STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #35620 |
Jacksmack |
loading. |
loading.. |
loading... |
loading.... |
loading..... |
loading...... |
loading....... |
loading........ |
loading......... |
loading.......... |
loading........... |
loading............ |
loading.............loading |
TUTORIAL NUMBER 1 |
TUTORIAL NUMBER 1 |
Cartoons |
Cartoons |
Cartoons |
Main |
Main |
Main |
Games |
Games |
Games |
Jacksmack.com |
Store |
Store |
Store |
Anybody can make a Flash movie! That is the beauty of Flash... But alot of people only seem to make bad movies... This isn't my fault... But I'm gonna try to help some people out here... |
Anybody can make a Flash movie! That is the beauty of Flash... But alot of people only seem to make bad movies... This isn't my fault... But I'm gonna try to help some people out here... |
STEP 1: |
STEP 1: |
DESIGN. |
DESIGN. |
stop music |
Thats right step one is not put really loud music in your animation... oddly enough. Come up with an idea... it can be annoying but make it entertaining and fun rather then something that makes people want to rip your head off and shove it down your mother's wind pipe. Get a scetch pad. Draw some stuff in your sketch pad... Then when you have something really cool... |
Thats right step one is not put really loud music in your animation... oddly enough. Come up with an idea... it can be annoying but make it entertaining and fun rather then something that makes people want to rip your head off and shove it down your mother's wind pipe. Get a scetch pad. Draw some stuff in your sketch pad... Then when you have something really cool... |
Make an animation! |
Make an animation! |
NEXT PAGE |
NEXT PAGE |
Ok to make an animation you have to start with your idea... for now lets say you want a guy to play basket ball. What will he do? Make a list.. What will things in the background do? Make a list... What will he interact with? Call your girlfriend... then make a list... |
PLANNING IS IMPORTANT! |
Ok to make an animation you have to start with your idea... for now lets say you want a guy to play basket ball. What will he do? Make a list.. What will things in the background do? Make a list... What will he interact with? Call your girlfriend... then make a list... |
PLANNING IS IMPORTANT! |
Different animations need different things so there really are no UNIVERSAL list templates... but on the next page are some good things to think about... |
Different animations need different things so there really are no UNIVERSAL list templates... but on the next page are some good things to think about... |
Basket Ball Player Animation List: |
GRAPHIC ELEMENTS: A guy playing basketball... A basketball... that bounces... A basketball Court... |
SOUNDS: Ball bounce... |
INTERACTIVITY: A play button... A replay button... a link to my super cool site... |
Now as you can see here the animation in this tutorial is VERY SIMPLE no need to make a list really... but you do need to make a list when you get into bigger movies... It really Simplifies things tremendously... For this animation though you could just keep your list in your head... Moving on... |
Basket Ball Player Animation List: |
GRAPHIC ELEMENTS: A guy playing basketball... A basketball... that bounces... A basketball Court... |
SOUNDS: Ball bounce... |
INTERACTIVITY: A play button... A replay button... a link to my super cool site... |
Now as you can see here the animation in this tutorial is VERY SIMPLE no need to make a list really... but you do need to make a list when you get into bigger movies... It really Simplifies things tremendously... For this animation though you could just keep your list in your head... Moving on... |
What's this? |
Well this is all a flash artist needs to make a guy with a basketball. If of course you are making a stick man... |
These are symbols... they keep File size down cause they can be reused without having to be reloaded. |
To make a symbol, select something you have drawn like a circle. Then when you have it selected press the "F8" button this will convert what you have selected to a symbol. Every symbol in your file has it's own Time-Line. |
Again this is not Universal do what you like but this will get you started. |
NEXT WE BUILD OUR GUY! |
What's this? |
Well this is all a flash artist needs to make a guy with a basketball. If of course you are making a stick man... |
These are symbols... they keep File size down cause they can be reused without having to be reloaded. |
To make a symbol, select something you have drawn like a circle. Then when you have it selected press the "F8" button this will convert what you have selected to a symbol. Every symbol in your file has it's own Time-Line. |
Again this is not Universal do what you like but this will get you started. |
NEXT WE BUILD OUR GUY! |
With only those 3 pieces we have made this stick man... HOW? Simple using the scale and rotate tools. They are on the left side of your flash edit screen. Play around with flash... not gonna tell you everything here... Anyway our fella is ready for animation... Again PLANNING IS IMPORTANT! To keep File Sizes Small flash only allows ONE OBJECT to be animated at any time on ONE LAYER... So if you want to do motion tweens or shape tweens keep that in mind. we want him to throw the ball... so here goes... |
With only those 3 pieces we have made this stick man... HOW? Simple using the scale and rotate tools. They are on the left side of your flash edit screen. Play around with flash... not gonna tell you everything here... Anyway our fella is ready for animation... Again PLANNING IS IMPORTANT! To keep File Sizes Small flash only allows ONE OBJECT to be animated at any time on ONE LAYER... So if you want to do motion tweens or shape tweens keep that in mind. we want him to throw the ball... so here goes... |
First you do a rough animation... The KEY POSES... or Keyframes... This looks pretty rough but we will fix that... on the next page. |
First you do a rough animation... The KEY POSES... or Keyframes... This looks pretty rough but we will fix that... on the next page. |
Now use the onion skin tool to see your KEYFRAMES and make new frames between them. |
Now use the onion skin tool to see your KEYFRAMES and make new frames between them. |
It will look like this... |
It will look like this... |
now a few basic principles of animation... |
now a few basic principles of animation... |
SQUASH AND STRETCH. |
lets make this ball bounce... up and down in place... simple right? well... it's simple to make it move up and down... but why doesn't it look like it's bouncing??? |
SQUASH AND STRETCH. |
lets make this ball bounce... up and down in place... simple right? well... it's simple to make it move up and down... but why doesn't it look like it's bouncing??? |
Here is a multi frame view so you can see exactly what is happening... Right before impact.. STETCH During impact SQUASH Right after impact SRETCH AGAIN. Adds some realism to a bounce or punch. |
Here is a multi frame view so you can see exactly what is happening... Right before impact.. STETCH During impact SQUASH Right after impact SRETCH AGAIN. Adds some realism to a bounce or punch. |
TANGENTS |
Wait... I know that word... oh no MATH! HELP ME! Before you go over reacting it's not that kind of tangent... and just like the math tangents... You want to steer clear of these. Basicly they are intersecting lines that merge. They confuse the eye badly in animations here are some samples of what tangents look like... Trust me if you see one... Move something. |
BAD |
GOOD |
VERY BAD |
Wait... I know that word... oh no MATH! HELP ME! Before you go over reacting it's not that kind of tangent... and just like the math tangents... You want to steer clear of these. Basicly they are intersecting lines that merge. They confuse the eye badly in animations here are some samples of what tangents look like... Trust me if you see one... Move something. |
TANGENTS |
Well that's my good deed for the week. I hope this helps someone... If you have any questions get the book CARTOON ANIMATION by Preston Blair |
REPLAY |
Well that's my good deed for the week. I hope this helps someone... If you have any questions get the book CARTOON ANIMATION by Preston Blair |
This has been a message to the masses from... |
This has been a message to the masses from... |
ActionScript [AS1/AS2]
Frame 1stop(); stop();Frame 2stop();Frame 3stop();Frame 4stop();Frame 5stop();Frame 6stop();Frame 7stop();Frame 8stop();Frame 9stop();Frame 10stop();Frame 11stop();Frame 12stop();Frame 13stop();Symbol 32 Buttonon (release) { tellTarget ("_root") { gotoAndPlay (2); }; }Symbol 33 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded * 3.27); } else { gotoAndStop (3); }Symbol 33 MovieClip Frame 2gotoAndPlay (1);Symbol 44 Buttonon (release) { getURL ("http://www.jacksmack.com/cartoons.html", "_blank"); }Symbol 48 Buttonon (release) { getURL ("http://www.jacksmack.com/main.html", "_blank"); }Symbol 52 Buttonon (release) { getURL ("http://www.jacksmack.com/games.html", "_blank"); }Symbol 56 Buttonon (release) { getURL ("mailto:jack@jacksmack.com"); }Symbol 61 Buttonon (release) { getURL ("http://jacksmack.com/store.html"); }Symbol 68 Buttonon (release) { nextFrame(); }Symbol 77 Buttonon (release) { stopAllSounds(); }Symbol 82 Buttonon (release) { nextFrame(); }Symbol 87 Buttonon (release) { tellTarget ("_root") { nextFrame(); }; }Symbol 144 MovieClip Frame 19gotoAndPlay (1);Symbol 156 Buttonon (release) { gotoAndStop (2); }
Library Items
Symbol 1 Graphic | Used by:33 | |
Symbol 2 Graphic | Used by:33 | |
Symbol 3 Graphic | Used by:33 Timeline | |
Symbol 4 Graphic | Used by:33 Timeline | |
Symbol 5 Font | Used by:6 10 11 12 14 15 16 17 18 19 20 22 23 27 | |
Symbol 6 Text | Uses:5 | Used by:33 Timeline |
Symbol 7 Graphic | Used by:9 | |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 MovieClip | Uses:7 8 | Used by:33 |
Symbol 10 Text | Uses:5 | Used by:28 |
Symbol 11 Text | Uses:5 | Used by:28 |
Symbol 12 Text | Uses:5 | Used by:28 |
Symbol 13 Graphic | Used by:28 | |
Symbol 14 Text | Uses:5 | Used by:28 |
Symbol 15 Text | Uses:5 | Used by:28 |
Symbol 16 Text | Uses:5 | Used by:28 |
Symbol 17 Text | Uses:5 | Used by:28 |
Symbol 18 Text | Uses:5 | Used by:28 |
Symbol 19 Text | Uses:5 | Used by:28 |
Symbol 20 Text | Uses:5 | Used by:28 |
Symbol 21 ShapeTweening | Used by:28 | |
Symbol 22 Text | Uses:5 | Used by:28 |
Symbol 23 Text | Uses:5 | Used by:28 |
Symbol 24 ShapeTweening | Used by:28 | |
Symbol 25 ShapeTweening | Used by:28 | |
Symbol 26 ShapeTweening | Used by:28 | |
Symbol 27 Text | Uses:5 | Used by:28 |
Symbol 28 MovieClip | Uses:10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 | Used by:33 |
Symbol 29 Graphic | Used by:33 | |
Symbol 30 Graphic | Used by:33 | |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 Button | Uses:31 | Used by:33 |
Symbol 33 MovieClip | Uses:1 2 3 4 6 9 28 29 30 32 | Used by:Timeline |
Symbol 34 Font | Used by:35 36 69 70 71 72 73 74 75 83 84 85 86 88 89 91 92 93 94 95 96 98 99 100 101 102 103 104 105 106 107 109 110 111 112 113 114 115 116 117 118 119 120 124 125 127 128 130 131 132 133 134 135 137 138 140 141 145 146 148 149 150 151 152 153 154 155 157 158 159 160 | |
Symbol 35 Text | Uses:34 | Used by:Timeline |
Symbol 36 Text | Uses:34 | Used by:Timeline |
Symbol 37 Graphic | Used by:62 | |
Symbol 38 Graphic | Used by:44 48 52 56 61 | |
Symbol 39 Font | Used by:40 41 43 45 46 47 49 50 51 53 54 55 57 58 59 60 | |
Symbol 40 Text | Uses:39 | Used by:44 |
Symbol 41 Text | Uses:39 | Used by:44 |
Symbol 42 Graphic | Used by:44 48 52 56 61 | |
Symbol 43 Text | Uses:39 | Used by:44 |
Symbol 44 Button | Uses:38 40 41 42 43 | Used by:62 |
Symbol 45 Text | Uses:39 | Used by:48 |
Symbol 46 Text | Uses:39 | Used by:48 |
Symbol 47 Text | Uses:39 | Used by:48 |
Symbol 48 Button | Uses:38 45 46 42 47 | Used by:62 |
Symbol 49 Text | Uses:39 | Used by:52 |
Symbol 50 Text | Uses:39 | Used by:52 |
Symbol 51 Text | Uses:39 | Used by:52 |
Symbol 52 Button | Uses:38 49 50 42 51 | Used by:62 |
Symbol 53 Text | Uses:39 | Used by:56 |
Symbol 54 Text | Uses:39 | Used by:56 |
Symbol 55 Text | Uses:39 | Used by:56 |
Symbol 56 Button | Uses:38 53 54 42 55 | Used by:62 |
Symbol 57 Text | Uses:39 | Used by:62 |
Symbol 58 Text | Uses:39 | Used by:61 |
Symbol 59 Text | Uses:39 | Used by:61 |
Symbol 60 Text | Uses:39 | Used by:61 |
Symbol 61 Button | Uses:38 58 59 42 60 | Used by:62 |
Symbol 62 MovieClip | Uses:37 44 48 52 56 57 61 | Used by:Timeline |
Symbol 63 Graphic | Used by:Timeline | |
Symbol 64 Graphic | Used by:68 156 | |
Symbol 65 Graphic | Used by:68 156 | |
Symbol 66 Graphic | Used by:68 156 | |
Symbol 67 Graphic | Used by:68 156 | |
Symbol 68 Button | Uses:64 65 66 67 | Used by:Timeline |
Symbol 69 Text | Uses:34 | Used by:Timeline |
Symbol 70 Text | Uses:34 | Used by:Timeline |
Symbol 71 Text | Uses:34 | Used by:Timeline |
Symbol 72 Text | Uses:34 | Used by:Timeline |
Symbol 73 Text | Uses:34 | Used by:Timeline |
Symbol 74 Text | Uses:34 | Used by:Timeline |
Symbol 75 Text | Uses:34 | Used by:77 |
Symbol 76 Graphic | Used by:77 | |
Symbol 77 Button | Uses:75 76 | Used by:Timeline |
Symbol 78 Sound | Used by:Timeline | |
Symbol 79 Graphic | Used by:82 87 | |
Symbol 80 Graphic | Used by:82 87 | |
Symbol 81 Graphic | Used by:82 87 | |
Symbol 82 Button | Uses:79 80 81 | Used by:Timeline |
Symbol 83 Text | Uses:34 | Used by:Timeline |
Symbol 84 Text | Uses:34 | Used by:Timeline |
Symbol 85 Text | Uses:34 | Used by:Timeline |
Symbol 86 Text | Uses:34 | Used by:Timeline |
Symbol 87 Button | Uses:79 80 81 | Used by:90 |
Symbol 88 Text | Uses:34 | Used by:90 |
Symbol 89 Text | Uses:34 | Used by:90 |
Symbol 90 MovieClip | Uses:87 88 89 | Used by:Timeline |
Symbol 91 Text | Uses:34 | Used by:Timeline |
Symbol 92 Text | Uses:34 | Used by:Timeline |
Symbol 93 Text | Uses:34 | Used by:Timeline |
Symbol 94 Text | Uses:34 | Used by:Timeline |
Symbol 95 Text | Uses:34 | Used by:Timeline |
Symbol 96 Text | Uses:34 | Used by:Timeline |
Symbol 97 Graphic | Used by:Timeline | |
Symbol 98 Text | Uses:34 | Used by:Timeline |
Symbol 99 Text | Uses:34 | Used by:Timeline |
Symbol 100 Text | Uses:34 | Used by:Timeline |
Symbol 101 Text | Uses:34 | Used by:Timeline |
Symbol 102 Text | Uses:34 | Used by:Timeline |
Symbol 103 Text | Uses:34 | Used by:Timeline |
Symbol 104 Text | Uses:34 | Used by:Timeline |
Symbol 105 Text | Uses:34 | Used by:Timeline |
Symbol 106 Text | Uses:34 | Used by:Timeline |
Symbol 107 Text | Uses:34 | Used by:Timeline |
Symbol 108 Graphic | Used by:Timeline | |
Symbol 109 Text | Uses:34 | Used by:Timeline |
Symbol 110 Text | Uses:34 | Used by:Timeline |
Symbol 111 Text | Uses:34 | Used by:Timeline |
Symbol 112 Text | Uses:34 | Used by:Timeline |
Symbol 113 Text | Uses:34 | Used by:Timeline |
Symbol 114 Text | Uses:34 | Used by:Timeline |
Symbol 115 Text | Uses:34 | Used by:Timeline |
Symbol 116 Text | Uses:34 | Used by:Timeline |
Symbol 117 Text | Uses:34 | Used by:Timeline |
Symbol 118 Text | Uses:34 | Used by:Timeline |
Symbol 119 Text | Uses:34 | Used by:Timeline |
Symbol 120 Text | Uses:34 | Used by:Timeline |
Symbol 121 Graphic | Used by:126 129 139 144 Timeline | |
Symbol 122 Graphic | Used by:126 129 Timeline | |
Symbol 123 Graphic | Used by:126 129 Timeline | |
Symbol 124 Text | Uses:34 | Used by:Timeline |
Symbol 125 Text | Uses:34 | Used by:Timeline |
Symbol 126 MovieClip | Uses:122 121 123 | Used by:Timeline |
Symbol 127 Text | Uses:34 | Used by:Timeline |
Symbol 128 Text | Uses:34 | Used by:Timeline |
Symbol 129 MovieClip | Uses:122 121 123 SS1 | Used by:Timeline |
Symbol 130 Text | Uses:34 | Used by:Timeline |
Symbol 131 Text | Uses:34 | Used by:Timeline |
Symbol 132 Text | Uses:34 | Used by:Timeline |
Symbol 133 Text | Uses:34 | Used by:Timeline |
Symbol 134 Text | Uses:34 | Used by:Timeline |
Symbol 135 Text | Uses:34 | Used by:Timeline |
Symbol 136 Graphic | Used by:Timeline | |
Symbol 137 Text | Uses:34 | Used by:Timeline |
Symbol 138 Text | Uses:34 | Used by:Timeline |
Symbol 139 MovieClip | Uses:121 | Used by:Timeline |
Symbol 140 Text | Uses:34 | Used by:Timeline |
Symbol 141 Text | Uses:34 | Used by:Timeline |
Symbol 142 Graphic | Used by:Timeline | |
Symbol 143 Sound | Used by:144 | |
Symbol 144 MovieClip | Uses:121 143 | Used by:Timeline |
Symbol 145 Text | Uses:34 | Used by:Timeline |
Symbol 146 Text | Uses:34 | Used by:Timeline |
Symbol 147 Graphic | Used by:Timeline | |
Symbol 148 Text | Uses:34 | Used by:Timeline |
Symbol 149 Text | Uses:34 | Used by:Timeline |
Symbol 150 Text | Uses:34 | Used by:Timeline |
Symbol 151 Text | Uses:34 | Used by:Timeline |
Symbol 152 Text | Uses:34 | Used by:Timeline |
Symbol 153 Text | Uses:34 | Used by:Timeline |
Symbol 154 Text | Uses:34 | Used by:Timeline |
Symbol 155 Text | Uses:34 | Used by:Timeline |
Symbol 156 Button | Uses:64 65 66 67 | Used by:Timeline |
Symbol 157 Text | Uses:34 | Used by:Timeline |
Symbol 158 Text | Uses:34 | Used by:Timeline |
Symbol 159 Text | Uses:34 | Used by:Timeline |
Symbol 160 Text | Uses:34 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 129 MovieClip |
Instance Names
"bar" | Symbol 33 MovieClip Frame 1 | Symbol 9 MovieClip |
Labels
"loaded" | Symbol 33 MovieClip Frame 3 |
|