STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #35811 |
wait for Jim... |
Sorry about the black space there... I've got a bunch of sound files exported in the first frame... |
If it's already been more than 60 seconds, you might consider broadband... |
Past half way! Bonus! |
Jim has to tow the line incase you're wondering... |
be on the lookout for easter eggs |
While you look, be sure to read the tutorials... |
Do you smell that? |
GO |
TIME! |
dance with Jim! |
G |
N |
I |
D |
A |
O |
L |
0 |
% |
0 |
Y |
A |
L |
P |
0 |
SKIP |
I |
N |
T |
R |
E |
P |
D |
C |
O |
S |
A |
F |
L |
M |
stop all sounds |
stop all sounds |
View credits |
View credits |
View credits |
yOU'LL FIND ME HERE. cLICK TO VISIT THE FORUMS. Opens a separate window. |
replay intro |
replay intro |
replay studio ad |
replay studio ad |
Tool viewer |
Tool viewer |
The Big Fat Tutorial |
About the author |
about the author |
about the author |
Masking |
Sorry nothing here yet... |
This tutorial covers the use of masking. the other tutorials contain any knowledge you'll need about flash in order to understand this section. |
Faeries |
This tutorial uses drawing tools, Movie Clips and stationary tweening. There |
This tutorial uses drawing tools, Movie Clips and stationary tweening. There are no pre- requisites to understand this tutorial. |
Composition |
This last tutorial takes elements from all the others and uses them to |
This last tutorial takes elements from all the others and uses them to create a finished scene. It also introduces the use of a scripted camera. |
Rain |
This tutorial uses tweening, keyframe animation and duplication to |
This tutorial uses tweening, keyframe animation and duplication to create rain. There are no pre-requisites to understand. |
Guide Layers |
This tutorial will cover the use of motion guides. It is suggested you |
This tutorial will cover the use of motion guides. It is suggested you view the "Faeries" section before viewing this tutorial. |
Atmosphere |
This tutorial covers the use of optimization, tinting and layering to give |
This tutorial covers the use of optimization, tinting and layering to give your background depth. There are no pre-requisites to understand this tutorial. |
This tutorial will show how to create depth and atmosphere with simple effects. It will demonstrate the use of the paintbrush, show you how to optimize drawings, create symbols and arrange them to create a background as well as tint them to create depth. |
Atmosphere can help draw people into the world you're trying to convey. Simple aspects like shading, perspective and distance can grab the viewer's eye and make the details harder to ignore. |
You first should figure out the backbone of the background, the foundation of your scene. |
I chose to create a forest for this tutorial, but obviously the same can be done with any setting or with people. |
First select the brush tool. We'll need some trees to start off. |
All right, now you may be wondering 'where are the leaves?' That's because the forest canopy will be added separately. One tree is drawn close up, while the other is meant to be more distant. Before we go further, though, I think I need to do some optimization... |
Go to Modify > Shape > Optimize |
Now adjust the slider. I usually don't maximize it because the drawing may become deformed to the point of being unrecognizable. |
Voila! Optimizing reduces the number of curves in your drawing, thereby making it easier for some computer's slower processing speeds to run your flash (giving you a wider audience). |
Next we'll make each tree into a symbol, so they can be moved about the stage and tweened. |
This process is one you may already know in using flash, but I'll share the steps I use. (because I'm such a nice guy) |
MAKE THE TREES A BUTTON!!!!! |
First, select the tree to be made into a symbol using the or the tool. |
Then right-click on the tree and choose "Convert to Symbol" from the menu that pops up. |
Next choose a name for the symbol (a good idea if you'd like to find and reuse these symbols later), and make it a Graphic. |
Repeat those same steps for the other tree (as well as other elements you'll later use to build your background). |
Once you've developed a decent library of objects to be used, you can begin work on blending them into the scene. As you can see, they don't quite look right... Things that are supposed to be far away are smaller, but there's no sign of any atmosphere between here and those trees in the distance. |
This isn't difficult to fix. It's a bit tedious, but the effect goes a long way. You first need to separate your symbols onto their own layers. |
Simply select all your objects and choose "Distribute to Layers" from the menu. |
Each symbol is now given its own layer. From what we see here, it makes 11 layers. That might sound complicated, but it really isn't when you consider the ease of tweening. |
We have the distant trunk(s) |
Up a little closer we have some grass. |
Above the distant trunk(s) is a forest canopy. |
In the middle here we'll plop this rock. |
Just before the grass (and in front of the rock) is a fern. |
The foreground is claimed by larger (closer) trunk(s). |
Another fern. |
The camera sits just on top of more grass. |
Here in the foreground is more forest canopy. |
Finally, just close enough to get in your face, is another fern. |
Now that we have a background, one more thing needs to be done... |
Isn't that much better? The objects seem to blend into the distance. Those trees are almost entirely swallowed by shadows and mist. What's best about this is its incredible simplicity. |
Select an object (we'll use the most distant one), then open the Properties bar (across the bottom of the screen). |
Now choose "Tint" from the dropdown menu next to "Color": |
Click on the color box... |
then use the eye dropper to select your background color. |
Adjust the slider or type in your intended tint percentage. Because it's so far away I made my tree take on 70% of the background color. |
Then just repeat the process on all the other layers. For each progressive layer leading toward the foreground, reduce the tint percentage to bring out more of its original color intensity. |
Above the distant tree, the canopy is set to 65%. |
The foreground tree is set to 27%. |
Tint levels can be adjusted as you please, but try not to go overboard (unless you want to go overboard). It's good to experiment, and if it doesn't look right it's probably tinted too much (or not enough). |
All of a sudden it gets a little scary... |
All of a sudden it gets a little scary... as if something might jump out! |
Well, that's atmosphere for you... Er, pardon me while I go change my underwear... |
This section will go over some of the tools used in drawing for flash, gradients and other niceties. You'll be shown the steps toward piecing together an animated background object. |
Our first task is building the creatures. They can be made as simple or complex as you like. Just remember to consider your audience and their processing power. |
For this I'll make some semi-complex fairies (they'll have all the basic elements combined into one little package). This could be done just as easily with insects, fish, or birds--basically anything that flies or swims. |
We'll start off with a circle using the tool. |
Okay, so this is a bit too plain, so we'll try to be a bit more eye catching by adding a gradient fill. |
Okay, so this is a bit too plain, so we'll try to be a bit more eye catching by adding a gradient fill. Go to Window > Design Panels > Color Mixer On the window that appears change the dropdown menu to "Radial". |
Here you can use the various sliders to alter the colors and make adjustments to the alpha settings. A glow will emanate around the fairie, so I used white for the center (80% alpha) and a light blue for the outside (0% alpha). |
Okay, so this is a bit too plain, so we'll try to be a bit more eye catching by adding a gradient fill. Go to Window > Design Panels > Color Mixer |
(You might want to leave it all white especially if you want to tint the faerie later. |
I scaled it up a bit to make it easier to see. Next we make our circle into a Movie Clip. |
(For details on converting things to symbols, check the "Atmosphere" section of the tutorial) |
Make another keyframe on the Movie Clip's timeline and adjust the gradient to make the white area smaller (you may also change the size of the circle). Be careful to not move the circle anywhere. |
Double click on the Movie Clip to edit. |
Now make a copy of yor first keyframe and place it further down on the timeline. |
Finally highlight all your frames, go down to your properties bar and set the Tween to "Shape". |
1 |
20 |
40 |
To make the glow shrink and expand gradually, you can click on the keyframes (individually) and adjust the "Ease". Play around with it and test the animation until it feels comfortable. |
Now, back on the main stage the faerie needs some wings. Typically, fairies have gossamer wings, wings that don't necessarily function like those of a bird (no adjustments for flight speeds or gliding). These are magical, making it easy for us to animate. |
(Note that I put the gradient glow up here for reference) |
To start off, use the tool to make a straight line (any color would work, which can be changed later). Its thickness doesn't matter at this point, so I made it big and visible. |
Now use the tool and bend the line (by hovering the tool above the middle of the line you can see the icon change slightly on it's lower right, indicating you can now grab the line and alter its properties--something I use when drawing in flash ALL the time). Don't go nuts at this point, though. We're not close to done yet. |
(It should look a bit like bow and arrow turned on its side.) |
Now draw another line through the first, at about the center. |
Use the tool and grab the ends of the curved line, then bring them down to meet at the other end of the center line. They don't need to be perfect mirror images. I'd actually recommend making them skewed. |
(At this point you can use the tool to adjust the lines the way you want them.) |
Finally, erase the center line and fill in the wing with whichever color you think best fits. |
(You could change the properties of the lines around the edge, use a gradient fill for the wing itself, or even add extra details like veins or spots or something else that's visually pleasing -- stuff I didn't think was necessary. If I were making this for a close- up shot, I'd go into more detail, but for our purposes this should suffice.) |
Here we convert our wing to a movie clip and double click on it to edit. |
(Again for reference on making movie clips; view the "Atmosphere" section of this tutorial. It's something you really should know in order to maximixe your abilities in Flash.) |
Inside the movie clip we convert the wing to a graphic symbol so we can apply motion tweens. |
(Pay attention! This is a new step!) |
That was painless wasn't it? Moving right along... Stay on the Movie Clip timeline. There's one more adjustment to be made before we animate it. |
(There seems to always be one more thing to do when making flash...) |
Right-click on the symbol and select "Free Transform". You'll notice a small white dot at about the center of the wing. That's the transformation point. You want to move it down to the end of the wing, where it would connect to the fairie's body... |
(When I made this part of the tutorial, I was using a different background color--a deep blue--which, later on, I decided it was making the tool icons difficult to see, so I changed it to this sky blue gradient. Basically, what I'm saying is that it was easier to write this than import a new screenshot to work with.) |
Like so. |
Now that we've completed that part of our journey, we can make the wing flap. |
Select a point on the timeline and insert a keyframe. Then use the "Free Transform" again to turn the wing down a bit... Like so. To add a touch of realism you can make the wing look like it's actually pushing air simply by shrinking the horizontal (as shown). |
Now (just like making the glow) we make another copy of the first keyframe further down on the timeline. |
Then create a motion tween across the timeline and make adjustments to the ease. The wing should move down fast and come up slow. That can be easily done by making the downstroke tween over fewer frames than the upstroke. |
We have the glow, and we have the wings. It's on to making a swirl (well, yeah, a swirl). |
(Mmmmmm wings... *Homer sound*) |
You may be asking "What the hell? A swirl?". But it really creates a great illusion. The fairie appears more a living thing... Er, trust me, just go with it. |
(When I got into making this section I immediately thought it sounded like a really retarted idea, but it works and I'm glad I thought of it.) |
(I stuck the wings on up here too.., flappity flap.) |
First draw a swirl using the tool. It's good to make it evenly distributed (as wide as it is high). Add in some extra lines (as shown) but don't be too manic about it. Try to make it look natural. |
(As a side note you might want to adjust the "Smoothing" level of the brush tool (in the properties bar) when you make your swirl. It's default is at 50, but that makes some pretty ugly lines. I set mine to about 75 to make this.) |
(I was actually thinking about tree rings when I came up with this goofy idea. There's something about the pattern that makes it work.) |
Now select the whole swirl and use the color mixer to apply a gradient. To make the gradient blend correctly (from the center out) use the tool on the center. That should paint your swirl as though it was a single solid circle. |
(Right about now I feel like diving in, how about you?) |
Our next task is turning the swirl into a Movie Clip, then enter the edit mode and make it a graphic (just like the wing) so it can be animated. |
You want to make three equally spaced keyframes on the timeline. For each keyframe, turn the swirl by 90 degrees clockwise. At the end copy the first keyframe and place it at equal distance from the last. Make a motion tween across the entire timeline. |
I didn't realize just how mesmerizing those four circles were until I went back over to add in these side comments...) |
Now notice the little pause in the animation... that's bad. It doesn't look right and the viewer will notice. |
(Also notice how the swirl actually spins the wrong way. That wasn't intentional. It should spin counter-clockwise, but, again, I don't think it's a major enough problem to be concerned about.) |
(When I played this back I realized the pause was too minute to really be noticed. If the swirl was spinning faster you'd notice the pause more. Trust me it'll be noticeable if you don't make these little corrections... TRUST ME!) |
To fix it go back into your loop and select the second to last frame (right over the tween). Make that frame into a keyframe, then remove the last frame. |
(I didn't even test any of the animation when I was building this... I built everything on the fly... Otherwise that swirl might be spinning the other damned way!) |
(This really is a lot better... you'll just have to believe me.) |
Now that we have all the parts made there's one last step to make this faerie mobile. After sizing the pieces together and making duplicate wings (you could make 4... or 6... or 80 if you want). You might want to add 2 more smaller wings on the lower half... but I like just 2 wings. |
In any case, simply select all your movie clips together and convert them to a single movie clip. As a movie clip, your faerie will still animate even if there's only one frame to operate on. That makes them perfect for preloaders, background populations or anything you want to have off in the distance. One last note: you can always go back and adjust the speed of the different parts of your faerie... make them flap faster, glow slower or swirl the other way. The next tutorial covers how to make them fly around. |
Now that we've made the faeries we can animate the flying. There are ways to create completely random motions for objects with action script, but I personally believe that there's a difference between a totally random motion generated by a series of randomly selected numbers and that of a logical creature. |
When you see a bird flying around or a fish swimming they tend to take a logical course - a pattern. They're usually searching for something - food or shelter. With that in mind, they tend to follow a clearly defined course. That helps them stay oriented, and, ultimately, helps them to notice new developments in the place they're watching. |
Unless you're building complex AI, a random number generator can't duplicate that sense of logical randomness. If you don't particularly care if your creatures look like they're thinking about where they're going, that's your perogative. This process is really quite simple, though, so at least hear me out. |
A bird might follow something like this. |
This could be used for a camera pan or for a leap made by an animated character. |
You might see a moth follow a pattern like this. |
Motion Guides are a facet of flash that are not used a whole lot. Most of the time they're only used to make motions more fluid when tweening. However they can make for some great random motions when applied to background elements. |
(I've used them for everything from thrown objects (like a rock or a ball) to camera controls (when I use a scripted camera) to make it feel more like the movement is fluid, and not jerky.) |
First you start off with what you want to animate. Now we get to see why we created a rather complex animation for our little friend here. |
Select your faerie and convert it to a Movie Clip (yes I already know it's a movie clip, but we need to make him fly, and we need him to be poseable). |
(Movie Clips in Movie clips... how small is small? Do fleas have fleas?) |
Now double-click on your faerie to enter the movie clip's timeline. Name the layer "Faerie" (so you can keep track of it easier) then right click on the layer and select "Add Motion Guide". |
(You can also accomplish this by creating a second layer, making that layer a guide layer then moving the other layer under the guide layer.) |
Now on the new layer "Guide: Faerie" that was made, start with a circle using the tool, then use the tool to bend and warp it around until you've got a funny looking line like this. |
(You could just as easily make a line then bend the line around and make it meet at the end... but the circle is easier to reshape.) |
Now extend your timeline by about 40 frames and make sure both layers are of equal length. |
(This is so the thing your animating doesn't fall off your guide line) |
Place 2 keyframes along the length of the "Faerie" layer and place the faerie on different spots along the guide line. Then copy the first frame and place it at the end and make a motion tween across the "Faerie" layer. You'll get the same kind of ugly pause between the first and last frames as the swirl if you don't clean it up by making the second to last frame into a keyframe and removing the last. |
1 |
14 |
28 |
There., now our happy little faerie is floating around following the guide line. The guide line itself will not ve visible when you play the movie back. I left it there so you can see how the faerie follows it. This makes up the internal movement of the faeries. Next we'll make the broader motions. |
I'll shrink him down so you can see better. This next section is a lot like the last. All we're really doing is repeating the same steps. |
(I actually got very bored when I got to this section and left for like 3 hours...) |
Fist we convert the already flying movie clip into yet another movie clip. |
(Do fleas have fleas?) |
Then we make a guide layer the same way and set the faerie at different points along the guide line as it moves through the timeline. |
50 |
150 |
100 |
Make sure you have it take longer to circle the line. You don't want him to be flying at 9 Million miles an hour (unless you do, in which case ignore me). |
Well would ya look at that... |
(It's not until you get to this step that you notice how much of a difference the speed of the glow and the wings can make. I didn't go back and readjust for this tutorial, but at this point you should look over the speed at which your basic faerie moves and make adjustments.) |
All you need to do to make more is repeat the process a few times (3 or 4 depending on the scale of the scene you're putting them in), make some of them flip on the horizontal (if I made them with 4 equal size wings I could flip them on the vertical) and stick them in... I'll show you how to do that in the final section. |
Fluttering about, looking around, maybe stopping to look at something every so often... |
Now was that hard? No. |
(Or you can do it the easy way and make duplicates of the motion guided sections, alter the lines followed then mix and match.) |
Rain has a funny way of operating. In one instance it becomes the focus of attention (as in a hurricane). It can be fluid and rather monotonous, or it can be totally shapeless and random. It can help to convey emotions like sadness, hopelessness or trepidation or it can foreshadow events yet to come. Rain has a different meaning depending on where it is used. Thus rain can make things all the more meaningful and thereby draw people into your story. |
But, of course, it can be a technical nightmare. Rain, for all its meanings, is generally random and therefore difficult to duplicate without a knowledge of actionscript. However there are some easy tricks you can use. |
First off let's stop the rain... |
There, now we can take a look at rain in its simplest form. |
The drop. And yes, I know that doesn't look anything like a raindrop... deal with it. |
We'll need lots of them, but you always start with one... |
Draw a rectangle with the tool (or a square... or a triangle... or whatever you want). It doesn't matter about the shape since it's being changed. |
Use the tool and grab the corner of your shape, then bend it around a bit... |
We're making an elongated teardrop shape (which is what rain tends to look like when falling rapidly). |
Before the next step go into your movie clip and make the drop into a "Graphic" symbol. Also, use the tool and draw an angular line across the stage (you'll find out why in a second). |
Now we convert it to a movie clip. It really shouldn't need any more detail, but you can always add shading if you want. I see no reason to do so unless you're making the drop the star of the show. |
Now go into the movie clip. You'll notice that each different Movie Clip has the same Graphic drop that we made for the first one. That's because duplicating the movie clip doesn't duplicate the objects within the clip (so it's not going to cause size issues). In any case... |
At about 10 frames (depending on how fast you want it to fall) create another keyframe and drag the raindrop to the bottom. Use the guide line we made (not a guide layer) to ensure your raindrop follows an angle in line with its shape (it looks funny to have a raindrop falling sideways). |
On the timeline for your first drop, start the raindrop at the top of the screen. |
(It should actually be offscreen, but if I put it offscreen you wouldn't be able to see it.) |
(Down here the drop should be offscreen as well.) |
I'd make 9 copies and give them simple names like... "drop 1", "drop 2", and so on. When you're done you should have 10 different movie clips. |
Now that we've made one movie clip we want to duplicate it several times. |
To do so; go back out to the main stage and right click your movie clip. Select "Duplicate Symbol" from the menu. You'll get the same menu for making any other kind of symbol. Select Movie Clip and rename it... |
Now, to make them fall out of synch for a little faux randomness (which is the whole point of making 10 rain clips), we select each drop individually and make adjustments to the timeline. |
On the timeline for your first drop, add a blank keyframe to the end of the timeline. For the second drop add 2 blank spaces. For the third add 3, for the fourth add 4 and for the fifth add 5. For the sixth, add a blank space to the beginning. For the seventh, add 2 blanks to the beginning. For th eighth add 3, for the ninth add 4, for the tenth add 5 blank spaces to the beginning. |
If you want to go a little nuts you can multiply the drops (create numerous copies) and spread them all over the place. You could even make a whole bunch of rain clips into one MC and add some waving animation to make it look like wind... |
Now take all 10 raindrops and line them up across the top of the scene. |
I'd suggest selecting all 10 and making them into a movie clip (like we did with the faerie parts). That way you can select that clip and stick it into different scenes. |
Anyway, that covers one way to make rain. I personally like this way since it looks a little more random than the other way I'll show you next... |
Like this downpour I made... |
You can adjust the speed of the falling, spread the drops out more or even make dozens of individually animated drops so there's as little of a pattern as possible. |
Now for the other, simpler way to make rain... it's not as time consuming nor is it as good looking, but it can suffice in most situations. |
First things first, lets make a wall of rain drops... |
Draw a bunch of raindrops with the tool. Try to make them all along the same angle and about the same size. Then select the whole bunch optimize them. |
(We did optimization in the "Atmosphere" section, so if you forgot you can check back there.) |
Select the whole group and make it into a movie clip, then enter the movie clip... |
Now create a new keyframe on the timeline then move all your drops around. Use the Onion skin button to make sure they're all relocated. |
As you can see there's no rhyme or reason to the positioning so long as they don't inhabit the same space as any drops did in the last frame. |
Repeat that process several times (make about 6-12 different frames for best effect). You can just as simply make a new keyframe and switch the vertical and horizontal for all your drops (makes this already simple process even easier). |
Now when you play the animation the drops appear to move around the screen at random. They don't actually fall at all, but the human eye (for some reason) assigns a downward motion to them. It's a simple illusion, really. |
Ultimately it isn't quite as random as the other process, but it's easier to make. If you watch it for long enough you figure out the pattern, so you might only want to use this effect if it's not a long camera shot (which could give away the illusion). |
This one is also less taxing on hardware, so you can take that into consideration as well. In the end it's up to you which one to use and where. |
(or you could come up with an entirely different way of making it rain.. perhaps by employing some sort of dance routine or through the use of a garden hose... it's up to you.) |
Masking is a process in flash that can be used to hide parts of a picture. It can also be used to create some highlights or to apply a single lightsource to a moving object. It's versatile, but can be difficult to keep track of and even more difficult to change later. |
As a simple example, observe the circle moving across the screen below. |
Notice how as it moves across the screen parts of it are hidden. It's quite simple how the mask functions, but putting them to use can be difficult. |
Finding the right place to use a mask (instead of a simpler effect) is sometimes a practice in trial and error. I've created entire sequences of animation using masks... then later gone back over and removed them completely -- they were unnecessary. |
Here's a more complex example. |
This is made up of 3 layers. One layer on the bottom that represents the main picture. Then the middle layer is where the gradient bar (representing a moving lightsource) is placed. The top layer is another copy of the same picture on the bottom layer. |
The bottom layer represents the picture that we want to have be effected by the masked lightsource. |
The middle layer represents the lightsource itself. I just made a rectangle and applied a gradient fill. |
The top layer is the actual mask layer (in this case it's the same picture -- I darkened it so you could tell the difference). |
You can also create a backlight effect using masks. All I did for this is make the top later into an outline of the picture and darken the picture on the bottom layer. |
The mask layer is like a cookie cutter. The layer underneath is the sheet of cookie dough. The only part of the dough you see in the final product is the space the cookie cutter cut out. |
With more time and effort you can find all kinds of ways to include masking... |
This is the film reel I created for the studio ad that you saw at the beginning of this movie. It's nothing especially flashy, but it's actually fairly complex... |
Now you may be thinking... what masks? Well to put it simply: lots. When I made this, I wanted the lighting effect to be applied only to the reel itself (there are actually 3 masks here). I could just as easily have drawn the reel and spun it... but that wouldn't look right, and I'm a perfectionist. |
The reel is composed of 3 separate objects (all of which I built within the same movie clip, then later separated). |
The interior shadow and exterior highlights here. This object is placed on the bottom. |
The center cap (which is actually the part of the reel that is connected to the projector) sits on top of both objects. |
Here we have the top plate (face) of the reel. This gets sandwiched between the other two. |
To demonstrate how the masks work, I'll break up the layers on one of the objects. |
This is the color palette layer - on the BOTTOM layer. As you can see it's pretty fugly. The highlights that would appear on the reel are drawn in. I used gradients and solid colors to create the highlights and lowlights that the reel backing will pick up. If needed to, I could use alphas and tints here as well. |
This is the reel backing itself -- on the TOP layer. When seen in the finished movie any differences in color, alpha or tint are ignored. Instead it's replaced by the colors, tints or alphas of the mask layer it passes over. Also, parts drawn with lines, and not fills are ignored by masks (I dunno why) |
Once we get the masks the way we want and the colors adjusted accordingly, we set about animating the three pieces. |
I built them all in the same timeline and then cut them up later to make this part easy. If it spins out of synch the whole effect is in vain - - and fixing it can be a big pain in the arse. Especially (as this case was when I made this many moons ago) if it's the first time you're trying masking and you just spent 2 hours trying to get it to work right. |
After animating them, we just slide them in place... |
Masking can be used for all kinds of funny stuff. It can make some things a lot easier (animating this reel frame by frame probably would have put me in the hospital). It's still touch and go when trying to decide if you need to use a mask or not, but they're versatile enough not to worry about that. |
This section will go over motion guides, tweening and making movie clip loops for use as background fodder. It's really not as complex as it sounds, so don't get all worried. This tutorial will make use of the objects created in both the other tutorials, so I suggest checking them out first before you delve into this one. |
Basically we've made most everything we need already. All we have to do is put it all together (compose a scene). |
But... that can be daunting... |
WHAT A MESS! |
Hopefully you labeled all your objects so they were easy to find -- that at least cuts down on some of the tedium -- but once you get them all on stage you might look at the mess and think "How can this ever be even mildly organized." |
Quite simply -- it's a real pain sometimes. However if we think about what we've learned so far we can start making this a LOT easier. |
First take all your similar objects and separate them into groups... |
I also stopped the rain for the moment... |
I shrunk them down a bit. You should use the whole stage area to do this. That way you'll have ample room to move things about. |
Now that they're separated you should group them by size. I'm using the same fern 10 times with the horizontal switched on some and some minor rotation done on others. I'm also using several copies of the foreground and background trees that I stretched and moved around to make it look like I have more trees than I really do. The two canopies are the same one with the horizontal reversed, and that's the same rock stretched and skewed. |
Doing this helps make your background look a little more random and natural and it also keeps your file size down because you aren't using as many objects as if you actually made each individual piece. |
Now that we have them separated we can start working on builting our layer planes. |
Now we're not going on an airplane... |
My own tutorial doesn't pay attention to me... |
Ugh, I said no planes... |
Honestly! I mean, it's not like I ask much! I simply said no planes! Doesn't this thing listen to me!? |
Er... |
Er... ... |
Er... ... Well... |
Er... ... Well... ... |
Er... ... Well... ... ... |
Er... Well... ... ... I... |
Er... Well... ... ... I said nothing |
Er... Well... ... ... I said nothing about |
Er... Well... ... ... I said nothing about "no crashing planes" |
Er... Well... ... ... I said nothing about "no crashing planes" So... |
Er... Well... ... ... I said nothing about "no crashing planes" So.... |
Er... Well... ... ... I said nothing about "no crashing planes" So..... |
Er... Well... ... ... I said nothing about "no crashing planes" So...... |
Er... Well... ... ... I said nothing about "no crashing planes" So....... |
Er... Well... ... ... I said nothing about "no crashing planes" So........ |
I guess I was asking for it... |
I guess I was asking for it... Let's move on... |
We're taking selections of objects and sitting them all in one layer. |
First we'll start with the trees way off in the back. There's a lot of stuff going in this layer. |
I took the rear canopy and made enough copies to cover all the trees, then arranged them to overlap and try to fake out the viewer into thinking it's random. |
Note that in most forests the trees are not lined up single file. They grow wherever they were rooted, so try to stagger them or it won't look right at all. |
Up in front of the trees I added a felled tree and a few rocks. This lets us know there's a forest floor there without having to draw it. |
A few well placed ferns and that should be all we need back here. |
Now we select all these objects and make it into one movie clip. That way we can move them all around together on one layer. |
Now build more layers with the rest of your objects. If you want there to be hills or other landforms you can work them in by changing the tilt of your various objects (or build other objects to represent hills). |
Now arrange your layers, then separate them all onto layers of their own. |
w- |
w-what |
w-what the. |
w-what the.. |
w-what the... |
w-what the...? |
Yes... |
Yes... I know that... |
I know... |
That's next, so just wait, |
Now go on back, please. |
Now go on back, please. Have some patience... |
? |
Not a problem... |
Good-bye now! |
Ahem, sorry about that. They get a little antsy if you don't spend every waking moment... |
Ahem, sorry about that. They get a little antsy if you don't spend every waking moment... Ah, nevermind... |
Before she comes back, arrange your objects and separate them onto layers of their own. |
Once you've done that, you're ready to start populating the background with the movie clips we made (to shut her up if anything). |
To do so, open your library and find them (this is where naming them comes in handy). Now before you get all crazy, think about where to place them. Think about proper sizing and where to place them among your layer planes. |
*ducks* |
hmm... |
no plane... |
Well, anyway -- |
KER-SMACK |
OUCH! |
OUCH! Damnable Fearie Mafia... |
I was getting to that part! |
Mommy, do you believe in faeries!? |
Ahem! |
Ahem! *shifty eyes* |
Before they come back with the dust -- and believe me you don't want the dust -- lets get the faeries in place... |
There, see. Now we've slipped in our faeries, but we're not done setting the scene quite yet. |
Apply tinting for the layers... Tinting the faeries is simple enough. They're supposed to be points of light, so they don't have to take on the background color. |
Insert the rain... |
Add sound effects... |
Add sound effects.... |
Add sound effects..... |
Add sound effects...... |
Add sound effects....... |
Add sound effects........ |
Add sound effects......... |
Oh, right... oops... |
That's something I almost forgot. |
Sound effects, like this rain effect are another way to make your environment come alive. They help to wrap the viewer up in the scene by assaulting their senses and making it all the more believable. |
In flash there are a few things you do need to consider when you add sounds. First off, "Do you need this sound?" If it's not going to help your animation, or if it could perhaps hurt it, you can probably exclude it. Second, "Will it hinder my file size?" That depends on how large of a file it is. In general you should only use the sounds you need and exclude any you don't. |
Now that you've answered those questions we can start importing, optimizing and adding our sounds and music. |
To start off, go to File > Import > Import to Library |
Now, scan through your files to find the sound file you want (I'm assuming you already have sounds to use). I've already imported all the sounds I need, but I'll import this one "flushtoilet" just for kicks. |
Next we go to the library and right click on the effect we just imported. On the dropdown menu, select "Properties..." |
Now in the properties menu you need to make a few changes. |
Change the default compression to MP3 compression. |
Make sure the "Convert stereo to mono" box is checked. |
Change the bit rate to something between 16 and 48 kbps. If it's just a sound effect I don't go above 24. For music that I want to sound good I go for 24 or 48. |
Also make sure the quality is set on "Best". I can think of no reason to have it set to either of the others. |
When you're done click OK. |
Now we can add our sound effect to the timeline. |
(All that preparation may seem pointless, but the final product when you optimize your sounds is a lot better. You can get bad scores just for having poorly optimized sounds, so that bit of tedium can get you better recognition in the long run) |
(The timeline here is actually for the "Faerie Mafia" event that happened a few pages back. I'm using it because, as I said, i'm not actually using that "flushtoilet" sound anywhere - it's merely an example.) |
To add a sound effect to the timeline, simply create a blank keyframe somewhere on the timeline (in general it's good to insert sounds in time with the events they go with), then go down to the properties bar to select your sound from the list. |
Once you've added the sound to the timeline you have a few more decisions to make. |
First you decide the "Synch" setting. If you set it to "Event" the sound will not lose quality, but if it occurs at the end of a scene it will get cut off before it completes. If you set it to "Start" the sound will play through scene transitions with the same quality as an "Event". I only use "Start" if I have music playing through multiple scenes, or if I have a sound effect bridging two scenes. If you set it to "Stream", the sound quality plummets, but it keeps the file size down. Streamed sounds are also cut off by scene transitions, but can be cut off by blank keyframes on the same timeline as well. |
Then you select whether you want the sound to play once, repeat a number of times or loop continuously. If it's supposed to be a looping sound like the rain effect, set it to loop. Most of the time sounds only need to play once. |
Touch parts of the timeline to alter the way the sound plays. You can use it to have sounds fade out, move from one speaker to the other, or just to reduce the volume on them. Most of the time these adjustments aren't necessary, but it's good to know on the occasion it will help. |
Last, but not least, you may need to alter the sound envelope. Click the edit button on the properties to get this window. |
That's it! You do have to do that with each individual sound, but once you get it imported and optimized you only have to worry about where to put it on the timeline. Adding your sound numerous times will not increase your file size - at least not signifigantly. Flash does use a small amount of memory every time you move or place an object, but not nearly as much as loading a new object or sound. Here's that sound, incase you've been dying to hear it. |
flushtoilet |
There is a sound test hidden on the main menu. |
Now before we put the rain back in, I do want to introduce a most useful secret weapon... |
No it's not a nuclear bomb... |
It isn't a swarm of locusts... |
It's... |
It's... |
It's... dun... |
It's... dun... dun... |
It's... dun... dun... dunnnn.......... |
It's... dun... dun... dunnnn........... |
It's... dun... dun... dunnnn............ |
It's... dun... dun... dunnnn............. |
It's... dun... dun... dunnnn.............. |
It's... dun... dun... dunnnn.............. A scripted camera! |
Horrible isn't it? |
It may not look like much, but this little box is to flash what cinemascope is to film. |
Now, you may be thinking "Scripted camera? That means I need to know actionscript." Well, as the Captain says, You're wrong. Especially since I'm the kind of guy that doesn't mind telling people how to do something they probably couldn't do otherwise. |
Listen to the Captain |
For legal reasons, I should tell you that I didn't write the Actionscript for this. I came across it after watching "Prowlies at the River" on Newgrounds. Enough of the explanations and dramatic foreshadowing, it's time to show you what this thing can do. |
function camControl():Void { parentColor.setTransform(camColor.getTransform()); var scaleX:Number = sX/this._width; var scaleY:Number = sY/this._height; _parent._x = cX-(this._x*scaleX); _parent._y = cY-(this._y*scaleY); _parent._xscale = 100*scaleX; _parent._yscale = 100*scaleY; } function resetStage():Void { var resetTrans:Object = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(resetTrans); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } // make frame invisible this._visible = false; // Capture stage parameters var oldMode:String = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX:Number = Stage.width/2; var cY:Number = Stage.height/2; var sX:Number = Stage.width; var sY:Number = Stage.height; Stage.scaleMode = oldMode; // create color instances for color // transforms (if any). var camColor:Color = new Color(this); var parentColor:Color = new Color(_parent); // Make the stage move so that the // v-cam is centered on the // viewport every frame this.onEnterFrame = camControl; // Make an explicit call to the camControl // function to make sure it also runs on the // first frame. camControl(); // If the v-cam is ever removed (unloaded) // the stage, return the stage to the default // settings. this.onUnload = resetStage; |
Over on the left here is the actionscript you'll need. I'll leave it up there until I'm finished explaining (You can highlight copy and paste it, just be sure to get the whole thing). Now I personally don't understand the actionscript all too well. I do know that you need to be using actionscript 2.0 for this to work (Flash MX 2004 or later). I do however know how to make the camera itself and make use of it. |
To start off you draw a box. The exact shape doesn't matter since you can alter the size of the camera later. |
Fill the box with a transparent white. This is so you can see through the camera when moving it around the stage. When done, convert it to a Movie Clip and name it "camFrame". |
Next enter the Movie clip and create 3 additional layers, all with only one frame. The top frame is where you put the actionscript, so name it accordingly. The bottom layer will contain the box you made, call it "frame". |
On the next layer, "viewfinder", create a crosshairs for the middle so you can find the center of the screen when using the camera later. On the third layer draw a color bar to use when tinting the camera later. |
The actionscript is pretty well commented, but if you're like me and rather inept when it comes to actionscript; here's the jist of it. |
When you place the camera anywhere on the timeline and publish the scene, the part of the stage behind the camera is forced into view by the actionscript within the camera. If you tween the camera across the stage, whatever is behind the camera for each frame of the pan will be displayed when published. If you tint, darken, brighten or alpha the camera it will effect whatever it's viewing. You can create easy fade-outs or tint an entire background with the camera. |
Most of the drawbacks are minor. *If you want to have anything in front of a fade (like text) you can't do the fade with the camera, because it will fade out EVERYTHING in view regardless of layers, masks, guides or anything. *If you do not adjust your camera to fit the proportions of the stage (IE shrink the horizontal and vertical to match the stage) the image will be distorted. *You cannot use the camera to tilt or spin objects. They'll end up distorted. You still have to tilt objects one by one to create a camera tilt effect. |
The advantages are endless. *No more tweening every single object onscreen to create a simple pan. *No more adjusting the size of every single object to create a zoom (simply adjust the scale of the camera). *You can use guide layers to create sweeping camera shots. *You can fix centering errors without having to readjust entire blocks of animation (just re-center the camera) *You can take advantage of the distortion effect to create motion blur by stretching the whole screen. Or use the same distortion to create faux 3D effects. |
Ok, now that we've got our sounds, and we've got our camera we can start making this forest come to life. This particular technique is as old as the earliest cartoons, but it's still effective and perfect for flash. |
This is a faux 3D movement effect. It's basic principle is that each individual layer moves at its own speed. The closer something is to the camera the faster it moves. It's a simple tween taken to a whole new level. |
It can move left and right as we can see here |
Up and down. |
And tilt side to side. |
What does all this mean, and how is it done? Well it means that you can fool viewers into thinking your background is 3D. If done correctly you can create inspiring cinematography. How it's done is somewhat time consuming, but, once you learn how to do it, it's a simple matter of deciding when to use it. The three pans you just saw (side to side, up and down and tilting) took me about 20 minutes to tween (all three). |
First of all, this is the real reason I separated these planes onto their own layers. If you don't do that this effect is impossible. Multiple objects on one layer cannot tween separately - that, if anything, is the one rule Flash beats into your head. I also took the groups of faeries and made them into movie clips. Off in the distance those 4 faeries are one movie clip. Up a little closer there's 3 on that clip. The big green one up front is all by itself. They still function as intended, but now we can move them as a group across the stage on one layer (the same way we can move the forest backgrounds). |
Then it's a simple matter of figuring out how far the pan should move. Using guide lines is a good idea. You could simply use the sides of the stage as guides, but - more than likely - your background is hiding the stage completely. |
So we draw two vertical lines on a layer separate from the background layers. Now, each object is not going to move the same distance, but nothing will move farther than these two lines. |
To make everything move the right distance we can add more vertical lines - one to correspond to each layer. there are 9 laters so we need 10 lines. |
How you keep track of everything is based on picking out a part of each object that's lined up with the first line, then moving the object to correspond with its corresponding line. |
Now you repeat that process with all the other layers, and you eventually end up making the whole place move... |
Like I said in the first tutorial, these techniques are not limited to forests. You can do the same with any background as long as you design the background for this kind of motion. |
I'll leave adding characters for you to figure out (I can't very well tell you everything, now can I?) This should be enough information to springboard you well past where a beginner usually starts (where I started). |
I hope I managed to keep you entertained throughout all this boring exposition, but some things just require a lot of explanation -- Flash is one of them. |
If you haven't found the easter eggs yet, you should look around for them (they're really not particularly difficult to locate). Check out the credits to find out where I got all the music and sounds. |
If you have any questions or want to comment on something I might have missed, you can contact me at Helberethmail@hotmail.com or check out the Newbie Animations forum (URL is on the main menu). |
applause arrow boing glass bricks car crash car horn door hammer tossed doink boom1 boom2 boom3 boom4 fall 1 fall 2 fighting harp 1 harp 2 clank tink fly-by 1 fly-by 2 plate rain flushtoilet yell ufo 1 ufo 2 Film run Fanfare machinery winding secret buzz |
super secret sound test (don't tell nobody!) |
HTTP |
HTTP |
FIND THIS SONG |
HTTP |
Sorry, No pr0n 4 u |
shakin' it! |
nekkid silhouettes |
If you bother to read this, you can find the sound test on the main menu. It's attached to one of the video screen buttons. |
Earthworm Jim first showed up in 1994 on the SNES, released by Shiny. This side-scrolling action game took you from New junk City, all the way to Heck and on to Level 5. finally Jim faced off with Queen Slug-For-A-Butt to rescue Princess What's-Her-Name. Later, a sequel was released for the same system, but Jim didn't quite make it on the N64 (the 3D Jim was poorly developed). This song is a portion of a remix created by mv from OCremix.org. The whole song is over 5 minutes and draws elements of the Wu Tai theme from FF7 as well as the Zeal theme from Chrono Trigger. Zanac is a classic top down shooter that appeared on the NES in 1986, released by Pony. Chrono Trigger, released by Squaresoft in 1995 is still viewed as one of the best console RPGs ever made. Traversing multiple timelines, Chrono - the silent protagonist - fights to stop a 65 Million year old space demon from ending civilization. |
don't get caught zooming in to read this... |
This drawing was originally going to be an easter egg dress-up game in another project that's been postponed. |
Originally a pen and paper RPG, In 1993, Data east released Shadowrun for the SNES. It's become a cult faviorite RPG. With a post- apocalyptic setting in Seattle, 2050, The game follows Jake Armitage through countless real- time gunfights, in numerous gritty locations as he fights to bring down an abberant AI program developed by Drake and aneki before it can take control over the Matrix. Balloon Fight was released on the NES in 1986. Similar to Joust, the game featured music by the same composer that later created the sound tracks for Kid Icarus and Metroid. For the sake of argument, we'll assume you don't know who the guy in the funny green hat is. Link first appeared in The Legend of Zelda, released by Nintendo for the NES in 1987 (US). A cultural phenomenon, Zelda has spawned numerous sequels on Almost every piece of Nintendo hardware. With the release of a new Zelda game slated for 4th quarter 2005, it seems there will never be an end to the battle over the triforce. |
fun with masking |
5 Layers 5 independant movie clips 1 masked layer |
8 layers 7 objects 2 guided layers (sun and moon). Sky is done entirely with gradients. |
4 layers 3 objects 1 independant movie clip (glasses shine) masked. |
3 layers 3 independant movie clips 3 shape tweens |
Object details |
4 layers 1 guided layer 5 independant movie clips |
2 main layers (one guided) 7 layers within the guided layer movie clip 6 objects 1 independant movie clip (a guided faerie) |
6 layers 3 independant movie clips 6 objects in all |
These two balls are the culprits responsible for batting parts of Mister Question apart. |
My NG Tank logo 6 independant movie clips |
Background dancers. originally, each was built out of 11 different objects in 20 layers, then tweened. These two were broken into one fbf layer. They exist to populate backgrounds and nothing more. |
My NG tank background 4 layers, 2 of which are masked 2 independant movie clips. (not counting the tank itself) 7 objects |
1 layer 1 independant movie clip for the glare (masked) 6 objects |
4 layers 1 for the spinning gear 3 layers contain fbf glare |
2 layers 1 for the spinning gear 1 for fbf glare |
2 layers 1 for the spinning crank 1 for fbf glare |
2 layers 1 with the swinging pendulum The other contains fbf glare |
11 layers 3 independant movie clips (all doubled) 4 masked layers (for the dusty overlay) |
all art, animation, action script, concepts, and stuff by |
helbereth |
all music loops created using audacity by |
helbereth |
Music: |
A Foray Into the Eastern Horizons by mv - OCremix.org |
Zanac - Space Dance by insomnic Ocremix.org |
Legend Of Zelda - The Goddess Appears by Jayson Litrio OCremix.org |
Shadowrun - A Bad Day in Seattle by Realmguys (Newgrounds.com Audio Portal) |
balloon fight by Jacob kaufman virt.vgmix.com |
Earthworm Jim - escape by any means necessary by Chronamut (Newgrounds.com Audio Portal) |
chrono trigger - time management by E-Bison OCremix.org |
Legend of Zelda - Windmill Storm bt SpacLock newgrounds.com Audio Portal |
Final Fantasy Tactics - Bland Logo Title Back (Fanfare) by Hitoshi Sakimoto (FFT OST) |
Sound effects collected from |
http://www.geocities.co m/mxc_vic_romano2 /sounds.htm Captain tenneal |
Findsounds.com |
Moral Support, idea bouncing and testing (not necessarily all three or in that particular order) |
Mark |
Mom |
Jeebus!!!1111!!!111! |
Dad |
Neophyte_Ronin |
Special thanks to |
The folks at Newbie animations |
biteycastle.com for directions to the Scripted camera that's keeping me out of the hospital |
Newgrounds, for being such a wonderful host |
now, go out there, make incredible flash animation, GET THE POLICE, get recognition, get money, get fame, get credit, GET ME A BEER, get married, get slapped, get impregnated, get stoned, get drunk, get wasted, GET A NEW CAR, get simple, GET eviscerated, get laid, get BIG AND BOLD, get impressive, get bigger, get lower, get down and boogie, get bored, get ALL YOU WANT, get interrogated, get lost, get found, get imprisoned, get ONE LAST NIGHT, GET SOME LONG JOHNS, get gingivitis, get a puppy OR A KITTEN, get SOMETHING. |
Link, Jake Armitage, Captain tenneal and earthworm Jim are all registered copywrights of their respective owners. The original newgrounds Tank Logo is owned by Newgrounds.com. The song "Bland Logo Title Black", created by Hitoshi Sakimoto is owned by Squaresoft. All other music was found at royalty-free sources including OCremix.org, virt.vgmix.com and the newgrounds.com audio portal With the exclusion of "Boom 2" and "fanfare" which were created using Audacity, all sound effects were found through online sources including findsounds.com All other materials are original creations by helbereth (Paul Thibeault). 2005 Intrepid Corsair Films 2005 Phoenix Productions In association with Newbie Animations This version lives on Newgrounds.com There's an easter egg button onscreen right now!!! |
This is the basic pointer tool, and It's used to select objects most of the time. it can also be used to bend and shape lines or fills drawn in flash. This is the lasso tool. Like the pointer tool it can be used to select objects, but you aren't limited to a square selecting area. You can use this tool to do rough tracing around imported pictures, or to select specific objects while leaving others. This is the line tool. It's function is to draw straight lines. There are options that appear when you select this tool to adjust the properties of the line made. You can make the lines thicker, thinner, dotted, dashed or however you like. If you employ object snapping you can pinpoint your line to other lines. This is the paintbrush tool. Using this tool you can create more natural lines or textures. If you adjust the smoothing you can change how much the shape is corrected once you let go of the brush. You can also make adjustments to the size and shape of the brush before you start painting. If you make gradient adjustments in the color mixer menu, they will show up when you use the paintbrush tool. This is the paintbucket tool. Use this tool to change the color of a filled area or to fill an enclosed area with color. You can change how large of a gap the tool will bridge when you select it. Just like the paintbrush, gradients will show up when using this tool. These are the square and circle tools. They're used to draw squares and circles respectively. If you double click the square icon you can adjust the thickness of the line drawn around your square. If you employ object snapping you can draw perfectly round circles. |
You can find an easter egg in the masking section. Look in the one place you probably shouldn't. |
Helbereth Born: August 29, 1980 Age: (When this was originally submitted) 24 Location: Massachusetts, USA Real Name: Paul Currently, I'm working on a multitude of flash projects with my brother (Neophyte_Ronin) and several members of Newbie animations. I have a 20 year history in various literal and visual arts. I'm also an avid gamer and apiring writer. When I'm not staying up all hours of the night learning how to use flash, animate and try to figure out action script, I'm watching movies, playing video games or annoying the crap out of my friends and family. Since the job market where I live is currently pretty crappy I'm having trouble finding menial employment, but that gives me lots of time to play around with flash. This tutorial got started when I joined Newbie Animations. Several members there are rather inexperienced and I - by the time I joined - was far advanced. So, with a little urging from members, I started building a tutorial that explained how I create atmosphere. That snowballed into this big fat tutorial after i recieved a bunch of other requests. I probably learned more about flash in the past month making this tutorial than in the entire year before that. My other submissions on newgrounds were just testing the waters. I'm not exactly confident in my ability and I needed to see how people would react to my style . the reaction was mostly good, and I've improved a lot since then. In any case, you can expect to see more from me in the future, and I hope you'll be willing to wait because I'm a perfectionist and it might be a while... |
ActionScript [AS1/AS2]
Frame 1root_cm.builtInItems.zoom; loadedbytes = getBytesLoaded(); totalbytes = getBytesTotal(); percentbytes = int(loadedbytes / (totalbytes / 100)); loader.gotoAndStop(percentbytes);Frame 2if (loadedbytes == totalbytes) { gotoAndStop ("loaderstart"); eval (undefined)(); } else { gotoAndPlay ("start"); }Frame 971stopAllSounds(); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_WuTai_music", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.WuTai_music = new Sound(this._parent.BS_WuTai_music); } else { this.createEmptyMovieClip("_WuTai_music_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.WuTai_music = new Sound(this.BS_WuTai_music); } _global.Behaviors.Sound.WuTai_music.attachSound("Far eastern Repeater"); _global.Behaviors.Sound.WuTai_music.start(0, 100);Frame 1002stop();Frame 1008stop(); stopAllSounds(); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_balloonatmosphere", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.balloonatmosphere = new Sound(this._parent.BS_balloonatmosphere); } else { this.createEmptyMovieClip("_balloonatmosphere_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.balloonatmosphere = new Sound(this.BS_balloonatmosphere); } _global.Behaviors.Sound.balloonatmosphere.attachSound("Balloon Fight - Jacob Kaufman(virt) repeater by Helbereth"); _global.Behaviors.Sound.balloonatmosphere.start(0, 1000);Frame 1066stop();Frame 1171stop();Frame 1177stop(); stopAllSounds(); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_faeriemusic", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.faeriemusic = new Sound(this._parent.BS_faeriemusic); } else { this.createEmptyMovieClip("_faeriemusic_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.faeriemusic = new Sound(this.BS_faeriemusic); } _global.Behaviors.Sound.faeriemusic.attachSound("Zelda_3_TheGoddessAppears(Trinity)_OC_ReMix REPEATER"); _global.Behaviors.Sound.faeriemusic.start(0, 1000);Frame 1180if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_circlepoit", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.circlepoit = new Sound(this._parent.BS_circlepoit); } else { this.createEmptyMovieClip("_circlepoit_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.circlepoit = new Sound(this.BS_circlepoit); } _global.Behaviors.Sound.circlepoit.attachSound("blink"); _global.Behaviors.Sound.circlepoit.start(0, 1);Frame 1187if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_imaufo", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.imaufo = new Sound(this._parent.BS_imaufo); } else { this.createEmptyMovieClip("_imaufo_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.imaufo = new Sound(this.BS_imaufo); } _global.Behaviors.Sound.imaufo.attachSound("Wierd sound 1"); _global.Behaviors.Sound.imaufo.start(0, 1);Frame 1191if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_williamtell", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.williamtell = new Sound(this._parent.BS_williamtell); } else { this.createEmptyMovieClip("_williamtell_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.williamtell = new Sound(this.BS_williamtell); } _global.Behaviors.Sound.williamtell.attachSound("arrowhit"); _global.Behaviors.Sound.williamtell.start(0, 1);Frame 1195if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_hammertime", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.hammertime = new Sound(this._parent.BS_hammertime); } else { this.createEmptyMovieClip("_hammertime_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.hammertime = new Sound(this.BS_hammertime); } _global.Behaviors.Sound.hammertime.attachSound("cartoonhammer"); _global.Behaviors.Sound.hammertime.start(0, 1);Frame 1201if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_flappityflapwing", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.flappityflapwing = new Sound(this._parent.BS_flappityflapwing); } else { this.createEmptyMovieClip("_flappityflapwing_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.flappityflapwing = new Sound(this.BS_flappityflapwing); } _global.Behaviors.Sound.flappityflapwing.attachSound("harp"); _global.Behaviors.Sound.flappityflapwing.start(0, 1);Frame 1208if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_imstillaufo", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.imstillaufo = new Sound(this._parent.BS_imstillaufo); } else { this.createEmptyMovieClip("_imstillaufo_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.imstillaufo = new Sound(this.BS_imstillaufo); } _global.Behaviors.Sound.imstillaufo.attachSound("ufo"); _global.Behaviors.Sound.imstillaufo.start(0, 1);Frame 1209if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_faeriedone", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.faeriedone = new Sound(this._parent.BS_faeriedone); } else { this.createEmptyMovieClip("_faeriedone_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.faeriedone = new Sound(this.BS_faeriedone); } _global.Behaviors.Sound.faeriedone.attachSound("harprun2"); _global.Behaviors.Sound.faeriedone.start(0, 1);Frame 1215stop(); stopAllSounds(); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_faeriemusic", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.faeriemusic = new Sound(this._parent.BS_faeriemusic); } else { this.createEmptyMovieClip("_faeriemusic_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.faeriemusic = new Sound(this.BS_faeriemusic); } _global.Behaviors.Sound.faeriemusic.attachSound("Zelda_3_TheGoddessAppears(Trinity)_OC_ReMix REPEATER"); _global.Behaviors.Sound.faeriemusic.start(0, 1000);Frame 1236stopAllSounds(); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_jakelikesrain", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.jakelikesrain = new Sound(this._parent.BS_jakelikesrain); } else { this.createEmptyMovieClip("_jakelikesrain_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.jakelikesrain = new Sound(this.BS_jakelikesrain); } _global.Behaviors.Sound.jakelikesrain.attachSound("NG21416 - Shadowrun Repeater by Helbereth"); _global.Behaviors.Sound.jakelikesrain.start(0, 1000);Frame 1237if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_raining_in_seattle", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.raining_in_seattle = new Sound(this._parent.BS_raining_in_seattle); } else { this.createEmptyMovieClip("_raining_in_seattle_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.raining_in_seattle = new Sound(this.BS_raining_in_seattle); } _global.Behaviors.Sound.raining_in_seattle.attachSound("rain loop"); _global.Behaviors.Sound.raining_in_seattle.start(0, 1000); stop();Frame 1240_global.Behaviors.Sound.raining_in_seattle.stop("rain loop");Frame 1249if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_raining_in_seattle", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.raining_in_seattle = new Sound(this._parent.BS_raining_in_seattle); } else { this.createEmptyMovieClip("_raining_in_seattle_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.raining_in_seattle = new Sound(this.BS_raining_in_seattle); } _global.Behaviors.Sound.raining_in_seattle.attachSound("rain loop"); _global.Behaviors.Sound.raining_in_seattle.start(0, 1000);Frame 1251_global.Behaviors.Sound.raining_in_seattle.stop("rain loop");Frame 1257if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_raining_in_seattle", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.raining_in_seattle = new Sound(this._parent.BS_raining_in_seattle); } else { this.createEmptyMovieClip("_raining_in_seattle_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.raining_in_seattle = new Sound(this.BS_raining_in_seattle); } _global.Behaviors.Sound.raining_in_seattle.attachSound("rain loop"); _global.Behaviors.Sound.raining_in_seattle.start(0, 1000);Frame 1261stopAllSounds(); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_maskdance", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.maskdance = new Sound(this._parent.BS_maskdance); } else { this.createEmptyMovieClip("_maskdance_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.maskdance = new Sound(this.BS_maskdance); } _global.Behaviors.Sound.maskdance.attachSound("Zanac_SpaceDance_OC_ReMix repeater by Helbereth"); _global.Behaviors.Sound.maskdance.start(0, 1000);Frame 1262stop();Frame 1279stop(); stopAllSounds(); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_easterlings", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.easterlings = new Sound(this._parent.BS_easterlings); } else { this.createEmptyMovieClip("_easterlings_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.easterlings = new Sound(this.BS_easterlings); } _global.Behaviors.Sound.easterlings.attachSound("Far eastern Repeater"); _global.Behaviors.Sound.easterlings.start(0, 1000);Frame 1301if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_rainydays", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.rainydays = new Sound(this._parent.BS_rainydays); } else { this.createEmptyMovieClip("_rainydays_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.rainydays = new Sound(this.BS_rainydays); } _global.Behaviors.Sound.rainydays.attachSound("rain loop"); _global.Behaviors.Sound.rainydays.start(0, 1000);Frame 1303_global.Behaviors.Sound.rainydays.stop("rain loop");Frame 1490stop();Frame 1526gotoAndPlay ("menu");Frame 1527stop();Frame 1542gotoAndPlay ("menu");Frame 1543stopAllSounds(); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_zanacmasked", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.zanacmasked = new Sound(this._parent.BS_zanacmasked); } else { this.createEmptyMovieClip("_zanacmasked_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.zanacmasked = new Sound(this.BS_zanacmasked); } _global.Behaviors.Sound.zanacmasked.attachSound("Zanac_SpaceDance_OC_ReMix repeater by Helbereth"); _global.Behaviors.Sound.zanacmasked.start(0, 1000);Instance of Symbol 1922 MovieClip in Frame 1543onClipEvent (enterFrame) { this._x = _root._xmouse; this._y = _root._ymouse; }Instance of Symbol 1939 MovieClip in Frame 1543onClipEvent (enterFrame) { this._x = _root._xmouse; this._y = _root._ymouse; }Frame 1556gotoAndPlay ("menu");Frame 1557stopAllSounds(); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_harpy", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.harpy = new Sound(this._parent.BS_harpy); } else { this.createEmptyMovieClip("_harpy_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.harpy = new Sound(this.BS_harpy); } _global.Behaviors.Sound.harpy.attachSound("harprun2"); _global.Behaviors.Sound.harpy.start(0, 1); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_fightingoverballoons", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.fightingoverballoons = new Sound(this._parent.BS_fightingoverballoons); } else { this.createEmptyMovieClip("_fightingoverballoons_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.fightingoverballoons = new Sound(this.BS_fightingoverballoons); } _global.Behaviors.Sound.fightingoverballoons.attachSound("Balloon Fight - Jacob Kaufman(virt) repeater by Helbereth"); _global.Behaviors.Sound.fightingoverballoons.start(0, 1000);Instance of Symbol 1922 MovieClip in Frame 1557onClipEvent (enterFrame) { this._x = _root._xmouse; this._y = _root._ymouse; }Instance of Symbol 1946 MovieClip in Frame 1557onClipEvent (enterFrame) { this._x = _root._xmouse; this._y = _root._ymouse; }Frame 1558stopAllSounds(); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_ewjescapes", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.ewjescapes = new Sound(this._parent.BS_ewjescapes); } else { this.createEmptyMovieClip("_ewjescapes_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.ewjescapes = new Sound(this.BS_ewjescapes); } _global.Behaviors.Sound.ewjescapes.attachSound("NG16401 - EWJ Escape by any Means Necessary"); _global.Behaviors.Sound.ewjescapes.start(0, 1000);Frame 1559stopAllSounds(); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_zanacagain", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.zanacagain = new Sound(this._parent.BS_zanacagain); } else { this.createEmptyMovieClip("_zanacagain_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.zanacagain = new Sound(this.BS_zanacagain); } _global.Behaviors.Sound.zanacagain.attachSound("Zanac_SpaceDance_OC_ReMix repeater by Helbereth"); _global.Behaviors.Sound.zanacagain.start(0, 1000);Frame 1560stopAllSounds(); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_chronotriggered", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.chronotriggered = new Sound(this._parent.BS_chronotriggered); } else { this.createEmptyMovieClip("_chronotriggered_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.chronotriggered = new Sound(this.BS_chronotriggered); } _global.Behaviors.Sound.chronotriggered.attachSound("Chrono_Trigger_Time_Management_OC_ReMix Shortening by Helbereth"); _global.Behaviors.Sound.chronotriggered.start(0, 1000);Frame 1566gotoAndPlay ("menu");Frame 1571stopAllSounds();Frame 4434gotoAndPlay ("menu");Frame 4460gotoAndPlay ("menu");Symbol 51 Button [Symbol 8]on (release) { gotoAndStop ("lastpass"); }Symbol 52 Button [Symbol 8]on (release) { nextFrame(); }Symbol 63 MovieClip [Symbol 117] Frame 117stop();Symbol 64 Button [Symbol 8]on (release) { nextFrame(); }Symbol 65 Button [Symbol 8]on (release) { gotoAndStop ("scary"); }Symbol 66 Button [Symbol 8]on (release) { gotoAndStop ("tinting"); }Symbol 67 Button [Symbol 8]on (release) { play(); }Symbol 68 Button [Symbol 8]on (release) { prevFrame(); }Symbol 69 Button [Symbol 8]on (release) { nextFrame(); }Symbol 70 Button [Symbol 8]on (release) { nextFrame(); }Symbol 145 MovieClip Frame 1stop();Symbol 158 MovieClip Frame 1function camControl() { parentColor.setTransform(camColor.getTransform()); var _local4 = sX / this._width; var _local3 = sY / this._height; _parent._x = cX - (this._x * _local4); _parent._y = cY - (this._y * _local3); _parent._xscale = 100 * _local4; _parent._yscale = 100 * _local3; } function resetStage() { var _local2 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(_local2); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } this._visible = false; var oldMode = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX = (Stage.width / 2); var cY = (Stage.height / 2); var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage;Symbol 223 MovieClip Frame 110stop();Symbol 234 Buttonon (release) { stopAllSounds(); play(); }Symbol 240 Buttonon (release) { stopAllSounds(); gotoAndPlay ("intro"); }Symbol 445 MovieClip Frame 562stop();Symbol 446 Buttonon (release) { stopAllSounds(); gotoAndPlay ("menu"); }Symbol 621 Buttonon (release) { stopAllSounds(); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_WuTai_music", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.WuTai_music = new Sound(this._parent.BS_WuTai_music); } else { this.createEmptyMovieClip("_WuTai_music_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.WuTai_music = new Sound(this.BS_WuTai_music); } _global.Behaviors.Sound.WuTai_music.attachSound("Far eastern Repeater"); _global.Behaviors.Sound.WuTai_music.start(0, 100); }Symbol 627 Buttonon (release) { stopAllSounds(); }Symbol 633 Buttonon (release) { stopAllSounds(); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_Jimmy_music", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.Jimmy_music = new Sound(this._parent.BS_Jimmy_music); } else { this.createEmptyMovieClip("_Jimmy_music_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.Jimmy_music = new Sound(this.BS_Jimmy_music); } _global.Behaviors.Sound.Jimmy_music.attachSound("NG16401 - EWJ Escape by any Means Necessary"); _global.Behaviors.Sound.Jimmy_music.start(0, 1); }Symbol 655 Buttonon (release) { stopAllSounds(); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_Shadowrun_music", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.Shadowrun_music = new Sound(this._parent.BS_Shadowrun_music); } else { this.createEmptyMovieClip("_Shadowrun_music_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.Shadowrun_music = new Sound(this.BS_Shadowrun_music); } _global.Behaviors.Sound.Shadowrun_music.attachSound("NG21416 - Shadowrun Repeater by Helbereth"); _global.Behaviors.Sound.Shadowrun_music.start(0, 100); }Symbol 689 Buttonon (release) { stopAllSounds(); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_Balloons_music", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.Balloons_music = new Sound(this._parent.BS_Balloons_music); } else { this.createEmptyMovieClip("_Balloons_music_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.Balloons_music = new Sound(this.BS_Balloons_music); } _global.Behaviors.Sound.Balloons_music.attachSound("Balloon Fight - Jacob Kaufman(virt) repeater by Helbereth"); _global.Behaviors.Sound.Balloons_music.start(0, 100); }Symbol 729 Buttonon (release) { stopAllSounds(); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_Zanac_music", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.Zanac_music = new Sound(this._parent.BS_Zanac_music); } else { this.createEmptyMovieClip("_Zanac_music_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.Zanac_music = new Sound(this.BS_Zanac_music); } _global.Behaviors.Sound.Zanac_music.attachSound("Zanac_SpaceDance_OC_ReMix repeater by Helbereth"); _global.Behaviors.Sound.Zanac_music.start(0, 1); }Symbol 775 Buttonon (release) { stopAllSounds(); gotoAndPlay ("credits"); }Symbol 778 Buttonon (release) { getURL ("http://s10.invisionfree.com/Newbie_Animations/index.php?s=17a50608e65d67208888e211680d0ae8&act=idx", "_blank"); }Symbol 782 Buttonon (release) { stopAllSounds(); gotoAndPlay ("intro"); }Symbol 786 Buttonon (release) { stopAllSounds(); gotoAndPlay ("intrepidphoenix"); }Symbol 813 Buttonon (release) { stopAllSounds(); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_linkridesagain", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.linkridesagain = new Sound(this._parent.BS_linkridesagain); } else { this.createEmptyMovieClip("_linkridesagain_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.linkridesagain = new Sound(this.BS_linkridesagain); } _global.Behaviors.Sound.linkridesagain.attachSound("Zelda_3_TheGoddessAppears(Trinity)_OC_ReMix REPEATER"); _global.Behaviors.Sound.linkridesagain.start(0, 1000); }Symbol 819 Buttonon (release) { gotoAndStop ("tooldescriptor"); }Symbol 826 Buttonon (release) { gotoAndStop ("helbereth"); }Symbol 845 MovieClip Frame 15stop();Symbol 849 Buttonon (release) { stopAllSounds(); gotoAndPlay ("masking"); }Symbol 854 MovieClip Frame 15stop();Symbol 855 Buttonon (release) { stopAllSounds(); gotoAndPlay ("faeries"); }Symbol 860 MovieClip Frame 15stop();Symbol 861 Buttonon (release) { stopAllSounds(); gotoAndPlay ("final"); }Symbol 868 MovieClip Frame 12stop();Symbol 869 Buttonon (release) { stopAllSounds(); gotoAndPlay ("rain"); }Symbol 874 MovieClip Frame 12stop();Symbol 875 Buttonon (release) { stopAllSounds(); gotoAndPlay ("guide_layers"); }Symbol 882 MovieClip Frame 15stop();Symbol 883 Buttonon (release) { stopAllSounds(); gotoAndPlay ("atmosphere"); }Symbol 947 Buttonon (release) { stopAllSounds(); gotoAndStop ("sounds"); }Symbol 959 Buttonon (release) { stopAllSounds(); gotoAndPlay ("menu"); }Symbol 960 Buttonon (release) { stopAllSounds(); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_Zanac_music", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.Zanac_music = new Sound(this._parent.BS_Zanac_music); } else { this.createEmptyMovieClip("_Zanac_music_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.Zanac_music = new Sound(this.BS_Zanac_music); } _global.Behaviors.Sound.Zanac_music.attachSound("Zanac_SpaceDance_OC_ReMix repeater by Helbereth"); _global.Behaviors.Sound.Zanac_music.start(0, 100); }Symbol 1288 Buttonon (release) { stopAllSounds(); gotoAndStop ("maskfun"); }Symbol 1331 MovieClip Frame 39stop();Symbol 1449 MovieClip Frame 456stop();Symbol 1477 MovieClip Frame 560stop();Symbol 1508 MovieClip Frame 574stop();Symbol 1522 MovieClip Frame 120stop();Symbol 1569 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_flushed", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.flushed = new Sound(this._parent.BS_flushed); } else { this.createEmptyMovieClip("_flushed_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.flushed = new Sound(this.BS_flushed); } _global.Behaviors.Sound.flushed.attachSound("flushtoilet"); _global.Behaviors.Sound.flushed.start(0, 1); }Symbol 1593 MovieClip Frame 165stop();Symbol 1602 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_listentothecaptain", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.listentothecaptain = new Sound(this._parent.BS_listentothecaptain); } else { this.createEmptyMovieClip("_listentothecaptain_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.listentothecaptain = new Sound(this.BS_listentothecaptain); } _global.Behaviors.Sound.listentothecaptain.attachSound("Captain Tenneal - well you're wrong"); _global.Behaviors.Sound.listentothecaptain.start(0, 1); }Symbol 1659 MovieClip Frame 130stop();Symbol 1669 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_applause", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.applause = new Sound(this._parent.BS_applause); } else { this.createEmptyMovieClip("_applause_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.applause = new Sound(this.BS_applause); } _global.Behaviors.Sound.applause.attachSound("applausesmall"); _global.Behaviors.Sound.applause.start(0, 1); }Symbol 1670 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_arrow", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.arrow = new Sound(this._parent.BS_arrow); } else { this.createEmptyMovieClip("_arrow_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.arrow = new Sound(this.BS_arrow); } _global.Behaviors.Sound.arrow.attachSound("arrowhit"); _global.Behaviors.Sound.arrow.start(0, 1); }Symbol 1671 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_boing", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.boing = new Sound(this._parent.BS_boing); } else { this.createEmptyMovieClip("_boing_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.boing = new Sound(this.BS_boing); } _global.Behaviors.Sound.boing.attachSound("blink"); _global.Behaviors.Sound.boing.start(0, 1); }Symbol 1672 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_glass", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.glass = new Sound(this._parent.BS_glass); } else { this.createEmptyMovieClip("_glass_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.glass = new Sound(this.BS_glass); } _global.Behaviors.Sound.glass.attachSound("breakwindow"); _global.Behaviors.Sound.glass.start(0, 1); }Symbol 1673 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_hammer", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.hammer = new Sound(this._parent.BS_hammer); } else { this.createEmptyMovieClip("_hammer_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.hammer = new Sound(this.BS_hammer); } _global.Behaviors.Sound.hammer.attachSound("cartoonhammer"); _global.Behaviors.Sound.hammer.start(0, 1); }Symbol 1674 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_tossed", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.tossed = new Sound(this._parent.BS_tossed); } else { this.createEmptyMovieClip("_tossed_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.tossed = new Sound(this.BS_tossed); } _global.Behaviors.Sound.tossed.attachSound("cartoonsplit"); _global.Behaviors.Sound.tossed.start(0, 1); }Symbol 1675 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_doink", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.doink = new Sound(this._parent.BS_doink); } else { this.createEmptyMovieClip("_doink_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.doink = new Sound(this.BS_doink); } _global.Behaviors.Sound.doink.attachSound("cartoonsqueak"); _global.Behaviors.Sound.doink.start(0, 1); }Symbol 1676 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_door", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.door = new Sound(this._parent.BS_door); } else { this.createEmptyMovieClip("_door_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.door = new Sound(this.BS_door); } _global.Behaviors.Sound.door.attachSound("doorcreak"); _global.Behaviors.Sound.door.start(0, 1); }Symbol 1677 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_bricks", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.bricks = new Sound(this._parent.BS_bricks); } else { this.createEmptyMovieClip("_bricks_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.bricks = new Sound(this.BS_bricks); } _global.Behaviors.Sound.bricks.attachSound("bricksfall"); _global.Behaviors.Sound.bricks.start(0, 1); }Symbol 1678 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_carcrashing", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.carcrashing = new Sound(this._parent.BS_carcrashing); } else { this.createEmptyMovieClip("_carcrashing_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.carcrashing = new Sound(this.BS_carcrashing); } _global.Behaviors.Sound.carcrashing.attachSound("carcrash"); _global.Behaviors.Sound.carcrashing.start(0, 1); }Symbol 1679 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_carhorn", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.carhorn = new Sound(this._parent.BS_carhorn); } else { this.createEmptyMovieClip("_carhorn_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.carhorn = new Sound(this.BS_carhorn); } _global.Behaviors.Sound.carhorn.attachSound("carhornold2"); _global.Behaviors.Sound.carhorn.start(0, 1); }Symbol 1680 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_boom1", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.boom1 = new Sound(this._parent.BS_boom1); } else { this.createEmptyMovieClip("_boom1_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.boom1 = new Sound(this.BS_boom1); } _global.Behaviors.Sound.boom1.attachSound("EXPLOMED"); _global.Behaviors.Sound.boom1.start(0, 1); }Symbol 1681 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_boom2", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.boom2 = new Sound(this._parent.BS_boom2); } else { this.createEmptyMovieClip("_boom2_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.boom2 = new Sound(this.BS_boom2); } _global.Behaviors.Sound.boom2.attachSound("Explosion 2"); _global.Behaviors.Sound.boom2.start(0, 1); }Symbol 1682 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_boom4", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.boom4 = new Sound(this._parent.BS_boom4); } else { this.createEmptyMovieClip("_boom4_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.boom4 = new Sound(this.BS_boom4); } _global.Behaviors.Sound.boom4.attachSound("explosion6"); _global.Behaviors.Sound.boom4.start(0, 1); }Symbol 1683 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_harp1", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.harp1 = new Sound(this._parent.BS_harp1); } else { this.createEmptyMovieClip("_harp1_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.harp1 = new Sound(this.BS_harp1); } _global.Behaviors.Sound.harp1.attachSound("harp"); _global.Behaviors.Sound.harp1.start(0, 1); }Symbol 1684 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_harp2", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.harp2 = new Sound(this._parent.BS_harp2); } else { this.createEmptyMovieClip("_harp2_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.harp2 = new Sound(this.BS_harp2); } _global.Behaviors.Sound.harp2.attachSound("harprun2"); _global.Behaviors.Sound.harp2.start(0, 1); }Symbol 1685 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_clank", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.clank = new Sound(this._parent.BS_clank); } else { this.createEmptyMovieClip("_clank_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.clank = new Sound(this.BS_clank); } _global.Behaviors.Sound.clank.attachSound("metalclank"); _global.Behaviors.Sound.clank.start(0, 1); }Symbol 1686 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_boom5", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.boom5 = new Sound(this._parent.BS_boom5); } else { this.createEmptyMovieClip("_boom5_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.boom5 = new Sound(this.BS_boom5); } _global.Behaviors.Sound.boom5.attachSound("GRENADE4"); _global.Behaviors.Sound.boom5.start(0, 1); }Symbol 1687 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_falltwo", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.falltwo = new Sound(this._parent.BS_falltwo); } else { this.createEmptyMovieClip("_falltwo_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.falltwo = new Sound(this.BS_falltwo); } _global.Behaviors.Sound.falltwo.attachSound("fall2"); _global.Behaviors.Sound.falltwo.start(0, 1); }Symbol 1688 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_fighting", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.fighting = new Sound(this._parent.BS_fighting); } else { this.createEmptyMovieClip("_fighting_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.fighting = new Sound(this.BS_fighting); } _global.Behaviors.Sound.fighting.attachSound("fightmotion"); _global.Behaviors.Sound.fighting.start(0, 1); }Symbol 1689 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_fall1", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.fall1 = new Sound(this._parent.BS_fall1); } else { this.createEmptyMovieClip("_fall1_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.fall1 = new Sound(this.BS_fall1); } _global.Behaviors.Sound.fall1.attachSound("fall"); _global.Behaviors.Sound.fall1.start(0, 1); }Symbol 1690 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_rain", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.rain = new Sound(this._parent.BS_rain); } else { this.createEmptyMovieClip("_rain_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.rain = new Sound(this.BS_rain); } _global.Behaviors.Sound.rain.attachSound("rain loop"); _global.Behaviors.Sound.rain.start(0, 1); }Symbol 1691 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_yell", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.yell = new Sound(this._parent.BS_yell); } else { this.createEmptyMovieClip("_yell_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.yell = new Sound(this.BS_yell); } _global.Behaviors.Sound.yell.attachSound("screamshort"); _global.Behaviors.Sound.yell.start(0, 1); }Symbol 1692 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_ufo1", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.ufo1 = new Sound(this._parent.BS_ufo1); } else { this.createEmptyMovieClip("_ufo1_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.ufo1 = new Sound(this.BS_ufo1); } _global.Behaviors.Sound.ufo1.attachSound("ufo"); _global.Behaviors.Sound.ufo1.start(0, 1); }Symbol 1693 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_ufo2", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.ufo2 = new Sound(this._parent.BS_ufo2); } else { this.createEmptyMovieClip("_ufo2_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.ufo2 = new Sound(this.BS_ufo2); } _global.Behaviors.Sound.ufo2.attachSound("Wierd sound 1"); _global.Behaviors.Sound.ufo2.start(0, 1); }Symbol 1694 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_tink", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.tink = new Sound(this._parent.BS_tink); } else { this.createEmptyMovieClip("_tink_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.tink = new Sound(this.BS_tink); } _global.Behaviors.Sound.tink.attachSound("metalplate"); _global.Behaviors.Sound.tink.start(0, 1); }Symbol 1695 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_flyby1", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.flyby1 = new Sound(this._parent.BS_flyby1); } else { this.createEmptyMovieClip("_flyby1_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.flyby1 = new Sound(this.BS_flyby1); } _global.Behaviors.Sound.flyby1.attachSound("mustang_pip"); _global.Behaviors.Sound.flyby1.start(0, 1); }Symbol 1696 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_plate", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.plate = new Sound(this._parent.BS_plate); } else { this.createEmptyMovieClip("_plate_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.plate = new Sound(this.BS_plate); } _global.Behaviors.Sound.plate.attachSound("platebreak"); _global.Behaviors.Sound.plate.start(0, 1); }Symbol 1697 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_flyby2", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.flyby2 = new Sound(this._parent.BS_flyby2); } else { this.createEmptyMovieClip("_flyby2_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.flyby2 = new Sound(this.BS_flyby2); } _global.Behaviors.Sound.flyby2.attachSound("planelow"); _global.Behaviors.Sound.flyby2.start(0, 1); }Symbol 1698 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_filming4", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.filming4 = new Sound(this._parent.BS_filming4); } else { this.createEmptyMovieClip("_filming4_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.filming4 = new Sound(this.BS_filming4); } _global.Behaviors.Sound.filming4.attachSound("Film running"); _global.Behaviors.Sound.filming4.start(0, 1); }Symbol 1699 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_machinery", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.machinery = new Sound(this._parent.BS_machinery); } else { this.createEmptyMovieClip("_machinery_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.machinery = new Sound(this.BS_machinery); } _global.Behaviors.Sound.machinery.attachSound("machinery2"); _global.Behaviors.Sound.machinery.start(0, 1); }Symbol 1700 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_clockworks", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.clockworks = new Sound(this._parent.BS_clockworks); } else { this.createEmptyMovieClip("_clockworks_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.clockworks = new Sound(this.BS_clockworks); } _global.Behaviors.Sound.clockworks.attachSound("clock-winding1"); _global.Behaviors.Sound.clockworks.start(0, 1); }Symbol 1701 Buttonon (release) { stopAllSounds(); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_EWJ_Music", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.EWJ_Music = new Sound(this._parent.BS_EWJ_Music); } else { this.createEmptyMovieClip("_EWJ_Music_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.EWJ_Music = new Sound(this.BS_EWJ_Music); } _global.Behaviors.Sound.EWJ_Music.attachSound("NG16401 - EWJ Escape by any Means Necessary"); _global.Behaviors.Sound.EWJ_Music.start(0, 100); }Symbol 1805 Buttonon (release) { stopAllSounds(); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_chrono_music", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.chrono_music = new Sound(this._parent.BS_chrono_music); } else { this.createEmptyMovieClip("_chrono_music_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.chrono_music = new Sound(this.BS_chrono_music); } _global.Behaviors.Sound.chrono_music.attachSound("Chrono_Trigger_Time_Management_OC_ReMix Shortening by Helbereth"); _global.Behaviors.Sound.chrono_music.start(0, 1000); }Symbol 1806 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_fftfanfare", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.fftfanfare = new Sound(this._parent.BS_fftfanfare); } else { this.createEmptyMovieClip("_fftfanfare_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.fftfanfare = new Sound(this.BS_fftfanfare); } _global.Behaviors.Sound.fftfanfare.attachSound("FFT Fanfare"); _global.Behaviors.Sound.fftfanfare.start(0, 1); }Symbol 1807 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_secretive", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.secretive = new Sound(this._parent.BS_secretive); } else { this.createEmptyMovieClip("_secretive_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.secretive = new Sound(this.BS_secretive); } _global.Behaviors.Sound.secretive.attachSound("Super Secret Sound Test"); _global.Behaviors.Sound.secretive.start(0, 1); }Symbol 1808 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_buzz", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.buzz = new Sound(this._parent.BS_buzz); } else { this.createEmptyMovieClip("_buzz_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.buzz = new Sound(this.BS_buzz); } _global.Behaviors.Sound.buzz.attachSound("buzzer3"); _global.Behaviors.Sound.buzz.start(0, 1); }Symbol 1809 Buttonon (release) { if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_captainspeaks", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.captainspeaks = new Sound(this._parent.BS_captainspeaks); } else { this.createEmptyMovieClip("_captainspeaks_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.captainspeaks = new Sound(this.BS_captainspeaks); } _global.Behaviors.Sound.captainspeaks.attachSound("Captain Tenneal - well you're wrong"); _global.Behaviors.Sound.captainspeaks.start(0, 1); }Symbol 1810 Buttonon (release) { stopAllSounds(); if (_global.Behaviors == null) { _global.Behaviors = {}; } if (_global.Behaviors.Sound == null) { _global.Behaviors.Sound = {}; } if (typeof(this.createEmptyMovieClip) == "undefined") { this._parent.createEmptyMovieClip("BS_anotherzelda", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.anotherzelda = new Sound(this._parent.BS_anotherzelda); } else { this.createEmptyMovieClip("_anotherzelda_", new Date().getTime() - (Math.floor(new Date().getTime() / 10000) * 10000)); _global.Behaviors.Sound.anotherzelda = new Sound(this.BS_anotherzelda); } _global.Behaviors.Sound.anotherzelda.attachSound("NG17654 - Shinra Warriors redux by helbereth"); _global.Behaviors.Sound.anotherzelda.start(0, 1); }Symbol 1811 MovieClip Frame 1stopAllSounds();Symbol 1811 MovieClip Frame 470stop();Symbol 1884 Buttonon (release) { getURL ("http://newgrounds.com/audio/view.php?id=638435&sub=16401", "_blank"); }Symbol 1885 Buttonon (release) { getURL ("http://www.ocremix.org/detailmix.php?mixid=OCR01228", "_blank"); }Symbol 1886 Buttonon (release) { getURL ("http://www.ocremix.org/detailmix.php?mixid=OCR00998", "_blank"); }Symbol 1887 Buttonon (release) { getURL ("http://www.ocremix.org/detailmix.php?mixid=OCR00445", "_blank"); }Symbol 1888 Buttonon (release) { getURL ("http://www.ocremix.org/detailmix.php?mixid=OCR00454", "_blank"); }Symbol 1889 Buttonon (release) { getURL ("http://virt.vgmix.com/index.php?page=arrange", "_blank"); }Symbol 1890 Buttonon (release) { getURL ("http://newgrounds.com/audio/view.php?id=748586&sub=21416", "_blank"); }Symbol 1891 Buttonon (release) { getURL ("http://newgrounds.com/audio/view.php?id=866053&sub=22736", "_blank"); }Symbol 1933 MovieClip Frame 20stop();Symbol 2211 Buttonon (release) { stopAllSounds(); gotoAndStop ("objectviewer"); }
Library Items
Symbol 1 Sound [Zelda_3_TheGoddessAppears(Trinity)_OC_ReMix REPEATER] | ||
Symbol 2 Sound [Zanac_SpaceDance_OC_ReMix repeater by Helbereth] | ||
Symbol 3 Sound [Wierd sound 1] | ||
Symbol 4 Sound [ufo] | ||
Symbol 5 Sound [screamshort] | ||
Symbol 6 Sound [platebreak] | ||
Symbol 7 Sound [planelow] | ||
Symbol 8 Sound [NG21416 - Shadowrun Repeater by Helbereth] | ||
Symbol 9 Sound [NG17654 - Shinra Warriors redux by helbereth] | ||
Symbol 10 Sound [NG16401 - EWJ Escape by any Means Necessary] | ||
Symbol 11 Sound [mustang_pip] | ||
Symbol 12 Sound [metalplate] | ||
Symbol 13 Sound [metalclank] | ||
Symbol 14 Sound [machinery2] | ||
Symbol 15 Sound [GRENADE4] | ||
Symbol 16 Sound [flushtoilet] | ||
Symbol 17 Sound [Film running] | ||
Symbol 18 Sound [FFT Fanfare] | ||
Symbol 19 Sound [Far eastern Repeater] | ||
Symbol 20 Sound [explosion6] | ||
Symbol 21 Sound [Explosion 2] | ||
Symbol 22 Sound [EXPLOMED] | ||
Symbol 23 Sound [doorcreak] | ||
Symbol 24 Sound [clock-winding1] | ||
Symbol 25 Sound [Chrono_Trigger_Time_Management_OC_ReMix Shortening by Helbereth] | ||
Symbol 26 Sound [cartoonsplit] | ||
Symbol 27 Sound [cartoonhammer] | ||
Symbol 28 Sound [carhornold2] | ||
Symbol 29 Sound [carcrash] | ||
Symbol 30 Sound [Captain Tenneal - well you're wrong] | ||
Symbol 31 Sound [breakwindow] | ||
Symbol 32 Sound [Balloon Fight - Jacob Kaufman(virt) repeater by Helbereth] | ||
Symbol 33 Sound [applausesmall] | ||
Symbol 34 Sound [Super Secret Sound Test] | Used by:1811 | |
Symbol 35 Sound [rain loop] | Used by:Timeline | |
Symbol 36 Sound [buzzer3] | Used by:Timeline | |
Symbol 37 Sound [harprun2] | Used by:1331 1477 Timeline | |
Symbol 38 Sound [harp] | Used by:1331 1477 Timeline | |
Symbol 39 Sound [cartoonsqueak] | Used by:Timeline | |
Symbol 40 Sound [blink] | Used by:1331 Timeline | |
Symbol 41 Sound [bricksfall] | Used by:1331 Timeline | |
Symbol 42 Sound [fall] | Used by:1331 Timeline | |
Symbol 43 Sound [fightmotion] | Used by:1331 Timeline | |
Symbol 44 Sound [fall2] | Used by:1331 Timeline | |
Symbol 45 Sound [arrowhit] | Used by:583 1331 Timeline | |
Symbol 46 Graphic | Used by:50 51 52 64 65 66 67 68 69 70 | |
Symbol 47 Graphic | Used by:50 51 52 64 65 66 67 68 69 70 | |
Symbol 48 Graphic | Used by:50 51 52 64 65 66 67 68 69 70 | |
Symbol 49 Graphic | Used by:50 51 52 64 65 66 67 68 69 70 | |
Symbol 50 Button [Symbol 8] | Uses:46 47 48 49 | |
Symbol 51 Button [Symbol 8] | Uses:46 47 48 49 | Used by:Timeline |
Symbol 52 Button [Symbol 8] | Uses:46 47 48 49 | Used by:Timeline |
Symbol 53 Graphic | Used by:55 369 Timeline | |
Symbol 54 Graphic | Used by:55 | |
Symbol 55 MovieClip | Uses:53 54 | Used by:63 1313 Timeline |
Symbol 56 Graphic | Used by:59 369 | |
Symbol 57 Graphic | Used by:59 | |
Symbol 58 Graphic | Used by:59 | |
Symbol 59 MovieClip | Uses:56 57 58 | Used by:63 1313 Timeline |
Symbol 60 Graphic | Used by:62 369 | |
Symbol 61 Graphic | Used by:62 369 | |
Symbol 62 MovieClip | Uses:60 61 | Used by:63 1313 Timeline |
Symbol 63 MovieClip [Symbol 117] | Uses:55 59 62 | Used by:Timeline |
Symbol 64 Button [Symbol 8] | Uses:46 47 48 49 | Used by:Timeline |
Symbol 65 Button [Symbol 8] | Uses:46 47 48 49 | Used by:Timeline |
Symbol 66 Button [Symbol 8] | Uses:46 47 48 49 | Used by:Timeline |
Symbol 67 Button [Symbol 8] | Uses:46 47 48 49 | Used by:Timeline |
Symbol 68 Button [Symbol 8] | Uses:46 47 48 49 | Used by:Timeline |
Symbol 69 Button [Symbol 8] | Uses:46 47 48 49 | Used by:Timeline |
Symbol 70 Button [Symbol 8] | Uses:46 47 48 49 | Used by:Timeline |
Symbol 71 Graphic | Used by:223 826 Timeline | |
Symbol 72 Graphic | Used by:145 | |
Symbol 73 Graphic | Used by:145 | |
Symbol 74 Graphic | Used by:75 | |
Symbol 75 MovieClip | Uses:74 | Used by:132 633 1701 |
Symbol 76 Graphic | Used by:129 | |
Symbol 77 Graphic | Used by:129 | |
Symbol 78 Graphic | Used by:98 633 1701 | |
Symbol 79 Graphic | Used by:98 | |
Symbol 80 Graphic | Used by:98 | |
Symbol 81 Graphic | Used by:98 | |
Symbol 82 Graphic | Used by:98 | |
Symbol 83 Graphic | Used by:98 | |
Symbol 84 Graphic | Used by:98 | |
Symbol 85 Graphic | Used by:98 | |
Symbol 86 Graphic | Used by:98 | |
Symbol 87 Graphic | Used by:98 | |
Symbol 88 Graphic | Used by:98 | |
Symbol 89 Graphic | Used by:98 | |
Symbol 90 Graphic | Used by:98 | |
Symbol 91 Graphic | Used by:98 | |
Symbol 92 Graphic | Used by:98 | |
Symbol 93 Graphic | Used by:98 | |
Symbol 94 Graphic | Used by:98 | |
Symbol 95 Graphic | Used by:98 | |
Symbol 96 Graphic | Used by:98 | |
Symbol 97 Graphic | Used by:98 | |
Symbol 98 MovieClip | Uses:78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 | Used by:129 630 |
Symbol 99 Graphic | Used by:125 633 947 1701 1935 | |
Symbol 100 Graphic | Used by:125 | |
Symbol 101 Graphic | Used by:125 | |
Symbol 102 Graphic | Used by:125 | |
Symbol 103 Graphic | Used by:125 | |
Symbol 104 Graphic | Used by:125 | |
Symbol 105 Graphic | Used by:125 | |
Symbol 106 Graphic | Used by:125 | |
Symbol 107 Graphic | Used by:125 | |
Symbol 108 Graphic | Used by:125 | |
Symbol 109 Graphic | Used by:125 | |
Symbol 110 Graphic | Used by:125 | |
Symbol 111 Graphic | Used by:125 | |
Symbol 112 Graphic | Used by:125 | |
Symbol 113 Graphic | Used by:125 | |
Symbol 114 Graphic | Used by:125 | |
Symbol 115 Graphic | Used by:125 | |
Symbol 116 Graphic | Used by:125 | |
Symbol 117 Graphic | Used by:125 | |
Symbol 118 Graphic | Used by:125 | |
Symbol 119 Graphic | Used by:125 | |
Symbol 120 Graphic | Used by:125 | |
Symbol 121 Graphic | Used by:125 | |
Symbol 122 Graphic | Used by:125 | |
Symbol 123 Graphic | Used by:125 | |
Symbol 124 Graphic | Used by:125 | |
Symbol 125 MovieClip | Uses:99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 | Used by:129 630 947 1933 1934 1935 |
Symbol 126 Graphic | Used by:129 | |
Symbol 127 Graphic | Used by:129 | |
Symbol 128 Graphic | Used by:129 | |
Symbol 129 MovieClip | Uses:76 77 98 125 126 127 128 | Used by:132 |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip | Uses:130 | Used by:132 |
Symbol 132 MovieClip | Uses:75 129 131 | Used by:145 633 1701 Timeline |
Symbol 133 Font | Used by:134 135 136 137 138 139 140 141 142 143 144 155 156 159 224 226 228 230 235 241 370 371 372 373 374 375 376 377 378 379 380 381 382 383 623 625 771 772 773 776 779 780 783 784 817 818 820 823 824 825 831 850 856 862 870 876 1570 1600 1668 1702 1880 1881 1882 1883 1926 1927 1928 1929 1930 1931 1932 1936 1938 1940 1941 1942 1943 1945 1948 1949 1950 1951 1952 1954 1955 1956 1997 1998 1999 2000 2001 2044 2046 2048 2050 2056 2058 2062 2064 2066 2070 2072 2074 2076 2078 2082 2084 2086 2150 2153 2155 2157 2159 2161 2189 2191 2193 2195 2200 2210 2215 2217 2218 | |
Symbol 134 Text | Uses:133 | Used by:145 |
Symbol 135 Text | Uses:133 | Used by:145 |
Symbol 136 Text | Uses:133 | Used by:145 |
Symbol 137 Text | Uses:133 | Used by:145 |
Symbol 138 Text | Uses:133 | Used by:145 |
Symbol 139 Text | Uses:133 | Used by:145 |
Symbol 140 Text | Uses:133 | Used by:145 |
Symbol 141 Text | Uses:133 | Used by:145 |
Symbol 142 Text | Uses:133 | Used by:145 |
Symbol 143 Text | Uses:133 | Used by:145 |
Symbol 144 Text | Uses:133 | Used by:145 |
Symbol 145 MovieClip | Uses:72 73 132 134 135 136 137 138 139 140 141 142 143 144 | Used by:Timeline |
Symbol 146 Font | Used by:147 148 149 150 151 152 153 | |
Symbol 147 Text | Uses:146 | Used by:154 |
Symbol 148 Text | Uses:146 | Used by:154 |
Symbol 149 Text | Uses:146 | Used by:154 |
Symbol 150 Text | Uses:146 | Used by:154 |
Symbol 151 Text | Uses:146 | Used by:154 |
Symbol 152 Text | Uses:146 | Used by:154 |
Symbol 153 Text | Uses:146 | Used by:154 |
Symbol 154 MovieClip | Uses:147 148 149 150 151 152 153 | Used by:Timeline |
Symbol 155 EditableText | Uses:133 | Used by:Timeline |
Symbol 156 Text | Uses:133 | Used by:Timeline |
Symbol 157 Graphic | Used by:158 | |
Symbol 158 MovieClip | Uses:157 | Used by:Timeline |
Symbol 159 EditableText | Uses:133 | Used by:Timeline |
Symbol 160 Graphic | Used by:165 223 | |
Symbol 161 Graphic | Used by:223 | |
Symbol 162 Graphic | Used by:165 | |
Symbol 163 Graphic | Used by:165 | |
Symbol 164 Graphic | Used by:165 | |
Symbol 165 MovieClip | Uses:160 162 163 164 | Used by:223 |
Symbol 166 Graphic | Used by:175 583 | |
Symbol 167 Graphic | Used by:175 583 | |
Symbol 168 Graphic | Used by:175 583 | |
Symbol 169 Graphic | Used by:175 583 | |
Symbol 170 Graphic | Used by:175 583 | |
Symbol 171 Graphic | Used by:175 583 | |
Symbol 172 Graphic | Used by:175 583 | |
Symbol 173 Graphic | Used by:175 583 | |
Symbol 174 Graphic | Used by:175 583 | |
Symbol 175 MovieClip | Uses:166 167 168 169 170 171 172 173 174 | Used by:221 |
Symbol 176 Graphic | Used by:182 | |
Symbol 177 Graphic | Used by:182 202 | |
Symbol 178 Graphic | Used by:179 195 | |
Symbol 179 MovieClip | Uses:178 | Used by:182 202 |
Symbol 180 Graphic | Used by:182 | |
Symbol 181 Graphic | Used by:182 | |
Symbol 182 MovieClip | Uses:176 177 179 180 181 | Used by:221 1947 |
Symbol 183 Graphic | Used by:186 | |
Symbol 184 Graphic | Used by:186 | |
Symbol 185 Graphic | Used by:186 | |
Symbol 186 MovieClip | Uses:183 184 185 | Used by:221 1947 |
Symbol 187 Graphic | Used by:191 | |
Symbol 188 Graphic | Used by:191 | |
Symbol 189 Graphic | Used by:191 | |
Symbol 190 Graphic | Used by:191 | |
Symbol 191 MovieClip | Uses:187 188 189 190 | Used by:192 |
Symbol 192 MovieClip | Uses:191 | Used by:221 1947 |
Symbol 193 Graphic | Used by:202 | |
Symbol 194 Graphic | Used by:198 | |
Symbol 195 MovieClip | Uses:178 | Used by:196 |
Symbol 196 MovieClip | Uses:195 | Used by:198 |
Symbol 197 Graphic | Used by:198 | |
Symbol 198 MovieClip | Uses:194 196 197 | Used by:202 |
Symbol 199 Graphic | Used by:202 | |
Symbol 200 Graphic | Used by:202 | |
Symbol 201 Graphic | Used by:202 | |
Symbol 202 MovieClip | Uses:193 198 199 177 179 200 201 | Used by:221 1947 |
Symbol 203 Graphic | Used by:208 | |
Symbol 204 Graphic | Used by:208 | |
Symbol 205 Graphic | Used by:208 | |
Symbol 206 Graphic | Used by:208 | |
Symbol 207 Graphic | Used by:208 | |
Symbol 208 MovieClip | Uses:203 204 205 206 207 | Used by:209 |
Symbol 209 MovieClip | Uses:208 | Used by:221 1947 |
Symbol 210 Graphic | Used by:215 | |
Symbol 211 Graphic | Used by:215 | |
Symbol 212 Graphic | Used by:215 | |
Symbol 213 Graphic | Used by:215 | |
Symbol 214 Graphic | Used by:215 | |
Symbol 215 MovieClip | Uses:210 211 212 213 214 | Used by:221 1947 |
Symbol 216 Graphic | Used by:220 | |
Symbol 217 Graphic | Used by:220 | |
Symbol 218 Graphic | Used by:220 | |
Symbol 219 Graphic | Used by:220 | |
Symbol 220 MovieClip | Uses:216 217 218 219 | Used by:221 1947 |
Symbol 221 MovieClip | Uses:175 182 186 192 202 209 215 220 | Used by:223 782 |
Symbol 222 Graphic | Used by:223 | |
Symbol 223 MovieClip | Uses:160 161 165 71 221 222 | Used by:Timeline |
Symbol 224 Text | Uses:133 | Used by:225 |
Symbol 225 MovieClip | Uses:224 | Used by:232 |
Symbol 226 Text | Uses:133 | Used by:227 |
Symbol 227 MovieClip | Uses:226 | Used by:232 |
Symbol 228 Text | Uses:133 | Used by:229 |
Symbol 229 MovieClip | Uses:228 | Used by:232 |
Symbol 230 Text | Uses:133 | Used by:231 |
Symbol 231 MovieClip | Uses:230 | Used by:232 |
Symbol 232 MovieClip | Uses:225 227 229 231 | Used by:234 |
Symbol 233 Graphic | Used by:234 819 Timeline | |
Symbol 234 Button | Uses:232 233 | Used by:Timeline |
Symbol 235 EditableText | Uses:133 | Used by:Timeline |
Symbol 236 Graphic | Used by:240 446 939 | |
Symbol 237 Graphic | Used by:240 446 | |
Symbol 238 Graphic | Used by:240 446 | |
Symbol 239 Graphic | Used by:240 446 | |
Symbol 240 Button | Uses:236 237 238 239 | Used by:Timeline |
Symbol 241 Text | Uses:133 | Used by:Timeline |
Symbol 242 Graphic | Used by:445 | |
Symbol 243 Graphic | Used by:445 1290 1813 Timeline | |
Symbol 244 Graphic | Used by:445 | |
Symbol 245 Graphic | Used by:445 | |
Symbol 246 Graphic | Used by:445 | |
Symbol 247 Graphic | Used by:445 | |
Symbol 248 Graphic | Used by:445 | |
Symbol 249 Graphic | Used by:445 | |
Symbol 250 Graphic | Used by:445 | |
Symbol 251 Graphic | Used by:445 | |
Symbol 252 Graphic | Used by:445 | |
Symbol 253 Graphic | Used by:445 | |
Symbol 254 Graphic | Used by:445 | |
Symbol 255 Graphic | Used by:445 | |
Symbol 256 Graphic | Used by:445 | |
Symbol 257 Graphic | Used by:445 | |
Symbol 258 Graphic | Used by:445 | |
Symbol 259 Graphic | Used by:445 | |
Symbol 260 Graphic | Used by:445 | |
Symbol 261 Graphic | Used by:445 | |
Symbol 262 Graphic | Used by:445 | |
Symbol 263 Graphic | Used by:445 | |
Symbol 264 Graphic | Used by:445 | |
Symbol 265 Graphic | Used by:445 | |
Symbol 266 Graphic | Used by:445 | |
Symbol 267 Graphic | Used by:445 | |
Symbol 268 Graphic | Used by:445 | |
Symbol 269 Graphic | Used by:445 | |
Symbol 270 Graphic | Used by:445 | |
Symbol 271 Graphic | Used by:445 | |
Symbol 272 Graphic | Used by:445 | |
Symbol 273 Graphic | Used by:445 | |
Symbol 274 Graphic | Used by:445 | |
Symbol 275 Graphic | Used by:445 | |
Symbol 276 Graphic | Used by:445 | |
Symbol 277 Graphic | Used by:445 | |
Symbol 278 Graphic | Used by:445 | |
Symbol 279 Graphic | Used by:445 | |
Symbol 280 Graphic | Used by:445 | |
Symbol 281 Graphic | Used by:445 | |
Symbol 282 Graphic | Used by:445 | |
Symbol 283 Graphic | Used by:445 | |
Symbol 284 Graphic | Used by:445 | |
Symbol 285 Graphic | Used by:445 | |
Symbol 286 Graphic | Used by:445 | |
Symbol 287 Graphic | Used by:445 | |
Symbol 288 Graphic | Used by:445 | |
Symbol 289 Graphic | Used by:445 | |
Symbol 290 Graphic | Used by:445 | |
Symbol 291 Graphic | Used by:445 | |
Symbol 292 Graphic | Used by:445 | |
Symbol 293 Graphic | Used by:445 | |
Symbol 294 Graphic | Used by:445 | |
Symbol 295 Graphic | Used by:445 | |
Symbol 296 Graphic | Used by:445 | |
Symbol 297 Graphic | Used by:445 | |
Symbol 298 Graphic | Used by:445 | |
Symbol 299 Graphic | Used by:445 | |
Symbol 300 Graphic | Used by:445 | |
Symbol 301 Graphic | Used by:445 | |
Symbol 302 Graphic | Used by:445 | |
Symbol 303 Graphic | Used by:445 | |
Symbol 304 Graphic | Used by:445 | |
Symbol 305 Graphic | Used by:445 | |
Symbol 306 Graphic | Used by:445 | |
Symbol 307 Graphic | Used by:445 | |
Symbol 308 Graphic | Used by:445 | |
Symbol 309 Graphic | Used by:445 | |
Symbol 310 Graphic | Used by:445 | |
Symbol 311 Graphic | Used by:445 | |
Symbol 312 Graphic | Used by:445 | |
Symbol 313 Graphic | Used by:445 | |
Symbol 314 Graphic | Used by:445 | |
Symbol 315 Graphic | Used by:445 | |
Symbol 316 Graphic | Used by:445 | |
Symbol 317 Graphic | Used by:445 | |
Symbol 318 Graphic | Used by:445 | |
Symbol 319 Graphic | Used by:445 | |
Symbol 320 Graphic | Used by:445 | |
Symbol 321 Graphic | Used by:445 | |
Symbol 322 Graphic | Used by:445 | |
Symbol 323 Graphic | Used by:445 | |
Symbol 324 ShapeTweening | Used by:445 | |
Symbol 325 Graphic | Used by:445 | |
Symbol 326 Graphic | Used by:445 | |
Symbol 327 Graphic | Used by:445 | |
Symbol 328 ShapeTweening | Used by:445 | |
Symbol 329 Graphic | Used by:445 | |
Symbol 330 Graphic | Used by:445 | |
Symbol 331 Graphic | Used by:445 | |
Symbol 332 Graphic | Used by:445 | |
Symbol 333 Graphic | Used by:445 | |
Symbol 334 Graphic | Used by:445 | |
Symbol 335 Graphic | Used by:445 | |
Symbol 336 Graphic | Used by:445 | |
Symbol 337 Graphic | Used by:445 | |
Symbol 338 Graphic | Used by:445 | |
Symbol 339 Graphic | Used by:445 | |
Symbol 340 Graphic | Used by:445 | |
Symbol 341 Graphic | Used by:445 | |
Symbol 342 Graphic | Used by:445 | |
Symbol 343 Graphic | Used by:445 | |
Symbol 344 Graphic | Used by:445 | |
Symbol 345 Graphic | Used by:445 | |
Symbol 346 Graphic | Used by:445 | |
Symbol 347 Graphic | Used by:445 | |
Symbol 348 Graphic | Used by:445 | |
Symbol 349 Graphic | Used by:445 | |
Symbol 350 Graphic | Used by:445 | |
Symbol 351 Graphic | Used by:445 | |
Symbol 352 Graphic | Used by:445 | |
Symbol 353 Graphic | Used by:445 | |
Symbol 354 Graphic | Used by:445 | |
Symbol 355 Graphic | Used by:445 | |
Symbol 356 Graphic | Used by:445 | |
Symbol 357 Graphic | Used by:445 | |
Symbol 358 Graphic | Used by:445 | |
Symbol 359 Graphic | Used by:445 | |
Symbol 360 Graphic | Used by:445 | |
Symbol 361 Graphic | Used by:362 | |
Symbol 362 MovieClip | Uses:361 | Used by:445 |
Symbol 363 Graphic | Used by:364 | |
Symbol 364 MovieClip | Uses:363 | Used by:445 |
Symbol 365 Graphic | Used by:445 | |
Symbol 366 Graphic | Used by:369 | |
Symbol 367 Graphic | Used by:369 | |
Symbol 368 Graphic | Used by:369 | |
Symbol 369 MovieClip | Uses:53 366 56 367 60 61 368 | Used by:445 786 929 |
Symbol 370 Text | Uses:133 | Used by:445 |
Symbol 371 Text | Uses:133 | Used by:445 |
Symbol 372 Text | Uses:133 | Used by:445 |
Symbol 373 Text | Uses:133 | Used by:445 |
Symbol 374 Text | Uses:133 | Used by:445 |
Symbol 375 Text | Uses:133 | Used by:445 |
Symbol 376 Text | Uses:133 | Used by:445 |
Symbol 377 Text | Uses:133 | Used by:445 |
Symbol 378 Text | Uses:133 | Used by:445 |
Symbol 379 Text | Uses:133 | Used by:445 |
Symbol 380 Text | Uses:133 | Used by:445 |
Symbol 381 Text | Uses:133 | Used by:445 |
Symbol 382 Text | Uses:133 | Used by:445 |
Symbol 383 Text | Uses:133 | Used by:445 |
Symbol 384 Graphic | Used by:445 | |
Symbol 385 Graphic | Used by:445 | |
Symbol 386 Graphic | Used by:445 | |
Symbol 387 Graphic | Used by:445 | |
Symbol 388 Graphic | Used by:445 | |
Symbol 389 Graphic | Used by:445 | |
Symbol 390 Graphic | Used by:445 | |
Symbol 391 Graphic | Used by:445 | |
Symbol 392 Graphic | Used by:445 | |
Symbol 393 Graphic | Used by:445 | |
Symbol 394 Graphic | Used by:445 | |
Symbol 395 Graphic | Used by:445 | |
Symbol 396 Graphic | Used by:445 | |
Symbol 397 Graphic | Used by:445 | |
Symbol 398 Graphic | Used by:445 | |
Symbol 399 Graphic | Used by:445 | |
Symbol 400 Graphic | Used by:445 | |
Symbol 401 Graphic | Used by:445 | |
Symbol 402 Graphic | Used by:445 | |
Symbol 403 Graphic | Used by:445 | |
Symbol 404 Graphic | Used by:445 | |
Symbol 405 Graphic | Used by:445 | |
Symbol 406 Graphic | Used by:445 | |
Symbol 407 Graphic | Used by:445 | |
Symbol 408 Graphic | Used by:445 | |
Symbol 409 Graphic | Used by:445 | |
Symbol 410 Graphic | Used by:445 | |
Symbol 411 Graphic | Used by:445 786 | |
Symbol 412 Graphic | Used by:445 | |
Symbol 413 Graphic | Used by:414 | |
Symbol 414 MovieClip | Uses:413 | Used by:445 |
Symbol 415 Graphic | Used by:445 786 | |
Symbol 416 Graphic | Used by:445 | |
Symbol 417 ShapeTweening | Used by:445 | |
Symbol 418 Graphic | Used by:445 | |
Symbol 419 Graphic | Used by:445 | |
Symbol 420 ShapeTweening | Used by:445 | |
Symbol 421 Graphic | Used by:445 | |
Symbol 422 Graphic | Used by:445 | |
Symbol 423 Graphic | Used by:445 | |
Symbol 424 ShapeTweening | Used by:445 | |
Symbol 425 Graphic | Used by:445 | |
Symbol 426 Graphic | Used by:445 | |
Symbol 427 Graphic | Used by:445 | |
Symbol 428 Graphic | Used by:445 | |
Symbol 429 Graphic | Used by:445 | |
Symbol 430 Graphic | Used by:445 | |
Symbol 431 Graphic | Used by:445 | |
Symbol 432 Graphic | Used by:445 | |
Symbol 433 ShapeTweening | Used by:445 | |
Symbol 434 Graphic | Used by:445 | |
Symbol 435 Graphic | Used by:445 | |
Symbol 436 Graphic | Used by:445 | |
Symbol 437 Graphic | Used by:445 | |
Symbol 438 Graphic | Used by:445 | |
Symbol 439 Graphic | Used by:445 | |
Symbol 440 Graphic | Used by:445 | |
Symbol 441 Graphic | Used by:445 | |
Symbol 442 Graphic | Used by:445 | |
Symbol 443 Graphic | Used by:445 | |
Symbol 444 Graphic | Used by:445 | |
Symbol 445 MovieClip | Uses:242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 362 364 365 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 SS2 | Used by:Timeline |
Symbol 446 Button | Uses:236 237 238 239 | Used by:Timeline |
Symbol 447 Graphic | Used by:583 | |
Symbol 448 Graphic | Used by:583 | |
Symbol 449 Graphic | Used by:583 | |
Symbol 450 Graphic | Used by:583 | |
Symbol 451 Graphic | Used by:583 | |
Symbol 452 Graphic | Used by:583 | |
Symbol 453 Graphic | Used by:583 | |
Symbol 454 Graphic | Used by:455 | |
Symbol 455 MovieClip | Uses:454 | Used by:583 778 |
Symbol 456 Graphic | Used by:583 | |
Symbol 457 Graphic | Used by:458 | |
Symbol 458 MovieClip | Uses:457 | Used by:583 Timeline |
Symbol 459 Graphic | Used by:583 | |
Symbol 460 Graphic | Used by:583 | |
Symbol 461 ShapeTweening | Used by:583 | |
Symbol 462 Graphic | Used by:583 | |
Symbol 463 Graphic | Used by:583 | |
Symbol 464 ShapeTweening | Used by:583 | |
Symbol 465 Graphic | Used by:583 | |
Symbol 466 Graphic | Used by:583 | |
Symbol 467 Graphic | Used by:583 | |
Symbol 468 Graphic | Used by:583 | |
Symbol 469 Graphic | Used by:583 | |
Symbol 470 Graphic | Used by:583 | |
Symbol 471 Graphic | Used by:583 | |
Symbol 472 Graphic | Used by:583 | |
Symbol 473 Graphic | Used by:583 | |
Symbol 474 Graphic | Used by:583 | |
Symbol 475 Graphic | Used by:583 | |
Symbol 476 Graphic | Used by:583 | |
Symbol 477 Graphic | Used by:583 | |
Symbol 478 Graphic | Used by:583 | |
Symbol 479 Graphic | Used by:583 | |
Symbol 480 Graphic | Used by:583 | |
Symbol 481 Graphic | Used by:583 | |
Symbol 482 Graphic | Used by:583 | |
Symbol 483 Graphic | Used by:583 | |
Symbol 484 Graphic | Used by:583 | |
Symbol 485 Graphic | Used by:583 | |
Symbol 486 Graphic | Used by:583 | |
Symbol 487 Graphic | Used by:583 | |
Symbol 488 Graphic | Used by:583 | |
Symbol 489 Graphic | Used by:583 | |
Symbol 490 ShapeTweening | Used by:583 | |
Symbol 491 ShapeTweening | Used by:583 | |
Symbol 492 Graphic | Used by:493 | |
Symbol 493 MovieClip | Uses:492 | Used by:583 |
Symbol 494 Graphic | Used by:583 | |
Symbol 495 Graphic | Used by:583 | |
Symbol 496 Graphic | Used by:583 | |
Symbol 497 ShapeTweening | Used by:583 | |
Symbol 498 ShapeTweening | Used by:583 | |
Symbol 499 ShapeTweening | Used by:583 | |
Symbol 500 ShapeTweening | Used by:583 | |
Symbol 501 ShapeTweening | Used by:583 | |
Symbol 502 ShapeTweening | Used by:583 | |
Symbol 503 ShapeTweening | Used by:583 | |
Symbol 504 ShapeTweening | Used by:583 | |
Symbol 505 ShapeTweening | Used by:583 | |
Symbol 506 ShapeTweening | Used by:583 | |
Symbol 507 ShapeTweening | Used by:583 | |
Symbol 508 ShapeTweening | Used by:583 | |
Symbol 509 ShapeTweening | Used by:583 | |
Symbol 510 ShapeTweening | Used by:583 | |
Symbol 511 ShapeTweening | Used by:583 | |
Symbol 512 ShapeTweening | Used by:583 | |
Symbol 513 ShapeTweening | Used by:583 | |
Symbol 514 ShapeTweening | Used by:583 | |
Symbol 515 Graphic | Used by:583 | |
Symbol 516 Graphic | Used by:583 | |
Symbol 517 ShapeTweening | Used by:583 | |
Symbol 518 ShapeTweening | Used by:583 | |
Symbol 519 Graphic | Used by:583 | |
Symbol 520 ShapeTweening | Used by:583 | |
Symbol 521 ShapeTweening | Used by:583 | |
Symbol 522 Graphic | Used by:583 | |
Symbol 523 Graphic | Used by:583 | |
Symbol 524 ShapeTweening | Used by:583 | |
Symbol 525 ShapeTweening | Used by:583 | |
Symbol 526 ShapeTweening | Used by:583 | |
Symbol 527 ShapeTweening | Used by:583 | |
Symbol 528 Graphic | Used by:583 | |
Symbol 529 Graphic | Used by:583 | |
Symbol 530 Graphic | Used by:583 | |
Symbol 531 Graphic | Used by:583 | |
Symbol 532 Graphic | Used by:583 | |
Symbol 533 Graphic | Used by:583 | |
Symbol 534 Graphic | Used by:583 | |
Symbol 535 Graphic | Used by:583 | |
Symbol 536 Graphic | Used by:583 | |
Symbol 537 Graphic | Used by:540 | |
Symbol 538 Graphic | Used by:539 | |
Symbol 539 MovieClip | Uses:538 | Used by:540 |
Symbol 540 MovieClip | Uses:537 539 | Used by:583 Timeline |
Symbol 541 Graphic | Used by:583 | |
Symbol 542 Graphic | Used by:583 | |
Symbol 543 Graphic | Used by:583 | |
Symbol 544 Graphic | Used by:583 | |
Symbol 545 Graphic | Used by:583 | |
Symbol 546 Graphic | Used by:583 | |
Symbol 547 Graphic | Used by:583 | |
Symbol 548 Graphic | Used by:583 | |
Symbol 549 Graphic | Used by:583 | |
Symbol 550 Graphic | Used by:583 | |
Symbol 551 Graphic | Used by:583 | |
Symbol 552 Graphic | Used by:583 | |
Symbol 553 Graphic | Used by:583 | |
Symbol 554 Graphic | Used by:583 | |
Symbol 555 Graphic | Used by:583 | |
Symbol 556 Graphic | Used by:583 | |
Symbol 557 Graphic | Used by:583 | |
Symbol 558 Graphic | Used by:583 | |
Symbol 559 Graphic | Used by:583 | |
Symbol 560 Graphic | Used by:583 | |
Symbol 561 Graphic | Used by:583 | |
Symbol 562 Graphic | Used by:583 | |
Symbol 563 Graphic | Used by:583 | |
Symbol 564 Graphic | Used by:583 | |
Symbol 565 Graphic | Used by:583 | |
Symbol 566 Graphic | Used by:583 | |
Symbol 567 Graphic | Used by:583 | |
Symbol 568 Graphic | Used by:583 | |
Symbol 569 Graphic | Used by:583 | |
Symbol 570 Graphic | Used by:583 | |
Symbol 571 Graphic | Used by:583 | |
Symbol 572 Graphic | Used by:583 | |
Symbol 573 Graphic | Used by:583 | |
Symbol 574 Graphic | Used by:583 | |
Symbol 575 Graphic | Used by:583 | |
Symbol 576 Graphic | Used by:583 | |
Symbol 577 Graphic | Used by:583 | |
Symbol 578 Graphic | Used by:583 | |
Symbol 579 Graphic | Used by:583 | |
Symbol 580 Graphic | Used by:583 | |
Symbol 581 Graphic | Used by:583 | |
Symbol 582 Graphic | Used by:583 | |
Symbol 583 MovieClip | Uses:447 448 449 166 450 451 167 168 169 452 453 170 171 172 173 455 174 456 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 45 SS3 | Used by:Timeline |
Symbol 584 Graphic | Used by:Timeline | |
Symbol 585 Graphic | Used by:621 | |
Symbol 586 Graphic | Used by:587 621 | |
Symbol 587 MovieClip | Uses:586 | Used by:617 621 |
Symbol 588 Graphic | Used by:589 621 | |
Symbol 589 MovieClip | Uses:588 | Used by:617 621 |
Symbol 590 Graphic | Used by:591 621 | |
Symbol 591 MovieClip | Uses:590 | Used by:617 621 |
Symbol 592 Graphic | Used by:593 621 | |
Symbol 593 MovieClip | Uses:592 | Used by:617 621 |
Symbol 594 Graphic | Used by:606 621 | |
Symbol 595 ShapeTweening | Used by:606 | |
Symbol 596 ShapeTweening | Used by:606 | |
Symbol 597 Graphic | Used by:606 | |
Symbol 598 ShapeTweening | Used by:606 | |
Symbol 599 ShapeTweening | Used by:606 | |
Symbol 600 Graphic | Used by:606 | |
Symbol 601 ShapeTweening | Used by:606 | |
Symbol 602 ShapeTweening | Used by:606 | |
Symbol 603 ShapeTweening | Used by:606 | |
Symbol 604 ShapeTweening | Used by:606 | |
Symbol 605 Graphic | Used by:606 | |
Symbol 606 MovieClip | Uses:594 595 596 597 598 599 600 601 602 603 604 605 | Used by:617 621 |
Symbol 607 Graphic | Used by:608 621 627 633 655 689 729 813 960 1701 1805 1810 | |
Symbol 608 MovieClip | Uses:607 | Used by:621 627 633 655 689 729 813 960 1602 1701 1805 1809 1810 |
Symbol 609 Graphic | Used by:617 | |
Symbol 610 ShapeTweening | Used by:617 | |
Symbol 611 ShapeTweening | Used by:617 | |
Symbol 612 Graphic | Used by:613 | |
Symbol 613 MovieClip | Uses:612 | Used by:617 |
Symbol 614 Graphic | Used by:617 | |
Symbol 615 ShapeTweening | Used by:617 | |
Symbol 616 ShapeTweening | Used by:617 | |
Symbol 617 MovieClip | Uses:609 587 589 591 593 606 610 611 613 614 615 616 | Used by:621 Timeline |
Symbol 618 Graphic | Used by:621 633 655 689 729 813 960 1701 1805 1810 | |
Symbol 619 Graphic | Used by:621 633 655 689 729 813 960 1701 1805 1810 | |
Symbol 620 Graphic | Used by:621 689 | |
Symbol 621 Button | Uses:585 587 589 591 593 606 608 617 618 619 586 588 590 592 594 607 620 | Used by:1811 Timeline |
Symbol 622 Graphic | Used by:627 | |
Symbol 623 Text | Uses:133 | Used by:627 |
Symbol 624 Graphic | Used by:627 | |
Symbol 625 Text | Uses:133 | Used by:627 |
Symbol 626 Graphic | Used by:627 | |
Symbol 627 Button | Uses:608 622 623 624 625 607 626 | Used by:1811 Timeline |
Symbol 628 Graphic | Used by:633 1701 | |
Symbol 629 Graphic | Used by:630 | |
Symbol 630 MovieClip | Uses:629 98 125 | Used by:633 1701 |
Symbol 631 Graphic | Used by:633 1701 | |
Symbol 632 Graphic | Used by:633 655 729 960 1701 | |
Symbol 633 Button | Uses:628 75 630 608 132 618 619 631 78 99 607 632 | Used by:Timeline |
Symbol 634 Graphic | Used by:635 655 | |
Symbol 635 MovieClip | Uses:634 | Used by:654 655 |
Symbol 636 Graphic | Used by:637 655 | |
Symbol 637 MovieClip | Uses:636 | Used by:654 655 |
Symbol 638 Graphic | Used by:653 655 | |
Symbol 639 Graphic | Used by:653 655 | |
Symbol 640 Graphic | Used by:652 655 | |
Symbol 641 Graphic | Used by:652 | |
Symbol 642 Graphic | Used by:652 | |
Symbol 643 Graphic | Used by:652 | |
Symbol 644 Graphic | Used by:652 | |
Symbol 645 Graphic | Used by:652 | |
Symbol 646 Graphic | Used by:652 | |
Symbol 647 Graphic | Used by:652 | |
Symbol 648 Graphic | Used by:652 | |
Symbol 649 Graphic | Used by:652 | |
Symbol 650 Graphic | Used by:652 | |
Symbol 651 Graphic | Used by:652 | |
Symbol 652 MovieClip | Uses:640 641 642 643 644 645 646 647 648 649 650 651 | Used by:653 |
Symbol 653 MovieClip | Uses:638 639 652 | Used by:654 655 |
Symbol 654 MovieClip | Uses:635 637 653 | Used by:655 Timeline |
Symbol 655 Button | Uses:635 637 653 608 654 618 619 634 636 638 639 640 607 632 | Used by:1811 Timeline |
Symbol 656 Graphic | Used by:657 689 | |
Symbol 657 MovieClip | Uses:656 | Used by:689 |
Symbol 658 Graphic | Used by:661 | |
Symbol 659 Graphic | Used by:661 | |
Symbol 660 Graphic | Used by:661 | |
Symbol 661 MovieClip | Uses:658 659 660 | Used by:667 |
Symbol 662 ShapeTweening | Used by:667 | |
Symbol 663 ShapeTweening | Used by:667 | |
Symbol 664 ShapeTweening | Used by:667 | |
Symbol 665 ShapeTweening | Used by:667 | |
Symbol 666 Graphic | Used by:667 | |
Symbol 667 MovieClip | Uses:661 662 663 664 665 666 | Used by:688 |
Symbol 668 Graphic | Used by:671 | |
Symbol 669 Graphic | Used by:671 | |
Symbol 670 Graphic | Used by:671 | |
Symbol 671 MovieClip | Uses:668 669 670 | Used by:677 |
Symbol 672 ShapeTweening | Used by:677 | |
Symbol 673 ShapeTweening | Used by:677 | |
Symbol 674 ShapeTweening | Used by:677 | |
Symbol 675 ShapeTweening | Used by:677 | |
Symbol 676 Graphic | Used by:677 | |
Symbol 677 MovieClip | Uses:671 672 673 674 675 676 | Used by:688 |
Symbol 678 ShapeTweening | Used by:687 | |
Symbol 679 Graphic | Used by:682 | |
Symbol 680 Graphic | Used by:682 | |
Symbol 681 Graphic | Used by:682 | |
Symbol 682 MovieClip | Uses:679 680 681 | Used by:687 |
Symbol 683 ShapeTweening | Used by:687 | |
Symbol 684 ShapeTweening | Used by:687 | |
Symbol 685 ShapeTweening | Used by:687 | |
Symbol 686 Graphic | Used by:687 | |
Symbol 687 MovieClip | Uses:678 682 683 684 685 686 | Used by:688 |
Symbol 688 MovieClip | Uses:667 677 687 | Used by:689 Timeline |
Symbol 689 Button | Uses:657 608 688 618 619 656 607 620 | Used by:1811 Timeline |
Symbol 690 Graphic | Used by:727 729 960 | |
Symbol 691 ShapeTweening | Used by:694 729 960 | |
Symbol 692 ShapeTweening | Used by:694 | |
Symbol 693 Graphic | Used by:694 | |
Symbol 694 MovieClip | Uses:691 692 693 | Used by:727 1659 |
Symbol 695 Graphic | Used by:727 729 960 | |
Symbol 696 ShapeTweening | Used by:700 729 960 | |
Symbol 697 Graphic | Used by:700 704 722 726 729 960 | |
Symbol 698 ShapeTweening | Used by:700 | |
Symbol 699 Graphic | Used by:700 722 726 | |
Symbol 700 MovieClip | Uses:696 697 698 699 | Used by:727 |
Symbol 701 ShapeTweening | Used by:704 | |
Symbol 702 Graphic | Used by:704 | |
Symbol 703 ShapeTweening | Used by:704 | |
Symbol 704 MovieClip | Uses:701 702 703 697 | Used by:727 |
Symbol 705 Graphic | Used by:719 729 960 | |
Symbol 706 Graphic | Used by:719 729 960 | |
Symbol 707 Graphic | Used by:719 729 960 | |
Symbol 708 Graphic | Used by:719 729 960 | |
Symbol 709 Graphic | Used by:719 | |
Symbol 710 Graphic | Used by:719 | |
Symbol 711 Graphic | Used by:719 | |
Symbol 712 Graphic | Used by:719 | |
Symbol 713 Graphic | Used by:719 | |
Symbol 714 Graphic | Used by:719 | |
Symbol 715 Graphic | Used by:719 | |
Symbol 716 Graphic | Used by:719 | |
Symbol 717 Graphic | Used by:719 | |
Symbol 718 Graphic | Used by:719 | |
Symbol 719 MovieClip | Uses:705 706 707 708 709 710 711 712 713 714 715 716 717 718 | Used by:727 |
Symbol 720 ShapeTweening | Used by:722 729 960 | |
Symbol 721 ShapeTweening | Used by:722 | |
Symbol 722 MovieClip | Uses:720 699 721 697 | Used by:727 |
Symbol 723 ShapeTweening | Used by:726 | |
Symbol 724 ShapeTweening | Used by:726 | |
Symbol 725 Graphic | Used by:726 | |
Symbol 726 MovieClip | Uses:697 723 699 724 725 | Used by:727 |
Symbol 727 MovieClip | Uses:690 694 695 700 704 719 722 726 | Used by:728 729 960 Timeline |
Symbol 728 MovieClip | Uses:727 | Used by:729 960 |
Symbol 729 Button | Uses:727 608 728 618 619 690 691 695 696 705 706 707 708 720 697 607 632 | Used by:Timeline |
Symbol 730 Graphic | Used by:731 | |
Symbol 731 MovieClip | Uses:730 | Used by:770 |
Symbol 732 Graphic | Used by:770 1706 1805 | |
Symbol 733 Graphic | Used by:770 1706 | |
Symbol 734 Graphic | Used by:770 1706 | |
Symbol 735 Graphic | Used by:770 1706 | |
Symbol 736 Graphic | Used by:770 1706 | |
Symbol 737 Graphic | Used by:770 1706 | |
Symbol 738 Graphic | Used by:770 1706 | |
Symbol 739 Graphic | Used by:770 1706 | |
Symbol 740 Graphic | Used by:770 1706 | |
Symbol 741 Graphic | Used by:770 1706 | |
Symbol 742 Graphic | Used by:770 1706 | |
Symbol 743 Graphic | Used by:770 1706 | |
Symbol 744 Graphic | Used by:770 1706 | |
Symbol 745 Graphic | Used by:770 1706 | |
Symbol 746 Graphic | Used by:770 1706 | |
Symbol 747 Graphic | Used by:770 1706 | |
Symbol 748 Graphic | Used by:770 1706 | |
Symbol 749 Graphic | Used by:770 1706 | |
Symbol 750 Graphic | Used by:770 1706 | |
Symbol 751 Graphic | Used by:770 1706 | |
Symbol 752 Graphic | Used by:770 1706 | |
Symbol 753 Graphic | Used by:770 1706 | |
Symbol 754 Graphic | Used by:770 1706 | |
Symbol 755 Graphic | Used by:770 1706 | |
Symbol 756 Graphic | Used by:770 1706 | |
Symbol 757 Graphic | Used by:770 1706 | |
Symbol 758 Graphic | Used by:770 1706 | |
Symbol 759 Graphic | Used by:770 1706 | |
Symbol 760 Graphic | Used by:770 | |
Symbol 761 Graphic | Used by:770 1706 | |
Symbol 762 Graphic | Used by:770 1706 | |
Symbol 763 Graphic | Used by:770 1706 | |
Symbol 764 Graphic | Used by:770 1706 | |
Symbol 765 Graphic | Used by:770 1706 | |
Symbol 766 Graphic | Used by:770 1706 | |
Symbol 767 Graphic | Used by:770 1706 | |
Symbol 768 Graphic | Used by:770 1706 | |
Symbol 769 Graphic | Used by:770 1706 | |
Symbol 770 MovieClip | Uses:731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 | Used by:775 |
Symbol 771 Text | Uses:133 | Used by:775 |
Symbol 772 Text | Uses:133 | Used by:775 |
Symbol 773 Text | Uses:133 | Used by:775 |
Symbol 774 Graphic | Used by:775 | |
Symbol 775 Button | Uses:770 771 772 773 774 | Used by:Timeline |
Symbol 776 Text | Uses:133 | Used by:778 |
Symbol 777 Graphic | Used by:778 2211 | |
Symbol 778 Button | Uses:455 776 777 | Used by:Timeline |
Symbol 779 Text | Uses:133 | Used by:782 |
Symbol 780 Text | Uses:133 | Used by:782 |
Symbol 781 Graphic | Used by:782 | |
Symbol 782 Button | Uses:221 779 780 781 | Used by:Timeline |
Symbol 783 Text | Uses:133 | Used by:786 |
Symbol 784 Text | Uses:133 | Used by:786 |
Symbol 785 Graphic | Used by:786 | |
Symbol 786 Button | Uses:369 411 415 783 784 785 | Used by:Timeline |
Symbol 787 Graphic | Used by:788 813 | |
Symbol 788 MovieClip | Uses:787 | Used by:810 813 |
Symbol 789 Graphic | Used by:790 813 1151 1810 Timeline | |
Symbol 790 MovieClip | Uses:789 | Used by:797 1659 Timeline |
Symbol 791 Graphic | Used by:792 813 1810 Timeline | |
Symbol 792 MovieClip | Uses:791 | Used by:797 1659 Timeline |
Symbol 793 ShapeTweening | Used by:796 813 1810 | |
Symbol 794 ShapeTweening | Used by:796 | |
Symbol 795 Graphic | Used by:796 Timeline | |
Symbol 796 MovieClip | Uses:793 794 795 | Used by:797 1659 Timeline |
Symbol 797 MovieClip | Uses:790 792 796 | Used by:798 885 933 1331 1660 1810 Timeline |
Symbol 798 MovieClip | Uses:797 | Used by:799 912 940 941 945 Timeline |
Symbol 799 MovieClip | Uses:798 | Used by:811 813 |
Symbol 800 Graphic | Used by:801 813 | |
Symbol 801 MovieClip | Uses:800 | Used by:810 813 |
Symbol 802 Graphic | Used by:803 813 | |
Symbol 803 MovieClip | Uses:802 | Used by:810 813 |
Symbol 804 Graphic | Used by:805 813 | |
Symbol 805 MovieClip | Uses:804 | Used by:810 813 |
Symbol 806 Graphic | Used by:807 813 | |
Symbol 807 MovieClip | Uses:806 | Used by:810 813 |
Symbol 808 Graphic | Used by:809 | |
Symbol 809 MovieClip | Uses:808 | Used by:810 |
Symbol 810 MovieClip | Uses:788 801 803 805 807 809 | Used by:811 |
Symbol 811 MovieClip | Uses:799 810 | Used by:813 Timeline |
Symbol 812 Graphic | Used by:813 1805 1810 Timeline | |
Symbol 813 Button | Uses:788 799 801 803 805 807 608 811 618 619 787 789 791 793 800 802 804 806 607 812 | Used by:1811 Timeline |
Symbol 814 Bitmap | Used by:815 1180 1330 1333 1338 1456 2216 | |
Symbol 815 Graphic | Uses:814 | Used by:816 |
Symbol 816 MovieClip | Uses:815 | Used by:819 Timeline |
Symbol 817 Text | Uses:133 | Used by:819 |
Symbol 818 Text | Uses:133 | Used by:819 |
Symbol 819 Button | Uses:816 817 818 233 | Used by:Timeline |
Symbol 820 Text | Uses:133 | Used by:Timeline |
Symbol 821 Graphic | Used by:822 826 | |
Symbol 822 MovieClip | Uses:821 | Used by:826 Timeline |
Symbol 823 Text | Uses:133 | Used by:826 |
Symbol 824 Text | Uses:133 | Used by:826 |
Symbol 825 Text | Uses:133 | Used by:826 |
Symbol 826 Button | Uses:822 823 824 825 821 71 | Used by:Timeline |
Symbol 827 Graphic | Used by:Timeline | |
Symbol 828 Graphic | Used by:Timeline | |
Symbol 829 Graphic | Used by:849 855 861 869 875 883 | |
Symbol 830 Graphic | Used by:849 855 861 869 875 883 | |
Symbol 831 Text | Uses:133 | Used by:849 |
Symbol 832 Graphic | Used by:849 855 861 869 875 883 | |
Symbol 833 Graphic | Used by:834 849 855 861 869 | |
Symbol 834 MovieClip | Uses:833 | Used by:845 849 854 855 860 861 868 869 874 875 882 883 |
Symbol 835 Graphic | Used by:836 849 855 861 869 | |
Symbol 836 MovieClip | Uses:835 | Used by:845 849 854 855 860 861 868 869 874 875 882 883 |
Symbol 837 Graphic | Used by:849 855 861 869 875 883 | |
Symbol 838 Graphic | Used by:849 855 861 869 875 883 | |
Symbol 839 ShapeTweening | Used by:845 | |
Symbol 840 Graphic | Used by:845 854 860 | |
Symbol 841 Font | Used by:842 844 852 853 858 859 865 867 872 873 879 881 1162 1163 1164 1166 1167 1168 1169 1170 1171 1172 1173 1177 1178 1181 1182 1185 1186 1190 1191 1192 1193 1195 1196 1197 1198 1199 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1220 1221 1222 1223 1224 1225 1226 1229 1232 1234 1235 1237 1239 1240 1241 1245 1246 1247 1250 1251 1255 1256 1257 1258 1259 1260 1261 1262 1264 1265 1267 1269 1272 1273 1280 1281 1282 1283 1285 1291 1292 1293 1300 1301 1305 1306 1307 1310 1311 1312 1314 1315 1316 1317 1318 1319 1321 1322 1323 1324 1325 1326 1327 1328 1329 1332 1334 1335 1336 1337 1339 1340 1341 1342 1343 1345 1371 1372 1373 1418 1430 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1450 1451 1452 1453 1454 1455 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1478 1479 1480 1482 1484 1486 1491 1492 1493 1501 1505 1506 1507 1509 1510 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1523 1524 1528 1529 1530 1533 1540 1541 1542 1543 1544 1545 1548 1549 1550 1551 1555 1556 1559 1562 1563 1564 1571 1572 1573 1578 1581 1582 1583 1584 1585 1586 1587 1588 1589 1591 1592 1595 1599 1604 1608 1609 1610 1615 1616 1621 1622 1623 1624 1625 1626 1627 1629 1631 1632 1633 1634 1636 1638 1655 1656 1662 1663 1664 1665 1666 | |
Symbol 842 Text | Uses:841 | Used by:845 |
Symbol 843 Graphic | Used by:845 854 860 | |
Symbol 844 Text | Uses:841 | Used by:845 |
Symbol 845 MovieClip | Uses:834 836 839 840 842 843 844 | Used by:849 |
Symbol 846 Graphic | Used by:849 855 861 869 875 883 | |
Symbol 847 Graphic | Used by:849 855 861 869 875 883 | |
Symbol 848 Graphic | Used by:849 855 861 869 875 883 | |
Symbol 849 Button | Uses:829 830 831 832 834 836 837 838 845 846 847 848 833 835 | Used by:Timeline |
Symbol 850 Text | Uses:133 | Used by:855 |
Symbol 851 ShapeTweening | Used by:854 | |
Symbol 852 Text | Uses:841 | Used by:854 |
Symbol 853 Text | Uses:841 | Used by:854 |
Symbol 854 MovieClip | Uses:834 836 851 840 852 843 853 | Used by:855 |
Symbol 855 Button | Uses:829 830 850 832 834 836 837 838 854 846 847 848 833 835 | Used by:Timeline |
Symbol 856 Text | Uses:133 | Used by:861 |
Symbol 857 ShapeTweening | Used by:860 | |
Symbol 858 Text | Uses:841 | Used by:860 |
Symbol 859 Text | Uses:841 | Used by:860 |
Symbol 860 MovieClip | Uses:834 836 857 840 858 843 859 | Used by:861 |
Symbol 861 Button | Uses:829 830 856 832 834 836 837 838 860 846 847 848 833 835 | Used by:Timeline |
Symbol 862 Text | Uses:133 | Used by:869 |
Symbol 863 ShapeTweening | Used by:868 | |
Symbol 864 Graphic | Used by:868 874 | |
Symbol 865 Text | Uses:841 | Used by:868 |
Symbol 866 Graphic | Used by:868 874 | |
Symbol 867 Text | Uses:841 | Used by:868 |
Symbol 868 MovieClip | Uses:834 836 863 864 865 866 867 | Used by:869 |
Symbol 869 Button | Uses:829 830 862 832 834 836 837 838 868 846 847 848 833 835 | Used by:Timeline |
Symbol 870 Text | Uses:133 | Used by:875 |
Symbol 871 ShapeTweening | Used by:874 | |
Symbol 872 Text | Uses:841 | Used by:874 |
Symbol 873 Text | Uses:841 | Used by:874 |
Symbol 874 MovieClip | Uses:834 836 871 864 872 866 873 | Used by:875 |
Symbol 875 Button | Uses:829 830 870 832 834 836 837 838 874 846 847 848 | Used by:Timeline |
Symbol 876 Text | Uses:133 | Used by:883 |
Symbol 877 ShapeTweening | Used by:882 | |
Symbol 878 Graphic | Used by:882 | |
Symbol 879 Text | Uses:841 | Used by:882 |
Symbol 880 Graphic | Used by:882 | |
Symbol 881 Text | Uses:841 | Used by:882 |
Symbol 882 MovieClip | Uses:834 836 877 878 879 880 881 | Used by:883 |
Symbol 883 Button | Uses:829 830 876 832 834 836 837 838 882 846 847 848 | Used by:Timeline |
Symbol 884 Graphic | Used by:885 | |
Symbol 885 MovieClip | Uses:884 797 | Used by:Timeline |
Symbol 886 Graphic | Used by:910 | |
Symbol 887 Graphic | Used by:910 Timeline | |
Symbol 888 Graphic | Used by:889 | |
Symbol 889 MovieClip | Uses:888 | Used by:906 907 1254 |
Symbol 890 Graphic | Used by:891 | |
Symbol 891 MovieClip | Uses:890 | Used by:906 907 1254 |
Symbol 892 Graphic | Used by:893 | |
Symbol 893 MovieClip | Uses:892 | Used by:906 907 1254 |
Symbol 894 Graphic | Used by:895 | |
Symbol 895 MovieClip | Uses:894 | Used by:906 907 1254 |
Symbol 896 Graphic | Used by:897 | |
Symbol 897 MovieClip | Uses:896 | Used by:906 907 1254 |
Symbol 898 Graphic | Used by:899 | |
Symbol 899 MovieClip | Uses:898 | Used by:906 907 1254 |
Symbol 900 Graphic | Used by:901 | |
Symbol 901 MovieClip | Uses:900 | Used by:906 907 1254 |
Symbol 902 Graphic | Used by:903 | |
Symbol 903 MovieClip | Uses:902 | Used by:906 907 1254 |
Symbol 904 Graphic | Used by:905 | |
Symbol 905 MovieClip | Uses:904 | Used by:906 907 1254 |
Symbol 906 MovieClip | Uses:889 891 893 895 897 899 901 903 905 | Used by:907 1511 Timeline |
Symbol 907 MovieClip | Uses:889 891 893 895 897 899 901 903 905 906 | Used by:908 Timeline |
Symbol 908 MovieClip | Uses:907 | Used by:910 Timeline |
Symbol 909 Graphic | Used by:910 | |
Symbol 910 MovieClip | Uses:886 887 908 909 | Used by:Timeline |
Symbol 911 Graphic | Used by:913 | |
Symbol 912 MovieClip | Uses:798 | Used by:913 937 1657 Timeline |
Symbol 913 MovieClip | Uses:911 912 | Used by:Timeline |
Symbol 914 Graphic | Used by:921 Timeline | |
Symbol 915 Graphic | Used by:921 932 1331 Timeline | |
Symbol 916 Graphic | Used by:921 938 939 944 1331 Timeline | |
Symbol 917 Graphic | Used by:921 932 938 1331 Timeline | |
Symbol 918 Graphic | Used by:921 932 938 939 944 1331 Timeline | |
Symbol 919 Graphic | Used by:921 932 938 939 944 1331 Timeline | |
Symbol 920 Graphic | Used by:921 938 946 1331 1628 1630 Timeline | |
Symbol 921 MovieClip | Uses:914 915 916 917 918 919 920 | Used by:Timeline |
Symbol 922 Graphic | Used by:929 | |
Symbol 923 Graphic | Used by:928 | |
Symbol 924 Graphic | Used by:928 | |
Symbol 925 ShapeTweening | Used by:928 | |
Symbol 926 ShapeTweening | Used by:928 | |
Symbol 927 Graphic | Used by:928 | |
Symbol 928 MovieClip | Uses:923 924 925 926 927 | Used by:929 Timeline |
Symbol 929 MovieClip | Uses:922 928 369 | Used by:Timeline |
Symbol 930 Graphic | Used by:931 | |
Symbol 931 MovieClip | Uses:930 | Used by:946 1628 1630 Timeline |
Symbol 932 MovieClip | Uses:919 915 918 917 | Used by:946 1628 1630 Timeline |
Symbol 933 MovieClip | Uses:797 | Used by:934 935 936 942 1477 1500 1508 |
Symbol 934 MovieClip | Uses:933 | Used by:937 1657 Timeline |
Symbol 935 MovieClip | Uses:933 | Used by:937 1657 Timeline |
Symbol 936 MovieClip | Uses:933 | Used by:937 1657 Timeline |
Symbol 937 MovieClip | Uses:912 934 935 936 | Used by:946 1628 1630 |
Symbol 938 MovieClip | Uses:919 920 917 918 916 | Used by:946 1628 1630 Timeline |
Symbol 939 MovieClip | Uses:916 919 236 918 | Used by:946 1628 1630 Timeline |
Symbol 940 MovieClip | Uses:798 | Used by:943 1658 Timeline |
Symbol 941 MovieClip | Uses:798 | Used by:943 1658 Timeline |
Symbol 942 MovieClip | Uses:933 | Used by:943 1658 Timeline |
Symbol 943 MovieClip | Uses:940 941 942 | Used by:946 1628 1630 |
Symbol 944 MovieClip | Uses:916 918 919 | Used by:946 1628 1630 1654 Timeline |
Symbol 945 MovieClip | Uses:798 | Used by:946 1628 1630 Timeline |
Symbol 946 MovieClip | Uses:931 932 937 938 939 943 944 945 920 | Used by:Timeline |
Symbol 947 Button | Uses:125 99 | Used by:Timeline |
Symbol 948 ShapeTweening | Used by:955 959 | |
Symbol 949 ShapeTweening | Used by:955 | |
Symbol 950 ShapeTweening | Used by:955 | |
Symbol 951 ShapeTweening | Used by:955 | |
Symbol 952 ShapeTweening | Used by:955 | |
Symbol 953 ShapeTweening | Used by:955 | |
Symbol 954 Graphic | Used by:955 2106 | |
Symbol 955 MovieClip | Uses:948 949 950 951 952 953 954 | Used by:959 1811 |
Symbol 956 Graphic | Used by:959 | |
Symbol 957 Graphic | Used by:959 | |
Symbol 958 Graphic | Used by:959 | |
Symbol 959 Button | Uses:955 956 957 958 948 | Used by:Timeline |
Symbol 960 Button | Uses:727 608 728 618 619 690 691 695 696 705 706 707 708 720 697 607 632 | Used by:1811 Timeline |
Symbol 961 Graphic | Used by:Timeline | |
Symbol 962 Font | Used by:963 964 965 966 968 970 972 973 979 980 982 983 985 987 993 995 996 997 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1022 1023 1026 1027 1031 1032 1033 1064 1066 1067 1068 1071 1072 1075 1080 1081 1083 1087 1088 1092 1093 1094 1095 1096 1098 1100 1104 1106 1110 1112 1115 1117 1120 1123 1128 1130 1131 1132 1133 1134 1135 1137 1142 1146 1148 1149 1152 1155 1158 1159 | |
Symbol 963 Text | Uses:962 | Used by:Timeline |
Symbol 964 Text | Uses:962 | Used by:Timeline |
Symbol 965 Text | Uses:962 | Used by:Timeline |
Symbol 966 Text | Uses:962 | Used by:Timeline |
Symbol 967 Graphic | Used by:Timeline | |
Symbol 968 Text | Uses:962 | Used by:Timeline |
Symbol 969 Graphic | Used by:Timeline | |
Symbol 970 Text | Uses:962 | Used by:Timeline |
Symbol 971 Graphic | Used by:Timeline | |
Symbol 972 Text | Uses:962 | Used by:Timeline |
Symbol 973 Text | Uses:962 | Used by:Timeline |
Symbol 974 Graphic | Used by:Timeline | |
Symbol 975 Bitmap | Used by:977 | |
Symbol 976 Bitmap | Used by:977 | |
Symbol 977 Graphic | Uses:975 976 | Used by:Timeline |
Symbol 978 Graphic | Used by:Timeline | |
Symbol 979 Text | Uses:962 | Used by:Timeline |
Symbol 980 Text | Uses:962 | Used by:Timeline |
Symbol 981 Graphic | Used by:Timeline | |
Symbol 982 Text | Uses:962 | Used by:Timeline |
Symbol 983 Text | Uses:962 | Used by:Timeline |
Symbol 984 Graphic | Used by:Timeline | |
Symbol 985 Text | Uses:962 | Used by:Timeline |
Symbol 986 Graphic | Used by:Timeline | |
Symbol 987 Text | Uses:962 | Used by:Timeline |
Symbol 988 Bitmap | Used by:989 | |
Symbol 989 Graphic | Uses:988 | Used by:Timeline |
Symbol 990 Graphic | Used by:Timeline | |
Symbol 991 Bitmap | Used by:992 | |
Symbol 992 Graphic | Uses:991 | Used by:Timeline |
Symbol 993 Text | Uses:962 | Used by:Timeline |
Symbol 994 Graphic | Used by:Timeline | |
Symbol 995 Text | Uses:962 | Used by:Timeline |
Symbol 996 Text | Uses:962 | Used by:Timeline |
Symbol 997 Text | Uses:962 | Used by:Timeline |
Symbol 998 Bitmap | Used by:999 | |
Symbol 999 Graphic | Uses:998 | Used by:Timeline |
Symbol 1000 Text | Uses:962 | Used by:Timeline |
Symbol 1001 Text | Uses:962 | Used by:Timeline |
Symbol 1002 Text | Uses:962 | Used by:Timeline |
Symbol 1003 Text | Uses:962 | Used by:Timeline |
Symbol 1004 Text | Uses:962 | Used by:Timeline |
Symbol 1005 Text | Uses:962 | Used by:Timeline |
Symbol 1006 Text | Uses:962 | Used by:Timeline |
Symbol 1007 Text | Uses:962 | Used by:Timeline |
Symbol 1008 Text | Uses:962 | Used by:Timeline |
Symbol 1009 Text | Uses:962 | Used by:Timeline |
Symbol 1010 Text | Uses:962 | Used by:Timeline |
Symbol 1011 Text | Uses:962 | Used by:Timeline |
Symbol 1012 Text | Uses:962 | Used by:Timeline |
Symbol 1013 Text | Uses:962 | Used by:Timeline |
Symbol 1014 Text | Uses:962 | Used by:Timeline |
Symbol 1015 Text | Uses:962 | Used by:Timeline |
Symbol 1016 Bitmap | Used by:1017 | |
Symbol 1017 Graphic | Uses:1016 | Used by:Timeline |
Symbol 1018 Graphic | Used by:Timeline | |
Symbol 1019 Graphic | Used by:Timeline | |
Symbol 1020 Bitmap | Used by:1021 | |
Symbol 1021 Graphic | Uses:1020 | Used by:Timeline |
Symbol 1022 Text | Uses:962 | Used by:Timeline |
Symbol 1023 Text | Uses:962 | Used by:Timeline |
Symbol 1024 Bitmap | Used by:1025 | |
Symbol 1025 Graphic | Uses:1024 | Used by:Timeline |
Symbol 1026 Text | Uses:962 | Used by:Timeline |
Symbol 1027 Text | Uses:962 | Used by:Timeline |
Symbol 1028 Font | Used by:1029 1030 1082 1084 1101 1109 1113 1116 1119 1124 1129 1136 1138 1139 1143 1144 1147 1150 1153 1154 1156 1157 1242 | |
Symbol 1029 Text | Uses:1028 | Used by:Timeline |
Symbol 1030 Text | Uses:1028 | Used by:Timeline |
Symbol 1031 Text | Uses:962 | Used by:Timeline |
Symbol 1032 Text | Uses:962 | Used by:Timeline |
Symbol 1033 Text | Uses:962 | Used by:Timeline |
Symbol 1034 Graphic | Used by:Timeline | |
Symbol 1035 Graphic | Used by:Timeline | |
Symbol 1036 Graphic | Used by:Timeline | |
Symbol 1037 Graphic | Used by:Timeline | |
Symbol 1038 Graphic | Used by:Timeline | |
Symbol 1039 Graphic | Used by:Timeline | |
Symbol 1040 Graphic | Used by:Timeline | |
Symbol 1041 Graphic | Used by:Timeline | |
Symbol 1042 Graphic | Used by:Timeline | |
Symbol 1043 Graphic | Used by:Timeline | |
Symbol 1044 Graphic | Used by:Timeline | |
Symbol 1045 Graphic | Used by:Timeline | |
Symbol 1046 Graphic | Used by:Timeline | |
Symbol 1047 Graphic | Used by:Timeline | |
Symbol 1048 Graphic | Used by:Timeline | |
Symbol 1049 Graphic | Used by:Timeline | |
Symbol 1050 Graphic | Used by:Timeline | |
Symbol 1051 Graphic | Used by:Timeline | |
Symbol 1052 Graphic | Used by:Timeline | |
Symbol 1053 Graphic | Used by:Timeline | |
Symbol 1054 Graphic | Used by:Timeline | |
Symbol 1055 Graphic | Used by:Timeline | |
Symbol 1056 Graphic | Used by:Timeline | |
Symbol 1057 Graphic | Used by:Timeline | |
Symbol 1058 Graphic | Used by:Timeline | |
Symbol 1059 Graphic | Used by:Timeline | |
Symbol 1060 Graphic | Used by:Timeline | |
Symbol 1061 Graphic | Used by:Timeline | |
Symbol 1062 Graphic | Used by:1063 Timeline | |
Symbol 1063 Button | Uses:1062 | Used by:Timeline |
Symbol 1064 Text | Uses:962 | Used by:Timeline |
Symbol 1065 Graphic | Used by:Timeline | |
Symbol 1066 Text | Uses:962 | Used by:Timeline |
Symbol 1067 Text | Uses:962 | Used by:Timeline |
Symbol 1068 Text | Uses:962 | Used by:Timeline |
Symbol 1069 Bitmap | Used by:1070 1102 1105 1111 1141 1145 | |
Symbol 1070 Graphic | Uses:1069 | Used by:Timeline |
Symbol 1071 Text | Uses:962 | Used by:Timeline |
Symbol 1072 Text | Uses:962 | Used by:Timeline |
Symbol 1073 Bitmap | Used by:1074 1076 | |
Symbol 1074 Graphic | Uses:1073 | Used by:Timeline |
Symbol 1075 Text | Uses:962 | Used by:Timeline |
Symbol 1076 Graphic | Uses:1073 | Used by:Timeline |
Symbol 1077 Bitmap | Used by:1078 | |
Symbol 1078 Graphic | Uses:1077 | Used by:Timeline |
Symbol 1079 Graphic | Used by:Timeline | |
Symbol 1080 Text | Uses:962 | Used by:Timeline |
Symbol 1081 Text | Uses:962 | Used by:Timeline |
Symbol 1082 Text | Uses:1028 | Used by:Timeline |
Symbol 1083 Text | Uses:962 | Used by:Timeline |
Symbol 1084 Text | Uses:1028 | Used by:Timeline |
Symbol 1085 Bitmap | Used by:1086 1091 | |
Symbol 1086 Graphic | Uses:1085 | Used by:Timeline |
Symbol 1087 Text | Uses:962 | Used by:Timeline |
Symbol 1088 Text | Uses:962 | Used by:Timeline |
Symbol 1089 Bitmap | Used by:1091 1097 | |
Symbol 1090 Bitmap | Used by:1091 | |
Symbol 1091 Graphic | Uses:1089 1090 1085 | Used by:Timeline |
Symbol 1092 Text | Uses:962 | Used by:Timeline |
Symbol 1093 Text | Uses:962 | Used by:Timeline |
Symbol 1094 Text | Uses:962 | Used by:Timeline |
Symbol 1095 Text | Uses:962 | Used by:Timeline |
Symbol 1096 Text | Uses:962 | Used by:Timeline |
Symbol 1097 Graphic | Uses:1089 | Used by:Timeline |
Symbol 1098 Text | Uses:962 | Used by:Timeline |
Symbol 1099 Graphic | Used by:Timeline | |
Symbol 1100 Text | Uses:962 | Used by:Timeline |
Symbol 1101 Text | Uses:1028 | Used by:Timeline |
Symbol 1102 Graphic | Uses:1069 | Used by:Timeline |
Symbol 1103 Graphic | Used by:Timeline | |
Symbol 1104 Text | Uses:962 | Used by:Timeline |
Symbol 1105 Graphic | Uses:1069 | Used by:Timeline |
Symbol 1106 Text | Uses:962 | Used by:Timeline |
Symbol 1107 Graphic | Used by:Timeline | |
Symbol 1108 Graphic | Used by:Timeline | |
Symbol 1109 Text | Uses:1028 | Used by:Timeline |
Symbol 1110 Text | Uses:962 | Used by:Timeline |
Symbol 1111 Graphic | Uses:1069 | Used by:Timeline |
Symbol 1112 Text | Uses:962 | Used by:Timeline |
Symbol 1113 Text | Uses:1028 | Used by:Timeline |
Symbol 1114 Graphic | Used by:Timeline | |
Symbol 1115 Text | Uses:962 | Used by:Timeline |
Symbol 1116 Text | Uses:1028 | Used by:Timeline |
Symbol 1117 Text | Uses:962 | Used by:Timeline |
Symbol 1118 Font | Used by:1119 | |
Symbol 1119 Text | Uses:1028 1118 | Used by:Timeline |
Symbol 1120 Text | Uses:962 | Used by:Timeline |
Symbol 1121 Font | Used by:1122 | |
Symbol 1122 Text | Uses:1121 | Used by:Timeline |
Symbol 1123 Text | Uses:962 | Used by:Timeline |
Symbol 1124 Text | Uses:1028 | Used by:Timeline |
Symbol 1125 Bitmap | Used by:1127 | |
Symbol 1126 Bitmap | Used by:1127 | |
Symbol 1127 Graphic | Uses:1125 1126 | Used by:Timeline |
Symbol 1128 Text | Uses:962 | Used by:Timeline |
Symbol 1129 Text | Uses:1028 | Used by:Timeline |
Symbol 1130 Text | Uses:962 | Used by:Timeline |
Symbol 1131 Text | Uses:962 | Used by:Timeline |
Symbol 1132 Text | Uses:962 | Used by:Timeline |
Symbol 1133 Text | Uses:962 | Used by:Timeline |
Symbol 1134 Text | Uses:962 | Used by:Timeline |
Symbol 1135 Text | Uses:962 | Used by:Timeline |
Symbol 1136 Text | Uses:1028 | Used by:Timeline |
Symbol 1137 Text | Uses:962 | Used by:Timeline |
Symbol 1138 Text | Uses:1028 | Used by:Timeline |
Symbol 1139 Text | Uses:1028 | Used by:Timeline |
Symbol 1140 Graphic | Used by:Timeline | |
Symbol 1141 Graphic | Uses:1069 | Used by:Timeline |
Symbol 1142 Text | Uses:962 | Used by:Timeline |
Symbol 1143 Text | Uses:1028 | Used by:Timeline |
Symbol 1144 Text | Uses:1028 | Used by:Timeline |
Symbol 1145 Graphic | Uses:1069 | Used by:Timeline |
Symbol 1146 Text | Uses:962 | Used by:Timeline |
Symbol 1147 Text | Uses:1028 | Used by:Timeline |
Symbol 1148 Text | Uses:962 | Used by:Timeline |
Symbol 1149 Text | Uses:962 | Used by:Timeline |
Symbol 1150 Text | Uses:1028 | Used by:Timeline |
Symbol 1151 MovieClip | Uses:789 | Used by:Timeline |
Symbol 1152 Text | Uses:962 | Used by:Timeline |
Symbol 1153 Text | Uses:1028 | Used by:Timeline |
Symbol 1154 Text | Uses:1028 | Used by:Timeline |
Symbol 1155 Text | Uses:962 | Used by:Timeline |
Symbol 1156 Text | Uses:1028 | Used by:Timeline |
Symbol 1157 Text | Uses:1028 | Used by:Timeline |
Symbol 1158 Text | Uses:962 | Used by:Timeline |
Symbol 1159 Text | Uses:962 | Used by:Timeline |
Symbol 1160 Graphic | Used by:Timeline | |
Symbol 1161 Font | Used by:1162 | |
Symbol 1162 Text | Uses:841 1161 | Used by:Timeline |
Symbol 1163 Text | Uses:841 | Used by:Timeline |
Symbol 1164 Text | Uses:841 | Used by:Timeline |
Symbol 1165 Graphic | Used by:Timeline | |
Symbol 1166 Text | Uses:841 | Used by:Timeline |
Symbol 1167 Text | Uses:841 | Used by:Timeline |
Symbol 1168 Text | Uses:841 | Used by:Timeline |
Symbol 1169 Text | Uses:841 | Used by:Timeline |
Symbol 1170 Text | Uses:841 | Used by:Timeline |
Symbol 1171 Text | Uses:841 | Used by:Timeline |
Symbol 1172 Text | Uses:841 | Used by:Timeline |
Symbol 1173 Text | Uses:841 | Used by:Timeline |
Symbol 1174 Graphic | Used by:Timeline | |
Symbol 1175 Bitmap | Used by:1176 | |
Symbol 1176 Graphic | Uses:1175 | Used by:Timeline |
Symbol 1177 Text | Uses:841 | Used by:Timeline |
Symbol 1178 Text | Uses:841 | Used by:Timeline |
Symbol 1179 Bitmap | Used by:1180 | |
Symbol 1180 Graphic | Uses:1179 814 | Used by:Timeline |
Symbol 1181 Text | Uses:841 | Used by:Timeline |
Symbol 1182 Text | Uses:841 | Used by:Timeline |
Symbol 1183 Bitmap | Used by:1184 | |
Symbol 1184 Graphic | Uses:1183 | Used by:Timeline |
Symbol 1185 Text | Uses:841 | Used by:Timeline |
Symbol 1186 Text | Uses:841 | Used by:Timeline |
Symbol 1187 Bitmap | Used by:1188 | |
Symbol 1188 Graphic | Uses:1187 | Used by:Timeline |
Symbol 1189 Graphic | Used by:Timeline | |
Symbol 1190 Text | Uses:841 | Used by:Timeline |
Symbol 1191 Text | Uses:841 | Used by:Timeline |
Symbol 1192 Text | Uses:841 | Used by:Timeline |
Symbol 1193 Text | Uses:841 | Used by:Timeline |
Symbol 1194 Graphic | Used by:Timeline | |
Symbol 1195 Text | Uses:841 | Used by:Timeline |
Symbol 1196 Text | Uses:841 | Used by:Timeline |
Symbol 1197 Text | Uses:841 | Used by:Timeline |
Symbol 1198 Text | Uses:841 | Used by:Timeline |
Symbol 1199 Text | Uses:841 | Used by:Timeline |
Symbol 1200 Graphic | Used by:Timeline | |
Symbol 1201 Graphic | Used by:Timeline | |
Symbol 1202 Text | Uses:841 | Used by:Timeline |
Symbol 1203 Text | Uses:841 | Used by:Timeline |
Symbol 1204 Text | Uses:841 | Used by:Timeline |
Symbol 1205 Text | Uses:841 | Used by:Timeline |
Symbol 1206 Text | Uses:841 | Used by:Timeline |
Symbol 1207 Text | Uses:841 | Used by:Timeline |
Symbol 1208 Text | Uses:841 | Used by:Timeline |
Symbol 1209 Text | Uses:841 | Used by:Timeline |
Symbol 1210 Text | Uses:841 | Used by:Timeline |
Symbol 1211 Text | Uses:841 | Used by:Timeline |
Symbol 1212 Text | Uses:841 | Used by:Timeline |
Symbol 1213 Graphic | Used by:Timeline | |
Symbol 1214 Graphic | Used by:1218 1219 | |
Symbol 1215 Graphic | Used by:1218 1219 | |
Symbol 1216 Graphic | Used by:1218 1219 | |
Symbol 1217 Graphic | Used by:1218 1219 | |
Symbol 1218 MovieClip | Uses:1214 1215 1216 1217 | Used by:Timeline |
Symbol 1219 MovieClip | Uses:1214 1215 1216 1217 | Used by:Timeline |
Symbol 1220 Text | Uses:841 | Used by:Timeline |
Symbol 1221 Text | Uses:841 | Used by:Timeline |
Symbol 1222 Text | Uses:841 | Used by:Timeline |
Symbol 1223 Text | Uses:841 | Used by:Timeline |
Symbol 1224 Text | Uses:841 | Used by:Timeline |
Symbol 1225 Text | Uses:841 | Used by:Timeline |
Symbol 1226 Text | Uses:841 | Used by:Timeline |
Symbol 1227 Bitmap | Used by:1228 1230 1233 1266 | |
Symbol 1228 Graphic | Uses:1227 | Used by:Timeline |
Symbol 1229 Text | Uses:841 | Used by:Timeline |
Symbol 1230 Graphic | Uses:1227 | Used by:Timeline |
Symbol 1231 Graphic | Used by:Timeline | |
Symbol 1232 Text | Uses:841 | Used by:Timeline |
Symbol 1233 Graphic | Uses:1227 | Used by:Timeline |
Symbol 1234 Text | Uses:841 | Used by:Timeline |
Symbol 1235 Text | Uses:841 | Used by:Timeline |
Symbol 1236 Graphic | Used by:Timeline | |
Symbol 1237 Text | Uses:841 | Used by:Timeline |
Symbol 1238 Graphic | Used by:Timeline | |
Symbol 1239 Text | Uses:841 | Used by:Timeline |
Symbol 1240 Text | Uses:841 | Used by:Timeline |
Symbol 1241 Text | Uses:841 | Used by:Timeline |
Symbol 1242 Text | Uses:1028 | Used by:Timeline |
Symbol 1243 Bitmap | Used by:1244 | |
Symbol 1244 Graphic | Uses:1243 | Used by:Timeline |
Symbol 1245 Text | Uses:841 | Used by:Timeline |
Symbol 1246 Text | Uses:841 | Used by:Timeline |
Symbol 1247 Text | Uses:841 | Used by:Timeline |
Symbol 1248 Graphic | Used by:1249 Timeline | |
Symbol 1249 MovieClip | Uses:1248 | Used by:Timeline |
Symbol 1250 Text | Uses:841 | Used by:Timeline |
Symbol 1251 Text | Uses:841 | Used by:Timeline |
Symbol 1252 Graphic | Used by:1253 | |
Symbol 1253 MovieClip | Uses:1252 | Used by:1254 |
Symbol 1254 MovieClip | Uses:897 903 899 905 1253 901 889 891 893 895 | Used by:Timeline |
Symbol 1255 Text | Uses:841 | Used by:Timeline |
Symbol 1256 Text | Uses:841 | Used by:Timeline |
Symbol 1257 Text | Uses:841 | Used by:Timeline |
Symbol 1258 Text | Uses:841 | Used by:Timeline |
Symbol 1259 Text | Uses:841 | Used by:Timeline |
Symbol 1260 Text | Uses:841 | Used by:Timeline |
Symbol 1261 Text | Uses:841 | Used by:Timeline |
Symbol 1262 Text | Uses:841 | Used by:Timeline |
Symbol 1263 Graphic | Used by:1279 Timeline | |
Symbol 1264 Text | Uses:841 | Used by:Timeline |
Symbol 1265 Text | Uses:841 | Used by:Timeline |
Symbol 1266 Graphic | Uses:1227 | Used by:Timeline |
Symbol 1267 Text | Uses:841 | Used by:Timeline |
Symbol 1268 Graphic | Used by:Timeline | |
Symbol 1269 Text | Uses:841 | Used by:Timeline |
Symbol 1270 Graphic | Used by:1271 | |
Symbol 1271 MovieClip | Uses:1270 | Used by:Timeline |
Symbol 1272 Text | Uses:841 | Used by:Timeline |
Symbol 1273 Text | Uses:841 | Used by:Timeline |
Symbol 1274 Graphic | Used by:1279 | |
Symbol 1275 Graphic | Used by:1279 | |
Symbol 1276 Graphic | Used by:1279 | |
Symbol 1277 Graphic | Used by:1279 | |
Symbol 1278 Graphic | Used by:1279 | |
Symbol 1279 MovieClip | Uses:1263 1274 1275 1276 1277 1278 | Used by:Timeline |
Symbol 1280 Text | Uses:841 | Used by:Timeline |
Symbol 1281 Text | Uses:841 | Used by:Timeline |
Symbol 1282 Text | Uses:841 | Used by:Timeline |
Symbol 1283 Text | Uses:841 | Used by:Timeline |
Symbol 1284 Graphic | Used by:Timeline | |
Symbol 1285 Text | Uses:841 | Used by:Timeline |
Symbol 1286 Graphic | Used by:1287 1288 | |
Symbol 1287 MovieClip | Uses:1286 | Used by:1288 Timeline |
Symbol 1288 Button | Uses:1287 1286 | Used by:Timeline |
Symbol 1289 Graphic | Used by:1290 | |
Symbol 1290 MovieClip | Uses:1289 243 | Used by:Timeline |
Symbol 1291 Text | Uses:841 | Used by:Timeline |
Symbol 1292 Text | Uses:841 | Used by:Timeline |
Symbol 1293 Text | Uses:841 | Used by:Timeline |
Symbol 1294 Graphic | Used by:1299 | |
Symbol 1295 Graphic | Used by:1299 Timeline | |
Symbol 1296 ShapeTweening | Used by:1299 | |
Symbol 1297 ShapeTweening | Used by:1299 | |
Symbol 1298 Graphic | Used by:1299 | |
Symbol 1299 MovieClip | Uses:1294 1295 1296 1297 1298 | Used by:Timeline |
Symbol 1300 Text | Uses:841 | Used by:Timeline |
Symbol 1301 Text | Uses:841 | Used by:Timeline |
Symbol 1302 Graphic | Used by:Timeline | |
Symbol 1303 Bitmap | Used by:1304 | |
Symbol 1304 Graphic | Uses:1303 | Used by:Timeline |
Symbol 1305 Text | Uses:841 | Used by:Timeline |
Symbol 1306 Text | Uses:841 | Used by:Timeline |
Symbol 1307 Text | Uses:841 | Used by:Timeline |
Symbol 1308 Graphic | Used by:1309 | |
Symbol 1309 MovieClip | Uses:1308 | Used by:Timeline |
Symbol 1310 Text | Uses:841 | Used by:Timeline |
Symbol 1311 Text | Uses:841 | Used by:Timeline |
Symbol 1312 Text | Uses:841 | Used by:Timeline |
Symbol 1313 MovieClip | Uses:55 59 62 | Used by:Timeline |
Symbol 1314 Text | Uses:841 | Used by:Timeline |
Symbol 1315 Text | Uses:841 | Used by:Timeline |
Symbol 1316 Text | Uses:841 | Used by:Timeline |
Symbol 1317 Text | Uses:841 | Used by:Timeline |
Symbol 1318 Text | Uses:841 | Used by:Timeline |
Symbol 1319 Text | Uses:841 | Used by:Timeline |
Symbol 1320 Graphic | Used by:Timeline | |
Symbol 1321 Text | Uses:841 | Used by:Timeline |
Symbol 1322 Text | Uses:841 | Used by:Timeline |
Symbol 1323 Text | Uses:841 | Used by:Timeline |
Symbol 1324 Text | Uses:841 | Used by:Timeline |
Symbol 1325 Text | Uses:841 | Used by:Timeline |
Symbol 1326 Text | Uses:841 | Used by:Timeline |
Symbol 1327 Text | Uses:841 | Used by:Timeline |
Symbol 1328 Text | Uses:841 | Used by:Timeline |
Symbol 1329 Text | Uses:841 | Used by:Timeline |
Symbol 1330 Graphic | Uses:814 | Used by:1331 |
Symbol 1331 MovieClip | Uses:1330 43 917 44 42 916 915 41 918 40 919 797 38 920 37 45 | Used by:Timeline |
Symbol 1332 Text | Uses:841 | Used by:Timeline |
Symbol 1333 Graphic | Uses:814 | Used by:Timeline |
Symbol 1334 Text | Uses:841 | Used by:Timeline |
Symbol 1335 Text | Uses:841 | Used by:Timeline |
Symbol 1336 Text | Uses:841 | Used by:Timeline |
Symbol 1337 Text | Uses:841 | Used by:Timeline |
Symbol 1338 Graphic | Uses:814 | Used by:Timeline |
Symbol 1339 Text | Uses:841 | Used by:Timeline |
Symbol 1340 Text | Uses:841 | Used by:Timeline |
Symbol 1341 Text | Uses:841 | Used by:Timeline |
Symbol 1342 Text | Uses:841 | Used by:Timeline |
Symbol 1343 Text | Uses:841 | Used by:Timeline |
Symbol 1344 Graphic | Used by:Timeline | |
Symbol 1345 Text | Uses:841 | Used by:1449 |
Symbol 1346 Graphic | Used by:1347 | |
Symbol 1347 MovieClip | Uses:1346 | Used by:1370 1389 2110 |
Symbol 1348 ShapeTweening | Used by:1351 | |
Symbol 1349 Graphic | Used by:1351 | |
Symbol 1350 Graphic | Used by:1351 | |
Symbol 1351 MovieClip | Uses:1348 1349 1350 | Used by:1370 2110 |
Symbol 1352 Graphic | Used by:1353 | |
Symbol 1353 MovieClip | Uses:1352 | Used by:1370 2110 |
Symbol 1354 Graphic | Used by:1370 | |
Symbol 1355 Graphic | Used by:1361 | |
Symbol 1356 Graphic | Used by:1361 | |
Symbol 1357 Graphic | Used by:1361 | |
Symbol 1358 Graphic | Used by:1361 | |
Symbol 1359 Graphic | Used by:1361 | |
Symbol 1360 Graphic | Used by:1361 | |
Symbol 1361 MovieClip | Uses:1355 1356 1357 1358 1359 1360 | Used by:1370 2110 |
Symbol 1362 Graphic | Used by:1369 | |
Symbol 1363 ShapeTweening | Used by:1369 | |
Symbol 1364 Graphic | Used by:1369 | |
Symbol 1365 Graphic | Used by:1369 | |
Symbol 1366 Graphic | Used by:1369 | |
Symbol 1367 Graphic | Used by:1369 | |
Symbol 1368 Graphic | Used by:1369 | |
Symbol 1369 MovieClip | Uses:1362 1363 1364 1365 1366 1367 1368 | Used by:1370 2110 |
Symbol 1370 MovieClip | Uses:1347 1351 1353 1354 1361 1369 | Used by:1449 Timeline |
Symbol 1371 Text | Uses:841 | Used by:1449 |
Symbol 1372 Text | Uses:841 | Used by:1449 |
Symbol 1373 Text | Uses:841 | Used by:1449 |
Symbol 1374 Graphic | Used by:1449 Timeline | |
Symbol 1375 Graphic | Used by:1449 | |
Symbol 1376 Graphic | Used by:1377 | |
Symbol 1377 MovieClip | Uses:1376 | Used by:1449 Timeline |
Symbol 1378 Graphic | Used by:1389 | |
Symbol 1379 Graphic | Used by:1380 | |
Symbol 1380 MovieClip | Uses:1379 | Used by:1389 |
Symbol 1381 Graphic | Used by:1382 | |
Symbol 1382 MovieClip | Uses:1381 | Used by:1389 |
Symbol 1383 Graphic | Used by:1384 | |
Symbol 1384 MovieClip | Uses:1383 | Used by:1389 |
Symbol 1385 Graphic | Used by:1386 | |
Symbol 1386 MovieClip | Uses:1385 | Used by:1389 |
Symbol 1387 Graphic | Used by:1388 | |
Symbol 1388 MovieClip | Uses:1387 | Used by:1389 |
Symbol 1389 MovieClip | Uses:1378 1380 1347 1382 1384 1386 1388 | Used by:1449 Timeline |
Symbol 1390 Graphic | Used by:1449 Timeline | |
Symbol 1391 Graphic | Used by:1449 | |
Symbol 1392 Graphic | Used by:1449 Timeline | |
Symbol 1393 Graphic | Used by:1449 | |
Symbol 1394 ShapeTweening | Used by:1414 1449 | |
Symbol 1395 Graphic | Used by:1414 1449 Timeline | |
Symbol 1396 Graphic | Used by:1414 1449 | |
Symbol 1397 Graphic | Used by:1414 1449 Timeline | |
Symbol 1398 Graphic | Used by:1449 Timeline | |
Symbol 1399 Graphic | Used by:1449 | |
Symbol 1400 Graphic | Used by:1449 | |
Symbol 1401 Graphic | Used by:1449 Timeline | |
Symbol 1402 Graphic | Used by:1449 | |
Symbol 1403 Graphic | Used by:1414 1449 Timeline | |
Symbol 1404 Graphic | Used by:1449 Timeline | |
Symbol 1405 Graphic | Used by:1449 | |
Symbol 1406 Graphic | Used by:1414 | |
Symbol 1407 Graphic | Used by:1414 | |
Symbol 1408 ShapeTweening | Used by:1414 | |
Symbol 1409 Graphic | Used by:1414 Timeline | |
Symbol 1410 Graphic | Used by:1414 Timeline | |
Symbol 1411 Graphic | Used by:1414 | |
Symbol 1412 Graphic | Used by:1414 | |
Symbol 1413 Graphic | Used by:1414 Timeline | |
Symbol 1414 MovieClip | Uses:1394 1395 1396 1397 1403 1406 1407 1408 1409 1410 1411 1412 1413 | Used by:1449 |
Symbol 1415 Graphic | Used by:1449 Timeline | |
Symbol 1416 Graphic | Used by:1449 | |
Symbol 1417 Graphic | Used by:1449 Timeline | |
Symbol 1418 Text | Uses:841 | Used by:1449 |
Symbol 1419 Graphic | Used by:1449 | |
Symbol 1420 Graphic | Used by:1449 Timeline | |
Symbol 1421 Graphic | Used by:1449 | |
Symbol 1422 Graphic | Used by:1449 Timeline | |
Symbol 1423 Graphic | Used by:1449 | |
Symbol 1424 Graphic | Used by:1449 Timeline | |
Symbol 1425 Graphic | Used by:1449 | |
Symbol 1426 Graphic | Used by:1449 Timeline | |
Symbol 1427 ShapeTweening | Used by:1449 | |
Symbol 1428 Graphic | Used by:1449 Timeline | |
Symbol 1429 Graphic | Used by:1449 Timeline | |
Symbol 1430 Text | Uses:841 | Used by:1449 |
Symbol 1431 ShapeTweening | Used by:1449 | |
Symbol 1432 Graphic | Used by:1449 | |
Symbol 1433 Text | Uses:841 | Used by:1449 |
Symbol 1434 Text | Uses:841 | Used by:1449 |
Symbol 1435 Text | Uses:841 | Used by:1449 |
Symbol 1436 Text | Uses:841 | Used by:1449 |
Symbol 1437 Text | Uses:841 | Used by:1449 |
Symbol 1438 Text | Uses:841 | Used by:1449 |
Symbol 1439 Text | Uses:841 | Used by:1449 |
Symbol 1440 Text | Uses:841 | Used by:1449 |
Symbol 1441 Text | Uses:841 | Used by:1449 |
Symbol 1442 Text | Uses:841 | Used by:1449 |
Symbol 1443 Text | Uses:841 | Used by:1449 |
Symbol 1444 Text | Uses:841 | Used by:1449 |
Symbol 1445 Text | Uses:841 | Used by:1449 |
Symbol 1446 Text | Uses:841 | Used by:1449 |
Symbol 1447 Text | Uses:841 | Used by:1449 |
Symbol 1448 Text | Uses:841 | Used by:1449 |
Symbol 1449 MovieClip | Uses:1345 1370 1371 1372 1373 1374 1375 1377 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 SS4 | Used by:Timeline |
Symbol 1450 Text | Uses:841 | Used by:Timeline |
Symbol 1451 Text | Uses:841 | Used by:Timeline |
Symbol 1452 Text | Uses:841 | Used by:Timeline |
Symbol 1453 Text | Uses:841 | Used by:Timeline |
Symbol 1454 Text | Uses:841 | Used by:Timeline |
Symbol 1455 Text | Uses:841 | Used by:Timeline |
Symbol 1456 Graphic | Uses:814 | Used by:Timeline |
Symbol 1457 Text | Uses:841 | Used by:Timeline |
Symbol 1458 Text | Uses:841 | Used by:1477 |
Symbol 1459 Text | Uses:841 | Used by:1477 |
Symbol 1460 Text | Uses:841 | Used by:1477 |
Symbol 1461 Text | Uses:841 | Used by:1477 |
Symbol 1462 Text | Uses:841 | Used by:1477 |
Symbol 1463 Text | Uses:841 | Used by:1477 |
Symbol 1464 Text | Uses:841 | Used by:1477 |
Symbol 1465 Text | Uses:841 | Used by:1477 |
Symbol 1466 Text | Uses:841 | Used by:1477 |
Symbol 1467 Text | Uses:841 | Used by:1477 |
Symbol 1468 Text | Uses:841 | Used by:1477 |
Symbol 1469 Text | Uses:841 | Used by:1477 |
Symbol 1470 Text | Uses:841 | Used by:1477 |
Symbol 1471 Text | Uses:841 | Used by:1477 |
Symbol 1472 Text | Uses:841 | Used by:1477 |
Symbol 1473 Text | Uses:841 | Used by:1477 |
Symbol 1474 Text | Uses:841 | Used by:1477 |
Symbol 1475 Text | Uses:841 | Used by:1477 |
Symbol 1476 Text | Uses:841 | Used by:1477 |
Symbol 1477 MovieClip | Uses:933 1458 37 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 38 1469 1470 1471 1472 1473 1474 1475 1476 | Used by:Timeline |
Symbol 1478 Text | Uses:841 | Used by:Timeline |
Symbol 1479 Text | Uses:841 | Used by:Timeline |
Symbol 1480 Text | Uses:841 | Used by:1481 1483 1485 1487 |
Symbol 1481 MovieClip | Uses:1480 | Used by:1508 |
Symbol 1482 Text | Uses:841 | Used by:1483 1485 1487 |
Symbol 1483 MovieClip | Uses:1480 1482 | Used by:1508 |
Symbol 1484 Text | Uses:841 | Used by:1485 1487 |
Symbol 1485 MovieClip | Uses:1480 1482 1484 | Used by:1508 |
Symbol 1486 Text | Uses:841 | Used by:1487 |
Symbol 1487 MovieClip | Uses:1480 1482 1484 1486 | Used by:1508 |
Symbol 1488 Font | Used by:1489 | |
Symbol 1489 Text | Uses:1488 | Used by:1490 |
Symbol 1490 MovieClip | Uses:1489 | Used by:1508 |
Symbol 1491 Text | Uses:841 | Used by:1508 |
Symbol 1492 Text | Uses:841 | Used by:1508 |
Symbol 1493 Text | Uses:841 | Used by:1494 1504 |
Symbol 1494 MovieClip | Uses:1493 | Used by:1508 |
Symbol 1495 Graphic | Used by:1496 | |
Symbol 1496 MovieClip | Uses:1495 | Used by:1500 |
Symbol 1497 Graphic | Used by:1498 | |
Symbol 1498 MovieClip | Uses:1497 | Used by:1499 |
Symbol 1499 MovieClip | Uses:1498 | Used by:1500 |
Symbol 1500 MovieClip | Uses:1496 933 1499 | Used by:1508 |
Symbol 1501 Text | Uses:841 | Used by:1502 |
Symbol 1502 MovieClip | Uses:1501 | Used by:1503 |
Symbol 1503 MovieClip | Uses:1502 | Used by:1508 |
Symbol 1504 MovieClip | Uses:1493 | Used by:1508 |
Symbol 1505 Text | Uses:841 | Used by:1508 |
Symbol 1506 Text | Uses:841 | Used by:1508 |
Symbol 1507 Text | Uses:841 | Used by:1508 |
Symbol 1508 MovieClip | Uses:1481 1483 1485 1487 933 1490 1491 1492 1494 1500 1503 1504 1505 1506 1507 SS5 | Used by:Timeline |
Symbol 1509 Text | Uses:841 | Used by:Timeline |
Symbol 1510 Text | Uses:841 | Used by:Timeline |
Symbol 1511 MovieClip | Uses:906 | Used by:Timeline |
Symbol 1512 Text | Uses:841 | Used by:Timeline |
Symbol 1513 Text | Uses:841 | Used by:1522 |
Symbol 1514 Text | Uses:841 | Used by:1522 |
Symbol 1515 Text | Uses:841 | Used by:1522 |
Symbol 1516 Text | Uses:841 | Used by:1522 |
Symbol 1517 Text | Uses:841 | Used by:1522 |
Symbol 1518 Text | Uses:841 | Used by:1522 |
Symbol 1519 Text | Uses:841 | Used by:1522 |
Symbol 1520 Text | Uses:841 | Used by:1522 |
Symbol 1521 Text | Uses:841 | Used by:1522 |
Symbol 1522 MovieClip | Uses:1513 1514 1515 1516 1517 1518 1519 1520 1521 | Used by:Timeline |
Symbol 1523 Text | Uses:841 | Used by:Timeline |
Symbol 1524 Text | Uses:841 | Used by:Timeline |
Symbol 1525 Graphic | Used by:Timeline | |
Symbol 1526 Bitmap | Used by:1527 | |
Symbol 1527 Graphic | Uses:1526 | Used by:Timeline |
Symbol 1528 Text | Uses:841 | Used by:Timeline |
Symbol 1529 Text | Uses:841 | Used by:Timeline |
Symbol 1530 Text | Uses:841 | Used by:Timeline |
Symbol 1531 Bitmap | Used by:1532 | |
Symbol 1532 Graphic | Uses:1531 | Used by:Timeline |
Symbol 1533 Text | Uses:841 | Used by:Timeline |
Symbol 1534 Bitmap | Used by:1535 | |
Symbol 1535 Graphic | Uses:1534 | Used by:Timeline |
Symbol 1536 Graphic | Used by:Timeline | |
Symbol 1537 Bitmap | Used by:1538 | |
Symbol 1538 Graphic | Uses:1537 | Used by:Timeline |
Symbol 1539 Graphic | Used by:Timeline | |
Symbol 1540 Text | Uses:841 | Used by:Timeline |
Symbol 1541 Text | Uses:841 | Used by:Timeline |
Symbol 1542 Text | Uses:841 | Used by:Timeline |
Symbol 1543 Text | Uses:841 | Used by:Timeline |
Symbol 1544 Text | Uses:841 | Used by:Timeline |
Symbol 1545 Text | Uses:841 | Used by:Timeline |
Symbol 1546 Bitmap | Used by:1547 | |
Symbol 1547 Graphic | Uses:1546 | Used by:Timeline |
Symbol 1548 Text | Uses:841 | Used by:Timeline |
Symbol 1549 Text | Uses:841 | Used by:Timeline |
Symbol 1550 Text | Uses:841 | Used by:Timeline |
Symbol 1551 Text | Uses:841 | Used by:Timeline |
Symbol 1552 Graphic | Used by:Timeline | |
Symbol 1553 Bitmap | Used by:1554 | |
Symbol 1554 Graphic | Uses:1553 | Used by:Timeline |
Symbol 1555 Text | Uses:841 | Used by:Timeline |
Symbol 1556 Text | Uses:841 | Used by:Timeline |
Symbol 1557 Bitmap | Used by:1558 | |
Symbol 1558 Graphic | Uses:1557 | Used by:Timeline |
Symbol 1559 Text | Uses:841 | Used by:Timeline |
Symbol 1560 Bitmap | Used by:1561 | |
Symbol 1561 Graphic | Uses:1560 | Used by:Timeline |
Symbol 1562 Text | Uses:841 | Used by:Timeline |
Symbol 1563 Text | Uses:841 | Used by:Timeline |
Symbol 1564 Text | Uses:841 | Used by:Timeline |
Symbol 1565 Graphic | Used by:1569 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1806 1807 1808 | |
Symbol 1566 Graphic | Used by:1569 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1806 1807 1808 | |
Symbol 1567 Graphic | Used by:1569 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1806 1807 1808 | |
Symbol 1568 Graphic | Used by:1569 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1806 1807 1808 | |
Symbol 1569 Button | Uses:1565 1566 1567 1568 | Used by:1811 Timeline |
Symbol 1570 Text | Uses:133 | Used by:Timeline |
Symbol 1571 Text | Uses:841 | Used by:Timeline |
Symbol 1572 Text | Uses:841 | Used by:Timeline |
Symbol 1573 Text | Uses:841 | Used by:Timeline |
Symbol 1574 Graphic | Used by:1575 | |
Symbol 1575 MovieClip | Uses:1574 | Used by:Timeline |
Symbol 1576 Graphic | Used by:1577 | |
Symbol 1577 MovieClip | Uses:1576 | Used by:Timeline |
Symbol 1578 Text | Uses:841 | Used by:Timeline |
Symbol 1579 Graphic | Used by:1580 | |
Symbol 1580 MovieClip | Uses:1579 | Used by:Timeline |
Symbol 1581 Text | Uses:841 | Used by:1593 |
Symbol 1582 Text | Uses:841 | Used by:1593 |
Symbol 1583 Text | Uses:841 | Used by:1593 |
Symbol 1584 Text | Uses:841 | Used by:1593 |
Symbol 1585 Text | Uses:841 | Used by:1593 |
Symbol 1586 Text | Uses:841 | Used by:1593 |
Symbol 1587 Text | Uses:841 | Used by:1593 |
Symbol 1588 Text | Uses:841 | Used by:1593 |
Symbol 1589 Text | Uses:841 | Used by:1593 |
Symbol 1590 Graphic | Used by:1593 | |
Symbol 1591 Text | Uses:841 | Used by:1593 |
Symbol 1592 Text | Uses:841 | Used by:1593 |
Symbol 1593 MovieClip | Uses:1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 SS6 | Used by:Timeline |
Symbol 1594 Graphic | Used by:Timeline | |
Symbol 1595 Text | Uses:841 | Used by:Timeline |
Symbol 1596 Graphic | Used by:1811 Timeline | |
Symbol 1597 Bitmap | Used by:1598 1667 | |
Symbol 1598 Graphic | Uses:1597 | Used by:Timeline |
Symbol 1599 Text | Uses:841 | Used by:Timeline |
Symbol 1600 Text | Uses:133 | Used by:1602 1809 |
Symbol 1601 Graphic | Used by:1602 1809 | |
Symbol 1602 Button | Uses:608 1600 1601 | Used by:Timeline |
Symbol 1603 Graphic | Used by:Timeline | |
Symbol 1604 Text | Uses:841 | Used by:Timeline |
Symbol 1605 Graphic | Used by:Timeline | |
Symbol 1606 Font | Used by:1607 | |
Symbol 1607 EditableText | Uses:1606 | Used by:Timeline |
Symbol 1608 Text | Uses:841 | Used by:Timeline |
Symbol 1609 Text | Uses:841 | Used by:Timeline |
Symbol 1610 Text | Uses:841 | Used by:Timeline |
Symbol 1611 Graphic | Used by:1612 | |
Symbol 1612 MovieClip | Uses:1611 | Used by:Timeline |
Symbol 1613 Bitmap | Used by:1614 | |
Symbol 1614 Graphic | Uses:1613 | Used by:Timeline |
Symbol 1615 Text | Uses:841 | Used by:Timeline |
Symbol 1616 Text | Uses:841 | Used by:Timeline |
Symbol 1617 Graphic | Used by:1618 | |
Symbol 1618 MovieClip | Uses:1617 | Used by:Timeline |
Symbol 1619 Graphic | Used by:1620 | |
Symbol 1620 MovieClip | Uses:1619 | Used by:Timeline |
Symbol 1621 Text | Uses:841 | Used by:Timeline |
Symbol 1622 Text | Uses:841 | Used by:Timeline |
Symbol 1623 Text | Uses:841 | Used by:Timeline |
Symbol 1624 Text | Uses:841 | Used by:Timeline |
Symbol 1625 Text | Uses:841 | Used by:Timeline |
Symbol 1626 Text | Uses:841 | Used by:Timeline |
Symbol 1627 Text | Uses:841 | Used by:Timeline |
Symbol 1628 MovieClip | Uses:931 932 937 938 939 943 944 945 920 | Used by:Timeline |
Symbol 1629 Text | Uses:841 | Used by:Timeline |
Symbol 1630 MovieClip | Uses:931 932 937 938 939 943 944 945 920 | Used by:Timeline |
Symbol 1631 Text | Uses:841 | Used by:Timeline |
Symbol 1632 Text | Uses:841 | Used by:Timeline |
Symbol 1633 Text | Uses:841 | Used by:Timeline |
Symbol 1634 Text | Uses:841 | Used by:Timeline |
Symbol 1635 Graphic | Used by:Timeline | |
Symbol 1636 Text | Uses:841 | Used by:Timeline |
Symbol 1637 Graphic | Used by:Timeline | |
Symbol 1638 Text | Uses:841 | Used by:Timeline |
Symbol 1639 Graphic | Used by:1654 | |
Symbol 1640 ShapeTweening | Used by:1654 | |
Symbol 1641 Graphic | Used by:1654 | |
Symbol 1642 ShapeTweening | Used by:1654 | |
Symbol 1643 Graphic | Used by:1654 | |
Symbol 1644 Graphic | Used by:1654 | |
Symbol 1645 Graphic | Used by:1654 | |
Symbol 1646 Graphic | Used by:1654 | |
Symbol 1647 Graphic | Used by:1654 | |
Symbol 1648 Graphic | Used by:1654 | |
Symbol 1649 Graphic | Used by:1654 | |
Symbol 1650 Graphic | Used by:1654 | |
Symbol 1651 Graphic | Used by:1654 | |
Symbol 1652 ShapeTweening | Used by:1654 | |
Symbol 1653 Graphic | Used by:1654 | |
Symbol 1654 MovieClip | Uses:944 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 | Used by:Timeline |
Symbol 1655 Text | Uses:841 | Used by:Timeline |
Symbol 1656 Text | Uses:841 | Used by:Timeline |
Symbol 1657 MovieClip | Uses:912 934 935 936 | Used by:Timeline |
Symbol 1658 MovieClip | Uses:940 941 942 | Used by:Timeline |
Symbol 1659 MovieClip | Uses:790 792 796 694 | Used by:1660 |
Symbol 1660 MovieClip | Uses:1659 797 | Used by:1661 |
Symbol 1661 MovieClip | Uses:1660 | Used by:Timeline |
Symbol 1662 Text | Uses:841 | Used by:Timeline |
Symbol 1663 Text | Uses:841 | Used by:Timeline |
Symbol 1664 Text | Uses:841 | Used by:Timeline |
Symbol 1665 Text | Uses:841 | Used by:Timeline |
Symbol 1666 Text | Uses:841 | Used by:Timeline |
Symbol 1667 Graphic | Uses:1597 | Used by:1811 |
Symbol 1668 Text | Uses:133 | Used by:1811 |
Symbol 1669 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1670 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1671 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1672 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1673 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1674 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1675 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1676 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1677 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1678 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1679 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1680 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1681 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1682 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1683 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1684 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1685 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1686 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1687 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1688 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1689 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1690 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1691 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1692 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1693 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1694 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1695 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1696 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1697 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1698 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1699 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1700 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1701 Button | Uses:628 75 630 608 132 618 619 631 78 99 607 632 | Used by:1811 Timeline |
Symbol 1702 Text | Uses:133 | Used by:1811 |
Symbol 1703 Graphic | Used by:1704 1805 | |
Symbol 1704 MovieClip | Uses:1703 | Used by:1706 |
Symbol 1705 Graphic | Used by:1706 | |
Symbol 1706 MovieClip | Uses:1704 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 1705 761 762 763 764 765 766 767 768 769 | Used by:1804 Timeline |
Symbol 1707 Graphic | Used by:1793 1805 | |
Symbol 1708 Graphic | Used by:1793 1805 | |
Symbol 1709 Graphic | Used by:1793 | |
Symbol 1710 Graphic | Used by:1793 | |
Symbol 1711 Graphic | Used by:1793 | |
Symbol 1712 Graphic | Used by:1793 | |
Symbol 1713 Graphic | Used by:1793 | |
Symbol 1714 Graphic | Used by:1793 | |
Symbol 1715 Graphic | Used by:1793 | |
Symbol 1716 Graphic | Used by:1793 | |
Symbol 1717 Graphic | Used by:1793 | |
Symbol 1718 Graphic | Used by:1793 | |
Symbol 1719 Graphic | Used by:1793 | |
Symbol 1720 Graphic | Used by:1793 | |
Symbol 1721 Graphic | Used by:1793 | |
Symbol 1722 Graphic | Used by:1793 | |
Symbol 1723 Graphic | Used by:1793 | |
Symbol 1724 Graphic | Used by:1793 | |
Symbol 1725 Graphic | Used by:1793 | |
Symbol 1726 Graphic | Used by:1793 | |
Symbol 1727 Graphic | Used by:1793 | |
Symbol 1728 Graphic | Used by:1793 | |
Symbol 1729 Graphic | Used by:1793 | |
Symbol 1730 Graphic | Used by:1793 | |
Symbol 1731 Graphic | Used by:1793 | |
Symbol 1732 Graphic | Used by:1793 | |
Symbol 1733 Graphic | Used by:1793 | |
Symbol 1734 Graphic | Used by:1793 | |
Symbol 1735 Graphic | Used by:1793 | |
Symbol 1736 Graphic | Used by:1793 | |
Symbol 1737 Graphic | Used by:1793 | |
Symbol 1738 Graphic | Used by:1793 | |
Symbol 1739 Graphic | Used by:1793 | |
Symbol 1740 Graphic | Used by:1793 | |
Symbol 1741 Graphic | Used by:1793 | |
Symbol 1742 Graphic | Used by:1793 | |
Symbol 1743 Graphic | Used by:1793 | |
Symbol 1744 Graphic | Used by:1793 | |
Symbol 1745 Graphic | Used by:1793 | |
Symbol 1746 Graphic | Used by:1793 | |
Symbol 1747 Graphic | Used by:1793 | |
Symbol 1748 Graphic | Used by:1793 | |
Symbol 1749 Graphic | Used by:1793 | |
Symbol 1750 Graphic | Used by:1793 | |
Symbol 1751 Graphic | Used by:1793 | |
Symbol 1752 Graphic | Used by:1793 | |
Symbol 1753 Graphic | Used by:1793 | |
Symbol 1754 Graphic | Used by:1793 | |
Symbol 1755 Graphic | Used by:1793 | |
Symbol 1756 Graphic | Used by:1793 | |
Symbol 1757 Graphic | Used by:1793 | |
Symbol 1758 Graphic | Used by:1793 | |
Symbol 1759 Graphic | Used by:1793 | |
Symbol 1760 Graphic | Used by:1793 | |
Symbol 1761 Graphic | Used by:1793 | |
Symbol 1762 Graphic | Used by:1793 | |
Symbol 1763 Graphic | Used by:1793 | |
Symbol 1764 Graphic | Used by:1793 | |
Symbol 1765 Graphic | Used by:1793 | |
Symbol 1766 Graphic | Used by:1793 | |
Symbol 1767 Graphic | Used by:1793 | |
Symbol 1768 Graphic | Used by:1793 | |
Symbol 1769 Graphic | Used by:1793 | |
Symbol 1770 Graphic | Used by:1793 | |
Symbol 1771 Graphic | Used by:1793 | |
Symbol 1772 Graphic | Used by:1793 | |
Symbol 1773 Graphic | Used by:1793 | |
Symbol 1774 Graphic | Used by:1793 | |
Symbol 1775 Graphic | Used by:1793 | |
Symbol 1776 Graphic | Used by:1793 | |
Symbol 1777 Graphic | Used by:1793 | |
Symbol 1778 Graphic | Used by:1793 | |
Symbol 1779 Graphic | Used by:1793 | |
Symbol 1780 Graphic | Used by:1793 | |
Symbol 1781 Graphic | Used by:1793 | |
Symbol 1782 Graphic | Used by:1793 | |
Symbol 1783 Graphic | Used by:1793 | |
Symbol 1784 Graphic | Used by:1793 | |
Symbol 1785 Graphic | Used by:1793 | |
Symbol 1786 Graphic | Used by:1793 | |
Symbol 1787 Graphic | Used by:1793 | |
Symbol 1788 Graphic | Used by:1793 | |
Symbol 1789 Graphic | Used by:1793 | |
Symbol 1790 Graphic | Used by:1793 | |
Symbol 1791 Graphic | Used by:1793 | |
Symbol 1792 Graphic | Used by:1793 | |
Symbol 1793 MovieClip | Uses:1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 | Used by:1804 2026 Timeline |
Symbol 1794 Graphic | Used by:1795 1805 | |
Symbol 1795 MovieClip | Uses:1794 | Used by:1796 |
Symbol 1796 MovieClip | Uses:1795 | Used by:1804 |
Symbol 1797 Graphic | Used by:1802 1805 | |
Symbol 1798 Graphic | Used by:1802 | |
Symbol 1799 Graphic | Used by:1802 | |
Symbol 1800 Graphic | Used by:1802 | |
Symbol 1801 Graphic | Used by:1802 | |
Symbol 1802 MovieClip | Uses:1797 1798 1799 1800 1801 | Used by:1803 |
Symbol 1803 MovieClip | Uses:1802 | Used by:1804 Timeline |
Symbol 1804 MovieClip | Uses:1706 1793 1796 1803 | Used by:1805 2025 Timeline |
Symbol 1805 Button | Uses:1804 608 618 619 1703 732 1707 1708 1794 1797 607 812 | Used by:1811 Timeline |
Symbol 1806 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1807 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1808 Button | Uses:1565 1566 1567 1568 | Used by:1811 |
Symbol 1809 Button | Uses:608 1600 1601 | Used by:1811 |
Symbol 1810 Button | Uses:797 608 618 619 789 791 793 607 812 | Used by:1811 Timeline |
Symbol 1811 MovieClip | Uses:955 1596 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 621 627 1701 655 689 960 1702 1805 1806 1569 813 1807 1808 1809 1810 34 SS7 | Used by:Timeline |
Symbol 1812 Graphic | Used by:Timeline | |
Symbol 1813 MovieClip | Uses:243 | Used by:Timeline |
Symbol 1814 Graphic | Used by:1844 | |
Symbol 1815 Graphic | Used by:1844 | |
Symbol 1816 Graphic | Used by:1844 | |
Symbol 1817 Graphic | Used by:1844 | |
Symbol 1818 Graphic | Used by:1844 | |
Symbol 1819 Graphic | Used by:1844 | |
Symbol 1820 Graphic | Used by:1844 | |
Symbol 1821 Graphic | Used by:1844 | |
Symbol 1822 Graphic | Used by:1844 | |
Symbol 1823 Graphic | Used by:1844 | |
Symbol 1824 Graphic | Used by:1844 | |
Symbol 1825 Graphic | Used by:1844 | |
Symbol 1826 Graphic | Used by:1844 | |
Symbol 1827 Graphic | Used by:1844 | |
Symbol 1828 Graphic | Used by:1844 | |
Symbol 1829 Graphic | Used by:1844 | |
Symbol 1830 Graphic | Used by:1844 | |
Symbol 1831 Graphic | Used by:1844 | |
Symbol 1832 Graphic | Used by:1844 | |
Symbol 1833 Graphic | Used by:1844 | |
Symbol 1834 Graphic | Used by:1844 | |
Symbol 1835 Graphic | Used by:1844 | |
Symbol 1836 Graphic | Used by:1844 | |
Symbol 1837 Graphic | Used by:1844 | |
Symbol 1838 Graphic | Used by:1844 | |
Symbol 1839 Graphic | Used by:1844 | |
Symbol 1840 Graphic | Used by:1844 | |
Symbol 1841 Graphic | Used by:1844 | |
Symbol 1842 Graphic | Used by:1844 | |
Symbol 1843 Graphic | Used by:1844 | |
Symbol 1844 MovieClip | Uses:1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 | Used by:Timeline |
Symbol 1845 Graphic | Used by:1872 | |
Symbol 1846 Graphic | Used by:1872 | |
Symbol 1847 Graphic | Used by:1872 | |
Symbol 1848 Graphic | Used by:1872 | |
Symbol 1849 Graphic | Used by:1872 | |
Symbol 1850 Graphic | Used by:1872 | |
Symbol 1851 Graphic | Used by:1872 | |
Symbol 1852 Graphic | Used by:1872 | |
Symbol 1853 Graphic | Used by:1872 | |
Symbol 1854 Graphic | Used by:1872 | |
Symbol 1855 Graphic | Used by:1872 | |
Symbol 1856 Graphic | Used by:1872 | |
Symbol 1857 Graphic | Used by:1872 | |
Symbol 1858 Graphic | Used by:1872 | |
Symbol 1859 Graphic | Used by:1872 | |
Symbol 1860 Graphic | Used by:1872 | |
Symbol 1861 Graphic | Used by:1872 | |
Symbol 1862 Graphic | Used by:1872 | |
Symbol 1863 Graphic | Used by:1872 | |
Symbol 1864 Graphic | Used by:1872 | |
Symbol 1865 Graphic | Used by:1872 | |
Symbol 1866 Graphic | Used by:1872 | |
Symbol 1867 Graphic | Used by:1872 | |
Symbol 1868 Graphic | Used by:1872 | |
Symbol 1869 Graphic | Used by:1872 | |
Symbol 1870 Graphic | Used by:1872 | |
Symbol 1871 Graphic | Used by:1872 | |
Symbol 1872 MovieClip | Uses:1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 | Used by:Timeline |
Symbol 1873 Graphic | Used by:1874 | |
Symbol 1874 MovieClip | Uses:1873 | Used by:Timeline |
Symbol 1875 Graphic | Used by:1876 | |
Symbol 1876 MovieClip | Uses:1875 | Used by:Timeline |
Symbol 1877 Graphic | Used by:1878 | |
Symbol 1878 MovieClip | Uses:1877 | Used by:Timeline |
Symbol 1879 Graphic | Used by:1884 1885 1886 1887 1888 1889 1890 1891 | |
Symbol 1880 Text | Uses:133 | Used by:1884 1885 1886 1887 1888 1889 1890 1891 |
Symbol 1881 Text | Uses:133 | Used by:1884 1885 1886 1887 1888 1889 1890 1891 |
Symbol 1882 Text | Uses:133 | Used by:1884 1885 1886 1887 1888 1889 1890 1891 |
Symbol 1883 Text | Uses:133 | Used by:1884 1885 1886 1887 1888 1889 1890 1891 |
Symbol 1884 Button | Uses:1879 1880 1881 1882 1883 | Used by:Timeline |
Symbol 1885 Button | Uses:1879 1880 1881 1882 1883 | Used by:Timeline |
Symbol 1886 Button | Uses:1879 1880 1881 1882 1883 | Used by:Timeline |
Symbol 1887 Button | Uses:1879 1880 1881 1882 1883 | Used by:Timeline |
Symbol 1888 Button | Uses:1879 1880 1881 1882 1883 | Used by:Timeline |
Symbol 1889 Button | Uses:1879 1880 1881 1882 1883 | Used by:Timeline |
Symbol 1890 Button | Uses:1879 1880 1881 1882 1883 | Used by:Timeline |
Symbol 1891 Button | Uses:1879 1880 1881 1882 1883 | Used by:Timeline |
Symbol 1892 Graphic | Used by:1953 Timeline | |
Symbol 1893 Graphic | Used by:1894 | |
Symbol 1894 MovieClip | Uses:1893 | Used by:1953 Timeline |
Symbol 1895 Graphic | Used by:1896 | |
Symbol 1896 MovieClip | Uses:1895 | Used by:1953 Timeline |
Symbol 1897 Graphic | Used by:1898 | |
Symbol 1898 MovieClip | Uses:1897 | Used by:1953 Timeline |
Symbol 1899 Graphic | Used by:1900 | |
Symbol 1900 MovieClip | Uses:1899 | Used by:1953 Timeline |
Symbol 1901 Graphic | Used by:1902 | |
Symbol 1902 MovieClip | Uses:1901 | Used by:1953 Timeline |
Symbol 1903 Graphic | Used by:1904 | |
Symbol 1904 MovieClip | Uses:1903 | Used by:1907 |
Symbol 1905 Graphic | Used by:1906 | |
Symbol 1906 MovieClip | Uses:1905 | Used by:1907 |
Symbol 1907 MovieClip | Uses:1904 1906 | Used by:1953 Timeline |
Symbol 1908 Graphic | Used by:1920 | |
Symbol 1909 Graphic | Used by:1920 | |
Symbol 1910 Graphic | Used by:1920 | |
Symbol 1911 Graphic | Used by:1920 | |
Symbol 1912 Graphic | Used by:1920 | |
Symbol 1913 Graphic | Used by:1920 | |
Symbol 1914 Graphic | Used by:1920 | |
Symbol 1915 Graphic | Used by:1920 | |
Symbol 1916 Graphic | Used by:1920 | |
Symbol 1917 Graphic | Used by:1920 | |
Symbol 1918 Graphic | Used by:1920 | |
Symbol 1919 Graphic | Used by:1920 | |
Symbol 1920 MovieClip | Uses:1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 | Used by:1953 Timeline |
Symbol 1921 Graphic | Used by:1922 | |
Symbol 1922 MovieClip | Uses:1921 | Used by:Timeline |
Symbol 1923 Graphic | Used by:Timeline | |
Symbol 1924 Graphic | Used by:1925 | |
Symbol 1925 MovieClip | Uses:1924 | Used by:Timeline |
Symbol 1926 Text | Uses:133 | Used by:Timeline |
Symbol 1927 Text | Uses:133 | Used by:Timeline |
Symbol 1928 Text | Uses:133 | Used by:Timeline |
Symbol 1929 Text | Uses:133 | Used by:Timeline |
Symbol 1930 Text | Uses:133 | Used by:Timeline |
Symbol 1931 Text | Uses:133 | Used by:Timeline |
Symbol 1932 Text | Uses:133 | Used by:Timeline |
Symbol 1933 MovieClip | Uses:125 SS8 | Used by:1935 |
Symbol 1934 MovieClip | Uses:125 SS9 | Used by:1935 |
Symbol 1935 Button | Uses:125 1933 1934 99 | Used by:Timeline |
Symbol 1936 Text | Uses:133 | Used by:Timeline |
Symbol 1937 Graphic | Used by:1939 | |
Symbol 1938 Text | Uses:133 | Used by:1939 |
Symbol 1939 MovieClip | Uses:1937 1938 | Used by:Timeline |
Symbol 1940 Text | Uses:133 | Used by:Timeline |
Symbol 1941 Text | Uses:133 | Used by:Timeline |
Symbol 1942 Text | Uses:133 | Used by:Timeline |
Symbol 1943 Text | Uses:133 | Used by:Timeline |
Symbol 1944 Graphic | Used by:1946 | |
Symbol 1945 Text | Uses:133 | Used by:1946 |
Symbol 1946 MovieClip | Uses:1944 1945 | Used by:Timeline |
Symbol 1947 MovieClip | Uses:182 186 192 202 209 215 220 | Used by:Timeline |
Symbol 1948 Text | Uses:133 | Used by:Timeline |
Symbol 1949 Text | Uses:133 | Used by:Timeline |
Symbol 1950 Text | Uses:133 | Used by:Timeline |
Symbol 1951 Text | Uses:133 | Used by:Timeline |
Symbol 1952 Text | Uses:133 | Used by:Timeline |
Symbol 1953 MovieClip | Uses:1892 1894 1896 1898 1900 1902 1907 1920 | Used by:Timeline |
Symbol 1954 Text | Uses:133 | Used by:Timeline |
Symbol 1955 Text | Uses:133 | Used by:Timeline |
Symbol 1956 Text | Uses:133 | Used by:Timeline |
Symbol 1957 Graphic | Used by:1958 | |
Symbol 1958 MovieClip | Uses:1957 | Used by:1963 |
Symbol 1959 Graphic | Used by:1960 | |
Symbol 1960 MovieClip | Uses:1959 | Used by:1963 |
Symbol 1961 Graphic | Used by:1962 | |
Symbol 1962 MovieClip | Uses:1961 | Used by:1963 |
Symbol 1963 MovieClip | Uses:1958 1960 1962 | Used by:1996 Timeline |
Symbol 1964 Graphic | Used by:1996 Timeline | |
Symbol 1965 Graphic | Used by:1996 Timeline | |
Symbol 1966 Graphic | Used by:1996 Timeline | |
Symbol 1967 Graphic | Used by:1996 Timeline | |
Symbol 1968 Graphic | Used by:1996 Timeline | |
Symbol 1969 Graphic | Used by:1996 Timeline | |
Symbol 1970 Graphic | Used by:1996 Timeline | |
Symbol 1971 Graphic | Used by:1996 Timeline | |
Symbol 1972 Graphic | Used by:1996 Timeline | |
Symbol 1973 Graphic | Used by:1996 Timeline | |
Symbol 1974 Graphic | Used by:1996 | |
Symbol 1975 Graphic | Used by:1996 | |
Symbol 1976 Graphic | Used by:1996 | |
Symbol 1977 Graphic | Used by:1996 Timeline | |
Symbol 1978 Graphic | Used by:1996 Timeline | |
Symbol 1979 Graphic | Used by:1996 | |
Symbol 1980 Graphic | Used by:1996 | |
Symbol 1981 Graphic | Used by:1996 Timeline | |
Symbol 1982 Graphic | Used by:1996 | |
Symbol 1983 Graphic | Used by:1996 | |
Symbol 1984 Graphic | Used by:1996 Timeline | |
Symbol 1985 Graphic | Used by:1996 Timeline | |
Symbol 1986 Graphic | Used by:1996 Timeline | |
Symbol 1987 Graphic | Used by:1996 Timeline | |
Symbol 1988 Graphic | Used by:1996 Timeline | |
Symbol 1989 Graphic | Used by:1996 | |
Symbol 1990 Graphic | Used by:1996 | |
Symbol 1991 Graphic | Used by:1996 Timeline | |
Symbol 1992 Graphic | Used by:1996 | |
Symbol 1993 Graphic | Used by:1996 | |
Symbol 1994 Graphic | Used by:1996 | |
Symbol 1995 Graphic | Used by:1996 | |
Symbol 1996 MovieClip | Uses:1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 | Used by:Timeline |
Symbol 1997 Text | Uses:133 | Used by:Timeline |
Symbol 1998 Text | Uses:133 | Used by:Timeline |
Symbol 1999 Text | Uses:133 | Used by:Timeline |
Symbol 2000 Text | Uses:133 | Used by:Timeline |
Symbol 2001 Text | Uses:133 | Used by:Timeline |
Symbol 2002 Graphic | Used by:2003 | |
Symbol 2003 MovieClip | Uses:2002 | Used by:Timeline |
Symbol 2004 Graphic | Used by:2005 | |
Symbol 2005 MovieClip | Uses:2004 | Used by:2006 |
Symbol 2006 MovieClip | Uses:2005 | Used by:Timeline |
Symbol 2007 Graphic | Used by:2008 | |
Symbol 2008 MovieClip | Uses:2007 | Used by:2024 |
Symbol 2009 Graphic | Used by:2024 | |
Symbol 2010 Graphic | Used by:2024 | |
Symbol 2011 Graphic | Used by:2024 | |
Symbol 2012 Graphic | Used by:2024 | |
Symbol 2013 Graphic | Used by:2024 | |
Symbol 2014 Graphic | Used by:2024 2036 | |
Symbol 2015 Graphic | Used by:2024 2036 | |
Symbol 2016 Graphic | Used by:2024 2036 | |
Symbol 2017 Graphic | Used by:2024 2036 | |
Symbol 2018 Graphic | Used by:2024 2036 | |
Symbol 2019 Graphic | Used by:2024 | |
Symbol 2020 Graphic | Used by:2024 2036 | |
Symbol 2021 Graphic | Used by:2024 2036 | |
Symbol 2022 Graphic | Used by:2024 | |
Symbol 2023 Graphic | Used by:2024 2036 | |
Symbol 2024 MovieClip | Uses:2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 | Used by:2025 |
Symbol 2025 MovieClip | Uses:2024 1804 | Used by:Timeline |
Symbol 2026 MovieClip | Uses:1793 | Used by:Timeline |
Symbol 2027 Graphic | Used by:2028 | |
Symbol 2028 MovieClip | Uses:2027 | Used by:2036 |
Symbol 2029 Graphic | Used by:2036 | |
Symbol 2030 Graphic | Used by:2036 | |
Symbol 2031 Graphic | Used by:2036 | |
Symbol 2032 Graphic | Used by:2036 | |
Symbol 2033 Graphic | Used by:2036 | |
Symbol 2034 Graphic | Used by:2036 | |
Symbol 2035 Graphic | Used by:2036 | |
Symbol 2036 MovieClip | Uses:2028 2029 2030 2031 2032 2033 2014 2015 2016 2017 2018 2034 2020 2021 2035 2023 | Used by:Timeline |
Symbol 2037 ShapeTweening | Used by:Timeline | |
Symbol 2038 Graphic | Used by:2211 Timeline | |
Symbol 2039 Graphic | Used by:Timeline | |
Symbol 2040 Graphic | Used by:Timeline | |
Symbol 2041 Graphic | Used by:Timeline | |
Symbol 2042 Graphic | Used by:2043 | |
Symbol 2043 MovieClip | Uses:2042 | Used by:2045 2047 2049 2051 2057 2059 2063 2065 2067 2071 2073 2075 2077 2079 2083 2085 2087 2151 2154 2156 2158 2160 2162 2190 2192 2194 2196 2201 |
Symbol 2044 Text | Uses:133 | Used by:2045 |
Symbol 2045 MovieClip | Uses:2043 2044 | Used by:Timeline |
Symbol 2046 Text | Uses:133 | Used by:2047 |
Symbol 2047 MovieClip | Uses:2043 2046 | Used by:Timeline |
Symbol 2048 Text | Uses:133 | Used by:2049 |
Symbol 2049 MovieClip | Uses:2043 2048 | Used by:Timeline |
Symbol 2050 Text | Uses:133 | Used by:2051 |
Symbol 2051 MovieClip | Uses:2043 2050 | Used by:Timeline |
Symbol 2052 Graphic | Used by:Timeline | |
Symbol 2053 Graphic | Used by:Timeline | |
Symbol 2054 Graphic | Used by:Timeline | |
Symbol 2055 Graphic | Used by:Timeline | |
Symbol 2056 Text | Uses:133 | Used by:2057 |
Symbol 2057 MovieClip | Uses:2043 2056 | Used by:Timeline |
Symbol 2058 Text | Uses:133 | Used by:2059 |
Symbol 2059 MovieClip | Uses:2043 2058 | Used by:Timeline |
Symbol 2060 Graphic | Used by:Timeline | |
Symbol 2061 Graphic | Used by:Timeline | |
Symbol 2062 Text | Uses:133 | Used by:2063 |
Symbol 2063 MovieClip | Uses:2043 2062 | Used by:Timeline |
Symbol 2064 Text | Uses:133 | Used by:2065 |
Symbol 2065 MovieClip | Uses:2043 2064 | Used by:Timeline |
Symbol 2066 Text | Uses:133 | Used by:2067 |
Symbol 2067 MovieClip | Uses:2043 2066 | Used by:Timeline |
Symbol 2068 Graphic | Used by:Timeline | |
Symbol 2069 Graphic | Used by:Timeline | |
Symbol 2070 Text | Uses:133 | Used by:2071 |
Symbol 2071 MovieClip | Uses:2043 2070 | Used by:Timeline |
Symbol 2072 Text | Uses:133 | Used by:2073 |
Symbol 2073 MovieClip | Uses:2043 2072 | Used by:Timeline |
Symbol 2074 Text | Uses:133 | Used by:2075 |
Symbol 2075 MovieClip | Uses:2043 2074 | Used by:Timeline |
Symbol 2076 Text | Uses:133 | Used by:2077 |
Symbol 2077 MovieClip | Uses:2043 2076 | Used by:Timeline |
Symbol 2078 Text | Uses:133 | Used by:2079 |
Symbol 2079 MovieClip | Uses:2043 2078 | Used by:Timeline |
Symbol 2080 Graphic | Used by:Timeline | |
Symbol 2081 Graphic | Used by:Timeline | |
Symbol 2082 Text | Uses:133 | Used by:2083 |
Symbol 2083 MovieClip | Uses:2043 2082 | Used by:Timeline |
Symbol 2084 Text | Uses:133 | Used by:2085 |
Symbol 2085 MovieClip | Uses:2043 2084 | Used by:Timeline |
Symbol 2086 Text | Uses:133 | Used by:2087 |
Symbol 2087 MovieClip | Uses:2043 2086 | Used by:Timeline |
Symbol 2088 Graphic | Used by:2089 | |
Symbol 2089 MovieClip | Uses:2088 | Used by:Timeline |
Symbol 2090 Graphic | Used by:2091 | |
Symbol 2091 MovieClip | Uses:2090 | Used by:Timeline |
Symbol 2092 Graphic | Used by:2093 | |
Symbol 2093 MovieClip | Uses:2092 | Used by:Timeline |
Symbol 2094 Graphic | Used by:Timeline | |
Symbol 2095 Graphic | Used by:2096 | |
Symbol 2096 MovieClip | Uses:2095 | Used by:Timeline |
Symbol 2097 Graphic | Used by:2098 | |
Symbol 2098 MovieClip | Uses:2097 | Used by:Timeline |
Symbol 2099 Graphic | Used by:Timeline | |
Symbol 2100 ShapeTweening | Used by:2106 | |
Symbol 2101 ShapeTweening | Used by:2106 | |
Symbol 2102 ShapeTweening | Used by:2106 | |
Symbol 2103 ShapeTweening | Used by:2106 | |
Symbol 2104 ShapeTweening | Used by:2106 | |
Symbol 2105 ShapeTweening | Used by:2106 | |
Symbol 2106 MovieClip | Uses:2100 2101 2102 2103 2104 2105 954 | Used by:Timeline |
Symbol 2107 Graphic | Used by:Timeline | |
Symbol 2108 Graphic | Used by:Timeline | |
Symbol 2109 Graphic | Used by:2110 | |
Symbol 2110 MovieClip | Uses:1347 1351 1353 2109 1361 1369 | Used by:Timeline |
Symbol 2111 Graphic | Used by:Timeline | |
Symbol 2112 Graphic | Used by:Timeline | |
Symbol 2113 Graphic | Used by:Timeline | |
Symbol 2114 Graphic | Used by:Timeline | |
Symbol 2115 Graphic | Used by:Timeline | |
Symbol 2116 Graphic | Used by:Timeline | |
Symbol 2117 Graphic | Used by:Timeline | |
Symbol 2118 Graphic | Used by:Timeline | |
Symbol 2119 Graphic | Used by:Timeline | |
Symbol 2120 Graphic | Used by:Timeline | |
Symbol 2121 Graphic | Used by:Timeline | |
Symbol 2122 Graphic | Used by:Timeline | |
Symbol 2123 Graphic | Used by:Timeline | |
Symbol 2124 Graphic | Used by:Timeline | |
Symbol 2125 Graphic | Used by:Timeline | |
Symbol 2126 Graphic | Used by:Timeline | |
Symbol 2127 Graphic | Used by:Timeline | |
Symbol 2128 ShapeTweening | Used by:Timeline | |
Symbol 2129 Graphic | Used by:Timeline | |
Symbol 2130 Graphic | Used by:Timeline | |
Symbol 2131 Graphic | Used by:Timeline | |
Symbol 2132 Graphic | Used by:Timeline | |
Symbol 2133 Graphic | Used by:Timeline | |
Symbol 2134 Graphic | Used by:Timeline | |
Symbol 2135 Graphic | Used by:Timeline | |
Symbol 2136 Graphic | Used by:Timeline | |
Symbol 2137 Graphic | Used by:Timeline | |
Symbol 2138 Graphic | Used by:Timeline | |
Symbol 2139 Graphic | Used by:Timeline | |
Symbol 2140 Graphic | Used by:Timeline | |
Symbol 2141 ShapeTweening | Used by:Timeline | |
Symbol 2142 ShapeTweening | Used by:Timeline | |
Symbol 2143 Graphic | Used by:Timeline | |
Symbol 2144 Graphic | Used by:Timeline | |
Symbol 2145 ShapeTweening | Used by:Timeline | |
Symbol 2146 Graphic | Used by:Timeline | |
Symbol 2147 Graphic | Used by:Timeline | |
Symbol 2148 Graphic | Used by:Timeline | |
Symbol 2149 Graphic | Used by:Timeline | |
Symbol 2150 Text | Uses:133 | Used by:2151 |
Symbol 2151 MovieClip | Uses:2043 2150 | Used by:Timeline |
Symbol 2152 Graphic | Used by:Timeline | |
Symbol 2153 Text | Uses:133 | Used by:2154 |
Symbol 2154 MovieClip | Uses:2043 2153 | Used by:Timeline |
Symbol 2155 Text | Uses:133 | Used by:2156 |
Symbol 2156 MovieClip | Uses:2043 2155 | Used by:Timeline |
Symbol 2157 Text | Uses:133 | Used by:2158 |
Symbol 2158 MovieClip | Uses:2043 2157 | Used by:Timeline |
Symbol 2159 Text | Uses:133 | Used by:2160 |
Symbol 2160 MovieClip | Uses:2043 2159 | Used by:Timeline |
Symbol 2161 Text | Uses:133 | Used by:2162 |
Symbol 2162 MovieClip | Uses:2043 2161 | Used by:Timeline |
Symbol 2163 Graphic | Used by:Timeline | |
Symbol 2164 Graphic | Used by:2165 | |
Symbol 2165 MovieClip | Uses:2164 | Used by:Timeline |
Symbol 2166 ShapeTweening | Used by:Timeline | |
Symbol 2167 Graphic | Used by:Timeline | |
Symbol 2168 Graphic | Used by:Timeline | |
Symbol 2169 Graphic | Used by:Timeline | |
Symbol 2170 Graphic | Used by:Timeline | |
Symbol 2171 ShapeTweening | Used by:Timeline | |
Symbol 2172 ShapeTweening | Used by:Timeline | |
Symbol 2173 ShapeTweening | Used by:Timeline | |
Symbol 2174 ShapeTweening | Used by:Timeline | |
Symbol 2175 Graphic | Used by:Timeline | |
Symbol 2176 ShapeTweening | Used by:Timeline | |
Symbol 2177 Graphic | Used by:Timeline | |
Symbol 2178 Graphic | Used by:Timeline | |
Symbol 2179 Graphic | Used by:Timeline | |
Symbol 2180 Graphic | Used by:Timeline | |
Symbol 2181 Graphic | Used by:Timeline | |
Symbol 2182 Graphic | Used by:Timeline | |
Symbol 2183 Graphic | Used by:Timeline | |
Symbol 2184 Graphic | Used by:Timeline | |
Symbol 2185 Graphic | Used by:Timeline | |
Symbol 2186 Graphic | Used by:Timeline | |
Symbol 2187 Graphic | Used by:Timeline | |
Symbol 2188 Graphic | Used by:Timeline | |
Symbol 2189 Text | Uses:133 | Used by:2190 |
Symbol 2190 MovieClip | Uses:2043 2189 | Used by:2197 Timeline |
Symbol 2191 Text | Uses:133 | Used by:2192 |
Symbol 2192 MovieClip | Uses:2043 2191 | Used by:2197 Timeline |
Symbol 2193 Text | Uses:133 | Used by:2194 |
Symbol 2194 MovieClip | Uses:2043 2193 | Used by:2197 Timeline |
Symbol 2195 Text | Uses:133 | Used by:2196 |
Symbol 2196 MovieClip | Uses:2043 2195 | Used by:2197 Timeline |
Symbol 2197 MovieClip | Uses:2190 2192 2194 2196 | Used by:Timeline |
Symbol 2198 Graphic | Used by:2199 | |
Symbol 2199 MovieClip | Uses:2198 | Used by:Timeline |
Symbol 2200 Text | Uses:133 | Used by:2201 |
Symbol 2201 MovieClip | Uses:2043 2200 | Used by:Timeline |
Symbol 2202 Graphic | Used by:2203 | |
Symbol 2203 MovieClip | Uses:2202 | Used by:Timeline |
Symbol 2204 Graphic | Used by:2205 | |
Symbol 2205 MovieClip | Uses:2204 | Used by:Timeline |
Symbol 2206 Graphic | Used by:Timeline | |
Symbol 2207 Graphic | Used by:Timeline | |
Symbol 2208 Graphic | Used by:Timeline | |
Symbol 2209 Graphic | Used by:Timeline | |
Symbol 2210 Text | Uses:133 | Used by:Timeline |
Symbol 2211 Button | Uses:2038 777 | Used by:Timeline |
Symbol 2212 ShapeTweening | Used by:Timeline | |
Symbol 2213 ShapeTweening | Used by:Timeline | |
Symbol 2214 Graphic | Used by:Timeline | |
Symbol 2215 Text | Uses:133 | Used by:Timeline |
Symbol 2216 Graphic | Uses:814 | Used by:Timeline |
Symbol 2217 Text | Uses:133 | Used by:Timeline |
Symbol 2218 Text | Uses:133 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline | |
Streaming Sound 2 | Used by:Symbol 445 MovieClip | |
Streaming Sound 3 | Used by:Symbol 583 MovieClip | |
Streaming Sound 4 | Used by:Symbol 1449 MovieClip | |
Streaming Sound 5 | Used by:Symbol 1508 MovieClip | |
Streaming Sound 6 | Used by:Symbol 1593 MovieClip | |
Streaming Sound 7 | Used by:Symbol 1811 MovieClip | |
Streaming Sound 8 | Used by:Symbol 1933 MovieClip | |
Streaming Sound 9 | Used by:Symbol 1934 MovieClip |
Instance Names
"loader" | Frame 1 | Symbol 145 MovieClip |
"applause" | Symbol 1811 MovieClip Frame 1 | Symbol 1669 Button |
"arrow" | Symbol 1811 MovieClip Frame 1 | Symbol 1670 Button |
"boing" | Symbol 1811 MovieClip Frame 1 | Symbol 1671 Button |
"glass" | Symbol 1811 MovieClip Frame 1 | Symbol 1672 Button |
"hammer" | Symbol 1811 MovieClip Frame 1 | Symbol 1673 Button |
"tossed" | Symbol 1811 MovieClip Frame 1 | Symbol 1674 Button |
"doink" | Symbol 1811 MovieClip Frame 1 | Symbol 1675 Button |
"door" | Symbol 1811 MovieClip Frame 1 | Symbol 1676 Button |
"bricks" | Symbol 1811 MovieClip Frame 1 | Symbol 1677 Button |
"carcrash" | Symbol 1811 MovieClip Frame 1 | Symbol 1678 Button |
"carhorn" | Symbol 1811 MovieClip Frame 1 | Symbol 1679 Button |
"boom1" | Symbol 1811 MovieClip Frame 1 | Symbol 1680 Button |
"boom2" | Symbol 1811 MovieClip Frame 1 | Symbol 1681 Button |
"boom3" | Symbol 1811 MovieClip Frame 1 | Symbol 1682 Button |
"harped" | Symbol 1811 MovieClip Frame 1 | Symbol 1683 Button |
"harped2" | Symbol 1811 MovieClip Frame 1 | Symbol 1684 Button |
"clank" | Symbol 1811 MovieClip Frame 1 | Symbol 1685 Button |
"boom4" | Symbol 1811 MovieClip Frame 1 | Symbol 1686 Button |
"fall1" | Symbol 1811 MovieClip Frame 1 | Symbol 1687 Button |
"fight" | Symbol 1811 MovieClip Frame 1 | Symbol 1688 Button |
"fall2" | Symbol 1811 MovieClip Frame 1 | Symbol 1689 Button |
"rain" | Symbol 1811 MovieClip Frame 1 | Symbol 1690 Button |
"yell" | Symbol 1811 MovieClip Frame 1 | Symbol 1691 Button |
"ufo1" | Symbol 1811 MovieClip Frame 1 | Symbol 1692 Button |
"ufo2" | Symbol 1811 MovieClip Frame 1 | Symbol 1693 Button |
"tink" | Symbol 1811 MovieClip Frame 1 | Symbol 1694 Button |
"fly1" | Symbol 1811 MovieClip Frame 1 | Symbol 1695 Button |
"plate" | Symbol 1811 MovieClip Frame 1 | Symbol 1696 Button |
"fly2" | Symbol 1811 MovieClip Frame 1 | Symbol 1697 Button |
"filming" | Symbol 1811 MovieClip Frame 1 | Symbol 1698 Button |
"machines" | Symbol 1811 MovieClip Frame 1 | Symbol 1699 Button |
"clocks" | Symbol 1811 MovieClip Frame 1 | Symbol 1700 Button |
"fanfares" | Symbol 1811 MovieClip Frame 1 | Symbol 1806 Button |
"flush" | Symbol 1811 MovieClip Frame 1 | Symbol 1569 Button |
"secret" | Symbol 1811 MovieClip Frame 1 | Symbol 1807 Button |
"buzz" | Symbol 1811 MovieClip Frame 1 | Symbol 1808 Button |
Special Tags
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$.H$60BsX1Ygc8A.UHL3QUJ9h.." |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "Zelda_3_TheGoddessAppears(Trinity)_OC_ReMix REPEATER" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "Zanac_SpaceDance_OC_ReMix repeater by Helbereth" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "Wierd sound 1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "ufo" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "screamshort" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "platebreak" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "planelow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "NG21416 - Shadowrun Repeater by Helbereth" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "NG17654 - Shinra Warriors redux by helbereth" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "NG16401 - EWJ Escape by any Means Necessary" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "mustang_pip" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "metalplate" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "metalclank" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "machinery2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "GRENADE4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "flushtoilet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "Film running" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "FFT Fanfare" |
ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "Far eastern Repeater" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "explosion6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "Explosion 2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "EXPLOMED" |
ExportAssets (56) | Timeline Frame 1 | Symbol 23 as "doorcreak" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "clock-winding1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 25 as "Chrono_Trigger_Time_Management_OC_ReMix Shortening by Helbereth" |
ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "cartoonsplit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "cartoonhammer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "carhornold2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "carcrash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "Captain Tenneal - well you're wrong" |
ExportAssets (56) | Timeline Frame 1 | Symbol 31 as "breakwindow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "Balloon Fight - Jacob Kaufman(virt) repeater by Helbereth" |
ExportAssets (56) | Timeline Frame 1 | Symbol 33 as "applausesmall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 34 as "Super Secret Sound Test" |
ExportAssets (56) | Timeline Frame 1 | Symbol 35 as "rain loop" |
ExportAssets (56) | Timeline Frame 1 | Symbol 36 as "buzzer3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 37 as "harprun2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 38 as "harp" |
ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "cartoonsqueak" |
ExportAssets (56) | Timeline Frame 1 | Symbol 40 as "blink" |
ExportAssets (56) | Timeline Frame 1 | Symbol 41 as "bricksfall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "fall" |
ExportAssets (56) | Timeline Frame 1 | Symbol 43 as "fightmotion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "fall2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 45 as "arrowhit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 50 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1 | Symbol 63 as "Symbol 117" |
ExportAssets (56) | Timeline Frame 1 | Symbol 64 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1 | Symbol 65 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1 | Symbol 66 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1 | Symbol 67 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1 | Symbol 70 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 572 | Symbol 45 as "arrowhit" |
ExportAssets (56) | Timeline Frame 1008 | Symbol 70 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1009 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1009 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1010 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1010 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1011 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1011 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1012 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1012 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1013 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1013 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1014 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1014 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1015 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1015 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1016 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1016 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1017 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1017 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1018 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1018 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1019 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1019 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1020 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1020 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1021 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1021 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1022 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1022 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1023 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1023 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1024 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1024 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1024 | Symbol 44 as "fall2" |
ExportAssets (56) | Timeline Frame 1025 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1025 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1025 | Symbol 43 as "fightmotion" |
ExportAssets (56) | Timeline Frame 1026 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1026 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1026 | Symbol 42 as "fall" |
ExportAssets (56) | Timeline Frame 1027 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1027 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1027 | Symbol 41 as "bricksfall" |
ExportAssets (56) | Timeline Frame 1028 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1028 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1028 | Symbol 40 as "blink" |
ExportAssets (56) | Timeline Frame 1029 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1029 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1029 | Symbol 45 as "arrowhit" |
ExportAssets (56) | Timeline Frame 1030 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1030 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1030 | Symbol 39 as "cartoonsqueak" |
ExportAssets (56) | Timeline Frame 1031 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1031 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1031 | Symbol 43 as "fightmotion" |
ExportAssets (56) | Timeline Frame 1032 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1032 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1032 | Symbol 45 as "arrowhit" |
ExportAssets (56) | Timeline Frame 1033 | Symbol 67 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1033 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1033 | Symbol 40 as "blink" |
ExportAssets (56) | Timeline Frame 1066 | Symbol 70 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1066 | Symbol 66 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1067 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1067 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1068 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1068 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1069 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1069 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1070 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1070 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1071 | Symbol 67 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1071 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1171 | Symbol 65 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1177 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1178 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1178 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1179 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1179 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1180 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1180 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1181 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1181 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1182 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1182 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1183 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1183 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1184 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1184 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1185 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1185 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1186 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1186 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1187 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1187 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1188 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1188 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1189 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1189 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1190 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1190 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1191 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1191 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1192 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1192 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1193 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1193 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1194 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1194 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1195 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1195 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1196 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1196 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1197 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1197 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1198 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1198 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1199 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1199 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1200 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1200 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1201 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1201 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1202 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1202 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1203 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1203 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1204 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1204 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1205 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1205 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1206 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1206 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1207 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1207 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1208 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1208 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1209 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1215 | Symbol 64 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1216 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1216 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1217 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1217 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1218 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1218 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1219 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1219 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1220 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1220 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1221 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1221 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1222 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1222 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1223 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1223 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1224 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1224 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1225 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1225 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1225 | Symbol 38 as "harp" |
ExportAssets (56) | Timeline Frame 1226 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1226 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1227 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1227 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1228 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1228 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1229 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1229 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1230 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1230 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1230 | Symbol 37 as "harprun2" |
ExportAssets (56) | Timeline Frame 1231 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1237 | Symbol 64 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1238 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1238 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1239 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1239 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1240 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1240 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1241 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1241 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1242 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1242 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1243 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1243 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1244 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1244 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1245 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1245 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1246 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1246 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1247 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1247 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1248 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1248 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1249 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1249 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1250 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1250 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1251 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1251 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1252 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1252 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1253 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1253 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1254 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1254 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1255 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1255 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1256 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1256 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1257 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1262 | Symbol 64 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1263 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1263 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1264 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1264 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1265 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1265 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1266 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1266 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1267 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1267 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1268 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1268 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1269 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1269 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1270 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1270 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1271 | Symbol 69 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1271 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1272 | Symbol 63 as "Symbol 117" |
ExportAssets (56) | Timeline Frame 1272 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1279 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1280 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1280 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1281 | Symbol 43 as "fightmotion" |
ExportAssets (56) | Timeline Frame 1281 | Symbol 44 as "fall2" |
ExportAssets (56) | Timeline Frame 1281 | Symbol 42 as "fall" |
ExportAssets (56) | Timeline Frame 1281 | Symbol 41 as "bricksfall" |
ExportAssets (56) | Timeline Frame 1281 | Symbol 40 as "blink" |
ExportAssets (56) | Timeline Frame 1281 | Symbol 38 as "harp" |
ExportAssets (56) | Timeline Frame 1281 | Symbol 44 as "fall2" |
ExportAssets (56) | Timeline Frame 1281 | Symbol 37 as "harprun2" |
ExportAssets (56) | Timeline Frame 1281 | Symbol 38 as "harp" |
ExportAssets (56) | Timeline Frame 1281 | Symbol 45 as "arrowhit" |
ExportAssets (56) | Timeline Frame 1281 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1281 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1282 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1282 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1283 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1283 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1284 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1284 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1285 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1285 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1286 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1286 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1287 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1287 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1288 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1288 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1289 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1289 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1290 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1290 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1291 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1291 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1292 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1292 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1293 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1293 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1294 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1294 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1295 | Symbol 37 as "harprun2" |
ExportAssets (56) | Timeline Frame 1295 | Symbol 38 as "harp" |
ExportAssets (56) | Timeline Frame 1295 | Symbol 38 as "harp" |
ExportAssets (56) | Timeline Frame 1295 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1295 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1296 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1296 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1297 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1297 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1298 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1298 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1299 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1299 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1300 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1300 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1301 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1301 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1302 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1302 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1303 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1303 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1304 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1304 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1305 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1305 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1306 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1306 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1307 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1307 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1308 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1308 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1309 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1309 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1310 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1310 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1311 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1311 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1312 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1312 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1313 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1313 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1314 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1314 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1314 | Symbol 36 as "buzzer3" |
ExportAssets (56) | Timeline Frame 1315 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1315 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1315 | Symbol 36 as "buzzer3" |
ExportAssets (56) | Timeline Frame 1316 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1316 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1317 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1317 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1318 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1318 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1319 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1319 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1320 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1320 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1321 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1321 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1322 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1322 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1323 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1323 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1324 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1324 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1325 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1325 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1326 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1326 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1327 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1327 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1328 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1328 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1329 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1329 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1330 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1330 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1331 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1331 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1332 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1332 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1333 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1333 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1334 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1334 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1335 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1335 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1336 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1336 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1337 | Symbol 52 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1337 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1338 | Symbol 67 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1338 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1339 | Symbol 35 as "rain loop" |
ExportAssets (56) | Timeline Frame 1397 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1398 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1399 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1400 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1401 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1402 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1403 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1404 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1405 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1406 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1407 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1408 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1409 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1410 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1411 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1412 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1413 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1414 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1415 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1416 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1417 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1418 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1419 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1420 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1421 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1422 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1423 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1424 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1425 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1426 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1427 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1428 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1429 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1430 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1431 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1432 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1433 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1434 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1435 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1436 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1437 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1438 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1439 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1440 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1441 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1442 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1443 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1444 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1445 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1446 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1447 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1448 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1449 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1450 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1451 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1452 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1453 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1454 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1455 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1456 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1457 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1458 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1459 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1460 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1461 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1462 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1463 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1464 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1465 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1466 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1467 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1468 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1469 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1470 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1471 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1472 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1473 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1474 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1475 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1476 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1477 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1478 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1479 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1480 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1481 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1482 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1483 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1484 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1485 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1486 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1487 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1488 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1489 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1490 | Symbol 51 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1527 | Symbol 34 as "Super Secret Sound Test" |
ExportAssets (56) | Timeline Frame 1557 | Symbol 70 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1558 | Symbol 70 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1558 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1559 | Symbol 70 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1559 | Symbol 68 as "Symbol 8" |
ExportAssets (56) | Timeline Frame 1560 | Symbol 68 as "Symbol 8" |
Labels
"start" | Frame 1 |
"loaderstart" | Frame 3 |
"intrepidphoenix" | Frame 4 |
"intro" | Frame 566 |
"menu" | Frame 961 |
"atmosphere" | Frame 1003 |
"tinting" | Frame 1033 |
"scary" | Frame 1071 |
"faeries" | Frame 1172 |
"guide_layers" | Frame 1210 |
"rain" | Frame 1232 |
"masking" | Frame 1258 |
"final" | Frame 1273 |
"lastpass" | Frame 1338 |
"sounds" | Frame 1527 |
"maskfun" | Frame 1543 |
"objectviewer" | Frame 1557 |
"credits" | Frame 1571 |
"tooldescriptor" | Frame 4457 |
"helbereth" | Frame 4458 |
Dynamic Text Variables
percentbytes | Symbol 155 EditableText | "0" |
percentbytes | Symbol 159 EditableText | "0" |
percentbytes | Symbol 235 EditableText | "0" |
|