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This is the info page for Flash #35997 |
a flash tutorial |
QUALITY |
QUALITY |
QUALITY |
1 |
3 |
2 |
MUSIC |
THE BASICS OF FLASH: |
STARTING OUT |
TOOLS |
SHAPES |
FILLS |
BRUSHES |
LINES |
LAYERS |
GRAPHICS |
MOVIE CLIPS |
BUTTONS |
LIBRARY |
SOUNDS |
TEXT |
IMPORTING |
EXPORTING |
VOL. |
ACTIONSCRIPT, TWEENING & STUFF |
GO TO AND PLAY |
STOP |
PLAY |
GO TO THE WEB |
STOP SOUNDS |
SHAPE TWEEN |
MOTION TWEEN |
ROTATION |
COLOUR TWEEN |
MOTION GUIDE |
MASKING |
TINTING |
'TEXT TWEEN' |
COMPRESSION |
_ROOT. |
MORE THINGS AND MISCELLANEOUS: |
QUALITY CHANGE |
BACKGROUNDS |
VARIABLES |
IF STATEMENTS |
CURSORS |
E-MAIL ME! |
VISIT WEBSITE! |
FLASH BASICS: |
Okay, so you're new to Flash, and want to get started. There's lots to learn in Flash, so let's get started with the basics. When you open Flash, a black document should be displayed on the 'stage area' (the working space). If it is not, simply go to File > New. Now you will have a blank document. |
STARTING OUT |
This is the timeline, displayed at the top of the screen. Here you will add frames and key frames and basically extend the movie's length. If this isn't displayed, press 'Ctrl+Alt+T' or go to Window > Timeline. |
This is the stage, where you will draw and create you Flash movies and games. The white area is the canvas, which you can draw onto. |
This is the Properties section. If you click off the canvas, you will see how it is displayed above. You are able to change the size and colour of the canvas, as well as the frame rate. Ctrl+F3 opens 'Properties' up, or go to Window > Properties. |
These are the tools, usually displayed on the left- hand side of the stage (press 'Ctrl+F2' or Window> Tools to display. These give you the options to draw with brushes or pencils, use shapes, resize objects, erase drawings etc. I would explain this later, but it is important to know from the start. You must click back onto the 'black arrow' option (or press 'V'), if you want to click normally on something or drag it. |
This is the 'Color Mixer', used to select and mix your colours. To get this up press Shift+F9, or Window > Color Mixer. This is useful to select a colour in more detail. |
Frames and keyframes are essential to making Flash. The difference between them is that in a keyframe what ever you put in it will not be affected by the frames or keyframes before and contain new content, whereas a frame will contain the content of the previous keyframe and can't be changed. To insert a keyframe or frame, right click on the timeline where you want to enter the frame or keyframe, and on the menu that appears, click 'Insert Frame' etc. I will now show this in action. |
keyframes frames |
Flash automatically creates a keyframe at 'position 1' in the timeline for you. If it hasn't, right click on 'postion 1' and select 'Insert Keyframe' or 'Insert Blank Keyframe' (it doesn't matter since nothing is before it). Next, create another keyframe in 'position 3' and another one in 'positon 6'. Notice that Flash puts frames in between the keyframes. |
Select a drawing tools on the 'Tools' section. Draw something different in each keyframe, like I've shown below: 'Keyframe 1' 'Keyframe 3' 'Keyframe 6' |
Your timeline should now look like this: |
Now if you go back to 'Keyframe 1', and make sure nothing is selected on the canvas - Press Enter or go to Control > Play, and you will see you have animation, like mine below! |
Hooray! You've done this section! Hopefully now you can very basically animate a sequence, but many frame by frame animation are done in a very similar way. It is always good to play around with Flash for a bit when testing it out. When you're ready, go to the 'Tools' tutorial, to learn about what the different tools do. |
You need to know about your basic tools in Flash, so you know how to work, and what is the best tool to do it with it. |
TOOLS |
This is the arrow tool (shortcut V). You can select objects with this, drag around areas and move objects around. This is the sub-selection tool (shortcut A). You can still select things with it, but on shapes it shows the outlines, and you can distort them. |
This is the line tool (shortcut N). You can draw straight lines with it. If you hold down shift, it will draw a line at a 45 angle from the point. You can change the line style/ thickness on the properties tab. This is the brush tool (shortcut B). This is a drawing tool, which draws 'a fill' where you move it. You can adjust the style/ thickness of the brush, and set if the brush goes behind or in front of objects, using this: |
This is the pen tool (shortcut P). You can draw things with this, but it is far more complicated than using the pencil, brush or line tool. Basically, it creates curved lines. This is the text tool (shortcut T). This allows you to enter, when clicking somewhere on the canvas, text to a Flash document. |
This is the oval tool (shortcut O). You can draw ovals, circles and ellipses with this, by dragging out the shape. Hold down shift when doing this to get a circle. This is the rectange tool (shortcut R). You can draw rectangles, by dragging out the shape. Hold down shift when doing this to get a perfect square. You can make it a rounded rectangle by selecting this tab under options on the 'Tools' tab and specifying a corner radius. |
This is the lasso tool (shortcut L). You can drag around areas and cut parts of objects out. As well as the drag method, you can keep clicking around the area using the polygon mode. In this options section on the 'Tools' tab, you can also adjust the settings of your lasso tool, and switch from the modes of the lasso, either free selection or polygon mode. |
This is the pencil tool (shortcut Y). This is the basic drawing tool, which draws lines continuously - in 3 settings: Straighten - straight, sharp lines Smooth - smooth, curvy lines Ink - follows the cursor exactly |
This is the free transform tool tool (shortcut Q). You can resize, scale and distort objects with this, in the following ways: - Rotate & Skew - Distort (change perspective) - Scale (re-size) - Envelope (re-structure shapes by pulling at edges) |
rotate and skew |
distort |
envelope |
scale |
This is the ink bottle tool (shortcut S). You can fill in lines with different colours and styles. This is the paint-bucket tool (shortcut K). You can fill in shapes and areas inside lines with this, and give them colours and gradients. If you have drawn something and want to fill it in, but there are small gaps, you can change the size of gaps the fill closes up, using this tool found under the options of the paint-bucket tool. |
This is the eyedropper tool (shortcut I). You can click this on an object to obtain the exact colour/shade of it and then use this colour to fill something in. This is the eraser tool (shortcut E). This allows you to rub out any object you have drawn. You can change the size of the eraser and choose if it erases fills, lines or both. If you click the tool, it will erase a whole area with a click. |
The view section has to options: - The hand tool (shortcut H) allows you to move your canvas around the area you can see it, allowing you to focus on one area, e.g. the top right. - The zoom tool (shortcut Z) allows you to zoom in and out. The keyboard shortcut to zoom in is 'Ctrl+=' and to zoom out 'Ctrl+-' . This is a handy shortcut to speed up your work. |
The colours you use can be selected via this section on the 'Tools' tab. You simply click the colour you want in the panel, or click ... to select from a full range of colours, |
This was a long section, which should have helped you know what the basic tools are, their shortcuts, and what you can use them for. I will go into more detail on most of tools and their uses in other sections, including the tool, which I didn't mention, because it is better with examples in the 'Fills' section of this tutorial. |
In this section, I will simply show you how you can draw shapes, and a few little tips and tricks to help you too. |
SHAPES |
- Circle Tool (O) - Rectangle Tool (R) If you want to simply draw either of these shapes, either press the shortcut key shown in brackets above, or click on the circle or rectangle icon on the Tools panel, and click and drag out your shape on the stage. |
You can change the colour in the 'Color Mixer' (Shift+F9), or select your shape and use the properties panel, to change line style and colour, and also the fill colour of your shape. |
There's some cool things that you can do on Flash with your shapes. When your shape is selected, click Modify > Shape, and choose one of the options that come up, as shown below: |
Convert Lines To Fills - does exactly what it suggests Expand Fill - this can be set to 'Expand' (get bigger) or 'Inset' (get smaller), and the fill will change size - but not the line, so if you want the line to do this, use 'Convert Lines To Fills'. Soften Fill Edges - Again, only effecting the fill, this gives a nice softened effect around the edges. You can change the size and softness to however you want. A softened edge >> |
You can also round off rectangles. Instead of just drawing out a rectangle, on the options tab, click the 'Round Rectangle Radius'. It will come up with a 'Rectangle Settings' window and ask for a corner radius. The bigger the number you put in, the more the rectange rounds. I usually do something around 5 or 10, and get nice rounded rectangles, like these: To return to a normal rectangle, set the corner radius to 0. |
5 10 |
The shapes section is complete! I hope you learnt about the shapes, and picked up a few hints and tips on the way! And remember, if you didn't understand something, always feel free to email me! |
This is the fills section, which will cover different types of fills, including gradients and bitmap fills. |
FILLS |
For filling an object, you can select the Paint Bucket Tool (K). The Paint Bucket Tool is pretty straightforward. Select it, and then choose a colour from the drop down tab, or enter a hexidecimal code in the same tab. Only single colour fills, preset and recently used gradients appear here, but it's still an option. |
You can also press the little color chart button in the corner, to view a full pallete. When you are filling, on the options tab, these icons will be shown: Gap Size - click on this icon and select the gap size that your fill will close up. Can be useful when you've drawn something big and you can't find a small gap. Lock fill - locks the position of a gradient or bitmap fill to the drawing surface. |
The Color Mixer is an essential tool. To display it, press Shift+F9. You can change lines and fill colours, but you can also implement new gradient fills in different styles, bitmap fills and make a colour translucent, by changing the alpha value. |
Gradients are great! The logo of this tutorial uses lots of them. To select a gradient, on the Color Mixer, click on the drop down menu next to the fill (lines cannot have gradients). There are two types: Linear and Radial, shown below. Linear is the straight fade, and radial is circular, and fades in or out. Linear Radial |
You can change you gradient colours like so: Of course you can always enter a hexi- decimal code in the box. |
Click on a colour icon that is below the gradient. Then select a colour from the drop down tab or the full colour chart. |
To fill an object with a bitmap, import a bitmap into the Flash document (read the section on importing to do this), or just copy one from an image editor or the net. Select the bitmap option from the fills drop down list. The bitmaps in your document will be available for fill, just click on the bitmap you want to use from the box like this: |
Then fill it into your shape using the Paint Bucket, and below's an example result. You should be able to notice that the bitmap is tiled, as this is what Flash automatically does. I don't think there's a way of it not tiling, but if you want a shape filled with a bitmap texture, it's pretty handy. |
Ahhh... alpha. My good friend. Very useful this little feature. Basically it allows you to make a colour 'see- through' a.k.a translucent. You can do this on line colours, gradient and solid fills, but not bitmaps fills. Just select or enter a value from the alpha dropdown box - 0% is invisible and 100% is fully opaque. Here's an example of a gradient with alpha. |
That's it for the fills section. I didn't mention that RGB values can be entered on the Color Mixer, but you can also do that if you have a specific colour that you need. I hope this section helped you a lot, and it should be an aid when drawing in Flash. |
Here's a short little section on brushes and the options when using them. |
BRUSHES |
The brush tool (Shortcut key - b) is an important drawing tool in Flash. Some people use shapes and lines more predominantly, but the brush is very useful too. You get a nice lot of options with the brushes: << Brush Mode << Brush Style/Type |
<< Brush Size |
<< Lock Fill (locks the gradient/bitmap fill) |
<< Brush sizes. The smaller ones for inctricate details, the bigger ones for a bigger area. If you zoom in on Flash, the brush size gets relatively smaller, allowing great detail to be achieved. Brush Styles >> It's best to experiment with these, and see the different effects that you can achieve. The default Brush Style is the top circle. |
You can select the Brush Mode also. This allows you to choose whether how you paint e.g. if you want to paint behind any fills, select paint behind. Again, it's a good idea to experiment with these. |
That's the end of the information on brushes. You can of course change the brush colour just like you can change the colour of fills, and you can use gradients and bitmap fills too. Good luck! |
Ooooh! Lines! Well, there are some features that might interest you, and are useful for drawing too. |
LINES |
The line tool itself (N) is very easy to use. Click and drag where you want your line to start to where you want it to end. On the Properties tab you get these options. You can change the line colour, thickness (change the number) and the style (a drop down list will come down from where it says 'Solid'. Also, if you click custom, you can make some cool variations on lines - try it out! |
The pencil tool (Y), uses lines to draw. On the options tab you can select the pencil mode from the following three: Straighten: This, as it suggests, staightens/sharpens off your line. Smooth: This mode is commonly used as it just smooths off what you draw. Ink: This follows the exact path of where you draw. |
Now you are the line master! The Pen Tool (P) also draws in lines, in case you were wondering, but I've never understood the real idea of that particular tool. Anyway, I hope you now get the idea of using lines in Flash. |
Layers are used by every Flash artist. They are extremely useful, and they are used for many reason, including to separate things out within a Flash document. |
LAYERS |
When you start a new document, you will already have a layer, named by default as 'Layer 1'. I will now ask you to draw some on the first keyframe of Layer 1. I drew a circle. |
Now we need to put in a new layer. Either go to Insert > Layer or click the 'Insert Layer' button which is on the timeline. Now your timeline should look like this: |
Now to draw something on Layer 2. Here I would strongly recommend 'locking' Layer 1. This will prevent you accidently drawing on the wrong layer. To do this, click on the lock icon above the layers, and this should be shown below. Then, you want to unlock Layer 2 so you can draw on it. To do this, click the lock icon next to Layer 2 and it should change back to a dot, meaning it is unlocked and you can draw and edit things on it. |
Now you can draw something on Layer 2. I drew a rectangle. After drawing the shape, you can unlock the layer if you want. Both layers should have keyframes with something in. If there is a blank keyframe draw something in it! |
You should now realise that using layers will enable you to put objects behind and in front of each other. Here's my object below. Ok, a few more things you might want to know. If you have a symbol, text and shapes will automatically go behind it. If you want the shapes in front, put in a new layer above the layer with the symbol in it. You can also use layer folders, to store your layers in and categorize them. To add a folder either do Insert > Layer Folder or click this . |
With this section done, you should be able to grasp the concept of layers and why you use them. It's a good idea to do some sort of 'layer exercise', for example drawing a cityscape with buildings in different layers, to become more confident with using them. |
One of the single most important features of Flash is the availability of the Symbols; Movie Clips, Buttons and Graphics. This section will explain the latter. |
GRAPHICS |
A graphic can be made by selecting an object on the stage and press F8 or Insert > Convert To Symbol and select graphic from this box, give it a name and press OK: |
Your graphic will now be saved in the Library (F11 - do the library section to find out more). The special thing about a Symbol or a graphic in Flash is that you can't edit them like a shape that is just sitting on the main stage. You have to double-click on them and go inside them. Any change you make to the graphic on the inside will change all of that particular graphics you have put in your document. |
At first this mightn't make any sense. Why would you want a single frame inside a Graphic that doesn't move or anything? Well for one thing, if you had a background or something, putting it in a graphic on another layer (see the section on layers) would stop it from being accidently edited. Also, making something in a Graphic allows you to use motion tweens (there is also a section on this). |
This is part of a view inside a graphic. You can edit it just like a normal object on the stage. |
Using graphics is a bit confusing to start with. You just have to think of the area you get inside a graphic as a 'sub-scene', then it's easier. Experiment with them, that's the key of understanding them. Then move on to the movie clips section. |
One of the single most important features of Flash is the availability of the Symbols; Movie Clips, Buttons and Graphics. This section will focus on movie clips. |
MOVIE CLIPS |
A movie clip can be made by selecting an object on the stage and press F8 or Insert > Convert To Symbol and select movie clip from this box, give it a name and press OK: |
Your movie clip will now be saved in the Library (F11 - do the library section to find out more). The special thing about a Symbol in Flash is that you can't edit them like a shape that is just sitting on the main stage. You have to double-click on them and go inside them. Any change you make to the movie clips on the inside will change all of that particular movie clips you have put in your document. |
Here's the difference between a movie clip and graphic: a movie clip is basically like a Flash movie itself. You can put as many frames as you want in there, for example a man walking might be 24 frames. Although there maybe 24 frames inside the movie clip, you can go back to the main stage and insert a frame at frame 1000 on the layer with the movie clip on, the movie clip would keep looping, so the man could keep walking, without you having to copy it for 1000 frames otherwise. |
This is part of a view inside a movie clip.You can edit it just like a normal object on the stage. To go back to the stage press the blue arrow! |
Using movie clips is difficult to get the hang of, but once you know how to use them, they are the most useful of all of the things in Flash. You just have to think of the area you get inside a graphic as a 'sub-movie' that will loop, then it's easier. Experiment with graphics inside movie clips, and movie clips inside movie clips too (but the same movie clip can't be put inside itself). |
One of the single most important features of Flash is the availability of the Symbols; Movie Clips, Buttons and Graphics. This section will focus on buttons. |
BUTTONS |
A button can be made by selecting an object on the stage and press F8 or Insert > Convert To Symbol and select button from this box, give it a name and press OK: |
Your button will now be saved in the Library (F11 - do the library section to find out more). The special thing about a Symbol in Flash is that you can't edit them like a shape that is just sitting on the main stage. You have to double-click on them and go inside them. Any change you make to the button on the inside will change all of that particular buttons you have put in your document. |
Buttons are used mainly for the user to define a function, for example if they want to play the Flash movie, a play button might need to be pressed for the movie to play. In later sections, I will explain how to make the buttons have actions so they do things when clicked, but for now, I will explain what you do inside a button! |
This is a view inside a button. You will see there are 4 frames, named Up, Over, Down and Hit. |
In the first frame, Up, you should put what you want the button to look like normally, without interaction. In the second frame, Over, you should put what you want the button to look like when the mouse is put over the button. In the third frame, Down, you should put what you want the button to look like when the mouse is clicked on the button. |
The fourth frame, Hit, is a bit different. It is an invisible state, so anything you draw in it wont be seen. It basically is the 'Hit Area' of the button, the area of the button that is clickable. So draw in here the area of the button you want to be selectable. If you have already drawn a rectangle button, with the first 3 states all the same size, you can leave this Hit state blank. I usually do this. |
Here's the menu button I have used on this tutorial: And here are the different states: [None] Up Over Down Hit |
You should now understand what each state of a button is, and what it does. In the advanced sections, you will find actions you can attach to buttons (as well as put in frames) which will make a button play a movie, play from a certain frame, stop a movie etc. Well done! |
Where do your symbols, bitmaps, images, sounds and things you import to a Flash document go? Press F11 to find out! Check through this section too! |
LIBRARY |
The library stores your symbols, sounds, bitmaps etc. in your Flash Document. To get it up, go to Window > Library, or press F11. Yours may be empty, but with things in it begins to look like this. |
Now you will understand the point of naming symbols. If you're searching through a Library of 1000 item, and you want to find your logo graphic, if you have named it something appropriate and left it as 'Symbol 643', it's going to take a while to find it. The library also has these helpful icons to tell you what type of object something is: Button Movie Clip Graphic Bitmap/Image Sound Folder Video |
To edit a symbol that you find in the library, just double click on the symbol you want to edit. When you highlight something in the library, the following bar will have all the icons lit up (at the bottom of the library window): The first icon creates a new symbol, the second creates a folder which are used to organize things in the library, e.g. 'Sounds', 'Introduction'. The third one brings up the properties of the selected item, and the last icon deletes the selected item (BE CAREFUL!) |
Good Flash movies use multimedia... they have sound as well as the animation. So here's how you put in sounds and music... But before you start, I would recommend using .mp3 and .wav sounds, mainly because they are the most common, but because most other formats don't work. |
SOUNDS |
Firstly get a sound you want. If you don't have a sound, visit www.flashkit.com, and check out their loops and effects, which should be useful to you. Then go to File > Import To Library. Select your sound, and it will go to your library. Then you can drag it from there to the keyframe you want it in. |
You can, as you should work out, only put a sound into a keyframe, as it has to start somewhere, and placing it in a frame will just make the sound start from the previous keyframe. You can select a keyframe, then on the Properties tab, select the sound you want from a handy drop-down list: |
That's it you think - but there's more! I need to explain this: Sound - allows you to select a sound that you've imported Effect - you can choose an effect such as 'fade out' or press 'Edit' and customise it. Sync - see next page Loop - loops the sound if you enter a value |
Syncing. The two important types are 'Event' and 'Stream'. If you set something on Event, once the keyframe with the sound in has played, the sound will play throughout the rest of the movie, even if there aren't any frames with it in. On Stream, the sound will only play in frames it's told t. This is used for lip-syncing, as it works far more accurately. |
That's it for the sound section. Here's an illustration: Here a sound has been entered in Keyframe 1 of Layer 1. You can where it plays, and 'goes' when Keyframe 20 is inserted. Remember the sound will keep playing if it's synced to 'Event', but if it's Streamed it will only play the frames it is actually in. |
What you are reading is text (you should know this!) In Flash, it is pretty simple to enter it, but there are few options that should be explained to help you. |
TEXT |
To enter text, select the Text Tool (T) and type what you want. When you select text, the following is shown on the properties tab: |
Font Size | Font Colour | Bold/Italic | Text Position |
Font Spacing| Character Position | URL Link | URL Target (use blank for |
www.example.com |
new window) |
Well that's pretty much it, but there are different types of Text in Flash - at the moment you need one type, but I'll briefly explain the others, as there are advanced sections on them. Static Text - this is the one you would probably use inf you're reading this now. It is basic 'enter text and display it'. Dynamic Text - this is text that maybe used to show/set a variable (using often in actionscripting - see section later) Input Text - user inputs text, often used to set variable. |
You should now be able to enter and edit basic 'Static' Text. Don't worry about the other Text types for now, they are used for other reasons. Another thing you can do is select some text, then go to Modify > Break Apart, until the text becomes like a 'shape' in the way you edit it. This allows you to fill it with gradients, stretch it and give it an outline, like this: |
If you're having trouble importing, this is the section to read. Although importing is relatively simple, you will definitely need to use it in Flash, so you might as well make sure you know what you're doing... |
IMPORTING |
Before you import something, Flash can only support certain file types. When you Import, you can either do File > Import (Ctrl + R) or File > Import To Library. Doing the latter will send the item straight to the Library, whereas the File > Import will normally put the object straight into the selected frame. Either way, you will get the same window, where you browse for your file, and press 'Open' to Import it in. |
This is a useful list of supported file types (by Flash MX): .fh .ft .png .swft, .tbp .eps .ai .bmp .dib .emf .swf .spl .gif .jpg .wmf .pct .pntg .psd .qtif .sgi .tga .tif .tiff .wav .mp3 .aif .au .mov .avi .mpg .mpeg .dv .dvi .asf .wmv and .flv Well I need a drink after that, and you should take one too, since it's the end of the section! |
Exporting is taking your Flash document and exporting it into a movie format. The standard format is a .swf (Shockwave Flash) file, which this file you are viewing is, and most of the Flash movies and games on the web are also. |
EXPORTING |
So you want to create your movie from your document. Go to File > Export Movie (Ctrl+Alt+Shift+S). A window will come up asking you where you want to save your movie and as what name and file type. 'Flash Movie' (.swf) is the default setting and this is the one you should use unless you have a specific need for one of the others, for example you can save your movie as a .exe file, and can send it to someone who can't open .swf files. |
Now you've given it a name (e.g. coolmovie.swf) and saved it somewhere (e.g. My Documents), click Save, and a new window comes up, with the settings of your exported movie. The first setting 'Load Order', defines which way your movie loads - Bottom up, starting from the first frame to the last or Top down, the opposite way. You then have options. Generate Size Report gives you a text file telling you how many bytes each frame is. Protect From Import allows you to password the movie. |
Debugging Permitted allows the movie to be 'debugged' by entering a password and Compress Movie, compresses the movie. The only option I usually have checked is 'Compress Movie'. You can enter the quality of the JPEGs in your exported movie, between 0 (bad) and 100 (good). If you don't have any images, don't worry about this. You can also optimize the sound, but I recommend doing that a different way, which is explained in a later section 'Compression'. Finally, version selects the version of Flash the exported movie uses. |
That's the end of the Exporting section, and since this is the final section in the first 15 of the 45 sub-tutorials, you should now all the basics of Flash, which are enough to create a small Flash movie. In the next lot of sub-tutorials, you can learn things like motion and shape tweening, which will be very useful when animating a movie. |
ACTIONSCRIPT, TWEENING & MORE: |
What's 'gotoAndPlay'? Well, it's an action you can use in Flash to tell a frame or button to go-to-and-play another frame or scene in your Flash movie. We will start with the 'gotoAndPlay' action placed on a frame, and then move on to placing them on buttons. |
GO TO AND PLAY |
Here is my movie. I want to make it so when frame 5 plays, it goes straight to frame 10 and plays from there. I need to enter an action for this to happen, so first get up the 'Actions' panel (Window > Actions or F9) and click on your frame, so you get 'Actions - Frame' instead of just 'Actions'. |
Open up the actions panel if it isn't already by clicking the little arrow next to 'Actions - Frame'. Make sure you are on 'Normal Mode' by clicking and selecting it. |
You should then click on 'Movie Control' and then 'goto'. >> The following should come up: |
Now you enter what you need. For example I need to set it to 'gotoAndPlay' (instead of gotoAndStop), Scene as '<current scene>' (as the frame is in the current scene), Type to 'frame number' (as I want to go to frame number 10) and Frame to '10'. The line of 'actionscript' previously reading 'gotoAndPlay (1);' would now read for my movie 'gotoAndPlay (10); |
You don't have to gotoAndPlay a frame by it's number. You can name the frame by giving it a frame label, or go to a previous or next frame by using the built in options under 'Type'. If you want to 'gotoAndStop', you can of course select that option too. Now, for buttons, go to the next page. |
gotoAndPlay buttons are really easy. All you do is select your button, go to the Actions panel which should say 'Actions - Button' and then 'Movie Control' and then 'goto'. The only difference is in the code there is now an 'on release' function, but since you're on normal mode, that doesn't matter. |
Here's the basic 'gotoAndPlay' actionscript, which you can copy and edit! |
on (release) { gotoAndPlay("Scene 1", 1); } |
gotoAndPlay("Scene 1", 1); |
gotoAndPlay from a frame (Actions - Frame) gotoAndPlay from a button (Actions - Button) |
The gotoAndPlay action is very useful, but you are probably confused as to why you would want to do this. What you need to do is use the 'stop' function too, which is explained in the next lesson, as this stops the frame, allowing you to place a button on it that can make the movie play again. See the 'stop' section to learn more! |
Need to stop on a frame in a movie? The 'stop' function lets you do this, and is one of the most useful features of Flash, allowing you to create one-frame menus amongst other utilities. |
STOP |
To stop a frame it is very simple. First get up the 'Actions' panel (Window > Actions or F9) and click on your frame, so you get 'Actions - Frame' instead of just 'Actions'. Make sure you're on Normal Mode (select option with this icon ) then select 'Movie Control' > 'stop'. Once entered, a little 'a' will appear on the frame on the timeline, meaning actions have been added , and the frame will stop and will not play further. |
To make buttons which will make the movie stop when clicked, simply highlight the button, go into the Actions panel (which will read 'Actions - Button') and select exactly the same - 'Movie Control' > 'stop'. This button will have the power to stop the movie on the frame when it is clicked. Note: If you want to stop a CERTAIN frame, e.g. Frame 86, use the gotoAndStop action (see gotoAndPlay section). |
>> |
Here's the basic 'stop' actionscript, which you can copy and edit! |
on (release) { stop(); } |
stop(); |
To stop the frame (Actions - Frame) To stop the frame playing when button is released (Actions - Button) |
The 'stop();' action is one of the most useful in Flash, allowing you to create screens, for many reasons, including to put gotoAndPlay buttons on for making menus or alternate endings to movies and also stopping the movie at the end on a replay screen. Using the 'stop();' action combined with the action to make the movie play ('play();') can be very useful, so be sure to check out the next section! |
Once you've used the 'stop' action to stop your movie, using the 'play' action on a button is one way of getting it playing again. Although you can put the 'play' action in a frame, all it will do is make sure the frame plays, which usually happens by default in Flash unless you have added an action such as 'stop();'. |
PLAY |
Get your button ready in the right frame, the one in which you want to play the next frame when the button is pressed. Get up the 'Actions' panel (Window > Actions or F9) and click on your button, so you get 'Actions - Button' instead of just 'Actions'. Make sure you're on Normal Mode (select option with this icon ) then select 'Movie Control' > 'play'. Double click on it so ' on (release) { play(); } ' appears in the white text area on the Actions panel. |
Now if you click the button, as you release it, the next frame will play, commencing the movie if you have 'stop();' action in the frame. Note: If you want to play a CERTAIN frame, e.g. Frame 86, use the gotoAndPlay action (see gotoAndPlay section). |
FRAME 1 - STOPPED |
button with 'play();' action |
FRAME 2 - MOVIE PLAYING |
FRAME 3 - MOVIE PLAYING |
FRAME 4 - MOVIE PLAYING |
FRAME 5 - MOVIE PLAYING |
FRAME 6 - MOVIE PLAYING |
FRAME 7 - MOVIE PLAYING |
FRAME 8 - MOVIE PLAYING |
FRAME 9 - MOVIE PLAYING |
FRAME 10 - MOVIE PLAYING |
FRAME 11 - MOVIE PLAYING |
FRAME 12 - STOPPED |
button with 'gotoAndPlay(1);' action |
Here's the basic 'play' actionscript, which you can copy and edit! |
on (release) { play(); } |
play(); |
To play the frame (Actions - Frame) To make the movie play when button is released (Actions - Button) |
The 'play();' action combined with 'stop();' can be very useful, and can even be the basis of basic games, such as alternate ending story-adventure games. I hope you have understood this section, and can now move on to the next section! |
In Flash you can make playing a frame or pressing a button take you to a webpage... and it's not overly complicated! So let's get cracking! |
GO TO THE WEB |
To go to an URL from a frame: get up the 'Actions' panel (Window > Actions or F9) and click on your frame, so you get 'Actions - Frame' instead of just 'Actions'. Make sure you're on Normal Mode (select option with this icon ) then select 'Browser Network' > 'getURL'. Once entered, a little 'a' will appear on the frame on the timeline, meaning actions have been added . Now to edit the address of the URL / Web page. |
In the 'URL' field, enter the full web address of the web page you want to open when the frame plays e.g. http://www.example123.com. In the 'Window' section, you basically decide where the Web Page opens - it's best to choose '_blank' as this opens it in a new window and won't effect the Flash movie. Ignore the last field. |
The actions in the frame should look a bit like these: ' on (release) { getURL("http://www.example123.com", "_blank"); } ' To make buttons which will go to the URL when clicked, simply highlight the button, go into the Actions panel (which will read 'Actions - Button') and select exactly the same - 'Browser Network' > 'getURL' then insert the URL. This button will have the go to the URL when it is clicked. |
Here's the basic 'getURL' actionscript, which you can copy and edit! |
on (release) { getURL("http://www.example123.com", "_blank"); } |
getURL("http://www.example123.com", "_blank"); |
To go to a web page when the frame plays (Actions - Frame) To go to a web page when a button is clicked (Actions - Button) |
The 'getURL' action is a nice thing to be able to use in Flash for many reasons, such as having a link to your website at the end of your Flash movie or game. As I said in this section, it's usually wisest to set the 'Window' field to '_blank' so that you don't effect your movie in anyway, as setting it to '_self' will replace the Flash movie with the desired web page. Hope you learnt something from this section! |
There is not much worse than a Flash movie where loads of sounds (especially those synced on 'Event') start overlapping and very quickly burst your eardrums with a 'cacaphonous hullabaloo' you don't want to hear. Luckily Flash has an action that stop sounds in a movie for you... |
STOP SOUNDS |
Highlight the frame in which you want to stop all playing sounds (any sounds later in the movie won't be affected). Get up the 'Actions' panel (Window > Actions or F9) and click on your frame, so you get 'Actions - Frame instead of just 'Actions'. Make sure you're on Normal Mode (select option with this icon ) then select 'Movie Control' > 'stopAllSounds'. Double click on it so 'stopAllSounds();' appears in the white text area on the Actions panel. |
For a button that stops all sounds when you release it, you have to highlight your button, and on the 'Actions - Button' panel, select exactly the same 'Movie Control' > 'stopAllSounds', so the following is displayed in the white text area in the actions panel: ' on (release) { stopAllSounds(); } ' This button will then stop all sounds playing in a movie when it is released. |
Here's the basic 'stopAllSounds' actionscript, which you can copy and edit! |
on (release) { stopAllSounds(); } |
stopAllSounds(); |
To stop all sounds from a frame (Actions - Frame) To stop all sounds when button is released (Actions - Button) |
The 'stopAllSounds();' action is really good for stopping sounds from playing when they are unwanted. This usually happens if the sounds are synced to 'Event' and you skip past them, which results in them playing when you don't want them too, which is why even with 'stopAllSounds' you may still here a little flicker of noise. It's best to sync audio to 'Stream' if you have this problem, if you are able to. |
Shape Tweening is a relatively simple process that can help create cool 'changing effects' and can be rather useful in some areas in Flash. |
SHAPE TWEENS |
On the timeline, create one keyframe at the beginning at position '1' and then one later on the timeline, perhaps at position '20'. Draw something in keyframe 1 and in keyframe 20. Don't make them into a graphic, as shape tweening only works with lines, shapes and brushes. |
Now, go to keyframe 1 and leave it highlighted and open the Properties section (Ctrl+F3). You should have a Properties section that looks something like this: |
From the' Tween' drop-down menu on the Properties section , select 'Shape'. Your timeline should now look like this, the frames in between are green with an arrow. This shows a successful shape tween. |
Now press 'Enter' to test your movie, or 'Ctrl + Enter' to export it. Your shape or drawing should 'transform' into the other one like so: You may notice that mine transforms back to it's original form - all I did was copy the 'keyframe 1' and paste it after the 'keyframe 20' or the second object. |
You can, of course, do a shape tween inside a movie clip, and then you can loop it forever! A handy hint: if it is going to loop, insert a keyframe one frame before the last keyframe, after you have made a tween. Then remove the final keyframe. Now it will loop without stalling slightly. You're done on this section! Use shape tweening to create cool effects in your Flash animations. |
Motion Tweening is probably the most essential type of tweening, and is very important and useful in Flash movies. Create a blank keyframe, for example at 'position 1'. Draw something in it, and make it a graphic or a movie clip (select the object and press F8). Position it wherever you want it to start the movement, e.g. top right. |
MOTION TWEENS |
Now enter a keyframe later in the timeline, over a timescale that you would like your object to take to move, for example, at 'position 30'. Move your object in that keyframe to wherever you want it to move. Then go back to keyframe 1, and right-click on the timeline, and select 'Create Motion Tween'. |
Your timeline should now look like this: This shows a successful motion tween! When you have selected the type of rotation, you may want to use the 'ease' option. This can make the object start slow and speed up, or speed up and start slow. |
Click the arrow next to 'Ease' to get a slider. If you slide it to the 'Out' end, the object will slow down near the end; if you slide it to the 'In' end, the object will start slow but speed up towards the end. You can adjust the levels of how much 'Ease' you use. |
Press 'Enter' to play your movie, or 'Ctrl+Enter' to export the movie and view it. Your object should move from 'Point A' to 'Point B', similarly to this: You have now completed the 'Motion Tween' section! Try the 'Motion Guide' section next, which can help tweening. |
Rotation of a graphic or a movie clip (or a button for that matter) is exceptionally easy. To start, insert a keyframe and make a graphic. Then insert a keyframe later in the timeline, so you have two identical keyframes, e.g. at 'position 1' and 'position 20'. Then create a motion tween between them - look at the 'Motion Tween' section if you don't know how to. |
ROTATION |
Select the first keyframe, and on the Properties tab (Ctrl+F3), you should get something similar to this: Select either CW (Clockwise) or CCW (Anti-Clockwise). You can also change the number of times the object will rotate. |
When you have selected the type of rotation, you may want to use the 'ease' option. This can make the object start slow and speed up, or speed up and start slow. Then play the movie or export it (Enter or Ctrl+Enter). Here are some of my examples: |
That's it! You should now be able to rotate objects using tweens! You can also move and rotate and object, by simply doing a motion tween using the rotation feature, and have results like this: |
'Colour Tweening' isn't the same as the other tweens as it isn't a separate feature. There are a few ways of doing 'colour tweening'. |
COLOUR TWEENS |
If you have done the Shape Tween section this should be easy (I would recommend doing it first). Draw a shape in the first keyframe, then insert a keyframe later on in the timeline so that shape is copied into it. Then change the colour of that shape - but nothing else (as this can mess up the tween and change the shape). |
Keyframe (Frame1) Keyframe (Frame20) |
Shape Tween |
Your timeline should now look like this: And if you play the movie the colour of your shape should change like this: |
As you can see, colour tweening as such doesn't exist, and is just a form of shape tweening. You can also do a similar thing with motion tweening, using tinting (read the section on this to understand): |
Symbol1 Symbol1 (colour tinted red 100%) Keyframe (Frame1) Keyframe (Frame20) |
Motion Tween |
If you look at the 'Tinting' section this should help you with this method, which although you may have noticed the outline of the circle also turning red - which can be a nuisance, is still a useful method and will have an effect like this: That's the end of the 'Colour Tweens' section - keep going through the remaining few! |
'Motion Guiding' is basically motion tweening an object along a vector path, but is very useful instead of having to use lots of different motion tweening on occasions. |
MOTION GUIDES |
Firstly set up a simple motion tween - moving a symbol from point A to B: |
Symbol1 Symbol1 Keyframe (Frame1) Keyframe (Frame20) |
Here's where it gets different! Right click on the Layer with your motion tween in and select: Your Layer on the timeline should now have a guide: |
Now on the Guide Layer, using either the Line Tool (N) or the Pencil Tool (Y), draw the path you want your motion tweened symbol to follow. You wont be able to see anything on the Guide Layer when you export the movie. Then export and view the movie - which should do this: |
Draw a line on the guide layer and then export and view the motion guide in action! |
Now you should be able to use Motion Guides to help your tweening! I hope you have learnt something from this section, so that you can now move on to the next section! |
'Masking' is a way to make a Layer above another Layer which masks or hides parts of the layer you dont want to see. Firstly, have one Layer ready with a bit of animation on it as the Layer that will be masked. |
MASKING |
To start a Mask Layer, insert a Layer above the Layer you want to be masked, right-click on it and select 'Mask' from the drop down menu. Your timeline should look a bit like this: |
Now you need to decide what part of the Layer below is shown. For example, I'm going to draw a circle in the centre of the mask layer so that on things within that circle are shown on the Layer below. Only the shape of the object on the Mask matters, not colour etc. |
MASK |
STAGE |
If you export and watch the movie (Ctrl+Enter), you should see that only the area inside the Mask of the Layers below the Mask layer will be visible: |
(MASKED AREA) |
Woohoo! That's Masking down, and it's a feature that can become essential in many Flash movies, especially as scopes on sniper rifles or as a binocular or periscope view. Of course you can also animate the mask layer... Enjoy the next section! |
You might want to 'Tint' a symbol a colour or something along those lines. Well Flash has that capability. When you select a Movie Clip, Button or Graphic, on the Properties Tab (Ctrl+F3) this little dropdown menu should be visible: |
TINTING |
Now to explain the different options! None - resets the tint back to normal. Brightness - edits the brightness. Tint - allows you to tint the symbol with a colour. Alpha - allows you to fade the symbol from anywhere between opaque (100% alpha) and transparent (0% alpha). Advanced - lots of expert colour options, which it is best to play around with to see the effects they have. |
Since this section is called 'Tinting', here's an explanation of the tinting options. After selecting tint, simply choose a colour or enter an RGB value. You can also adjust the alpha transparency of the tint; 100% tint will totally change the symbol to that colour, 0% tint will make no difference. |
Well now you have been 'tinted' with the knowledge of how to tint symbols! Now move through the remaining 5 or so sections! |
Text Tweening is an extended form of shape tweening. Well , here we go... Type in your text first. Then highlight it and go to Modify > Break Apart until it is in vector form: |
TEXT TWEENS |
You will need to do Shape Tweens to do this (look at the section on it if you don't know how). You should have your broken apart text in the first keyframe of the layer, and then highlight the keyframe on the timeline, then on the Properties tab select 'Tween: Shape'. Then insert a keyframe later on, say around position 20. |
Then insert some different text and break it apart also in the last keyframe. The shape tween arrow on the timeline might temporarily break up as you insert the text, but after you break it apart it should work again. Then play the movie and watch the tween: Often this unusual looking effect can be useful, and it doesn't always work - but when it does it's COOL! |
That's it for the text tween section. If you think the effect isn't very good, I would recommend making some text into a graphic and fading it into another text graphic, using motion tweens, which has this sort of effect: Hope this section helped! |
OMFG!: |
A FLASH TUTORIAL! |
You want to keep your exported Flash movie down to as low a size as possible, and a great way to do this is compression - mainly the compression of sounds and any images you have in a Flash document. |
COMPRESSION |
To compress a sound, find it in the Library (F11) and right click on it and select 'Properties'. At the bottom of the new window you should see 'Export Settings'. You want to uncheck the checkbox next to 'Use imported MP3 quality if it is checked. Next to 'Compression', select MP3 and for the bit rate get it as low as possible without destroying the quality (you can use the Test button to check the sound throughout) and leave the Quality as 'Fast'. This will help reduce the exported file size a lot. |
As you can see, at the bottom it shows that I have reduced the size of my sound to 12% of the original, and I am still happy with the quality of it! |
When you come to export your movie, make sure you check the box next to 'Compress Movie' to keep the filesize down further. Also compromise on the 'JPEG quality', which again keeps the filesize lower, but you will have to check you haven't made your images blurry. Wow! Section 29/35 is complete! You go! |
What is this '_root.' you speak of? Well this '_root.' is one of the most important little actionscript parts in Flash. Basically it will go to the 'root' of the movie and perform it's action, so for example if you wanted to 'play();' the next frame of a scene from INSIDE a movie clip you will be able to using '_root.play();', as the movie goes to the main root of itself and can thus perform your command. |
_ROOT. |
This may sound confusing, but is playing the next frame of the movie from inside a movie clip is very useful. As is using '_root.stopAllSounds' if some of your movie's sounds aren't stopping with just using 'stopAllSounds', as this will silence all of the sounds in the movie that could be playing. Go to the next page to see a sort of diagram that might help explain the use of '_root.play();'. |
Here's a nice little diagram thing: |
FRAME 1 IS STOPPED |
BUT THE MOVIE CLIP STILL PLAYS |
_ROOT.PLAY(); |
ACTION - |
FRAME 2 BEGINS |
Here's some '_root.' actionscript, which you can copy and edit! |
_root.play(); |
_root.stopAllSounds(); |
To stop all sounds (Actions - Frame) To play next frame (even from MC) (Actions - Frame) To play any frame from anywhere in movie (Actions - Frame) |
_root.gotoAndPlay("framename"); |
Although using '_root.' in your actionscript is getting more advanced, it's good to know about it, and it is a feature that becomes more and more useful in making movies and also, to a huge extent, games. '_root.gotoAndPlay ("framename")' is easy to use a very, very handy. Just give the frame you want to go to a 'Frame Label' (as frame numbers don't work with _root.), then you'll be able go to that frame from wherever you are; end of movie, start of movie, inside movie clip... |
Not everyone has high-spec macho computers to watch your Flash movies on, and although they can manually right-click and change the quality like that, it's nice to have a quality toggle button. First get a button ready to use to 'toggle' the quality with. |
QUALITY TOGGLE |
QUALITY CHANGE |
Now open up the actions panel for the button (Actions - Button) and enter the following code (copy/paste it's probably easier): |
on (release) { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "LOW"; } } |
Now export and view the movie by pressing Ctrl+Enter. Clicking on your button will toggle through different qualities (high, medium and low). Congratulations! That's the end of this section! |
If you're making a Flash movie, you need to have a background and not just a plain boring canvas. Here's a bit of a guideline of how to draw a good looking background Just practise this section in a new keyframe. |
BACKGROUNDS |
Patience is the key to drawing a good background, but also I would say layers are also important. I would recommend making a new graphic or movie clip, and doing the background inside this, so you don't accidently delete any of it. |
Start off by drawing a gradient background in the first layer and then lock that layer and insert a new layer above it. It's good to get in the habit of naming layers also. On the second layer, start building up something for the background, like trees, hills, buildings etc. |
Just work your way steadily through doing the background, adding more layers where necessary, and you'll make better backgrounds! That's the end of this section! |
A variable in a Flash movie is something the maker of the movie defines or creates, like a score variable, and then the user who plays the movie can then change/effect by playing the movie. To help explain this idea, I will help you do a little score- based game basic tutorial. |
VARIABLES |
First start a new movie, and on the first keyframe insert a text box using the text tool (T), but change it from 'static text' to 'dynamic text'. Then, whilst the text box is still highlighted, in the 'Var' field enter 'score'. Now type in the number '0' into your dynamic text box, with the variable set as 'score'. |
Now create a button in the first frame also (F8 to create symbol then select button). Make it some kind of target. Now to give the button some actions! |
I want to make it so everytime you hit the target, your score goes up by 1. Here's the actions for that: You don't have to use '_root.' here, but I always find I have no problems with variables if you stick it in. |
on (press) { _root.score++; } |
Now in the one and only frame in your timeline, get up the Actions panel (Actions - Frame) and enter a 'stop();' action. Although there aren't any other frames yet, if you move on to do the 'If Statement' section in a minute, you will find this saves you time. |
stop(); |
Now export your movie, and clicking on your target button will make the score variable increase! SCORE: That's the end of this section, but the 'If Statement' section follows straight on from this one. |
0 |
If statements are parts of actionscript that will carry out an action IF the condition set is true. Using the target button and the score variable from the last round, we can include an IF statement in the 'game' to make you win if you click the target enough times. Firstly, insert a second keyframe after the first, and put in it's actions the 'stop();' action. |
IF STATEMENTS |
stop(); |
In the second frame, type 'Win'. Now go back to the first frame and add the IF statement to the target button's actions, below the actions it already has: Now if you export and play your movie, if you get a score of 12 or more, you win! |
on (press) { if(_root.score>=12){ gotoAndStop(2) } } |
Add this action to the first frame (Actions - Frame), below it's current actions: This is so the score will reset if you go back to that frame e.g. if you put a replay button on keyframe 2 and it goes back to frame 1, your score will start from '0' again. |
_root.score=0; |
Now your 'game' should do something like the one on the left. Hope this section has helped, and that you have a broader knowledge of actionscript from working through it. |
0 |
In a Flash movie you can 'make' cursors. It basically involves getting a movie clip to follow exaclty where the mouse goes. Here's how to create a basic one... First get the movie clip you want to be cursor ready. |
CURSORS |
Now open up the actions panel for the movie clip (Actions - Movie Clip) and enter the following code (copy/paste it's probably easier): |
onClipEvent (load) { startDrag ("", true); } |
And add this in any frame the new cursor is going to be to hide the normal mouse cursor: |
mouse.hide(); |
Now export and view the movie by pressing Ctrl+Enter. Move your mouse around and gasp in astonishment as your movie clip cursor follows it around like a brand new cursor! (Note: if you want to show the normal cursor again put in this action in the frame - ' '. Well done! That's the end of this 'Cursor' section! |
mouse.show(); |
ActionScript [AS1/AS2]
Frame 1stop();Frame 2stop(); _root.score = 0; _root.score1 = 0;Frame 50stop();Frame 51stop();Frame 52stop();Frame 76stop();Frame 77stop();Frame 78stop();Frame 79stop();Frame 80stop();Frame 81stop();Frame 82stop();Frame 83stop();Frame 84stop();Frame 85stop(); stopAllSounds();Frame 86stop(); stopAllSounds();Frame 87stop();Frame 111stop();Frame 112stop();Frame 113stop();Frame 114stop();Frame 115stop();Frame 116stop();Frame 117stop();Frame 118stop();Frame 119stop();Frame 120stop();Frame 121stop();Frame 122stop();Frame 123stop();Frame 147stop();Frame 148stop();Frame 149stop();Frame 150stop();Frame 151stop();Frame 152stop();Frame 153stop();Frame 177stop();Frame 178stop();Frame 179stop();Frame 180stop();Frame 181stop();Frame 182stop();Frame 183stop();Frame 184stop();Frame 185stop();Frame 186stop();Frame 210stop();Frame 211stop();Frame 212stop();Frame 213stop();Frame 214stop();Frame 238stop();Frame 239stop();Frame 240stop();Frame 241stop();Frame 265stop();Frame 266stop();Frame 267stop();Frame 268stop();Frame 269stop();Frame 270stop();Frame 271stop();Frame 295stop();Frame 296stop();Frame 297stop();Frame 298stop();Frame 299stop();Frame 300stop();Frame 324stop();Frame 325stop();Frame 326stop();Frame 327stop();Frame 328stop();Frame 329stop();Frame 353stop();Frame 354stop();Frame 355stop();Frame 356stop();Frame 357stop();Frame 358stop();Frame 359stop();Frame 360stop();Frame 361stop();Frame 385stop();Frame 386stop();Frame 387stop();Frame 388stop();Frame 389stop();Frame 413stop();Frame 414stop();Frame 415stop();Frame 416stop();Frame 417stop();Frame 418stop();Frame 442stop();Frame 443stop();Frame 444stop();Frame 445stop();Frame 469stop();Frame 470stop();Frame 471stop();Frame 495stop();Frame 496stop();Frame 497stop();Frame 498stop();Frame 499stop();Frame 523stop();Frame 524stop();Frame 525stop();Frame 526stop();Frame 527stop();Frame 528stop();Frame 529stop();Frame 530stop();Frame 531stop();Frame 555stop();Frame 556stop();Frame 557stop();Frame 558stop();Frame 559stop();Frame 583stop();Frame 584stop();Frame 585stop();Frame 586stop();Frame 587stop();Frame 611stop();Frame 612stop();Frame 613stop();Frame 614stop();Frame 615stop();Frame 616stop();Frame 640stop();Frame 641stop();Frame 642stop();Frame 643stop();Frame 644stop();Frame 668stop();Frame 669stop();Frame 670stop();Frame 671stop();Frame 672stop();Frame 673stop();Frame 697stop();Frame 698stop();Frame 699stop();Frame 700stop();Frame 701stop();Frame 725stop();Frame 726stop();Frame 727stop();Frame 728stop();Frame 752stop();Frame 753stop();Frame 754stop();Frame 755stop();Frame 756stop();Frame 780stop();Frame 781stop();Frame 782stop();Frame 783stop();Frame 784stop();Frame 808stop();Frame 809stop();Frame 810stop();Frame 811stop();Frame 812stop();Frame 836stop();Frame 837stop();Frame 838stop();Frame 839stop();Frame 863stop();Frame 864stop();Frame 865stop();Frame 866stop();Frame 890stop();Frame 891stop();Frame 892stop();Frame 893stop();Frame 917stop();Frame 918stop();Frame 919stop();Frame 920stop();Frame 921stop();Frame 945stop();Frame 946stop();Frame 947stop();Frame 971stop();Frame 972stop();Frame 973stop();Frame 974stop();Frame 998stop();Frame 999stop();Frame 1000stop();Frame 1001stop();Frame 1002stop();Frame 1003stop();Frame 1027stop();Frame 1028stop();Frame 1029stop();Frame 1030stop();Frame 1054stop();Frame 1055stop(); mouse.show();Frame 1056stop(); mouse.hide();Instance of Symbol 1226 MovieClip in Frame 1056onClipEvent (load) { startDrag ("", true); }Symbol 36 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }Symbol 36 MovieClip Frame 2gotoAndPlay (1);Symbol 36 MovieClip Frame 3_root.play();Symbol 43 Buttonon (release) { gotoAndPlay (3); stopAllSounds(); }Symbol 51 Buttonon (press) { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "LOW"; } }Symbol 56 Buttonon (press) { gotoAndPlay (2); }Symbol 57 Buttonon (press) { gotoAndStop (321); }Symbol 58 MovieClip Frame 1stop();Symbol 58 MovieClip Frame 320gotoAndPlay (2);Symbol 58 MovieClip Frame 321stopAllSounds(); stop();Symbol 60 Buttonon (press) { gotoAndPlay (2); }Symbol 61 Buttonon (press) { gotoAndStop (386); }Symbol 63 MovieClip Frame 1stop();Symbol 63 MovieClip Frame 385gotoAndPlay (2);Symbol 63 MovieClip Frame 386stopAllSounds(); stop();Symbol 65 Buttonon (press) { gotoAndPlay (2); }Symbol 66 Buttonon (press) { gotoAndStop (279); }Symbol 68 MovieClip Frame 1stop();Symbol 68 MovieClip Frame 278gotoAndPlay (2);Symbol 68 MovieClip Frame 279stopAllSounds(); stop();Symbol 81 Buttonon (release) { gotoAndPlay (53); }Symbol 83 Buttonon (release) { gotoAndPlay (88); }Symbol 85 Buttonon (release) { gotoAndPlay (124); }Symbol 87 Buttonon (release) { gotoAndPlay (154); }Symbol 89 Buttonon (release) { gotoAndPlay (187); }Symbol 91 Buttonon (release) { gotoAndPlay (215); }Symbol 93 Buttonon (release) { gotoAndPlay (242); }Symbol 95 Buttonon (release) { gotoAndPlay (272); }Symbol 97 Buttonon (release) { gotoAndPlay (301); }Symbol 99 Buttonon (release) { gotoAndPlay (330); }Symbol 101 Buttonon (release) { gotoAndPlay (362); }Symbol 103 Buttonon (release) { gotoAndPlay (390); }Symbol 105 Buttonon (release) { gotoAndPlay (419); }Symbol 107 Buttonon (release) { gotoAndPlay (446); }Symbol 109 Buttonon (release) { gotoAndPlay (472); }Symbol 115 Buttonon (release) { gotoAndPlay (51); }Symbol 122 MovieClip Frame 1time = new Date(); var seconds = time.getSeconds(); var minutes = time.getMinutes(); var hours = time.getHours(); if (hours < 12) { ampm = "AM"; } else { ampm = "PM"; } while (hours > 12) { hours = hours - 12; } if (hours < 10) { hours = "0" + hours; } if (minutes < 10) { minutes = "0" + minutes; } if (seconds < 10) { seconds = "0" + seconds; } clock_txt.text = (((((hours + ":") + minutes) + ":") + seconds) + " ") + ampm;Symbol 122 MovieClip Frame 2gotoAndPlay (1);Symbol 129 MovieClip Frame 1stop();Instance of Symbol 126 MovieClip in Symbol 129 MovieClip Frame 1onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { dragging = true; } } onClipEvent (enterFrame) { if (dragging && (_parent.hitRange.hitTest(_root._xmouse, _root._ymouse, false))) { _x = (_parent._xmouse - 10); _root.all.setVolume((_x + 62) / 0.55); } } onClipEvent (mouseUp) { dragging = false; } onClipEvent (load) { dragging = false; _root.all = new Sound(); }Symbol 137 Buttonon (release) { gotoAndPlay (500); stopAllSounds(); }Symbol 139 Buttonon (release) { gotoAndPlay (532); stopAllSounds(); }Symbol 141 Buttonon (release) { gotoAndPlay (560); stopAllSounds(); }Symbol 143 Buttonon (release) { gotoAndPlay (588); stopAllSounds(); }Symbol 145 Buttonon (release) { gotoAndPlay (617); stopAllSounds(); }Symbol 147 Buttonon (release) { gotoAndPlay (645); stopAllSounds(); }Symbol 149 Buttonon (release) { gotoAndPlay (674); stopAllSounds(); }Symbol 151 Buttonon (release) { gotoAndPlay (702); stopAllSounds(); }Symbol 153 Buttonon (release) { gotoAndPlay (729); stopAllSounds(); }Symbol 155 Buttonon (release) { gotoAndPlay (757); stopAllSounds(); }Symbol 157 Buttonon (release) { gotoAndPlay (785); stopAllSounds(); }Symbol 159 Buttonon (release) { gotoAndPlay (813); stopAllSounds(); }Symbol 161 Buttonon (release) { gotoAndPlay (840); stopAllSounds(); }Symbol 163 Buttonon (release) { gotoAndPlay (867); stopAllSounds(); }Symbol 164 Buttonon (release) { gotoAndPlay (52); }Symbol 165 Buttonon (release) { gotoAndStop (50); }Symbol 167 Buttonon (release) { gotoAndPlay (894); stopAllSounds(); }Symbol 172 Buttonon (release) { gotoAndPlay (922); stopAllSounds(); }Symbol 174 Buttonon (release) { gotoAndPlay (948); stopAllSounds(); }Symbol 176 Buttonon (release) { gotoAndPlay (975); stopAllSounds(); }Symbol 178 Buttonon (release) { gotoAndPlay (1004); stopAllSounds(); }Symbol 180 Buttonon (release) { gotoAndPlay (1031); stopAllSounds(); }Symbol 181 Buttonon (release) { gotoAndStop (51); }Symbol 183 Buttonon (release) { getURL ("mailto:b.mollett@gmail.com", "_blank"); }Symbol 185 Buttonon (release) { getURL ("http://www.barnoproductions.co.uk", "_blank"); }Symbol 203 Buttonon (release) { gotoAndPlay (82); }Symbol 211 Buttonon (release) { nextFrame(); }Symbol 216 Buttonon (release) { gotoAndPlay (53); }Symbol 221 Buttonon (release) { gotoAndPlay (50); } on (release) { stopAllSounds(); }Symbol 227 Buttonon (release) { prevFrame(); }Symbol 264 Buttonon (release) { gotoAndPlay (50); }Symbol 269 Buttonon (release) { gotoAndPlay (1); }Symbol 270 MovieClip Frame 6stop();Symbol 273 Buttonon (release) { gotoAndPlay (117); }Symbol 382 Buttonon (release) { gotoAndPlay (153); }Symbol 413 Buttonon (release) { gotoAndPlay (183); }Symbol 471 Buttonon (release) { gotoAndPlay (216); }Symbol 499 Buttonon (release) { gotoAndPlay (244); }Symbol 518 Buttonon (release) { gotoAndPlay (271); }Symbol 549 Buttonon (release) { gotoAndPlay (301); }Symbol 568 Buttonon (release) { gotoAndPlay (330); }Symbol 585 Buttonon (release) { gotoAndPlay (359); }Symbol 606 Buttonon (release) { gotoAndPlay (391); }Symbol 644 Buttonon (release) { gotoAndPlay (419); }Symbol 668 Buttonon (release) { gotoAndPlay (448); }Symbol 691 Buttonon (release) { gotoAndPlay (475); }Symbol 700 Buttonon (release) { gotoAndPlay (501); }Symbol 727 Buttonon (release) { gotoAndPlay (530); }Symbol 728 Buttonon (release) { gotoAndPlay (528); }Symbol 770 Buttonon (release) { gotoAndPlay (562); }Symbol 771 Buttonon (release) { gotoAndPlay (560); }Symbol 792 Buttonon (release) { gotoAndPlay (590); }Symbol 793 Buttonon (release) { gotoAndPlay (588); }Symbol 804 Buttonon (release) { play(); }Symbol 819 Buttonon (release) { gotoAndPlay (1); }Symbol 821 MovieClip Frame 1stop();Symbol 821 MovieClip Frame 12stop();Symbol 827 Buttonon (release) { gotoAndPlay (618); }Symbol 828 Buttonon (release) { gotoAndPlay (616); }Symbol 846 Buttonon (release) { gotoAndPlay (647); }Symbol 847 Buttonon (release) { gotoAndPlay (645); }Symbol 862 Buttonon (release) { gotoAndPlay (675); }Symbol 863 Buttonon (release) { gotoAndPlay (673); }Symbol 889 Buttonon (release) { gotoAndPlay (704); }Symbol 890 Buttonon (release) { gotoAndPlay (702); }Symbol 927 Buttonon (release) { gotoAndPlay (732); }Symbol 928 Buttonon (release) { gotoAndPlay (730); }Symbol 946 Buttonon (release) { gotoAndPlay (759); }Symbol 947 Buttonon (release) { gotoAndPlay (757); }Symbol 972 Buttonon (release) { gotoAndPlay (787); }Symbol 973 Buttonon (release) { gotoAndPlay (785); }Symbol 999 Buttonon (release) { gotoAndPlay (815); }Symbol 1000 Buttonon (release) { gotoAndPlay (813); }Symbol 1032 Buttonon (release) { gotoAndPlay (843); }Symbol 1033 Buttonon (release) { gotoAndPlay (841); }Symbol 1052 Buttonon (release) { gotoAndPlay (870); }Symbol 1053 Buttonon (release) { gotoAndPlay (868); }Symbol 1082 Buttonon (release) { gotoAndPlay (897); }Symbol 1083 Buttonon (release) { gotoAndPlay (895); }Symbol 1102 Buttonon (release) { gotoAndPlay (924); }Symbol 1103 Buttonon (release) { gotoAndPlay (922); }Symbol 1144 Buttonon (release) { gotoAndStop (971); }Symbol 1161 Buttonon (release) { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "LOW"; } }Symbol 1162 Buttonon (release) { gotoAndStop (997); }Symbol 1174 Buttonon (release) { gotoAndPlay (50); } on (release) { stopAllSounds(); mouse.show(); }Symbol 1175 Buttonon (release) { gotoAndStop (1024); }Symbol 1203 Buttonon (press) { _root.score++; }Symbol 1204 Buttonon (release) { gotoAndStop (1053); }Symbol 1219 Buttonon (press) { _root.score1++; } on (press) { if (_root.score1 >= 12) { gotoAndStop (2); } }Symbol 1221 MovieClip Frame 1stop(); _root.score1 = 0;Symbol 1221 MovieClip Frame 2stop();Symbol 1222 Buttonon (release) { gotoAndStop (1080); }
Library Items
Symbol 1 Graphic | Used by:Timeline | |
Symbol 2 Graphic | Used by:Timeline | |
Symbol 3 ShapeTweening | Used by:6 | |
Symbol 4 ShapeTweening | Used by:6 | |
Symbol 5 Graphic | Used by:6 | |
Symbol 6 MovieClip | Uses:3 4 5 | Used by:Timeline |
Symbol 7 Graphic | Used by:Timeline | |
Symbol 8 Font | Used by:9 76 135 170 187 711 | |
Symbol 9 Text | Uses:8 | Used by:Timeline |
Symbol 10 Graphic | Used by:11 | |
Symbol 11 MovieClip | Uses:10 | Used by:Timeline |
Symbol 12 Graphic | Used by:Timeline | |
Symbol 13 Graphic | Used by:30 | |
Symbol 14 Graphic | Used by:29 | |
Symbol 15 Graphic | Used by:29 | |
Symbol 16 ShapeTweening | Used by:29 | |
Symbol 17 ShapeTweening | Used by:29 | |
Symbol 18 ShapeTweening | Used by:29 | |
Symbol 19 ShapeTweening | Used by:29 | |
Symbol 20 ShapeTweening | Used by:29 | |
Symbol 21 ShapeTweening | Used by:29 | |
Symbol 22 ShapeTweening | Used by:29 | |
Symbol 23 ShapeTweening | Used by:29 | |
Symbol 24 Graphic | Used by:29 | |
Symbol 25 Graphic | Used by:29 | |
Symbol 26 ShapeTweening | Used by:29 | |
Symbol 27 ShapeTweening | Used by:29 | |
Symbol 28 Graphic | Used by:29 | |
Symbol 29 MovieClip | Uses:14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 | Used by:30 |
Symbol 30 MovieClip | Uses:13 29 | Used by:Timeline |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 MovieClip | Uses:31 | Used by:36 |
Symbol 33 Graphic | Used by:36 | |
Symbol 34 Graphic | Used by:35 | |
Symbol 35 MovieClip | Uses:34 | Used by:36 |
Symbol 36 MovieClip | Uses:32 33 35 | Used by:Timeline |
Symbol 37 Graphic | Used by:Timeline | |
Symbol 38 Graphic | Used by:43 | |
Symbol 39 Graphic | Used by:43 | |
Symbol 40 Graphic | Used by:43 | |
Symbol 41 Graphic | Used by:43 | |
Symbol 42 Sound | Used by:43 51 56 57 60 61 65 66 81 83 85 87 89 91 93 95 97 99 101 103 105 107 109 137 139 141 143 145 147 149 151 153 155 157 159 161 163 167 172 174 176 178 180 183 185 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 381 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 1139 1140 1141 1142 1143 | |
Symbol 43 Button | Uses:38 39 40 41 42 | Used by:Timeline |
Symbol 44 Graphic | Used by:51 | |
Symbol 45 Font | Used by:46 48 50 53 59 64 70 78 82 84 86 88 90 92 94 96 98 100 102 104 106 108 125 136 138 140 142 144 146 148 150 152 154 156 158 160 162 166 171 173 175 177 179 182 184 209 223 228 232 236 243 247 252 253 258 260 265 271 276 280 288 298 305 315 323 330 337 338 339 341 342 353 366 370 377 385 389 396 400 405 407 411 412 416 420 424 434 439 445 449 452 461 463 467 474 478 485 486 487 494 498 502 506 510 517 521 526 530 537 542 543 548 552 556 561 562 566 567 571 575 577 578 579 584 588 592 594 595 596 600 601 602 605 609 613 617 640 647 651 652 659 663 664 671 676 680 681 682 683 685 690 694 698 699 703 707 708 709 710 732 737 744 751 761 762 763 764 768 769 774 778 782 786 787 790 791 796 800 801 803 805 807 809 810 811 812 813 814 815 816 817 818 820 822 825 826 831 835 836 840 841 844 845 850 854 855 856 859 861 866 874 876 880 887 888 893 897 901 905 909 931 935 939 944 950 955 956 957 958 966 967 968 969 976 981 982 987 995 997 998 1003 1007 1015 1016 1017 1018 1021 1023 1036 1043 1047 1051 1056 1070 1074 1078 1086 1090 1091 1095 1106 1111 1112 1114 1115 1127 1128 1130 1132 1135 1138 1148 1150 1158 1160 1165 1169 1171 1173 1178 1182 1189 1193 1195 1200 1207 1212 1214 1216 1225 1230 1232 1234 | |
Symbol 46 Text | Uses:45 | Used by:51 |
Symbol 47 Graphic | Used by:51 | |
Symbol 48 Text | Uses:45 | Used by:51 |
Symbol 49 Graphic | Used by:51 | |
Symbol 50 Text | Uses:45 | Used by:51 |
Symbol 51 Button | Uses:44 46 47 48 49 50 42 | Used by:71 133 |
Symbol 52 Graphic | Used by:56 57 60 61 65 66 | |
Symbol 53 Text | Uses:45 | Used by:56 57 |
Symbol 54 Graphic | Used by:56 57 60 61 65 66 | |
Symbol 55 Graphic | Used by:56 57 60 61 65 66 | |
Symbol 56 Button | Uses:52 53 54 55 42 | Used by:58 |
Symbol 57 Button | Uses:52 53 54 55 42 | Used by:58 |
Symbol 58 MovieClip | Uses:56 57 SS1 | Used by:71 133 |
Symbol 59 Text | Uses:45 | Used by:60 61 |
Symbol 60 Button | Uses:52 59 54 55 42 | Used by:63 |
Symbol 61 Button | Uses:52 59 54 55 42 | Used by:63 |
Symbol 62 Sound | Used by:63 | |
Symbol 63 MovieClip | Uses:60 61 62 | Used by:71 133 |
Symbol 64 Text | Uses:45 | Used by:65 66 |
Symbol 65 Button | Uses:52 64 54 55 42 | Used by:68 |
Symbol 66 Button | Uses:52 64 54 55 42 | Used by:68 |
Symbol 67 Sound | Used by:68 | |
Symbol 68 MovieClip | Uses:65 66 67 | Used by:71 133 |
Symbol 69 Graphic | Used by:71 | |
Symbol 70 Text | Uses:45 | Used by:71 133 |
Symbol 71 MovieClip | Uses:51 58 63 68 69 70 | Used by:Timeline |
Symbol 72 Sound | Used by:Timeline | |
Symbol 73 Sound | Used by:Timeline | |
Symbol 74 Graphic | Used by:Timeline | |
Symbol 75 Graphic | Used by:Timeline | |
Symbol 76 Text | Uses:8 | Used by:Timeline |
Symbol 77 Graphic | Used by:81 83 85 87 89 91 93 95 97 99 101 103 105 107 109 137 139 141 143 145 147 149 151 153 155 157 159 161 163 167 172 174 176 178 180 183 185 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 381 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 1139 1140 1141 1142 1143 | |
Symbol 78 Text | Uses:45 | Used by:81 188 381 |
Symbol 79 Graphic | Used by:81 83 85 87 89 91 93 95 97 99 101 103 105 107 109 137 139 141 143 145 147 149 151 153 155 157 159 161 163 167 172 174 176 178 180 183 185 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 381 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 1139 1140 1141 1142 1143 | |
Symbol 80 Graphic | Used by:81 83 85 87 89 91 93 95 97 99 101 103 105 107 109 137 139 141 143 145 147 149 151 153 155 157 159 161 163 167 172 174 176 178 180 183 185 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 381 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 1139 1140 1141 1142 1143 | |
Symbol 81 Button | Uses:77 78 79 80 42 | Used by:Timeline |
Symbol 82 Text | Uses:45 | Used by:83 189 |
Symbol 83 Button | Uses:77 82 79 80 42 | Used by:Timeline |
Symbol 84 Text | Uses:45 | Used by:85 190 |
Symbol 85 Button | Uses:77 84 79 80 42 | Used by:Timeline |
Symbol 86 Text | Uses:45 | Used by:87 191 |
Symbol 87 Button | Uses:77 86 79 80 42 | Used by:Timeline |
Symbol 88 Text | Uses:45 | Used by:89 192 |
Symbol 89 Button | Uses:77 88 79 80 42 | Used by:Timeline |
Symbol 90 Text | Uses:45 | Used by:91 193 |
Symbol 91 Button | Uses:77 90 79 80 42 | Used by:Timeline |
Symbol 92 Text | Uses:45 | Used by:93 194 |
Symbol 93 Button | Uses:77 92 79 80 42 | Used by:Timeline |
Symbol 94 Text | Uses:45 | Used by:95 195 |
Symbol 95 Button | Uses:77 94 79 80 42 | Used by:Timeline |
Symbol 96 Text | Uses:45 | Used by:97 196 |
Symbol 97 Button | Uses:77 96 79 80 42 | Used by:Timeline |
Symbol 98 Text | Uses:45 | Used by:99 197 |
Symbol 99 Button | Uses:77 98 79 80 42 | Used by:Timeline |
Symbol 100 Text | Uses:45 | Used by:101 198 |
Symbol 101 Button | Uses:77 100 79 80 42 | Used by:Timeline |
Symbol 102 Text | Uses:45 | Used by:103 199 |
Symbol 103 Button | Uses:77 102 79 80 42 | Used by:Timeline |
Symbol 104 Text | Uses:45 | Used by:105 200 |
Symbol 105 Button | Uses:77 104 79 80 42 | Used by:Timeline |
Symbol 106 Text | Uses:45 | Used by:107 201 |
Symbol 107 Button | Uses:77 106 79 80 42 | Used by:Timeline |
Symbol 108 Text | Uses:45 | Used by:109 202 |
Symbol 109 Button | Uses:77 108 79 80 42 | Used by:Timeline |
Symbol 110 ShapeTweening | Used by:113 115 164 165 181 203 211 227 269 273 382 413 471 499 518 549 568 585 606 644 668 691 700 727 728 770 771 792 793 804 819 827 828 846 847 862 863 889 890 927 928 946 947 972 973 999 1000 1032 1033 1052 1053 1082 1083 1102 1103 1144 1162 1175 1204 1222 | |
Symbol 111 ShapeTweening | Used by:113 | |
Symbol 112 Graphic | Used by:113 | |
Symbol 113 MovieClip | Uses:110 111 112 | Used by:115 164 165 181 203 211 227 269 273 382 413 471 499 518 549 568 585 606 644 668 691 700 727 728 770 771 792 793 804 819 827 828 846 847 862 863 889 890 927 928 946 947 972 973 999 1000 1032 1033 1052 1053 1082 1083 1102 1103 1144 1162 1175 1204 1222 1226 |
Symbol 114 Sound | Used by:115 164 165 181 203 211 227 269 273 382 413 471 499 518 549 568 585 606 644 668 691 700 727 728 770 771 792 793 804 819 827 828 846 847 862 863 889 890 927 928 946 947 972 973 999 1000 1032 1033 1052 1053 1082 1083 1102 1103 1144 1162 1175 1204 1222 1226 | |
Symbol 115 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 116 Graphic | Used by:Timeline | |
Symbol 117 Graphic | Used by:Timeline | |
Symbol 118 Graphic | Used by:133 | |
Symbol 119 Graphic | Used by:122 | |
Symbol 120 Font | Used by:121 | |
Symbol 121 EditableText | Uses:120 | Used by:122 |
Symbol 122 MovieClip | Uses:119 121 | Used by:133 |
Symbol 123 Graphic | Used by:129 | |
Symbol 124 Graphic | Used by:126 | |
Symbol 125 Text | Uses:45 | Used by:126 |
Symbol 126 MovieClip | Uses:124 125 | Used by:129 |
Symbol 127 Graphic | Used by:128 | |
Symbol 128 MovieClip | Uses:127 | Used by:129 |
Symbol 129 MovieClip | Uses:123 126 128 | Used by:131 |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 Button | Uses:129 130 | Used by:132 |
Symbol 132 MovieClip | Uses:131 | Used by:133 |
Symbol 133 MovieClip | Uses:51 58 63 68 118 122 132 70 | Used by:Timeline |
Symbol 134 Graphic | Used by:Timeline | |
Symbol 135 Text | Uses:8 | Used by:Timeline |
Symbol 136 Text | Uses:45 | Used by:137 712 |
Symbol 137 Button | Uses:77 136 79 80 42 | Used by:Timeline |
Symbol 138 Text | Uses:45 | Used by:139 713 |
Symbol 139 Button | Uses:77 138 79 80 42 | Used by:Timeline |
Symbol 140 Text | Uses:45 | Used by:141 714 |
Symbol 141 Button | Uses:77 140 79 80 42 | Used by:Timeline |
Symbol 142 Text | Uses:45 | Used by:143 715 |
Symbol 143 Button | Uses:77 142 79 80 42 | Used by:Timeline |
Symbol 144 Text | Uses:45 | Used by:145 716 |
Symbol 145 Button | Uses:77 144 79 80 42 | Used by:Timeline |
Symbol 146 Text | Uses:45 | Used by:147 717 |
Symbol 147 Button | Uses:77 146 79 80 42 | Used by:Timeline |
Symbol 148 Text | Uses:45 | Used by:149 718 |
Symbol 149 Button | Uses:77 148 79 80 42 | Used by:Timeline |
Symbol 150 Text | Uses:45 | Used by:151 719 |
Symbol 151 Button | Uses:77 150 79 80 42 | Used by:Timeline |
Symbol 152 Text | Uses:45 | Used by:153 720 |
Symbol 153 Button | Uses:77 152 79 80 42 | Used by:Timeline |
Symbol 154 Text | Uses:45 | Used by:155 721 |
Symbol 155 Button | Uses:77 154 79 80 42 | Used by:Timeline |
Symbol 156 Text | Uses:45 | Used by:157 722 |
Symbol 157 Button | Uses:77 156 79 80 42 | Used by:Timeline |
Symbol 158 Text | Uses:45 | Used by:159 723 |
Symbol 159 Button | Uses:77 158 79 80 42 | Used by:Timeline |
Symbol 160 Text | Uses:45 | Used by:161 724 |
Symbol 161 Button | Uses:77 160 79 80 42 | Used by:Timeline |
Symbol 162 Text | Uses:45 | Used by:163 725 |
Symbol 163 Button | Uses:77 162 79 80 42 | Used by:Timeline |
Symbol 164 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 165 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 166 Text | Uses:45 | Used by:167 726 |
Symbol 167 Button | Uses:77 166 79 80 42 | Used by:Timeline |
Symbol 168 Graphic | Used by:Timeline | |
Symbol 169 Graphic | Used by:Timeline | |
Symbol 170 Text | Uses:8 | Used by:Timeline |
Symbol 171 Text | Uses:45 | Used by:172 1139 |
Symbol 172 Button | Uses:77 171 79 80 42 | Used by:Timeline |
Symbol 173 Text | Uses:45 | Used by:174 1140 |
Symbol 174 Button | Uses:77 173 79 80 42 | Used by:Timeline |
Symbol 175 Text | Uses:45 | Used by:176 1141 |
Symbol 176 Button | Uses:77 175 79 80 42 | Used by:Timeline |
Symbol 177 Text | Uses:45 | Used by:178 1142 |
Symbol 178 Button | Uses:77 177 79 80 42 | Used by:Timeline |
Symbol 179 Text | Uses:45 | Used by:180 1143 |
Symbol 180 Button | Uses:77 179 79 80 42 | Used by:Timeline |
Symbol 181 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 182 Text | Uses:45 | Used by:183 |
Symbol 183 Button | Uses:77 182 79 80 42 | Used by:Timeline |
Symbol 184 Text | Uses:45 | Used by:185 |
Symbol 185 Button | Uses:77 184 79 80 42 | Used by:Timeline |
Symbol 186 Graphic | Used by:Timeline | |
Symbol 187 Text | Uses:8 | Used by:Timeline |
Symbol 188 Button | Uses:77 78 79 80 42 | Used by:Timeline |
Symbol 189 Button | Uses:77 82 79 80 42 | Used by:Timeline |
Symbol 190 Button | Uses:77 84 79 80 42 | Used by:Timeline |
Symbol 191 Button | Uses:77 86 79 80 42 | Used by:Timeline |
Symbol 192 Button | Uses:77 88 79 80 42 | Used by:Timeline |
Symbol 193 Button | Uses:77 90 79 80 42 | Used by:Timeline |
Symbol 194 Button | Uses:77 92 79 80 42 | Used by:Timeline |
Symbol 195 Button | Uses:77 94 79 80 42 | Used by:Timeline |
Symbol 196 Button | Uses:77 96 79 80 42 | Used by:Timeline |
Symbol 197 Button | Uses:77 98 79 80 42 | Used by:Timeline |
Symbol 198 Button | Uses:77 100 79 80 42 | Used by:Timeline |
Symbol 199 Button | Uses:77 102 79 80 42 | Used by:Timeline |
Symbol 200 Button | Uses:77 104 79 80 42 | Used by:Timeline |
Symbol 201 Button | Uses:77 106 79 80 42 | Used by:Timeline |
Symbol 202 Button | Uses:77 108 79 80 42 | Used by:Timeline |
Symbol 203 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 204 Graphic | Used by:Timeline | |
Symbol 205 ShapeTweening | Used by:Timeline | |
Symbol 206 ShapeTweening | Used by:Timeline | |
Symbol 207 Graphic | Used by:Timeline | |
Symbol 208 Graphic | Used by:Timeline | |
Symbol 209 Text | Uses:45 | Used by:Timeline |
Symbol 210 Graphic | Used by:Timeline | |
Symbol 211 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 212 Graphic | Used by:216 221 264 604 1174 | |
Symbol 213 Graphic | Used by:216 221 264 604 1174 | |
Symbol 214 Graphic | Used by:216 221 264 604 1174 | |
Symbol 215 Graphic | Used by:216 221 264 604 1174 | |
Symbol 216 Button | Uses:212 213 214 215 | Used by:Timeline |
Symbol 217 Font | Used by:218 277 386 417 475 503 522 553 572 589 610 648 672 695 704 734 775 797 832 851 871 894 932 951 977 1004 1040 1057 1079 1080 1087 1108 1155 1166 1179 1208 1227 | |
Symbol 218 Text | Uses:217 | Used by:Timeline |
Symbol 219 ShapeTweening | Used by:Timeline | |
Symbol 220 ShapeTweening | Used by:Timeline | |
Symbol 221 Button | Uses:212 213 214 215 | Used by:Timeline |
Symbol 222 Graphic | Used by:Timeline | |
Symbol 223 Text | Uses:45 | Used by:Timeline |
Symbol 224 Bitmap | Used by:225 | |
Symbol 225 Graphic | Uses:224 | Used by:226 |
Symbol 226 MovieClip | Uses:225 | Used by:Timeline |
Symbol 227 Button | Uses:113 110 114 | Used by:1221 Timeline |
Symbol 228 Text | Uses:45 | Used by:Timeline |
Symbol 229 Bitmap | Used by:230 | |
Symbol 230 Graphic | Uses:229 | Used by:231 |
Symbol 231 MovieClip | Uses:230 | Used by:Timeline |
Symbol 232 Text | Uses:45 | Used by:Timeline |
Symbol 233 Bitmap | Used by:234 | |
Symbol 234 Graphic | Uses:233 | Used by:235 |
Symbol 235 MovieClip | Uses:234 | Used by:Timeline |
Symbol 236 Text | Uses:45 | Used by:Timeline |
Symbol 237 Bitmap | Used by:238 | |
Symbol 238 Graphic | Uses:237 | Used by:239 |
Symbol 239 MovieClip | Uses:238 | Used by:Timeline |
Symbol 240 Bitmap | Used by:241 | |
Symbol 241 Graphic | Uses:240 | Used by:242 |
Symbol 242 MovieClip | Uses:241 | Used by:Timeline |
Symbol 243 Text | Uses:45 | Used by:Timeline |
Symbol 244 Bitmap | Used by:245 | |
Symbol 245 Graphic | Uses:244 | Used by:246 |
Symbol 246 MovieClip | Uses:245 | Used by:Timeline |
Symbol 247 Text | Uses:45 | Used by:Timeline |
Symbol 248 Bitmap | Used by:249 | |
Symbol 249 Graphic | Uses:248 | Used by:250 |
Symbol 250 MovieClip | Uses:249 | Used by:Timeline |
Symbol 251 Graphic | Used by:Timeline | |
Symbol 252 Text | Uses:45 | Used by:Timeline |
Symbol 253 Text | Uses:45 | Used by:Timeline |
Symbol 254 Bitmap | Used by:255 | |
Symbol 255 Graphic | Uses:254 | Used by:256 |
Symbol 256 MovieClip | Uses:255 | Used by:Timeline |
Symbol 257 Graphic | Used by:Timeline | |
Symbol 258 Text | Uses:45 | Used by:Timeline |
Symbol 259 Graphic | Used by:Timeline | |
Symbol 260 Text | Uses:45 | Used by:Timeline |
Symbol 261 Bitmap | Used by:262 | |
Symbol 262 Graphic | Uses:261 | Used by:263 |
Symbol 263 MovieClip | Uses:262 | Used by:Timeline |
Symbol 264 Button | Uses:212 213 214 215 | Used by:Timeline |
Symbol 265 Text | Uses:45 | Used by:Timeline |
Symbol 266 Graphic | Used by:270 | |
Symbol 267 Graphic | Used by:270 | |
Symbol 268 Graphic | Used by:270 | |
Symbol 269 Button | Uses:113 110 114 | Used by:270 |
Symbol 270 MovieClip | Uses:266 267 268 269 | Used by:Timeline |
Symbol 271 Text | Uses:45 | Used by:Timeline |
Symbol 272 Text | Used by:Timeline | |
Symbol 273 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 274 ShapeTweening | Used by:Timeline | |
Symbol 275 ShapeTweening | Used by:Timeline | |
Symbol 276 Text | Uses:45 | Used by:Timeline |
Symbol 277 Text | Uses:217 | Used by:Timeline |
Symbol 278 ShapeTweening | Used by:Timeline | |
Symbol 279 ShapeTweening | Used by:Timeline | |
Symbol 280 Text | Uses:45 | Used by:Timeline |
Symbol 281 Bitmap | Used by:282 | |
Symbol 282 Graphic | Uses:281 | Used by:283 |
Symbol 283 MovieClip | Uses:282 | Used by:Timeline |
Symbol 284 Bitmap | Used by:285 | |
Symbol 285 Graphic | Uses:284 | Used by:286 |
Symbol 286 MovieClip | Uses:285 | Used by:Timeline |
Symbol 287 Graphic | Used by:Timeline | |
Symbol 288 Text | Uses:45 | Used by:Timeline |
Symbol 289 Bitmap | Used by:290 | |
Symbol 290 Graphic | Uses:289 | Used by:291 |
Symbol 291 MovieClip | Uses:290 | Used by:Timeline |
Symbol 292 Bitmap | Used by:293 | |
Symbol 293 Graphic | Uses:292 | Used by:294 |
Symbol 294 MovieClip | Uses:293 | Used by:Timeline |
Symbol 295 Bitmap | Used by:296 | |
Symbol 296 Graphic | Uses:295 | Used by:297 |
Symbol 297 MovieClip | Uses:296 | Used by:Timeline |
Symbol 298 Text | Uses:45 | Used by:Timeline |
Symbol 299 Bitmap | Used by:300 | |
Symbol 300 Graphic | Uses:299 | Used by:301 |
Symbol 301 MovieClip | Uses:300 | Used by:Timeline |
Symbol 302 Bitmap | Used by:303 | |
Symbol 303 Graphic | Uses:302 | Used by:304 |
Symbol 304 MovieClip | Uses:303 | Used by:Timeline |
Symbol 305 Text | Uses:45 | Used by:Timeline |
Symbol 306 Bitmap | Used by:307 | |
Symbol 307 Graphic | Uses:306 | Used by:308 |
Symbol 308 MovieClip | Uses:307 | Used by:Timeline |
Symbol 309 Bitmap | Used by:310 | |
Symbol 310 Graphic | Uses:309 | Used by:311 |
Symbol 311 MovieClip | Uses:310 | Used by:Timeline |
Symbol 312 Bitmap | Used by:313 | |
Symbol 313 Graphic | Uses:312 | Used by:314 |
Symbol 314 MovieClip | Uses:313 | Used by:Timeline |
Symbol 315 Text | Uses:45 | Used by:Timeline |
Symbol 316 Bitmap | Used by:317 | |
Symbol 317 Graphic | Uses:316 | Used by:318 |
Symbol 318 MovieClip | Uses:317 | Used by:Timeline |
Symbol 319 Bitmap | Used by:320 | |
Symbol 320 Graphic | Uses:319 | Used by:321 |
Symbol 321 MovieClip | Uses:320 | Used by:Timeline |
Symbol 322 Graphic | Used by:Timeline | |
Symbol 323 Text | Uses:45 | Used by:Timeline |
Symbol 324 Bitmap | Used by:325 | |
Symbol 325 Graphic | Uses:324 | Used by:326 |
Symbol 326 MovieClip | Uses:325 | Used by:Timeline |
Symbol 327 Bitmap | Used by:328 | |
Symbol 328 Graphic | Uses:327 | Used by:329 |
Symbol 329 MovieClip | Uses:328 | Used by:Timeline |
Symbol 330 Text | Uses:45 | Used by:Timeline |
Symbol 331 Bitmap | Used by:332 | |
Symbol 332 Graphic | Uses:331 | Used by:333 |
Symbol 333 MovieClip | Uses:332 | Used by:Timeline |
Symbol 334 Bitmap | Used by:335 | |
Symbol 335 Graphic | Uses:334 | Used by:336 |
Symbol 336 MovieClip | Uses:335 | Used by:Timeline |
Symbol 337 Text | Uses:45 | Used by:Timeline |
Symbol 338 Text | Uses:45 | Used by:Timeline |
Symbol 339 Text | Uses:45 | Used by:Timeline |
Symbol 340 Graphic | Used by:Timeline | |
Symbol 341 Text | Uses:45 | Used by:Timeline |
Symbol 342 Text | Uses:45 | Used by:Timeline |
Symbol 343 Bitmap | Used by:344 | |
Symbol 344 Graphic | Uses:343 | Used by:345 |
Symbol 345 MovieClip | Uses:344 | Used by:Timeline |
Symbol 346 Bitmap | Used by:347 | |
Symbol 347 Graphic | Uses:346 | Used by:348 |
Symbol 348 MovieClip | Uses:347 | Used by:Timeline |
Symbol 349 Bitmap | Used by:350 | |
Symbol 350 Graphic | Uses:349 | Used by:351 |
Symbol 351 MovieClip | Uses:350 | Used by:Timeline |
Symbol 352 Graphic | Used by:Timeline | |
Symbol 353 Text | Uses:45 | Used by:Timeline |
Symbol 354 Bitmap | Used by:355 | |
Symbol 355 Graphic | Uses:354 | Used by:356 |
Symbol 356 MovieClip | Uses:355 | Used by:Timeline |
Symbol 357 Bitmap | Used by:358 | |
Symbol 358 Graphic | Uses:357 | Used by:359 |
Symbol 359 MovieClip | Uses:358 | Used by:Timeline |
Symbol 360 Bitmap | Used by:361 | |
Symbol 361 Graphic | Uses:360 | Used by:362 |
Symbol 362 MovieClip | Uses:361 | Used by:Timeline |
Symbol 363 Bitmap | Used by:364 | |
Symbol 364 Graphic | Uses:363 | Used by:365 |
Symbol 365 MovieClip | Uses:364 | Used by:Timeline |
Symbol 366 Text | Uses:45 | Used by:Timeline |
Symbol 367 Bitmap | Used by:368 | |
Symbol 368 Graphic | Uses:367 | Used by:369 |
Symbol 369 MovieClip | Uses:368 | Used by:Timeline |
Symbol 370 Text | Uses:45 | Used by:Timeline |
Symbol 371 Bitmap | Used by:372 | |
Symbol 372 Graphic | Uses:371 | Used by:373 |
Symbol 373 MovieClip | Uses:372 | Used by:Timeline |
Symbol 374 Bitmap | Used by:375 | |
Symbol 375 Graphic | Uses:374 | Used by:376 |
Symbol 376 MovieClip | Uses:375 | Used by:Timeline |
Symbol 377 Text | Uses:45 | Used by:Timeline |
Symbol 378 Bitmap | Used by:379 | |
Symbol 379 Graphic | Uses:378 | Used by:380 |
Symbol 380 MovieClip | Uses:379 | Used by:Timeline |
Symbol 381 Button | Uses:77 78 79 80 42 | Used by:Timeline |
Symbol 382 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 383 ShapeTweening | Used by:Timeline | |
Symbol 384 ShapeTweening | Used by:Timeline | |
Symbol 385 Text | Uses:45 | Used by:Timeline |
Symbol 386 Text | Uses:217 | Used by:Timeline |
Symbol 387 ShapeTweening | Used by:Timeline | |
Symbol 388 ShapeTweening | Used by:Timeline | |
Symbol 389 Text | Uses:45 | Used by:Timeline |
Symbol 390 Bitmap | Used by:391 | |
Symbol 391 Graphic | Uses:390 | Used by:392 |
Symbol 392 MovieClip | Uses:391 | Used by:Timeline |
Symbol 393 Bitmap | Used by:394 | |
Symbol 394 Graphic | Uses:393 | Used by:395 |
Symbol 395 MovieClip | Uses:394 | Used by:Timeline |
Symbol 396 Text | Uses:45 | Used by:Timeline |
Symbol 397 Bitmap | Used by:398 | |
Symbol 398 Graphic | Uses:397 | Used by:399 |
Symbol 399 MovieClip | Uses:398 | Used by:Timeline |
Symbol 400 Text | Uses:45 | Used by:Timeline |
Symbol 401 Bitmap | Used by:402 | |
Symbol 402 Graphic | Uses:401 | Used by:403 |
Symbol 403 MovieClip | Uses:402 | Used by:Timeline |
Symbol 404 Graphic | Used by:Timeline | |
Symbol 405 Text | Uses:45 | Used by:Timeline |
Symbol 406 Graphic | Used by:Timeline | |
Symbol 407 Text | Uses:45 | Used by:Timeline |
Symbol 408 Bitmap | Used by:409 | |
Symbol 409 Graphic | Uses:408 | Used by:410 |
Symbol 410 MovieClip | Uses:409 | Used by:Timeline |
Symbol 411 Text | Uses:45 | Used by:Timeline |
Symbol 412 Text | Uses:45 | Used by:Timeline |
Symbol 413 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 414 ShapeTweening | Used by:Timeline | |
Symbol 415 ShapeTweening | Used by:Timeline | |
Symbol 416 Text | Uses:45 | Used by:Timeline |
Symbol 417 Text | Uses:217 | Used by:Timeline |
Symbol 418 ShapeTweening | Used by:Timeline | |
Symbol 419 ShapeTweening | Used by:Timeline | |
Symbol 420 Text | Uses:45 | Used by:Timeline |
Symbol 421 Bitmap | Used by:422 | |
Symbol 422 Graphic | Uses:421 | Used by:423 |
Symbol 423 MovieClip | Uses:422 | Used by:Timeline |
Symbol 424 Text | Uses:45 | Used by:Timeline |
Symbol 425 Bitmap | Used by:426 | |
Symbol 426 Graphic | Uses:425 | Used by:427 |
Symbol 427 MovieClip | Uses:426 | Used by:Timeline |
Symbol 428 Bitmap | Used by:429 | |
Symbol 429 Graphic | Uses:428 | Used by:430 |
Symbol 430 MovieClip | Uses:429 | Used by:Timeline |
Symbol 431 Bitmap | Used by:432 | |
Symbol 432 Graphic | Uses:431 | Used by:433 |
Symbol 433 MovieClip | Uses:432 | Used by:Timeline |
Symbol 434 Text | Uses:45 | Used by:Timeline |
Symbol 435 Bitmap | Used by:436 | |
Symbol 436 Graphic | Uses:435 | Used by:437 |
Symbol 437 MovieClip | Uses:436 | Used by:Timeline |
Symbol 438 Graphic | Used by:Timeline | |
Symbol 439 Text | Uses:45 | Used by:Timeline |
Symbol 440 Bitmap | Used by:441 | |
Symbol 441 Graphic | Uses:440 | Used by:442 |
Symbol 442 MovieClip | Uses:441 | Used by:Timeline |
Symbol 443 Graphic | Used by:Timeline | |
Symbol 444 Graphic | Used by:Timeline | |
Symbol 445 Text | Uses:45 | Used by:Timeline |
Symbol 446 Bitmap | Used by:447 | |
Symbol 447 Graphic | Uses:446 | Used by:448 |
Symbol 448 MovieClip | Uses:447 | Used by:Timeline |
Symbol 449 Text | Uses:45 | Used by:Timeline |
Symbol 450 Graphic | Used by:Timeline | |
Symbol 451 Graphic | Used by:Timeline | |
Symbol 452 Text | Uses:45 | Used by:Timeline |
Symbol 453 Bitmap | Used by:454 | |
Symbol 454 Graphic | Uses:453 | Used by:455 |
Symbol 455 MovieClip | Uses:454 | Used by:Timeline |
Symbol 456 Bitmap | Used by:457 | |
Symbol 457 Graphic | Uses:456 | Used by:458 |
Symbol 458 MovieClip | Uses:457 | Used by:Timeline |
Symbol 459 Bitmap | Used by:460 | |
Symbol 460 Graphic | Uses:459 | Used by:Timeline |
Symbol 461 Text | Uses:45 | Used by:Timeline |
Symbol 462 Graphic | Used by:Timeline | |
Symbol 463 Text | Uses:45 | Used by:Timeline |
Symbol 464 Bitmap | Used by:465 | |
Symbol 465 Graphic | Uses:464 | Used by:466 |
Symbol 466 MovieClip | Uses:465 | Used by:Timeline |
Symbol 467 Text | Uses:45 | Used by:Timeline |
Symbol 468 Bitmap | Used by:469 | |
Symbol 469 Graphic | Uses:468 | Used by:470 |
Symbol 470 MovieClip | Uses:469 | Used by:Timeline |
Symbol 471 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 472 ShapeTweening | Used by:Timeline | |
Symbol 473 ShapeTweening | Used by:Timeline | |
Symbol 474 Text | Uses:45 | Used by:Timeline |
Symbol 475 Text | Uses:217 | Used by:Timeline |
Symbol 476 ShapeTweening | Used by:Timeline | |
Symbol 477 ShapeTweening | Used by:Timeline | |
Symbol 478 Text | Uses:45 | Used by:Timeline |
Symbol 479 Bitmap | Used by:480 | |
Symbol 480 Graphic | Uses:479 | Used by:481 |
Symbol 481 MovieClip | Uses:480 | Used by:Timeline |
Symbol 482 Bitmap | Used by:483 | |
Symbol 483 Graphic | Uses:482 | Used by:484 |
Symbol 484 MovieClip | Uses:483 | Used by:Timeline |
Symbol 485 Text | Uses:45 | Used by:Timeline |
Symbol 486 Text | Uses:45 | Used by:Timeline |
Symbol 487 Text | Uses:45 | Used by:Timeline |
Symbol 488 Bitmap | Used by:489 | |
Symbol 489 Graphic | Uses:488 | Used by:490 |
Symbol 490 MovieClip | Uses:489 | Used by:Timeline |
Symbol 491 Bitmap | Used by:492 | |
Symbol 492 Graphic | Uses:491 | Used by:493 |
Symbol 493 MovieClip | Uses:492 | Used by:Timeline |
Symbol 494 Text | Uses:45 | Used by:Timeline |
Symbol 495 Bitmap | Used by:496 | |
Symbol 496 Graphic | Uses:495 | Used by:497 |
Symbol 497 MovieClip | Uses:496 | Used by:Timeline |
Symbol 498 Text | Uses:45 | Used by:Timeline |
Symbol 499 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 500 ShapeTweening | Used by:Timeline | |
Symbol 501 ShapeTweening | Used by:Timeline | |
Symbol 502 Text | Uses:45 | Used by:Timeline |
Symbol 503 Text | Uses:217 | Used by:Timeline |
Symbol 504 ShapeTweening | Used by:Timeline | |
Symbol 505 ShapeTweening | Used by:Timeline | |
Symbol 506 Text | Uses:45 | Used by:Timeline |
Symbol 507 Bitmap | Used by:508 | |
Symbol 508 Graphic | Uses:507 | Used by:509 |
Symbol 509 MovieClip | Uses:508 | Used by:Timeline |
Symbol 510 Text | Uses:45 | Used by:Timeline |
Symbol 511 Bitmap | Used by:512 | |
Symbol 512 Graphic | Uses:511 | Used by:513 |
Symbol 513 MovieClip | Uses:512 | Used by:Timeline |
Symbol 514 Bitmap | Used by:515 | |
Symbol 515 Graphic | Uses:514 | Used by:516 |
Symbol 516 MovieClip | Uses:515 | Used by:Timeline |
Symbol 517 Text | Uses:45 | Used by:Timeline |
Symbol 518 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 519 ShapeTweening | Used by:Timeline | |
Symbol 520 ShapeTweening | Used by:Timeline | |
Symbol 521 Text | Uses:45 | Used by:Timeline |
Symbol 522 Text | Uses:217 | Used by:Timeline |
Symbol 523 ShapeTweening | Used by:Timeline | |
Symbol 524 ShapeTweening | Used by:Timeline | |
Symbol 525 Graphic | Used by:Timeline | |
Symbol 526 Text | Uses:45 | Used by:Timeline |
Symbol 527 Bitmap | Used by:528 | |
Symbol 528 Graphic | Uses:527 | Used by:529 |
Symbol 529 MovieClip | Uses:528 | Used by:Timeline |
Symbol 530 Text | Uses:45 | Used by:Timeline |
Symbol 531 Bitmap | Used by:532 | |
Symbol 532 Graphic | Uses:531 | Used by:533 |
Symbol 533 MovieClip | Uses:532 | Used by:Timeline |
Symbol 534 Bitmap | Used by:535 | |
Symbol 535 Graphic | Uses:534 | Used by:536 |
Symbol 536 MovieClip | Uses:535 | Used by:Timeline |
Symbol 537 Text | Uses:45 | Used by:Timeline |
Symbol 538 Bitmap | Used by:539 | |
Symbol 539 Graphic | Uses:538 | Used by:540 |
Symbol 540 MovieClip | Uses:539 | Used by:Timeline |
Symbol 541 Graphic | Used by:Timeline | |
Symbol 542 Text | Uses:45 | Used by:Timeline |
Symbol 543 Text | Uses:45 | Used by:Timeline |
Symbol 544 Bitmap | Used by:545 | |
Symbol 545 Graphic | Uses:544 | Used by:546 |
Symbol 546 MovieClip | Uses:545 | Used by:Timeline |
Symbol 547 Graphic | Used by:Timeline | |
Symbol 548 Text | Uses:45 | Used by:Timeline |
Symbol 549 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 550 ShapeTweening | Used by:Timeline | |
Symbol 551 ShapeTweening | Used by:Timeline | |
Symbol 552 Text | Uses:45 | Used by:Timeline |
Symbol 553 Text | Uses:217 | Used by:Timeline |
Symbol 554 ShapeTweening | Used by:Timeline | |
Symbol 555 ShapeTweening | Used by:Timeline | |
Symbol 556 Text | Uses:45 | Used by:Timeline |
Symbol 557 Bitmap | Used by:558 | |
Symbol 558 Graphic | Uses:557 | Used by:559 |
Symbol 559 MovieClip | Uses:558 | Used by:Timeline |
Symbol 560 Graphic | Used by:Timeline | |
Symbol 561 Text | Uses:45 | Used by:Timeline |
Symbol 562 Text | Uses:45 | Used by:Timeline |
Symbol 563 Bitmap | Used by:564 | |
Symbol 564 Graphic | Uses:563 | Used by:565 |
Symbol 565 MovieClip | Uses:564 | Used by:Timeline |
Symbol 566 Text | Uses:45 | Used by:Timeline |
Symbol 567 Text | Uses:45 | Used by:Timeline |
Symbol 568 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 569 ShapeTweening | Used by:Timeline | |
Symbol 570 ShapeTweening | Used by:Timeline | |
Symbol 571 Text | Uses:45 | Used by:Timeline |
Symbol 572 Text | Uses:217 | Used by:Timeline |
Symbol 573 ShapeTweening | Used by:Timeline | |
Symbol 574 ShapeTweening | Used by:Timeline | |
Symbol 575 Text | Uses:45 | Used by:Timeline |
Symbol 576 Text | Used by:Timeline | |
Symbol 577 Text | Uses:45 | Used by:Timeline |
Symbol 578 Text | Uses:45 | Used by:Timeline |
Symbol 579 Text | Uses:45 | Used by:Timeline |
Symbol 580 Bitmap | Used by:581 | |
Symbol 581 Graphic | Uses:580 | Used by:582 |
Symbol 582 MovieClip | Uses:581 | Used by:Timeline |
Symbol 583 Graphic | Used by:Timeline | |
Symbol 584 Text | Uses:45 | Used by:Timeline |
Symbol 585 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 586 ShapeTweening | Used by:Timeline | |
Symbol 587 ShapeTweening | Used by:Timeline | |
Symbol 588 Text | Uses:45 | Used by:Timeline |
Symbol 589 Text | Uses:217 | Used by:Timeline |
Symbol 590 ShapeTweening | Used by:Timeline | |
Symbol 591 ShapeTweening | Used by:Timeline | |
Symbol 592 Text | Uses:45 | Used by:Timeline |
Symbol 593 Graphic | Used by:Timeline | |
Symbol 594 Text | Uses:45 | Used by:Timeline |
Symbol 595 Text | Uses:45 | Used by:Timeline |
Symbol 596 Text | Uses:45 | Used by:Timeline |
Symbol 597 Bitmap | Used by:598 | |
Symbol 598 Graphic | Uses:597 | Used by:599 |
Symbol 599 MovieClip | Uses:598 | Used by:Timeline |
Symbol 600 Text | Uses:45 | Used by:Timeline |
Symbol 601 Text | Uses:45 | Used by:Timeline |
Symbol 602 Text | Uses:45 | Used by:Timeline |
Symbol 603 Graphic | Used by:Timeline | |
Symbol 604 Button | Uses:212 213 214 215 | Used by:Timeline |
Symbol 605 Text | Uses:45 | Used by:Timeline |
Symbol 606 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 607 ShapeTweening | Used by:Timeline | |
Symbol 608 ShapeTweening | Used by:Timeline | |
Symbol 609 Text | Uses:45 | Used by:Timeline |
Symbol 610 Text | Uses:217 | Used by:Timeline |
Symbol 611 ShapeTweening | Used by:Timeline | |
Symbol 612 ShapeTweening | Used by:Timeline | |
Symbol 613 Text | Uses:45 | Used by:Timeline |
Symbol 614 Bitmap | Used by:615 | |
Symbol 615 Graphic | Uses:614 | Used by:616 |
Symbol 616 MovieClip | Uses:615 | Used by:Timeline |
Symbol 617 Text | Uses:45 | Used by:Timeline |
Symbol 618 Bitmap | Used by:619 | |
Symbol 619 Graphic | Uses:618 | Used by:620 |
Symbol 620 MovieClip | Uses:619 | Used by:Timeline |
Symbol 621 Bitmap | Used by:622 | |
Symbol 622 Graphic | Uses:621 | Used by:623 |
Symbol 623 MovieClip | Uses:622 | Used by:Timeline |
Symbol 624 Bitmap | Used by:625 | |
Symbol 625 Graphic | Uses:624 | Used by:626 |
Symbol 626 MovieClip | Uses:625 | Used by:Timeline |
Symbol 627 Bitmap | Used by:628 | |
Symbol 628 Graphic | Uses:627 | Used by:629 |
Symbol 629 MovieClip | Uses:628 | Used by:Timeline |
Symbol 630 Bitmap | Used by:631 | |
Symbol 631 Graphic | Uses:630 | Used by:632 |
Symbol 632 MovieClip | Uses:631 | Used by:Timeline |
Symbol 633 Bitmap | Used by:634 | |
Symbol 634 Graphic | Uses:633 | Used by:635 |
Symbol 635 MovieClip | Uses:634 | Used by:Timeline |
Symbol 636 Bitmap | Used by:637 | |
Symbol 637 Graphic | Uses:636 | Used by:638 |
Symbol 638 MovieClip | Uses:637 | Used by:Timeline |
Symbol 639 Graphic | Used by:Timeline | |
Symbol 640 Text | Uses:45 | Used by:Timeline |
Symbol 641 Bitmap | Used by:642 | |
Symbol 642 Graphic | Uses:641 | Used by:643 |
Symbol 643 MovieClip | Uses:642 | Used by:Timeline |
Symbol 644 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 645 ShapeTweening | Used by:Timeline | |
Symbol 646 ShapeTweening | Used by:Timeline | |
Symbol 647 Text | Uses:45 | Used by:Timeline |
Symbol 648 Text | Uses:217 | Used by:Timeline |
Symbol 649 ShapeTweening | Used by:Timeline | |
Symbol 650 ShapeTweening | Used by:Timeline | |
Symbol 651 Text | Uses:45 | Used by:Timeline |
Symbol 652 Text | Uses:45 | Used by:Timeline |
Symbol 653 Bitmap | Used by:654 | |
Symbol 654 Graphic | Uses:653 | Used by:655 |
Symbol 655 MovieClip | Uses:654 | Used by:Timeline |
Symbol 656 Bitmap | Used by:657 | |
Symbol 657 Graphic | Uses:656 | Used by:658 |
Symbol 658 MovieClip | Uses:657 | Used by:Timeline |
Symbol 659 Text | Uses:45 | Used by:Timeline |
Symbol 660 Bitmap | Used by:661 | |
Symbol 661 Graphic | Uses:660 | Used by:662 |
Symbol 662 MovieClip | Uses:661 | Used by:Timeline |
Symbol 663 Text | Uses:45 | Used by:Timeline |
Symbol 664 Text | Uses:45 | Used by:Timeline |
Symbol 665 Bitmap | Used by:666 | |
Symbol 666 Graphic | Uses:665 | Used by:667 |
Symbol 667 MovieClip | Uses:666 | Used by:Timeline |
Symbol 668 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 669 ShapeTweening | Used by:Timeline | |
Symbol 670 ShapeTweening | Used by:Timeline | |
Symbol 671 Text | Uses:45 | Used by:Timeline |
Symbol 672 Text | Uses:217 | Used by:Timeline |
Symbol 673 ShapeTweening | Used by:Timeline | |
Symbol 674 ShapeTweening | Used by:Timeline | |
Symbol 675 Graphic | Used by:Timeline | |
Symbol 676 Text | Uses:45 | Used by:Timeline |
Symbol 677 Bitmap | Used by:678 | |
Symbol 678 Graphic | Uses:677 | Used by:679 |
Symbol 679 MovieClip | Uses:678 | Used by:Timeline |
Symbol 680 Text | Uses:45 | Used by:Timeline |
Symbol 681 Text | Uses:45 | Used by:Timeline |
Symbol 682 Text | Uses:45 | Used by:Timeline |
Symbol 683 Text | Uses:45 | Used by:Timeline |
Symbol 684 Graphic | Used by:Timeline | |
Symbol 685 Text | Uses:45 | Used by:Timeline |
Symbol 686 Bitmap | Used by:687 | |
Symbol 687 Graphic | Uses:686 | Used by:688 |
Symbol 688 MovieClip | Uses:687 | Used by:Timeline |
Symbol 689 Graphic | Used by:Timeline | |
Symbol 690 Text | Uses:45 | Used by:Timeline |
Symbol 691 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 692 ShapeTweening | Used by:Timeline | |
Symbol 693 ShapeTweening | Used by:Timeline | |
Symbol 694 Text | Uses:45 | Used by:Timeline |
Symbol 695 Text | Uses:217 | Used by:Timeline |
Symbol 696 ShapeTweening | Used by:Timeline | |
Symbol 697 ShapeTweening | Used by:Timeline | |
Symbol 698 Text | Uses:45 | Used by:Timeline |
Symbol 699 Text | Uses:45 | Used by:Timeline |
Symbol 700 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 701 ShapeTweening | Used by:Timeline | |
Symbol 702 ShapeTweening | Used by:Timeline | |
Symbol 703 Text | Uses:45 | Used by:Timeline |
Symbol 704 Text | Uses:217 | Used by:Timeline |
Symbol 705 ShapeTweening | Used by:Timeline | |
Symbol 706 ShapeTweening | Used by:Timeline | |
Symbol 707 Text | Uses:45 | Used by:Timeline |
Symbol 708 Text | Uses:45 | Used by:Timeline |
Symbol 709 Text | Uses:45 | Used by:Timeline |
Symbol 710 Text | Uses:45 | Used by:Timeline |
Symbol 711 Text | Uses:8 | Used by:Timeline |
Symbol 712 Button | Uses:77 136 79 80 42 | Used by:Timeline |
Symbol 713 Button | Uses:77 138 79 80 42 | Used by:Timeline |
Symbol 714 Button | Uses:77 140 79 80 42 | Used by:Timeline |
Symbol 715 Button | Uses:77 142 79 80 42 | Used by:Timeline |
Symbol 716 Button | Uses:77 144 79 80 42 | Used by:Timeline |
Symbol 717 Button | Uses:77 146 79 80 42 | Used by:Timeline |
Symbol 718 Button | Uses:77 148 79 80 42 | Used by:Timeline |
Symbol 719 Button | Uses:77 150 79 80 42 | Used by:Timeline |
Symbol 720 Button | Uses:77 152 79 80 42 | Used by:Timeline |
Symbol 721 Button | Uses:77 154 79 80 42 | Used by:Timeline |
Symbol 722 Button | Uses:77 156 79 80 42 | Used by:Timeline |
Symbol 723 Button | Uses:77 158 79 80 42 | Used by:Timeline |
Symbol 724 Button | Uses:77 160 79 80 42 | Used by:Timeline |
Symbol 725 Button | Uses:77 162 79 80 42 | Used by:Timeline |
Symbol 726 Button | Uses:77 166 79 80 42 | Used by:Timeline |
Symbol 727 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 728 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 729 Graphic | Used by:Timeline | |
Symbol 730 ShapeTweening | Used by:Timeline | |
Symbol 731 ShapeTweening | Used by:Timeline | |
Symbol 732 Text | Uses:45 | Used by:Timeline |
Symbol 733 Graphic | Used by:Timeline | |
Symbol 734 Text | Uses:217 | Used by:Timeline |
Symbol 735 ShapeTweening | Used by:Timeline | |
Symbol 736 ShapeTweening | Used by:Timeline | |
Symbol 737 Text | Uses:45 | Used by:Timeline |
Symbol 738 Bitmap | Used by:739 | |
Symbol 739 Graphic | Uses:738 | Used by:740 |
Symbol 740 MovieClip | Uses:739 | Used by:Timeline |
Symbol 741 Bitmap | Used by:742 | |
Symbol 742 Graphic | Uses:741 | Used by:743 |
Symbol 743 MovieClip | Uses:742 | Used by:Timeline |
Symbol 744 Text | Uses:45 | Used by:Timeline |
Symbol 745 Bitmap | Used by:746 | |
Symbol 746 Graphic | Uses:745 | Used by:747 |
Symbol 747 MovieClip | Uses:746 | Used by:Timeline |
Symbol 748 Bitmap | Used by:749 | |
Symbol 749 Graphic | Uses:748 | Used by:750 |
Symbol 750 MovieClip | Uses:749 | Used by:Timeline |
Symbol 751 Text | Uses:45 | Used by:Timeline |
Symbol 752 Bitmap | Used by:753 | |
Symbol 753 Graphic | Uses:752 | Used by:754 |
Symbol 754 MovieClip | Uses:753 | Used by:Timeline |
Symbol 755 Bitmap | Used by:756 | |
Symbol 756 Graphic | Uses:755 | Used by:757 |
Symbol 757 MovieClip | Uses:756 | Used by:Timeline |
Symbol 758 Bitmap | Used by:759 | |
Symbol 759 Graphic | Uses:758 | Used by:760 |
Symbol 760 MovieClip | Uses:759 | Used by:Timeline |
Symbol 761 Text | Uses:45 | Used by:Timeline |
Symbol 762 Text | Uses:45 | Used by:Timeline |
Symbol 763 Text | Uses:45 | Used by:Timeline |
Symbol 764 Text | Uses:45 | Used by:Timeline |
Symbol 765 Font | Used by:766 767 788 789 823 824 842 843 857 858 860 1133 1134 1136 1137 1159 1194 1196 1211 1213 1215 1231 1233 1235 | |
Symbol 766 EditableText | Uses:765 | Used by:Timeline |
Symbol 767 EditableText | Uses:765 | Used by:Timeline |
Symbol 768 Text | Uses:45 | Used by:Timeline |
Symbol 769 Text | Uses:45 | Used by:Timeline |
Symbol 770 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 771 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 772 ShapeTweening | Used by:Timeline | |
Symbol 773 ShapeTweening | Used by:Timeline | |
Symbol 774 Text | Uses:45 | Used by:Timeline |
Symbol 775 Text | Uses:217 | Used by:Timeline |
Symbol 776 ShapeTweening | Used by:Timeline | |
Symbol 777 ShapeTweening | Used by:Timeline | |
Symbol 778 Text | Uses:45 | Used by:Timeline |
Symbol 779 Bitmap | Used by:780 | |
Symbol 780 Graphic | Uses:779 | Used by:781 |
Symbol 781 MovieClip | Uses:780 | Used by:Timeline |
Symbol 782 Text | Uses:45 | Used by:Timeline |
Symbol 783 Bitmap | Used by:784 | |
Symbol 784 Graphic | Uses:783 | Used by:785 |
Symbol 785 MovieClip | Uses:784 | Used by:Timeline |
Symbol 786 Text | Uses:45 | Used by:Timeline |
Symbol 787 Text | Uses:45 | Used by:Timeline |
Symbol 788 EditableText | Uses:765 | Used by:Timeline |
Symbol 789 EditableText | Uses:765 | Used by:Timeline |
Symbol 790 Text | Uses:45 | Used by:Timeline |
Symbol 791 Text | Uses:45 | Used by:Timeline |
Symbol 792 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 793 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 794 ShapeTweening | Used by:Timeline | |
Symbol 795 ShapeTweening | Used by:Timeline | |
Symbol 796 Text | Uses:45 | Used by:Timeline |
Symbol 797 Text | Uses:217 | Used by:Timeline |
Symbol 798 ShapeTweening | Used by:Timeline | |
Symbol 799 ShapeTweening | Used by:Timeline | |
Symbol 800 Text | Uses:45 | Used by:Timeline |
Symbol 801 Text | Uses:45 | Used by:Timeline |
Symbol 802 Graphic | Used by:821 | |
Symbol 803 Text | Uses:45 | Used by:821 |
Symbol 804 Button | Uses:113 110 114 | Used by:821 |
Symbol 805 Text | Uses:45 | Used by:821 |
Symbol 806 Graphic | Used by:821 | |
Symbol 807 Text | Uses:45 | Used by:821 |
Symbol 808 Graphic | Used by:821 | |
Symbol 809 Text | Uses:45 | Used by:821 |
Symbol 810 Text | Uses:45 | Used by:821 |
Symbol 811 Text | Uses:45 | Used by:821 |
Symbol 812 Text | Uses:45 | Used by:821 |
Symbol 813 Text | Uses:45 | Used by:821 |
Symbol 814 Text | Uses:45 | Used by:821 |
Symbol 815 Text | Uses:45 | Used by:821 |
Symbol 816 Text | Uses:45 | Used by:821 |
Symbol 817 Text | Uses:45 | Used by:821 |
Symbol 818 Text | Uses:45 | Used by:821 |
Symbol 819 Button | Uses:113 110 114 | Used by:821 |
Symbol 820 Text | Uses:45 | Used by:821 |
Symbol 821 MovieClip | Uses:802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 | Used by:Timeline |
Symbol 822 Text | Uses:45 | Used by:Timeline |
Symbol 823 EditableText | Uses:765 | Used by:Timeline |
Symbol 824 EditableText | Uses:765 | Used by:Timeline |
Symbol 825 Text | Uses:45 | Used by:Timeline |
Symbol 826 Text | Uses:45 | Used by:Timeline |
Symbol 827 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 828 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 829 ShapeTweening | Used by:Timeline | |
Symbol 830 ShapeTweening | Used by:Timeline | |
Symbol 831 Text | Uses:45 | Used by:Timeline |
Symbol 832 Text | Uses:217 | Used by:Timeline |
Symbol 833 ShapeTweening | Used by:Timeline | |
Symbol 834 ShapeTweening | Used by:Timeline | |
Symbol 835 Text | Uses:45 | Used by:Timeline |
Symbol 836 Text | Uses:45 | Used by:Timeline |
Symbol 837 Bitmap | Used by:838 | |
Symbol 838 Graphic | Uses:837 | Used by:839 |
Symbol 839 MovieClip | Uses:838 | Used by:Timeline |
Symbol 840 Text | Uses:45 | Used by:Timeline |
Symbol 841 Text | Uses:45 | Used by:Timeline |
Symbol 842 EditableText | Uses:765 | Used by:Timeline |
Symbol 843 EditableText | Uses:765 | Used by:Timeline |
Symbol 844 Text | Uses:45 | Used by:Timeline |
Symbol 845 Text | Uses:45 | Used by:Timeline |
Symbol 846 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 847 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 848 ShapeTweening | Used by:Timeline | |
Symbol 849 ShapeTweening | Used by:Timeline | |
Symbol 850 Text | Uses:45 | Used by:Timeline |
Symbol 851 Text | Uses:217 | Used by:Timeline |
Symbol 852 ShapeTweening | Used by:Timeline | |
Symbol 853 ShapeTweening | Used by:Timeline | |
Symbol 854 Text | Uses:45 | Used by:Timeline |
Symbol 855 Text | Uses:45 | Used by:Timeline |
Symbol 856 Text | Uses:45 | Used by:Timeline |
Symbol 857 EditableText | Uses:765 | Used by:Timeline |
Symbol 858 EditableText | Uses:765 | Used by:Timeline |
Symbol 859 Text | Uses:45 | Used by:Timeline |
Symbol 860 EditableText | Uses:765 | Used by:Timeline |
Symbol 861 Text | Uses:45 | Used by:Timeline |
Symbol 862 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 863 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 864 ShapeTweening | Used by:Timeline | |
Symbol 865 ShapeTweening | Used by:Timeline | |
Symbol 866 Text | Uses:45 | Used by:Timeline |
Symbol 867 ShapeTweening | Used by:870 | |
Symbol 868 ShapeTweening | Used by:870 | |
Symbol 869 Graphic | Used by:870 | |
Symbol 870 MovieClip | Uses:867 868 869 | Used by:Timeline |
Symbol 871 Text | Uses:217 | Used by:Timeline |
Symbol 872 ShapeTweening | Used by:Timeline | |
Symbol 873 ShapeTweening | Used by:Timeline | |
Symbol 874 Text | Uses:45 | Used by:Timeline |
Symbol 875 Graphic | Used by:Timeline | |
Symbol 876 Text | Uses:45 | Used by:Timeline |
Symbol 877 Bitmap | Used by:878 | |
Symbol 878 Graphic | Uses:877 | Used by:879 |
Symbol 879 MovieClip | Uses:878 | Used by:Timeline |
Symbol 880 Text | Uses:45 | Used by:Timeline |
Symbol 881 Bitmap | Used by:882 | |
Symbol 882 Graphic | Uses:881 | Used by:883 |
Symbol 883 MovieClip | Uses:882 | Used by:Timeline |
Symbol 884 Bitmap | Used by:885 | |
Symbol 885 Graphic | Uses:884 | Used by:886 |
Symbol 886 MovieClip | Uses:885 | Used by:Timeline |
Symbol 887 Text | Uses:45 | Used by:Timeline |
Symbol 888 Text | Uses:45 | Used by:Timeline |
Symbol 889 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 890 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 891 ShapeTweening | Used by:Timeline | |
Symbol 892 ShapeTweening | Used by:Timeline | |
Symbol 893 Text | Uses:45 | Used by:Timeline |
Symbol 894 Text | Uses:217 | Used by:Timeline |
Symbol 895 ShapeTweening | Used by:Timeline | |
Symbol 896 ShapeTweening | Used by:Timeline | |
Symbol 897 Text | Uses:45 | Used by:Timeline |
Symbol 898 Bitmap | Used by:899 | |
Symbol 899 Graphic | Uses:898 | Used by:900 |
Symbol 900 MovieClip | Uses:899 | Used by:Timeline |
Symbol 901 Text | Uses:45 | Used by:Timeline |
Symbol 902 Bitmap | Used by:903 | |
Symbol 903 Graphic | Uses:902 | Used by:904 |
Symbol 904 MovieClip | Uses:903 | Used by:Timeline |
Symbol 905 Text | Uses:45 | Used by:Timeline |
Symbol 906 Bitmap | Used by:907 | |
Symbol 907 Graphic | Uses:906 | Used by:908 |
Symbol 908 MovieClip | Uses:907 | Used by:Timeline |
Symbol 909 Text | Uses:45 | Used by:Timeline |
Symbol 910 Graphic | Used by:925 | |
Symbol 911 Graphic | Used by:925 | |
Symbol 912 Graphic | Used by:925 | |
Symbol 913 Graphic | Used by:914 | |
Symbol 914 MovieClip | Uses:913 | Used by:925 |
Symbol 915 Graphic | Used by:925 | |
Symbol 916 ShapeTweening | Used by:919 | |
Symbol 917 ShapeTweening | Used by:919 | |
Symbol 918 Graphic | Used by:919 | |
Symbol 919 MovieClip | Uses:916 917 918 | Used by:925 |
Symbol 920 Graphic | Used by:925 | |
Symbol 921 Graphic | Used by:925 | |
Symbol 922 Graphic | Used by:925 | |
Symbol 923 Graphic | Used by:925 | |
Symbol 924 Graphic | Used by:925 | |
Symbol 925 MovieClip | Uses:910 911 912 914 915 919 920 921 922 923 924 | Used by:926 1022 1031 |
Symbol 926 MovieClip | Uses:925 | Used by:Timeline |
Symbol 927 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 928 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 929 ShapeTweening | Used by:Timeline | |
Symbol 930 ShapeTweening | Used by:Timeline | |
Symbol 931 Text | Uses:45 | Used by:Timeline |
Symbol 932 Text | Uses:217 | Used by:Timeline |
Symbol 933 ShapeTweening | Used by:Timeline | |
Symbol 934 ShapeTweening | Used by:Timeline | |
Symbol 935 Text | Uses:45 | Used by:Timeline |
Symbol 936 Bitmap | Used by:937 | |
Symbol 937 Graphic | Uses:936 | Used by:938 |
Symbol 938 MovieClip | Uses:937 | Used by:Timeline |
Symbol 939 Text | Uses:45 | Used by:Timeline |
Symbol 940 Graphic | Used by:941 942 943 | |
Symbol 941 MovieClip | Uses:940 | Used by:945 Timeline |
Symbol 942 MovieClip | Uses:940 | Used by:Timeline |
Symbol 943 MovieClip | Uses:940 | Used by:Timeline |
Symbol 944 Text | Uses:45 | Used by:Timeline |
Symbol 945 MovieClip | Uses:941 | Used by:Timeline |
Symbol 946 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 947 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 948 ShapeTweening | Used by:Timeline | |
Symbol 949 ShapeTweening | Used by:Timeline | |
Symbol 950 Text | Uses:45 | Used by:Timeline |
Symbol 951 Text | Uses:217 | Used by:Timeline |
Symbol 952 ShapeTweening | Used by:Timeline | |
Symbol 953 ShapeTweening | Used by:Timeline | |
Symbol 954 Graphic | Used by:Timeline | |
Symbol 955 Text | Uses:45 | Used by:Timeline |
Symbol 956 Text | Uses:45 | Used by:Timeline |
Symbol 957 Text | Uses:45 | Used by:Timeline |
Symbol 958 Text | Uses:45 | Used by:Timeline |
Symbol 959 Bitmap | Used by:960 | |
Symbol 960 Graphic | Uses:959 | Used by:961 |
Symbol 961 MovieClip | Uses:960 | Used by:Timeline |
Symbol 962 ShapeTweening | Used by:964 | |
Symbol 963 Graphic | Used by:964 | |
Symbol 964 MovieClip | Uses:962 963 | Used by:Timeline |
Symbol 965 Graphic | Used by:Timeline | |
Symbol 966 Text | Uses:45 | Used by:Timeline |
Symbol 967 Text | Uses:45 | Used by:Timeline |
Symbol 968 Text | Uses:45 | Used by:Timeline |
Symbol 969 Text | Uses:45 | Used by:Timeline |
Symbol 970 Graphic | Used by:971 | |
Symbol 971 MovieClip | Uses:970 | Used by:986 996 Timeline |
Symbol 972 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 973 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 974 ShapeTweening | Used by:Timeline | |
Symbol 975 ShapeTweening | Used by:Timeline | |
Symbol 976 Text | Uses:45 | Used by:Timeline |
Symbol 977 Text | Uses:217 | Used by:Timeline |
Symbol 978 ShapeTweening | Used by:Timeline | |
Symbol 979 ShapeTweening | Used by:Timeline | |
Symbol 980 Graphic | Used by:Timeline | |
Symbol 981 Text | Uses:45 | Used by:Timeline |
Symbol 982 Text | Uses:45 | Used by:Timeline |
Symbol 983 Bitmap | Used by:984 | |
Symbol 984 Graphic | Uses:983 | Used by:985 |
Symbol 985 MovieClip | Uses:984 | Used by:Timeline |
Symbol 986 MovieClip | Uses:971 | Used by:Timeline |
Symbol 987 Text | Uses:45 | Used by:Timeline |
Symbol 988 Bitmap | Used by:989 | |
Symbol 989 Graphic | Uses:988 | Used by:990 |
Symbol 990 MovieClip | Uses:989 | Used by:Timeline |
Symbol 991 Bitmap | Used by:992 | |
Symbol 992 Graphic | Uses:991 | Used by:993 |
Symbol 993 MovieClip | Uses:992 | Used by:Timeline |
Symbol 994 Graphic | Used by:Timeline | |
Symbol 995 Text | Uses:45 | Used by:Timeline |
Symbol 996 MovieClip | Uses:971 | Used by:Timeline |
Symbol 997 Text | Uses:45 | Used by:Timeline |
Symbol 998 Text | Uses:45 | Used by:Timeline |
Symbol 999 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 1000 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 1001 ShapeTweening | Used by:Timeline | |
Symbol 1002 ShapeTweening | Used by:Timeline | |
Symbol 1003 Text | Uses:45 | Used by:Timeline |
Symbol 1004 Text | Uses:217 | Used by:Timeline |
Symbol 1005 ShapeTweening | Used by:Timeline | |
Symbol 1006 ShapeTweening | Used by:Timeline | |
Symbol 1007 Text | Uses:45 | Used by:Timeline |
Symbol 1008 Bitmap | Used by:1009 | |
Symbol 1009 Graphic | Uses:1008 | Used by:1010 |
Symbol 1010 MovieClip | Uses:1009 | Used by:Timeline |
Symbol 1011 Bitmap | Used by:1012 | |
Symbol 1012 Graphic | Uses:1011 | Used by:1013 |
Symbol 1013 MovieClip | Uses:1012 | Used by:Timeline |
Symbol 1014 Graphic | Used by:Timeline | |
Symbol 1015 Text | Uses:45 | Used by:Timeline |
Symbol 1016 Text | Uses:45 | Used by:Timeline |
Symbol 1017 Text | Uses:45 | Used by:Timeline |
Symbol 1018 Text | Uses:45 | Used by:Timeline |
Symbol 1019 Graphic | Used by:1022 1031 | |
Symbol 1020 Graphic | Used by:1022 | |
Symbol 1021 Text | Uses:45 | Used by:1022 |
Symbol 1022 MovieClip | Uses:1019 925 1020 1021 | Used by:Timeline |
Symbol 1023 Text | Uses:45 | Used by:Timeline |
Symbol 1024 ShapeTweening | Used by:1031 | |
Symbol 1025 ShapeTweening | Used by:1031 | |
Symbol 1026 ShapeTweening | Used by:1031 | |
Symbol 1027 ShapeTweening | Used by:1031 | |
Symbol 1028 ShapeTweening | Used by:1031 | |
Symbol 1029 ShapeTweening | Used by:1031 | |
Symbol 1030 Graphic | Used by:1031 | |
Symbol 1031 MovieClip | Uses:1024 925 1025 1026 1027 1028 1029 1019 1030 | Used by:Timeline |
Symbol 1032 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 1033 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 1034 ShapeTweening | Used by:Timeline | |
Symbol 1035 ShapeTweening | Used by:Timeline | |
Symbol 1036 Text | Uses:45 | Used by:Timeline |
Symbol 1037 Bitmap | Used by:1038 | |
Symbol 1038 Graphic | Uses:1037 | Used by:1039 |
Symbol 1039 MovieClip | Uses:1038 | Used by:Timeline |
Symbol 1040 Text | Uses:217 | Used by:Timeline |
Symbol 1041 ShapeTweening | Used by:Timeline | |
Symbol 1042 ShapeTweening | Used by:Timeline | |
Symbol 1043 Text | Uses:45 | Used by:Timeline |
Symbol 1044 Bitmap | Used by:1045 | |
Symbol 1045 Graphic | Uses:1044 | Used by:1046 |
Symbol 1046 MovieClip | Uses:1045 | Used by:Timeline |
Symbol 1047 Text | Uses:45 | Used by:Timeline |
Symbol 1048 Bitmap | Used by:1049 | |
Symbol 1049 Graphic | Uses:1048 | Used by:1050 |
Symbol 1050 MovieClip | Uses:1049 | Used by:Timeline |
Symbol 1051 Text | Uses:45 | Used by:Timeline |
Symbol 1052 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 1053 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 1054 ShapeTweening | Used by:Timeline | |
Symbol 1055 ShapeTweening | Used by:Timeline | |
Symbol 1056 Text | Uses:45 | Used by:Timeline |
Symbol 1057 Text | Uses:217 | Used by:Timeline |
Symbol 1058 ShapeTweening | Used by:Timeline | |
Symbol 1059 ShapeTweening | Used by:Timeline | |
Symbol 1060 Bitmap | Used by:1061 | |
Symbol 1061 Graphic | Uses:1060 | Used by:1062 |
Symbol 1062 MovieClip | Uses:1061 | Used by:Timeline |
Symbol 1063 Bitmap | Used by:1064 | |
Symbol 1064 Graphic | Uses:1063 | Used by:1065 |
Symbol 1065 MovieClip | Uses:1064 | Used by:Timeline |
Symbol 1066 Bitmap | Used by:1067 | |
Symbol 1067 Graphic | Uses:1066 | Used by:1068 |
Symbol 1068 MovieClip | Uses:1067 | Used by:Timeline |
Symbol 1069 Graphic | Used by:Timeline | |
Symbol 1070 Text | Uses:45 | Used by:Timeline |
Symbol 1071 Bitmap | Used by:1072 | |
Symbol 1072 Graphic | Uses:1071 | Used by:1073 |
Symbol 1073 MovieClip | Uses:1072 | Used by:Timeline |
Symbol 1074 Text | Uses:45 | Used by:Timeline |
Symbol 1075 ShapeTweening | Used by:1077 | |
Symbol 1076 Graphic | Used by:1077 | |
Symbol 1077 MovieClip | Uses:1075 1076 | Used by:Timeline |
Symbol 1078 Text | Uses:45 | Used by:Timeline |
Symbol 1079 Text | Uses:217 | Used by:1081 |
Symbol 1080 Text | Uses:217 | Used by:1081 |
Symbol 1081 MovieClip | Uses:1079 1080 | Used by:Timeline |
Symbol 1082 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 1083 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 1084 ShapeTweening | Used by:Timeline | |
Symbol 1085 ShapeTweening | Used by:Timeline | |
Symbol 1086 Text | Uses:45 | Used by:Timeline |
Symbol 1087 Text | Uses:217 | Used by:Timeline |
Symbol 1088 ShapeTweening | Used by:Timeline | |
Symbol 1089 ShapeTweening | Used by:Timeline | |
Symbol 1090 Text | Uses:45 | Used by:Timeline |
Symbol 1091 Text | Uses:45 | Used by:Timeline |
Symbol 1092 Bitmap | Used by:1093 | |
Symbol 1093 Graphic | Uses:1092 | Used by:1094 |
Symbol 1094 MovieClip | Uses:1093 | Used by:Timeline |
Symbol 1095 Text | Uses:45 | Used by:Timeline |
Symbol 1096 Bitmap | Used by:1097 | |
Symbol 1097 Graphic | Uses:1096 | Used by:1098 |
Symbol 1098 MovieClip | Uses:1097 | Used by:Timeline |
Symbol 1099 Bitmap | Used by:1100 | |
Symbol 1100 Graphic | Uses:1099 | Used by:1101 |
Symbol 1101 MovieClip | Uses:1100 | Used by:Timeline |
Symbol 1102 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 1103 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 1104 ShapeTweening | Used by:Timeline | |
Symbol 1105 ShapeTweening | Used by:Timeline | |
Symbol 1106 Text | Uses:45 | Used by:Timeline |
Symbol 1107 Font | Used by:1108 | |
Symbol 1108 Text | Uses:1107 217 | Used by:Timeline |
Symbol 1109 ShapeTweening | Used by:Timeline | |
Symbol 1110 ShapeTweening | Used by:Timeline | |
Symbol 1111 Text | Uses:45 | Used by:Timeline |
Symbol 1112 Text | Uses:45 | Used by:Timeline |
Symbol 1113 Graphic | Used by:1131 | |
Symbol 1114 Text | Uses:45 | Used by:1131 |
Symbol 1115 Text | Uses:45 | Used by:1131 |
Symbol 1116 Graphic | Used by:1131 | |
Symbol 1117 Graphic | Used by:1131 | |
Symbol 1118 Graphic | Used by:1131 | |
Symbol 1119 Graphic | Used by:1131 | |
Symbol 1120 Graphic | Used by:1131 | |
Symbol 1121 Graphic | Used by:1131 | |
Symbol 1122 Graphic | Used by:1131 | |
Symbol 1123 Graphic | Used by:1131 | |
Symbol 1124 Graphic | Used by:1131 | |
Symbol 1125 Graphic | Used by:1131 | |
Symbol 1126 Graphic | Used by:1131 | |
Symbol 1127 Text | Uses:45 | Used by:1131 |
Symbol 1128 Text | Uses:45 | Used by:1131 |
Symbol 1129 Graphic | Used by:1131 | |
Symbol 1130 Text | Uses:45 | Used by:1131 |
Symbol 1131 MovieClip | Uses:1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 | Used by:Timeline |
Symbol 1132 Text | Uses:45 | Used by:Timeline |
Symbol 1133 EditableText | Uses:765 | Used by:Timeline |
Symbol 1134 EditableText | Uses:765 | Used by:Timeline |
Symbol 1135 Text | Uses:45 | Used by:Timeline |
Symbol 1136 EditableText | Uses:765 | Used by:Timeline |
Symbol 1137 EditableText | Uses:765 | Used by:Timeline |
Symbol 1138 Text | Uses:45 | Used by:Timeline |
Symbol 1139 Button | Uses:77 171 79 80 42 | Used by:Timeline |
Symbol 1140 Button | Uses:77 173 79 80 42 | Used by:Timeline |
Symbol 1141 Button | Uses:77 175 79 80 42 | Used by:Timeline |
Symbol 1142 Button | Uses:77 177 79 80 42 | Used by:Timeline |
Symbol 1143 Button | Uses:77 179 79 80 42 | Used by:Timeline |
Symbol 1144 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 1145 Graphic | Used by:Timeline | |
Symbol 1146 ShapeTweening | Used by:Timeline | |
Symbol 1147 ShapeTweening | Used by:Timeline | |
Symbol 1148 Text | Uses:45 | Used by:Timeline |
Symbol 1149 Graphic | Used by:1153 1161 | |
Symbol 1150 Text | Uses:45 | Used by:1153 1161 |
Symbol 1151 Graphic | Used by:1153 1161 | |
Symbol 1152 Graphic | Used by:1153 1161 | |
Symbol 1153 Button | Uses:1149 1150 1151 1152 | Used by:Timeline |
Symbol 1154 Graphic | Used by:Timeline | |
Symbol 1155 Text | Uses:217 | Used by:Timeline |
Symbol 1156 ShapeTweening | Used by:Timeline | |
Symbol 1157 ShapeTweening | Used by:Timeline | |
Symbol 1158 Text | Uses:45 | Used by:Timeline |
Symbol 1159 EditableText | Uses:765 | Used by:Timeline |
Symbol 1160 Text | Uses:45 | Used by:Timeline |
Symbol 1161 Button | Uses:1149 1150 1151 1152 | Used by:Timeline |
Symbol 1162 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 1163 ShapeTweening | Used by:Timeline | |
Symbol 1164 ShapeTweening | Used by:Timeline | |
Symbol 1165 Text | Uses:45 | Used by:Timeline |
Symbol 1166 Text | Uses:217 | Used by:Timeline |
Symbol 1167 ShapeTweening | Used by:Timeline | |
Symbol 1168 ShapeTweening | Used by:Timeline | |
Symbol 1169 Text | Uses:45 | Used by:Timeline |
Symbol 1170 Graphic | Used by:Timeline | |
Symbol 1171 Text | Uses:45 | Used by:Timeline |
Symbol 1172 Graphic | Used by:Timeline | |
Symbol 1173 Text | Uses:45 | Used by:Timeline |
Symbol 1174 Button | Uses:212 213 214 215 | Used by:Timeline |
Symbol 1175 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 1176 ShapeTweening | Used by:Timeline | |
Symbol 1177 ShapeTweening | Used by:Timeline | |
Symbol 1178 Text | Uses:45 | Used by:Timeline |
Symbol 1179 Text | Uses:217 | Used by:Timeline |
Symbol 1180 ShapeTweening | Used by:Timeline | |
Symbol 1181 ShapeTweening | Used by:Timeline | |
Symbol 1182 Text | Uses:45 | Used by:Timeline |
Symbol 1183 Bitmap | Used by:1184 | |
Symbol 1184 Graphic | Uses:1183 | Used by:1185 |
Symbol 1185 MovieClip | Uses:1184 | Used by:Timeline |
Symbol 1186 Bitmap | Used by:1187 | |
Symbol 1187 Graphic | Uses:1186 | Used by:1188 |
Symbol 1188 MovieClip | Uses:1187 | Used by:Timeline |
Symbol 1189 Text | Uses:45 | Used by:Timeline |
Symbol 1190 Graphic | Used by:1192 1203 1219 | |
Symbol 1191 Graphic | Used by:1192 1203 1219 | |
Symbol 1192 Button | Uses:1190 1191 | Used by:Timeline |
Symbol 1193 Text | Uses:45 | Used by:Timeline |
Symbol 1194 EditableText | Uses:765 | Used by:Timeline |
Symbol 1195 Text | Uses:45 | Used by:Timeline |
Symbol 1196 EditableText | Uses:765 | Used by:Timeline |
Symbol 1197 Bitmap | Used by:1198 | |
Symbol 1198 Graphic | Uses:1197 | Used by:1199 |
Symbol 1199 MovieClip | Uses:1198 | Used by:Timeline |
Symbol 1200 Text | Uses:45 | Used by:Timeline |
Symbol 1201 Font | Used by:1202 1218 | |
Symbol 1202 EditableText | Uses:1201 | Used by:Timeline |
Symbol 1203 Button | Uses:1190 1191 | Used by:Timeline |
Symbol 1204 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 1205 ShapeTweening | Used by:Timeline | |
Symbol 1206 ShapeTweening | Used by:Timeline | |
Symbol 1207 Text | Uses:45 | Used by:Timeline |
Symbol 1208 Text | Uses:217 | Used by:Timeline |
Symbol 1209 ShapeTweening | Used by:Timeline | |
Symbol 1210 ShapeTweening | Used by:Timeline | |
Symbol 1211 EditableText | Uses:765 | Used by:Timeline |
Symbol 1212 Text | Uses:45 | Used by:Timeline |
Symbol 1213 EditableText | Uses:765 | Used by:Timeline |
Symbol 1214 Text | Uses:45 | Used by:Timeline |
Symbol 1215 EditableText | Uses:765 | Used by:Timeline |
Symbol 1216 Text | Uses:45 | Used by:Timeline |
Symbol 1217 Graphic | Used by:1221 | |
Symbol 1218 EditableText | Uses:1201 | Used by:1221 |
Symbol 1219 Button | Uses:1190 1191 | Used by:1221 |
Symbol 1220 Graphic | Used by:1221 | |
Symbol 1221 MovieClip | Uses:1217 1218 1219 1220 227 | Used by:Timeline |
Symbol 1222 Button | Uses:113 110 114 | Used by:Timeline |
Symbol 1223 ShapeTweening | Used by:Timeline | |
Symbol 1224 ShapeTweening | Used by:Timeline | |
Symbol 1225 Text | Uses:45 | Used by:Timeline |
Symbol 1226 MovieClip | Uses:113 114 | Used by:Timeline |
Symbol 1227 Text | Uses:217 | Used by:Timeline |
Symbol 1228 ShapeTweening | Used by:Timeline | |
Symbol 1229 ShapeTweening | Used by:Timeline | |
Symbol 1230 Text | Uses:45 | Used by:Timeline |
Symbol 1231 EditableText | Uses:765 | Used by:Timeline |
Symbol 1232 Text | Uses:45 | Used by:Timeline |
Symbol 1233 EditableText | Uses:765 | Used by:Timeline |
Symbol 1234 Text | Uses:45 | Used by:Timeline |
Symbol 1235 EditableText | Uses:765 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 58 MovieClip |
Instance Names
"bar" | Symbol 36 MovieClip Frame 1 | Symbol 32 MovieClip |
"clock_txt" | Symbol 122 MovieClip Frame 1 | Symbol 121 EditableText |
"hitRange" | Symbol 129 MovieClip Frame 1 | Symbol 128 MovieClip |
Labels
"loaded" | Symbol 36 MovieClip Frame 3 |
Dynamic Text Variables
score | Symbol 1202 EditableText | "0" |
_root.score1 | Symbol 1218 EditableText | "0" |
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