STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229494 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2575 · P5149 |
This is the info page for Flash #36941 |
Unfortuantely the pop up window for publish settings is big, so it doesn't all fit in this window while maintaing ledgible text. As a comprimise, I made it dragable. At the top of the window, you will see a section that is devoted to profiles. You are probably wondering what profiles are, although I don't use them, they do can be helpful. A publish profile is used to save publish settings. For instance, if you make an assortment of flashs that each haave their own publish settings, you can create a profile for each type to save time and prevent having to adjust the publish settings everytime, which can be very tedious if you make a lot of flash productions and you change a lot of publish settings. To make a profile, just press the (+) button to the right of the drop down menu. To import or export the .xml profile files, press the first button that looks like an arrow pointing to a piece of paper. The other buttons are for duplicating profiles, renaming profiles and deleting profiles. In this picture the delete button is monochrome and this is because I only have the one default profile and you can't delete the default profiles, for belevolant reasons. Under this bar for profiles you should see tabs, each tab has its own setting corresponding to file type it is concerning, be it html, flash, or gif. To add or remove tabs, go to the formats tab and select types from the list. I am only going to explain the flash tab, because it is the most important. The first box says, version, depending on what version of flash you have, there will be a list of players that you can choose from. Flash 8 has flash player1 - 8 and flash lite 1.0 and 1.1. The setting below that is labeled load order. This changes how the exported object's layers will load, bottom up or top down. If you go down from this setting you will run into the actionscript setting, which is used to change actionscript versions, either AS1.0 (all flash players below 6) and AS 2.0 (the most recent version that supports custom classes and OOP). Under this last drop box is the settings section. This consists of six check box settings, each having their own importance. Generate size report, when a file is exported the output menu will pop up telling you the size of pretty much everything in your newly exported file. Protect from import, will make it so people can't open your swf document and convert it into an fla file again, if you are really concerned about your work this may be the way to go, it involves passwords and all other sorts of cyber contraptions. Omit trace actions, this one is handy for every programmer. When this is selected, none of you trace() commands will register, this is of no importance to an animation maker. Debugging permitted, another programming option which allows debugging to work. Compress movie, this is key, it will shrink your swf file for faster downloads. Optimize movie, this is for flash entertainment made for flash player 6, it is pretty much the equivalent to compress movie. Next up is the password which is only relevant to movies that are protected from import. This should be pretty obvious in terms of meaning and function. Now for optimizing VERY IMPORTANT!!! Many a beginner will overlook this and make a four frame music "video" that is 4Mb large because the sound is still set to 128Kbs. Viewers aren't downloading the song, they are downloading the video. JPEG quality is a slide toggle from 0 to 100, 0 being utter crap and 100 being lossless. Under JPEG control is sound settings. You can set a common quality for all of your sounds (I suggeest 16Kbs) and then if the overide sound settings check box is active, it will compress your audio. The difference between streaming audio and event audio is how your audio is being used in your flash. If it is set to stream is classified as stream audio, otherwise it is event audio. And don't worry about the other two things in the publish settings, they aren't important to the average flasher. Press ok and your settings will be saved, press publish and your flash will publish (save as all formats selected) and it will also save your settings. On to the next button (I promise the text won't be this lengthy) |
For the average flasher, there is nothing of importance to be done within the device properties box. It is for flash content that is designed for cell phones and NGages and such. To use this box, moreover make a cellphone flash game, your version setting (adjusted in publish settings) has to be flash lite1.0 or flash lite1.1. That is pretty much all that has to be said about that. |
This is the document properties, it is what pops up when you release the size button. From top to bottom there is a small text box for titling your document, there really isn't a point, but if you want to, be my guest. Next is the description text box, also pointless, but if you want, describe away. After that is dimensions, which is very useful, this is the size of your stage and thus, the size of your flash. This tutorial is set to 700x480px (pixels). Default is 550X400px, but you can change it by pressing the "Make Default" button. The Match selection is to auto adjust your .swf dimensions to the specifications of the radio buttons to the right of the word (printer, contents, or default). The background color box is used to change the color of the swf bg, obviously. The framerate box is to change the frame rate of your flash, any fps from .25 to 120, fps means frames per second, making 120 fps incredibly fast, and .25 incredibly slow. Under frame rate is the drop down menu ruler units which is used for dimensioning. You can change the units from pixels to inches to centimeters, etc. That sums up this dialog box, now you should check out the other ones. |
C = 119 |
Take the value of C |
119 |
Divide it by 16 (hexcodes are base 16) |
119 ÷ |
119 ÷ 1 |
119 ÷ 16 |
119 ÷ 16 = |
119 ÷ 16 = 7 |
119 ÷ 16 = 7. |
119 ÷ 16 = 7.4 |
119 ÷ 16 = 7.43 |
119 ÷ 16 = 7.437 |
119 ÷ 16 = 7.4375 |
Take the answer and round down |
7.4375 |
7.437 |
7.43 |
7.4 |
7 |
This is A |
Multiply by 16 |
7 x |
7 x 1 |
7 x 16 |
7 x 16 = |
7 x 16 = 1 |
7 x 16 = 11 |
7 x 16 = 112 |
Subtract answer from C |
112 |
112 |
- 112 |
- 112 |
9 - 112 |
19 - 112 |
119 - 112 |
119 - 112 |
119 - 112 = |
119 - 112 = |
119 - 112 = 7 |
= 7 |
The answer is B |
B = 7 |
The Hexcode number is AB |
AB |
Or in this case, 77 |
77 |
Replay? |
Replay? |
Welcome to creating a button |
Video 3 of 3 in the symbol making series |
First create a button symbol |
The timeline of a button is different so we will start here. |
Notice the button timeline only has four frames |
Each of them are also labelled, lets start with UP |
The UP frame is for when a button is just chillin' |
OVER is for when the cursor is over the button |
DOWN is when the button is being pressed |
And HIT is the area the button exists in |
HIT is hard to explain, but not too hard to show |
This is a graphic example of a button |
It is blue, but red in the OVER frame |
Notice it changes when the cursor is on the circle |
The hit area (HIT frame drawing) controls this |
If we change the hit area, we change the button |
This pink circle is the new hit area |
Observe the cursor |
Did you notice the HIT frame's affect? |
One last thing about buttons |
Animated Buttons, why not? |
ANIMATED BUTTONS!!! |
You make them by fusing movie clips and buttons |
MC +BTN = Animated button |
But how? |
Where? |
All I will say is you can put symbols in symbols |
Expiriment with this equation and you will go far |
The End |
Welcome to creating a Graphic |
First insert a new symbol, but this time make sure graphic is selected. |
From here, create what you want in the symbol just like you would if it was a movie clip. |
The difference between a movie clip and a graphic lies in how it is utilized on the main timeline. |
This is where we will pick up. (instructions down below) |
This is the graphic properties |
The middle part is the important part. |
It's where you change the graphic's use |
On this pull down, you select the playback method |
Loop means the animation will endlessly repeat |
Play once means the animation will stop at the end |
Single frame shows only one frame of the graphic |
Single frame is a little more tricky than the others |
You choose which frame you want with this box |
Single frame is good for graphics likes mouths |
Those mouths are all the same symbol. |
Since they are all on single frame, they dont play |
Like this one |
That is all there is to graphics. |
THE END |
Welcome to the Making of a Movie Clip |
In this animation you will learn the steps to making a movie clip--from here on out, the directions will be shown at the bottom |
Press ctrl+F8 or go to Insert<New Symbol |
Then name the symbol and make a MC |
| |
M| |
My| |
My | |
My F| |
My Fi| |
My Fir| |
My Firs| |
My First| |
My First | |
My First M| |
My First Mo| |
My First Mov| |
My First Movi| |
My First Movie| |
My First Movie | |
My First Movie C| |
My First Movie Cl| |
My First Movie Cli| |
My First Movie Clip| |
My First Movie Clip |
Now click OK |
Now your stage should look like this |
And your timeline like this |
Notice the navigation |
You can press those buttons to go there |
Our frame is empty, lets draw something! |
Oops, No lines! Easy fix with the ink bottle |
Now we need some animation |
Let's add a keyframe at frame 10 |
Select frame 10 and press F6 |
Now lets change the circle a little bit |
Let's change the color to green |
***For more about shape tweens go to the shape tween topic*** |
Now for a shape tween |
Select a frame and go down to properties |
Under "Tween" select shape |
Now look at your timeline |
Good, the shape tween was a success |
Press [enter] to watch your new MC |
When on the main stage, it will loop |
The End (press play to replay) |
<p align="left"><font face="Verdana" size="12" color="#428949" letterSpacing="0.000000" kerning="1">Band Name</font></p> |
<p align="left"><font face="Verdana" size="12" color="#428949" letterSpacing="0.000000" kerning="1"><b>Song Title</b></font></p> |
<p align="left"><font face="Arial Black" size="15" color="#428949" letterSpacing="0.000000" kerning="1">0:00/0:00</font></p> |
<p align="left"></p> |
THE BASICS |
LOADING |
LOADING. |
LOADING.. |
LOADING... |
<p align="left"></p> |
<p align="left"></p> |
DINGOEATINGFUZZ.COM |
The Basics |
Welcome to The Basics |
CONTINUE |
CONTINUE |
This is a flash tutorial on the very basics of flash. The topics discussed in this tutorial are the most commonly used objects and functions used in flash and therefore, this tutorial is meant for true beginners. If you just got flash, opened it up and screamed, then this tutorial is for you. The topics bar is right there on the right, and you can click on a topic to go directly to it, or you can go straight on through everything by clicking the button underneath this text. When in a topic, press the arrow buttons located in the bottom bar to navigate through the pages. Also, if you click the poorly drawn speaker in the upper left hand corner you can access my self-crafted music player powered by five sweet tunes from the Newgrounds audio portal. |
Exporting |
Onion Skin |
Frame by Frame |
Motion Guide |
Shape Tween |
Motion Tween |
Layers |
Frames |
Library |
Color |
Properties+ |
Timeline |
Drawing Tools |
Friend of Flash |
TOPICS |
Page 1 of 7 |
Friends of Flash |
Welcome to my tutorial, or more appropriately, welcome to the world of flash! The program flash is all over the Internet and is used for graphics, animations and dynamic Internet media. This first topic is for you to get acquainted with flash and its layout. We'll begin with the layout of the toolbars and other visual components of flash. |
Page 2 of 7 |
Default Layout |
This is what the default layout of flash professional 8 looks like. Of course all of the toolbars are adjustable but this is the picture to be used for now. In the next page, this picture will be dynamic, go ahead and rollover parts of the layout and read up on the anatomy of flash |
Page 3 of 7 |
*Rollover workspace to operate |
Anatomy of Workspace |
The color menu is where you will be changing the colors of your lines and fills. You can use the true color mixer for millions of options in colors, or the color swatch option to choose predefined colors. You can also change the type fill you use from none, solid, linear, radial, or texture. |
The library is the storage unit of all of your symbols. It is very important to keep it organized, especially for large scale projects. New to flash 8 is the swatch above the preview space where you can switch libraries without switching flash documents. |
This is your properties + bar. It is a multi tab bar where you can edit the properties of an object, add filters to certain symbols, and adjust the parameters of most components. This is a huge component of the flash layout, losing it would be like living without a liver, impossible. This toolbar is used so frequently that it quickly becomes an involuntary action, in fact I've used it a few times just to type this! |
This is your actions box. This is a fancy text box where you do all of your programming. On the left there is a dictionary and a navigation box. Above the text field are several buttons that each have there own purpose, no need to go into detail yet. Script assist is a lazy way of programming, but good for beginners; you select snippets of code and enter your own parameters. That is the basic gist of the actions menu. |
The stage is your model space. It is where you draw, animate, create, innovate, captivate, designate, extrapolate, and all those other "ate" words. There isn't much to the stage except for the obvious, do stuff here. |
The timeline is where all of your frames are and all of your special timeline effects are located. This is the navigation bar for animating, or making pretty much anything in flash. You can change scenes, work with layers, and work with frames in the timeline. Above the timeline you see a tab that says untitled 1, the text isn't legible. If you have multiple flash documents open at a time, then you can use these tabs to easily venture from one to the other. In the timeline it will also tell you your current fps, the duration of the scene to that frame, and whether you have onion skinning or edit multiple frames on. |
All of your tools to create amazing art. Each tool has its own properties special functions. There is the selection, sub selection, free transform, gradient transform, line, lasso, pen, text, oval, rectangle+polygon, pencil, paintbrush, ink bottle, paint bucket, eyedropper, and eraser tools. Then there is the view section where you will find your pan and zoom tools, and then the colors section where you can change your line color and fill color. The last section is the option section, where you will find the special functions for a given tool. |
Page 4 of 7 |
There are multiple file types that can be created using flash. The most common is flash document, for a normal flash document. There is also flash slide presentation for a different version of a flash document that uses slides. Flash form application is meant for making Internet applications, actionscript files are for making external source code which can be called upon from a flash doc. AS comm files and flash java files are similar. Flash projects are files used to bundle multiple flash documents and to form one final project. You can also start a new flash document through a template. |
New File |
Page 5 of 7 |
Using a template can be an affective way of started a flash document. There are multiple templates that are pre made and fit custom for certain situations such as cell phones, advertisements, and slide shows. You can also make your own templates by making a flash document and going to file<saveAsTemplate. If you are making multiple media presentations that use the same format, this may be the way to go. I'm using a template that I made for this tutorial. |
Templates |
Page 6 of 7 |
Already made custom layouts to switch to |
To adjust current layouts |
To save your current layout |
In flash, you can move toolbars around, group tool bars, and even open up new toolbars from the menu item labeled window. Flash will automatically recall what your toolbar settings are, but if you have multiple layouts, you can also save your own designs, maybe one for animation and another for programming. To save a toolbar, you want to go to window<workspace layout<save current... It will pop up a window from which you can name your toolbar and add it to a list. If you want to edit or remove a workspace layout, you can press the tab right below save current called manage. |
Custom Layouts |
Page 7 of 7 |
If this tutorial isn't enough help, flash, like most programs, has its very own help menu, it just isn't as cool as mine. In there you can find acres of information on everything about flash, written by the people who made this legacy, they know what they are talking about. |
Further Assistance |
Page 1 of 20 |
Drawing Tools |
The tool palette as obviously essential, it holds all your tools, just like a carpenter needs his tool belt to build a house, you need your tool palette to build a flash. The one key thing to remember when working with flash in a drawing aspect is that it is a vector drawing program, not bitmap. This is why there is no spray can like there is in paint. Every tool has its own use and most even have their own options, such as paintbrush size and shape, or smoothing which will be explained later. |
Overview |
Page 2 of 20 |
Options Magnet - Snap to objects Used when dragging points, will automatically snap the points to designated nodes. curve - Smoothen object Click to make a line or fill more smooth, results may vary. Bent Line - Straighten object Click to straighten a line or fill, once again, results may vary. |
Basic The selection tool is the most useful and frequently used of all the tools. It is used when selecting lines, when selecting fills, when changing properties for the flash, and also for control over all objects in your stage. Tips Different cursor appearances mean different cursor actions such as line manipulation. Hold control before bending an object to pull another point from the line or fill. |
Selection Tool (V) |
Page 3 of 20 |
Options None |
Basic Used to finely adjust the shape of a line or fill, although much more precise than selection tool manipulation, it takes more time and is a more tedious and harder process. Tips Use only when necessary, this tool doesn't tend to be friendly. Some points when clicked will show two branches leading out of it with circles on the end, this is for precision curve manipulation. |
Sub selection Tool (A) |
Page 4 of 20 |
Basic Operates just like the selection tool, but when an object is selected, a box appears around it with nodes on the corners and sides to rotate, skew, scale, and distort the object(s). Tips When working with large objects, it is helpful to use this tool in place of the selection tool. Hold alt when scaling to scale from the center, or if it already does, such as with a movie clip, scale from the corner With multiple options, there are millions of ways to use this tool for graphical benevolence, experiment and use often. |
Options Magnet - Snap to objects Used when dragging points, will automatically snap the points to designated nodes. Skewed rectangle - Rotate and skew object When an object is selected in combination with this option, you can rotate and skew the object Two squares - Scale object When used when object is selected, you can scale the object. Square to kite - distort object Selectable square nodes around box that will tweak the object when dragged. Quadrilateral w/bounding box - envelope More intense option of distort, Ability to easily an, but powerfully warp an object. |
Free Transform Tool (Q) |
Page 5 of 20 |
Basic Used only when editing gradients. Select the gradient fill and nodes will appear. the shape of the node ensemble is dependant on whether the gradient is linear or radial. For each there is a node for rotation, scaling 2D and scaling 1D Tips Very nice to use when you want a precise gradient. When filling, you can drag the cursor in the direction you want the fill to go in and the fill will obey and default. This tool also works for texture fills. |
Options Magnet - Snap to objects Used when dragging points, will automatically snap the points to designated nodes. |
Gradient Transform Tool (F) |
Page 6 of 20 |
Basic Is used everywhere. Very helpful tool, use it often. It makes straight lines which can then be modified into curved lines and can be made into something amazing. Don't believe? This is the tool Legendary Frog uses to make his masterpieces. Tips To save time (this applies to most all tools) hold control to switch to the selection tool. This tool makes lines (Duh) Lines can be converted into fill in the modify, then shape, drop down menu. In the properties bar, you can change what the line looks like. |
Options Circle with bounding box - Object drawing Used to avoid merge drawing to avoid an abundance of layers. Magnet - Snap to objects Used when dragging points, will automatically snap the points to designated nodes. |
Line Tool (N) |
Page 7 of 20 |
Basic I personally never use this tool, but maybe you will like it. It is used to drag circles, or draw polygons around the area wanted to be selected. Tips This tool can be used to select sections of a fill without hassle. Not much else to be said. |
Options Magic wand - Magic wand Used when selecting objects. Adds predefined smoothing to the selection. Magic wand w/ elliptical - Magic wand settings When pressed, a dialog box with the settings for smoothing type and threshold appears. Jagged Lasso - Polygon selection mode Used for polygonal selection in which lines are dragged for selection determining. |
Lasso Tool (L) |
Page 8 of 20 |
Basic Another tool I rarely use. It is pretty much a turbo speed line tool, but takes more effort than I want to spend to perfect the usage (or maybe it's easy to learn and I'm too lazy to even try, both are possible). Tips Nice and fast way to make a series of lines. After making the lines, they can still be edited with the free transform tool, the selection tool, or the sub selection tool. |
Options Circle with bounding box - Object drawing Used to avoid merge drawing to avoid an abundance of layers. |
Pen Tool (P) |
Page 9 of 20 |
A |
Basic Obvious usage, for text. Click the tool, drag a box and type away. There are three types of text, static for just plain text, dynamic text, text that supports variables and can fluctuate through out a flash presentation, and the third, input text, where the user can change the text in the box to what they want. Tips Text doesn't have to be a symbol to support filters. Text can be broken apart into fills. Text has many properties that all change it in a different way, experiment with them. |
Text Tool (T) |
Page 10 of 20 |
Basic Creates ovals justified by fill color and type, and line color size and type. Click and drag an oval from a corner. Hold alt to drag a circle from the center. Tips Hold shift when dragging to make a perfect circle. Use the object drawing setting to make ovals their own drawings that won't merge with objects on the same layer as it. |
Oval Tool (O) |
Page 11 of 20 |
Basic Creates rectangles, and has a second setting that creates polygons and predefined sided stars. Even more settings can be downloaded through flash exchange. Tips Hold shift when dragging to make a square. Use the object drawing setting to make rectangles their own drawings that won't merge with objects on the same layer as it. |
Rectangle Tool (R) |
Page 12 of 20 |
Basic A Free form line maker. Hold the mouse button down and lines appear where you move your cursor. Tips Hold shift to draw straight lines. Use the object drawing setting to make lines their own drawings that won't merge with objects on the same layer as it. |
Options Circle with bounding box - Object drawing Used to avoid merge drawing to avoid an abundance of layers. Line Trap Menu - Line smoothing settings Straighten tool makes straight lines or primitive shapes, smoothen will make your lines smooth, but not as optimized as straighten and ink will give you no smoothing. |
Pencil Tool (Y) |
Page 13 of 20 |
Basic The pencil equivalent for drawing fill. Smoothing is in the properties bar Tips Hold shift to draw straight lines. Use the object drawing setting to make lines their own drawings that won't merge with objects on the same layer as it. Use smoothing to make "prettier" curves that can hide the error of shaky hands. |
Options Circle with bounding box - Object drawing Used to avoid merge drawing to avoid an abundance of layers. Lock and fill box - Lock fill When active, you cannot choose the direction you want a fill to go in (gradients) Circle w/red fill trap menu - fill type Choose from paint normal, paint behind, paint fills, paint inside, and paint select. Each option does what it says. Swatch 1 - brush size A series of different brush sizes ranging from really small to really large. Swatch 2 - brush shape A multitude of different brush shapes for all drawing purposes. |
Brush Tool (B) |
Page 14 of 20 |
Basic Used to Outline fills with a set of predefined lines. Click a fill and it will do the rest. Tips Use this tool whenever you want a rich outline. Mainly used for graphical purposes. |
Options None |
Ink Bottle Tool |
Page 15 of 20 |
Basic Used to change the color or type of fills, or fill in a closed (or almost closed) set of lines. Tips If lock fill is off, you can manipulate the direction of the fill by dragging with your mouse. Lines don't have to be closed, there are settings for laziness in that field. |
Options Circle with gap - Gap size (fill control) Use when set of lines isn't completely closed. Different settings for different sizes of gaps. Lock and fill box - Lock fill When active, you cannot choose the direction you want a fill to go in (gradients) |
Paint Bucket Tool (K) |
Page 16 of 20 |
Basic Used to select colors for fills and lines. A nifty tool for when you need to use a color that you mixed before and need again. Tips You can select colors from anywhere in the flash program, not just your stage. |
Eye Dropper Tool (I) |
Page 17 of 20 |
Basic Used to erase both lines and fills. It's function is quite self explanatory. Tips There are many setting combinations for the eraser. Experiment more the best erasing experience. |
Options Circle with erase mark - Eraser settings Choose from erase fills, erase lines, erase normal, erase selected fills, and erase inside. They all do what they say they do. Faucet - Faucet When active, one click on an object will erase the entire thing. Swatch - Eraser size and shape Different sized circle and square erasers to choose from. |
Eraser Tool (E) |
Page 18 of 20 |
Basic Used to zoom in and out on the stage, since flash uses vector graphics, zooming does not affect the picture any. Tips You can drag a rectangle around what you want to see to zoom the rectangle contents. You may choose to always use the zoom out and zoom by dragging a box, thereby not switching tools every three seconds Options Magnifying glass (+) - Zoom in Click to zoom in when active. Magnifying glass (-) - Zoom out Click to zoom out when active. |
Zoom Tool (M or Z) |
Basic Normally called the pan tool, it pans the stage (drags around). You can also use the scroll bars as a substitute, but if you don't like scroll bars, or if they are against your religion, don't be afraid use this helpful hand. Tips There is no technique or tips, just click and drag. Options None |
Hand Tool (H) |
Page 19 of 20 |
Swap Colors Button. Swaps your line and fill colors. |
No color button. Makes the line non existent or the fill color non existent. |
Black and white button. Makes your line color black and your fill color white. |
Three Buttons You may be wondering what the three other buttons in the color portion of your tool palette are for. |
Pencil color This is where you choose your line color. Your line color can also be gradients (only flash 8). Bucket Color This is where you choose your fill color. For both options, when you press the color box, a pop up with the 256 web safe colors will pop up. You can choose one of these colors, and also edit the alpha (lines only) at the top of the pop up, or you can go to your color mixer and mix your own color from millions. |
Colors |
Page 20 of 20 |
other functions: When an object is selected you can use the arrow keys to move it. you may also choose to hold shift to move it five pixels at a time, versus the normal one px steps Double clicking on a fill will select it and everything touching it (such as an outline) Holding shift while using the selection tool will allow you to select multiple objects and unselect objects. There are many other things that the [ctrl] [alt] and [shift] keys can do, be sure to try them out for different tools. |
[shift] key The shift key has may applications in various tools. Typically is makes things more "perfect" or affects the shape of things. [alt] key The alt, or alternate key does exactly what it's name says. It typically is for and alternate version of whatever the normal function of a tool is. [ctrl] key The ctrl, or control key is mostly used for activating the selection tool (page 1) if it is held while using most other tools. also, holding ctrl and dragging will duplicate the object. |
Shift, Alt and other keys |
Page 1 of 8 |
Timeline |
The timeline is a very key part in the creation of any flash media. It is where you edit frames, edit layers, change the view of the stage, check the current duration of your media, and also many other things. This toolbar is quintessential to all flashers. The timeline can be divided into the three sections; the top, the middle, and the bottom. |
Overview |
Page 2 of 8 |
The top section of the timeline is a place in which you can do a multitude of things. You can change flash documents--these tabs actually shouldn't be considered as part of the timeline, but they will be anyway--you can hide the timeline, you can change scenes, edit a symbol go backwards in levels, or change the zoom scale of the stage. We will get into a further look on the next page. |
Top |
Page 3 of 8 |
Use to change stage zoom |
Use to edit symbols |
Use to change scenes |
Everybody knows what these buttons do. Apply the standard principle to an individual flash doc. |
This is where all levels open are shown, the last level is the current one |
When multiple levels are open, click this arrow to go up one level |
Click this button to hide the timeline. Click it again to show it. |
Active flash document This is the flash document you are currently working with (the asterisk means changes have been made since the file was last saved.) |
Inactive flash document Click the tab to make active |
Top (cont.) |
Page 4 of 8 |
This is were the most action happens in the timeline. It is were most everything is done. Where you add motion tweens, shape tweens, edit sound, add keyframes, blank frames, reverse frames, sync symbols, work with layers, and so much more. For a further look, go to the next page. |
Middle |
Page 5 of 8 |
This button is used to edit the sizes and attributes of parts of the timeline. Press down on the button to find out more. |
These are sizes for the frames in the timeline. The name explains the size. |
This also changes the frames, It makes the objects on the stage visible in the frame in the timeline. |
This makes everything in the middle section of the timeline shorter, ideal for multiple layers. |
This turns color on or off in the frames. |
Frames Side |
Layers Side |
There is a lot of stuff crammed into the middle portion of the timeline so for now I will keep it simple. Lets start with a scratch across the surface and declare that on the left of the timeline is were you edit layers mainly and on the right is were you edit frames. The only other thing that needs to be explained for now is the little sneaky button in the top right corner. roll over it for an explanation. |
Middle (cont.) |
Page 6 of 8 |
On the bottom section, there is information as well as buttons for helpful functions. We will look at all of them basically and then conclude this chapter of this tutorial. |
Bottom |
Page 7 of 8 |
Current location (by time) |
Current speed (fps) |
Current location (by frame) |
Click this button to edit onion skinning |
Click this button to activate multiple frames editing |
Click this button to activate onion skin outlining |
Click this button to activate onion skinning |
Click this button to move to the current frame in your timeline |
Click this button to delete a layer |
Click this button to add a layers folder |
Click this button to add a motion guide |
Click this button to add a layer. |
Bottom (cont.) |
Page 8 of 8 |
There are many things that you can do with the timeline that we didn't even cover in this tutorial. Later on more about the timeline will be mentioned and also check other tutorials for timeline help, but the best way to learn is through practice and trial and error. Just experiment with the plethora of functions the timeline can do for you. But first, look at the rest of this tutorial. |
More Timeline |
Page 1 of 11 |
Properties+ |
The properties+ bar is located, or at least should be, located at the bottom of the flash document. If it isn't there you can find it in the window pull down or you can just press [Ctrl]+F3. It is called the properties+ menu because it is bundled with filters and parameters also, but those wont be discussed in this tutorial. What will be though is how the properties menu works and all of the uses it has. |
Overview |
Page 2 of 11 |
The first part of the properties+ window/toolbar is the properties portion, more specifically, the leftest part. From there we will work right and then switch tabs for another elucidation. Now lets start from the left with the basic document information. |
Let's Begin |
Page 3 of 11 |
In this section of the toolbar there isn't much to see at all, and is hardly noticed, and acknowledged even less. All there is the name of the current document, the one the I print screened was named "Untitled-1" which is the default name, unless it is taken, then it goes up in numbers like in most all programs. Now then, moving on... |
Leftest Section |
Page 4 of 11 |
INVERT |
INVERT |
INVERT |
This section that is sort of in the middle, but is also off to the left is much more useful than the leftest section. You see three buttons in this section, with the labels: size, publish, and device. Note that device is below a dividing line, this is because to the normal flasher this button is in no importance. Roll over the three buttons for a definition of each. When in the definition, use the arrow keys to scroll through the text, and if for some reason you want the scrolling to be inverted, press this invert button. |
Quasi-Middle Section |
Page 5 of 11 |
This section shows document statistics such as frame rate, which can be changed here, background color, which can also be changed here, the version that will be exported as (this document will be flash player 8 as shown below), the actionscript version, and the publish profile being used. Nothing too interesting, but it needs to be put somewhere. |
Right Section |
Page 6 of 11 |
Smash bar is my own name for this dinky thing, I don't know what it is actually called, but it has some stuff that I should explain none the less. I will explain the four buttons from top to bottom. Button one -- A little swatch for various things. You can open help from here you can edit the panel by grouping it with different panels such as the color mixer (not that you would ever want to) or you can simply close it. Button two -- This button brings up the help window. Yeah, that's it. Button three -- This little dude (literally) opens up the accessibility window, a pretty useless window in my eyes, but you may find a use for it. Button four -- Closes the panel to the gray dividing line. |
Right Smash Bar |
Page 7 of 11 |
If you have ever used flash, you probably have noticed that the properties panel is always changing. This is true, the properties panel will automatically change to fit the tool being used. For example, this is what the properties bar looks like when you are using the text tool. I had to shrink the picture so it isn't legible, but you can still take in the basic idea of the changing properties bar. Many properties bars are the same, or similar. The oval tool and rectangle tool properties panels are identical. I personally think the text properties is the most confusing just because there is a lot of stuff, but this isn't the place to explain all of the features. |
More properties |
Page 8 of 11 |
Also in the plus button menu, you can save filter settings, apply presets, remove all filters and enable and disable all the filters. |
The blue plus button will open a menu to attach another filter. You can choose from drop shadow, blur, glow, bevel, gradient glow, gradient bevel, and adjust color. Each have their own effect that you can experiment with, remember that not everything can have a filter attached to it though. In this picture, the object has three filters attached. Two of them have a red "x" next to them. This means the filter is attached, but not active, if you click the "x" it will become a check which means it is active. You can also click the checks to deactivate the filters. |
If you click the second tab in the properties+ panel--labeled filters--you will see a new layout. This layout is for editing filters. Filters are graphic effects that can only be used on text, buttons and movie clips. |
Filters Panel |
Page 9 of 11 |
The parameters panel is a panel that will either be used a lot, or none at all. It is only used when using some components (some components use the component inspector). Many flash enthusiasts or professionals use components all the time, I am not one of those people, but I do have a basic understanding of how they work, and the simplicity behind them and the time they can save. First I should say what a component is. A component is an frequently used program element, such as a check box or drop down menu. They are edited through the parameters panel or the component inspector panel. If you are to use components you should have a basic understanding of actionscript or be familiar with flash behaviors. On the next page of this tutorial is an example use of the parameter panel. |
Parameters Panel |
Page 10 of 11 |
In here you can see a place for an instance name, which is used in actionscript mumbo jumbo, and dimensions, and then a list of attributes. This is actually only part of the list. The first column of the list is there to tell you what you are changing when using the second column. The second column is where you change the attributes to your liking. Many attributes are booleans (variables that can be answered either true or false), but others are harder to understand and harder to use. Some even will bring you to a different window. After practice though, the basic components will be easy to use. |
This is a picture of the parameters panel when editing a very frequently used component. This component is called FLV Playback and is used pretty much everywhere now. The entire Google video collection is flash video and uses this component. |
Parameters Panel (cont.) |
Page 11 of 11 |
All though there is a lot more to the properties panel and its tagalongs, this is all that you need to know for now. If you would like to further knowledge yourself, the best way to learn is through experiment and practice. |
That's all... for now. |
Page 1 of 13 |
Color |
Color is one of those things that seems simple, its there, they have names, that's all, well this isn't entirely true. In the real world you may call the colors of this text and this text both red, but flash doesn't. Flash calls the first color #FF0000 and the second color #C10202. These abnormal color names are called hex codes. Each hex code is a three number array. Each number is base 16, which is why there are letters. You may be thinking, how many colors can be produced using this system, or, why should I care? The answer to the first question 16,777,216 colors. The answer to the second question is well, you probably don't care, and if you are a standard animator you don't need to. It's more of a web site thing, but I am going to explain them anyway. |
Color, it seems so simple... |
Page 2 of 13 |
The first number is the amount of red in the color, the second is the amount of green, and the third is for blue. Since there is no blue, and no red, and solid green. The color will be pure green like this other useful hex codes are 000000 which is black, and FFFFFF which is white |
00FF00 |
A hexcode is a three number array written in base sixteen, if you're a mathematician you may have figured out then that numbers will go up to "F" then. If you aren't a mathematician then you are probably thinking, what the crap? "F" isn't a number! But now it is. Base 16 means a number must reach 16+1 to get a second digit, normal mathematics is base ten, time is base 60, but written as two digits. But a problem will occur if you try to only use numbers in base 16. once you get to 9 where do you go? You can't go to 10 because that is a second digit. Because of this we use letters as numbers. So A=10, B=11, C=12, D=13, E=14, and F=15, counting 0 as a number gives you sixteen bases. after F comes 10, then 11, then, 12 all the way to FF, which in base 10 is 256, which is where RGB color selection comes in(next slide), first, the answer to why there are three numbers. There are three numbers in this array to give value to the three colors to mix. Take a look at this graphic to see what I mean. |
A Look At Hexcodes |
Page 3 of 13 |
When C = the color converting(red green or blue), A equals the first digit of the hex code number and B equals the second. Since you use a remainder to find B, The steps used in a calculator would be C÷16, answer rounded down = A, A X 16, C - answer = B. confused?, Click HERE for an animation. |
C÷16 = A remainderB |
RGB color selection is another way to interpret colors using three base 10 numbers. A red (R) number, a green (G) number, and a blue number (B). This may be an easier way to mix colors, but actionscript requires hexcodes, and pretty much everything else requires hexcodes. You can still use the RGB method though, just use this formula. |
A Look At RGB |
Page 4 of 13 |
Ok, enough with the number junk, for the beginner flasher it isn't necessary to learn, but I couldn't resist. The main things you need to acquaint yourself with in terms of color is the color mixer and line fill color selection. If you have ever used flash, you have probably used both options without even knowing it. Now let's get started... |
Enough with Numbers |
Page 5 of 13 |
Current Color |
Your current color selected, when you make a line or fill, it will be this color. The faint grid in the box means the color is slightly transparent (alpha). |
Current Color Hexcode |
The handy hexcode of your current color, this is very helpful in some actionscript scenarios, also for finding an uncommon color that you like. For instance, the green for this tutorial theme. |
Current Alpha (%) |
How opaque your color is in percent. 100% is completely solid, 0% is completely clear. |
No Color & Color Mixer |
The first button, no color, makes it so you won't make a line or a fill. The second button brings up the color mixer in a new window. |
Lots of Colors |
A bunch of colors for you to pick from. There is a bar of black, a bar of standard colors, another bar of black, and then a well organized palette of 216 colors for you to choose from. |
Custom Colors and Gradients |
Down here you can access your custom colors that you have mixed. To add a color, you have to mix one then drop it in the color swatches panel which is bundled with the color mixer panel. |
Next we will take a look at how the color swatches are organized, you may not care and if that is the case, then you no longer need to watch this. If you want to watch the second part, press the right button, if you want to replay what you just saw, press the left button. |
Chapter 2 |
The Palette Design |
You may understand these three bars. One black bar, then some standard colors, then another black bar as a spacer. |
But what about the rest of the colors? |
How are they organized? |
The answer is simple |
The answer is simple The color palette is divided into six sections. Each section is a two dimensional grid. Lets look at one section to explain and then continue. |
Green Scale |
B l u e S c a l e |
B l u e S c a l e |
As you can see, on the Y axis, is a blue color scale and on the X axis is a green color scale. The increment of color added is 33 each step. So each axis looks like this... |
B l u e S c a l e |
B l u e S c a l e |
FF |
CC |
99 |
66 |
33 |
00 |
This means the color at the top left has no green or blue, black for this section, and the color at the bottom right has full blue and full green, which is aqua in this section. |
This isn't all there is to be explained though. Two questions should be in your head right now. What about red colors? What about the other five sections? |
The red color is what inflicts the need for six sections. If you count the amount of colors in each scale, there is six in the green scale, and six in the blue scale, and six sections. The sections are the red scale. This is the first section and is there for completely 00 red. The scale for red is the same. Let's look at the full palette again. |
00 |
33 |
66 |
99 |
CC |
FF |
As you can see now, the red color is the third dimension to this graph. Each section is the face of the cube the graph would make if it were actually be 3D |
From Chapter 2 |
From Beginning |
To select a line color, you can either press the pencil color box in the tool palette or in the color mixer. To select a fill color, use the paint bucket color boxes. Since there are two places that you can select colors from, you can use them in combination for short term color saving, it's a handy little trick that I have gathered. When you press one of these boxes, this pop up will appear, not with the definitions though. |
Choosing Fill And Line colors |
Page 6 of 13 |
This is the color mixer, you have probably seen it before, but you might not know all of its features, such as overflow, bitmap fills, or linear RGB. The next few slides will explain all of this and more. |
That last section was a lot of work, fortunately it didn't leave much left to explain. You already know about hexcodes, about RGB, about no color and about alpha, so all that is left in the color mixer is over to 1,500,000 colors, a couple buttons, and gradients :D, man that's a cool emoticon. |
Color Mixer |
Page 7 of 13 |
Here is your current color when and also the editing place of your gradients like such. |
Here is your current fill color |
Here is your current line color |
Color Mixer (cont) |
Page 8 of 13 |
This thin strip is for gradient editing, also to be explained later. |
Here is all of your color information, by now you should know it all, it is easy to use. |
Here is your current overflow (new to flash 8) It is what determines how a gradient will react when it ends, more to be explained later. |
This is your current type of color, linear gradient, radial, gradient, solid, none, or bitmap |
Page 9 of 13 |
These three buttons, as explained earlier are black and white, no color, and switch color. |
This little button isn't very important. When it is on, the fill will be SVG compliant, meaning... well not much. It looks different because the colors are now linear making more of a gradient feel, but that is it. |
Page 10 of 13 |
When you make a gradient,it will auto adjust to the shape of the fill, but when you stretch it reacts to the overflow setting. Default is extend. the definitions of each are below. Extend - the gradient will just stretch and keep going. Reflect - the gradient will reverse itself, as depicted to the right. Repeat - the gradient will start over the way it started. And that's it, the three R's of overflow... except one starts with an E... and doesn't have an R in the word. |
Color Mixer (Overflow) |
Page 11 of 13 |
There are two types of gradients that you can make by drawing. These two types are linear and radial. They are self explanatory in terms of what they make, one is a straight line gradient, the other is a circular gradient. At the bottom of the picture you see a bar that has tabs. Each tab holds a gradient color which can be changed by double clicking to bring up swatches or just having it active (black triangle) and then using the color mixer. You can add more tabs by clicking below the strip and you can remove tabs by dragging them downward (there has to be at least two tabs though). |
Color Mixer (Gradients) |
Page 12 of 13 |
When you have the fill type bitmap, the panel will have much less stuff on it. It will have the type menu, an import button to bring in pictures (not only bitmaps, but jpgs, pngs, tiffs, and gifs also). There is also a bitmap bank down below where you will see all of your bitmaps in the library. This flash document has many since there are a lot of pictures. When you select a bitmap fill, it works just as a gradient. You can use the fill transform tool to adjust the size to your preference. Combining bitmap fills and alpha fills on a higher layer can give you a nice texture look in flash. |
Color Mixer (Bitmap) |
Page 13 of 13 |
That pretty much sums it for color, but I only told you how everything works, not techniques, or good combinations or anything like that. The truth is it would be impossible to tell you every technique to be told in terms of coloring, because there is an infinite amount and you have to find your own style. |
The Rest Lies in You |
Page 1 of 6 |
Frames |
Frames are found in your timeline. They store graphics, sounds, symbols, actionscript, tweens and names. They make your final product work, without them there isn't animation. They are the heart of all animation. Everyone uses them, there is no hiding from the frames. |
Overview |
Page 2 of 6 |
If you look in your timeline, you will see all of the space in the right side, for what you ask? For frames!! That is where all of your frames go, be it 1 frame or 10,000 frames. I know I've used this picture before, but it still works. Just look at all of those frames! They all mean something. Observe the layer name and what the frames look like. You should be able to figure most of it out yourself. |
Frames |
Page 3 of 6 |
Blank frame, this is like a normal frame, but has nothing in it. |
Blank Keyframe, this is like a normal keyframe, but has nothing in it. |
Keyframe, this is a new drawing frame. You can change the drawing in this frame and not affect the past frames. |
End normal frame. This is the last normal frame before a new keyframe. |
Normal frames, this frame is occupied by a drawing. |
Look at this example picture. You should pic out five different types of frames. |
More Frames |
Page 4 of 6 |
Most of these functions are self explanatory, such as as insert frames. Select where you want to insert frames to, right click and press the button, BAM, you've got your frames. Remove frames, select the frames you don't want, right click, press the button and poof, they're gone. Insert keyframe will add a keyframe with the same stuff in it that was in the frame before it. Insert blank keyframe will insert a blank keyframe (duh). Clear keyframe will remove the keyframe without removing the frame. Convert to keyframes will take normal frames and turn them into keyframes. Convert to blank keyframe will take normal frames and turn them into blank keyframes, Oh noes! I'm running out of room in this box, to the next slide! |
If you go back to your timeline and right click (or control click if your using a mac), you should get this menu. This menu has a lot of useful functions. |
Timeline... Again |
Page 5 of 6 |
In the third block of the menu you see at the top 'Cut Frames'. Much like cutting text or graphics, cutting frames will remove the frames from the timeline and store them on a virtual clipboard. Copy frames does near the same thing as cut frames, but doesn't remove the frames, it makes a copy of them. Paste frames will place the frames that were earlier cut or copied. Clear frames will empty the frames that you have selected and turn the first selected frame into a blank keyframe. Select all frames will select all frames much like you can select all text. Block four has two rarely used functions. The first one is reverse frames, which will only work for a string with a keyframe, like the title entails, it reverses the selected frame. The next function is synchronize symbols, it is used for motion tweens and will be talked about later. The last buttons is actions, it brings up the actions panel. |
Timeline... Again (cont) |
Page 6 of 6 |
Yeah, it's the end. There really isn't much to know about frames, but what there is to know is important. |
The End? Already? |
Library |
Your flash has its very own library to store all of your symbols in your flash document (don't know what a symbol is? It will be explained in this section). Although the library is a very basic toolbar, it is also very important. In this section we will look at symbols, how to use the library, and how to keep your library orderly. |
Not Much Like Your Public Library |
Here is a snapshot of the library for this flash document. You can see at the top it says Library - The Basics. It has the name of the flash file following library because you can open multiple libraries at once, one for each flash document. I'm running out of room in this window (I'm starting to wish I made the dimensions of this flash a little larger) so follow me to the next slide for a little more info about libraries before we dive into symbols. |
Yes, flash has a library, unlike the one in halo that is swarming with flood, this one is here to help you, but if it isn't kept organized, it could be harder to use in a legendary flash. |
The Library |
Good, you followed. Now more about the library. Under the title bar is a small strip with a drop down menu and two buttons. The drop down menu is a new--and helpful-- feature to flash 8. It allows you to switch to a different library without having to change flash documents. When you click the tab, a list will appear with all of the libraries that are currently available. The first button to the right of the menu is a tack, and it does just that, tacks your library. It may sound painful, but it is just the opposite. If your library is tacked and you change documents, the tacked library will still be active. The second button opens up another library panel. |
The Library (cont) |
The advanced button is there to further define you symbol, primarily for actionscript. |
This is the dialog box for creating a symbol, the converting box looks exactly the same just with a different heading. It allows you to put a name in, like Replay_btn (btn stands for button and the underscore is just for formatting). Then you choose what you want to the symbol to be, either a movie clip, a button, or a graphic. |
Before continuing about the library, it is time to learn about symbols. Symbols produced in flash can be either a simple graphic, a button, or a movie clip (either an animation or a graphic that can have code applied to it, which is usually only helpful if you are about making flash games). |
Symbols Made Simple |
3 |
2 |
1 |
3)This is the button form of the symbol. When there is no mouse interaction it is blue (frame 1), when there is a mouse rollover, it is red (frame 2), and when you press down, the color is green (frame 3), but what happened to yellow? The timeline for a button is only four frames, the first three I just explained, but the fourth one can't be seen, it is called the hit frame. The area covered in that frame will be what triggers the button interactions (beginner flashers will often make text buttons without a rectangle hit area making it a task to try and press the button) |
2)This is the graphic edition, it is currently set to single frame, but in the properties panel when this symbol is selected, you can also make it loop or play once. The only difference between a graphic and movie clip really is that a movie clip can have code applied to it, in fact, graphics are better for animating because they will play animation without exporting and when the stage is stopped, the animation stops. |
1)This is the movie clip version, see how it loops the four frame animation. Of course I can change that since movie clips can have code applied to them. |
All three of these circles are the same symbol, originally a movie clip. In flash you can select a symbol, be it a graphic movie clip or button, and you can track it as something else. I duplicated this symbol to show you what each symbol type will do. The symbol has four frames in its timeline (that's right, symbols get their very own timeline), the first frame is blue, second frame is red, the third green and the fourth is yellow. |
Symbols Made Simple (cont) |
Buttons |
Graphics |
Movie Clips |
Now all three of the circles are buttons, press them to watch how each type of symbol is made. |
Symbol Videos |
We left off at the second bar. The second bar only holds one bit of info, how many items are in the library. At the time of the screen shot, the library for this flash document had 121 items. Now this flash document has 139 items. To find that out, I just had to take a quick glance at my library to see what the number read. Under this bar is a window that has a green circle in it. This window is the object preview window. You can click an item in your library and you will see it in this window. This green circle is actually the play buttons for the symbol video windows. |
This picture should look familiar. It's time to learn about the rest of the library. |
Now the library |
Under the preview window is the list of items in your library. You will see the symbol type (picture), the name, the type, and if you extend your library you will also see the use count, the actionscript linkage name, and the date of the symbols last modification. If you click the classification tabs at the top of the library, your symbols will organize themselves by those means. |
Now the library (cont) |
This is the bottom of the library. In the bar at the bottom you will see some buttons. The first one is a piece of paper with a plus, this brings up the 'Create New Symbol' prompt. The second button is a folder with a plus, it will create a new folder. The third button is an 'i', which most likely stands for information, but none the less, it brings up the symbol properties where you can change the symbol type or linkage or other stuff in that menu. |
You may have recognized from the screen shots that there were more in the library than just symbols. All symbols and other objects that apply to actionscript are stored in the library. This means all symbols, all sounds, all components, all bitmaps, and possibly other stuff I don't know about. |
The Contents of the Library |
As well as the libraries that you create as you make your flashs, flash itself has some cool libraries that you can use. Under windows in the top menu, select common libraries. From there you will find a bunch of buttons and other stuff that you can use and also edit. |
Common Libraries |
You may have had the question, how do I get sound files into my flash file? The answer is importing. Go to file>Import and you will see a few options. The ones that are most regularly used are 'Import to Stage' and 'Import to Library'. When you click the selection you want, a browse window will come up and will show you all of the items you have to import. **NOTE** You cannot import .wma files. A solution to this problem would be to either rip your music as .mp3 or get an .mp3 converter. |
Importing |
That's all there is for libraries, press continue to learn about layers. |
The End |
Layers |
Woohoo! Layers!!! Layers in flash can be compared to a stack of photos. The photo on the top is what will be seen, well the layer on top is what will be seen also, then the second layer, then the third, then the fourth and so on. You also want to keep your layers organized, one for sound, one for a background, one for actions. Layers are another part of the timeline, like I said, the timeline owns you. |
As you can see on the left of the picture, there are many layers all at work. They are all named and they are all different types of layers. Normally your layers wont be this diverse. |
This is the third time I've used this picture now, but every time it has worked so all is well. |
This is a masked layer. It is the other half of the masking set that has already been explained--vaguely. |
This is a masking layer. It works hand in hand with a masked layer. Whatever is drawn here is what shows up from the masked layer. |
This is a layer folder. It is used to organize layers. It's just like a normal windows folder. |
This is a guide layer. It is a layer used to draw objects that are guides (hence the name) whatever is in this layer will not be visible when exported |
This is a motion guide. It is used for special motion tweens. It is also a guide layer so what is drawn in it wont show. |
This is what a normal layer looks like. The icon is a piece of paper with a bent corner. It also has an editable name. |
Layer Types |
This is the outlined layers status section. If the box is filled, then its corresponding layer will have filled objects. If a box is an outline like the top one in the picture, then all drawings and text on that layer will be an outline in the color of the box. The color of the box can be changed by double clicking the box and using the layer properties box. |
This is the locked layers status section. If a layer has a dot in this column it means it is unlocked and can be edited. If it as a lock, then it is locked and can't be edited. The big lock on top has the same function as the big eye in the hidden layer status section of the layer portion of the middle timeline. Also, if a layer is hidden, it is automatically locked. |
This is the hidden layers status section. If a layer has a dot in the column, then it is visible, if it has an eye, it is invisible. Click the dot to change it to an eye, or vice versa. If you click the eye on the top, all layers will either be hidden or shown, dependant upon the current status of the layers. |
Layer Effects |
All of these properties are self explanatory and all of them are redundant except outline color. Flash is designed to be easy to use and this is a prime example of that. |
Yeah, layer properties. Flash has them. You can either right click the layer and select it from the bottom of the list, or you can double click the outline button on the desired layer. |
Layer Properties |
As you can see, only the part of the masked layer that is hitting the masking layer is seen. You can also mask masks by using symbols. Masks are very versatile and can be implemented for many uses. This white box is actually masked so images don't hang over. |
Product |
Masking |
Masked Layer |
I really didn't want to get into this topic in a basic tutorial, but I figured I might as well. Masking is a technique used to show only part of a picture. Look at the example below. |
Masking |
Yeah, I can't draw anime worth a darn, but it made a good example for guide layers so I took a stab at it. Unfortunately nobody told me you can't stab something with a wooden mallet. |
Final Drawing |
Drawing with guide |
Guide Drawing |
Another helpful type of layer is the guide layer. It is for when you need a guide for your drawing. Guide layers don't show up when in for final product so there is no need to delete them. See the example below. |
Guide Layers |
That is all you need to know about layers for now. Later you will learn about the last type of layer, a motion guide, but for now, that's it. |
To the Next Subject |
Motion Tween |
A motion tween is simply a built in movement generator. Basically when you designate a motion tween, Flash will move the object (must be some form of a group) at a common interval from the first frame to the last frame, making a one rate movement, which can be hard to do by hand. Many flash authors prefer motion tweens over frame by frame because it is easy, and at a higher frame rate looks smooth and realistic. A couple of these authors include Super Flash Bros. and Legendary Frog. In the timeline a motion tween looks like an arrow pointing from the frame containing the original object to the frame containing the object that has been moved, skewed, scaled, rotated, or any combination of these. It also has a purple- ish blue background. |
What is a motion tween? |
Note: Motion tweening works with symbols because they are a type of group |
Well the first step to making a motion tween is to make an object. A box is a good start. Next you will need to group it. You can either right-click on the object and select group, or you can press [ctrl]+[G]. Now you will need to make a couple of frames then a key frame (not a blank key frame) after the frames. In the new key frame move the box to a new area on the stage. Now click somewhere between the key frames on the time line and open the Properties menu. On the "Tween" tab select "motion". Your timeline should look something like this: |
How do you make one? |
If you make a motion tween and there is a dotted line rather than an arrow, there is a problem. also if it does not go as planned there may be a problem. Here is a check off list to go through: --Are both objects the same group (The Group can be the skewed, but the things inside the group must be the same, in other words don't change the shape then group it.) --is the object in both key frames --is the center in the same place (the white dot when you are using the free transform tool[Q]) If not it will probably move then snap to the position you want at the last frame. |
--If all else fails just delete the object in the second keyframe, copy ([ctrl]+[C]) the one in the first keyframe, then paste ([ctrl]+[shift]+[V]) it into the second one. This usually works. |
Some Thing(s) To Note You may have noticed that it is also possible to create a motion tween by right clicking on the timeline and selecting "create motion tween", this is convenient, but it can be a hassle as well. First it's important to note that when you do this it automatically creates a new graphic labeled tween that will litter your library, so if your graphic is already grouped, it will be double grouped. This will also reset the center of rotation of your graphic so if you choose to create them remember there is risk involved. |
Why Isn't It Working (roll over with mouse) |
As was stated before there are multiple types of motion tweens. This page will talk about motion tweens, or moving an object without changing its appearance. This really is simple, in fact if you followed the steps on page 2 you have already done it. |
Motion Tweening |
If you want the scaled object to be perfectly scaled you can hold [shift] while stretching. This is very handy so you don't have to eye it to make sure it is all square. |
Some Thing(s) To Note When the free transform tool[Q] is selected the scale tooltip looks like a diagonal double-arrow, like such: OR |
Scale motion tweening is very simple. To do this you follow the standard motion tween steps, except instead of moving the object in the second keyframe, you scale it with the Free Transform Tool [Q]. Make sure the center is in the same place on both objects, unless you want that effect. Also make sure the Scale option is checked in the Properties toolbar, or it will motion tween then snap big. |
Scale Motion Tweening |
Combing a scale and rotation can create a cool flipping motion, although it only flips and infinitely thin picture, no 3D. Holding [alt] while skewing will skew from the center rather than the opposite side |
Some Thing(s) To Note When the free transform tool[Q] is selected the skew cursor looks like two half arrows running in opposite directions, like such: OR |
Skew motion tweening is almost exactly the same as scaling. To do this follow the standard procedure, then use the skew cursor of the free transform tool[Q] to skew the shape how you like. |
Skew Motion Tweening |
The properties bar has a rotate section that allows you to rotate an object a given amount of times, without changing the end placement of it. Holding [alt] while rotating will only allow you to rotate by increments of 45°, but allows you do perfect 45's instead of just guessing. |
Some Thing(s) To Note When the free transform tool[Q] is selected the rotation cursor looks like an arrow wrapped into a circle, like such: |
Rotation motion tweening has many application. There are also many things to manipulate while rotating you object. rotating may get frustrating, but if you know how to use it, it becomes very useful. |
Rotation Motion Tweening |
Stretching is a good way to fix problems with the width or height individually. The scale tool allows you to alter both simultaneously. Holding [alt] while stretching changes the stretch from either the opposite side, or the center to the other. |
Some Thing(s) To Note When the free transform tool[Q] is selected the stretch cursor looks like a double sided arrow, like such: OR |
Stretch motion tweening is technically a skew, but it has its own cursor so I will give it it's own section. |
Stretch Motion Tweening |
Property: |
Position |
This is a very fun box. it is a basic graph that allows you to control how far the object moves and how fast, but the coolest thing is that you can make it change in mid-tween |
On the left is the percentage the tween is done. On the bottom is each frame. Simply click on the line, then drag the newly formed blip around. You can also adjust the curve. Please note that you can progress, then go backwards in the tween |
Ease is a very useful thing. Basically it causes a speed change in the tween. When the ease is positive the tween starts off fast, or large increments between frames, and gets slower, or small increments between frames. The opposite is true for a negative ease. |
If there is a larger value, either positive or negative, the gaps will be more drastic; in other words, if you have the ease set to 100 then it will be really fast then get really slow, but if the ease is set to 50 it will be sort of fast then get sort of slow. |
The Tween tab is for selecting either a shape tween (next tutorial), a motion tween, or no tween (remove tween can also be found by right clicking on the timeline). |
This is likely self explanatory. When you have selected a manual rotation this area will become selectable. The number you put in here is the number of times the object being tweened will perform a complete 360° rotation. |
The rotate tab is very useful. It allows you to rotate an object without changing it. Auto will rotate the least distance, either clockwise (CW) or counter-clockwise (CCW). The other two options, CW and CCW will rotate the object respectively, a given number of times. Highlight the Times box to find out more. |
This section is used for motion guides and will be covered later on. |
Personally I have never found a use for turning this off. When this button is checked it will allow motion tweens to scale the shape, when it is not check it will not scale. |
Motion Tweening Properties |
I threw this guy together really quickly, and therefore he doesn't look too great, but he still serves as a prime example of the power that lies in motion tweens. In about ten minutes I was able to draw this guy and make the animation loop. |
Some flash authors use motion tweens as the basis of their animation. By building their characters as symbols, they can put a symbol on each layer and motion tween the symbol limbs to create movement. Look at the example below. |
Motion Tween Animation |
By implementing the running animation symbol to another symbol and motion tweening it across the screen, I was able to create a realistic looking running movement. The thing to keep in mind when doing this type of animation though, is that the versatility of frame by frame is lost. Most tweenimators fill substitute this loss for good visuals. |
Motion Tween Animation (cont) |
Yep, that's all there is to know about motion tweens except motion guides, which is what we will learn about next! |
Teh The End |
Shape Tween |
Shape tweens are another very helpful tool that is built into flash. It will morph one picture into another, change the color of an object, or create many other effects stopped only by your imagination. Instead of using grouped images, you have to use completely broken images. |
Overview |
To make a shape tween, you do almost the exact same thing that you do when you make a motion tween, except this time you want to have a broken object on both keyframes, not a grouped object. And when you select tween from the properties bar, you want to select shape, not motion. |
Basics |
This fellow is a little too detailed for a basic shape tween. There are a couple methods that we can take to try and fix this problem. The first one is smoothing him out. The less points there are, the simpler the shape, the higher chance of success you will have created a quality shape tween. You can use the sub selection tool to see how many points your object has. |
If you successfully made your two keyframes with a change present, had broken images in both frames, and a shape tween active, then you should have a shape tween. You may have a problem though if your tween was too much. |
Basics (cont) |
Oopsies. You're still a little too detailed my friend, but don't worry! there is still hope! |
Yeah... That didn't work with this guy. A lot of the time it will, but this guy is just too detailed (hard to believe I know). Now we are going to try our second solution. Advanced shape tweens by way of shape hints! |
Troubleshooting |
All better! Well, as good as shape tweens go. If you want a better picture, check out frame by frame animation. On the next page you will learn how to use shape hints. |
Shape hints are a nifty way of manipulating your image. Picture them as little traffic controllers that tell your graphic where it should end up. To add a shape hint, you have to have your picture selected and then press control "H", or go to insert shape hint. |
Shape Hints |
Now that you have all of your dots set up in the first frame, go to your second keyframe and move the dots where you want them again. When they are the same colors as my example, you know they are right. If they aren't right, or just plain too bizarre, flash will not perform the shape tween. If it is right then your little letters will pull your picture where they are supposed to be, like in my example. |
Look down at the picture below, if you added shape hints to your picture, it should look something like that; with the little lettered dots on it (you can't see the letters but they're there, trust me. Yours may be red though, if this is the case then you need to drag it/them to the edge of your picture where you want it. For instance, my "a" dot is on the top of the head. |
Shape Hints (cont) |
When you have a shape tween present, in the properties bar there are a couple things to notice. The first being the ease slider, ease still does the same thing, speeds up and slows down. The second thing is blend. You can either choose from distributive or angular. Distributive should be used for smoother shapes while angular should be used for pointy shapes to preserve the corners. |
Properties Bar |
And that's a wrap, you know all about shape tweens. Utilize them correctly and you can make some cool effects. |
The End |
Motion Guide |
Motion guides are a motion tween power up, they make them better than they were before, but they're just annoying if you don't need them. A motion guide makes an object that is motion tweened follow a curve. Look at the example below and press the cannon to see the guide. |
Motion Tween Power Up |
Of course there is no practical use for a motion guide like that, but if you want to make one like that, be my guest. |
Motion guides have their own special layer. Their layer is a guide layer with a layer attached to it like a masking. You have seen the image before in the layers section. What you do in this layer is draw your path, for the cannon it is the red line, but it doesn't have to be that simple, it could look like this: |
The Motion Guide Layer |
The guided layer holds your object that is to follow the path, like the cannonball. Remember the rules of motion tweening though, the object must be grouped and alone on the layer. Create the motion tween and make sure the center of rotation is snapped on the path. That is the most important part. If they are not linked then the guide will fail and you will cry. It is as simple as that. The only thing worse than making that mistake is to follow it up by starting a new thread in the flash forums complaining about it, users hate that. |
The Guided Layer |
Orient to path - is used for combinations of rotation and motion guides. When selected it will make the overall product look cleaner. Sync - This is the same as synchronizing symbols, it ensures an even motion tween. Snap - This will snap the object to the path in the guide, so you only have to get the center of rotation close. |
Remember that you are still creating a motion tween so you can still rotate the object, you can still ease the tween. You can also use the three little check boxes in the properties menu. |
Still A Motion Tween |
Motion guides isn't a big subject, but it is a useful one. Don't forget about this fellow, he may safe your life one day, I doubt it, but you never know. |
That's All |
Page 1 of 9 |
Frame by Frame |
This is a massive subject that no one could ever tell you all of because the majority of it all lies in how you imagine. This is the style that the big wigs animate in. All of the old school Disney movies were hand drawn frame by frame. Now we have computers, but there is still frame by frame. I will show you the basics and some examples. The examples may be distorted though since they were originally made at a much lower frame rate. |
Overview |
Page 2 of 9 |
Final version, now with lighting and a few minor touches. |
Basic color added |
Smoothened & detailed |
Rough First Sketch |
Frame by frame animation is where you redraw your active object every frame, frame by frame. This fellow is an example of frame by frame animation. There are four of him because, like any artist would, I refined him, made him better. |
The Basics |
Page 3 of 9 |
Here's a bad frame by frame animation I made awhile ago, but that's ok, practice, practice, practice! |
Crappy drawing are ok, no one will see them, and practice is practice. |
It takes a skilled artist to create good frame by frame animations, maybe some of you think my frame by frame animations are good, but they are crap compared to some. What is needed for good frame by frame animations is a feel for your mouse (or tablet) and a good concept of proportions and what things look like that can only be acquired through constant practice. I suggest you take a notebook where ever you go and draw. Practice drawing everything. This won't allow you to get a good feel for you mouse, but it will give you proportions. Your drawing don't need to be detailed, but detailed ones every once and a while will also help. |
Practice Makes Perfect |
Page 4 of 9 |
You will find that you stink at first, but don't delete anything, don't redo anything, don't draw over anything. Accept your flaws. After some practice you should start to get the knack of things and make better looking numbers. This is my result. It isn't very good, but it doesn't have to be. Once again, no one is going to see it (unless you post it on a popular web site like I did). After you are done, make another one and compare the two. Try different techniques, try different tools. Find your happy spot and stick with it. |
Getting used to drawing with a mouse was, and still is, a big problem for me. This is because I'm left handed, but I use the mouse with my right hand. It took a lot of practice to learn how to draw with my right hand and a mouse, and I'm still not very good. A little exercise I came up with is making a movie clip with 100 blank keyframes in it. In each frame, draw the frame number. All the way up to 100, it may seem repetitive and boring, but frame by frame animation is the same way. There are no good shortcuts. |
Knowing Your Mouse |
Page 5 of 9 |
There are many effects in nature that can't be captured through motion tweening. They take practice. Electricity is an easy one though, its just a bunch of squiggles. |
LOLZ! sneak peak! but for what? |
Even if you don't use frame by frame as the basis of your animations, you can, and should, use them every once in awhile for effects such as fire, electricity, and flowing water. |
Frame By Frame Effects |
Page 6 of 9 |
When doing frame by frame work, you need to choose a good tool. The pen tool and the line tool are bad choices. You want something quick, but efficient. I use the paintbrush, but a lot of good frame by frame artists use the pencil tool. Both work, it depends on what you like. |
Choosing The Right Tool |
Page 7 of 9 |
Refining is a big part of frame by frame animation. It makes your original raw sketches turn into something great, you can't expect to be perfect the first time, no one is. Another part of refining, well not really, is not deleting your drawings constantly. There is room for error and error is accepted. You never know, you might accidentally make something you like. |
Refining |
Page 8 of 9 |
Onion skinning is a helpful tool for frame by frame animators. It allows you to see back frames to see your past drawings. Check out the next topic for onion skinning. |
Onion Skinning |
Page 9 of 9 |
What are you doing? I told you to go to the next topic. Didn't you listen? Go there now! |
The End |
Page 1 of 5 |
Onion Skin |
This is a few simple shape tweens onion skinned so you can see every frame and then proudly print screened. |
Onion skinning is a method to see back frames. Much like an onion skin, you can look through it and see what lies behind. |
Overview |
Page 2 of 5 |
Onion Skin options. To be explained later. |
Edit multiple frames. this has already been explained up above. |
Onion skin outlines. This will bring up the onion skin brackets, but all of the prior frames will be outlines instead of alpha. |
Normal onion skin. This will pop up two brackets on the timeline for onion skinning. |
Onion skinning buttons are found on the timeline. There are three and a half of them. Half a button? Yea, its for editing multiple frames, not quite an onion skin, but uses the same principles. |
The Buttons |
Page 3 of 5 |
You've seen this fellow before. This is what he looks like when normal onion skinned (all of those light gray pictures would outlines in outline onion skin). As you can see, you can see prior frames, whatever frames lie in the onion skin handles that you can see in the timeline. |
Onion Skinning |
Page 4 of 5 |
Onion 2 makes it so you see your current frame and the one before it. Onion 5 makes it so you see your current frame as well as 5 others. Onion all will show every frame in the timeline. |
This will stop the brackets from moving with your play head. |
Pressing this will make it so the onion skin brackets are visible even when onion skinning is turned off |
Onion skins have properties too, and here they are explained. |
Onion Skin Options |
Page 5 of 5 |
And that's it, all you need to know about onion skinning, except edit multiple frames, but that's self explanatory. |
And That's Onion Skinning |
Exporting |
We are now nearing the end of this tutorial. This final topic is about the final thing you do when you create a flash production; that is export or publish. This is where you turn your editable flash document and convert you work into a file that is good to go, ready to make it big on the Internet. So if you would, please join me in this final adventure in this final chapter. |
Overview |
Control enter is the keyboard shortcut for exporting your flash movie. It opens up the newly created .swf file (final product of a .fla) in flash with special commands that allow you to do needed things. The document also has a menu at the top much like any program. In this menu you will find many tools. |
[ctrl] + [enter] |
Movie: Dim: Dimensions Fr Rate: Frame rate Size: size (I haven't optimized yet :P) Duration: duration in frames and time Preload: Some more useless info Settings: Bandwidth: How fast you have set it to load (right now it's at a custom speed of about 500Kbps) State: Current location within the flash movie itself |
This is a nifty tool that allows you to see a lot of information. down below this text you will see the bandwidth profiler of this flash as of right now. |
Bandwidth Profiler |
There are two typed of graphs that you can use in you bandwidth profiler. There is the streaming graph ( this one) and the frame by frame graph. They each have their own perks, but ultimately it settles down to what you prefer. |
If you look at this picture you can see that the first frame of this flash file is enormous, it pushes past 2Mb. If you look at state, it says the frame is 12,279Kb. That is because that is where the music player is loaded into and also the entire layout, and remember, this is before optimization. |
The right side of the bandwidth profiler shows how large each frame is, and what frame your on. |
Bandwidth Profiler (cont) |
T1 is about the speed the speed I usually get off of Newgrounds, and is also the speed I usually use to simulate download. Right now it is set to my custom speed. Click customize to make your own custom speeds. |
After you have created your flash product, you will want to make sure that your pre loader is working. How can you do this without posting it on the Internet? Simple, you simulate download. After exporting, press control enter again to simulate your download. Your pre loader should pop up and everything should be dandy. To change download settings, go to view>download settings, and choose the speed you want. |
Simulate Download |
Publishing is another way you can save your flash files the way you want them. Press F12 on your keyboard to publish. Hopefully you remember about publish settings because that is what this is all about. In your publish settings remember you can add tabs for multiple file types such as flash, html, and gif. When you publish, a file is saved to your predetermined settings. If you have the gif tag open, and the flash tag open, then you will get a flas hfile and a gif file to join your .fla file. |
Publishing |
There are a few other things you can do with exporting and publishing, but that stuff, like debugging, isn't necessary for a beginner. |
Other stuff for Later |
Page 1 of 1 |
The End |
Michael Lange Andrew Rakos Adam Kauth, Andrew Rakos Five awesome artists from the NG audio portal. Check it Out! |
Maker, animator, programming, etc Right wing motion tweener Testers Musicians |
The End |
That's a wrap, yuo have reached the end of the tutorial, but not the end of your learning. There is much more to learn, and much more to make. If you are ever having troubles with basic flash, come back to this tutorial and use it as a reference, add it to your favorites. Flash isn't out there to taunt you, no matter how much it seems at time. I hope this tutorial helped, and good luck in your flash journeys. |
You Made It Through! |
ActionScript [AS1/AS2]
Frame 1loadz = Math.round(getBytesLoaded() / 1024); totalz = Math.round(getBytesTotal() / 1024); tex = ((_root.loadz + "Kb / ") + _root.totalz) + "Kb"; per = (loadz / totalz) * 100; if (per != 100) { _root.bar._xscale = per; } else { gotoAndPlay (3); }Frame 2gotoAndPlay (1);Frame 36var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); _root.menu = myMenu; easterEgg.useHandCursor = false; easterEgg._focusrect = false; _root.Tspeed = 5; stop();Symbol 11 Buttonon (release) { this.removeMovieClip(); }Symbol 18 MovieClip [PSmc] Frame 1this.onEnterFrame = function () { if (Key.isDown(38)) { this.tex._y = this.tex._y - _root.Tspeed; } if (Key.isDown(40)) { this.tex._y = this.tex._y + _root.Tspeed; } };Instance of Symbol 14 MovieClip in Symbol 18 MovieClip [PSmc] Frame 1on (press) { this.startDrag(""); } on (release) { this.stopDrag(); }Instance of Symbol 17 MovieClip "tex" in Symbol 18 MovieClip [PSmc] Frame 1/* no clip actions */Symbol 20 MovieClip [DVmc] Frame 1this.onEnterFrame = function () { if (Key.isDown(38)) { this.tex._y = this.tex._y - _root.Tspeed; } if (Key.isDown(40)) { this.tex._y = this.tex._y + _root.Tspeed; } };Symbol 25 MovieClip [DPmc] Frame 1this.onEnterFrame = function () { if (Key.isDown(38)) { this.tex._y = this.tex._y - _root.Tspeed; } if (Key.isDown(40)) { this.tex._y = this.tex._y + _root.Tspeed; } };Instance of Symbol 22 MovieClip "tex" in Symbol 25 MovieClip [DPmc] Frame 1/* no clip actions */Symbol 31 Buttonon (release) { this.stop(); }Symbol 35 Buttonon (release) { this.play(); }Symbol 93 Buttonon (release) { gotoAndPlay (1); }Symbol 94 MovieClip [RGB] Frame 517stop();Symbol 98 Buttonon (release) { this.removeMovieClip(); }Symbol 102 Buttonon (release) { this.stop(); }Symbol 106 Buttonon (release) { this.play(); }Symbol 108 Buttonon (press) { this.startDrag(); } on (release) { this.stopDrag(); }Symbol 147 MovieClip [BTNvid] Frame 1movez.useHandCursor = false;Symbol 147 MovieClip [BTNvid] Frame 1443stop();Symbol 177 MovieClip [GRvid] Frame 1movez.useHandCursor = false;Symbol 177 MovieClip [GRvid] Frame 1122stop();Symbol 256 MovieClip [MCvid] Frame 1movez.useHandCursor = false;Symbol 256 MovieClip [MCvid] Frame 1436stop();Symbol 261 Buttonon (release) { removeMovieClip(this); }Symbol 268 Buttonon (release) { _root.closure = true; }Symbol 273 MovieClip Frame 1_root.volz = 100; dragger.useHandCursor = false; line.useHandCursor = false; dragger.onPress = function () { this.startDrag(true, line._width, 0, 0, 0); this.onEnterFrame = function () { _root.volz = Math.round((this._x * 100) / line._width); }; }; dragger.onRelease = (dragger.onReleaseOutside = stopDrag); line.onPress = function () { dragger._x = _xmouse; };Symbol 277 Buttonon (release) { _root.MySong.setVolume(0); _root.autoAdjust = false; this.nextFrame(); }Symbol 283 Buttonon (release) { _root.autoAdjust = true; this.prevFrame(); }Symbol 284 MovieClip Frame 1stop();Symbol 288 Buttonon (release) { if (_root.song == 1) { _root.MySong.stop(); _root.MySong.attachSound("S2"); _root.MySong.start(0, 99); _root.song = 2; pp.gotoAndStop(2); } else if (_root.song == 2) { _root.MySong.stop(); _root.MySong.attachSound("S3"); _root.MySong.start(0, 99); _root.song = 3; pp.gotoAndStop(2); } else if (_root.song == 3) { _root.MySong.stop(); _root.MySong.attachSound("S4"); _root.MySong.start(0, 99); _root.song = 4; pp.gotoAndStop(2); } else if (_root.song == 4) { _root.MySong.stop(); _root.MySong.attachSound("S5"); _root.MySong.start(0, 99); _root.song = 5; pp.gotoAndStop(2); } else if (_root.song == 5) { _root.MySong.stop(); _root.MySong.attachSound("S1"); _root.MySong.start(0, 99); _root.song = 1; pp.gotoAndStop(2); } }Symbol 289 Buttonon (release) { if (_root.song == 1) { _root.MySong.stop(); _root.MySong.attachSound("S5"); _root.MySong.start(0, 99); _root.song = 5; pp.gotoAndStop(2); } else if (_root.song == 2) { _root.MySong.stop(); _root.MySong.attachSound("S1"); _root.MySong.start(0, 99); _root.song = 1; pp.gotoAndStop(2); } else if (_root.song == 3) { _root.MySong.stop(); _root.MySong.attachSound("S2"); _root.MySong.start(0, 99); _root.song = 2; pp.gotoAndStop(2); } else if (_root.song == 4) { _root.MySong.stop(); _root.MySong.attachSound("S3"); _root.MySong.start(0, 99); _root.song = 3; pp.gotoAndStop(2); } else if (_root.song == 5) { _root.MySong.stop(); _root.MySong.attachSound("S4"); _root.MySong.start(0, 99); _root.song = 4; pp.gotoAndStop(2); } }Instance of Symbol 293 MovieClip "durBar" in Symbol 296 MovieClip Frame 1onClipEvent (enterFrame) { this._xscale = _root.durPer; }Symbol 300 Buttonon (release) { _root.MySong.stop(); pp.gotoAndStop(1); }Symbol 308 Buttonon (release) { if (_root.MySong.position > 0) { _root.MySong.start(_root.spot / 1000, 99); } else { _root.MySong.start(0, 99); } nextFrame(); }Symbol 313 Buttonon (release) { _root.spot = _root.MySong.position; _root.MySong.stop(); prevFrame(); }Symbol 314 MovieClip Frame 1stop();Symbol 316 MovieClip [radio] Frame 1stop(); _root.closure = false; _root.opening = false; _root.spot = 0; _root.MySong = new Sound(); _root.MySong.attachSound("S1"); _root.song = 1; _root.autoAdjust = true; this.onEnterFrame = function () { if (_root.closure == true) { this._y = this._y - 10; if (this._y < -150) { this._y = this._y - 0; _root.closure = false; } } if (_root.opening == true) { if (this._y < 0) { this._y = this._y + 10; } else { _root.opening = false; } } if (_root.autoAdjust == true) { _root.MySong.setVolume(_root.volz); } if (_root.song == 1) { this.info.songTitle = "<b>Tetris on Speed"; this.info.songBand = "HouseMasta"; } if (_root.song == 2) { this.info.songTitle = "<b>Twisted!!!"; this.info.songBand = "Rocker206"; } if (_root.song == 3) { this.info.songTitle = "<b>Chaoz Japan"; this.info.songBand = "ParagonX9"; } if (_root.song == 4) { this.info.songTitle = "<b>Crying Soul"; this.info.songBand = "B0UNC3"; } if (_root.song == 5) { this.info.songTitle = "<b>Cold Duck"; this.info.songBand = "Gumstitch"; } _root.durPer = (_root.MySong.position / _root.MySong.duration) * 100; _root.totalSec = _root.MySong.duration / 1000; _root.minutes = Math.floor(_root.totalSec / 60); _root.seconds = Math.floor(_root.totalSec) % 60; if (_root.seconds < 10) { _root.seconds = "0" + _root.seconds; } _root.tehDur = (_root.minutes + ":") + _root.seconds; _root.donSec = _root.MySong.position / 1000; _root.minutesq = Math.floor(_root.donSec / 60); _root.secondsq = Math.floor(_root.donSec) % 60; if (_root.secondsq < 10) { _root.secondsq = "0" + _root.secondsq; } _root.tehPos = (_root.minutesq + ":") + _root.secondsq; info.Timez = (_root.tehPos + "/") + _root.tehDur; };Symbol 321 MovieClip [VideoPlayer] Frame 1#initclip 11 Object.registerClass("VideoPlayer", mx.video.VideoPlayer); #endinitclipSymbol 325 MovieClip [FLVPlayback] Frame 1#initclip 12 Object.registerClass("FLVPlayback", mx.video.FLVPlayback); #endinitclip stop();Symbol 317 MovieClip [__Packages.mx.video.FLVPlayback] Frame 0class mx.video.FLVPlayback extends MovieClip { var _autoPlay, _autoRewind, _autoSize, _bufferTime, _contentPath, _cuePoints, _idleTimeout, _isLive, _aspectRatio, _seekToPrevOffset, _playheadUpdateInterval, _progressInterval, _totalTime, _transform, _volume, _skinAutoHide, _bufferingBarHides, _origHeight, _prevHeight, __height, _height, _origWidth, _prevWidth, __width, _width, _scaleX, _scaleY, _xscale, _yscale, _preSeekTime, _firstStreamReady, _firstStreamShown, _activeVP, _visibleVP, _topVP, _vp, _vpState, _cpMgr, boundingBox_mc, preview_mc, dispatchEvent, _uiMgr, _bufferingBar, _backButton, __get__cuePoints, _forwardButton, _muteButton, _pauseButton, _playButton, _playPauseButton, _seekBar, _seekBarInterval, _seekBarScrubTolerance, _skin, _stopButton, _visible, _volumeBar, _volumeBarInterval, _volumeBarScrubTolerance, _x, _y, attachMovie, createEmptyMovieClip; function FLVPlayback () { super(); mx.events.EventDispatcher.initialize(this); if (_autoPlay == undefined) { _autoPlay = true; } if (_autoRewind == undefined) { _autoRewind = true; } if (_autoSize == undefined) { _autoSize = false; } if (_bufferTime == undefined) { _bufferTime = 0.1; } if (_contentPath == undefined) { _contentPath = ""; } if (_cuePoints == undefined) { _cuePoints = null; } if (_idleTimeout == undefined) { _idleTimeout = mx.video.VideoPlayer.DEFAULT_IDLE_TIMEOUT_INTERVAL; } if (_isLive == undefined) { _isLive = false; } if (_aspectRatio == undefined) { _aspectRatio = true; } if (_seekToPrevOffset == undefined) { _seekToPrevOffset = SEEK_TO_PREV_OFFSET_DEFAULT; } if (_playheadUpdateInterval == undefined) { _playheadUpdateInterval = mx.video.VideoPlayer.DEFAULT_UPDATE_PROGRESS_INTERVAL; } if (_progressInterval == undefined) { _progressInterval = mx.video.VideoPlayer.DEFAULT_UPDATE_TIME_INTERVAL; } if (_totalTime == undefined) { _totalTime = 0; } if (_transform == undefined) { _transform = null; } if (_volume == undefined) { _volume = 100; } if (_skinAutoHide == undefined) { _skinAutoHide = false; } if (_bufferingBarHides == undefined) { _bufferingBarHides = false; } _origHeight = (_prevHeight = (__height = _height)); _origWidth = (_prevWidth = (__width = _width)); _scaleX = 100; _scaleY = 100; _xscale = 100; _yscale = 100; _preSeekTime = -1; _firstStreamReady = false; _firstStreamShown = false; createUIManager(); _activeVP = 0; _visibleVP = 0; _topVP = 0; _vp = new Array(); _vpState = new Array(); _cpMgr = new Array(); createVideoPlayer(0); _vp[0].visible = false; _vp[0].volume = 0; boundingBox_mc._visible = false; boundingBox_mc.unloadMovie(); delete boundingBox_mc; if (_global.isLivePreview) { createLivePreviewMovieClip(); setSize(__width, __height); } _cpMgr[0].processCuePointsProperty(_cuePoints); delete _cuePoints; _cuePoints = null; } function setSize(w, h) { if (_global.isLivePreview) { if (preview_mc == undefined) { createLivePreviewMovieClip(); } preview_mc.box_mc._width = w; preview_mc.box_mc._height = h; if ((preview_mc.box_mc._width < preview_mc.icon_mc._width) || (preview_mc.box_mc._height < preview_mc.icon_mc._height)) { preview_mc.icon_mc._visible = false; } else { preview_mc.icon_mc._visible = true; preview_mc.icon_mc._x = (preview_mc.box_mc._width - preview_mc.icon_mc._width) / 2; preview_mc.icon_mc._y = (preview_mc.box_mc._height - preview_mc.icon_mc._height) / 2; } } if ((w == width) && (h == height)) { return(undefined); } _prevWidth = (__width = w); _prevHeight = (__height = h); var _local3 = 0; while (_local3 < _vp.length) { if (_vp[_local3] != undefined) { _vp[_local3].setSize(w, h); } _local3++; } dispatchEvent({type:"resize", x:x, y:y, width:w, height:h}); } function setScale(xs, ys) { if ((xs == scaleX) && (ys == scaleY)) { return(undefined); } _scaleX = xs; _scaleY = ys; var _local2 = 0; while (_local2 < _vp.length) { if (_vp[_local2] != undefined) { _vp[_local2].setSize((_origWidth * xs) / 100, (_origHeight * ys) / 100); } _local2++; } dispatchEvent({type:"resize", x:x, y:y, width:width, height:height}); } function handleEvent(e) { var _local3 = e.state; if (((e.state != undefined) && (e.target._name == _visibleVP)) && (scrubbing)) { _local3 = SEEKING; } if (e.type == "metadataReceived") { _cpMgr[e.target._name].processFLVCuePoints(e.info.cuePoints); dispatchEvent({type:e.type, info:e.info, vp:e.target._name}); } else if (e.type == "cuePoint") { if (_cpMgr[e.target._name].isFLVCuePointEnabled(e.info)) { dispatchEvent({type:e.type, info:e.info, vp:e.target._name}); } } else if (e.type == "rewind") { dispatchEvent({type:e.type, auto:true, state:_local3, playheadTime:e.playheadTime, vp:e.target._name}); _cpMgr[e.target._name].resetASCuePointIndex(e.playheadTime); } else if (e.type == "resize") { dispatchEvent({type:e.type, x:x, y:y, width:width, height:height, auto:true, vp:e.target._name}); _prevWidth = __width; _prevHeight = __height; } else if (e.type == "playheadUpdate") { dispatchEvent({type:e.type, state:_local3, playheadTime:e.playheadTime, vp:e.target._name}); if ((_preSeekTime >= 0) && (e.target.state != SEEKING)) { var _local5 = _preSeekTime; _preSeekTime = -1; _cpMgr[e.target._name].resetASCuePointIndex(e.playheadTime); dispatchEvent({type:"seek", state:_local3, playheadTime:e.playheadTime, vp:e.target._name}); if (_local5 < e.playheadTime) { dispatchEvent({type:"fastForward", state:_local3, playheadTime:e.playheadTime, vp:e.target._name}); } else if (_local5 > e.playheadTime) { dispatchEvent({type:"rewind", auto:false, state:_local3, playheadTime:e.playheadTime, vp:e.target._name}); } } _cpMgr[e.target._name].dispatchASCuePoints(); } else if (e.type == "stateChange") { var _local4 = e.target._name; if ((_local4 == _visibleVP) && (scrubbing)) { return(undefined); } if (e.state == mx.video.VideoPlayer.RESIZING) { return(undefined); } if (((_vpState[_local4].prevState == LOADING) && (_vpState[_local4].autoPlay)) && (e.state == STOPPED)) { return(undefined); } _vpState[_local4].prevState = e.state; dispatchEvent({type:e.type, state:_local3, playheadTime:e.playheadTime, vp:e.target._name}); if (_vp[e.target._name].state != _local3) { return(undefined); } switch (_local3) { case BUFFERING : dispatchEvent({type:"buffering", state:_local3, playheadTime:e.playheadTime, vp:e.target._name}); break; case PAUSED : dispatchEvent({type:"paused", state:_local3, playheadTime:e.playheadTime, vp:e.target._name}); break; case PLAYING : dispatchEvent({type:"playing", state:_local3, playheadTime:e.playheadTime, vp:e.target._name}); break; case STOPPED : dispatchEvent({type:"stopped", state:_local3, playheadTime:e.playheadTime, vp:e.target._name}); } } else if (e.type == "progress") { dispatchEvent({type:e.type, bytesLoaded:e.bytesLoaded, bytesTotal:e.bytesTotal, vp:e.target._name}); } else if (e.type == "ready") { var _local4 = e.target._name; if (!_firstStreamReady) { if (_local4 == _visibleVP) { _firstStreamReady = true; if (_uiMgr.__get__skinReady() && (!_firstStreamShown)) { _uiMgr.__set__visible(true); showFirstStream(); } } } else if ((_firstStreamShown && (_local3 == STOPPED)) && _vpState[_local4].autoPlay) { _vp[_local4].play(); } dispatchEvent({type:e.type, state:_local3, playheadTime:e.playheadTime, vp:e.target._name}); } else if ((e.type == "close") || (e.type == "complete")) { dispatchEvent({type:e.type, state:_local3, playheadTime:e.playheadTime, vp:e.target._name}); } } function load(contentPath, totalTime, isLive) { if (_vp[_activeVP] == undefined) { return(undefined); } if (((contentPath == undefined) || (contentPath == null)) || (contentPath == "")) { return(undefined); } autoPlay = (false); if (totalTime != undefined) { this.totalTime = (totalTime); } if (isLive != undefined) { this.isLive = (isLive); } this.contentPath = (contentPath); } function play(contentPath, totalTime, isLive) { if (_vp[_activeVP] == undefined) { return(undefined); } if (contentPath == undefined) { _vp[_activeVP].play(); } else { autoPlay = (true); if (totalTime != undefined) { this.totalTime = (totalTime); } if (isLive != undefined) { this.isLive = (isLive); } this.contentPath = (contentPath); } } function pause() { if (_vp[_activeVP] == undefined) { return(undefined); } _vp[_activeVP].pause(); } function stop() { if (_vp[_activeVP] == undefined) { return(undefined); } _vp[_activeVP].stop(); } function seek(time) { if (_vp[_activeVP] == undefined) { return(undefined); } _preSeekTime = playheadTime; _vp[_activeVP].seek(time); } function seekSeconds(time) { seek(time); } function seekPercent(percent) { if (_vp[_activeVP] == undefined) { return(undefined); } if (((((percent < 0) || (percent > 100)) || (_vp[_activeVP].totalTime == undefined)) || (_vp[_activeVP].totalTime == null)) || (_vp[_activeVP].totalTime <= 0)) { throw new mx.video.VideoError(mx.video.VideoError.INVALID_SEEK); } seek((_vp[_activeVP].totalTime * percent) / 100); } function get playheadPercentage() { if (((_vp[_activeVP].totalTime == undefined) || (_vp[_activeVP].totalTime == null)) || (_vp[_activeVP].totalTime <= 0)) { return(undefined); } return((_vp[_activeVP].playheadTime / _vp[_activeVP].totalTime) * 100); } function set playheadPercentage(percent) { seekPercent(percent); //return(playheadPercentage); } function seekToNavCuePoint(timeNameOrCuePoint) { var _local3; switch (typeof(timeNameOrCuePoint)) { case "string" : _local3 = {name:timeNameOrCuePoint}; break; case "number" : _local3 = {time:timeNameOrCuePoint}; break; case "object" : _local3 = timeNameOrCuePoint; } if (((_local3.name == null) || (_local3.name == undefined)) || (typeof(_local3.name) != "string")) { seekToNextNavCuePoint(_local3.time); return(undefined); } if (isNaN(_local3.time)) { _local3.time = 0; } var _local2 = findNearestCuePoint(timeNameOrCuePoint, NAVIGATION); while ((_local2 != null) && ((_local2.time < _local3.time) || (!isFLVCuePointEnabled(_local2)))) { _local2 = findNextCuePointWithName(_local2); } if (_local2 == null) { throw new mx.video.VideoError(mx.video.VideoError.INVALID_SEEK); } seek(_local2.time); } function seekToNextNavCuePoint(time) { if (_vp[_activeVP] == undefined) { return(undefined); } if (isNaN(time) || (time < 0)) { time = _vp[_activeVP].playheadTime + 0.001; } var _local3; _local3 = findNearestCuePoint(time, NAVIGATION); if (_local3 == null) { seek(_vp[_activeVP].totalTime); return(undefined); } var _local2 = _local3.index; if (_local3.time < time) { _local2++; } while ((_local2 < _local3.array.length) && (!isFLVCuePointEnabled(_local3.array[_local2]))) { _local2++; } if (_local2 >= _local3.array.length) { var _local5 = _vp[_activeVP].totalTime; if (_local3.array[_local3.array.length - 1].time > _local5) { _local5 = _local3.array[_local3.array.length - 1]; } seek(_local5); } else { seek(_local3.array[_local2].time); } } function seekToPrevNavCuePoint(time) { if (_vp[_activeVP] == undefined) { return(undefined); } if (isNaN(time) || (time < 0)) { time = _vp[_activeVP].playheadTime; } var _local3 = findNearestCuePoint(time, NAVIGATION); if (_local3 == null) { seek(0); return(undefined); } var _local2 = _local3.index; while ((_local2 >= 0) && ((!isFLVCuePointEnabled(_local3.array[_local2])) || (_local3.array[_local2].time >= (time - _seekToPrevOffset)))) { _local2--; } if (_local2 < 0) { seek(0); } else { seek(_local3.array[_local2].time); } } function addASCuePoint(timeOrCuePoint, name, parameters) { return(_cpMgr[_activeVP].addASCuePoint(timeOrCuePoint, name, parameters)); } function removeASCuePoint(timeNameOrCuePoint) { return(_cpMgr[_activeVP].removeASCuePoint(timeNameOrCuePoint)); } function findCuePoint(timeNameOrCuePoint, type) { switch (type) { case "event" : return(_cpMgr[_activeVP].getCuePoint(_cpMgr[_activeVP].eventCuePoints, false, timeNameOrCuePoint)); case "navigation" : return(_cpMgr[_activeVP].getCuePoint(_cpMgr[_activeVP].navCuePoints, false, timeNameOrCuePoint)); case "flv" : return(_cpMgr[_activeVP].getCuePoint(_cpMgr[_activeVP].flvCuePoints, false, timeNameOrCuePoint)); case "actionscript" : return(_cpMgr[_activeVP].getCuePoint(_cpMgr[_activeVP].asCuePoints, false, timeNameOrCuePoint)); case "all" : } return(_cpMgr[_activeVP].getCuePoint(_cpMgr[_activeVP].allCuePoints, false, timeNameOrCuePoint)); } function findNearestCuePoint(timeNameOrCuePoint, type) { switch (type) { case "event" : return(_cpMgr[_activeVP].getCuePoint(_cpMgr[_activeVP].eventCuePoints, true, timeNameOrCuePoint)); case "navigation" : return(_cpMgr[_activeVP].getCuePoint(_cpMgr[_activeVP].navCuePoints, true, timeNameOrCuePoint)); case "flv" : return(_cpMgr[_activeVP].getCuePoint(_cpMgr[_activeVP].flvCuePoints, true, timeNameOrCuePoint)); case "actionscript" : return(_cpMgr[_activeVP].getCuePoint(_cpMgr[_activeVP].asCuePoints, true, timeNameOrCuePoint)); case "all" : } return(_cpMgr[_activeVP].getCuePoint(_cpMgr[_activeVP].allCuePoints, true, timeNameOrCuePoint)); } function findNextCuePointWithName(cuePoint) { return(_cpMgr[_activeVP].getNextCuePointWithName(cuePoint)); } function setFLVCuePointEnabled(enabled, timeNameOrCuePoint) { return(_cpMgr[_activeVP].setFLVCuePointEnabled(enabled, timeNameOrCuePoint)); } function isFLVCuePointEnabled(timeNameOrCuePoint) { return(_cpMgr[_activeVP].isFLVCuePointEnabled(timeNameOrCuePoint)); } function getNextHighestDepth() { var _local2 = super.getNextHighestDepth(); return(((_local2 < 1000) ? 1000 : (_local2))); } function bringVideoPlayerToFront(index) { if ((index == _topVP) || (_vp[index] == undefined)) { return(undefined); } _vp[_topVP].swapDepths(_vp[index].getDepth()); _topVP = index; } function getVideoPlayer(index) { return(_vp[index]); } function closeVideoPlayer(index) { if (_vp[index] == undefined) { return(undefined); } if (index == 0) { throw new mx.video.VideoError(mx.video.VideoError.DELETE_DEFAULT_PLAYER); } if (_visibleVP == index) { visibleVideoPlayerIndex = (0); } if (_activeVP == index) { activeVideoPlayerIndex = (0); } _vp[index].close(); _vp[index].unloadMovie(); delete _vp[index]; _vp[index] = undefined; } function get activeVideoPlayerIndex() { return(_activeVP); } function set activeVideoPlayerIndex(i) { if (_activeVP == i) { return; } if (_vp[_activeVP].onEnterFrame != undefined) { doContentPathConnect(); } _activeVP = i; if (_vp[_activeVP] == undefined) { createVideoPlayer(_activeVP); _vp[_activeVP].visible = false; _vp[_activeVP].volume = 0; } //return(activeVideoPlayerIndex); } function get autoPlay() { if (_vpState[_activeVP] == undefined) { return(_autoPlay); } return(_vpState[_activeVP].autoPlay); } function set autoPlay(flag) { if ((_activeVP == 0) || (_activeVP == undefined)) { _autoPlay = flag; } _vpState[_activeVP].autoPlay = flag; //return(autoPlay); } function get autoRewind() { if (_vp[_activeVP] == undefined) { return(_autoRewind); } return(_vp[_activeVP].autoRewind); } function set autoRewind(flag) { if ((_activeVP == 0) || (_activeVP == undefined)) { _autoRewind = flag; } _vp[_activeVP].autoRewind = flag; //return(autoRewind); } function get autoSize() { if (_vp[_activeVP] == undefined) { return(_autoSize); } return(_vp[_activeVP].autoSize); } function set autoSize(flag) { if ((_activeVP == 0) || (_activeVP == undefined)) { _autoSize = flag; } _vp[_activeVP].autoSize = flag; //return(autoSize); } function get bitrate() { return(ncMgr.getBitrate()); } function set bitrate(b) { ncMgr.setBitrate(b); //return(bitrate); } function get buffering() { if (_vp[_activeVP] == undefined) { return(false); } return(_vp[_activeVP].state == BUFFERING); } function get bufferingBar() { if ((_uiMgr != null) && (_uiMgr != undefined)) { _bufferingBar = _uiMgr.getControl(mx.video.UIManager.BUFFERING_BAR); } return(_bufferingBar); } function set bufferingBar(s) { _bufferingBar = s; if ((_uiMgr != null) && (_uiMgr != undefined)) { _uiMgr.setControl(mx.video.UIManager.BUFFERING_BAR, s); } //return(bufferingBar); } function get bufferingBarHidesAndDisablesOthers() { if ((_uiMgr != null) && (_uiMgr != undefined)) { _bufferingBarHides = _uiMgr.bufferingBarHidesAndDisablesOthers; } return(_bufferingBarHides); } function set bufferingBarHidesAndDisablesOthers(b) { _bufferingBarHides = b; if ((_uiMgr != null) && (_uiMgr != undefined)) { _uiMgr.__set__bufferingBarHidesAndDisablesOthers(b); } //return(bufferingBarHidesAndDisablesOthers); } function get backButton() { if ((_uiMgr != null) && (_uiMgr != undefined)) { _backButton = _uiMgr.getControl(mx.video.UIManager.BACK_BUTTON); } return(_backButton); } function set backButton(s) { _backButton = s; if ((_uiMgr != null) && (_uiMgr != undefined)) { _uiMgr.setControl(mx.video.UIManager.BACK_BUTTON, s); } //return(backButton); } function get bufferTime() { if (_vp[_activeVP] == undefined) { return(_bufferTime); } return(_vp[_activeVP].bufferTime); } function set bufferTime(aTime) { if ((_activeVP == 0) || (_activeVP == undefined)) { _bufferTime = aTime; } _vp[_activeVP].bufferTime = aTime; //return(bufferTime); } function get bytesLoaded() { return(_vp[_activeVP].bytesLoaded); } function get bytesTotal() { return(_vp[_activeVP].bytesTotal); } function get contentPath() { if ((_vp[_activeVP] == undefined) || (_vp[_activeVP].onEnterFrame != undefined)) { return(_contentPath); } return(_vp[_activeVP].url); } function set contentPath(url) { if (_global.isLivePreview) { return; } if (_vp[_activeVP] == undefined) { if (url == _contentPath) { return; } _contentPath = url; } else { if (_vp[_activeVP].url == url) { return; } _vpState[_activeVP].minProgressPercent = undefined; if (_vp[_activeVP].onEnterFrame != undefined) { delete _vp[_activeVP].onEnterFrame; _vp[_activeVP].onEnterFrame = undefined; } _cpMgr[_activeVP].reset(); if (_vpState[_activeVP].autoPlay && (_firstStreamShown)) { _vp[_activeVP].play(url, _vpState[_activeVP].isLive, _vpState[_activeVP].totalTime); } else { _vp[_activeVP].load(url, _vpState[_activeVP].isLive, _vpState[_activeVP].totalTime); } _vpState[_activeVP].isLiveSet = false; _vpState[_activeVP].totalTimeSet = false; } //return(contentPath); } function set cuePoints(cp) { if (_cuePoints != undefined) { return; } _cuePoints = cp; //return(__get__cuePoints()); } function get forwardButton() { if ((_uiMgr != null) && (_uiMgr != undefined)) { _forwardButton = _uiMgr.getControl(mx.video.UIManager.FORWARD_BUTTON); } return(_forwardButton); } function set forwardButton(s) { _forwardButton = s; if ((_uiMgr != null) && (_uiMgr != undefined)) { _uiMgr.setControl(mx.video.UIManager.FORWARD_BUTTON, s); } //return(forwardButton); } function get height() { if (_global.isLivePreview) { return(__height); } if (_vp[_visibleVP] != undefined) { __height = _vp[_visibleVP].height; } return(__height); } function set height(h) { setSize(width, h); //return(height); } function get idleTimeout() { if (_vp[_activeVP] == undefined) { return(_idleTimeout); } return(_vp[_activeVP].idleTimeout); } function set idleTimeout(aTime) { if ((_activeVP == 0) || (_activeVP == undefined)) { _idleTimeout = aTime; } _vp[_activeVP].idleTimeout = aTime; //return(idleTimeout); } function get isRTMP() { if (_global.isLivePreview) { return(true); } if (_vp[_activeVP] == undefined) { return(undefined); } return(_vp[_activeVP].isRTMP); } function get isLive() { if (_vp[_activeVP] == undefined) { return(_isLive); } if (_vpState[_activeVP].isLiveSet) { return(_vpState[_activeVP].isLive); } return(_vp[_activeVP].isLive); } function set isLive(flag) { if ((_activeVP == 0) || (_activeVP == undefined)) { _isLive = flag; } _vpState[_activeVP].isLive = flag; _vpState[_activeVP].isLiveSet = true; //return(isLive); } function get maintainAspectRatio() { if (_vp[_activeVP] == undefined) { return(_aspectRatio); } return(_vp[_activeVP].maintainAspectRatio); } function set maintainAspectRatio(flag) { if ((_activeVP == 0) || (_activeVP == undefined)) { _aspectRatio = flag; } _vp[_activeVP].maintainAspectRatio = flag; //return(maintainAspectRatio); } function get metadata() { if (_vp[_activeVP] == undefined) { return(null); } return(_vp[_activeVP].metadata); } function get metadataLoaded() { if (_vp[_activeVP] == undefined) { return(false); } return(_cpMgr[_activeVP].metadataLoaded); } function get muteButton() { if ((_uiMgr != null) && (_uiMgr != undefined)) { _muteButton = _uiMgr.getControl(mx.video.UIManager.MUTE_BUTTON); } return(_muteButton); } function set muteButton(s) { _muteButton = s; if ((_uiMgr != null) && (_uiMgr != undefined)) { _uiMgr.setControl(mx.video.UIManager.MUTE_BUTTON, s); } //return(muteButton); } function get ncMgr() { if (_vp[_activeVP] == undefined) { return(null); } return(_vp[_activeVP].ncMgr); } function get pauseButton() { if ((_uiMgr != null) && (_uiMgr != undefined)) { _pauseButton = _uiMgr.getControl(mx.video.UIManager.PAUSE_BUTTON); } return(_pauseButton); } function set pauseButton(s) { _pauseButton = s; if ((_uiMgr != null) && (_uiMgr != undefined)) { _uiMgr.setControl(mx.video.UIManager.PAUSE_BUTTON, s); } //return(pauseButton); } function get paused() { if (_vp[_activeVP] == undefined) { return(false); } return(_vp[_activeVP].state == PAUSED); } function get playButton() { if ((_uiMgr != null) && (_uiMgr != undefined)) { _playButton = _uiMgr.getControl(mx.video.UIManager.PLAY_BUTTON); } return(_playButton); } function set playButton(s) { _playButton = s; if ((_uiMgr != null) && (_uiMgr != undefined)) { _uiMgr.setControl(mx.video.UIManager.PLAY_BUTTON, s); } //return(playButton); } function get playheadTime() { if (_vp[_activeVP] == undefined) { return(0); } return(_vp[_activeVP].playheadTime); } function set playheadTime(position) { seek(position); //return(playheadTime); } function get playheadUpdateInterval() { if (_vp[_activeVP] == undefined) { return(_playheadUpdateInterval); } return(_vp[_activeVP].playheadUpdateInterval); } function set playheadUpdateInterval(aTime) { if ((_activeVP == 0) || (_activeVP == undefined)) { _playheadUpdateInterval = aTime; } _cpMgr[_activeVP].playheadUpdateInterval = aTime; _vp[_activeVP].playheadUpdateInterval = aTime; //return(playheadUpdateInterval); } function get playing() { if (_vp[_activeVP] == undefined) { return(false); } return(_vp[_activeVP].state == PLAYING); } function get playPauseButton() { if ((_uiMgr != null) && (_uiMgr != undefined)) { _playPauseButton = _uiMgr.getControl(mx.video.UIManager.PLAY_PAUSE_BUTTON); } return(_playPauseButton); } function set playPauseButton(s) { _playPauseButton = s; if ((_uiMgr != null) && (_uiMgr != undefined)) { _uiMgr.setControl(mx.video.UIManager.PLAY_PAUSE_BUTTON, s); } //return(playPauseButton); } function get preferredHeight() { if (_vp[_activeVP] == undefined) { return(0); } return(_vp[_activeVP].videoHeight); } function get preferredWidth() { if (_vp[_activeVP] == undefined) { return(0); } return(_vp[_activeVP].videoWidth); } function get progressInterval() { if (_vp[_activeVP] == undefined) { return(_progressInterval); } return(_vp[_activeVP].progressInterval); } function set progressInterval(aTime) { if ((_activeVP == 0) || (_activeVP == undefined)) { _progressInterval = aTime; } _vp[_activeVP].progressInterval = aTime; //return(progressInterval); } function get scaleX() { if (_vp[_visibleVP] != undefined) { _scaleX = (_vp[_visibleVP].width / _origWidth) * 100; } return(_scaleX); } function set scaleX(xs) { setScale(xs, scaleY); //return(scaleX); } function get scaleY() { if (_vp[_visibleVP] != undefined) { _scaleY = (_vp[_visibleVP].height / _origHeight) * 100; } return(_scaleY); } function set scaleY(ys) { setScale(scaleX, ys); //return(scaleY); } function get scrubbing() { var _local2 = seekBar; if ((_local2 == undefined) || (_local2.isDragging == undefined)) { return(false); } return(_local2.isDragging); } function get seekBar() { if ((_uiMgr != null) && (_uiMgr != undefined)) { _seekBar = _uiMgr.getControl(mx.video.UIManager.SEEK_BAR); } return(_seekBar); } function set seekBar(s) { _seekBar = s; if ((_uiMgr != null) && (_uiMgr != undefined)) { _uiMgr.setControl(mx.video.UIManager.SEEK_BAR, s); } //return(seekBar); } function get seekBarInterval() { if ((_uiMgr != null) && (_uiMgr != undefined)) { _seekBarInterval = _uiMgr.seekBarInterval; } return(_seekBarInterval); } function set seekBarInterval(s) { _seekBarInterval = s; if ((_uiMgr != null) && (_uiMgr != undefined)) { _uiMgr.__set__seekBarInterval(_seekBarInterval); } //return(seekBarInterval); } function get seekBarScrubTolerance() { if ((_uiMgr != null) && (_uiMgr != undefined)) { _seekBarScrubTolerance = _uiMgr.seekBarScrubTolerance; } return(_seekBarScrubTolerance); } function set seekBarScrubTolerance(s) { _seekBarScrubTolerance = s; if ((_uiMgr != null) && (_uiMgr != undefined)) { _uiMgr.__set__seekBarScrubTolerance(_seekBarScrubTolerance); } //return(seekBarScrubTolerance); } function get seekToPrevOffset() { return(_seekToPrevOffset); } function set seekToPrevOffset(s) { _seekToPrevOffset = s; //return(seekToPrevOffset); } function get skin() { if ((_uiMgr != null) && (_uiMgr != undefined)) { _skin = _uiMgr.skin; } return(_skin); } function set skin(s) { _skin = s; if ((_uiMgr != null) && (_uiMgr != undefined)) { _uiMgr.__set__skin(s); } //return(skin); } function get skinAutoHide() { if ((_uiMgr != null) && (_uiMgr != undefined)) { _skinAutoHide = _uiMgr.skinAutoHide; } return(_skinAutoHide); } function set skinAutoHide(b) { if (_global.isLivePreview) { return; } _skinAutoHide = b; if ((_uiMgr != null) && (_uiMgr != undefined)) { _uiMgr.__set__skinAutoHide(b); } //return(skinAutoHide); } function get transform() { return(_transform); } function set transform(s) { _transform = s; if (_vp[_activeVP] != undefined) { _vp[_activeVP].transform = _transform; } //return(transform); } function get state() { if (_global.isLivePreview) { return(STOPPED); } if (_vp[_activeVP] == undefined) { return(DISCONNECTED); } if ((_activeVP == _visibleVP) && (scrubbing)) { return(SEEKING); } var _local3 = _vp[_activeVP].state; if (_local3 == mx.video.VideoPlayer.RESIZING) { return(LOADING); } if (((_vpState[_activeVP].prevState == LOADING) && (_vpState[_activeVP].autoPlay)) && (_local3 == STOPPED)) { return(LOADING); } return(_local3); } function get stateResponsive() { if (_vp[_activeVP] == undefined) { return(false); } return(_vp[_activeVP].stateResponsive); } function get stopButton() { if ((_uiMgr != null) && (_uiMgr != undefined)) { _stopButton = _uiMgr.getControl(mx.video.UIManager.STOP_BUTTON); } return(_stopButton); } function set stopButton(s) { _stopButton = s; if ((_uiMgr != null) && (_uiMgr != undefined)) { _uiMgr.setControl(mx.video.UIManager.STOP_BUTTON, s); } //return(stopButton); } function get stopped() { if (_vp[_activeVP] == undefined) { return(false); } return(_vp[_activeVP].state == STOPPED); } function get totalTime() { if (_global.isLivePreview) { return(1); } if (_vp[_activeVP] == undefined) { return(_totalTime); } if (_vpState[_activeVP].totalTimeSet) { return(_vpState[_activeVP].totalTime); } return(_vp[_activeVP].totalTime); } function set totalTime(aTime) { if ((_activeVP == 0) || (_activeVP == undefined)) { _totalTime = aTime; } _vpState[_activeVP].totalTime = aTime; _vpState[_activeVP].totalTimeSet = true; //return(totalTime); } function get visible() { return(_visible); } function set visible(v) { _visible = v; //return(visible); } function get visibleVideoPlayerIndex() { return(_visibleVP); } function set visibleVideoPlayerIndex(i) { if (_visibleVP == i) { return; } var _local2 = _visibleVP; if (_vp[i] == undefined) { createVideoPlayer(i); } var _local5 = (_vp[i].height != _vp[_visibleVP].height) || (_vp[i].width != _vp[_visibleVP].width); _vp[_visibleVP].visible = false; _vp[_visibleVP].volume = 0; _visibleVP = i; if (_firstStreamShown) { _uiMgr.setupSkinAutoHide(_local2); _vp[_visibleVP].visible = true; if (!scrubbing) { _vp[_visibleVP].volume = _volume; } } else if ((_vp[_visibleVP].stateResponsive && (_vp[_visibleVP].state != DISCONNECTED)) && (_uiMgr.__get__skinReady())) { _uiMgr.__set__visible(true); _uiMgr.setupSkinAutoHide(_local2); _firstStreamReady = true; showFirstStream(); } if ((_vp[_local2].height != _vp[_visibleVP].height) || (_vp[_local2].width != _vp[_visibleVP].width)) { dispatchEvent({type:"resize", x:x, y:y, width:width, height:height, auto:false, vp:_visibleVP}); } _uiMgr.handleEvent({type:"stateChange", state:_vp[_visibleVP].state, vp:_visibleVP}); _uiMgr.handleEvent({type:"playheadUpdate", playheadTime:_vp[_visibleVP].playheadTime, vp:_visibleVP}); if (_vp[_visibleVP].isRTMP) { _uiMgr.handleEvent({type:"ready", vp:_visibleVP}); } else { _uiMgr.handleEvent({type:"progress", bytesLoaded:_vp[_visibleVP].bytesLoaded, bytesTotal:_vp[_visibleVP].bytesTotal, vp:_visibleVP}); } //return(visibleVideoPlayerIndex); } function get volume() { return(_volume); } function set volume(aVol) { if (_volume == aVol) { return; } _volume = aVol; if (!scrubbing) { _vp[_visibleVP].volume = _volume; } dispatchEvent({type:"volumeUpdate", volume:aVol}); //return(volume); } function get volumeBar() { if ((_uiMgr != null) && (_uiMgr != undefined)) { _volumeBar = _uiMgr.getControl(mx.video.UIManager.VOLUME_BAR); } return(_volumeBar); } function set volumeBar(s) { _volumeBar = s; if ((_uiMgr != null) && (_uiMgr != undefined)) { _uiMgr.setControl(mx.video.UIManager.VOLUME_BAR, s); } //return(volumeBar); } function get volumeBarInterval() { if ((_uiMgr != null) && (_uiMgr != undefined)) { _volumeBarInterval = _uiMgr.volumeBarInterval; } return(_volumeBarInterval); } function set volumeBarInterval(s) { _volumeBarInterval = s; if ((_uiMgr != null) && (_uiMgr != undefined)) { _uiMgr.__set__volumeBarInterval(_volumeBarInterval); } //return(volumeBarInterval); } function get volumeBarScrubTolerance() { if ((_uiMgr != null) && (_uiMgr != undefined)) { _volumeBarScrubTolerance = _uiMgr.volumeBarScrubTolerance; } return(_volumeBarScrubTolerance); } function set volumeBarScrubTolerance(s) { _volumeBarScrubTolerance = s; if ((_uiMgr != null) && (_uiMgr != undefined)) { _uiMgr.__set__volumeBarScrubTolerance(_volumeBarScrubTolerance); } //return(volumeBarScrubTolerance); } function get width() { if (_global.isLivePreview) { return(__width); } if (_vp[_visibleVP] != undefined) { __width = _vp[_visibleVP].width; } return(__width); } function set width(w) { setSize(w, height); //return(width); } function get x() { return(_x); } function set x(xpos) { _x = xpos; //return(x); } function get y() { return(_y); } function set y(ypos) { _y = ypos; //return(y); } function createVideoPlayer(index) { if (_global.isLivePreview) { return(undefined); } var _local4 = width; var _local5 = height; _vp[index] = mx.video.VideoPlayer(attachMovie("VideoPlayer", String(index), VP_DEPTH_OFFSET + index)); _vp[index].setSize(_local4, _local5); _topVP = index; _vp[index].autoRewind = _autoRewind; _vp[index].autoSize = _autoSize; _vp[index].bufferTime = _bufferTime; _vp[index].idleTimeout = _idleTimeout; _vp[index].maintainAspectRatio = _aspectRatio; _vp[index].playheadUpdateInterval = _playheadUpdateInterval; _vp[index].progressInterval = _progressInterval; _vp[index].transform = _transform; _vp[index].volume = _volume; if (index == 0) { _vpState[index] = {id:index, isLive:_isLive, isLiveSet:true, totalTime:_totalTime, totalTimeSet:true, autoPlay:_autoPlay}; if (((_contentPath != null) && (_contentPath != undefined)) && (_contentPath != "")) { _vp[index].onEnterFrame = mx.utils.Delegate.create(this, doContentPathConnect); } } else { _vpState[index] = {id:index, isLive:false, isLiveSet:true, totalTime:0, totalTimeSet:true, autoPlay:false}; } _vp[index].addEventListener("resize", this); _vp[index].addEventListener("close", this); _vp[index].addEventListener("complete", this); _vp[index].addEventListener("cuePoint", this); _vp[index].addEventListener("playheadUpdate", this); _vp[index].addEventListener("progress", this); _vp[index].addEventListener("metadataReceived", this); _vp[index].addEventListener("stateChange", this); _vp[index].addEventListener("ready", this); _vp[index].addEventListener("rewind", this); _cpMgr[index] = new mx.video.CuePointManager(this, index); _cpMgr[index].playheadUpdateInterval = _playheadUpdateInterval; } function createUIManager() { _uiMgr = new mx.video.UIManager(this); _uiMgr.__set__visible(false); if ((_backButton != undefined) && (_backButton != null)) { _uiMgr.setControl(mx.video.UIManager.BACK_BUTTON, _backButton); } if ((_bufferingBar != undefined) && (_bufferingBar != null)) { _uiMgr.setControl(mx.video.UIManager.BUFFERING_BAR, _bufferingBar); } _uiMgr.__set__bufferingBarHidesAndDisablesOthers(_bufferingBarHides); if ((_forwardButton != undefined) && (_forwardButton != null)) { _uiMgr.setControl(mx.video.UIManager.FORWARD_BUTTON, _forwardButton); } if ((_pauseButton != undefined) && (_pauseButton != null)) { _uiMgr.setControl(mx.video.UIManager.PAUSE_BUTTON, _pauseButton); } if ((_playButton != undefined) && (_playButton != null)) { _uiMgr.setControl(mx.video.UIManager.PLAY_BUTTON, _playButton); } if ((_playPauseButton != undefined) && (_playPauseButton != null)) { _uiMgr.setControl(mx.video.UIManager.PLAY_PAUSE_BUTTON, _playPauseButton); } if ((_stopButton != undefined) && (_stopButton != null)) { _uiMgr.setControl(mx.video.UIManager.STOP_BUTTON, _stopButton); } if ((_seekBar != undefined) && (_seekBar != null)) { _uiMgr.setControl(mx.video.UIManager.SEEK_BAR, _seekBar); } if ((_seekBarInterval != undefined) && (_seekBarInterval != null)) { _uiMgr.__set__seekBarInterval(_seekBarInterval); } if ((_seekBarScrubTolerance != undefined) && (_seekBarScrubTolerance != null)) { _uiMgr.__set__seekBarScrubTolerance(_seekBarScrubTolerance); } if ((_skin != undefined) && (_skin != null)) { _uiMgr.__set__skin(_skin); } if ((_skinAutoHide != undefined) && (_skinAutoHide != null)) { _uiMgr.__set__skinAutoHide(_skinAutoHide); } if ((_muteButton != undefined) && (_muteButton != null)) { _uiMgr.setControl(mx.video.UIManager.MUTE_BUTTON, _muteButton); } if ((_volumeBar != undefined) && (_volumeBar != null)) { _uiMgr.setControl(mx.video.UIManager.VOLUME_BAR, _volumeBar); } if ((_volumeBarInterval != undefined) && (_volumeBarInterval != null)) { _uiMgr.__set__volumeBarInterval(_volumeBarInterval); } if ((_volumeBarScrubTolerance != undefined) && (_volumeBarScrubTolerance != null)) { _uiMgr.__set__volumeBarScrubTolerance(_volumeBarScrubTolerance); } } function createLivePreviewMovieClip() { preview_mc = createEmptyMovieClip("preview_mc", 10); preview_mc.createEmptyMovieClip("box_mc", 10); preview_mc.box_mc.beginFill(0); preview_mc.box_mc.moveTo(0, 0); preview_mc.box_mc.lineTo(0, 100); preview_mc.box_mc.lineTo(100, 100); preview_mc.box_mc.lineTo(100, 0); preview_mc.box_mc.lineTo(0, 0); preview_mc.box_mc.endFill(); preview_mc.attachMovie("Icon", "icon_mc", 20); } function doContentPathConnect() { delete _vp[0].onEnterFrame; _vp[0].onEnterFrame = undefined; if (_global.isLivePreview) { return(undefined); } if (_vpState[0].autoPlay && (_firstStreamShown)) { _vp[0].play(_contentPath, _isLive, _totalTime); } else { _vp[0].load(_contentPath, _isLive, _totalTime); } _vpState[0].isLiveSet = false; _vpState[0].totalTimeSet = false; } function showFirstStream() { _firstStreamShown = true; _vp[_visibleVP].visible = true; if (!scrubbing) { _vp[_visibleVP].volume = _volume; } var _local2 = 0; while (_local2 < _vp.length) { if (((_vp[_local2] != undefined) && (_vp[_local2].state == STOPPED)) && (_vpState[_local2].autoPlay)) { _vp[_local2].play(); } _local2++; } } function _scrubStart() { var _local2 = playheadTime; _vp[_visibleVP].volume = 0; dispatchEvent({type:"stateChange", state:SEEKING, playheadTime:_local2, vp:_visibleVP}); dispatchEvent({type:"scrubStart", state:SEEKING, playheadTime:_local2}); } function _scrubFinish() { var _local3 = playheadTime; var _local2 = state; _vp[_visibleVP].volume = _volume; if (_local2 != SEEKING) { dispatchEvent({type:"stateChange", state:_local2, playheadTime:_local3, vp:_visibleVP}); } dispatchEvent({type:"scrubFinish", state:_local2, playheadTime:_local3}); } function skinError(message) { if (_firstStreamReady && (!_firstStreamShown)) { showFirstStream(); } dispatchEvent({type:"skinError", message:message}); } function skinLoaded() { if (_firstStreamReady) { _uiMgr.__set__visible(true); if (!_firstStreamShown) { showFirstStream(); } } else if (((_contentPath == undefined) || (_contentPath == null)) || (_contentPath == "")) { _uiMgr.__set__visible(true); } dispatchEvent({type:"skinLoaded"}); } static var version = "1.0.0.103"; static var DISCONNECTED = "disconnected"; static var STOPPED = "stopped"; static var PLAYING = "playing"; static var PAUSED = "paused"; static var BUFFERING = "buffering"; static var LOADING = "loading"; static var CONNECTION_ERROR = "connectionError"; static var REWINDING = "rewinding"; static var SEEKING = "seeking"; static var ALL = "all"; static var EVENT = "event"; static var NAVIGATION = "navigation"; static var FLV = "flv"; static var ACTIONSCRIPT = "actionscript"; static var VP_DEPTH_OFFSET = 100; static var SEEK_TO_PREV_OFFSET_DEFAULT = 1; }Symbol 326 MovieClip [__Packages.mx.video.VideoPlayer] Frame 0class mx.video.VideoPlayer extends MovieClip { var _state, _cachedState, _bufferState, _cachedPlayheadTime, _metadata, _startingPlay, _invalidSeekTime, _invalidSeekRecovery, _currentPos, _atEnd, _cmdQueue, _readyDispatched, _autoResizeDone, _lastUpdateTime, _sawSeekNotify, _updateTimeIntervalID, _updateTimeInterval, _updateProgressIntervalID, _updateProgressInterval, _idleTimeoutIntervalID, _idleTimeoutInterval, _autoResizeIntervalID, _rtmpDoStopAtEndIntervalID, _rtmpDoSeekIntervalID, _httpDoSeekIntervalID, _httpDoSeekCount, _finishAutoResizeIntervalID, _delayedBufferingIntervalID, _delayedBufferingInterval, _isLive, _autoSize, _aspectRatio, _autoPlay, _autoRewind, _bufferTime, _volume, _sound, __visible, _hiddenForResize, _hiddenForResizeMetadataDelay, _contentPath, _video, _ncMgr, _ns, attachAudio, _prevVideoWidth, _prevVideoHeight, _streamLength, _videoWidth, _videoHeight, dispatchEvent, _x, _y, _visible, _hiddenRewindPlayheadTime, ncMgrClassName, _height, _width; function VideoPlayer () { super(); mx.events.EventDispatcher.initialize(this); _state = DISCONNECTED; _cachedState = _state; _bufferState = BUFFER_EMPTY; _cachedPlayheadTime = 0; _metadata = null; _startingPlay = false; _invalidSeekTime = false; _invalidSeekRecovery = false; _currentPos = 0; _atEnd = false; _cmdQueue = new Array(); _readyDispatched = false; _autoResizeDone = false; _lastUpdateTime = -1; _sawSeekNotify = false; _updateTimeIntervalID = 0; _updateTimeInterval = DEFAULT_UPDATE_TIME_INTERVAL; _updateProgressIntervalID = 0; _updateProgressInterval = DEFAULT_UPDATE_PROGRESS_INTERVAL; _idleTimeoutIntervalID = 0; _idleTimeoutInterval = DEFAULT_IDLE_TIMEOUT_INTERVAL; _autoResizeIntervalID = 0; _rtmpDoStopAtEndIntervalID = 0; _rtmpDoSeekIntervalID = 0; _httpDoSeekIntervalID = 0; _httpDoSeekCount = 0; _finishAutoResizeIntervalID = 0; _delayedBufferingIntervalID = 0; _delayedBufferingInterval = HTTP_DELAYED_BUFFERING_INTERVAL; if (_isLive == undefined) { _isLive = false; } if (_autoSize == undefined) { _autoSize = false; } if (_aspectRatio == undefined) { _aspectRatio = true; } if (_autoPlay == undefined) { _autoPlay = true; } if (_autoRewind == undefined) { _autoRewind = true; } if (_bufferTime == undefined) { _bufferTime = 0.1; } if (_volume == undefined) { _volume = 100; } _sound = new Sound(this); _sound.setVolume(_volume); __visible = true; _hiddenForResize = false; _hiddenForResizeMetadataDelay = 0; _contentPath = ""; } function setSize(w, h) { if (((w == _video._width) && (h == _video._height)) || (_autoSize)) { return(undefined); } _video._width = w; _video._height = h; if (_aspectRatio) { startAutoResize(); } } function setScale(xs, ys) { if (((xs == _video._xscale) && (ys == _video._yscale)) || (_autoSize)) { return(undefined); } _video._xscale = xs; _video._yscale = ys; if (_aspectRatio) { startAutoResize(); } } function play(url, isLive, totalTime) { if ((url != null) && (url != undefined)) { if (_state == EXEC_QUEUED_CMD) { _state = _cachedState; } else { if (!stateResponsive) { queueCmd(PLAY, url, isLive, totalTime); return(undefined); } execQueuedCmds(); } _autoPlay = true; _load(url, isLive, totalTime); return(undefined); } if (!isXnOK()) { if (((((_state == CONNECTION_ERROR) || (_ncMgr == null)) || (_ncMgr == undefined)) || (_ncMgr.getNetConnection() == null)) || (_ncMgr.getNetConnection() == undefined)) { throw new mx.video.VideoError(mx.video.VideoError.NO_CONNECTION); // unexpected jump } flushQueuedCmds(); queueCmd(PLAY); setState(LOADING); _cachedState = LOADING; _ncMgr.reconnect(); return(undefined); } if (_state == EXEC_QUEUED_CMD) { _state = _cachedState; } else { if (!stateResponsive) { queueCmd(PLAY); return(undefined); } execQueuedCmds(); } if ((_ns == null) || (_ns == undefined)) { _createStream(); _video.attachVideo(_ns); attachAudio(_ns); } switch (_state) { case BUFFERING : if (_ncMgr.isRTMP()) { _play(0); if (_atEnd) { _atEnd = false; _currentPos = 0; setState(REWINDING); } else if (_currentPos > 0) { _seek(_currentPos); _currentPos = 0; } } case PLAYING : return(undefined); case STOPPED : if (_ncMgr.isRTMP()) { if (_isLive) { _play(-1); setState(BUFFERING); } else { _play(0); if (_atEnd) { _atEnd = false; _currentPos = 0; _state = BUFFERING; setState(REWINDING); } else if (_currentPos > 0) { _seek(_currentPos); _currentPos = 0; setState(BUFFERING); } else { setState(BUFFERING); } } } else { _pause(false); if (_atEnd) { _atEnd = false; _seek(0); _state = BUFFERING; setState(REWINDING); } else if (_bufferState == BUFFER_EMPTY) { setState(BUFFERING); } else { setState(PLAYING); } } break; case PAUSED : _pause(false); if (!_ncMgr.isRTMP()) { if (_bufferState == BUFFER_EMPTY) { setState(BUFFERING); } else { setState(PLAYING); } } else { setState(BUFFERING); } } } function load(url, isLive, totalTime) { if ((url == null) || (url == undefined)) { throw new Error("null url sent to VideoPlayer.load"); } if (_state == EXEC_QUEUED_CMD) { _state = _cachedState; } else { if (!stateResponsive) { queueCmd(LOAD, url, isLive, totalTime); return(undefined); } execQueuedCmds(); } _autoPlay = false; _load(url, isLive, totalTime); } function _load(url, isLive, totalTime) { _prevVideoWidth = videoWidth; if (_prevVideoWidth == undefined) { _prevVideoWidth = _video.width; if (_prevVideoWidth == undefined) { _prevVideoWidth = 0; } } _prevVideoHeight = videoHeight; if (_prevVideoHeight == undefined) { _prevVideoHeight = _video.height; if (_prevVideoHeight == undefined) { _prevVideoHeight = 0; } } _autoResizeDone = false; _cachedPlayheadTime = 0; _bufferState = BUFFER_EMPTY; _metadata = null; _startingPlay = false; _invalidSeekTime = false; _invalidSeekRecovery = false; _isLive = ((isLive == undefined) ? false : (isLive)); _contentPath = url; _currentPos = 0; _streamLength = totalTime; _atEnd = false; _videoWidth = undefined; _videoHeight = undefined; _readyDispatched = false; _lastUpdateTime = -1; _sawSeekNotify = false; clearInterval(_updateTimeIntervalID); _updateTimeIntervalID = 0; clearInterval(_updateProgressIntervalID); _updateProgressIntervalID = 0; clearInterval(_idleTimeoutIntervalID); _idleTimeoutIntervalID = 0; clearInterval(_autoResizeIntervalID); _autoResizeIntervalID = 0; clearInterval(_rtmpDoStopAtEndIntervalID); _rtmpDoStopAtEndIntervalID = 0; clearInterval(_rtmpDoSeekIntervalID); _rtmpDoSeekIntervalID = 0; clearInterval(_httpDoSeekIntervalID); _httpDoSeekIntervalID = 0; clearInterval(_finishAutoResizeIntervalID); _finishAutoResizeIntervalID = 0; clearInterval(_delayedBufferingIntervalID); _delayedBufferingIntervalID = 0; closeNS(false); if ((_ncMgr == null) || (_ncMgr == undefined)) { createINCManager(); } var _local2 = _ncMgr.connectToURL(_contentPath); setState(LOADING); _cachedState = LOADING; if (_local2) { _createStream(); _setUpStream(); } if (!_ncMgr.isRTMP()) { clearInterval(_updateProgressIntervalID); _updateProgressIntervalID = setInterval(this, "doUpdateProgress", _updateProgressInterval); } } function pause() { if (!isXnOK()) { if (((((_state == CONNECTION_ERROR) || (_ncMgr == null)) || (_ncMgr == undefined)) || (_ncMgr.getNetConnection() == null)) || (_ncMgr.getNetConnection() == undefined)) { throw new mx.video.VideoError(mx.video.VideoError.NO_CONNECTION); // unexpected jump } return(undefined); } if (_state == EXEC_QUEUED_CMD) { _state = _cachedState; } else { if (!stateResponsive) { queueCmd(PAUSE); return(undefined); } execQueuedCmds(); } if ((((_state == PAUSED) || (_state == STOPPED)) || (_ns == null)) || (_ns == undefined)) { return(undefined); } _pause(true); setState(PAUSED); } function stop() { if (!isXnOK()) { if (((((_state == CONNECTION_ERROR) || (_ncMgr == null)) || (_ncMgr == undefined)) || (_ncMgr.getNetConnection() == null)) || (_ncMgr.getNetConnection() == undefined)) { throw new mx.video.VideoError(mx.video.VideoError.NO_CONNECTION); // unexpected jump } return(undefined); } if (_state == EXEC_QUEUED_CMD) { _state = _cachedState; } else { if (!stateResponsive) { queueCmd(STOP); return(undefined); } execQueuedCmds(); } if (((_state == STOPPED) || (_ns == null)) || (_ns == undefined)) { return(undefined); } if (_ncMgr.isRTMP()) { if (_autoRewind && (!_isLive)) { _currentPos = 0; _play(0, 0); _state = STOPPED; setState(REWINDING); } else { closeNS(true); setState(STOPPED); } } else { _pause(true); if (_autoRewind) { _seek(0); _state = STOPPED; setState(REWINDING); } else { setState(STOPPED); } } } function seek(time) { if (_invalidSeekTime) { return(undefined); } if (isNaN(time) || (time < 0)) { throw new mx.video.VideoError(mx.video.VideoError.INVALID_SEEK); } if (!isXnOK()) { if (((((_state == CONNECTION_ERROR) || (_ncMgr == null)) || (_ncMgr == undefined)) || (_ncMgr.getNetConnection() == null)) || (_ncMgr.getNetConnection() == undefined)) { throw new mx.video.VideoError(mx.video.VideoError.NO_CONNECTION); // unexpected jump } flushQueuedCmds(); queueCmd(SEEK, null, false, time); setState(LOADING); _cachedState = LOADING; _ncMgr.reconnect(); return(undefined); } if (_state == EXEC_QUEUED_CMD) { _state = _cachedState; } else { if (!stateResponsive) { queueCmd(SEEK, null, false, time); return(undefined); } execQueuedCmds(); } if ((_ns == null) || (_ns == undefined)) { _createStream(); _video.attachVideo(_ns); attachAudio(_ns); } if (_atEnd && (time < playheadTime)) { _atEnd = false; } switch (_state) { case PLAYING : _state = BUFFERING; case BUFFERING : case PAUSED : _seek(time); setState(SEEKING); break; case STOPPED : if (_ncMgr.isRTMP()) { _play(0); _pause(true); } _seek(time); _state = PAUSED; setState(SEEKING); } } function close() { closeNS(true); if (((_ncMgr != null) && (_ncMgr != undefined)) && (_ncMgr.isRTMP())) { _ncMgr.close(); } setState(DISCONNECTED); dispatchEvent({type:"close", state:_state, playheadTime:playheadTime}); } function get x() { return(_x); } function set x(xpos) { _x = xpos; //return(x); } function get y() { return(_y); } function set y(ypos) { _y = ypos; //return(y); } function get scaleX() { return(_video._xscale); } function set scaleX(xs) { setScale(xs, scaleY); //return(scaleX); } function get scaleY() { return(_video._yscale); } function set scaleY(ys) { setScale(scaleX, ys); //return(scaleY); } function get width() { return(_video._width); } function set width(w) { setSize(w, _video._height); //return(width); } function get height() { return(_video._height); } function set height(h) { setSize(_video._width, h); //return(height); } function get videoWidth() { if (_readyDispatched) { _videoWidth = _video.width; } return(_videoWidth); } function get videoHeight() { if (_readyDispatched) { _videoHeight = _video.height; } return(_videoHeight); } function get visible() { if (!_hiddenForResize) { __visible = _visible; } return(__visible); } function set visible(v) { __visible = v; if (!_hiddenForResize) { _visible = __visible; } //return(visible); } function get autoSize() { return(_autoSize); } function set autoSize(flag) { if (_autoSize != flag) { _autoSize = flag; if (_autoSize) { startAutoResize(); } } //return(autoSize); } function get maintainAspectRatio() { return(_aspectRatio); } function set maintainAspectRatio(flag) { if (_aspectRatio != flag) { _aspectRatio = flag; if (_aspectRatio && (!_autoSize)) { startAutoResize(); } } //return(maintainAspectRatio); } function get autoRewind() { return(_autoRewind); } function set autoRewind(flag) { _autoRewind = flag; //return(autoRewind); } function get playheadTime() { var _local2 = (((_ns == null) || (_ns == undefined)) ? (_currentPos) : (_ns.time)); if (_metadata.audiodelay != undefined) { _local2 = _local2 - _metadata.audiodelay; if (_local2 < 0) { _local2 = 0; } } return(_local2); } function set playheadTime(position) { seek(position); //return(playheadTime); } function get url() { return(_contentPath); } function get volume() { return(_volume); } function set volume(aVol) { _volume = aVol; if (!_hiddenForResize) { _sound.setVolume(_volume); } //return(volume); } function get transform() { return(_sound.getTransform()); } function set transform(s) { _sound.setTransform(s); //return(transform); } function get isRTMP() { if ((_ncMgr == null) || (_ncMgr == undefined)) { return(undefined); } return(_ncMgr.isRTMP()); } function get isLive() { return(_isLive); } function get state() { return(_state); } function get stateResponsive() { switch (_state) { case DISCONNECTED : case STOPPED : case PLAYING : case PAUSED : case BUFFERING : return(true); } return(false); } function get bytesLoaded() { if (((_ns == null) || (_ns == undefined)) || (_ncMgr.isRTMP())) { return(-1); } return(_ns.bytesLoaded); } function get bytesTotal() { if (((_ns == null) || (_ns == undefined)) || (_ncMgr.isRTMP())) { return(-1); } return(_ns.bytesTotal); } function get totalTime() { return(_streamLength); } function get bufferTime() { return(_bufferTime); } function set bufferTime(aTime) { _bufferTime = aTime; if ((_ns != null) && (_ns != undefined)) { _ns.setBufferTime(_bufferTime); } //return(bufferTime); } function get idleTimeout() { return(_idleTimeoutInterval); } function set idleTimeout(aTime) { _idleTimeoutInterval = aTime; if (_idleTimeoutIntervalID > 0) { clearInterval(_idleTimeoutIntervalID); _idleTimeoutIntervalID = setInterval(this, "doIdleTimeout", _idleTimeoutInterval); } //return(idleTimeout); } function get playheadUpdateInterval() { return(_updateTimeInterval); } function set playheadUpdateInterval(aTime) { _updateTimeInterval = aTime; if (_updateTimeIntervalID > 0) { clearInterval(_updateTimeIntervalID); _updateTimeIntervalID = setInterval(this, "doUpdateTime", _updateTimeInterval); } //return(playheadUpdateInterval); } function get progressInterval() { return(_updateProgressInterval); } function set progressInterval(aTime) { _updateProgressInterval = aTime; if (_updateProgressIntervalID > 0) { clearInterval(_updateProgressIntervalID); _updateProgressIntervalID = setInterval(this, "doUpdateProgress", _updateProgressInterval); } //return(progressInterval); } function get ncMgr() { if ((_ncMgr == null) || (_ncMgr == undefined)) { createINCManager(); } return(_ncMgr); } function get metadata() { return(_metadata); } function doUpdateTime() { var _local2 = playheadTime; switch (_state) { case STOPPED : case PAUSED : case DISCONNECTED : case CONNECTION_ERROR : clearInterval(_updateTimeIntervalID); _updateTimeIntervalID = 0; } if (_lastUpdateTime != _local2) { dispatchEvent({type:"playheadUpdate", state:_state, playheadTime:_local2}); _lastUpdateTime = _local2; } } function doUpdateProgress() { if ((_ns == null) || (_ns == undefined)) { return(undefined); } if ((_ns.bytesTotal >= 0) && (_ns.bytesTotal >= 0)) { dispatchEvent({type:"progress", bytesLoaded:_ns.bytesLoaded, bytesTotal:_ns.bytesTotal}); } if (((_state == DISCONNECTED) || (_state == CONNECTION_ERROR)) || (_ns.bytesLoaded == _ns.bytesTotal)) { clearInterval(_updateProgressIntervalID); _updateProgressIntervalID = 0; } } function rtmpOnStatus(info) { if (_state == CONNECTION_ERROR) { return(undefined); } switch (info.code) { case "NetStream.Play.Stop" : if (_startingPlay) { return(undefined); } switch (_state) { case RESIZING : if (_hiddenForResize) { finishAutoResize(); } break; case LOADING : case STOPPED : case PAUSED : break; default : if ((_bufferState == BUFFER_EMPTY) || (_bufferTime <= 0.1)) { _cachedPlayheadTime = playheadTime; clearInterval(_rtmpDoStopAtEndIntervalID); _rtmpDoStopAtEndIntervalID = setInterval(this, "rtmpDoStopAtEnd", RTMP_DO_STOP_AT_END_INTERVAL); } else { if (_bufferState != BUFFER_FULL) { break; } _bufferState = BUFFER_FULL_SAW_PLAY_STOP; } } break; case "NetStream.Buffer.Empty" : switch (_bufferState) { case BUFFER_FULL_SAW_PLAY_STOP : rtmpDoStopAtEnd(true); break; case BUFFER_FULL : if (_state == PLAYING) { setState(BUFFERING); } break; } _bufferState = BUFFER_EMPTY; break; case "NetStream.Buffer.Flush" : case "NetStream.Buffer.Full" : if (_sawSeekNotify && (_state == SEEKING)) { _bufferState = BUFFER_EMPTY; setStateFromCachedState(); doUpdateTime(); } switch (_bufferState) { case BUFFER_EMPTY : if (!_hiddenForResize) { if (((_state == LOADING) && (_cachedState == PLAYING)) || (_state == BUFFERING)) { setState(PLAYING); } else if (_cachedState == BUFFERING) { _cachedState = PLAYING; } } _bufferState = BUFFER_FULL; break; default : } break; case "NetStream.Pause.Notify" : if ((_state == RESIZING) && (_hiddenForResize)) { finishAutoResize(); } break; case "NetStream.Play.Start" : clearInterval(_rtmpDoStopAtEndIntervalID); _rtmpDoStopAtEndIntervalID = 0; _bufferState = BUFFER_EMPTY; if (_startingPlay) { _startingPlay = false; _cachedPlayheadTime = playheadTime; } else if (_state == PLAYING) { setState(BUFFERING); } break; case "NetStream.Play.Reset" : clearInterval(_rtmpDoStopAtEndIntervalID); _rtmpDoStopAtEndIntervalID = 0; if (_state == REWINDING) { clearInterval(_rtmpDoSeekIntervalID); _rtmpDoSeekIntervalID = 0; if ((playheadTime == 0) || (playheadTime < _cachedPlayheadTime)) { setStateFromCachedState(); } else { _cachedPlayheadTime = playheadTime; _rtmpDoSeekIntervalID = setInterval(this, "rtmpDoSeek", RTMP_DO_SEEK_INTERVAL); } } break; case "NetStream.Seek.Notify" : if (playheadTime != _cachedPlayheadTime) { setStateFromCachedState(); doUpdateTime(); } else { _sawSeekNotify = true; if (_rtmpDoSeekIntervalID == 0) { _rtmpDoSeekIntervalID = setInterval(this, "rtmpDoSeek", RTMP_DO_SEEK_INTERVAL); } } break; case "Netstream.Play.UnpublishNotify" : break; case "Netstream.Play.PublishNotify" : break; case "NetStream.Play.StreamNotFound" : if (!_ncMgr.connectAgain()) { setState(CONNECTION_ERROR); } break; case "NetStream.Play.Failed" : case "NetStream.Failed" : setState(CONNECTION_ERROR); } } function httpOnStatus(info) { switch (info.code) { case "NetStream.Play.Stop" : clearInterval(_delayedBufferingIntervalID); _delayedBufferingIntervalID = 0; if (_invalidSeekTime) { _invalidSeekTime = false; _invalidSeekRecovery = true; setState(_cachedState); seek(playheadTime); } else { switch (_state) { case PLAYING : case BUFFERING : case SEEKING : httpDoStopAtEnd(); } } break; case "NetStream.Seek.InvalidTime" : if (_invalidSeekRecovery) { _invalidSeekTime = false; _invalidSeekRecovery = false; setState(_cachedState); seek(0); } else { _invalidSeekTime = true; } break; case "NetStream.Buffer.Empty" : _bufferState = BUFFER_EMPTY; if (_state == PLAYING) { clearInterval(_delayedBufferingIntervalID); _delayedBufferingIntervalID = setInterval(this, "doDelayedBuffering", _delayedBufferingInterval); } break; case "NetStream.Buffer.Full" : case "NetStream.Buffer.Flush" : clearInterval(_delayedBufferingIntervalID); _delayedBufferingIntervalID = 0; _bufferState = BUFFER_FULL; if (!_hiddenForResize) { if (((_state == LOADING) && (_cachedState == PLAYING)) || (_state == BUFFERING)) { setState(PLAYING); } else if (_cachedState == BUFFERING) { _cachedState = PLAYING; } } break; case "NetStream.Seek.Notify" : _invalidSeekRecovery = false; switch (_state) { case SEEKING : case REWINDING : if (_httpDoSeekIntervalID != 0) { break; } _httpDoSeekCount = 0; _httpDoSeekIntervalID = setInterval(this, "httpDoSeek", HTTP_DO_SEEK_INTERVAL); } break; case "NetStream.Play.StreamNotFound" : setState(CONNECTION_ERROR); } } function ncConnected() { if ((((_ncMgr == null) || (_ncMgr == undefined)) || (_ncMgr.getNetConnection() == null)) || (_ncMgr.getNetConnection() == undefined)) { setState(CONNECTION_ERROR); } else { _createStream(); _setUpStream(); } } function ncReconnected() { if ((((_ncMgr == null) || (_ncMgr == undefined)) || (_ncMgr.getNetConnection() == null)) || (_ncMgr.getNetConnection() == undefined)) { setState(CONNECTION_ERROR); } else { _ns = null; _state = STOPPED; execQueuedCmds(); } } function onMetaData(info) { if (_metadata != null) { return(undefined); } _metadata = info; if (((_streamLength == undefined) || (_streamLength == null)) || (_streamLength <= 0)) { _streamLength = info.duration; } if (isNaN(_videoWidth) || (_videoWidth <= 0)) { _videoWidth = info.width; } if (isNaN(_videoHeight) || (_videoHeight <= 0)) { _videoHeight = info.height; } dispatchEvent({type:"metadataReceived", info:info}); } function onCuePoint(info) { if ((!_hiddenForResize) || ((!isNaN(_hiddenRewindPlayheadTime)) && (playheadTime < _hiddenRewindPlayheadTime))) { dispatchEvent({type:"cuePoint", info:info}); } } function setState(s) { if (s == _state) { return(undefined); } _hiddenRewindPlayheadTime = undefined; _cachedState = _state; _cachedPlayheadTime = playheadTime; _state = s; var _local2 = _state; dispatchEvent({type:"stateChange", state:_local2, playheadTime:playheadTime}); if (!_readyDispatched) { switch (_local2) { case STOPPED : case PLAYING : case PAUSED : case BUFFERING : _readyDispatched = true; dispatchEvent({type:"ready", state:_local2, playheadTime:playheadTime}); } } if (!(_cachedState === REWINDING)) { } else { dispatchEvent({type:"rewind", state:_local2, playheadTime:playheadTime}); if (_ncMgr.isRTMP() && (_local2 == STOPPED)) { closeNS(); } } switch (_local2) { case STOPPED : case PAUSED : if (_ncMgr.isRTMP() && (_idleTimeoutIntervalID == 0)) { _idleTimeoutIntervalID = setInterval(this, "doIdleTimeout", _idleTimeoutInterval); } break; case SEEKING : case REWINDING : _bufferState = BUFFER_EMPTY; case PLAYING : case BUFFERING : if (_updateTimeIntervalID == 0) { _updateTimeIntervalID = setInterval(this, "doUpdateTime", _updateTimeInterval); } case LOADING : case RESIZING : clearInterval(_idleTimeoutIntervalID); _idleTimeoutIntervalID = 0; } execQueuedCmds(); } function setStateFromCachedState() { switch (_cachedState) { case PLAYING : case PAUSED : setState(_cachedState); break; case BUFFERING : if (_bufferState == BUFFER_EMPTY) { setState(BUFFERING); } else { setState(_cachedState); } break; default : setState(STOPPED); } } function createINCManager() { if ((ncMgrClassName == null) || (ncMgrClassName == undefined)) { ncMgrClassName = DEFAULT_INCMANAGER; } var ncMgrConstructor = eval (this.ncMgrClassName); _ncMgr = new ncMgrConstructor(); _ncMgr.setVideoPlayer(this); } function rtmpDoStopAtEnd(force) { if (_rtmpDoStopAtEndIntervalID > 0) { switch (_state) { case DISCONNECTED : case CONNECTION_ERROR : clearInterval(_rtmpDoStopAtEndIntervalID); _rtmpDoStopAtEndIntervalID = 0; return(undefined); } if (force || (_cachedPlayheadTime == playheadTime)) { clearInterval(_rtmpDoStopAtEndIntervalID); _rtmpDoStopAtEndIntervalID = 0; } else { _cachedPlayheadTime = playheadTime; return(undefined); } } _bufferState = BUFFER_EMPTY; _atEnd = true; setState(STOPPED); if (_state != STOPPED) { return(undefined); } doUpdateTime(); if (_state != STOPPED) { return(undefined); } dispatchEvent({type:"complete", state:_state, playheadTime:playheadTime}); if (_state != STOPPED) { return(undefined); } if ((_autoRewind && (!_isLive)) && (playheadTime != 0)) { _atEnd = false; _currentPos = 0; _play(0, 0); setState(REWINDING); } else { closeNS(); } } function rtmpDoSeek() { if ((_state != REWINDING) && (_state != SEEKING)) { clearInterval(_rtmpDoSeekIntervalID); _rtmpDoSeekIntervalID = 0; _sawSeekNotify = false; } else if (playheadTime != _cachedPlayheadTime) { clearInterval(_rtmpDoSeekIntervalID); _rtmpDoSeekIntervalID = 0; _sawSeekNotify = false; setStateFromCachedState(); doUpdateTime(); } } function httpDoStopAtEnd() { _atEnd = true; if (((_streamLength == undefined) || (_streamLength == null)) || (_streamLength <= 0)) { _streamLength = _ns.time; } _pause(true); setState(STOPPED); if (_state != STOPPED) { return(undefined); } doUpdateTime(); if (_state != STOPPED) { return(undefined); } dispatchEvent({type:"complete", state:_state, playheadTime:playheadTime}); if (_state != STOPPED) { return(undefined); } if (_autoRewind) { _atEnd = false; _pause(true); _seek(0); setState(REWINDING); } } function httpDoSeek() { var _local2 = (_state == REWINDING) || (_state == SEEKING); if ((_local2 && (_httpDoSeekCount < HTTP_DO_SEEK_MAX_COUNT)) && ((_cachedPlayheadTime == playheadTime) || (_invalidSeekTime))) { _httpDoSeekCount++; return(undefined); } _httpDoSeekCount = 0; clearInterval(_httpDoSeekIntervalID); _httpDoSeekIntervalID = 0; if (!_local2) { return(undefined); } setStateFromCachedState(); if (_invalidSeekTime) { _invalidSeekTime = false; _invalidSeekRecovery = true; seek(playheadTime); } else { doUpdateTime(); } } function closeNS(updateCurrentPos) { if ((_ns != null) && (_ns != undefined)) { if (updateCurrentPos) { clearInterval(_updateTimeIntervalID); _updateTimeIntervalID = 0; doUpdateTime(); _currentPos = _ns.time; } delete _ns.onStatus; _ns.onStatus = null; _ns.close(); _ns = null; } } function doDelayedBuffering() { switch (_state) { case LOADING : case RESIZING : break; case PLAYING : clearInterval(_delayedBufferingIntervalID); _delayedBufferingIntervalID = 0; setState(BUFFERING); break; default : clearInterval(_delayedBufferingIntervalID); _delayedBufferingIntervalID = 0; } } function _pause(doPause) { _ns.pause(doPause); } function _play() { _startingPlay = true; switch (arguments.length) { case 0 : _ns.play(_ncMgr.getStreamName(), (_isLive ? -1 : 0), -1); break; case 1 : _ns.play(_ncMgr.getStreamName(), (_isLive ? -1 : (arguments[0])), -1); break; case 2 : _ns.play(_ncMgr.getStreamName(), (_isLive ? -1 : (arguments[0])), arguments[1]); break; default : throw new Error("bad args to _play"); } } function _seek(time) { if ((_metadata.audiodelay != undefined) && ((time + _metadata.audiodelay) < _streamLength)) { time = time + _metadata.audiodelay; } _ns.seek(time); _invalidSeekTime = false; _bufferState = BUFFER_EMPTY; _sawSeekNotify = false; } function isXnOK() { if (_state == LOADING) { return(true); } if (_state == CONNECTION_ERROR) { return(false); } if (_state != DISCONNECTED) { if (((((_ncMgr == null) || (_ncMgr == undefined)) || (_ncMgr.getNetConnection() == null)) || (_ncMgr.getNetConnection() == undefined)) || (!_ncMgr.getNetConnection().isConnected)) { setState(DISCONNECTED); return(false); } return(true); } return(false); } function startAutoResize() { switch (_state) { case DISCONNECTED : case CONNECTION_ERROR : return(undefined); } _autoResizeDone = false; if ((stateResponsive && (_videoWidth != undefined)) && (_videoHeight != undefined)) { doAutoResize(); } else { clearInterval(_autoResizeIntervalID); _autoResizeIntervalID = setInterval(this, "doAutoResize", AUTO_RESIZE_INTERVAL); } } function doAutoResize() { if (_autoResizeIntervalID > 0) { switch (_state) { case RESIZING : case LOADING : break; case DISCONNECTED : case CONNECTION_ERROR : clearInterval(_autoResizeIntervalID); _autoResizeIntervalID = 0; return(undefined); default : if (stateResponsive) { break; } return(undefined); } if ((((_video.width != _prevVideoWidth) || (_video.height != _prevVideoHeight)) || (_bufferState >= BUFFER_FULL)) || (_ns.time > AUTO_RESIZE_PLAYHEAD_TIMEOUT)) { if ((_hiddenForResize && (_metadata == null)) && (_hiddenForResizeMetadataDelay < AUTO_RESIZE_METADATA_DELAY_MAX)) { _hiddenForResizeMetadataDelay++; return(undefined); } _videoWidth = _video.width; _videoHeight = _video.height; clearInterval(_autoResizeIntervalID); _autoResizeIntervalID = 0; } else { return(undefined); } } if (((!_autoSize) && (!_aspectRatio)) || (_autoResizeDone)) { setState(_cachedState); return(undefined); } _autoResizeDone = true; if (_autoSize) { _video._width = _videoWidth; _video._height = _videoHeight; } else if (_aspectRatio) { var _local3 = (_videoWidth * height) / _videoHeight; var _local2 = (_videoHeight * width) / _videoWidth; if (_local2 < height) { _video._height = _local2; } else if (_local3 < width) { _video._width = _local3; } } if (_hiddenForResize) { _hiddenRewindPlayheadTime = playheadTime; if (_state == LOADING) { _cachedState = PLAYING; } if (!_ncMgr.isRTMP()) { _pause(true); _seek(0); clearInterval(_finishAutoResizeIntervalID); _finishAutoResizeIntervalID = setInterval(this, "finishAutoResize", FINISH_AUTO_RESIZE_INTERVAL); } else if (!_isLive) { _currentPos = 0; _play(0, 0); setState(RESIZING); } else if (_autoPlay) { clearInterval(_finishAutoResizeIntervalID); _finishAutoResizeIntervalID = setInterval(this, "finishAutoResize", FINISH_AUTO_RESIZE_INTERVAL); } else { finishAutoResize(); } } else { dispatchEvent({type:"resize", x:_x, y:_y, width:_width, height:_height}); } } function finishAutoResize() { clearInterval(_finishAutoResizeIntervalID); _finishAutoResizeIntervalID = 0; if (stateResponsive) { return(undefined); } _visible = __visible; _sound.setVolume(_volume); _hiddenForResize = false; dispatchEvent({type:"resize", x:_x, y:_y, width:_width, height:_height}); if (_autoPlay) { if (_ncMgr.isRTMP()) { if (!_isLive) { _currentPos = 0; _play(0); } if (_state == RESIZING) { setState(LOADING); _cachedState = PLAYING; } } else { _pause(false); _cachedState = PLAYING; } } else { setState(STOPPED); } } function _createStream() { _ns = new NetStream(_ncMgr.getNetConnection()); _ns.mc = this; if (_ncMgr.isRTMP()) { _ns.onStatus = function (info) { this.mc.rtmpOnStatus(info); }; } else { _ns.onStatus = function (info) { this.mc.httpOnStatus(info); }; } _ns.onMetaData = function (info) { this.mc.onMetaData(info); }; _ns.onCuePoint = function (info) { this.mc.onCuePoint(info); }; _ns.setBufferTime(_bufferTime); } function _setUpStream() { _video.attachVideo(_ns); attachAudio(_ns); if ((!isNaN(_ncMgr.getStreamLength())) && (_ncMgr.getStreamLength() >= 0)) { _streamLength = _ncMgr.getStreamLength(); } if ((!isNaN(_ncMgr.getStreamWidth())) && (_ncMgr.getStreamWidth() >= 0)) { _videoWidth = _ncMgr.getStreamWidth(); } else { _videoWidth = undefined; } if ((!isNaN(_ncMgr.getStreamHeight())) && (_ncMgr.getStreamHeight() >= 0)) { _videoHeight = _ncMgr.getStreamHeight(); } else { _videoHeight = undefined; } if (((_autoSize || (_aspectRatio)) && (_videoWidth != undefined)) && (_videoHeight != undefined)) { _prevVideoWidth = undefined; _prevVideoHeight = undefined; doAutoResize(); } if (((!_autoSize) && (!_aspectRatio)) || ((_videoWidth != undefined) && (_videoHeight != undefined))) { if (_autoPlay) { if (!_ncMgr.isRTMP()) { _cachedState = BUFFERING; _play(); } else if (_isLive) { _cachedState = BUFFERING; _play(-1); } else { _cachedState = BUFFERING; _play(0); } } else { _cachedState = STOPPED; if (_ncMgr.isRTMP()) { _play(0, 0); } else { _play(); _pause(true); _seek(0); } } } else { _hiddenForResize = true; _hiddenForResizeMetadataDelay = 0; __visible = _visible; _visible = false; _volume = _sound.getVolume(); _sound.setVolume(0); _play(0); if (_currentPos > 0) { _seek(_currentPos); _currentPos = 0; } } clearInterval(_autoResizeIntervalID); _autoResizeIntervalID = setInterval(this, "doAutoResize", AUTO_RESIZE_INTERVAL); } function doIdleTimeout() { clearInterval(_idleTimeoutIntervalID); _idleTimeoutIntervalID = 0; close(); } function flushQueuedCmds() { while (_cmdQueue.length > 0) { _cmdQueue.pop(); } } function execQueuedCmds() { while (((_cmdQueue.length > 0) && (stateResponsive || (_state == CONNECTION_ERROR))) && (((_cmdQueue[0].url != null) && (_cmdQueue[0].url != undefined)) || ((_state != DISCONNECTED) && (_state != CONNECTION_ERROR)))) { var _local2 = _cmdQueue.shift(); _cachedState = _state; _state = EXEC_QUEUED_CMD; switch (_local2.type) { case PLAY : play(_local2.url, _local2.isLive, _local2.time); break; case LOAD : load(_local2.url, _local2.isLive, _local2.time); break; case PAUSE : pause(); break; case STOP : stop(); break; case SEEK : seek(_local2.time); } } } function queueCmd(type, url, isLive, time) { _cmdQueue.push({type:type, url:url, isLive:false, time:time}); } static var version = "1.0.0.103"; static var DISCONNECTED = "disconnected"; static var STOPPED = "stopped"; static var PLAYING = "playing"; static var PAUSED = "paused"; static var BUFFERING = "buffering"; static var LOADING = "loading"; static var CONNECTION_ERROR = "connectionError"; static var REWINDING = "rewinding"; static var SEEKING = "seeking"; static var RESIZING = "resizing"; static var EXEC_QUEUED_CMD = "execQueuedCmd"; static var BUFFER_EMPTY = "bufferEmpty"; static var BUFFER_FULL = "bufferFull"; static var BUFFER_FULL_SAW_PLAY_STOP = "bufferFullSawPlayStop"; static var DEFAULT_INCMANAGER = "mx.video.NCManager"; static var DEFAULT_UPDATE_TIME_INTERVAL = 250; static var DEFAULT_UPDATE_PROGRESS_INTERVAL = 250; static var DEFAULT_IDLE_TIMEOUT_INTERVAL = 300000; static var AUTO_RESIZE_INTERVAL = 100; static var AUTO_RESIZE_PLAYHEAD_TIMEOUT = 0.5; static var AUTO_RESIZE_METADATA_DELAY_MAX = 5; static var FINISH_AUTO_RESIZE_INTERVAL = 250; static var RTMP_DO_STOP_AT_END_INTERVAL = 500; static var RTMP_DO_SEEK_INTERVAL = 100; static var HTTP_DO_SEEK_INTERVAL = 250; static var HTTP_DO_SEEK_MAX_COUNT = 4; static var CLOSE_NS_INTERVAL = 0.25; static var HTTP_DELAYED_BUFFERING_INTERVAL = 100; static var PLAY = 0; static var LOAD = 1; static var PAUSE = 2; static var STOP = 3; static var SEEK = 4; }Symbol 327 MovieClip [__Packages.mx.video.INCManager] Frame 0interface mx.video.INCManager { }Symbol 328 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0class mx.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { if (queue != undefined) { var _local4 = queue.length; var _local1; _local1 = 0; while (_local1 < _local4) { var _local2 = queue[_local1]; if (_local2 == handler) { queue.splice(_local1, 1); return(undefined); } _local1++; } } } static function initialize(object) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.EventDispatcher(); } object.addEventListener = _fEventDispatcher.addEventListener; object.removeEventListener = _fEventDispatcher.removeEventListener; object.dispatchEvent = _fEventDispatcher.dispatchEvent; object.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var _local7 = "__q_" + eventObj.type; var _local4 = queueObj[_local7]; if (_local4 != undefined) { var _local5; for (_local5 in _local4) { var _local1 = _local4[_local5]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent != undefined) { _local1.handleEvent(eventObj); } if (_local1[eventObj.type] != undefined) { if (exceptions[eventObj.type] == undefined) { _local1[eventObj.type](eventObj); } } } else { _local1.apply(queueObj, [eventObj]); } } } } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(this, eventObj); } function addEventListener(event, handler) { var _local3 = "__q_" + event; if (this[_local3] == undefined) { this[_local3] = new Array(); } _global.ASSetPropFlags(this, _local3, 1); _removeEventListener(this[_local3], event, handler); this[_local3].push(handler); } function removeEventListener(event, handler) { var _local2 = "__q_" + event; _removeEventListener(this[_local2], event, handler); } static var _fEventDispatcher = undefined; static var exceptions = {move:1, draw:1, load:1}; }Symbol 329 MovieClip [__Packages.mx.video.VideoError] Frame 0class mx.video.VideoError extends Error { var _code, message, name; function VideoError (errCode, msg) { super(); _code = errCode; message = ((("" + errCode) + ": ") + ERROR_MSG[errCode - BASE_ERROR_CODE]) + ((msg == undefined) ? "" : (": " + msg)); name = "VideoError"; } function get code() { return(_code); } static var version = "1.0.0.103"; static var BASE_ERROR_CODE = 1000; static var NO_CONNECTION = 1000; static var NO_CUE_POINT_MATCH = 1001; static var ILLEGAL_CUE_POINT = 1002; static var INVALID_SEEK = 1003; static var INVALID_CONTENT_PATH = 1004; static var INVALID_XML = 1005; static var NO_BITRATE_MATCH = 1006; static var DELETE_DEFAULT_PLAYER = 1007; static var ERROR_MSG = ["Unable to make connection to server or to find FLV on server", "No matching cue point found", "Illegal cue point", "Invalid seek", "Invalid contentPath", "Invalid xml", "No bitrate match, must be no default flv", "Cannot delete default VideoPlayer"]; }Symbol 330 MovieClip [__Packages.mx.video.UIManager] Frame 0class mx.video.UIManager { var _vc, _skin, _skinAutoHide, _skinReady, __visible, _bufferingBarHides, _controlsEnabled, _lastScrubPos, _lastVolumePos, cachedSoundLevel, _isMuted, controls, customClips, skin_mc, skinLoader, layout_mc, border_mc, _seekBarIntervalID, _seekBarInterval, _seekBarScrubTolerance, _volumeBarIntervalID, _volumeBarInterval, _volumeBarScrubTolerance, _bufferingDelayIntervalID, _bufferingDelayInterval, _bufferingOn, _skinAutoHideIntervalID, _progressPercent, placeholderLeft, placeholderRight, placeholderTop, placeholderBottom, videoLeft, videoRight, videoTop, videoBottom, _playAfterScrub; function UIManager (vc) { _vc = vc; _skin = undefined; _skinAutoHide = false; _skinReady = true; __visible = true; _bufferingBarHides = false; _controlsEnabled = true; _lastScrubPos = 0; _lastVolumePos = 0; cachedSoundLevel = _vc.volume; _isMuted = false; controls = new Array(); customClips = undefined; skin_mc = undefined; skinLoader = undefined; layout_mc = undefined; border_mc = undefined; _seekBarIntervalID = 0; _seekBarInterval = SEEK_BAR_INTERVAL_DEFAULT; _seekBarScrubTolerance = SEEK_BAR_SCRUB_TOLERANCE_DEFAULT; _volumeBarIntervalID = 0; _volumeBarInterval = VOLUME_BAR_INTERVAL_DEFAULT; _volumeBarScrubTolerance = VOLUME_BAR_SCRUB_TOLERANCE_DEFAULT; _bufferingDelayIntervalID = 0; _bufferingDelayInterval = BUFFERING_DELAY_INTERVAL_DEFAULT; _bufferingOn = false; _skinAutoHideIntervalID = 0; _vc.addEventListener("metadataReceived", this); _vc.addEventListener("playheadUpdate", this); _vc.addEventListener("progress", this); _vc.addEventListener("stateChange", this); _vc.addEventListener("ready", this); _vc.addEventListener("resize", this); _vc.addEventListener("volumeUpdate", this); } function handleEvent(e) { if ((e.vp != undefined) && (e.vp != _vc.__get__visibleVideoPlayerIndex())) { return(undefined); } var _local9 = _vc.__get__activeVideoPlayerIndex(); _vc.__set__activeVideoPlayerIndex(_vc.visibleVideoPlayerIndex); if (e.type == "stateChange") { if (e.state == mx.video.FLVPlayback.BUFFERING) { if (!_bufferingOn) { clearInterval(_bufferingDelayIntervalID); _bufferingDelayIntervalID = setInterval(this, "doBufferingDelay", _bufferingDelayInterval); } } else { clearInterval(_bufferingDelayIntervalID); _bufferingDelayIntervalID = 0; _bufferingOn = false; } if (e.state == mx.video.FLVPlayback.LOADING) { _progressPercent = (_vc.getVideoPlayer(e.vp).__get__isRTMP() ? 100 : 0); var _local2 = SEEK_BAR; while (_local2 <= VOLUME_BAR) { var _local4 = controls[_local2]; if (_local4.progress_mc != undefined) { positionBar(_local4, "progress", _progressPercent); } _local2++; } } var _local2 = 0; while (_local2 < NUM_CONTROLS) { if (controls[_local2] == undefined) { } else { setEnabledAndVisibleForState(_local2, e.state); if (_local2 < NUM_BUTTONS) { skinButtonControl(controls[_local2]); } } _local2++; } } else if ((e.type == "ready") || (e.type == "metadataReceived")) { var _local2 = 0; while (_local2 < NUM_CONTROLS) { if (controls[_local2] == undefined) { } else { setEnabledAndVisibleForState(_local2, _vc.__get__state()); if (_local2 < NUM_BUTTONS) { skinButtonControl(controls[_local2]); } } _local2++; } if (_vc.getVideoPlayer(e.vp).__get__isRTMP()) { _progressPercent = 100; _local2 = SEEK_BAR; while (_local2 <= VOLUME_BAR) { var _local4 = controls[_local2]; if (_local4.progress_mc != undefined) { positionBar(_local4, "progress", _progressPercent); } _local2++; } } } else if (e.type == "resize") { layoutSkin(); setupSkinAutoHide(); } else if (e.type == "volumeUpdate") { if (_isMuted && (e.volume > 0)) { _isMuted = false; setEnabledAndVisibleForState(MUTE_OFF_BUTTON, mx.video.FLVPlayback.PLAYING); skinButtonControl(controls[MUTE_OFF_BUTTON]); setEnabledAndVisibleForState(MUTE_ON_BUTTON, mx.video.FLVPlayback.PLAYING); skinButtonControl(controls[MUTE_ON_BUTTON]); } var _local5 = controls[VOLUME_BAR]; _local5.percentage = (_isMuted ? (cachedSoundLevel) : (e.volume)); if (_local5.percentage < 0) { _local5.percentage = 0; } else if (_local5.percentage > 100) { _local5.percentage = 100; } positionHandle(VOLUME_BAR); } else if ((e.type == "playheadUpdate") && (controls[SEEK_BAR] != undefined)) { if ((!_vc.__get__isLive()) && (_vc.__get__totalTime() > 0)) { var _local6 = (e.playheadTime / _vc.__get__totalTime()) * 100; if (_local6 < 0) { _local6 = 0; } else if (_local6 > 100) { _local6 = 100; } var _local10 = controls[SEEK_BAR]; _local10.percentage = _local6; positionHandle(SEEK_BAR); } } else if (e.type == "progress") { _progressPercent = ((e.bytesTotal <= 0) ? 100 : ((e.bytesLoaded / e.bytesTotal) * 100)); var _local7 = _vc._vpState[e.vp].minProgressPercent; if ((!isNaN(_local7)) && (_local7 > _progressPercent)) { _progressPercent = _local7; } if (_vc.__get__totalTime() > 0) { var _local8 = (_vc.__get__playheadTime() / _vc.__get__totalTime()) * 100; if (_local8 > _progressPercent) { _progressPercent = _local8; _vc._vpState[e.vp].minProgressPercent = _progressPercent; } } var _local2 = SEEK_BAR; while (_local2 <= VOLUME_BAR) { var _local4 = controls[_local2]; if (_local4.progress_mc != undefined) { positionBar(_local4, "progress", _progressPercent); } _local2++; } } _vc.__set__activeVideoPlayerIndex(_local9); } function get bufferingBarHidesAndDisablesOthers() { return(_bufferingBarHides); } function set bufferingBarHidesAndDisablesOthers(b) { _bufferingBarHides = b; //return(bufferingBarHidesAndDisablesOthers); } function get controlsEnabled() { return(_controlsEnabled); } function set controlsEnabled(flag) { if (_controlsEnabled == flag) { return; } _controlsEnabled = flag; var _local2 = 0; while (_local2 < NUM_BUTTONS) { if (controls[_local2] == undefined) { } else { controls[_local2].releaseCapture(); controls[_local2].enabled = _controlsEnabled && (controls[_local2].myEnabled); skinButtonControl(controls[_local2]); } _local2++; } //return(controlsEnabled); } function get skin() { return(_skin); } function set skin(s) { if (s == _skin) { return; } if (_skin != undefined) { removeSkin(); } _skin = s; _skinReady = ((_skin == undefined) || (_skin == null)) || (_skin == ""); if (!_skinReady) { downloadSkin(); } //return(skin); } function get skinAutoHide() { return(_skinAutoHide); } function set skinAutoHide(b) { if (b == _skinAutoHide) { return; } _skinAutoHide = b; setupSkinAutoHide(); //return(skinAutoHide); } function get skinReady() { return(_skinReady); } function get seekBarInterval() { return(_seekBarInterval); } function set seekBarInterval(s) { if (_seekBarInterval == s) { return; } _seekBarInterval = s; if (_seekBarIntervalID > 0) { clearInterval(_seekBarIntervalID); _seekBarIntervalID = setInterval(this, "seekBarListener", _seekBarInterval, false); } //return(seekBarInterval); } function get volumeBarInterval() { return(_volumeBarInterval); } function set volumeBarInterval(s) { if (_volumeBarInterval == s) { return; } _volumeBarInterval = s; if (_volumeBarIntervalID > 0) { clearInterval(_volumeBarIntervalID); _volumeBarIntervalID = setInterval(this, "volumeBarListener", _volumeBarInterval, false); } //return(volumeBarInterval); } function get bufferingDelayInterval() { return(_bufferingDelayInterval); } function set bufferingDelayInterval(s) { if (_bufferingDelayInterval == s) { return; } _bufferingDelayInterval = s; if (_bufferingDelayIntervalID > 0) { clearInterval(_bufferingDelayIntervalID); _bufferingDelayIntervalID = setInterval(this, "doBufferingDelay", _bufferingDelayIntervalID); } //return(bufferingDelayInterval); } function get volumeBarScrubTolerance() { return(_volumeBarScrubTolerance); } function set volumeBarScrubTolerance(s) { _volumeBarScrubTolerance = s; //return(volumeBarScrubTolerance); } function get seekBarScrubTolerance() { return(_seekBarScrubTolerance); } function set seekBarScrubTolerance(s) { _seekBarScrubTolerance = s; //return(seekBarScrubTolerance); } function get visible() { return(__visible); } function set visible(v) { if (__visible == v) { return; } __visible = v; if (!__visible) { skin_mc._visible = false; } else { setupSkinAutoHide(); } //return(visible); } function getControl(index) { return(controls[index]); } function setControl(index, s) { if (s == null) { s = undefined; } if (s == controls[index]) { return(undefined); } switch (index) { case PAUSE_BUTTON : case PLAY_BUTTON : resetPlayPause(); break; case PLAY_PAUSE_BUTTON : if (s._parent != layout_mc) { resetPlayPause(); setControl(PAUSE_BUTTON, s.pause_mc); setControl(PLAY_BUTTON, s.play_mc); } break; case MUTE_BUTTON : if (s._parent == layout_mc) { break; } setControl(MUTE_ON_BUTTON, s.on_mc); setControl(MUTE_OFF_BUTTON, s.off_mc); } if (index >= NUM_BUTTONS) { controls[index] = s; switch (index) { case SEEK_BAR : addBarControl(SEEK_BAR); break; case VOLUME_BAR : addBarControl(VOLUME_BAR); controls[VOLUME_BAR].percentage = _vc.volume; break; case BUFFERING_BAR : controls[BUFFERING_BAR].uiMgr = this; controls[BUFFERING_BAR].controlIndex = BUFFERING_BAR; if (controls[BUFFERING_BAR]._parent == skin_mc) { finishAddBufferingBar(); } else { controls[BUFFERING_BAR].onEnterFrame = function () { this.uiMgr.finishAddBufferingBar(); }; } } setEnabledAndVisibleForState(index, _vc.__get__state()); } else { removeButtonControl(index); controls[index] = s; addButtonControl(index); } } function resetPlayPause() { if (controls[PLAY_PAUSE_BUTTON] == undefined) { return(undefined); } var _local2 = PAUSE_BUTTON; while (_local2 <= PLAY_BUTTON) { removeButtonControl(_local2); _local2++; } controls[PLAY_PAUSE_BUTTON] = undefined; } function addButtonControl(index) { var _local3 = controls[index]; if (_local3 == undefined) { return(undefined); } var _local5 = _vc.__get__activeVideoPlayerIndex(); _vc.__set__activeVideoPlayerIndex(_vc.visibleVideoPlayerIndex); _local3.id = index; _local3.state = UP_STATE; _local3.uiMgr = this; setEnabledAndVisibleForState(index, _vc.__get__state()); _local3.onRollOver = function () { this.state = mx.video.UIManager.OVER_STATE; this.uiMgr.skinButtonControl(this); }; _local3.onRollOut = function () { this.state = mx.video.UIManager.UP_STATE; this.uiMgr.skinButtonControl(this); }; if ((index == SEEK_BAR_HANDLE) || (index == VOLUME_BAR_HANDLE)) { _local3.onPress = function () { if (_root.focusManager) { this._focusrect = false; Selection.setFocus(this); } this.state = mx.video.UIManager.DOWN_STATE; this.uiMgr.dispatchMessage(this); this.uiMgr.skinButtonControl(this); }; _local3.onRelease = function () { this.state = mx.video.UIManager.OVER_STATE; this.uiMgr.handleRelease(this.controlIndex); this.uiMgr.skinButtonControl(this); }; _local3.onReleaseOutside = function () { this.state = mx.video.UIManager.UP_STATE; this.uiMgr.handleRelease(this.controlIndex); this.uiMgr.skinButtonControl(this); }; } else { _local3.onPress = function () { if (_root.focusManager) { this._focusrect = false; Selection.setFocus(this); } this.state = mx.video.UIManager.DOWN_STATE; this.uiMgr.skinButtonControl(this); }; _local3.onRelease = function () { this.state = mx.video.UIManager.OVER_STATE; this.uiMgr.dispatchMessage(this); this.uiMgr.skinButtonControl(this); }; _local3.onReleaseOutside = function () { this.state = mx.video.UIManager.UP_STATE; this.uiMgr.skinButtonControl(this); }; } if (_local3._parent == skin_mc) { skinButtonControl(_local3); } else { _local3.onEnterFrame = function () { this.uiMgr.skinButtonControl(this); }; } _vc.__set__activeVideoPlayerIndex(_local5); } function removeButtonControl(index) { if (controls[index] == undefined) { return(undefined); } controls[index].uiMgr = undefined; controls[index].onRollOver = undefined; controls[index].onRollOut = undefined; controls[index].onPress = undefined; controls[index].onRelease = undefined; controls[index].onReleaseOutside = undefined; controls[index] = undefined; } function downloadSkin() { if (skinLoader == undefined) { skinLoader = new MovieClipLoader(); skinLoader.addListener(this); } if (skin_mc == undefined) { skin_mc = _vc.createEmptyMovieClip("skin_mc", _vc.getNextHighestDepth()); } skin_mc._visible = false; skin_mc._x = Stage.width + 100; skin_mc._y = Stage.height + 100; skinLoader.loadClip(_skin, skin_mc); } function onLoadError(target_mc, errorCode) { _skinReady = true; _vc.skinError("Unable to load skin swf"); } function onLoadInit() { try { skin_mc._visible = false; skin_mc._x = 0; skin_mc._y = 0; layout_mc = skin_mc.layout_mc; if (layout_mc == undefined) { throw new Error("No layout_mc"); } layout_mc._visible = false; customClips = new Array(); setCustomClips("bg"); if (layout_mc.playpause_mc != undefined) { setSkin(PLAY_PAUSE_BUTTON, layout_mc.playpause_mc); } else { setSkin(PAUSE_BUTTON, layout_mc.pause_mc); setSkin(PLAY_BUTTON, layout_mc.play_mc); } setSkin(STOP_BUTTON, layout_mc.stop_mc); setSkin(BACK_BUTTON, layout_mc.back_mc); setSkin(FORWARD_BUTTON, layout_mc.forward_mc); setSkin(MUTE_BUTTON, layout_mc.volumeMute_mc); setSkin(SEEK_BAR, layout_mc.seekBar_mc); setSkin(VOLUME_BAR, layout_mc.volumeBar_mc); setSkin(BUFFERING_BAR, layout_mc.bufferingBar_mc); setCustomClips("fg"); layoutSkin(); setupSkinAutoHide(); skin_mc._visible = __visible; _skinReady = true; _vc.skinLoaded(); var _local4 = _vc.__get__activeVideoPlayerIndex(); _vc.__set__activeVideoPlayerIndex(_vc.visibleVideoPlayerIndex); var _local3 = _vc.__get__state(); var _local2 = 0; while (_local2 < NUM_CONTROLS) { if (controls[_local2] == undefined) { } else { setEnabledAndVisibleForState(_local2, _local3); if (_local2 < NUM_BUTTONS) { skinButtonControl(controls[_local2]); } } _local2++; } _vc.__set__activeVideoPlayerIndex(_local4); } catch(err:Error) { _vc.skinError(err.message); removeSkin(); } } function layoutSkin() { if (layout_mc == undefined) { return(undefined); } var _local3 = layout_mc.video_mc; if (_local3 == undefined) { throw new Error("No layout_mc.video_mc"); } placeholderLeft = _local3._x; placeholderRight = _local3._x + _local3._width; placeholderTop = _local3._y; placeholderBottom = _local3._y + _local3._height; videoLeft = 0; videoRight = _vc.width; videoTop = 0; videoBottom = _vc.height; if (((!isNaN(layout_mc.minWidth)) && (layout_mc.minWidth > 0)) && (layout_mc.minWidth > videoRight)) { videoLeft = videoLeft - ((layout_mc.minWidth - videoRight) / 2); videoRight = layout_mc.minWidth + videoLeft; } if (((!isNaN(layout_mc.minHeight)) && (layout_mc.minHeight > 0)) && (layout_mc.minHeight > videoBottom)) { videoTop = videoTop - ((layout_mc.minHeight - videoBottom) / 2); videoBottom = layout_mc.minHeight + videoTop; } var _local2; _local2 = 0; while (_local2 < customClips.length) { layoutControl(customClips[_local2]); _local2++; } _local2 = 0; while (_local2 < NUM_CONTROLS) { layoutControl(controls[_local2]); _local2++; } } function layoutControl(ctrl) { if (ctrl == undefined) { return(undefined); } if (ctrl.skin.anchorRight) { if (ctrl.skin.anchorLeft) { ctrl._x = (ctrl.skin._x - placeholderLeft) + videoLeft; ctrl._width = (((ctrl.skin._x + ctrl.skin._width) - placeholderRight) + videoRight) - ctrl._x; if (ctrl.origWidth != undefined) { ctrl.origWidth = undefined; } } else { ctrl._x = (ctrl.skin._x - placeholderRight) + videoRight; } } else { ctrl._x = (ctrl.skin._x - placeholderLeft) + videoLeft; } if (ctrl.skin.anchorTop) { if (ctrl.skin.anchorBottom) { ctrl._y = (ctrl.skin._y - placeholderTop) + videoTop; ctrl._height = (((ctrl.skin._y + ctrl.skin._height) - placeholderBottom) + videoBottom) - ctrl._y; if (ctrl.origHeight != undefined) { ctrl.origHeight = undefined; } } else { ctrl._y = (ctrl.skin._y - placeholderTop) + videoTop; } } else { ctrl._y = (ctrl.skin._y - placeholderBottom) + videoBottom; } switch (ctrl.controlIndex) { case SEEK_BAR : case VOLUME_BAR : if (ctrl.progress_mc != undefined) { if (_progressPercent == undefined) { _progressPercent = (_vc.__get__isRTMP() ? 100 : 0); } positionBar(ctrl, "progress", _progressPercent); } positionHandle(ctrl.controlIndex); break; case BUFFERING_BAR : if (ctrl.fill_mc == undefined) { break; } positionMaskedFill(ctrl, ctrl.fill_mc, 100); } if (ctrl.layoutSelf != undefined) { ctrl.layoutSelf(); } } function removeSkin() { if (skin_mc != undefined) { var _local2 = 0; while (_local2 < NUM_BUTTONS) { removeButtonControl(_local2); _local2++; } _local2 = NUM_BUTTONS; while (_local2 < NUM_CONTROLS) { controls[_local2] = undefined; _local2++; } skin_mc.unloadMovie(); layout_mc = undefined; border_mc = undefined; } } function setCustomClips(prefix) { var _local4 = 1; while (true) { var _local2 = layout_mc[(prefix + (_local4++)) + "_mc"]; if (_local2 == undefined) { break; } var _local3 = _local2.mc; if (_local3 == undefined) { _local3 = _local2._parent._parent[_local2._name]; } if (_local3 == undefined) { throw new Error("Bad clip in skin: " + _local2); } _local3.skin = _local2; customClips.push(_local3); if ((prefix == "bg") && (_local4 == 2)) { border_mc = _local3; } } } function setSkin(index, s) { if (s == undefined) { return(undefined); } var _local2 = s.mc; if (_local2 == undefined) { _local2 = s._parent._parent[s._name]; } if (_local2 == undefined) { throw new Error("Bad clip in skin: " + s); } _local2.skin = s; if (index < NUM_BUTTONS) { setupSkinStates(_local2); } else { switch (index) { case PLAY_PAUSE_BUTTON : setupSkinStates(_local2.play_mc); setupSkinStates(_local2.pause_mc); break; case MUTE_BUTTON : setupSkinStates(_local2.on_mc); setupSkinStates(_local2.off_mc); break; case SEEK_BAR : case VOLUME_BAR : var _local4 = ((index == SEEK_BAR) ? "seekBar" : "volumeBar"); if (_local2.handle_mc == undefined) { _local2.handle_mc = _local2.skin.seekBarHandle_mc; if (_local2.handle_mc == undefined) { _local2.handle_mc = _local2.skin._parent._parent[_local4 + "Handle_mc"]; } } if (_local2.progress_mc == undefined) { _local2.progress_mc = _local2.skin.progress_mc; if (_local2.progress_mc == undefined) { _local2.progress_mc = _local2.skin._parent._parent[_local4 + "Progress_mc"]; } } if (_local2.fullness_mc == undefined) { _local2.fullness_mc = _local2.skin.fullness_mc; if (_local2.fullness_mc == undefined) { _local2.fullness_mc = _local2.skin._parent._parent[_local4 + "Fullness_mc"]; } } break; case BUFFERING_BAR : if (_local2.fill_mc != undefined) { break; } _local2.fill_mc = _local2.skin.fill_mc; if (_local2.fill_mc != undefined) { break; } _local2.fill_mc = _local2.skin._parent._parent.bufferingBarFill_mc; } } setControl(index, _local2); } function setupSkinStates(ctrl) { if (ctrl.up_mc == undefined) { ctrl.up_mc = ctrl; ctrl.over_mc = ctrl; ctrl.down_mc = ctrl; ctrl.disabled_mc = ctrl; } else { ctrl._x = 0; ctrl._y = 0; ctrl.up_mc._x = 0; ctrl.up_mc._y = 0; ctrl.up_mc._visible = true; if (ctrl.over_mc == undefined) { ctrl.over_mc = ctrl.up_mc; } else { ctrl.over_mc._x = 0; ctrl.over_mc._y = 0; ctrl.over_mc._visible = false; } if (ctrl.down_mc == undefined) { ctrl.down_mc = ctrl.up_mc; } else { ctrl.down_mc._x = 0; ctrl.down_mc._y = 0; ctrl.down_mc._visible = false; } if (ctrl.disabled_mc == undefined) { ctrl.disabled_mc_mc = ctrl.up_mc; } else { ctrl.disabled_mc._x = 0; ctrl.disabled_mc._y = 0; ctrl.disabled_mc._visible = false; } } } function skinButtonControl(ctrl) { if (ctrl.onEnterFrame != undefined) { delete ctrl.onEnterFrame; ctrl.onEnterFrame = undefined; } if (ctrl.enabled) { switch (ctrl.state) { case UP_STATE : if (ctrl.up_mc == undefined) { ctrl.up_mc = ctrl.attachMovie(ctrl.upLinkageID, "up_mc", ctrl.getNextHighestDepth()); } applySkinState(ctrl, ctrl.up_mc); break; case OVER_STATE : if (ctrl.over_mc == undefined) { if (ctrl.overLinkageID == undefined) { ctrl.over_mc = ctrl.up_mc; } else { ctrl.over_mc = ctrl.attachMovie(ctrl.overLinkageID, "over_mc", ctrl.getNextHighestDepth()); } } applySkinState(ctrl, ctrl.over_mc); break; case DOWN_STATE : if (ctrl.down_mc == undefined) { if (ctrl.downLinkageID == undefined) { ctrl.down_mc = ctrl.up_mc; } else { ctrl.down_mc = ctrl.attachMovie(ctrl.downLinkageID, "down_mc", ctrl.getNextHighestDepth()); } } applySkinState(ctrl, ctrl.down_mc); } } else { ctrl.state = UP_STATE; if (ctrl.disabled_mc == undefined) { if (ctrl.disabledLinkageID == undefined) { ctrl.disabled_mc = ctrl.up_mc; } else { ctrl.disabled_mc = ctrl.attachMovie(ctrl.disabledLinkageID, "disabled_mc", ctrl.getNextHighestDepth()); } } applySkinState(ctrl, ctrl.disabled_mc); } if (ctrl.placeholder_mc != undefined) { ctrl.placeholder_mc.unloadMovie(); delete ctrl.placeholder_mc; ctrl.placeholder_mc = undefined; } } function applySkinState(ctrl, state) { if (state != ctrl.currentState_mc) { if (state != undefined) { state._visible = true; } if (ctrl.currentState_mc != undefined) { ctrl.currentState_mc._visible = false; } ctrl.currentState_mc = state; } } function addBarControl(controlIndex) { var _local2 = controls[controlIndex]; _local2.isDragging = false; _local2.percentage = 0; _local2.uiMgr = this; _local2.controlIndex = controlIndex; if (_local2._parent == skin_mc) { finishAddBarControl(controlIndex); } else { _local2.onEnterFrame = function () { this.uiMgr.finishAddBarControl(this.controlIndex); }; } } function finishAddBarControl(controlIndex) { var _local2 = controls[controlIndex]; delete _local2.onEnterFrame; _local2.onEnterFrame = undefined; if (_local2.addBarControl != undefined) { _local2.addBarControl(); } calcBarMargins(_local2, "handle", true); calcBarMargins(_local2, "progress", false); calcBarMargins(_local2.progress_mc, "fill", false); calcBarMargins(_local2.progress_mc, "mask", false); calcBarMargins(_local2, "fullness", false); calcBarMargins(_local2.fullness_mc, "fill", false); calcBarMargins(_local2.fullness_mc, "mask", false); _local2.origWidth = _local2._width; _local2.origHeight = _local2._height; fixUpBar(_local2, "progress"); if (_local2.progress_mc != undefined) { fixUpBar(_local2, "progressBarFill"); if (_progressPercent == undefined) { _progressPercent = (_vc.__get__isRTMP() ? 100 : 0); } positionBar(_local2, "progress", _progressPercent); } fixUpBar(_local2, "fullness"); if (_local2.fullness_mc != undefined) { fixUpBar(_local2, "fullnessBarFill"); } fixUpBar(_local2, "handle"); _local2.handle_mc.controlIndex = controlIndex; switch (controlIndex) { case SEEK_BAR : setControl(SEEK_BAR_HANDLE, _local2.handle_mc); break; case VOLUME_BAR : setControl(VOLUME_BAR_HANDLE, _local2.handle_mc); } positionHandle(controlIndex); } function fixUpBar(ctrl, type) { if ((ctrl[type + "LinkageID"] != undefined) && (ctrl[type + "LinkageID"].length > 0)) { var _local1; if (ctrl[type + "Below"]) { _local1 = -1; while (ctrl._parent.getInstanceAtDepth(_local1) != undefined) { _local1--; } } else { ctrl[type + "Below"] = false; _local1 = ctrl._parent.getNextHighestDepth(); } ctrl[type + "_mc"] = ctrl._parent.attachMovie(ctrl[type + "LinkageID"], type + "_mc", _local1); } } function calcBarMargins(ctrl, type, symmetricMargins) { var _local2 = ctrl[type + "_mc"]; if (_local2 == undefined) { return(undefined); } if ((ctrl[type + "LeftMargin"] == undefined) && (_local2._parent == ctrl._parent)) { ctrl[type + "LeftMargin"] = _local2._x - ctrl._x; } if (ctrl[type + "RightMargin"] == undefined) { if (symmetricMargins) { ctrl[type + "RightMargin"] = ctrl[type + "LeftMargin"]; } else if (_local2._parent == ctrl._parent) { ctrl[type + "RightMargin"] = ((ctrl._width - _local2._width) - _local2._x) + ctrl._x; } } if ((ctrl[type + "TopMargin"] == undefined) && (_local2._parent == ctrl._parent)) { ctrl[type + "TopMargin"] = _local2._y - ctrl._y; } if (ctrl[type + "BottomMargin"] == undefined) { if (symmetricMargins) { ctrl[type + "BottomMargin"] = ctrl[type + "TopMargin"]; } else if (_local2._parent == ctrl._parent) { ctrl[type + "BottomMargin"] = ((ctrl._height - _local2._height) - _local2._y) + ctrl._y; } } if (ctrl[type + "X"] == undefined) { if (_local2._parent == ctrl._parent) { ctrl[type + "X"] = _local2._x - ctrl._x; } else if (_local2._parent == ctrl) { ctrl[type + "X"] = _local2._x; } } if (ctrl[type + "Y"] == undefined) { if (_local2._parent == ctrl._parent) { ctrl[type + "Y"] = _local2._y - ctrl._y; } else if (_local2._parent == ctrl) { ctrl[type + "Y"] = _local2._y; } } ctrl[type + "XScale"] = _local2._xscale; ctrl[type + "YScale"] = _local2._yscale; ctrl[type + "Width"] = _local2._width; ctrl[type + "Height"] = _local2._height; } function finishAddBufferingBar() { var _local2 = controls[BUFFERING_BAR]; delete _local2.onEnterFrame; _local2.onEnterFrame = undefined; calcBarMargins(_local2, "fill", true); fixUpBar(_local2, "fill"); if (_local2.fill_mc != undefined) { positionMaskedFill(_local2, _local2.fill_mc, 100); } } function positionMaskedFill(ctrl, fill, percent) { var _local5 = fill._parent; var _local3 = ctrl.mask_mc; if (_local3 == undefined) { _local3 = _local5.createEmptyMovieClip(ctrl._name + "Mask_mc", _local5.getNextHighestDepth()); ctrl.mask_mc = _local3; _local3.beginFill(16777215); _local3.lineTo(0, 0); _local3.lineTo(1, 0); _local3.lineTo(1, 1); _local3.lineTo(0, 1); _local3.lineTo(0, 0); _local3.endFill(); fill.setMask(_local3); _local3._x = ctrl.fillX; _local3._y = ctrl.fillY; _local3._width = ctrl.fillWidth; _local3._height = ctrl.fillHeight; _local3._visible = false; calcBarMargins(ctrl, "mask", true); } if (_local5 == ctrl) { if (fill.slideReveal) { fill._x = (ctrl.maskX - ctrl.fillWidth) + ((ctrl.fillWidth * percent) / 100); } else { _local3._width = (ctrl.fillWidth * percent) / 100; } } else if (_local5 == ctrl._parent) { if (fill.slideReveal) { _local3._x = ctrl._x + ctrl.maskLeftMargin; _local3._y = ctrl._y + ctrl.maskTopMargin; _local3._width = (ctrl._width - ctrl.maskRightMargin) - ctrl.maskLeftMargin; _local3._height = (ctrl._height - ctrl.maskTopMargin) - ctrl.maskBottomMargin; fill._x = (_local3._x - ctrl.fillWidth) + ((ctrl.maskWidth * percent) / 100); fill._y = ctrl._y + ctrl.fillTopMargin; } else { fill._x = ctrl._x + ctrl.fillLeftMargin; fill._y = ctrl._y + ctrl.fillTopMargin; _local3._x = fill._x; _local3._y = fill._y; _local3._width = (((ctrl._width - ctrl.fillRightMargin) - ctrl.fillLeftMargin) * percent) / 100; _local3._height = (ctrl._height - ctrl.fillTopMargin) - ctrl.fillBottomMargin; } } } function startHandleDrag(controlIndex) { var _local2 = controls[controlIndex]; var _local5 = _local2.handle_mc; if ((_local2.startHandleDrag == undefined) || (!_local2.startHandleDrag())) { var _local3 = _local2._y + _local2.handleY; var _local4 = ((_local2.origWidth == undefined) ? (_local2._width) : (_local2.origWidth)); _local5.startDrag(false, _local2._x + _local2.handleLeftMargin, _local3, (_local2._x + _local4) - _local2.handleRightMargin, _local3); } _local2.isDragging = true; } function stopHandleDrag(controlIndex) { var _local2 = controls[controlIndex]; var _local3 = _local2.handle_mc; if ((_local2.stopHandleDrag == undefined) || (!_local2.stopHandleDrag())) { _local3.stopDrag(); } _local2.isDragging = false; } function positionHandle(controlIndex) { var _local2 = controls[controlIndex]; var _local3 = _local2.handle_mc; if (_local3 == undefined) { return(undefined); } if ((_local2.positionHandle != undefined) && (_local2.positionHandle())) { return(undefined); } var _local4 = ((_local2.origWidth == undefined) ? (_local2._width) : (_local2.origWidth)); var _local5 = (_local4 - _local2.handleRightMargin) - _local2.handleLeftMargin; _local3._x = (_local2._x + _local2.handleLeftMargin) + ((_local5 * _local2.percentage) / 100); _local3._y = _local2._y + _local2.handleY; if (_local2.fullness_mc != undefined) { positionBar(_local2, "fullness", _local2.percentage); } } function positionBar(ctrl, type, percent) { if ((ctrl.positionBar != undefined) && (ctrl.positionBar(type, percent))) { return(undefined); } var _local2 = ctrl[type + "_mc"]; if (_local2._parent == ctrl) { if (_local2.fill_mc == undefined) { _local2._xscale = (ctrl[type + "XScale"] * percent) / 100; } else { positionMaskedFill(_local2, _local2.fill_mc, percent); } } else { _local2._x = ctrl._x + ctrl[type + "LeftMargin"]; _local2._y = ctrl._y + ctrl[type + "Y"]; if (_local2.fill_mc == undefined) { _local2._width = (((ctrl._width - ctrl[type + "LeftMargin"]) - ctrl[type + "RightMargin"]) * percent) / 100; } else { positionMaskedFill(_local2, _local2.fill_mc, percent); } } } function calcPercentageFromHandle(controlIndex) { var _local2 = controls[controlIndex]; var _local5 = _local2.handle_mc; if ((_local2.calcPercentageFromHandle == undefined) || (!_local2.calcPercentageFromHandle())) { var _local3 = ((_local2.origWidth == undefined) ? (_local2._width) : (_local2.origWidth)); var _local6 = (_local3 - _local2.handleRightMargin) - _local2.handleLeftMargin; var _local4 = _local5._x - (_local2._x + _local2.handleLeftMargin); _local2.percentage = (_local4 / _local6) * 100; if (_local2.fullness_mc != undefined) { positionBar(_local2, "fullness", _local2.percentage); } } if (_local2.percentage < 0) { _local2.percentage = 0; } if (_local2.percentage > 100) { _local2.percentage = 100; } } function handleRelease(controlIndex) { var _local3 = _vc.__get__activeVideoPlayerIndex(); _vc.__set__activeVideoPlayerIndex(_vc.visibleVideoPlayerIndex); if (controlIndex == SEEK_BAR) { seekBarListener(true); } else if (controlIndex == VOLUME_BAR) { volumeBarListener(true); } stopHandleDrag(controlIndex); _vc.__set__activeVideoPlayerIndex(_local3); if (controlIndex == SEEK_BAR) { _vc._scrubFinish(); } } function seekBarListener(finish) { var _local3 = _vc.__get__activeVideoPlayerIndex(); _vc.__set__activeVideoPlayerIndex(_vc.visibleVideoPlayerIndex); var _local4 = controls[SEEK_BAR]; calcPercentageFromHandle(SEEK_BAR); var _local2 = _local4.percentage; if (finish) { clearInterval(_seekBarIntervalID); _seekBarIntervalID = 0; if (_local2 != _lastScrubPos) { _vc.seekPercent(_local2); } _vc.addEventListener("playheadUpdate", this); if (_playAfterScrub) { _vc.play(); } } else if (_vc.getVideoPlayer(_vc.__get__visibleVideoPlayerIndex()).__get__state() == mx.video.VideoPlayer.SEEKING) { } else if ((((_seekBarScrubTolerance <= 0) || (Math.abs(_local2 - _lastScrubPos) > _seekBarScrubTolerance)) || (_local2 < _seekBarScrubTolerance)) || (_local2 > (100 - _seekBarScrubTolerance))) { if (_local2 != _lastScrubPos) { _lastScrubPos = _local2; _vc.seekPercent(_local2); } } _vc.__set__activeVideoPlayerIndex(_local3); } function volumeBarListener(finish) { var _local3 = controls[VOLUME_BAR]; calcPercentageFromHandle(VOLUME_BAR); var _local2 = _local3.percentage; if (finish) { clearInterval(_volumeBarIntervalID); _volumeBarIntervalID = 0; _vc.addEventListener("volumeUpdate", this); } if ((((finish || (_volumeBarScrubTolerance <= 0)) || (Math.abs(_local2 - _lastVolumePos) > _volumeBarScrubTolerance)) || (_local2 < _volumeBarScrubTolerance)) || (_local2 > (100 - _volumeBarScrubTolerance))) { if (_local2 != _lastVolumePos) { if (_isMuted) { cachedSoundLevel = _local2; } else { _vc.__set__volume(_local2); } } } } function doBufferingDelay() { clearInterval(_bufferingDelayIntervalID); _bufferingDelayIntervalID = 0; var _local2 = _vc.__get__activeVideoPlayerIndex(); _vc.__set__activeVideoPlayerIndex(_vc.visibleVideoPlayerIndex); if (_vc.__get__state() == mx.video.FLVPlayback.BUFFERING) { _bufferingOn = true; handleEvent({type:"stateChange", state:mx.video.FLVPlayback.BUFFERING, vp:_vc.__get__visibleVideoPlayerIndex()}); } _vc.__set__activeVideoPlayerIndex(_local2); } function dispatchMessage(ctrl) { if (ctrl.id == SEEK_BAR_HANDLE) { _vc._scrubStart(); } var _local2 = _vc.__get__activeVideoPlayerIndex(); _vc.__set__activeVideoPlayerIndex(_vc.visibleVideoPlayerIndex); switch (ctrl.id) { case PAUSE_BUTTON : _vc.pause(); break; case PLAY_BUTTON : _vc.play(); break; case STOP_BUTTON : _vc.stop(); break; case SEEK_BAR_HANDLE : calcPercentageFromHandle(SEEK_BAR); _lastScrubPos = controls[SEEK_BAR].percentage; _vc.removeEventListener("playheadUpdate", this); if (_vc.__get__playing() || (_vc.__get__buffering())) { _playAfterScrub = true; } else if (_vc.__get__state() != mx.video.VideoPlayer.SEEKING) { _playAfterScrub = false; } _seekBarIntervalID = setInterval(this, "seekBarListener", _seekBarInterval, false); startHandleDrag(SEEK_BAR, SEEK_BAR_HANDLE); _vc.pause(); break; case VOLUME_BAR_HANDLE : calcPercentageFromHandle(VOLUME_BAR); _lastVolumePos = controls[VOLUME_BAR].percentage; _vc.removeEventListener("volumeUpdate", this); _volumeBarIntervalID = setInterval(this, "volumeBarListener", _volumeBarInterval, false); startHandleDrag(VOLUME_BAR, VOLUME_BAR_HANDLE); break; case BACK_BUTTON : _vc.seekToPrevNavCuePoint(); break; case FORWARD_BUTTON : _vc.seekToNextNavCuePoint(); break; case MUTE_ON_BUTTON : case MUTE_OFF_BUTTON : if (!_isMuted) { _isMuted = true; cachedSoundLevel = _vc.volume; _vc.__set__volume(0); } else { _isMuted = false; _vc.__set__volume(cachedSoundLevel); } setEnabledAndVisibleForState(MUTE_OFF_BUTTON, mx.video.FLVPlayback.PLAYING); skinButtonControl(controls[MUTE_OFF_BUTTON]); setEnabledAndVisibleForState(MUTE_ON_BUTTON, mx.video.FLVPlayback.PLAYING); skinButtonControl(controls[MUTE_ON_BUTTON]); break; default : throw new Error("Unknown ButtonControl"); } _vc.__set__activeVideoPlayerIndex(_local2); } function setEnabledAndVisibleForState(index, state) { var _local5 = _vc.__get__activeVideoPlayerIndex(); _vc.__set__activeVideoPlayerIndex(_vc.visibleVideoPlayerIndex); var _local3 = state; if ((_local3 == mx.video.FLVPlayback.BUFFERING) && (!_bufferingOn)) { _local3 = mx.video.FLVPlayback.PLAYING; } switch (index) { case VOLUME_BAR : case VOLUME_BAR_HANDLE : controls[index].myEnabled = true; controls[index].enabled = _controlsEnabled; break; case MUTE_ON_BUTTON : controls[index].myEnabled = !_isMuted; if (controls[MUTE_BUTTON] != undefined) { controls[index]._visible = controls[index].myEnabled; } break; case MUTE_OFF_BUTTON : controls[index].myEnabled = _isMuted; if (controls[MUTE_BUTTON] != undefined) { controls[index]._visible = controls[index].myEnabled; } break; default : switch (_local3) { case mx.video.FLVPlayback.LOADING : case mx.video.FLVPlayback.CONNECTION_ERROR : controls[index].myEnabled = false; break; case mx.video.FLVPlayback.DISCONNECTED : controls[index].myEnabled = _vc.__get__contentPath() != undefined; break; case mx.video.FLVPlayback.SEEKING : break; default : controls[index].myEnabled = true; } } switch (index) { case SEEK_BAR : switch (_local3) { case mx.video.FLVPlayback.STOPPED : case mx.video.FLVPlayback.PLAYING : case mx.video.FLVPlayback.PAUSED : case mx.video.FLVPlayback.REWINDING : case mx.video.FLVPlayback.SEEKING : controls[index].myEnabled = true; break; case mx.video.FLVPlayback.BUFFERING : controls[index].myEnabled = (!_bufferingBarHides) || (controls[BUFFERING_BAR] == undefined); break; default : controls[index].myEnabled = false; } if (controls[index].myEnabled) { controls[index].myEnabled = (!isNaN(_vc.__get__totalTime())) && (_vc.__get__totalTime() > 0); } controls[index].handle_mc.myEnabled = controls[index].myEnabled; controls[index].handle_mc.enabled = controls[index].handle_mc.myEnabled; controls[index].handle_mc._visible = controls[index].myEnabled; var _local4 = (((!_bufferingBarHides) || (controls[index].myEnabled)) || (controls[BUFFERING_BAR] == undefined)) || (!controls[BUFFERING_BAR]._visible); controls[index]._visible = _local4; controls[index].progress_mc._visible = _local4; controls[index].progress_mc.fill_mc._visible = _local4; controls[index].fullness_mc._visible = _local4; controls[index].progress_mc.fill_mc._visible = _local4; break; case BUFFERING_BAR : switch (_local3) { case mx.video.FLVPlayback.STOPPED : case mx.video.FLVPlayback.PLAYING : case mx.video.FLVPlayback.PAUSED : case mx.video.FLVPlayback.REWINDING : case mx.video.FLVPlayback.SEEKING : controls[index].myEnabled = false; break; default : controls[index].myEnabled = true; } controls[index]._visible = controls[index].myEnabled; controls[index].fill_mc._visible = controls[index].myEnabled; break; case PAUSE_BUTTON : switch (_local3) { case mx.video.FLVPlayback.DISCONNECTED : case mx.video.FLVPlayback.STOPPED : case mx.video.FLVPlayback.PAUSED : case mx.video.FLVPlayback.REWINDING : controls[index].myEnabled = false; break; case mx.video.FLVPlayback.PLAYING : controls[index].myEnabled = true; break; case mx.video.FLVPlayback.BUFFERING : controls[index].myEnabled = (!_bufferingBarHides) || (controls[BUFFERING_BAR] == undefined); } if (controls[PLAY_PAUSE_BUTTON] != undefined) { controls[index]._visible = controls[index].myEnabled; } break; case PLAY_BUTTON : switch (_local3) { case mx.video.FLVPlayback.PLAYING : controls[index].myEnabled = false; break; case mx.video.FLVPlayback.STOPPED : case mx.video.FLVPlayback.PAUSED : controls[index].myEnabled = true; break; case mx.video.FLVPlayback.BUFFERING : controls[index].myEnabled = (!_bufferingBarHides) || (controls[BUFFERING_BAR] == undefined); } if (controls[PLAY_PAUSE_BUTTON] != undefined) { controls[index]._visible = !controls[PAUSE_BUTTON]._visible; } break; case STOP_BUTTON : switch (_local3) { case mx.video.FLVPlayback.DISCONNECTED : case mx.video.FLVPlayback.STOPPED : controls[index].myEnabled = false; break; case mx.video.FLVPlayback.PAUSED : case mx.video.FLVPlayback.PLAYING : case mx.video.FLVPlayback.BUFFERING : controls[index].myEnabled = true; } break; case BACK_BUTTON : case FORWARD_BUTTON : if (!(_local3 === mx.video.FLVPlayback.BUFFERING)) { } else { controls[index].myEnabled = (!_bufferingBarHides) || (controls[BUFFERING_BAR] == undefined); } } controls[index].enabled = _controlsEnabled && (controls[index].myEnabled); _vc.__set__activeVideoPlayerIndex(_local5); } function setupSkinAutoHide() { var _local2 = _vc.getVideoPlayer(_vc.__get__visibleVideoPlayerIndex()); if (_skinAutoHide && (skin_mc != undefined)) { skinAutoHideHitTest(); if (_skinAutoHideIntervalID == 0) { _skinAutoHideIntervalID = setInterval(this, "skinAutoHideHitTest", SKIN_AUTO_HIDE_INTERVAL); } } else { skin_mc._visible = __visible; clearInterval(_skinAutoHideIntervalID); _skinAutoHideIntervalID = 0; } } function skinAutoHideHitTest() { if (!__visible) { skin_mc._visible = false; } else { var _local4 = _vc.getVideoPlayer(_vc.__get__visibleVideoPlayerIndex()); var _local3 = _local4.hitTest(_root._xmouse, _root._ymouse, true); if ((!_local3) && (border_mc != undefined)) { _local3 = border_mc.hitTest(_root._xmouse, _root._ymouse, true); } skin_mc._visible = _local3; } } static var version = "1.0.0.103"; static var PAUSE_BUTTON = 0; static var PLAY_BUTTON = 1; static var STOP_BUTTON = 2; static var SEEK_BAR_HANDLE = 3; static var BACK_BUTTON = 4; static var FORWARD_BUTTON = 5; static var MUTE_ON_BUTTON = 6; static var MUTE_OFF_BUTTON = 7; static var VOLUME_BAR_HANDLE = 8; static var NUM_BUTTONS = 9; static var PLAY_PAUSE_BUTTON = 9; static var MUTE_BUTTON = 10; static var BUFFERING_BAR = 11; static var SEEK_BAR = 12; static var VOLUME_BAR = 13; static var NUM_CONTROLS = 14; static var UP_STATE = 0; static var OVER_STATE = 1; static var DOWN_STATE = 2; static var SKIN_AUTO_HIDE_INTERVAL = 200; static var VOLUME_BAR_INTERVAL_DEFAULT = 250; static var VOLUME_BAR_SCRUB_TOLERANCE_DEFAULT = 0; static var SEEK_BAR_INTERVAL_DEFAULT = 250; static var SEEK_BAR_SCRUB_TOLERANCE_DEFAULT = 5; static var BUFFERING_DELAY_INTERVAL_DEFAULT = 1000; }Symbol 331 MovieClip [__Packages.mx.utils.Delegate] Frame 0class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }Symbol 332 MovieClip [__Packages.mx.video.SMILManager] Frame 0class mx.video.SMILManager { var _owner, _url, xml, baseURLAttr, videoTags, width, height; function SMILManager (owner) { _owner = owner; } function connectXML(url) { _url = url; xml = new XML(); xml.onLoad = mx.utils.Delegate.create(this, xmlOnLoad); xml.load(url); return(false); } function xmlOnLoad(success) { try { if (!success) { _owner.helperDone(this, false); } else { baseURLAttr = new Array(); videoTags = new Array(); var _local4 = xml.firstChild; if (_local4.nodeName == null) { throw new mx.video.VideoError(mx.video.VideoError.INVALID_XML, ("URL: \"" + _url) + "\" No root node found; if file is an flv it must have .flv extension"); } else if (_local4.nodeName.toLowerCase() != "smil") { throw new mx.video.VideoError(mx.video.VideoError.INVALID_XML, (("URL: \"" + _url) + "\" Root node not smil: ") + _local4.nodeName); } var _local5 = false; var _local3 = 0; while (_local3 < _local4.childNodes.length) { var _local2 = _local4.childNodes[_local3]; if (_local2.nodeType != ELEMENT_NODE) { } else if (_local2.nodeName.toLowerCase() == "head") { parseHead(_local2); } else if (_local2.nodeName.toLowerCase() == "body") { _local5 = true; parseBody(_local2); } else { throw new mx.video.VideoError(mx.video.VideoError.INVALID_XML, ((((("URL: \"" + _url) + "\" Tag ") + _local2.nodeName) + " not supported in ") + _local4.nodeName) + " tag."); } _local3++; } if (!_local5) { throw new mx.video.VideoError(mx.video.VideoError.INVALID_XML, ("URL: \"" + _url) + "\" Tag body is required."); } _owner.helperDone(this, true); } } catch(err:Error) { _owner.helperDone(this, false); throw err; } } function parseHead(parentNode) { var _local4 = false; var _local3 = 0; while (_local3 < parentNode.childNodes.length) { var _local2 = parentNode.childNodes[_local3]; if (_local2.nodeType != ELEMENT_NODE) { } else if (_local2.nodeName.toLowerCase() == "meta") { for (var _local6 in _local2.attributes) { if (_local6.toLowerCase() == "base") { baseURLAttr.push(_local2.attributes[_local6]); } else { throw new mx.video.VideoError(mx.video.VideoError.INVALID_XML, ((((("URL: \"" + _url) + "\" Attribute ") + _local6) + " not supported in ") + _local2.nodeName) + " tag."); } } } else if (_local2.nodeName.toLowerCase() == "layout") { if (!_local4) { parseLayout(_local2); _local4 = true; } } _local3++; } } function parseLayout(parentNode) { var _local3 = 0; while (_local3 < parentNode.childNodes.length) { var _local2 = parentNode.childNodes[_local3]; if (_local2.nodeType != ELEMENT_NODE) { } else if (_local2.nodeName.toLowerCase() == "root-layout") { for (var _local5 in _local2.attributes) { if (_local5.toLowerCase() == "width") { width = Number(_local2.attributes[_local5]); } else if (_local5.toLowerCase() == "height") { height = Number(_local2.attributes[_local5]); } } if (((isNaN(width) || (width < 0)) || (isNaN(height))) || (height < 0)) { throw new mx.video.VideoError(mx.video.VideoError.INVALID_XML, ((("URL: \"" + _url) + "\" Tag ") + _local2.nodeName) + " requires attributes id, width and height. Width and height must be numbers greater than or equal to 0."); } width = Math.round(width); height = Math.round(height); return(undefined); } _local3++; } } function parseBody(parentNode) { var _local6 = 0; var _local3 = 0; while (_local3 < parentNode.childNodes.length) { var _local2 = parentNode.childNodes[_local3]; if (_local2.nodeType != ELEMENT_NODE) { } else { _local6++; if (_local6 > 1) { throw new mx.video.VideoError(mx.video.VideoError.INVALID_XML, ((("URL: \"" + _url) + "\" Tag ") + parentNode.nodeName) + " is required to contain exactly one tag."); } if (_local2.nodeName.toLowerCase() == "switch") { parseSwitch(_local2); } else if ((_local2.nodeName.toLowerCase() == "video") || (_local2.nodeName.toLowerCase() == "ref")) { var _local5 = parseVideo(_local2); videoTags.push(_local5); } } _local3++; } if (videoTags.length < 1) { throw new mx.video.VideoError(mx.video.VideoError.INVALID_XML, ("URL: \"" + _url) + "\" At least one video of ref tag is required."); } } function parseSwitch(parentNode) { var _local4 = 0; while (_local4 < parentNode.childNodes.length) { var _local5 = parentNode.childNodes[_local4]; if (_local5.nodeType != ELEMENT_NODE) { } else if ((_local5.nodeName.toLowerCase() == "video") || (_local5.nodeName.toLowerCase() == "ref")) { var _local3 = parseVideo(_local5); if (_local3.bitrate == undefined) { videoTags.push(_local3); } else { var _local6 = false; var _local2 = 0; while (_local2 < videoTags.length) { if ((videoTags[_local2].bitrate == undefined) || (_local3.bitrate < videoTags[_local4].bitrate)) { _local6 = true; videoTags.splice(_local2, 0, videoTags); break; } _local2++; } if (!_local6) { videoTags.push(_local3); } } } _local4++; } } function parseVideo(node) { var _local3 = new Object(); for (var _local4 in node.attributes) { if (_local4.toLowerCase() == "src") { _local3.src = node.attributes[_local4]; } else if (_local4.toLowerCase() == "system-bitrate") { _local3.bitrate = Number(node.attributes[_local4]); } else if (_local4.toLowerCase() == "dur") { _local3.dur = Number(node.attributes[_local4]); } } if (_local3.src == undefined) { throw new mx.video.VideoError(mx.video.VideoError.INVALID_XML, ((("URL: \"" + _url) + "\" Attribute src is required in ") + node.nodeName) + " tag."); } return(_local3); } static var version = "1.0.0.103"; static var ELEMENT_NODE = 1; }Symbol 333 MovieClip [__Packages.mx.video.NCManager] Frame 0class mx.video.NCManager implements mx.video.INCManager { var _timeoutIntervalId, _tryNCIntervalId, _timeout, _isRTMP, _serverName, _wrappedURL, _portNumber, _appName, _contentPath, _streamName, _streamLength, _streamWidth, _streamHeight, _streams, _autoSenseBW, _payload, _connTypeCounter, _bitrate, _owner, _nc, _protocol, _smilMgr, _ncUri, fallbackServerName, _tryNC; function NCManager () { initNCInfo(); initOtherInfo(); _timeoutIntervalId = 0; _tryNCIntervalId = 0; _timeout = DEFAULT_TIMEOUT; } function initNCInfo() { _isRTMP = undefined; _serverName = undefined; _wrappedURL = undefined; _portNumber = undefined; _appName = undefined; } function initOtherInfo() { _contentPath = undefined; _streamName = undefined; _streamLength = undefined; _streamWidth = undefined; _streamHeight = undefined; _streams = undefined; _autoSenseBW = false; _payload = 0; _connTypeCounter = 0; cleanConns(); } function getTimeout() { return(_timeout); } function setTimeout(t) { _timeout = t; if (_timeoutIntervalId != 0) { clearInterval(_timeoutIntervalId); _timeoutIntervalId = setInterval(this, "_onFCSConnectTimeOut", _timeout); } } function getBitrate() { return(_bitrate); } function setBitrate(b) { if ((_isRTMP == undefined) || (!_isRTMP)) { _bitrate = b; } } function getVideoPlayer() { return(_owner); } function setVideoPlayer(v) { _owner = v; } function getNetConnection() { return(_nc); } function getStreamName() { return(_streamName); } function isRTMP() { return(_isRTMP); } function getStreamLength() { return(_streamLength); } function getStreamWidth() { return(_streamWidth); } function getStreamHeight() { return(_streamHeight); } function connectToURL(url) { initOtherInfo(); _contentPath = url; if (((_contentPath == null) || (_contentPath == undefined)) || (_contentPath == "")) { throw new mx.video.VideoError(mx.video.VideoError.INVALID_CONTENT_PATH); } var _local2 = parseURL(_contentPath); if ((_local2.streamName == undefined) || (_local2.streamName == "")) { throw new mx.video.VideoError(mx.video.VideoError.INVALID_CONTENT_PATH, url); } if (_local2.isRTMP) { var _local3 = canReuseOldConnection(_local2); _isRTMP = true; _protocol = _local2.protocol; _streamName = _local2.streamName; _serverName = _local2.serverName; _wrappedURL = _local2.wrappedURL; _portNumber = _local2.portNumber; _appName = _local2.appName; if ((((_appName == undefined) || (_appName == "")) || (_streamName == undefined)) || (_streamName == "")) { throw new mx.video.VideoError(mx.video.VideoError.INVALID_CONTENT_PATH, url); } _autoSenseBW = _streamName.indexOf(",") != -1; return(_local3 || (connectRTMP())); } if (_local2.streamName.slice(-4).toLowerCase() == ".flv") { var _local3 = canReuseOldConnection(_local2); _isRTMP = false; _streamName = _local2.streamName; return(_local3 || (connectHTTP())); } _smilMgr = new mx.video.SMILManager(this); return(_smilMgr.connectXML(_local2.streamName)); } function connectAgain() { var _local2 = _appName.indexOf("/"); if (_local2 < 0) { _local2 = _streamName.indexOf("/"); if (_local2 >= 0) { _appName = _appName + "/"; _appName = _appName + _streamName.slice(0, _local2); _streamName = _streamName.slice(_local2 + 1); } return(false); } var _local3 = _appName.slice(_local2 + 1); _local3 = _local3 + "/"; _local3 = _local3 + _streamName; _streamName = _local3; _appName = _appName.slice(0, _local2); close(); _payload = 0; _connTypeCounter = 0; cleanConns(); connectRTMP(); return(true); } function reconnect() { if (!_isRTMP) { throw new Error("Cannot call reconnect on an http connection"); } _nc.onStatus = function (info) { this.mc.reconnectOnStatus(this, info); }; _nc.onBWDone = function () { this.mc.onReconnected(); }; _nc.connect(_ncUri, false); } function onReconnected() { delete _nc.onStatus; delete _nc.onBWDone; _owner.ncReconnected(); } function close() { if (_nc) { _nc.close(); } } function helperDone(helper, success) { if (helper != _smilMgr) { return(undefined); } if (!success) { _nc = undefined; _owner.ncConnected(); delete _smilMgr; return(undefined); } _streamWidth = _smilMgr.width; _streamHeight = _smilMgr.height; var _local2; var _local4 = _smilMgr.baseURLAttr[0]; if ((_local4 != undefined) && (_local4 != "")) { _local2 = parseURL(_local4); _isRTMP = _local2.isRTMP; _streamName = _local2.streamName; if (_isRTMP) { _protocol = _local2.protocol; _serverName = _local2.serverName; _portNumber = _local2.portNumber; _wrappedURL = _local2.wrappedURL; _appName = _local2.appName; if ((_appName == undefined) || (_appName == "")) { throw new mx.video.VideoError(mx.video.VideoError.INVALID_XML, "Base RTMP URL must include application name: " + _local4); } if (_smilMgr.baseURLAttr.length > 1) { _local2 = parseURL(_smilMgr.baseURLAttr[1]); if (_local2.serverName != undefined) { fallbackServerName = _local2.serverName; } } } } _streams = _smilMgr.videoTags; var _local3 = 0; while (_local3 < _streams.length) { _local4 = _streams[_local3].src; _local2 = parseURL(_local4); if (_isRTMP == undefined) { _isRTMP = _local2.isRTMP; if (_isRTMP) { _protocol = _local2.protocol; if (_streams.length > 1) { throw new mx.video.VideoError(mx.video.VideoError.INVALID_XML, "Cannot switch between multiple absolute RTMP URLs, must use meta tag base attribute."); } _serverName = _local2.serverName; _portNumber = _local2.portNumber; _wrappedURL = _local2.wrappedURL; _appName = _local2.appName; if ((_appName == undefined) || (_appName == "")) { throw new mx.video.VideoError(mx.video.VideoError.INVALID_XML, "Base RTMP URL must include application name: " + _local4); } } } else if ((((_streamName != undefined) && (_streamName != "")) && (!_local2.isRelative)) && (_streams.length > 1)) { throw new mx.video.VideoError(mx.video.VideoError.INVALID_XML, "When using meta tag base attribute, cannot use absolute URLs for video or ref tag src attributes."); } _streams[_local3].parseResults = _local2; _local3++; } _autoSenseBW = _streams.length > 1; if (!_autoSenseBW) { if (_streamName != undefined) { _streamName = _streamName + _streams[0].parseResults.streamName; } else { _streamName = _streams[0].parseResults.streamName; } _streamLength = _streams[0].dur; } if (_isRTMP) { connectRTMP(); } else { if (_autoSenseBW) { bitrateMatch(); } connectHTTP(); _owner.ncConnected(); } } function bitrateMatch() { var _local3; if (isNaN(_bitrate)) { _local3 = 0; } else { var _local2 = 0; while (_local2 < _streams.length) { if (isNaN(_streams[_local2].bitrate) || (_bitrate <= _streams[_local2].bitrate)) { _local3 = _local2; break; } _local2++; } } if (isNaN(_local3)) { throw new mx.video.VideoError(mx.video.VideoError.NO_BITRATE_MATCH); } if (_streamName != undefined) { _streamName = _streamName + _streams[_local3].src; } else { _streamName = _streams[_local3].src; } _streamLength = _streams[_local3].dur; } function parseURL(url) { var _local2 = new Object(); var _local3 = 0; var _local4 = url.indexOf(":/", _local3); if (_local4 >= 0) { _local4 = _local4 + 2; _local2.protocol = url.slice(_local3, _local4); _local2.isRelative = false; } else { _local2.isRelative = true; } if ((_local2.protocol != undefined) && (((_local2.protocol == "rtmp:/") || (_local2.protocol == "rtmpt:/")) || (_local2.protocol == "rtmps:/"))) { _local2.isRTMP = true; _local3 = _local4; if (url.charAt(_local3) == "/") { _local3++; var _local7 = url.indexOf(":", _local3); var _local8 = url.indexOf("/", _local3); if (_local8 < 0) { if (_local7 < 0) { _local2.serverName = url.slice(_local3); } else { _local4 = _local7; _local2.portNumber = url.slice(_local3, _local4); _local3 = _local4 + 1; _local2.serverName = url.slice(_local3); } return(_local2); } if ((_local7 >= 0) && (_local7 < _local8)) { _local4 = _local7; _local2.serverName = url.slice(_local3, _local4); _local3 = _local4 + 1; _local4 = _local8; _local2.portNumber = url.slice(_local3, _local4); } else { _local4 = _local8; _local2.serverName = url.slice(_local3, _local4); } _local3 = _local4 + 1; } if (url.charAt(_local3) == "?") { var _local9 = url.slice(_local3 + 1); var _local6 = parseURL(_local9); if ((_local6.protocol == undefined) || (!_local6.isRTMP)) { throw new mx.video.VideoError(mx.video.VideoError.INVALID_CONTENT_PATH, url); } _local2.wrappedURL = "?"; _local2.wrappedURL = _local2.wrappedURL + _local6.protocol; if (_local6.server != undefined) { _local2.wrappedURL = _local2.wrappedURL + "/"; _local2.wrappedURL = _local2.wrappedURL + _local6.server; } if (_local6.wrappedURL != undefined) { _local2.wrappedURL = _local2.wrappedURL + "/?"; _local2.wrappedURL = _local2.wrappedURL + _local6.wrappedURL; } _local2.appName = _local6.appName; _local2.streamName = _local6.streamName; return(_local2); } _local4 = url.indexOf("/", _local3); if (_local4 < 0) { _local2.appName = url.slice(_local3); return(_local2); } _local2.appName = url.slice(_local3, _local4); _local3 = _local4 + 1; _local4 = url.indexOf("/", _local3); if (_local4 < 0) { _local2.streamName = url.slice(_local3); return(_local2); } _local2.appName = _local2.appName + "/"; _local2.appName = _local2.appName + url.slice(_local3, _local4); _local3 = _local4 + 1; _local2.streamName = url.slice(_local3); } else { _local2.isRTMP = false; _local2.streamName = url; } return(_local2); } function canReuseOldConnection(parseResults) { if ((_nc == undefined) || (_nc == null)) { return(false); } if (!parseResults.isRTMP) { if (!_isRTMP) { return(true); } _owner.close(); _nc = null; initNCInfo(); return(false); } if (_isRTMP) { if (((((parseResults.serverName == _serverName) && (parseResults.appName == _appName)) && (parseResults.protocol == _protocol)) && (parseResults.portNumber == _portNumber)) && (parseResults.wrappedURL == _wrappedURL)) { return(true); } _owner.close(); _nc = null; } initNCInfo(); return(false); } function connectHTTP() { _nc = new NetConnection(); _nc.connect(null); return(true); } function connectRTMP() { clearInterval(_timeoutIntervalId); _timeoutIntervalId = setInterval(this, "_onFCSConnectTimeOut", _timeout); _tryNC = new Array(); var _local2 = 0; while (_local2 < RTMP_CONN.length) { _tryNC[_local2] = new NetConnection(); _tryNC[_local2].mc = this; _tryNC[_local2].pending = false; _tryNC[_local2].connIndex = _local2; _tryNC[_local2].onBWDone = function (p_bw) { this.mc.onConnected(this, p_bw); }; _tryNC[_local2].onBWCheck = function () { return(++this.mc._payload); }; _tryNC[_local2].onStatus = function (info) { this.mc.connectOnStatus(this, info); }; _local2++; } nextConnect(); return(false); } function nextConnect() { clearInterval(_tryNCIntervalId); _tryNCIntervalId = 0; var _local4; var _local3; if (_connTypeCounter == 0) { _local4 = _protocol; if (_portNumber != undefined) { _local3 = _portNumber; } else { var _local2 = 0; while (_local2 < RTMP_CONN.length) { if (_local4 == RTMP_CONN[_local2].protocol) { _local3 = RTMP_CONN[_local2].port; break; } _local2++; } } } else { _local4 = RTMP_CONN[_connTypeCounter].protocol; _local3 = RTMP_CONN[_connTypeCounter].port; } var _local5 = ((_local4 + ((_serverName == undefined) ? "" : (((("/" + _serverName) + ":") + _local3) + "/"))) + ((_wrappedURL == undefined) ? "" : (_wrappedURL + "/"))) + _appName; _tryNC[_connTypeCounter].pending = true; _tryNC[_connTypeCounter].connect(_local5, _autoSenseBW); if (_connTypeCounter < (RTMP_CONN.length - 1)) { _connTypeCounter++; _tryNCIntervalId = setInterval(this, "nextConnect", 1500); } } function cleanConns() { clearInterval(_tryNCIntervalId); _tryNCIntervalId = 0; if (_tryNC != undefined) { var _local2 = 0; while (_local2 < _tryNC.length) { if (_tryNC[_local2] != undefined) { delete _tryNC[_local2].onStatus; if (_tryNC[_local2].pending) { _tryNC[_local2].onStatus = function (info) { this.mc.disconnectOnStatus(this, info); }; } else { delete _tryNC[_local2].onStatus; _tryNC[_local2].close(); } } delete _tryNC[_local2]; _local2++; } delete _tryNC; } } function tryFallBack() { if (((_serverName == fallbackServerName) || (fallbackServerName == undefined)) || (fallbackServerName == null)) { delete _nc; _nc = undefined; _owner.ncConnected(); } else { _connTypeCounter = 0; cleanConns(); _serverName = fallbackServerName; connectRTMP(); } } function onConnected(p_nc, p_bw) { clearInterval(_timeoutIntervalId); _timeoutIntervalId = 0; delete p_nc.onBWDone; delete p_nc.onBWCheck; delete p_nc.onStatus; _nc = p_nc; _ncUri = _nc.uri; if (_autoSenseBW) { _bitrate = p_bw * 1024; if (_streams != undefined) { bitrateMatch(); } else if (_streamName.indexOf(",") != -1) { var _local3 = _streamName.split(","); var _local2 = 0; while (_local2 < _local3.length) { var _local4 = stripFrontAndBackWhiteSpace(_local3[_local2]); if ((_local2 + 1) < _local3.length) { if (p_bw <= Number(_local3[_local2 + 1])) { _streamName = _local4; break; } } else { _streamName = _local4; break; } _local2 = _local2 + 2; } } } if (_streamName.slice(-4).toLowerCase() == ".flv") { _streamName = _streamName.slice(0, -4); } if ((!_owner.__get__isLive()) && (_streamLength == undefined)) { var _local6 = new Object(); _local6.mc = this; _local6.onResult = function (length) { this.mc.getStreamLengthResult(length); }; _nc.call("getStreamLength", _local6, _streamName); } else { _owner.ncConnected(); } } function connectOnStatus(target, info) { target.pending = false; if (info.code == "NetConnection.Connect.Success") { _nc = _tryNC[target.connIndex]; _tryNC[target.connIndex] = undefined; cleanConns(); } else if (((info.code == "NetConnection.Connect.Failed") || (info.code == "NetConnection.Connect.Rejected")) && (target.connIndex == (RTMP_CONN.length - 1))) { if (!connectAgain()) { tryFallBack(); } } } function reconnectOnStatus(target, info) { if ((info.code == "NetConnection.Connect.Failed") || (info.code == "NetConnection.Connect.Rejected")) { delete _nc; _nc = undefined; _owner.ncReconnected(); } } function disconnectOnStatus(target, info) { if (info.code == "NetConnection.Connect.Success") { delete target.onStatus; target.close(); } } function getStreamLengthResult(length) { _streamLength = length; _owner.ncConnected(); } function _onFCSConnectTimeOut() { cleanConns(); _nc = undefined; if (!connectAgain()) { _owner.ncConnected(); } } static function stripFrontAndBackWhiteSpace(p_str) { var _local1; var _local2 = p_str.length; var _local4 = 0; var _local5 = _local2; _local1 = 0; while (_local1 < _local2) { switch (p_str.charCodeAt(_local1)) { case 9 : case 10 : case 13 : case 32 : break; default : _local4 = _local1; break;!//outer level } _local1++; } _local1 = _local2; while (_local1 >= 0) { switch (p_str.charCodeAt(_local1)) { case 9 : case 10 : case 13 : case 32 : break; default : _local5 = _local1 + 1; break;!//outer level } _local1--; } if (_local5 <= _local4) { return(""); } return(p_str.slice(_local4, _local5)); } static var version = "1.0.0.103"; var DEFAULT_TIMEOUT = 60000; static var RTMP_CONN = [{protocol:"rtmp:/", port:"1935"}, {protocol:"rtmp:/", port:"443"}, {protocol:"rtmpt:/", port:"80"}, {protocol:"rtmps:/", port:"443"}]; }Symbol 334 MovieClip [__Packages.mx.video.CuePointManager] Frame 0class mx.video.CuePointManager { var _owner, _id, _asCuePointTolerance, _linearSearchTolerance, _metadataLoaded, allCuePoints, asCuePoints, _disabledCuePoints, flvCuePoints, navCuePoints, eventCuePoints, _asCuePointIndex, __get__playheadUpdateInterval, _disabledCuePointsByNameOnly; function CuePointManager (owner, id) { _owner = owner; _id = id; reset(); _asCuePointTolerance = _owner.getVideoPlayer(_id).__get__playheadUpdateInterval() / 2000; _linearSearchTolerance = DEFAULT_LINEAR_SEARCH_TOLERANCE; } function reset() { _metadataLoaded = false; allCuePoints = null; asCuePoints = null; _disabledCuePoints = null; flvCuePoints = null; navCuePoints = null; eventCuePoints = null; _asCuePointIndex = 0; } function get metadataLoaded() { return(_metadataLoaded); } function set playheadUpdateInterval(aTime) { _asCuePointTolerance = aTime / 2000; //return(__get__playheadUpdateInterval()); } function get id() { return(_id); } function addASCuePoint(timeOrCuePoint, name, parameters) { var _local3; if (typeof(timeOrCuePoint) == "object") { _local3 = deepCopyObject(timeOrCuePoint); } else { _local3 = {time:timeOrCuePoint, name:name, parameters:deepCopyObject(parameters)}; } var _local7 = isNaN(_local3.time) || (_local3.time < 0); if (_local7) { throw new mx.video.VideoError(mx.video.VideoError.ILLEGAL_CUE_POINT, "time must be number"); } var _local6 = (_local3.name == undefined) || (_local3.name == null); if (_local6) { throw new mx.video.VideoError(mx.video.VideoError.ILLEGAL_CUE_POINT, "name cannot be undefined or null"); } var _local2; _local3.type = "actionscript"; if (((asCuePoints == null) || (asCuePoints == undefined)) || (asCuePoints.length < 1)) { _local2 = 0; asCuePoints = new Array(); asCuePoints.push(_local3); } else { _local2 = getCuePointIndex(asCuePoints, true, _local3.time); _local2 = ((asCuePoints[_local2].time > _local3.time) ? 0 : (_local2 + 1)); asCuePoints.splice(_local2, 0, _local3); } if (((allCuePoints == null) || (allCuePoints == undefined)) || (allCuePoints.length < 1)) { _local2 = 0; allCuePoints = new Array(); allCuePoints.push(_local3); } else { _local2 = getCuePointIndex(allCuePoints, true, _local3.time); _local2 = ((allCuePoints[_local2].time > _local3.time) ? 0 : (_local2 + 1)); allCuePoints.splice(_local2, 0, _local3); } var _local5 = _owner.getVideoPlayer(_id).__get__playheadTime(); if (_local5 > 0) { if (_asCuePointIndex == _local2) { if (_local5 > asCuePoints[_local2].time) { _asCuePointIndex++; } } else if (_asCuePointIndex > _local2) { _asCuePointIndex++; } } else { _asCuePointIndex = 0; } var _local4 = deepCopyObject(asCuePoints[_local2]); _local4.array = asCuePoints; _local4.index = _local2; return(_local4); } function removeASCuePoint(timeNameOrCuePoint) { if (((asCuePoints == null) || (asCuePoints == undefined)) || (asCuePoints.length < 1)) { return(null); } var _local3; switch (typeof(timeNameOrCuePoint)) { case "string" : _local3 = {name:timeNameOrCuePoint}; break; case "number" : _local3 = {time:timeNameOrCuePoint}; break; case "object" : _local3 = timeNameOrCuePoint; } var _local2 = getCuePointIndex(asCuePoints, false, _local3.time, _local3.name); if (_local2 < 0) { return(null); } _local3 = asCuePoints[_local2]; asCuePoints.splice(_local2, 1); _local2 = getCuePointIndex(allCuePoints, false, _local3.time, _local3.name); if (_local2 > 0) { allCuePoints.splice(_local2, 1); } if (_owner.getVideoPlayer(_id).__get__playheadTime() > 0) { if (_asCuePointIndex > _local2) { _asCuePointIndex--; } } else { _asCuePointIndex = 0; } return(_local3); } function setFLVCuePointEnabled(enabled, timeNameOrCuePoint) { var _local4; switch (typeof(timeNameOrCuePoint)) { case "string" : _local4 = {name:timeNameOrCuePoint}; break; case "number" : _local4 = {time:timeNameOrCuePoint}; break; case "object" : _local4 = timeNameOrCuePoint; } var _local12 = isNaN(_local4.time) || (_local4.time < 0); var _local11 = (_local4.name == undefined) || (_local4.name == null); if (_local12 && (_local11)) { throw new mx.video.VideoError(mx.video.VideoError.ILLEGAL_CUE_POINT, "time must be number and/or name must not be undefined or null"); } var _local6 = 0; var _local2; var _local5; if (_local12) { if (!_metadataLoaded) { if (_disabledCuePointsByNameOnly[_local4.name] == undefined) { if (!enabled) { if (((_disabledCuePointsByNameOnly == null) || (_disabledCuePointsByNameOnly == undefined)) || (_disabledCuePointsByNameOnly.length < 0)) { _disabledCuePointsByNameOnly = new Object(); } _disabledCuePointsByNameOnly[_local4.name] = new Array(); } } else { if (enabled) { _disabledCuePointsByNameOnly[_local4.name] = undefined; } return(-1); } removeCuePoints(_disabledCuePoints, _local4); return(-1); } if (enabled) { _local6 = removeCuePoints(_disabledCuePoints, _local4); } else { var _local3; _local2 = getCuePointIndex(flvCuePoints, true, -1, _local4.name); while (_local2 >= 0) { _local3 = flvCuePoints[_local2]; _local5 = getCuePointIndex(_disabledCuePoints, true, _local3.time); if ((_local5 < 0) || (_disabledCuePoints[_local5].time != _local3.time)) { _disabledCuePoints = insertCuePoint(_local5, _disabledCuePoints, {name:_local3.name, time:_local3.time}); _local6 = _local6 + 1; } _local2 = getNextCuePointIndexWithName(_local3.name, flvCuePoints, _local2); } } return(_local6); } _local2 = getCuePointIndex(_disabledCuePoints, false, _local4.time, _local4.name); if (_local2 < 0) { if (enabled) { if (!_metadataLoaded) { _local2 = getCuePointIndex(_disabledCuePoints, false, _local4.time); if (_local2 < 0) { _local5 = getCuePointIndex(_disabledCuePointsByNameOnly[_local4.name], true, _local4.time); if (cuePointCompare(_local4.time, null, _disabledCuePointsByNameOnly[_local4.name]) != 0) { _disabledCuePointsByNameOnly[_local4.name] = insertCuePoint(_local5, _disabledCuePointsByNameOnly[_local4.name], _local4); } } else { _disabledCuePoints.splice(_local2, 1); } } return((_metadataLoaded ? 0 : -1)); } } else { if (enabled) { _disabledCuePoints.splice(_local2, 1); _local6 = 1; } else { _local6 = 0; } return((_metadataLoaded ? (_local6) : -1)); } if (_metadataLoaded) { _local2 = getCuePointIndex(flvCuePoints, false, _local4.time, _local4.name); if (_local2 < 0) { return(0); } if (_local11) { _local4.name = flvCuePoints[_local2].name; } } _local5 = getCuePointIndex(_disabledCuePoints, true, _local4.time); _disabledCuePoints = insertCuePoint(_local5, _disabledCuePoints, _local4); _local6 = 1; return((_metadataLoaded ? 1 : -1)); } function removeCuePoints(cuePointArray, cuePoint) { var _local2; var _local4; var _local5 = 0; _local2 = getCuePointIndex(cuePointArray, true, -1, cuePoint.name); while (_local2 >= 0) { _local4 = cuePointArray[_local2]; cuePointArray.splice(_local2, 1); _local2--; _local5++; _local2 = getNextCuePointIndexWithName(_local4.name, cuePointArray, _local2); } return(_local5); } function insertCuePoint(insertIndex, cuePointArray, cuePoint) { if (insertIndex < 0) { cuePointArray = new Array(); cuePointArray.push(cuePoint); } else { if (cuePointArray[insertIndex].time > cuePoint.time) { insertIndex = 0; } else { insertIndex++; } cuePointArray.splice(insertIndex, 0, cuePoint); } return(cuePointArray); } function isFLVCuePointEnabled(timeNameOrCuePoint) { if (!_metadataLoaded) { return(true); } var _local3; switch (typeof(timeNameOrCuePoint)) { case "string" : _local3 = {name:timeNameOrCuePoint}; break; case "number" : _local3 = {time:timeNameOrCuePoint}; break; case "object" : _local3 = timeNameOrCuePoint; } var _local5 = isNaN(_local3.time) || (_local3.time < 0); var _local6 = (_local3.name == undefined) || (_local3.name == null); if (_local5 && (_local6)) { throw new mx.video.VideoError(mx.video.VideoError.ILLEGAL_CUE_POINT, "time must be number and/or name must not be undefined or null"); } if (_local5) { var _local2 = getCuePointIndex(flvCuePoints, true, -1, _local3.name); if (_local2 < 0) { return(true); } while (_local2 >= 0) { if (getCuePointIndex(_disabledCuePoints, false, flvCuePoints[_local2].time, flvCuePoints[_local2].name) < 0) { return(true); } _local2 = getNextCuePointIndexWithName(_local3.name, flvCuePoints, _local2); } return(false); } return(getCuePointIndex(_disabledCuePoints, false, _local3.time, _local3.name) < 0); } function dispatchASCuePoints() { var _local5 = _owner.getVideoPlayer(_id).__get__playheadTime(); if ((_owner.getVideoPlayer(_id).__get__stateResponsive() && (asCuePoints != null)) && (asCuePoints != undefined)) { while ((_asCuePointIndex < asCuePoints.length) && (asCuePoints[_asCuePointIndex].time <= (_local5 + _asCuePointTolerance))) { _owner.dispatchEvent({type:"cuePoint", info:deepCopyObject(asCuePoints[_asCuePointIndex++]), vp:_id}); } } } function resetASCuePointIndex(time) { if (((time <= 0) || (asCuePoints == null)) || (asCuePoints == undefined)) { _asCuePointIndex = 0; return(undefined); } var _local2 = getCuePointIndex(asCuePoints, true, time); _asCuePointIndex = ((asCuePoints[_local2].time < time) ? (_local2 + 1) : (_local2)); } function processFLVCuePoints(metadataCuePoints) { _metadataLoaded = true; if (((metadataCuePoints == undefined) || (metadataCuePoints == null)) || (metadataCuePoints.length < 1)) { flvCuePoints = null; navCuePoints = null; eventCuePoints = null; return(undefined); } flvCuePoints = metadataCuePoints; navCuePoints = new Array(); eventCuePoints = new Array(); var _local5; var _local6 = -1; var _local2; var _local4 = _disabledCuePoints; var _local3 = 0; _disabledCuePoints = new Array(); var _local9 = 0; while (_local2 = flvCuePoints[_local9++] , _local2 != undefined) { if ((_local6 > 0) && (_local6 >= _local2.time)) { flvCuePoints = null; navCuePoints = null; eventCuePoints = null; _disabledCuePoints = null; _disabledCuePointsByNameOnly = null; throw new mx.video.VideoError(mx.video.VideoError.ILLEGAL_CUE_POINT, "Unsorted cuePoint found after time: " + _local6); } _local6 = _local2.time; while ((_local3 < _local4.length) && (cuePointCompare(_local4[_local3].time, null, _local2) < 0)) { _local3++; } if ((_disabledCuePointsByNameOnly[_local2.name] != undefined) || ((_local3 < _local4.length) && (cuePointCompare(_local4[_local3].time, _local4[_local3].name, _local2) == 0))) { _disabledCuePoints.push({time:_local2.time, name:_local2.name}); } if (_local2.type == "navigation") { navCuePoints.push(_local2); } else if (_local2.type == "event") { eventCuePoints.push(_local2); } if (((allCuePoints == null) || (allCuePoints == undefined)) || (allCuePoints.length < 1)) { allCuePoints = new Array(); allCuePoints.push(_local2); } else { _local5 = getCuePointIndex(allCuePoints, true, _local2.time); _local5 = ((allCuePoints[_local5].time > _local2.time) ? 0 : (_local5 + 1)); allCuePoints.splice(_local5, 0, _local2); } } delete _disabledCuePointsByNameOnly; _disabledCuePointsByNameOnly = null; delete _disabledCuePointsByNameOnly; _disabledCuePointsByNameOnly = null; } function processCuePointsProperty(cuePoints) { if (((cuePoints == undefined) || (cuePoints == null)) || (cuePoints.length == 0)) { return(undefined); } var _local4 = 0; var _local8; var _local6; var _local7; var _local5; var _local9; var _local2 = 0; while (_local2 < (cuePoints.length - 1)) { switch (_local4) { case 6 : addOrDisable(_local9, _local5); _local4 = 0; case 0 : if (cuePoints[_local2++] != "t") { throw new mx.video.VideoError(mx.video.VideoError.ILLEGAL_CUE_POINT, "unexpected cuePoint parameter format"); } if (isNaN(cuePoints[_local2])) { throw new mx.video.VideoError(mx.video.VideoError.ILLEGAL_CUE_POINT, "time must be number"); } _local5 = new Object(); _local5.time = cuePoints[_local2] / 1000; _local4++; break; case 1 : if (cuePoints[_local2++] != "n") { throw new mx.video.VideoError(mx.video.VideoError.ILLEGAL_CUE_POINT, "unexpected cuePoint parameter format"); } if ((cuePoints[_local2] == undefined) || (cuePoints[_local2] == null)) { throw new mx.video.VideoError(mx.video.VideoError.ILLEGAL_CUE_POINT, "name cannot be null or undefined"); } _local5.name = unescape(cuePoints[_local2]); _local4++; break; case 2 : if (cuePoints[_local2++] != "t") { throw new mx.video.VideoError(mx.video.VideoError.ILLEGAL_CUE_POINT, "unexpected cuePoint parameter format"); } if (isNaN(cuePoints[_local2])) { throw new mx.video.VideoError(mx.video.VideoError.ILLEGAL_CUE_POINT, "type must be number"); } switch (cuePoints[_local2]) { case 0 : _local5.type = "event"; break; case 1 : _local5.type = "navigation"; break; case 2 : _local5.type = "actionscript"; break; default : throw new mx.video.VideoError(mx.video.VideoError.ILLEGAL_CUE_POINT, "type must be 0, 1 or 2"); } _local4++; break; case 3 : if (cuePoints[_local2++] != "d") { throw new mx.video.VideoError(mx.video.VideoError.ILLEGAL_CUE_POINT, "unexpected cuePoint parameter format"); } if (isNaN(cuePoints[_local2])) { throw new mx.video.VideoError(mx.video.VideoError.ILLEGAL_CUE_POINT, "disabled must be number"); } _local9 = cuePoints[_local2] != 0; _local4++; break; case 4 : if (cuePoints[_local2++] != "p") { throw new mx.video.VideoError(mx.video.VideoError.ILLEGAL_CUE_POINT, "unexpected cuePoint parameter format"); } if (isNaN(cuePoints[_local2])) { throw new mx.video.VideoError(mx.video.VideoError.ILLEGAL_CUE_POINT, "num params must be number"); } _local8 = cuePoints[_local2]; _local4++; if (_local8 == 0) { _local4++; } else { _local5.parameters = new Object(); } break; case 5 : _local6 = cuePoints[_local2++]; _local7 = cuePoints[_local2]; if (typeof(_local6) == "string") { _local6 = unescape(_local6); } if (typeof(_local7) == "string") { _local7 = unescape(_local7); } _local5.parameters[_local6] = _local7; _local8--; if (_local8 != 0) { break; } _local4++; } _local2++; } if (_local4 == 6) { addOrDisable(_local9, _local5); } else { throw new mx.video.VideoError(mx.video.VideoError.ILLEGAL_CUE_POINT, "unexpected end of cuePoint param string"); } } function addOrDisable(disable, cuePoint) { if (disable) { if (cuePoint.type == "actionscript") { throw new mx.video.VideoError(mx.video.VideoError.ILLEGAL_CUE_POINT, "Cannot disable actionscript cue points"); } setFLVCuePointEnabled(false, cuePoint); } else if (cuePoint.type == "actionscript") { addASCuePoint(cuePoint); } } function unescape(origStr) { var _local3 = origStr; var _local1 = 0; while (_local1 < cuePointsReplace.length) { var _local2 = _local3.split(cuePointsReplace[_local1++]); if (_local2.length > 1) { _local3 = _local2.join(cuePointsReplace[_local1]); } _local1++; } return(_local3); } function getCuePointIndex(cuePointArray, closeIsOK, time, name, start, len) { if (((cuePointArray == null) || (cuePointArray == undefined)) || (cuePointArray.length < 1)) { return(-1); } var _local13 = isNaN(time) || (time < 0); var _local16 = (name == undefined) || (name == null); if (_local13 && (_local16)) { throw new mx.video.VideoError(mx.video.VideoError.ILLEGAL_CUE_POINT, "time must be number and/or name must not be undefined or null"); } if ((start == undefined) || (start == null)) { start = 0; } if ((len == undefined) || (len == null)) { len = cuePointArray.length; } if ((!_local16) && (closeIsOK || (_local13))) { var _local8; var _local2; if (_local13) { _local8 = start; } else { _local8 = getCuePointIndex(cuePointArray, closeIsOK, time); } _local2 = _local8; while (_local2 >= start) { if (cuePointArray[_local2].name == name) { break; } _local2--; } if (_local2 >= start) { return(_local2); } _local2 = _local8 + 1; while (_local2 < len) { if (cuePointArray[_local2].name == name) { break; } _local2++; } if (_local2 < len) { return(_local2); } return(-1); } var _local6; if (len <= _linearSearchTolerance) { var _local11 = start + len; var _local3 = start; while (_local3 < _local11) { _local6 = cuePointCompare(time, name, cuePointArray[_local3]); if (_local6 == 0) { return(_local3); } if (_local6 < 0) { break; } _local3++; } if (closeIsOK) { if (_local3 > 0) { return(_local3 - 1); } return(0); } return(-1); } var _local12 = Math.floor(len / 2); var _local15 = start + _local12; _local6 = cuePointCompare(time, name, cuePointArray[_local15]); if (_local6 < 0) { return(getCuePointIndex(cuePointArray, closeIsOK, time, name, start, _local12)); } if (_local6 > 0) { return(getCuePointIndex(cuePointArray, closeIsOK, time, name, _local15 + 1, (_local12 - 1) + (len % 2))); } return(_local15); } function getNextCuePointIndexWithName(name, array, index) { if ((name == undefined) || (name == null)) { throw new mx.video.VideoError(mx.video.VideoError.ILLEGAL_CUE_POINT, "name cannot be undefined or null"); } if ((array == null) || (array == undefined)) { throw new mx.video.VideoError(mx.video.VideoError.ILLEGAL_CUE_POINT, "cuePoint.array undefined"); } if ((isNaN(index) || (index < -1)) || (index >= array.length)) { throw new mx.video.VideoError(mx.video.VideoError.ILLEGAL_CUE_POINT, "cuePoint.index must be number between -1 and cuePoint.array.length"); } var _local1; _local1 = index + 1; while (_local1 < array.length) { if (array[_local1].name == name) { break; } _local1++; } if (_local1 < array.length) { return(_local1); } return(-1); } static function cuePointCompare(time, name, cuePoint) { var _local2 = Math.round(time * 1000); var _local3 = Math.round(cuePoint.time * 1000); if (_local2 < _local3) { return(-1); } if (_local2 > _local3) { return(1); } if ((name != null) || (name != undefined)) { if (name == cuePoint.name) { return(0); } if (name < cuePoint.name) { return(-1); } return(1); } return(0); } function getCuePoint(cuePointArray, closeIsOK, timeNameOrCuePoint) { var _local3; switch (typeof(timeNameOrCuePoint)) { case "string" : _local3 = {name:timeNameOrCuePoint}; break; case "number" : _local3 = {time:timeNameOrCuePoint}; break; case "object" : _local3 = timeNameOrCuePoint; } var _local2 = getCuePointIndex(cuePointArray, closeIsOK, _local3.time, _local3.name); if (_local2 < 0) { return(null); } _local3 = deepCopyObject(cuePointArray[_local2]); _local3.array = cuePointArray; _local3.index = _local2; return(_local3); } function getNextCuePointWithName(cuePoint) { if ((cuePoint == null) || (cuePoint == undefined)) { throw new mx.video.VideoError(mx.video.VideoError.ILLEGAL_CUE_POINT, "cuePoint parameter undefined"); } if (isNaN(cuePoint.time) || (cuePoint.time < 0)) { throw new mx.video.VideoError(mx.video.VideoError.ILLEGAL_CUE_POINT, "time must be number"); } var _local3 = getNextCuePointIndexWithName(cuePoint.name, cuePoint.array, cuePoint.index); if (_local3 < 0) { return(null); } var _local4 = deepCopyObject(cuePoint.array[_local3]); _local4.array = cuePoint.array; _local4.index = _local3; return(_local4); } static function deepCopyObject(obj, recurseLevel) { if (((obj == undefined) || (obj == null)) || (typeof(obj) != "object")) { return(obj); } if (recurseLevel == undefined) { recurseLevel = 0; } var _local2 = new Object(); for (var _local4 in obj) { if ((recurseLevel == 0) && ((_local4 == "array") || (_local4 == "index"))) { } else if (typeof(obj[_local4]) == "object") { _local2[_local4] = deepCopyObject(obj[_local4], recurseLevel + 1); } else { _local2[_local4] = obj[_local4]; } } return(_local2); } static var DEFAULT_LINEAR_SEARCH_TOLERANCE = 50; static var cuePointsReplace = [""", "\"", "'", "'", ",", ",", "&", "&"]; }Symbol 349 Buttonon (release) { attachMovie("eEgg", "eEgg", 500); }Symbol 354 Buttonon (release) { _root.opening = true; }Symbol 357 Buttonon (press) { getURL ("http://www.dingoeatingfuzz.com", _top); }Symbol 364 Buttonon (release) { _root.nextFrame(); }Symbol 387 Buttonon (release) { gotoAndStop (48); }Symbol 388 Buttonon (release) { gotoAndStop (50); }Symbol 389 Buttonon (release) { gotoAndStop (47); }Symbol 390 Buttonon (release) { gotoAndStop (45); }Symbol 391 Buttonon (release) { gotoAndStop (46); }Symbol 392 Buttonon (release) { gotoAndStop (49); }Symbol 393 Buttonon (release) { gotoAndStop (44); }Symbol 394 Buttonon (release) { gotoAndStop (39); }Symbol 395 Buttonon (release) { gotoAndStop (41); }Symbol 396 Buttonon (release) { gotoAndStop (43); }Symbol 397 Buttonon (release) { gotoAndStop (42); }Symbol 398 Buttonon (release) { gotoAndStop (40); }Symbol 399 Buttonon (release) { gotoAndStop (38); }Symbol 400 Buttonon (release) { gotoAndStop (37); }Symbol 466 Buttonon (release) { _root.nextFrame(); _root.stop(); }Symbol 469 MovieClip Frame 1stop();Symbol 470 Buttonon (release) { fof.nextFrame(); }Symbol 471 Buttonon (release) { fof.prevFrame(); }Symbol 573 MovieClip Frame 1stop();Symbol 640 MovieClip Frame 1stop();Symbol 655 Buttonon (release) { attachMovie("DVmc", "DPmc", 159); DPmc._x = 3; DPmc._y = 3; }Symbol 656 Buttonon (release) { attachMovie("DPmc", "DPmc", 159); DPmc._x = 3; DPmc._y = 3; }Symbol 657 Buttonon (release) { attachMovie("PSmc", "DPmc", 159); DPmc._x = 3; DPmc._y = 3; }Symbol 662 Buttonon (release) { _root.Tspeed = _root.Tspeed * -1; }Symbol 698 MovieClip Frame 1stop();Symbol 710 Buttonon (release) { attachMovie("RGB", "RGB", 300); RGB._x = 350; RGB._y = 240; }Symbol 723 Buttonon (release) { this.play(); }Symbol 783 Buttonon (release) { this.gotoAndPlay(1); }Symbol 785 Buttonon (release) { this.gotoAndPlay(2); }Symbol 786 Buttonon (release) { this.gotoAndPlay(1); }Symbol 852 Buttonon (release) { gotoAndPlay (2); }Symbol 853 Buttonon (release) { gotoAndPlay (2070); }Symbol 856 MovieClip Frame 1stop();Symbol 856 MovieClip Frame 2061stop();Symbol 856 MovieClip Frame 4191stop();Symbol 894 MovieClip Frame 1stop();Symbol 923 MovieClip Frame 1stop();Symbol 955 Buttonon (release) { _root.i++; _root.attachMovie("GRvid", "GRvid", 200 + _root.i); _root.GRvid._x = 360; _root.GRvid._y = 240; }Symbol 957 Buttonon (release) { _root.i++; _root.attachMovie("MCvid", "MCvid", 200 + _root.i); _root.MCvid._x = 360; _root.MCvid._y = 240; }Symbol 960 Buttonon (release) { _root.i++; _root.attachMovie("BTNvid", "BTNvid", 200 + _root.i); _root.BTNvid._x = 360; _root.BTNvid._y = 240; }Symbol 979 MovieClip Frame 1stop();Symbol 979 MovieClip Frame 6_root.i = 0;Symbol 1023 MovieClip Frame 1stop();Symbol 1174 MovieClip Frame 1stop();Symbol 1220 MovieClip Frame 1stop();Symbol 1226 Buttonon (release) { if (showz0r._visible == false) { showz0r._visible = true; } else { showz0r._visible = false; } }Instance of Symbol 1228 MovieClip "showz0r" in Symbol 1232 MovieClip Frame 1onClipEvent (load) { this._visible = false; }Symbol 1245 MovieClip Frame 1stop();Symbol 1567 MovieClip Frame 1stop();Symbol 1599 MovieClip Frame 1stop();Symbol 1635 MovieClip Frame 1stop();
Library Items
Symbol 1 Sound [S5] | ||
Symbol 2 Sound [S1] | ||
Symbol 3 Sound [S4] | ||
Symbol 4 Sound [S2] | ||
Symbol 5 Sound [S3] | ||
Symbol 6 Graphic | Used by:18 20 25 256 613 | |
Symbol 7 Graphic | Used by:11 | |
Symbol 8 Graphic | Used by:11 | |
Symbol 9 Graphic | Used by:11 | |
Symbol 10 Graphic | Used by:11 | |
Symbol 11 Button | Uses:7 8 9 10 | Used by:18 20 25 94 |
Symbol 12 Bitmap | Used by:13 | |
Symbol 13 Graphic | Uses:12 | Used by:14 |
Symbol 14 MovieClip | Uses:13 | Used by:18 |
Symbol 15 Font | Used by:16 19 21 39 43 54 62 63 71 84 86 88 111 113 114 115 116 120 121 122 123 124 125 126 128 130 131 132 133 135 136 137 138 140 142 143 144 145 146 148 149 150 151 152 155 156 157 158 159 160 161 162 163 164 171 172 173 174 182 183 207 209 212 213 214 215 218 220 221 223 226 229 231 232 235 240 246 249 252 254 255 290 335 415 419 423 427 430 433 435 439 443 448 455 458 459 460 463 467 476 479 480 484 485 489 490 494 495 500 501 504 505 509 510 514 515 518 522 526 527 531 532 536 537 541 542 546 550 551 555 557 561 562 563 564 565 570 571 579 584 587 588 589 590 591 592 593 594 595 600 604 608 609 610 611 616 620 623 624 625 626 627 628 629 630 631 632 633 634 638 644 647 651 664 668 671 677 680 681 684 687 690 693 696 701 704 705 706 711 712 713 716 731 732 741 742 751 752 761 762 776 777 780 781 784 798 799 801 804 805 808 809 817 825 832 833 834 835 836 837 838 839 840 850 854 855 857 860 863 866 867 868 872 873 874 875 878 879 882 886 889 892 897 900 903 904 905 906 907 908 912 915 918 921 925 927 930 932 934 935 937 942 943 944 945 958 961 963 965 967 969 973 975 977 981 982 983 984 985 986 987 988 989 993 994 995 998 1001 1004 1005 1006 1007 1011 1013 1018 1021 1031 1036 1039 1042 1043 1050 1051 1052 1056 1057 1058 1062 1063 1064 1068 1069 1070 1073 1074 1075 1080 1081 1082 1083 1088 1089 1092 1098 1104 1108 1112 1119 1167 1170 1172 1182 1186 1188 1192 1194 1198 1200 1204 1206 1207 1212 1218 1222 1233 1234 1237 1239 1240 1243 1265 1323 1326 1340 1341 1345 1447 1462 1549 1550 1554 1557 1560 1565 1570 1573 1576 1577 1578 1579 1580 1586 1589 1590 1591 1594 1597 1601 1605 1607 1610 1612 1613 1614 1616 1619 1623 1625 1629 1632 | |
Symbol 16 Text | Uses:15 | Used by:17 |
Symbol 17 MovieClip | Uses:16 | Used by:18 |
Symbol 18 MovieClip [PSmc] | Uses:11 14 17 6 | |
Symbol 19 Text | Uses:15 | Used by:20 |
Symbol 20 MovieClip [DVmc] | Uses:11 19 6 | |
Symbol 21 Text | Uses:15 | Used by:22 |
Symbol 22 MovieClip | Uses:21 | Used by:25 |
Symbol 23 Bitmap | Used by:24 | |
Symbol 24 Graphic | Uses:23 | Used by:25 |
Symbol 25 MovieClip [DPmc] | Uses:11 22 24 6 | |
Symbol 26 Graphic | Used by:94 | |
Symbol 27 Graphic | Used by:31 | |
Symbol 28 Graphic | Used by:31 | |
Symbol 29 Graphic | Used by:31 | |
Symbol 30 Graphic | Used by:31 1030 | |
Symbol 31 Button | Uses:27 28 29 30 | Used by:94 |
Symbol 32 Graphic | Used by:35 | |
Symbol 33 Graphic | Used by:35 | |
Symbol 34 Graphic | Used by:35 | |
Symbol 35 Button | Uses:32 33 34 | Used by:94 |
Symbol 36 Font | Used by:37 40 44 45 46 47 48 49 50 51 52 53 55 57 59 60 61 64 65 66 67 68 69 70 72 73 74 75 76 77 78 79 80 81 82 83 85 87 89 90 91 120 139 141 149 175 178 179 291 336 337 338 339 340 344 346 355 358 360 361 362 365 367 368 369 370 371 372 373 374 375 376 377 378 379 380 385 408 409 410 413 414 418 420 447 449 452 456 457 463 464 465 468 472 473 477 478 479 480 481 483 484 485 486 488 489 490 491 493 494 495 496 498 500 501 502 503 504 505 506 508 509 510 511 513 515 516 517 518 519 521 522 523 525 526 527 528 530 531 532 533 535 536 537 538 540 541 542 543 545 546 547 549 550 551 552 554 555 556 557 558 560 564 565 566 569 570 571 572 574 575 580 581 585 586 596 598 601 602 614 615 617 619 621 622 635 637 639 641 642 645 646 648 649 652 653 658 659 660 665 666 669 670 672 674 678 679 685 686 688 689 694 695 697 699 700 701 702 703 704 707 709 711 714 715 717 718 843 844 845 846 847 848 858 859 864 865 869 871 877 881 882 883 885 887 888 890 891 893 895 896 898 899 901 902 909 911 916 917 919 920 922 924 926 931 933 938 939 940 941 952 953 954 956 959 964 966 970 974 976 978 980 991 996 1002 1012 1014 1015 1016 1019 1022 1024 1032 1040 1042 1050 1051 1053 1057 1059 1063 1065 1069 1071 1074 1076 1116 1168 1171 1173 1175 1183 1187 1193 1199 1205 1208 1213 1219 1221 1223 1235 1237 1238 1241 1244 1246 1247 1266 1267 1268 1269 1270 1271 1324 1325 1342 1344 1448 1449 1551 1553 1555 1556 1557 1558 1559 1561 1562 1566 1568 1569 1574 1575 1581 1583 1587 1588 1595 1596 1598 1600 1602 1606 1611 1615 1620 1624 1626 1627 1628 1630 1631 1633 | |
Symbol 37 Text | Uses:36 | Used by:94 |
Symbol 38 Graphic | Used by:94 | |
Symbol 39 Text | Uses:15 | Used by:94 |
Symbol 40 Text | Uses:36 | Used by:94 |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip | Uses:41 | Used by:94 262 |
Symbol 43 Text | Uses:15 | Used by:94 |
Symbol 44 Text | Uses:36 | Used by:94 |
Symbol 45 Text | Uses:36 | Used by:94 |
Symbol 46 Text | Uses:36 | Used by:94 |
Symbol 47 Text | Uses:36 | Used by:94 |
Symbol 48 Text | Uses:36 | Used by:94 |
Symbol 49 Text | Uses:36 | Used by:94 |
Symbol 50 Text | Uses:36 | Used by:94 |
Symbol 51 Text | Uses:36 | Used by:94 |
Symbol 52 Text | Uses:36 | Used by:94 |
Symbol 53 Text | Uses:36 | Used by:94 |
Symbol 54 Text | Uses:15 | Used by:94 |
Symbol 55 Text | Uses:36 | Used by:94 |
Symbol 56 Graphic | Used by:94 | |
Symbol 57 Text | Uses:36 | Used by:94 |
Symbol 58 Graphic | Used by:94 | |
Symbol 59 Text | Uses:36 | Used by:94 |
Symbol 60 Text | Uses:36 | Used by:94 |
Symbol 61 Text | Uses:36 | Used by:94 |
Symbol 62 Text | Uses:15 | Used by:94 |
Symbol 63 Text | Uses:15 | Used by:94 |
Symbol 64 Text | Uses:36 | Used by:94 |
Symbol 65 Text | Uses:36 | Used by:94 |
Symbol 66 Text | Uses:36 | Used by:94 |
Symbol 67 Text | Uses:36 | Used by:94 |
Symbol 68 Text | Uses:36 | Used by:94 |
Symbol 69 Text | Uses:36 | Used by:94 |
Symbol 70 Text | Uses:36 | Used by:94 |
Symbol 71 Text | Uses:15 | Used by:94 |
Symbol 72 Text | Uses:36 | Used by:94 |
Symbol 73 Text | Uses:36 | Used by:94 |
Symbol 74 Text | Uses:36 | Used by:94 |
Symbol 75 Text | Uses:36 | Used by:94 |
Symbol 76 Text | Uses:36 | Used by:94 |
Symbol 77 Text | Uses:36 | Used by:94 |
Symbol 78 Text | Uses:36 | Used by:94 |
Symbol 79 Text | Uses:36 | Used by:94 |
Symbol 80 Text | Uses:36 | Used by:94 |
Symbol 81 Text | Uses:36 | Used by:94 |
Symbol 82 Text | Uses:36 | Used by:94 |
Symbol 83 Text | Uses:36 | Used by:94 |
Symbol 84 Text | Uses:15 | Used by:94 |
Symbol 85 Text | Uses:36 | Used by:94 |
Symbol 86 Text | Uses:15 | Used by:94 |
Symbol 87 Text | Uses:36 | Used by:94 |
Symbol 88 Text | Uses:15 | Used by:94 |
Symbol 89 Text | Uses:36 | Used by:94 |
Symbol 90 Text | Uses:36 | Used by:93 852 853 |
Symbol 91 Text | Uses:36 | Used by:93 852 853 |
Symbol 92 Graphic | Used by:93 852 853 | |
Symbol 93 Button | Uses:90 91 92 | Used by:94 |
Symbol 94 MovieClip [RGB] | Uses:11 31 35 37 26 38 39 40 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 93 | |
Symbol 95 Graphic | Used by:98 | |
Symbol 96 Graphic | Used by:98 | |
Symbol 97 Graphic | Used by:98 | |
Symbol 98 Button | Uses:95 96 97 | Used by:147 177 256 |
Symbol 99 Graphic | Used by:102 | |
Symbol 100 Graphic | Used by:102 | |
Symbol 101 Graphic | Used by:102 | |
Symbol 102 Button | Uses:99 100 101 | Used by:147 177 256 |
Symbol 103 Graphic | Used by:106 | |
Symbol 104 Graphic | Used by:106 | |
Symbol 105 Graphic | Used by:106 | |
Symbol 106 Button | Uses:103 104 105 | Used by:147 177 256 |
Symbol 107 Graphic | Used by:108 | |
Symbol 108 Button | Uses:107 | Used by:147 177 256 |
Symbol 109 Graphic | Used by:147 177 256 | |
Symbol 110 Graphic | Used by:147 177 256 | |
Symbol 111 Text | Uses:15 | Used by:147 |
Symbol 112 Graphic | Used by:147 177 256 | |
Symbol 113 Text | Uses:15 | Used by:147 |
Symbol 114 Text | Uses:15 | Used by:147 |
Symbol 115 Text | Uses:15 | Used by:147 |
Symbol 116 Text | Uses:15 | Used by:147 |
Symbol 117 Bitmap | Used by:118 | |
Symbol 118 Graphic | Uses:117 | Used by:147 |
Symbol 119 Graphic | Used by:147 177 256 | |
Symbol 120 Text | Uses:15 36 | Used by:147 |
Symbol 121 Text | Uses:15 | Used by:147 |
Symbol 122 Text | Uses:15 | Used by:147 |
Symbol 123 Text | Uses:15 | Used by:147 |
Symbol 124 Text | Uses:15 | Used by:147 |
Symbol 125 Text | Uses:15 | Used by:147 |
Symbol 126 Text | Uses:15 | Used by:147 |
Symbol 127 Graphic | Used by:147 | |
Symbol 128 Text | Uses:15 | Used by:147 |
Symbol 129 Graphic | Used by:147 | |
Symbol 130 Text | Uses:15 | Used by:147 |
Symbol 131 Text | Uses:15 | Used by:147 |
Symbol 132 Text | Uses:15 | Used by:147 |
Symbol 133 Text | Uses:15 | Used by:147 |
Symbol 134 Graphic | Used by:147 | |
Symbol 135 Text | Uses:15 | Used by:147 |
Symbol 136 Text | Uses:15 | Used by:147 |
Symbol 137 Text | Uses:15 | Used by:147 |
Symbol 138 Text | Uses:15 | Used by:147 |
Symbol 139 Text | Uses:36 | Used by:147 |
Symbol 140 Text | Uses:15 | Used by:147 |
Symbol 141 Text | Uses:36 | Used by:147 |
Symbol 142 Text | Uses:15 | Used by:147 |
Symbol 143 Text | Uses:15 | Used by:147 |
Symbol 144 Text | Uses:15 | Used by:147 |
Symbol 145 Text | Uses:15 | Used by:147 |
Symbol 146 Text | Uses:15 | Used by:147 |
Symbol 147 MovieClip [BTNvid] | Uses:98 102 106 108 110 111 109 112 113 114 115 116 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 | |
Symbol 148 Text | Uses:15 | Used by:177 |
Symbol 149 Text | Uses:15 36 | Used by:177 |
Symbol 150 Text | Uses:15 | Used by:177 |
Symbol 151 Text | Uses:15 | Used by:177 |
Symbol 152 Text | Uses:15 | Used by:177 |
Symbol 153 Bitmap | Used by:154 | |
Symbol 154 Graphic | Uses:153 | Used by:177 |
Symbol 155 Text | Uses:15 | Used by:177 |
Symbol 156 Text | Uses:15 | Used by:177 |
Symbol 157 Text | Uses:15 | Used by:177 |
Symbol 158 Text | Uses:15 | Used by:177 |
Symbol 159 Text | Uses:15 | Used by:177 |
Symbol 160 Text | Uses:15 | Used by:177 |
Symbol 161 Text | Uses:15 | Used by:177 |
Symbol 162 Text | Uses:15 | Used by:177 |
Symbol 163 Text | Uses:15 | Used by:177 |
Symbol 164 Text | Uses:15 | Used by:177 |
Symbol 165 Graphic | Used by:176 177 | |
Symbol 166 Graphic | Used by:176 177 | |
Symbol 167 Graphic | Used by:176 177 | |
Symbol 168 Graphic | Used by:176 177 | |
Symbol 169 Graphic | Used by:176 177 | |
Symbol 170 Graphic | Used by:176 177 | |
Symbol 171 Text | Uses:15 | Used by:177 |
Symbol 172 Text | Uses:15 | Used by:177 |
Symbol 173 Text | Uses:15 | Used by:177 |
Symbol 174 Text | Uses:15 | Used by:177 |
Symbol 175 Text | Uses:36 | Used by:177 |
Symbol 176 MovieClip | Uses:170 169 168 167 166 165 | Used by:177 |
Symbol 177 MovieClip [GRvid] | Uses:98 102 106 108 110 148 109 112 149 150 151 152 154 155 119 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 | |
Symbol 178 Text | Uses:36 | Used by:256 |
Symbol 179 Text | Uses:36 | Used by:256 |
Symbol 180 Bitmap | Used by:181 206 936 | |
Symbol 181 Graphic | Uses:180 | Used by:256 |
Symbol 182 Text | Uses:15 | Used by:256 |
Symbol 183 Text | Uses:15 | Used by:256 |
Symbol 184 Font | Used by:185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 | |
Symbol 185 Text | Uses:184 | Used by:256 |
Symbol 186 Text | Uses:184 | Used by:256 |
Symbol 187 Text | Uses:184 | Used by:256 |
Symbol 188 Text | Uses:184 | Used by:256 |
Symbol 189 Text | Uses:184 | Used by:256 |
Symbol 190 Text | Uses:184 | Used by:256 |
Symbol 191 Text | Uses:184 | Used by:256 |
Symbol 192 Text | Uses:184 | Used by:256 |
Symbol 193 Text | Uses:184 | Used by:256 |
Symbol 194 Text | Uses:184 | Used by:256 |
Symbol 195 Text | Uses:184 | Used by:256 |
Symbol 196 Text | Uses:184 | Used by:256 |
Symbol 197 Text | Uses:184 | Used by:256 |
Symbol 198 Text | Uses:184 | Used by:256 |
Symbol 199 Text | Uses:184 | Used by:256 |
Symbol 200 Text | Uses:184 | Used by:256 |
Symbol 201 Text | Uses:184 | Used by:256 |
Symbol 202 Text | Uses:184 | Used by:256 |
Symbol 203 Text | Uses:184 | Used by:256 |
Symbol 204 Text | Uses:184 | Used by:256 |
Symbol 205 Text | Uses:184 | Used by:256 |
Symbol 206 Graphic | Uses:180 | Used by:256 |
Symbol 207 Text | Uses:15 | Used by:256 |
Symbol 208 Graphic | Used by:256 | |
Symbol 209 Text | Uses:15 | Used by:256 |
Symbol 210 Bitmap | Used by:211 216 1582 | |
Symbol 211 Graphic | Uses:210 | Used by:256 |
Symbol 212 Text | Uses:15 | Used by:256 |
Symbol 213 Text | Uses:15 | Used by:256 |
Symbol 214 Text | Uses:15 | Used by:256 |
Symbol 215 Text | Uses:15 | Used by:256 |
Symbol 216 Graphic | Uses:210 | Used by:256 |
Symbol 217 Graphic | Used by:256 | |
Symbol 218 Text | Uses:15 | Used by:256 |
Symbol 219 Graphic | Used by:256 | |
Symbol 220 Text | Uses:15 | Used by:256 |
Symbol 221 Text | Uses:15 | Used by:256 |
Symbol 222 Graphic | Used by:256 | |
Symbol 223 Text | Uses:15 | Used by:256 |
Symbol 224 Graphic | Used by:256 | |
Symbol 225 Graphic | Used by:256 | |
Symbol 226 Text | Uses:15 | Used by:256 |
Symbol 227 Graphic | Used by:256 | |
Symbol 228 Graphic | Used by:256 | |
Symbol 229 Text | Uses:15 | Used by:256 |
Symbol 230 Graphic | Used by:256 | |
Symbol 231 Text | Uses:15 | Used by:256 |
Symbol 232 Text | Uses:15 | Used by:256 |
Symbol 233 Graphic | Used by:256 | |
Symbol 234 Graphic | Used by:256 | |
Symbol 235 Text | Uses:15 | Used by:256 |
Symbol 236 Bitmap | Used by:238 239 242 1093 | |
Symbol 237 Bitmap | Used by:238 239 242 243 244 245 247 248 250 251 1077 1079 1085 1087 1091 1093 1095 1097 1099 1101 1103 1106 1107 1110 1111 1114 1117 1242 | |
Symbol 238 Graphic | Uses:236 237 | Used by:256 |
Symbol 239 Graphic | Uses:236 237 | Used by:256 |
Symbol 240 Text | Uses:15 | Used by:256 |
Symbol 241 Graphic | Used by:256 | |
Symbol 242 Graphic | Uses:236 237 | Used by:256 |
Symbol 243 Graphic | Uses:237 | Used by:256 |
Symbol 244 Graphic | Uses:237 | Used by:256 |
Symbol 245 Graphic | Uses:237 | Used by:256 |
Symbol 246 Text | Uses:15 | Used by:256 |
Symbol 247 Graphic | Uses:237 | Used by:256 |
Symbol 248 Graphic | Uses:237 | Used by:256 |
Symbol 249 Text | Uses:15 | Used by:256 |
Symbol 250 Graphic | Uses:237 | Used by:256 |
Symbol 251 Graphic | Uses:237 | Used by:256 |
Symbol 252 Text | Uses:15 | Used by:256 |
Symbol 253 ShapeTweening | Used by:256 | |
Symbol 254 Text | Uses:15 | Used by:256 |
Symbol 255 Text | Uses:15 | Used by:256 |
Symbol 256 MovieClip [MCvid] | Uses:98 102 106 108 110 178 109 112 179 181 182 183 119 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 211 6 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 | |
Symbol 257 Graphic | Used by:261 | |
Symbol 258 Graphic | Used by:261 | |
Symbol 259 Graphic | Used by:261 | |
Symbol 260 Graphic | Used by:261 | |
Symbol 261 Button | Uses:257 258 259 260 | Used by:262 |
Symbol 262 MovieClip [eEgg] | Uses:261 42 | |
Symbol 263 Graphic | Used by:268 277 288 289 300 | |
Symbol 264 Graphic | Used by:268 | |
Symbol 265 Graphic | Used by:268 277 288 289 300 | |
Symbol 266 Graphic | Used by:268 | |
Symbol 267 Graphic | Used by:268 | |
Symbol 268 Button | Uses:263 264 265 266 267 | Used by:316 |
Symbol 269 Graphic | Used by:270 | |
Symbol 270 MovieClip | Uses:269 | Used by:273 |
Symbol 271 Graphic | Used by:272 | |
Symbol 272 MovieClip | Uses:271 | Used by:273 |
Symbol 273 MovieClip | Uses:270 272 | Used by:316 |
Symbol 274 Graphic | Used by:277 | |
Symbol 275 Graphic | Used by:277 | |
Symbol 276 Graphic | Used by:277 | |
Symbol 277 Button | Uses:263 274 265 275 276 | Used by:284 |
Symbol 278 Graphic | Used by:283 | |
Symbol 279 Graphic | Used by:283 | |
Symbol 280 Graphic | Used by:283 | |
Symbol 281 Graphic | Used by:283 | |
Symbol 282 Graphic | Used by:283 | |
Symbol 283 Button | Uses:278 279 280 281 282 | Used by:284 |
Symbol 284 MovieClip | Uses:277 283 | Used by:316 |
Symbol 285 Graphic | Used by:288 289 | |
Symbol 286 Graphic | Used by:288 289 | |
Symbol 287 Graphic | Used by:288 289 | |
Symbol 288 Button | Uses:263 285 265 286 287 | Used by:316 |
Symbol 289 Button | Uses:263 285 265 286 287 | Used by:316 |
Symbol 290 EditableText | Uses:15 | Used by:296 |
Symbol 291 EditableText | Uses:36 | Used by:296 |
Symbol 292 Graphic | Used by:293 | |
Symbol 293 MovieClip | Uses:292 | Used by:296 |
Symbol 294 Font | Used by:295 | |
Symbol 295 EditableText | Uses:294 | Used by:296 |
Symbol 296 MovieClip | Uses:290 291 293 295 | Used by:316 |
Symbol 297 Graphic | Used by:300 | |
Symbol 298 Graphic | Used by:300 | |
Symbol 299 Graphic | Used by:300 | |
Symbol 300 Button | Uses:263 297 265 298 299 | Used by:316 |
Symbol 301 Graphic | Used by:302 | |
Symbol 302 MovieClip | Uses:301 | Used by:316 |
Symbol 303 Graphic | Used by:308 | |
Symbol 304 Graphic | Used by:308 | |
Symbol 305 Graphic | Used by:308 | |
Symbol 306 Graphic | Used by:308 | |
Symbol 307 Graphic | Used by:308 | |
Symbol 308 Button | Uses:303 304 305 306 307 | Used by:314 |
Symbol 309 Graphic | Used by:313 | |
Symbol 310 Graphic | Used by:313 | |
Symbol 311 Graphic | Used by:313 | |
Symbol 312 Graphic | Used by:313 | |
Symbol 313 Button | Uses:309 310 311 312 | Used by:314 |
Symbol 314 MovieClip | Uses:308 313 | Used by:316 |
Symbol 315 Graphic | Used by:316 | |
Symbol 316 MovieClip [radio] | Uses:268 273 284 288 289 296 300 302 314 315 | Used by:Timeline |
Symbol 318 Graphic | Used by:319 | |
Symbol 319 MovieClip | Uses:318 | Used by:325 |
Symbol 320 Video | Used by:321 | |
Symbol 321 MovieClip [VideoPlayer] | Uses:320 | Used by:325 |
Symbol 322 Bitmap | Used by:323 | |
Symbol 323 Graphic | Uses:322 | Used by:324 |
Symbol 324 MovieClip [Icon] | Uses:323 | Used by:325 |
Symbol 325 MovieClip [FLVPlayback] | Uses:319 321 324 | |
Symbol 335 EditableText | Uses:15 | Used by:Timeline |
Symbol 336 Text | Uses:36 | Used by:Timeline |
Symbol 337 Text | Uses:36 | Used by:341 |
Symbol 338 Text | Uses:36 | Used by:341 |
Symbol 339 Text | Uses:36 | Used by:341 |
Symbol 340 Text | Uses:36 | Used by:341 |
Symbol 341 MovieClip | Uses:337 338 339 340 | Used by:Timeline |
Symbol 342 Graphic | Used by:343 | |
Symbol 343 MovieClip | Uses:342 | Used by:Timeline |
Symbol 317 MovieClip [__Packages.mx.video.FLVPlayback] | ||
Symbol 326 MovieClip [__Packages.mx.video.VideoPlayer] | ||
Symbol 327 MovieClip [__Packages.mx.video.INCManager] | ||
Symbol 328 MovieClip [__Packages.mx.events.EventDispatcher] | ||
Symbol 329 MovieClip [__Packages.mx.video.VideoError] | ||
Symbol 330 MovieClip [__Packages.mx.video.UIManager] | ||
Symbol 331 MovieClip [__Packages.mx.utils.Delegate] | ||
Symbol 332 MovieClip [__Packages.mx.video.SMILManager] | ||
Symbol 333 MovieClip [__Packages.mx.video.NCManager] | ||
Symbol 334 MovieClip [__Packages.mx.video.CuePointManager] | ||
Symbol 344 EditableText | Uses:36 | Used by:Timeline |
Symbol 345 ShapeTweening | Used by:Timeline | |
Symbol 346 EditableText | Uses:36 | Used by:Timeline |
Symbol 347 Graphic | Used by:Timeline | |
Symbol 348 Graphic | Used by:349 | |
Symbol 349 Button | Uses:348 | Used by:Timeline |
Symbol 350 Graphic | Used by:354 | |
Symbol 351 Graphic | Used by:354 | |
Symbol 352 Graphic | Used by:354 | |
Symbol 353 Graphic | Used by:354 | |
Symbol 354 Button | Uses:350 351 352 353 | Used by:Timeline |
Symbol 355 Text | Uses:36 | Used by:357 |
Symbol 356 Graphic | Used by:357 | |
Symbol 357 Button | Uses:355 356 | Used by:Timeline |
Symbol 358 Text | Uses:36 | Used by:366 |
Symbol 359 Graphic | Used by:366 469 573 640 698 894 923 979 1023 1174 1220 1245 1567 1599 1635 | |
Symbol 360 Text | Uses:36 | Used by:366 |
Symbol 361 Text | Uses:36 | Used by:364 466 |
Symbol 362 Text | Uses:36 | Used by:364 466 |
Symbol 363 Graphic | Used by:364 466 | |
Symbol 364 Button | Uses:361 362 363 | Used by:366 698 894 923 979 1023 1174 1220 1245 1567 1599 |
Symbol 365 Text | Uses:36 | Used by:366 |
Symbol 366 MovieClip | Uses:358 360 364 365 359 | Used by:Timeline |
Symbol 367 Text | Uses:36 | Used by:Timeline |
Symbol 368 Text | Uses:36 | Used by:Timeline |
Symbol 369 Text | Uses:36 | Used by:Timeline |
Symbol 370 Text | Uses:36 | Used by:Timeline |
Symbol 371 Text | Uses:36 | Used by:Timeline |
Symbol 372 Text | Uses:36 | Used by:Timeline |
Symbol 373 Text | Uses:36 | Used by:Timeline |
Symbol 374 Text | Uses:36 | Used by:Timeline |
Symbol 375 Text | Uses:36 | Used by:Timeline |
Symbol 376 Text | Uses:36 | Used by:Timeline |
Symbol 377 Text | Uses:36 | Used by:Timeline |
Symbol 378 Text | Uses:36 | Used by:Timeline |
Symbol 379 Text | Uses:36 | Used by:Timeline |
Symbol 380 Text | Uses:36 | Used by:Timeline |
Symbol 381 Graphic | Used by:Timeline | |
Symbol 382 Graphic | Used by:383 384 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 470 471 | |
Symbol 383 MovieClip | Uses:382 | Used by:384 470 471 |
Symbol 384 Button | Uses:383 382 | Used by:Timeline |
Symbol 385 Text | Uses:36 | Used by:Timeline |
Symbol 386 MovieClip | Uses:382 | Used by:387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 |
Symbol 387 Button | Uses:386 382 | Used by:Timeline |
Symbol 388 Button | Uses:386 382 | Used by:Timeline |
Symbol 389 Button | Uses:386 382 | Used by:Timeline |
Symbol 390 Button | Uses:386 382 | Used by:Timeline |
Symbol 391 Button | Uses:386 382 | Used by:Timeline |
Symbol 392 Button | Uses:386 382 | Used by:Timeline |
Symbol 393 Button | Uses:386 382 | Used by:Timeline |
Symbol 394 Button | Uses:386 382 | Used by:Timeline |
Symbol 395 Button | Uses:386 382 | Used by:Timeline |
Symbol 396 Button | Uses:386 382 | Used by:Timeline |
Symbol 397 Button | Uses:386 382 | Used by:Timeline |
Symbol 398 Button | Uses:386 382 | Used by:Timeline |
Symbol 399 Button | Uses:386 382 | Used by:Timeline |
Symbol 400 Button | Uses:386 382 | Used by:Timeline |
Symbol 401 Button | Uses:386 382 | Used by:Timeline |
Symbol 402 Graphic | Used by:403 | |
Symbol 403 MovieClip | Uses:402 | Used by:Timeline |
Symbol 404 Graphic | Used by:405 | |
Symbol 405 MovieClip | Uses:404 | Used by:Timeline |
Symbol 406 Graphic | Used by:407 | |
Symbol 407 MovieClip | Uses:406 | Used by:Timeline |
Symbol 408 Text | Uses:36 | Used by:469 1635 |
Symbol 409 Text | Uses:36 | Used by:469 |
Symbol 410 Text | Uses:36 | Used by:469 |
Symbol 411 Bitmap | Used by:412 | |
Symbol 412 Graphic | Uses:411 | Used by:469 |
Symbol 413 Text | Uses:36 | Used by:469 1635 |
Symbol 414 Text | Uses:36 | Used by:469 |
Symbol 415 Text | Uses:15 | Used by:469 |
Symbol 416 Bitmap | Used by:417 422 426 429 432 438 442 446 474 643 650 663 667 673 | |
Symbol 417 Graphic | Uses:416 | Used by:469 |
Symbol 418 Text | Uses:36 | Used by:469 1635 |
Symbol 419 Text | Uses:15 | Used by:469 |
Symbol 420 Text | Uses:36 | Used by:469 |
Symbol 421 Graphic | Used by:424 431 434 436 | |
Symbol 422 Graphic | Uses:416 | Used by:424 |
Symbol 423 Text | Uses:15 | Used by:424 |
Symbol 424 Button | Uses:421 422 423 | Used by:469 |
Symbol 425 Graphic | Used by:428 | |
Symbol 426 Graphic | Uses:416 | Used by:428 |
Symbol 427 Text | Uses:15 | Used by:428 |
Symbol 428 Button | Uses:425 426 427 | Used by:469 |
Symbol 429 Graphic | Uses:416 | Used by:431 |
Symbol 430 Text | Uses:15 | Used by:431 |
Symbol 431 Button | Uses:421 429 430 | Used by:469 |
Symbol 432 Graphic | Uses:416 | Used by:434 |
Symbol 433 Text | Uses:15 | Used by:434 |
Symbol 434 Button | Uses:421 432 433 | Used by:469 |
Symbol 435 Text | Uses:15 | Used by:436 |
Symbol 436 Button | Uses:421 435 | Used by:469 |
Symbol 437 Graphic | Used by:440 | |
Symbol 438 Graphic | Uses:416 | Used by:440 |
Symbol 439 Text | Uses:15 | Used by:440 |
Symbol 440 Button | Uses:437 438 439 | Used by:469 |
Symbol 441 Graphic | Used by:445 | |
Symbol 442 Graphic | Uses:416 | Used by:445 |
Symbol 443 Text | Uses:15 | Used by:445 |
Symbol 444 Graphic | Used by:445 | |
Symbol 445 Button | Uses:441 442 443 444 | Used by:469 |
Symbol 446 Graphic | Uses:416 | Used by:469 |
Symbol 447 Text | Uses:36 | Used by:469 1635 |
Symbol 448 Text | Uses:15 | Used by:469 |
Symbol 449 Text | Uses:36 | Used by:469 |
Symbol 450 Bitmap | Used by:451 | |
Symbol 451 Graphic | Uses:450 | Used by:469 |
Symbol 452 Text | Uses:36 | Used by:469 1635 |
Symbol 453 Bitmap | Used by:454 | |
Symbol 454 Graphic | Uses:453 | Used by:469 |
Symbol 455 Text | Uses:15 | Used by:469 |
Symbol 456 Text | Uses:36 | Used by:469 |
Symbol 457 Text | Uses:36 | Used by:469 1635 |
Symbol 458 Text | Uses:15 | Used by:469 |
Symbol 459 Text | Uses:15 | Used by:469 |
Symbol 460 Text | Uses:15 | Used by:469 |
Symbol 461 Bitmap | Used by:462 | |
Symbol 462 Graphic | Uses:461 | Used by:469 |
Symbol 463 Text | Uses:15 36 | Used by:469 |
Symbol 464 Text | Uses:36 | Used by:469 |
Symbol 465 Text | Uses:36 | Used by:469 1635 |
Symbol 466 Button | Uses:361 362 363 | Used by:469 573 640 |
Symbol 467 Text | Uses:15 | Used by:469 |
Symbol 468 Text | Uses:36 | Used by:469 |
Symbol 469 MovieClip | Uses:408 409 410 412 359 413 414 415 417 418 419 420 424 428 431 434 436 440 445 446 447 448 449 451 452 454 455 456 457 458 459 460 462 463 464 465 466 467 468 | Used by:Timeline |
Symbol 470 Button | Uses:383 382 | Used by:Timeline |
Symbol 471 Button | Uses:383 382 | Used by:Timeline |
Symbol 472 Text | Uses:36 | Used by:573 |
Symbol 473 Text | Uses:36 | Used by:573 |
Symbol 474 Graphic | Uses:416 | Used by:475 |
Symbol 475 MovieClip | Uses:474 | Used by:573 |
Symbol 476 Text | Uses:15 | Used by:573 |
Symbol 477 Text | Uses:36 | Used by:573 |
Symbol 478 Text | Uses:36 | Used by:573 |
Symbol 479 Text | Uses:36 15 | Used by:573 |
Symbol 480 Text | Uses:36 15 | Used by:573 |
Symbol 481 Text | Uses:36 | Used by:573 |
Symbol 482 Graphic | Used by:573 | |
Symbol 483 Text | Uses:36 | Used by:573 |
Symbol 484 Text | Uses:36 15 | Used by:573 |
Symbol 485 Text | Uses:36 15 | Used by:573 |
Symbol 486 Text | Uses:36 | Used by:573 |
Symbol 487 Graphic | Used by:573 | |
Symbol 488 Text | Uses:36 | Used by:573 |
Symbol 489 Text | Uses:36 15 | Used by:573 |
Symbol 490 Text | Uses:36 15 | Used by:573 |
Symbol 491 Text | Uses:36 | Used by:573 |
Symbol 492 Graphic | Used by:573 | |
Symbol 493 Text | Uses:36 | Used by:573 |
Symbol 494 Text | Uses:36 15 | Used by:573 |
Symbol 495 Text | Uses:36 15 | Used by:573 |
Symbol 496 Text | Uses:36 | Used by:573 |
Symbol 497 Graphic | Used by:573 | |
Symbol 498 Text | Uses:36 | Used by:573 |
Symbol 499 Graphic | Used by:573 | |
Symbol 500 Text | Uses:36 15 | Used by:573 |
Symbol 501 Text | Uses:36 15 | Used by:573 |
Symbol 502 Text | Uses:36 | Used by:573 |
Symbol 503 Text | Uses:36 | Used by:573 |
Symbol 504 Text | Uses:36 15 | Used by:573 |
Symbol 505 Text | Uses:36 15 | Used by:573 |
Symbol 506 Text | Uses:36 | Used by:573 |
Symbol 507 Graphic | Used by:573 | |
Symbol 508 Text | Uses:36 | Used by:573 |
Symbol 509 Text | Uses:36 15 | Used by:573 |
Symbol 510 Text | Uses:36 15 | Used by:573 |
Symbol 511 Text | Uses:36 | Used by:573 |
Symbol 512 Graphic | Used by:573 | |
Symbol 513 Text | Uses:36 | Used by:573 |
Symbol 514 Text | Uses:15 | Used by:573 |
Symbol 515 Text | Uses:36 15 | Used by:573 |
Symbol 516 Text | Uses:36 | Used by:573 |
Symbol 517 Text | Uses:36 | Used by:573 |
Symbol 518 Text | Uses:36 15 | Used by:573 |
Symbol 519 Text | Uses:36 | Used by:573 |
Symbol 520 Graphic | Used by:573 | |
Symbol 521 Text | Uses:36 | Used by:573 |
Symbol 522 Text | Uses:36 15 | Used by:573 |
Symbol 523 Text | Uses:36 | Used by:573 |
Symbol 524 Graphic | Used by:573 | |
Symbol 525 Text | Uses:36 | Used by:573 |
Symbol 526 Text | Uses:36 15 | Used by:573 |
Symbol 527 Text | Uses:36 15 | Used by:573 |
Symbol 528 Text | Uses:36 | Used by:573 |
Symbol 529 Graphic | Used by:573 | |
Symbol 530 Text | Uses:36 | Used by:573 |
Symbol 531 Text | Uses:36 15 | Used by:573 |
Symbol 532 Text | Uses:36 15 | Used by:573 |
Symbol 533 Text | Uses:36 | Used by:573 |
Symbol 534 Graphic | Used by:573 | |
Symbol 535 Text | Uses:36 | Used by:573 |
Symbol 536 Text | Uses:36 15 | Used by:573 |
Symbol 537 Text | Uses:36 15 | Used by:573 |
Symbol 538 Text | Uses:36 | Used by:573 |
Symbol 539 Graphic | Used by:573 | |
Symbol 540 Text | Uses:36 | Used by:573 |
Symbol 541 Text | Uses:36 15 | Used by:573 |
Symbol 542 Text | Uses:36 15 | Used by:573 |
Symbol 543 Text | Uses:36 | Used by:573 |
Symbol 544 Graphic | Used by:573 | |
Symbol 545 Text | Uses:36 | Used by:573 |
Symbol 546 Text | Uses:36 15 | Used by:573 |
Symbol 547 Text | Uses:36 | Used by:573 |
Symbol 548 Graphic | Used by:573 | |
Symbol 549 Text | Uses:36 | Used by:573 |
Symbol 550 Text | Uses:36 15 | Used by:573 |
Symbol 551 Text | Uses:36 15 | Used by:573 |
Symbol 552 Text | Uses:36 | Used by:573 |
Symbol 553 Graphic | Used by:573 | |
Symbol 554 Text | Uses:36 | Used by:573 |
Symbol 555 Text | Uses:36 15 | Used by:573 |
Symbol 556 Text | Uses:36 | Used by:573 |
Symbol 557 Text | Uses:36 15 | Used by:573 |
Symbol 558 Text | Uses:36 | Used by:573 |
Symbol 559 Graphic | Used by:573 | |
Symbol 560 Text | Uses:36 | Used by:573 |
Symbol 561 Text | Uses:15 | Used by:573 |
Symbol 562 Text | Uses:15 | Used by:573 |
Symbol 563 Text | Uses:15 | Used by:573 |
Symbol 564 Text | Uses:36 15 | Used by:573 |
Symbol 565 Text | Uses:36 15 | Used by:573 |
Symbol 566 Text | Uses:36 | Used by:573 |
Symbol 567 Bitmap | Used by:568 | |
Symbol 568 Graphic | Uses:567 | Used by:573 |
Symbol 569 Text | Uses:36 | Used by:573 |
Symbol 570 Text | Uses:36 15 | Used by:573 |
Symbol 571 Text | Uses:36 15 | Used by:573 |
Symbol 572 Text | Uses:36 | Used by:573 |
Symbol 573 MovieClip | Uses:472 473 475 476 477 359 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 568 569 466 570 571 572 | Used by:Timeline |
Symbol 574 Text | Uses:36 | Used by:640 1023 1220 |
Symbol 575 Text | Uses:36 | Used by:640 |
Symbol 576 Bitmap | Used by:577 583 597 603 612 618 636 910 990 992 997 1003 1020 | |
Symbol 577 Graphic | Uses:576 | Used by:578 |
Symbol 578 MovieClip | Uses:577 | Used by:640 |
Symbol 579 Text | Uses:15 | Used by:640 |
Symbol 580 Text | Uses:36 | Used by:640 1023 |
Symbol 581 Text | Uses:36 | Used by:640 1023 1220 |
Symbol 582 Graphic | Used by:640 | |
Symbol 583 Graphic | Uses:576 | Used by:640 923 1023 |
Symbol 584 Text | Uses:15 | Used by:640 |
Symbol 585 Text | Uses:36 | Used by:640 |
Symbol 586 Text | Uses:36 | Used by:640 1023 1220 |
Symbol 587 Text | Uses:15 | Used by:640 |
Symbol 588 Text | Uses:15 | Used by:640 |
Symbol 589 Text | Uses:15 | Used by:640 |
Symbol 590 Text | Uses:15 | Used by:640 |
Symbol 591 Text | Uses:15 | Used by:640 |
Symbol 592 Text | Uses:15 | Used by:640 |
Symbol 593 Text | Uses:15 | Used by:640 |
Symbol 594 Text | Uses:15 | Used by:640 |
Symbol 595 Text | Uses:15 | Used by:640 |
Symbol 596 Text | Uses:36 | Used by:640 |
Symbol 597 Graphic | Uses:576 | Used by:640 |
Symbol 598 Text | Uses:36 | Used by:640 1023 1220 |
Symbol 599 Graphic | Used by:640 | |
Symbol 600 Text | Uses:15 | Used by:640 |
Symbol 601 Text | Uses:36 | Used by:640 |
Symbol 602 Text | Uses:36 | Used by:640 1023 1220 |
Symbol 603 Graphic | Uses:576 | Used by:613 |
Symbol 604 Text | Uses:15 | Used by:613 |
Symbol 605 Bitmap | Used by:606 607 | |
Symbol 606 Graphic | Uses:605 | Used by:613 |
Symbol 607 Graphic | Uses:605 | Used by:613 |
Symbol 608 Text | Uses:15 | Used by:613 |
Symbol 609 Text | Uses:15 | Used by:613 |
Symbol 610 Text | Uses:15 | Used by:613 |
Symbol 611 Text | Uses:15 | Used by:613 |
Symbol 612 Graphic | Uses:576 | Used by:613 |
Symbol 613 Button | Uses:603 6 604 606 607 608 609 610 611 612 | Used by:640 |
Symbol 614 Text | Uses:36 | Used by:640 |
Symbol 615 Text | Uses:36 | Used by:640 |
Symbol 616 Text | Uses:15 | Used by:640 |
Symbol 617 Text | Uses:36 | Used by:640 |
Symbol 618 Graphic | Uses:576 | Used by:640 |
Symbol 619 Text | Uses:36 | Used by:640 1023 1220 |
Symbol 620 Text | Uses:15 | Used by:640 |
Symbol 621 Text | Uses:36 | Used by:640 |
Symbol 622 Text | Uses:36 | Used by:640 1023 1220 |
Symbol 623 Text | Uses:15 | Used by:640 |
Symbol 624 Text | Uses:15 | Used by:640 |
Symbol 625 Text | Uses:15 | Used by:640 |
Symbol 626 Text | Uses:15 | Used by:640 |
Symbol 627 Text | Uses:15 | Used by:640 |
Symbol 628 Text | Uses:15 | Used by:640 |
Symbol 629 Text | Uses:15 | Used by:640 |
Symbol 630 Text | Uses:15 | Used by:640 |
Symbol 631 Text | Uses:15 | Used by:640 |
Symbol 632 Text | Uses:15 | Used by:640 |
Symbol 633 Text | Uses:15 | Used by:640 |
Symbol 634 Text | Uses:15 | Used by:640 |
Symbol 635 Text | Uses:36 | Used by:640 |
Symbol 636 Graphic | Uses:576 | Used by:640 |
Symbol 637 Text | Uses:36 | Used by:640 1023 1220 |
Symbol 638 Text | Uses:15 | Used by:640 |
Symbol 639 Text | Uses:36 | Used by:640 |
Symbol 640 MovieClip | Uses:574 575 578 579 580 359 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 466 638 639 | Used by:Timeline |
Symbol 641 Text | Uses:36 | Used by:698 1174 |
Symbol 642 Text | Uses:36 | Used by:698 |
Symbol 643 Graphic | Uses:416 | Used by:698 |
Symbol 644 Text | Uses:15 | Used by:698 |
Symbol 645 Text | Uses:36 | Used by:698 |
Symbol 646 Text | Uses:36 | Used by:698 1174 |
Symbol 647 Text | Uses:15 | Used by:698 |
Symbol 648 Text | Uses:36 | Used by:698 |
Symbol 649 Text | Uses:36 | Used by:698 1174 |
Symbol 650 Graphic | Uses:416 | Used by:698 |
Symbol 651 Text | Uses:15 | Used by:698 |
Symbol 652 Text | Uses:36 | Used by:698 |
Symbol 653 Text | Uses:36 | Used by:698 1174 |
Symbol 654 Graphic | Used by:655 656 657 710 | |
Symbol 655 Button | Uses:654 | Used by:698 |
Symbol 656 Button | Uses:654 | Used by:698 |
Symbol 657 Button | Uses:654 | Used by:698 |
Symbol 658 Text | Uses:36 | Used by:662 |
Symbol 659 Text | Uses:36 | Used by:662 |
Symbol 660 Text | Uses:36 | Used by:662 |
Symbol 661 Graphic | Used by:662 | |
Symbol 662 Button | Uses:658 659 660 661 | Used by:698 |
Symbol 663 Graphic | Uses:416 | Used by:698 |
Symbol 664 Text | Uses:15 | Used by:698 |
Symbol 665 Text | Uses:36 | Used by:698 |
Symbol 666 Text | Uses:36 | Used by:698 1174 |
Symbol 667 Graphic | Uses:416 | Used by:698 |
Symbol 668 Text | Uses:15 | Used by:698 |
Symbol 669 Text | Uses:36 | Used by:698 |
Symbol 670 Text | Uses:36 | Used by:698 1174 |
Symbol 671 Text | Uses:15 | Used by:698 |
Symbol 672 Text | Uses:36 | Used by:698 |
Symbol 673 Graphic | Uses:416 | Used by:698 |
Symbol 674 Text | Uses:36 | Used by:698 1174 |
Symbol 675 Bitmap | Used by:676 | |
Symbol 676 Graphic | Uses:675 | Used by:698 |
Symbol 677 Text | Uses:15 | Used by:698 |
Symbol 678 Text | Uses:36 | Used by:698 |
Symbol 679 Text | Uses:36 | Used by:698 1174 |
Symbol 680 Text | Uses:15 | Used by:698 |
Symbol 681 Text | Uses:15 | Used by:698 |
Symbol 682 Bitmap | Used by:683 | |
Symbol 683 Graphic | Uses:682 | Used by:698 |
Symbol 684 Text | Uses:15 | Used by:698 |
Symbol 685 Text | Uses:36 | Used by:698 |
Symbol 686 Text | Uses:36 | Used by:698 1174 |
Symbol 687 Text | Uses:15 | Used by:698 |
Symbol 688 Text | Uses:36 | Used by:698 |
Symbol 689 Text | Uses:36 | Used by:698 1174 |
Symbol 690 Text | Uses:15 | Used by:698 |
Symbol 691 Bitmap | Used by:692 | |
Symbol 692 Graphic | Uses:691 | Used by:698 |
Symbol 693 Text | Uses:15 | Used by:698 |
Symbol 694 Text | Uses:36 | Used by:698 |
Symbol 695 Text | Uses:36 | Used by:698 1174 |
Symbol 696 Text | Uses:15 | Used by:698 |
Symbol 697 Text | Uses:36 | Used by:698 |
Symbol 698 MovieClip | Uses:641 642 643 644 645 359 646 647 648 649 650 651 652 653 655 656 657 662 663 664 665 666 667 668 669 670 671 672 673 674 676 677 678 679 680 681 683 684 685 686 687 688 689 690 692 693 694 695 364 696 697 | Used by:Timeline |
Symbol 699 Text | Uses:36 | Used by:894 979 |
Symbol 700 Text | Uses:36 | Used by:894 |
Symbol 701 Text | Uses:15 36 | Used by:894 |
Symbol 702 Text | Uses:36 | Used by:894 |
Symbol 703 Text | Uses:36 | Used by:894 979 |
Symbol 704 Text | Uses:15 36 | Used by:894 |
Symbol 705 Text | Uses:15 | Used by:894 |
Symbol 706 Text | Uses:15 | Used by:894 |
Symbol 707 Text | Uses:36 | Used by:894 |
Symbol 708 Graphic | Used by:894 | |
Symbol 709 Text | Uses:36 | Used by:894 979 |
Symbol 710 Button | Uses:654 | Used by:894 |
Symbol 711 Text | Uses:15 36 | Used by:894 |
Symbol 712 Text | Uses:15 | Used by:894 |
Symbol 713 Text | Uses:15 | Used by:894 |
Symbol 714 Text | Uses:36 | Used by:894 |
Symbol 715 Text | Uses:36 | Used by:894 979 |
Symbol 716 Text | Uses:15 | Used by:894 |
Symbol 717 Text | Uses:36 | Used by:894 |
Symbol 718 Text | Uses:36 | Used by:894 979 |
Symbol 719 Graphic | Used by:856 | |
Symbol 720 Graphic | Used by:723 724 783 785 786 | |
Symbol 721 Graphic | Used by:723 724 783 785 786 | |
Symbol 722 Graphic | Used by:723 724 783 785 786 | |
Symbol 723 Button | Uses:720 721 722 | Used by:856 |
Symbol 724 Button | Uses:720 721 722 | Used by:856 |
Symbol 725 Bitmap | Used by:726 788 789 790 791 792 793 794 795 796 797 800 802 803 806 807 810 811 812 813 814 815 816 841 842 851 | |
Symbol 726 Graphic | Uses:725 | Used by:856 |
Symbol 727 ShapeTweening | Used by:856 | |
Symbol 728 Graphic | Used by:856 | |
Symbol 729 ShapeTweening | Used by:856 | |
Symbol 730 Graphic | Used by:856 | |
Symbol 731 Text | Uses:15 | Used by:856 |
Symbol 732 Text | Uses:15 | Used by:856 |
Symbol 733 ShapeTweening | Used by:856 | |
Symbol 734 Graphic | Used by:856 | |
Symbol 735 ShapeTweening | Used by:856 | |
Symbol 736 Graphic | Used by:856 | |
Symbol 737 ShapeTweening | Used by:856 | |
Symbol 738 Graphic | Used by:856 | |
Symbol 739 ShapeTweening | Used by:856 | |
Symbol 740 Graphic | Used by:856 | |
Symbol 741 Text | Uses:15 | Used by:856 |
Symbol 742 Text | Uses:15 | Used by:856 |
Symbol 743 ShapeTweening | Used by:856 | |
Symbol 744 Graphic | Used by:856 | |
Symbol 745 ShapeTweening | Used by:856 | |
Symbol 746 Graphic | Used by:856 | |
Symbol 747 ShapeTweening | Used by:856 | |
Symbol 748 Graphic | Used by:856 | |
Symbol 749 ShapeTweening | Used by:856 | |
Symbol 750 Graphic | Used by:856 | |
Symbol 751 Text | Uses:15 | Used by:856 |
Symbol 752 Text | Uses:15 | Used by:856 |
Symbol 753 ShapeTweening | Used by:856 | |
Symbol 754 Graphic | Used by:856 | |
Symbol 755 ShapeTweening | Used by:856 | |
Symbol 756 Graphic | Used by:856 | |
Symbol 757 ShapeTweening | Used by:856 | |
Symbol 758 Graphic | Used by:856 | |
Symbol 759 ShapeTweening | Used by:856 | |
Symbol 760 Graphic | Used by:856 | |
Symbol 761 Text | Uses:15 | Used by:856 |
Symbol 762 Text | Uses:15 | Used by:856 |
Symbol 763 ShapeTweening | Used by:856 | |
Symbol 764 Graphic | Used by:856 | |
Symbol 765 ShapeTweening | Used by:856 | |
Symbol 766 Graphic | Used by:856 | |
Symbol 767 ShapeTweening | Used by:856 | |
Symbol 768 Graphic | Used by:856 | |
Symbol 769 Graphic | Used by:856 | |
Symbol 770 ShapeTweening | Used by:856 | |
Symbol 771 Graphic | Used by:856 | |
Symbol 772 Graphic | Used by:856 | |
Symbol 773 ShapeTweening | Used by:856 | |
Symbol 774 Graphic | Used by:856 | |
Symbol 775 Graphic | Used by:856 | |
Symbol 776 Text | Uses:15 | Used by:856 |
Symbol 777 Text | Uses:15 | Used by:856 |
Symbol 778 ShapeTweening | Used by:856 | |
Symbol 779 Graphic | Used by:856 | |
Symbol 780 Text | Uses:15 | Used by:856 |
Symbol 781 Text | Uses:15 | Used by:856 |
Symbol 782 Graphic | Used by:856 | |
Symbol 783 Button | Uses:720 721 722 | Used by:856 |
Symbol 784 Text | Uses:15 | Used by:856 |
Symbol 785 Button | Uses:720 721 722 | Used by:856 |
Symbol 786 Button | Uses:720 721 722 | Used by:856 |
Symbol 787 Graphic | Used by:856 | |
Symbol 788 Graphic | Uses:725 | Used by:856 |
Symbol 789 Graphic | Uses:725 | Used by:856 |
Symbol 790 Graphic | Uses:725 | Used by:856 |
Symbol 791 Graphic | Uses:725 | Used by:856 |
Symbol 792 Graphic | Uses:725 | Used by:856 |
Symbol 793 Graphic | Uses:725 | Used by:856 |
Symbol 794 Graphic | Uses:725 | Used by:856 |
Symbol 795 Graphic | Uses:725 | Used by:856 |
Symbol 796 Graphic | Uses:725 | Used by:856 |
Symbol 797 Graphic | Uses:725 | Used by:856 |
Symbol 798 Text | Uses:15 | Used by:856 |
Symbol 799 Text | Uses:15 | Used by:856 |
Symbol 800 Graphic | Uses:725 | Used by:856 |
Symbol 801 Text | Uses:15 | Used by:856 |
Symbol 802 Graphic | Uses:725 | Used by:856 |
Symbol 803 Graphic | Uses:725 | Used by:856 |
Symbol 804 Text | Uses:15 | Used by:856 |
Symbol 805 Text | Uses:15 | Used by:856 |
Symbol 806 Graphic | Uses:725 | Used by:856 |
Symbol 807 Graphic | Uses:725 | Used by:856 |
Symbol 808 Text | Uses:15 | Used by:856 |
Symbol 809 Text | Uses:15 | Used by:856 |
Symbol 810 Graphic | Uses:725 | Used by:856 |
Symbol 811 Graphic | Uses:725 | Used by:856 |
Symbol 812 Graphic | Uses:725 | Used by:856 |
Symbol 813 Graphic | Uses:725 | Used by:856 |
Symbol 814 Graphic | Uses:725 | Used by:856 |
Symbol 815 Graphic | Uses:725 | Used by:856 |
Symbol 816 Graphic | Uses:725 | Used by:856 |
Symbol 817 Text | Uses:15 | Used by:856 |
Symbol 818 Font | Used by:819 821 822 826 829 | |
Symbol 819 Text | Uses:818 | Used by:821 |
Symbol 820 Text | Used by:821 | |
Symbol 821 MovieClip | Uses:818 819 820 | Used by:856 |
Symbol 822 Text | Uses:818 | Used by:824 |
Symbol 823 Text | Used by:824 | |
Symbol 824 MovieClip | Uses:822 823 | Used by:856 |
Symbol 825 Text | Uses:15 | Used by:856 |
Symbol 826 Text | Uses:818 | Used by:828 |
Symbol 827 Text | Used by:828 | |
Symbol 828 MovieClip | Uses:826 827 | Used by:856 |
Symbol 829 Text | Uses:818 | Used by:831 |
Symbol 830 Text | Used by:831 | |
Symbol 831 MovieClip | Uses:829 830 | Used by:856 |
Symbol 832 Text | Uses:15 | Used by:856 |
Symbol 833 Text | Uses:15 | Used by:856 |
Symbol 834 Text | Uses:15 | Used by:856 |
Symbol 835 Text | Uses:15 | Used by:856 |
Symbol 836 Text | Uses:15 | Used by:856 |
Symbol 837 Text | Uses:15 | Used by:856 |
Symbol 838 Text | Uses:15 | Used by:856 |
Symbol 839 Text | Uses:15 | Used by:856 |
Symbol 840 Text | Uses:15 | Used by:856 |
Symbol 841 Graphic | Uses:725 | Used by:856 |
Symbol 842 Graphic | Uses:725 | Used by:856 |
Symbol 843 Text | Uses:36 | Used by:856 |
Symbol 844 Text | Uses:36 | Used by:856 |
Symbol 845 Text | Uses:36 | Used by:856 |
Symbol 846 Text | Uses:36 | Used by:856 |
Symbol 847 Text | Uses:36 | Used by:856 |
Symbol 848 Text | Uses:36 | Used by:856 |
Symbol 849 Graphic | Used by:856 | |
Symbol 850 Text | Uses:15 | Used by:856 |
Symbol 851 Graphic | Uses:725 | Used by:856 |
Symbol 852 Button | Uses:90 91 92 | Used by:856 |
Symbol 853 Button | Uses:90 91 92 | Used by:856 |
Symbol 854 Text | Uses:15 | Used by:856 |
Symbol 855 Text | Uses:15 | Used by:856 |
Symbol 856 MovieClip | Uses:723 719 724 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 821 824 825 828 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 | Used by:894 |
Symbol 857 Text | Uses:15 | Used by:894 |
Symbol 858 Text | Uses:36 | Used by:894 |
Symbol 859 Text | Uses:36 | Used by:894 979 |
Symbol 860 Text | Uses:15 | Used by:894 |
Symbol 861 Bitmap | Used by:862 876 880 884 | |
Symbol 862 Graphic | Uses:861 | Used by:894 |
Symbol 863 Text | Uses:15 | Used by:894 |
Symbol 864 Text | Uses:36 | Used by:894 |
Symbol 865 Text | Uses:36 | Used by:894 979 |
Symbol 866 Text | Uses:15 | Used by:894 |
Symbol 867 Text | Uses:15 | Used by:894 |
Symbol 868 Text | Uses:15 | Used by:894 |
Symbol 869 Text | Uses:36 | Used by:894 |
Symbol 870 Graphic | Used by:894 | |
Symbol 871 Text | Uses:36 | Used by:894 979 |
Symbol 872 Text | Uses:15 | Used by:894 |
Symbol 873 Text | Uses:15 | Used by:894 |
Symbol 874 Text | Uses:15 | Used by:894 |
Symbol 875 Text | Uses:15 | Used by:894 |
Symbol 876 Graphic | Uses:861 | Used by:894 |
Symbol 877 Text | Uses:36 | Used by:894 979 |
Symbol 878 Text | Uses:15 | Used by:894 |
Symbol 879 Text | Uses:15 | Used by:894 |
Symbol 880 Graphic | Uses:861 | Used by:894 |
Symbol 881 Text | Uses:36 | Used by:894 979 |
Symbol 882 Text | Uses:15 36 | Used by:894 |
Symbol 883 Text | Uses:36 | Used by:894 |
Symbol 884 Graphic | Uses:861 | Used by:894 |
Symbol 885 Text | Uses:36 | Used by:894 979 |
Symbol 886 Text | Uses:15 | Used by:894 |
Symbol 887 Text | Uses:36 | Used by:894 |
Symbol 888 Text | Uses:36 | Used by:894 979 |
Symbol 889 Text | Uses:15 | Used by:894 |
Symbol 890 Text | Uses:36 | Used by:894 |
Symbol 891 Text | Uses:36 | Used by:894 979 |
Symbol 892 Text | Uses:15 | Used by:894 |
Symbol 893 Text | Uses:36 | Used by:894 |
Symbol 894 MovieClip | Uses:699 700 701 702 359 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 856 857 858 859 860 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 364 892 893 | Used by:Timeline |
Symbol 895 Text | Uses:36 | Used by:923 1245 |
Symbol 896 Text | Uses:36 | Used by:923 |
Symbol 897 Text | Uses:15 | Used by:923 |
Symbol 898 Text | Uses:36 | Used by:923 |
Symbol 899 Text | Uses:36 | Used by:923 1245 |
Symbol 900 Text | Uses:15 | Used by:923 |
Symbol 901 Text | Uses:36 | Used by:923 |
Symbol 902 Text | Uses:36 | Used by:923 1245 |
Symbol 903 Text | Uses:15 | Used by:923 |
Symbol 904 Text | Uses:15 | Used by:923 |
Symbol 905 Text | Uses:15 | Used by:923 |
Symbol 906 Text | Uses:15 | Used by:923 |
Symbol 907 Text | Uses:15 | Used by:923 |
Symbol 908 Text | Uses:15 | Used by:923 |
Symbol 909 Text | Uses:36 | Used by:923 |
Symbol 910 Graphic | Uses:576 | Used by:923 |
Symbol 911 Text | Uses:36 | Used by:923 1245 |
Symbol 912 Text | Uses:15 | Used by:923 |
Symbol 913 Bitmap | Used by:914 | |
Symbol 914 Graphic | Uses:913 | Used by:923 |
Symbol 915 Text | Uses:15 | Used by:923 |
Symbol 916 Text | Uses:36 | Used by:923 |
Symbol 917 Text | Uses:36 | Used by:923 1245 |
Symbol 918 Text | Uses:15 | Used by:923 |
Symbol 919 Text | Uses:36 | Used by:923 |
Symbol 920 Text | Uses:36 | Used by:923 1245 |
Symbol 921 Text | Uses:15 | Used by:923 |
Symbol 922 Text | Uses:36 | Used by:923 |
Symbol 923 MovieClip | Uses:895 896 897 898 359 899 583 900 901 902 903 904 905 906 907 908 909 910 911 912 914 915 916 917 918 919 920 364 921 922 | Used by:Timeline |
Symbol 924 Text | Uses:36 | Used by:979 |
Symbol 925 Text | Uses:15 | Used by:979 |
Symbol 926 Text | Uses:36 | Used by:979 |
Symbol 927 Text | Uses:15 | Used by:979 |
Symbol 928 Bitmap | Used by:929 962 968 | |
Symbol 929 Graphic | Uses:928 | Used by:979 |
Symbol 930 Text | Uses:15 | Used by:979 |
Symbol 931 Text | Uses:36 | Used by:979 |
Symbol 932 Text | Uses:15 | Used by:979 |
Symbol 933 Text | Uses:36 | Used by:979 |
Symbol 934 Text | Uses:15 | Used by:979 |
Symbol 935 Text | Uses:15 | Used by:979 |
Symbol 936 Graphic | Uses:180 | Used by:979 |
Symbol 937 Text | Uses:15 | Used by:979 |
Symbol 938 Text | Uses:36 | Used by:979 |
Symbol 939 Text | Uses:36 | Used by:979 |
Symbol 940 Text | Uses:36 | Used by:979 |
Symbol 941 Text | Uses:36 | Used by:979 |
Symbol 942 Text | Uses:15 | Used by:979 |
Symbol 943 Text | Uses:15 | Used by:979 |
Symbol 944 Text | Uses:15 | Used by:979 |
Symbol 945 Text | Uses:15 | Used by:979 |
Symbol 946 Graphic | Used by:950 951 955 957 960 979 | |
Symbol 947 Graphic | Used by:950 951 955 957 960 | |
Symbol 948 Graphic | Used by:950 951 955 957 960 | |
Symbol 949 Graphic | Used by:950 951 955 957 960 | |
Symbol 950 Button | Uses:946 947 948 949 | Used by:979 |
Symbol 951 MovieClip | Uses:946 947 948 949 | Used by:979 |
Symbol 952 Text | Uses:36 | Used by:979 |
Symbol 953 Text | Uses:36 | Used by:979 |
Symbol 954 Text | Uses:36 | Used by:979 |
Symbol 955 Button | Uses:946 947 948 949 | Used by:979 |
Symbol 956 Text | Uses:36 | Used by:979 |
Symbol 957 Button | Uses:946 947 948 949 | Used by:979 |
Symbol 958 Text | Uses:15 | Used by:979 |
Symbol 959 Text | Uses:36 | Used by:979 |
Symbol 960 Button | Uses:946 947 948 949 | Used by:979 |
Symbol 961 Text | Uses:15 | Used by:979 |
Symbol 962 Graphic | Uses:928 | Used by:979 |
Symbol 963 Text | Uses:15 | Used by:979 |
Symbol 964 Text | Uses:36 | Used by:979 |
Symbol 965 Text | Uses:15 | Used by:979 |
Symbol 966 Text | Uses:36 | Used by:979 |
Symbol 967 Text | Uses:15 | Used by:979 |
Symbol 968 Graphic | Uses:928 | Used by:979 |
Symbol 969 Text | Uses:15 | Used by:979 |
Symbol 970 Text | Uses:36 | Used by:979 |
Symbol 971 Bitmap | Used by:972 | |
Symbol 972 Graphic | Uses:971 | Used by:979 |
Symbol 973 Text | Uses:15 | Used by:979 |
Symbol 974 Text | Uses:36 | Used by:979 |
Symbol 975 Text | Uses:15 | Used by:979 |
Symbol 976 Text | Uses:36 | Used by:979 |
Symbol 977 Text | Uses:15 | Used by:979 |
Symbol 978 Text | Uses:36 | Used by:979 |
Symbol 979 MovieClip | Uses:699 924 925 926 359 703 927 929 930 931 709 932 933 715 934 935 936 937 938 718 939 940 941 942 943 944 945 950 946 951 952 859 953 954 955 956 957 958 959 960 865 961 962 963 964 871 965 966 877 967 968 881 969 970 885 972 973 974 888 975 976 891 364 977 978 | Used by:Timeline |
Symbol 980 Text | Uses:36 | Used by:1023 |
Symbol 981 Text | Uses:15 | Used by:1023 |
Symbol 982 Text | Uses:15 | Used by:1023 |
Symbol 983 Text | Uses:15 | Used by:1023 |
Symbol 984 Text | Uses:15 | Used by:1023 |
Symbol 985 Text | Uses:15 | Used by:1023 |
Symbol 986 Text | Uses:15 | Used by:1023 |
Symbol 987 Text | Uses:15 | Used by:1023 |
Symbol 988 Text | Uses:15 | Used by:1023 |
Symbol 989 Text | Uses:15 | Used by:1023 |
Symbol 990 Graphic | Uses:576 | Used by:1023 |
Symbol 991 Text | Uses:36 | Used by:1023 |
Symbol 992 Graphic | Uses:576 | Used by:1023 |
Symbol 993 Text | Uses:15 | Used by:1023 |
Symbol 994 Text | Uses:15 | Used by:1023 |
Symbol 995 Text | Uses:15 | Used by:1023 |
Symbol 996 Text | Uses:36 | Used by:1023 |
Symbol 997 Graphic | Uses:576 | Used by:1023 |
Symbol 998 Text | Uses:15 | Used by:1023 |
Symbol 999 Bitmap | Used by:1000 | |
Symbol 1000 Graphic | Uses:999 | Used by:1023 |
Symbol 1001 Text | Uses:15 | Used by:1023 |
Symbol 1002 Text | Uses:36 | Used by:1023 |
Symbol 1003 Graphic | Uses:576 | Used by:1023 |
Symbol 1004 Text | Uses:15 | Used by:1023 |
Symbol 1005 Text | Uses:15 | Used by:1023 |
Symbol 1006 Text | Uses:15 | Used by:1023 |
Symbol 1007 Text | Uses:15 | Used by:1023 |
Symbol 1008 Graphic | Used by:1023 | |
Symbol 1009 Graphic | Used by:1023 | |
Symbol 1010 Graphic | Used by:1023 | |
Symbol 1011 Text | Uses:15 | Used by:1023 |
Symbol 1012 Text | Uses:36 | Used by:1023 |
Symbol 1013 Text | Uses:15 | Used by:1023 |
Symbol 1014 Text | Uses:36 | Used by:1023 |
Symbol 1015 Text | Uses:36 | Used by:1023 |
Symbol 1016 Text | Uses:36 | Used by:1023 |
Symbol 1017 Graphic | Used by:1023 | |
Symbol 1018 Text | Uses:15 | Used by:1023 |
Symbol 1019 Text | Uses:36 | Used by:1023 |
Symbol 1020 Graphic | Uses:576 | Used by:1023 |
Symbol 1021 Text | Uses:15 | Used by:1023 |
Symbol 1022 Text | Uses:36 | Used by:1023 |
Symbol 1023 MovieClip | Uses:574 980 981 580 359 581 982 583 983 586 984 985 986 987 988 989 990 991 992 598 993 994 995 996 997 602 998 1000 1001 1002 1003 619 1004 1005 1006 1007 1008 1010 1009 1011 1012 622 1013 1014 1015 1016 1017 1018 1019 637 364 1020 1021 1022 | Used by:Timeline |
Symbol 1024 Text | Uses:36 | Used by:1174 |
Symbol 1025 Graphic | Used by:1030 | |
Symbol 1026 Graphic | Used by:1030 | |
Symbol 1027 Graphic | Used by:1030 | |
Symbol 1028 Graphic | Used by:1030 | |
Symbol 1029 Graphic | Used by:1030 | |
Symbol 1030 MovieClip | Uses:30 1025 1026 1027 1028 1029 | Used by:1174 |
Symbol 1031 Text | Uses:15 | Used by:1174 |
Symbol 1032 Text | Uses:36 | Used by:1174 |
Symbol 1033 Bitmap | Used by:1034 | |
Symbol 1034 Graphic | Uses:1033 | Used by:1035 |
Symbol 1035 Button | Uses:1034 | Used by:1174 |
Symbol 1036 Text | Uses:15 | Used by:1174 |
Symbol 1037 Bitmap | Used by:1038 | |
Symbol 1038 Graphic | Uses:1037 | Used by:1174 |
Symbol 1039 Text | Uses:15 | Used by:1174 |
Symbol 1040 Text | Uses:36 | Used by:1174 |
Symbol 1041 Graphic | Used by:1049 | |
Symbol 1042 Text | Uses:15 36 | Used by:1049 |
Symbol 1043 Text | Uses:15 | Used by:1049 |
Symbol 1044 Bitmap | Used by:1045 1047 1048 1060 1066 | |
Symbol 1045 Graphic | Uses:1044 | Used by:1049 |
Symbol 1046 Graphic | Used by:1049 | |
Symbol 1047 Graphic | Uses:1044 | Used by:1049 |
Symbol 1048 Graphic | Uses:1044 | Used by:1049 |
Symbol 1049 Button | Uses:1041 1042 1043 1045 1046 1047 1048 | Used by:1174 |
Symbol 1050 Text | Uses:36 15 | Used by:1174 |
Symbol 1051 Text | Uses:36 15 | Used by:1174 |
Symbol 1052 Text | Uses:15 | Used by:1174 |
Symbol 1053 Text | Uses:36 | Used by:1174 |
Symbol 1054 Graphic | Used by:1174 | |
Symbol 1055 Graphic | Used by:1174 | |
Symbol 1056 Text | Uses:15 | Used by:1174 |
Symbol 1057 Text | Uses:36 15 | Used by:1174 |
Symbol 1058 Text | Uses:15 | Used by:1174 |
Symbol 1059 Text | Uses:36 | Used by:1174 |
Symbol 1060 Graphic | Uses:1044 | Used by:1174 |
Symbol 1061 Graphic | Used by:1174 | |
Symbol 1062 Text | Uses:15 | Used by:1174 |
Symbol 1063 Text | Uses:36 15 | Used by:1174 |
Symbol 1064 Text | Uses:15 | Used by:1174 |
Symbol 1065 Text | Uses:36 | Used by:1174 |
Symbol 1066 Graphic | Uses:1044 | Used by:1174 |
Symbol 1067 Graphic | Used by:1174 | |
Symbol 1068 Text | Uses:15 | Used by:1174 |
Symbol 1069 Text | Uses:36 15 | Used by:1174 |
Symbol 1070 Text | Uses:15 | Used by:1174 |
Symbol 1071 Text | Uses:36 | Used by:1174 |
Symbol 1072 Graphic | Used by:1174 | |
Symbol 1073 Text | Uses:15 | Used by:1174 |
Symbol 1074 Text | Uses:36 15 | Used by:1174 |
Symbol 1075 Text | Uses:15 | Used by:1174 |
Symbol 1076 Text | Uses:36 | Used by:1174 |
Symbol 1077 Graphic | Uses:237 | Used by:1084 |
Symbol 1078 Bitmap | Used by:1079 | |
Symbol 1079 Graphic | Uses:1078 237 | Used by:1084 |
Symbol 1080 Text | Uses:15 | Used by:1084 |
Symbol 1081 Text | Uses:15 | Used by:1084 |
Symbol 1082 Text | Uses:15 | Used by:1084 |
Symbol 1083 Text | Uses:15 | Used by:1084 |
Symbol 1084 Button | Uses:1077 1079 1080 1081 1082 1083 | Used by:1115 |
Symbol 1085 Graphic | Uses:237 | Used by:1090 |
Symbol 1086 Bitmap | Used by:1087 | |
Symbol 1087 Graphic | Uses:1086 237 | Used by:1090 |
Symbol 1088 Text | Uses:15 | Used by:1090 |
Symbol 1089 Text | Uses:15 | Used by:1090 |
Symbol 1090 Button | Uses:1085 1087 1088 1089 | Used by:1115 |
Symbol 1091 Graphic | Uses:237 | Used by:1094 |
Symbol 1092 Text | Uses:15 | Used by:1094 |
Symbol 1093 Graphic | Uses:236 237 | Used by:1094 |
Symbol 1094 Button | Uses:1091 1092 1093 | Used by:1115 |
Symbol 1095 Graphic | Uses:237 | Used by:1100 |
Symbol 1096 Bitmap | Used by:1097 | |
Symbol 1097 Graphic | Uses:1096 237 | Used by:1100 |
Symbol 1098 Text | Uses:15 | Used by:1100 |
Symbol 1099 Graphic | Uses:237 | Used by:1100 |
Symbol 1100 Button | Uses:1095 1097 1098 1099 | Used by:1115 |
Symbol 1101 Graphic | Uses:237 | Used by:1105 |
Symbol 1102 Bitmap | Used by:1103 | |
Symbol 1103 Graphic | Uses:1102 237 | Used by:1105 |
Symbol 1104 Text | Uses:15 | Used by:1105 |
Symbol 1105 Button | Uses:1101 1103 1104 | Used by:1115 |
Symbol 1106 Graphic | Uses:237 | Used by:1109 |
Symbol 1107 Graphic | Uses:237 | Used by:1109 |
Symbol 1108 Text | Uses:15 | Used by:1109 |
Symbol 1109 Button | Uses:1106 1107 1108 | Used by:1115 |
Symbol 1110 Graphic | Uses:237 | Used by:1113 |
Symbol 1111 Graphic | Uses:237 | Used by:1113 |
Symbol 1112 Text | Uses:15 | Used by:1113 |
Symbol 1113 Button | Uses:1110 1111 1112 | Used by:1115 |
Symbol 1114 Graphic | Uses:237 | Used by:1115 |
Symbol 1115 MovieClip | Uses:1084 1090 1094 1100 1105 1109 1113 1114 | Used by:1174 |
Symbol 1116 Text | Uses:36 | Used by:1174 |
Symbol 1117 Graphic | Uses:237 | Used by:1118 |
Symbol 1118 MovieClip | Uses:1117 | Used by:1174 |
Symbol 1119 Text | Uses:15 | Used by:1174 |
Symbol 1120 Graphic | Used by:1166 1169 | |
Symbol 1121 Graphic | Used by:1166 1169 | |
Symbol 1122 Graphic | Used by:1166 1169 | |
Symbol 1123 Graphic | Used by:1166 1169 | |
Symbol 1124 Graphic | Used by:1166 1169 | |
Symbol 1125 Graphic | Used by:1166 1169 | |
Symbol 1126 Graphic | Used by:1166 1169 | |
Symbol 1127 Graphic | Used by:1166 1169 | |
Symbol 1128 Graphic | Used by:1166 1169 | |
Symbol 1129 Graphic | Used by:1166 1169 | |
Symbol 1130 Graphic | Used by:1166 1169 | |
Symbol 1131 Graphic | Used by:1166 1169 | |
Symbol 1132 Graphic | Used by:1166 1169 | |
Symbol 1133 Graphic | Used by:1166 1169 | |
Symbol 1134 Graphic | Used by:1166 1169 | |
Symbol 1135 Graphic | Used by:1166 1169 | |
Symbol 1136 Graphic | Used by:1166 1169 | |
Symbol 1137 Graphic | Used by:1166 1169 | |
Symbol 1138 Graphic | Used by:1166 1169 | |
Symbol 1139 Graphic | Used by:1166 1169 | |
Symbol 1140 Graphic | Used by:1166 1169 | |
Symbol 1141 Graphic | Used by:1166 1169 | |
Symbol 1142 Graphic | Used by:1166 1169 | |
Symbol 1143 Graphic | Used by:1166 1169 | |
Symbol 1144 Graphic | Used by:1166 1169 | |
Symbol 1145 Graphic | Used by:1166 1169 | |
Symbol 1146 Graphic | Used by:1166 1169 | |
Symbol 1147 Graphic | Used by:1166 1169 | |
Symbol 1148 Graphic | Used by:1166 1169 | |
Symbol 1149 Graphic | Used by:1166 1169 | |
Symbol 1150 Graphic | Used by:1166 1169 | |
Symbol 1151 Graphic | Used by:1166 1169 | |
Symbol 1152 Graphic | Used by:1166 1169 | |
Symbol 1153 Graphic | Used by:1166 1169 | |
Symbol 1154 Graphic | Used by:1166 1169 | |
Symbol 1155 Graphic | Used by:1166 1169 | |
Symbol 1156 Graphic | Used by:1166 1169 | |
Symbol 1157 Graphic | Used by:1166 1169 | |
Symbol 1158 Graphic | Used by:1166 1169 | |
Symbol 1159 Graphic | Used by:1166 1169 | |
Symbol 1160 Graphic | Used by:1166 1169 | |
Symbol 1161 Graphic | Used by:1166 1169 | |
Symbol 1162 Graphic | Used by:1166 1169 | |
Symbol 1163 Graphic | Used by:1166 1169 | |
Symbol 1164 Graphic | Used by:1166 1169 | |
Symbol 1165 Graphic | Used by:1166 1169 | |
Symbol 1166 MovieClip | Uses:1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 | Used by:1174 |
Symbol 1167 Text | Uses:15 | Used by:1174 |
Symbol 1168 Text | Uses:36 | Used by:1174 |
Symbol 1169 MovieClip | Uses:1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 | Used by:1174 |
Symbol 1170 Text | Uses:15 | Used by:1174 |
Symbol 1171 Text | Uses:36 | Used by:1174 |
Symbol 1172 Text | Uses:15 | Used by:1174 |
Symbol 1173 Text | Uses:36 | Used by:1174 |
Symbol 1174 MovieClip | Uses:641 1024 1030 1031 1032 1035 359 646 1036 1038 1039 1040 649 1049 1050 1051 1052 1053 1054 653 1055 1056 1057 1058 1059 1060 666 1061 1062 1063 1064 1065 1066 670 1067 1068 1069 1070 1071 674 1072 1073 1074 1075 1076 679 1115 1116 1118 686 1119 1166 1167 1168 689 1169 1170 1171 695 364 1172 1173 | Used by:Timeline |
Symbol 1175 Text | Uses:36 | Used by:1220 |
Symbol 1176 ShapeTweening | Used by:1181 | |
Symbol 1177 ShapeTweening | Used by:1181 | |
Symbol 1178 ShapeTweening | Used by:1181 | |
Symbol 1179 ShapeTweening | Used by:1181 | |
Symbol 1180 Graphic | Used by:1181 | |
Symbol 1181 MovieClip | Uses:1176 1177 1178 1179 1180 | Used by:1220 |
Symbol 1182 Text | Uses:15 | Used by:1220 |
Symbol 1183 Text | Uses:36 | Used by:1220 |
Symbol 1184 Bitmap | Used by:1185 | |
Symbol 1185 Graphic | Uses:1184 | Used by:1220 |
Symbol 1186 Text | Uses:15 | Used by:1220 |
Symbol 1187 Text | Uses:36 | Used by:1220 |
Symbol 1188 Text | Uses:15 | Used by:1220 |
Symbol 1189 ShapeTweening | Used by:1191 | |
Symbol 1190 Graphic | Used by:1191 | |
Symbol 1191 MovieClip | Uses:1189 1190 | Used by:1220 |
Symbol 1192 Text | Uses:15 | Used by:1220 |
Symbol 1193 Text | Uses:36 | Used by:1220 |
Symbol 1194 Text | Uses:15 | Used by:1220 |
Symbol 1195 ShapeTweening | Used by:1197 | |
Symbol 1196 Graphic | Used by:1197 | |
Symbol 1197 MovieClip | Uses:1195 1196 | Used by:1220 |
Symbol 1198 Text | Uses:15 | Used by:1220 |
Symbol 1199 Text | Uses:36 | Used by:1220 |
Symbol 1200 Text | Uses:15 | Used by:1220 |
Symbol 1201 ShapeTweening | Used by:1203 | |
Symbol 1202 Graphic | Used by:1203 | |
Symbol 1203 MovieClip | Uses:1201 1202 | Used by:1220 |
Symbol 1204 Text | Uses:15 | Used by:1220 |
Symbol 1205 Text | Uses:36 | Used by:1220 |
Symbol 1206 Text | Uses:15 | Used by:1220 |
Symbol 1207 Text | Uses:15 | Used by:1220 |
Symbol 1208 Text | Uses:36 | Used by:1220 |
Symbol 1209 Graphic | Used by:1220 | |
Symbol 1210 Bitmap | Used by:1211 | |
Symbol 1211 Graphic | Uses:1210 | Used by:1220 |
Symbol 1212 Text | Uses:15 | Used by:1220 |
Symbol 1213 Text | Uses:36 | Used by:1220 |
Symbol 1214 ShapeTweening | Used by:1217 | |
Symbol 1215 ShapeTweening | Used by:1217 | |
Symbol 1216 Graphic | Used by:1217 | |
Symbol 1217 MovieClip | Uses:1214 1215 1216 | Used by:1220 |
Symbol 1218 Text | Uses:15 | Used by:1220 |
Symbol 1219 Text | Uses:36 | Used by:1220 |
Symbol 1220 MovieClip | Uses:574 1175 1181 1182 1183 359 581 1185 1186 1187 586 1188 1191 1192 1193 598 1194 1197 1198 1199 602 1200 1203 1204 1205 619 1206 1207 1208 1209 622 1211 1212 1213 637 364 1217 1218 1219 | Used by:Timeline |
Symbol 1221 Text | Uses:36 | Used by:1245 |
Symbol 1222 Text | Uses:15 | Used by:1245 |
Symbol 1223 Text | Uses:36 | Used by:1245 |
Symbol 1224 Graphic | Used by:1232 | |
Symbol 1225 Graphic | Used by:1226 | |
Symbol 1226 Button | Uses:1225 | Used by:1232 |
Symbol 1227 Graphic | Used by:1228 | |
Symbol 1228 MovieClip | Uses:1227 | Used by:1232 |
Symbol 1229 Graphic | Used by:1232 | |
Symbol 1230 Graphic | Used by:1232 | |
Symbol 1231 Graphic | Used by:1232 | |
Symbol 1232 MovieClip | Uses:1224 1226 1228 1229 1230 1231 | Used by:1245 |
Symbol 1233 Text | Uses:15 | Used by:1245 |
Symbol 1234 Text | Uses:15 | Used by:1245 |
Symbol 1235 Text | Uses:36 | Used by:1245 |
Symbol 1236 Graphic | Used by:1245 | |
Symbol 1237 Text | Uses:15 36 | Used by:1245 |
Symbol 1238 Text | Uses:36 | Used by:1245 |
Symbol 1239 Text | Uses:15 | Used by:1245 |
Symbol 1240 Text | Uses:15 | Used by:1245 |
Symbol 1241 Text | Uses:36 | Used by:1245 |
Symbol 1242 Graphic | Uses:237 | Used by:1245 |
Symbol 1243 Text | Uses:15 | Used by:1245 |
Symbol 1244 Text | Uses:36 | Used by:1245 |
Symbol 1245 MovieClip | Uses:895 1221 1222 1223 1232 359 899 1233 1234 1235 1236 902 1237 1238 911 1239 1240 1241 1242 917 1243 1244 920 364 | Used by:Timeline |
Symbol 1246 Text | Uses:36 | Used by:1567 |
Symbol 1247 Text | Uses:36 | Used by:1567 |
Symbol 1248 Graphic | Used by:1264 | |
Symbol 1249 Graphic | Used by:1264 | |
Symbol 1250 Graphic | Used by:1264 | |
Symbol 1251 Graphic | Used by:1264 | |
Symbol 1252 Graphic | Used by:1264 | |
Symbol 1253 Graphic | Used by:1264 | |
Symbol 1254 Graphic | Used by:1264 | |
Symbol 1255 Graphic | Used by:1264 | |
Symbol 1256 Graphic | Used by:1264 | |
Symbol 1257 Graphic | Used by:1264 | |
Symbol 1258 Graphic | Used by:1264 | |
Symbol 1259 Graphic | Used by:1264 | |
Symbol 1260 Graphic | Used by:1264 | |
Symbol 1261 Graphic | Used by:1264 | |
Symbol 1262 Graphic | Used by:1264 | |
Symbol 1263 Graphic | Used by:1264 | |
Symbol 1264 MovieClip | Uses:1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 | Used by:1567 |
Symbol 1265 Text | Uses:15 | Used by:1567 |
Symbol 1266 Text | Uses:36 | Used by:1567 |
Symbol 1267 Text | Uses:36 | Used by:1567 |
Symbol 1268 Text | Uses:36 | Used by:1567 |
Symbol 1269 Text | Uses:36 | Used by:1567 |
Symbol 1270 Text | Uses:36 | Used by:1567 |
Symbol 1271 Text | Uses:36 | Used by:1567 |
Symbol 1272 Graphic | Used by:1288 | |
Symbol 1273 Graphic | Used by:1288 | |
Symbol 1274 Graphic | Used by:1288 | |
Symbol 1275 Graphic | Used by:1288 | |
Symbol 1276 Graphic | Used by:1288 | |
Symbol 1277 Graphic | Used by:1288 | |
Symbol 1278 Graphic | Used by:1288 | |
Symbol 1279 Graphic | Used by:1288 | |
Symbol 1280 Graphic | Used by:1288 | |
Symbol 1281 Graphic | Used by:1288 | |
Symbol 1282 Graphic | Used by:1288 | |
Symbol 1283 Graphic | Used by:1288 | |
Symbol 1284 Graphic | Used by:1288 | |
Symbol 1285 Graphic | Used by:1288 | |
Symbol 1286 Graphic | Used by:1288 | |
Symbol 1287 Graphic | Used by:1288 | |
Symbol 1288 MovieClip | Uses:1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 | Used by:1567 |
Symbol 1289 Graphic | Used by:1305 | |
Symbol 1290 Graphic | Used by:1305 | |
Symbol 1291 Graphic | Used by:1305 | |
Symbol 1292 Graphic | Used by:1305 | |
Symbol 1293 Graphic | Used by:1305 | |
Symbol 1294 Graphic | Used by:1305 | |
Symbol 1295 Graphic | Used by:1305 | |
Symbol 1296 Graphic | Used by:1305 | |
Symbol 1297 Graphic | Used by:1305 | |
Symbol 1298 Graphic | Used by:1305 | |
Symbol 1299 Graphic | Used by:1305 | |
Symbol 1300 Graphic | Used by:1305 | |
Symbol 1301 Graphic | Used by:1305 | |
Symbol 1302 Graphic | Used by:1305 | |
Symbol 1303 Graphic | Used by:1305 | |
Symbol 1304 Graphic | Used by:1305 | |
Symbol 1305 MovieClip | Uses:1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 | Used by:1567 |
Symbol 1306 Graphic | Used by:1322 | |
Symbol 1307 Graphic | Used by:1322 | |
Symbol 1308 Graphic | Used by:1322 | |
Symbol 1309 Graphic | Used by:1322 | |
Symbol 1310 Graphic | Used by:1322 | |
Symbol 1311 Graphic | Used by:1322 | |
Symbol 1312 Graphic | Used by:1322 | |
Symbol 1313 Graphic | Used by:1322 | |
Symbol 1314 Graphic | Used by:1322 | |
Symbol 1315 Graphic | Used by:1322 | |
Symbol 1316 Graphic | Used by:1322 | |
Symbol 1317 Graphic | Used by:1322 | |
Symbol 1318 Graphic | Used by:1322 | |
Symbol 1319 Graphic | Used by:1322 | |
Symbol 1320 Graphic | Used by:1322 | |
Symbol 1321 Graphic | Used by:1322 | |
Symbol 1322 MovieClip | Uses:1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 | Used by:1567 |
Symbol 1323 Text | Uses:15 | Used by:1567 |
Symbol 1324 Text | Uses:36 | Used by:1567 |
Symbol 1325 Text | Uses:36 | Used by:1567 |
Symbol 1326 Text | Uses:15 | Used by:1567 |
Symbol 1327 Graphic | Used by:1339 | |
Symbol 1328 Graphic | Used by:1339 | |
Symbol 1329 Graphic | Used by:1339 | |
Symbol 1330 Graphic | Used by:1339 | |
Symbol 1331 Graphic | Used by:1339 | |
Symbol 1332 Graphic | Used by:1339 | |
Symbol 1333 Graphic | Used by:1339 | |
Symbol 1334 Graphic | Used by:1339 | |
Symbol 1335 Graphic | Used by:1339 | |
Symbol 1336 Graphic | Used by:1339 | |
Symbol 1337 Graphic | Used by:1339 | |
Symbol 1338 Graphic | Used by:1339 | |
Symbol 1339 MovieClip | Uses:1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 | Used by:1567 |
Symbol 1340 Text | Uses:15 | Used by:1567 |
Symbol 1341 Text | Uses:15 | Used by:1567 |
Symbol 1342 Text | Uses:36 | Used by:1567 |
Symbol 1343 Graphic | Used by:1567 | |
Symbol 1344 Text | Uses:36 | Used by:1567 |
Symbol 1345 Text | Uses:15 | Used by:1567 |
Symbol 1346 Graphic | Used by:1446 | |
Symbol 1347 Graphic | Used by:1446 | |
Symbol 1348 Graphic | Used by:1446 | |
Symbol 1349 Graphic | Used by:1446 | |
Symbol 1350 Graphic | Used by:1446 | |
Symbol 1351 Graphic | Used by:1446 | |
Symbol 1352 Graphic | Used by:1446 | |
Symbol 1353 Graphic | Used by:1446 | |
Symbol 1354 Graphic | Used by:1446 | |
Symbol 1355 Graphic | Used by:1446 | |
Symbol 1356 Graphic | Used by:1446 | |
Symbol 1357 Graphic | Used by:1446 | |
Symbol 1358 Graphic | Used by:1446 | |
Symbol 1359 Graphic | Used by:1446 | |
Symbol 1360 Graphic | Used by:1446 | |
Symbol 1361 Graphic | Used by:1446 | |
Symbol 1362 Graphic | Used by:1446 | |
Symbol 1363 Graphic | Used by:1446 | |
Symbol 1364 Graphic | Used by:1446 | |
Symbol 1365 Graphic | Used by:1446 | |
Symbol 1366 Graphic | Used by:1446 | |
Symbol 1367 Graphic | Used by:1446 | |
Symbol 1368 Graphic | Used by:1446 | |
Symbol 1369 Graphic | Used by:1446 | |
Symbol 1370 Graphic | Used by:1446 | |
Symbol 1371 Graphic | Used by:1446 | |
Symbol 1372 Graphic | Used by:1446 | |
Symbol 1373 Graphic | Used by:1446 | |
Symbol 1374 Graphic | Used by:1446 | |
Symbol 1375 Graphic | Used by:1446 | |
Symbol 1376 Graphic | Used by:1446 | |
Symbol 1377 Graphic | Used by:1446 | |
Symbol 1378 Graphic | Used by:1446 | |
Symbol 1379 Graphic | Used by:1446 | |
Symbol 1380 Graphic | Used by:1446 | |
Symbol 1381 Graphic | Used by:1446 | |
Symbol 1382 Graphic | Used by:1446 | |
Symbol 1383 Graphic | Used by:1446 | |
Symbol 1384 Graphic | Used by:1446 | |
Symbol 1385 Graphic | Used by:1446 | |
Symbol 1386 Graphic | Used by:1446 | |
Symbol 1387 Graphic | Used by:1446 | |
Symbol 1388 Graphic | Used by:1446 | |
Symbol 1389 Graphic | Used by:1446 | |
Symbol 1390 Graphic | Used by:1446 | |
Symbol 1391 Graphic | Used by:1446 | |
Symbol 1392 Graphic | Used by:1446 | |
Symbol 1393 Graphic | Used by:1446 | |
Symbol 1394 Graphic | Used by:1446 | |
Symbol 1395 Graphic | Used by:1446 | |
Symbol 1396 Graphic | Used by:1446 | |
Symbol 1397 Graphic | Used by:1446 | |
Symbol 1398 Graphic | Used by:1446 | |
Symbol 1399 Graphic | Used by:1446 | |
Symbol 1400 Graphic | Used by:1446 | |
Symbol 1401 Graphic | Used by:1446 | |
Symbol 1402 Graphic | Used by:1446 | |
Symbol 1403 Graphic | Used by:1446 | |
Symbol 1404 Graphic | Used by:1446 | |
Symbol 1405 Graphic | Used by:1446 | |
Symbol 1406 Graphic | Used by:1446 | |
Symbol 1407 Graphic | Used by:1446 | |
Symbol 1408 Graphic | Used by:1446 | |
Symbol 1409 Graphic | Used by:1446 | |
Symbol 1410 Graphic | Used by:1446 | |
Symbol 1411 Graphic | Used by:1446 | |
Symbol 1412 Graphic | Used by:1446 | |
Symbol 1413 Graphic | Used by:1446 | |
Symbol 1414 Graphic | Used by:1446 | |
Symbol 1415 Graphic | Used by:1446 | |
Symbol 1416 Graphic | Used by:1446 | |
Symbol 1417 Graphic | Used by:1446 | |
Symbol 1418 Graphic | Used by:1446 | |
Symbol 1419 Graphic | Used by:1446 | |
Symbol 1420 Graphic | Used by:1446 | |
Symbol 1421 Graphic | Used by:1446 | |
Symbol 1422 Graphic | Used by:1446 | |
Symbol 1423 Graphic | Used by:1446 | |
Symbol 1424 Graphic | Used by:1446 | |
Symbol 1425 Graphic | Used by:1446 | |
Symbol 1426 Graphic | Used by:1446 | |
Symbol 1427 Graphic | Used by:1446 | |
Symbol 1428 Graphic | Used by:1446 | |
Symbol 1429 Graphic | Used by:1446 | |
Symbol 1430 Graphic | Used by:1446 | |
Symbol 1431 Graphic | Used by:1446 | |
Symbol 1432 Graphic | Used by:1446 | |
Symbol 1433 Graphic | Used by:1446 | |
Symbol 1434 Graphic | Used by:1446 | |
Symbol 1435 Graphic | Used by:1446 | |
Symbol 1436 Graphic | Used by:1446 | |
Symbol 1437 Graphic | Used by:1446 | |
Symbol 1438 Graphic | Used by:1446 | |
Symbol 1439 Graphic | Used by:1446 | |
Symbol 1440 Graphic | Used by:1446 | |
Symbol 1441 Graphic | Used by:1446 | |
Symbol 1442 Graphic | Used by:1446 | |
Symbol 1443 Graphic | Used by:1446 | |
Symbol 1444 Graphic | Used by:1446 | |
Symbol 1445 Graphic | Used by:1446 | |
Symbol 1446 MovieClip | Uses:1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 | Used by:1567 |
Symbol 1447 Text | Uses:15 | Used by:1567 |
Symbol 1448 Text | Uses:36 | Used by:1567 |
Symbol 1449 Text | Uses:36 | Used by:1567 |
Symbol 1450 Graphic | Used by:1461 | |
Symbol 1451 Graphic | Used by:1461 | |
Symbol 1452 Graphic | Used by:1461 | |
Symbol 1453 Graphic | Used by:1461 | |
Symbol 1454 Graphic | Used by:1461 | |
Symbol 1455 Graphic | Used by:1461 | |
Symbol 1456 Graphic | Used by:1461 | |
Symbol 1457 Graphic | Used by:1461 | |
Symbol 1458 Graphic | Used by:1461 | |
Symbol 1459 Graphic | Used by:1461 | |
Symbol 1460 Graphic | Used by:1461 | |
Symbol 1461 MovieClip | Uses:1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 | Used by:1567 |
Symbol 1462 Text | Uses:15 | Used by:1567 |
Symbol 1463 Graphic | Used by:1468 | |
Symbol 1464 Graphic | Used by:1468 | |
Symbol 1465 Graphic | Used by:1468 | |
Symbol 1466 Graphic | Used by:1468 | |
Symbol 1467 Graphic | Used by:1468 | |
Symbol 1468 MovieClip | Uses:1463 1464 1465 1466 1467 | Used by:1564 1567 |
Symbol 1469 Graphic | Used by:1488 | |
Symbol 1470 Graphic | Used by:1488 | |
Symbol 1471 Graphic | Used by:1488 | |
Symbol 1472 Graphic | Used by:1488 | |
Symbol 1473 Graphic | Used by:1488 | |
Symbol 1474 Graphic | Used by:1488 | |
Symbol 1475 Graphic | Used by:1488 | |
Symbol 1476 Graphic | Used by:1488 | |
Symbol 1477 Graphic | Used by:1488 | |
Symbol 1478 Graphic | Used by:1488 | |
Symbol 1479 Graphic | Used by:1488 | |
Symbol 1480 Graphic | Used by:1488 | |
Symbol 1481 Graphic | Used by:1488 | |
Symbol 1482 Graphic | Used by:1488 | |
Symbol 1483 Graphic | Used by:1488 | |
Symbol 1484 Graphic | Used by:1488 | |
Symbol 1485 Graphic | Used by:1488 | |
Symbol 1486 Graphic | Used by:1488 | |
Symbol 1487 Graphic | Used by:1488 | |
Symbol 1488 MovieClip | Uses:1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 | Used by:1567 |
Symbol 1489 Graphic | Used by:1567 | |
Symbol 1490 Graphic | Used by:1543 | |
Symbol 1491 Graphic | Used by:1543 | |
Symbol 1492 Graphic | Used by:1543 | |
Symbol 1493 Graphic | Used by:1543 | |
Symbol 1494 Graphic | Used by:1543 | |
Symbol 1495 Graphic | Used by:1543 | |
Symbol 1496 Graphic | Used by:1543 | |
Symbol 1497 Graphic | Used by:1543 | |
Symbol 1498 Graphic | Used by:1543 | |
Symbol 1499 Graphic | Used by:1543 | |
Symbol 1500 Graphic | Used by:1543 | |
Symbol 1501 Graphic | Used by:1543 | |
Symbol 1502 Graphic | Used by:1543 | |
Symbol 1503 Graphic | Used by:1543 | |
Symbol 1504 Graphic | Used by:1543 | |
Symbol 1505 Graphic | Used by:1543 | |
Symbol 1506 Graphic | Used by:1543 | |
Symbol 1507 Graphic | Used by:1543 | |
Symbol 1508 Graphic | Used by:1543 | |
Symbol 1509 Graphic | Used by:1543 | |
Symbol 1510 Graphic | Used by:1543 | |
Symbol 1511 Graphic | Used by:1543 | |
Symbol 1512 Graphic | Used by:1543 | |
Symbol 1513 Graphic | Used by:1543 | |
Symbol 1514 Graphic | Used by:1543 | |
Symbol 1515 Graphic | Used by:1543 | |
Symbol 1516 Graphic | Used by:1543 | |
Symbol 1517 Graphic | Used by:1543 | |
Symbol 1518 Graphic | Used by:1543 | |
Symbol 1519 Graphic | Used by:1543 | |
Symbol 1520 Graphic | Used by:1543 | |
Symbol 1521 Graphic | Used by:1543 | |
Symbol 1522 Graphic | Used by:1543 | |
Symbol 1523 Graphic | Used by:1543 | |
Symbol 1524 Graphic | Used by:1543 | |
Symbol 1525 Graphic | Used by:1543 | |
Symbol 1526 Graphic | Used by:1543 | |
Symbol 1527 Graphic | Used by:1543 | |
Symbol 1528 Graphic | Used by:1543 | |
Symbol 1529 Graphic | Used by:1543 | |
Symbol 1530 Graphic | Used by:1543 | |
Symbol 1531 Graphic | Used by:1543 | |
Symbol 1532 Graphic | Used by:1543 | |
Symbol 1533 Graphic | Used by:1543 | |
Symbol 1534 Graphic | Used by:1543 | |
Symbol 1535 Graphic | Used by:1543 | |
Symbol 1536 Graphic | Used by:1543 | |
Symbol 1537 Graphic | Used by:1543 | |
Symbol 1538 Graphic | Used by:1543 | |
Symbol 1539 Graphic | Used by:1543 | |
Symbol 1540 Graphic | Used by:1543 | |
Symbol 1541 Graphic | Used by:1543 | |
Symbol 1542 Graphic | Used by:1543 | |
Symbol 1543 MovieClip | Uses:1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 | Used by:1567 |
Symbol 1544 Bitmap | Used by:1545 1546 1547 | |
Symbol 1545 Graphic | Uses:1544 | Used by:1548 |
Symbol 1546 Graphic | Uses:1544 | Used by:1548 |
Symbol 1547 Graphic | Uses:1544 | Used by:1548 |
Symbol 1548 MovieClip | Uses:1545 1546 1547 | Used by:1567 |
Symbol 1549 Text | Uses:15 | Used by:1567 |
Symbol 1550 Text | Uses:15 | Used by:1567 |
Symbol 1551 Text | Uses:36 | Used by:1567 |
Symbol 1552 Graphic | Used by:1567 | |
Symbol 1553 Text | Uses:36 | Used by:1567 |
Symbol 1554 Text | Uses:15 | Used by:1567 |
Symbol 1555 Text | Uses:36 | Used by:1567 |
Symbol 1556 Text | Uses:36 | Used by:1567 |
Symbol 1557 Text | Uses:15 36 | Used by:1567 |
Symbol 1558 Text | Uses:36 | Used by:1567 |
Symbol 1559 Text | Uses:36 | Used by:1567 |
Symbol 1560 Text | Uses:15 | Used by:1567 |
Symbol 1561 Text | Uses:36 | Used by:1567 |
Symbol 1562 Text | Uses:36 | Used by:1567 |
Symbol 1563 Graphic | Used by:1564 | |
Symbol 1564 MovieClip | Uses:1468 1563 | Used by:1567 |
Symbol 1565 Text | Uses:15 | Used by:1567 |
Symbol 1566 Text | Uses:36 | Used by:1567 |
Symbol 1567 MovieClip | Uses:1246 1247 1264 1265 1266 359 1267 1268 1269 1270 1271 1288 1305 1322 1323 1324 1325 1326 1339 1340 1341 1342 1343 1344 1345 1446 1447 1448 1449 1461 1462 1468 1488 1489 1543 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 364 1564 1565 1566 | Used by:Timeline |
Symbol 1568 Text | Uses:36 | Used by:1599 |
Symbol 1569 Text | Uses:36 | Used by:1599 |
Symbol 1570 Text | Uses:15 | Used by:1599 |
Symbol 1571 Bitmap | Used by:1572 | |
Symbol 1572 Graphic | Uses:1571 | Used by:1599 |
Symbol 1573 Text | Uses:15 | Used by:1599 |
Symbol 1574 Text | Uses:36 | Used by:1599 |
Symbol 1575 Text | Uses:36 | Used by:1599 |
Symbol 1576 Text | Uses:15 | Used by:1599 |
Symbol 1577 Text | Uses:15 | Used by:1599 |
Symbol 1578 Text | Uses:15 | Used by:1599 |
Symbol 1579 Text | Uses:15 | Used by:1599 |
Symbol 1580 Text | Uses:15 | Used by:1599 |
Symbol 1581 Text | Uses:36 | Used by:1599 |
Symbol 1582 Graphic | Uses:210 | Used by:1599 |
Symbol 1583 Text | Uses:36 | Used by:1599 |
Symbol 1584 Bitmap | Used by:1585 | |
Symbol 1585 Graphic | Uses:1584 | Used by:1599 |
Symbol 1586 Text | Uses:15 | Used by:1599 |
Symbol 1587 Text | Uses:36 | Used by:1599 |
Symbol 1588 Text | Uses:36 | Used by:1599 |
Symbol 1589 Text | Uses:15 | Used by:1599 |
Symbol 1590 Text | Uses:15 | Used by:1599 |
Symbol 1591 Text | Uses:15 | Used by:1599 |
Symbol 1592 Bitmap | Used by:1593 | |
Symbol 1593 Graphic | Uses:1592 | Used by:1599 |
Symbol 1594 Text | Uses:15 | Used by:1599 |
Symbol 1595 Text | Uses:36 | Used by:1599 |
Symbol 1596 Text | Uses:36 | Used by:1599 |
Symbol 1597 Text | Uses:15 | Used by:1599 |
Symbol 1598 Text | Uses:36 | Used by:1599 |
Symbol 1599 MovieClip | Uses:1568 1569 1570 1572 1573 1574 359 1575 1576 1577 1578 1579 1580 1581 1582 1583 1585 1586 1587 1588 1589 1590 1591 1593 1594 1595 1596 364 1597 1598 | Used by:Timeline |
Symbol 1600 Text | Uses:36 | Used by:1635 |
Symbol 1601 Text | Uses:15 | Used by:1635 |
Symbol 1602 Text | Uses:36 | Used by:1635 |
Symbol 1603 Bitmap | Used by:1604 | |
Symbol 1604 Graphic | Uses:1603 | Used by:1635 |
Symbol 1605 Text | Uses:15 | Used by:1635 |
Symbol 1606 Text | Uses:36 | Used by:1635 |
Symbol 1607 Text | Uses:15 | Used by:1635 |
Symbol 1608 Bitmap | Used by:1609 | |
Symbol 1609 Graphic | Uses:1608 | Used by:1635 |
Symbol 1610 Text | Uses:15 | Used by:1635 |
Symbol 1611 Text | Uses:36 | Used by:1635 |
Symbol 1612 Text | Uses:15 | Used by:1635 |
Symbol 1613 Text | Uses:15 | Used by:1635 |
Symbol 1614 Text | Uses:15 | Used by:1635 |
Symbol 1615 Text | Uses:36 | Used by:1635 |
Symbol 1616 Text | Uses:15 | Used by:1635 |
Symbol 1617 Bitmap | Used by:1618 | |
Symbol 1618 Graphic | Uses:1617 | Used by:1635 |
Symbol 1619 Text | Uses:15 | Used by:1635 |
Symbol 1620 Text | Uses:36 | Used by:1635 |
Symbol 1621 Bitmap | Used by:1622 | |
Symbol 1622 Graphic | Uses:1621 | Used by:1635 |
Symbol 1623 Text | Uses:15 | Used by:1635 |
Symbol 1624 Text | Uses:36 | Used by:1635 |
Symbol 1625 Text | Uses:15 | Used by:1635 |
Symbol 1626 Text | Uses:36 | Used by:1635 |
Symbol 1627 Text | Uses:36 | Used by:1635 |
Symbol 1628 Text | Uses:36 | Used by:1635 |
Symbol 1629 Text | Uses:15 | Used by:1635 |
Symbol 1630 Text | Uses:36 | Used by:1635 |
Symbol 1631 Text | Uses:36 | Used by:1635 |
Symbol 1632 Text | Uses:15 | Used by:1635 |
Symbol 1633 Text | Uses:36 | Used by:1635 |
Symbol 1634 Graphic | Used by:1635 | |
Symbol 1635 MovieClip | Uses:408 1600 1601 1602 359 413 1604 1605 1606 418 1607 1609 1610 1611 447 1612 1613 1614 1615 452 1616 1618 1619 1620 457 1622 1623 1624 465 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 | Used by:Timeline |
Instance Names
"bar" | Frame 1 | Symbol 343 MovieClip |
"easterEgg" | Frame 36 | Symbol 349 Button |
"radio" | Frame 36 | Symbol 316 MovieClip [radio] |
"fof" | Frame 37 | Symbol 469 MovieClip |
"fof" | Frame 38 | Symbol 573 MovieClip |
"fof" | Frame 39 | Symbol 640 MovieClip |
"fof" | Frame 40 | Symbol 698 MovieClip |
"fof" | Frame 41 | Symbol 894 MovieClip |
"fof" | Frame 42 | Symbol 923 MovieClip |
"fof" | Frame 43 | Symbol 979 MovieClip |
"fof" | Frame 44 | Symbol 1023 MovieClip |
"fof" | Frame 45 | Symbol 1174 MovieClip |
"fof" | Frame 46 | Symbol 1220 MovieClip |
"fof" | Frame 47 | Symbol 1245 MovieClip |
"fof" | Frame 48 | Symbol 1567 MovieClip |
"fof" | Frame 49 | Symbol 1599 MovieClip |
"fof" | Frame 50 | Symbol 1635 MovieClip |
"tex" | Symbol 18 MovieClip [PSmc] Frame 1 | Symbol 17 MovieClip |
"tex" | Symbol 25 MovieClip [DPmc] Frame 1 | Symbol 22 MovieClip |
"movez" | Symbol 147 MovieClip [BTNvid] Frame 1 | Symbol 108 Button |
"movez" | Symbol 177 MovieClip [GRvid] Frame 1 | Symbol 108 Button |
"movez" | Symbol 256 MovieClip [MCvid] Frame 1 | Symbol 108 Button |
"dragger" | Symbol 273 MovieClip Frame 1 | Symbol 270 MovieClip |
"line" | Symbol 273 MovieClip Frame 1 | Symbol 272 MovieClip |
"durBar" | Symbol 296 MovieClip Frame 1 | Symbol 293 MovieClip |
"info" | Symbol 316 MovieClip [radio] Frame 1 | Symbol 296 MovieClip |
"pp" | Symbol 316 MovieClip [radio] Frame 1 | Symbol 314 MovieClip |
"_video" | Symbol 321 MovieClip [VideoPlayer] Frame 1 | Symbol 320 Video |
"boundingBox_mc" | Symbol 325 MovieClip [FLVPlayback] Frame 1 | Symbol 319 MovieClip |
"showz0r" | Symbol 1232 MovieClip Frame 1 | Symbol 1228 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "S5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "S1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "S4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "S2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "S3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "PSmc" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "DVmc" |
ExportAssets (56) | Timeline Frame 1 | Symbol 25 as "DPmc" |
ExportAssets (56) | Timeline Frame 1 | Symbol 94 as "RGB" |
ExportAssets (56) | Timeline Frame 1 | Symbol 147 as "BTNvid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 177 as "GRvid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 256 as "MCvid" |
ExportAssets (56) | Timeline Frame 1 | Symbol 262 as "eEgg" |
ExportAssets (56) | Timeline Frame 1 | Symbol 316 as "radio" |
ExportAssets (56) | Timeline Frame 1 | Symbol 321 as "VideoPlayer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 324 as "Icon" |
ExportAssets (56) | Timeline Frame 1 | Symbol 325 as "FLVPlayback" |
ExportAssets (56) | Timeline Frame 1 | Symbol 317 as "__Packages.mx.video.FLVPlayback" |
ExportAssets (56) | Timeline Frame 1 | Symbol 326 as "__Packages.mx.video.VideoPlayer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 327 as "__Packages.mx.video.INCManager" |
ExportAssets (56) | Timeline Frame 1 | Symbol 328 as "__Packages.mx.events.EventDispatcher" |
ExportAssets (56) | Timeline Frame 1 | Symbol 329 as "__Packages.mx.video.VideoError" |
ExportAssets (56) | Timeline Frame 1 | Symbol 330 as "__Packages.mx.video.UIManager" |
ExportAssets (56) | Timeline Frame 1 | Symbol 331 as "__Packages.mx.utils.Delegate" |
ExportAssets (56) | Timeline Frame 1 | Symbol 332 as "__Packages.mx.video.SMILManager" |
ExportAssets (56) | Timeline Frame 1 | Symbol 333 as "__Packages.mx.video.NCManager" |
ExportAssets (56) | Timeline Frame 1 | Symbol 334 as "__Packages.mx.video.CuePointManager" |
Dynamic Text Variables
songBand | Symbol 290 EditableText | "<p align="left"><font face="Verdana" size="12" color="#428949" letterSpacing="0.000000" kerning="1">Band Name</font></p>" |
songTitle | Symbol 291 EditableText | "<p align="left"><font face="Verdana" size="12" color="#428949" letterSpacing="0.000000" kerning="1"><b>Song Title</b></font></p>" |
Timez | Symbol 295 EditableText | "<p align="left"><font face="Arial Black" size="15" color="#428949" letterSpacing="0.000000" kerning="1">0:00/0:00</font></p>" |
tex | Symbol 335 EditableText | "<p align="left"></p>" |
tex | Symbol 344 EditableText | "<p align="left"></p>" |
tex | Symbol 346 EditableText | "<p align="left"></p>" |
|