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Action Scripts Tutorial 1.swf

This is the info page for
Flash #35795

(Click the ID number above for more basic data on this flash file.)


Text
Basic Action Scripts
(tutorial 1)

Frame Control

Frame Control

Buttons

Buttons

Clip Events

Clip Events

If Statement

If Statement

variables

variables

This tutorial should give
you an idea of how well
we know this stuff. You
can ask us any question
about action scripts and
you will get an answer
check out the forums!!

The most important action scripts to know in flash is  frame control. With this you can make your movie replay, pause, play, and even have a scene selection. So let's get started. First thing's first, the stop command.

stop();

At any time you want your movie to pause, type that into the actions of the frame in which the movie should pause. This is good to know because the most annoying thing is when a movie does not stop and just continues to loop at the end.

play();

Much like the stop command this, as you probably guessed, will cause your movie to play. It is very handy if you want to have a play button, I'll get more into buttons after we cover frame control.

Next

Next

Allright, now let's say you want to let the user skip to a certain scene. To do that simply type in

gotoAndPlay("scene name", 1)

Or if  you want the movie to stop, but at a certain scene or frame, type in this:

gotoAndStop("scene name", 1)

keep in mind that both scene name and the number following can be changed to anything you wish, just make sure the scene name is in " "

That's all there is to it for frame control. Let's move on to buttons

Frame Control (continued)

Buttons are cruicial for flash, you can use them to make menus. They are
what make your movie/game interactive. (If you know how to build one
but just want the action tutorial click next)
Making a button is actually very simple, we'll start with a circle button.
Draw a circle anywhere in the movie and select it.
Then use the menu at the top and select Modify > Convert to symbol (F8)
Give your button a name, something which you will remember later. Then
from the radio group select button.
Click ok. Now you want to make your button act like one. Double click on
the circle, and it will go into the edit mode of the button. You'll see it has 4
frames. Up Over Down and Hit

(If you know how to make a button but just want the actions click Next)
Up is what the button will look like when the mouse is not touching it. Now
let's make the button pop up when the mouse is ontop. Insert a keyframe
into the
Over frame. You can do anything it doesn't realy matter, but all we need is
to make the circle change colors. Pick a different color and then insert a
frame on Down.
Down is what the button looks like once the mouse clicks on it. We'll make
our button change to another color. Then insert a frame in Hit
Hit is the area in which the mouse recognizes the button. What this means
is, when the mouse touches the area in hit, that's when the button will go
into the Over state.  You should keep this frame the way it is

Buttons (continued)

Now that you have your button set up it's time to give it some actions. Let's start off with a simple play button. Make sure the button is selected and type in

on(release){
play();
}

Buttons have different modes:
press, release, rollover, rollout, keyPress, and a few more. Each one is used for different effects. In our case, we used release, because we want the button to execute the code play(); once the mouse has been released after clicking on the button.

Keep in mind that any code can go into the brackets following the event, as long as it's proper code. This way you can use all the code we created
in the Frame Controll lesson.

Final note on buttons, the KeyPress event.
This can be used for games, lets say you want the character to do something once the user presses a key, like Left or Right. You would type in

on(keyPress "<Left>"){
gotoAndPlay(2);    //(this code can of course be anything you want)
}

That's pretty much all there is to know about basic buttons

Clip Events are not so much basic, but I think it's important that you learn
it, because it's actually usefull for making games and I know that finding
tutorials on it is impossible.
Basically the problem with using buttons to make games is that the refresh
rate on the code is very slow. That means that if you were to press left to
make your character move, instead of instantly moving it would take a
second to react. This can be very annoying. The answer to that is clip
events. So read on
A clip event is code which is executed inside a movie clip. Much like
buttons it has different events:
enterFrame, load, unload, mouseDown, mouseUp, mouseMove,
Each one means something else, but I will only go into enterFrame and
load. They are pretty self explanitory once you learn these two.

clip events

load is, as you probably guessed, when the clip first loads. Basically this is used for things like setting variables such as health, ammo, and things like that. Note that every time a frame is loaded, so will this code. So let's do a simple health setting code:

onClipEvent(load){
_root.health = 100
}

Basically we tell flash that when the clip has loaded, it should set the variable health as 100. _root. is used because the variable sits in the global level. This is more advanced than I want to get into ,so just remember always use _root. and then the name.

This code ONLY WORKS FOR MOVIE CLIPS. To enter it simply select a movie clip and open its Actions.

clip events (continued)

enterFrame is basically over and over. So if you want code to constently do something, like check for something, this is the way to go. Let's make a simple health reducing code

onClipEvent(enterFrame){
_root.health -= 1
}

What we have done here is told flash is to keep reducing the variable health by 1. One thing you should keep in mind that is that the speed at which this code executes is the same as the frames per second. So if it is at 35 it will repeat 35 times a second.

An if statement is simply a comparison. It can return true or false. You use that data to run different code. For example if a password is correct it would execute differently than if it were incorrect. Let's start with a simple variable comparison.

if(health == 100){
gotoAndPlay(1);
}

So let's look at that code. We start out with if, we then open a bracket. Anything inside the bracket is our comparison. In flash when you compare two things you use double equal sign ==. If you you only used one then you would not be comparing it, you would be setting it.

Once the bracket closes a curly bracket opens, and in here is the code that will take place if the previous comparison returned true. So if health
infact equals 100 the code gotoAndPlay(1); would take place.

if statements

Let's say we want flash to do something if health did not equal 100. This is where else comes into play. Else can follow any if statement, and will execute code if the comparison returned as false. so let's look at an example

if(health == 100){
gotoAndPlay(1);
}else{
gotoAndPlay(20);
}

What we do here is tell flash, if health does not equal 100 gotoAndPlay(20); The else statement is very handy, so try to get used to it.

We still have some more if statements content to cover, so keep reading.

if statements (continued)

What if you want health to equal 100, but you also need ammo to equal 5?

if(health == 100 and ammo == 5){
gotoAndPlay(1);
}else{
gotoAndPlay(20);
}

What this does is tell flash, if BOTH health == 100 AND ammo == 5, only then execute gotoAndPlay(1); If ammo doesn't equal 5 but health does, or vise versa, the statement is still false, and the else code will come into play. This is important to keep in mind. FOR STATEMENT TO EQUAL TRUE EVERY CONDITION MUST EQUAL TRUE.

What if all you want is for either health to equal 100, or ammo to equal 5?

if(health == 100 or ammo == 5){
gotoAndPlay(1);
}else{
gotoAndPlay(20);
}

In this scenerio if either one of the statements is true, the code will execute, but only if both are false will the else code run. Also with OR and AND you are able to string any amount of comparisons. You can also variate, so you could do

if(health == 100 and ammo == 5 or health == 5 and ammo == 100){
gotoAndPlay(1);
}else{
gotoAndPlay(20);
}

We're almost done. Just a little more to go. You don't have to use ==, if all you want is that health is at least 30, you can simply write

if(health > 29){
gotoAndPlay(1);
}

Also, if you wish the code to run with health not equaling 100 use !=

if(health != 100){
gotoAndPlay(1);
}

You can also compare booleans. so if something's value equals true or false, you can say

if(health == true){
}

Last note, you are able to nest if statements within themselves. so if you need to have an else statement only take place if something else is true, you can do this

if(health == 100){
gotoAndPlay(1);
}else{
if(ammo == 5){
gotoAndPlay(20);
}
}

I know that this is a lot to process, but you don't need to learn it all at once. Use this tutorial as a refrence, so start off small, and come back and look at the more advanced code.

Variables are place holders. If you have information that you need to store, like health, ammo, points, death tool, anything you want, you use a variable.

All you do to set a variable is type this:

health = 100

What I just did was tell flash that I want health to equal 100. So now the player's health is now at 100. Let's show him his health. To do so create a new textbox, under properties look for a combo box. It should say Static Text. Click on it, and choose Dynamic Text. Dynamic text is used for showing variables, and other information.

Over to the right (still in properties) you will see the word Var: and a text box next to it. Whichever variable we wish to display we write its name in here. Since we need to show health, type in health.

Variables

If you test the movie, you will now see in the textbox the number 100. You can write Health: next to it, and then the player will know that he has 100 points of health. Now let's say he gets injured, how do we lower his health?

Make a button, and in its actions type this in

on(press){
health -= 5
}

Run the movie and click on the button. You should see the health drop 5 points at a time.

Any numerical variables can have mathimatical operations done to them.  you can also type it like this

health = health - 5

Variables (continued)

Variables don't have to be numbers, they can be text. The only difference between the two is quotation marks. Let's set the player's name. Under the health = 100 code type

name = "Joe"

now create a dynamic text and in the Var type in name. If you run the movie, the word Joe should appear.

One thing to remember, if a variable is not a number it can not have math applied to it. So don't try subtracting things from it. You can however add text to text. So if you wish to add Joe to his last name Smith place this code in the button you made

on(press){
health -= 5
name += " Smith"
}

Final thought about variables, and this is a little advanced so don't worry if you don't understand. Flash works in levels. When you set a variable in the main movie, you are placing a variable in the global level. (also known as 0).

This means that if you are trying to obtain a variable from within a movie clip, you will need to write _root. before the variable name.

_root.name is the same as name. What it means is that the path starts from the very top. So if you set a variable inside movie clip which you named pie. To reach slice variable in pie you would use

_root.pie.slice

This is kind of hard to understand at first, but there are no good tutorials on this, so I just thought I would write it out.

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 228 MovieClip "skull" in Frame 1
onClipEvent (load) { stop(); }
Symbol 9 MovieClip [BrdrShdw] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "shadowColor");
Symbol 11 MovieClip [BrdrFace] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "buttonColor");
Symbol 14 MovieClip [BrdrBlk] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "borderColor");
Symbol 16 MovieClip [BrdrHilght] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "highlightColor");
Symbol 19 MovieClip [Defaults] Frame 1
#initclip 1 Object.registerClass("Defaults", mx.skins.halo.Defaults); #endinitclip
Symbol 20 MovieClip [UIObjectExtensions] Frame 1
#initclip 2 Object.registerClass("UIObjectExtensions", mx.core.ext.UIObjectExtensions); #endinitclip
Symbol 21 MovieClip [UIObject] Frame 1
#initclip 3 Object.registerClass("UIObject", mx.core.UIObject); #endinitclip stop();
Symbol 24 Button
on (keyPress "<Tab>") { this.tabHandler(); }
Symbol 25 MovieClip [FocusRect] Frame 1
#initclip 4 Object.registerClass("FocusRect", mx.skins.halo.FocusRect); #endinitclip
Symbol 26 MovieClip [FocusManager] Frame 1
#initclip 5 Object.registerClass("FocusManager", mx.managers.FocusManager); #endinitclip stop();
Symbol 27 MovieClip [UIComponentExtensions] Frame 1
#initclip 6 Object.registerClass("UIComponentExtensions", mx.core.ext.UIComponentExtensions); #endinitclip
Symbol 28 MovieClip [UIComponent] Frame 1
#initclip 7 Object.registerClass("UIComponent", mx.core.UIComponent); #endinitclip stop();
Symbol 29 MovieClip [SimpleButton] Frame 1
#initclip 8 Object.registerClass("SimpleButton", mx.controls.SimpleButton); #endinitclip stop();
Symbol 30 MovieClip [Border] Frame 1
#initclip 9 Object.registerClass("Border", mx.skins.Border); #endinitclip stop();
Symbol 31 MovieClip [RectBorder] Frame 1
#initclip 10 mx.skins.SkinElement.registerElement(mx.skins.RectBorder.symbolName, Object(mx.skins.RectBorder)); Object.registerClass("RectBorder", mx.skins.halo.RectBorder); #endinitclip stop();
Symbol 32 MovieClip [ButtonSkin] Frame 1
#initclip 11 Object.registerClass("ButtonSkin", mx.skins.halo.ButtonSkin); #endinitclip
Symbol 33 MovieClip [Button] Frame 1
#initclip 12 Object.registerClass("Button", mx.controls.Button); #endinitclip stop();
Instance of Symbol 29 MovieClip [SimpleButton] in Symbol 33 MovieClip [Button] Frame 2
//component parameters onClipEvent (initialize) { selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Symbol 34 MovieClip [CustomBorder] Frame 1
#initclip 13 Object.registerClass("CustomBorder", mx.skins.CustomBorder); mx.skins.SkinElement.registerElement("CustomBorder", mx.skins.CustomBorder); #endinitclip
Symbol 46 MovieClip [ScrollThemeColor1] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");
Symbol 48 MovieClip [ScrollThemeColor2] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");
Symbol 59 MovieClip [ThumbThemeColor1] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");
Symbol 61 MovieClip [ThumbThemeColor3] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");
Symbol 68 MovieClip [ThumbThemeColor2] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");
Symbol 89 MovieClip [BtnDownArrow] Frame 1
#initclip 14 Object.registerClass("BtnDownArrow", mx.controls.SimpleButton); #endinitclip
Symbol 90 MovieClip [BtnUpArrow] Frame 1
#initclip 15 Object.registerClass("BtnUpArrow", mx.controls.SimpleButton); #endinitclip
Symbol 92 MovieClip [HScrollBar] Frame 1
#initclip 16 Object.registerClass("HScrollBar", mx.controls.HScrollBar); #endinitclip stop();
Instance of Symbol 33 MovieClip [Button] in Symbol 92 MovieClip [HScrollBar] Frame 2
//component parameters onClipEvent (initialize) { icon = ""; label = "Button"; labelPlacement = "right"; selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Instance of Symbol 29 MovieClip [SimpleButton] in Symbol 92 MovieClip [HScrollBar] Frame 2
//component parameters onClipEvent (initialize) { selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Symbol 93 MovieClip [VScrollBar] Frame 1
#initclip 17 Object.registerClass("VScrollBar", mx.controls.VScrollBar); #endinitclip stop();
Instance of Symbol 33 MovieClip [Button] in Symbol 93 MovieClip [VScrollBar] Frame 2
//component parameters onClipEvent (initialize) { icon = ""; label = "Button"; labelPlacement = "right"; selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Instance of Symbol 29 MovieClip [SimpleButton] in Symbol 93 MovieClip [VScrollBar] Frame 2
//component parameters onClipEvent (initialize) { selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Symbol 94 MovieClip [View] Frame 1
#initclip 18 Object.registerClass("View", mx.core.View); #endinitclip stop();
Symbol 95 MovieClip [ScrollView] Frame 1
#initclip 19 Object.registerClass("ScrollView", mx.core.ScrollView); #endinitclip stop();
Instance of Symbol 92 MovieClip [HScrollBar] in Symbol 95 MovieClip [ScrollView] Frame 2
//component parameters onClipEvent (initialize) { enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Instance of Symbol 93 MovieClip [VScrollBar] in Symbol 95 MovieClip [ScrollView] Frame 2
//component parameters onClipEvent (initialize) { enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Symbol 96 MovieClip [ScrollPane] Frame 1
#initclip 20 Object.registerClass("ScrollPane", mx.containers.ScrollPane); #endinitclip stop();
Symbol 130 Button
on (release) { gotoAndStop (2); }
Symbol 134 Button
on (release) { gotoAndStop (4); }
Symbol 138 Button
on (release) { gotoAndStop (8); }
Symbol 142 Button
on (release) { gotoAndStop (11); }
Symbol 146 Button
on (release) { gotoAndStop (17); }
Symbol 218 MovieClip Frame 70
stop();
Symbol 222 MovieClip Frame 30
stop();
Symbol 226 MovieClip Frame 35
stop();
Symbol 227 MovieClip Frame 30
stop();
Symbol 232 Button
on (press) { getURL ("http://infectedeyes.gameindex.co.uk/forums/viewforum.php?f=2", "_blank"); }
Symbol 238 Button
on (release) { gotoAndStop (3); }
Symbol 240 Button
on (release) { gotoAndStop (1); }
Symbol 243 Button
on (release) { gotoAndStop (5); }
Symbol 247 Button
on (release) { gotoAndStop (6); }
Symbol 250 Button
on (release) { gotoAndStop (7); }
Symbol 252 Button
on (release) { gotoAndStop (1); }
Symbol 254 Button
on (release) { gotoAndStop (9); }
Symbol 257 Button
on (release) { gotoAndStop (10); }
Symbol 261 Button
on (release) { gotoAndStop (12); }
Symbol 264 Button
on (release) { gotoAndStop (13); }
Symbol 267 Button
on (release) { gotoAndStop (14); }
Symbol 269 Button
on (release) { gotoAndStop (15); }
Symbol 271 Button
on (release) { gotoAndStop (16); }
Symbol 274 Button
on (release) { gotoAndStop (18); }
Symbol 277 Button
on (release) { gotoAndStop (19); }
Symbol 280 Button
on (release) { gotoAndStop (20); }

Library Items

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Symbol 201 GraphicUsed by:218
Symbol 202 ShapeTweeningUsed by:218
Symbol 203 GraphicUsed by:218
Symbol 204 GraphicUsed by:218
Symbol 205 GraphicUsed by:218
Symbol 206 GraphicUsed by:218
Symbol 207 ShapeTweeningUsed by:218
Symbol 208 GraphicUsed by:218
Symbol 209 GraphicUsed by:218
Symbol 210 GraphicUsed by:218
Symbol 211 GraphicUsed by:218
Symbol 212 GraphicUsed by:218
Symbol 213 GraphicUsed by:218
Symbol 214 GraphicUsed by:218
Symbol 215 GraphicUsed by:218
Symbol 216 GraphicUsed by:218
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:148 149 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217Used by:228
Symbol 219 GraphicUsed by:222
Symbol 220 GraphicUsed by:222
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:219 220 221Used by:228
Symbol 223 GraphicUsed by:226 227
Symbol 224 GraphicUsed by:226 227
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClipUses:223 224 225Used by:228
Symbol 227 MovieClipUses:223 224Used by:228
Symbol 228 MovieClipUses:147 218 222 226 227Used by:Timeline
Symbol 229 FontUsed by:230
Symbol 230 TextUses:229Used by:Timeline
Symbol 231 GraphicUsed by:232
Symbol 232 ButtonUses:231Used by:Timeline
Symbol 233 FontUsed by:234 239 242 246 249 251 253 256 259 260 263 266 268 270 272 273 276 279 281
Symbol 234 EditableTextUses:233Used by:Timeline
Symbol 235 TextUses:125Used by:238 240 243 247 250 252 254 257 261 264 267 269 271 274 277 280
Symbol 236 TextUses:125Used by:238 240 243 247 250 252 254 257 261 264 267 269 271 274 277 280
Symbol 237 GraphicUsed by:238 240 243 247 250 252 254 257 261 264 267 269 271 274 277 280
Symbol 238 ButtonUses:235 236 237Used by:Timeline
Symbol 239 EditableTextUses:233Used by:Timeline
Symbol 240 ButtonUses:235 236 237Used by:Timeline
Symbol 241 TextUses:125Used by:Timeline
Symbol 242 TextUses:233Used by:Timeline
Symbol 243 ButtonUses:235 236 237Used by:Timeline
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:Timeline
Symbol 246 TextUses:233Used by:Timeline
Symbol 247 ButtonUses:235 236 237Used by:Timeline
Symbol 248 TextUses:125Used by:Timeline
Symbol 249 EditableTextUses:233Used by:Timeline
Symbol 250 ButtonUses:235 236 237Used by:Timeline
Symbol 251 EditableTextUses:233Used by:Timeline
Symbol 252 ButtonUses:235 236 237Used by:Timeline
Symbol 253 TextUses:233Used by:Timeline
Symbol 254 ButtonUses:235 236 237Used by:Timeline
Symbol 255 TextUses:125Used by:Timeline
Symbol 256 EditableTextUses:233Used by:Timeline
Symbol 257 ButtonUses:235 236 237Used by:Timeline
Symbol 258 TextUses:125Used by:Timeline
Symbol 259 EditableTextUses:233Used by:Timeline
Symbol 260 EditableTextUses:233Used by:Timeline
Symbol 261 ButtonUses:235 236 237Used by:Timeline
Symbol 262 TextUses:125Used by:Timeline
Symbol 263 EditableTextUses:233Used by:Timeline
Symbol 264 ButtonUses:235 236 237Used by:Timeline
Symbol 265 TextUses:125Used by:Timeline
Symbol 266 EditableTextUses:233Used by:Timeline
Symbol 267 ButtonUses:235 236 237Used by:Timeline
Symbol 268 EditableTextUses:233Used by:Timeline
Symbol 269 ButtonUses:235 236 237Used by:Timeline
Symbol 270 EditableTextUses:233Used by:Timeline
Symbol 271 ButtonUses:235 236 237Used by:Timeline
Symbol 272 EditableTextUses:233Used by:Timeline
Symbol 273 EditableTextUses:233Used by:Timeline
Symbol 274 ButtonUses:235 236 237Used by:Timeline
Symbol 275 TextUses:125Used by:Timeline
Symbol 276 EditableTextUses:233Used by:Timeline
Symbol 277 ButtonUses:235 236 237Used by:Timeline
Symbol 278 TextUses:125Used by:Timeline
Symbol 279 EditableTextUses:233Used by:Timeline
Symbol 280 ButtonUses:235 236 237Used by:Timeline
Symbol 281 EditableTextUses:233Used by:Timeline

Instance Names

"skull"Frame 1Symbol 228 MovieClip
"texting"Frame 12Symbol 263 EditableText
"texting"Frame 13Symbol 266 EditableText
"texting"Frame 14Symbol 268 EditableText
"texting"Frame 15Symbol 270 EditableText
"texting"Frame 16Symbol 272 EditableText
"texting"Frame 17Symbol 273 EditableText
"texting"Frame 18Symbol 276 EditableText
"texting"Frame 19Symbol 279 EditableText
"texting"Frame 20Symbol 281 EditableText
"b"Symbol 12 MovieClip [SimpleButtonDown] Frame 1Symbol 9 MovieClip [BrdrShdw]
"face"Symbol 12 MovieClip [SimpleButtonDown] Frame 1Symbol 11 MovieClip [BrdrFace]
"b"Symbol 17 MovieClip [SimpleButtonIn] Frame 1Symbol 14 MovieClip [BrdrBlk]
"it"Symbol 17 MovieClip [SimpleButtonIn] Frame 1Symbol 16 MovieClip [BrdrHilght]
"g"Symbol 17 MovieClip [SimpleButtonIn] Frame 1Symbol 9 MovieClip [BrdrShdw]
"face"Symbol 17 MovieClip [SimpleButtonIn] Frame 1Symbol 11 MovieClip [BrdrFace]
"ob"Symbol 18 MovieClip [SimpleButtonUp] Frame 1Symbol 14 MovieClip [BrdrBlk]
"ol"Symbol 18 MovieClip [SimpleButtonUp] Frame 1Symbol 11 MovieClip [BrdrFace]
"ib"Symbol 18 MovieClip [SimpleButtonUp] Frame 1Symbol 9 MovieClip [BrdrShdw]
"il"Symbol 18 MovieClip [SimpleButtonUp] Frame 1Symbol 16 MovieClip [BrdrHilght]
"face"Symbol 18 MovieClip [SimpleButtonUp] Frame 1Symbol 11 MovieClip [BrdrFace]
"boundingBox_mc"Symbol 25 MovieClip [FocusRect] Frame 1Symbol 7 MovieClip [BoundingBox]
"tabCapture"Symbol 26 MovieClip [FocusManager] Frame 1Symbol 24 Button
"boundingBox_mc"Symbol 29 MovieClip [SimpleButton] Frame 1Symbol 7 MovieClip [BoundingBox]
"boundingBox_mc"Symbol 33 MovieClip [Button] Frame 1Symbol 7 MovieClip [BoundingBox]
"dfs"Symbol 89 MovieClip [BtnDownArrow] Frame 1Symbol 37 MovieClip [ScrollTrack]
"dfs"Symbol 90 MovieClip [BtnUpArrow] Frame 1Symbol 37 MovieClip [ScrollTrack]
"boundingBox_mc"Symbol 92 MovieClip [HScrollBar] Frame 1Symbol 7 MovieClip [BoundingBox]
"boundingBox_mc"Symbol 93 MovieClip [VScrollBar] Frame 1Symbol 7 MovieClip [BoundingBox]
"boundingBox_mc"Symbol 94 MovieClip [View] Frame 1Symbol 7 MovieClip [BoundingBox]
"boundingBox_mc"Symbol 95 MovieClip [ScrollView] Frame 1Symbol 7 MovieClip [BoundingBox]
"boundingBox_mc"Symbol 96 MovieClip [ScrollPane] Frame 1Symbol 7 MovieClip [BoundingBox]

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$ME$a9Ici5uhDQtMWPJZNtPGq.."
ExportAssets (56)Timeline Frame 1Symbol 7 as "BoundingBox"
ExportAssets (56)Timeline Frame 1Symbol 9 as "BrdrShdw"
ExportAssets (56)Timeline Frame 1Symbol 11 as "BrdrFace"
ExportAssets (56)Timeline Frame 1Symbol 12 as "SimpleButtonDown"
ExportAssets (56)Timeline Frame 1Symbol 14 as "BrdrBlk"
ExportAssets (56)Timeline Frame 1Symbol 16 as "BrdrHilght"
ExportAssets (56)Timeline Frame 1Symbol 17 as "SimpleButtonIn"
ExportAssets (56)Timeline Frame 1Symbol 18 as "SimpleButtonUp"
ExportAssets (56)Timeline Frame 1Symbol 19 as "Defaults"
ExportAssets (56)Timeline Frame 1Symbol 20 as "UIObjectExtensions"
ExportAssets (56)Timeline Frame 1Symbol 21 as "UIObject"
ExportAssets (56)Timeline Frame 1Symbol 25 as "FocusRect"
ExportAssets (56)Timeline Frame 1Symbol 26 as "FocusManager"
ExportAssets (56)Timeline Frame 1Symbol 27 as "UIComponentExtensions"
ExportAssets (56)Timeline Frame 1Symbol 28 as "UIComponent"
ExportAssets (56)Timeline Frame 1Symbol 29 as "SimpleButton"
ExportAssets (56)Timeline Frame 1Symbol 30 as "Border"
ExportAssets (56)Timeline Frame 1Symbol 31 as "RectBorder"
ExportAssets (56)Timeline Frame 1Symbol 32 as "ButtonSkin"
ExportAssets (56)Timeline Frame 1Symbol 33 as "Button"
ExportAssets (56)Timeline Frame 1Symbol 34 as "CustomBorder"
ExportAssets (56)Timeline Frame 1Symbol 37 as "ScrollTrack"
ExportAssets (56)Timeline Frame 1Symbol 44 as "ScrollDownArrowDisabled"
ExportAssets (56)Timeline Frame 1Symbol 46 as "ScrollThemeColor1"
ExportAssets (56)Timeline Frame 1Symbol 48 as "ScrollThemeColor2"
ExportAssets (56)Timeline Frame 1Symbol 49 as "ScrollDownArrowDown"
ExportAssets (56)Timeline Frame 1Symbol 50 as "ScrollDownArrowOver"
ExportAssets (56)Timeline Frame 1Symbol 51 as "ScrollDownArrowUp"
ExportAssets (56)Timeline Frame 1Symbol 57 as "ScrollThumbBottomDisabled"
ExportAssets (56)Timeline Frame 1Symbol 59 as "ThumbThemeColor1"
ExportAssets (56)Timeline Frame 1Symbol 61 as "ThumbThemeColor3"
ExportAssets (56)Timeline Frame 1Symbol 62 as "ScrollThumbBottomDown"
ExportAssets (56)Timeline Frame 1Symbol 63 as "ScrollThumbBottomOver"
ExportAssets (56)Timeline Frame 1Symbol 64 as "ScrollThumbBottomUp"
ExportAssets (56)Timeline Frame 1Symbol 66 as "ScrollThumbGripDisabled"
ExportAssets (56)Timeline Frame 1Symbol 68 as "ThumbThemeColor2"
ExportAssets (56)Timeline Frame 1Symbol 69 as "ScrollThumbGripDown"
ExportAssets (56)Timeline Frame 1Symbol 70 as "ScrollThumbGripOver"
ExportAssets (56)Timeline Frame 1Symbol 71 as "ScrollThumbGripUp"
ExportAssets (56)Timeline Frame 1Symbol 73 as "ScrollThumbMiddleDisabled"
ExportAssets (56)Timeline Frame 1Symbol 74 as "ScrollThumbMiddleDown"
ExportAssets (56)Timeline Frame 1Symbol 78 as "ScrollThumbMiddleOver"
ExportAssets (56)Timeline Frame 1Symbol 79 as "ScrollThumbMiddleUp"
ExportAssets (56)Timeline Frame 1Symbol 80 as "ScrollThumbTopDisabled"
ExportAssets (56)Timeline Frame 1Symbol 81 as "ScrollThumbTopDown"
ExportAssets (56)Timeline Frame 1Symbol 82 as "ScrollThumbTopOver"
ExportAssets (56)Timeline Frame 1Symbol 83 as "ScrollThumbTopUp"
ExportAssets (56)Timeline Frame 1Symbol 84 as "ScrollTrackDisabled"
ExportAssets (56)Timeline Frame 1Symbol 85 as "ScrollUpArrowDisabled"
ExportAssets (56)Timeline Frame 1Symbol 86 as "ScrollUpArrowDown"
ExportAssets (56)Timeline Frame 1Symbol 87 as "ScrollUpArrowOver"
ExportAssets (56)Timeline Frame 1Symbol 88 as "ScrollUpArrowUp"
ExportAssets (56)Timeline Frame 1Symbol 89 as "BtnDownArrow"
ExportAssets (56)Timeline Frame 1Symbol 90 as "BtnUpArrow"
ExportAssets (56)Timeline Frame 1Symbol 91 as "ScrollBarAssets"
ExportAssets (56)Timeline Frame 1Symbol 92 as "HScrollBar"
ExportAssets (56)Timeline Frame 1Symbol 93 as "VScrollBar"
ExportAssets (56)Timeline Frame 1Symbol 94 as "View"
ExportAssets (56)Timeline Frame 1Symbol 95 as "ScrollView"
ExportAssets (56)Timeline Frame 1Symbol 96 as "ScrollPane"
ExportAssets (56)Timeline Frame 1Symbol 96 as "ScrollPane"




http://swfchan.com/8/35795/info.shtml
Created: 15/5 -2019 19:18:04 Last modified: 15/5 -2019 19:18:04 Server time: 11/05 -2024 17:52:59