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StrawBerryClockPacman.swf

This is the info page for
Flash #37105

(Click the ID number above for more basic data on this flash file.)


Text
PACMAN

StrawBerry Clock

Press Enter to begin...

Created by : Created For The One And Only Newgrounds

level

lives

score

Game Over !

new game

new game

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
level = 1; lives = 3; score = 0; newlife = 0; timer = 0; points = 0; r0 = "XXXXXXXXXXXXXXXXXXXXXXXXXXXX"; r1 = "X............XX............X"; r2 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r3 = "XoXXXX.XXXXX.XX.XXXXX.XXXXoX"; r4 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r5 = "X..........................X"; r6 = "X.XXXX.XX.XXXXXXXX.XX.XXXX.X"; r7 = "X.XXXX.XX.XXXXXXXX.XX.XXXX.X"; r8 = "X......XX....XX....XX......X"; r9 = "XXXXXX.XXXXX-XX-XXXXX.XXXXXX"; r10 = "-----X.XXXXX-XX-XXXXX.X-----"; r11 = "-----X.XX----------XX.X-----"; r12 = "-----X.XX-XXX**XXX-XX.X-----"; r13 = "XXXXXX.XX-XXX--XXX-XX.XXXXXX"; r14 = "T-----.---XXX--XXX---.-----R"; r15 = "XXXXXX.XX-XXX--XXX-XX.XXXXXX"; r16 = "-----X.XX-XXXXXXXX-XX.X-----"; r17 = "-----X.XX----------XX.X-----"; r18 = "-----X.XX-XXXXXXXX-XX.X-----"; r19 = "XXXXXX.XX-XXXXXXXX-XX.XXXXXX"; r20 = "X............XX............X"; r21 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r22 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r23 = "Xo..XX.......--.......XX..oX"; r24 = "XXX.XX.XX.XXXXXXXX.XX.XX.XXX"; r25 = "XXX.XX.XX.XXXXXXXX.XX.XX.XXX"; r26 = "X......XX....XX....XX......X"; r27 = "X.XXXXXXXXXX.XX.XXXXXXXXXX.X"; r28 = "X.XXXXXXXXXX.XX.XXXXXXXXXX.X"; r29 = "X..........................X"; r30 = "XXXXXXXXXXXXXXXXXXXXXXXXXXXX";
Frame 3
Set("rang\u00E9e", 0); points = 0; while (Number(rang\u00E9e) < 32) { col = 0; objet = eval ("r" add rang\u00E9e); while (Number(col) < 27) { bit = substring(objet, Number(col) + 1, 1); if (bit eq ".") { points = Number(points) + 1; duplicateMovieClip ("/p", (("p_" add col) add "_") add rang\u00E9e, points); setProperty((("p_" add col) add "_") add rang\u00E9e, _x , Number(col * 16) + 16); setProperty((("p_" add col) add "_") add rang\u00E9e, _y , Number(rang\u00E9e * 16) + 16); } if (bit eq "o") { points = Number(points) + 1; duplicateMovieClip ("/pil", (("p_" add col) add "_") add rang\u00E9e, points); setProperty((("p_" add col) add "_") add rang\u00E9e, _x , Number(col * 16) + 16); setProperty((("p_" add col) add "_") add rang\u00E9e, _y , Number(rang\u00E9e * 16) + 16); } col = Number(col) + 1; } Set("rang\u00E9e", Number(rang\u00E9e) + 1); } px = 54; py = 92; vx = -1; vy = 0; svx = -1; duplicateMovieClip ("/shpac", "pacman", Number(points) + 1); f1x = 56; f1y = 56; f1vx = 1; Set("mang\u00E91", 0); duplicateMovieClip ("/fant1", "f1", Number(points) + 2); f2x = 56; f2y = 60; f2vy = -1; Set("mang\u00E92", 0); duplicateMovieClip ("/fant2", "f2", Number(points) + 3); f3x = 56; f3y = 56; f3vy = 1; Set("mang\u00E93", 0); duplicateMovieClip ("/fant3", "f3", Number(points) + 4); f4x = 56; f4y = 60; f4vx = 1; Set("mang\u00E94", 0); duplicateMovieClip ("/fant4", "f4", Number(points) + 5); status = 0; bonus = 0; setProperty("/bonus", _visible , 0); gameover = 0; timer = 0; timerbonus = 0;
Frame 4
iter = -1; while (Number(iter) < Number(status)) { px4 = int(px / 4); py4 = int(py / 4); objet = substring(eval ("r" add py4), px4 + 1, 1); if ((objet eq ".") or (objet eq "o")) { points = points - 1; score = Number(score) + 10; removeMovieClip((("p_" add px4) add "_") add py4); Set("r" add py4, ((substring(eval ("r" add py4), 1, px4)) add "-") add (substring(eval ("r" add py4), px4 + 2, 29 - px4))); } if (objet eq "o") { timer = 138 - (level * 3); score = Number(score) + 50; status = 1; } if (objet eq "R") { px = 4; } if (objet eq "T") { px = 104; } restox = px - (px4 * 4); restoy = py - (py4 * 4); if (Number(restox) == 0) { call("rotation"); vx = svx; } if (Number(restoy) == 0) { vy = svy; } setProperty("/pacman", _x , Number(px * 4) + 8); setProperty("/pacman", _y , Number(py * 4) + 8); if (Number(vx) == 1) { pros = 3; } else { pros = 0; } if (Number(vy) == 1) { prosy = 3; } else { prosy = 0; } tpx = Number(Number(px) + Number(vx)) + Number(pros); tpy = Number(Number(py) + Number(vy)) + Number(prosy); objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (objet ne "X") { px = Number(px) + Number(vx); py = Number(py) + Number(vy); } iter = Number(iter) + 1; } fanta = 1; call("fanta1"); fanta = 2; call("fanta2"); fanta = 3; call("fanta3"); fanta = 4; call("fanta4"); if ((Number(points) == 122) and (Number(bonus) == 0)) { setProperty("/bonus", _visible , 1); bonus = 1; timerbonus = 100; } if (((Number(px) == 54) and (Number(py) == 68)) and (Number(bonus) == 1)) { bonus = 2; setProperty("/bonus", _visible , 0); score = Number(Number(score) + 900) + Number(200 * level); }
Frame 5
if ((Number(score) > 9999) and (Number(newlife) == 0)) { newlife = 1; lives = Number(lives) + 1; } if (Number(status) == 1) { timer = timer - 1; if (Number(timer) <= 0) { status = 0; } } if (Number(bonus) == 1) { timerbonus = timerbonus - 1; if (Number(timerbonus) == 0) { bonus = 2; setProperty("/bonus", _visible , 0); } } if (Number(points) == 0) { gotoAndPlay ("done"); } if (Number(gameover) == 1) { gotoAndPlay ("dead"); } if ((Number(gameover) == 0) and (Number(points) > 0)) { gotoAndPlay (4); }
Frame 7
Set("rang\u00E9e", 0); points = 0; while (Number(rang\u00E9e) < 32) { col = 0; while (Number(col) < 27) { removeMovieClip((("p_" add col) add "_") add rang\u00E9e); col = Number(col) + 1; } Set("rang\u00E9e", Number(rang\u00E9e) + 1); } removeMovieClip("pacman"); removeMovieClip("f1"); removeMovieClip("f2"); removeMovieClip("f3"); removeMovieClip("f4"); setProperty("/bonus", _visible , 0);
Frame 8
if (Number(mang\u00E94) == 0) { px4 = int(f4x / 4); py4 = int(f4y / 4); restox = f4x - (px4 * 4); restoy = f4y - (py4 * 4); if ((Number(restox) == 0) and (Number(restoy) == 0)) { x = f4x; y = f4y; call("evaluate"); xv = f4vx; yv = f4vy; call("control"); if (Number(ok) == 1) { f4vx = xvs; f4vy = yvs; call("rotationfan"); } } setProperty("/f4", _x , Number(f4x * 4) + 8); setProperty("/f4", _y , Number(f4y * 4) + 8); if (Number(f4vx) == 1) { pros = 3; } else { pros = 0; } if (Number(f4vy) == 1) { prosy = 3; } else { prosy = 0; } tpx = Number(Number(f4x) + Number(f4vx)) + Number(pros); tpy = Number(Number(f4y) + Number(f4vy)) + Number(prosy); objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (((objet ne "X") and (objet ne "T")) and (objet ne "R")) { f4x = Number(f4x) + Number(f4vx); f4y = Number(f4y) + Number(f4vy); } else { x = f4x; y = f4y; call("evaluate"); f4vx = xvs; f4vy = yvs; call("rotationfan"); } if ((Number((px - f4x) * (px - f4x)) < 10) and (Number((py - f4y) * (py - f4y)) < 10)) { if (Number(status) == 1) { score = Number(score) + 100; Set("mang\u00E94", 1); tellTarget ("/f4") { gotoAndStop (9); }; } else { gameover = 1; } } } else { if (Number(f4y) < 56) { f4y = Number(f4y) + 1; } if (Number(f4y) > 56) { f4y = f4y - 1; } if (Number(f4x) > 56) { f4x = f4x - 1; } if (Number(f4x) < 56) { f4x = Number(f4x) + 1; } setProperty("/f4", _x , Number(f4x * 4) + 8); setProperty("/f4", _y , Number(f4y * 4) + 8); if ((Number(f4y) == 56) and (Number(f4x) == 56)) { Set("mang\u00E94", 0); } }
Frame 9
if (Number(mang\u00E93) == 0) { px4 = int(f3x / 4); py4 = int(f3y / 4); restox = f3x - (px4 * 4); restoy = f3y - (py4 * 4); if ((Number(restox) == 0) and (Number(restoy) == 0)) { x = f3x; y = f3y; call("evaluate"); xv = f3vx; yv = f3vy; call("control"); if (Number(ok) == 1) { f3vx = xvs; f3vy = yvs; call("rotationfan"); } } setProperty("/f3", _x , Number(f3x * 4) + 8); setProperty("/f3", _y , Number(f3y * 4) + 8); if (Number(f3vx) == 1) { pros = 3; } else { pros = 0; } if (Number(f3vy) == 1) { prosy = 3; } else { prosy = 0; } tpx = Number(Number(f3x) + Number(f3vx)) + Number(pros); tpy = Number(Number(f3y) + Number(f3vy)) + Number(prosy); objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (((objet ne "X") and (objet ne "T")) and (objet ne "R")) { f3x = Number(f3x) + Number(f3vx); f3y = Number(f3y) + Number(f3vy); } else { x = f3x; y = f3y; call("evaluate"); f3vx = xvs; f3vy = yvs; call("rotationfan"); } if ((Number((px - f3x) * (px - f3x)) < 10) and (Number((py - f3y) * (py - f3y)) < 10)) { if (Number(status) == 1) { score = Number(score) + 100; Set("mang\u00E93", 1); tellTarget ("/f3") { gotoAndStop (9); }; } else { gameover = 1; } } } else { if (Number(f3y) < 56) { f3y = Number(f3y) + 1; } if (Number(f3y) > 56) { f3y = f3y - 1; } if (Number(f3x) > 56) { f3x = f3x - 1; } if (Number(f3x) < 56) { f3x = Number(f3x) + 1; } setProperty("/f3", _x , Number(f3x * 4) + 8); setProperty("/f3", _y , Number(f3y * 4) + 8); if ((Number(f3y) == 56) and (Number(f3x) == 56)) { Set("mang\u00E93", 0); } }
Frame 10
if (Number(mang\u00E92) == 0) { px4 = int(f2x / 4); py4 = int(f2y / 4); restox = f2x - (px4 * 4); restoy = f2y - (py4 * 4); if ((Number(restox) == 0) and (Number(restoy) == 0)) { x = f2x; y = f2y; call("evaluate"); xv = f2vx; yv = f2vy; call("control"); if (Number(ok) == 1) { f2vx = xvs; f2vy = yvs; call("rotationfan"); } } setProperty("/f2", _x , Number(f2x * 4) + 8); setProperty("/f2", _y , Number(f2y * 4) + 8); if (Number(f2vx) == 1) { pros = 3; } else { pros = 0; } if (Number(f2vy) == 1) { prosy = 3; } else { prosy = 0; } tpx = Number(Number(f2x) + Number(f2vx)) + Number(pros); tpy = Number(Number(f2y) + Number(f2vy)) + Number(prosy); objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (((objet ne "X") and (objet ne "T")) and (objet ne "R")) { f2x = Number(f2x) + Number(f2vx); f2y = Number(f2y) + Number(f2vy); } else { x = f2x; y = f2y; call("evaluate"); f2vx = xvs; f2vy = yvs; call("rotationfan"); } if ((Number((px - f2x) * (px - f2x)) < 10) and (Number((py - f2y) * (py - f2y)) < 10)) { if (Number(status) == 1) { score = Number(score) + 100; Set("mang\u00E92", 1); tellTarget ("/f2") { gotoAndStop (9); }; } else { gameover = 1; } } } else { if (Number(f2y) < 56) { f2y = Number(f2y) + 1; } if (Number(f2y) > 56) { f2y = f2y - 1; } if (Number(f2x) > 56) { f2x = f2x - 1; } if (Number(f2x) < 56) { f2x = Number(f2x) + 1; } setProperty("/f2", _x , Number(f2x * 4) + 8); setProperty("/f2", _y , Number(f2y * 4) + 8); if ((Number(f2y) == 56) and (Number(f2x) == 56)) { Set("mang\u00E92", 0); } }
Frame 11
if ((Number(vx) == 1) and (Number(vy) == 0)) { tellTarget ("pacman") { gotoAndStop (1); }; } if ((Number(vx) == Number(-1)) and (Number(vy) == 0)) { tellTarget ("pacman") { gotoAndStop (2); }; } if ((Number(vx) == 0) and (Number(vy) == Number(-1))) { tellTarget ("pacman") { gotoAndStop (4); }; } if ((Number(vx) == 0) and (Number(vy) == 1)) { tellTarget ("pacman") { gotoAndStop (3); }; }
Frame 12
if (Number(mang\u00E91) == 0) { px4 = int(f1x / 4); py4 = int(f1y / 4); restox = f1x - (px4 * 4); restoy = f1y - (py4 * 4); if ((Number(restox) == 0) and (Number(restoy) == 0)) { x = f1x; y = f1y; call("evaluate"); xv = f1vx; yv = f1vy; call("control"); if (Number(ok) == 1) { f1vx = xvs; f1vy = yvs; call("rotationfan"); } } setProperty("/f1", _x , Number(f1x * 4) + 8); setProperty("/f1", _y , Number(f1y * 4) + 8); if (Number(f1vx) == 1) { pros = 3; } else { pros = 0; } if (Number(f1vy) == 1) { prosy = 3; } else { prosy = 0; } tpx = Number(Number(f1x) + Number(f1vx)) + Number(pros); tpy = Number(Number(f1y) + Number(f1vy)) + Number(prosy); objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (((objet ne "X") and (objet ne "T")) and (objet ne "R")) { f1x = Number(f1x) + Number(f1vx); f1y = Number(f1y) + Number(f1vy); } else { x = f1x; y = f1y; call("evaluate"); f1vx = xvs; f1vy = yvs; call("rotationfan"); } if ((Number((px - f1x) * (px - f1x)) < 9) and (Number((py - f1y) * (py - f1y)) < 9)) { if (Number(status) == 1) { score = Number(score) + 100; Set("mang\u00E91", 1); tellTarget ("/f1") { gotoAndStop (9); }; } else { gameover = 1; } } } else { if (Number(f1y) < 56) { f1y = Number(f1y) + 1; } if (Number(f1y) > 56) { f1y = f1y - 1; } if (Number(f1x) > 56) { f1x = f1x - 1; } if (Number(f1x) < 56) { f1x = Number(f1x) + 1; } setProperty("/f1", _x , Number(f1x * 4) + 8); setProperty("/f1", _y , Number(f1y * 4) + 8); if ((Number(f1y) == 56) and (Number(f1x) == 56)) { Set("mang\u00E91", 0); } }
Frame 13
Set("possibilit\u00E9s", 0); tpy = y - 1; tpx = x; objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (objet ne "X") { Set("xv" add possibilit\u00E9s, 0); Set("yv" add possibilit\u00E9s, -1); Set("possibilit\u00E9s", Number(possibilit\u00E9s) + 1); } tpy = Number(y) + 4; tpx = x; objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if ((objet ne "X") and (objet ne "*")) { Set("xv" add possibilit\u00E9s, 0); Set("yv" add possibilit\u00E9s, 1); Set("possibilit\u00E9s", Number(possibilit\u00E9s) + 1); } tpy = y; tpx = x - 1; objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (((objet ne "X") and (objet ne "T")) and (objet ne "R")) { Set("xv" add possibilit\u00E9s, -1); Set("yv" add possibilit\u00E9s, 0); Set("possibilit\u00E9s", Number(possibilit\u00E9s) + 1); } tpy = y; tpx = Number(x) + 4; objet = substring(eval ("r" add int(tpy / 4)), int(tpx / 4) + 1, 1); if (((objet ne "X") and (objet ne "T")) and (objet ne "R")) { Set("xv" add possibilit\u00E9s, 1); Set("yv" add possibilit\u00E9s, 0); Set("possibilit\u00E9s", Number(possibilit\u00E9s) + 1); } choix = random(possibilit\u00E9s); if (Number(status) == 0) { if (Number(random(10)) > 3) { bon = random(possibilit\u00E9s); n = 0; while (Number(n) < Number(possibilit\u00E9s)) { if (((((eval ("xv" add bon) == 1) and (px > x)) or ((eval ("xv" add bon) == -1) and (px < x))) or ((eval ("yv" add bon) == 1) and (py > y))) or ((eval ("yv" add bon) == -1) and (py < y))) { choix = bon; } bon = Number(bon) + 1; if (Number(bon) == Number(possibilit\u00E9s)) { bon = 0; } n = Number(n) + 1; } } } if (Number(status) == 1) { bon = random(possibilit\u00E9s); n = 0; while (Number(n) < Number(possibilit\u00E9s)) { if (((((eval ("xv" add bon) == 1) and (px < x)) or ((eval ("xv" add bon) == -1) and (px > x))) or ((eval ("yv" add bon) == 1) and (py < y))) or ((eval ("yv" add bon) == -1) and (py > y))) { choix = bon; } bon = Number(bon) + 1; if (Number(bon) == Number(possibilit\u00E9s)) { bon = 0; } n = Number(n) + 1; } } xvs = eval ("xv" add choix); yvs = eval ("yv" add choix);
Frame 14
ok = 1; if ((((Number(xv) == Number(-xvs)) or (Number(yv) == Number(-yvs))) and (Number(random(100)) > 5)) and (Number(status) == 0)) { ok = 0; }
Frame 15
if ((Number(timer) > 1) and (Number(timer) < 45)) { tellTarget ("/f" add fanta) { gotoAndStop (10); }; } else { xv = eval (("f" add fanta) add "vx"); yv = eval (("f" add fanta) add "vy"); if ((Number(xv) == 1) and (Number(yv) == 0)) { tellTarget ("/f" add fanta) { gotoAndStop(2 + Number(4 * /:status)); }; } if ((Number(xv) == Number(-1)) and (Number(yv) == 0)) { tellTarget ("/f" add fanta) { gotoAndStop(1 + Number(4 * /:status)); }; } if ((Number(xv) == 0) and (Number(yv) == 1)) { tellTarget ("/f" add fanta) { gotoAndStop(3 + Number(4 * /:status)); }; } if ((Number(xv) == 0) and (Number(yv) == Number(-1))) { tellTarget ("/f" add fanta) { gotoAndStop(4 + Number(4 * /:status)); }; } }
Frame 24
call("clear"); level = Number(level) + 1; r0 = "XXXXXXXXXXXXXXXXXXXXXXXXXXXX"; r1 = "X............XX............X"; r2 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r3 = "XoXXXX.XXXXX.XX.XXXXX.XXXXoX"; r4 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r5 = "X..........................X"; r6 = "X.XXXX.XX.XXXXXXXX.XX.XXXX.X"; r7 = "X.XXXX.XX.XXXXXXXX.XX.XXXX.X"; r8 = "X......XX....XX....XX......X"; r9 = "XXXXXX.XXXXX-XX-XXXXX.XXXXXX"; r10 = "-----X.XXXXX-XX-XXXXX.X-----"; r11 = "-----X.XX----------XX.X-----"; r12 = "-----X.XX-XXX**XXX-XX.X-----"; r13 = "XXXXXX.XX-XXX--XXX-XX.XXXXXX"; r14 = "T-----.---XXX--XXX---.-----R"; r15 = "XXXXXX.XX-XXX--XXX-XX.XXXXXX"; r16 = "-----X.XX-XXXXXXXX-XX.X-----"; r17 = "-----X.XX----------XX.X-----"; r18 = "-----X.XX-XXXXXXXX-XX.X-----"; r19 = "XXXXXX.XX-XXXXXXXX-XX.XXXXXX"; r20 = "X............XX............X"; r21 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r22 = "X.XXXX.XXXXX.XX.XXXXX.XXXX.X"; r23 = "Xo..XX.......--.......XX..oX"; r24 = "XXX.XX.XX.XXXXXXXX.XX.XX.XXX"; r25 = "XXX.XX.XX.XXXXXXXX.XX.XX.XXX"; r26 = "X......XX....XX....XX......X"; r27 = "X.XXXXXXXXXX.XX.XXXXXXXXXX.X"; r28 = "X.XXXXXXXXXX.XX.XXXXXXXXXX.X"; r29 = "X..........................X"; r30 = "XXXXXXXXXXXXXXXXXXXXXXXXXXXX"; gotoAndPlay (3);
Frame 33
call("clear"); lives = lives - 1; if (Number(lives) > Number(-1)) { gotoAndPlay (3); }
Frame 34
lives = 0; stop();
Symbol 6 Button
on (release, keyPress "<Enter>") { gotoAndPlay (2); }
Symbol 17 MovieClip Frame 1
flashfile._rotation = flashfile._rotation + (random(358) + 2);
Symbol 18 MovieClip Frame 1
gotoAndPlay(random(39) + 1);
Symbol 18 MovieClip Frame 41
gotoAndPlay(random(18) + 41);
Symbol 18 MovieClip Frame 60
gotoAndPlay (2);
Symbol 42 MovieClip Frame 20
gotoAndPlay (1);
Symbol 47 MovieClip Frame 20
gotoAndPlay (1);
Symbol 49 MovieClip Frame 1
half1._rotation = (_root.getBytesLoaded() / _root.getBytesTotal()) * 360; if (((_root.getBytesLoaded() / _root.getBytesTotal()) * 360) >= 180) { gotoAndPlay (3); }
Symbol 49 MovieClip Frame 2
half1._rotation = (_root.getBytesLoaded() / _root.getBytesTotal()) * 360; if (((_root.getBytesLoaded() / _root.getBytesTotal()) * 360) >= 180) { gotoAndPlay (3); } gotoAndPlay (1);
Symbol 49 MovieClip Frame 3
half1._rotation = 180; half2._rotation = ((_root.getBytesLoaded() / _root.getBytesTotal()) * 360) - 180; if (_root.getBytesLoaded() >= _root.getBytesTotal()) { half2._rotation = 180; }
Symbol 49 MovieClip Frame 4
half1._rotation = 180; half2._rotation = ((_root.getBytesLoaded() / _root.getBytesTotal()) * 360) - 180; if (_root.getBytesLoaded() >= _root.getBytesTotal()) { half2._rotation = 180; } gotoAndPlay (3);
Symbol 56 Button
on (keyPress "<Up>") { svy = -1; svx = 0; } on (keyPress "<Down>") { svy = 1; svx = 0; } on (keyPress "<Right>") { svy = 0; svx = 1; } on (keyPress "<Left>") { svy = 0; svx = -1; } on (keyPress "<Space>") { svy = 0; svx = 0; }
Symbol 79 MovieClip Frame 1
stop();
Symbol 92 MovieClip Frame 1
stop();
Symbol 100 MovieClip Frame 1
stop();
Symbol 108 MovieClip Frame 1
stop();
Symbol 115 MovieClip Frame 1
stop();
Symbol 126 Button
on (release) { play(); loadVariablesNum ("matrice.txt", 0); }

Library Items

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Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:28 20 29 30Used by:32
Symbol 32 MovieClipUses:24 26 27 31Used by:50
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:50
Symbol 35 GraphicUsed by:49
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:49
Symbol 38 GraphicUsed by:49
Symbol 39 GraphicUsed by:42
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:42 47
Symbol 42 MovieClipUses:39 41Used by:49
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:49
Symbol 45 GraphicUsed by:49
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46 41Used by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:35 37 38 42 44 45 47 48Used by:50
Symbol 50 MovieClipUses:9 11 13 18 19 21 23 32 34 49Used by:Timeline
Symbol 51 GraphicUsed by:Timeline
Symbol 52 TextUses:1Used by:Timeline
Symbol 53 TextUses:1Used by:Timeline
Symbol 54 TextUses:1Used by:Timeline
Symbol 55 GraphicUsed by:56 63
Symbol 56 ButtonUses:55Used by:Timeline
Symbol 57 EditableTextUses:1Used by:Timeline
Symbol 58 EditableTextUses:1Used by:Timeline
Symbol 59 EditableTextUses:1Used by:Timeline
Symbol 60 FontUsed by:61
Symbol 61 EditableTextUses:60Used by:Timeline
Symbol 62 GraphicUsed by:Timeline
Symbol 63 MovieClipUses:55Used by:Timeline
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:64 9Used by:Timeline
Symbol 66 GraphicUsed by:69
Symbol 67 GraphicUsed by:69
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:66 67 68Used by:78
Symbol 70 GraphicUsed by:73
Symbol 71 GraphicUsed by:73
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:70 71 72Used by:78
Symbol 74 GraphicUsed by:77
Symbol 75 GraphicUsed by:77
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:74 75 76Used by:78
Symbol 78 MovieClipUses:69 73 77Used by:79
Symbol 79 MovieClipUses:78Used by:Timeline
Symbol 80 GraphicUsed by:92
Symbol 81 GraphicUsed by:92
Symbol 82 GraphicUsed by:92
Symbol 83 GraphicUsed by:92
Symbol 84 GraphicUsed by:92 115
Symbol 85 GraphicUsed by:92
Symbol 86 GraphicUsed by:92 100 108 115
Symbol 87 GraphicUsed by:92
Symbol 88 GraphicUsed by:92 100 108 115
Symbol 89 GraphicUsed by:91
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:89 90Used by:92 100 108 115
Symbol 92 MovieClipUses:80 81 82 83 84 85 86 87 88 91Used by:Timeline
Symbol 93 GraphicUsed by:100
Symbol 94 GraphicUsed by:100
Symbol 95 GraphicUsed by:100
Symbol 96 GraphicUsed by:100
Symbol 97 GraphicUsed by:100
Symbol 98 GraphicUsed by:100
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:93 94 95 96 97 98 86 99 88 91Used by:Timeline
Symbol 101 GraphicUsed by:108
Symbol 102 GraphicUsed by:108
Symbol 103 GraphicUsed by:108
Symbol 104 GraphicUsed by:108
Symbol 105 GraphicUsed by:108
Symbol 106 GraphicUsed by:108
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:101 102 103 104 105 106 86 107 88 91Used by:Timeline
Symbol 109 GraphicUsed by:115
Symbol 110 GraphicUsed by:115
Symbol 111 GraphicUsed by:115
Symbol 112 GraphicUsed by:115
Symbol 113 GraphicUsed by:115
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:109 110 111 112 84 113 86 114 88 91Used by:Timeline
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:Timeline
Symbol 118 SoundUsed by:Timeline
Symbol 119 FontUsed by:120 122 124 127
Symbol 120 TextUses:119Used by:Timeline
Symbol 121 GraphicUsed by:126
Symbol 122 TextUses:119Used by:126
Symbol 123 GraphicUsed by:126
Symbol 124 TextUses:119Used by:126
Symbol 125 GraphicUsed by:126
Symbol 126 ButtonUses:121 122 123 124 125Used by:Timeline
Symbol 127 EditableTextUses:119Used by:Timeline

Instance Names

"p"Frame 2Symbol 63 MovieClip
"pil"Frame 2Symbol 65 MovieClip
"shpac"Frame 2Symbol 79 MovieClip
"fant1"Frame 2Symbol 92 MovieClip
"fant2"Frame 2Symbol 100 MovieClip
"fant3"Frame 2Symbol 108 MovieClip
"fant4"Frame 2Symbol 115 MovieClip
"bonus"Frame 2Symbol 117 MovieClip
"flashfile"Symbol 17 MovieClip Frame 1Symbol 16 MovieClip
"half2"Symbol 49 MovieClip Frame 1Symbol 37 MovieClip
"half1"Symbol 49 MovieClip Frame 1Symbol 44 MovieClip
"sky"Symbol 50 MovieClip Frame 1Symbol 11 MovieClip

Labels

"clear"Frame 7
"fanta4"Frame 8
"fanta3"Frame 9
"fanta2"Frame 10
"rotation"Frame 11
"fanta1"Frame 12
"evaluate"Frame 13
"control"Frame 14
"rotationfan"Frame 15
"done"Frame 16
"dead"Frame 25

Dynamic Text Variables

levelSymbol 57 EditableText""
livesSymbol 58 EditableText""
scoreSymbol 59 EditableText""
timerSymbol 61 EditableText""
scoreSymbol 127 EditableText""




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Created: 14/5 -2019 16:05:42 Last modified: 14/5 -2019 16:05:42 Server time: 22/12 -2024 10:44:55