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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/52048352?noj=FRM52048352-22DC" width="1" height="1"></div>

Invader ZIM vs the S.E.B..swf

This is the info page for
Flash #36762

(Click the ID number above for more basic data on this flash file.)


Text
Hi. Shut up.

ZIMgrounds-every zim, by
every zim.

Play,
brainless
earth filth!

Play!

WHAT ARE THE CONTROLS?!

Look, it's not that hard, earth
pig! Click to shoot, up is
forward, down is back, and left
and right rotate me! I don't
like being shot by lasers!

Any ways, dib has
locked me up with
the swollen meatball
thingy. i'm  going up
from the basement,
back to my house.
i'll need your help!

F1

Game over.

Try again, Earth monkey!

F1

ZAGR

Z

?

*

@

You won!

Congrats! You saved ZIM!

Main menu!

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false;
Instance of Symbol 4 MovieClip "enemyshot_mc" in Frame 1
onClipEvent (load) { speed = 13; damageMin = 5; damageMax = 25; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.enemyshot_mc.hit = true; _root.enemyshot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else if (this.hitTest(_root.player_mc)) { hitFunc(); _root.player_mc.health = _root.player_mc.health - (damageMin + random(damageMax - damageMin)); } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } }
Frame 2
stop();
Frame 3
stop();
Frame 4
stop();
Instance of Symbol 124 MovieClip "shot_mc" in Frame 4
onClipEvent (load) { speed = 13; damageMin = 25; damageMax = 50; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.shot_mc.hit = true; _root.shot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else { i = 1; while (i <= _root.enemyCount) { if (this.hitTest(_root["enemy_mc" + i])) { hitFunc(); _root["enemy_mc" + i].health = _root["enemy_mc" + i].health - (damageMin + random(damageMax - damageMin)); break; } i++; } } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } } onClipEvent (enterFrame) { if (_root.block.hitTest(this)) { _root.nextScene(); } }
Instance of Symbol 142 MovieClip "player_mc" in Frame 4
onClipEvent (load) { healthMax = 500; speedMax = 5; manuverSpeed = 5; accel = 3; decay = 0.9; bounce = 0.75; collideDamage = 0.1; shotMax = 10; health = healthMax; xSpeed = 0; ySpeed = 0; speed = 0; shotCount = 0; death = false; } onClipEvent (enterFrame) { if (!death) { speed = speed * decay; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); health = health - (Math.abs(speed) * collideDamage); } if (_root.enemy_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); } if (Key.isDown(37)) { this._rotation = this._rotation - manuverSpeed; } else if (Key.isDown(39)) { this._rotation = this._rotation + manuverSpeed; } if (Key.isDown(38)) { if (speed < speedMax) { speed = speed + accel; } } else if (Key.isDown(40)) { if (speed > (-speedMax)) { speed = speed - accel; } } delta_x = _x - _root._xmouse; delta_y = _y - _root._ymouse; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); this.turret_mc._rotation = this.turret_mc._rotation - this._rotation; if (health <= 0) { this.gotoAndPlay("death"); death = true; } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } } onClipEvent (mouseDown) { if (!death) { this.turret_mc.gotoAndPlay("shoot"); shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip("shot_mc" + shotCount, shotCount); _root["shot_mc" + shotCount]._x = this._x; _root["shot_mc" + shotCount]._y = this._y; _root["shot_mc" + shotCount]._rotation = this.turret_mc._rotation + this._rotation; } } onClipEvent (enterFrame) { if (this.hitTest(_root.block)) { _root.nextFrame(); } }
Instance of Symbol 146 MovieClip in Frame 4
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 4
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 4
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 4
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 4
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 4
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 4
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 4
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 4
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 4
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 4
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Frame 5
stop();
Instance of Symbol 124 MovieClip "shot_mc" in Frame 5
onClipEvent (load) { speed = 13; damageMin = 25; damageMax = 50; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.shot_mc.hit = true; _root.shot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else { i = 1; while (i <= _root.enemyCount) { if (this.hitTest(_root["enemy_mc" + i])) { hitFunc(); _root["enemy_mc" + i].health = _root["enemy_mc" + i].health - (damageMin + random(damageMax - damageMin)); break; } i++; } } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } } onClipEvent (enterFrame) { if (_root.block.hitTest(this)) { _root.nextScene(); } }
Instance of Symbol 4 MovieClip "enemyshot_mc" in Frame 5
onClipEvent (load) { speed = 13; damageMin = 5; damageMax = 25; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.enemyshot_mc.hit = true; _root.enemyshot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else if (this.hitTest(_root.player_mc)) { hitFunc(); _root.player_mc.health = _root.player_mc.health - (damageMin + random(damageMax - damageMin)); } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } }
Instance of Symbol 142 MovieClip "player_mc" in Frame 5
onClipEvent (load) { healthMax = 500; speedMax = 5; manuverSpeed = 5; accel = 3; decay = 0.9; bounce = 0.75; collideDamage = 0.1; shotMax = 10; health = healthMax; xSpeed = 0; ySpeed = 0; speed = 0; shotCount = 0; death = false; } onClipEvent (enterFrame) { if (!death) { speed = speed * decay; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); health = health - (Math.abs(speed) * collideDamage); } if (_root.enemy_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); } if (Key.isDown(37)) { this._rotation = this._rotation - manuverSpeed; } else if (Key.isDown(39)) { this._rotation = this._rotation + manuverSpeed; } if (Key.isDown(38)) { if (speed < speedMax) { speed = speed + accel; } } else if (Key.isDown(40)) { if (speed > (-speedMax)) { speed = speed - accel; } } delta_x = _x - _root._xmouse; delta_y = _y - _root._ymouse; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); this.turret_mc._rotation = this.turret_mc._rotation - this._rotation; if (health <= 0) { this.gotoAndPlay("death"); death = true; } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } } onClipEvent (mouseDown) { if (!death) { this.turret_mc.gotoAndPlay("shoot"); shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip("shot_mc" + shotCount, shotCount); _root["shot_mc" + shotCount]._x = this._x; _root["shot_mc" + shotCount]._y = this._y; _root["shot_mc" + shotCount]._rotation = this.turret_mc._rotation + this._rotation; } } onClipEvent (enterFrame) { if (this.hitTest(_root.block)) { _root.nextFrame(); } }
Instance of Symbol 146 MovieClip in Frame 5
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 5
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 5
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 5
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 5
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 5
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 5
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 5
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 5
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 5
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 5
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 5
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 5
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 5
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Frame 6
stop();
Instance of Symbol 124 MovieClip "shot_mc" in Frame 6
onClipEvent (load) { speed = 13; damageMin = 25; damageMax = 50; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.shot_mc.hit = true; _root.shot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else { i = 1; while (i <= _root.enemyCount) { if (this.hitTest(_root["enemy_mc" + i])) { hitFunc(); _root["enemy_mc" + i].health = _root["enemy_mc" + i].health - (damageMin + random(damageMax - damageMin)); break; } i++; } } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } } onClipEvent (enterFrame) { if (_root.block.hitTest(this)) { _root.nextScene(); } }
Instance of Symbol 4 MovieClip "enemyshot_mc" in Frame 6
onClipEvent (load) { speed = 13; damageMin = 5; damageMax = 25; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.enemyshot_mc.hit = true; _root.enemyshot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else if (this.hitTest(_root.player_mc)) { hitFunc(); _root.player_mc.health = _root.player_mc.health - (damageMin + random(damageMax - damageMin)); } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } }
Instance of Symbol 142 MovieClip "player_mc" in Frame 6
onClipEvent (load) { healthMax = 500; speedMax = 5; manuverSpeed = 5; accel = 3; decay = 0.9; bounce = 0.75; collideDamage = 0.1; shotMax = 10; health = healthMax; xSpeed = 0; ySpeed = 0; speed = 0; shotCount = 0; death = false; } onClipEvent (enterFrame) { if (!death) { speed = speed * decay; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); health = health - (Math.abs(speed) * collideDamage); } if (_root.enemy_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); } if (Key.isDown(37)) { this._rotation = this._rotation - manuverSpeed; } else if (Key.isDown(39)) { this._rotation = this._rotation + manuverSpeed; } if (Key.isDown(38)) { if (speed < speedMax) { speed = speed + accel; } } else if (Key.isDown(40)) { if (speed > (-speedMax)) { speed = speed - accel; } } delta_x = _x - _root._xmouse; delta_y = _y - _root._ymouse; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); this.turret_mc._rotation = this.turret_mc._rotation - this._rotation; if (health <= 0) { this.gotoAndPlay("death"); death = true; } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } } onClipEvent (mouseDown) { if (!death) { this.turret_mc.gotoAndPlay("shoot"); shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip("shot_mc" + shotCount, shotCount); _root["shot_mc" + shotCount]._x = this._x; _root["shot_mc" + shotCount]._y = this._y; _root["shot_mc" + shotCount]._rotation = this.turret_mc._rotation + this._rotation; } } onClipEvent (enterFrame) { if (this.hitTest(_root.block)) { _root.nextFrame(); } }
Instance of Symbol 146 MovieClip in Frame 6
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 6
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 6
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 6
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 6
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 6
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 6
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 6
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 6
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 6
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 6
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 6
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 6
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 6
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 6
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 6
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 6
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Frame 7
stop();
Instance of Symbol 146 MovieClip in Frame 7
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 7
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 7
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 7
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 7
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 7
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 7
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 7
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 7
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 124 MovieClip "shot_mc" in Frame 7
onClipEvent (load) { speed = 13; damageMin = 25; damageMax = 50; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.shot_mc.hit = true; _root.shot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else { i = 1; while (i <= _root.enemyCount) { if (this.hitTest(_root["enemy_mc" + i])) { hitFunc(); _root["enemy_mc" + i].health = _root["enemy_mc" + i].health - (damageMin + random(damageMax - damageMin)); break; } i++; } } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } } onClipEvent (enterFrame) { if (_root.block.hitTest(this)) { _root.nextScene(); } }
Instance of Symbol 4 MovieClip "enemyshot_mc" in Frame 7
onClipEvent (load) { speed = 13; damageMin = 5; damageMax = 25; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.enemyshot_mc.hit = true; _root.enemyshot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else if (this.hitTest(_root.player_mc)) { hitFunc(); _root.player_mc.health = _root.player_mc.health - (damageMin + random(damageMax - damageMin)); } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } }
Instance of Symbol 142 MovieClip "player_mc" in Frame 7
onClipEvent (load) { healthMax = 500; speedMax = 5; manuverSpeed = 5; accel = 3; decay = 0.9; bounce = 0.75; collideDamage = 0.1; shotMax = 10; health = healthMax; xSpeed = 0; ySpeed = 0; speed = 0; shotCount = 0; death = false; } onClipEvent (enterFrame) { if (!death) { speed = speed * decay; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); health = health - (Math.abs(speed) * collideDamage); } if (_root.enemy_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); } if (Key.isDown(37)) { this._rotation = this._rotation - manuverSpeed; } else if (Key.isDown(39)) { this._rotation = this._rotation + manuverSpeed; } if (Key.isDown(38)) { if (speed < speedMax) { speed = speed + accel; } } else if (Key.isDown(40)) { if (speed > (-speedMax)) { speed = speed - accel; } } delta_x = _x - _root._xmouse; delta_y = _y - _root._ymouse; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); this.turret_mc._rotation = this.turret_mc._rotation - this._rotation; if (health <= 0) { this.gotoAndPlay("death"); death = true; } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } } onClipEvent (mouseDown) { if (!death) { this.turret_mc.gotoAndPlay("shoot"); shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip("shot_mc" + shotCount, shotCount); _root["shot_mc" + shotCount]._x = this._x; _root["shot_mc" + shotCount]._y = this._y; _root["shot_mc" + shotCount]._rotation = this.turret_mc._rotation + this._rotation; } } onClipEvent (enterFrame) { if (this.hitTest(_root.block)) { _root.nextFrame(); } }
Instance of Symbol 142 MovieClip "player_mc" in Frame 8
onClipEvent (load) { healthMax = 500; speedMax = 5; manuverSpeed = 5; accel = 3; decay = 0.9; bounce = 0.75; collideDamage = 0.1; shotMax = 10; health = healthMax; xSpeed = 0; ySpeed = 0; speed = 0; shotCount = 0; death = false; } onClipEvent (enterFrame) { if (!death) { speed = speed * decay; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); health = health - (Math.abs(speed) * collideDamage); } if (_root.enemy_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); } if (Key.isDown(37)) { this._rotation = this._rotation - manuverSpeed; } else if (Key.isDown(39)) { this._rotation = this._rotation + manuverSpeed; } if (Key.isDown(38)) { if (speed < speedMax) { speed = speed + accel; } } else if (Key.isDown(40)) { if (speed > (-speedMax)) { speed = speed - accel; } } delta_x = _x - _root._xmouse; delta_y = _y - _root._ymouse; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); this.turret_mc._rotation = this.turret_mc._rotation - this._rotation; if (health <= 0) { this.gotoAndPlay("death"); death = true; } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } } onClipEvent (mouseDown) { if (!death) { this.turret_mc.gotoAndPlay("shoot"); shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip("shot_mc" + shotCount, shotCount); _root["shot_mc" + shotCount]._x = this._x; _root["shot_mc" + shotCount]._y = this._y; _root["shot_mc" + shotCount]._rotation = this.turret_mc._rotation + this._rotation; } } onClipEvent (enterFrame) { if (this.hitTest(_root.block)) { _root.nextFrame(); } }
Instance of Symbol 146 MovieClip in Frame 8
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 8
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 8
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 8
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 8
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 8
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 8
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 8
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 8
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 8
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 8
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 8
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 8
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 8
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 124 MovieClip "shot_mc" in Frame 8
onClipEvent (load) { speed = 13; damageMin = 25; damageMax = 50; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.shot_mc.hit = true; _root.shot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else { i = 1; while (i <= _root.enemyCount) { if (this.hitTest(_root["enemy_mc" + i])) { hitFunc(); _root["enemy_mc" + i].health = _root["enemy_mc" + i].health - (damageMin + random(damageMax - damageMin)); break; } i++; } } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } } onClipEvent (enterFrame) { if (_root.block.hitTest(this)) { _root.nextScene(); } }
Instance of Symbol 4 MovieClip "enemyshot_mc" in Frame 8
onClipEvent (load) { speed = 13; damageMin = 5; damageMax = 25; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.enemyshot_mc.hit = true; _root.enemyshot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else if (this.hitTest(_root.player_mc)) { hitFunc(); _root.player_mc.health = _root.player_mc.health - (damageMin + random(damageMax - damageMin)); } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } }
Instance of Symbol 166 MovieClip "GIR" in Frame 8
onClipEvent (load) { health = 10000; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("GIR" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.enemy_mc._x; delta_y = _y - _root.enemy_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip((("shot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("shot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } } onClipEvent (load) { health = 10; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("GIR" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.enemy_mc._x; delta_y = _y - _root.enemy_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip((("shot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("shot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 8
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 8
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 8
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 8
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 8
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 8
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 8
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Frame 9
stop();
Instance of Symbol 142 MovieClip "player_mc" in Frame 9
onClipEvent (load) { healthMax = 500; speedMax = 5; manuverSpeed = 5; accel = 3; decay = 0.9; bounce = 0.75; collideDamage = 0.1; shotMax = 10; health = healthMax; xSpeed = 0; ySpeed = 0; speed = 0; shotCount = 0; death = false; } onClipEvent (enterFrame) { if (!death) { speed = speed * decay; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); health = health - (Math.abs(speed) * collideDamage); } if (_root.enemy_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); } if (Key.isDown(37)) { this._rotation = this._rotation - manuverSpeed; } else if (Key.isDown(39)) { this._rotation = this._rotation + manuverSpeed; } if (Key.isDown(38)) { if (speed < speedMax) { speed = speed + accel; } } else if (Key.isDown(40)) { if (speed > (-speedMax)) { speed = speed - accel; } } delta_x = _x - _root._xmouse; delta_y = _y - _root._ymouse; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); this.turret_mc._rotation = this.turret_mc._rotation - this._rotation; if (health <= 0) { this.gotoAndPlay("death"); death = true; } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } } onClipEvent (mouseDown) { if (!death) { this.turret_mc.gotoAndPlay("shoot"); shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip("shot_mc" + shotCount, shotCount); _root["shot_mc" + shotCount]._x = this._x; _root["shot_mc" + shotCount]._y = this._y; _root["shot_mc" + shotCount]._rotation = this.turret_mc._rotation + this._rotation; } } onClipEvent (enterFrame) { if (this.hitTest(_root.block)) { _root.nextFrame(); } }
Instance of Symbol 146 MovieClip in Frame 9
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 9
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 9
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 9
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 9
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 9
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 9
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 9
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 9
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 9
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 9
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 9
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 9
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 9
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 124 MovieClip "shot_mc" in Frame 9
onClipEvent (load) { speed = 13; damageMin = 25; damageMax = 50; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.shot_mc.hit = true; _root.shot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else { i = 1; while (i <= _root.enemyCount) { if (this.hitTest(_root["enemy_mc" + i])) { hitFunc(); _root["enemy_mc" + i].health = _root["enemy_mc" + i].health - (damageMin + random(damageMax - damageMin)); break; } i++; } } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } } onClipEvent (enterFrame) { if (_root.block.hitTest(this)) { _root.nextScene(); } }
Instance of Symbol 4 MovieClip "enemyshot_mc" in Frame 9
onClipEvent (load) { speed = 13; damageMin = 5; damageMax = 25; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.enemyshot_mc.hit = true; _root.enemyshot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else if (this.hitTest(_root.player_mc)) { hitFunc(); _root.player_mc.health = _root.player_mc.health - (damageMin + random(damageMax - damageMin)); } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } }
Instance of Symbol 166 MovieClip "GIR" in Frame 9
onClipEvent (load) { health = 10000; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("GIR" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.enemy_mc._x; delta_y = _y - _root.enemy_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip((("shot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("shot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } } onClipEvent (load) { health = 10; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("GIR" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.enemy_mc._x; delta_y = _y - _root.enemy_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip((("shot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("shot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Frame 10
stop();
Instance of Symbol 142 MovieClip "player_mc" in Frame 10
onClipEvent (load) { healthMax = 500; speedMax = 5; manuverSpeed = 5; accel = 3; decay = 0.9; bounce = 0.75; collideDamage = 0.1; shotMax = 10; health = healthMax; xSpeed = 0; ySpeed = 0; speed = 0; shotCount = 0; death = false; } onClipEvent (enterFrame) { if (!death) { speed = speed * decay; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); health = health - (Math.abs(speed) * collideDamage); } if (_root.enemy_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); } if (Key.isDown(37)) { this._rotation = this._rotation - manuverSpeed; } else if (Key.isDown(39)) { this._rotation = this._rotation + manuverSpeed; } if (Key.isDown(38)) { if (speed < speedMax) { speed = speed + accel; } } else if (Key.isDown(40)) { if (speed > (-speedMax)) { speed = speed - accel; } } delta_x = _x - _root._xmouse; delta_y = _y - _root._ymouse; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); this.turret_mc._rotation = this.turret_mc._rotation - this._rotation; if (health <= 0) { this.gotoAndPlay("death"); death = true; } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } } onClipEvent (mouseDown) { if (!death) { this.turret_mc.gotoAndPlay("shoot"); shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip("shot_mc" + shotCount, shotCount); _root["shot_mc" + shotCount]._x = this._x; _root["shot_mc" + shotCount]._y = this._y; _root["shot_mc" + shotCount]._rotation = this.turret_mc._rotation + this._rotation; } } onClipEvent (enterFrame) { if (this.hitTest(_root.block)) { _root.nextFrame(); } }
Instance of Symbol 146 MovieClip in Frame 10
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 10
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 10
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 10
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 10
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 10
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 10
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 10
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 10
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 10
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 10
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 10
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 10
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 10
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 124 MovieClip "shot_mc" in Frame 10
onClipEvent (load) { speed = 13; damageMin = 25; damageMax = 50; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.shot_mc.hit = true; _root.shot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else { i = 1; while (i <= _root.enemyCount) { if (this.hitTest(_root["enemy_mc" + i])) { hitFunc(); _root["enemy_mc" + i].health = _root["enemy_mc" + i].health - (damageMin + random(damageMax - damageMin)); break; } i++; } } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } } onClipEvent (enterFrame) { if (_root.block.hitTest(this)) { _root.nextScene(); } }
Instance of Symbol 4 MovieClip "enemyshot_mc" in Frame 10
onClipEvent (load) { speed = 13; damageMin = 5; damageMax = 25; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.enemyshot_mc.hit = true; _root.enemyshot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else if (this.hitTest(_root.player_mc)) { hitFunc(); _root.player_mc.health = _root.player_mc.health - (damageMin + random(damageMax - damageMin)); } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } }
Instance of Symbol 166 MovieClip "GIR" in Frame 10
onClipEvent (load) { health = 10000; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("GIR" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.enemy_mc._x; delta_y = _y - _root.enemy_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip((("shot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("shot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } } onClipEvent (load) { health = 10; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("GIR" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.enemy_mc._x; delta_y = _y - _root.enemy_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip((("shot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("shot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Frame 11
stop();
Instance of Symbol 142 MovieClip "player_mc" in Frame 11
onClipEvent (load) { healthMax = 500; speedMax = 5; manuverSpeed = 5; accel = 3; decay = 0.9; bounce = 0.75; collideDamage = 0.1; shotMax = 10; health = healthMax; xSpeed = 0; ySpeed = 0; speed = 0; shotCount = 0; death = false; } onClipEvent (enterFrame) { if (!death) { speed = speed * decay; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); health = health - (Math.abs(speed) * collideDamage); } if (_root.enemy_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); } if (Key.isDown(37)) { this._rotation = this._rotation - manuverSpeed; } else if (Key.isDown(39)) { this._rotation = this._rotation + manuverSpeed; } if (Key.isDown(38)) { if (speed < speedMax) { speed = speed + accel; } } else if (Key.isDown(40)) { if (speed > (-speedMax)) { speed = speed - accel; } } delta_x = _x - _root._xmouse; delta_y = _y - _root._ymouse; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); this.turret_mc._rotation = this.turret_mc._rotation - this._rotation; if (health <= 0) { this.gotoAndPlay("death"); death = true; } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } } onClipEvent (mouseDown) { if (!death) { this.turret_mc.gotoAndPlay("shoot"); shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip("shot_mc" + shotCount, shotCount); _root["shot_mc" + shotCount]._x = this._x; _root["shot_mc" + shotCount]._y = this._y; _root["shot_mc" + shotCount]._rotation = this.turret_mc._rotation + this._rotation; } } onClipEvent (enterFrame) { if (this.hitTest(_root.block)) { _root.nextFrame(); } }
Instance of Symbol 146 MovieClip in Frame 11
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 11
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 11
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 11
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 11
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 11
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 11
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 11
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 11
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 11
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 11
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 11
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 11
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 11
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 124 MovieClip "shot_mc" in Frame 11
onClipEvent (load) { speed = 13; damageMin = 25; damageMax = 50; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.shot_mc.hit = true; _root.shot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else { i = 1; while (i <= _root.enemyCount) { if (this.hitTest(_root["enemy_mc" + i])) { hitFunc(); _root["enemy_mc" + i].health = _root["enemy_mc" + i].health - (damageMin + random(damageMax - damageMin)); break; } i++; } } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } } onClipEvent (enterFrame) { if (_root.block.hitTest(this)) { _root.nextScene(); } }
Instance of Symbol 4 MovieClip "enemyshot_mc" in Frame 11
onClipEvent (load) { speed = 13; damageMin = 5; damageMax = 25; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.enemyshot_mc.hit = true; _root.enemyshot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else if (this.hitTest(_root.player_mc)) { hitFunc(); _root.player_mc.health = _root.player_mc.health - (damageMin + random(damageMax - damageMin)); } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } }
Instance of Symbol 166 MovieClip "GIR" in Frame 11
onClipEvent (load) { health = 10000; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("GIR" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.enemy_mc._x; delta_y = _y - _root.enemy_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip((("shot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("shot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } } onClipEvent (load) { health = 10; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("GIR" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.enemy_mc._x; delta_y = _y - _root.enemy_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip((("shot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("shot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 12
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 12
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 12
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 12
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 12
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 12
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 12
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 12
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 12
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 12
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 12
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 12
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 12
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 12
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 12
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 12
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 12
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 124 MovieClip "shot_mc" in Frame 12
onClipEvent (load) { speed = 13; damageMin = 25; damageMax = 50; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.shot_mc.hit = true; _root.shot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else { i = 1; while (i <= _root.enemyCount) { if (this.hitTest(_root["enemy_mc" + i])) { hitFunc(); _root["enemy_mc" + i].health = _root["enemy_mc" + i].health - (damageMin + random(damageMax - damageMin)); break; } i++; } } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } } onClipEvent (enterFrame) { if (_root.block.hitTest(this)) { _root.nextScene(); } }
Instance of Symbol 4 MovieClip "enemyshot_mc" in Frame 12
onClipEvent (load) { speed = 13; damageMin = 5; damageMax = 25; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.enemyshot_mc.hit = true; _root.enemyshot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else if (this.hitTest(_root.player_mc)) { hitFunc(); _root.player_mc.health = _root.player_mc.health - (damageMin + random(damageMax - damageMin)); } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } }
Instance of Symbol 142 MovieClip "player_mc" in Frame 12
onClipEvent (load) { healthMax = 500; speedMax = 5; manuverSpeed = 5; accel = 3; decay = 0.9; bounce = 0.75; collideDamage = 0.1; shotMax = 10; health = healthMax; xSpeed = 0; ySpeed = 0; speed = 0; shotCount = 0; death = false; } onClipEvent (enterFrame) { if (!death) { speed = speed * decay; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); health = health - (Math.abs(speed) * collideDamage); } if (_root.enemy_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); } if (Key.isDown(37)) { this._rotation = this._rotation - manuverSpeed; } else if (Key.isDown(39)) { this._rotation = this._rotation + manuverSpeed; } if (Key.isDown(38)) { if (speed < speedMax) { speed = speed + accel; } } else if (Key.isDown(40)) { if (speed > (-speedMax)) { speed = speed - accel; } } delta_x = _x - _root._xmouse; delta_y = _y - _root._ymouse; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); this.turret_mc._rotation = this.turret_mc._rotation - this._rotation; if (health <= 0) { this.gotoAndPlay("death"); death = true; } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } } onClipEvent (mouseDown) { if (!death) { this.turret_mc.gotoAndPlay("shoot"); shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip("shot_mc" + shotCount, shotCount); _root["shot_mc" + shotCount]._x = this._x; _root["shot_mc" + shotCount]._y = this._y; _root["shot_mc" + shotCount]._rotation = this.turret_mc._rotation + this._rotation; } } onClipEvent (enterFrame) { if (this.hitTest(_root.block)) { _root.nextFrame(); } }
Instance of Symbol 166 MovieClip "GIR" in Frame 12
onClipEvent (load) { health = 10000; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("GIR" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.enemy_mc._x; delta_y = _y - _root.enemy_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip((("shot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("shot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } } onClipEvent (load) { health = 10; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("GIR" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.enemy_mc._x; delta_y = _y - _root.enemy_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip((("shot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("shot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Frame 13
stop();
Instance of Symbol 124 MovieClip "shot_mc" in Frame 13
onClipEvent (load) { speed = 13; damageMin = 25; damageMax = 50; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.shot_mc.hit = true; _root.shot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else { i = 1; while (i <= _root.enemyCount) { if (this.hitTest(_root["enemy_mc" + i])) { hitFunc(); _root["enemy_mc" + i].health = _root["enemy_mc" + i].health - (damageMin + random(damageMax - damageMin)); break; } i++; } } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } } onClipEvent (enterFrame) { if (_root.block.hitTest(this)) { _root.nextScene(); } }
Instance of Symbol 4 MovieClip "enemyshot_mc" in Frame 13
onClipEvent (load) { speed = 13; damageMin = 5; damageMax = 25; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.enemyshot_mc.hit = true; _root.enemyshot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else if (this.hitTest(_root.player_mc)) { hitFunc(); _root.player_mc.health = _root.player_mc.health - (damageMin + random(damageMax - damageMin)); } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } }
Instance of Symbol 142 MovieClip "player_mc" in Frame 13
onClipEvent (load) { healthMax = 500; speedMax = 5; manuverSpeed = 5; accel = 3; decay = 0.9; bounce = 0.75; collideDamage = 0.1; shotMax = 10; health = healthMax; xSpeed = 0; ySpeed = 0; speed = 0; shotCount = 0; death = false; } onClipEvent (enterFrame) { if (!death) { speed = speed * decay; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); health = health - (Math.abs(speed) * collideDamage); } if (_root.enemy_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); } if (Key.isDown(37)) { this._rotation = this._rotation - manuverSpeed; } else if (Key.isDown(39)) { this._rotation = this._rotation + manuverSpeed; } if (Key.isDown(38)) { if (speed < speedMax) { speed = speed + accel; } } else if (Key.isDown(40)) { if (speed > (-speedMax)) { speed = speed - accel; } } delta_x = _x - _root._xmouse; delta_y = _y - _root._ymouse; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); this.turret_mc._rotation = this.turret_mc._rotation - this._rotation; if (health <= 0) { this.gotoAndPlay("death"); death = true; } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } } onClipEvent (mouseDown) { if (!death) { this.turret_mc.gotoAndPlay("shoot"); shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip("shot_mc" + shotCount, shotCount); _root["shot_mc" + shotCount]._x = this._x; _root["shot_mc" + shotCount]._y = this._y; _root["shot_mc" + shotCount]._rotation = this.turret_mc._rotation + this._rotation; } } onClipEvent (enterFrame) { if (this.hitTest(_root.block)) { _root.nextFrame(); } }
Instance of Symbol 146 MovieClip in Frame 13
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 13
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 13
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 13
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 13
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 13
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 13
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 13
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 13
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 13
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 13
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 13
onClipEvent (load) { health = 100; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 13
onClipEvent (load) { health = 200; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 13
onClipEvent (load) { health = 200; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 13
onClipEvent (load) { health = 200; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 13
onClipEvent (load) { health = 200; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 13
onClipEvent (load) { health = 200; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 13
onClipEvent (load) { health = 200; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 13
onClipEvent (load) { health = 200; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 13
onClipEvent (load) { health = 200; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 166 MovieClip "GIR" in Frame 13
onClipEvent (load) { health = 10000; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("GIR" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.enemy_mc._x; delta_y = _y - _root.enemy_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip((("shot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("shot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } } onClipEvent (load) { health = 10; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("GIR" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.enemy_mc._x; delta_y = _y - _root.enemy_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip((("shot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("shot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Frame 14
stop();
Instance of Symbol 146 MovieClip in Frame 14
onClipEvent (load) { health = 300; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 124 MovieClip "shot_mc" in Frame 14
onClipEvent (load) { speed = 13; damageMin = 25; damageMax = 50; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.shot_mc.hit = true; _root.shot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else { i = 1; while (i <= _root.enemyCount) { if (this.hitTest(_root["enemy_mc" + i])) { hitFunc(); _root["enemy_mc" + i].health = _root["enemy_mc" + i].health - (damageMin + random(damageMax - damageMin)); break; } i++; } } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } } onClipEvent (enterFrame) { if (_root.block.hitTest(this)) { _root.nextScene(); } }
Instance of Symbol 4 MovieClip "enemyshot_mc" in Frame 14
onClipEvent (load) { speed = 13; damageMin = 5; damageMax = 25; hit = false; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _root.enemyshot_mc.hit = true; _root.enemyshot_mc._visible = false; hitFunc = function () { _y = (_y + ySpeed); _x = (_x - xSpeed); this.gotoAndPlay("hit"); hit = true; }; } onClipEvent (enterFrame) { if (!hit) { _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { hitFunc(); } else if (this.hitTest(_root.player_mc)) { hitFunc(); _root.player_mc.health = _root.player_mc.health - (damageMin + random(damageMax - damageMin)); } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } }
Instance of Symbol 142 MovieClip "player_mc" in Frame 14
onClipEvent (load) { healthMax = 500; speedMax = 8; manuverSpeed = 5; accel = 3; decay = 0.9; bounce = 0.75; collideDamage = 0.1; shotMax = 10; health = healthMax; xSpeed = 0; ySpeed = 0; speed = 0; shotCount = 0; death = false; } onClipEvent (enterFrame) { if (!death) { speed = speed * decay; xSpeed = speed * Math.sin(_rotation * (Math.PI/180)); ySpeed = speed * Math.cos(_rotation * (Math.PI/180)); _y = (_y - ySpeed); _x = (_x + xSpeed); if (_root.level_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); health = health - (Math.abs(speed) * collideDamage); } if (_root.enemy_mc.hitTest(this._x, this._y, true)) { _y = (_y + (ySpeed * 1.1)); _x = (_x - (xSpeed * 1.1)); speed = -(speed * bounce); } if (Key.isDown(37)) { this._rotation = this._rotation - manuverSpeed; } else if (Key.isDown(39)) { this._rotation = this._rotation + manuverSpeed; } if (Key.isDown(38)) { if (speed < speedMax) { speed = speed + accel; } } else if (Key.isDown(40)) { if (speed > (-speedMax)) { speed = speed - accel; } } delta_x = _x - _root._xmouse; delta_y = _y - _root._ymouse; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); this.turret_mc._rotation = this.turret_mc._rotation - this._rotation; if (health <= 0) { this.gotoAndPlay("death"); death = true; } if (_x < 0) { _x = 500; } if (_x > 500) { _x = 0; } if (_y < 0) { _y = 500; } if (_y > 500) { _y = 0; } } } onClipEvent (mouseDown) { if (!death) { this.turret_mc.gotoAndPlay("shoot"); shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip("shot_mc" + shotCount, shotCount); _root["shot_mc" + shotCount]._x = this._x; _root["shot_mc" + shotCount]._y = this._y; _root["shot_mc" + shotCount]._rotation = this.turret_mc._rotation + this._rotation; } } onClipEvent (enterFrame) { if (this.hitTest(_root.block)) { _root.nextFrame(); } }
Instance of Symbol 146 MovieClip in Frame 14
onClipEvent (load) { health = 300; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 166 MovieClip "GIR" in Frame 14
onClipEvent (load) { health = 10000; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("GIR" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.enemy_mc._x; delta_y = _y - _root.enemy_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip((("shot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("shot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } } onClipEvent (load) { health = 10; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("GIR" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.enemy_mc._x; delta_y = _y - _root.enemy_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.shot_mc.duplicateMovieClip((("shot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("shot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 14
onClipEvent (load) { health = 300; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 146 MovieClip in Frame 14
onClipEvent (load) { health = 300; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Instance of Symbol 207 MovieClip in Frame 14
onClipEvent (load) { health = 2000; refireInterval = 15; shotMax = 3; _root.enemyCount++; ID = _root.enemyCount; _name = ("enemy_mc" + ID); death = false; } onClipEvent (enterFrame) { if (!death) { delta_x = _x - _root.player_mc._x; delta_y = _y - _root.player_mc._y; this.turret_mc._rotation = (-Math.atan2(delta_x, delta_y)) / (Math.PI/180); refire++; if (refire >= refireInterval) { refire = 0; shotCount++; if (shotCount > shotMax) { shotCount = 1; } _root.enemyshot_mc.duplicateMovieClip((("enemyshot_mc" + ID) + "_") + shotCount, -((3 * ID) + shotCount)); with (_root[(("enemyshot_mc" + ID) + "_") + shotCount]) { _x = this._x; _y = this._y; _rotation = this.turret_mc._rotation; } } if (health <= 0) { this.gotoAndPlay("death"); death = true; } } }
Frame 15
stop();
Symbol 4 MovieClip Frame 1
stop();
Symbol 4 MovieClip Frame 7
stop(); this.removeMovieClip();
Symbol 100 Button
on (release) { getURL ("http://www.zimwiki.com", "blank"); }
Symbol 106 Button
on (release) { _root.play(); }
Symbol 107 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 107 MovieClip Frame 2
gotoAndPlay (1);
Symbol 109 Button
on (release) { gotoAndPlay (4); }
Symbol 111 Button
on (release) { nextFrame(); }
Symbol 114 Button
on (release) { nextFrame(); }
Symbol 124 MovieClip Frame 1
stop();
Symbol 124 MovieClip Frame 11
stop(); this.removeMovieClip();
Symbol 137 MovieClip Frame 1
_root.mainMovie.gotoAndPlay("Scene 1", 2);
Symbol 140 Button
on (release) { _root.gotoAndPlay("Scene 1", 2); }
Symbol 142 MovieClip Frame 1
stop();
Symbol 142 MovieClip Frame 31
stop();
Symbol 146 MovieClip Frame 1
stop();
Symbol 146 MovieClip Frame 7
stop();
Symbol 166 MovieClip Frame 1
stop();
Symbol 166 MovieClip Frame 7
stop();
Symbol 207 MovieClip Frame 1
stop();
Symbol 207 MovieClip Frame 7
stop();
Symbol 212 Button
on (release) { gotoAndPlay (2); }

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Instance Names

"enemyshot_mc"Frame 1Symbol 4 MovieClip
"block"Frame 4Symbol 116 MovieClip
"shot_mc"Frame 4Symbol 124 MovieClip
"level_mc"Frame 4Symbol 127 MovieClip
"player_mc"Frame 4Symbol 142 MovieClip
"level_mc"Frame 5Symbol 151 MovieClip
"shot_mc"Frame 5Symbol 124 MovieClip
"enemyshot_mc"Frame 5Symbol 4 MovieClip
"player_mc"Frame 5Symbol 142 MovieClip
"block"Frame 5Symbol 116 MovieClip
"level_mc"Frame 6Symbol 153 MovieClip
"shot_mc"Frame 6Symbol 124 MovieClip
"enemyshot_mc"Frame 6Symbol 4 MovieClip
"player_mc"Frame 6Symbol 142 MovieClip
"block"Frame 6Symbol 116 MovieClip
"level_mc"Frame 7Symbol 156 MovieClip
"shot_mc"Frame 7Symbol 124 MovieClip
"enemyshot_mc"Frame 7Symbol 4 MovieClip
"player_mc"Frame 7Symbol 142 MovieClip
"block"Frame 7Symbol 116 MovieClip
"level_mc"Frame 8Symbol 158 MovieClip
"block"Frame 8Symbol 116 MovieClip
"player_mc"Frame 8Symbol 142 MovieClip
"shot_mc"Frame 8Symbol 124 MovieClip
"enemyshot_mc"Frame 8Symbol 4 MovieClip
"GIR"Frame 8Symbol 166 MovieClip
"level_mc"Frame 9Symbol 170 MovieClip
"block"Frame 9Symbol 116 MovieClip
"player_mc"Frame 9Symbol 142 MovieClip
"shot_mc"Frame 9Symbol 124 MovieClip
"enemyshot_mc"Frame 9Symbol 4 MovieClip
"GIR"Frame 9Symbol 166 MovieClip
"level_mc"Frame 10Symbol 175 MovieClip
"block"Frame 10Symbol 116 MovieClip
"player_mc"Frame 10Symbol 142 MovieClip
"shot_mc"Frame 10Symbol 124 MovieClip
"enemyshot_mc"Frame 10Symbol 4 MovieClip
"GIR"Frame 10Symbol 166 MovieClip
"level_mc"Frame 11Symbol 181 MovieClip
"block"Frame 11Symbol 116 MovieClip
"player_mc"Frame 11Symbol 142 MovieClip
"shot_mc"Frame 11Symbol 124 MovieClip
"enemyshot_mc"Frame 11Symbol 4 MovieClip
"GIR"Frame 11Symbol 166 MovieClip
"level_mc"Frame 12Symbol 184 MovieClip
"block"Frame 12Symbol 116 MovieClip
"shot_mc"Frame 12Symbol 124 MovieClip
"enemyshot_mc"Frame 12Symbol 4 MovieClip
"player_mc"Frame 12Symbol 142 MovieClip
"GIR"Frame 12Symbol 166 MovieClip
"shot_mc"Frame 13Symbol 124 MovieClip
"enemyshot_mc"Frame 13Symbol 4 MovieClip
"player_mc"Frame 13Symbol 142 MovieClip
"block"Frame 13Symbol 116 MovieClip
"GIR"Frame 13Symbol 166 MovieClip
"level_mc"Frame 13Symbol 187 MovieClip
"block"Frame 14Symbol 116 MovieClip
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"enemyshot_mc"Frame 14Symbol 4 MovieClip
"player_mc"Frame 14Symbol 142 MovieClip
"GIR"Frame 14Symbol 166 MovieClip
"bar"Symbol 107 MovieClip Frame 1Symbol 7 MovieClip
"turret_mc"Symbol 146 MovieClip Frame 1Symbol 129 MovieClip
"object 2"Symbol 203 MovieClip Frame 1Symbol 191 MovieClip
"object 4"Symbol 203 MovieClip Frame 1Symbol 193 MovieClip
"object 3"Symbol 203 MovieClip Frame 1Symbol 195 MovieClip
"level_mc"Symbol 203 MovieClip Frame 1Symbol 197 MovieClip
"level_mc"Symbol 203 MovieClip Frame 1Symbol 199 MovieClip
"level_mc"Symbol 203 MovieClip Frame 1Symbol 201 MovieClip

Labels

"normal"Symbol 4 MovieClip Frame 1
"hit"Symbol 4 MovieClip Frame 2
"loaded"Symbol 107 MovieClip Frame 3
"normal"Symbol 124 MovieClip Frame 1
"hit"Symbol 124 MovieClip Frame 2
"normal"Symbol 142 MovieClip Frame 1
"death"Symbol 142 MovieClip Frame 2
"normal"Symbol 146 MovieClip Frame 1
"death"Symbol 146 MovieClip Frame 2
"Alive"Symbol 166 MovieClip Frame 1
"Death"Symbol 166 MovieClip Frame 2
"death"Symbol 207 MovieClip Frame 2




http://swfchan.com/8/36762/info.shtml
Created: 14/5 -2019 23:18:19 Last modified: 14/5 -2019 23:18:19 Server time: 22/12 -2024 09:36:14