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sexx dating v 1.2.swf

This is the info page for
Flash #36712

(Click the ID number above for more basic data on this flash file.)


Text
Charm

Money

Skill

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Rac

Kim

Nic

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Rose

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Day

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Ava

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Lexi

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Stamina

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:

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AM

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AM

Welcome to sexx dating v1.2
make sure you don't go below zero with any girls

<Cost $1 & 3 stamina chance to increase Charm 0-3>

<Cost $2 & 3 stamina  chance to increase Charm 0-5>

<Cost $3 & 3 stamina chance to increase Charm 1-7>

Bad breath is a simple game of High or low, Depending on your current breath you think it will go up or down.
Small Talk is a game of Paper, Rock, Sissor, No ones knows what to say and theres always a better answer.
Gifts is a battle to the death, where the loser gets a bad gift and winner a better.

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Name

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Name

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Breath Level ::       /

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Second Try ::       /       /

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Third Try ::       /       /

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Small Talk Test

First Try ::       /       /

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Second Try ::       /       /

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Third Try ::       /       /

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Fourth Try ::       /       /

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Fith Try ::       /       /

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<Cost 1 chance to increase Skill 0-3>

<Cost 2 chance to increase Skill 0-5>

<Cost 3 chance to increase Skill 1-7>

Risk Level is a simple game of High or low, Depending on your current risk you think it will go up or down.
Small Talk is a game of Paper, Rock, Sissor, No ones knows what to say and theres always a better answer.
X-bf is a battle to the death, where the loser gets a little and winner more.

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Name

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Risk Level ::         /

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Small Talk Test

First Try ::       /       /

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Second Try ::       /       /

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Third Try ::       /       /

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Welcome to the Mall...

Chose one of the five places to work at, becareful any girl that sees you working will lose intrest in you.

Welcome to the Bar

Sleep

Chose one of the five places to work at, becareful any girl that sees you working will lose intrest in you.

<$1-5>

work talk

Talk to Her

Compliment Her

Flirt With Her

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Talk to Her

Compliment Her

Flirt With Her

####

Chose one of the five places to work at, becareful any girl that sees you working will lose intrest in you.

You ran out of time

YOU WON

You ran out of time

YOU WON

click the bubble to start the puzzle, win and get it on with your girl.

Candy

Gum

Welcome to the Market...

Small Candy

Large Candy

Small Animal

Large Animal

Single Rose

Dozen Rose

Steriods, <1-10 to Skill> Cost $10 & 3 stamina

Weed, <1-10 to Charm> Cost $10 & 3 stamina

Roofies, <1-10 to all girls> Cost $10 & 3 stamina

####

click the bubble to start the puzzle, win and get it on with your girl.

click the bubble to start the puzzle, win and get it on with your girl.

click the bubble to start the puzzle, win and get it on with your girl.

click the bubble to start the puzzle, win and get it on with your girl.

Talk to Her

Compliment Her

Flirt With Her

####

Main music - Zelda - fairy Fountain Mix by: blue_solitude id: 40424
Gaming music - Tetris Dirty Remix by: HouseMasta id: 42476
End music- Death of a Jedi by: Khuskan id: 26029
rac &kim -  milk junkies #2
nic& rose- milk junkies #1
ava & lexi- cleavage
all other art work done by : ob1wan

You made a bad name for yourself with the ladies and all your fun is over....

click the bubble to start the puzzle, win and get it on with your girl.

ActionScript [AS1/AS2]

Frame 1
stop(); _root.s.stop(); look = eval (false)(); c1 = 10; s1 = 10; m1 = 10; r1 = 10; k1 = 10; n1 = 10; o1 = 10; v1 = 10; l1 = 10; d1 = 1; sec = 0; ho = 8; night = 1; t1 = 10; etimer = 0; a1 = "Welcome to sexx dating v1.2 make sure you don't go below zero with any girls "; s = new Sound(); s.attachSound("intro"); vol = 100; laeuft = 0;
Frame 2
stop();
Frame 15
if (work == 1) { who = random(10) + 1; if (who < 4) { r1--; setProperty("/rach", _x , 370); money2 = "Rachel sees you working and loses interest in you."; } else if (who < 8) { k1--; setProperty("/kim", _x , 370); money2 = "Kim sees you working and loses interest in you."; } else if (who == 8) { n1--; setProperty("/nic", _x , 370); money2 = "Nicole sees you working and loses intrest in you."; } else if (who == 9) { o1--; setProperty("/rose", _x , 370); money2 = "Rose sees you working and loses interest in you."; } else { money2 = " You make it out scotch free."; } makeit = random(4) + 1; m1 = m1 + makeit; money2 = money2 + ((" You make $" + makeit) + " working at the mall and lose 3 stamina. "); t1 = t1 - 3; } if (work == 3) { who = random(10) + 1; if (who < 4) { setProperty("/nic", _x , 370); n1--; money2 = "Nicole sees you working and loses intrest in you."; } else if (who < 8) { setProperty("/rose", _x , 370); o1--; money2 = "Rose sees you working and loses interest in you."; } else if (who == 8) { setProperty("/ava", _x , 370); v1--; money2 = "Ava sees you working and loses interest in you."; } else if (who == 9) { setProperty("/lexi", _x , 370); l1--; money2 = "Lexi sees you working and loses interest in you."; } else { money2 = " You make it out scotch free."; } makeit = random(4) + 1; m1 = m1 + makeit; money2 = money2 + ((" You make $" + makeit) + " working at the club and lose 3 stamina. "); t1 = t1 - 3; } if (work == 5) { who = random(10) + 1; if (who < 4) { setProperty("/ava", _x , 370); v1--; money2 = "Ava sees you working and loses interest in you."; } else if (who < 8) { setProperty("/lexi", _x , 370); l1--; money2 = "Lexi sees you working and loses interest in you."; } else if (who == 8) { r1--; setProperty("/rach", _x , 370); money2 = "Rachel sees you working and loses interest in you."; } else if (who == 9) { k1--; setProperty("/kim", _x , 370); money2 = "Kim sees you working and loses interest in you."; } else { money2 = " You make it out scotch free."; } makeit = random(4) + 1; m1 = m1 + makeit; money2 = money2 + ((" You make $" + makeit) + " working at the bar and lose 3 stamina. "); t1 = t1 - 3; } if (work == 2) { who = random(10); if (who < 4) { makeit = random(40) + 10; m1 = m1 + makeit; money2 = (" You make $" + makeit) + " playing the lotto, keep up the good work. "; } else { money2 = " You don't make any money playing the lotto."; } m1 = m1 - 3; t1 = t1 - 3; money2 = money2 + " You lose 3 stamina and $3 playing the lotto."; } if (work == 4) { who = random(9); if (who < 4) { makeit = random(70) + 30; m1 = m1 + makeit; money2 = (" You make $" + makeit) + " selling drugs, keep up the good work. "; } else { makeit = random(35) + 15; m1 = m1 + makeit; money2 = (" You get caught trying to selling drugs and don't make as much $" + makeit) + " and the girls lose interest in you."; y1 = random(6) + 1; y2 = random(6) + 1; y3 = random(6) + 1; y4 = random(6) + 1; y5 = random(6) + 1; y6 = random(6) + 1; r1 = r1 - y1; k1 = k1 - y2; n1 = n1 - y3; o1 = o1 - y4; v1 = v1 - y5; l1 = l1 - y6; } t1 = t1 - 3; money2 = money2 + " You lose 3 stamina by selling drugs."; }
Frame 16
going = true; if (walk < 3) { setProperty("/rach", _x , 370); talkname = "Rachel"; checker = r1; } else if (walk < 6) { setProperty("/kim", _x , 370); talkname = "Kim"; checker = k1; } else if (walk <= 7) { setProperty("/nic", _x , 370); talkname = "Nicole"; checker = n1; } else if (walk <= 9) { setProperty("/rose", _x , 370); talkname = "Rose"; checker = o1; } mall2 = ("You run into " + talkname) + " at the mall";
Frame 17
going = true; if (walk < 3) { setProperty("/ava", _x , 370); talkname = "Ava"; checker = v1; } else if (walk < 6) { setProperty("/lexi", _x , 370); talkname = "Lexi"; checker = l1; } else if (walk <= 7) { setProperty("/rach", _x , 370); talkname = "Rachel"; checker = r1; } else if (walk <= 9) { setProperty("/kim", _x , 370); talkname = "Kim"; checker = k1; } bar2 = ("You run into " + talkname) + " at the bar";
Frame 26
going = true; if (walk < 3) { setProperty("/nic", _x , 370); talkname = "Nicole"; checker = n1; } else if (walk < 6) { setProperty("/rose", _x , 370); talkname = "Rose"; checker = o1; } else if (walk <= 7) { setProperty("/ava", _x , 370); talkname = "Ava"; checker = v1; } else if (walk <= 9) { setProperty("/lexi", _x , 370); talkname = "Lexi"; checker = l1; } club2 = ("You run into " + talkname) + " at the club";
Frame 27
_root.s.stop(); s.attachSound("end"); _root.s.start(0, 999);
Symbol 15 Button
on (release) { getURL ("http://www.newgrounds.com", "blank"); }
Symbol 20 Button
on (release) { _root.play(); if (_root.laeuft == 0) { _root.s.start(0, 999); _root.laeuft = 1; } }
Symbol 21 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 21 MovieClip Frame 2
gotoAndPlay (1);
Symbol 22 MovieClip Frame 1
if (_root.music == true) { gotoAndStop (1303); }
Symbol 22 MovieClip Frame 1302
gotoAndPlay (1);
Symbol 58 MovieClip Frame 20
_root.sec++; if (_root.sec > 59) { _root.ho++; _root.sec = 0; } if (_root.ho > 12) { _root.ho = 1; _root.night++; if (_root.night == 2) { _root.nights = "PM"; _root.night = 0; } else { _root.nights = "AM"; _root.d1++; } } gotoAndPlay (1);
Symbol 63 Button
on (press) { if (_root.laeuft == 0) { _root.s.start(0, 999); _root.laeuft = 1; } }
Symbol 67 Button
on (press) { _root.s.stop(); _root.laeuft = 0; }
Symbol 71 Button
on (press) { _root.vol = _root.vol - 10; if (_root.vol < 0) { _root.vol = 0; } _root.s.setVolume(_root.vol); }
Symbol 75 Button
on (press) { _root.vol = _root.vol + 10; if (_root.vol > 100) { _root.vol = 100; } _root.s.setVolume(_root.vol); }
Symbol 81 Button
on (release) { gotoAndStop (14); }
Symbol 85 Button
on (release) { _root.s.stop(); s.attachSound("gaming"); _root.s.start(0, 999); gotoAndStop (3); }
Symbol 89 Button
on (release) { _root.s.stop(); s.attachSound("gaming"); _root.s.start(0, 999); gotoAndStop (7); }
Symbol 95 Button
on (release) { etimer = 0; gotoAndStop (13); }
Symbol 99 Button
on (release) { if ((ho > 7) && (nights == "AM")) { buying = false; gotoAndStop (20); } else if (((ho > 0) && (ho < 8)) && (nights == "PM")) { buying = false; gotoAndStop (20); } else { a1 = "The market is closed, it is open from 8:00 am to 8:00 pm"; } }
Symbol 129 Button
on (release) { if ((ho > 7) && (nights == "AM")) { gotoAndStop (11); } else if (((ho > 0) && (ho < 6)) && (nights == "PM")) { gotoAndStop (11); } else { a1 = "The mall is closed, it is open from 8:00 am to 6:00 pm"; } }
Symbol 154 Button
on (release) { if ((ho > 7) && (nights == "PM")) { gotoAndStop (18); } else if ((ho < 4) && (nights == "AM")) { gotoAndStop (18); } else { a1 = "The club is closed, it is open from 8:00 pm to 4:00 am"; } }
Symbol 158 Button
on (release) { drug2 = "Becareful doing drugs if your caught the girls will lose intrest in you."; gotoAndStop (21); }
Symbol 185 Button
on (release) { if ((ho > 2) && (nights == "PM")) { gotoAndStop (12); } else { a1 = "The bar is closed, it is open from 3:00 pm to Midnight"; } }
Symbol 187 Button
on (release) { _root.s.stop(); s.attachSound("intro"); _root.s.start(0, 999); gotoAndStop (2); }
Symbol 189 Button
on (release) { if ((t1 < 3) || (m1 < 3)) { a1 = "You don't have enought money or stamina to increase your Charm"; gotoAndStop (2); } else { m1 = m1 - 1; t1 = t1 - 3; bbr = 1; breath = random(s1); f1a = breath; f1b = "??"; f1r = "??"; f2a = "??"; f2b = "??"; f2r = "??"; f3a = "??"; f3b = "??"; f3r = "??"; gotoAndStop (5); } }
Symbol 191 Button
on (release) { if ((m1 < 2) || (t1 < 3)) { a1 = "You don't have enought money or stamina to increase your Charm"; gotoAndStop (2); } else { m1 = m1 - 2; t1 = t1 - 3; str = 1; t1a = "??"; t1b = "??"; t1r = "??"; t2a = "??"; t2b = "??"; t2r = "??"; t3a = "??"; t3b = "??"; t3r = "??"; t4a = "??"; t4b = "??"; t4r = "??"; t5a = "??"; t5b = "??"; t5r = "??"; st1 = "Simple game of Paper, Rock, Sissor. =) beats =(, =\\ beats =), =( beats =\\"; gotoAndStop (6); } }
Symbol 193 Button
on (release) { if ((m1 < 3) || (t1 < 3)) { a1 = "You don't have enought money to increase your Charm"; gotoAndStop (2); } else { m1 = m1 - 3; t1 = t1 - 3; hp = c1; hpmax = c1; name = "Player"; hp1 = (c1 * 2) - 5; hpmax1 = (c1 * 2) - 5; name1 = "Clerk"; attack = 0; damage = 0; gotoAndStop (4); } }
Symbol 201 Button
on (release) { if ((hp > 0) && (hp1 > 0)) { attack = random(20); if (attack >= 9) { damage = random(4) + 1; hp1 = hp1 - damage; ba1 = "You bitch slap the Clerk for " + damage; } else { ba1 = " You swing at the Clerk and miss badly"; } if (hp1 > 0) { attack2 = random(20); if (attack2 > 10) { damage2 = random(3) + 1; hp = hp - damage2; ba1 = ba1 + (" The clerk bitch slaps you in the face for " + damage2); } else { ba1 = ba1 + " Clerk swings at you and miss badly"; } } else { gift = random(5) + 2; ba1 = ba1 + (" You have knocked out the clerk and steal a gift. You increase your charm by " + gift); c1 = c1 + gift; } if (hp < 0) { ba1 = ba1 + " You have been knocked out by the clerk and get a shity gift. You increase your charm by 1"; c1 = c1 + 1; } } }
Symbol 213 Button
on (release) { if (bbr == 1) { f1b = random(s1); if (f1b < f1a) { f1r = "Win"; bb1 = "You're right and your Charm increases by one, keep up the good work."; c1++; f2a = random(s1); bbr++; } else { f1r = "Lose"; bb1 = " You're wroung and your Charm stays the same, better luck next round"; f2a = random(s1); bbr++; } } else if (bbr == 2) { f2b = random(s1); if (f2b < f2a) { f2r = "Win"; bb1 = "You're right and your Charm increases by one, keep up the good work."; c1++; f3a = random(s1); bbr++; } else { f2r = "Lose"; bb1 = " You're wroung and your Charm stays the same, better luck next round."; f3a = random(s1); bbr++; } } else if (bbr == 3) { f3b = random(s1); if (f3b < f3a) { f3r = "Win"; bb1 = "You're right and your Charm increases by one. You did some good today time to head back."; c1++; bbr++; } else { f3r = "Lose"; bb1 = " You're wroung and your Charm stays the same. That's all you can do for now, time to head back."; bbr++; } } }
Symbol 215 Button
on (release) { if (bbr == 1) { f1b = random(s1); if (f1b > f1a) { f1r = "Win"; bb1 = "You're right and your Charm increases by one, keep up the good work."; c1++; f2a = random(s1); bbr++; } else { f1r = "Lose"; bb1 = " You're wroung and your Charm stays the same, better luck next round."; f2a = random(s1); bbr++; } } else if (bbr == 2) { f2b = random(s1); if (f2b > f2a) { f2r = "Win"; bb1 = "You're right and your Charm increases by one, keep up the good work."; c1++; f3a = random(s1); bbr++; } else { f2r = "Lose"; bb1 = " You're wroung and your Charm stays the same, better luck next round."; f3a = random(s1); bbr++; } } else if (bbr == 3) { f3b = random(s1); if (f3b > f3a) { f3r = "Win"; bb1 = "You're right and your Charm increases by one. You did some good today time to head back."; c1++; bbr++; } else { f3r = "Lose"; bb1 = " You're wroung and your Charm stays the same. That's all you can do for now, time to head back."; bbr++; } } }
Symbol 234 Button
on (release) { if (str == 1) { t1a = "=D"; t1b = random(3); if (t1b == 0) { t1r = "Tie"; t1b = "=D"; st1 = "You say the same thing and your charm stays the same, better luck next round."; str++; } else if (t1b == 1) { t1r = "Lose"; st1 = " You say the wroung thing and your Charm stays the same, better luck next round."; t1b = "=\\"; str++; } else if (t1b == 2) { t1r = "Win"; st1 = " You say the right thing and your Charm goes up one, keep up the good work."; t1b = "=("; c1++; str++; } } else if (str == 2) { t2a = "=D"; t2b = random(3); if (t2b == 0) { t2r = "Tie"; t2b = "=D"; st1 = "You say the same thing and your charm stays the same, better luck next round."; str++; } else if (t2b == 1) { t2r = "Lose"; st1 = " You say the wroung thing and your Charm stays the same, better luck next round."; t2b = "=\\"; str++; } else if (t2b == 2) { t2r = "Win"; st1 = " You say the right thing and your Charm goes up one, keep up the good work."; t2b = "=("; c1++; str++; } } else if (str == 3) { t3a = "=D"; t3b = random(3); if (t3b == 0) { t3r = "Tie"; t3b = "=D"; st1 = "You say the same thing and your charm stays the same, better luck next round."; str++; } else if (t3b == 1) { t3r = "Lose"; st1 = " You say the wroung thing and your Charm stays the same, better luck next round."; t3b = "=\\"; str++; } else if (t3b == 2) { t3r = "Win"; st1 = " You say the right thing and your Charm goes up one, keep up the good work."; t3b = "=("; c1++; str++; } } else if (str == 4) { t4a = "=D"; t4b = random(3); if (t4b == 0) { t4r = "Tie"; t4b = "=D"; st1 = "You say the same thing and your charm stays the same, better luck next round."; str++; } else if (t4b == 1) { t4r = "Lose"; st1 = " You say the wroung thing and your Charm stays the same, better luck next round."; t4b = "=\\"; str++; } else if (t4b == 2) { t4r = "Win"; st1 = " You say the right thing and your Charm goes up one, keep up the good work."; t4b = "=("; c1++; str++; } } else if (str == 5) { t5a = "=D"; t5b = random(3); if (t5b == 0) { t5r = "Tie"; t5b = "=D"; st1 = "You say the same thing and your charm stays the same, better luck next round."; str++; } else if (t5b == 1) { t5r = "Lose"; st1 = " You say the wroung thing and your Charm stays the same, better luck next round."; t5b = "=\\"; str++; } else if (t5b == 2) { t5r = "Win"; st1 = " You say the right thing and your Charm goes up one, keep up the good work."; t5b = "=("; c1++; str++; } } }
Symbol 236 Button
on (release) { if (str == 1) { t1a = "=\\"; t1b = random(3); if (t1b == 0) { t1r = "Win"; st1 = " You say the right thing and your Charm goes up one, keep up the good work."; t1b = "=D"; c1++; str++; } else if (t1b == 1) { t1r = "Tie"; st1 = " You say the wroung thing and your Charm stays the same, better luck next round."; t1b = "=\\"; str++; } else if (t1b == 2) { t1r = "Lose"; st1 = " You say the wroung thing and your Charm stays the same, better luck next round."; t1b = "=("; str++; } } else if (str == 2) { t2a = "=\\"; t2b = random(3); if (t2b == 0) { t2r = "Win"; st1 = " You say the right thing and your Charm goes up one, keep up the good work."; t2b = "=D"; c1++; str++; } else if (t2b == 1) { t2r = "Tie"; st1 = " You say the wroung thing and your Charm stays the same, better luck next round."; t2b = "=\\"; str++; } else if (t2b == 2) { t2r = "Lose"; st1 = " You say the wroung thing and your Charm stays the same, better luck next round."; t2b = "=("; str++; } } else if (str == 3) { t3a = "=\\"; t3b = random(3); if (t3b == 0) { t3r = "Win"; st1 = " You say the right thing and your Charm goes up one, keep up the good work."; t3b = "=D"; c1++; str++; } else if (t3b == 1) { t3r = "Tie"; st1 = " You say the wroung thing and your Charm stays the same, better luck next round."; t3b = "=\\"; str++; } else if (t3b == 2) { t3r = "Lose"; st1 = " You say the wroung thing and your Charm stays the same, better luck next round."; t3b = "=("; str++; } } else if (str == 4) { t4a = "=\\"; t4b = random(3); if (t4b == 0) { t4r = "Win"; st1 = " You say the right thing and your Charm goes up one, keep up the good work."; t4b = "=D"; c1++; str++; } else if (t4b == 1) { t4r = "Tie"; st1 = " You say the wroung thing and your Charm stays the same, better luck next round."; t4b = "=\\"; str++; } else if (t4b == 2) { t4r = "Lose"; st1 = " You say the wroung thing and your Charm stays the same, better luck next round."; t4b = "=("; str++; } } else if (str == 5) { t5a = "=\\"; t5b = random(3); if (t5b == 0) { t5r = "Win"; st1 = " You say the right thing and your Charm goes up one, keep up the good work."; t5b = "=D"; c1++; str++; } else if (t5b == 1) { t5r = "Tie"; st1 = " You say the wroung thing and your Charm stays the same, better luck next round."; t5b = "=\\"; str++; } else if (t5b == 2) { t5r = "Lose"; st1 = " You say the wroung thing and your Charm stays the same, better luck next round."; t5b = "=("; str++; } } }
Symbol 238 Button
on (release) { if (str == 1) { t1a = "=("; t1b = random(3); if (t1b == 0) { t1r = "Lose"; t1b = "=D"; st1 = "You say the wroung thing and your charm stays the same, better luck next round."; str++; } else if (t1b == 1) { t1r = "Win"; st1 = "You say the right thing and your charm goes up by one, keep up the good work."; t1b = "=\\"; c1++; str++; } else if (t1b == 2) { t1r = "Tie"; st1 = " You say the same thing and your Charm stays the same, better luck next round."; t1b = "=("; str++; } } else if (str == 2) { t2a = "=("; t2b = random(3); if (t2b == 0) { t2r = "Lose"; t2b = "=D"; st1 = "You say the wroung thing and your charm stays the same, better luck next round."; str++; } else if (t2b == 1) { t2r = "Win"; st1 = "You say the right thing and your charm goes up by one, keep up the good work."; t2b = "=\\"; c1++; str++; } else if (t2b == 2) { t2r = "Tie"; st1 = " You say the same thing and your Charm stays the same, better luck next round."; t2b = "=("; str++; } } else if (str == 3) { t3a = "=("; t3b = random(3); if (t3b == 0) { t3r = "Lose"; t3b = "=D"; st1 = "You say the wroung thing and your charm stays the same, better luck next round."; str++; } else if (t3b == 1) { t3r = "Win"; st1 = "You say the right thing and your charm goes up by one, keep up the good work."; t3b = "=\\"; c1++; str++; } else if (t3b == 2) { t3r = "Tie"; st1 = " You say the same thing and your Charm stays the same, better luck next round."; t3b = "=("; str++; } } else if (str == 4) { t4a = "=("; t4b = random(3); if (t4b == 0) { t4r = "Lose"; t4b = "=D"; st1 = "You say the wroung thing and your charm stays the same, better luck next round."; str++; } else if (t4b == 1) { t4r = "Win"; st1 = "You say the right thing and your charm goes up by one, keep up the good work."; t4b = "=\\"; c1++; str++; } else if (t4b == 2) { t4r = "Tie"; st1 = " You say the same thing and your Charm stays the same, better luck next round."; t4b = "=("; str++; } } else if (str == 5) { t5a = "=("; t5b = random(3); if (t5b == 0) { t5r = "Lose"; t5b = "=D"; st1 = "You say the wroung thing and your charm stays the same, better luck next round."; str++; } else if (t5b == 1) { t5r = "Win"; st1 = "You say the right thing and your charm goes up by one, keep up the good work."; t5b = "=\\"; c1++; str++; } else if (t5b == 2) { t5r = "Tie"; st1 = " You say the same thing and your Charm stays the same, better luck next round."; t5b = "=("; str++; } } }
Symbol 262 Button
on (release) { if (m1 < 2) { a1 = "You don't have enought money to increase your Skill"; gotoAndStop (2); } else { m1 = m1 - 2; str = 1; t1a = "??"; t1b = "??"; t1r = "??"; t2a = "??"; t2b = "??"; t2r = "??"; t3a = "??"; t3b = "??"; t3r = "??"; t4a = "??"; t4b = "??"; t4r = "??"; t5a = "??"; t5b = "??"; t5r = "??"; st1 = "Simple game of Paper, Rock, Sissor. =) beats =(, =\\ beats =), =( beats =\\"; gotoAndStop (10); } }
Symbol 268 Button
on (release) { if (m1 < 3) { a1 = "You don't have enought money to increase your Skill"; gotoAndStop (2); } else { m1 = m1 - 3; hp = s1; hpmax = s1; name = "Player"; hp1 = (s1 * 2) - 5; hpmax1 = (s1 * 2) - 5; name1 = "X-BoyFriend"; attack = 0; damage = 0; gotoAndStop (8); } }
Symbol 270 Button
on (release) { if (m1 < 1) { a1 = "You don't have enought money to increase your Skill"; gotoAndStop (2); } else { m1 = m1 - 1; rlr = 1; risk = random(c1); r1a = risk; r1b = "??"; r1r = "??"; r2a = "??"; r2b = "??"; r2r = "??"; r3a = "??"; r3b = "??"; r3r = "??"; gotoAndStop (9); } }
Symbol 271 Button
on (release) { if ((hp > 0) && (hp1 > 0)) { attack = random(20); if (attack >= 9) { damage = random(4) + 1; hp1 = hp1 - damage; ba1 = "You bitch slap the X-boyfriend for " + damage; } else { ba1 = " You swing at the X-boyfriend and miss badly"; } if (hp1 > 0) { attack2 = random(20); if (attack2 > 10) { damage2 = random(3) + 1; hp = hp - damage2; ba1 = ba1 + (" The X-boyfriend bitch slaps you in the face for " + damage2); } else { ba1 = ba1 + " The X-boyfriend swings at you and miss badly"; } } else { gift = random(5) + 2; ba1 = ba1 + (" You have knocked out the X-boyfriend and improve your moves. You increase your skill by " + gift); s1 = s1 + gift; } if (hp < 1) { ba1 = ba1 + " You have been knocked out by the X-boyfriend and barely improve. You increase your skill by 1"; s1 = s1 + 1; } } }
Symbol 282 Button
on (release) { if (rlr == 1) { r1b = random(c1); if (r1b < r1a) { r1r = "Win"; rl1 = "You're right and your Skill increases by one, keep up the good work."; s1++; r2a = random(c1); rlr++; } else { r1r = "Lose"; rl1 = " You're wroung and your Skill stays the same, better luck next round."; r2a = random(c1); rlr++; } } else if (rlr == 2) { r2b = random(c1); if (r2b < r2a) { r2r = "Win"; rl1 = "You're right and your Skill increases by one, keep up the good work."; s1++; r3a = random(c1); rlr++; } else { r2r = "Lose"; rl1 = " You're wroung and your Skill stays the same, better luck next round."; r3a = random(c1); rlr++; } } else if (rlr == 3) { r3b = random(c1); if (r3b < r3a) { r3r = "Win"; rl1 = "You're right and your Skill increases by one. You did some good today time to head back."; s1++; rlr++; } else { r3r = "Lose"; rl1 = " You're wroung and your Skill stays the same. That's all you can do for now, time to head back."; rlr++; } } }
Symbol 283 Button
on (release) { if (rlr == 1) { r1b = random(c1); if (r1b > r1a) { r1r = "Win"; rl1 = "You're right and your Skill increases by one, keep up the good work."; s1++; r2a = random(c1); rlr++; } else { r1r = "Lose"; rl1 = " You're wroung and your Skill stays the same, better luck next round."; r2a = random(c1); rlr++; } } else if (rlr == 2) { r2b = random(c1); if (r2b > r2a) { r2r = "Win"; rl1 = "You're right and your Skill increases by one, keep up the good work."; s1++; r3a = random(c1); rlr++; } else { r2r = "Lose"; rl1 = " You're wroung and your Skill stays the same, better luck next round."; r3a = random(c1); rlr++; } } else if (rlr == 3) { r3b = random(c1); if (r3b > r3a) { r3r = "Win"; rl1 = "You're right and your Skill increases by one. You did some good today time to head back."; s1++; rlr++; } else { r3r = "Lose"; rl1 = " You're wroung and your Skill stays the same. That's all you can do for now, time to head back."; rlr++; } } }
Symbol 301 Button
on (release) { if (str == 1) { t1a = "=D"; t1b = random(3); if (t1b == 0) { t1r = "Tie"; t1b = "=D"; st1 = "You say the same thing and your Skill stays the same, better luck next round."; str++; } else if (t1b == 1) { t1r = "Lose"; st1 = " You say the wroung thing and your Skill stays the same, better luck next round."; t1b = "=\\"; str++; } else if (t1b == 2) { t1r = "Win"; st1 = " You say the right thing and your Skill goes up one, keep up the good work."; t1b = "=("; s1++; str++; } } else if (str == 2) { t2a = "=D"; t2b = random(3); if (t2b == 0) { t2r = "Tie"; t2b = "=D"; st1 = "You say the same thing and your Skill stays the same, better luck next round."; str++; } else if (t2b == 1) { t2r = "Lose"; st1 = " You say the wroung thing and your Skill stays the same, better luck next round."; t2b = "=\\"; str++; } else if (t2b == 2) { t2r = "Win"; st1 = " You say the right thing and your Skill goes up one, keep up the good work."; t2b = "=("; s1++; str++; } } else if (str == 3) { t3a = "=D"; t3b = random(3); if (t3b == 0) { t3r = "Tie"; t3b = "=D"; st1 = "You say the same thing and your Skill stays the same, better luck next round."; str++; } else if (t3b == 1) { t3r = "Lose"; st1 = " You say the wroung thing and your Skill stays the same, better luck next round."; t3b = "=\\"; str++; } else if (t3b == 2) { t3r = "Win"; st1 = " You say the right thing and your Skill goes up one, keep up the good work."; t3b = "=("; s1++; str++; } } else if (str == 4) { t4a = "=D"; t4b = random(3); if (t4b == 0) { t4r = "Tie"; t4b = "=D"; st1 = "You say the same thing and your Skill stays the same, better luck next round."; str++; } else if (t4b == 1) { t4r = "Lose"; st1 = " You say the wroung thing and your Skill stays the same, better luck next round."; t4b = "=\\"; str++; } else if (t4b == 2) { t4r = "Win"; st1 = " You say the right thing and your Skill goes up one, keep up the good work."; t4b = "=("; s1++; str++; } } else if (str == 5) { t5a = "=D"; t5b = random(3); if (t5b == 0) { t5r = "Tie"; t5b = "=D"; st1 = "You say the same thing and your Skill stays the same, better luck next round."; str++; } else if (t5b == 1) { t5r = "Lose"; st1 = " You say the wroung thing and your Skill stays the same, better luck next round."; t5b = "=\\"; str++; } else if (t5b == 2) { t5r = "Win"; st1 = " You say the right thing and your Skill goes up one, keep up the good work."; t5b = "=("; s1++; str++; } } }
Symbol 302 Button
on (release) { if (str == 1) { t1a = "=\\"; t1b = random(3); if (t1b == 0) { t1r = "Win"; st1 = " You say the right thing and your Skill goes up one, keep up the good work."; t1b = "=D"; s1++; str++; } else if (t1b == 1) { t1r = "Tie"; st1 = " You say the wroung thing and your Skill stays the same, better luck next round."; t1b = "=\\"; str++; } else if (t1b == 2) { t1r = "Lose"; st1 = " You say the wroung thing and your Skill stays the same, better luck next round."; t1b = "=("; str++; } } else if (str == 2) { t2a = "=\\"; t2b = random(3); if (t2b == 0) { t2r = "Win"; st1 = " You say the right thing and your Skill goes up one, keep up the good work."; t2b = "=D"; s1++; str++; } else if (t2b == 1) { t2r = "Tie"; st1 = " You say the wroung thing and your Skill stays the same, better luck next round."; t2b = "=\\"; str++; } else if (t2b == 2) { t2r = "Lose"; st1 = " You say the wroung thing and your Skill stays the same, better luck next round."; t2b = "=("; str++; } } else if (str == 3) { t3a = "=\\"; t3b = random(3); if (t3b == 0) { t3r = "Win"; st1 = " You say the right thing and your Skill goes up one, keep up the good work."; t3b = "=D"; s1++; str++; } else if (t3b == 1) { t3r = "Tie"; st1 = " You say the wroung thing and your Skill stays the same, better luck next round."; t3b = "=\\"; str++; } else if (t3b == 2) { t3r = "Lose"; st1 = " You say the wroung thing and your Skill stays the same, better luck next round."; t3b = "=("; str++; } } else if (str == 4) { t4a = "=\\"; t4b = random(3); if (t4b == 0) { t4r = "Win"; st1 = " You say the right thing and your Skill goes up one, keep up the good work."; t4b = "=D"; s1++; str++; } else if (t4b == 1) { t4r = "Tie"; st1 = " You say the wroung thing and your Skill stays the same, better luck next round."; t4b = "=\\"; str++; } else if (t4b == 2) { t4r = "Lose"; st1 = " You say the wroung thing and your Skill stays the same, better luck next round."; t4b = "=("; str++; } } else if (str == 5) { t5a = "=\\"; t5b = random(3); if (t5b == 0) { t5r = "Win"; st1 = " You say the right thing and your Skill goes up one, keep up the good work."; t5b = "=D"; s1++; str++; } else if (t5b == 1) { t5r = "Tie"; st1 = " You say the wroung thing and your Skill stays the same, better luck next round."; t5b = "=\\"; str++; } else if (t5b == 2) { t5r = "Lose"; st1 = " You say the wroung thing and your Skill stays the same, better luck next round."; t5b = "=("; str++; } } }
Symbol 303 Button
on (release) { if (str == 1) { t1a = "=("; t1b = random(3); if (t1b == 0) { t1r = "Lose"; t1b = "=D"; st1 = "You say the wroung thing and your Skill stays the same, better luck next round."; str++; } else if (t1b == 1) { t1r = "Win"; st1 = "You say the right thing and your Skill goes up by one, keep up the good work."; t1b = "=\\"; s1++; str++; } else if (t1b == 2) { t1r = "Tie"; st1 = " You say the same thing and your Skill stays the same, better luck next round."; t1b = "=("; str++; } } else if (str == 2) { t2a = "=("; t2b = random(3); if (t2b == 0) { t2r = "Lose"; t2b = "=D"; st1 = "You say the wroung thing and your Skill stays the same, better luck next round."; str++; } else if (t2b == 1) { t2r = "Win"; st1 = "You say the right thing and your Skill goes up by one, keep up the good work."; t2b = "=\\"; s1++; str++; } else if (t2b == 2) { t2r = "Tie"; st1 = " You say the same thing and your Skill stays the same, better luck next round."; t2b = "=("; str++; } } else if (str == 3) { t3a = "=("; t3b = random(3); if (t3b == 0) { t3r = "Lose"; t3b = "=D"; st1 = "You say the wroung thing and your Skill stays the same, better luck next round."; str++; } else if (t3b == 1) { t3r = "Win"; st1 = "You say the right thing and your Skill goes up by one, keep up the good work."; t3b = "=\\"; s1++; str++; } else if (t3b == 2) { t3r = "Tie"; st1 = " You say the same thing and your Skill stays the same, better luck next round."; t3b = "=("; str++; } } else if (str == 4) { t4a = "=("; t4b = random(3); if (t4b == 0) { t4r = "Lose"; t4b = "=D"; st1 = "You say the wroung thing and your Skill stays the same, better luck next round."; str++; } else if (t4b == 1) { t4r = "Win"; st1 = "You say the right thing and your Skill goes up by one, keep up the good work."; t4b = "=\\"; s1++; str++; } else if (t4b == 2) { t4r = "Tie"; st1 = " You say the same thing and your Skill stays the same, better luck next round."; t4b = "=("; str++; } } else if (str == 5) { t5a = "=("; t5b = random(3); if (t5b == 0) { t5r = "Lose"; t5b = "=D"; st1 = "You say the wroung thing and your Skill stays the same, better luck next round."; str++; } else if (t5b == 1) { t5r = "Win"; st1 = "You say the right thing and your Skill goes up by one, keep up the good work."; t5b = "=\\"; s1++; str++; } else if (t5b == 2) { t5r = "Tie"; st1 = " You say the same thing and your Skill stays the same, better luck next round."; t5b = "=("; str++; } } }
Symbol 328 Button
on (release) { gotoAndStop (2); }
Symbol 330 Button
on (rollOver) { mall2 = "Walk around the mall in search of a girl to talk with, takes 1 stamina."; } on (rollOut) { mall2 = "Welcome to the Mall..."; } on (release) { if (t1 > 0) { talking = 1; walk = random(12); t1--; if (walk < 10) { gotoAndStop (16); } else { mall2 = "You walk around and don't find anyone"; } } else { mall2 = "You are too tired to walk around the mall right now."; } }
Symbol 336 Button
on (rollOver) { bar2 = "Walk around the bar in search of a girl to talk with, takes 1 stamina."; } on (rollOut) { bar2 = "Welcome to the Bar..."; } on (release) { if (t1 > 0) { walk = random(12); t1--; if (walk < 10) { gotoAndStop (17); } else { bar2 = "You walk around and don't find anyone"; } } else { bar2 = "You are too tired to walk around the Bar right now."; } }
Symbol 348 MovieClip Frame 2
_root.etimer++; _root.sec++; if (_root.sec > 59) { _root.ho++; _root.sec = _root.sec - 60; } if (_root.ho > 12) { _root.ho = 1; _root.night++; if (_root.night == 2) { _root.nights = "PM"; _root.night = 0; } else { _root.nights = "AM"; _root.d1++; } } if (_root.etimer > 20) { if (_root.t1 > 19) { _root.sleep1 = "You are completely rested."; } else { _root.t1++; } _root.etimer = 0; } gotoAndPlay (1);
Symbol 365 Button
on (rollOver) { money1 = "Working at the Club Nicole and Rose are most likely to see you while there is a chance Ava or Lexi will see you as well."; } on (rollOut) { money1 = "Chose one of the five places to work at, becareful any girl that sees you working will lose intrest in you."; } on (release) { if (t1 > 2) { work = 3; gotoAndStop (15); } else { money1 = "You are too tired to work right now."; } }
Symbol 366 Button
on (rollOver) { money1 = "Buy a lotto tick for $3 and have a chance to win $10-50."; } on (rollOut) { money1 = "Chose one of the five places to work at, becareful any girl that sees you working will lose intrest in you"; } on (release) { if ((t1 > 2) && (m1 > 3)) { work = 2; gotoAndStop (15); } else { money1 = "You are too tired or don't have enought money to buy a lotto ticket right now."; } }
Symbol 367 Button
on (rollOver) { money1 = "Working at the mall Rachel and Kim are most likely to see you while there is a chance Nicole or Rose will see you as well."; } on (rollOut) { money1 = "Chose one of the five places to work at, becareful any girl that sees you working will lose intrest in you"; } on (release) { if (t1 > 2) { work = 1; gotoAndStop (15); } else { money1 = "You are too tired to work right now."; } }
Symbol 368 Button
on (rollOver) { money1 = "Sell drugs for $30-100, but if any girl sees you it will hurt your relationship with them all."; } on (rollOut) { money1 = "Chose one of the five places to work at, becareful any girl that sees you working will lose intrest in you"; } on (release) { if (t1 > 2) { work = 4; gotoAndStop (15); } else { money1 = "You are too tired to sell drugs right now."; } }
Symbol 371 Button
on (rollOver) { money1 = "Working at the Bar Ava and Lexi are most likely to see you while there is a chance Rachel or Kim will see you as well."; } on (rollOut) { money1 = "Chose one of the five places to work at, becareful any girl that sees you working will lose intrest in you."; } on (release) { if (t1 > 2) { work = 5; gotoAndStop (15); } else { money1 = "You are too tired to work right now."; } }
Symbol 373 Button
on (release) { if (r1 < 1) { gotoAndStop (27); } else if (k1 < 1) { gotoAndStop (27); } else if (n1 < 1) { gotoAndStop (27); } else if (o1 < 1) { gotoAndStop (27); } else if (v1 < 1) { gotoAndStop (27); } else if (l1 < 1) { gotoAndStop (27); } else { gotoAndStop (2); } }
Symbol 375 Button
on (release) { gotoAndStop (11); }
Symbol 381 Button
on (release) { if (going) { if (checker <= 10) { atta = 50; } else if (checker < 30) { atta = 90; } else if (checker < 60) { atta = 120; } else { atta = checker * 1.25; } att = random(atta); att = att - c1; if (att > c1) { mall2 = talkname + ":: umm... yea your not really my type, at all."; } else { mall2 = talkname + ":: <Smiles at you> It was nice talking to you, see you around."; if (talkname == "Rachel") { r1 = r1 + (random(2) + 1); } if (talkname == "Kim") { k1 = k1 + (random(2) + 1); } if (talkname == "Nicole") { n1 = n1 + (random(2) + 1); } if (talkname == "Rose") { o1 = o1 + (random(2) + 1); } } going = false; } }
Symbol 382 Button
on (release) { if (going) { if (checker <= 10) { atta = 50; } else if (checker < 30) { atta = 90; } else if (checker < 60) { atta = 120; } else { atta = checker * 1.25; } att = random(atta); att = att - s1; if (att > s1) { mall2 = talkname + ":: umm... yea your not really my type, at all."; } else { mall2 = talkname + ":: <Giggles at you> Your sweet, I'll see you around."; if (talkname == "Rachel") { r1 = r1 + (random(2) + 1); } if (talkname == "Kim") { k1 = k1 + (random(2) + 1); } if (talkname == "Nicole") { n1 = n1 + (random(2) + 1); } if (talkname == "Rose") { o1 = o1 + (random(2) + 1); } } going = false; } }
Symbol 383 Button
on (release) { if (going) { if (checker <= 10) { atta = 100; } else if (checker < 30) { atta = 180; } else if (checker < 60) { atta = 240; } else { atta = (checker * 1.25) * 2; } att = random(atta); att = att - (c1 - s1); ch = c1 + s1; if (att > ch) { mall2 = talkname + ":: umm... yea your not really my type, at all."; } else { mall2 = talkname + ":: <Grins at you> Mmmm."; if (talkname == "Rachel") { gotoAndStop (19); } if (talkname == "Kim") { gotoAndStop (23); } if (talkname == "Nicole") { gotoAndStop (22); } if (talkname == "Rose") { gotoAndStop (24); } } going = false; } }
Symbol 387 Button
on (release) { gotoAndStop (12); }
Symbol 392 Button
on (release) { if (going) { if (checker <= 10) { atta = 50; } else if (checker < 30) { atta = 90; } else if (checker < 60) { atta = 120; } else { atta = checker * 1.25; } att = random(atta); att = att - c1; if (att > c1) { bar2 = talkname + ":: umm... yea your not really my type, at all."; } else { bar2 = talkname + ":: <Smiles at you> It was nice talking to you, see you around."; if (talkname == "Rachel") { r1 = r1 + (random(2) + 1); } if (talkname == "Kim") { k1 = k1 + (random(2) + 1); } if (talkname == "Lexi") { l1 = l1 + (random(2) + 1); } if (talkname == "Ava") { v1 = v1 + (random(2) + 1); } } going = false; } }
Symbol 393 Button
on (release) { if (going) { if (checker <= 10) { atta = 50; } else if (checker < 30) { atta = 90; } else if (checker < 60) { atta = 120; } else { atta = checker * 1.25; } att = random(atta); att = att - s1; if (att > s1) { bar2 = talkname + ":: umm... yea your not really my type, at all."; } else { bar2 = talkname + ":: <Giggles at you> Your sweet, I'll see you around."; if (talkname == "Rachel") { r1 = r1 + (random(2) + 1); } if (talkname == "Kim") { k1 = k1 + (random(2) + 1); } if (talkname == "Lexi") { l1 = l1 + (random(2) + 1); } if (talkname == "Ava") { v1 = v1 + (random(2) + 1); } } going = false; } }
Symbol 394 Button
on (release) { if (going) { if (checker <= 10) { atta = 100; } else if (checker < 30) { atta = 180; } else if (checker < 60) { atta = 240; } else { atta = (checker * 1.25) * 2; } att = random(atta); att = att - (c1 - s1); ch = c1 + s1; if (att > ch) { bar2 = talkname + ":: umm... yea your not really my type, at all."; } else { bar2 = talkname + ":: <Grins at you> Mmmm."; if (talkname == "Rachel") { gotoAndStop (19); } if (talkname == "Kim") { gotoAndStop (23); } if (talkname == "Ava") { gotoAndStop (25); } if (talkname == "lexi") { gotoAndStop (28); } } going = false; } }
Symbol 425 Button
on (release) { a1 = "Rachel tells you about one of her friends she also likes"; rach = 1; gotoAndStop (2); }
Symbol 426 Button
on (rollOver) { club2 = "Walk around the mall in search of a girl to talk with, takes 1 stamina."; } on (rollOut) { club2 = "Welcome to the Club..."; } on (release) { if (t1 > 0) { walk = random(12); t1--; if (walk < 10) { gotoAndStop (26); } else { club2 = "You walk around and don't find anyone"; } } else { club2 = "You are too tired to walk around the bar right now."; } }
Symbol 478 Button
on (rollOver) { if (win) { _root.puzz = "BAM you hit a walk go back to the start."; win = false; } }
Symbol 480 Button
on (rollOver) { _root.puzz = "Make it to the end without touching the walls."; win = true; gotoAndPlay (2); }
Symbol 482 Button
on (rollOver) { if (win) { _root.puzz = "BAM you win."; gotoAndStop (33); } else { _root.puzz = "You touched a wall go back to the start"; } }
Symbol 487 Button
on (rollOver) { if (win) { _root.puzz = "BAM you hit a walk go back to the start."; win = false; } }
Symbol 488 Button
on (rollOver) { _root.puzz = "Make it to the end without touching the walls."; win = true; }
Symbol 489 Button
on (rollOver) { if (win) { _root.puzz = "BAM you win."; gotoAndStop (69); } else { _root.puzz = "You touched a wall go back to the start"; } }
Symbol 491 Button
on (rollOver) { if (win) { _root.puzz = "BAM you win."; } else { _root.puzz = "You touched a wall go back to the start"; } }
Symbol 494 MovieClip Frame 1
stop();
Symbol 494 MovieClip Frame 68
stop();
Symbol 494 MovieClip Frame 69
stop();
Symbol 495 Button
on (rollOver) { _root.puzz = "Make it to the end without touching the walls."; win = true; gotoAndPlay (2); }
Symbol 496 Button
on (rollOver) { if (win) { _root.puzz = "BAM you win."; gotoAndStop (33); } else { _root.puzz = "You touched a wall go back to the start"; } }
Symbol 498 Button
on (rollOver) { if (win) { _root.puzz = "BAM you win."; gotoAndStop (49); } else { _root.puzz = "You touched a wall go back to the start"; } }
Symbol 501 MovieClip Frame 1
stop(); _root.resul = false;
Symbol 501 MovieClip Frame 48
stop();
Symbol 501 MovieClip Frame 49
stop(); _root.resul = true;
Symbol 502 Button
on (rollOver) { puzz = "Find you way through the maze without touching the wall. The timer will start when you get to the start button, if you touch a wall you'll have to start over."; } on (release) { if (!resul) { good = false; setProperty("/p1", _x , 800); setProperty("/p1", _x , 370); } else if (!good) { which = random(r1); setProperty("/p1", _x , 800); if (which < 10) { setProperty("/rach1", _x , 370); } else if (which < 20) { setProperty("/rach2", _x , 370); } else if (which < 30) { setProperty("/rach3", _x , 370); } else if (which < 40) { setProperty("/rach4", _x , 370); } else if (which < 50) { setProperty("/rach5", _x , 370); } else { setProperty("/rach6", _x , 370); } good = true; r1 = r1 + (random(5) + 1); } }
Symbol 503 Button
on (release) { gotoAndStop (2); }
Symbol 509 Button
on (release) { buying = "false"; ket1 = "Small Candy"; ket2 = "Small Animal"; ket3 = "Single Rose"; ket4 = "Large Candy"; ket5 = "Large Animal"; ket6 = "Dozen Roses"; gotoAndStop (2); }
Symbol 511 Button
on (release) { if (!buying) { cost = 3; ming = 1; maxg = 3; chance = 10; pass = 4; market2 = " Who do you want to give $3 candy to?"; buying = true; ket1 = "Rachel"; ket2 = "Kim"; ket3 = "Nicole"; ket4 = "Rose"; ket5 = "Ava"; ket6 = "Lexi"; } else if (m1 > cost) { m1 = m1 - cost; trys = random(chance); if (trys > pass) { r1 = r1 + (random(maxg) + ming); market2 = "Rachel likes the gift and increase her intrest in you"; } else { market2 = "Rachel dislikes the gift and you don't increase"; } } else { market2 = "You don't have enought money"; } }
Symbol 512 Button
on (release) { if (!buying) { cost = 5; ming = 1; maxg = 5; chance = 10; pass = 4; market2 = " Who do you want to give $5 animal to?"; buying = true; ket1 = "Rachel"; ket2 = "Kim"; ket3 = "Nicole"; ket4 = "Rose"; ket5 = "Ava"; ket6 = "Lexi"; } else if (m1 > cost) { m1 = m1 - cost; trys = random(chance); if (trys > pass) { k1 = k1 + (random(maxg) + ming); market2 = "Kim likes the gift and increase her intrest in you"; } else { market2 = "Kim dislikes the gift and you don't increase"; } } else { market2 = "You don't have enought money"; } }
Symbol 513 Button
on (release) { if (!buying) { cost = 7; ming = 1; maxg = 7; chance = 10; pass = 4; market2 = " Who do you want to give the $7 rose to?"; buying = true; ket1 = "Rachel"; ket2 = "Kim"; ket3 = "Nicole"; ket4 = "Rose"; ket5 = "Ava"; ket6 = "Lexi"; } else if (m1 > cost) { m1 = m1 - cost; trys = random(chance); if (trys > pass) { n1 = n1 + (random(maxg) + ming); market2 = "Nicole likes the gift and increase her intrest in you"; } else { market2 = "Nicole dislikes the gift and you don't increase"; } } else { market2 = "You don't have enought money"; } }
Symbol 515 Button
on (release) { if (!buying) { cost = 6; ming = 2; maxg = 5; chance = 10; pass = 3; market2 = " Who do you want to give $6 candy to?"; buying = true; ket1 = "Rachel"; ket2 = "Kim"; ket3 = "Nicole"; ket4 = "Rose"; ket5 = "Ava"; ket6 = "Lexi"; } else if (m1 > cost) { m1 = m1 - cost; trys = random(chance); if (trys > pass) { o1 = o1 + (random(maxg) + ming); market2 = "Rose likes the gift and increase her intrest in you"; } else { market2 = "Rose dislikes the gift and you don't increase"; } } else { market2 = "You don't have enought money"; } }
Symbol 516 Button
on (release) { if (!buying) { cost = 10; ming = 2; maxg = 7; chance = 10; pass = 3; market2 = " Who do you want to give $10 animal to?"; buying = true; ket1 = "Rachel"; ket2 = "Kim"; ket3 = "Nicole"; ket4 = "Rose"; ket5 = "Ava"; ket6 = "Lexi"; } else if (m1 > cost) { m1 = m1 - cost; trys = random(chance); if (trys > pass) { v1 = v1 + (random(maxg) + ming); market2 = "Ava likes the gift and increase her intrest in you"; } else { market2 = "Ava dislikes the gift and you don't increase"; } } else { market2 = "You don't have enought money"; } }
Symbol 517 Button
on (release) { if (!buying) { cost = 15; ming = 3; maxg = 15; chance = 10; pass = 3; market2 = " Who do you want to give #10 flowers to?"; buying = true; ket1 = "Rachel"; ket2 = "Kim"; ket3 = "Nicole"; ket4 = "Rose"; ket5 = "Ava"; ket6 = "Lexi"; } else if (m1 > cost) { m1 = m1 - cost; trys = random(chance); if (trys > pass) { l1 = l1 + (random(maxg) + ming); market2 = "Lexi likes the gift and increase her intrest in you"; } else { market2 = "Lexi dislikes the gift and you don't increase"; } } else { market2 = "You don't have enought money"; } }
Symbol 527 Button
on (release) { if ((m1 > 9) && (t1 > 2)) { m1 = m1 - 10; t1 = t1 - 3; dru = random(9) + 1; s1 = s1 + dru; if (dru < 5) { y1 = random(6) + 1; y2 = random(6) + 1; y3 = random(6) + 1; y4 = random(6) + 1; y5 = random(6) + 1; y6 = random(6) + 1; r1 = r1 - y1; k1 = k1 - y2; n1 = n1 - y3; o1 = o1 - y4; v1 = v1 - y5; l1 = l1 - y6; drug2 = "Your caught doing drugs and the girls loss intrest in you, you increase your skill by " + dru; } else { drug2 = "You take the pills and dont get caught you increase your skill by " + dru; } } else { drug2 = "You don't have enought money to do drugs."; } }
Symbol 528 Button
on (release) { if ((m1 > 9) && (t1 > 2)) { m1 = m1 - 10; t1 = t1 - 3; dru = random(9) + 1; c1 = c1 + dru; if (dru < 5) { y1 = random(6) + 1; y2 = random(6) + 1; y3 = random(6) + 1; y4 = random(6) + 1; y5 = random(6) + 1; y6 = random(6) + 1; r1 = r1 - y1; k1 = k1 - y2; n1 = n1 - y3; o1 = o1 - y4; v1 = v1 - y5; l1 = l1 - y6; drug2 = "Your caught doing drugs and the girls loss intrest in you, you increase your charm by " + dru; } else { drug2 = "You smoke the joint and dont get caught you increase your charm by " + dru; } } else { drug2 = "You don't have enought money to do drugs."; } }
Symbol 529 Button
on (release) { if ((m1 > 9) && (t1 > 2)) { m1 = m1 - 10; t1 = t1 - 3; dru = random(9) + 1; if (dru < 5) { y1 = random(6) + 1; y2 = random(6) + 1; y3 = random(6) + 1; y4 = random(6) + 1; y5 = random(6) + 1; y6 = random(6) + 1; r1 = r1 - y1; k1 = k1 - y2; n1 = n1 - y3; o1 = o1 - y4; v1 = v1 - y5; l1 = l1 - y6; drug2 = "Your caught give drugs and the girls loss intrest in you"; } else { y1 = random(9) + 1; y2 = random(9) + 1; y3 = random(9) + 1; y4 = random(9) + 1; y5 = random(9) + 1; y6 = random(9) + 1; r1 = r1 + y1; k1 = k1 + y2; n1 = n1 + y3; o1 = o1 + y4; v1 = v1 + y5; l1 = l1 + y6; drug2 = "You give the pills and dont get caught you increase your intrest with all the girls"; } } else { drug2 = "You don't have enought money to do drugs."; } }
Symbol 561 Button
on (rollOver) { puzz = "Find you way through the maze without touching the wall. The timer will start when you get to the start button, if you touch a wall you'll have to start over."; } on (release) { if (!resul) { good = false; setProperty("/p1", _x , 800); setProperty("/p1", _x , 370); } else if (!good) { which = random(n1); setProperty("/p1", _x , 800); if (which < 10) { setProperty("/nic1", _x , 370); } else if (which < 20) { setProperty("/nic2", _x , 370); } else if (which < 30) { setProperty("/nic3", _x , 370); } else if (which < 40) { setProperty("/nic4", _x , 370); } else if (which < 50) { setProperty("/nic5", _x , 370); } else { setProperty("/nic6", _x , 370); } good = true; n1 = n1 + random(5); } }
Symbol 605 Button
on (rollOver) { puzz = "Find you way through the maze without touching the wall. The timer will start when you get to the start button, if you touch a wall you'll have to start over."; } on (release) { if (!resul) { good = false; setProperty("/p1", _x , 800); setProperty("/p1", _x , 370); } else if (!good) { which = random(k1); setProperty("/p1", _x , 800); if (which < 10) { setProperty("/kim1", _x , 370); } else if (which < 20) { setProperty("/kim2", _x , 370); } else if (which < 30) { setProperty("/kim3", _x , 370); } else if (which < 40) { setProperty("/kim4", _x , 370); } else if (which < 50) { setProperty("/kim5", _x , 370); } else { setProperty("/kim6", _x , 370); } good = true; k1 = k1 + (random(5) + 1); } }
Symbol 641 Button
on (rollOver) { puzz = "Find you way through the maze without touching the wall. The timer will start when you get to the start button, if you touch a wall you'll have to start over."; } on (release) { if (!resul) { good = false; setProperty("/p1", _x , 800); setProperty("/p1", _x , 370); } else if (!good) { which = random(o1); setProperty("/p1", _x , 800); if (which < 10) { setProperty("/rose1", _x , 370); } else if (which < 20) { setProperty("/rose2", _x , 370); } else if (which < 30) { setProperty("/rose3", _x , 370); } else if (which < 40) { setProperty("/rose4", _x , 370); } else if (which < 50) { setProperty("/rose5", _x , 370); } else { setProperty("/rose6", _x , 370); } good = true; o1 = o1 + (random(5) + 1); } }
Symbol 683 Button
on (rollOver) { puzz = "Find you way through the maze without touching the wall. The timer will start when you get to the start button, if you touch a wall you'll have to start over."; } on (release) { if (!resul) { good = false; setProperty("/p1", _x , 800); setProperty("/p1", _x , 370); } else if (!good) { which = random(v1); setProperty("/p1", _x , 800); if (which < 10) { setProperty("/ava1", _x , 370); } else if (which < 20) { setProperty("/ava2", _x , 370); } else if (which < 30) { setProperty("/ava3", _x , 370); } else if (which < 40) { setProperty("/ava4", _x , 370); } else if (which < 50) { setProperty("/ava5", _x , 370); } else { setProperty("/ava6", _x , 370); } good = true; v1 = v1 + (random(5) + 1); } }
Symbol 685 Button
on (release) { gotoAndStop (18); }
Symbol 687 Button
on (release) { if (going) { if (checker <= 10) { atta = 50; } else if (checker < 30) { atta = 90; } else if (checker < 60) { atta = 120; } else { atta = checker * 1.25; } att = random(atta); att = att - c1; if (att > c1) { club2 = talkname + ":: umm... yea your not really my type, at all."; } else { club2 = talkname + ":: <Smiles at you> It was nice talking to you, see you around."; if (talkname == "Ava") { v1 = v1 + (random(2) + 1); } if (talkname == "Lexi") { l1 = l1 + (random(2) + 1); } if (talkname == "Nicole") { n1 = n1 + (random(2) + 1); } if (talkname == "Rose") { o1 = o1 + (random(2) + 1); } } going = false; } }
Symbol 688 Button
on (release) { if (going) { if (checker <= 10) { atta = 50; } else if (checker < 30) { atta = 90; } else if (checker < 60) { atta = 120; } else { atta = checker * 1.25; } att = random(atta); att = att - s1; if (att > s1) { club2 = talkname + ":: umm... yea your not really my type, at all."; } else { club2 = talkname + ":: <Giggles at you> Your sweet, I'll see you around."; if (talkname == "Ava") { v1 = v1 + (random(2) + 1); } if (talkname == "Lexi") { l1 = l1 + (random(2) + 1); } if (talkname == "Nicole") { n1 = n1 + (random(2) + 1); } if (talkname == "Rose") { o1 = o1 + (random(2) + 1); } } going = false; } }
Symbol 689 Button
on (release) { if (going) { if (checker <= 10) { atta = 100; } else if (checker < 30) { atta = 180; } else if (checker < 60) { atta = 240; } else { atta = (checker * 1.25) * 2; } att = random(atta); att = att - (c1 - s1); ch = c1 + s1; if (att > ch) { club2 = talkname + ":: umm... yea your not really my type, at all."; } else { club2 = talkname + ":: <Grins at you> Mmmm."; if (talkname == "Ava") { gotoAndStop (25); } if (talkname == "Lexi") { gotoAndStop (28); } if (talkname == "Nicole") { gotoAndStop (22); } if (talkname == "Rose") { gotoAndStop (24); } } going = false; } }
Symbol 694 Button
on (release) { gotoAndStop (1); }
Symbol 738 Button
on (rollOver) { puzz = "Find you way through the maze without touching the wall. The timer will start when you get to the start button, if you touch a wall you'll have to start over."; } on (release) { if (!resul) { good = false; setProperty("/p1", _x , 800); setProperty("/p1", _x , 370); } else if (!good) { which = random(l1); setProperty("/p1", _x , 800); if (which < 10) { setProperty("/lexi1", _x , 370); } else if (which < 20) { setProperty("/lexi2", _x , 370); } else if (which < 30) { setProperty("/lexi3", _x , 370); } else if (which < 40) { setProperty("/lexi4", _x , 370); } else if (which < 50) { setProperty("/lexi5", _x , 370); } else { setProperty("/lexi6", _x , 370); } good = true; l1 = l1 + (random(5) + 1); } }

Library Items

Symbol 1 Sound [gaming]
Symbol 2 Sound [intro]
Symbol 3 Sound [end]
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:Timeline
Symbol 6 GraphicUsed by:Timeline
Symbol 7 GraphicUsed by:21
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:21
Symbol 10 GraphicUsed by:21
Symbol 11 GraphicUsed by:14 15
Symbol 12 GraphicUsed by:14 15
Symbol 13 GraphicUsed by:14 15
Symbol 14 MovieClipUses:11 12 13Used by:15
Symbol 15 ButtonUses:14 11 12 13Used by:21
Symbol 16 GraphicUsed by:20
Symbol 17 GraphicUsed by:20
Symbol 18 GraphicUsed by:20
Symbol 19 GraphicUsed by:20
Symbol 20 ButtonUses:16 17 18 19Used by:21
Symbol 21 MovieClipUses:7 9 10 15 20Used by:Timeline
Symbol 22 MovieClipUsed by:Timeline
Symbol 23 GraphicUsed by:Timeline
Symbol 24 FontUsed by:25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 50 51 52 53 54 55 56 57 160 194 195 196 197 202 203 204 205 206 207 208 209 210 211 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 239 240 241 245 246 249 250 253 254 257 258 261 263 264 265 266 272 273 274 275 276 277 278 279 280 281 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 304 305 306 309 310 313 314 317 318 321 322 325 331 332 337 349 370 372 374 376 384 385 386 391 395 396 397 427 492 493 499 500 504 506 507 510 518 519 520 521 522 523 526 530 531 532 562 606 642 684 686 690 691 692 695 739
Symbol 25 EditableTextUses:24Used by:Timeline
Symbol 26 EditableTextUses:24Used by:Timeline
Symbol 27 EditableTextUses:24Used by:Timeline
Symbol 28 EditableTextUses:24Used by:Timeline
Symbol 29 EditableTextUses:24Used by:Timeline
Symbol 30 EditableTextUses:24Used by:Timeline
Symbol 31 EditableTextUses:24Used by:Timeline
Symbol 32 EditableTextUses:24Used by:Timeline
Symbol 33 EditableTextUses:24Used by:Timeline
Symbol 34 EditableTextUses:24Used by:Timeline
Symbol 35 EditableTextUses:24Used by:Timeline
Symbol 36 EditableTextUses:24Used by:Timeline
Symbol 37 EditableTextUses:24Used by:Timeline
Symbol 38 EditableTextUses:24Used by:Timeline
Symbol 39 EditableTextUses:24Used by:Timeline
Symbol 40 EditableTextUses:24Used by:Timeline
Symbol 41 EditableTextUses:24Used by:Timeline
Symbol 42 EditableTextUses:24Used by:Timeline
Symbol 43 EditableTextUses:24Used by:Timeline
Symbol 44 EditableTextUses:24Used by:Timeline
Symbol 45 EditableTextUses:24Used by:Timeline
Symbol 46 EditableTextUses:24Used by:Timeline
Symbol 47 GraphicUsed by:Timeline
Symbol 48 GraphicUsed by:Timeline
Symbol 49 GraphicUsed by:Timeline
Symbol 50 EditableTextUses:24Used by:58
Symbol 51 EditableTextUses:24Used by:58
Symbol 52 EditableTextUses:24Used by:58
Symbol 53 EditableTextUses:24Used by:58
Symbol 54 EditableTextUses:24Used by:58
Symbol 55 EditableTextUses:24Used by:58
Symbol 56 EditableTextUses:24Used by:58
Symbol 57 EditableTextUses:24Used by:58
Symbol 58 MovieClipUses:50 51 52 53 54 55 56 57Used by:Timeline
Symbol 59 GraphicUsed by:76
Symbol 60 GraphicUsed by:63
Symbol 61 GraphicUsed by:63
Symbol 62 GraphicUsed by:63
Symbol 63 ButtonUses:60 61 62Used by:76
Symbol 64 GraphicUsed by:67
Symbol 65 GraphicUsed by:67
Symbol 66 GraphicUsed by:67
Symbol 67 ButtonUses:64 65 66Used by:76
Symbol 68 GraphicUsed by:71
Symbol 69 GraphicUsed by:71
Symbol 70 GraphicUsed by:71
Symbol 71 ButtonUses:68 69 70Used by:76
Symbol 72 GraphicUsed by:75
Symbol 73 GraphicUsed by:75
Symbol 74 GraphicUsed by:75
Symbol 75 ButtonUses:72 73 74Used by:76
Symbol 76 MovieClipUses:59 63 67 71 75Used by:Timeline
Symbol 77 GraphicUsed by:327 334 346 424  Timeline
Symbol 78 GraphicUsed by:79 81
Symbol 79 MovieClipUses:78Used by:81
Symbol 80 GraphicUsed by:81
Symbol 81 ButtonUses:78 79 80Used by:Timeline
Symbol 82 GraphicUsed by:83 85
Symbol 83 MovieClipUses:82Used by:85
Symbol 84 GraphicUsed by:85
Symbol 85 ButtonUses:82 83 84Used by:Timeline
Symbol 86 GraphicUsed by:87 89
Symbol 87 MovieClipUses:86Used by:89
Symbol 88 GraphicUsed by:89
Symbol 89 ButtonUses:86 87 88Used by:Timeline
Symbol 90 GraphicUsed by:95
Symbol 91 GraphicUsed by:95
Symbol 92 GraphicUsed by:93 95
Symbol 93 MovieClipUses:92Used by:95
Symbol 94 GraphicUsed by:95
Symbol 95 ButtonUses:90 91 93 94 92Used by:Timeline
Symbol 96 GraphicUsed by:99 366
Symbol 97 GraphicUsed by:99 366
Symbol 98 GraphicUsed by:99 366
Symbol 99 ButtonUses:96 97 98Used by:Timeline
Symbol 100 GraphicUsed by:129 367
Symbol 101 GraphicUsed by:127 129 367
Symbol 102 GraphicUsed by:127
Symbol 103 GraphicUsed by:127
Symbol 104 GraphicUsed by:127
Symbol 105 GraphicUsed by:127
Symbol 106 GraphicUsed by:127
Symbol 107 GraphicUsed by:127
Symbol 108 GraphicUsed by:127
Symbol 109 GraphicUsed by:127
Symbol 110 GraphicUsed by:127
Symbol 111 GraphicUsed by:127
Symbol 112 GraphicUsed by:127
Symbol 113 GraphicUsed by:127
Symbol 114 GraphicUsed by:127
Symbol 115 GraphicUsed by:127
Symbol 116 GraphicUsed by:127
Symbol 117 GraphicUsed by:127
Symbol 118 GraphicUsed by:127
Symbol 119 GraphicUsed by:127
Symbol 120 GraphicUsed by:127
Symbol 121 GraphicUsed by:127
Symbol 122 GraphicUsed by:127
Symbol 123 GraphicUsed by:127
Symbol 124 GraphicUsed by:127
Symbol 125 GraphicUsed by:127
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126Used by:129 367
Symbol 128 GraphicUsed by:129 367
Symbol 129 ButtonUses:100 127 128 101Used by:Timeline
Symbol 130 GraphicUsed by:154 365
Symbol 131 GraphicUsed by:152 154 365
Symbol 132 GraphicUsed by:152
Symbol 133 GraphicUsed by:152
Symbol 134 GraphicUsed by:152
Symbol 135 GraphicUsed by:152
Symbol 136 GraphicUsed by:152
Symbol 137 GraphicUsed by:152
Symbol 138 GraphicUsed by:152
Symbol 139 GraphicUsed by:152
Symbol 140 GraphicUsed by:152
Symbol 141 GraphicUsed by:152
Symbol 142 GraphicUsed by:152
Symbol 143 GraphicUsed by:152
Symbol 144 GraphicUsed by:152
Symbol 145 GraphicUsed by:152
Symbol 146 GraphicUsed by:152
Symbol 147 GraphicUsed by:152
Symbol 148 GraphicUsed by:152
Symbol 149 GraphicUsed by:152
Symbol 150 GraphicUsed by:152
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151Used by:154 365
Symbol 153 GraphicUsed by:154 365
Symbol 154 ButtonUses:130 152 153 131Used by:Timeline
Symbol 155 GraphicUsed by:158 368
Symbol 156 GraphicUsed by:158 368
Symbol 157 GraphicUsed by:158 368
Symbol 158 ButtonUses:155 156 157Used by:Timeline
Symbol 159 GraphicUsed by:Timeline
Symbol 160 EditableTextUses:24Used by:Timeline
Symbol 161 GraphicUsed by:185 371
Symbol 162 GraphicUsed by:183 185 371
Symbol 163 GraphicUsed by:183
Symbol 164 GraphicUsed by:183
Symbol 165 GraphicUsed by:183
Symbol 166 GraphicUsed by:183
Symbol 167 GraphicUsed by:183
Symbol 168 GraphicUsed by:183
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"kim"Frame 14Symbol 355 MovieClip
"nic"Frame 14Symbol 358 MovieClip
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"ava"Frame 14Symbol 364 MovieClip
"ava"Frame 17Symbol 364 MovieClip
"lexi"Frame 17Symbol 390 MovieClip
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"rach1"Frame 19Symbol 475 MovieClip
"p2"Frame 19Symbol 494 MovieClip
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"nic3"Frame 22Symbol 550 MovieClip
"nic2"Frame 22Symbol 555 MovieClip
"nic1"Frame 22Symbol 560 MovieClip
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"kim5"Frame 23Symbol 578 MovieClip
"kim4"Frame 23Symbol 585 MovieClip
"kim3"Frame 23Symbol 592 MovieClip
"kim2"Frame 23Symbol 599 MovieClip
"kim1"Frame 23Symbol 604 MovieClip
"rose6"Frame 24Symbol 613 MovieClip
"rose5"Frame 24Symbol 620 MovieClip
"rose4"Frame 24Symbol 625 MovieClip
"rose3"Frame 24Symbol 630 MovieClip
"rose2"Frame 24Symbol 635 MovieClip
"rose1"Frame 24Symbol 640 MovieClip
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"ava5"Frame 25Symbol 656 MovieClip
"ava4"Frame 25Symbol 665 MovieClip
"ava3"Frame 25Symbol 672 MovieClip
"ava2"Frame 25Symbol 677 MovieClip
"ava1"Frame 25Symbol 682 MovieClip
"nic"Frame 26Symbol 358 MovieClip
"rose"Frame 26Symbol 361 MovieClip
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"ava"Frame 26Symbol 364 MovieClip
"lexi6"Frame 28Symbol 706 MovieClip
"lexi5"Frame 28Symbol 713 MovieClip
"lexi4"Frame 28Symbol 722 MovieClip
"lexi3"Frame 28Symbol 727 MovieClip
"lexi2"Frame 28Symbol 732 MovieClip
"lexi1"Frame 28Symbol 737 MovieClip
"p2"Frame 28Symbol 494 MovieClip
"p1"Frame 28Symbol 501 MovieClip
"bar"Symbol 21 MovieClip Frame 1Symbol 9 MovieClip
"hour"Symbol 58 MovieClip Frame 1Symbol 50 EditableText
"min"Symbol 58 MovieClip Frame 1Symbol 52 EditableText
"hour"Symbol 58 MovieClip Frame 20Symbol 54 EditableText
"min"Symbol 58 MovieClip Frame 20Symbol 56 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "gaming"
ExportAssets (56)Timeline Frame 1Symbol 2 as "intro"
ExportAssets (56)Timeline Frame 1Symbol 3 as "end"

Labels

"loaded"Symbol 21 MovieClip Frame 3

Dynamic Text Variables

c1Symbol 28 EditableText"###"
m1Symbol 29 EditableText"###"
s1Symbol 30 EditableText"###"
r1Symbol 34 EditableText"##"
k1Symbol 35 EditableText"##"
n1Symbol 36 EditableText"##"
o1Symbol 38 EditableText"##"
d1Symbol 40 EditableText"###"
v1Symbol 42 EditableText"##"
l1Symbol 44 EditableText"##"
t1Symbol 46 EditableText"###"
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_root.secSymbol 52 EditableText"##"
_root.nightsSymbol 53 EditableText"AM"
_root.hoSymbol 54 EditableText"##"
_root.secSymbol 56 EditableText"##"
_root.nightsSymbol 57 EditableText"AM"
a1Symbol 160 EditableText"Welcome to sexx dating v1.2 make sure you don't go below zero with any girls "
hpSymbol 202 EditableText"##"
hpmaxSymbol 204 EditableText"##"
nameSymbol 205 EditableText"Name"
hp1Symbol 206 EditableText"##"
hpmax1Symbol 208 EditableText"##"
name1Symbol 209 EditableText"Name"
attackSymbol 210 EditableText"##"
ba1Symbol 211 EditableText""
bb1Symbol 217 EditableText""
f1aSymbol 219 EditableText"##"
f1bSymbol 220 EditableText"##"
f1rSymbol 221 EditableText"##"
f2aSymbol 223 EditableText"##"
f2bSymbol 224 EditableText"##"
f2rSymbol 225 EditableText"##"
f3aSymbol 227 EditableText"##"
f3bSymbol 228 EditableText"##"
f3rSymbol 229 EditableText"##"
breathSymbol 231 EditableText"##"
s1Symbol 232 EditableText"##"
st1Symbol 240 EditableText""
t1aSymbol 243 EditableText"##"
t1bSymbol 244 EditableText"##"
t1rSymbol 245 EditableText"##"
t2aSymbol 247 EditableText"##"
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t2rSymbol 249 EditableText"##"
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t4aSymbol 255 EditableText"##"
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t4rSymbol 257 EditableText"##"
t5aSymbol 259 EditableText"##"
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hpSymbol 272 EditableText"##"
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nameSymbol 275 EditableText"Name"
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name1Symbol 279 EditableText"Name"
attackSymbol 280 EditableText"##"
ba1Symbol 281 EditableText""
rl1Symbol 285 EditableText""
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riskSymbol 299 EditableText"##"
c1Symbol 300 EditableText"##"
st1Symbol 305 EditableText""
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t4rSymbol 321 EditableText"##"
t5aSymbol 323 EditableText"##"
t5bSymbol 324 EditableText"##"
t5rSymbol 325 EditableText"##"
mall2Symbol 331 EditableText"Welcome to the Mall..."
mall2Symbol 332 EditableText"Chose one of the five places to work at, becareful any girl that sees you working will lose intrest in you."
bar2Symbol 337 EditableText"Welcome to the Bar"
sleep1Symbol 349 EditableText"Sleep"
money1Symbol 370 EditableText"Chose one of the five places to work at, becareful any girl that sees you working will lose intrest in you."
money2Symbol 374 EditableText"work talk"
mall2Symbol 386 EditableText"####"
bar2Symbol 397 EditableText"####"
club2Symbol 427 EditableText"Chose one of the five places to work at, becareful any girl that sees you working will lose intrest in you."
puzzSymbol 504 EditableText"click the bubble to start the puzzle, win and get it on with your girl."
market2Symbol 510 EditableText"Welcome to the Market... "
ket1Symbol 518 EditableText"Small Candy"
ket4Symbol 519 EditableText"Large Candy"
ket2Symbol 520 EditableText"Small Animal"
ket5Symbol 521 EditableText"Large Animal"
ket3Symbol 522 EditableText"Single Rose"
ket6Symbol 523 EditableText"Dozen Rose"
drug2Symbol 532 EditableText"####"
puzzSymbol 562 EditableText"click the bubble to start the puzzle, win and get it on with your girl."
puzzSymbol 606 EditableText"click the bubble to start the puzzle, win and get it on with your girl."
puzzSymbol 642 EditableText"click the bubble to start the puzzle, win and get it on with your girl."
puzzSymbol 684 EditableText"click the bubble to start the puzzle, win and get it on with your girl."
club2Symbol 692 EditableText"####"
puzzSymbol 739 EditableText"click the bubble to start the puzzle, win and get it on with your girl."




http://swfchan.com/8/36712/info.shtml
Created: 14/5 -2019 23:58:32 Last modified: 14/5 -2019 23:58:32 Server time: 05/11 -2024 06:51:42