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Destroy All Zombies.swf

This is the info page for
Flash #36969

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="verdana" size="19" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>loading...20%</b></font></p>

DESTROY ALL
ZOMBIES

play

play

credits

credits

<p align="left"><font face="verdana" size="10" color="#000000" letterSpacing="0.000000" kerning="1">Something: 32</font></p><p align="left"><font face="verdana" size="10" color="#000000" letterSpacing="0.000000" kerning="1">Something: 32</font></p><p align="left"><font face="verdana" size="10" color="#000000" letterSpacing="0.000000" kerning="1">Something: 32</font></p>

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

THE BOSS

SHOP

continue

continue

<p align="center"></p>

heal ($10)

+20 Health

heal ($10)

buy armor ($10)

+1 Armor

buy armor ($10)

upgrade wep. ($10)

+0.5 Damage

upgrade wep. ($10)

upgrade wep. ($10)

+1 Range

upgrade wep. ($10)

game
over

main menu

main menu

Those zombies
are a tricky
bunch.

game
cleared

Congratulations!
The world can
rest in peace or
something
something now,
thanks to you!
Look out for the
sequal, coming
soon!

Survival

Press ESC To Go To Main Menu

Destroy All Zombies
Credits
Art by:
Robert Anderson-B
Robert Nicoll
Animation by:
Robert Anderson-B
ActionScript by:
Robert Anderson-B
Game Planning by:
Robert Anderson-B
Marty Wallace
Music:
"Annihilation" by  Demon_Slayer12
Special Thanks to:
Marty Wallace
Max Welsh
You!
Copyright (C) 2006
TastyLamp Productions

ActionScript [AS1/AS2]

Frame 1
function fade(frame) { fader.play(); fader.frame = frame; }
Instance of Symbol 48 MovieClip in Frame 1
onClipEvent (load) { _root.stop(); } onClipEvent (enterFrame) { loaded = _root.getBytesLoaded(); total = _root.getBytesTotal(); percentDisplay = ("Loading..." + Math.floor((loaded / total) * 100)) + "%"; if (loaded >= total) { _root.fade(2); } }
Frame 2
nextFrame();
Frame 3
stop();
Frame 4
nextFrame();
Frame 5
stop(); switch (level) { case 1 : maxAsians = 2; requiredKills = 4; asianHealth = 75; asianDamage = 5; asianSpeed = 1; kingMoney = kingMoney + 1; break; case 2 : maxAsians = 2; requiredKills = 6; asianHealth = 90; asianDamage = 6; kingMoney = kingMoney + 1; break; case 3 : maxAsians = 3; requiredKills = 8; asianHealth = 100; asianDamage = 8; kingMoney = kingMoney + 2; break; case 4 : maxAsians = 3; requiredKills = 10; asianHealth = 125; asianDamage = 10; kingMoney = kingMoney + 2; break; case 5 : maxAsians = 5; requiredKills = 14; asianHealth = 150; asianDamage = 12; kingMoney = kingMoney + 3; break; case 6 : maxAsians = 5; requiredKills = 14; asianHealth = 150; asianDamage = 14; kingMoney = kingMoney + 3; break; case 7 : maxAsians = 8; requiredKills = 25; asianHealth = 170; asianDamage = 14; kingMoney = kingMoney + 4; break; case 8 : maxAsians = 10; requiredKills = 32; asianHealth = 180; asianDamage = 16; kingMoney = kingMoney + 5; break; case 9 : maxAsians = 12; requiredKills = 40; asianHealth = 190; asianDamage = 18; kingMoney = kingMoney + 6; break; case 10 : gotoAndStop ("boss"); } killCount = 0; damaged = 0; soundThing = 0; u = 2; while (u <= maxAsians) { if (_currentframe == 5) { duplicateMovieClip (asian1, "asian" + u, this.getNextHighestDepth()); } u++; } i = 0; levelBugFix = 0; onEnterFrame = function () { status = ((((((((("Level " + level) + ": ") + Math.round((damaged / (requiredKills * asianHealth)) * 100)) + "%<br>Armor/Damage: ") + kingArmor) + "/") + kingDamage) + "<br>Zombies Remaining: ") + (requiredKills - killCount)) + "<br>Press ESC to quit."; if (_currentframe == 5) { if (Key.isDown(27)) { fade("menu"); } if ((killCount >= requiredKills) && (levelBugFix <= 0)) { level++; levelBugFix++; fade("shop"); } if (kingHealth <= 0) { a = 1; while (a <= maxAsians) { _root["asian" + a].removeMovieClip(); a++; } fade("gameOver"); } if (king._x < (-(king._width / 2))) { king._x = 550 + (king._width / 2); } else if (king._x > (550 + (king._width / 2))) { king._x = -(king._width / 2); } if (king._y < (-(king._height / 2))) { king._y = 400 + (king._height / 2); } else if (king._y > (400 + (king._height / 2))) { king._y = -(king._height / 2); } if (Key.isDown(38)) { king._x = king._x + (Math.cos(((king._rotation - 90) * Math.PI) / 180) * kingSpeed); king._y = king._y + (Math.sin(((king._rotation - 90) * Math.PI) / 180) * kingSpeed); } if (Key.isDown(40)) { king._x = king._x - ((Math.cos(((king._rotation - 90) * Math.PI) / 180) * kingSpeed) / 2); king._y = king._y - ((Math.sin(((king._rotation - 90) * Math.PI) / 180) * kingSpeed) / 2); } if (Key.isDown(37)) { king._rotation = king._rotation - kingSpeed; } else if (Key.isDown(39)) { king._rotation = king._rotation + kingSpeed; } if (Key.isDown(32)) { flamethrower = true; if (soundThing <= 0) { } soundThing++; i++; newName = "f" + i; attachMovie("fireball", newName, this.getNextHighestDepth()); _root[newName]._x = king._x + (Math.cos(((king._rotation - 90) * Math.PI) / 180) * 80); _root[newName]._y = king._y + (Math.sin(((king._rotation - 90) * Math.PI) / 180) * 80); _root[newName].xSpeed = Math.cos(((king._rotation - 90) * Math.PI) / 180) * (kingSpeed + 2); _root[newName].ySpeed = Math.sin(((king._rotation - 90) * Math.PI) / 180) * (kingSpeed + 2); _root[newName].onEnterFrame = function () { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this._rotation = Math.random() * 360; this._alpha = this._alpha - kingRange; if (((((((this._alpha < 0) || (this._x > 550)) || (this._y < 0)) || (this._x < 0)) || (this._y > 400)) || (kingHealth <= 0)) || (_root._currentframe == 6)) { this.removeMovieClip(); } o = 1; while (o <= maxAsians) { if (this.hitTest(_root["asian" + o].hitPoint)) { _root["asian" + o].health = _root["asian" + o].health - kingDamage; this.removeMovieClip(); damaged = damaged + kingDamage; } o++; } }; } else { soundThing = 0; flamethrower = false; } } };
Instance of Symbol 75 MovieClip in Frame 5
onClipEvent (load) { gotoAndStop(_root.level); }
Instance of Symbol 44 MovieClip [asian] "asian1" in Frame 5
onClipEvent (load) { function rand(min, max) { return(Math.round((Math.random() * (max - min)) + min)); } function reset() { gotoAndStop (1); colour.gotoAndStop(rand(1, 4)); fromDirection = rand(1, 4); switch (fromDirection) { case 1 : _x = rand(0, 550); _y = (-_height); break; case 2 : _x = rand(0, 550); _y = (400 + _height); break; case 3 : _y = rand(0, 400); _x = (-_width); break; case 4 : _y = rand(0, 400); _x = (550 + _width); } health = _parent.asianHealth; damage = _parent.asianDamage; } reset(); } onClipEvent (enterFrame) { _rotation = (((Math.atan2(_parent.king._y - _y, _parent.king._x - _x) * 180) / Math.PI) + 90); if (!hands.hitTest(_parent.king.hitPoint)) { _x = (_x + (Math.cos(((_rotation - 90) * Math.PI) / 180) * _parent.asianSpeed)); _y = (_y + (Math.sin(((_rotation - 90) * Math.PI) / 180) * _parent.asianSpeed)); } else { attacking.play(); } if ((health <= 0) && (_currentframe == 1)) { play(); } if (_root._currentframe == 6) { this.removeMovieClip(); _x = -1000; } }
Instance of Symbol 79 MovieClip in Frame 5
onClipEvent (load) { stop(); } onClipEvent (enterFrame) { if (_root.flamethrower) { play(); } else { gotoAndStop (1); } }
Instance of Symbol 82 MovieClip in Frame 5
onClipEvent (enterFrame) { if (_root.kingHealth <= 100) { _xscale = ((_root.kingHealth / 100) * 100); } else if (_root.kingHealth > 100) { _xscale = 100; } }
Instance of Symbol 96 MovieClip in Frame 5
onClipEvent (load) { gotoAndStop(_root.level); counter = 0; } onClipEvent (enterFrame) { counter++; if (counter > 40) { _rotation = (_rotation - 5); _y = (_y + 20); } }
Frame 6
onEnterFrame = function () { moneyDisplay = "$" + (kingMoney * 10); status = ((((((("Level " + level) + "<br>Armor/Damage: ") + kingArmor) + "/") + kingDamage) + "<br>Zombies Remaining: ") + (requiredKills - killCount)) + "<br>Press ESC to quit."; if (Key.isDown(27) && (_currentframe == 6)) { fade("menu"); } };
Instance of Symbol 107 MovieClip in Frame 6
onClipEvent (enterFrame) { if ((_root.kingHealth >= 100) || (_root.kingMoney < 1)) { _visible = false; } } on (release) { if ((_root.kingMoney >= 1) && (_root.kingHealth < 100)) { _root.kingHealth = _root.kingHealth + 20; _root.kingMoney--; } } on (rollOver) { gotoAndStop (2); } on (rollOut) { gotoAndStop (1); } onClipEvent (load) { stop(); }
Instance of Symbol 111 MovieClip in Frame 6
onClipEvent (enterFrame) { if (_root.kingMoney < 1) { _visible = false; } } on (release) { if (_root.kingMoney >= 1) { _root.kingArmor = _root.kingArmor + 1; _root.kingMoney--; } } on (rollOver) { gotoAndStop (2); } on (rollOut) { gotoAndStop (1); } onClipEvent (load) { stop(); }
Instance of Symbol 115 MovieClip in Frame 6
onClipEvent (enterFrame) { if (_root.kingMoney < 1) { _visible = false; } } on (release) { if (_root.kingMoney >= 1) { _root.kingDamage = _root.kingDamage + 0.5; _root.kingMoney--; } } on (rollOver) { gotoAndStop (2); } on (rollOut) { gotoAndStop (1); } onClipEvent (load) { stop(); }
Instance of Symbol 119 MovieClip in Frame 6
onClipEvent (enterFrame) { if ((_root.kingMoney < 1) || (_root.kingRange < 0)) { _visible = false; } } on (release) { if ((_root.kingMoney >= 1) && (_root.kingRange > 0)) { _root.kingRange = _root.kingRange - 1; _root.kingMoney--; } } on (rollOver) { gotoAndStop (2); } on (rollOut) { gotoAndStop (1); } onClipEvent (load) { stop(); }
Frame 7
stop(); asianDamage = 6; asianHealth = 75; maxAsians = 2; asianSpeed = 1; killCount = 0; i = 0; levelBugFix = 0; onEnterFrame = function () { status = ((((("BOSS: " + Math.round((boss.health / 5500) * 100)) + "%<br>Armor/Damage: ") + kingArmor) + "/") + kingDamage) + "<br>Press ESC to quit."; if (_currentframe == 7) { if (Key.isDown(27)) { fade("menu"); } if (kingHealth <= 0) { a = 1; while (a <= maxAsians) { _root["asian" + a].removeMovieClip(); a++; } fade("gameOver"); } if (king._x < (-(king._width / 2))) { king._x = 550 + (king._width / 2); } else if (king._x > (550 + (king._width / 2))) { king._x = -(king._width / 2); } if (king._y < (-(king._height / 2))) { king._y = 400 + (king._height / 2); } else if (king._y > (400 + (king._height / 2))) { king._y = -(king._height / 2); } if (Key.isDown(38)) { king._x = king._x + (Math.cos(((king._rotation - 90) * Math.PI) / 180) * kingSpeed); king._y = king._y + (Math.sin(((king._rotation - 90) * Math.PI) / 180) * kingSpeed); } if (Key.isDown(40)) { king._x = king._x - ((Math.cos(((king._rotation - 90) * Math.PI) / 180) * kingSpeed) / 2); king._y = king._y - ((Math.sin(((king._rotation - 90) * Math.PI) / 180) * kingSpeed) / 2); } if (Key.isDown(37)) { king._rotation = king._rotation - kingSpeed; } else if (Key.isDown(39)) { king._rotation = king._rotation + kingSpeed; } if (Key.isDown(32)) { flamethrower = true; i++; newName = "f" + i; attachMovie("fireball", newName, this.getNextHighestDepth()); _root[newName]._x = king._x + (Math.cos(((king._rotation - 90) * Math.PI) / 180) * 80); _root[newName]._y = king._y + (Math.sin(((king._rotation - 90) * Math.PI) / 180) * 80); _root[newName].xSpeed = Math.cos(((king._rotation - 90) * Math.PI) / 180) * (kingSpeed + 2); _root[newName].ySpeed = Math.sin(((king._rotation - 90) * Math.PI) / 180) * (kingSpeed + 2); _root[newName].onEnterFrame = function () { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this._rotation = Math.random() * 360; this._alpha = this._alpha - kingRange; if (((((((this._alpha < 0) || (this._x > 550)) || (this._y < 0)) || (this._x < 0)) || (this._y > 400)) || (kingHealth <= 0)) || (_root._currentframe == 6)) { this.removeMovieClip(); } o = 1; while (o <= maxAsians) { if (this.hitTest(_root["asian" + o].hitPoint)) { _root["asian" + o].health = _root["asian" + o].health - kingDamage; this.removeMovieClip(); } if (this.hitTest(_root.boss.hitPoint)) { _root.boss.health = _root.boss.health - kingDamage; this.removeMovieClip(); } o++; } }; } else { flamethrower = false; } } };
Instance of Symbol 122 MovieClip "boss" in Frame 7
onClipEvent (load) { stop(); colour.gotoAndStop(5); timer = 0; health = 5500; damage = 5; i = 0; timerthing = 0; dead = false; specialHitTimer = 0; } onClipEvent (enterFrame) { timer++; specialHitTimer++; _rotation = (((Math.atan2(_parent.king._y - _y, _parent.king._x - _x) * 180) / Math.PI) + 90); if (!dead) { if (specialHitTimer > 150) { attacking.play(); _root.attachMovie("bossFlame", "bossFlame", _root.getNextHighestDepth()); specialHitTimer = 0; } if (timer < 300) { if (!hands.hitTest(_root.king.hitPoint)) { _x = (_x + (Math.cos(((_rotation - 90) * Math.PI) / 180) * 0.5)); _y = (_y + (Math.sin(((_rotation - 90) * Math.PI) / 180) * 0.5)); } else { attacking.play(); } } else { i++; _root.attachMovie("bossMissile", "bossMissile" + i, _root.getNextHighestDepth()); timer = 0; } } if (health <= 0) { _xscale = (_xscale + 10); _yscale = (_yscale + 10); timerthing++; dead = true; if (timerthing > 100) { _root.fade("gameClear"); } } }
Instance of Symbol 44 MovieClip [asian] "asian1" in Frame 7
onClipEvent (load) { function rand(min, max) { return(Math.round((Math.random() * (max - min)) + min)); } function reset() { gotoAndStop (1); colour.gotoAndStop(rand(1, 4)); fromDirection = rand(1, 4); switch (fromDirection) { case 1 : _x = rand(0, 550); _y = (-_height); break; case 2 : _x = rand(0, 550); _y = (400 + _height); break; case 3 : _y = rand(0, 400); _x = (-_width); break; case 4 : _y = rand(0, 400); _x = (550 + _width); } health = _parent.asianHealth; damage = _parent.asianDamage; } reset(); } onClipEvent (enterFrame) { _rotation = (((Math.atan2(_parent.king._y - _y, _parent.king._x - _x) * 180) / Math.PI) + 90); if (!hands.hitTest(_parent.king.hitPoint)) { _x = (_x + (Math.cos(((_rotation - 90) * Math.PI) / 180) * _parent.asianSpeed)); _y = (_y + (Math.sin(((_rotation - 90) * Math.PI) / 180) * _parent.asianSpeed)); } else { attacking.play(); } if ((health <= 0) && (_currentframe == 1)) { play(); } if (_root._currentframe == 6) { this.removeMovieClip(); _x = -1000; } if (_root.boss.dead) { _x = -1000; } }
Instance of Symbol 44 MovieClip [asian] "asian2" in Frame 7
onClipEvent (load) { function rand(min, max) { return(Math.round((Math.random() * (max - min)) + min)); } function reset() { gotoAndStop (1); colour.gotoAndStop(rand(1, 4)); fromDirection = rand(1, 4); switch (fromDirection) { case 1 : _x = rand(0, 550); _y = (-_height); break; case 2 : _x = rand(0, 550); _y = (400 + _height); break; case 3 : _y = rand(0, 400); _x = (-_width); break; case 4 : _y = rand(0, 400); _x = (550 + _width); } health = _parent.asianHealth; damage = _parent.asianDamage; } reset(); } onClipEvent (enterFrame) { _rotation = (((Math.atan2(_parent.king._y - _y, _parent.king._x - _x) * 180) / Math.PI) + 90); if (!hands.hitTest(_parent.king.hitPoint)) { _x = (_x + (Math.cos(((_rotation - 90) * Math.PI) / 180) * _parent.asianSpeed)); _y = (_y + (Math.sin(((_rotation - 90) * Math.PI) / 180) * _parent.asianSpeed)); } else { attacking.play(); } if ((health <= 0) && (_currentframe == 1)) { play(); } if (_root._currentframe == 6) { this.removeMovieClip(); _x = -1000; } if (_root.boss.dead) { _x = -1000; } }
Instance of Symbol 79 MovieClip in Frame 7
onClipEvent (load) { stop(); } onClipEvent (enterFrame) { if (_root.flamethrower) { play(); } else { gotoAndStop (1); } }
Instance of Symbol 96 MovieClip in Frame 7
onClipEvent (load) { gotoAndStop (10); counter = 0; } onClipEvent (enterFrame) { counter++; if (counter > 40) { _rotation = (_rotation - 5); _y = (_y + 20); } }
Instance of Symbol 137 MovieClip in Frame 11
onClipEvent (enterFrame) { if (Key.isDown(27)) { _root.fade("menu"); } }
Symbol 20 MovieClip [bossMissile] Frame 1
_rotation = _root.boss._rotation; stop(); _x = (_root.boss._x + (Math.cos(((_root.boss._rotation - 90) * Math.PI) / 180) * 100)); _y = (_root.boss._y + (Math.sin(((_root.boss._rotation - 90) * Math.PI) / 180) * 100)); active = true; onEnterFrame = function () { _x = (_x + (Math.cos(((_rotation - 90) * Math.PI) / 180) * 2)); _y = (_y + (Math.sin(((_rotation - 90) * Math.PI) / 180) * 2)); if (hitTest(_root.king.hitPoint)) { if (active) { _root.kingHealth = _root.kingHealth - 50; active = false; play(); } } if (((((_x < (-_width)) || (_x > (550 + _width))) || (_y < (-_height))) || (_y > (400 + _height))) || (_root._currentframe != 7)) { this.removeMovieClip(); } };
Symbol 20 MovieClip [bossMissile] Frame 7
this.removeMovieClip();
Symbol 25 MovieClip [bossFlame] Frame 1
onEnterFrame = function () { _x = _root.king._x; _y = _root.king._y; if (_root._currentframe != 7) { this.removeMovieClip(); } };
Symbol 25 MovieClip [bossFlame] Frame 9
this.removeMovieClip();
Symbol 35 MovieClip Frame 1
stop();
Symbol 35 MovieClip Frame 6
_root.kingHealth = _root.kingHealth - (_parent.damage - _root.kingArmor);
Symbol 37 MovieClip Frame 1
_visible = false;
Symbol 44 MovieClip [asian] Frame 29
reset(); _root.killCount++;
Symbol 54 MovieClip Frame 1
stop();
Symbol 54 MovieClip Frame 2
mx.behaviors.DepthControl.bringToFront(this);
Symbol 54 MovieClip Frame 6
_root.gotoAndStop(frame);
Symbol 138 MovieClip [__Packages.mx.behaviors.DepthControl] Frame 0
class mx.behaviors.DepthControl extends Object { function DepthControl () { super(); } static function sendToBack(target) { var _local2 = false; while (_local2 == false) { sendBackward(target); _local2 = target == getInstanceAtLowest(target._parent); } } static function bringToFront(target) { var _local2 = false; while (_local2 == false) { bringForward(target); _local2 = target == getInstanceAtHighest(target._parent); } } static function sendBackward(target) { var _local2 = trackDepths(target._parent); if (target != getInstanceAtLowest(target._parent)) { target.swapDepths(getInstanceLowerThan(target)); } } static function bringForward(target) { if (target != getInstanceAtHighest(target._parent)) { target.swapDepths(getInstanceHigherThan(target)); } } static function trackDepths(mcParent) { var _local4 = []; for (var _local5 in mcParent) { if (typeof(mcParent[_local5]) == "movieclip") { _local4.push({mc:mcParent[_local5], depth:mcParent[_local5].getDepth()}); } } _local4.sort(orderFunc); return(_local4); } static function orderFunc(a, b) { var _local2 = Number(a.depth); var _local1 = Number(b.depth); if (_local2 > _local1) { return(-1); } if (_local1 > _local2) { return(1); } return(0); } static function getInstanceAtLowest(targetParent) { var _local1 = trackDepths(targetParent); return(_local1[_local1.length - 1].mc); } static function getInstanceAtHighest(targetParent) { var _local1 = trackDepths(targetParent); return(_local1[0].mc); } static function getInstanceLowerThan(target) { var _local2 = trackDepths(target._parent); var _local1 = 0; while (_local1 < _local2.length) { if (_local2[_local1].mc == target) { break; } _local1++; } return(_local2[_local1 + 1].mc); } static function getInstanceHigherThan(target) { var _local2 = trackDepths(target._parent); var _local1 = 0; while (_local1 < _local2.length) { if (_local2[_local1].mc == target) { break; } _local1++; } return(_local2[_local1 - 1].mc); } }
Symbol 61 Button
on (release) { level = 1; kingSpeed = 10; kingDamage = 1; kingArmor = 0; kingRange = 5; kingHealth = 100; kingMoney = 0; fade("intro"); }
Symbol 64 Button
on (release) { fade("credits"); }
Symbol 102 Button
on (release) { fade("game"); }
Symbol 128 Button
on (press) { fade("menu"); }
Symbol 137 MovieClip Frame 557
_root.fade("menu");

Library Items

Symbol 1 Sound [fire1]Used by:79
Symbol 2 GraphicUsed by:7
Symbol 3 GraphicUsed by:7
Symbol 4 GraphicUsed by:7
Symbol 5 GraphicUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip [fireball]Uses:2 3 4 5 6
Symbol 8 GraphicUsed by:12
Symbol 9 GraphicUsed by:12
Symbol 10 GraphicUsed by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:8 9 10 11Used by:20
Symbol 13 GraphicUsed by:20
Symbol 14 GraphicUsed by:20
Symbol 15 SoundUsed by:20
Symbol 16 GraphicUsed by:20
Symbol 17 GraphicUsed by:20
Symbol 18 GraphicUsed by:20
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [bossMissile]Uses:12 13 14 15 16 17 18 19
Symbol 21 GraphicUsed by:25
Symbol 22 GraphicUsed by:25
Symbol 23 SoundUsed by:25
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClip [bossFlame]Uses:21 22 23 24
Symbol 26 GraphicUsed by:44
Symbol 27 GraphicUsed by:32
Symbol 28 GraphicUsed by:32
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:27 28 29 30 31Used by:44 122
Symbol 33 GraphicUsed by:35
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:33 34Used by:44 122
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:44 77 122
Symbol 38 GraphicUsed by:44
Symbol 39 SoundUsed by:44
Symbol 40 GraphicUsed by:44
Symbol 41 GraphicUsed by:44
Symbol 42 GraphicUsed by:44
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClip [asian]Uses:26 32 35 37 38 39 40 41 42 43Used by:Timeline
Symbol 45 GraphicUsed by:137  Timeline
Symbol 46 FontUsed by:47 57 59 60 62 63 86 87 88 89 90 91 92 93 94 95 98 100 101 103 104 106 108 110 112 114 116 118 125 126 127 131 136
Symbol 47 EditableTextUses:46Used by:48
Symbol 48 MovieClipUses:47Used by:Timeline
Symbol 49 GraphicUsed by:54
Symbol 50 GraphicUsed by:54
Symbol 51 GraphicUsed by:54
Symbol 52 GraphicUsed by:54
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:49 50 51 52 53Used by:Timeline
Symbol 138 MovieClip [__Packages.mx.behaviors.DepthControl]
Symbol 55 SoundUsed by:Timeline
Symbol 56 GraphicUsed by:Timeline
Symbol 57 TextUses:46Used by:Timeline
Symbol 58 GraphicUsed by:Timeline
Symbol 59 TextUses:46Used by:61
Symbol 60 TextUses:46Used by:61
Symbol 61 ButtonUses:59 60Used by:Timeline
Symbol 62 TextUses:46Used by:64
Symbol 63 TextUses:46Used by:64
Symbol 64 ButtonUses:62 63Used by:Timeline
Symbol 65 GraphicUsed by:Timeline
Symbol 66 GraphicUsed by:75
Symbol 67 GraphicUsed by:75
Symbol 68 GraphicUsed by:75
Symbol 69 GraphicUsed by:75
Symbol 70 GraphicUsed by:75
Symbol 71 GraphicUsed by:75
Symbol 72 GraphicUsed by:75
Symbol 73 GraphicUsed by:75
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:66 67 68 69 70 71 72 73 74Used by:Timeline
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76 37Used by:Timeline
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:78 1Used by:Timeline
Symbol 80 GraphicUsed by:Timeline
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:Timeline
Symbol 83 FontUsed by:84 105 109 113 117 129 132 134 135
Symbol 84 EditableTextUses:83Used by:Timeline
Symbol 85 GraphicUsed by:96
Symbol 86 TextUses:46Used by:96
Symbol 87 TextUses:46Used by:96
Symbol 88 TextUses:46Used by:96
Symbol 89 TextUses:46Used by:96
Symbol 90 TextUses:46Used by:96
Symbol 91 TextUses:46Used by:96
Symbol 92 TextUses:46Used by:96
Symbol 93 TextUses:46Used by:96
Symbol 94 TextUses:46Used by:96
Symbol 95 TextUses:46Used by:96
Symbol 96 MovieClipUses:85 86 87 88 89 90 91 92 93 94 95Used by:Timeline
Symbol 97 GraphicUsed by:Timeline
Symbol 98 TextUses:46Used by:Timeline
Symbol 99 GraphicUsed by:Timeline
Symbol 100 TextUses:46Used by:102
Symbol 101 TextUses:46Used by:102
Symbol 102 ButtonUses:100 101Used by:Timeline
Symbol 103 EditableTextUses:46Used by:Timeline
Symbol 104 TextUses:46Used by:107
Symbol 105 TextUses:83Used by:107
Symbol 106 TextUses:46Used by:107
Symbol 107 MovieClipUses:104 105 106Used by:Timeline
Symbol 108 TextUses:46Used by:111
Symbol 109 TextUses:83Used by:111
Symbol 110 TextUses:46Used by:111
Symbol 111 MovieClipUses:108 109 110Used by:Timeline
Symbol 112 TextUses:46Used by:115
Symbol 113 TextUses:83Used by:115
Symbol 114 TextUses:46Used by:115
Symbol 115 MovieClipUses:112 113 114Used by:Timeline
Symbol 116 TextUses:46Used by:119
Symbol 117 TextUses:83Used by:119
Symbol 118 TextUses:46Used by:119
Symbol 119 MovieClipUses:116 117 118Used by:Timeline
Symbol 120 GraphicUsed by:Timeline
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121 32 35 37Used by:Timeline
Symbol 123 SoundUsed by:Timeline
Symbol 124 GraphicUsed by:Timeline
Symbol 125 TextUses:46Used by:Timeline
Symbol 126 TextUses:46Used by:128
Symbol 127 TextUses:46Used by:128
Symbol 128 ButtonUses:126 127Used by:Timeline
Symbol 129 TextUses:83Used by:Timeline
Symbol 130 GraphicUsed by:Timeline
Symbol 131 TextUses:46Used by:Timeline
Symbol 132 TextUses:83Used by:Timeline
Symbol 133 GraphicUsed by:Timeline
Symbol 134 TextUses:83Used by:Timeline
Symbol 135 TextUses:83Used by:137
Symbol 136 TextUses:46Used by:137
Symbol 137 MovieClipUses:45 135 136Used by:Timeline

Instance Names

"fader"Frame 1Symbol 54 MovieClip
"king"Frame 5Symbol 77 MovieClip
"asian1"Frame 5Symbol 44 MovieClip [asian]
"king"Frame 7Symbol 77 MovieClip
"boss"Frame 7Symbol 122 MovieClip
"asian1"Frame 7Symbol 44 MovieClip [asian]
"asian2"Frame 7Symbol 44 MovieClip [asian]
"colour"Symbol 44 MovieClip [asian] Frame 1Symbol 32 MovieClip
"attacking"Symbol 44 MovieClip [asian] Frame 1Symbol 35 MovieClip
"hitPoint"Symbol 44 MovieClip [asian] Frame 1Symbol 37 MovieClip
"hands"Symbol 44 MovieClip [asian] Frame 1Symbol 37 MovieClip
"hitPoint"Symbol 77 MovieClip Frame 1Symbol 37 MovieClip
"colour"Symbol 122 MovieClip Frame 1Symbol 32 MovieClip
"attacking"Symbol 122 MovieClip Frame 1Symbol 35 MovieClip
"hitPoint"Symbol 122 MovieClip Frame 1Symbol 37 MovieClip
"hands"Symbol 122 MovieClip Frame 1Symbol 37 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "fire1"
ExportAssets (56)Timeline Frame 1Symbol 7 as "fireball"
ExportAssets (56)Timeline Frame 1Symbol 20 as "bossMissile"
ExportAssets (56)Timeline Frame 1Symbol 25 as "bossFlame"
ExportAssets (56)Timeline Frame 1Symbol 44 as "asian"
ExportAssets (56)Timeline Frame 1Symbol 138 as "__Packages.mx.behaviors.DepthControl"

Labels

"loader"Frame 1
"opening"Frame 2
"menu"Frame 3
"intro"Frame 4
"game"Frame 5
"shop"Frame 6
"boss"Frame 7
"gameOver"Frame 8
"gameClear"Frame 9
"survival"Frame 10
"credits"Frame 11

Dynamic Text Variables

percentDisplaySymbol 47 EditableText"<p align="center"><font face="verdana" size="19" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>loading...20%</b></font></p>"
statusSymbol 84 EditableText"<p align="left"><font face="verdana" size="10" color="#000000" letterSpacing="0.000000" kerning="1">Something: 32</font></p><p align="left"><font face="verdana" size="10" color="#000000" letterSpacing="0.000000" kerning="1">Something: 32</font></p><p align="left"><font face="verdana" size="10" color="#000000" letterSpacing="0.000000" kerning="1">Something: 32</font></p>"
moneyDisplaySymbol 103 EditableText"<p align="center"></p>"




http://swfchan.com/8/36969/info.shtml
Created: 14/5 -2019 19:25:49 Last modified: 14/5 -2019 19:25:49 Server time: 22/12 -2024 14:55:15