STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #35795 |
Basic Action Scripts (tutorial 1) |
Frame Control |
Frame Control |
Buttons |
Buttons |
Clip Events |
Clip Events |
If Statement |
If Statement |
variables |
variables |
This tutorial should give you an idea of how well we know this stuff. You can ask us any question about action scripts and you will get an answer check out the forums!! |
The most important action scripts to know in flash is frame control. With this you can make your movie replay, pause, play, and even have a scene selection. So let's get started. First thing's first, the stop command. stop(); At any time you want your movie to pause, type that into the actions of the frame in which the movie should pause. This is good to know because the most annoying thing is when a movie does not stop and just continues to loop at the end. play(); Much like the stop command this, as you probably guessed, will cause your movie to play. It is very handy if you want to have a play button, I'll get more into buttons after we cover frame control. |
Next |
Next |
Allright, now let's say you want to let the user skip to a certain scene. To do that simply type in gotoAndPlay("scene name", 1) Or if you want the movie to stop, but at a certain scene or frame, type in this: gotoAndStop("scene name", 1) keep in mind that both scene name and the number following can be changed to anything you wish, just make sure the scene name is in " " That's all there is to it for frame control. Let's move on to buttons |
Frame Control (continued) |
Buttons are cruicial for flash, you can use them to make menus. They are what make your movie/game interactive. (If you know how to build one but just want the action tutorial click next) Making a button is actually very simple, we'll start with a circle button. Draw a circle anywhere in the movie and select it. Then use the menu at the top and select Modify > Convert to symbol (F8) Give your button a name, something which you will remember later. Then from the radio group select button. Click ok. Now you want to make your button act like one. Double click on the circle, and it will go into the edit mode of the button. You'll see it has 4 frames. Up Over Down and Hit |
(If you know how to make a button but just want the actions click Next) Up is what the button will look like when the mouse is not touching it. Now let's make the button pop up when the mouse is ontop. Insert a keyframe into the Over frame. You can do anything it doesn't realy matter, but all we need is to make the circle change colors. Pick a different color and then insert a frame on Down. Down is what the button looks like once the mouse clicks on it. We'll make our button change to another color. Then insert a frame in Hit Hit is the area in which the mouse recognizes the button. What this means is, when the mouse touches the area in hit, that's when the button will go into the Over state. You should keep this frame the way it is |
Buttons (continued) |
Now that you have your button set up it's time to give it some actions. Let's start off with a simple play button. Make sure the button is selected and type in on(release){ play(); } Buttons have different modes: press, release, rollover, rollout, keyPress, and a few more. Each one is used for different effects. In our case, we used release, because we want the button to execute the code play(); once the mouse has been released after clicking on the button. Keep in mind that any code can go into the brackets following the event, as long as it's proper code. This way you can use all the code we created in the Frame Controll lesson. |
Final note on buttons, the KeyPress event. This can be used for games, lets say you want the character to do something once the user presses a key, like Left or Right. You would type in on(keyPress "<Left>"){ gotoAndPlay(2); //(this code can of course be anything you want) } That's pretty much all there is to know about basic buttons |
Clip Events are not so much basic, but I think it's important that you learn it, because it's actually usefull for making games and I know that finding tutorials on it is impossible. Basically the problem with using buttons to make games is that the refresh rate on the code is very slow. That means that if you were to press left to make your character move, instead of instantly moving it would take a second to react. This can be very annoying. The answer to that is clip events. So read on A clip event is code which is executed inside a movie clip. Much like buttons it has different events: enterFrame, load, unload, mouseDown, mouseUp, mouseMove, Each one means something else, but I will only go into enterFrame and load. They are pretty self explanitory once you learn these two. |
clip events |
load is, as you probably guessed, when the clip first loads. Basically this is used for things like setting variables such as health, ammo, and things like that. Note that every time a frame is loaded, so will this code. So let's do a simple health setting code: onClipEvent(load){ _root.health = 100 } Basically we tell flash that when the clip has loaded, it should set the variable health as 100. _root. is used because the variable sits in the global level. This is more advanced than I want to get into ,so just remember always use _root. and then the name. This code ONLY WORKS FOR MOVIE CLIPS. To enter it simply select a movie clip and open its Actions. |
clip events (continued) |
enterFrame is basically over and over. So if you want code to constently do something, like check for something, this is the way to go. Let's make a simple health reducing code onClipEvent(enterFrame){ _root.health -= 1 } What we have done here is told flash is to keep reducing the variable health by 1. One thing you should keep in mind that is that the speed at which this code executes is the same as the frames per second. So if it is at 35 it will repeat 35 times a second. |
An if statement is simply a comparison. It can return true or false. You use that data to run different code. For example if a password is correct it would execute differently than if it were incorrect. Let's start with a simple variable comparison. if(health == 100){ gotoAndPlay(1); } So let's look at that code. We start out with if, we then open a bracket. Anything inside the bracket is our comparison. In flash when you compare two things you use double equal sign ==. If you you only used one then you would not be comparing it, you would be setting it. Once the bracket closes a curly bracket opens, and in here is the code that will take place if the previous comparison returned true. So if health infact equals 100 the code gotoAndPlay(1); would take place. |
if statements |
Let's say we want flash to do something if health did not equal 100. This is where else comes into play. Else can follow any if statement, and will execute code if the comparison returned as false. so let's look at an example if(health == 100){ gotoAndPlay(1); }else{ gotoAndPlay(20); } What we do here is tell flash, if health does not equal 100 gotoAndPlay(20); The else statement is very handy, so try to get used to it. We still have some more if statements content to cover, so keep reading. |
if statements (continued) |
What if you want health to equal 100, but you also need ammo to equal 5? if(health == 100 and ammo == 5){ gotoAndPlay(1); }else{ gotoAndPlay(20); } What this does is tell flash, if BOTH health == 100 AND ammo == 5, only then execute gotoAndPlay(1); If ammo doesn't equal 5 but health does, or vise versa, the statement is still false, and the else code will come into play. This is important to keep in mind. FOR STATEMENT TO EQUAL TRUE EVERY CONDITION MUST EQUAL TRUE. |
What if all you want is for either health to equal 100, or ammo to equal 5? if(health == 100 or ammo == 5){ gotoAndPlay(1); }else{ gotoAndPlay(20); } In this scenerio if either one of the statements is true, the code will execute, but only if both are false will the else code run. Also with OR and AND you are able to string any amount of comparisons. You can also variate, so you could do if(health == 100 and ammo == 5 or health == 5 and ammo == 100){ gotoAndPlay(1); }else{ gotoAndPlay(20); } |
We're almost done. Just a little more to go. You don't have to use ==, if all you want is that health is at least 30, you can simply write if(health > 29){ gotoAndPlay(1); } Also, if you wish the code to run with health not equaling 100 use != if(health != 100){ gotoAndPlay(1); } You can also compare booleans. so if something's value equals true or false, you can say if(health == true){ } |
Last note, you are able to nest if statements within themselves. so if you need to have an else statement only take place if something else is true, you can do this if(health == 100){ gotoAndPlay(1); }else{ if(ammo == 5){ gotoAndPlay(20); } } I know that this is a lot to process, but you don't need to learn it all at once. Use this tutorial as a refrence, so start off small, and come back and look at the more advanced code. |
Variables are place holders. If you have information that you need to store, like health, ammo, points, death tool, anything you want, you use a variable. All you do to set a variable is type this: health = 100 What I just did was tell flash that I want health to equal 100. So now the player's health is now at 100. Let's show him his health. To do so create a new textbox, under properties look for a combo box. It should say Static Text. Click on it, and choose Dynamic Text. Dynamic text is used for showing variables, and other information. Over to the right (still in properties) you will see the word Var: and a text box next to it. Whichever variable we wish to display we write its name in here. Since we need to show health, type in health. |
Variables |
If you test the movie, you will now see in the textbox the number 100. You can write Health: next to it, and then the player will know that he has 100 points of health. Now let's say he gets injured, how do we lower his health? Make a button, and in its actions type this in on(press){ health -= 5 } Run the movie and click on the button. You should see the health drop 5 points at a time. Any numerical variables can have mathimatical operations done to them. you can also type it like this health = health - 5 |
Variables (continued) |
Variables don't have to be numbers, they can be text. The only difference between the two is quotation marks. Let's set the player's name. Under the health = 100 code type name = "Joe" now create a dynamic text and in the Var type in name. If you run the movie, the word Joe should appear. One thing to remember, if a variable is not a number it can not have math applied to it. So don't try subtracting things from it. You can however add text to text. So if you wish to add Joe to his last name Smith place this code in the button you made on(press){ health -= 5 name += " Smith" } |
Final thought about variables, and this is a little advanced so don't worry if you don't understand. Flash works in levels. When you set a variable in the main movie, you are placing a variable in the global level. (also known as 0). This means that if you are trying to obtain a variable from within a movie clip, you will need to write _root. before the variable name. _root.name is the same as name. What it means is that the path starts from the very top. So if you set a variable inside movie clip which you named pie. To reach slice variable in pie you would use _root.pie.slice This is kind of hard to understand at first, but there are no good tutorials on this, so I just thought I would write it out. |
ActionScript [AS1/AS2]
Frame 1stop();Instance of Symbol 228 MovieClip "skull" in Frame 1onClipEvent (load) { stop(); }Symbol 9 MovieClip [BrdrShdw] Frame 1mx.skins.ColoredSkinElement.setColorStyle(this, "shadowColor");Symbol 11 MovieClip [BrdrFace] Frame 1mx.skins.ColoredSkinElement.setColorStyle(this, "buttonColor");Symbol 14 MovieClip [BrdrBlk] Frame 1mx.skins.ColoredSkinElement.setColorStyle(this, "borderColor");Symbol 16 MovieClip [BrdrHilght] Frame 1mx.skins.ColoredSkinElement.setColorStyle(this, "highlightColor");Symbol 19 MovieClip [Defaults] Frame 1#initclip 1 Object.registerClass("Defaults", mx.skins.halo.Defaults); #endinitclipSymbol 20 MovieClip [UIObjectExtensions] Frame 1#initclip 2 Object.registerClass("UIObjectExtensions", mx.core.ext.UIObjectExtensions); #endinitclipSymbol 21 MovieClip [UIObject] Frame 1#initclip 3 Object.registerClass("UIObject", mx.core.UIObject); #endinitclip stop();Symbol 24 Buttonon (keyPress "<Tab>") { this.tabHandler(); }Symbol 25 MovieClip [FocusRect] Frame 1#initclip 4 Object.registerClass("FocusRect", mx.skins.halo.FocusRect); #endinitclipSymbol 26 MovieClip [FocusManager] Frame 1#initclip 5 Object.registerClass("FocusManager", mx.managers.FocusManager); #endinitclip stop();Symbol 27 MovieClip [UIComponentExtensions] Frame 1#initclip 6 Object.registerClass("UIComponentExtensions", mx.core.ext.UIComponentExtensions); #endinitclipSymbol 28 MovieClip [UIComponent] Frame 1#initclip 7 Object.registerClass("UIComponent", mx.core.UIComponent); #endinitclip stop();Symbol 29 MovieClip [SimpleButton] Frame 1#initclip 8 Object.registerClass("SimpleButton", mx.controls.SimpleButton); #endinitclip stop();Symbol 30 MovieClip [Border] Frame 1#initclip 9 Object.registerClass("Border", mx.skins.Border); #endinitclip stop();Symbol 31 MovieClip [RectBorder] Frame 1#initclip 10 mx.skins.SkinElement.registerElement(mx.skins.RectBorder.symbolName, Object(mx.skins.RectBorder)); Object.registerClass("RectBorder", mx.skins.halo.RectBorder); #endinitclip stop();Symbol 32 MovieClip [ButtonSkin] Frame 1#initclip 11 Object.registerClass("ButtonSkin", mx.skins.halo.ButtonSkin); #endinitclipSymbol 33 MovieClip [Button] Frame 1#initclip 12 Object.registerClass("Button", mx.controls.Button); #endinitclip stop();Instance of Symbol 29 MovieClip [SimpleButton] in Symbol 33 MovieClip [Button] Frame 2//component parameters onClipEvent (initialize) { selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }Symbol 34 MovieClip [CustomBorder] Frame 1#initclip 13 Object.registerClass("CustomBorder", mx.skins.CustomBorder); mx.skins.SkinElement.registerElement("CustomBorder", mx.skins.CustomBorder); #endinitclipSymbol 46 MovieClip [ScrollThemeColor1] Frame 1mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");Symbol 48 MovieClip [ScrollThemeColor2] Frame 1mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");Symbol 59 MovieClip [ThumbThemeColor1] Frame 1mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");Symbol 61 MovieClip [ThumbThemeColor3] Frame 1mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");Symbol 68 MovieClip [ThumbThemeColor2] Frame 1mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");Symbol 89 MovieClip [BtnDownArrow] Frame 1#initclip 14 Object.registerClass("BtnDownArrow", mx.controls.SimpleButton); #endinitclipSymbol 90 MovieClip [BtnUpArrow] Frame 1#initclip 15 Object.registerClass("BtnUpArrow", mx.controls.SimpleButton); #endinitclipSymbol 92 MovieClip [HScrollBar] Frame 1#initclip 16 Object.registerClass("HScrollBar", mx.controls.HScrollBar); #endinitclip stop();Instance of Symbol 33 MovieClip [Button] in Symbol 92 MovieClip [HScrollBar] Frame 2//component parameters onClipEvent (initialize) { icon = ""; label = "Button"; labelPlacement = "right"; selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }Instance of Symbol 29 MovieClip [SimpleButton] in Symbol 92 MovieClip [HScrollBar] Frame 2//component parameters onClipEvent (initialize) { selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }Symbol 93 MovieClip [VScrollBar] Frame 1#initclip 17 Object.registerClass("VScrollBar", mx.controls.VScrollBar); #endinitclip stop();Instance of Symbol 33 MovieClip [Button] in Symbol 93 MovieClip [VScrollBar] Frame 2//component parameters onClipEvent (initialize) { icon = ""; label = "Button"; labelPlacement = "right"; selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }Instance of Symbol 29 MovieClip [SimpleButton] in Symbol 93 MovieClip [VScrollBar] Frame 2//component parameters onClipEvent (initialize) { selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }Symbol 94 MovieClip [View] Frame 1#initclip 18 Object.registerClass("View", mx.core.View); #endinitclip stop();Symbol 95 MovieClip [ScrollView] Frame 1#initclip 19 Object.registerClass("ScrollView", mx.core.ScrollView); #endinitclip stop();Instance of Symbol 92 MovieClip [HScrollBar] in Symbol 95 MovieClip [ScrollView] Frame 2//component parameters onClipEvent (initialize) { enabled = true; visible = true; minHeight = 0; minWidth = 0; }Instance of Symbol 93 MovieClip [VScrollBar] in Symbol 95 MovieClip [ScrollView] Frame 2//component parameters onClipEvent (initialize) { enabled = true; visible = true; minHeight = 0; minWidth = 0; }Symbol 96 MovieClip [ScrollPane] Frame 1#initclip 20 Object.registerClass("ScrollPane", mx.containers.ScrollPane); #endinitclip stop();Symbol 130 Buttonon (release) { gotoAndStop (2); }Symbol 134 Buttonon (release) { gotoAndStop (4); }Symbol 138 Buttonon (release) { gotoAndStop (8); }Symbol 142 Buttonon (release) { gotoAndStop (11); }Symbol 146 Buttonon (release) { gotoAndStop (17); }Symbol 218 MovieClip Frame 70stop();Symbol 222 MovieClip Frame 30stop();Symbol 226 MovieClip Frame 35stop();Symbol 227 MovieClip Frame 30stop();Symbol 232 Buttonon (press) { getURL ("http://infectedeyes.gameindex.co.uk/forums/viewforum.php?f=2", "_blank"); }Symbol 238 Buttonon (release) { gotoAndStop (3); }Symbol 240 Buttonon (release) { gotoAndStop (1); }Symbol 243 Buttonon (release) { gotoAndStop (5); }Symbol 247 Buttonon (release) { gotoAndStop (6); }Symbol 250 Buttonon (release) { gotoAndStop (7); }Symbol 252 Buttonon (release) { gotoAndStop (1); }Symbol 254 Buttonon (release) { gotoAndStop (9); }Symbol 257 Buttonon (release) { gotoAndStop (10); }Symbol 261 Buttonon (release) { gotoAndStop (12); }Symbol 264 Buttonon (release) { gotoAndStop (13); }Symbol 267 Buttonon (release) { gotoAndStop (14); }Symbol 269 Buttonon (release) { gotoAndStop (15); }Symbol 271 Buttonon (release) { gotoAndStop (16); }Symbol 274 Buttonon (release) { gotoAndStop (18); }Symbol 277 Buttonon (release) { gotoAndStop (19); }Symbol 280 Buttonon (release) { gotoAndStop (20); }
Library Items
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip [BoundingBox] | Uses:6 | Used by:25 29 33 92 93 94 95 96 |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 MovieClip [BrdrShdw] | Uses:8 | Used by:12 17 18 |
Symbol 10 Graphic | Used by:11 | |
Symbol 11 MovieClip [BrdrFace] | Uses:10 | Used by:12 17 18 |
Symbol 12 MovieClip [SimpleButtonDown] | Uses:9 11 | Used by:29 |
Symbol 13 Graphic | Used by:14 | |
Symbol 14 MovieClip [BrdrBlk] | Uses:13 | Used by:17 18 |
Symbol 15 Graphic | Used by:16 | |
Symbol 16 MovieClip [BrdrHilght] | Uses:15 | Used by:17 18 |
Symbol 17 MovieClip [SimpleButtonIn] | Uses:14 16 9 11 | Used by:29 |
Symbol 18 MovieClip [SimpleButtonUp] | Uses:14 11 9 16 | Used by:29 |
Symbol 19 MovieClip [Defaults] | Used by:21 | |
Symbol 20 MovieClip [UIObjectExtensions] | Used by:21 | |
Symbol 21 MovieClip [UIObject] | Uses:19 20 | Used by:26 28 30 |
Symbol 22 Graphic | Used by:24 | |
Symbol 23 Graphic | Used by:24 | |
Symbol 24 Button | Uses:22 23 | Used by:26 |
Symbol 25 MovieClip [FocusRect] | Uses:7 | Used by:26 |
Symbol 26 MovieClip [FocusManager] | Uses:24 25 21 | Used by:28 |
Symbol 27 MovieClip [UIComponentExtensions] | Used by:28 | |
Symbol 28 MovieClip [UIComponent] | Uses:21 26 27 | Used by:29 94 |
Symbol 29 MovieClip [SimpleButton] | Uses:7 12 17 18 28 | Used by:33 92 93 |
Symbol 30 MovieClip [Border] | Uses:21 | Used by:31 33 |
Symbol 31 MovieClip [RectBorder] | Uses:30 | Used by:33 94 |
Symbol 32 MovieClip [ButtonSkin] | Used by:33 | |
Symbol 33 MovieClip [Button] | Uses:7 29 30 31 32 | Used by:92 93 |
Symbol 34 MovieClip [CustomBorder] | Used by:92 93 | |
Symbol 35 Graphic | Used by:37 73 74 75 78 79 84 | |
Symbol 36 Graphic | Used by:37 73 74 78 79 84 | |
Symbol 37 MovieClip [ScrollTrack] | Uses:35 36 | Used by:44 49 50 51 85 86 87 88 89 90 |
Symbol 38 Graphic | Used by:44 49 50 51 85 86 87 88 | |
Symbol 39 Graphic | Used by:44 49 50 51 85 86 87 88 | |
Symbol 40 Graphic | Used by:44 49 50 51 85 86 87 88 | |
Symbol 41 Graphic | Used by:44 49 50 51 85 86 87 88 | |
Symbol 42 Graphic | Used by:44 49 50 51 85 86 87 88 | |
Symbol 43 Graphic | Used by:44 49 50 51 | |
Symbol 44 MovieClip [ScrollDownArrowDisabled] | Uses:37 38 39 40 41 42 43 | Used by:91 |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 MovieClip [ScrollThemeColor1] | Uses:45 | Used by:49 50 86 87 |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 MovieClip [ScrollThemeColor2] | Uses:47 | Used by:49 86 |
Symbol 49 MovieClip [ScrollDownArrowDown] | Uses:37 38 46 39 40 41 42 48 43 | Used by:91 |
Symbol 50 MovieClip [ScrollDownArrowOver] | Uses:37 38 46 39 40 41 42 43 | Used by:91 |
Symbol 51 MovieClip [ScrollDownArrowUp] | Uses:37 38 39 40 41 42 43 | Used by:91 |
Symbol 52 Graphic | Used by:57 62 63 64 80 81 82 83 | |
Symbol 53 Graphic | Used by:57 62 63 64 80 81 82 83 | |
Symbol 54 Graphic | Used by:57 62 63 64 80 81 82 83 | |
Symbol 55 Graphic | Used by:57 62 63 64 80 81 82 83 | |
Symbol 56 Graphic | Used by:57 62 63 64 80 81 82 83 | |
Symbol 57 MovieClip [ScrollThumbBottomDisabled] | Uses:52 53 54 55 56 | Used by:91 |
Symbol 58 Graphic | Used by:59 | |
Symbol 59 MovieClip [ThumbThemeColor1] | Uses:58 | Used by:62 63 81 82 |
Symbol 60 Graphic | Used by:61 | |
Symbol 61 MovieClip [ThumbThemeColor3] | Uses:60 | Used by:62 81 |
Symbol 62 MovieClip [ScrollThumbBottomDown] | Uses:52 59 53 54 55 61 56 | Used by:91 |
Symbol 63 MovieClip [ScrollThumbBottomOver] | Uses:52 59 53 54 55 56 | Used by:91 |
Symbol 64 MovieClip [ScrollThumbBottomUp] | Uses:52 53 54 55 56 | Used by:91 |
Symbol 65 Graphic | Used by:66 69 70 71 | |
Symbol 66 MovieClip [ScrollThumbGripDisabled] | Uses:65 | Used by:91 |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 MovieClip [ThumbThemeColor2] | Uses:67 | Used by:69 70 73 74 78 |
Symbol 69 MovieClip [ScrollThumbGripDown] | Uses:68 65 | Used by:91 |
Symbol 70 MovieClip [ScrollThumbGripOver] | Uses:68 65 | Used by:91 |
Symbol 71 MovieClip [ScrollThumbGripUp] | Uses:65 | Used by:91 |
Symbol 72 Graphic | Used by:73 74 78 79 | |
Symbol 73 MovieClip [ScrollThumbMiddleDisabled] | Uses:35 72 68 36 | Used by:91 |
Symbol 74 MovieClip [ScrollThumbMiddleDown] | Uses:35 68 72 36 | Used by:91 |
Symbol 75 MovieClip | Uses:35 | Used by:78 |
Symbol 76 Graphic | Used by:77 85 86 87 88 | |
Symbol 77 MovieClip | Uses:76 | Used by:78 |
Symbol 78 MovieClip [ScrollThumbMiddleOver] | Uses:35 68 72 75 77 36 | Used by:91 |
Symbol 79 MovieClip [ScrollThumbMiddleUp] | Uses:35 72 36 | Used by:91 |
Symbol 80 MovieClip [ScrollThumbTopDisabled] | Uses:52 53 54 55 56 | Used by:91 |
Symbol 81 MovieClip [ScrollThumbTopDown] | Uses:52 59 53 54 55 61 56 | Used by:91 |
Symbol 82 MovieClip [ScrollThumbTopOver] | Uses:52 59 53 54 55 56 | Used by:91 |
Symbol 83 MovieClip [ScrollThumbTopUp] | Uses:52 53 54 55 56 | Used by:91 |
Symbol 84 MovieClip [ScrollTrackDisabled] | Uses:35 36 | Used by:91 |
Symbol 85 MovieClip [ScrollUpArrowDisabled] | Uses:37 38 39 40 41 42 76 | Used by:91 |
Symbol 86 MovieClip [ScrollUpArrowDown] | Uses:37 38 46 39 40 41 42 48 76 | Used by:91 |
Symbol 87 MovieClip [ScrollUpArrowOver] | Uses:37 38 46 39 40 76 41 42 | Used by:91 |
Symbol 88 MovieClip [ScrollUpArrowUp] | Uses:37 38 39 40 41 42 76 | Used by:91 |
Symbol 89 MovieClip [BtnDownArrow] | Uses:37 | Used by:91 |
Symbol 90 MovieClip [BtnUpArrow] | Uses:37 | Used by:91 |
Symbol 91 MovieClip [ScrollBarAssets] | Uses:44 49 50 51 57 62 63 64 66 69 70 71 73 74 78 79 80 81 82 83 84 85 86 87 88 89 90 | Used by:92 93 |
Symbol 92 MovieClip [HScrollBar] | Uses:7 33 29 34 91 | Used by:95 |
Symbol 93 MovieClip [VScrollBar] | Uses:7 33 29 34 91 | Used by:95 |
Symbol 94 MovieClip [View] | Uses:7 28 31 | Used by:95 |
Symbol 95 MovieClip [ScrollView] | Uses:7 92 93 94 | Used by:96 |
Symbol 96 MovieClip [ScrollPane] | Uses:7 95 | |
Symbol 125 Font | Used by:126 127 128 131 132 135 136 139 140 143 144 235 236 241 248 255 258 262 265 275 278 | |
Symbol 126 Text | Uses:125 | Used by:Timeline |
Symbol 127 Text | Uses:125 | Used by:130 Timeline |
Symbol 128 Text | Uses:125 | Used by:130 |
Symbol 129 Graphic | Used by:130 | |
Symbol 130 Button | Uses:127 128 129 | Used by:Timeline |
Symbol 131 Text | Uses:125 | Used by:134 Timeline |
Symbol 132 Text | Uses:125 | Used by:134 |
Symbol 133 Graphic | Used by:134 | |
Symbol 134 Button | Uses:131 132 133 | Used by:Timeline |
Symbol 135 Text | Uses:125 | Used by:138 |
Symbol 136 Text | Uses:125 | Used by:138 |
Symbol 137 Graphic | Used by:138 | |
Symbol 138 Button | Uses:135 136 137 | Used by:Timeline |
Symbol 139 Text | Uses:125 | Used by:142 |
Symbol 140 Text | Uses:125 | Used by:142 |
Symbol 141 Graphic | Used by:142 | |
Symbol 142 Button | Uses:139 140 141 | Used by:Timeline |
Symbol 143 Text | Uses:125 | Used by:146 |
Symbol 144 Text | Uses:125 | Used by:146 |
Symbol 145 Graphic | Used by:146 | |
Symbol 146 Button | Uses:143 144 145 | Used by:Timeline |
Symbol 147 Graphic | Used by:228 | |
Symbol 148 Graphic | Used by:218 | |
Symbol 149 ShapeTweening | Used by:218 | |
Symbol 150 ShapeTweening | Used by:155 | |
Symbol 151 ShapeTweening | Used by:155 | |
Symbol 152 ShapeTweening | Used by:155 | |
Symbol 153 ShapeTweening | Used by:155 | |
Symbol 154 Graphic | Used by:155 | |
Symbol 155 MovieClip | Uses:150 151 152 153 154 | Used by:218 |
Symbol 156 Graphic | Used by:218 | |
Symbol 157 Graphic | Used by:218 | |
Symbol 158 Graphic | Used by:218 | |
Symbol 159 Graphic | Used by:218 | |
Symbol 160 Graphic | Used by:218 | |
Symbol 161 Graphic | Used by:218 | |
Symbol 162 ShapeTweening | Used by:218 | |
Symbol 163 Graphic | Used by:218 | |
Symbol 164 Graphic | Used by:218 | |
Symbol 165 Graphic | Used by:218 | |
Symbol 166 Graphic | Used by:218 | |
Symbol 167 Graphic | Used by:218 | |
Symbol 168 Graphic | Used by:218 | |
Symbol 169 Graphic | Used by:218 | |
Symbol 170 Graphic | Used by:218 | |
Symbol 171 Graphic | Used by:218 | |
Symbol 172 ShapeTweening | Used by:218 | |
Symbol 173 Graphic | Used by:218 | |
Symbol 174 Graphic | Used by:218 | |
Symbol 175 Graphic | Used by:218 | |
Symbol 176 Graphic | Used by:218 | |
Symbol 177 Graphic | Used by:218 | |
Symbol 178 Graphic | Used by:218 | |
Symbol 179 Graphic | Used by:218 | |
Symbol 180 Graphic | Used by:218 | |
Symbol 181 Graphic | Used by:218 | |
Symbol 182 ShapeTweening | Used by:218 | |
Symbol 183 Graphic | Used by:218 | |
Symbol 184 Graphic | Used by:218 | |
Symbol 185 Graphic | Used by:218 | |
Symbol 186 ShapeTweening | Used by:218 | |
Symbol 187 Graphic | Used by:218 | |
Symbol 188 Graphic | Used by:218 | |
Symbol 189 Graphic | Used by:218 | |
Symbol 190 Graphic | Used by:218 | |
Symbol 191 Graphic | Used by:218 | |
Symbol 192 ShapeTweening | Used by:218 | |
Symbol 193 Graphic | Used by:218 | |
Symbol 194 Graphic | Used by:218 | |
Symbol 195 Graphic | Used by:218 | |
Symbol 196 Graphic | Used by:218 | |
Symbol 197 Graphic | Used by:218 | |
Symbol 198 ShapeTweening | Used by:218 | |
Symbol 199 Graphic | Used by:218 | |
Symbol 200 Graphic | Used by:218 | |
Symbol 201 Graphic | Used by:218 | |
Symbol 202 ShapeTweening | Used by:218 | |
Symbol 203 Graphic | Used by:218 | |
Symbol 204 Graphic | Used by:218 | |
Symbol 205 Graphic | Used by:218 | |
Symbol 206 Graphic | Used by:218 | |
Symbol 207 ShapeTweening | Used by:218 | |
Symbol 208 Graphic | Used by:218 | |
Symbol 209 Graphic | Used by:218 | |
Symbol 210 Graphic | Used by:218 | |
Symbol 211 Graphic | Used by:218 | |
Symbol 212 Graphic | Used by:218 | |
Symbol 213 Graphic | Used by:218 | |
Symbol 214 Graphic | Used by:218 | |
Symbol 215 Graphic | Used by:218 | |
Symbol 216 Graphic | Used by:218 | |
Symbol 217 Graphic | Used by:218 | |
Symbol 218 MovieClip | Uses:148 149 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 | Used by:228 |
Symbol 219 Graphic | Used by:222 | |
Symbol 220 Graphic | Used by:222 | |
Symbol 221 Graphic | Used by:222 | |
Symbol 222 MovieClip | Uses:219 220 221 | Used by:228 |
Symbol 223 Graphic | Used by:226 227 | |
Symbol 224 Graphic | Used by:226 227 | |
Symbol 225 Graphic | Used by:226 | |
Symbol 226 MovieClip | Uses:223 224 225 | Used by:228 |
Symbol 227 MovieClip | Uses:223 224 | Used by:228 |
Symbol 228 MovieClip | Uses:147 218 222 226 227 | Used by:Timeline |
Symbol 229 Font | Used by:230 | |
Symbol 230 Text | Uses:229 | Used by:Timeline |
Symbol 231 Graphic | Used by:232 | |
Symbol 232 Button | Uses:231 | Used by:Timeline |
Symbol 233 Font | Used by:234 239 242 246 249 251 253 256 259 260 263 266 268 270 272 273 276 279 281 | |
Symbol 234 EditableText | Uses:233 | Used by:Timeline |
Symbol 235 Text | Uses:125 | Used by:238 240 243 247 250 252 254 257 261 264 267 269 271 274 277 280 |
Symbol 236 Text | Uses:125 | Used by:238 240 243 247 250 252 254 257 261 264 267 269 271 274 277 280 |
Symbol 237 Graphic | Used by:238 240 243 247 250 252 254 257 261 264 267 269 271 274 277 280 | |
Symbol 238 Button | Uses:235 236 237 | Used by:Timeline |
Symbol 239 EditableText | Uses:233 | Used by:Timeline |
Symbol 240 Button | Uses:235 236 237 | Used by:Timeline |
Symbol 241 Text | Uses:125 | Used by:Timeline |
Symbol 242 Text | Uses:233 | Used by:Timeline |
Symbol 243 Button | Uses:235 236 237 | Used by:Timeline |
Symbol 244 Bitmap | Used by:245 | |
Symbol 245 Graphic | Uses:244 | Used by:Timeline |
Symbol 246 Text | Uses:233 | Used by:Timeline |
Symbol 247 Button | Uses:235 236 237 | Used by:Timeline |
Symbol 248 Text | Uses:125 | Used by:Timeline |
Symbol 249 EditableText | Uses:233 | Used by:Timeline |
Symbol 250 Button | Uses:235 236 237 | Used by:Timeline |
Symbol 251 EditableText | Uses:233 | Used by:Timeline |
Symbol 252 Button | Uses:235 236 237 | Used by:Timeline |
Symbol 253 Text | Uses:233 | Used by:Timeline |
Symbol 254 Button | Uses:235 236 237 | Used by:Timeline |
Symbol 255 Text | Uses:125 | Used by:Timeline |
Symbol 256 EditableText | Uses:233 | Used by:Timeline |
Symbol 257 Button | Uses:235 236 237 | Used by:Timeline |
Symbol 258 Text | Uses:125 | Used by:Timeline |
Symbol 259 EditableText | Uses:233 | Used by:Timeline |
Symbol 260 EditableText | Uses:233 | Used by:Timeline |
Symbol 261 Button | Uses:235 236 237 | Used by:Timeline |
Symbol 262 Text | Uses:125 | Used by:Timeline |
Symbol 263 EditableText | Uses:233 | Used by:Timeline |
Symbol 264 Button | Uses:235 236 237 | Used by:Timeline |
Symbol 265 Text | Uses:125 | Used by:Timeline |
Symbol 266 EditableText | Uses:233 | Used by:Timeline |
Symbol 267 Button | Uses:235 236 237 | Used by:Timeline |
Symbol 268 EditableText | Uses:233 | Used by:Timeline |
Symbol 269 Button | Uses:235 236 237 | Used by:Timeline |
Symbol 270 EditableText | Uses:233 | Used by:Timeline |
Symbol 271 Button | Uses:235 236 237 | Used by:Timeline |
Symbol 272 EditableText | Uses:233 | Used by:Timeline |
Symbol 273 EditableText | Uses:233 | Used by:Timeline |
Symbol 274 Button | Uses:235 236 237 | Used by:Timeline |
Symbol 275 Text | Uses:125 | Used by:Timeline |
Symbol 276 EditableText | Uses:233 | Used by:Timeline |
Symbol 277 Button | Uses:235 236 237 | Used by:Timeline |
Symbol 278 Text | Uses:125 | Used by:Timeline |
Symbol 279 EditableText | Uses:233 | Used by:Timeline |
Symbol 280 Button | Uses:235 236 237 | Used by:Timeline |
Symbol 281 EditableText | Uses:233 | Used by:Timeline |
Instance Names
"skull" | Frame 1 | Symbol 228 MovieClip |
"texting" | Frame 12 | Symbol 263 EditableText |
"texting" | Frame 13 | Symbol 266 EditableText |
"texting" | Frame 14 | Symbol 268 EditableText |
"texting" | Frame 15 | Symbol 270 EditableText |
"texting" | Frame 16 | Symbol 272 EditableText |
"texting" | Frame 17 | Symbol 273 EditableText |
"texting" | Frame 18 | Symbol 276 EditableText |
"texting" | Frame 19 | Symbol 279 EditableText |
"texting" | Frame 20 | Symbol 281 EditableText |
"b" | Symbol 12 MovieClip [SimpleButtonDown] Frame 1 | Symbol 9 MovieClip [BrdrShdw] |
"face" | Symbol 12 MovieClip [SimpleButtonDown] Frame 1 | Symbol 11 MovieClip [BrdrFace] |
"b" | Symbol 17 MovieClip [SimpleButtonIn] Frame 1 | Symbol 14 MovieClip [BrdrBlk] |
"it" | Symbol 17 MovieClip [SimpleButtonIn] Frame 1 | Symbol 16 MovieClip [BrdrHilght] |
"g" | Symbol 17 MovieClip [SimpleButtonIn] Frame 1 | Symbol 9 MovieClip [BrdrShdw] |
"face" | Symbol 17 MovieClip [SimpleButtonIn] Frame 1 | Symbol 11 MovieClip [BrdrFace] |
"ob" | Symbol 18 MovieClip [SimpleButtonUp] Frame 1 | Symbol 14 MovieClip [BrdrBlk] |
"ol" | Symbol 18 MovieClip [SimpleButtonUp] Frame 1 | Symbol 11 MovieClip [BrdrFace] |
"ib" | Symbol 18 MovieClip [SimpleButtonUp] Frame 1 | Symbol 9 MovieClip [BrdrShdw] |
"il" | Symbol 18 MovieClip [SimpleButtonUp] Frame 1 | Symbol 16 MovieClip [BrdrHilght] |
"face" | Symbol 18 MovieClip [SimpleButtonUp] Frame 1 | Symbol 11 MovieClip [BrdrFace] |
"boundingBox_mc" | Symbol 25 MovieClip [FocusRect] Frame 1 | Symbol 7 MovieClip [BoundingBox] |
"tabCapture" | Symbol 26 MovieClip [FocusManager] Frame 1 | Symbol 24 Button |
"boundingBox_mc" | Symbol 29 MovieClip [SimpleButton] Frame 1 | Symbol 7 MovieClip [BoundingBox] |
"boundingBox_mc" | Symbol 33 MovieClip [Button] Frame 1 | Symbol 7 MovieClip [BoundingBox] |
"dfs" | Symbol 89 MovieClip [BtnDownArrow] Frame 1 | Symbol 37 MovieClip [ScrollTrack] |
"dfs" | Symbol 90 MovieClip [BtnUpArrow] Frame 1 | Symbol 37 MovieClip [ScrollTrack] |
"boundingBox_mc" | Symbol 92 MovieClip [HScrollBar] Frame 1 | Symbol 7 MovieClip [BoundingBox] |
"boundingBox_mc" | Symbol 93 MovieClip [VScrollBar] Frame 1 | Symbol 7 MovieClip [BoundingBox] |
"boundingBox_mc" | Symbol 94 MovieClip [View] Frame 1 | Symbol 7 MovieClip [BoundingBox] |
"boundingBox_mc" | Symbol 95 MovieClip [ScrollView] Frame 1 | Symbol 7 MovieClip [BoundingBox] |
"boundingBox_mc" | Symbol 96 MovieClip [ScrollPane] Frame 1 | Symbol 7 MovieClip [BoundingBox] |
Special Tags
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$ME$a9Ici5uhDQtMWPJZNtPGq.." |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "BoundingBox" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "BrdrShdw" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "BrdrFace" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "SimpleButtonDown" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "BrdrBlk" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "BrdrHilght" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "SimpleButtonIn" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "SimpleButtonUp" |
ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "Defaults" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "UIObjectExtensions" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "UIObject" |
ExportAssets (56) | Timeline Frame 1 | Symbol 25 as "FocusRect" |
ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "FocusManager" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "UIComponentExtensions" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "UIComponent" |
ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "SimpleButton" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "Border" |
ExportAssets (56) | Timeline Frame 1 | Symbol 31 as "RectBorder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "ButtonSkin" |
ExportAssets (56) | Timeline Frame 1 | Symbol 33 as "Button" |
ExportAssets (56) | Timeline Frame 1 | Symbol 34 as "CustomBorder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 37 as "ScrollTrack" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "ScrollDownArrowDisabled" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "ScrollThemeColor1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "ScrollThemeColor2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 49 as "ScrollDownArrowDown" |
ExportAssets (56) | Timeline Frame 1 | Symbol 50 as "ScrollDownArrowOver" |
ExportAssets (56) | Timeline Frame 1 | Symbol 51 as "ScrollDownArrowUp" |
ExportAssets (56) | Timeline Frame 1 | Symbol 57 as "ScrollThumbBottomDisabled" |
ExportAssets (56) | Timeline Frame 1 | Symbol 59 as "ThumbThemeColor1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 61 as "ThumbThemeColor3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 62 as "ScrollThumbBottomDown" |
ExportAssets (56) | Timeline Frame 1 | Symbol 63 as "ScrollThumbBottomOver" |
ExportAssets (56) | Timeline Frame 1 | Symbol 64 as "ScrollThumbBottomUp" |
ExportAssets (56) | Timeline Frame 1 | Symbol 66 as "ScrollThumbGripDisabled" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "ThumbThemeColor2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 69 as "ScrollThumbGripDown" |
ExportAssets (56) | Timeline Frame 1 | Symbol 70 as "ScrollThumbGripOver" |
ExportAssets (56) | Timeline Frame 1 | Symbol 71 as "ScrollThumbGripUp" |
ExportAssets (56) | Timeline Frame 1 | Symbol 73 as "ScrollThumbMiddleDisabled" |
ExportAssets (56) | Timeline Frame 1 | Symbol 74 as "ScrollThumbMiddleDown" |
ExportAssets (56) | Timeline Frame 1 | Symbol 78 as "ScrollThumbMiddleOver" |
ExportAssets (56) | Timeline Frame 1 | Symbol 79 as "ScrollThumbMiddleUp" |
ExportAssets (56) | Timeline Frame 1 | Symbol 80 as "ScrollThumbTopDisabled" |
ExportAssets (56) | Timeline Frame 1 | Symbol 81 as "ScrollThumbTopDown" |
ExportAssets (56) | Timeline Frame 1 | Symbol 82 as "ScrollThumbTopOver" |
ExportAssets (56) | Timeline Frame 1 | Symbol 83 as "ScrollThumbTopUp" |
ExportAssets (56) | Timeline Frame 1 | Symbol 84 as "ScrollTrackDisabled" |
ExportAssets (56) | Timeline Frame 1 | Symbol 85 as "ScrollUpArrowDisabled" |
ExportAssets (56) | Timeline Frame 1 | Symbol 86 as "ScrollUpArrowDown" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "ScrollUpArrowOver" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "ScrollUpArrowUp" |
ExportAssets (56) | Timeline Frame 1 | Symbol 89 as "BtnDownArrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 90 as "BtnUpArrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 91 as "ScrollBarAssets" |
ExportAssets (56) | Timeline Frame 1 | Symbol 92 as "HScrollBar" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "VScrollBar" |
ExportAssets (56) | Timeline Frame 1 | Symbol 94 as "View" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "ScrollView" |
ExportAssets (56) | Timeline Frame 1 | Symbol 96 as "ScrollPane" |
ExportAssets (56) | Timeline Frame 1 | Symbol 96 as "ScrollPane" |
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