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Chompy the Great.swf

This is the info page for
Flash #36526

(Click the ID number above for more basic data on this flash file.)


Text
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Strout's Ink

Strout's Ink

VISIT
CHOMPY'S
HOME

VISIT
CHOMPY'S
HOME

VISIT
CHOMPY'S
HOME

CHOMPY THE GREAT

GET
CHOMPY's
INSTRUCTIONS

GET
CHOMPY's
INSTRUCTIONS

GET
CHOMPY's
INSTRUCTIONS

ENTER
CHOMPY's
WORLD

ENTER
CHOMPY's
WORLD

ENTER
CHOMPY's
WORLD

VISIT
Chompy's
SPONSOR

VISIT
Chompy's
SPONSOR

VISIT
Chompy's
SPONSOR

By: Strout's Ink Games

By: Strout's Ink Games

There are many stories throughout
the history of Little Earth.
Perhaps you have heard one or two.
Stories of great heroes and legend-
ary battles. This is one of the most
unlikely of those stories.
It all began one fateful night when I read in the
stars a rumor of a great and terrible calamity
which I knew would be more than any hero could
currently handle ...

CONTINUE

skip story

And so I set out to find a hero, some-one who
could stand up to the danger and defend our lands
from certain discomfort. On my way I met many
heroes with many great powers. but I did not find
the one that I was looking for until I returned to a
place I had not been to in many years. Mount
Galore.

There I found an ancient warrior who could not
even remember who or what he had been. Now
only a mear shadow of his former self I
nonetheless could see in him, finally, the potential
to stand against the coming storm.

In order to gain his aid, I offered him the one
thing that I knew he wanted most at that moment.
"Chompy the great" I addressed him.. "If you will
help me, I will let you leave the ground that holds
you" . He seemed to like that idea.

The first step, I told him, was to test his strength,
and see if he was in fact the warrior I thought he
might become. He didn"t seem to quite
understand, but I knew he would soon remember
his power when I summoned creatures to do
battle with him.

CHOMPY
THE
GREAT

quality

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<p align="left"><font face="_sans_28pt_st" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1">##</font></p>

<p align="left"><font face="FFF Access Extended_8pt_st" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1">LVL</font></p>

MAKE YOUR
CHOMPY GROW

NECK GROWTH

###

BUG GUTS

GROW SPEED

###

GROW HEALTH

###

GROW TEETH

###

HEAL CHOMPY

###

CONTINUE

Play
More
Games

LEVEL

<p align="center"><font face="_sans_28pt_st" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1">##</font></p>

<p align="center"><font face="_sans_28pt_st" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1">LEVEL TITLE</font></p>

CHOMPY DIED
YOU HAVE
FAILED HIM!

TRY AGAIN?

YES

NO

"sarafiend" the final test

NEXT

MAIN MENU

Welcome to the wonderful world of Chompy the Great.
In this game you will play the part of Chompy the magical Venus Fly
Trap. The wizard GanDope has offered to make you a great warrior
for the cause of good. All you have to do is pass his tests!
His tests will come in the form of several waves of tasty bugs which
Chompy must Chomp!
Each time you complete a wave of bugs you will be offered the
chance to grow chompy a little bit in several areas. By growing
Chompy you will increase his ability to complete the rest of the
wizards tests. Growing the right features at the right times will
improve your chances of success, so choose carefully!
Chompy's greatest ability is of course his ability to CHOMP.
CHOMPing is performed by clicking the mouse button.
To guide Chompy's massive head, simply place your mouse cursor
where you would like Chompy to move his head to and he will comply.
Unfortunately Chompy isn't the fastest little plant, and will take a bit
of time to reach where you want him to be at first. The higher you
upgrade his speed, the better he'll keep up with you.
Chompy's neck is also very short, and that too will limit how well
Chompy can react to threats.
If bugs get past chompy to the ground they will chew on his roots,
causing his HP bar to lower, if they hurt him badly enough he will
have failed the wizards test!
Upgrading Chompy's teeth will help him to do more damage to the
bugs. This becomes essential at higher levels when faster more
powerful bugs are trying to get past him and going back for a second
bite may not be an option.
More --->

PREVIOUS

If you find yourself continually failing to complete Chompy's test, you
may wish to lower the difficulty level you are playing on, and practice
anticipating where a bug will be rather than biting at where they are.
It takes a moment for chompy to bite, and you must take this into
account.
When you bite a bug, it's guts will spray out all over the place. MMM
tasty. If you manage to catch them as they fall, Chompy can use
them to upgrade with, though they aren't quite as tasty as the whole
bug.
Other than that, good luck in completing Chompy's Quest, and please
feel free to drop by Chompy's Home from the main menu to learn
more about how he was created!
-ATT

And so I finally granted Chompy his wish. Freeing him
from the earth, and allowing him to start his long
journey toward legend.

SUBMIT

enter your name to record your score:

Congratulations! You have won! Don't worry,
Chompy's tale will continue in the next game. We
hope you enjoyed the frantic feeding frenzy!
GAME OVER

<p align="left"><font face="Arial" size="16" color="#cac4ee" letterSpacing="0.000000" kerning="1"><b>Name Here</b></font></p>

CHOMPY THE GREAT
by stroutsink games
Created by:
Arne and April Strout
Music By:
Jimmy Sadler
Special Thanks to:
Crazy Monkey Games for
sponsoring our work to bring
you this wonderful game.
What you can do to help:
Vote high on games you love
visit our website at
www.stroutsink.com and click on
all the banners :)
We hope you enjoyed our game,
please leave us some feedback
on your way out.
Thanks!
Arne And April STrout

ActionScript [AS1/AS2]

Frame 1
function copyClick() { getURL ("http://www.stroutsink.com", "_blank"); } var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); var copyrightNotice = new ContextMenuItem("\u00A9 2006 www.Stroutsink.com", copyClick); myMenu.customItems.push(mySiteLink, copyrightNotice); _root.menu = myMenu;
Frame 3
var percent = int((this.getBytesLoaded() / this.getBytesTotal()) * 100); _root.pct.text = ("" + percent) + "%"; _root.prebar._xscale = percent; if (percent < 100) { gotoAndPlay (2); }
Frame 4
stop();
Frame 8
gotoAndPlay ("CMG_Logo");
Frame 65
cmglogo.onRelease = function () { getURL ("http://www.crazymonkeygames.com", "_blank"); }; stop();
Frame 231
function draw_stars() { if (stars == undefined) { stars = new Array(); var _local2; _local2 = 0; while (_local2 < NUM_STARS) { stars[_local2] = _root.starlayer.attachMovie("MENU_STAR", "STARY_" + _local2, _local2); stars[_local2].num = _local2; stars[_local2].dx = Math.random() * 500; stars[_local2].d = 100 + (_local2 * 2); stars[_local2].speed = _local2 / NUM_STARS; stars[_local2]._xscale = int((_local2 / 2) + 15); stars[_local2]._yscale = int((_local2 / 2) + 15); _local2++; } } for (var _local2 in stars) { stars[_local2]._x = Math.sin(stars[_local2].dx / 25) * stars[_local2].d; stars[_local2]._y = (Math.cos(stars[_local2].dx / 25) * stars[_local2].d) * 1.3; stars[_local2].dx = stars[_local2].dx + stars[_local2].speed; } } function remove_stars() { for (i in stars) { _root.starlayer["STARY_" + i].removeMovieClip(); } delete stars; screen = -1; } function draw_bkg_stars() { if (stars == undefined) { NUM_STARS = 20; stars = new Array(); var _local2; _local2 = 0; while (_local2 < NUM_STARS) { stars[_local2] = _root.field.bkg.attachMovie("BKG_STAR", "STARY_" + _local2, _local2); stars[_local2].num = _local2; stars[_local2]._x = -143 + (Math.random() * 287); stars[_local2]._y = (_local2 * 10) - 589; stars[_local2].speed = ((_local2 * 5) / NUM_STARS) + 3; stars[_local2]._xscale = int(((NUM_STARS - _local2) * 2) + 5); stars[_local2]._yscale = int(((NUM_STARS - _local2) * 2) + 5); _local2++; } } for (var _local2 in stars) { stars[_local2]._x = stars[_local2]._x - stars[_local2].speed; if (stars[_local2]._x < -160) { stars[_local2]._x = stars[_local2]._x + 330; } stars[_local2]._rotation = stars[_local2]._rotation + stars[_local2].speed; } } function remove_bkg_stars() { for (i in stars) { _root.field.bkg["STARY_" + i].removeMovieClip(); } delete stars; } function hurt_chompy(n) { hp = hp - n; flashy = 20; playsnd(12); } function update_bugjuice() { if (bug_juice_at > (int(bugjuice) + 1)) { bug_juice_at--; } if (bug_juice_at < (int(bugjuice) + 1)) { bug_juice_at++; } if (bug_juice_at > 301) { bug_juice_at = 301; } if (bug_juice_at < 1) { bug_juice_at = 1; } bugbar.gotoAndStop(bug_juice_at); bugjuice_disp = int(bugjuice * 10) / 10; } function control_chompy() { update_bugjuice(); if (flashy > 0) { flashy--; chompy._visible = flashy % 2; if (flashy < 1) { chompy._visible = true; } } hpbar.bar._xscale = int((hp * 100) / MAX_HP); if (lsp != sp) { chompy.gotoAndStop(sp); lsp = sp; } if (chompy._x < _xmouse) { chompy._xscale = -100; } else { chompy._xscale = 100; } chompy._x = chompy._x + ((_xmouse - chompy._x) / (((MAX_SPEED * 2) - (speed * 2)) + 2)); chompy._y = chompy._y + ((_ymouse - chompy._y) / (((MAX_SPEED * 2) - (speed * 2)) + 2)); if (chompy._x < 66) { chompy._x = 66; } if (chompy._x > 240) { chompy._x = 240; } if (chompy._y > 533) { chompy._y = 533; } if (chompy._y < (390 - (neck * 20))) { chompy._y = 390 - (neck * 20); } if (anm_end) { sp = 1; anm_end = 0; } if (hp < 1) { dead = true; shroud.play(); playmus_noloop(3); } } function chompy_dead() { if (lsp != sp) { chompy.gotoAndStop(sp); lsp = sp; } chompy._y++; if (chompy._y > 533) { chompy._y = 533; } sp = 11; } function draw_neck() { if (neck_mc.CNECK == undefined) { neck_mc.createEmptyMovieClip("CNECK", 1000); } var necky = neck_mc.CNECK; with (necky) { necky.clear(); lineStyle(7, 5730386, 100); moveTo(_root.chompy._x, _root.chompy._y); curveTo(157 + (157 - _root.chompy._x), 450 - (neck * 10), 157, 580); } } function chompy_chomp() { var _local1 = bite_enemies(chompy, power + 1); if (_local1) { playsnd(8); } else { playsnd(9); } } function bug_ai(n) { with (bugs[n]) { switch (cls) { case 0 : _y++; _x = _x + (Math.sin(tm / 20) * 3); tm++; if (_y > 600) { active = 0; hurt_chompy(1); } break; case 1 : if (action == 0) { if ((_x != tx) && (_y != ty)) { _x = int(_x + ((tx - _x) / 20)); _y = int(_y + ((ty - _y) / 20)); if (Math.abs(_x - tx) < 10) { _x = tx; } if (Math.abs(_y - ty) < 10) { _y = ty; } } else { action = 1; } sp = 1; } if (action == 1) { sp = 2; tm++; if (tm > 20) { active = 0; add_bug(be, _x, _y); } } break; case 2 : _rotation = _rotation + 15; sp = bit; dy++; tm++; if (tm > 5) { invincible = 0; } if (dy > 10) { dy = 10; } _y = _y + dy; _x = _x + dx; if (_y > 600) { active = 0; } break; case 3 : _y = _y + 2; _x = _x + (Math.sin(tm / 20) * 5); tm++; if (_y > 600) { active = 0; hurt_chompy(2); } break; case 4 : _y = _y + 3; _x = _x + (Math.sin(tm / 20) * 1); tm++; if (_y > 600) { active = 0; hurt_chompy(3); } break; case 5 : _y = _y + 1; _x = _x + (Math.sin(tm / 20) * 2); tm++; if (_y > 600) { active = 0; hurt_chompy(4); } break; case 6 : _y = _y + Math.abs(Math.sin(tm / 5) * 8); _x = _x + (Math.cos(tm / 5) * 3); tm++; if (_y > 600) { active = 0; hurt_chompy(7); } break; case 7 : _y = _y + Math.abs(Math.sin(tm / 10) * 6); _x = _x + (Math.cos(tm / 10) * 4); tm++; if (_y > 600) { active = 0; hurt_chompy(8); } break; case 8 : _y = _y + 7; _x = _x + (Math.cos(tm / 10) * 1); tm++; if (_y > 600) { active = 0; hurt_chompy(10); } break; case 9 : _y = _y + Math.abs(Math.sin(tm / 10) * 5); _x = _x + (Math.cos(tm / 5) * 7); tm++; if (_y > 600) { active = 0; hurt_chompy(11); } break; case 10 : _y = _y + Math.abs(Math.sin(tm / 20) * 3); _x = _x + (Math.cos(tm / 20) * 3); tm++; if (_y > 600) { active = 0; hurt_chompy(15); } break; case 11 : _root.bossbar._visible = true; if (_root.bossbar._currentframe == 1) { _root.bossbar.gotoAndStop(2); } if (hp > 0) { _root.bossbar.bar._xscale = int((hp / maxhp) * 100); } else { _root.bossbar.bar._xscale = 0; } tm++; if (_y < 350) { _y = _y + Math.abs(Math.sin(tm / 20) * 3); } action_tm--; if (action_tm < 1) { action = int(Math.random() * 4) + 1; if (action == 0) { action_tm = 45; } else { action_tm = 30; } if (action == 3) { action_tm = 20; } } if (action == 0) { sp = 1; } if (action == 1) { sp = 1; dx++; if (dx > 6) { dx = 6; } _x = _x + dx; if (_x > 283) { action = 4; } } if (action == 3) { sp = 4; if (action_tm == 10) { add_bug(12, _x, _y); } } if (action == 2) { sp = 1; dy--; if (dy < -3) { dy = -3; } _y = _y + dy; } if (action == 4) { sp = 1; dx--; if (dx < -6) { dx = -6; } _x = _x + dx; if (_x < 36) { action = 1; } } if (action == 5) { dx = 0; dy = -3; sp = 5; } break; case 12 : if (action != 2) { sp = 1; dy++; dx = 0; } else { dy = dy + 0.5; sp = 2; } if (dy > 7) { dy = 7; } _y = _y + dy; _x = _x + dx; if ((_x < 36) && (dx < 0)) { dx = -dx; } else if ((_x > 283) && (dx > 0)) { dx = -dx; } if (_y > 600) { active = 0; hurt_chompy(15); } break; case 13 : _y = _y + ((Math.sin(tm / 2) * 5) + 3); _x = _x + (Math.cos(tm / 2) * 5); tm++; if (_y <= 600) { break; } active = 0; hurt_chompy(5); } if (_x < 36) { _x = 36; } if (_x > 283) { _x = 283; } if ((hp < 1) && (cls != 11)) { active = 0; switch (cls) { case 0 : _root.bugjuice = _root.bugjuice + 0.5; _root.totaljuice = _root.totaljuice + 0.5; break; case 1 : _root.bugjuice = _root.bugjuice + 1; _root.totaljuice = _root.totaljuice + 1; break; case 2 : _root.bugjuice = _root.bugjuice + 0.2; _root.totaljuice = _root.totaljuice + 0.2; break; case 13 : _root.bugjuice = _root.bugjuice + 2; _root.totaljuice = _root.totaljuice + 2; break; default : _root.bugjuice = _root.bugjuice + cls; _root.totaljuice = _root.totaljuice + cls; } } else if ((hp < 1) && (cls == 11)) { dying++; dx = 0; dy = -10; action = 5; action_tm = 100; if ((dying % 20) == 1) { _root.playsnd(10); } if (dying > 300) { active = 0; var t = 0; while (t < 100) { add_bug(2, (_x + 25) - (Math.random() * 50), _y - (Math.random() * 100)); t++; } } add_bug(2, _x, _y); } } if (bugs[n].sp != bugs[n].lsp) { bugs[n].gotoAndStop(bugs[n].sp); bugs[n].lsp = bugs[n].sp; } } function add_bug(nnum, nx, ny, abug) { if (abug == undefined) { abug = 0; } ecnt++; var _local1 = buglayer.attachMovie("NME_" + nnum, "NMEOB" + ecnt, getBugDepth()); bugs.push(_local1); _local1.dying = 0; _local1._x = nx; _local1._y = ny; _local1.dx = 0; _local1.dy = 0; _local1.tm = 0; _local1.tx = 18 + (Math.random() * 271); _local1.ty = 0; _local1.sp = 1; _local1.lsp = 0; _local1.action = 0; _local1.action_tm = 0; _local1.cls = nnum; _local1.num = ecnt; _local1.active = 1; _local1.be = abug; _local1.invincible = 0; switch (_local1.cls) { case 0 : _local1.hp = 1; _local1.tm = int(Math.random() * 200); break; case 1 : _local1.hp = 1; _local1.invincible = 1; break; case 2 : _local1.hp = 1; _local1.invincible = 1; _local1.bit = int(Math.random() * 10) + 1; _local1.dx = (Math.random() * 3) - 1.5; _local1.dy = -int((Math.random() * 15) + 5); break; case 3 : _local1.hp = 2; _local1.tm = int(Math.random() * 200); break; case 4 : _local1.hp = 2; _local1.tm = int(Math.random() * 200); break; case 5 : _local1.hp = 7; _local1.tm = int(Math.random() * 200); break; case 6 : _local1.hp = 4; _local1.tm = int(Math.random() * 200); break; case 7 : _local1.hp = 6; _local1.tm = int(Math.random() * 200); break; case 8 : _local1.hp = 4; _local1.tm = int(Math.random() * 200); break; case 9 : _local1.hp = 7; _local1.tm = int(Math.random() * 200); break; case 10 : _local1.hp = 20; _local1.tm = int(Math.random() * 200); break; case 11 : _local1.hp = 200; break; case 12 : _local1.hp = 20; _local1.tm = 0; break; case 13 : _local1.hp = 1; _local1.tm = int(Math.random() * 200); break; default : _local1.hp = 1; } _local1.maxhp = _local1.hp; } function del_bug(n) { if (buglayer["NMEOB" + bugs[n].num] != undefined) { buglayer["NMEOB" + bugs[n].num].removeMovieClip(); bugs.splice(n, 1); } } function del_all_bugs() { for (i in bugs) { del_bug(i); i--; } } function getBugDepth() { var _local1 = 0; while ((_local1 < 10000) && (buglayer.getInstanceAtDepth(_local1) != undefined)) { _local1++; } return(_local1); } function bug_loop() { var _local2; for (_local2 in bugs) { bug_ai(_local2); if (bugs[_local2].active == 0) { del_bug(_local2); _local2--; } if (bugs[_local2].cls == 11) { for (var _local4 in bugs) { if ((bugs[_local4].cls == 12) && (bugs[_local4].action == 2)) { if (bugs[_local4].hitTest(bugs[_local2]._x, bugs[_local2]._y, true)) { bugs[_local4].hp = 0; bugs[_local2].hp = bugs[_local2].hp - 10; _root.playsnd(11); var _local3 = 0; while (_local3 < 10) { add_bug(2, bugs[_local2]._x, bugs[_local2]._y); add_bug(2, bugs[_local2]._x, bugs[_local2]._y); _local3++; } bugs[_local2].action = 5; bugs[_local2].action_tm = 15; } } } } } } function bite_enemies(ob, pw) { var _local2; var _local8 = 0; for (_local2 in bugs) { if (bugs[_local2].cls == 12) { if (ob.hitTest(bugs[_local2]._x, bugs[_local2]._y, true)) { bugs[_local2].action = 2; bugs[_local2].dy = -9; var _local3 = 0; _local3 = bugs[_local2]._x - ob._x; if (_local3 < -5) { _local3 = -5; } if (_local3 > 5) { _local3 = 5; } bugs[_local2].dx = _local3; _local8 = 1; } } else if (ob.hitTest(bugs[_local2]._x, bugs[_local2]._y, true) && (bugs[_local2].invincible == 0)) { var _local5 = 0; _local8 = 1; if (bugs[_local2].cls != 11) { bugs[_local2].hp = bugs[_local2].hp - pw; if (bugs[_local2].hp > 0) { _local5 = pw; } else { _local5 = pw + bugs[_local2].hp; } if ((bugs[_local2].cls != 2) && (bugs[_local2].cls != 11)) { var _local4 = 0; _local4 = 0; while (_local4 < _local5) { add_bug(2, bugs[_local2]._x, bugs[_local2]._y); add_bug(2, bugs[_local2]._x, bugs[_local2]._y); _local4++; } } } else { _root.hp = _root.hp - 5; } } } return(_local8); } function wizardly_wiz() { levtitle = STAGENAME[level]; if (wiz_lsp != wiz_sp) { wiz.gotoAndStop(wiz_sp); swiz.gotoAndStop(wiz_sp); wiz_lsp = wiz_sp; } wiz_tm++; if (wiz_tm == 5) { announce.play(); playsnd(3); } switch (level) { case 0 : if (((wiz_tm % 150) == 1) && (wiz_tm < 2100)) { wiz_sp = 2; wiz_bug = 0; } if (wiz_tm > 2100) { goNext = 1; } break; case 1 : if (((wiz_tm % 100) == 1) && (wiz_tm < 2100)) { wiz_sp = 2; wiz_bug = 13; } if (wiz_tm > 2100) { goNext = 1; } break; case 2 : if (((wiz_tm % 75) == 1) && (wiz_tm < 2100)) { wiz_sp = 2; wiz_bug = 3; } if (wiz_tm > 2100) { goNext = 1; } break; case 3 : if ((wiz_tm % 200) > 100) { if (((wiz_tm % 60) == 1) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 3; } if (((wiz_tm % 60) == 30) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 13; } } if (wiz_tm > 1500) { goNext = 1; } break; case 4 : if (((wiz_tm % 45) == 1) && (wiz_tm < 1000)) { wiz_sp = 2; wiz_bug = 4; } if (wiz_tm > 1000) { goNext = 1; } break; case 5 : if (((wiz_tm % 100) == 1) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 5; } if (wiz_tm > 1500) { goNext = 1; } break; case 6 : if (((wiz_tm % 150) == 51) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 4; } if (((wiz_tm % 150) == 101) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 13; } if (((wiz_tm % 150) == 1) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 5; } if (wiz_tm > 1500) { goNext = 1; } break; case 7 : if (((wiz_tm % 100) == 1) && (wiz_tm < 1600)) { wiz_sp = 2; wiz_bug = 13; } if (((wiz_tm % 100) == 45) && (wiz_tm < 1600)) { wiz_sp = 2; wiz_bug = 5; } if (wiz_tm > 1600) { goNext = 1; } break; case 8 : if (((wiz_tm % 100) == 1) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 6; } if (wiz_tm > 1500) { goNext = 1; } break; case 9 : if (((wiz_tm % 100) == 1) && (wiz_tm < 1600)) { wiz_sp = 2; wiz_bug = 4; } if (((wiz_tm % 100) == 45) && (wiz_tm < 1600)) { wiz_sp = 2; wiz_bug = 6; } if (wiz_tm > 1600) { goNext = 1; } break; case 10 : if (((wiz_tm % 45) == 1) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 7; } if (wiz_tm > 1500) { goNext = 1; } break; case 11 : if (((wiz_tm % 150) == 51) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 7; } if (((wiz_tm % 150) == 101) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 6; } if (((wiz_tm % 150) == 1) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 5; } if (wiz_tm > 1500) { goNext = 1; } break; case 12 : if (((wiz_tm % 45) == 1) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 8; } if (wiz_tm > 1500) { goNext = 1; } break; case 13 : if (((wiz_tm % 100) == 1) && (wiz_tm < 1600)) { wiz_sp = 2; wiz_bug = 8; } if (((wiz_tm % 100) == 45) && (wiz_tm < 1600)) { wiz_sp = 2; wiz_bug = 6; } if (wiz_tm > 1600) { goNext = 1; } break; case 14 : if (((wiz_tm % 45) == 1) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 9; } if (wiz_tm > 1500) { goNext = 1; } break; case 15 : if (((wiz_tm % 150) == 51) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 4; } if (((wiz_tm % 150) == 101) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 7; } if (((wiz_tm % 150) == 1) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 9; } if (wiz_tm > 1500) { goNext = 1; } break; case 16 : if (((wiz_tm % 150) == 1) && (wiz_tm < 2000)) { wiz_sp = 2; wiz_bug = 10; } if (wiz_tm > 2000) { goNext = 1; } break; case 17 : if (((wiz_tm % 100) == 1) && (wiz_tm < 1600)) { wiz_sp = 2; wiz_bug = 10; } if (((wiz_tm % 100) == 45) && (wiz_tm < 1600)) { wiz_sp = 2; wiz_bug = 5; } if (wiz_tm > 1600) { goNext = 1; } break; case 18 : if (((wiz_tm % 45) == 1) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = int(Math.random() * 6); } if (wiz_tm > 1500) { goNext = 1; } break; case 19 : if (((wiz_tm % 45) == 1) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = int(Math.random() * 7) + 4; } if (wiz_tm > 1500) { goNext = 1; } break; case 20 : if (wiz_tm == 200) { wiz_sp = 2; wiz_bug = 11; } if (wiz_tm <= 500) { break; } goNext = 1; } if ((goNext && (bugs.length < 1)) && (!dead)) { wiz_tm = 0; shop.play(); playsnd(6); wiz_sp = 1; wiz.gotoAndStop(1); chompy.gotoAndStop(1); sp = 1; lsp = 0; wiz_sp = 1; wiz_lsp = 0; goNext = 0; level++; if (level > MAX_LEVEL) { _root.gotoAndPlay("ENDING"); } } } function shop_keeper() { update_bugjuice(); cost_speed = (speed + 1) * 20; cost_health = int((MAX_HP / 3) * 1.5); cost_heal = MAX_HP - hp; cost_neck = (neck + 1) * 10; cost_power = (power + 1) * 10; } function buy_neck() { if ((bugjuice >= cost_neck) && (neck < MAX_NECK)) { bugjuice = bugjuice - cost_neck; neck++; playsnd(1); } } function buy_speed() { if ((bugjuice >= cost_speed) && (speed < MAX_SPEED)) { bugjuice = bugjuice - cost_speed; speed++; playsnd(2); } } function buy_power() { if ((bugjuice >= cost_power) && (power < MAX_POWER)) { bugjuice = bugjuice - cost_power; power++; playsnd(3); } } function buy_health() { if ((bugjuice >= cost_health) && (MAX_HP < 300)) { bugjuice = bugjuice - cost_health; hp = hp + int(MAX_HP / 3); MAX_HP = MAX_HP + int(MAX_HP / 3); playsnd(3); } hpbar.bar._xscale = int((hp * 100) / MAX_HP); } function heal_chompy() { while ((bugjuice > 0) && (hp < MAX_HP)) { bugjuice--; hp++; playsnd(2); } hpbar.bar._xscale = int((hp * 100) / MAX_HP); } function playsnd(n) { if (sound_on == 1) { snd[n].stop("SND_" + n); snd[n].start(0, 1); } } function playmus(n) { if (music_on == 1) { var _local2; _local2 = 0; while (_local2 < mus.length) { mus[_local2].stop("MUS_" + _local2); _local2++; } mus[n].start(); mus[n].onSoundComplete = function () { this.start(); }; } } function playmus_noloop(n) { if (music_on == 1) { var _local1; _local1 = 0; while (_local1 < mus.length) { mus[_local1].stop("MUS_" + _local1); _local1++; } mus[n].start(0, 1); } } function restartLevel() { totaljuice = totaljuice - 200; dead = false; timer = 0; pawsed = 0; hp = MAX_HP; anm_end = 0; sp = 1; lsp = 0; wiz_bug = 0; wiz_sp = 1; wiz_lsp = 0; wiz_tm = 0; goNext = 0; levtitle = ""; _root.gotoAndPlay("RESETGAME"); } function startOver() { totaljuice = 0; screen = 0; level = 0; dead = false; timer = 0; pawsed = 0; cost_speed = 10; cost_health = 10; cost_heal = 10; cost_power = 10; cost_neck = 10; var _local1 = 0; MAX_SPEED = 10; neck = 0; MAX_NECK = 18; power = 0; MAX_POWER = 20; hp = 25; MAX_HP = 25; bugjuice = 0; bug_juice_at = 1; bugjuice_disp = 0; MAX_BUGJUICE = 30; bugpoints = 0; MAX_BUGPOINTS = 100; anm_end = 0; sp = 1; lsp = 0; wiz_bug = 0; wiz_sp = 1; wiz_lsp = 0; goNext = 0; levtitle = ""; stars = undefined; gotoAndPlay ("MainMenu"); } var stars; var NUM_STARS = 100; var speed = 0; var MAX_SPEED = 10; var neck = 0; var MAX_NECK = 18; var power = 0; var flashy = 0; var MAX_POWER = 20; var hp = 25; var MAX_HP = 25; var bugjuice = 0; var bug_juice_at = 1; var bugjuice_disp = 0; var MAX_BUGJUICE = 30; var bugpoints = 0; var MAX_BUGPOINTS = 100; var anm_end = 0; var sp = 1; var lsp = 0; var ecnt = 0; bugs = new Array(); var wiz_tm = 0; var level = 0; var MAX_LEVEL = 20; var wiz_bug = 0; var wiz_sp = 1; var wiz_lsp = 0; var goNext = 0; var levtitle = ""; var STAGENAME = new Array(); STAGENAME[0] = "Practice"; STAGENAME[1] = "Buzzar"; STAGENAME[2] = "Swarm"; STAGENAME[3] = "Mixed Greens"; STAGENAME[4] = "Striped Terror"; STAGENAME[5] = "Turtle Tanks"; STAGENAME[6] = "Swarm 2"; STAGENAME[7] = "David & Goliath"; STAGENAME[8] = "Pterror"; STAGENAME[9] = "Yellow Pterror"; STAGENAME[10] = "You Must Flea"; STAGENAME[11] = "Swarm 3"; STAGENAME[12] = "Go Fetch"; STAGENAME[13] = "Dive-Bombers"; STAGENAME[14] = "Bumble-Trouble"; STAGENAME[15] = "Swarm 4"; STAGENAME[16] = "Dumbo Drop"; STAGENAME[17] = "Tanks For Nothin"; STAGENAME[18] = "Finale 1 of 3"; STAGENAME[19] = "Finale 2 of 3"; STAGENAME[20] = "Do Not Bite The Boss!"; var cost_speed = 10; var cost_health = 10; var cost_heal = 10; var cost_power = 10; var cost_neck = 10; snd = new Array(); mus = new Array(); var si = 0; var NUM_SND = 28; var NUM_MUS = 5; var musicloop = 1; var music_on = 1; var sound_on = 1; var music = 1; var lmusic = -1; si = 1; while (si <= NUM_MUS) { mus[si] = new Sound(); mus[si].attachSound("MUS_" + si); mus[si].setVolume(50); si++; } si = 1; while (si <= NUM_SND) { snd[si] = new Sound(); snd[si].attachSound("SND_" + si); si++; } var screen = 0; var timer = 0; var pawsed = 0; var DEBUG = 1; var lpgdn = 0; var totaljuice = 0; var oldx = 0; var dead = false; onEnterFrame = function () { if (lmusic != music) { playmus(music); lmusic = music; } switch (screen) { case 0 : music = 2; draw_stars(); return; case 1 : if (level < 20) { music = 1; } else { music = 4; } if (((timer % 100) == 1) && (!pawsed)) { if (_xmouse < 290) { oldx = 300; } else { oldx = 0; } } if (!dead) { if ((_xmouse < 290) && (oldx >= 290)) { Mouse.hide(); oldx = _xmouse; } else if ((_xmouse >= 290) && (oldx < 290)) { Mouse.show(); oldx = _xmouse; } } else { Mouse.show(); } reticle._x = ((_xmouse < 290) ? (_xmouse) : 290); reticle._y = _ymouse; reticle2._x = chompy._x + ((_xmouse - chompy._x) / 2); reticle2._y = chompy._y + ((_ymouse - chompy._y) / 2); if (!pawsed) { draw_bkg_stars(); if (!dead) { control_chompy(); } else { chompy_dead(); } draw_neck(); timer++; bug_loop(); wizardly_wiz(); } if (DEBUG) { if (Key.isDown(33)) { hp = 0; } if (Key.isDown(34) && (!lpgdn)) { playsnd(7); goNext = 1; neck = 18; speed = 10; power = 20; bugjuice = 0; del_all_bugs(); hp = 250; MAX_HP = 250; } lpgdn = Key.isDown(34); } return; case 3 : music = 2; Mouse.show(); oldx = 300; shop_keeper(); return; } }; onMouseDown = function () { switch (screen) { case 0 : return; case 1 : if (_xmouse < 290) { sp = int(2 + ((speed / MAX_SPEED) * 7)); } return; } }; stop();
Frame 232
stop();
Frame 233
stop();
Frame 234
stop();
Frame 235
stop();
Frame 236
stop();
Frame 238
_root.screen = 1; bossbar._visible = false; stop();
Frame 247
gotoAndPlay ("GAME");
Frame 258
_root.screen = 2; stop();
Frame 259
stop();
Frame 260
playmus(2); Mouse.show(); _root.screen = 5; stop();
Frame 261
playsnd(4);
Frame 262
playsnd(7);
Frame 271
playsnd(6);
Frame 278
playsnd(7);
Frame 298
playsnd(7);
Frame 304
playsnd(2);
Frame 319
stop();
Frame 320
playmus(2); stop();
Frame 324
_root.startOver();
Symbol 5 MovieClip [lilflydot] Frame 30
this.removeMovieClip();
Symbol 16 MovieClip [lilflydeath] Frame 11
this.removeMovieClip();
Symbol 25 MovieClip Frame 1
stop();
Symbol 26 MovieClip [FlyPreloader] Frame 1
#initclip 2 Object.registerClass("FlyPreloader", FlyLoader); #endinitclip
Symbol 482 MovieClip [__Packages.FlyLoader] Frame 0
class FlyLoader extends MovieClip { var attachMovie, getNextHighestDepth, dead, _parent; function FlyLoader () { super(); cnt = 0; fly = new Array(); } function onEnterFrame() { tm++; if ((tm % 40) == 1) { makefly(); } var _local2 = 0; while (_local2 < fly.length) { gofly(fly[_local2]); if (fly[_local2].active == false) { fly[_local2].removeMovieClip(); fly.splice(_local2, 1); _local2--; } _local2++; } } function makefly() { var _local4 = 0; var _local3 = (Math.random() * 500) + 50; cnt++; var _local2 = attachMovie("lilfly", "LIL" + cnt, getNextHighestDepth()); _local2._x = _local4; _local2._y = _local3; _local2.active = true; _local2.num = cnt; _local2.dead = false; _local2.dy = 0; _local2.onPress = die; fly.push(_local2); } function die() { dead = true; _parent.flydie.play(); } function gofly(bug) { if ((tm % 7) == 1) { var _local4 = attachMovie("lilflydot", "DOT" + tm, getNextHighestDepth()); _local4._x = bug._x; _local4._y = bug._y; } if (!bug.dead) { bug._x++; bug._y = bug._y + (Math.sin((tm / 15) + bug.num) * 2); if (bug._x > 400) { bug.active = false; _root.escaped++; } } else { bug._y = bug._y + bug.dy; bug.dy++; if (bug.dy > 5) { bug.dy = 5; } if (bug._y > 600) { var _local4 = attachMovie("lilflydeath", "DEAD" + tm, getNextHighestDepth()); _local4._x = bug._x; _local4._y = bug._y; bug.active = false; } } } var fly = undefined; var cnt = 0; var tm = 0; }
Symbol 40 Button
on (release) { _root.play(); }
Symbol 58 MovieClip [NME_1] Frame 1
stop();
Symbol 123 MovieClip Frame 40
if (this._parent.hitTest(_root.chompy._x, _root.chompy._y, true)) { _root.hp = _root.hp - 10; _root.hurtin = 10; } this._parent.action_tm = 0;
Symbol 152 MovieClip Frame 20
stop();
Symbol 203 MovieClip Frame 115
_parent.play();
Symbol 237 Button
on (release) { getURL ("http://www.stroutsink.com/", "_blank"); _root.playsnd(5); } on (rollOver) { _root.playsnd(7); }
Symbol 244 Button
on (release) { _root.remove_stars(); gotoAndPlay ("INSTRUCTIONS"); _root.playsnd(5); } on (rollOver) { _root.playsnd(7); }
Symbol 250 Button
on (release) { _root.remove_stars(); gotoAndPlay ("INTRO"); _root.playsnd(5); } on (rollOver) { _root.playsnd(7); }
Symbol 257 Button
on (release) { getURL ("http://www.crazymonkeygames.com/", "_blank"); _root.playsnd(5); } on (rollOver) { _root.playsnd(7); }
Symbol 262 Button
on (release) { getURL ("http://www.stroutsink.com/", "ssink", "GET"); }
Symbol 263 MovieClip Frame 21
stop();
Symbol 280 Button
on (release) { play(); }
Symbol 282 Button
on (release) { gotoAndPlay ("introover"); }
Symbol 326 MovieClip Frame 5
_root.chompy_chomp();
Symbol 326 MovieClip Frame 10
_root.anm_end = 1;
Symbol 327 MovieClip Frame 5
_root.chompy_chomp();
Symbol 327 MovieClip Frame 9
_root.anm_end = 1;
Symbol 328 MovieClip Frame 4
_root.chompy_chomp();
Symbol 328 MovieClip Frame 8
_root.anm_end = 1;
Symbol 329 MovieClip Frame 4
_root.chompy_chomp();
Symbol 329 MovieClip Frame 7
_root.anm_end = 1;
Symbol 330 MovieClip Frame 4
_root.chompy_chomp();
Symbol 330 MovieClip Frame 6
_root.anm_end = 1;
Symbol 331 MovieClip Frame 4
_root.chompy_chomp();
Symbol 331 MovieClip Frame 5
_root.anm_end = 1;
Symbol 332 MovieClip Frame 3
_root.chompy_chomp();
Symbol 332 MovieClip Frame 4
_root.anm_end = 1;
Symbol 333 MovieClip Frame 2
_root.chompy_chomp();
Symbol 333 MovieClip Frame 3
_root.anm_end = 1;
Symbol 334 MovieClip Frame 1
_root.chompy_chomp();
Symbol 334 MovieClip Frame 2
_root.anm_end = 1;
Symbol 335 MovieClip Frame 1
stop();
Symbol 335 MovieClip Frame 11
stop();
Symbol 349 MovieClip Frame 1
stop();
Symbol 360 Button
on (release) { _root.pawsed++; if (_root.pawsed > 1) { _root.pawsed = 0; } else { _root.wiz.gotoAndStop(1); _root.chompy.gotoAndStop(1); _root.sp = 1; _root.lsp = 0; _root.wiz_sp = 1; _root.wiz_lsp = 0; } }
Symbol 367 Button
on (release) { _root._quality = "LOW"; }
Symbol 372 Button
on (release) { _root._quality = "MEDIUM"; }
Symbol 375 Button
on (release) { _root._quality = "HIGH"; }
Symbol 387 MovieClip Frame 9
var point = new Object(); point.x = barrel._x; point.y = barrel._y; this.localToGlobal(point); _root.add_bug(1, point.x, point.y, _root.wiz_bug); _root.playsnd(7);
Symbol 387 MovieClip Frame 25
_root.wiz_sp = 1;
Symbol 388 MovieClip Frame 1
stop();
Symbol 397 Button
on (release) { _root.buy_neck(); }
Symbol 400 Button
on (release) { _root.buy_speed(); }
Symbol 403 Button
on (release) { _root.buy_health(); }
Symbol 406 Button
on (release) { _root.buy_power(); }
Symbol 409 Button
on (release) { _root.heal_chompy(); }
Symbol 411 Button
on (release) { play(); }
Symbol 417 Button
on (release) { getURL ("http://www.crazymonkeygames.com/", "_blank"); }
Symbol 418 MovieClip Frame 1
stop();
Symbol 418 MovieClip Frame 2
_root.screen = 3; stop();
Symbol 418 MovieClip Frame 3
_root.screen = 1;
Symbol 423 MovieClip Frame 1
stop();
Symbol 437 Button
on (release) { _root.restartLevel(); }
Symbol 439 Button
on (release) { getURL ("http://www.stroutsink.com", "_blank"); }
Symbol 440 MovieClip Frame 1
stop();
Symbol 440 MovieClip Frame 2
Mouse.show();
Symbol 440 MovieClip Frame 35
stop();
Symbol 445 MovieClip Frame 1
stop();
Symbol 453 Button
on (release) { nextFrame(); }
Symbol 455 Button
on (release) { gotoAndPlay ("MainMenu"); }
Symbol 458 Button
on (release) { prevFrame(); }
Symbol 463 Button
on (release) { play(); }
Symbol 471 Button
on (release) { this.createEmptyMovieClip("caller_mc", 1000); caller_mc.pass = "OMIGOSHIS"; caller_mc.score = int(_root.totaljuice); caller_mc.game = "Chompy The Great"; caller_mc.name = _root.name_txt.text; caller_mc.getURL("http://www.stroutsink.com/highscore/index.php", "_blank", "POST"); }
Symbol 473 Button
on (release) { _root.play(); }
Symbol 481 MovieClip Frame 1045
_root.play();

Library Items

Symbol 1 Sound [splat.WAV]Used by:16
Symbol 2 Sound [FLY.WAV]Used by:25
Symbol 3 ShapeTweeningUsed by:5
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClip [lilflydot]Uses:3 4
Symbol 6 GraphicUsed by:16 19
Symbol 7 GraphicUsed by:16
Symbol 8 GraphicUsed by:16
Symbol 9 GraphicUsed by:16
Symbol 10 GraphicUsed by:16
Symbol 11 GraphicUsed by:16
Symbol 12 GraphicUsed by:16
Symbol 13 GraphicUsed by:16
Symbol 14 GraphicUsed by:16
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip [lilflydeath]Uses:6 1 7 8 9 10 11 12 13 14 15
Symbol 17 GraphicUsed by:19
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClip [lilfly]Uses:6 17 18
Symbol 20 GraphicUsed by:23
Symbol 21 GraphicUsed by:23
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:20 21 22Used by:24
Symbol 24 MovieClip [NME_6]Uses:23Used by:Timeline
Symbol 25 MovieClipUses:2Used by:26
Symbol 26 MovieClip [FlyPreloader]Uses:25Used by:Timeline
Symbol 482 MovieClip [__Packages.FlyLoader]
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:Timeline
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:Timeline
Symbol 31 GraphicUsed by:Timeline
Symbol 32 FontUsed by:33 34 35 37 41 42 361 444 480
Symbol 33 EditableTextUses:32Used by:Timeline
Symbol 34 EditableTextUses:32Used by:Timeline
Symbol 35 TextUses:32Used by:Timeline
Symbol 36 GraphicUsed by:40
Symbol 37 TextUses:32Used by:40
Symbol 38 GraphicUsed by:40
Symbol 39 GraphicUsed by:40
Symbol 40 ButtonUses:36 37 38 39Used by:Timeline
Symbol 41 TextUses:32Used by:Timeline
Symbol 42 EditableTextUses:32Used by:Timeline
Symbol 43 GraphicUsed by:44 222
Symbol 44 MovieClipUses:43Used by:45
Symbol 45 MovieClip [MENU_STAR]Uses:44Used by:Timeline
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClip [BKG_STAR]Uses:46Used by:Timeline
Symbol 48 GraphicUsed by:50
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:48 49Used by:53
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:53
Symbol 53 MovieClip [NME_0]Uses:50 52Used by:Timeline
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:56 57 348 387
Symbol 56 MovieClipUses:55Used by:58
Symbol 57 MovieClipUses:55Used by:58
Symbol 58 MovieClip [NME_1]Uses:56 57Used by:Timeline
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:73
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:73
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:73
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:73
Symbol 67 GraphicUsed by:73
Symbol 68 GraphicUsed by:73
Symbol 69 GraphicUsed by:73
Symbol 70 GraphicUsed by:73
Symbol 71 GraphicUsed by:73
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClip [NME_2]Uses:60 62 64 66 67 68 69 70 71 72Used by:Timeline
Symbol 74 GraphicUsed by:77
Symbol 75 GraphicUsed by:77
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:74 75 76Used by:78
Symbol 78 MovieClip [NME_3]Uses:77Used by:Timeline
Symbol 79 GraphicUsed by:82
Symbol 80 GraphicUsed by:82
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:79 80 81Used by:83
Symbol 83 MovieClip [NME_4]Uses:82Used by:Timeline
Symbol 84 GraphicUsed by:87
Symbol 85 GraphicUsed by:87
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:84 85 86Used by:88
Symbol 88 MovieClip [NME_5]Uses:87Used by:Timeline
Symbol 89 GraphicUsed by:92
Symbol 90 GraphicUsed by:92
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:89 90 91Used by:93
Symbol 93 MovieClip [NME_7]Uses:92Used by:Timeline
Symbol 94 GraphicUsed by:97
Symbol 95 GraphicUsed by:97
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:94 95 96Used by:98
Symbol 98 MovieClip [NME_8]Uses:97Used by:Timeline
Symbol 99 GraphicUsed by:102
Symbol 100 GraphicUsed by:102
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:99 100 101Used by:103
Symbol 103 MovieClip [NME_9]Uses:102Used by:Timeline
Symbol 104 GraphicUsed by:107
Symbol 105 GraphicUsed by:107
Symbol 106 GraphicUsed by:107
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Symbol 108 MovieClip [NME_10]Uses:107Used by:Timeline
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Symbol 111 MovieClipUses:110Used by:122 123 124 125
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Symbol 124 MovieClipUses:109 111 113 115 117 119 121Used by:126
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Symbol 126 MovieClip [NME_11]Uses:122 123 124 125Used by:Timeline
Symbol 127 GraphicUsed by:132
Symbol 128 GraphicUsed by:132
Symbol 129 GraphicUsed by:132
Symbol 130 GraphicUsed by:132
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:127 128 129 130 131Used by:152 153
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Symbol 154 MovieClipUses:153Used by:155
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Symbol 156 GraphicUsed by:158
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:156 157Used by:161
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:161
Symbol 161 MovieClip [NME_13]Uses:158 160Used by:Timeline
Symbol 162 Sound [SND_1]Used by:Timeline
Symbol 163 Sound [SND_2]Used by:Timeline
Symbol 164 Sound [SND_3]Used by:Timeline
Symbol 165 Sound [SND_4]Used by:Timeline
Symbol 166 Sound [SND_5]Used by:Timeline
Symbol 167 Sound [SND_6]Used by:Timeline
Symbol 168 Sound [SND_7]Used by:Timeline
Symbol 169 Sound [SND_8]Used by:Timeline
Symbol 170 Sound [SND_9]Used by:Timeline
Symbol 171 Sound [MUS_1]Used by:Timeline
Symbol 172 Sound [MUS_2]Used by:Timeline
Symbol 173 Sound [MUS_3]Used by:Timeline
Symbol 174 Sound [SND_10]Used by:Timeline
Symbol 175 Sound [SND_11]Used by:Timeline
Symbol 176 Sound [SND_12]Used by:Timeline
Symbol 177 Sound [MUS_4]Used by:Timeline
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Symbol 187 GraphicUsed by:203
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Symbol 189 GraphicUsed by:203
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Symbol 192 SoundUsed by:203
Symbol 193 GraphicUsed by:203
Symbol 194 GraphicUsed by:203
Symbol 195 GraphicUsed by:203
Symbol 196 GraphicUsed by:203
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Symbol 208 GraphicUsed by:Timeline
Symbol 209 GraphicUsed by:Timeline
Symbol 210 GraphicUsed by:Timeline
Symbol 211 GraphicUsed by:Timeline
Symbol 212 Sound [SND_13]Used by:Timeline
Symbol 213 GraphicUsed by:Timeline
Symbol 214 FontUsed by:215 217
Symbol 215 TextUses:214Used by:Timeline
Symbol 216 Sound [SND_14]Used by:Timeline
Symbol 217 TextUses:214Used by:Timeline
Symbol 218 GraphicUsed by:263  Timeline
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:219Used by:Timeline
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Symbol 222 MovieClipUses:43Used by:223
Symbol 223 MovieClipUses:222Used by:Timeline
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Symbol 251 GraphicUsed by:252
Symbol 252 MovieClipUses:251Used by:253
Symbol 253 MovieClipUses:252Used by:257
Symbol 254 TextUses:232Used by:257
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Symbol 257 ButtonUses:253 254 255 256 236Used by:Timeline
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Symbol 267 GraphicUsed by:272
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Symbol 269 GraphicUsed by:272
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Symbol 271 GraphicUsed by:272
Symbol 272 MovieClipUses:266 267 268 269 270 271Used by:Timeline
Symbol 273 FontUsed by:274 288 301 305 310 464 472 475
Symbol 274 TextUses:273Used by:Timeline
Symbol 275 GraphicUsed by:280 282 463 471 473
Symbol 276 FontUsed by:277 281 319 470
Symbol 277 TextUses:276Used by:280 463 473
Symbol 278 GraphicUsed by:280 282 463 471 473
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Symbol 280 ButtonUses:275 277 278 279Used by:Timeline
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Symbol 282 ButtonUses:275 281 278 279Used by:Timeline
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Symbol 293 MovieClipUses:289 290 291 292Used by:Timeline
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Symbol 297 GraphicUsed by:298
Symbol 298 MovieClipUses:297Used by:300 309 325 326 327 328 329 330 331 332 333 334
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Symbol 300 MovieClipUses:296 298 299Used by:335  Timeline
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Symbol 304 MovieClipUses:303Used by:326 327 328 329 330 331 332 333 334 469  Timeline
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Symbol 309 MovieClipUses:307 296 298 308Used by:Timeline
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Symbol 360 ButtonUses:355 356 357 358 359Used by:Timeline
Symbol 361 TextUses:32Used by:Timeline
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Symbol 363 MovieClipUses:362Used by:367
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Symbol 366 GraphicUsed by:367
Symbol 367 ButtonUses:363 364 365 366Used by:Timeline
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Symbol 370 GraphicUsed by:372 375
Symbol 371 GraphicUsed by:372 375
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Symbol 374 MovieClipUses:373Used by:375
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Symbol 380 MovieClipUses:379Used by:381
Symbol 381 MovieClipUses:377 378 380Used by:Timeline
Symbol 382 FontUsed by:383 384 421 422
Symbol 383 EditableTextUses:382Used by:Timeline
Symbol 384 EditableTextUses:382Used by:Timeline
Symbol 385 FontUsed by:386
Symbol 386 EditableTextUses:385Used by:Timeline
Symbol 387 MovieClipUses:340 342 344 346 55Used by:388
Symbol 388 MovieClipUses:347 387Used by:Timeline
Symbol 389 GraphicUsed by:418
Symbol 390 TextUses:232Used by:418
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Symbol 392 GraphicUsed by:397 400 403 406 409
Symbol 393 TextUses:232Used by:397
Symbol 394 FontUsed by:395 399 402 405 408
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Symbol 461 GraphicUsed by:462
Symbol 462 MovieClipUses:461 335Used by:Timeline
Symbol 463 ButtonUses:275 277 278 279Used by:Timeline
Symbol 464 TextUses:273Used by:Timeline
Symbol 465 ShapeTweeningUsed by:467
Symbol 466 GraphicUsed by:467
Symbol 467 MovieClipUses:465 466Used by:Timeline
Symbol 468 GraphicUsed by:469
Symbol 469 MovieClipUses:468 304Used by:Timeline
Symbol 470 TextUses:276Used by:471
Symbol 471 ButtonUses:275 470 278 279Used by:Timeline
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Symbol 478 GraphicUsed by:Timeline
Symbol 479 GraphicUsed by:Timeline
Symbol 480 TextUses:32Used by:481
Symbol 481 MovieClipUses:480Used by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"prebar"Frame 2Symbol 30 MovieClip
"pct"Frame 2Symbol 33 EditableText
"escapez"Frame 2Symbol 34 EditableText
"fly_mc"Frame 2Symbol 26 MovieClip [FlyPreloader]
"escapez"Frame 4Symbol 42 EditableText
"cmglogo"Frame 65Symbol 203 MovieClip
"starlayer"Frame 231Symbol 224 MovieClip
"field"Frame 238Symbol 318 MovieClip
"neck_mc"Frame 238Symbol 224 MovieClip
"leaf1"Frame 238Symbol 322 MovieClip
"leaf2"Frame 238Symbol 324 MovieClip
"chompy"Frame 238Symbol 335 MovieClip
"buglayer"Frame 238Symbol 224 MovieClip
"swiz"Frame 238Symbol 349 MovieClip
"hpbar"Frame 238Symbol 354 MovieClip
"bugbar"Frame 238Symbol 381 MovieClip
"wiz"Frame 238Symbol 388 MovieClip
"shop"Frame 238Symbol 418 MovieClip
"announce"Frame 238Symbol 423 MovieClip
"reticle"Frame 238Symbol 425 MovieClip
"reticle2"Frame 238Symbol 427 MovieClip
"shroud"Frame 238Symbol 440 MovieClip
"bossbar"Frame 238Symbol 445 MovieClip
"name_txt"Frame 319Symbol 477 EditableText
"flydie"Symbol 26 MovieClip [FlyPreloader] Frame 1Symbol 25 MovieClip
"bkg"Symbol 318 MovieClip Frame 1Symbol 312 MovieClip
"barrel"Symbol 348 MovieClip Frame 1Symbol 55 MovieClip
"bar"Symbol 354 MovieClip Frame 1Symbol 353 MovieClip
"barrel"Symbol 387 MovieClip Frame 1Symbol 55 MovieClip
"bar"Symbol 445 MovieClip Frame 2Symbol 443 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1248 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "splat.WAV"
ExportAssets (56)Timeline Frame 1Symbol 2 as "FLY.WAV"
ExportAssets (56)Timeline Frame 1Symbol 5 as "lilflydot"
ExportAssets (56)Timeline Frame 1Symbol 16 as "lilflydeath"
ExportAssets (56)Timeline Frame 1Symbol 19 as "lilfly"
ExportAssets (56)Timeline Frame 1Symbol 24 as "NME_6"
ExportAssets (56)Timeline Frame 1Symbol 26 as "FlyPreloader"
ExportAssets (56)Timeline Frame 1Symbol 482 as "__Packages.FlyLoader"
ExportAssets (56)Timeline Frame 10Symbol 45 as "MENU_STAR"
ExportAssets (56)Timeline Frame 10Symbol 47 as "BKG_STAR"
ExportAssets (56)Timeline Frame 10Symbol 53 as "NME_0"
ExportAssets (56)Timeline Frame 10Symbol 58 as "NME_1"
ExportAssets (56)Timeline Frame 10Symbol 73 as "NME_2"
ExportAssets (56)Timeline Frame 10Symbol 78 as "NME_3"
ExportAssets (56)Timeline Frame 10Symbol 83 as "NME_4"
ExportAssets (56)Timeline Frame 10Symbol 88 as "NME_5"
ExportAssets (56)Timeline Frame 10Symbol 93 as "NME_7"
ExportAssets (56)Timeline Frame 10Symbol 98 as "NME_8"
ExportAssets (56)Timeline Frame 10Symbol 103 as "NME_9"
ExportAssets (56)Timeline Frame 10Symbol 108 as "NME_10"
ExportAssets (56)Timeline Frame 10Symbol 126 as "NME_11"
ExportAssets (56)Timeline Frame 10Symbol 155 as "NME_12"
ExportAssets (56)Timeline Frame 10Symbol 161 as "NME_13"
ExportAssets (56)Timeline Frame 11Symbol 162 as "SND_1"
ExportAssets (56)Timeline Frame 12Symbol 163 as "SND_2"
ExportAssets (56)Timeline Frame 13Symbol 164 as "SND_3"
ExportAssets (56)Timeline Frame 14Symbol 165 as "SND_4"
ExportAssets (56)Timeline Frame 15Symbol 166 as "SND_5"
ExportAssets (56)Timeline Frame 16Symbol 167 as "SND_6"
ExportAssets (56)Timeline Frame 17Symbol 168 as "SND_7"
ExportAssets (56)Timeline Frame 18Symbol 169 as "SND_8"
ExportAssets (56)Timeline Frame 19Symbol 170 as "SND_9"
ExportAssets (56)Timeline Frame 20Symbol 171 as "MUS_1"
ExportAssets (56)Timeline Frame 21Symbol 172 as "MUS_2"
ExportAssets (56)Timeline Frame 22Symbol 173 as "MUS_3"
ExportAssets (56)Timeline Frame 23Symbol 174 as "SND_10"
ExportAssets (56)Timeline Frame 24Symbol 175 as "SND_11"
ExportAssets (56)Timeline Frame 25Symbol 176 as "SND_12"
ExportAssets (56)Timeline Frame 26Symbol 177 as "MUS_4"
ExportAssets (56)Timeline Frame 86Symbol 212 as "SND_13"
ExportAssets (56)Timeline Frame 118Symbol 216 as "SND_14"

Labels

"CMG_Logo"Frame 65
"SSinkLogo"Frame 66
#"MainMenu"Frame 231
"INTRO"Frame 232
"introover"Frame 237
"GAME"Frame 238
"RESETGAME"Frame 247
#"INSTRUCTIONS"Frame 258
"ENDING"Frame 260

Dynamic Text Variables

_root.escapedSymbol 34 EditableText"0"
_root.escapedSymbol 42 EditableText"<p align="right"><font face="FFF Galaxy Bold Extended_8pt_st" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>"
_root.bugjuice_dispSymbol 383 EditableText"<p align="center"><font face="_sans_28pt_st" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1">#####</font></p>"
_root.levelSymbol 384 EditableText"<p align="left"><font face="_sans_28pt_st" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1">##</font></p>"
_root.cost_neckSymbol 395 EditableText"###"
_root.cost_speedSymbol 399 EditableText"###"
_root.cost_healthSymbol 402 EditableText"###"
_root.cost_powerSymbol 405 EditableText"###"
_root.cost_healSymbol 408 EditableText"###"
_root.levelSymbol 421 EditableText"<p align="center"><font face="_sans_28pt_st" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1">##</font></p>"
_root.levtitleSymbol 422 EditableText"<p align="center"><font face="_sans_28pt_st" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1">LEVEL TITLE</font></p>"




http://swfchan.com/8/36526/info.shtml
Created: 15/5 -2019 03:31:17 Last modified: 15/5 -2019 03:31:17 Server time: 22/12 -2024 14:23:01