168 MovieClip Frame 2
"die"Symbol 168 MovieClip Frame 3
"squish"Symbol 168 MovieClip Frame 4
"arrow"Symbol 168 MovieClip Frame 5
"normal"Symbol 191 MovieClip Frame 1
"fight"Symbol 191 MovieClip Frame 2
"teleport"Symbol 191 MovieClip Frame 3
"die"Symbol 191 MovieClip Frame 4
"normal"Symbol 195 MovieClip Frame 1
"gone"Symbol 195 MovieClip Frame 2
"last"Symbol 197 MovieClip Frame 2
"begin"Symbol 203 MovieClip Frame 1
"last"Symbol 203 MovieClip Frame 6

Dynamic Text Variables

_root.menuthing.spearmen.wordsSymbol 42 EditableText""
_root.menuthing.fle.wordsSymbol 44 EditableText""
_root.control.bowsSymbol 68 EditableText"0"
_root.control.archersSymbol 78 EditableText"0"
_root.control.showtowerSymbol 84 EditableText""
_root.control.upgradeshowSymbol 85 EditableText""
_root.wall.healcostshowSymbol 88 EditableText"$0"
_root.wall.currentSymbol 91 EditableText"Max: 100"
control.moneySymbol 204 EditableText""
control.waveSymbol 207 EditableText""
_root.endcontrol.killsSymbol 213 EditableText"asdsf"
_root.endcontrol.archersSymbol 214 EditableText"asdf"
_root.endcontrol.bowsSymbol 215 EditableText"asdfsfd"
_root.endcontrol.moneySymbol 216 EditableText"afsdfasdf"
_root.endcontrol.towerlvlSymbol 223 EditableText"asdf"
_root.endcontrol.dispwaveSymbol 224 EditableText"13!"




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Created: 15/5 -2019 23:14:21 Last modified: 15/5 -2019 23:14:21 Server time: 05/11 -2024 08:28:17