STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228117
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/59321135?noj=FRM59321135-11DC" width="1" height="1"></div>

_ULTIMATE TUTORIAL_.swf

This is the info page for
Flash #35844

(Click the ID number above for more basic data on this flash file.)


Text
LOADING THE PRELOADER
Takes about 1 minute with a 56K modem.
(It takes that long because the preloader includes music)

VOLUME

Created by: Tim van Helsdingen aka Gamecubicle

Loading....

FLASH

NG

CONTACT ME

CREDITS

GAMECUBICLE:
MSN: Kipsalade88@hotmail.com
AIM: Gamecubicleflash
ICQ: 220143710
EMAIL: Kipsalade88@hotmail.com

BACK

FLASH

MENU

DOWNLOADS

Preloader

Tweening

Audio

Frame by Frame

Special Effects

Action script

SPRITES

EXTRA

Animation, its what flash is all about. Sure you can
program games with it (see the Script section) But for
the most its a animation program. Here im gonna learn
you the basics of flash animation.
Click Next to Continue

GOTO NEXT SUBJECT

NEXT

TWEENING

First we are going to lean how to make a circle.. move
from the left to the right side if the screen with
tweening. Its really easy.

First draw a circle. Select it, and drag it to the left
side of the screen.
Now goto the timeline (if you dont know what the
timeline is see the pic below)
We are going to insert a couple of frame, we need them
to tween the circle. Select frame 30 in the timeline
and press F5 ( or goto, insert and select insert frame)
We now have 30 frames in our timeline.

This is the timeline

Now rightclick on your frames and select: Create
motion tween. You now see the frames turn blue/purple.
Goto frame 30 and rightclick on it. From the popup
menu select: Insert Keyframe (or press F6)
Now drag you circel from the left to the right side of
the screen (make sure the 30th frame is still selected)

before inserting a keyframe

After inserting a keyframe

Now the tweening is done. Goto frame 1 again and
press enter to play it (or goto: Control, Test movie. To
test the movie)
You should see this:

Download a example file here

Download a example file here

If you think the animation of the circle isn't smooth
enough. You can fix that by changing the fps (frames
per second) of the movie.
Do that like this:
Goto: Modify, Document. Then type the fps you want
were it says Frame rate.

First goto modify and select Document

Then type the fps here

Now you learned how to make a simple tween. You can
now use tweens to make more complicated movement.
You do that by make different parts of a body (for
example a madness character) on different layers. I
will now explain how it works.

We are going to make a simple body with two hands that
we are gonna animate. First open a new document (File,
new) First rightclick were it says layer 1. And select
insert layer. Now you have 2 layers. Now do it one
more time. So you have 3 layers.

insert a layer like this

You should see this when you
added 2 new layers.

Now select frame one of the layer that is in the middle
(probably layer 2) And draw a circle in it.
If you've done that. Select frame 1 in the upper layer
and draw a smaller circle there. Also draw a small
circle in the lowest layer. You now have something
that looks like a basic character:

Now insert a few frames in all the layers (like 50
frames or something) And insert a tween in all the
layers. Now goto frame 10 and move one of the hands
of your character (the hands are the small circles,
but your probably already knew that) and move it, for
example, up. Do the same thing with the other hand.
Now go a few frames forward and move the hands
again. Just do that a couple of times.

Now go back to frame 1 again and press enter. You
character should now movie his hands.
This is mine:

Things that could go wrong are:
You put everything on the same layer. Then you cant
movie everything apart form eachother....
Still dont understand?

This all looks really basic. But this way you can also
animate more detail characters. Like this madness
thing i made below.
And just imagine... You can now also do that!

OOPS! I almost forgot! There is still something about
tweening you need to know. Thats Motion Guide. With a
normal tween you can only make something movie
straight. But with a motion guide, you can also make
somethink go round. For example.

You do a motion guide like this:
Rightclick on your layer, and click: Insert motion
guide. Now draw a line in it. You dont have to make it
straight. Bend it if you like. Now goto your normal
layer again and draw a circle. Add some frames in both
the normal layer as the motion guide and make a tween.
Now drag your circel to the start of the line in your
motion guide. Make sure Snap to objects is on ( press:
Control, Shift and / at the the time)
Now the circle snaps to the line. Now goto the last
frame and drag your circle to the end of the line. Now
goto frame 1 and play it. It should look like this:

If you didnt understand it for some reason. Here is a
screen:

Still dont get it?

Now lets start our second subject. Shapetweening. Its
just like normal tweening. But now you dont tween
motion, but the shape or your drawings.
Like this:

First draw a circle. Now insert a few frames. And then
insert a empty keyframe in the last frame (press F7)
Now draw a square in that frame.

Now goto properties. You there a menu with the text
Tween, before it. You can choose from two things.
Motion tween (what we did in the last subject) and
Shape tween. Select shape tween. Now play your
animation and see what happens.

Your timeline should look like this

If its was correct you should have seen  this:

You now did a basic shape tween. But  if  you make more
compley drawing it wont always morph correct. It might
looks like this:

Doesn't look good. Doesn't it? Well. I will now explain
you how you can fix that (it wont work if your drawings
have really a lot of detail)

For things like that we have a thing called shapehints.
You can choose which part of the drawing you want to
go where.
Goto frame one and press Control, Shift H, to add a
shapehint. Put it somewere
in the drawing (make sure Snap to objects is anabled,
Do that by pressing Control, shift / )
Now goto the last frame (where you put your other
drawing) and put the hint on the place you want the
hint (the place where you put the first hint) to go (it
has to turn green then, if not, your snap to objects
isn't enabled).
Now Goto frame one and test your movie. Still not
good? Add more hints. Or replace the hints. Do that
untill it looks good.

Look! Now my morph does work!

Still dont get it?

Well... Thats about everything there is to tell about
tweening. I hope this helped you. Now go back to the
menu and select something something you want to
learn now.

Audio. There is not really that much to tell about it.
But audio still is one of the most important things of a flash. If the animation
is superb, but the audio sucks. It wont get a too high score.
It can also give the viewer certain emotions. It can make him feel happy, Sad
(like in my Freedom (clay) movie)
Angry. Etc....
Im now going to learn you how to import audio into flash. Tune down audio.
What difference it makes if you set it from Event to stream ( will explain later
what that is) Etc....

AUDIO

To import a audio file. Do this: File, Import audio (or just press control
R)
Now select a file and import it.

Now your audio file is imported into flash. If you want to let it play during
your movie/game you have to put it into the timeline.
You do that by going to your library and drag it from there to the timeline.
(make sure a keyframe is inserted on the place were you want to start the
audio)
Or you can select a frame in the timeline, then goto properties, and then
select the sound you want to play where it says sound.
Now play the movie by pressing enter. You will now hear the sound.

Now you know how to put audio in the timeline. But maybe you noticed it. The
soundfile you imported keeps playing even if you stop the movie.
Thats an event sound.
This comes in handy if you have to use the same sound multiple times, or when
you have to play a sound in a game or something.
There also is another option. That is streaming. You use that if you want to
make a sound play for a short time. Or if you want to sync your animation to
your audio.
You set the audio to stream by going to properties, Sync. Select Stream
there. Now play the movie agian. And stop it halfway. You will see the audio
also stops.

Ok. Now we've done that.
Next up. if you want to make a sound loop. Just goto properties. And type how
many times you want to make it loop.

Still one more thing about playing audio before we move on to audio
optimization.
Editing audio. Of course you can use a program like goldwave to cut parts out
of your audio files. But you can also just use flash for it.
Select a sound in the timeline, goto properties and click edit. Now drag this

To The loeft or the right to
shorten up the audio.
In the bar in the middle you can see
the frame the audio is currently
on, but you can also set that to
Time. You can also zoom in and zoom
out. You do that here.

Ok. Now onto audio optimization. This is really important. You know those movie
on NG that are really short but still 5 mb? Thats because the audio isnt
optimized.
We optimize hte audio like this.
Goto your library (Windows, library) and rightclick on the file you want to
optimize and select Properties.
There you see this:

There select what kind of
compression you want to use (i
mostly use mp3, that makes it
the smallest)

Once you've odne that select the bit rate of the audio. DONT MAKE IT HIGHER
THE 48kbps! That will make the file still to big.
I mostly use 16 kbps But then you dont have that good quality.

Well... Thats about everything there is to tell about
audio... At least i cant think of anything more.
But if you need some sounnd effect. Here are a few site
that profide you with free sounds.

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="17" COLOR="#FF0000"><A HREF="http://www.flashkit.com">www.flashkit.com</A></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="17" COLOR="#FF0000"><A HREF="http://www.findsounds.com">www.findsounds.com</A></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="17" COLOR="#FF0000"><A HREF="http://www.stickslaughter.com/site/downloads.php">www.stickslaugher.com</A></FONT></P>

Frame by Frame

Frame by Frame. It really is the most simple animation. But at the same time. It
is the most difficult thing to do.
Don't understand it? I will explain.
With fbf (frame by frame) animation you just redraw the entire picture each
time. That takes loads of time. But its looks really cool (if everything is drawn
good).
I will now explain how to do fbf animation.

The most simple type of fbf animation are sticks.
We will first practise with them.
Select frame 1 on a layer in your timeline and insert a few keyframes (press
F6)
Now select frame 1 again and draw a stick.

Now goto frame 2 and select union skinning (this makes you see in the last
frame(s)

Now make sure you can only see in the last frame by draging this

Untill you can only see
one frame back.
Now Draw a new stick
on the second frame.
That is just slightly
different from the first
one. Now select frame
3. Draw a stick again.
etc.. etc....

Now you've drawn a simple stick animation. Goto frame 1and play it. See if it
runs ok, if not. Make some changes about it.
Here is mine:

If you want a stick running on a background. Dont draw the background in
each frame. Just make the background on another layer and put the stick
animation inm a new one. And remember. Never make the fps too high with fbf. I
advice a framerate of 20 for sticks.
Well... Thats about stick animation. Now onto REAL fbf animation. Im not really
that amazing at drawing. So i will show it with solid sticks (you might know
them from my Solidstick Fight series)

Normal fbf is really the same as animating stick with fbf. But there are a few
trick that make the animation looks better. I will teach you some i know.

First of. If you want a fast movement. Its better to make it leaving a trace
(fadeing... whatever) then just draw the whole animation.
Here is an example.

Well.... Tats about everything there is to tell about fbf
animation.
Now lets move on to the next subject.

Here you learn how to make special effects in flash. Because what is a flash
without special effects?
I will explain how to make a few nice effect here.

Special Effects

First im gonna learn you how to ajust the brightness, Aplha, Tint. Etc... Of an
object.
First draw a object. Doesnt matter what it looks like.
Now make it into a graphic file, button, Movieclip, tween. doesnt matter.
Now select it. Goto properties. and select Alpha, Brightness, Tint. Whatever.
And set it to whatever you like (like 50% alpha or something).
.... thats it!

Now im gonna learn you how to mask a layer. I can be really usefull (at least...
thats what they say.. i never even used masking)
What masking does is that you can only see true the mask layer on places
where you've drawn something. you can make things like this:

You mask somthing like this:
First insert a new layer (you should know how to do that by now, if not, check
back in the tweening section)
Now draw somethign in the lower layer. Then goto the upper layer again and
rightclick on it and select Mask.

Now unlock both the layers and draw a circel on the mask layer.
Now insert a few frames and tween the circel in the mask layer from the left
to the right (for example)
Now test your movie (Control, Test)
You now only see the small circel when it passes the big circel.

Ok... Now you know how to do masking... Now lets thing of another effect to
learn you.... I know! Radial gradients!
Goto window, Color mixer and select radial from the pop up menu.

Now se;ect two colors here.

If you now draw a circel or
something, you see this as a the
color.

You can also make the outside (or inside.. or whatever) see trough by setting
the alpha to 0%.

Now. How to make a good looking explosion. I first didnt want to add this
part. But i read a couple of reviews for other tutorials and people seemed to
like to know how to make a good looking explosion. I will try the explain it. Of
course making a good explosion also depends on how good the animator is.
But i will try to explain a few things.

FRAME BY FRAME
EXPLOSION

Tweened Explosion

There are 2 ways of making a explosion. Il first explain a FBF one.
First of. Make a MC (movie clip) Do that by clicking: Insert, New symbol. And
then select movieclip.
Now insert a few keyframes (press F6)
Now take a look at Pic
You see that this explosion is totaly FBF drawn. This is the best to use if a
grenade explodes or something like that. Use brush size 1 or 2 to draw the
explosion.

(Man...I just know people are now going to
use this in their movies.... lol)

If you made the explosion MC go back to the scene you were animating and
drag the explosion MC from your library to the stage (you open the library
like this: Window, Library)

Now the second type of explosion. This one is the best for exploding
spaceships in a game or something.
This explosion is partly tweened. Make a few layer. Add circels in it or
something. Tween them bigger and set the alpha to 0% at the end so that at
the end you cant see it anymore. Now draw a FBF explosion in a few keyframes,
Also make some white lines. Thats it. If you dont get what im saying now (which i
will understand) Take a look at the thingy below:

Remember. Its best to make a empty keyframe at the end of the explosion with a
stop action in it. Because if you dont do that, the explosion will repeat, and
repeat etc... If you explosion ins for example 5 frames long, you can also just
insert 5 frames of explosion MC in your movie. But a stop action is better.
You insert a stop action like this:
click on actions (its above properties) and double click on stop (after opening
movie control).
Thats it!

The action you
added appairs
there.

Ok... That was the explosion part... Now what?
Erm... What about... how to make realistic blood? Yeah!
Ok, here it goes....

First of. If you reall want to make good looking blood, do not make the bloos
effect too big! Like this:

Because that just... Sucks!
Also best use more then one color red. That will just look
better. Also dont use the basic red color. Always use a darker
red (not too dark) and make the middle even darker.

Better do it like this: (use brush size 1 ofr this)

Ok. That was that for non moving blood. Now for a blood explosion (if you
know what i mean)
Start making a new MC (movie clip)
Insert  a few keyframes and start drawing.
Look at the thingy below to see how to do it:

Now on to animating blood effects.
That really easy. If you want to make a bit of blood flying trough the air, just
draw it frame by frame like this:

You dont really have to use two colors of blood for this. it does look
better. But just takes more time.

Now... If you want to make a (sort of) blood explosion. Just draw if fbf like
this:

Well... dont know anything more to tell about special effects. This should do
the trick if you make a movie/game.
Now lets move on to the next subject.

Ok, now onto action scipt.
I will just teach you a few simple script codes that will let you make a simple
game, Make a cursor. Etc.....

Action Script

Ok... Before we start with the harder kinds of script (making a game etc...) you
first need to know some basic stuf. Like a script to make your movie/game stop,
goto another frame, stopallsounds. Etc....
These scripts are really easy. So we go trough it fast.

Ok.. If you want a movie to stop on a certain frame (if you want a text window
to stay so someone can read it or something) Just put a stop action in the
frame you want your movie to stop.
Just select the frame you want your movie to stop, then goto actions, then
movie control, and then dubble click on stop. Thats it.

stop ();

Now im gonna teach you a code that makes your movie/game goto a certain
frame.
Select the frame you want to put your action in and goto actions.
Now select actions, then movie control and dubble click on Goto.
You can type the frame where it says frame and select if you want it to
gotoandstop or gotoandplay.

There are more variatons on this script. Just check all the menus there. Like
which scene. Or goto frame label. Just experiment with it yourself.

Now i am going to teach you a script on how you have to stop all sounds in
your movie. Normally when you stream audio. YOu can just make it stop by
stopping inserting frames. But with event audio its different. That just keeps
playing if you stop inserting frame.
Just select the frame you want the audio to stop, goto actions, movie control
and then dubble click on Stopallsounds.
Thats it!

Ok. Now last basic thingy.... really simple. If you have a movie that isn't playng
(when you inserted a stop action or something) and you want it to go and play
again. Just make a button and put a play action in it. The movie will then start
playing again.

Im now going to explain to you have to make a simple game where you fly a
spaceship, and if you hit the enemy, you will explode.
This already us explained in Flashforbeginners:SCRIPT. So if you dont
understand how to do it here. Go watch that.

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="16" COLOR="#FF0000"><A HREF="http://www.newgrounds.com/portal/view.php?id=144223"><B>Goto Flashforbeginners: Script by clicking here.</B></A></FONT></P>

You are still here? Good, i will try to explain how to make a gmae like that.
First of. Draw a spaceship (or a circel, or whatever) and make it into a
Movieclip (press F8)
Now give it the instance name SPACESHIP (Goto properties and type
SPACESHIP where it says Instance name).

Note: The instance name makes you specify certain objects in the game.

Now open the action window. and paste this inside it:

This makes your spaceship controlable.
Note: YOu might have to change the rotation. Because that depends on your
flash settings.

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="12" COLOR="#000000">onClipEvent (enterFrame) { &nbsp;&nbsp;&nbsp;if (Key.isDown(Key.UP)) { &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_y -= 10; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_rotation = 270; &nbsp;&nbsp;&nbsp;}}onClipEvent (enterFrame) { &nbsp;&nbsp;&nbsp;if (Key.isDown(Key.DOWN)) { &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_y -= -10; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_rotation = 90; &nbsp;&nbsp;&nbsp;}}onClipEvent (enterFrame) { &nbsp;&nbsp;&nbsp;if (Key.isDown(Key.LEFT)) { &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_x -= 10; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_rotation = 180; &nbsp;&nbsp;&nbsp;}}onClipEvent (enterFrame) { &nbsp;&nbsp;&nbsp;if (Key.isDown(Key.RIGHT)) { &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_x -= -10; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_rotation = 0; &nbsp;&nbsp;&nbsp;}}</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"></P>

Now test you game (Control, test movie)
Ik should look like this:
(control it with the arrow keys)

Does it work? If it doesnt

Ok... so... now you got a controlable spaceship. Now its time to make a enemy.
Just draw a enemy and give it the instance name of ENEMY.

Now open the action window for the enemy and paste this inside it:

This make the X and Y of the enemy (Horizontal is X Vertical is Y) goto the same place as the X and Y
of the Player.
It moves with a speed of 5. But you can change that by typing something else were it says 5.

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="9" COLOR="#000000">onClipEvent (enterFrame) { &nbsp;&nbsp;&nbsp;if (_root.player._x &gt; _x) { &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_x += 5; &nbsp;&nbsp;&nbsp;}}onClipEvent (enterFrame) { &nbsp;&nbsp;&nbsp;if (_root.player._x&lt;_x) { &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_x -= 5; &nbsp;&nbsp;&nbsp;}}onClipEvent (enterFrame) { &nbsp;&nbsp;&nbsp;if (_root.player._y&gt;_y) { &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_y += 5; &nbsp;&nbsp;&nbsp;}}onClipEvent (enterFrame) { &nbsp;&nbsp;&nbsp;if (_root.player._y&lt;_y) { &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_y -= 5; &nbsp;&nbsp;&nbsp;}}</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"></P>

Now test you game. It should look like this:

If you want the enemy to run away from you. Just put this inside it instead of
the other script.

<P ALIGN="LEFT"><FONT FACE="BankGothic Md BT" SIZE="12" COLOR="#000000">onClipEvent (enterFrame) { &nbsp;&nbsp;&nbsp;if (_root.player2._x &gt; _x) { &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_x -= 5; &nbsp;&nbsp;&nbsp;}}onClipEvent (enterFrame) { &nbsp;&nbsp;&nbsp;if (_root.player2._x&lt;_x) { &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_x += 5; &nbsp;&nbsp;&nbsp;}}onClipEvent (enterFrame) { &nbsp;&nbsp;&nbsp;if (_root.player2._y&gt;_y) { &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_y -= 5; &nbsp;&nbsp;&nbsp;}}onClipEvent (enterFrame) { &nbsp;&nbsp;&nbsp;if (_root.player2._y&lt;_y) { &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_y += 5; &nbsp;&nbsp;&nbsp;}}</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"></P>

Now we are going to implent a Hittest in it. This is really the hardest part in
the tutorial. Most people went wrong here in FLashforbeginners: SCRIPT. But
with the example file im including now it should be no problem.
Hittest is a code that makes something happens when a object hits a other
object. For example: Your spaceship hits the enemy. Your spaceship explodes.

First: Make a new MC and make a explosion inside it. Just make the explosion
like i teached you in the special effects part.
Now rightclick on your spaceship and press edit.

Now make a new layer in it. And insert a few frames
(the same amount of frame as you Explosion takes
to fully play, if thats for example 15 frames, then
enter 15 frames EXTRA, So you have a total of 16
frames).
Now make a keyframe in frame 2 and insert you'r
explosion MC there (goto your library and drag it
to the stage)

Now but a stop action in frame 1 (click on frame 1. Goto actions and dubbel click on
stop)

Now go back to the scene were Both the spaceship and the enemy were.
Now put these actions in your SPACESHIP MC.

<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="12" COLOR="#000000">onClipEvent (enterFrame) { &nbsp;&nbsp;&nbsp;if (this.hitTest(_root.enemy)) { &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_root.SPACESHIP.Play(); &nbsp;&nbsp;&nbsp;}}</FONT></P><P ALIGN="LEFT"></P>

This script makes you Spaceship MC play when it hits the Enemy MC. YOu then
see the explosion.

It should now look like this:

Ok.... That was that for the controlable spaceship... Now we are going to make
a counter.
First. Amake a button (it goes the same as making a MC but now select button
instead of Movieclip). I dont care what you call it. Just call it button or
something.
Make make a text block thingy. Make it so it can fit numbers like 999 or
something.
Type a 0 in it.
Now goto properties. And change Static text to Dynamic text.

Ok. Now you have done that we are going to give the textblock a instance
name. NAme it COUNTER.

Now go back to your button and put this in the action panel:

on (release) {    _root.COUNTER=number(_root.COUNTER)+1;}

Try now testing it. And see what happens when you push the button.

This is what it should look like:

0

PRESS

Btw. you can of course combine the hittest script with the counter to make a
counter react when you hit the enemy. Just experiment!

on (release) {    _root.COUNTER=number(_root.COUNTER)+1;}

If you change the + to something else you can also:

*1 = Times 1
-1 = Minus 1
/1 = Devide with 1

Of course you can change the 1 to another number.

Ok... Now i am going to teach you how to make a cursor. This is really simple.
But it still is cool. Isnt it? Just take a look at your mouse now. ANd see what
i mean.

Ok. What we are first going to do is make a MC. Just draw a hand or something
and convert it into a MC.
You can also just animate the MC, it will still work.
Now give you MC the instance name of CURSOR (you already should know by
now how to do it, but i will just tell you once more)
Goto properties and type CURSOR where it says instance name.

Now open the action window for your MC and put this script inside it:

<P ALIGN="LEFT"><FONT FACE="BankGothic Md BT" SIZE="9" COLOR="#000000">onClipEvent (load) { &nbsp;&nbsp;&nbsp;startDrag (&quot;_root.CURSOR&quot;, true); &nbsp;&nbsp;&nbsp;Mouse.hide();}</FONT></P>

Now test your movie. It should work now.
Note: if you want you cursor to change back to your normal mouse again only
deleting the MC in a certain frame wont help. Also put this script on the
frame you want you normal cursor to re-appear.

Mouse.show();

Ok. Now the last script. How to make a drag and drop game. It's really simple.
First draw something and then convert it into a button or a MC. Give it a
instance name (Just call it box for now ok?)
Now put this script in it and it should work.

<P ALIGN="LEFT"><FONT FACE="BankGothic Md BT" SIZE="12" COLOR="#000000">on (press) {</FONT></P><P ALIGN="LEFT"><FONT FACE="BankGothic Md BT" SIZE="12" COLOR="#000000"> &nbsp;&nbsp;&nbsp;startDrag(&quot;box&quot;);</FONT></P><P ALIGN="LEFT"><FONT FACE="BankGothic Md BT" SIZE="12" COLOR="#000000">}</FONT></P><P ALIGN="LEFT"><FONT FACE="BankGothic Md BT" SIZE="12" COLOR="#000000">on (release) {</FONT></P><P ALIGN="LEFT"><FONT FACE="BankGothic Md BT" SIZE="12" COLOR="#000000"> &nbsp;&nbsp;&nbsp;stopDrag();</FONT></P><P ALIGN="LEFT"><FONT FACE="BankGothic Md BT" SIZE="12" COLOR="#000000">}</FONT></P><P ALIGN="LEFT"></P>

Note: Remember that if you have more then one dragable object. Do not give
them all the same instance name. NOt all box, but better: Box1, Box 2, Box3
etc....
If not your game wont work.

This is what it should look like when its done:

Well... that was that for the script part. Now lets move on to the next
subject.

Im gonna tell you how to make a sprite movie now. But i advice you to just take
my Flashforbeginners:SPRITES tutorial. Because that one is easier to
understand.

<P ALIGN="LEFT"><FONT FACE="BankGothic Md BT" SIZE="20" COLOR="#FF0000"><A HREF="http://www.newgrounds.com/portal/view.php?id=143491">FLASHFORBEGINNERS:SPRITES</A></FONT></P>

SPRITES

You are still here? Right then... its your choise....
Ok. First get some sprites. Make sure that the sprites you have are sprites
without a white box around them (there is a way to get rid of them, but then
they just look too good)
Some sites where you can find sprites without white boxes on them are:

<P ALIGN="LEFT"><FONT FACE="BankGothic Md BT" SIZE="12" COLOR="#FF0000"><A HREF="http://tsgk.captainn.net/">http://tsgk.captainn.net/</A></FONT></P>

<P ALIGN="LEFT"><FONT FACE="BankGothic Md BT" SIZE="20" COLOR="#FF0000"><A HREF="http://www.panelmonkey.org/">http://www.panelmonkey.org/</A></FONT></P>

(some sprites here do have a
white obx, but most of them
dont)

Ok... so now you have got some sprites without a white background (if they do
have a white background, goto modify, select trace bitmap, set color
Threshold and  Minumum area to 1 and press ok. Remember, ONLY DO THIS IF
THEY HAVE A WHITE BACKGROUND! ECAUSE YOUR SPRITES WILL LOOK
REALLY BAD BY DOING THIS!)
Ok. Make a new MC and import your spritesheet in it. Select the sheet and
press control b. You can now cut parts out of the sheet. Now cut the part
with the animation you like to use for your MC (select it and rightclick Cut or
press control x), and delete the rest.

Ok. So now you have cutout the animation you want. Now insert a few empty
keyframes (as much as there are frames needed for your animation.
Now paste the part of the sheet you cut ou (control v)
Now drag the sprite's to the center of the MC and cut out everyspirte, but
not the first frame.

Cut this part out.

Now goto the next frame, now select Onion skinning.

As you can see. You can now see true the last couple of frame. Make sure you
can only see true the last rame by dragging this so you can only see hte last
frame.

It should be like this now.

Ok. NOw paste your sprites and again cut away the sprites, but leave the one
on the left there. Place that one above the one in the first layer (which you
can see because you anabled onion skinning).
Now again goto next frame, cut sprites not hte one on the left... etc.. .etc...
Untill you have completed the animation.
Now go back to your normal scene.

Your MC should now work.

Ok. Now go back to your normal scene and drag you sprites into the stage.

Now just add a background (on a lower layer) tween your sprite around the
stage. and you have a sprite movie!
I advice you to download the next example file. Because that will explain a bit
more then the tutorial itself. YOu can also see there how you use multiple
MC's etc....

Well... that was all there is to tell about sprites.
I really advice beginners to make a sprite movie as their first work. And not a
stick movie. Sprite movies score overall better then sticks.
Note: I just know peopel are going to email me about this if i dont say this.
But if you want to make sprites yourself.  Just use animationshop (thats a
sprite making program) You can also use paint and photoshop. But i advice
Animationshop.
Now lets move on to the next subject.

This is the last subject. It includes thing like optimization. Ect....

EXTRA

Ok... first.. how to optimize (compress) a movie/game.
nothing is worse then a movie that is 5 mb.. and only is 20 seconds long...
thats a 56k modem user's nightmare.
Here im gonna explain how to make the filesize of your movie smaller.
Ok. when you publish a movie goto File, publish settings. You now see this
screen.

Click on flash.

You now see this screen, now make sure you set everything as i set it in this
screenshot:

Set it to the highest possible version.

Do not chnage anything about this.

This compresses the movie.

This is to set the quality of the
bitmap you used (for example sprites)
bestset it to 50 or 60.

This is to compress the audio. Enable
override sound setting if you havent
set the quality for each sound
yourself. Dont make the quality of
the audio lower then 16 kbps.

If all the settings are ok just press publish.

Ok. Now onto testing testing download performance. This is really handy.
Because you can see how long your movie will take to load if someone is using
(for example) a 56 K modem.
First click: Control, Test movie. To test your movie (or press control, enter)

Now click view, and anable bandwith profile and show streaming.

You now see your movie load with a certain speed. You can change the
download speed by clicking debug.

Now just let your movie/game load and time it to see how long it takes.
You can then tell the user in the preloader the download time or something.

Ok. This was the last subject of this tutorial. I hope you learned a lot. Andi
hope to see some good flash of you. Ciao!

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="20" COLOR="#FF0000"><A HREF="http://www.1001fonts.com/" target = "_blank">Fonts</A></FONT></P>

Here are just a few things you might want to download.

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="20" COLOR="#FF0000"><A HREF="http://www.macromedia.com/downloads/?promoid=home_short_trial_082403" target = "_blank">Flash MX 2004 Trial</A></FONT></P>

Sounds

DOWNLOADS

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="20" COLOR="#FF0000"><A HREF="http://www.stickslaughter.com/site/download/ccount.php?P=11" target = "_blank">Xiao Xiao sound pack</A></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="20" COLOR="#FF0000"><A HREF="http://www.stickslaughter.com/site/download/ccount.php?P=7" target = "_blank">Gun sounds</A></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="20" COLOR="#FF0000"><A HREF="http://www.stickslaughter.com/site/download/ccount.php?P=2" target = "_blank">Fight sounds</A></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="20" COLOR="#FF0000"><A HREF="http://www.stickslaughter.com/site/download/ccount.php?P=1" target = "_blank">Just a few sounds</A></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="20" COLOR="#FF0000"><A HREF="http://www.stickslaughter.com/site/download/ccount.php?P=13" target = "_blank">Skateboard sounds</A></FONT></P>

Nothing is worse then a movie with only the standard flash sounds (instant
blam mostly)
So here are a few sounds that might make your movie a bit better.
btw. I have to give credit to www.stickslaughter.com
Because these downloads come from them.

No... Im not going to teach you how to make your own preloader.. as you were
probably thinking.. No.. im going to teach you how to edit the NG preloader..
Thats much easier for beginners.
And you can make amazing preloader out of it.
First download the NG preloader

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="12" COLOR="#FF0000"><A HREF="http://www.newgrounds.com/flash/NewgroundsPreLoader.fla" target = "_blank">HERE</A></FONT></P>

PRELOADER

Now open a new document and click: File, open as library.
Now open the newgrounds preloader that way and drag it into your
document.

Now rightclick on your preloader and select edit.

Now unlock all the layers.

Delete the tank logo (select it and press delete)
You can put in your own loago on the same place (for example)
If you want to change the loading bar, just rightclick on it and press edit.
Now select the white bar and press control B (Break apart) Or totaly
delete it and draw a new one.
This way you can change the entire preloader.

Thats it! See how easy it is?
I prefer this way above making my own preloader, much easier and time saving.

NEWGROUNDS

EXPERIENCE

Blam/Protection

Whistle levels

Batting averadge

BOOKMARKING

AWARDS

ExTRA INFORMATION

On NG, if you vote on a movie. You get experience. 2 experience per vote.
If you voted on 5 entries you can deposit you experience.
YOu can only deposit 10 experience a day.
If you got enough experience you raise you level. First 9 levels you raise a
level after 50 Exp. After that you cant really say how much you have to
deposit to go to level 10 or higher... Because eacht time the user with the
highest Exp. (Humantarget52)  deposits exp. Everyone needs to deposit 1 exp
more to raise a level.
But i think to get from level 9 to 10 you now need around 650 exp.
The user with the highest level also is the only person who can be level 30
(the highest)
If people have the same amaunt of Exp. there then the person with the
earliest signup date will be higher in the NG exp. Rankings.
If you get to a higher level you will also get a higher voting power (how much
you vote count, if your VP for example is 3 your vote counts for 3 normal
votes)

EXPERIENCE

You can also set you're aura on ng. If you set it to light.
Set it to light if you always vote high, even on Bad movies.
Set it to Neutral if you always vote fair. Low on bad movies, and high on good
movies.
Set it to  dark if you always vote low... Vote 0 on a really good game or movie
or something... Just because you feel like it...
Goto the next page ot see all different level + all different aura's.

AURA LIGHT

AURA Neutral

AURA Dark

LEvel 1
Level 2
LEvel 3

LEvel 4
Level 5
LEvel 6

LEvel 7
Level 8
LEvel 9.

LEvel 10
Level 11
LEvel 12

LEvel 13
Level 14
LEvel 15

LEvel 16
Level 17
LEvel 18

LEvel 19
Level 20
LEvel 21

LEvel 22
Level 23
LEvel 24

LEvel 25
Level 26
LEvel 27

LEvel 28
Level 29
LEvel 30

Here is a list of the 10 people who have the most experience:

1. Humantarget52      12/15/99             DARK            M         23
2. Pimp                       12/15/99             DARK            M         21
3. Shrapnel                12/16/99             NEUTRAL      M         24
4. -bomb-                     12/15/99             DARK           M         19
5. Blueasterisk           12/15/99             DARK           M         19
6. Oblivion                  04/21/00             DARK           M         34
7. Mike27112              01/02/00             LIGHT          M          21
8. NeMeSISM66           04/14/00             DARK           M          ???
9. Brewed Beaner        12/15/99             DARK           F           21
10. ReverendYates      03/24/00             NEUTRAL      M          23

NAME:                   SIGNUP DATE:      AURA:           M/F       Age:

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="12" COLOR="#FF0000"><A HREF="http://www.newgrounds.com/users_list.html">SEE THE WHOLE LIST HERE!</A></FONT></P>

As you can see most people have a dark aura and a male.

If a movie is still under judgement (marked  light grey in the portal)
You can get Blam or protection points.
It works like this:
If you think a movie sucks and you give it a 0 or a 1. And the movie gets
deleted you get 1 blampoint.
If a movie is good (acording to you) and you give it 2 or higher and it gets
protected. YOu get 1 protection point. You can get certain levels with
blamming and protecting.
Blam and protection points will increase your voting power.

BLAM/PROTECTION

+0%

+2%

+4%

+6%

+8%

+10%

+12%

+14%

+18%

+20%

+22%

+24%

+26%

+28%

+30%

+32%

+34%

+36%

+38%

+40%

+42%

+44%

+46%

48%

55%

60%

This are all the names of the ranks (the numbers between brackets is the amaunt of exp needed
to get the rank):
Citizen (0)
Safety Patrol (100)
Police guard (200)
Police officer  (300)
Police sergeant (400)
Police Lieutinant (500)
Police captain (1000)
Elite Guard Private (1500)
Elite Guard First class (2000)
Elite Guard Corporal (2500)
Elite Guard sergeant (3000)
Elite Guard sergeant first class (5000)
Elite Guard master sergeant (6000)
Elite Guard sarguant mayor (7000)
Elite Guard praporshchik (8000)
Elite Guard second lieutenant (9500)
Elite Guard first lieutenant (1100)
Elite Guard captain (12500)
Elite Guard Major (1400)
Elite Guard lieutenant colonel (15500)
Elite Guard Colonel (17500)

Elite Guard brigadier General (1950)
Elite Guard major general (22000)
Elite Guard lieutenant general (24500)
Elite Guard General (27000)
Elite Guard supreme comander (30000)

There are only 8 people who ever gotten the highest rank. Here is a list of them:
(the amaunt of blam/protection they have now might be different from what you read here)

1. Fixit                 49,503
2. Ramagi             41,306
3. gfoxcook         38,732
4.Crono-             34,315
5. TheJoe324      32,494
6. Recon_Rebel    32,284
7. DuMah_RyoHahn   31,027
8. Bila

NAME:                  BLAM/PROTECTION

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="13" COLOR="#FF0000"><A HREF="http://www.newgrounds.com/users_protect_blam.html">SEE THE WHOLE LIST HERE!</A></FONT></P>

Well.. that was that for Blamming/Protecting.. and... Blam and protect
a lot!

If you see a movie in the portal that is still under judgement. And you think
it's stolen/Abusive/echild porn/Porn slideshow or in any other ways brakes the
FAQ You can flag it. YOu do that by clicking on one of the following buttons:

<P ALIGN="LEFT"><FONT FACE="BankGothic Md BT" SIZE="12" COLOR="#FF0000"><A HREF="http://www.newgrounds.com/lit/portal_faq.html" target = "_blank">FAQ</A></FONT></P>

By flagging something you earn whistle point. Not always. But if you flag something,
the NG crew will check out the submission and if you were correct you will get a
whistle point. IF you have enought points you whistle level wil raise.
You can also report abusive reviews, if someones is going nuts or something.. Like:
BLAM THIS FUCKING MOVIE! GO FUCK YOU MOTHER!
Like that. YOu report a abusive review by clicking on this:

You see this if you open the read review window.

WHISTLE LEVELS

This is a garbage whistle, you get this if you marked to many none
faq braking movies/reviews.

This is a normal whistle level, its the whistle level you start with.

This is a bronze whistle level, you get it if you mark 1 or 2
reviews/movies correctly.

This is a silver whistle level, mark like 10 reviews or reviews to get
it.

This is a gold whistle level. Its hard to get, mark like 30
reviews/movies correctly.

This is a DIETY whistle level, just like the level 30 rank only one
person at a time can have it, the person with the most whistle points.

Well... That was all there is to tell about whistle levels... Now move on to
the next subject.

This is just a really short subject... Batting averadge. Its the averadge score
someone has with his movies.
There are certain rankings.
A+: You have this ranking if you batting averadge 3.45 or higher, only good
artists have this ranking.
B+: You get this is your batting averadge is between 2.80 and 3.45. People
with a B+ batting averadge are mostly good artists but are not the best of
the best.
C+: YOu get this ranking if your between 1.50 and 2.50. This arent really the
best artists. But every now and then then have a good movie.
D+: This are people who dont really care about people liking there movies.
They just want to submit crap. you need a batting averadge between 0.50 and
1.50
F+: The lowest ranking. This are the people who just make a lot of acounts
and post abusive stuff on them. THEY SUCK! You have a F+ ranking if you
batting averadge is 0.50 or lower

BATTING AVERADGE

You get a batting averadge it you submitted 3 or more movies.
Here is the top 5 of people with the highest batting averadge:
NAME:                       BA           BEST KNOWN FOR
1. James Farr            4.26        Xombie:Chapter 2
2. TFL                       4.11        8 Bit Theater 1
3. Chluaid                 4.10        Nightshift: A true story

4: BrunoBozzetto     4.10        (((( EUROPE & ITALY ))))
5. Legendary frog     4.08         FF Tribute: Choboco Mix

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="12" COLOR="#FF0000"><A HREF="http://www.newgrounds.com/users_top_batting.html" target = "_blank">SEE THE WHOLE LIST HERE!</A></FONT></P>

Thats it for batting averadge. Now move on to the next subject.

Ok... Another short subject. Bookmarking your faforite movies and artists.
If you goto the page where you can view someones movie, beneath the voting
panel there are two buttons. One to bookmark the movie as  one of your
faforite movies, and one to bookmark the artist as  one of your favorite
artists.

If you bookmarked something you can change that by going to your NG gold
acount and click on this:

You can view user who have you bookmarked as theird faf, or one of you movies
as their faf here.

Here is a list of the 10 most bookmarked artists.

1. Legendary Frog    11,466
2. Illwillpress          4,861
3. Krinkels               4,013
4. -Knox-                   3,776
5. jotandjab             3,857
6. Dan paladin           1,866
7. The Walrus           1,805
8. Pikanjo                 1,800
9.Randy Solem          1,705
10. Zhu                     1,674

NAME:                    HOW MANY TIMES BOOKMARKED:

<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="11" COLOR="#FF0000"><A HREF="http://www.newgrounds.com/users_most_bookmarked.html" target = "_blank">SEE THE WHOLE LIST!</A></FONT></P>

now lets move on to thenext subject.

On NG you can get all sorts of awards. Like when you have the daily or
weekly 1th to 5th place. But there are more. Here is a list.

Daily 1th place

Daily 2th place

Daily 3rd place

Daily 4th place

Daily 5ht plce

Weekly 1th place

Weekly 2th place

Weekly 3rd place

Weekly 4th place

Weekly 5th place

Review crew pick

Turd of the week (worst movie that stayed on NG in a week)

underdog (biggest difference between the
review and normal score)

There are also some audio awards... but i could
find all the pics of them. So here are a few.

AWARDS

Thats all there is to tell about awards... Just submit good flash (or a bad one
if you want to make turd) and you also might get an award once!

Here is some extra informatio you like to know.
Newgrounds is created by the brother Tom and Wade fulp in December 1999.
Since that day over 500.000 people have registered to NG. And Milions have
visited it.
It all started with some funny flashes like Teletubies and Scrotum. But now
there are almost 200.000 submissions.
Newgrounds, the problems of the future. Today!

EXTRA INFORMATION

CREDITS:
Graphics: Tim van Helsdingen aka Gamecubicle
Menu by : Tim van Helsdingen aka Gamecubicle
Idea: Tim van Helsdingen aka Gamecubicle
Special thanks to:
www.newgrounds.com
www.filespace.org
btw... Visit.. Cough...
www.gamecubicle.tk and
Gamecubicle.myfreebb.com .... Cough....
I HOPE YOU LEARNED A LOT!

T-FLASH

ActionScript [AS1/AS2]

Frame 202
stop();
Frame 243
stop();
Instance of Symbol 451 MovieClip ""Player"" in Frame 316
onClipEvent (enterFrame) { if (Key.isDown(38)) { _y = (_y - 10); _rotation = 270; } } onClipEvent (enterFrame) { if (Key.isDown(40)) { _y = (_y - -10); _rotation = 90; } } onClipEvent (enterFrame) { if (Key.isDown(37)) { _x = (_x - 10); _rotation = 180; } } onClipEvent (enterFrame) { if (Key.isDown(39)) { _x = (_x - -10); _rotation = 0; } }
Instance of Symbol 451 MovieClip "player2" in Frame 320
onClipEvent (enterFrame) { if (Key.isDown(38)) { _y = (_y - 10); _rotation = 270; } } onClipEvent (enterFrame) { if (Key.isDown(40)) { _y = (_y - -10); _rotation = 90; } } onClipEvent (enterFrame) { if (Key.isDown(37)) { _x = (_x - 10); _rotation = 180; } } onClipEvent (enterFrame) { if (Key.isDown(39)) { _x = (_x - -10); _rotation = 0; } }
Instance of Symbol 461 MovieClip in Frame 320
onClipEvent (enterFrame) { if (_root.player2._x > _x) { _x = (_x + 5); } } onClipEvent (enterFrame) { if (_root.player2._x < _x) { _x = (_x - 5); } } onClipEvent (enterFrame) { if (_root.player2._y > _y) { _y = (_y + 5); } } onClipEvent (enterFrame) { if (_root.player2._y < _y) { _y = (_y - 5); } }
Instance of Symbol 461 MovieClip "enemy" in Frame 326
onClipEvent (enterFrame) { if (_root.SPACESHIP._x > _x) { _x = (_x + 5); } } onClipEvent (enterFrame) { if (_root.SPACESHIP._x < _x) { _x = (_x - 5); } } onClipEvent (enterFrame) { if (_root.SPACESHIP._y > _y) { _y = (_y + 5); } } onClipEvent (enterFrame) { if (_root.SPACESHIP._y < _y) { _y = (_y - 5); } }
Instance of Symbol 451 MovieClip "SPACESHIP" in Frame 326
onClipEvent (enterFrame) { if (Key.isDown(38)) { _y = (_y - 10); _rotation = 270; } } onClipEvent (enterFrame) { if (Key.isDown(40)) { _y = (_y - -10); _rotation = 90; } } onClipEvent (enterFrame) { if (Key.isDown(37)) { _x = (_x - 10); _rotation = 180; } } onClipEvent (enterFrame) { if (Key.isDown(39)) { _x = (_x - -10); _rotation = 0; } } onClipEvent (enterFrame) { if (this.hitTest(_root.ENEMY)) { _root.SPACESHIP.Play(); } }
Frame 330
Mouse.show();
Instance of Symbol 506 MovieClip "CURSOR" in Frame 331
onClipEvent (load) { startDrag ("_root.CURSOR", true); Mouse.hide(); }
Frame 334
Mouse.show();
Frame 444
stop();
Frame 1604
gotoAndPlay (1);
Symbol 16 Button
on (release) { prevFrame(); }
Symbol 17 MovieClip Frame 1
stop();
Instance of Symbol 8 MovieClip in Symbol 17 MovieClip Frame 1
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { dragging = true; } } onClipEvent (enterFrame) { if (dragging && (_parent.hitRange.hitTest(_root._xmouse, _root._ymouse, false))) { _x = (_parent._xmouse - 10); _root.all.setVolume((_x + 62) / 0.55); } } onClipEvent (mouseUp) { dragging = false; } onClipEvent (load) { dragging = false; _root.all = new Sound(); }
Symbol 19 Button
on (press) { startDrag (this); } on (release) { stopDrag(); }
Symbol 26 Button
on (release) { _root.play(); }
Symbol 27 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 27 MovieClip Frame 2
gotoAndPlay (1);
Symbol 35 Button
on (release) { gotoAndPlay (204); }
Symbol 44 Button
on (release) { gotoAndPlay (378); }
Symbol 47 Button
on (release) { gotoAndStop (203); }
Symbol 50 Button
on (release) { gotoAndPlay (486); } on (release) { stopAllSounds(); }
Symbol 54 Button
on (release) { gotoAndPlay (191); }
Symbol 67 MovieClip Frame 11
stop();
Symbol 70 Button
on (release) { gotoAndPlay (192); }
Symbol 73 Button
on (release) { gotoAndStop (145); }
Symbol 77 Button
on (release) { gotoAndStop (245); }
Symbol 79 Button
on (release) { gotoAndStop (270); }
Symbol 81 Button
on (release) { gotoAndStop (280); }
Symbol 83 Button
on (release) { gotoAndStop (289); }
Symbol 85 Button
on (release) { gotoAndStop (307); }
Symbol 87 Button
on (release) { gotoAndStop (338); }
Symbol 89 Button
on (release) { gotoAndStop (348); }
Symbol 91 Button
on (release) { gotoAndStop (363); }
Symbol 92 Button
on (release) { gotoAndStop (361); }
Symbol 94 Button
on (release) { gotoAndPlay (204); }
Symbol 97 Button
on (release) { gotoAndStop (270); }
Symbol 100 Button
on (release) { nextFrame(); }
Symbol 104 Button
on (release) { prevFrame(); }
Symbol 121 Button
on (release) { getURL ("http://www.filespace.org/tutorial1/Example1.fla", "_blank"); }
Symbol 148 Button
on (release) { getURL ("http://www.filespace.org/tutorial1/2.fla", "_blank"); }
Symbol 166 Button
on (release) { getURL ("http://www.filespace.org/tutorial1/3.fla", "_blank"); }
Symbol 183 Button
on (release) { getURL ("http://www.filespace.org/tutorial1/4.fla", "_blank"); }
Symbol 196 Button
on (release) { getURL ("http://www.filespace.org/tutorial1/5.fla", "_blank"); }
Symbol 198 Button
on (release) { gotoAndStop (280); }
Symbol 208 Button
on (release) { getURL ("http://www.filespace.org/tutorial1/6.fla", "_blank"); }
Symbol 213 Button
on (release) { getURL ("http://www.filespace.org/tutorial1/7.fla", "_blank"); }
Symbol 217 Button
on (release) { getURL ("http://www.filespace.org/tutorial1/8.fla", "_blank"); }
Symbol 237 Button
on (release) { gotoAndStop (289); }
Symbol 252 Button
on (release) { getURL ("http://www.filespace.org/tutorial1/9.fla", "_blank"); }
Symbol 291 MovieClip Frame 1
stop();
Symbol 291 MovieClip Frame 2
stop();
Symbol 291 MovieClip Frame 3
stop();
Symbol 291 MovieClip Frame 4
stop();
Symbol 291 MovieClip Frame 5
stop();
Symbol 291 MovieClip Frame 6
stop();
Symbol 291 MovieClip Frame 7
stop();
Symbol 291 MovieClip Frame 8
stop();
Symbol 291 MovieClip Frame 9
stop();
Symbol 291 MovieClip Frame 10
stop();
Symbol 291 MovieClip Frame 11
stop();
Symbol 291 MovieClip Frame 12
stop();
Symbol 291 MovieClip Frame 13
stop();
Symbol 291 MovieClip Frame 14
stop();
Symbol 291 MovieClip Frame 15
stop();
Symbol 293 Button
on (release) { gotoAndStop (307); }
Symbol 300 Button
on (release) { getURL ("http://www.filespace.org/tutorial1/10.fla", "_blank"); }
Symbol 317 Button
on (release) { getURL ("http://www.filespace.org/tutorial1/12.fla", "_blank"); }
Symbol 322 Button
on (release) { getURL ("http://www.filespace.org/tutorial1/13.fla", "_blank"); }
Symbol 352 Button
on (release) { prevFrame(); }
Symbol 357 MovieClip Frame 1
stop();
Symbol 358 Button
on (release) { getURL ("http://www.filespace.org/tutorial1/14.fla", "_blank"); }
Symbol 365 MovieClip Frame 1
stop();
Symbol 365 MovieClip Frame 2
stop();
Symbol 365 MovieClip Frame 3
stop();
Symbol 365 MovieClip Frame 4
stop();
Symbol 365 MovieClip Frame 5
stop();
Symbol 365 MovieClip Frame 6
stop();
Symbol 365 MovieClip Frame 7
stop();
Symbol 365 MovieClip Frame 8
stop();
Symbol 366 Button
on (release) { getURL ("http://www.filespace.org/tutorial1/15.fla", "_blank"); }
Symbol 397 MovieClip Frame 1
stop();
Symbol 397 MovieClip Frame 2
stop();
Symbol 397 MovieClip Frame 3
stop();
Symbol 397 MovieClip Frame 4
stop();
Symbol 397 MovieClip Frame 5
stop();
Symbol 397 MovieClip Frame 6
stop();
Symbol 399 Button
on (release) { gotoAndStop (338); }
Symbol 451 MovieClip Frame 1
stop();
Symbol 453 Button
on (release) { getURL ("http://www.filespace.org/tutorial1/16.fla", "_blank"); }
Symbol 462 Button
on (release) { getURL ("http://www.filespace.org/tutorial1/17.fla", "_blank"); }
Symbol 480 Button
on (release) { getURL ("http://www.filespace.org/tutorial1/18.fla", "_blank"); }
Symbol 496 Button
on (release) { _root.score = Number(_root.score) + 1; }
Symbol 497 Button
on (release) { getURL ("http://www.filespace.org/tutorial1/19.fla", "_blank"); }
Symbol 517 Button
on (release) { getURL ("http://www.filespace.org/tutorial1/20.fla", "_blank"); }
Symbol 523 Button
on (release) { getURL ("http://www.filespace.org/tutorial1/21.fla", "_blank"); }
Symbol 526 Button
on (press) { startDrag ("box"); } on (release) { stopDrag(); }
Symbol 528 Button
on (press) { startDrag ("box2"); } on (release) { stopDrag(); }
Symbol 531 Button
on (release) { gotoAndStop (348); }
Symbol 569 Button
on (release) { getURL ("http://www.filespace.org/tutorial1/22.fla", "_blank"); }
Symbol 573 Button
on (release) { getURL ("http://www.filespace.org/tutorial1/23.fla", "_blank"); }
Symbol 580 Button
on (release) { gotoAndStop (363); }
Symbol 610 Button
on (release) { nextFrame(); }
Symbol 633 Button
on (release) { getURL ("http://www.filespace.org/tutorial1/24.fla", "_blank"); }
Symbol 636 Button
on (release) { gotoAndStop (68); }
Symbol 638 Button
on (release) { gotoAndStop (83); }
Symbol 640 Button
on (release) { gotoAndStop (89); }
Symbol 642 Button
on (release) { gotoAndStop (93); }
Symbol 644 Button
on (release) { gotoAndStop (98); }
Symbol 646 Button
on (release) { gotoAndStop (1); }
Symbol 648 Button
on (release) { gotoAndStop (104); }
Symbol 651 Button
on (release) { gotoAndStop (445); }
Symbol 652 Button
on (release) { gotoAndStop (460); }
Symbol 653 Button
on (release) { gotoAndStop (466); }
Symbol 654 Button
on (release) { gotoAndStop (470); }
Symbol 655 Button
on (release) { gotoAndStop (475); }
Symbol 656 Button
on (release) { gotoAndStop (479); }
Symbol 657 Button
on (release) { gotoAndStop (481); }
Symbol 658 Button
on (release) { gotoAndPlay (378); }
Symbol 659 Button
on (release) { gotoAndStop (460); }
Symbol 782 Button
on (release) { gotoAndStop (466); }
Symbol 845 Button
on (release) { gotoAndStop (470); }
Symbol 870 Button
on (release) { gotoAndStop (444); }
Symbol 871 Button
on (release) { gotoAndStop (475); }
Symbol 874 Button
on (release) { gotoAndStop (475); }
Symbol 878 Button
on (release) { gotoAndStop (479); }
Symbol 893 Button
on (release) { gotoAndStop (481); }

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 FontUsed by:3 21 22 51 53 66 69 74 75 78 80 82 84 86 88 90 93 96 99 102 103 105 108 109 113 114 115 119 120 122 125 128 130 131 135 138 140 141 142 147 149 160 161 163 167 168 172 175 178 179 184 188 189 192 195 197 199 201 202 205 210 214 219 222 225 228 229 233 239 240 241 244 246 249 251 272 273 274 292 294 296 297 302 306 309 311 315 316 319 324 334 348 349 359 360 361 367 370 372 374 375 376 377 378 389 390 398 400 402 403 405 406 410 413 415 419 422 428 430 431 437 452 454 456 459 463 464 466 467 470 472 476 478 479 481 485 489 490 491 492 498 500 501 502 503 507 508 513 514 515 516 518 519 520 522 529 532 533 535 536 537 538 539 540 543 545 546 549 555 556 559 570 575 576 577 579 581 584 586 589 590 591 592 593 594 595 598 601 604 605 607 612 618 619 622 635 637 639 641 643 645 647 649 660 661 662 667 668 669 670 688 699 710 721 732 743 754 765 776 777 778 779 781 783 784 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 844 846 849 850 853 854 861 862 863 866 867 868 869 872 873 875 877 880 883 886 888 889 890 892 894 901 902 903 904 905 912 913 914 915 916 921 922 923 924 928 929 930 931 932
Symbol 3 TextUses:2Used by:Timeline
Symbol 4 FontUsed by:5 234 235 236 423 606 608 613 614 615 616 617 620 780 843 876 891
Symbol 5 TextUses:4Used by:Timeline
Symbol 6 GraphicUsed by:17
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:17
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:17
Symbol 11 GraphicUsed by:17
Symbol 12 GraphicUsed by:16
Symbol 13 GraphicUsed by:16
Symbol 14 GraphicUsed by:16
Symbol 15 GraphicUsed by:16
Symbol 16 ButtonUses:12 13 14 15Used by:17
Symbol 17 MovieClipUses:6 8 10 11 16Used by:19
Symbol 18 GraphicUsed by:19
Symbol 19 ButtonUses:17 18Used by:Timeline
Symbol 20 SoundUsed by:Timeline
Symbol 21 TextUses:2Used by:Timeline
Symbol 22 TextUses:2Used by:23
Symbol 23 MovieClipUses:22Used by:27
Symbol 24 GraphicUsed by:26
Symbol 25 GraphicUsed by:26
Symbol 26 ButtonUses:24 25Used by:27
Symbol 27 MovieClipUses:23 26Used by:Timeline
Symbol 28 GraphicUsed by:Timeline
Symbol 29 GraphicUsed by:35
Symbol 30 BitmapUsed by:31 34
Symbol 31 GraphicUses:30Used by:35
Symbol 32 FontUsed by:33 39 46 49 234 235 236 423 457 458 493 495 606 608 609 613 614 615 616 617 620 780 843 876 891 973
Symbol 33 TextUses:32Used by:35
Symbol 34 GraphicUses:30Used by:35
Symbol 35 ButtonUses:29 31 33 34Used by:Timeline
Symbol 36 GraphicUsed by:41 44
Symbol 37 BitmapUsed by:38 40
Symbol 38 GraphicUses:37Used by:41 44
Symbol 39 TextUses:32Used by:41 44
Symbol 40 GraphicUses:37Used by:41 44
Symbol 41 ButtonUses:36 38 39 40Used by:Timeline
Symbol 42 GraphicUsed by:67  Timeline
Symbol 43 GraphicUsed by:Timeline
Symbol 44 ButtonUses:36 38 39 40Used by:Timeline
Symbol 45 GraphicUsed by:47
Symbol 46 TextUses:32Used by:47
Symbol 47 ButtonUses:45 46Used by:Timeline
Symbol 48 GraphicUsed by:50
Symbol 49 TextUses:32Used by:50
Symbol 50 ButtonUses:48 49Used by:Timeline
Symbol 51 TextUses:2Used by:Timeline
Symbol 52 GraphicUsed by:54 70 94 104 352 658  Timeline
Symbol 53 TextUses:2Used by:54 104 352
Symbol 54 ButtonUses:52 53Used by:Timeline
Symbol 55 ShapeTweeningUsed by:65
Symbol 56 ShapeTweeningUsed by:65
Symbol 57 ShapeTweeningUsed by:65
Symbol 58 ShapeTweeningUsed by:65
Symbol 59 ShapeTweeningUsed by:65
Symbol 60 ShapeTweeningUsed by:65
Symbol 61 ShapeTweeningUsed by:65
Symbol 62 ShapeTweeningUsed by:65
Symbol 63 ShapeTweeningUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:55 56 57 58 59 60 61 62 63 64Used by:Timeline
Symbol 66 TextUses:2Used by:67
Symbol 67 MovieClipUses:66 42Used by:Timeline
Symbol 68 GraphicUsed by:Timeline
Symbol 69 TextUses:2Used by:70 94 658
Symbol 70 ButtonUses:52 69Used by:Timeline
Symbol 71 GraphicUsed by:Timeline
Symbol 72 GraphicUsed by:73 77 79 81 83 85 87 89 91 92 636 638 640 642 644 646 648 651 652 653 654 655 656 657
Symbol 73 ButtonUses:72Used by:Timeline
Symbol 74 TextUses:2Used by:Timeline
Symbol 75 TextUses:2Used by:Timeline
Symbol 76 GraphicUsed by:Timeline
Symbol 77 ButtonUses:72Used by:Timeline
Symbol 78 TextUses:2Used by:Timeline
Symbol 79 ButtonUses:72Used by:Timeline
Symbol 80 TextUses:2Used by:Timeline
Symbol 81 ButtonUses:72Used by:Timeline
Symbol 82 TextUses:2Used by:Timeline
Symbol 83 ButtonUses:72Used by:Timeline
Symbol 84 TextUses:2Used by:Timeline
Symbol 85 ButtonUses:72Used by:Timeline
Symbol 86 TextUses:2Used by:Timeline
Symbol 87 ButtonUses:72Used by:Timeline
Symbol 88 TextUses:2Used by:Timeline
Symbol 89 ButtonUses:72Used by:Timeline
Symbol 90 TextUses:2Used by:Timeline
Symbol 91 ButtonUses:72Used by:Timeline
Symbol 92 ButtonUses:72Used by:Timeline
Symbol 93 TextUses:2Used by:Timeline
Symbol 94 ButtonUses:52 69Used by:Timeline
Symbol 95 GraphicUsed by:97 198 237 293 399 531 580 659 782 845 870 871 874 878 893
Symbol 96 TextUses:2Used by:97 198 237 293 399 531 580 659 782 845 870 871 874 878 893
Symbol 97 ButtonUses:95 96Used by:Timeline
Symbol 98 GraphicUsed by:100
Symbol 99 TextUses:2Used by:100
Symbol 100 ButtonUses:98 99Used by:291 357 365 397  Timeline
Symbol 101 GraphicUsed by:Timeline
Symbol 102 TextUses:2Used by:Timeline
Symbol 103 TextUses:2Used by:Timeline
Symbol 104 ButtonUses:52 53Used by:291 357 365 397  Timeline
Symbol 105 TextUses:2Used by:Timeline
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:Timeline
Symbol 108 TextUses:2Used by:Timeline
Symbol 109 TextUses:2Used by:Timeline
Symbol 110 BitmapUsed by:112
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:110 111Used by:Timeline
Symbol 113 TextUses:2Used by:Timeline
Symbol 114 TextUses:2Used by:Timeline
Symbol 115 TextUses:2Used by:Timeline
Symbol 116 GraphicUsed by:117 162 171 194
Symbol 117 MovieClipUses:116Used by:Timeline
Symbol 118 GraphicUsed by:121 148 166 183 196 208 213 217 252 300 317 322 358 366 453 462 480 497 517 523 569 573 633
Symbol 119 TextUses:2Used by:121 148 166 183 196 208 213 217 252 300 317 322 358 366 453 462 480 497 517 523 569 573 633
Symbol 120 TextUses:2Used by:121 148 166 183 196 208 213 217 252 300 317 322 358 366 453 462 480 497 517 523 569 573 633
Symbol 121 ButtonUses:118 119 120Used by:Timeline
Symbol 122 TextUses:2Used by:Timeline
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:Timeline
Symbol 125 TextUses:2Used by:Timeline
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:Timeline
Symbol 128 TextUses:2Used by:Timeline
Symbol 129 GraphicUsed by:Timeline
Symbol 130 TextUses:2Used by:Timeline
Symbol 131 TextUses:2Used by:Timeline
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:Timeline
Symbol 134 GraphicUsed by:Timeline
Symbol 135 TextUses:2Used by:Timeline
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:Timeline
Symbol 138 TextUses:2Used by:Timeline
Symbol 139 GraphicUsed by:Timeline
Symbol 140 TextUses:2Used by:Timeline
Symbol 141 TextUses:2Used by:Timeline
Symbol 142 TextUses:2Used by:Timeline
Symbol 143 GraphicUsed by:146
Symbol 144 GraphicUsed by:146
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:143 144 145Used by:Timeline
Symbol 147 TextUses:2Used by:Timeline
Symbol 148 ButtonUses:118 119 120Used by:Timeline
Symbol 149 TextUses:2Used by:Timeline
Symbol 150 GraphicUsed by:159
Symbol 151 GraphicUsed by:159
Symbol 152 GraphicUsed by:159
Symbol 153 GraphicUsed by:159
Symbol 154 GraphicUsed by:159
Symbol 155 GraphicUsed by:159
Symbol 156 GraphicUsed by:159
Symbol 157 GraphicUsed by:159
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:150 151 152 153 154 155 156 157 158Used by:Timeline
Symbol 160 TextUses:2Used by:Timeline
Symbol 161 TextUses:2Used by:Timeline
Symbol 162 MovieClipUses:116Used by:Timeline
Symbol 163 TextUses:2Used by:Timeline
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:Timeline
Symbol 166 ButtonUses:118 119 120Used by:Timeline
Symbol 167 TextUses:2Used by:Timeline
Symbol 168 TextUses:2Used by:Timeline
Symbol 169 ShapeTweeningUsed by:171
Symbol 170 ShapeTweeningUsed by:171
Symbol 171 MovieClipUses:169 170 116Used by:Timeline
Symbol 172 TextUses:2Used by:Timeline
Symbol 173 BitmapUsed by:174
Symbol 174 GraphicUses:173Used by:Timeline
Symbol 175 TextUses:2Used by:Timeline
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:Timeline
Symbol 178 TextUses:2Used by:Timeline
Symbol 179 TextUses:2Used by:Timeline
Symbol 180 ShapeTweeningUsed by:182
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:180 181Used by:Timeline
Symbol 183 ButtonUses:118 119 120Used by:Timeline
Symbol 184 TextUses:2Used by:Timeline
Symbol 185 ShapeTweeningUsed by:187
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:185 186Used by:Timeline
Symbol 188 TextUses:2Used by:Timeline
Symbol 189 TextUses:2Used by:Timeline
Symbol 190 BitmapUsed by:191
Symbol 191 GraphicUses:190Used by:Timeline
Symbol 192 TextUses:2Used by:Timeline
Symbol 193 ShapeTweeningUsed by:194
Symbol 194 MovieClipUses:193 116Used by:Timeline
Symbol 195 TextUses:2Used by:Timeline
Symbol 196 ButtonUses:118 119 120Used by:Timeline
Symbol 197 TextUses:2Used by:Timeline
Symbol 198 ButtonUses:95 96Used by:Timeline
Symbol 199 TextUses:2Used by:Timeline
Symbol 200 GraphicUsed by:Timeline
Symbol 201 TextUses:2Used by:Timeline
Symbol 202 TextUses:2Used by:Timeline
Symbol 203 BitmapUsed by:204
Symbol 204 GraphicUses:203Used by:Timeline
Symbol 205 TextUses:2Used by:Timeline
Symbol 206 BitmapUsed by:207
Symbol 207 GraphicUses:206Used by:Timeline
Symbol 208 ButtonUses:118 119 120Used by:Timeline
Symbol 209 GraphicUsed by:Timeline
Symbol 210 TextUses:2Used by:Timeline
Symbol 211 BitmapUsed by:212
Symbol 212 GraphicUses:211Used by:Timeline
Symbol 213 ButtonUses:118 119 120Used by:Timeline
Symbol 214 TextUses:2Used by:Timeline
Symbol 215 BitmapUsed by:216
Symbol 216 GraphicUses:215Used by:Timeline
Symbol 217 ButtonUses:118 119 120Used by:Timeline
Symbol 218 GraphicUsed by:Timeline
Symbol 219 TextUses:2Used by:Timeline
Symbol 220 BitmapUsed by:221
Symbol 221 GraphicUses:220Used by:Timeline
Symbol 222 TextUses:2Used by:Timeline
Symbol 223 GraphicUsed by:Timeline
Symbol 224 GraphicUsed by:Timeline
Symbol 225 TextUses:2Used by:Timeline
Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:Timeline
Symbol 228 TextUses:2Used by:Timeline
Symbol 229 TextUses:2Used by:Timeline
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:Timeline
Symbol 232 GraphicUsed by:Timeline
Symbol 233 TextUses:2Used by:Timeline
Symbol 234 EditableTextUses:4 32Used by:Timeline
Symbol 235 EditableTextUses:4 32Used by:Timeline
Symbol 236 EditableTextUses:4 32Used by:Timeline
Symbol 237 ButtonUses:95 96Used by:Timeline
Symbol 238 GraphicUsed by:Timeline
Symbol 239 TextUses:2Used by:Timeline
Symbol 240 TextUses:2Used by:Timeline
Symbol 241 TextUses:2Used by:Timeline
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:Timeline
Symbol 244 TextUses:2Used by:Timeline
Symbol 245 GraphicUsed by:Timeline
Symbol 246 TextUses:2Used by:Timeline
Symbol 247 BitmapUsed by:248
Symbol 248 GraphicUses:247Used by:Timeline
Symbol 249 TextUses:2Used by:Timeline
Symbol 250 GraphicUsed by:Timeline
Symbol 251 TextUses:2Used by:Timeline
Symbol 252 ButtonUses:118 119 120Used by:Timeline
Symbol 253 GraphicUsed by:271
Symbol 254 GraphicUsed by:271
Symbol 255 GraphicUsed by:271
Symbol 256 GraphicUsed by:271
Symbol 257 GraphicUsed by:271
Symbol 258 GraphicUsed by:271
Symbol 259 GraphicUsed by:271
Symbol 260 GraphicUsed by:271
Symbol 261 GraphicUsed by:271
Symbol 262 GraphicUsed by:271
Symbol 263 GraphicUsed by:271
Symbol 264 GraphicUsed by:271
Symbol 265 GraphicUsed by:271
Symbol 266 GraphicUsed by:271
Symbol 267 GraphicUsed by:271
Symbol 268 GraphicUsed by:271
Symbol 269 GraphicUsed by:271
Symbol 270 GraphicUsed by:271
Symbol 271 MovieClipUses:253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270Used by:Timeline
Symbol 272 TextUses:2Used by:Timeline
Symbol 273 TextUses:2Used by:Timeline
Symbol 274 TextUses:2Used by:Timeline
Symbol 275 GraphicUsed by:291
Symbol 276 GraphicUsed by:291
Symbol 277 GraphicUsed by:291
Symbol 278 GraphicUsed by:291
Symbol 279 GraphicUsed by:291
Symbol 280 GraphicUsed by:291
Symbol 281 GraphicUsed by:291
Symbol 282 GraphicUsed by:291
Symbol 283 GraphicUsed by:291
Symbol 284 GraphicUsed by:291
Symbol 285 GraphicUsed by:291
Symbol 286 GraphicUsed by:291
Symbol 287 GraphicUsed by:291
Symbol 288 GraphicUsed by:291
Symbol 289 GraphicUsed by:291
Symbol 290 GraphicUsed by:291
Symbol 291 MovieClipUses:275 100 276 277 104 278 279 280 281 282 283 284 285 286 287 288 289 290Used by:Timeline
Symbol 292 TextUses:2Used by:Timeline
Symbol 293 ButtonUses:95 96Used by:Timeline
Symbol 294 TextUses:2Used by:Timeline
Symbol 295 GraphicUsed by:Timeline
Symbol 296 TextUses:2Used by:Timeline
Symbol 297 TextUses:2Used by:Timeline
Symbol 298 BitmapUsed by:299
Symbol 299 GraphicUses:298Used by:Timeline
Symbol 300 ButtonUses:118 119 120Used by:Timeline
Symbol 301 GraphicUsed by:Timeline
Symbol 302 TextUses:2Used by:Timeline
Symbol 303 GraphicUsed by:305
Symbol 304 GraphicUsed by:305
Symbol 305 MovieClipUses:303 304Used by:Timeline
Symbol 306 TextUses:2Used by:Timeline
Symbol 307 BitmapUsed by:308
Symbol 308 GraphicUses:307Used by:Timeline
Symbol 309 TextUses:2Used by:Timeline
Symbol 310 GraphicUsed by:Timeline
Symbol 311 TextUses:2Used by:Timeline
Symbol 312 BitmapUsed by:314
Symbol 313 BitmapUsed by:314
Symbol 314 GraphicUses:312 313Used by:Timeline
Symbol 315 TextUses:2Used by:Timeline
Symbol 316 TextUses:2Used by:Timeline
Symbol 317 ButtonUses:118 119 120Used by:Timeline
Symbol 318 GraphicUsed by:Timeline
Symbol 319 TextUses:2Used by:Timeline
Symbol 320 BitmapUsed by:321
Symbol 321 GraphicUses:320Used by:Timeline
Symbol 322 ButtonUses:118 119 120Used by:Timeline
Symbol 323 GraphicUsed by:Timeline
Symbol 324 TextUses:2Used by:Timeline
Symbol 325 GraphicUsed by:333
Symbol 326 GraphicUsed by:333
Symbol 327 GraphicUsed by:333
Symbol 328 GraphicUsed by:333
Symbol 329 GraphicUsed by:333
Symbol 330 GraphicUsed by:333
Symbol 331 GraphicUsed by:333 357
Symbol 332 GraphicUsed by:333 357
Symbol 333 MovieClipUses:325 326 327 328 329 330 331 332Used by:Timeline
Symbol 334 TextUses:2Used by:Timeline
Symbol 335 GraphicUsed by:347 365
Symbol 336 GraphicUsed by:347
Symbol 337 GraphicUsed by:347 365
Symbol 338 GraphicUsed by:347
Symbol 339 GraphicUsed by:347 365
Symbol 340 GraphicUsed by:347 365
Symbol 341 GraphicUsed by:347 365
Symbol 342 GraphicUsed by:347
Symbol 343 GraphicUsed by:347 365
Symbol 344 GraphicUsed by:347 365
Symbol 345 GraphicUsed by:347 365
Symbol 346 GraphicUsed by:347 365
Symbol 347 MovieClipUses:335 336 337 338 339 340 341 342 343 344 345 346Used by:Timeline
Symbol 348 TextUses:2Used by:Timeline
Symbol 349 TextUses:2Used by:Timeline
Symbol 350 GraphicUsed by:357
Symbol 351 GraphicUsed by:357
Symbol 352 ButtonUses:52 53Used by:357
Symbol 353 GraphicUsed by:357
Symbol 354 GraphicUsed by:357
Symbol 355 GraphicUsed by:357
Symbol 356 GraphicUsed by:357
Symbol 357 MovieClipUses:350 100 351 352 353 354 355 356 331 332 104Used by:Timeline
Symbol 358 ButtonUses:118 119 120Used by:Timeline
Symbol 359 TextUses:2Used by:Timeline
Symbol 360 TextUses:2Used by:Timeline
Symbol 361 TextUses:2Used by:Timeline
Symbol 362 GraphicUsed by:365
Symbol 363 GraphicUsed by:365
Symbol 364 GraphicUsed by:365
Symbol 365 MovieClipUses:335 362 337 100 363 339 104 340 341 364 343 344 345 346Used by:Timeline
Symbol 366 ButtonUses:118 119 120Used by:Timeline
Symbol 367 TextUses:2Used by:Timeline
Symbol 368 BitmapUsed by:369
Symbol 369 GraphicUses:368Used by:Timeline
Symbol 370 TextUses:2Used by:Timeline
Symbol 371 GraphicUsed by:Timeline
Symbol 372 TextUses:2Used by:Timeline
Symbol 373 GraphicUsed by:Timeline
Symbol 374 TextUses:2Used by:Timeline
Symbol 375 TextUses:2Used by:Timeline
Symbol 376 TextUses:2Used by:Timeline
Symbol 377 TextUses:2Used by:Timeline
Symbol 378 TextUses:2Used by:Timeline
Symbol 379 GraphicUsed by:388
Symbol 380 GraphicUsed by:388
Symbol 381 GraphicUsed by:388
Symbol 382 GraphicUsed by:388
Symbol 383 GraphicUsed by:388
Symbol 384 GraphicUsed by:388
Symbol 385 GraphicUsed by:388
Symbol 386 GraphicUsed by:388
Symbol 387 GraphicUsed by:388
Symbol 388 MovieClipUses:379 380 381 382 383 384 385 386 387Used by:Timeline
Symbol 389 TextUses:2Used by:Timeline
Symbol 390 TextUses:2Used by:Timeline
Symbol 391 GraphicUsed by:397
Symbol 392 GraphicUsed by:397
Symbol 393 GraphicUsed by:397
Symbol 394 GraphicUsed by:397
Symbol 395 GraphicUsed by:397
Symbol 396 GraphicUsed by:397
Symbol 397 MovieClipUses:391 100 392 104 393 394 395 396Used by:Timeline
Symbol 398 TextUses:2Used by:Timeline
Symbol 399 ButtonUses:95 96Used by:Timeline
Symbol 400 TextUses:2Used by:Timeline
Symbol 401 GraphicUsed by:Timeline
Symbol 402 TextUses:2Used by:Timeline
Symbol 403 TextUses:2Used by:Timeline
Symbol 404 GraphicUsed by:Timeline
Symbol 405 TextUses:2Used by:Timeline
Symbol 406 EditableTextUses:2Used by:Timeline
Symbol 407 BitmapUsed by:408
Symbol 408 GraphicUses:407Used by:Timeline
Symbol 409 GraphicUsed by:Timeline
Symbol 410 TextUses:2Used by:Timeline
Symbol 411 BitmapUsed by:412
Symbol 412 GraphicUses:411Used by:Timeline
Symbol 413 TextUses:2Used by:Timeline
Symbol 414 GraphicUsed by:Timeline
Symbol 415 TextUses:2Used by:Timeline
Symbol 416 BitmapUsed by:417
Symbol 417 GraphicUses:416Used by:Timeline
Symbol 418 GraphicUsed by:Timeline
Symbol 419 TextUses:2Used by:Timeline
Symbol 420 BitmapUsed by:421
Symbol 421 GraphicUses:420Used by:Timeline
Symbol 422 TextUses:2Used by:Timeline
Symbol 423 EditableTextUses:4 32Used by:Timeline
Symbol 424 FontUsed by:425 533 537 538 623 626 629 632 634 849
Symbol 425 TextUses:424Used by:Timeline
Symbol 426 BitmapUsed by:427
Symbol 427 GraphicUses:426Used by:Timeline
Symbol 428 TextUses:2Used by:Timeline
Symbol 429 GraphicUsed by:Timeline
Symbol 430 TextUses:2Used by:Timeline
Symbol 431 TextUses:2Used by:Timeline
Symbol 432 BitmapUsed by:433
Symbol 433 GraphicUses:432Used by:Timeline
Symbol 434 FontUsed by:435 477
Symbol 435 EditableTextUses:434Used by:Timeline
Symbol 436 GraphicUsed by:Timeline
Symbol 437 TextUses:2Used by:Timeline
Symbol 438 GraphicUsed by:451
Symbol 439 GraphicUsed by:450
Symbol 440 GraphicUsed by:450
Symbol 441 GraphicUsed by:450
Symbol 442 GraphicUsed by:450
Symbol 443 GraphicUsed by:450
Symbol 444 GraphicUsed by:450
Symbol 445 GraphicUsed by:450
Symbol 446 GraphicUsed by:450
Symbol 447 GraphicUsed by:450
Symbol 448 GraphicUsed by:450
Symbol 449 GraphicUsed by:450
Symbol 450 MovieClipUses:439 440 441 442 443 444 445 446 447 448 449Used by:451
Symbol 451 MovieClipUses:438 450Used by:Timeline
Symbol 452 TextUses:2Used by:Timeline
Symbol 453 ButtonUses:118 119 120Used by:Timeline
Symbol 454 TextUses:2Used by:Timeline
Symbol 455 GraphicUsed by:Timeline
Symbol 456 TextUses:2Used by:Timeline
Symbol 457 TextUses:32Used by:Timeline
Symbol 458 EditableTextUses:32Used by:Timeline
Symbol 459 TextUses:2Used by:Timeline
Symbol 460 GraphicUsed by:461
Symbol 461 MovieClipUses:460Used by:Timeline
Symbol 462 ButtonUses:118 119 120Used by:Timeline
Symbol 463 TextUses:2Used by:Timeline
Symbol 464 EditableTextUses:2Used by:Timeline
Symbol 465 GraphicUsed by:Timeline
Symbol 466 TextUses:2Used by:Timeline
Symbol 467 TextUses:2Used by:Timeline
Symbol 468 BitmapUsed by:469
Symbol 469 GraphicUses:468Used by:Timeline
Symbol 470 TextUses:2Used by:Timeline
Symbol 471 GraphicUsed by:Timeline
Symbol 472 TextUses:2Used by:Timeline
Symbol 473 BitmapUsed by:474
Symbol 474 GraphicUses:473Used by:Timeline
Symbol 475 GraphicUsed by:Timeline
Symbol 476 TextUses:2Used by:Timeline
Symbol 477 EditableTextUses:434Used by:Timeline
Symbol 478 TextUses:2Used by:Timeline
Symbol 479 TextUses:2Used by:Timeline
Symbol 480 ButtonUses:118 119 120Used by:Timeline
Symbol 481 TextUses:2Used by:Timeline
Symbol 482 BitmapUsed by:483
Symbol 483 GraphicUses:482Used by:Timeline
Symbol 484 GraphicUsed by:Timeline
Symbol 485 TextUses:2Used by:Timeline
Symbol 486 BitmapUsed by:487
Symbol 487 GraphicUses:486Used by:Timeline
Symbol 488 GraphicUsed by:Timeline
Symbol 489 TextUses:2Used by:Timeline
Symbol 490 EditableTextUses:2Used by:Timeline
Symbol 491 TextUses:2Used by:Timeline
Symbol 492 TextUses:2Used by:Timeline
Symbol 493 EditableTextUses:32Used by:Timeline
Symbol 494 GraphicUsed by:496
Symbol 495 TextUses:32Used by:496
Symbol 496 ButtonUses:494 495Used by:Timeline
Symbol 497 ButtonUses:118 119 120Used by:Timeline
Symbol 498 TextUses:2Used by:Timeline
Symbol 499 GraphicUsed by:Timeline
Symbol 500 TextUses:2Used by:Timeline
Symbol 501 TextUses:2Used by:Timeline
Symbol 502 TextUses:2Used by:Timeline
Symbol 503 TextUses:2Used by:Timeline
Symbol 504 BitmapUsed by:505
Symbol 505 GraphicUses:504Used by:506
Symbol 506 MovieClipUses:505Used by:Timeline
Symbol 507 TextUses:2Used by:Timeline
Symbol 508 TextUses:2Used by:Timeline
Symbol 509 BitmapUsed by:510
Symbol 510 GraphicUses:509Used by:Timeline
Symbol 511 GraphicUsed by:Timeline
Symbol 512 GraphicUsed by:Timeline
Symbol 513 TextUses:2Used by:Timeline
Symbol 514 EditableTextUses:2Used by:Timeline
Symbol 515 TextUses:2Used by:Timeline
Symbol 516 EditableTextUses:2Used by:Timeline
Symbol 517 ButtonUses:118 119 120Used by:Timeline
Symbol 518 TextUses:2Used by:Timeline
Symbol 519 EditableTextUses:2Used by:Timeline
Symbol 520 TextUses:2Used by:Timeline
Symbol 521 GraphicUsed by:Timeline
Symbol 522 TextUses:2Used by:Timeline
Symbol 523 ButtonUses:118 119 120Used by:Timeline
Symbol 524 GraphicUsed by:Timeline
Symbol 525 GraphicUsed by:526
Symbol 526 ButtonUses:525Used by:Timeline
Symbol 527 GraphicUsed by:528
Symbol 528 ButtonUses:527Used by:Timeline
Symbol 529 TextUses:2Used by:Timeline
Symbol 530 GraphicUsed by:Timeline
Symbol 531 ButtonUses:95 96Used by:Timeline
Symbol 532 TextUses:2Used by:Timeline
Symbol 533 EditableTextUses:2 424Used by:Timeline
Symbol 534 GraphicUsed by:Timeline
Symbol 535 TextUses:2Used by:Timeline
Symbol 536 TextUses:2Used by:Timeline
Symbol 537 EditableTextUses:2 424Used by:Timeline
Symbol 538 EditableTextUses:2 424Used by:Timeline
Symbol 539 TextUses:2Used by:Timeline
Symbol 540 TextUses:2Used by:Timeline
Symbol 541 BitmapUsed by:542 560 561 562 563 564 565 566 567
Symbol 542 GraphicUses:541Used by:Timeline
Symbol 543 TextUses:2Used by:Timeline
Symbol 544 GraphicUsed by:Timeline
Symbol 545 TextUses:2Used by:Timeline
Symbol 546 TextUses:2Used by:Timeline
Symbol 547 BitmapUsed by:548
Symbol 548 GraphicUses:547Used by:Timeline
Symbol 549 TextUses:2Used by:Timeline
Symbol 550 BitmapUsed by:551
Symbol 551 GraphicUses:550Used by:Timeline
Symbol 552 GraphicUsed by:Timeline
Symbol 553 BitmapUsed by:554
Symbol 554 GraphicUses:553Used by:Timeline
Symbol 555 TextUses:2Used by:Timeline
Symbol 556 TextUses:2Used by:Timeline
Symbol 557 BitmapUsed by:558
Symbol 558 GraphicUses:557Used by:Timeline
Symbol 559 TextUses:2Used by:Timeline
Symbol 560 GraphicUses:541Used by:568
Symbol 561 GraphicUses:541Used by:568
Symbol 562 GraphicUses:541Used by:568
Symbol 563 GraphicUses:541Used by:568
Symbol 564 GraphicUses:541Used by:568
Symbol 565 GraphicUses:541Used by:568
Symbol 566 GraphicUses:541Used by:568
Symbol 567 GraphicUses:541Used by:568
Symbol 568 MovieClipUses:560 561 562 563 564 565 566 567Used by:Timeline
Symbol 569 ButtonUses:118 119 120Used by:Timeline
Symbol 570 TextUses:2Used by:Timeline
Symbol 571 BitmapUsed by:572
Symbol 572 GraphicUses:571Used by:Timeline
Symbol 573 ButtonUses:118 119 120Used by:Timeline
Symbol 574 GraphicUsed by:Timeline
Symbol 575 TextUses:2Used by:Timeline
Symbol 576 TextUses:2Used by:Timeline
Symbol 577 TextUses:2Used by:Timeline
Symbol 578 GraphicUsed by:Timeline
Symbol 579 TextUses:2Used by:Timeline
Symbol 580 ButtonUses:95 96Used by:Timeline
Symbol 581 TextUses:2Used by:Timeline
Symbol 582 BitmapUsed by:583
Symbol 583 GraphicUses:582Used by:Timeline
Symbol 584 TextUses:2Used by:Timeline
Symbol 585 GraphicUsed by:Timeline
Symbol 586 TextUses:2Used by:Timeline
Symbol 587 BitmapUsed by:588
Symbol 588 GraphicUses:587Used by:Timeline
Symbol 589 TextUses:2Used by:Timeline
Symbol 590 TextUses:2Used by:Timeline
Symbol 591 TextUses:2Used by:Timeline
Symbol 592 TextUses:2Used by:Timeline
Symbol 593 TextUses:2Used by:Timeline
Symbol 594 TextUses:2Used by:Timeline
Symbol 595 TextUses:2Used by:Timeline
Symbol 596 BitmapUsed by:597
Symbol 597 GraphicUses:596Used by:Timeline
Symbol 598 TextUses:2Used by:Timeline
Symbol 599 BitmapUsed by:600
Symbol 600 GraphicUses:599Used by:Timeline
Symbol 601 TextUses:2Used by:Timeline
Symbol 602 BitmapUsed by:603
Symbol 603 GraphicUses:602Used by:Timeline
Symbol 604 TextUses:2Used by:Timeline
Symbol 605 TextUses:2Used by:Timeline
Symbol 606 EditableTextUses:4 32Used by:Timeline
Symbol 607 TextUses:2Used by:Timeline
Symbol 608 EditableTextUses:4 32Used by:Timeline
Symbol 609 TextUses:32Used by:610
Symbol 610 ButtonUses:609Used by:Timeline
Symbol 611 GraphicUsed by:Timeline
Symbol 612 TextUses:2Used by:Timeline
Symbol 613 EditableTextUses:4 32Used by:Timeline
Symbol 614 EditableTextUses:4 32Used by:Timeline
Symbol 615 EditableTextUses:4 32Used by:Timeline
Symbol 616 EditableTextUses:4 32Used by:Timeline
Symbol 617 EditableTextUses:4 32Used by:Timeline
Symbol 618 TextUses:2Used by:Timeline
Symbol 619 TextUses:2Used by:Timeline
Symbol 620 EditableTextUses:4 32Used by:Timeline
Symbol 621 GraphicUsed by:Timeline
Symbol 622 TextUses:2Used by:Timeline
Symbol 623 TextUses:424Used by:Timeline
Symbol 624 BitmapUsed by:625
Symbol 625 GraphicUses:624Used by:Timeline
Symbol 626 TextUses:424Used by:Timeline
Symbol 627 BitmapUsed by:628
Symbol 628 GraphicUses:627Used by:Timeline
Symbol 629 TextUses:424Used by:Timeline
Symbol 630 BitmapUsed by:631
Symbol 631 GraphicUses:630Used by:Timeline
Symbol 632 TextUses:424Used by:Timeline
Symbol 633 ButtonUses:118 119 120Used by:Timeline
Symbol 634 TextUses:424Used by:Timeline
Symbol 635 TextUses:2Used by:Timeline
Symbol 636 ButtonUses:72Used by:Timeline
Symbol 637 TextUses:2Used by:Timeline
Symbol 638 ButtonUses:72Used by:Timeline
Symbol 639 TextUses:2Used by:Timeline
Symbol 640 ButtonUses:72Used by:Timeline
Symbol 641 TextUses:2Used by:Timeline
Symbol 642 ButtonUses:72Used by:Timeline
Symbol 643 TextUses:2Used by:Timeline
Symbol 644 ButtonUses:72Used by:Timeline
Symbol 645 TextUses:2Used by:Timeline
Symbol 646 ButtonUses:72Used by:Timeline
Symbol 647 TextUses:2Used by:Timeline
Symbol 648 ButtonUses:72Used by:Timeline
Symbol 649 TextUses:2Used by:Timeline
Symbol 650 GraphicUsed by:Timeline
Symbol 651 ButtonUses:72Used by:Timeline
Symbol 652 ButtonUses:72Used by:Timeline
Symbol 653 ButtonUses:72Used by:Timeline
Symbol 654 ButtonUses:72Used by:Timeline
Symbol 655 ButtonUses:72Used by:Timeline
Symbol 656 ButtonUses:72Used by:Timeline
Symbol 657 ButtonUses:72Used by:Timeline
Symbol 658 ButtonUses:52 69Used by:Timeline
Symbol 659 ButtonUses:95 96Used by:Timeline
Symbol 660 TextUses:2Used by:Timeline
Symbol 661 TextUses:2Used by:Timeline
Symbol 662 TextUses:2Used by:Timeline
Symbol 663 BitmapUsed by:666
Symbol 664 BitmapUsed by:666
Symbol 665 BitmapUsed by:666
Symbol 666 GraphicUses:663 664 665Used by:Timeline
Symbol 667 TextUses:2Used by:Timeline
Symbol 668 TextUses:2Used by:Timeline
Symbol 669 TextUses:2Used by:Timeline
Symbol 670 TextUses:2Used by:Timeline
Symbol 671 BitmapUsed by:677
Symbol 672 BitmapUsed by:677
Symbol 673 BitmapUsed by:677
Symbol 674 BitmapUsed by:677
Symbol 675 BitmapUsed by:677
Symbol 676 BitmapUsed by:677
Symbol 677 GraphicUses:671 672 673 674 675 676Used by:Timeline
Symbol 678 BitmapUsed by:687
Symbol 679 BitmapUsed by:687
Symbol 680 BitmapUsed by:687
Symbol 681 BitmapUsed by:687
Symbol 682 BitmapUsed by:687
Symbol 683 BitmapUsed by:687
Symbol 684 BitmapUsed by:687
Symbol 685 BitmapUsed by:687
Symbol 686 BitmapUsed by:687
Symbol 687 GraphicUses:678 679 680 681 682 683 684 685 686Used by:Timeline
Symbol 688 TextUses:2Used by:Timeline
Symbol 689 BitmapUsed by:698
Symbol 690 BitmapUsed by:698
Symbol 691 BitmapUsed by:698
Symbol 692 BitmapUsed by:698
Symbol 693 BitmapUsed by:698
Symbol 694 BitmapUsed by:698
Symbol 695 BitmapUsed by:698
Symbol 696 BitmapUsed by:698
Symbol 697 BitmapUsed by:698
Symbol 698 GraphicUses:689 690 691 692 693 694 695 696 697Used by:Timeline
Symbol 699 TextUses:2Used by:Timeline
Symbol 700 BitmapUsed by:709
Symbol 701 BitmapUsed by:709
Symbol 702 BitmapUsed by:709
Symbol 703 BitmapUsed by:709
Symbol 704 BitmapUsed by:709
Symbol 705 BitmapUsed by:709
Symbol 706 BitmapUsed by:709
Symbol 707 BitmapUsed by:709
Symbol 708 BitmapUsed by:709
Symbol 709 GraphicUses:700 701 702 703 704 705 706 707 708Used by:Timeline
Symbol 710 TextUses:2Used by:Timeline
Symbol 711 BitmapUsed by:720
Symbol 712 BitmapUsed by:720
Symbol 713 BitmapUsed by:720
Symbol 714 BitmapUsed by:720
Symbol 715 BitmapUsed by:720
Symbol 716 BitmapUsed by:720
Symbol 717 BitmapUsed by:720
Symbol 718 BitmapUsed by:720
Symbol 719 BitmapUsed by:720
Symbol 720 GraphicUses:711 712 713 714 715 716 717 718 719Used by:Timeline
Symbol 721 TextUses:2Used by:Timeline
Symbol 722 BitmapUsed by:731
Symbol 723 BitmapUsed by:731
Symbol 724 BitmapUsed by:731
Symbol 725 BitmapUsed by:731
Symbol 726 BitmapUsed by:731
Symbol 727 BitmapUsed by:731
Symbol 728 BitmapUsed by:731
Symbol 729 BitmapUsed by:731
Symbol 730 BitmapUsed by:731
Symbol 731 GraphicUses:722 723 724 725 726 727 728 729 730Used by:Timeline
Symbol 732 TextUses:2Used by:Timeline
Symbol 733 BitmapUsed by:742
Symbol 734 BitmapUsed by:742
Symbol 735 BitmapUsed by:742
Symbol 736 BitmapUsed by:742
Symbol 737 BitmapUsed by:742
Symbol 738 BitmapUsed by:742
Symbol 739 BitmapUsed by:742
Symbol 740 BitmapUsed by:742
Symbol 741 BitmapUsed by:742
Symbol 742 GraphicUses:733 734 735 736 737 738 739 740 741Used by:Timeline
Symbol 743 TextUses:2Used by:Timeline
Symbol 744 BitmapUsed by:753
Symbol 745 BitmapUsed by:753
Symbol 746 BitmapUsed by:753
Symbol 747 BitmapUsed by:753
Symbol 748 BitmapUsed by:753
Symbol 749 BitmapUsed by:753
Symbol 750 BitmapUsed by:753
Symbol 751 BitmapUsed by:753
Symbol 752 BitmapUsed by:753
Symbol 753 GraphicUses:744 745 746 747 748 749 750 751 752Used by:Timeline
Symbol 754 TextUses:2Used by:Timeline
Symbol 755 BitmapUsed by:764
Symbol 756 BitmapUsed by:764
Symbol 757 BitmapUsed by:764
Symbol 758 BitmapUsed by:764
Symbol 759 BitmapUsed by:764
Symbol 760 BitmapUsed by:764
Symbol 761 BitmapUsed by:764
Symbol 762 BitmapUsed by:764
Symbol 763 BitmapUsed by:764
Symbol 764 GraphicUses:755 756 757 758 759 760 761 762 763Used by:Timeline
Symbol 765 TextUses:2Used by:Timeline
Symbol 766 BitmapUsed by:775
Symbol 767 BitmapUsed by:775
Symbol 768 BitmapUsed by:775
Symbol 769 BitmapUsed by:775
Symbol 770 BitmapUsed by:775
Symbol 771 BitmapUsed by:775
Symbol 772 BitmapUsed by:775
Symbol 773 BitmapUsed by:775
Symbol 774 BitmapUsed by:775
Symbol 775 GraphicUses:766 767 768 769 770 771 772 773 774Used by:Timeline
Symbol 776 TextUses:2Used by:Timeline
Symbol 777 TextUses:2Used by:Timeline
Symbol 778 TextUses:2Used by:Timeline
Symbol 779 TextUses:2Used by:Timeline
Symbol 780 EditableTextUses:4 32Used by:Timeline
Symbol 781 TextUses:2Used by:Timeline
Symbol 782 ButtonUses:95 96Used by:Timeline
Symbol 783 TextUses:2Used by:Timeline
Symbol 784 TextUses:2Used by:Timeline
Symbol 785 BitmapUsed by:811
Symbol 786 BitmapUsed by:811
Symbol 787 BitmapUsed by:811
Symbol 788 BitmapUsed by:811
Symbol 789 BitmapUsed by:811
Symbol 790 BitmapUsed by:811
Symbol 791 BitmapUsed by:811
Symbol 792 BitmapUsed by:811
Symbol 793 BitmapUsed by:811
Symbol 794 BitmapUsed by:811
Symbol 795 BitmapUsed by:811
Symbol 796 BitmapUsed by:811
Symbol 797 BitmapUsed by:811
Symbol 798 BitmapUsed by:811
Symbol 799 BitmapUsed by:811
Symbol 800 BitmapUsed by:811
Symbol 801 BitmapUsed by:811
Symbol 802 BitmapUsed by:811
Symbol 803 BitmapUsed by:811
Symbol 804 BitmapUsed by:811
Symbol 805 BitmapUsed by:811
Symbol 806 BitmapUsed by:811
Symbol 807 BitmapUsed by:811
Symbol 808 BitmapUsed by:811
Symbol 809 BitmapUsed by:811
Symbol 810 BitmapUsed by:811
Symbol 811 GraphicUses:785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810Used by:Timeline
Symbol 812 TextUses:2Used by:Timeline
Symbol 813 TextUses:2Used by:Timeline
Symbol 814 TextUses:2Used by:Timeline
Symbol 815 TextUses:2Used by:Timeline
Symbol 816 TextUses:2Used by:Timeline
Symbol 817 TextUses:2Used by:Timeline
Symbol 818 TextUses:2Used by:Timeline
Symbol 819 TextUses:2Used by:Timeline
Symbol 820 TextUses:2Used by:Timeline
Symbol 821 TextUses:2Used by:Timeline
Symbol 822 TextUses:2Used by:Timeline
Symbol 823 TextUses:2Used by:Timeline
Symbol 824 TextUses:2Used by:Timeline
Symbol 825 TextUses:2Used by:Timeline
Symbol 826 TextUses:2Used by:Timeline
Symbol 827 TextUses:2Used by:Timeline
Symbol 828 TextUses:2Used by:Timeline
Symbol 829 TextUses:2Used by:Timeline
Symbol 830 TextUses:2Used by:Timeline
Symbol 831 TextUses:2Used by:Timeline
Symbol 832 TextUses:2Used by:Timeline
Symbol 833 TextUses:2Used by:Timeline
Symbol 834 TextUses:2Used by:Timeline
Symbol 835 TextUses:2Used by:Timeline
Symbol 836 TextUses:2Used by:Timeline
Symbol 837 TextUses:2Used by:Timeline
Symbol 838 TextUses:2Used by:Timeline
Symbol 839 TextUses:2Used by:Timeline
Symbol 840 TextUses:2Used by:Timeline
Symbol 841 TextUses:2Used by:Timeline
Symbol 842 TextUses:2Used by:Timeline
Symbol 843 EditableTextUses:4 32Used by:Timeline
Symbol 844 TextUses:2Used by:Timeline
Symbol 845 ButtonUses:95 96Used by:Timeline
Symbol 846 TextUses:2Used by:Timeline
Symbol 847 BitmapUsed by:848
Symbol 848 GraphicUses:847Used by:Timeline
Symbol 849 EditableTextUses:2 424Used by:Timeline
Symbol 850 TextUses:2Used by:Timeline
Symbol 851 BitmapUsed by:852
Symbol 852 GraphicUses:851Used by:Timeline
Symbol 853 TextUses:2Used by:Timeline
Symbol 854 TextUses:2Used by:Timeline
Symbol 855 BitmapUsed by:860
Symbol 856 BitmapUsed by:860
Symbol 857 BitmapUsed by:860
Symbol 858 BitmapUsed by:860
Symbol 859 BitmapUsed by:860
Symbol 860 GraphicUses:855 856 857 858 859Used by:Timeline
Symbol 861 TextUses:2Used by:Timeline
Symbol 862 TextUses:2Used by:Timeline
Symbol 863 TextUses:2Used by:Timeline
Symbol 864 BitmapUsed by:865
Symbol 865 GraphicUses:864Used by:Timeline
Symbol 866 TextUses:2Used by:Timeline
Symbol 867 TextUses:2Used by:Timeline
Symbol 868 TextUses:2Used by:Timeline
Symbol 869 TextUses:2Used by:Timeline
Symbol 870 ButtonUses:95 96Used by:Timeline
Symbol 871 ButtonUses:95 96Used by:Timeline
Symbol 872 TextUses:2Used by:Timeline
Symbol 873 TextUses:2Used by:Timeline
Symbol 874 ButtonUses:95 96Used by:Timeline
Symbol 875 TextUses:2Used by:Timeline
Symbol 876 EditableTextUses:4 32Used by:Timeline
Symbol 877 TextUses:2Used by:Timeline
Symbol 878 ButtonUses:95 96Used by:Timeline
Symbol 879 GraphicUsed by:Timeline
Symbol 880 TextUses:2Used by:Timeline
Symbol 881 BitmapUsed by:882
Symbol 882 GraphicUses:881Used by:Timeline
Symbol 883 TextUses:2Used by:Timeline
Symbol 884 BitmapUsed by:885
Symbol 885 GraphicUses:884Used by:Timeline
Symbol 886 TextUses:2Used by:Timeline
Symbol 887 GraphicUsed by:Timeline
Symbol 888 TextUses:2Used by:Timeline
Symbol 889 TextUses:2Used by:Timeline
Symbol 890 TextUses:2Used by:Timeline
Symbol 891 EditableTextUses:4 32Used by:Timeline
Symbol 892 TextUses:2Used by:Timeline
Symbol 893 ButtonUses:95 96Used by:Timeline
Symbol 894 TextUses:2Used by:Timeline
Symbol 895 BitmapUsed by:900
Symbol 896 BitmapUsed by:900
Symbol 897 BitmapUsed by:900
Symbol 898 BitmapUsed by:900
Symbol 899 BitmapUsed by:900
Symbol 900 GraphicUses:895 896 897 898 899Used by:Timeline
Symbol 901 TextUses:2Used by:Timeline
Symbol 902 TextUses:2Used by:Timeline
Symbol 903 TextUses:2Used by:Timeline
Symbol 904 TextUses:2Used by:Timeline
Symbol 905 TextUses:2Used by:Timeline
Symbol 906 BitmapUsed by:911
Symbol 907 BitmapUsed by:911
Symbol 908 BitmapUsed by:911
Symbol 909 BitmapUsed by:911
Symbol 910 BitmapUsed by:911
Symbol 911 GraphicUses:906 907 908 909 910Used by:Timeline
Symbol 912 TextUses:2Used by:Timeline
Symbol 913 TextUses:2Used by:Timeline
Symbol 914 TextUses:2Used by:Timeline
Symbol 915 TextUses:2Used by:Timeline
Symbol 916 TextUses:2Used by:Timeline
Symbol 917 BitmapUsed by:920
Symbol 918 BitmapUsed by:920
Symbol 919 BitmapUsed by:920
Symbol 920 GraphicUses:917 918 919Used by:Timeline
Symbol 921 TextUses:2Used by:Timeline
Symbol 922 TextUses:2Used by:Timeline
Symbol 923 TextUses:2Used by:Timeline
Symbol 924 TextUses:2Used by:Timeline
Symbol 925 BitmapUsed by:927
Symbol 926 BitmapUsed by:927
Symbol 927 GraphicUses:925 926Used by:Timeline
Symbol 928 TextUses:2Used by:Timeline
Symbol 929 TextUses:2Used by:Timeline
Symbol 930 TextUses:2Used by:Timeline
Symbol 931 TextUses:2Used by:Timeline
Symbol 932 TextUses:2Used by:Timeline
Symbol 933 GraphicUsed by:972
Symbol 934 GraphicUsed by:972
Symbol 935 GraphicUsed by:972
Symbol 936 GraphicUsed by:972
Symbol 937 GraphicUsed by:972
Symbol 938 GraphicUsed by:972
Symbol 939 GraphicUsed by:972
Symbol 940 GraphicUsed by:972
Symbol 941 GraphicUsed by:972
Symbol 942 GraphicUsed by:972
Symbol 943 GraphicUsed by:972
Symbol 944 GraphicUsed by:972
Symbol 945 GraphicUsed by:972
Symbol 946 GraphicUsed by:972
Symbol 947 GraphicUsed by:972
Symbol 948 GraphicUsed by:972
Symbol 949 GraphicUsed by:972
Symbol 950 GraphicUsed by:972
Symbol 951 GraphicUsed by:972
Symbol 952 GraphicUsed by:972
Symbol 953 GraphicUsed by:972
Symbol 954 GraphicUsed by:972
Symbol 955 GraphicUsed by:972
Symbol 956 GraphicUsed by:972
Symbol 957 GraphicUsed by:972
Symbol 958 GraphicUsed by:972
Symbol 959 GraphicUsed by:972
Symbol 960 GraphicUsed by:972
Symbol 961 GraphicUsed by:972
Symbol 962 GraphicUsed by:972
Symbol 963 GraphicUsed by:972
Symbol 964 GraphicUsed by:972
Symbol 965 GraphicUsed by:972
Symbol 966 GraphicUsed by:972
Symbol 967 GraphicUsed by:972
Symbol 968 GraphicUsed by:972
Symbol 969 GraphicUsed by:972
Symbol 970 GraphicUsed by:972
Symbol 971 GraphicUsed by:972
Symbol 972 MovieClipUses:933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971Used by:Timeline
Symbol 973 TextUses:32Used by:Timeline
Symbol 974 GraphicUsed by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

""Player""Frame 316Symbol 451 MovieClip
"player2"Frame 320Symbol 451 MovieClip
"enemy"Frame 326Symbol 461 MovieClip
"SPACESHIP"Frame 326Symbol 451 MovieClip
"CURSOR"Frame 331Symbol 506 MovieClip
"box"Frame 335Symbol 526 Button
"box2"Frame 335Symbol 528 Button
"hitRange"Symbol 17 MovieClip Frame 1Symbol 10 MovieClip

Labels

"loaded"Symbol 27 MovieClip Frame 3

Dynamic Text Variables

TextField20Symbol 435 EditableText"<P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="12" COLOR="#000000">onClipEvent (enterFrame) { &nbsp;&nbsp;&nbsp;if (Key.isDown(Key.UP)) { &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_y -= 10; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_rotation = 270; &nbsp;&nbsp;&nbsp;}}onClipEvent (enterFrame) { &nbsp;&nbsp;&nbsp;if (Key.isDown(Key.DOWN)) { &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_y -= -10; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_rotation = 90; &nbsp;&nbsp;&nbsp;}}onClipEvent (enterFrame) { &nbsp;&nbsp;&nbsp;if (Key.isDown(Key.LEFT)) { &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_x -= 10; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_rotation = 180; &nbsp;&nbsp;&nbsp;}}onClipEvent (enterFrame) { &nbsp;&nbsp;&nbsp;if (Key.isDown(Key.RIGHT)) { &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_x -= -10; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_rotation = 0; &nbsp;&nbsp;&nbsp;}}</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"></P>"
TextField19Symbol 458 EditableText"<P ALIGN="LEFT"><FONT FACE="Arial Black" SIZE="9" COLOR="#000000">onClipEvent (enterFrame) { &nbsp;&nbsp;&nbsp;if (_root.player._x &gt; _x) { &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_x += 5; &nbsp;&nbsp;&nbsp;}}onClipEvent (enterFrame) { &nbsp;&nbsp;&nbsp;if (_root.player._x&lt;_x) { &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_x -= 5; &nbsp;&nbsp;&nbsp;}}onClipEvent (enterFrame) { &nbsp;&nbsp;&nbsp;if (_root.player._y&gt;_y) { &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_y += 5; &nbsp;&nbsp;&nbsp;}}onClipEvent (enterFrame) { &nbsp;&nbsp;&nbsp;if (_root.player._y&lt;_y) { &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_y -= 5; &nbsp;&nbsp;&nbsp;}}</FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"></P>"
scoreSymbol 493 EditableText"0"




http://swfchan.com/8/35844/info.shtml
Created: 15/5 -2019 17:14:49 Last modified: 15/5 -2019 17:14:49 Server time: 11/05 -2024 07:26:36