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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/97505491?noj=FRM97505491-22DC" width="1" height="1"></div>

Lock Lock Revolution.swf

This is the info page for
Flash #36621

(Click the ID number above for more basic data on this flash file.)


Text
steps in here

0

0

COMBOS

POINTS

YOUR LOCK

USE YOUR ARROW KEYS
TO PULL MOVES. IF YOU
PULL THE RIGHT MOVE
AT THE RIGHT TIME, AS
INDICATED BY THE
ARROWS ABOVE YOUR
LOCK,
YOU GET POINTS !!
THE MORE ‘PERFECT’
MOVES YOU PULL IN A
ROW (COMBOS) THE MORE
POINTS YOU GET.

INSTRUCTIONS

CLICK TO DANCE

TIME LEFT TO DANCE

EXELLENT!

GOOD!

TUNE

999

‘EXXELENT’ MOVES -

999

HIGHEST ‘COMBO’ -

Lock legion.com
By:MidnightLock

YOUR STATISTICS

‘GOOD’ MOVES -

999

999

TOTAL SCORE -

NEXT PAGE

‘SO HOW DOES THE
SCORING WORK?’

Well, my friends, let me tell you...
Even if you get a ‘perfect’ there are still 12 levels of
accuracy within the ‘perfect’ category. Minimum points for a
‘perfect’ are 3 but if you're right bang on the beat you get
15, yes that's right, 15!
Every time you get a ‘perfect’, ‘combos’ is incremented by
1. Now every time you hit a ‘perfect’, whatever value you
get, i.e. 3-15, is multiplied by ‘combos’. Unfortunately, if you
miss a ‘perfect’, ‘combos’ is reset to zero.
So, now you know. Even if you get all 37 ‘perfects’ there are
still different shades of grey, to frustrate the hell out of you!
(Possible max score of 10,005)

LAST PAGE

I will be be bringing out added funtionality very soon, i.e. a
choice of different music, levels of difficulty and different
routines etc.
Hope that's answered some questions.
Keep dancin’ !!
CLICK HERE TO CLOSE

sounds

DANCE AGAIN !!

0

999

999

999

999

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 14 MovieClip "loader" in Frame 1
onClipEvent (load) { this._visible = 0; loadBar._xScale = 0; loading = function () { var _local4 = _root.getBytesTotal(); var _local5 = _root.getBytesLoaded(); perc = (_local5 / _local4) * 100; if (((!perc) > 0) && ((!perc) <= 100)) { perc = 1; } var _local3 = perc - loadBar._xScale; loadBar._xScale = loadBar._xScale + (_local3 / 10); if (perc >= 100) { _parent.play(); } }; loading(); } onClipEvent (enterFrame) { this._visible = 1; loading(); }
Frame 3
stop(); reset = function () { leeWayPerfect = 12; leeWayOK = 25; scoreHolder.score = 0; combo = 0; perfects = 0; almosts = 0; comboHi = 0; bps = 1.149; pressed = "still"; }; reset(); danceItUp = function () { mainDancerInit = function () { this.glide = 4 / _root.bps; this.moves._alpha = 0; this.matchTheMove = function (part) { var _local3 = this.moves[part._name]; part._x = part._x + ((_local3._x - part._x) / this.glide); part._y = part._y + ((_local3._y - part._y) / this.glide); part._xscale = part._xscale + ((_local3._xscale - part._xscale) / this.glide); part._yscale = part._yscale + ((_local3._yscale - part._yscale) / this.glide); part._rotation = part._rotation + ((_local3._rotation - part._rotation) / this.glide); part._alpha = part._alpha + ((_local3._alpha - part._alpha) / this.glide); }; this.bodyParts = [this.hand_l, this.hand_r, this.foot_l, this.foot_r, this.body, this.head, this.shad]; }; mainDancerInit.apply(mainDancer); mainDancer.onEnterFrame = function () { for (var _local3 in this.bodyParts) { this.matchTheMove(this.bodyParts[_local3]); } _root.dancin(); }; }; danceItUp(); dancin = function () { if (Key.isDown(39)) { mainDancer.moves.gotoAndPlay("right"); _root.pressed = "right"; } if (Key.isDown(37)) { mainDancer.moves.gotoAndPlay("left"); _root.pressed = "left"; } if (Key.isDown(38)) { mainDancer.moves.gotoAndPlay("up"); _root.pressed = "up"; } if (Key.isDown(40)) { mainDancer.moves.gotoAndPlay("down"); _root.pressed = "down"; } if (Key.isDown(38) && (Key.isDown(39))) { mainDancer.moves.gotoAndPlay("upRight"); _root.pressed = "upRight"; } if (Key.isDown(38) && (Key.isDown(37))) { mainDancer.moves.gotoAndPlay("upLeft"); _root.pressed = "upLeft"; } if (Key.isDown(40) && (Key.isDown(39))) { mainDancer.moves.gotoAndPlay("downRight"); _root.pressed = "downRight"; } if (Key.isDown(40) && (Key.isDown(37))) { mainDancer.moves.gotoAndPlay("downLeft"); _root.pressed = "downLeft"; } if (Key.isDown(37) && (Key.isDown(39))) { mainDancer.moves.gotoAndPlay("leftRight"); _root.pressed = "leftRight"; } if (Key.isDown(38) && (Key.isDown(40))) { mainDancer.moves.gotoAndPlay("upDown"); _root.pressed = "upDown"; } }; routine_1 = new Array("left", "right", "up", "leftUp", "down", "right", "left", "leftRight", "up", "down", "none", "none", "up", "left", "right", "down", "none", "upDown", "downUp", "upRight", "upLeft", "none", "upRight", "none", "upLeft", "none", "upRight", "none", "downLeft", "downRight", "downLeft", "downRight", "none", "leftRight", "none", "left", "right", "upRight", "downRight", "up", "none", "none", "up", "down", "upDown", "upDown", "downUp", "up", "up", "down", "down", "left", "left", "right", "right", "left", "right", "up", "leftUp", "down", "right", "left", "leftRight", "up", "down", "none", "none", "up", "left", "right", "down", "none", "upDown", "downUp", "left", "right", "up", "leftUp", "down", "right", "left", "leftRight", "up", "down", "none", "none", "up", "left", "right", "down", "none", "upDown", "downUp", "upRight", "upLeft", "none", "upRight", "none", "upLeft", "none", "upRight", "none", "downLeft", "downRight", "downLeft", "downRight", "none", "leftRight", "none", "left", "right", "upRight", "downRight", "up", "none", "none", "up", "down", "upDown", "upDown", "downUp", "up", "up", "down", "down", "left", "left", "right", "right", "left", "right", "up", "leftUp", "down", "right", "left", "leftRight", "up", "down", "none", "none", "up", "left", "right", "down", "none", "upDown", "downUp"); letsDance = function () { stepTemplateInit = function () { this.bps = _root.bps; this.bpb = 4; this.count = 2; this.startTime = getTimer(); this.pauseTime = 500 / bps; this.currentRoutine = _root.routine_1; this.step.goNow = false; this.stepCount = 0; _root.score = 0; this.goNow = true; checkAlpha = function () { if (this.goNow) { if (this._alpha > 0) { this._alpha = this._alpha - 5; } else { this._alpha = 0; this.goNow = false; } } }; var _local3 = 1; while (_local3 < 5) { this["glow" + _local3]._alpha = 0; this["glow" + _local3].onEnterFrame = checkAlpha; _local3++; } }; stepTemplateInit.apply(stepTemplate); stepTemplate.onEnterFrame = function () { if (this.goNow) { this.timeNow = getTimer(); this.elapsed = this.timeNow - this.startTime; if (this.elapsed >= this.pauseTime) { var _local3 = "step" + this.count; var _local2 = this.attachMovie("step", _local3, this.count++); _local2._y = 100 * this.bpb; _local2.goNow = true; _local2._alpha = 5; if (this.stepCount >= this.currentRoutine.length) { this.stepCount = 0; } this.whatStep = this.currentRoutine[this.stepCount]; _local2.step.gotoAndStop(this.whatStep); _local2.posi = this.whatStep; this.stepCount++; this.startTime = getTimer(); } } }; }; letsDance();
Instance of Symbol 38 MovieClip "mainDancer" in Frame 3
onClipEvent (load) { moves.gotoAndStop("off"); }
Instance of Symbol 38 MovieClip "mainDancer" in Frame 29
onClipEvent (keyUp) { _root.pressed = "still"; }
Instance of Symbol 86 MovieClip in Frame 29
onClipEvent (load) { lab._visible = 0; goNow = true; } onClipEvent (enterFrame) { if (goNow) { timeLeft._xscale = 100 / ((this._totalframes - 20) / this._currentframe); } }
Frame 38
reset(); letsDance(); danceItUp(); stop();
Instance of Symbol 118 MovieClip "sounds" in Frame 38
onClipEvent (load) { noOfSounds = 5; this._alpha = 0; }
Frame 52
stop();
Frame 62
_root.gotoAndStop("SPLASH");
Symbol 7 MovieClip Frame 1
stop();
Instance of Symbol 7 MovieClip "step" in Symbol 8 MovieClip [step] Frame 1
onClipEvent (load) { incScore = true; perfect = false; lab._visible = 0; startTime = getTimer(); yPos = _parent._y; turnOn = function () { for (var _local2 in arguments) { arguments[_local2]._alpha = 100; arguments[_local2].goNow = true; } }; hitMe = function () { switch (_parent.posi) { case "left" : turnOn(_parent._parent.glow1); break; case "right" : turnOn(_parent._parent.glow4); break; case "down" : turnOn(_parent._parent.glow2); break; case "up" : turnOn(_parent._parent.glow3); break; case "upDown" : turnOn(_parent._parent.glow2, _parent._parent.glow3); break; case "upLeft" : turnOn(_parent._parent.glow1, _parent._parent.glow3); break; case "upRight" : turnOn(_parent._parent.glow4, _parent._parent.glow3); break; case "downRight" : turnOn(_parent._parent.glow2, _parent._parent.glow4); break; case "downLeft" : turnOn(_parent._parent.glow2, _parent._parent.glow1); break; case "leftRight" : turnOn(_parent._parent.glow1, _parent._parent.glow4); } }; } onClipEvent (enterFrame) { if (_parent.goNow) { elapsed = getTimer() - startTime; _parent._y = yPos - ((elapsed / 10) * _parent._parent.bps); if (_parent._alpha < 100) { _parent._alpha = _parent._alpha + 5; } if (_parent._y <= -90) { _parent.goNow = false; _parent.removeMovieClip(); } if (_parent._y < 5) { _parent._alpha = _parent._alpha - 7; } if ((_parent._y < _root.leeWayPerfect) && (_parent._y > (-_root.leeWayPerfect))) { hitMe(); } if (incScore) { if (((_parent._y < _root.leeWayOK) && (_parent._y > _root.leeWayPerfect)) || ((_parent._y > (-_root.leeWayOK)) && (_parent._y < (-_root.leeWayPerfect)))) { _root.moveToPull = _parent.posi; if (_root.pressed == _root.moveToPull) { _root.scoreHolder.score++; _root.score++; _root.accuracy.gotoAndPlay("ok"); _root.combo = 0; perfect = false; incScore = false; } } else if ((_parent._y < _root.leeWayPerfect) && (_parent._y > (-_root.leeWayPerfect))) { if (_root.pressed == _root.moveToPull) { howClose = Math.round(_parent._y); if (howClose < 0) { howClose = howClose * -1; } tempScore = (_root.leeWayPerfect - howClose) + 3; if (_root.combo == 0) { _root.scoreHolder.score = _root.scoreHolder.score + tempScore; _root.score = _root.score + tempScore; } else if (_root.combo > 0) { _root.scoreHolder.score = _root.scoreHolder.score + (tempScore * _root.combo); _root.score = _root.score + (tempScore * _root.combo); } _root.accuracy.gotoAndPlay("great"); _root.combo++; if (_root.comboHi < _root.combo) { _root.comboHi = _root.combo; } soundToPlay = Math.floor(Math.random() * _root.sounds.noOfSounds) + 1; _root.sounds.gotoAndPlay("snd" + soundToPlay); perfect = true; incScore = false; } } } if (((_parent._y <= (-_root.leeWayPerfect)) && (!perfect)) && (_parent.posi != "none")) { _root.combo = 0; } } }
Symbol 33 MovieClip Frame 33
gotoAndPlay ("off");
Symbol 33 MovieClip Frame 47
gotoAndPlay ("off");
Symbol 33 MovieClip Frame 55
gotoAndPlay ("off");
Symbol 33 MovieClip Frame 63
gotoAndPlay ("off");
Symbol 33 MovieClip Frame 71
gotoAndPlay ("off");
Symbol 33 MovieClip Frame 79
gotoAndPlay ("off");
Symbol 33 MovieClip Frame 87
gotoAndPlay ("off");
Symbol 33 MovieClip Frame 95
gotoAndPlay ("off");
Symbol 33 MovieClip Frame 103
gotoAndPlay ("off");
Symbol 33 MovieClip Frame 111
gotoAndPlay ("off");
Symbol 33 MovieClip Frame 119
gotoAndPlay ("off");
Instance of Symbol 41 MovieClip "glow1" in Symbol 42 MovieClip Frame 1
onClipEvent (load) { this._alpha = 0; } onClipEvent (enterFrame) { if (goNow == true) { if (this._alpha > 0) { this._alpha = this._alpha - 5; } else { goNow = false; } } }
Instance of Symbol 41 MovieClip "glow2" in Symbol 42 MovieClip Frame 1
onClipEvent (load) { this._alpha = 0; } onClipEvent (enterFrame) { if (goNow == true) { if (this._alpha > 0) { this._alpha = this._alpha - 5; } else { goNow = false; } } }
Instance of Symbol 41 MovieClip "glow3" in Symbol 42 MovieClip Frame 1
onClipEvent (load) { this._alpha = 0; } onClipEvent (enterFrame) { if (goNow == true) { if (this._alpha > 0) { this._alpha = this._alpha - 5; } else { goNow = false; } } }
Instance of Symbol 41 MovieClip "glow4" in Symbol 42 MovieClip Frame 1
onClipEvent (load) { this._alpha = 0; } onClipEvent (enterFrame) { if (goNow == true) { if (this._alpha > 0) { this._alpha = this._alpha - 5; } else { goNow = false; } } }
Symbol 64 Button
on (release) { _root.play(); }
Symbol 75 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 10
_root.perfects++;
Symbol 75 MovieClip Frame 29
gotoAndStop (1);
Symbol 75 MovieClip Frame 30
_root.almosts++;
Symbol 75 MovieClip Frame 49
gotoAndStop (1);
Symbol 86 MovieClip Frame 2246
stop(); _root.play();
Symbol 86 MovieClip Frame 2247
_root.stepTemplate.goNow = false;
Symbol 86 MovieClip Frame 2271
goNow = false;
Symbol 94 Button
on (release) { getURL ("http://www.locklegion.com", "_blank"); }
Symbol 102 Button
on (release) { play(); }
Symbol 104 Button
on (release) { gotoAndStop ("P2"); }
Symbol 108 Button
on (release) { gotoAndStop ("P1"); }
Symbol 110 MovieClip Frame 1
stop();
Symbol 110 MovieClip Frame 7
stop();
Symbol 111 MovieClip Frame 1
stop();
Symbol 111 MovieClip Frame 15
stop();
Symbol 111 MovieClip Frame 29
gotoAndStop (1);
Symbol 111 MovieClip Frame 30
stop();
Symbol 118 MovieClip Frame 1
stop();
Symbol 118 MovieClip Frame 19
gotoAndStop ("off");
Symbol 118 MovieClip Frame 29
gotoAndStop ("off");
Symbol 118 MovieClip Frame 39
gotoAndStop ("off");
Symbol 118 MovieClip Frame 49
gotoAndStop ("off");
Symbol 118 MovieClip Frame 59
gotoAndStop ("off");
Symbol 123 MovieClip Frame 69
stop();
Symbol 126 Button
on (release) { _root.play(); }

Library Items

Symbol 1 Sound [beep]
Symbol 2 FontUsed by:3 80 88 90 95 97 103 105 106 107 109 112 130 131 132
Symbol 3 EditableTextUses:2Used by:4
Symbol 4 MovieClipUses:3Used by:7
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:7
Symbol 7 MovieClipUses:4 6Used by:8
Symbol 8 MovieClip [step]Uses:7
Symbol 9 GraphicUsed by:Timeline
Symbol 10 GraphicUsed by:Timeline
Symbol 11 GraphicUsed by:Timeline
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:14
Symbol 14 MovieClipUses:13Used by:Timeline
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:Timeline
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:33 38
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:28
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:28
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:28
Symbol 25 GraphicUsed by:27
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:25 26Used by:28
Symbol 28 MovieClipUses:20 22 24 27Used by:29 34
Symbol 29 MovieClipUses:28Used by:33
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:33 36 37
Symbol 32 MovieClipUsed by:33 35
Symbol 33 MovieClipUses:18 29 31 32Used by:38
Symbol 34 MovieClipUses:28Used by:38
Symbol 35 MovieClipUses:32Used by:38
Symbol 36 MovieClipUses:31Used by:38
Symbol 37 MovieClipUses:31Used by:38
Symbol 38 MovieClipUses:33 18 34 35 36 37Used by:Timeline
Symbol 39 GraphicUsed by:42 76
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:42 76  Timeline
Symbol 42 MovieClipUses:39 41Used by:Timeline
Symbol 43 GraphicUsed by:44 65
Symbol 44 MovieClipUses:43Used by:47 65 67  Timeline
Symbol 45 FontUsed by:46 48 49 50 56 57 58 62 66 72 74 89 91 93 96 98 99 125 129 133
Symbol 46 EditableTextUses:45Used by:47
Symbol 47 MovieClipUses:44 46Used by:Timeline
Symbol 48 EditableTextUses:45Used by:Timeline
Symbol 49 TextUses:45Used by:Timeline
Symbol 50 TextUses:45Used by:Timeline
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:67 86  Timeline
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:55
Symbol 55 MovieClipUses:54Used by:67  Timeline
Symbol 56 TextUses:45Used by:67
Symbol 57 TextUses:45Used by:67
Symbol 58 TextUses:45Used by:67
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:61
Symbol 61 MovieClipUses:60Used by:67
Symbol 62 TextUses:45Used by:65
Symbol 63 GraphicUsed by:64 104 108 126
Symbol 64 ButtonUses:63Used by:65
Symbol 65 ButtonUses:44 62 64 43Used by:67
Symbol 66 TextUses:45Used by:67
Symbol 67 MovieClipUses:44 55 56 57 58 61 65 52 66Used by:Timeline
Symbol 68 GraphicUsed by:Timeline
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:71
Symbol 71 MovieClipUses:70Used by:Timeline
Symbol 72 EditableTextUses:45Used by:73
Symbol 73 MovieClipUses:72Used by:75
Symbol 74 EditableTextUses:45Used by:75
Symbol 75 MovieClipUses:73 74Used by:Timeline
Symbol 76 MovieClipUses:39 41Used by:Timeline
Symbol 77 FontUsed by:78 79 127 128
Symbol 78 EditableTextUses:77Used by:Timeline
Symbol 79 EditableTextUses:77Used by:Timeline
Symbol 80 TextUses:2Used by:81
Symbol 81 MovieClipUses:80Used by:86
Symbol 82 SoundUsed by:86
Symbol 83 GraphicUsed by:86 111
Symbol 84 GraphicUsed by:86
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:81 52 82 83 84 85Used by:Timeline
Symbol 87 GraphicUsed by:Timeline
Symbol 88 EditableTextUses:2Used by:Timeline
Symbol 89 TextUses:45Used by:Timeline
Symbol 90 EditableTextUses:2Used by:Timeline
Symbol 91 TextUses:45Used by:Timeline
Symbol 92 GraphicUsed by:94
Symbol 93 TextUses:45Used by:94
Symbol 94 ButtonUses:92 93Used by:Timeline
Symbol 95 TextUses:2Used by:Timeline
Symbol 96 TextUses:45Used by:Timeline
Symbol 97 EditableTextUses:2Used by:Timeline
Symbol 98 EditableTextUses:45Used by:Timeline
Symbol 99 TextUses:45Used by:Timeline
Symbol 100 ShapeTweeningUsed by:Timeline
Symbol 101 GraphicUsed by:102
Symbol 102 ButtonUses:101Used by:111
Symbol 103 TextUses:2Used by:110
Symbol 104 ButtonUses:63Used by:110
Symbol 105 TextUses:2Used by:110
Symbol 106 TextUses:2Used by:110
Symbol 107 TextUses:2Used by:110
Symbol 108 ButtonUses:63Used by:110
Symbol 109 TextUses:2Used by:110
Symbol 110 MovieClipUses:103 104 105 106 107 108 109Used by:111
Symbol 111 MovieClipUses:102 83 110Used by:Timeline
Symbol 112 TextUses:2Used by:118
Symbol 113 SoundUsed by:118
Symbol 114 SoundUsed by:118
Symbol 115 SoundUsed by:118
Symbol 116 SoundUsed by:118
Symbol 117 SoundUsed by:118
Symbol 118 MovieClipUses:112 113 114 115 116 117Used by:Timeline
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:123
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:123
Symbol 123 MovieClipUses:120 122Used by:Timeline
Symbol 124 GraphicUsed by:Timeline
Symbol 125 TextUses:45Used by:Timeline
Symbol 126 ButtonUses:63Used by:Timeline
Symbol 127 EditableTextUses:77Used by:Timeline
Symbol 128 EditableTextUses:77Used by:Timeline
Symbol 129 EditableTextUses:45Used by:Timeline
Symbol 130 EditableTextUses:2Used by:Timeline
Symbol 131 EditableTextUses:2Used by:Timeline
Symbol 132 EditableTextUses:2Used by:Timeline
Symbol 133 EditableTextUses:45Used by:Timeline
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:134Used by:Timeline

Instance Names

"loader"Frame 1Symbol 14 MovieClip
"mainDancer"Frame 3Symbol 38 MovieClip
"scoreHolder"Frame 3Symbol 47 MovieClip
"mainDancer"Frame 29Symbol 38 MovieClip
"accuracy"Frame 29Symbol 75 MovieClip
"stepTemplate"Frame 29Symbol 76 MovieClip
"hint"Frame 38Symbol 111 MovieClip
"sounds"Frame 38Symbol 118 MovieClip
"hint"Frame 52Symbol 111 MovieClip
"lab"Symbol 7 MovieClip Frame 1Symbol 4 MovieClip
"step"Symbol 8 MovieClip [step] Frame 1Symbol 7 MovieClip
"loadBar"Symbol 14 MovieClip Frame 1Symbol 13 MovieClip
"shad"Symbol 33 MovieClip Frame 1Symbol 18 MovieClip
"body"Symbol 33 MovieClip Frame 1Symbol 29 MovieClip
"hand_l"Symbol 33 MovieClip Frame 1Symbol 31 MovieClip
"hand_r"Symbol 33 MovieClip Frame 1Symbol 31 MovieClip
"foot_l"Symbol 33 MovieClip Frame 1Symbol 32 MovieClip
"foot_r"Symbol 33 MovieClip Frame 1Symbol 32 MovieClip
"foot_l"Symbol 35 MovieClip Frame 1Symbol 32 MovieClip
"hand_l"Symbol 36 MovieClip Frame 1Symbol 31 MovieClip
"hand_r"Symbol 37 MovieClip Frame 1Symbol 31 MovieClip
"moves"Symbol 38 MovieClip Frame 1Symbol 33 MovieClip
"shad"Symbol 38 MovieClip Frame 1Symbol 18 MovieClip
"body"Symbol 38 MovieClip Frame 1Symbol 34 MovieClip
"foot_l"Symbol 38 MovieClip Frame 1Symbol 35 MovieClip
"hand_l"Symbol 38 MovieClip Frame 1Symbol 36 MovieClip
"hand_r"Symbol 38 MovieClip Frame 1Symbol 37 MovieClip
"glow1"Symbol 42 MovieClip Frame 1Symbol 41 MovieClip
"glow2"Symbol 42 MovieClip Frame 1Symbol 41 MovieClip
"glow3"Symbol 42 MovieClip Frame 1Symbol 41 MovieClip
"glow4"Symbol 42 MovieClip Frame 1Symbol 41 MovieClip
"timeLeft"Symbol 67 MovieClip Frame 1Symbol 52 MovieClip
"glow1"Symbol 76 MovieClip Frame 1Symbol 41 MovieClip
"glow2"Symbol 76 MovieClip Frame 1Symbol 41 MovieClip
"glow3"Symbol 76 MovieClip Frame 1Symbol 41 MovieClip
"glow4"Symbol 76 MovieClip Frame 1Symbol 41 MovieClip
"lab"Symbol 86 MovieClip Frame 1Symbol 81 MovieClip
"timeLeft"Symbol 86 MovieClip Frame 1Symbol 52 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "beep"
ExportAssets (56)Timeline Frame 1Symbol 8 as "step"

Labels

"SPLASH"Frame 3
"GAME_ON"Frame 38
"SCORES"Frame 52
"off"Symbol 7 MovieClip Frame 1
"none"Symbol 7 MovieClip Frame 6
"up"Symbol 7 MovieClip Frame 11
"down"Symbol 7 MovieClip Frame 18
"left"Symbol 7 MovieClip Frame 25
"right"Symbol 7 MovieClip Frame 32
"upLeft"Symbol 7 MovieClip Frame 39
"upRight"Symbol 7 MovieClip Frame 46
"downLeft"Symbol 7 MovieClip Frame 53
"downRight"Symbol 7 MovieClip Frame 60
"leftRight"Symbol 7 MovieClip Frame 67
"upDown"Symbol 7 MovieClip Frame 74
"off"Symbol 33 MovieClip Frame 1
"up"Symbol 33 MovieClip Frame 40
"down"Symbol 33 MovieClip Frame 48
"left"Symbol 33 MovieClip Frame 56
"right"Symbol 33 MovieClip Frame 64
"upLeft"Symbol 33 MovieClip Frame 72
"upRight"Symbol 33 MovieClip Frame 80
"downLeft"Symbol 33 MovieClip Frame 88
"downRight"Symbol 33 MovieClip Frame 96
"leftRight"Symbol 33 MovieClip Frame 104
"upDown"Symbol 33 MovieClip Frame 112
"great"Symbol 75 MovieClip Frame 10
"ok"Symbol 75 MovieClip Frame 30
"P1"Symbol 110 MovieClip Frame 1
"P2"Symbol 110 MovieClip Frame 7
"off"Symbol 111 MovieClip Frame 30
"off"Symbol 118 MovieClip Frame 1
"snd1"Symbol 118 MovieClip Frame 10
"snd2"Symbol 118 MovieClip Frame 20
"snd3"Symbol 118 MovieClip Frame 30
"snd4"Symbol 118 MovieClip Frame 40
"snd5"Symbol 118 MovieClip Frame 50

Dynamic Text Variables

scoreSymbol 46 EditableText"0"
comboSymbol 48 EditableText"0"
pressedSymbol 78 EditableText""
moveToPullSymbol 79 EditableText""
perfectsSymbol 88 EditableText"999"
comboHiSymbol 90 EditableText"999"
almostsSymbol 97 EditableText"999"
scoreSymbol 98 EditableText"999"
pressedSymbol 127 EditableText""
moveToPullSymbol 128 EditableText""
comboSymbol 129 EditableText"0"
perfectsSymbol 130 EditableText"999"
comboHiSymbol 131 EditableText"999"
almostsSymbol 132 EditableText"999"
scoreSymbol 133 EditableText"999"




http://swfchan.com/8/36621/info.shtml
Created: 15/5 -2019 02:12:33 Last modified: 15/5 -2019 02:12:33 Server time: 22/12 -2024 22:47:55