STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #36526 |
<p align="center"><font face="FFF Galaxy Bold Extended_8pt_st" size="8" color="#b8cddc" letterSpacing="0.000000" kerning="1">100%</font></p> |
0 |
Escapes so far |
Click here when you're ready =) |
The game is done loading.... |
<p align="right"><font face="FFF Galaxy Bold Extended_8pt_st" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p> |
Strout's Ink |
Strout's Ink |
VISIT CHOMPY'S HOME |
VISIT CHOMPY'S HOME |
VISIT CHOMPY'S HOME |
CHOMPY THE GREAT |
GET CHOMPY's INSTRUCTIONS |
GET CHOMPY's INSTRUCTIONS |
GET CHOMPY's INSTRUCTIONS |
ENTER CHOMPY's WORLD |
ENTER CHOMPY's WORLD |
ENTER CHOMPY's WORLD |
VISIT Chompy's SPONSOR |
VISIT Chompy's SPONSOR |
VISIT Chompy's SPONSOR |
By: Strout's Ink Games |
By: Strout's Ink Games |
There are many stories throughout the history of Little Earth. Perhaps you have heard one or two. Stories of great heroes and legend- ary battles. This is one of the most unlikely of those stories. It all began one fateful night when I read in the stars a rumor of a great and terrible calamity which I knew would be more than any hero could currently handle ... |
CONTINUE |
skip story |
And so I set out to find a hero, some-one who could stand up to the danger and defend our lands from certain discomfort. On my way I met many heroes with many great powers. but I did not find the one that I was looking for until I returned to a place I had not been to in many years. Mount Galore. |
There I found an ancient warrior who could not even remember who or what he had been. Now only a mear shadow of his former self I nonetheless could see in him, finally, the potential to stand against the coming storm. |
In order to gain his aid, I offered him the one thing that I knew he wanted most at that moment. "Chompy the great" I addressed him.. "If you will help me, I will let you leave the ground that holds you" . He seemed to like that idea. |
The first step, I told him, was to test his strength, and see if he was in fact the warrior I thought he might become. He didn"t seem to quite understand, but I knew he would soon remember his power when I summoned creatures to do battle with him. |
CHOMPY THE GREAT |
quality |
<p align="center"><font face="_sans_28pt_st" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1">#####</font></p> |
<p align="left"><font face="_sans_28pt_st" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1">##</font></p> |
<p align="left"><font face="FFF Access Extended_8pt_st" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1">LVL</font></p> |
MAKE YOUR CHOMPY GROW |
NECK GROWTH |
### |
BUG GUTS |
GROW SPEED |
### |
GROW HEALTH |
### |
GROW TEETH |
### |
HEAL CHOMPY |
### |
CONTINUE |
Play More Games |
LEVEL |
<p align="center"><font face="_sans_28pt_st" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1">##</font></p> |
<p align="center"><font face="_sans_28pt_st" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1">LEVEL TITLE</font></p> |
CHOMPY DIED YOU HAVE FAILED HIM! |
TRY AGAIN? |
YES |
NO |
"sarafiend" the final test |
NEXT |
MAIN MENU |
Welcome to the wonderful world of Chompy the Great. In this game you will play the part of Chompy the magical Venus Fly Trap. The wizard GanDope has offered to make you a great warrior for the cause of good. All you have to do is pass his tests! His tests will come in the form of several waves of tasty bugs which Chompy must Chomp! Each time you complete a wave of bugs you will be offered the chance to grow chompy a little bit in several areas. By growing Chompy you will increase his ability to complete the rest of the wizards tests. Growing the right features at the right times will improve your chances of success, so choose carefully! Chompy's greatest ability is of course his ability to CHOMP. CHOMPing is performed by clicking the mouse button. To guide Chompy's massive head, simply place your mouse cursor where you would like Chompy to move his head to and he will comply. Unfortunately Chompy isn't the fastest little plant, and will take a bit of time to reach where you want him to be at first. The higher you upgrade his speed, the better he'll keep up with you. Chompy's neck is also very short, and that too will limit how well Chompy can react to threats. If bugs get past chompy to the ground they will chew on his roots, causing his HP bar to lower, if they hurt him badly enough he will have failed the wizards test! Upgrading Chompy's teeth will help him to do more damage to the bugs. This becomes essential at higher levels when faster more powerful bugs are trying to get past him and going back for a second bite may not be an option. More ---> |
PREVIOUS |
If you find yourself continually failing to complete Chompy's test, you may wish to lower the difficulty level you are playing on, and practice anticipating where a bug will be rather than biting at where they are. It takes a moment for chompy to bite, and you must take this into account. When you bite a bug, it's guts will spray out all over the place. MMM tasty. If you manage to catch them as they fall, Chompy can use them to upgrade with, though they aren't quite as tasty as the whole bug. Other than that, good luck in completing Chompy's Quest, and please feel free to drop by Chompy's Home from the main menu to learn more about how he was created! -ATT |
And so I finally granted Chompy his wish. Freeing him from the earth, and allowing him to start his long journey toward legend. |
SUBMIT |
enter your name to record your score: |
Congratulations! You have won! Don't worry, Chompy's tale will continue in the next game. We hope you enjoyed the frantic feeding frenzy! GAME OVER |
<p align="left"><font face="Arial" size="16" color="#cac4ee" letterSpacing="0.000000" kerning="1"><b>Name Here</b></font></p> |
CHOMPY THE GREAT by stroutsink games Created by: Arne and April Strout Music By: Jimmy Sadler Special Thanks to: Crazy Monkey Games for sponsoring our work to bring you this wonderful game. What you can do to help: Vote high on games you love visit our website at www.stroutsink.com and click on all the banners :) We hope you enjoyed our game, please leave us some feedback on your way out. Thanks! Arne And April STrout |
ActionScript [AS1/AS2]
Frame 1function copyClick() { getURL ("http://www.stroutsink.com", "_blank"); } var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); var copyrightNotice = new ContextMenuItem("\u00A9 2006 www.Stroutsink.com", copyClick); myMenu.customItems.push(mySiteLink, copyrightNotice); _root.menu = myMenu;Frame 3var percent = int((this.getBytesLoaded() / this.getBytesTotal()) * 100); _root.pct.text = ("" + percent) + "%"; _root.prebar._xscale = percent; if (percent < 100) { gotoAndPlay (2); }Frame 4stop();Frame 8gotoAndPlay ("CMG_Logo");Frame 65cmglogo.onRelease = function () { getURL ("http://www.crazymonkeygames.com", "_blank"); }; stop();Frame 231function draw_stars() { if (stars == undefined) { stars = new Array(); var _local2; _local2 = 0; while (_local2 < NUM_STARS) { stars[_local2] = _root.starlayer.attachMovie("MENU_STAR", "STARY_" + _local2, _local2); stars[_local2].num = _local2; stars[_local2].dx = Math.random() * 500; stars[_local2].d = 100 + (_local2 * 2); stars[_local2].speed = _local2 / NUM_STARS; stars[_local2]._xscale = int((_local2 / 2) + 15); stars[_local2]._yscale = int((_local2 / 2) + 15); _local2++; } } for (var _local2 in stars) { stars[_local2]._x = Math.sin(stars[_local2].dx / 25) * stars[_local2].d; stars[_local2]._y = (Math.cos(stars[_local2].dx / 25) * stars[_local2].d) * 1.3; stars[_local2].dx = stars[_local2].dx + stars[_local2].speed; } } function remove_stars() { for (i in stars) { _root.starlayer["STARY_" + i].removeMovieClip(); } delete stars; screen = -1; } function draw_bkg_stars() { if (stars == undefined) { NUM_STARS = 20; stars = new Array(); var _local2; _local2 = 0; while (_local2 < NUM_STARS) { stars[_local2] = _root.field.bkg.attachMovie("BKG_STAR", "STARY_" + _local2, _local2); stars[_local2].num = _local2; stars[_local2]._x = -143 + (Math.random() * 287); stars[_local2]._y = (_local2 * 10) - 589; stars[_local2].speed = ((_local2 * 5) / NUM_STARS) + 3; stars[_local2]._xscale = int(((NUM_STARS - _local2) * 2) + 5); stars[_local2]._yscale = int(((NUM_STARS - _local2) * 2) + 5); _local2++; } } for (var _local2 in stars) { stars[_local2]._x = stars[_local2]._x - stars[_local2].speed; if (stars[_local2]._x < -160) { stars[_local2]._x = stars[_local2]._x + 330; } stars[_local2]._rotation = stars[_local2]._rotation + stars[_local2].speed; } } function remove_bkg_stars() { for (i in stars) { _root.field.bkg["STARY_" + i].removeMovieClip(); } delete stars; } function hurt_chompy(n) { hp = hp - n; flashy = 20; playsnd(12); } function update_bugjuice() { if (bug_juice_at > (int(bugjuice) + 1)) { bug_juice_at--; } if (bug_juice_at < (int(bugjuice) + 1)) { bug_juice_at++; } if (bug_juice_at > 301) { bug_juice_at = 301; } if (bug_juice_at < 1) { bug_juice_at = 1; } bugbar.gotoAndStop(bug_juice_at); bugjuice_disp = int(bugjuice * 10) / 10; } function control_chompy() { update_bugjuice(); if (flashy > 0) { flashy--; chompy._visible = flashy % 2; if (flashy < 1) { chompy._visible = true; } } hpbar.bar._xscale = int((hp * 100) / MAX_HP); if (lsp != sp) { chompy.gotoAndStop(sp); lsp = sp; } if (chompy._x < _xmouse) { chompy._xscale = -100; } else { chompy._xscale = 100; } chompy._x = chompy._x + ((_xmouse - chompy._x) / (((MAX_SPEED * 2) - (speed * 2)) + 2)); chompy._y = chompy._y + ((_ymouse - chompy._y) / (((MAX_SPEED * 2) - (speed * 2)) + 2)); if (chompy._x < 66) { chompy._x = 66; } if (chompy._x > 240) { chompy._x = 240; } if (chompy._y > 533) { chompy._y = 533; } if (chompy._y < (390 - (neck * 20))) { chompy._y = 390 - (neck * 20); } if (anm_end) { sp = 1; anm_end = 0; } if (hp < 1) { dead = true; shroud.play(); playmus_noloop(3); } } function chompy_dead() { if (lsp != sp) { chompy.gotoAndStop(sp); lsp = sp; } chompy._y++; if (chompy._y > 533) { chompy._y = 533; } sp = 11; } function draw_neck() { if (neck_mc.CNECK == undefined) { neck_mc.createEmptyMovieClip("CNECK", 1000); } var necky = neck_mc.CNECK; with (necky) { necky.clear(); lineStyle(7, 5730386, 100); moveTo(_root.chompy._x, _root.chompy._y); curveTo(157 + (157 - _root.chompy._x), 450 - (neck * 10), 157, 580); } } function chompy_chomp() { var _local1 = bite_enemies(chompy, power + 1); if (_local1) { playsnd(8); } else { playsnd(9); } } function bug_ai(n) { with (bugs[n]) { switch (cls) { case 0 : _y++; _x = _x + (Math.sin(tm / 20) * 3); tm++; if (_y > 600) { active = 0; hurt_chompy(1); } break; case 1 : if (action == 0) { if ((_x != tx) && (_y != ty)) { _x = int(_x + ((tx - _x) / 20)); _y = int(_y + ((ty - _y) / 20)); if (Math.abs(_x - tx) < 10) { _x = tx; } if (Math.abs(_y - ty) < 10) { _y = ty; } } else { action = 1; } sp = 1; } if (action == 1) { sp = 2; tm++; if (tm > 20) { active = 0; add_bug(be, _x, _y); } } break; case 2 : _rotation = _rotation + 15; sp = bit; dy++; tm++; if (tm > 5) { invincible = 0; } if (dy > 10) { dy = 10; } _y = _y + dy; _x = _x + dx; if (_y > 600) { active = 0; } break; case 3 : _y = _y + 2; _x = _x + (Math.sin(tm / 20) * 5); tm++; if (_y > 600) { active = 0; hurt_chompy(2); } break; case 4 : _y = _y + 3; _x = _x + (Math.sin(tm / 20) * 1); tm++; if (_y > 600) { active = 0; hurt_chompy(3); } break; case 5 : _y = _y + 1; _x = _x + (Math.sin(tm / 20) * 2); tm++; if (_y > 600) { active = 0; hurt_chompy(4); } break; case 6 : _y = _y + Math.abs(Math.sin(tm / 5) * 8); _x = _x + (Math.cos(tm / 5) * 3); tm++; if (_y > 600) { active = 0; hurt_chompy(7); } break; case 7 : _y = _y + Math.abs(Math.sin(tm / 10) * 6); _x = _x + (Math.cos(tm / 10) * 4); tm++; if (_y > 600) { active = 0; hurt_chompy(8); } break; case 8 : _y = _y + 7; _x = _x + (Math.cos(tm / 10) * 1); tm++; if (_y > 600) { active = 0; hurt_chompy(10); } break; case 9 : _y = _y + Math.abs(Math.sin(tm / 10) * 5); _x = _x + (Math.cos(tm / 5) * 7); tm++; if (_y > 600) { active = 0; hurt_chompy(11); } break; case 10 : _y = _y + Math.abs(Math.sin(tm / 20) * 3); _x = _x + (Math.cos(tm / 20) * 3); tm++; if (_y > 600) { active = 0; hurt_chompy(15); } break; case 11 : _root.bossbar._visible = true; if (_root.bossbar._currentframe == 1) { _root.bossbar.gotoAndStop(2); } if (hp > 0) { _root.bossbar.bar._xscale = int((hp / maxhp) * 100); } else { _root.bossbar.bar._xscale = 0; } tm++; if (_y < 350) { _y = _y + Math.abs(Math.sin(tm / 20) * 3); } action_tm--; if (action_tm < 1) { action = int(Math.random() * 4) + 1; if (action == 0) { action_tm = 45; } else { action_tm = 30; } if (action == 3) { action_tm = 20; } } if (action == 0) { sp = 1; } if (action == 1) { sp = 1; dx++; if (dx > 6) { dx = 6; } _x = _x + dx; if (_x > 283) { action = 4; } } if (action == 3) { sp = 4; if (action_tm == 10) { add_bug(12, _x, _y); } } if (action == 2) { sp = 1; dy--; if (dy < -3) { dy = -3; } _y = _y + dy; } if (action == 4) { sp = 1; dx--; if (dx < -6) { dx = -6; } _x = _x + dx; if (_x < 36) { action = 1; } } if (action == 5) { dx = 0; dy = -3; sp = 5; } break; case 12 : if (action != 2) { sp = 1; dy++; dx = 0; } else { dy = dy + 0.5; sp = 2; } if (dy > 7) { dy = 7; } _y = _y + dy; _x = _x + dx; if ((_x < 36) && (dx < 0)) { dx = -dx; } else if ((_x > 283) && (dx > 0)) { dx = -dx; } if (_y > 600) { active = 0; hurt_chompy(15); } break; case 13 : _y = _y + ((Math.sin(tm / 2) * 5) + 3); _x = _x + (Math.cos(tm / 2) * 5); tm++; if (_y <= 600) { break; } active = 0; hurt_chompy(5); } if (_x < 36) { _x = 36; } if (_x > 283) { _x = 283; } if ((hp < 1) && (cls != 11)) { active = 0; switch (cls) { case 0 : _root.bugjuice = _root.bugjuice + 0.5; _root.totaljuice = _root.totaljuice + 0.5; break; case 1 : _root.bugjuice = _root.bugjuice + 1; _root.totaljuice = _root.totaljuice + 1; break; case 2 : _root.bugjuice = _root.bugjuice + 0.2; _root.totaljuice = _root.totaljuice + 0.2; break; case 13 : _root.bugjuice = _root.bugjuice + 2; _root.totaljuice = _root.totaljuice + 2; break; default : _root.bugjuice = _root.bugjuice + cls; _root.totaljuice = _root.totaljuice + cls; } } else if ((hp < 1) && (cls == 11)) { dying++; dx = 0; dy = -10; action = 5; action_tm = 100; if ((dying % 20) == 1) { _root.playsnd(10); } if (dying > 300) { active = 0; var t = 0; while (t < 100) { add_bug(2, (_x + 25) - (Math.random() * 50), _y - (Math.random() * 100)); t++; } } add_bug(2, _x, _y); } } if (bugs[n].sp != bugs[n].lsp) { bugs[n].gotoAndStop(bugs[n].sp); bugs[n].lsp = bugs[n].sp; } } function add_bug(nnum, nx, ny, abug) { if (abug == undefined) { abug = 0; } ecnt++; var _local1 = buglayer.attachMovie("NME_" + nnum, "NMEOB" + ecnt, getBugDepth()); bugs.push(_local1); _local1.dying = 0; _local1._x = nx; _local1._y = ny; _local1.dx = 0; _local1.dy = 0; _local1.tm = 0; _local1.tx = 18 + (Math.random() * 271); _local1.ty = 0; _local1.sp = 1; _local1.lsp = 0; _local1.action = 0; _local1.action_tm = 0; _local1.cls = nnum; _local1.num = ecnt; _local1.active = 1; _local1.be = abug; _local1.invincible = 0; switch (_local1.cls) { case 0 : _local1.hp = 1; _local1.tm = int(Math.random() * 200); break; case 1 : _local1.hp = 1; _local1.invincible = 1; break; case 2 : _local1.hp = 1; _local1.invincible = 1; _local1.bit = int(Math.random() * 10) + 1; _local1.dx = (Math.random() * 3) - 1.5; _local1.dy = -int((Math.random() * 15) + 5); break; case 3 : _local1.hp = 2; _local1.tm = int(Math.random() * 200); break; case 4 : _local1.hp = 2; _local1.tm = int(Math.random() * 200); break; case 5 : _local1.hp = 7; _local1.tm = int(Math.random() * 200); break; case 6 : _local1.hp = 4; _local1.tm = int(Math.random() * 200); break; case 7 : _local1.hp = 6; _local1.tm = int(Math.random() * 200); break; case 8 : _local1.hp = 4; _local1.tm = int(Math.random() * 200); break; case 9 : _local1.hp = 7; _local1.tm = int(Math.random() * 200); break; case 10 : _local1.hp = 20; _local1.tm = int(Math.random() * 200); break; case 11 : _local1.hp = 200; break; case 12 : _local1.hp = 20; _local1.tm = 0; break; case 13 : _local1.hp = 1; _local1.tm = int(Math.random() * 200); break; default : _local1.hp = 1; } _local1.maxhp = _local1.hp; } function del_bug(n) { if (buglayer["NMEOB" + bugs[n].num] != undefined) { buglayer["NMEOB" + bugs[n].num].removeMovieClip(); bugs.splice(n, 1); } } function del_all_bugs() { for (i in bugs) { del_bug(i); i--; } } function getBugDepth() { var _local1 = 0; while ((_local1 < 10000) && (buglayer.getInstanceAtDepth(_local1) != undefined)) { _local1++; } return(_local1); } function bug_loop() { var _local2; for (_local2 in bugs) { bug_ai(_local2); if (bugs[_local2].active == 0) { del_bug(_local2); _local2--; } if (bugs[_local2].cls == 11) { for (var _local4 in bugs) { if ((bugs[_local4].cls == 12) && (bugs[_local4].action == 2)) { if (bugs[_local4].hitTest(bugs[_local2]._x, bugs[_local2]._y, true)) { bugs[_local4].hp = 0; bugs[_local2].hp = bugs[_local2].hp - 10; _root.playsnd(11); var _local3 = 0; while (_local3 < 10) { add_bug(2, bugs[_local2]._x, bugs[_local2]._y); add_bug(2, bugs[_local2]._x, bugs[_local2]._y); _local3++; } bugs[_local2].action = 5; bugs[_local2].action_tm = 15; } } } } } } function bite_enemies(ob, pw) { var _local2; var _local8 = 0; for (_local2 in bugs) { if (bugs[_local2].cls == 12) { if (ob.hitTest(bugs[_local2]._x, bugs[_local2]._y, true)) { bugs[_local2].action = 2; bugs[_local2].dy = -9; var _local3 = 0; _local3 = bugs[_local2]._x - ob._x; if (_local3 < -5) { _local3 = -5; } if (_local3 > 5) { _local3 = 5; } bugs[_local2].dx = _local3; _local8 = 1; } } else if (ob.hitTest(bugs[_local2]._x, bugs[_local2]._y, true) && (bugs[_local2].invincible == 0)) { var _local5 = 0; _local8 = 1; if (bugs[_local2].cls != 11) { bugs[_local2].hp = bugs[_local2].hp - pw; if (bugs[_local2].hp > 0) { _local5 = pw; } else { _local5 = pw + bugs[_local2].hp; } if ((bugs[_local2].cls != 2) && (bugs[_local2].cls != 11)) { var _local4 = 0; _local4 = 0; while (_local4 < _local5) { add_bug(2, bugs[_local2]._x, bugs[_local2]._y); add_bug(2, bugs[_local2]._x, bugs[_local2]._y); _local4++; } } } else { _root.hp = _root.hp - 5; } } } return(_local8); } function wizardly_wiz() { levtitle = STAGENAME[level]; if (wiz_lsp != wiz_sp) { wiz.gotoAndStop(wiz_sp); swiz.gotoAndStop(wiz_sp); wiz_lsp = wiz_sp; } wiz_tm++; if (wiz_tm == 5) { announce.play(); playsnd(3); } switch (level) { case 0 : if (((wiz_tm % 150) == 1) && (wiz_tm < 2100)) { wiz_sp = 2; wiz_bug = 0; } if (wiz_tm > 2100) { goNext = 1; } break; case 1 : if (((wiz_tm % 100) == 1) && (wiz_tm < 2100)) { wiz_sp = 2; wiz_bug = 13; } if (wiz_tm > 2100) { goNext = 1; } break; case 2 : if (((wiz_tm % 75) == 1) && (wiz_tm < 2100)) { wiz_sp = 2; wiz_bug = 3; } if (wiz_tm > 2100) { goNext = 1; } break; case 3 : if ((wiz_tm % 200) > 100) { if (((wiz_tm % 60) == 1) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 3; } if (((wiz_tm % 60) == 30) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 13; } } if (wiz_tm > 1500) { goNext = 1; } break; case 4 : if (((wiz_tm % 45) == 1) && (wiz_tm < 1000)) { wiz_sp = 2; wiz_bug = 4; } if (wiz_tm > 1000) { goNext = 1; } break; case 5 : if (((wiz_tm % 100) == 1) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 5; } if (wiz_tm > 1500) { goNext = 1; } break; case 6 : if (((wiz_tm % 150) == 51) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 4; } if (((wiz_tm % 150) == 101) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 13; } if (((wiz_tm % 150) == 1) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 5; } if (wiz_tm > 1500) { goNext = 1; } break; case 7 : if (((wiz_tm % 100) == 1) && (wiz_tm < 1600)) { wiz_sp = 2; wiz_bug = 13; } if (((wiz_tm % 100) == 45) && (wiz_tm < 1600)) { wiz_sp = 2; wiz_bug = 5; } if (wiz_tm > 1600) { goNext = 1; } break; case 8 : if (((wiz_tm % 100) == 1) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 6; } if (wiz_tm > 1500) { goNext = 1; } break; case 9 : if (((wiz_tm % 100) == 1) && (wiz_tm < 1600)) { wiz_sp = 2; wiz_bug = 4; } if (((wiz_tm % 100) == 45) && (wiz_tm < 1600)) { wiz_sp = 2; wiz_bug = 6; } if (wiz_tm > 1600) { goNext = 1; } break; case 10 : if (((wiz_tm % 45) == 1) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 7; } if (wiz_tm > 1500) { goNext = 1; } break; case 11 : if (((wiz_tm % 150) == 51) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 7; } if (((wiz_tm % 150) == 101) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 6; } if (((wiz_tm % 150) == 1) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 5; } if (wiz_tm > 1500) { goNext = 1; } break; case 12 : if (((wiz_tm % 45) == 1) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 8; } if (wiz_tm > 1500) { goNext = 1; } break; case 13 : if (((wiz_tm % 100) == 1) && (wiz_tm < 1600)) { wiz_sp = 2; wiz_bug = 8; } if (((wiz_tm % 100) == 45) && (wiz_tm < 1600)) { wiz_sp = 2; wiz_bug = 6; } if (wiz_tm > 1600) { goNext = 1; } break; case 14 : if (((wiz_tm % 45) == 1) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 9; } if (wiz_tm > 1500) { goNext = 1; } break; case 15 : if (((wiz_tm % 150) == 51) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 4; } if (((wiz_tm % 150) == 101) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 7; } if (((wiz_tm % 150) == 1) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = 9; } if (wiz_tm > 1500) { goNext = 1; } break; case 16 : if (((wiz_tm % 150) == 1) && (wiz_tm < 2000)) { wiz_sp = 2; wiz_bug = 10; } if (wiz_tm > 2000) { goNext = 1; } break; case 17 : if (((wiz_tm % 100) == 1) && (wiz_tm < 1600)) { wiz_sp = 2; wiz_bug = 10; } if (((wiz_tm % 100) == 45) && (wiz_tm < 1600)) { wiz_sp = 2; wiz_bug = 5; } if (wiz_tm > 1600) { goNext = 1; } break; case 18 : if (((wiz_tm % 45) == 1) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = int(Math.random() * 6); } if (wiz_tm > 1500) { goNext = 1; } break; case 19 : if (((wiz_tm % 45) == 1) && (wiz_tm < 1500)) { wiz_sp = 2; wiz_bug = int(Math.random() * 7) + 4; } if (wiz_tm > 1500) { goNext = 1; } break; case 20 : if (wiz_tm == 200) { wiz_sp = 2; wiz_bug = 11; } if (wiz_tm <= 500) { break; } goNext = 1; } if ((goNext && (bugs.length < 1)) && (!dead)) { wiz_tm = 0; shop.play(); playsnd(6); wiz_sp = 1; wiz.gotoAndStop(1); chompy.gotoAndStop(1); sp = 1; lsp = 0; wiz_sp = 1; wiz_lsp = 0; goNext = 0; level++; if (level > MAX_LEVEL) { _root.gotoAndPlay("ENDING"); } } } function shop_keeper() { update_bugjuice(); cost_speed = (speed + 1) * 20; cost_health = int((MAX_HP / 3) * 1.5); cost_heal = MAX_HP - hp; cost_neck = (neck + 1) * 10; cost_power = (power + 1) * 10; } function buy_neck() { if ((bugjuice >= cost_neck) && (neck < MAX_NECK)) { bugjuice = bugjuice - cost_neck; neck++; playsnd(1); } } function buy_speed() { if ((bugjuice >= cost_speed) && (speed < MAX_SPEED)) { bugjuice = bugjuice - cost_speed; speed++; playsnd(2); } } function buy_power() { if ((bugjuice >= cost_power) && (power < MAX_POWER)) { bugjuice = bugjuice - cost_power; power++; playsnd(3); } } function buy_health() { if ((bugjuice >= cost_health) && (MAX_HP < 300)) { bugjuice = bugjuice - cost_health; hp = hp + int(MAX_HP / 3); MAX_HP = MAX_HP + int(MAX_HP / 3); playsnd(3); } hpbar.bar._xscale = int((hp * 100) / MAX_HP); } function heal_chompy() { while ((bugjuice > 0) && (hp < MAX_HP)) { bugjuice--; hp++; playsnd(2); } hpbar.bar._xscale = int((hp * 100) / MAX_HP); } function playsnd(n) { if (sound_on == 1) { snd[n].stop("SND_" + n); snd[n].start(0, 1); } } function playmus(n) { if (music_on == 1) { var _local2; _local2 = 0; while (_local2 < mus.length) { mus[_local2].stop("MUS_" + _local2); _local2++; } mus[n].start(); mus[n].onSoundComplete = function () { this.start(); }; } } function playmus_noloop(n) { if (music_on == 1) { var _local1; _local1 = 0; while (_local1 < mus.length) { mus[_local1].stop("MUS_" + _local1); _local1++; } mus[n].start(0, 1); } } function restartLevel() { totaljuice = totaljuice - 200; dead = false; timer = 0; pawsed = 0; hp = MAX_HP; anm_end = 0; sp = 1; lsp = 0; wiz_bug = 0; wiz_sp = 1; wiz_lsp = 0; wiz_tm = 0; goNext = 0; levtitle = ""; _root.gotoAndPlay("RESETGAME"); } function startOver() { totaljuice = 0; screen = 0; level = 0; dead = false; timer = 0; pawsed = 0; cost_speed = 10; cost_health = 10; cost_heal = 10; cost_power = 10; cost_neck = 10; var _local1 = 0; MAX_SPEED = 10; neck = 0; MAX_NECK = 18; power = 0; MAX_POWER = 20; hp = 25; MAX_HP = 25; bugjuice = 0; bug_juice_at = 1; bugjuice_disp = 0; MAX_BUGJUICE = 30; bugpoints = 0; MAX_BUGPOINTS = 100; anm_end = 0; sp = 1; lsp = 0; wiz_bug = 0; wiz_sp = 1; wiz_lsp = 0; goNext = 0; levtitle = ""; stars = undefined; gotoAndPlay ("MainMenu"); } var stars; var NUM_STARS = 100; var speed = 0; var MAX_SPEED = 10; var neck = 0; var MAX_NECK = 18; var power = 0; var flashy = 0; var MAX_POWER = 20; var hp = 25; var MAX_HP = 25; var bugjuice = 0; var bug_juice_at = 1; var bugjuice_disp = 0; var MAX_BUGJUICE = 30; var bugpoints = 0; var MAX_BUGPOINTS = 100; var anm_end = 0; var sp = 1; var lsp = 0; var ecnt = 0; bugs = new Array(); var wiz_tm = 0; var level = 0; var MAX_LEVEL = 20; var wiz_bug = 0; var wiz_sp = 1; var wiz_lsp = 0; var goNext = 0; var levtitle = ""; var STAGENAME = new Array(); STAGENAME[0] = "Practice"; STAGENAME[1] = "Buzzar"; STAGENAME[2] = "Swarm"; STAGENAME[3] = "Mixed Greens"; STAGENAME[4] = "Striped Terror"; STAGENAME[5] = "Turtle Tanks"; STAGENAME[6] = "Swarm 2"; STAGENAME[7] = "David & Goliath"; STAGENAME[8] = "Pterror"; STAGENAME[9] = "Yellow Pterror"; STAGENAME[10] = "You Must Flea"; STAGENAME[11] = "Swarm 3"; STAGENAME[12] = "Go Fetch"; STAGENAME[13] = "Dive-Bombers"; STAGENAME[14] = "Bumble-Trouble"; STAGENAME[15] = "Swarm 4"; STAGENAME[16] = "Dumbo Drop"; STAGENAME[17] = "Tanks For Nothin"; STAGENAME[18] = "Finale 1 of 3"; STAGENAME[19] = "Finale 2 of 3"; STAGENAME[20] = "Do Not Bite The Boss!"; var cost_speed = 10; var cost_health = 10; var cost_heal = 10; var cost_power = 10; var cost_neck = 10; snd = new Array(); mus = new Array(); var si = 0; var NUM_SND = 28; var NUM_MUS = 5; var musicloop = 1; var music_on = 1; var sound_on = 1; var music = 1; var lmusic = -1; si = 1; while (si <= NUM_MUS) { mus[si] = new Sound(); mus[si].attachSound("MUS_" + si); mus[si].setVolume(50); si++; } si = 1; while (si <= NUM_SND) { snd[si] = new Sound(); snd[si].attachSound("SND_" + si); si++; } var screen = 0; var timer = 0; var pawsed = 0; var DEBUG = 1; var lpgdn = 0; var totaljuice = 0; var oldx = 0; var dead = false; onEnterFrame = function () { if (lmusic != music) { playmus(music); lmusic = music; } switch (screen) { case 0 : music = 2; draw_stars(); return; case 1 : if (level < 20) { music = 1; } else { music = 4; } if (((timer % 100) == 1) && (!pawsed)) { if (_xmouse < 290) { oldx = 300; } else { oldx = 0; } } if (!dead) { if ((_xmouse < 290) && (oldx >= 290)) { Mouse.hide(); oldx = _xmouse; } else if ((_xmouse >= 290) && (oldx < 290)) { Mouse.show(); oldx = _xmouse; } } else { Mouse.show(); } reticle._x = ((_xmouse < 290) ? (_xmouse) : 290); reticle._y = _ymouse; reticle2._x = chompy._x + ((_xmouse - chompy._x) / 2); reticle2._y = chompy._y + ((_ymouse - chompy._y) / 2); if (!pawsed) { draw_bkg_stars(); if (!dead) { control_chompy(); } else { chompy_dead(); } draw_neck(); timer++; bug_loop(); wizardly_wiz(); } if (DEBUG) { if (Key.isDown(33)) { hp = 0; } if (Key.isDown(34) && (!lpgdn)) { playsnd(7); goNext = 1; neck = 18; speed = 10; power = 20; bugjuice = 0; del_all_bugs(); hp = 250; MAX_HP = 250; } lpgdn = Key.isDown(34); } return; case 3 : music = 2; Mouse.show(); oldx = 300; shop_keeper(); return; } }; onMouseDown = function () { switch (screen) { case 0 : return; case 1 : if (_xmouse < 290) { sp = int(2 + ((speed / MAX_SPEED) * 7)); } return; } }; stop();Frame 232stop();Frame 233stop();Frame 234stop();Frame 235stop();Frame 236stop();Frame 238_root.screen = 1; bossbar._visible = false; stop();Frame 247gotoAndPlay ("GAME");Frame 258_root.screen = 2; stop();Frame 259stop();Frame 260playmus(2); Mouse.show(); _root.screen = 5; stop();Frame 261playsnd(4);Frame 262playsnd(7);Frame 271playsnd(6);Frame 278playsnd(7);Frame 298playsnd(7);Frame 304playsnd(2);Frame 319stop();Frame 320playmus(2); stop();Frame 324_root.startOver();Symbol 5 MovieClip [lilflydot] Frame 30this.removeMovieClip();Symbol 16 MovieClip [lilflydeath] Frame 11this.removeMovieClip();Symbol 25 MovieClip Frame 1stop();Symbol 26 MovieClip [FlyPreloader] Frame 1#initclip 2 Object.registerClass("FlyPreloader", FlyLoader); #endinitclipSymbol 482 MovieClip [__Packages.FlyLoader] Frame 0class FlyLoader extends MovieClip { var attachMovie, getNextHighestDepth, dead, _parent; function FlyLoader () { super(); cnt = 0; fly = new Array(); } function onEnterFrame() { tm++; if ((tm % 40) == 1) { makefly(); } var _local2 = 0; while (_local2 < fly.length) { gofly(fly[_local2]); if (fly[_local2].active == false) { fly[_local2].removeMovieClip(); fly.splice(_local2, 1); _local2--; } _local2++; } } function makefly() { var _local4 = 0; var _local3 = (Math.random() * 500) + 50; cnt++; var _local2 = attachMovie("lilfly", "LIL" + cnt, getNextHighestDepth()); _local2._x = _local4; _local2._y = _local3; _local2.active = true; _local2.num = cnt; _local2.dead = false; _local2.dy = 0; _local2.onPress = die; fly.push(_local2); } function die() { dead = true; _parent.flydie.play(); } function gofly(bug) { if ((tm % 7) == 1) { var _local4 = attachMovie("lilflydot", "DOT" + tm, getNextHighestDepth()); _local4._x = bug._x; _local4._y = bug._y; } if (!bug.dead) { bug._x++; bug._y = bug._y + (Math.sin((tm / 15) + bug.num) * 2); if (bug._x > 400) { bug.active = false; _root.escaped++; } } else { bug._y = bug._y + bug.dy; bug.dy++; if (bug.dy > 5) { bug.dy = 5; } if (bug._y > 600) { var _local4 = attachMovie("lilflydeath", "DEAD" + tm, getNextHighestDepth()); _local4._x = bug._x; _local4._y = bug._y; bug.active = false; } } } var fly = undefined; var cnt = 0; var tm = 0; }Symbol 40 Buttonon (release) { _root.play(); }Symbol 58 MovieClip [NME_1] Frame 1stop();Symbol 123 MovieClip Frame 40if (this._parent.hitTest(_root.chompy._x, _root.chompy._y, true)) { _root.hp = _root.hp - 10; _root.hurtin = 10; } this._parent.action_tm = 0;Symbol 152 MovieClip Frame 20stop();Symbol 203 MovieClip Frame 115_parent.play();Symbol 237 Buttonon (release) { getURL ("http://www.stroutsink.com/", "_blank"); _root.playsnd(5); } on (rollOver) { _root.playsnd(7); }Symbol 244 Buttonon (release) { _root.remove_stars(); gotoAndPlay ("INSTRUCTIONS"); _root.playsnd(5); } on (rollOver) { _root.playsnd(7); }Symbol 250 Buttonon (release) { _root.remove_stars(); gotoAndPlay ("INTRO"); _root.playsnd(5); } on (rollOver) { _root.playsnd(7); }Symbol 257 Buttonon (release) { getURL ("http://www.crazymonkeygames.com/", "_blank"); _root.playsnd(5); } on (rollOver) { _root.playsnd(7); }Symbol 262 Buttonon (release) { getURL ("http://www.stroutsink.com/", "ssink", "GET"); }Symbol 263 MovieClip Frame 21stop();Symbol 280 Buttonon (release) { play(); }Symbol 282 Buttonon (release) { gotoAndPlay ("introover"); }Symbol 326 MovieClip Frame 5_root.chompy_chomp();Symbol 326 MovieClip Frame 10_root.anm_end = 1;Symbol 327 MovieClip Frame 5_root.chompy_chomp();Symbol 327 MovieClip Frame 9_root.anm_end = 1;Symbol 328 MovieClip Frame 4_root.chompy_chomp();Symbol 328 MovieClip Frame 8_root.anm_end = 1;Symbol 329 MovieClip Frame 4_root.chompy_chomp();Symbol 329 MovieClip Frame 7_root.anm_end = 1;Symbol 330 MovieClip Frame 4_root.chompy_chomp();Symbol 330 MovieClip Frame 6_root.anm_end = 1;Symbol 331 MovieClip Frame 4_root.chompy_chomp();Symbol 331 MovieClip Frame 5_root.anm_end = 1;Symbol 332 MovieClip Frame 3_root.chompy_chomp();Symbol 332 MovieClip Frame 4_root.anm_end = 1;Symbol 333 MovieClip Frame 2_root.chompy_chomp();Symbol 333 MovieClip Frame 3_root.anm_end = 1;Symbol 334 MovieClip Frame 1_root.chompy_chomp();Symbol 334 MovieClip Frame 2_root.anm_end = 1;Symbol 335 MovieClip Frame 1stop();Symbol 335 MovieClip Frame 11stop();Symbol 349 MovieClip Frame 1stop();Symbol 360 Buttonon (release) { _root.pawsed++; if (_root.pawsed > 1) { _root.pawsed = 0; } else { _root.wiz.gotoAndStop(1); _root.chompy.gotoAndStop(1); _root.sp = 1; _root.lsp = 0; _root.wiz_sp = 1; _root.wiz_lsp = 0; } }Symbol 367 Buttonon (release) { _root._quality = "LOW"; }Symbol 372 Buttonon (release) { _root._quality = "MEDIUM"; }Symbol 375 Buttonon (release) { _root._quality = "HIGH"; }Symbol 387 MovieClip Frame 9var point = new Object(); point.x = barrel._x; point.y = barrel._y; this.localToGlobal(point); _root.add_bug(1, point.x, point.y, _root.wiz_bug); _root.playsnd(7);Symbol 387 MovieClip Frame 25_root.wiz_sp = 1;Symbol 388 MovieClip Frame 1stop();Symbol 397 Buttonon (release) { _root.buy_neck(); }Symbol 400 Buttonon (release) { _root.buy_speed(); }Symbol 403 Buttonon (release) { _root.buy_health(); }Symbol 406 Buttonon (release) { _root.buy_power(); }Symbol 409 Buttonon (release) { _root.heal_chompy(); }Symbol 411 Buttonon (release) { play(); }Symbol 417 Buttonon (release) { getURL ("http://www.crazymonkeygames.com/", "_blank"); }Symbol 418 MovieClip Frame 1stop();Symbol 418 MovieClip Frame 2_root.screen = 3; stop();Symbol 418 MovieClip Frame 3_root.screen = 1;Symbol 423 MovieClip Frame 1stop();Symbol 437 Buttonon (release) { _root.restartLevel(); }Symbol 439 Buttonon (release) { getURL ("http://www.stroutsink.com", "_blank"); }Symbol 440 MovieClip Frame 1stop();Symbol 440 MovieClip Frame 2Mouse.show();Symbol 440 MovieClip Frame 35stop();Symbol 445 MovieClip Frame 1stop();Symbol 453 Buttonon (release) { nextFrame(); }Symbol 455 Buttonon (release) { gotoAndPlay ("MainMenu"); }Symbol 458 Buttonon (release) { prevFrame(); }Symbol 463 Buttonon (release) { play(); }Symbol 471 Buttonon (release) { this.createEmptyMovieClip("caller_mc", 1000); caller_mc.pass = "OMIGOSHIS"; caller_mc.score = int(_root.totaljuice); caller_mc.game = "Chompy The Great"; caller_mc.name = _root.name_txt.text; caller_mc.getURL("http://www.stroutsink.com/highscore/index.php", "_blank", "POST"); }Symbol 473 Buttonon (release) { _root.play(); }Symbol 481 MovieClip Frame 1045_root.play();
Library Items
Symbol 1 Sound [splat.WAV] | Used by:16 | |
Symbol 2 Sound [FLY.WAV] | Used by:25 | |
Symbol 3 ShapeTweening | Used by:5 | |
Symbol 4 Graphic | Used by:5 | |
Symbol 5 MovieClip [lilflydot] | Uses:3 4 | |
Symbol 6 Graphic | Used by:16 19 | |
Symbol 7 Graphic | Used by:16 | |
Symbol 8 Graphic | Used by:16 | |
Symbol 9 Graphic | Used by:16 | |
Symbol 10 Graphic | Used by:16 | |
Symbol 11 Graphic | Used by:16 | |
Symbol 12 Graphic | Used by:16 | |
Symbol 13 Graphic | Used by:16 | |
Symbol 14 Graphic | Used by:16 | |
Symbol 15 Graphic | Used by:16 | |
Symbol 16 MovieClip [lilflydeath] | Uses:6 1 7 8 9 10 11 12 13 14 15 | |
Symbol 17 Graphic | Used by:19 | |
Symbol 18 Graphic | Used by:19 | |
Symbol 19 MovieClip [lilfly] | Uses:6 17 18 | |
Symbol 20 Graphic | Used by:23 | |
Symbol 21 Graphic | Used by:23 | |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip | Uses:20 21 22 | Used by:24 |
Symbol 24 MovieClip [NME_6] | Uses:23 | Used by:Timeline |
Symbol 25 MovieClip | Uses:2 | Used by:26 |
Symbol 26 MovieClip [FlyPreloader] | Uses:25 | Used by:Timeline |
Symbol 482 MovieClip [__Packages.FlyLoader] | ||
Symbol 27 Graphic | Used by:28 | |
Symbol 28 MovieClip | Uses:27 | Used by:Timeline |
Symbol 29 Graphic | Used by:30 | |
Symbol 30 MovieClip | Uses:29 | Used by:Timeline |
Symbol 31 Graphic | Used by:Timeline | |
Symbol 32 Font | Used by:33 34 35 37 41 42 361 444 480 | |
Symbol 33 EditableText | Uses:32 | Used by:Timeline |
Symbol 34 EditableText | Uses:32 | Used by:Timeline |
Symbol 35 Text | Uses:32 | Used by:Timeline |
Symbol 36 Graphic | Used by:40 | |
Symbol 37 Text | Uses:32 | Used by:40 |
Symbol 38 Graphic | Used by:40 | |
Symbol 39 Graphic | Used by:40 | |
Symbol 40 Button | Uses:36 37 38 39 | Used by:Timeline |
Symbol 41 Text | Uses:32 | Used by:Timeline |
Symbol 42 EditableText | Uses:32 | Used by:Timeline |
Symbol 43 Graphic | Used by:44 222 | |
Symbol 44 MovieClip | Uses:43 | Used by:45 |
Symbol 45 MovieClip [MENU_STAR] | Uses:44 | Used by:Timeline |
Symbol 46 Graphic | Used by:47 | |
Symbol 47 MovieClip [BKG_STAR] | Uses:46 | Used by:Timeline |
Symbol 48 Graphic | Used by:50 | |
Symbol 49 Graphic | Used by:50 | |
Symbol 50 MovieClip | Uses:48 49 | Used by:53 |
Symbol 51 Graphic | Used by:52 | |
Symbol 52 MovieClip | Uses:51 | Used by:53 |
Symbol 53 MovieClip [NME_0] | Uses:50 52 | Used by:Timeline |
Symbol 54 Graphic | Used by:55 | |
Symbol 55 MovieClip | Uses:54 | Used by:56 57 348 387 |
Symbol 56 MovieClip | Uses:55 | Used by:58 |
Symbol 57 MovieClip | Uses:55 | Used by:58 |
Symbol 58 MovieClip [NME_1] | Uses:56 57 | Used by:Timeline |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip | Uses:59 | Used by:73 |
Symbol 61 Graphic | Used by:62 | |
Symbol 62 MovieClip | Uses:61 | Used by:73 |
Symbol 63 Graphic | Used by:64 | |
Symbol 64 MovieClip | Uses:63 | Used by:73 |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 MovieClip | Uses:65 | Used by:73 |
Symbol 67 Graphic | Used by:73 | |
Symbol 68 Graphic | Used by:73 | |
Symbol 69 Graphic | Used by:73 | |
Symbol 70 Graphic | Used by:73 | |
Symbol 71 Graphic | Used by:73 | |
Symbol 72 Graphic | Used by:73 | |
Symbol 73 MovieClip [NME_2] | Uses:60 62 64 66 67 68 69 70 71 72 | Used by:Timeline |
Symbol 74 Graphic | Used by:77 | |
Symbol 75 Graphic | Used by:77 | |
Symbol 76 Graphic | Used by:77 | |
Symbol 77 MovieClip | Uses:74 75 76 | Used by:78 |
Symbol 78 MovieClip [NME_3] | Uses:77 | Used by:Timeline |
Symbol 79 Graphic | Used by:82 | |
Symbol 80 Graphic | Used by:82 | |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip | Uses:79 80 81 | Used by:83 |
Symbol 83 MovieClip [NME_4] | Uses:82 | Used by:Timeline |
Symbol 84 Graphic | Used by:87 | |
Symbol 85 Graphic | Used by:87 | |
Symbol 86 Graphic | Used by:87 | |
Symbol 87 MovieClip | Uses:84 85 86 | Used by:88 |
Symbol 88 MovieClip [NME_5] | Uses:87 | Used by:Timeline |
Symbol 89 Graphic | Used by:92 | |
Symbol 90 Graphic | Used by:92 | |
Symbol 91 Graphic | Used by:92 | |
Symbol 92 MovieClip | Uses:89 90 91 | Used by:93 |
Symbol 93 MovieClip [NME_7] | Uses:92 | Used by:Timeline |
Symbol 94 Graphic | Used by:97 | |
Symbol 95 Graphic | Used by:97 | |
Symbol 96 Graphic | Used by:97 | |
Symbol 97 MovieClip | Uses:94 95 96 | Used by:98 |
Symbol 98 MovieClip [NME_8] | Uses:97 | Used by:Timeline |
Symbol 99 Graphic | Used by:102 | |
Symbol 100 Graphic | Used by:102 | |
Symbol 101 Graphic | Used by:102 | |
Symbol 102 MovieClip | Uses:99 100 101 | Used by:103 |
Symbol 103 MovieClip [NME_9] | Uses:102 | Used by:Timeline |
Symbol 104 Graphic | Used by:107 | |
Symbol 105 Graphic | Used by:107 | |
Symbol 106 Graphic | Used by:107 | |
Symbol 107 MovieClip | Uses:104 105 106 | Used by:108 |
Symbol 108 MovieClip [NME_10] | Uses:107 | Used by:Timeline |
Symbol 109 Graphic | Used by:122 123 124 125 | |
Symbol 110 Graphic | Used by:111 | |
Symbol 111 MovieClip | Uses:110 | Used by:122 123 124 125 |
Symbol 112 Graphic | Used by:113 | |
Symbol 113 MovieClip | Uses:112 | Used by:122 123 124 125 |
Symbol 114 Graphic | Used by:115 | |
Symbol 115 MovieClip | Uses:114 | Used by:122 123 124 125 |
Symbol 116 Graphic | Used by:117 | |
Symbol 117 MovieClip | Uses:116 | Used by:122 123 124 125 |
Symbol 118 Graphic | Used by:119 | |
Symbol 119 MovieClip | Uses:118 | Used by:122 123 124 125 |
Symbol 120 Graphic | Used by:121 | |
Symbol 121 MovieClip | Uses:120 | Used by:122 123 124 125 |
Symbol 122 MovieClip | Uses:109 111 113 115 117 119 121 | Used by:126 |
Symbol 123 MovieClip | Uses:109 111 113 115 117 119 121 | Used by:126 |
Symbol 124 MovieClip | Uses:109 111 113 115 117 119 121 | Used by:126 |
Symbol 125 MovieClip | Uses:109 111 113 115 117 119 121 | Used by:126 |
Symbol 126 MovieClip [NME_11] | Uses:122 123 124 125 | Used by:Timeline |
Symbol 127 Graphic | Used by:132 | |
Symbol 128 Graphic | Used by:132 | |
Symbol 129 Graphic | Used by:132 | |
Symbol 130 Graphic | Used by:132 | |
Symbol 131 Graphic | Used by:132 | |
Symbol 132 MovieClip | Uses:127 128 129 130 131 | Used by:152 153 |
Symbol 133 Graphic | Used by:138 | |
Symbol 134 Graphic | Used by:138 | |
Symbol 135 Graphic | Used by:138 | |
Symbol 136 Graphic | Used by:138 | |
Symbol 137 Graphic | Used by:138 | |
Symbol 138 MovieClip | Uses:133 134 135 136 137 | Used by:152 153 |
Symbol 139 Graphic | Used by:140 | |
Symbol 140 MovieClip | Uses:139 | Used by:152 153 |
Symbol 141 Graphic | Used by:142 | |
Symbol 142 MovieClip | Uses:141 | Used by:152 153 |
Symbol 143 Graphic | Used by:147 | |
Symbol 144 Graphic | Used by:147 | |
Symbol 145 Graphic | Used by:147 | |
Symbol 146 Graphic | Used by:147 | |
Symbol 147 MovieClip | Uses:143 144 145 146 | Used by:152 153 |
Symbol 148 Graphic | Used by:149 | |
Symbol 149 MovieClip | Uses:148 | Used by:152 153 |
Symbol 150 Graphic | Used by:151 | |
Symbol 151 MovieClip | Uses:150 | Used by:152 153 |
Symbol 152 MovieClip | Uses:132 138 140 142 147 149 151 | Used by:155 |
Symbol 153 MovieClip | Uses:132 138 140 142 147 149 151 | Used by:154 |
Symbol 154 MovieClip | Uses:153 | Used by:155 |
Symbol 155 MovieClip [NME_12] | Uses:152 154 | Used by:Timeline |
Symbol 156 Graphic | Used by:158 | |
Symbol 157 Graphic | Used by:158 | |
Symbol 158 MovieClip | Uses:156 157 | Used by:161 |
Symbol 159 Graphic | Used by:160 | |
Symbol 160 MovieClip | Uses:159 | Used by:161 |
Symbol 161 MovieClip [NME_13] | Uses:158 160 | Used by:Timeline |
Symbol 162 Sound [SND_1] | Used by:Timeline | |
Symbol 163 Sound [SND_2] | Used by:Timeline | |
Symbol 164 Sound [SND_3] | Used by:Timeline | |
Symbol 165 Sound [SND_4] | Used by:Timeline | |
Symbol 166 Sound [SND_5] | Used by:Timeline | |
Symbol 167 Sound [SND_6] | Used by:Timeline | |
Symbol 168 Sound [SND_7] | Used by:Timeline | |
Symbol 169 Sound [SND_8] | Used by:Timeline | |
Symbol 170 Sound [SND_9] | Used by:Timeline | |
Symbol 171 Sound [MUS_1] | Used by:Timeline | |
Symbol 172 Sound [MUS_2] | Used by:Timeline | |
Symbol 173 Sound [MUS_3] | Used by:Timeline | |
Symbol 174 Sound [SND_10] | Used by:Timeline | |
Symbol 175 Sound [SND_11] | Used by:Timeline | |
Symbol 176 Sound [SND_12] | Used by:Timeline | |
Symbol 177 Sound [MUS_4] | Used by:Timeline | |
Symbol 178 Graphic | Used by:203 437 439 Timeline | |
Symbol 179 Graphic | Used by:203 | |
Symbol 180 Graphic | Used by:203 | |
Symbol 181 Graphic | Used by:203 | |
Symbol 182 Graphic | Used by:203 | |
Symbol 183 Graphic | Used by:203 | |
Symbol 184 Graphic | Used by:203 | |
Symbol 185 Graphic | Used by:203 | |
Symbol 186 Graphic | Used by:203 | |
Symbol 187 Graphic | Used by:203 | |
Symbol 188 Graphic | Used by:203 | |
Symbol 189 Graphic | Used by:203 | |
Symbol 190 Graphic | Used by:203 | |
Symbol 191 Sound | Used by:203 | |
Symbol 192 Sound | Used by:203 | |
Symbol 193 Graphic | Used by:203 | |
Symbol 194 Graphic | Used by:203 | |
Symbol 195 Graphic | Used by:203 | |
Symbol 196 Graphic | Used by:203 | |
Symbol 197 Graphic | Used by:203 | |
Symbol 198 Graphic | Used by:203 | |
Symbol 199 Graphic | Used by:203 | |
Symbol 200 Graphic | Used by:203 | |
Symbol 201 Sound | Used by:203 | |
Symbol 202 Graphic | Used by:203 | |
Symbol 203 MovieClip | Uses:179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 178 | Used by:Timeline |
Symbol 204 Graphic | Used by:Timeline | |
Symbol 205 Graphic | Used by:Timeline | |
Symbol 206 Graphic | Used by:Timeline | |
Symbol 207 Graphic | Used by:Timeline | |
Symbol 208 Graphic | Used by:Timeline | |
Symbol 209 Graphic | Used by:Timeline | |
Symbol 210 Graphic | Used by:Timeline | |
Symbol 211 Graphic | Used by:Timeline | |
Symbol 212 Sound [SND_13] | Used by:Timeline | |
Symbol 213 Graphic | Used by:Timeline | |
Symbol 214 Font | Used by:215 217 | |
Symbol 215 Text | Uses:214 | Used by:Timeline |
Symbol 216 Sound [SND_14] | Used by:Timeline | |
Symbol 217 Text | Uses:214 | Used by:Timeline |
Symbol 218 Graphic | Used by:263 Timeline | |
Symbol 219 Graphic | Used by:220 | |
Symbol 220 MovieClip | Uses:219 | Used by:Timeline |
Symbol 221 Graphic | Used by:Timeline | |
Symbol 222 MovieClip | Uses:43 | Used by:223 |
Symbol 223 MovieClip | Uses:222 | Used by:Timeline |
Symbol 224 MovieClip | Used by:Timeline | |
Symbol 225 Graphic | Used by:226 | |
Symbol 226 MovieClip | Uses:225 | Used by:227 |
Symbol 227 MovieClip | Uses:226 | Used by:231 |
Symbol 228 Graphic | Used by:229 | |
Symbol 229 MovieClip | Uses:228 | Used by:231 |
Symbol 230 Graphic | Used by:231 | |
Symbol 231 MovieClip | Uses:227 229 230 | Used by:237 |
Symbol 232 Font | Used by:233 234 235 238 241 242 243 247 248 249 254 255 256 390 393 396 398 401 404 407 410 | |
Symbol 233 Text | Uses:232 | Used by:237 |
Symbol 234 Text | Uses:232 | Used by:237 |
Symbol 235 Text | Uses:232 | Used by:237 |
Symbol 236 Graphic | Used by:237 244 250 257 397 400 403 406 409 437 439 | |
Symbol 237 Button | Uses:231 233 234 235 236 | Used by:Timeline |
Symbol 238 Text | Uses:232 | Used by:Timeline |
Symbol 239 Graphic | Used by:240 | |
Symbol 240 MovieClip | Uses:239 | Used by:244 |
Symbol 241 Text | Uses:232 | Used by:244 |
Symbol 242 Text | Uses:232 | Used by:244 |
Symbol 243 Text | Uses:232 | Used by:244 |
Symbol 244 Button | Uses:240 241 242 243 236 | Used by:Timeline |
Symbol 245 Graphic | Used by:246 | |
Symbol 246 MovieClip | Uses:245 | Used by:250 |
Symbol 247 Text | Uses:232 | Used by:250 |
Symbol 248 Text | Uses:232 | Used by:250 |
Symbol 249 Text | Uses:232 | Used by:250 |
Symbol 250 Button | Uses:246 247 248 249 236 | Used by:Timeline |
Symbol 251 Graphic | Used by:252 | |
Symbol 252 MovieClip | Uses:251 | Used by:253 |
Symbol 253 MovieClip | Uses:252 | Used by:257 |
Symbol 254 Text | Uses:232 | Used by:257 |
Symbol 255 Text | Uses:232 | Used by:257 |
Symbol 256 Text | Uses:232 | Used by:257 |
Symbol 257 Button | Uses:253 254 255 256 236 | Used by:Timeline |
Symbol 258 Font | Used by:259 260 456 459 | |
Symbol 259 Text | Uses:258 | Used by:262 |
Symbol 260 Text | Uses:258 | Used by:262 |
Symbol 261 Graphic | Used by:262 | |
Symbol 262 Button | Uses:259 260 261 | Used by:Timeline |
Symbol 263 MovieClip | Uses:218 | Used by:Timeline |
Symbol 264 Graphic | Used by:Timeline | |
Symbol 265 Graphic | Used by:Timeline | |
Symbol 266 Graphic | Used by:272 | |
Symbol 267 Graphic | Used by:272 | |
Symbol 268 Graphic | Used by:272 | |
Symbol 269 Graphic | Used by:272 | |
Symbol 270 Graphic | Used by:272 | |
Symbol 271 Graphic | Used by:272 | |
Symbol 272 MovieClip | Uses:266 267 268 269 270 271 | Used by:Timeline |
Symbol 273 Font | Used by:274 288 301 305 310 464 472 475 | |
Symbol 274 Text | Uses:273 | Used by:Timeline |
Symbol 275 Graphic | Used by:280 282 463 471 473 | |
Symbol 276 Font | Used by:277 281 319 470 | |
Symbol 277 Text | Uses:276 | Used by:280 463 473 |
Symbol 278 Graphic | Used by:280 282 463 471 473 | |
Symbol 279 Graphic | Used by:280 282 463 471 473 | |
Symbol 280 Button | Uses:275 277 278 279 | Used by:Timeline |
Symbol 281 Text | Uses:276 | Used by:282 |
Symbol 282 Button | Uses:275 281 278 279 | Used by:Timeline |
Symbol 283 Graphic | Used by:287 | |
Symbol 284 Graphic | Used by:287 | |
Symbol 285 Graphic | Used by:287 | |
Symbol 286 Graphic | Used by:287 | |
Symbol 287 MovieClip | Uses:283 284 285 286 | Used by:Timeline |
Symbol 288 Text | Uses:273 | Used by:Timeline |
Symbol 289 Graphic | Used by:293 | |
Symbol 290 Graphic | Used by:293 | |
Symbol 291 Graphic | Used by:293 | |
Symbol 292 Graphic | Used by:293 | |
Symbol 293 MovieClip | Uses:289 290 291 292 | Used by:Timeline |
Symbol 294 Graphic | Used by:Timeline | |
Symbol 295 Graphic | Used by:296 | |
Symbol 296 MovieClip | Uses:295 | Used by:300 309 325 326 327 328 329 330 331 332 333 334 |
Symbol 297 Graphic | Used by:298 | |
Symbol 298 MovieClip | Uses:297 | Used by:300 309 325 326 327 328 329 330 331 332 333 334 |
Symbol 299 Graphic | Used by:300 | |
Symbol 300 MovieClip | Uses:296 298 299 | Used by:335 Timeline |
Symbol 301 Text | Uses:273 | Used by:Timeline |
Symbol 302 Graphic | Used by:Timeline | |
Symbol 303 Graphic | Used by:304 | |
Symbol 304 MovieClip | Uses:303 | Used by:326 327 328 329 330 331 332 333 334 469 Timeline |
Symbol 305 Text | Uses:273 | Used by:Timeline |
Symbol 306 Graphic | Used by:Timeline | |
Symbol 307 Graphic | Used by:309 | |
Symbol 308 Graphic | Used by:309 | |
Symbol 309 MovieClip | Uses:307 296 298 308 | Used by:Timeline |
Symbol 310 Text | Uses:273 | Used by:Timeline |
Symbol 311 Graphic | Used by:312 | |
Symbol 312 MovieClip | Uses:311 | Used by:318 |
Symbol 313 Graphic | Used by:318 | |
Symbol 314 Graphic | Used by:315 | |
Symbol 315 MovieClip | Uses:314 | Used by:318 |
Symbol 316 Graphic | Used by:317 | |
Symbol 317 MovieClip | Uses:316 | Used by:318 |
Symbol 318 MovieClip | Uses:312 313 315 317 | Used by:Timeline |
Symbol 319 Text | Uses:276 | Used by:320 |
Symbol 320 MovieClip | Uses:319 | Used by:Timeline |
Symbol 321 Graphic | Used by:322 | |
Symbol 322 MovieClip | Uses:321 | Used by:Timeline |
Symbol 323 Graphic | Used by:324 | |
Symbol 324 MovieClip | Uses:323 | Used by:Timeline |
Symbol 325 MovieClip | Uses:296 298 | Used by:335 |
Symbol 326 MovieClip | Uses:304 296 298 | Used by:335 |
Symbol 327 MovieClip | Uses:304 296 298 | Used by:335 |
Symbol 328 MovieClip | Uses:304 296 298 | Used by:335 |
Symbol 329 MovieClip | Uses:304 296 298 | Used by:335 |
Symbol 330 MovieClip | Uses:304 296 298 | Used by:335 |
Symbol 331 MovieClip | Uses:304 296 298 | Used by:335 |
Symbol 332 MovieClip | Uses:304 296 298 | Used by:335 |
Symbol 333 MovieClip | Uses:304 296 298 | Used by:335 |
Symbol 334 MovieClip | Uses:304 296 298 | Used by:335 |
Symbol 335 MovieClip | Uses:325 326 327 328 329 330 331 332 333 334 300 | Used by:462 Timeline |
Symbol 336 Graphic | Used by:337 | |
Symbol 337 MovieClip | Uses:336 | Used by:Timeline |
Symbol 338 Graphic | Used by:Timeline | |
Symbol 339 Graphic | Used by:340 | |
Symbol 340 MovieClip | Uses:339 | Used by:347 348 387 |
Symbol 341 Graphic | Used by:342 | |
Symbol 342 MovieClip | Uses:341 | Used by:347 348 387 |
Symbol 343 Graphic | Used by:344 | |
Symbol 344 MovieClip | Uses:343 | Used by:347 348 387 |
Symbol 345 Graphic | Used by:346 | |
Symbol 346 MovieClip | Uses:345 | Used by:347 348 387 |
Symbol 347 MovieClip | Uses:340 342 344 346 | Used by:349 388 |
Symbol 348 MovieClip | Uses:340 342 344 346 55 | Used by:349 |
Symbol 349 MovieClip | Uses:347 348 | Used by:Timeline |
Symbol 350 Graphic | Used by:354 | |
Symbol 351 Graphic | Used by:354 | |
Symbol 352 Graphic | Used by:353 | |
Symbol 353 MovieClip | Uses:352 | Used by:354 |
Symbol 354 MovieClip | Uses:350 351 353 | Used by:Timeline |
Symbol 355 Graphic | Used by:360 | |
Symbol 356 Graphic | Used by:360 | |
Symbol 357 Graphic | Used by:360 | |
Symbol 358 Graphic | Used by:360 | |
Symbol 359 Graphic | Used by:360 | |
Symbol 360 Button | Uses:355 356 357 358 359 | Used by:Timeline |
Symbol 361 Text | Uses:32 | Used by:Timeline |
Symbol 362 Graphic | Used by:363 | |
Symbol 363 MovieClip | Uses:362 | Used by:367 |
Symbol 364 Graphic | Used by:367 372 375 | |
Symbol 365 Graphic | Used by:367 372 375 | |
Symbol 366 Graphic | Used by:367 | |
Symbol 367 Button | Uses:363 364 365 366 | Used by:Timeline |
Symbol 368 Graphic | Used by:369 | |
Symbol 369 MovieClip | Uses:368 | Used by:372 |
Symbol 370 Graphic | Used by:372 375 | |
Symbol 371 Graphic | Used by:372 375 | |
Symbol 372 Button | Uses:369 364 365 370 371 | Used by:Timeline |
Symbol 373 Graphic | Used by:374 | |
Symbol 374 MovieClip | Uses:373 | Used by:375 |
Symbol 375 Button | Uses:374 364 365 370 371 | Used by:Timeline |
Symbol 376 Graphic | Used by:377 | |
Symbol 377 MovieClip | Uses:376 | Used by:381 |
Symbol 378 Graphic | Used by:381 | |
Symbol 379 Graphic | Used by:380 | |
Symbol 380 MovieClip | Uses:379 | Used by:381 |
Symbol 381 MovieClip | Uses:377 378 380 | Used by:Timeline |
Symbol 382 Font | Used by:383 384 421 422 | |
Symbol 383 EditableText | Uses:382 | Used by:Timeline |
Symbol 384 EditableText | Uses:382 | Used by:Timeline |
Symbol 385 Font | Used by:386 | |
Symbol 386 EditableText | Uses:385 | Used by:Timeline |
Symbol 387 MovieClip | Uses:340 342 344 346 55 | Used by:388 |
Symbol 388 MovieClip | Uses:347 387 | Used by:Timeline |
Symbol 389 Graphic | Used by:418 | |
Symbol 390 Text | Uses:232 | Used by:418 |
Symbol 391 Graphic | Used by:397 400 403 406 409 411 | |
Symbol 392 Graphic | Used by:397 400 403 406 409 | |
Symbol 393 Text | Uses:232 | Used by:397 |
Symbol 394 Font | Used by:395 399 402 405 408 | |
Symbol 395 EditableText | Uses:394 | Used by:397 |
Symbol 396 Text | Uses:232 | Used by:397 400 403 406 409 |
Symbol 397 Button | Uses:391 392 393 395 396 236 | Used by:418 |
Symbol 398 Text | Uses:232 | Used by:400 |
Symbol 399 EditableText | Uses:394 | Used by:400 |
Symbol 400 Button | Uses:391 392 398 399 396 236 | Used by:418 |
Symbol 401 Text | Uses:232 | Used by:403 |
Symbol 402 EditableText | Uses:394 | Used by:403 |
Symbol 403 Button | Uses:391 392 401 402 396 236 | Used by:418 |
Symbol 404 Text | Uses:232 | Used by:406 |
Symbol 405 EditableText | Uses:394 | Used by:406 |
Symbol 406 Button | Uses:391 392 404 405 396 236 | Used by:418 |
Symbol 407 Text | Uses:232 | Used by:409 |
Symbol 408 EditableText | Uses:394 | Used by:409 |
Symbol 409 Button | Uses:391 392 407 408 396 236 | Used by:418 |
Symbol 410 Text | Uses:232 | Used by:411 |
Symbol 411 Button | Uses:391 410 | Used by:418 |
Symbol 412 Graphic | Used by:417 | |
Symbol 413 Font | Used by:414 | |
Symbol 414 Text | Uses:413 | Used by:417 |
Symbol 415 Graphic | Used by:417 | |
Symbol 416 Graphic | Used by:417 | |
Symbol 417 Button | Uses:412 414 415 416 | Used by:418 |
Symbol 418 MovieClip | Uses:389 390 397 400 403 406 409 411 417 | Used by:Timeline |
Symbol 419 Font | Used by:420 | |
Symbol 420 Text | Uses:419 | Used by:423 |
Symbol 421 EditableText | Uses:382 | Used by:423 |
Symbol 422 EditableText | Uses:382 | Used by:423 |
Symbol 423 MovieClip | Uses:420 421 422 | Used by:Timeline |
Symbol 424 Graphic | Used by:425 | |
Symbol 425 MovieClip | Uses:424 | Used by:Timeline |
Symbol 426 Graphic | Used by:427 | |
Symbol 427 MovieClip | Uses:426 | Used by:Timeline |
Symbol 428 ShapeTweening | Used by:440 | |
Symbol 429 Font | Used by:430 434 435 438 | |
Symbol 430 Text | Uses:429 | Used by:431 433 |
Symbol 431 MovieClip | Uses:430 | Used by:440 |
Symbol 432 Graphic | Used by:440 | |
Symbol 433 MovieClip | Uses:430 | Used by:440 |
Symbol 434 Text | Uses:429 | Used by:440 |
Symbol 435 Text | Uses:429 | Used by:437 |
Symbol 436 Graphic | Used by:437 439 | |
Symbol 437 Button | Uses:236 435 436 178 | Used by:440 |
Symbol 438 Text | Uses:429 | Used by:439 |
Symbol 439 Button | Uses:236 438 436 178 | Used by:440 |
Symbol 440 MovieClip | Uses:428 431 432 433 434 437 439 | Used by:Timeline |
Symbol 441 Graphic | Used by:445 | |
Symbol 442 Graphic | Used by:443 | |
Symbol 443 MovieClip | Uses:442 | Used by:445 |
Symbol 444 Text | Uses:32 | Used by:445 |
Symbol 445 MovieClip | Uses:441 443 444 | Used by:Timeline |
Symbol 446 Graphic | Used by:Timeline | |
Symbol 447 Graphic | Used by:453 455 458 | |
Symbol 448 Graphic | Used by:453 455 458 | |
Symbol 449 Font | Used by:450 454 457 | |
Symbol 450 Text | Uses:449 | Used by:453 |
Symbol 451 Graphic | Used by:453 455 458 | |
Symbol 452 Graphic | Used by:453 455 458 | |
Symbol 453 Button | Uses:447 448 450 451 452 | Used by:Timeline |
Symbol 454 Text | Uses:449 | Used by:455 |
Symbol 455 Button | Uses:447 448 454 451 452 | Used by:Timeline |
Symbol 456 Text | Uses:258 | Used by:Timeline |
Symbol 457 Text | Uses:449 | Used by:458 |
Symbol 458 Button | Uses:447 448 457 451 452 | Used by:Timeline |
Symbol 459 Text | Uses:258 | Used by:Timeline |
Symbol 460 Graphic | Used by:Timeline | |
Symbol 461 Graphic | Used by:462 | |
Symbol 462 MovieClip | Uses:461 335 | Used by:Timeline |
Symbol 463 Button | Uses:275 277 278 279 | Used by:Timeline |
Symbol 464 Text | Uses:273 | Used by:Timeline |
Symbol 465 ShapeTweening | Used by:467 | |
Symbol 466 Graphic | Used by:467 | |
Symbol 467 MovieClip | Uses:465 466 | Used by:Timeline |
Symbol 468 Graphic | Used by:469 | |
Symbol 469 MovieClip | Uses:468 304 | Used by:Timeline |
Symbol 470 Text | Uses:276 | Used by:471 |
Symbol 471 Button | Uses:275 470 278 279 | Used by:Timeline |
Symbol 472 Text | Uses:273 | Used by:Timeline |
Symbol 473 Button | Uses:275 277 278 279 | Used by:Timeline |
Symbol 474 Graphic | Used by:Timeline | |
Symbol 475 Text | Uses:273 | Used by:Timeline |
Symbol 476 Font | Used by:477 | |
Symbol 477 EditableText | Uses:476 | Used by:Timeline |
Symbol 478 Graphic | Used by:Timeline | |
Symbol 479 Graphic | Used by:Timeline | |
Symbol 480 Text | Uses:32 | Used by:481 |
Symbol 481 MovieClip | Uses:480 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline |
Instance Names
"prebar" | Frame 2 | Symbol 30 MovieClip |
"pct" | Frame 2 | Symbol 33 EditableText |
"escapez" | Frame 2 | Symbol 34 EditableText |
"fly_mc" | Frame 2 | Symbol 26 MovieClip [FlyPreloader] |
"escapez" | Frame 4 | Symbol 42 EditableText |
"cmglogo" | Frame 65 | Symbol 203 MovieClip |
"starlayer" | Frame 231 | Symbol 224 MovieClip |
"field" | Frame 238 | Symbol 318 MovieClip |
"neck_mc" | Frame 238 | Symbol 224 MovieClip |
"leaf1" | Frame 238 | Symbol 322 MovieClip |
"leaf2" | Frame 238 | Symbol 324 MovieClip |
"chompy" | Frame 238 | Symbol 335 MovieClip |
"buglayer" | Frame 238 | Symbol 224 MovieClip |
"swiz" | Frame 238 | Symbol 349 MovieClip |
"hpbar" | Frame 238 | Symbol 354 MovieClip |
"bugbar" | Frame 238 | Symbol 381 MovieClip |
"wiz" | Frame 238 | Symbol 388 MovieClip |
"shop" | Frame 238 | Symbol 418 MovieClip |
"announce" | Frame 238 | Symbol 423 MovieClip |
"reticle" | Frame 238 | Symbol 425 MovieClip |
"reticle2" | Frame 238 | Symbol 427 MovieClip |
"shroud" | Frame 238 | Symbol 440 MovieClip |
"bossbar" | Frame 238 | Symbol 445 MovieClip |
"name_txt" | Frame 319 | Symbol 477 EditableText |
"flydie" | Symbol 26 MovieClip [FlyPreloader] Frame 1 | Symbol 25 MovieClip |
"bkg" | Symbol 318 MovieClip Frame 1 | Symbol 312 MovieClip |
"barrel" | Symbol 348 MovieClip Frame 1 | Symbol 55 MovieClip |
"bar" | Symbol 354 MovieClip Frame 1 | Symbol 353 MovieClip |
"barrel" | Symbol 387 MovieClip Frame 1 | Symbol 55 MovieClip |
"bar" | Symbol 445 MovieClip Frame 2 | Symbol 443 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access network only, Metadata present, AS1/AS2. |
SWFMetaData (77) | Timeline Frame 1 | 248 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..." |
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "splat.WAV" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "FLY.WAV" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "lilflydot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "lilflydeath" |
ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "lilfly" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "NME_6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "FlyPreloader" |
ExportAssets (56) | Timeline Frame 1 | Symbol 482 as "__Packages.FlyLoader" |
ExportAssets (56) | Timeline Frame 10 | Symbol 45 as "MENU_STAR" |
ExportAssets (56) | Timeline Frame 10 | Symbol 47 as "BKG_STAR" |
ExportAssets (56) | Timeline Frame 10 | Symbol 53 as "NME_0" |
ExportAssets (56) | Timeline Frame 10 | Symbol 58 as "NME_1" |
ExportAssets (56) | Timeline Frame 10 | Symbol 73 as "NME_2" |
ExportAssets (56) | Timeline Frame 10 | Symbol 78 as "NME_3" |
ExportAssets (56) | Timeline Frame 10 | Symbol 83 as "NME_4" |
ExportAssets (56) | Timeline Frame 10 | Symbol 88 as "NME_5" |
ExportAssets (56) | Timeline Frame 10 | Symbol 93 as "NME_7" |
ExportAssets (56) | Timeline Frame 10 | Symbol 98 as "NME_8" |
ExportAssets (56) | Timeline Frame 10 | Symbol 103 as "NME_9" |
ExportAssets (56) | Timeline Frame 10 | Symbol 108 as "NME_10" |
ExportAssets (56) | Timeline Frame 10 | Symbol 126 as "NME_11" |
ExportAssets (56) | Timeline Frame 10 | Symbol 155 as "NME_12" |
ExportAssets (56) | Timeline Frame 10 | Symbol 161 as "NME_13" |
ExportAssets (56) | Timeline Frame 11 | Symbol 162 as "SND_1" |
ExportAssets (56) | Timeline Frame 12 | Symbol 163 as "SND_2" |
ExportAssets (56) | Timeline Frame 13 | Symbol 164 as "SND_3" |
ExportAssets (56) | Timeline Frame 14 | Symbol 165 as "SND_4" |
ExportAssets (56) | Timeline Frame 15 | Symbol 166 as "SND_5" |
ExportAssets (56) | Timeline Frame 16 | Symbol 167 as "SND_6" |
ExportAssets (56) | Timeline Frame 17 | Symbol 168 as "SND_7" |
ExportAssets (56) | Timeline Frame 18 | Symbol 169 as "SND_8" |
ExportAssets (56) | Timeline Frame 19 | Symbol 170 as "SND_9" |
ExportAssets (56) | Timeline Frame 20 | Symbol 171 as "MUS_1" |
ExportAssets (56) | Timeline Frame 21 | Symbol 172 as "MUS_2" |
ExportAssets (56) | Timeline Frame 22 | Symbol 173 as "MUS_3" |
ExportAssets (56) | Timeline Frame 23 | Symbol 174 as "SND_10" |
ExportAssets (56) | Timeline Frame 24 | Symbol 175 as "SND_11" |
ExportAssets (56) | Timeline Frame 25 | Symbol 176 as "SND_12" |
ExportAssets (56) | Timeline Frame 26 | Symbol 177 as "MUS_4" |
ExportAssets (56) | Timeline Frame 86 | Symbol 212 as "SND_13" |
ExportAssets (56) | Timeline Frame 118 | Symbol 216 as "SND_14" |
Labels
"CMG_Logo" | Frame 65 |
"SSinkLogo" | Frame 66 |
#"MainMenu" | Frame 231 |
"INTRO" | Frame 232 |
"introover" | Frame 237 |
"GAME" | Frame 238 |
"RESETGAME" | Frame 247 |
#"INSTRUCTIONS" | Frame 258 |
"ENDING" | Frame 260 |
Dynamic Text Variables
_root.escaped | Symbol 34 EditableText | "0" |
_root.escaped | Symbol 42 EditableText | "<p align="right"><font face="FFF Galaxy Bold Extended_8pt_st" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>" |
_root.bugjuice_disp | Symbol 383 EditableText | "<p align="center"><font face="_sans_28pt_st" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1">#####</font></p>" |
_root.level | Symbol 384 EditableText | "<p align="left"><font face="_sans_28pt_st" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1">##</font></p>" |
_root.cost_neck | Symbol 395 EditableText | "###" |
_root.cost_speed | Symbol 399 EditableText | "###" |
_root.cost_health | Symbol 402 EditableText | "###" |
_root.cost_power | Symbol 405 EditableText | "###" |
_root.cost_heal | Symbol 408 EditableText | "###" |
_root.level | Symbol 421 EditableText | "<p align="center"><font face="_sans_28pt_st" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1">##</font></p>" |
_root.levtitle | Symbol 422 EditableText | "<p align="center"><font face="_sans_28pt_st" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1">LEVEL TITLE</font></p>" |
|