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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/71367799?noj=FRM71367799-31DC" width="1" height="1"></div>

The Halloween Hunt.swf

This is the info page for
Flash #37242

(Click the ID number above for more basic data on this flash file.)


Text
www.eviludy.net

www.eviludy.net

www.armorgames.com

www.armorgames.com

Eviludy Entertainment Presents

An halloween 2006 special

Start new Game

Start new Game

Load Saved Game

Load Saved Game

How to Play

How to Play

Play more Games

Play more Games

More Halloween Games

More Halloween Games

Author's Website

Author's Website

Halloween Hunt

Watch the Credits

Watch the Credits

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<p align="center"><font face="Arial" size="9" color="#000000" letterSpacing="0.000000" kerning="1"><b>Go Back.</b></font></p>

<p align="right"><font face="Ghostly" size="18" color="#ffffff" letterSpacing="1.000000" kerning="1"><b>Happy Halloween from </b><font color="#ff9900"><a href="http://www.armorgames.com" target = "_blank"><b>Armor Games</b></a><font face="Arial" size="14"><b>,</b></font></font></font></p>

<p align="right"><font face="Ghostly" size="18" color="#ffffff" letterSpacing="1.000000" kerning="1"><b>Newgrounds and </b><font color="#ff9900"><a href="http://www.eviludy.net" target = "_blank"><b>EviLudy Entertainment</b></a><font face="Arial" size="14"><a href="http://www.eviludy.net" target = "_blank"><b>!</b></a></font></font></font></p>

Click here to skip

Click here to skip

Eviludy Entertainment

Ludy Graffelman

Halloween 1996...

Murder.

But ...
10 years later

Halloween 2006...

In Treasured
Memories of
DIEDERIK JAN-PIETER
REZELMAN
Called to rest 31st
oktober 2006.
Aged 16 years.

In Treasured
Memories of
DIEDERIK JAN-PIETER
REZELMAN
Called to rest 31st
oktober 2006.
Aged 16 years.

You were given a chance for Revenge?

Ten years ago...
You were killed by your own father. On the eve of Halloween 1996.
Now it is Halloween 2006, and you are given a chance to redeem
yourself. You must travel to the Dark City.
That is where your father currently resides. Through the cemetery,
mausoleum and haunted woods to find the dark city. But beware!
The way is guarded by three dragons and many other dangers!

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Main Menu

<p align="left"><font face="Arial" size="14" color="#ff6600" letterSpacing="0.000000" kerning="1"><b>Buy Stats</b></font></p>

<p align="left"><font face="Arial" size="14" color="#990000" letterSpacing="0.000000" kerning="1"><b>Buy Stats</b></font></p>

<p align="left"><font face="Arial" size="14" color="#990000" letterSpacing="0.000000" kerning="1"><b>Buy Stats</b></font></p>

<p align="left"><font face="Arial" size="14" color="#ff6600" letterSpacing="0.000000" kerning="1"><b>Buy Skills</b></font></p>

<p align="left"><font face="Arial" size="14" color="#990000" letterSpacing="0.000000" kerning="1"><b>Buy Skills</b></font></p>

<p align="left"><font face="Arial" size="15" color="#990000" letterSpacing="0.000000" kerning="1"><b>Buy Skills</b></font></p>

<p align="left"><font face="Arial" size="14" color="#ff6600" letterSpacing="0.000000" kerning="1"><b>Manage Weapons</b></font></p>

<p align="left"><font face="Arial" size="14" color="#990000" letterSpacing="0.000000" kerning="1"><b>Manage Weapons</b></font></p>

<p align="left"><font face="Arial" size="14" color="#990000" letterSpacing="0.000000" kerning="1"><b>Manage Weapons</b></font></p>

<p align="left"><font face="Arial" size="14" color="#ff6600" letterSpacing="0.000000" kerning="1"><b>Save Game</b></font></p>

<p align="left"><font face="Arial" size="14" color="#990000" letterSpacing="0.000000" kerning="1"><b>Save Game</b></font></p>

<p align="left"><font face="Arial" size="14" color="#990000" letterSpacing="0.000000" kerning="1"><b>Save Game</b></font></p>

<p align="left"><font face="Arial" size="14" color="#ff6600" letterSpacing="0.000000" kerning="1"><b>Close Menu</b></font></p>

<p align="left"><font face="Arial" size="14" color="#990000" letterSpacing="0.000000" kerning="1"><b>Close Menu</b></font></p>

<p align="left"><font face="Arial" size="14" color="#990000" letterSpacing="0.000000" kerning="1"><b>Close Menu</b></font></p>

<p align="center"><font face="Arial" size="11" color="#ff6600" letterSpacing="1.000000" kerning="1"><b>Use the menu on the right hand side to browse the menu.</b></font></p>

<p align="center"><font face="Arial" size="11" color="#000000" letterSpacing="0.000000" kerning="1"><b>Random battle Meter:</b></font></p>

<p align="center"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Not looking</b></font></p><p align="center"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>for trouble.</b></font></p>

<p align="center"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Bring it on,</b></font></p><p align="center"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Losers!</b></font></p>

<p align="center"><font face="Arial" size="11" color="#ff9900" letterSpacing="0.000000" kerning="1"><b>Random battle Meter:</b></font></p>

Stats

<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="1.000000" kerning="1"><b>Buy +1 Battlelevel</b></font></p>

<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="1.000000" kerning="1"><b>Buy +1 Power</b></font></p>

<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="1.000000" kerning="1"><b>Buy +1 Vitality</b></font></p>

<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="1.000000" kerning="1"><b>Buy +1 Mana</b></font></p>

<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="1.000000" kerning="1"><b>Buy +1 Magic</b></font></p>

<p align="left"><font face="Arial" size="13" color="#ff6600" letterSpacing="1.000000" kerning="1"><b>Buy more stats:</b></font></p>

<p align="left"><font face="Arial" size="13" color="#ff6600" letterSpacing="1.000000" kerning="1"><b>Cost:</b></font></p>

<p align="left"><font face="Arial" size="13" color="#ff6600" letterSpacing="1.000000" kerning="1"><b>Current:</b></font></p>

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<p align="left"></p>

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Skills

<p align="center"><font face="Arial" size="13" color="#ff6600" letterSpacing="1.000000" kerning="1"><b>Select a Skill to Buy</b></font></p>

<p align="center"><font face="Arial" size="9" color="#000000" letterSpacing="1.000000" kerning="1"><b>combo</b></font></p>

<p align="center"><font face="Arial" size="9" color="#ffffff" letterSpacing="1.000000" kerning="1"><b>Cost 150 coins</b></font></p>

<p align="center"><font face="Arial" size="9" color="#000000" letterSpacing="1.000000" kerning="1"><b>cross-slash</b></font></p>

<p align="center"><font face="Arial" size="9" color="#ffffff" letterSpacing="1.000000" kerning="1"><b>Cost 250 coins</b></font></p>

<p align="center"><font face="Arial" size="9" color="#000000" letterSpacing="1.000000" kerning="1"><b>haunted</b></font></p>

<p align="center"><font face="Arial" size="9" color="#ffffff" letterSpacing="1.000000" kerning="1"><b>cost 500 coins</b></font></p>

<p align="center"><font face="Arial" size="9" color="#000000" letterSpacing="1.000000" kerning="1"><b>Concentration</b></font></p>

<p align="center"><font face="Arial" size="9" color="#ffffff" letterSpacing="1.000000" kerning="1"><b>Cost 250 coins</b></font></p>

<p align="center"><font face="Arial" size="9" color="#000000" letterSpacing="1.000000" kerning="1"><b>Recovery</b></font></p>

<p align="center"><font face="Arial" size="9" color="#ffffff" letterSpacing="1.000000" kerning="1"><b>Cost 250 coins</b></font></p>

<p align="center"><font face="Arial" size="9" color="#000000" letterSpacing="1.000000" kerning="1"><b>Your Defence</b></font></p>

<p align="center"><font face="Arial" size="9" color="#ffffff" letterSpacing="1.000000" kerning="1"><b>cost 250 coins</b></font></p>

<p align="center"><font face="Arial" size="9" color="#000000" letterSpacing="1.000000" kerning="1"><b>Maximum</b></font></p>

<p align="center"><font face="Arial" size="9" color="#ffffff" letterSpacing="1.000000" kerning="1"><b>Cost 1500 coins</b></font></p>

<p align="center"><font face="Arial" size="9" color="#000000" letterSpacing="1.000000" kerning="1"><b>Limit</b></font></p>

<p align="center"><font face="Arial" size="9" color="#ffffff" letterSpacing="1.000000" kerning="1"><b>Cost 2500 coins</b></font></p>

<p align="center"><font face="Arial" size="9" color="#000000" letterSpacing="1.000000" kerning="1"><b>Overdrive</b></font></p>

<p align="center"><font face="Arial" size="9" color="#ffffff" letterSpacing="1.000000" kerning="1"><b>cost 5000 coins</b></font></p>

Weapons

<p align="center"><font face="Calibri" size="15" color="#ff6600" letterSpacing="1.000000" kerning="1"><b>Activate new weapon:</b></font></p>

<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="1.000000" kerning="1"><b>Weapon level 0.</b></font></p>

<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="1.000000" kerning="1"><b>Weapon level 1.</b></font></p>

<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="1.000000" kerning="1"><b>Weapon level 2.</b></font></p>

<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="1.000000" kerning="1"><b>Weapon level 3.</b></font></p>

<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="1.000000" kerning="1"><b>Weapon level 4.</b></font></p>

<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="1.000000" kerning="1"><b>Weapon level 5.</b></font></p>

<p align="left"><font face="Arial" size="11" color="#ff6600" letterSpacing="1.000000" kerning="1"><b>You can activate this weapon.</b></font></p>

<p align="left"><font face="Arial" size="11" color="#ff6600" letterSpacing="1.000000" kerning="1"><b>You can&apos;t activate this weapon yet.</b></font></p>

<p align="left"><font face="Arial" size="11" color="#ff6600" letterSpacing="1.000000" kerning="1"><b>You can activate this weapon.</b></font></p>

Save Game

<p align="center"><font face="Arial" size="13" color="#ff6600" letterSpacing="1.000000" kerning="1"><b>You are currently not located at a save point.</b></font></p>

<p align="center"><font face="Arial" size="13" color="#ff6600" letterSpacing="1.000000" kerning="1"><b>Select a slot below to save:</b></font></p>

<p align="left"></p>

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<p align="center"><font face="Arial" size="23" color="#ff6600" letterSpacing="1.000000" kerning="1"><b>Game Saved!</b></font></p>

<p align="center"><font face="Bradley Hand ITC" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>The Cemetery Hill</b></font></p>

<p align="center"><font face="Ghostly" size="96" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>ACT I</b></font></p>

<p align="center"><font face="Bradley Hand ITC" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>The Cemetery Hill</b></font></p>

<p align="center"><font face="Ghostly" size="96" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>ACT I</b></font></p>

<p align="center"><font face="Bradley Hand ITC" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>The Cemetery Hill</b></font></p>

<p align="center"><font face="Ghostly" size="96" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>ACT I</b></font></p>

<p align="center"><font face="Bradley Hand ITC" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>The inside of the Mausoleum</b></font></p>

<p align="center"><font face="Ghostly" size="96" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>ACT II</b></font></p>

<p align="center"><font face="Bradley Hand ITC" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>The inside of the Mausoleum</b></font></p>

<p align="center"><font face="Ghostly" size="96" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>ACT II</b></font></p>

<p align="center"><font face="Bradley Hand ITC" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>The inside of the Mausoleum</b></font></p>

<p align="center"><font face="Ghostly" size="96" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>ACT II</b></font></p>

<p align="center"><font face="Bradley Hand ITC" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>The haunted Woods</b></font></p>

<p align="center"><font face="Ghostly" size="96" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>ACT III</b></font></p>

<p align="center"><font face="Bradley Hand ITC" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>The haunted Woods</b></font></p>

<p align="center"><font face="Ghostly" size="96" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>ACT III</b></font></p>

<p align="center"><font face="Bradley Hand ITC" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>The haunted Woods</b></font></p>

<p align="center"><font face="Ghostly" size="96" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>ACT III</b></font></p>

<p align="center"><font face="Bradley Hand ITC" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>The Dark City</b></font></p>

<p align="center"><font face="Ghostly" size="96" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>ACT IV</b></font></p>

<p align="center"><font face="Bradley Hand ITC" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>The Dark City</b></font></p>

<p align="center"><font face="Ghostly" size="96" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>ACT IV</b></font></p>

<p align="center"><font face="Bradley Hand ITC" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>The Dark City</b></font></p>

<p align="center"><font face="Ghostly" size="96" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>ACT IV</b></font></p>

<p align="center"><font face="Bradley Hand ITC" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Father.</b></font></p>

<p align="center"><font face="Ghostly" size="96" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Final Boss</b></font></p>

<p align="center"><font face="Bradley Hand ITC" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Father.</b></font></p>

<p align="center"><font face="Ghostly" size="96" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Final Boss</b></font></p>

<p align="center"><font face="Bradley Hand ITC" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Father.</b></font></p>

<p align="center"><font face="Ghostly" size="96" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Final Boss</b></font></p>

<p align="center"><font face="Bradley Hand ITC" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Father.</b></font></p>

<p align="center"><font face="Ghostly" size="96" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Final Boss</b></font></p>

<p align="center"><font face="Bradley Hand ITC" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Father.</b></font></p>

<p align="center"><font face="Ghostly" size="96" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Final Boss</b></font></p>

"Hello, Dad."

X

I

II

III

IV

B

Your health:

Your energy:

Your health:

Your energy:

Physical Attack -

Magical Attack -

Learned Skills -

Escape from Battle -

Combo -

Cross Slash -

Haunted -

More skills... -

Concentration -

Recovery -

Your Defence -

Maximum -

Limit -

Overdrive -

Go Back -

PLEASE WAIT

PLEASE WAIT

Your Level:

Halloween Coins:

<p align="right"></p>

<p align="right"></p>

Press ESC to open the menu.

Press ESCAPE to go back to the main Menu.

Press ENTER to go back to the last checkpoint.

The Halloween Hunt
Copyright 2006 - EviLudy Entertainment

Director
Ludy Graffelman

Brought to you by
ArmorGames.com & Newgrounds.com

Art and Animation
Ludy Graffelman

Programming
Ludy Graffelman

With help from
Tonypa

Music planning & supervision
Rosalie Prins

Menu Music
"Liberi Lunerum" by Smartpoetic

Intro movie Music
"A cold Wind" by DrZonka

Cemetery Music
"FF7-Vincent" by RequiemZero

Mausoleum Music
"The Temple of Time" by Bezo

Haunted woods Music
"The Cliffhanger" by DrZonka

Dark City Music
"DSZ Suite No.3 in B minor" by Distortzion

Final Battle Music
"March Into Heaven" by MusicalSerenuity

Credits Music
"Lilium" by Distortzion

Special Thanks
Rosalie Prins

Special Thanks
Tonypa

Special Thanks
Benjamin Gruenbaum

Special Thanks
Daniel McNeely

Special Thanks
Tom Fulp

Special Thanks
Edvin Candon

Thank you for Playing this game!

The End.

Back

Back

Next

Next

Our pumpkin man:

There goes our hero. Our undead hero.
The undead pumkin man has only one memory of his previous life: He was murdered by his father.
You will guide our hero to his old father to settle the score. You can move the pumkin man by the
arrow keys (UP, DOWN, LEFT and RIGHT)
You can turn off the sound in the right-mouse menu.

Let's do BATTLE!

Every once in a while, the screen will flash and battle will start on a random basis. Before a battle starts,
your health and energy are automatically refilled. The turnbased battle engine always gives you the first
turn. You can do an attack based on your POWER stat (physical attack), based on your MAGIC stat (magical
attack), you can escape or you can do a special skill, such as heal yourself or a super attack. These skills cost
energy. If energy runs out, you can't use them untill the next battle. If your health runs out, the game is over
and you lost. Or you can win the battle.

200/200

50/50

Hello!

The in-game Menu

By pressing the ESC button while you are not in a battle, you will reach a menu featuruing all buttons
shown above. The "Close Menu" button pretty much closes the menu and lets you go back to the game.
There are 4 save slots to save your game to IF you are located on a save point.
You can spend the halloween coins you've found/and or won on increasing your stats in the buy stats menu
and you can buy new skills for battle in the buy skills menu.
There are also five more powerful weapons to find throughout the game. You can equip them in the Manage
Weapons menu.

<p align="left"><font face="Calibri" size="15" color="#ff6600" letterSpacing="1.000000" kerning="1"><b>Buy Stats</b></font></p>

<p align="left"><font face="Calibri" size="15" color="#ff6600" letterSpacing="1.000000" kerning="1"><b>Buy Skills</b></font></p>

<p align="left"><font face="Calibri" size="15" color="#ff6600" letterSpacing="1.000000" kerning="1"><b>Manage Weapons</b></font></p>

<p align="left"><font face="Calibri" size="15" color="#ff6600" letterSpacing="1.000000" kerning="1"><b>Save Game</b></font></p>

<p align="left"><font face="Calibri" size="15" color="#ff6600" letterSpacing="1.000000" kerning="1"><b>Close Menu</b></font></p>

Items, Keys, Locked doors and Save Points

Items can be found everywhere. Items you can find are gold coins (which you can spend on stats and skills)
weapons (which you can equip to deal more damage) and Keys. If you pick up a key, somewhere in another
map a passageway that used to be closed opens up, so you can proceed to the next area.
The blue crystal item is a save point. If you make direct contact to a save point and press ESC, you can use
the save option in the menu to save your game to one of the 4 slots so you can continiue some other time.
NOTE: TO BE ABLE TO SAVE YOUR GAME YOU MUST CHANGE THE LOCAL STORAGE SETTINGS (RIGHT CLICK
> SETTINGS) TO AT LEAST 1 MB OR YOUR GAME WILL NOT BE SAVED PROPERLY.

Stats

The affection your stats have:
Battle Level: Affects physical damage, magical damage, amout of health and amount of energy.
Power: Affects physical damage and skill damage.
Magic: Affects magical damage and skill damage.
Vitality: Affects the amount of health you have in battle.
Mana: Affects the amount of energy you have in battle.
This are all positive (increasing) effects.

Other systems

If you open up the in-game menu by pressing the ESC button, you will see a bar that says "Random Battle
Meter." You can adjust this  bar by dragging the knob above it. If you drag it more to the right, you will get
less battles in the game (less danger but also less coints to win.) and if you drag it more to the left, you will
get more battles. (More danger but also more coins.)
There also is an autosave function. As soon as you leave a map, your game is autosaved.
So if you get killed like the dog you are, you can continiue playing without losing too much.

Strategy Help

Tip A)
Don't spend all your coins on stats! You need to buy battle levels as well!
Tip B)
Before proceeding to the mausoleum, be sure to purchase the 'recovery' skill.
Tip C)
If you can't beat a boss, then don't give up but earn some cash and buy more stats.
Tip D)
Once you are up against the Red Dragon, use a combination of the concentration  and overdrive skill.
Tip E)
The final boss is hard. You're going to need a lot of vitality. And keep all other tips in mind.

ActionScript [AS1/AS2]

Frame 1
function button1(obj, item) { _root._quality = "LOW"; } function button2(obj, item) { _root._quality = "MEDIUM"; } function button3(obj, item) { _root._quality = "HIGH"; } function button4(obj, item) { getURL ("http://www.eviludy.net/", "_blank"); } function button5(obj, item) { getURL ("http://newgrounds.com/collection/halloween2006.html", "_blank"); } function button6(obj, item) { getURL ("http://www.armorgames.com/", "_blank"); } function button7(obj, item) { sfx1 = new Sound(); sfx1.attachSound("sfx1"); sfx1.start(); sfx1.setVolume(0); } function button8(obj, item) { sfx1 = new Sound(); sfx1.attachSound("sfx1"); sfx1.start(); sfx1.setVolume(100); } cm = new ContextMenu(); cm.hideBuiltInItems(); cm.customItems.push(new ContextMenuItem("Low Graphic Quality", button1)); cm.customItems.push(new ContextMenuItem("Medium Graphic Quality", button2)); cm.customItems.push(new ContextMenuItem("High Graphic Quality", button3)); cm.customItems.push(new ContextMenuItem("Author's Site!", button4)); cm.customItems.push(new ContextMenuItem("More halloween stuff!", button5)); cm.customItems.push(new ContextMenuItem("Play More games!", button6)); cm.customItems.push(new ContextMenuItem("Turn sound off", button7)); cm.customItems.push(new ContextMenuItem("Turn sound on", button8)); cm.customItems[3].separatorBefore = true; cm.customItems[6].separatorBefore = true; _root.menu = cm;
Instance of Symbol 196 MovieClip in Frame 1
onClipEvent (enterFrame) { Mouse.hide(); _x = _root._xmouse; _y = _root._ymouse; }
Frame 65
stop();
Frame 82
stop();
Frame 290
so = SharedObject.getLocal("save"); so.flush(15000000); stop();
Frame 291
mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot1"); _root.existance_1 = mySharedObject.data.existance; if (_root.existance_1 == 5) { _root.area_1 = mySharedObject.data.area; _root.battlelevel_1 = mySharedObject.data.battlelevel; _root.points_1 = mySharedObject.data.points; _root.slotText1 = ((((("Slot 1: Act " + _root.area_1) + ", Battle Level ") + _root.battlelevel_1) + ", ") + _root.points_1) + " Halloween coins."; } else { _root.slotText1 = "Slot 1: Empty Slot."; } mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot2"); _root.existance_2 = mySharedObject.data.existance; if (_root.existance_2 == 5) { _root.area_2 = mySharedObject.data.area; _root.battlelevel_2 = mySharedObject.data.battlelevel; _root.points_2 = mySharedObject.data.points; _root.slotText2 = ((((("Slot 2: Act " + _root.area_2) + ", Battle Level ") + _root.battlelevel_2) + ", ") + _root.points_2) + " Halloween coins."; } else { _root.slotText2 = "Slot 2: Empty Slot."; } mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot3"); _root.existance_3 = mySharedObject.data.existance; if (_root.existance_3 == 5) { _root.area_3 = mySharedObject.data.area; _root.battlelevel_3 = mySharedObject.data.battlelevel; _root.points_3 = mySharedObject.data.points; _root.slotText3 = ((((("Slot 3: Act " + _root.area_3) + ", Battle Level ") + _root.battlelevel_3) + ", ") + _root.points_3) + " Halloween coins."; } else { _root.slotText3 = "Slot 3: Empty Slot."; } mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot4"); _root.existance_4 = mySharedObject.data.existance; if (_root.existance_4 == 5) { _root.area_4 = mySharedObject.data.area; _root.battlelevel_4 = mySharedObject.data.battlelevel; _root.points_4 = mySharedObject.data.points; _root.slotText4 = ((((("Slot 4: Act " + _root.area_4) + ", Battle Level ") + _root.battlelevel_4) + ", ") + _root.points_4) + " Halloween coins."; } else { _root.slotText4 = "Slot 4: Empty Slot."; } stop();
Frame 364
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(95);
Frame 365
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(90);
Frame 366
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(85);
Frame 367
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(80);
Frame 368
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(75);
Frame 369
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(70);
Frame 370
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(65);
Frame 371
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(60);
Frame 372
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(55);
Frame 373
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(50);
Frame 374
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(45);
Frame 375
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(40);
Frame 376
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(35);
Frame 377
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(30);
Frame 378
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(25);
Frame 379
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(20);
Frame 380
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(15);
Frame 381
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(10);
Frame 382
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(5);
Frame 383
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(100); stopAllSounds();
Frame 384
_root.loadinggame = false; gotoAndPlay (385);
Instance of Symbol 196 MovieClip in Frame 385
onClipEvent (enterFrame) { Mouse.hide(); _x = _root._xmouse; _y = _root._ymouse; }
Frame 4270
gotoAndStop (4271);
Frame 4271
if (_root.loadinggame == false) { _root.dragStore = 178.3; myMap1 = [[28, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 29], [20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 165, 21], [20, 0, 14, 9, 9, 9, 9, 9, 9, 9, 9, 15, 0, 21], [20, 0, 10, 7, 7, 7, 7, 7, 7, 7, 7, 10, 0, 21], [20, 0, 10, 2, 2, 2, 2, 2, 2, 2, 2, 10, 0, 23], [20, 0, 16, 9, 9, 12, 2, 2, 13, 9, 9, 17, 0, 32], [20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 23], [30, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 31]]; myMap2 = [[28, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 29], [20, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 21], [20, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 21], [20, 3, 0, 4, 0, 4, 0, 0, 4, 0, 4, 0, 3, 21], [22, 3, 0, 0, 4, 0, 0, 0, 0, 4, 0, 0, 3, 21], [33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 21], [22, 3, 3, 3, 3, 3, 0, 0, 3, 3, 3, 3, 3, 21], [30, 18, 18, 18, 18, 24, 34, 34, 26, 18, 18, 18, 18, 31]]; myMap3 = [[28, 19, 19, 19, 19, 25, 35, 35, 27, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 25, 43, 43, 27, 19, 19, 19, 19, 19, 19, 19, 19, 19, 25, 36, 36, 27, 19, 19, 19, 19, 29], [20, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21], [20, 0, 14, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 15, 0, 21], [20, 0, 10, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 8, 0, 10, 0, 21], [20, 0, 10, 0, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 10, 0, 21], [20, 0, 16, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 12, 0, 13, 17, 0, 21], [20, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21], [30, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 31]]; myMap4 = [[28, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 29], [20, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 21], [20, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 21], [20, 3, 0, 4, 0, 4, 0, 0, 4, 0, 4, 0, 3, 21], [20, 3, 0, 0, 4, 0, 0, 0, 0, 4, 0, 0, 3, 23], [20, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 38], [20, 3, 3, 3, 3, 3, 0, 0, 3, 3, 3, 3, 3, 23], [30, 18, 18, 18, 18, 24, 37, 37, 26, 18, 18, 18, 18, 31]]; myMap5 = [[28, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 29], [20, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 21], [20, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 21], [20, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 21], [22, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 21], [39, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 21], [22, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 21], [30, 18, 18, 18, 18, 24, 40, 40, 26, 18, 18, 18, 18, 31]]; myMap6 = [[28, 19, 19, 19, 19, 25, 41, 41, 27, 19, 19, 19, 19, 29], [20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21], [20, 0, 1, 0, 0, 11, 2, 2, 11, 0, 0, 1, 0, 21], [20, 0, 0, 0, 0, 10, 2, 2, 10, 0, 0, 0, 0, 21], [20, 0, 14, 9, 9, 17, 2, 2, 16, 9, 9, 15, 0, 21], [20, 0, 10, 7, 7, 7, 2, 2, 7, 7, 7, 10, 0, 21], [20, 0, 10, 0, 0, 0, 2, 2, 0, 0, 0, 10, 0, 21], [20, 0, 10, 6, 6, 6, 2, 2, 6, 6, 6, 10, 0, 21], [20, 0, 10, 0, 0, 0, 2, 2, 0, 0, 0, 10, 0, 21], [20, 0, 10, 7, 7, 7, 2, 2, 7, 7, 7, 10, 0, 21], [20, 0, 10, 0, 0, 0, 2, 2, 0, 0, 0, 10, 0, 21], [20, 0, 10, 6, 6, 6, 2, 2, 6, 6, 6, 10, 0, 21], [20, 0, 10, 0, 0, 0, 2, 2, 0, 0, 0, 10, 0, 21], [20, 0, 10, 7, 7, 7, 2, 2, 7, 7, 7, 10, 0, 21], [20, 0, 10, 2, 2, 2, 2, 2, 2, 2, 2, 10, 0, 21], [20, 0, 10, 2, 2, 2, 2, 2, 2, 2, 2, 10, 0, 21], [20, 0, 10, 2, 2, 2, 2, 2, 2, 2, 2, 10, 0, 21], [20, 0, 16, 9, 9, 9, 9, 9, 9, 9, 9, 17, 0, 21], [20, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 21], [30, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 31]]; myMap7 = [[28, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 29], [20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21], [20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21], [20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21], [20, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 21], [20, 6, 6, 6, 6, 0, 0, 0, 0, 6, 6, 6, 6, 21], [20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 165, 0, 0, 21], [30, 18, 18, 18, 18, 24, 42, 42, 26, 18, 18, 18, 18, 31]]; myMap8 = [[64, 65, 65, 65, 66, 81, 81, 67, 65, 65, 65, 68], [77, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 69], [77, 56, 60, 62, 56, 56, 56, 56, 62, 60, 56, 69], [77, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 69], [77, 56, 60, 62, 56, 56, 56, 56, 62, 60, 56, 69], [77, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 69], [77, 56, 60, 62, 56, 56, 56, 56, 62, 60, 56, 69], [77, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 69], [77, 56, 60, 62, 56, 56, 56, 56, 62, 60, 56, 69], [77, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 69], [77, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 69], [73, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 72]]; myMap9 = [[64, 58, 58, 58, 58, 58, 58, 58, 64, 65, 65, 80, 80, 65, 65, 68, 58, 58, 58, 58, 58, 58, 58, 68], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 56, 56, 56, 56, 166, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 60, 56, 56, 60, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 56, 56, 56, 56, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 60, 56, 56, 60, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 56, 56, 56, 56, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 60, 56, 56, 60, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [73, 74, 74, 74, 74, 74, 74, 74, 63, 56, 56, 56, 56, 56, 56, 63, 74, 74, 74, 74, 74, 74, 74, 72], [77, 56, 56, 56, 56, 56, 56, 56, 56, 56, 60, 56, 56, 60, 56, 56, 56, 56, 56, 56, 56, 56, 56, 69], [77, 56, 60, 56, 60, 56, 60, 56, 60, 56, 56, 56, 56, 56, 56, 60, 56, 60, 56, 60, 56, 60, 56, 69], [77, 56, 56, 56, 56, 56, 56, 56, 56, 56, 61, 56, 56, 61, 56, 56, 56, 56, 56, 56, 56, 56, 56, 69], [83, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 84], [83, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 84], [77, 56, 60, 56, 60, 56, 60, 56, 60, 56, 61, 56, 56, 61, 56, 60, 56, 60, 56, 60, 56, 60, 56, 69], [77, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 69], [73, 74, 74, 74, 74, 74, 74, 74, 63, 56, 60, 56, 56, 60, 56, 63, 74, 74, 74, 74, 74, 74, 74, 72], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 56, 56, 56, 56, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 60, 56, 56, 60, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 56, 56, 56, 56, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 60, 56, 56, 60, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 56, 56, 56, 56, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 60, 56, 56, 60, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 56, 56, 56, 56, 166, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 74, 74, 75, 82, 82, 76, 74, 74, 58, 58, 58, 58, 58, 58, 58, 58]]; myMap10 = [[64, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 68], [77, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 69], [77, 56, 63, 56, 56, 56, 56, 56, 56, 63, 56, 69], [77, 56, 63, 62, 62, 62, 62, 62, 62, 63, 56, 69], [77, 56, 63, 56, 56, 56, 56, 56, 56, 63, 56, 70], [77, 56, 63, 56, 56, 56, 56, 56, 56, 56, 56, 85], [77, 56, 63, 56, 56, 56, 56, 56, 56, 56, 56, 85], [77, 56, 63, 62, 62, 62, 62, 62, 62, 63, 56, 71], [77, 56, 63, 56, 56, 56, 56, 56, 56, 63, 56, 69], [77, 56, 63, 56, 56, 56, 56, 56, 56, 63, 56, 69], [77, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 69], [73, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 72]]; myMap11 = [[64, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 68], [77, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 69], [77, 56, 63, 56, 56, 56, 56, 56, 56, 63, 56, 69], [77, 56, 63, 62, 62, 62, 62, 62, 62, 63, 56, 69], [78, 56, 63, 56, 56, 56, 56, 56, 56, 63, 56, 69], [86, 56, 56, 56, 56, 56, 56, 56, 56, 63, 56, 69], [86, 56, 56, 56, 56, 56, 56, 56, 56, 63, 56, 69], [79, 56, 63, 62, 62, 62, 62, 62, 62, 63, 56, 69], [77, 56, 63, 56, 56, 56, 56, 56, 56, 63, 56, 69], [77, 56, 63, 56, 56, 56, 56, 56, 56, 63, 56, 69], [77, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 69], [73, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 72]]; myMap12 = [[64, 65, 80, 65, 68], [77, 56, 56, 56, 69], [77, 56, 59, 56, 69], [77, 56, 56, 56, 69], [73, 74, 88, 74, 72]]; myMap13 = [[64, 65, 80, 65, 68], [77, 56, 56, 56, 69], [77, 56, 59, 56, 69], [77, 56, 56, 56, 69], [73, 74, 90, 74, 72]]; myMap14 = [[64, 65, 65, 65, 65, 65, 65, 65, 65, 65, 65, 68], [77, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 69], [77, 118, 118, 118, 118, 118, 118, 118, 118, 118, 118, 69], [77, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 69], [77, 56, 60, 56, 60, 56, 56, 60, 56, 60, 56, 69], [77, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 69], [77, 56, 60, 56, 60, 56, 56, 60, 56, 60, 56, 69], [77, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 69], [77, 56, 60, 56, 60, 56, 56, 60, 56, 60, 56, 69], [77, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 69], [77, 56, 60, 56, 60, 56, 56, 60, 56, 60, 56, 69], [73, 74, 74, 74, 75, 92, 92, 76, 74, 74, 74, 72]]; myMap15 = [[100, 103, 103, 103, 103, 109, 109, 103, 103, 103, 103, 102], [101, 165, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105], [101, 108, 98, 98, 98, 108, 108, 98, 98, 98, 108, 105], [101, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105], [101, 108, 95, 95, 95, 108, 108, 96, 96, 96, 108, 105], [101, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105], [101, 108, 98, 98, 98, 108, 108, 98, 98, 98, 108, 105], [101, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105], [101, 108, 95, 95, 95, 108, 108, 96, 96, 96, 108, 105], [101, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105], [101, 108, 98, 98, 98, 108, 108, 98, 98, 98, 108, 105], [101, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105], [101, 108, 95, 95, 95, 108, 108, 96, 96, 96, 108, 105], [101, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105], [101, 108, 98, 98, 98, 108, 108, 98, 98, 98, 108, 105], [101, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105], [101, 108, 95, 95, 95, 108, 108, 96, 96, 96, 108, 105], [101, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105], [101, 108, 98, 98, 98, 108, 108, 98, 98, 98, 108, 105], [101, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105], [101, 108, 95, 95, 95, 108, 108, 96, 96, 96, 108, 105], [101, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105], [101, 108, 98, 98, 98, 108, 108, 98, 98, 98, 108, 105], [101, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105], [101, 108, 95, 95, 95, 108, 108, 96, 96, 96, 108, 105], [101, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105], [101, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105], [104, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 106]]; 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myMap19 = [[147, 138, 138, 138, 154, 154, 138, 138, 138, 148], [139, 167, 119, 119, 119, 119, 119, 119, 119, 140], [139, 119, 121, 127, 119, 119, 127, 121, 119, 140], [139, 119, 119, 119, 119, 119, 119, 119, 119, 140], [139, 119, 119, 119, 119, 119, 119, 119, 119, 140], [139, 119, 119, 119, 119, 119, 119, 119, 119, 140], [139, 119, 119, 119, 119, 119, 119, 119, 119, 140], [139, 119, 121, 127, 119, 119, 127, 121, 119, 140], [139, 119, 119, 119, 119, 119, 119, 119, 119, 140], [149, 137, 137, 137, 137, 137, 137, 137, 137, 150]]; myMap20 = [[147, 138, 138, 138, 138, 138, 138, 138, 138, 138, 138, 151, 151, 138, 138, 138, 138, 138, 138, 138, 138, 138, 138, 138, 148], [139, 123, 122, 123, 122, 123, 122, 123, 122, 123, 126, 119, 119, 126, 122, 123, 122, 123, 122, 123, 122, 123, 122, 123, 140], [139, 122, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 122, 140], [139, 123, 119, 133, 128, 128, 128, 128, 128, 128, 131, 119, 119, 132, 128, 128, 128, 128, 128, 128, 128, 128, 134, 123, 140], [139, 122, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 122, 140], [139, 123, 119, 129, 119, 121, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 121, 119, 129, 123, 140], [139, 122, 119, 129, 119, 119, 119, 119, 119, 119, 121, 121, 121, 121, 119, 119, 119, 119, 119, 119, 119, 119, 129, 122, 140], [139, 123, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 123, 140], [139, 122, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 122, 140], [139, 123, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 123, 140], [139, 122, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 122, 140], [139, 126, 119, 130, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 130, 126, 140], [156, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 157], [156, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 157], [139, 126, 119, 130, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 130, 126, 140], [139, 123, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 123, 140], [139, 122, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 122, 140], [139, 123, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 123, 140], [139, 122, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 122, 140], [139, 123, 119, 129, 119, 121, 119, 119, 119, 119, 121, 121, 121, 121, 119, 119, 119, 119, 119, 119, 121, 119, 129, 123, 140], [139, 122, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 122, 140], [139, 123, 119, 135, 128, 128, 128, 128, 128, 128, 131, 119, 119, 132, 128, 128, 128, 128, 128, 128, 128, 128, 136, 123, 140], [139, 122, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 122, 140], [139, 123, 122, 123, 122, 123, 122, 123, 122, 123, 126, 119, 119, 126, 122, 123, 122, 123, 122, 123, 122, 123, 122, 123, 140], [149, 137, 137, 137, 137, 137, 137, 137, 137, 137, 137, 155, 155, 137, 137, 137, 137, 137, 137, 137, 137, 137, 137, 137, 150]]; myMap21 = [[147, 138, 138, 138, 138, 138, 138, 138, 138, 148], [139, 119, 119, 119, 119, 119, 119, 119, 119, 140], [139, 119, 133, 128, 128, 128, 128, 134, 119, 140], [139, 119, 129, 125, 119, 119, 125, 130, 119, 140], [139, 119, 129, 119, 119, 119, 119, 119, 119, 159], [139, 119, 129, 119, 119, 119, 119, 119, 119, 159], [139, 119, 129, 125, 119, 119, 125, 130, 119, 140], [139, 119, 135, 128, 128, 128, 128, 136, 119, 140], [139, 119, 119, 119, 119, 119, 119, 119, 119, 140], [149, 137, 137, 137, 137, 137, 137, 137, 137, 150]]; myMap22 = [[147, 138, 138, 138, 138, 138, 138, 138, 138, 148], [139, 119, 119, 119, 119, 119, 119, 119, 119, 140], [139, 119, 133, 128, 128, 128, 128, 134, 119, 140], [139, 119, 130, 125, 119, 119, 125, 129, 119, 140], [160, 119, 119, 119, 119, 119, 119, 129, 119, 140], [160, 119, 119, 119, 119, 119, 119, 129, 119, 140], [139, 119, 130, 125, 119, 119, 125, 129, 119, 140], [139, 119, 135, 128, 128, 128, 128, 136, 119, 140], [139, 119, 119, 119, 119, 119, 119, 119, 119, 140], [149, 137, 137, 137, 137, 137, 137, 137, 137, 150]]; myMap23 = [[100, 103, 103, 103, 103, 103, 103, 103, 103, 102], [101, 0, 0, 0, 0, 0, 0, 0, 0, 105], [101, 0, 152, 153, 0, 0, 153, 152, 0, 105], [101, 0, 0, 0, 0, 0, 0, 0, 0, 105], [101, 0, 0, 0, 0, 0, 0, 0, 0, 105], [101, 0, 0, 0, 0, 162, 97, 0, 0, 105], [101, 0, 0, 0, 0, 0, 0, 0, 0, 105], [101, 0, 152, 153, 0, 0, 153, 152, 0, 105], [101, 0, 0, 0, 0, 0, 0, 0, 0, 105], [104, 99, 99, 99, 161, 161, 99, 99, 99, 106]]; game = {tileW:40, tileH:40, currentMap:1, visx:14, visy:6, centerx:300, centery:150, points:0}; char = {xtile:2, ytile:2, speed:4, width:30, height:20}; myItems = [[0], [[1, 2, 3]], [[11, 4, 3], [1, 2, 3], [2, 7, 3]], [[2, 3, 3], [2, 3, 4], [2, 4, 3], [2, 4, 4]], [[1, 2, 3]], [[1, 2, 3]], [[12, 10, 15], [4, 3, 15]], [[1, 2, 3]], [[3, 2, 1], [3, 9, 1]], [[13, 11, 12], [5, 12, 12], [3, 9, 8], [3, 9, 14], [3, 14, 8], [3, 14, 14]], [[6, 5, 5]], [[7, 3, 5]], [[1, 2, 3]], [[1, 2, 3]], [[2, 2, 3], [2, 9, 3]], [[2, 1, 3], [2, 10, 3], [2, 1, 8], [2, 10, 8]], [0], [[14, 28, 3], [8, 28, 4]], [[3, 1, 1], [3, 20, 1], [3, 20, 12], [3, 1, 26], [3, 10, 26], [3, 10, 12]], [[1, 1, 1], [1, 8, 1]], [[2, 7, 6], [2, 12, 6]], [[9, 5, 5], [2, 1, 1], [2, 8, 1]], [[10, 5, 5], [2, 1, 1], [2, 8, 1]], [[15, 4, 4], [3, 1, 1], [3, 8, 1]]]; } if (_root.loadinggame == true) { myMap1 = _root.myMap1l; myMap2 = _root.myMap2l; myMap3 = _root.myMap3l; myMap4 = _root.myMap4l; myMap5 = _root.myMap5l; myMap6 = _root.myMap6l; myMap7 = _root.myMap7l; myMap8 = _root.myMap8l; myMap9 = _root.myMap9l; myMap10 = _root.myMap10l; myMap11 = _root.myMap11l; myMap12 = _root.myMap12l; myMap13 = _root.myMap13l; myMap14 = _root.myMap14l; myMap15 = _root.myMap15l; myMap16 = _root.myMap16l; myMap17 = _root.myMap17l; myMap18 = _root.myMap18l; myMap19 = _root.myMap19l; myMap20 = _root.myMap20l; myMap21 = _root.myMap21l; myMap22 = _root.myMap22l; myMap23 = _root.myMap23l; myItems = _root.myItemsl; if (_root.area == 1) { _root.actfades.gotoAndStop(1); } if (_root.area == 2) { _root.actfades.gotoAndStop(2); } if (_root.area == 3) { _root.actfades.gotoAndStop(3); } if (_root.area == 4) { _root.actfades.gotoAndStop(4); } game = {tileW:40, tileH:40, currentMap:_root.gamemap, visx:14, visy:6, centerx:300, centery:150, points:_root.points}; char = {xtile:_root.xtiler + 1, ytile:_root.ytiler + 1, speed:4, width:30, height:20}; } function saveFunction1() { mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot1"); mySharedObject.data.battlelevel = _root.battlelevel; mySharedObject.data.weaponpower = _root.weaponpower; mySharedObject.data.price1 = _root.price1; mySharedObject.data.price2 = _root.price2; mySharedObject.data.price3 = _root.price3; mySharedObject.data.price4 = _root.price4; mySharedObject.data.price5 = _root.price5; mySharedObject.data.area = _root.area; mySharedObject.data.power = _root.power; mySharedObject.data.vitality = _root.vitality; mySharedObject.data.magic = _root.magic; mySharedObject.data.mana = _root.mana; mySharedObject.data.weaponlvl1 = _root.weaponlvl1; mySharedObject.data.weaponlvl2 = _root.weaponlvl2; mySharedObject.data.weaponlvl3 = _root.weaponlvl3; mySharedObject.data.weaponlvl4 = _root.weaponlvl4; mySharedObject.data.weaponlvl5 = _root.weaponlvl5; mySharedObject.data.skill1 = _root.skill1; mySharedObject.data.skill2 = _root.skill2; mySharedObject.data.skill3 = _root.skill3; mySharedObject.data.skill4 = _root.skill4; mySharedObject.data.skill5 = _root.skill5; mySharedObject.data.skill6 = _root.skill6; mySharedObject.data.skill7 = _root.skill7; mySharedObject.data.skill8 = _root.skill8; mySharedObject.data.skill9 = _root.skill9; mySharedObject.data.points = _root.points; mySharedObject.data.ytiler = _root.ytiler; mySharedObject.data.xtiler = _root.xtiler; mySharedObject.data.gamemap = _root.gamemap; mySharedObject.data.myMap1 = _root.myMap1; mySharedObject.data.myMap2 = _root.myMap2; mySharedObject.data.myMap3 = _root.myMap3; mySharedObject.data.myMap4 = _root.myMap4; mySharedObject.data.myMap5 = _root.myMap5; mySharedObject.data.myMap6 = _root.myMap6; mySharedObject.data.myMap7 = _root.myMap7; mySharedObject.data.myMap8 = _root.myMap8; mySharedObject.data.myMap9 = _root.myMap9; mySharedObject.data.myMap10 = _root.myMap10; mySharedObject.data.myMap11 = _root.myMap11; mySharedObject.data.myMap12 = _root.myMap12; mySharedObject.data.myMap13 = _root.myMap13; mySharedObject.data.myMap14 = _root.myMap14; mySharedObject.data.myMap15 = _root.myMap15; mySharedObject.data.myMap16 = _root.myMap16; mySharedObject.data.myMap17 = _root.myMap17; mySharedObject.data.myMap18 = _root.myMap18; mySharedObject.data.myMap19 = _root.myMap19; mySharedObject.data.myMap20 = _root.myMap20; mySharedObject.data.myMap21 = _root.myMap21; mySharedObject.data.myMap22 = _root.myMap22; mySharedObject.data.myMap23 = _root.myMap23; mySharedObject.data.myItems = _root.myItems; mySharedObject.data.dragStore = _root.dragStore; mySharedObject.data.existance = 5; mySharedObject.flush(); } function saveFunction2() { mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot2"); mySharedObject.data.battlelevel = _root.battlelevel; mySharedObject.data.weaponpower = _root.weaponpower; mySharedObject.data.price1 = _root.price1; mySharedObject.data.price2 = _root.price2; mySharedObject.data.price3 = _root.price3; mySharedObject.data.price4 = _root.price4; mySharedObject.data.price5 = _root.price5; mySharedObject.data.area = _root.area; mySharedObject.data.power = _root.power; mySharedObject.data.vitality = _root.vitality; mySharedObject.data.magic = _root.magic; mySharedObject.data.mana = _root.mana; mySharedObject.data.weaponlvl1 = _root.weaponlvl1; mySharedObject.data.weaponlvl2 = _root.weaponlvl2; mySharedObject.data.weaponlvl3 = _root.weaponlvl3; mySharedObject.data.weaponlvl4 = _root.weaponlvl4; mySharedObject.data.weaponlvl5 = _root.weaponlvl5; mySharedObject.data.skill1 = _root.skill1; mySharedObject.data.skill2 = _root.skill2; mySharedObject.data.skill3 = _root.skill3; mySharedObject.data.skill4 = _root.skill4; mySharedObject.data.skill5 = _root.skill5; mySharedObject.data.skill6 = _root.skill6; mySharedObject.data.skill7 = _root.skill7; mySharedObject.data.skill8 = _root.skill8; mySharedObject.data.skill9 = _root.skill9; mySharedObject.data.points = _root.points; mySharedObject.data.ytiler = _root.ytiler; mySharedObject.data.xtiler = _root.xtiler; mySharedObject.data.gamemap = _root.gamemap; mySharedObject.data.myMap1 = _root.myMap1; mySharedObject.data.myMap2 = _root.myMap2; mySharedObject.data.myMap3 = _root.myMap3; mySharedObject.data.myMap4 = _root.myMap4; mySharedObject.data.myMap5 = _root.myMap5; mySharedObject.data.myMap6 = _root.myMap6; mySharedObject.data.myMap7 = _root.myMap7; mySharedObject.data.myMap8 = _root.myMap8; mySharedObject.data.myMap9 = _root.myMap9; mySharedObject.data.myMap10 = _root.myMap10; mySharedObject.data.myMap11 = _root.myMap11; mySharedObject.data.myMap12 = _root.myMap12; mySharedObject.data.myMap13 = _root.myMap13; mySharedObject.data.myMap14 = _root.myMap14; mySharedObject.data.myMap15 = _root.myMap15; mySharedObject.data.myMap16 = _root.myMap16; mySharedObject.data.myMap17 = _root.myMap17; mySharedObject.data.myMap18 = _root.myMap18; mySharedObject.data.myMap19 = _root.myMap19; mySharedObject.data.myMap20 = _root.myMap20; mySharedObject.data.myMap21 = _root.myMap21; mySharedObject.data.myMap22 = _root.myMap22; mySharedObject.data.myMap23 = _root.myMap23; mySharedObject.data.myItems = _root.myItems; mySharedObject.data.dragStore = _root.dragStore; mySharedObject.data.existance = 5; mySharedObject.flush(); } function saveFunction3() { mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot3"); mySharedObject.data.battlelevel = _root.battlelevel; mySharedObject.data.weaponpower = _root.weaponpower; mySharedObject.data.price1 = _root.price1; mySharedObject.data.price2 = _root.price2; mySharedObject.data.price3 = _root.price3; mySharedObject.data.price4 = _root.price4; mySharedObject.data.price5 = _root.price5; mySharedObject.data.area = _root.area; mySharedObject.data.power = _root.power; mySharedObject.data.vitality = _root.vitality; mySharedObject.data.magic = _root.magic; mySharedObject.data.mana = _root.mana; mySharedObject.data.weaponlvl1 = _root.weaponlvl1; mySharedObject.data.weaponlvl2 = _root.weaponlvl2; mySharedObject.data.weaponlvl3 = _root.weaponlvl3; mySharedObject.data.weaponlvl4 = _root.weaponlvl4; mySharedObject.data.weaponlvl5 = _root.weaponlvl5; mySharedObject.data.skill1 = _root.skill1; mySharedObject.data.skill2 = _root.skill2; mySharedObject.data.skill3 = _root.skill3; mySharedObject.data.skill4 = _root.skill4; mySharedObject.data.skill5 = _root.skill5; mySharedObject.data.skill6 = _root.skill6; mySharedObject.data.skill7 = _root.skill7; mySharedObject.data.skill8 = _root.skill8; mySharedObject.data.skill9 = _root.skill9; mySharedObject.data.points = _root.points; mySharedObject.data.ytiler = _root.ytiler; mySharedObject.data.xtiler = _root.xtiler; mySharedObject.data.gamemap = _root.gamemap; mySharedObject.data.myMap1 = _root.myMap1; mySharedObject.data.myMap2 = _root.myMap2; mySharedObject.data.myMap3 = _root.myMap3; mySharedObject.data.myMap4 = _root.myMap4; mySharedObject.data.myMap5 = _root.myMap5; mySharedObject.data.myMap6 = _root.myMap6; mySharedObject.data.myMap7 = _root.myMap7; mySharedObject.data.myMap8 = _root.myMap8; mySharedObject.data.myMap9 = _root.myMap9; mySharedObject.data.myMap10 = _root.myMap10; mySharedObject.data.myMap11 = _root.myMap11; mySharedObject.data.myMap12 = _root.myMap12; mySharedObject.data.myMap13 = _root.myMap13; mySharedObject.data.myMap14 = _root.myMap14; mySharedObject.data.myMap15 = _root.myMap15; mySharedObject.data.myMap16 = _root.myMap16; mySharedObject.data.myMap17 = _root.myMap17; mySharedObject.data.myMap18 = _root.myMap18; mySharedObject.data.myMap19 = _root.myMap19; mySharedObject.data.myMap20 = _root.myMap20; mySharedObject.data.myMap21 = _root.myMap21; mySharedObject.data.myMap22 = _root.myMap22; mySharedObject.data.myMap23 = _root.myMap23; mySharedObject.data.myItems = _root.myItems; mySharedObject.data.dragStore = _root.dragStore; mySharedObject.data.existance = 5; mySharedObject.flush(); } function saveFunction4() { mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot4"); mySharedObject.data.battlelevel = _root.battlelevel; mySharedObject.data.weaponpower = _root.weaponpower; mySharedObject.data.price1 = _root.price1; mySharedObject.data.price2 = _root.price2; mySharedObject.data.price3 = _root.price3; mySharedObject.data.price4 = _root.price4; mySharedObject.data.price5 = _root.price5; mySharedObject.data.area = _root.area; mySharedObject.data.power = _root.power; mySharedObject.data.vitality = _root.vitality; mySharedObject.data.magic = _root.magic; mySharedObject.data.mana = _root.mana; mySharedObject.data.weaponlvl1 = _root.weaponlvl1; mySharedObject.data.weaponlvl2 = _root.weaponlvl2; mySharedObject.data.weaponlvl3 = _root.weaponlvl3; mySharedObject.data.weaponlvl4 = _root.weaponlvl4; mySharedObject.data.weaponlvl5 = _root.weaponlvl5; mySharedObject.data.skill1 = _root.skill1; mySharedObject.data.skill2 = _root.skill2; mySharedObject.data.skill3 = _root.skill3; mySharedObject.data.skill4 = _root.skill4; mySharedObject.data.skill5 = _root.skill5; mySharedObject.data.skill6 = _root.skill6; mySharedObject.data.skill7 = _root.skill7; mySharedObject.data.skill8 = _root.skill8; mySharedObject.data.skill9 = _root.skill9; mySharedObject.data.points = _root.points; mySharedObject.data.ytiler = _root.ytiler; mySharedObject.data.xtiler = _root.xtiler; mySharedObject.data.gamemap = _root.gamemap; mySharedObject.data.myMap1 = _root.myMap1; mySharedObject.data.myMap2 = _root.myMap2; mySharedObject.data.myMap3 = _root.myMap3; mySharedObject.data.myMap4 = _root.myMap4; mySharedObject.data.myMap5 = _root.myMap5; mySharedObject.data.myMap6 = _root.myMap6; mySharedObject.data.myMap7 = _root.myMap7; mySharedObject.data.myMap8 = _root.myMap8; mySharedObject.data.myMap9 = _root.myMap9; mySharedObject.data.myMap10 = _root.myMap10; mySharedObject.data.myMap11 = _root.myMap11; mySharedObject.data.myMap12 = _root.myMap12; mySharedObject.data.myMap13 = _root.myMap13; mySharedObject.data.myMap14 = _root.myMap14; mySharedObject.data.myMap15 = _root.myMap15; mySharedObject.data.myMap16 = _root.myMap16; mySharedObject.data.myMap17 = _root.myMap17; mySharedObject.data.myMap18 = _root.myMap18; mySharedObject.data.myMap19 = _root.myMap19; mySharedObject.data.myMap20 = _root.myMap20; mySharedObject.data.myMap21 = _root.myMap21; mySharedObject.data.myMap22 = _root.myMap22; mySharedObject.data.myMap23 = _root.myMap23; mySharedObject.data.myItems = _root.myItems; mySharedObject.data.dragStore = _root.dragStore; mySharedObject.data.existance = 5; mySharedObject.flush(); } function autosave() { _root.auto_battlelevel = _root.battlelevel; _root.auto_weaponpower = _root.weaponpower; _root.auto_price1 = _root.price1; _root.auto_price2 = _root.price2; _root.auto_price3 = _root.price3; _root.auto_price4 = _root.price4; _root.auto_price5 = _root.price5; _root.auto_area = _root.area; _root.auto_power = _root.power; _root.auto_vitality = _root.vitality; _root.auto_magic = _root.magic; _root.auto_mana = _root.mana; _root.auto_weaponlvl1 = _root.weaponlvl1; _root.auto_weaponlvl2 = _root.weaponlvl2; _root.auto_weaponlvl3 = _root.weaponlvl3; _root.auto_weaponlvl4 = _root.weaponlvl4; _root.auto_weaponlvl5 = _root.weaponlvl5; _root.auto_skill1 = _root.skill1; _root.auto_skill2 = _root.skill2; _root.auto_skill3 = _root.skill3; _root.auto_skill4 = _root.skill4; _root.auto_skill5 = _root.skill5; _root.auto_skill6 = _root.skill6; _root.auto_skill7 = _root.skill7; _root.auto_skill8 = _root.skill8; _root.auto_skill9 = _root.skill9; _root.auto_points = _root.points; _root.auto_ytiler = _root.ytiler; _root.auto_xtiler = _root.xtiler; _root.auto_gamemap = _root.gamemap; _root.auto_myMap1 = _root.myMap1; _root.auto_myMap2 = _root.myMap2; _root.auto_myMap3 = _root.myMap3; _root.auto_myMap4 = _root.myMap4; _root.auto_myMap5 = _root.myMap5; _root.auto_myMap6 = _root.myMap6; _root.auto_myMap7 = _root.myMap7; _root.auto_myMap8 = _root.myMap8; _root.auto_myMap9 = _root.myMap9; _root.auto_myMap10 = _root.myMap10; _root.auto_myMap11 = _root.myMap11; _root.auto_myMap12 = _root.myMap12; _root.auto_myMap13 = _root.myMap13; _root.auto_myMap14 = _root.myMap14; _root.auto_myMap15 = _root.myMap15; _root.auto_myMap16 = _root.myMap16; _root.auto_myMap17 = _root.myMap17; _root.auto_myMap18 = _root.myMap18; _root.auto_myMap19 = _root.myMap19; _root.auto_myMap20 = _root.myMap20; _root.auto_myMap21 = _root.myMap21; _root.auto_myMap22 = _root.myMap22; _root.auto_myMap23 = _root.myMap23; _root.auto_myItems = _root.myItems; _root.auto_dragStore = _root.dragStore; } function buildMap(map) { _root.attachMovie("empty", "tiles", 1); _root.tiles.attachMovie("empty", "back", 0); game.halfvisx = int(game.visx / 2) - 20; game.halfvisy = int(game.visy / 2) - 30; game.mapwidth = map[0].length; game.mapheight = map.length; game.clip = _root.tiles; if (game.halfvisx > char.xtile) { var _local13 = char.xtile - game.halfvisx; var _local15 = 0; } else if (char.xtile > (game.mapwidth - game.halfvisx)) { var _local13 = game.mapwidth - char.xtile; var _local15 = 1; } if (game.halfvisy > char.ytile) { var _local12 = char.ytile - game.halfvisy; var _local14 = 0; } else if (char.ytile > ((game.mapheight - game.halfvisy) - 1)) { var _local12 = (game.mapheight - char.ytile) - 1; var _local14 = 1; } game.clip._x = game.centerx - (char.xtile * game.tileW); game.clip._y = game.centery - (char.ytile * game.tileH); char.xstep = char.x - ((_local13 + _local15) * game.tileW); char.ystep = char.y - ((_local12 + _local14) * game.tileH); var _local4 = char.ytile - game.halfvisy; while (_local4 <= ((char.ytile + game.halfvisy) + 1)) { var _local2 = char.xtile - game.halfvisx; while (_local2 <= ((char.xtile + game.halfvisx) + 1)) { var _local7 = (("t_" + _local4) + "_") + _local2; if ((((_local4 >= 0) and (_local2 >= 0)) and (_local4 <= (map.length - 1))) and (_local2 <= (map[0].length - 1))) { game[_local7] = new game["Tile" + map[_local4][_local2]](); } else { game[_local7] = new game.Tile4(); } game.clip.attachMovie("tile", _local7, (1 + (_local4 * 100)) + (_local2 * 2)); game.clip[_local7]._x = _local2 * game.tileW; game.clip[_local7]._y = _local4 * game.tileH; game.clip[_local7].gotoAndStop(game[_local7].frame); game.clip[_local7].cacheAsBitmap = true; _local2++; } _local4++; } var _local9 = map[0].length; var _local10 = map.length; char.clip.gotoAndStop(char.frame); var _local6 = 0; while (_local6 < _local10) { var _local3 = 0; while (_local3 < _local9) { var _local7 = (("t_" + _local6) + "_") + _local3; game[_local7] = new game["Tile" + map[_local6][_local3]](); if (game[_local7].walkable) { var _local5 = game.clip.back; } else { var _local5 = game.clip; } game[_local7].depth = (((_local6 * game.tileH) * 300) + (_local3 * game.tileW)) + 1; _local5.attachMovie("tile", _local7, game[_local7].depth); _local5[_local7]._x = (_local3 * game.tileW) + 20; _local5[_local7]._y = (_local6 * game.tileH) + 30; _local5[_local7].gotoAndStop(game[_local7].frame); _local5[_local7].cacheAsBitmap = true; _local3++; } _local6++; } game.items = myItems[game.currentMap]; _local6 = 0; while (_local6 < game.items.length) { var _local7 = (("item" + game.items[_local6][2]) + "_") + game.items[_local6][1]; game[_local7] = new game["Item" + game.items[_local6][0]](); game[_local7].position = _local6; game.clip.attachMovie("items", _local7, 11001 + _local6); game[_local7].clip = game.clip[_local7]; game[_local7].clip._x = (game.items[_local6][1] * game.tileW) + 20; game[_local7].clip._y = (game.items[_local6][2] * game.tileH) + 30; game[_local7].clip.gotoAndStop(game.items[_local6][0]); _local6++; } _root.points = game.points; game.clip.attachMovie("char", "char", 10000); char.clip = game.clip.char; char.x = (char.xtile * game.tileW) - 20; char.y = (char.ytile * game.tileW) - 20; char.width = char.clip._width / 2; char.height = (char.clip._height / 2) - 15; char.clip.gotoAndStop(char.frame); char.clip._x = char.x; char.clip._y = char.y; char.xstep = char.x; char.ystep = char.y; var _local11 = _root.char; keyPressed = _root.moveChar(_local11, 1, 0); keyPressed = _root.moveChar(_local11, -1, 0); } function moveChar(ob, dirx, diry) { if ((_root.fight_on == false) && (_root.menushow == false)) { getMyCorners(ob.x, ob.y + (ob.speed * diry), ob); if (diry == -1) { if (ob.upleft && (ob.upright)) { ob.y = ob.y + (ob.speed * diry); } else { ob.y = (ob.ytile * game.tileH) + ob.height; } } if (diry == 1) { if (ob.downleft && (ob.downright)) { ob.y = ob.y + (ob.speed * diry); } else { ob.y = ((ob.ytile + 1) * game.tileH) - ob.height; } } getMyCorners(ob.x + (ob.speed * dirx), ob.y, ob); if (dirx == -1) { if (ob.downleft && (ob.upleft)) { ob.x = ob.x + (ob.speed * dirx); } else { ob.x = (ob.xtile * game.tileW) + ob.width; } } if (dirx == 1) { if (ob.upright && (ob.downright)) { ob.x = ob.x + (ob.speed * dirx); } else { ob.x = ((ob.xtile + 1) * game.tileW) - ob.width; } } ob.clip._x = ob.x; ob.clip._y = ob.y; ob.clip.gotoAndStop((dirx + (diry * 2)) + 3); ob.xtile = Math.floor(ob.clip._x / game.tileW); ob.ytile = Math.floor(ob.clip._y / game.tileH); if (game[(("t_" + ob.ytile) + "_") + ob.xtile].door and (ob == _root.char)) { changeMap(ob); } if (game[(("t_" + ob.ytile) + "_") + ob.xtile].savepoint and (ob == _root.char)) { _root.ytiler = ob.ytile; _root.xtiler = ob.xtile; _root.gamemap = game.currentMap; _root.savable = true; } else { _root.ytiler = ob.ytile; _root.xtiler = ob.xtile; _root.gamemap = game.currentMap; _root.savable = false; } game.clip._x = game.centerx - ob.x; game.clip._y = game.centery - ob.y; if (ob.xstep < (ob.x - game.tileW)) { var _local11 = Math.floor(ob.xstep / game.tileW) + 1; var _local7 = (_local11 + game.halfvisx) + 1; var _local5 = (_local11 - game.halfvisx) - 1; var _local3 = (ob.ytile - game.halfvisy) - 1; while (_local3 <= ((ob.ytile + game.halfvisy) + 1)) { changeTile(_local5, _local3, _local7, _local3, _root["myMap" + game.currentMap]); _local3++; } ob.xstep = ob.xstep + game.tileW; } else if (ob.xstep > ob.x) { var _local11 = Math.floor(ob.xstep / game.tileW); var _local5 = (_local11 + game.halfvisx) + 1; var _local7 = (_local11 - game.halfvisx) - 1; var _local3 = (ob.ytile - game.halfvisy) - 1; while (_local3 <= ((ob.ytile + game.halfvisy) + 1)) { changeTile(_local5, _local3, _local7, _local3, _root["myMap" + game.currentMap]); _local3++; } ob.xstep = ob.xstep - game.tileW; } if (ob.ystep < (ob.y - game.tileH)) { var _local12 = Math.floor(ob.ystep / game.tileH) + 1; var _local8 = (_local12 + game.halfvisy) + 1; var _local6 = (_local12 - game.halfvisy) - 1; var _local3 = (ob.xtile - game.halfvisx) - 1; while (_local3 <= ((ob.xtile + game.halfvisx) + 1)) { changeTile(_local3, _local6, _local3, _local8, _root["myMap" + game.currentMap]); _local3++; } ob.ystep = ob.ystep + game.tileH; } else if (ob.ystep > ob.y) { var _local12 = Math.floor(ob.ystep / game.tileH); var _local6 = (_local12 + game.halfvisy) + 1; var _local8 = (_local12 - game.halfvisy) - 1; var _local3 = (ob.xtile - game.halfvisx) - 1; while (_local3 <= ((ob.xtile + game.halfvisx) + 1)) { changeTile(_local3, _local6, _local3, _local8, _root["myMap" + game.currentMap]); _local3++; } ob.ystep = ob.ystep - game.tileH; } ob.depth = ((ob.y * 300) + ob.x) + 1; ob.clip.swapDepths(ob.depth); var _local4 = game[(("item" + ob.ytile) + "_") + ob.xtile]; if (_local4 and (ob == _root.char)) { game.points = game.points + _local4.points; if (_local4.key == 0) { bounceMessages(); _root.poptimer1 = _root.poptimeBasic; _root.popmessage1 = ("You picked up " + _local4.points) + " halloween coins."; } itemkey = _local4.key; if (itemkey >= 1) { keyFunction(itemkey); } _root.points = game.points; removeMovieClip(_local4.clip); game.items[_local4.position] = 0; delete game[(("item" + ob.ytile) + "_") + ob.xtile]; } randomizecounter = Math.round(((_root.dragStore - 3.5) * 2) + 100); moveRandomizer = Math.round(Math.random() * randomizecounter); if (moveRandomizer == 75) { battleStart(); } return(true); } } function detectKeys() { var _local2 = _root.char; var _local3 = false; if (Key.isDown(39)) { _local3 = _root.moveChar(_local2, 1, 0); } else if (Key.isDown(37)) { _local3 = _root.moveChar(_local2, -1, 0); } else if (Key.isDown(38)) { _local3 = _root.moveChar(_local2, 0, -1); } else if (Key.isDown(40)) { _local3 = _root.moveChar(_local2, 0, 1); } if (!_local3) { _local2.clip.char.gotoAndStop(1); } else { _local2.clip.char.play(); } } function changeMap(ob) { var _local3 = []; var _local2 = 0; while (_local2 < game.items.length) { if (game.items[_local2]) { var _local5 = (("item" + game.items[_local2][2]) + "_") + game.items[_local2][1]; delete game[_local5]; _local3.push(game.items[_local2]); } _local2++; } myItems[game.currentMap] = _local3; var _local5 = (("t_" + ob.ytile) + "_") + ob.xtile; oldmap = game.currentMap; game.currentMap = game[_local5].newMap; newmap = game.currentMap; ob.ytile = game[_local5].newchary; ob.xtile = game[_local5].newcharx; ob.frame = ob.clip._currentframe; if ((oldmap == 7) && (newmap == 8)) { _root.area = 2; _root.concentrated = false; _root.battleMessage = "The first dragon!"; _root.maxhealth = Math.floor(((_root.vitality * 4) * _root.battlelevel) * 6) + 50; _root.currenthealth = _root.maxhealth; _root.maxenergy = Math.floor(((_root.mana * 1) * _root.battlelevel) * 10); _root.currentenergy = _root.maxenergy; _root.enemylevel = 4; _root.enemyhealth = (_root.enemylevel * 70) + Math.round((_root.enemylevel * 2.75) * (_root.battlelevel * _root.vitality)); _root.enemypower = (_root.enemylevel * 3) + 2; _root.enemynumber = 8; _root.fight_on = true; _root.battleengine.startFlash.gotoAndPlay(1); _root.battleengine.enemy.inside.gotoAndStop(1); _root.battleengine.selectbox.gotoAndStop(1); } else if ((oldmap == 14) && (newmap == 15)) { _root.area = 3; _root.concentrated = false; _root.battleMessage = "The second dragon!"; _root.maxhealth = Math.floor(((_root.vitality * 4) * _root.battlelevel) * 6) + 50; _root.currenthealth = _root.maxhealth; _root.maxenergy = Math.floor(((_root.mana * 1) * _root.battlelevel) * 10); _root.currentenergy = _root.maxenergy; _root.enemylevel = 6; _root.enemyhealth = (_root.enemylevel * 70) + Math.round((_root.enemylevel * 2.75) * (_root.battlelevel * _root.vitality)); _root.enemypower = (_root.enemylevel * 3) + 2; _root.enemynumber = 9; _root.fight_on = true; _root.battleengine.startFlash.gotoAndPlay(1); _root.battleengine.enemy.inside.gotoAndStop(1); _root.battleengine.selectbox.gotoAndStop(1); } else if ((oldmap == 18) && (newmap == 19)) { _root.area = 4; _root.concentrated = false; _root.battleMessage = "The final dragon!"; _root.maxhealth = Math.floor(((_root.vitality * 4) * _root.battlelevel) * 6) + 50; _root.currenthealth = _root.maxhealth; _root.maxenergy = Math.floor(((_root.mana * 1) * _root.battlelevel) * 10); _root.currentenergy = _root.maxenergy; _root.enemylevel = 10; _root.enemyhealth = Math.round((_root.enemylevel * 70) + (Math.round((_root.enemylevel * 2.75) * (_root.battlelevel * _root.vitality)) * 2)); _root.enemypower = (_root.enemylevel * 3) + 3; _root.enemynumber = 10; _root.fight_on = true; _root.battleengine.startFlash.gotoAndPlay(1); _root.battleengine.enemy.inside.gotoAndStop(1); _root.battleengine.selectbox.gotoAndStop(1); } else if ((oldmap == 23) && (newmap == 23)) { _root.actfades.gotoAndStop(5); } else { autosave(); bounceMessages(); _root.poptimer1 = Math.round(_root.poptimeBasic / 4); _root.popmessage1 = "Checkpoint saved."; } buildMap(_root["myMap" + game.currentMap]); } function changeTile(xold, yold, xnew, ynew, map) { var _local3 = (("t_" + yold) + "_") + xold; var _local1 = (("t_" + ynew) + "_") + xnew; if ((((ynew >= 0) and (xnew >= 0)) and (ynew <= (map.length - 1))) and (xnew <= (map[0].length - 1))) { game[_local1] = new game["Tile" + map[ynew][xnew]](); game.clip[_local3]._name = _local1; game.clip[_local1].gotoAndStop(game[_local1].frame); game.clip[_local1]._x = xnew * game.tileW; game.clip[_local1]._y = ynew * game.tileH; } else { game[_local1] = new game.Tile4(); game.clip[_local3]._name = _local1; game.clip[_local1].gotoAndStop(game[_local1].frame); } if (game[_local3].walkable == undefined) { return(undefined); } } function keyFunction(itemkey) { if (itemkey == 1) { bounceMessages(); _root.poptimer1 = _root.poptimeBasic; _root.popmessage1 = "You picked up the key to the Mausoleum."; myMap7 = [[28, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 29], [20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21], [20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21], [20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21], [20, 44, 45, 46, 47, 48, 93, 94, 51, 52, 53, 54, 55, 21], [20, 6, 6, 6, 6, 0, 0, 0, 0, 6, 6, 6, 6, 21], [20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 165, 0, 0, 21], [30, 18, 18, 18, 18, 24, 42, 42, 26, 18, 18, 18, 18, 31]]; } else if (itemkey == 2) { bounceMessages(); _root.poptimer1 = _root.poptimeBasic; _root.popmessage1 = "You picked up the second exit key."; myMap12 = [[64, 65, 89, 65, 68], [77, 56, 56, 56, 69], [77, 56, 59, 56, 69], [77, 56, 56, 56, 69], [73, 74, 88, 74, 72]]; } else if (itemkey == 3) { bounceMessages(); _root.poptimer1 = _root.poptimeBasic; _root.popmessage1 = "You picked up the third exit key."; myMap13 = [[64, 65, 91, 65, 68], [77, 56, 56, 56, 69], [77, 56, 59, 56, 69], [77, 56, 56, 56, 69], [73, 74, 90, 74, 72]]; } else if (itemkey == 4) { bounceMessages(); _root.poptimer1 = _root.poptimeBasic; _root.popmessage1 = "You picked up the first exit key."; myMap9 = [[64, 58, 58, 58, 58, 58, 58, 58, 64, 65, 65, 87, 87, 65, 65, 68, 58, 58, 58, 58, 58, 58, 58, 68], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 56, 56, 56, 56, 166, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 60, 56, 56, 60, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 56, 56, 56, 56, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 60, 56, 56, 60, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 56, 56, 56, 56, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 60, 56, 56, 60, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [73, 74, 74, 74, 74, 74, 74, 74, 63, 56, 56, 56, 56, 56, 56, 63, 74, 74, 74, 74, 74, 74, 74, 72], [77, 56, 56, 56, 56, 56, 56, 56, 56, 56, 60, 56, 56, 60, 56, 56, 56, 56, 56, 56, 56, 56, 56, 69], [77, 56, 60, 56, 60, 56, 60, 56, 60, 56, 56, 56, 56, 56, 56, 60, 56, 60, 56, 60, 56, 60, 56, 69], [77, 56, 56, 56, 56, 56, 56, 56, 56, 56, 61, 56, 56, 61, 56, 56, 56, 56, 56, 56, 56, 56, 56, 69], [83, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 84], [83, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 84], [77, 56, 60, 56, 60, 56, 60, 56, 60, 56, 61, 56, 56, 61, 56, 60, 56, 60, 56, 60, 56, 60, 56, 69], [77, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 69], [73, 74, 74, 74, 74, 74, 74, 74, 63, 56, 60, 56, 56, 60, 56, 63, 74, 74, 74, 74, 74, 74, 74, 72], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 56, 56, 56, 56, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 60, 56, 56, 60, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 56, 56, 56, 56, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 60, 56, 56, 60, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 56, 56, 56, 56, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 60, 56, 56, 60, 56, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 77, 56, 56, 56, 56, 56, 166, 69, 58, 58, 58, 58, 58, 58, 58, 58], [58, 58, 58, 58, 58, 58, 58, 58, 74, 74, 75, 82, 82, 76, 74, 74, 58, 58, 58, 58, 58, 58, 58, 58]]; } else if (itemkey == 5) { bounceMessages(); _root.poptimer1 = _root.poptimeBasic; _root.popmessage1 = "You picked up the woods fence key."; myMap17 = [[100, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 115, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 102], [101, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 95, 96, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105], [101, 108, 95, 96, 95, 96, 95, 96, 95, 96, 95, 108, 95, 96, 108, 96, 95, 108, 95, 96, 95, 96, 95, 96, 95, 96, 95, 96, 95, 96, 108, 105], [101, 108, 96, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 95, 108, 95, 96, 108, 96, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 95, 108, 105], [101, 108, 95, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 96, 108, 96, 95, 108, 95, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 96, 108, 105], [101, 108, 96, 108, 162, 97, 108, 162, 97, 108, 162, 97, 108, 95, 108, 95, 96, 108, 96, 108, 108, 162, 97, 162, 97, 162, 97, 162, 97, 95, 108, 105], [101, 108, 95, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 96, 108, 96, 95, 108, 95, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 96, 108, 105], [101, 108, 96, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 95, 108, 95, 96, 108, 96, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 95, 108, 105], [101, 108, 95, 108, 162, 97, 108, 162, 97, 108, 162, 97, 108, 96, 108, 96, 95, 108, 95, 108, 98, 108, 108, 98, 108, 108, 98, 108, 108, 96, 108, 105], [101, 108, 96, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 95, 108, 95, 96, 108, 96, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 95, 108, 105], [101, 108, 95, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 96, 108, 96, 95, 108, 95, 108, 98, 108, 108, 98, 108, 108, 98, 108, 108, 96, 108, 105], [101, 108, 96, 108, 162, 97, 108, 162, 97, 108, 162, 97, 108, 95, 108, 95, 96, 108, 96, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 95, 108, 105], [101, 108, 95, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 96, 108, 96, 95, 108, 95, 108, 98, 108, 108, 98, 108, 108, 98, 108, 108, 96, 108, 105], [101, 108, 96, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 95, 108, 95, 96, 108, 96, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 95, 108, 105], [101, 108, 95, 108, 162, 97, 108, 162, 97, 108, 162, 97, 108, 96, 108, 96, 95, 108, 95, 108, 98, 108, 108, 98, 108, 108, 98, 108, 108, 96, 108, 105], [101, 108, 96, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 95, 108, 95, 96, 108, 96, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 95, 108, 105], [101, 108, 95, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 96, 108, 96, 95, 108, 95, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 96, 108, 105], [101, 108, 96, 108, 96, 95, 96, 95, 96, 95, 96, 95, 96, 95, 108, 95, 96, 108, 96, 95, 96, 95, 96, 95, 96, 95, 96, 95, 108, 95, 108, 105], [101, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 96, 95, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 105], [104, 99, 113, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 99, 114, 99, 106]]; } else if (itemkey == 6) { bounceMessages(); _root.poptimer1 = _root.poptimeBasic; _root.popmessage1 = "You picked up the mansion's yard key."; myMap20 = [[147, 138, 138, 138, 138, 138, 138, 138, 138, 138, 138, 158, 158, 138, 138, 138, 138, 138, 138, 138, 138, 138, 138, 138, 148], [139, 123, 122, 123, 122, 123, 122, 123, 122, 123, 126, 119, 119, 126, 122, 123, 122, 123, 122, 123, 122, 123, 122, 123, 140], [139, 122, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 122, 140], [139, 123, 119, 133, 128, 128, 128, 128, 128, 128, 131, 119, 119, 132, 128, 128, 128, 128, 128, 128, 128, 128, 134, 123, 140], [139, 122, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 122, 140], [139, 123, 119, 129, 119, 121, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 121, 119, 129, 123, 140], [139, 122, 119, 129, 119, 119, 119, 119, 119, 119, 121, 121, 121, 121, 119, 119, 119, 119, 119, 119, 119, 119, 129, 122, 140], [139, 123, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 123, 140], [139, 122, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 122, 140], [139, 123, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 123, 140], [139, 122, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 122, 140], [139, 126, 119, 130, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 130, 126, 140], [156, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 157], [156, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 157], [139, 126, 119, 130, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 130, 126, 140], [139, 123, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 123, 140], [139, 122, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 122, 140], [139, 123, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 123, 140], [139, 122, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 122, 140], [139, 123, 119, 129, 119, 121, 119, 119, 119, 119, 121, 121, 121, 121, 119, 119, 119, 119, 119, 119, 121, 119, 129, 123, 140], [139, 122, 119, 129, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 129, 122, 140], [139, 123, 119, 135, 128, 128, 128, 128, 128, 128, 131, 119, 119, 132, 128, 128, 128, 128, 128, 128, 128, 128, 136, 123, 140], [139, 122, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 119, 122, 140], [139, 123, 122, 123, 122, 123, 122, 123, 122, 123, 126, 119, 119, 126, 122, 123, 122, 123, 122, 123, 122, 123, 122, 123, 140], [149, 137, 137, 137, 137, 137, 137, 137, 137, 137, 137, 155, 155, 137, 137, 137, 137, 137, 137, 137, 137, 137, 137, 137, 150]]; } else if (itemkey == 7) { bounceMessages(); _root.poptimer1 = _root.poptimeBasic; _root.popmessage1 = "You picked up the mansion's entry key."; myMap23 = [[100, 103, 103, 103, 164, 164, 103, 103, 103, 102], [101, 0, 0, 0, 0, 0, 0, 0, 0, 105], [101, 0, 152, 153, 0, 0, 153, 152, 0, 105], [101, 0, 0, 0, 0, 0, 0, 0, 0, 105], [101, 0, 0, 0, 0, 0, 0, 0, 0, 105], [101, 0, 0, 0, 0, 162, 97, 0, 0, 105], [101, 0, 0, 0, 0, 0, 0, 0, 0, 105], [101, 0, 152, 153, 0, 0, 153, 152, 0, 105], [101, 165, 0, 0, 0, 0, 0, 0, 0, 105], [104, 99, 99, 99, 161, 161, 99, 99, 99, 106]]; } else if (itemkey == 10) { bounceMessages(); _root.poptimer1 = _root.poptimeBasic; _root.popmessage1 = "You picked up weapon level 1."; _root.weaponlvl1 = true; } else if (itemkey == 11) { bounceMessages(); _root.poptimer1 = _root.poptimeBasic; _root.popmessage1 = "You picked up weapon level 2."; _root.weaponlvl2 = true; } else if (itemkey == 12) { bounceMessages(); _root.poptimer1 = _root.poptimeBasic; _root.popmessage1 = "You picked up weapon level 3."; _root.weaponlvl3 = true; } else if (itemkey == 13) { bounceMessages(); _root.poptimer1 = _root.poptimeBasic; _root.popmessage1 = "You picked up weapon level 4."; _root.weaponlvl4 = true; } else if (itemkey == 14) { bounceMessages(); _root.poptimer1 = _root.poptimeBasic; _root.popmessage1 = "You picked up weapon level 5."; _root.weaponlvl5 = true; } } function getMyCorners(ax, ay, ob) { ob.downY = Math.floor(((ay + ob.height) - 1) / game.tileH); ob.upY = Math.floor((ay - ob.height) / game.tileH); ob.leftX = Math.floor((ax - ob.width) / game.tileW); ob.rightX = Math.floor(((ax + ob.width) - 1) / game.tileW); ob.upleft = game[(("t_" + ob.upY) + "_") + ob.leftX].walkable; ob.downleft = game[(("t_" + ob.downY) + "_") + ob.leftX].walkable; ob.upright = game[(("t_" + ob.upY) + "_") + ob.rightX].walkable; ob.downright = game[(("t_" + ob.downY) + "_") + ob.rightX].walkable; } function bounceMessages() { if (_root.poptimer1 > 0) { if (_root.poptimer2 > 0) { _root.poptimer3 = _root.poptimer2; _root.popmessage3 = _root.popmessage2; } _root.poptimer2 = _root.poptimer1; _root.popmessage2 = _root.popmessage1; } } function battleStart() { _root.concentrated = false; _root.battleMessage = "Battle start!"; _root.maxhealth = Math.floor(((_root.vitality * 4) * _root.battlelevel) * 6) + 50; _root.currenthealth = _root.maxhealth; _root.maxenergy = Math.floor(((_root.mana * 1) * _root.battlelevel) * 10); _root.currentenergy = _root.maxenergy; adds = Math.round(((((_root.vitality + _root.power) + _root.mana) + _root.magic) / 4) / 6); _root.enemylevel = Math.round((((_root.battlelevel / 1.5) * _root.area) / 2) + adds); _root.enemyhealth = (_root.enemylevel * 70) + Math.round((_root.enemylevel * 2.75) * (_root.battlelevel * _root.vitality)); _root.enemypower = (_root.enemylevel * 3) + 2; _root.enemynumber = Math.round((Math.random() * 6) + 1); _root.fight_on = true; _root.battleengine.startFlash.gotoAndPlay(1); _root.battleengine.enemy.inside.gotoAndStop(1); _root.battleengine.selectbox.gotoAndStop(1); } stop(); _root.poptimeBasic = 168; _root.fight_on = false; _root.menushow = false; if (_root.loadinggame == false) { _root.battlelevel = 1; _root.weaponpower = 0; _root.price1 = 100; _root.price2 = 25; _root.price3 = 25; _root.price4 = 25; _root.price5 = 25; _root.area = 1; _root.power = 5; _root.vitality = 5; _root.magic = 5; _root.mana = 5; _root.weaponlvl1 = false; _root.weaponlvl2 = false; _root.weaponlvl3 = false; _root.weaponlvl4 = false; _root.weaponlvl5 = false; _root.skill1 = false; _root.skill2 = false; _root.skill3 = false; _root.skill4 = false; _root.skill5 = false; _root.skill6 = false; _root.skill7 = false; _root.skill8 = false; _root.skill9 = false; } game.Item1 = function () { }; game.Item1.prototype.points = 5; game.Item1.prototype.key = 0; game.Item2 = function () { }; game.Item2.prototype.points = 25; game.Item2.prototype.key = 0; game.Item3 = function () { }; game.Item3.prototype.points = 45; game.Item3.prototype.key = 0; game.Item4 = function () { }; game.Item4.prototype.points = 0; game.Item4.prototype.key = 1; game.Item5 = function () { }; game.Item5.prototype.points = 0; game.Item5.prototype.key = 2; game.Item6 = function () { }; game.Item6.prototype.points = 0; game.Item6.prototype.key = 3; game.Item7 = function () { }; game.Item7.prototype.points = 0; game.Item7.prototype.key = 4; game.Item8 = function () { }; game.Item8.prototype.points = 0; game.Item8.prototype.key = 5; game.Item9 = function () { }; game.Item9.prototype.points = 0; game.Item9.prototype.key = 6; game.Item10 = function () { }; game.Item10.prototype.points = 0; game.Item10.prototype.key = 7; game.Item11 = function () { }; game.Item11.prototype.points = 0; game.Item11.prototype.key = 10; game.Item12 = function () { }; game.Item12.prototype.points = 0; game.Item12.prototype.key = 11; game.Item13 = function () { }; game.Item13.prototype.points = 0; game.Item13.prototype.key = 12; game.Item14 = function () { }; game.Item14.prototype.points = 0; game.Item14.prototype.key = 13; game.Item15 = function () { }; game.Item15.prototype.points = 0; game.Item15.prototype.key = 14; game.Doors1 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors1.prototype.walkable = true; game.Doors1.prototype.savepoint = false; game.Doors1.prototype.frame = 3; game.Doors1.prototype.door = true; game.Doors2 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors2.prototype.walkable = true; game.Doors2.prototype.savepoint = false; game.Doors2.prototype.frame = 4; game.Doors2.prototype.door = true; game.Doors3 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors3.prototype.walkable = true; game.Doors3.prototype.savepoint = false; game.Doors3.prototype.frame = 5; game.Doors3.prototype.door = true; game.Doors4 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors4.prototype.walkable = true; game.Doors4.prototype.savepoint = false; game.Doors4.prototype.frame = 6; game.Doors4.prototype.door = true; game.Doors5 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors5.prototype.walkable = true; game.Doors5.prototype.savepoint = false; game.Doors5.prototype.frame = 75; game.Doors5.prototype.door = true; game.Doors6 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors6.prototype.walkable = true; game.Doors6.prototype.savepoint = false; game.Doors6.prototype.frame = 76; game.Doors6.prototype.door = true; game.Doors7 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors7.prototype.walkable = true; game.Doors7.prototype.savepoint = false; game.Doors7.prototype.frame = 73; game.Doors7.prototype.door = true; game.Doors8 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors8.prototype.walkable = true; game.Doors8.prototype.savepoint = false; game.Doors8.prototype.frame = 74; game.Doors8.prototype.door = true; game.Doors9 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors9.prototype.walkable = true; game.Doors9.prototype.savepoint = false; game.Doors9.prototype.frame = 42; game.Doors9.prototype.door = true; game.Doors10 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors10.prototype.walkable = true; game.Doors10.prototype.savepoint = false; game.Doors10.prototype.frame = 43; game.Doors10.prototype.door = true; game.Doors11 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors11.prototype.walkable = true; game.Doors11.prototype.savepoint = false; game.Doors11.prototype.frame = 92; game.Doors11.prototype.door = true; game.Doors12 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors12.prototype.walkable = true; game.Doors12.prototype.savepoint = false; game.Doors12.prototype.frame = 78; game.Doors12.prototype.door = true; game.Doors13 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors13.prototype.walkable = true; game.Doors13.prototype.savepoint = false; game.Doors13.prototype.frame = 125; game.Doors13.prototype.door = true; game.Doors14 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors14.prototype.walkable = true; game.Doors14.prototype.savepoint = false; game.Doors14.prototype.frame = 126; game.Doors14.prototype.door = true; game.Doors15 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors15.prototype.walkable = true; game.Doors15.prototype.savepoint = false; game.Doors15.prototype.frame = 127; game.Doors15.prototype.door = true; game.Doors16 = function (newMap, newcharx, newchary) { this.newMap = newMap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors16.prototype.walkable = true; game.Doors16.prototype.savepoint = false; game.Doors16.prototype.frame = 128; game.Doors16.prototype.door = true; game.Tile0 = function () { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.frame = 1; game.Tile1 = function () { }; game.Tile1.prototype.walkable = false; game.Tile1.prototype.frame = 2; game.Tile2 = function () { }; game.Tile2.prototype.walkable = true; game.Tile2.prototype.frame = 7; game.Tile3 = function () { }; game.Tile3.prototype.walkable = false; game.Tile3.prototype.frame = 8; game.Tile4 = function () { }; game.Tile4.prototype.walkable = false; game.Tile4.prototype.frame = 9; game.Tile5 = function () { }; game.Tile5.prototype.walkable = false; game.Tile5.prototype.frame = 10; game.Tile6 = function () { }; game.Tile6.prototype.walkable = false; game.Tile6.prototype.frame = 11; game.Tile7 = function () { }; game.Tile7.prototype.walkable = false; game.Tile7.prototype.frame = 12; game.Tile8 = function () { }; game.Tile8.prototype.walkable = false; game.Tile8.prototype.frame = 13; game.Tile9 = function () { }; game.Tile9.prototype.walkable = false; game.Tile9.prototype.frame = 14; game.Tile10 = function () { }; game.Tile10.prototype.walkable = false; game.Tile10.prototype.frame = 15; game.Tile11 = function () { }; game.Tile11.prototype.walkable = false; game.Tile11.prototype.frame = 16; game.Tile12 = function () { }; game.Tile12.prototype.walkable = false; game.Tile12.prototype.frame = 17; game.Tile13 = function () { }; game.Tile13.prototype.walkable = false; game.Tile13.prototype.frame = 18; game.Tile14 = function () { }; game.Tile14.prototype.walkable = false; game.Tile14.prototype.frame = 19; game.Tile15 = function () { }; game.Tile15.prototype.walkable = false; game.Tile15.prototype.frame = 20; game.Tile16 = function () { }; game.Tile16.prototype.walkable = false; game.Tile16.prototype.frame = 21; game.Tile17 = function () { }; game.Tile17.prototype.walkable = false; game.Tile17.prototype.frame = 22; game.Tile18 = function () { }; game.Tile18.prototype.walkable = false; game.Tile18.prototype.frame = 23; game.Tile19 = function () { }; game.Tile19.prototype.walkable = false; game.Tile19.prototype.frame = 24; game.Tile20 = function () { }; game.Tile20.prototype.walkable = false; game.Tile20.prototype.frame = 25; game.Tile21 = function () { }; game.Tile21.prototype.walkable = false; game.Tile21.prototype.frame = 26; game.Tile22 = function () { }; game.Tile22.prototype.walkable = false; game.Tile22.prototype.frame = 27; game.Tile23 = function () { }; game.Tile23.prototype.walkable = false; game.Tile23.prototype.frame = 28; game.Tile24 = function () { }; game.Tile24.prototype.walkable = false; game.Tile24.prototype.frame = 29; game.Tile25 = function () { }; game.Tile25.prototype.walkable = false; game.Tile25.prototype.frame = 30; game.Tile26 = function () { }; game.Tile26.prototype.walkable = false; game.Tile26.prototype.frame = 31; game.Tile27 = function () { }; game.Tile27.prototype.walkable = false; game.Tile27.prototype.frame = 32; game.Tile28 = function () { }; game.Tile28.prototype.walkable = false; game.Tile28.prototype.frame = 33; game.Tile29 = function () { }; game.Tile29.prototype.walkable = false; game.Tile29.prototype.frame = 34; game.Tile30 = function () { }; game.Tile30.prototype.walkable = false; game.Tile30.prototype.frame = 35; game.Tile31 = function () { }; game.Tile31.prototype.walkable = false; game.Tile31.prototype.frame = 36; game.Tile32 = function () { }; game.Tile32.prototype = new game.Doors1(2, 2, 6); game.Tile33 = function () { }; game.Tile33.prototype = new game.Doors3(1, 13, 6); game.Tile34 = function () { }; game.Tile34.prototype = new game.Doors2(3, 8, 2); game.Tile35 = function () { }; game.Tile35.prototype = new game.Doors4(2, 8, 7); game.Tile36 = function () { }; game.Tile36.prototype = new game.Doors4(4, 8, 7); game.Tile37 = function () { }; game.Tile37.prototype = new game.Doors2(3, 36, 2); game.Tile38 = function () { }; game.Tile38.prototype = new game.Doors1(5, 2, 6); game.Tile39 = function () { }; game.Tile39.prototype = new game.Doors3(4, 13, 6); game.Tile40 = function () { }; game.Tile40.prototype = new game.Doors2(6, 8, 2); game.Tile41 = function () { }; game.Tile41.prototype = new game.Doors4(5, 8, 7); game.Tile42 = function () { }; game.Tile42.prototype = new game.Doors2(3, 22, 2); game.Tile43 = function () { }; game.Tile43.prototype = new game.Doors4(7, 8, 7); game.Tile44 = function () { }; game.Tile44.prototype.walkable = false; game.Tile44.prototype.frame = 37; game.Tile45 = function () { }; game.Tile45.prototype.walkable = false; game.Tile45.prototype.frame = 38; game.Tile46 = function () { }; game.Tile46.prototype.walkable = false; game.Tile46.prototype.frame = 39; game.Tile47 = function () { }; game.Tile47.prototype.walkable = false; game.Tile47.prototype.frame = 40; game.Tile48 = function () { }; game.Tile48.prototype.walkable = false; game.Tile48.prototype.frame = 41; game.Tile49 = function () { }; game.Tile49.prototype.walkable = false; game.Tile49.prototype.frame = 42; game.Tile50 = function () { }; game.Tile50.prototype.walkable = false; game.Tile50.prototype.frame = 43; game.Tile51 = function () { }; game.Tile51.prototype.walkable = false; game.Tile51.prototype.frame = 44; game.Tile52 = function () { }; game.Tile52.prototype.walkable = false; game.Tile52.prototype.frame = 45; game.Tile53 = function () { }; game.Tile53.prototype.walkable = false; game.Tile53.prototype.frame = 46; game.Tile54 = function () { }; game.Tile54.prototype.walkable = false; game.Tile54.prototype.frame = 47; game.Tile55 = function () { }; game.Tile55.prototype.walkable = false; game.Tile55.prototype.frame = 48; game.Tile56 = function () { }; game.Tile56.prototype.walkable = true; game.Tile56.prototype.frame = 49; game.Tile57 = function () { }; game.Tile57.prototype.walkable = false; game.Tile57.prototype.frame = 50; game.Tile58 = function () { }; game.Tile58.prototype.walkable = false; game.Tile58.prototype.frame = 51; game.Tile59 = function () { }; game.Tile59.prototype.walkable = false; game.Tile59.prototype.frame = 52; game.Tile60 = function () { }; game.Tile60.prototype.walkable = false; game.Tile60.prototype.frame = 53; game.Tile61 = function () { }; game.Tile61.prototype.walkable = false; game.Tile61.prototype.frame = 54; game.Tile62 = function () { }; game.Tile62.prototype.walkable = false; game.Tile62.prototype.frame = 55; game.Tile63 = function () { }; game.Tile63.prototype.walkable = false; game.Tile63.prototype.frame = 56; game.Tile64 = function () { }; game.Tile64.prototype.walkable = false; game.Tile64.prototype.frame = 57; game.Tile65 = function () { }; game.Tile65.prototype.walkable = false; game.Tile65.prototype.frame = 58; game.Tile66 = function () { }; game.Tile66.prototype.walkable = false; game.Tile66.prototype.frame = 59; game.Tile67 = function () { }; game.Tile67.prototype.walkable = false; game.Tile67.prototype.frame = 60; game.Tile68 = function () { }; game.Tile68.prototype.walkable = false; game.Tile68.prototype.frame = 61; game.Tile69 = function () { }; game.Tile69.prototype.walkable = false; game.Tile69.prototype.frame = 62; game.Tile70 = function () { }; game.Tile70.prototype.walkable = false; game.Tile70.prototype.frame = 63; game.Tile71 = function () { }; game.Tile71.prototype.walkable = false; game.Tile71.prototype.frame = 64; game.Tile72 = function () { }; game.Tile72.prototype.walkable = false; game.Tile72.prototype.frame = 65; game.Tile73 = function () { }; game.Tile73.prototype.walkable = false; game.Tile73.prototype.frame = 66; game.Tile74 = function () { }; game.Tile74.prototype.walkable = false; game.Tile74.prototype.frame = 67; game.Tile75 = function () { }; game.Tile75.prototype.walkable = false; game.Tile75.prototype.frame = 68; game.Tile76 = function () { }; game.Tile76.prototype.walkable = false; game.Tile76.prototype.frame = 69; game.Tile77 = function () { }; game.Tile77.prototype.walkable = false; game.Tile77.prototype.frame = 70; game.Tile78 = function () { }; game.Tile78.prototype.walkable = false; game.Tile78.prototype.frame = 71; game.Tile79 = function () { }; game.Tile79.prototype.walkable = false; game.Tile79.prototype.frame = 72; game.Tile80 = function () { }; game.Tile80.prototype.walkable = false; game.Tile80.prototype.frame = 77; game.Tile81 = function () { }; game.Tile81.prototype = new game.Doors5(9, 13, 23); game.Tile82 = function () { }; game.Tile82.prototype = new game.Doors7(8, 7, 2); game.Tile83 = function () { }; game.Tile83.prototype = new game.Doors8(10, 11, 6); game.Tile84 = function () { }; game.Tile84.prototype = new game.Doors6(11, 2, 6); game.Tile85 = function () { }; game.Tile85.prototype = new game.Doors6(9, 2, 11); game.Tile86 = function () { }; game.Tile86.prototype = new game.Doors8(9, 23, 11); game.Tile87 = function () { }; game.Tile87.prototype = new game.Doors5(12, 3, 4); game.Tile88 = function () { }; game.Tile88.prototype = new game.Doors7(9, 13, 2); game.Tile89 = function () { }; game.Tile89.prototype = new game.Doors5(13, 3, 4); game.Tile90 = function () { }; game.Tile90.prototype = new game.Doors7(12, 3, 2); game.Tile91 = function () { }; game.Tile91.prototype = new game.Doors5(14, 7, 11); game.Tile92 = function () { }; game.Tile92.prototype = new game.Doors7(13, 3, 2); game.Tile93 = function () { }; game.Tile93.prototype = new game.Doors9(8, 6, 11); game.Tile94 = function () { }; game.Tile94.prototype = new game.Doors10(8, 7, 11); game.Tile95 = function () { }; game.Tile95.prototype.walkable = false; game.Tile95.prototype.frame = 79; game.Tile96 = function () { }; game.Tile96.prototype.walkable = false; game.Tile96.prototype.frame = 80; game.Tile97 = function () { }; game.Tile97.prototype.walkable = false; game.Tile97.prototype.frame = 81; game.Tile98 = function () { }; game.Tile98.prototype.walkable = false; game.Tile98.prototype.frame = 82; game.Tile99 = function () { }; game.Tile99.prototype.walkable = false; game.Tile99.prototype.frame = 83; game.Tile100 = function () { }; game.Tile100.prototype.walkable = false; game.Tile100.prototype.frame = 84; game.Tile101 = function () { }; game.Tile101.prototype.walkable = false; game.Tile101.prototype.frame = 85; game.Tile102 = function () { }; game.Tile102.prototype.walkable = false; game.Tile102.prototype.frame = 86; game.Tile103 = function () { }; game.Tile103.prototype.walkable = false; game.Tile103.prototype.frame = 87; game.Tile104 = function () { }; game.Tile104.prototype.walkable = false; game.Tile104.prototype.frame = 88; game.Tile105 = function () { }; game.Tile105.prototype.walkable = false; game.Tile105.prototype.frame = 89; game.Tile106 = function () { }; game.Tile106.prototype.walkable = false; game.Tile106.prototype.frame = 90; game.Tile107 = function () { }; game.Tile107.prototype.walkable = false; game.Tile107.prototype.frame = 91; game.Tile108 = function () { }; game.Tile108.prototype.walkable = true; game.Tile108.prototype.frame = 1; game.Tile109 = function () { }; game.Tile109.prototype = new game.Doors11(16, 17, 19); game.Tile110 = function () { }; game.Tile110.prototype = new game.Doors11(15, 7, 2); game.Tile111 = function () { }; game.Tile111.prototype = new game.Doors11(17, 3, 19); game.Tile112 = function () { }; game.Tile112.prototype = new game.Doors11(17, 30, 19); game.Tile113 = function () { }; game.Tile113.prototype = new game.Doors11(16, 3, 2); game.Tile114 = function () { }; game.Tile114.prototype = new game.Doors11(16, 30, 2); game.Tile115 = function () { }; game.Tile115.prototype = new game.Doors11(18, 3, 27); game.Tile116 = function () { }; game.Tile116.prototype = new game.Doors11(17, 14, 2); game.Tile117 = function () { }; game.Tile117.prototype = new game.Doors11(19, 5, 9); game.Tile118 = function () { }; game.Tile118.prototype = new game.Doors12(15, 7, 27); game.Tile119 = function () { }; game.Tile119.prototype.walkable = true; game.Tile119.prototype.frame = 93; game.Tile120 = function () { }; game.Tile120.prototype.walkable = false; game.Tile120.prototype.frame = 94; game.Tile121 = function () { }; game.Tile121.prototype.walkable = false; game.Tile121.prototype.frame = 95; game.Tile122 = function () { }; game.Tile122.prototype.walkable = false; game.Tile122.prototype.frame = 96; game.Tile123 = function () { }; game.Tile123.prototype.walkable = false; game.Tile123.prototype.frame = 97; game.Tile124 = function () { }; game.Tile124.prototype.walkable = false; game.Tile124.prototype.frame = 98; game.Tile125 = function () { }; game.Tile125.prototype.walkable = false; game.Tile125.prototype.frame = 99; game.Tile126 = function () { }; game.Tile126.prototype.walkable = false; game.Tile126.prototype.frame = 100; game.Tile127 = function () { }; game.Tile127.prototype.walkable = false; game.Tile127.prototype.frame = 101; game.Tile128 = function () { }; game.Tile128.prototype.walkable = false; game.Tile128.prototype.frame = 102; game.Tile129 = function () { }; game.Tile129.prototype.walkable = false; game.Tile129.prototype.frame = 103; game.Tile130 = function () { }; game.Tile130.prototype.walkable = false; game.Tile130.prototype.frame = 104; game.Tile131 = function () { }; game.Tile131.prototype.walkable = false; game.Tile131.prototype.frame = 105; game.Tile132 = function () { }; game.Tile132.prototype.walkable = false; game.Tile132.prototype.frame = 106; game.Tile133 = function () { }; game.Tile133.prototype.walkable = false; game.Tile133.prototype.frame = 107; game.Tile134 = function () { }; game.Tile134.prototype.walkable = false; game.Tile134.prototype.frame = 108; game.Tile135 = function () { }; game.Tile135.prototype.walkable = false; game.Tile135.prototype.frame = 109; game.Tile136 = function () { }; game.Tile136.prototype.walkable = false; game.Tile136.prototype.frame = 110; game.Tile137 = function () { }; game.Tile137.prototype.walkable = false; game.Tile137.prototype.frame = 111; game.Tile138 = function () { }; game.Tile138.prototype.walkable = false; game.Tile138.prototype.frame = 112; game.Tile139 = function () { }; game.Tile139.prototype.walkable = false; game.Tile139.prototype.frame = 113; game.Tile140 = function () { }; game.Tile140.prototype.walkable = false; game.Tile140.prototype.frame = 114; game.Tile141 = function () { }; game.Tile141.prototype.walkable = false; game.Tile141.prototype.frame = 115; game.Tile142 = function () { }; game.Tile142.prototype.walkable = false; game.Tile142.prototype.frame = 116; game.Tile143 = function () { }; game.Tile143.prototype.walkable = false; game.Tile143.prototype.frame = 117; game.Tile144 = function () { }; game.Tile144.prototype.walkable = false; game.Tile144.prototype.frame = 118; game.Tile145 = function () { }; game.Tile145.prototype.walkable = false; game.Tile145.prototype.frame = 119; game.Tile146 = function () { }; game.Tile146.prototype.walkable = false; game.Tile146.prototype.frame = 120; game.Tile147 = function () { }; game.Tile147.prototype.walkable = false; game.Tile147.prototype.frame = 121; game.Tile148 = function () { }; game.Tile148.prototype.walkable = false; game.Tile148.prototype.frame = 122; game.Tile149 = function () { }; game.Tile149.prototype.walkable = false; game.Tile149.prototype.frame = 123; game.Tile150 = function () { }; game.Tile150.prototype.walkable = false; game.Tile150.prototype.frame = 124; game.Tile151 = function () { }; game.Tile151.prototype.walkable = false; game.Tile151.prototype.frame = 129; game.Tile152 = function () { }; game.Tile152.prototype.walkable = false; game.Tile152.prototype.frame = 130; game.Tile153 = function () { }; game.Tile153.prototype.walkable = false; game.Tile153.prototype.frame = 131; game.Tile154 = function () { }; game.Tile154.prototype = new game.Doors14(20, 13, 24); game.Tile155 = function () { }; game.Tile155.prototype = new game.Doors16(19, 6, 2); game.Tile156 = function () { }; game.Tile156.prototype = new game.Doors13(21, 9, 6); game.Tile157 = function () { }; game.Tile157.prototype = new game.Doors15(22, 2, 6); game.Tile158 = function () { }; game.Tile158.prototype = new game.Doors14(23, 6, 9); game.Tile159 = function () { }; game.Tile159.prototype = new game.Doors15(20, 2, 13); game.Tile160 = function () { }; game.Tile160.prototype = new game.Doors13(20, 24, 13); game.Tile161 = function () { }; game.Tile161.prototype = new game.Doors2(20, 13, 2); game.Tile164 = function () { }; game.Tile164.prototype = new game.Doors4(23, 13, 2); game.Tile162 = function () { }; game.Tile162.prototype.walkable = false; game.Tile162.prototype.frame = 1; game.Tile165 = function () { }; game.Tile165.prototype.walkable = true; game.Tile165.prototype.savepoint = true; game.Tile165.prototype.frame = 132; game.Tile166 = function () { }; game.Tile166.prototype.walkable = true; game.Tile166.prototype.savepoint = true; game.Tile166.prototype.frame = 133; game.Tile167 = function () { }; game.Tile167.prototype.walkable = true; game.Tile167.prototype.savepoint = true; game.Tile167.prototype.frame = 134; buildMap(_root["myMap" + game.currentMap]); stop();
Instance of Symbol 174 MovieClip [empty] "controller" in Frame 4271
onClipEvent (enterFrame) { _root.detectKeys(); }
Instance of Symbol 359 MovieClip in Frame 4271
onClipEvent (load) { this.cacheAsBitmap = true; this.swapDepths(100); }
Instance of Symbol 507 MovieClip "menubox" in Frame 4271
onClipEvent (load) { _visible = false; this.swapDepths(101); } onClipEvent (enterFrame) { if (Key.isDown(27)) { _visible = true; } if (_visible == true) { _root.menushow = true; } if (_visible == false) { _root.menushow = false; } }
Instance of Symbol 622 MovieClip "actfades" in Frame 4271
onClipEvent (load) { this.swapDepths(102); }
Instance of Symbol 636 MovieClip "musicmatch" in Frame 4271
onClipEvent (load) { this.swapDepths(105); }
Instance of Symbol 1140 MovieClip "battleengine" in Frame 4271
onClipEvent (enterFrame) { if (_root.fight_on == false) { _visible = false; } if (_root.fight_on == true) { _visible = true; } if ((Key.isDown(32) && (Key.isDown(13))) && (Key.isDown(37))) { _root.game.points = _root.game.points + 1000; _root.points = _root.game.points; } } onClipEvent (load) { this.swapDepths(103); _visible = false; }
Instance of Symbol 1149 MovieClip in Frame 4271
onClipEvent (load) { this.swapDepths(104); } onClipEvent (enterFrame) { if (_root.poptimer1 > 0) { _root.poptimer1--; } if (_root.poptimer2 > 0) { _root.poptimer2--; } if (_root.poptimer3 > 0) { _root.poptimer3--; } if (_root.poptimer1 == 0) { _root.popmessage1 = ""; } if (_root.poptimer2 == 0) { _root.popmessage2 = ""; } if (_root.poptimer3 == 0) { _root.popmessage3 = ""; } }
Instance of Symbol 196 MovieClip "cursor" in Frame 4271
onClipEvent (enterFrame) { this.swapDepths(16001); Mouse.hide(); _x = _root._xmouse; _y = _root._ymouse; }
Frame 4272
stop(); for (i in _root) { if (_root[i] instanceof MovieClip) { _root[i].removeMovieClip(); } } if (_root.endaction == 1) { _root.nextFrame(); } if (_root.endaction == 2) { gotoAndStop (4287); }
Instance of Symbol 1153 MovieClip in Frame 4273
onClipEvent (enterFrame) { if (Key.isDown(27)) { _root.play(); } if (Key.isDown(13)) { _root.loadinggame = true; _root.battlelevel = _root.auto_battlelevel; _root.weaponpower = _root.auto_weaponpower; _root.price1 = _root.auto_price1; _root.price2 = _root.auto_price2; _root.price3 = _root.auto_price3; _root.price4 = _root.auto_price4; _root.price5 = _root.auto_price5; _root.area = _root.auto_area; _root.power = _root.auto_power; _root.vitality = _root.auto_vitality; _root.magic = _root.auto_magic; _root.mana = _root.auto_mana; _root.weaponlvl1 = _root.auto_weaponlvl1; _root.weaponlvl2 = _root.auto_weaponlvl2; _root.weaponlvl3 = _root.auto_weaponlvl3; _root.weaponlvl4 = _root.auto_weaponlvl4; _root.weaponlvl5 = _root.auto_weaponlvl5; _root.skill1 = _root.auto_skill1; _root.skill2 = _root.auto_skill2; _root.skill3 = _root.auto_skill3; _root.skill4 = _root.auto_skill4; _root.skill5 = _root.auto_skill5; _root.skill6 = _root.auto_skill6; _root.skill7 = _root.auto_skill7; _root.skill8 = _root.auto_skill8; _root.skill9 = _root.auto_skill9; _root.points = _root.auto_points; _root.ytiler = _root.auto_ytiler; _root.xtiler = _root.auto_xtiler; _root.gamemap = _root.auto_gamemap; _root.myMap1l = _root.auto_myMap1; _root.myMap2l = _root.auto_myMap2; _root.myMap3l = _root.auto_myMap3; _root.myMap4l = _root.auto_myMap4; _root.myMap5l = _root.auto_myMap5; _root.myMap6l = _root.auto_myMap6; _root.myMap7l = _root.auto_myMap7; _root.myMap8l = _root.auto_myMap8; _root.myMap9l = _root.auto_myMap9; _root.myMap10l = _root.auto_myMap10; _root.myMap11l = _root.auto_myMap11; _root.myMap12l = _root.auto_myMap12; _root.myMap13l = _root.auto_myMap13; _root.myMap14l = _root.auto_myMap14; _root.myMap15l = _root.auto_myMap15; _root.myMap16l = _root.auto_myMap16; _root.myMap17l = _root.auto_myMap17; _root.myMap18l = _root.auto_myMap18; _root.myMap19l = _root.auto_myMap19; _root.myMap20l = _root.auto_myMap20; _root.myMap21l = _root.auto_myMap21; _root.myMap22l = _root.auto_myMap22; _root.myMap23l = _root.auto_myMap23; _root.myItemsl = _root.auto_myItems; _root.dragStore = _root.auto_dragStore; _root.gotoAndStop(_root._currentframe - 2); } }
Instance of Symbol 196 MovieClip in Frame 4273
onClipEvent (enterFrame) { Mouse.hide(); _x = _root._xmouse; _y = _root._ymouse; }
Frame 4286
gotoAndPlay (271);
Frame 4289
gotoAndPlay (271);
Instance of Symbol 1091 MovieClip in Frame 4291
onClipEvent (load) { this.cacheAsBitmap = true; }
Instance of Symbol 656 MovieClip in Frame 4291
onClipEvent (enterFrame) { this.gotoAndStop(_root.activeweapon); }
Symbol 146 MovieClip Frame 1
stop();
Symbol 146 MovieClip Frame 5
if (!Key.isDown(38)) { gotoAndStop (1); }
Symbol 146 MovieClip Frame 10
if (!Key.isDown(38)) { gotoAndStop (1); }
Symbol 146 MovieClip Frame 15
if (!Key.isDown(38)) { gotoAndStop (1); }
Symbol 146 MovieClip Frame 20
if (!Key.isDown(38)) { gotoAndStop (1); }
Symbol 151 MovieClip Frame 1
stop();
Symbol 151 MovieClip Frame 6
if ((!Key.isDown(39)) && (!Key.isDown(37))) { gotoAndStop (1); }
Symbol 151 MovieClip Frame 12
if ((!Key.isDown(39)) && (!Key.isDown(37))) { gotoAndStop (1); }
Symbol 151 MovieClip Frame 18
if ((!Key.isDown(39)) && (!Key.isDown(37))) { gotoAndStop (1); }
Symbol 157 MovieClip Frame 1
stop();
Symbol 157 MovieClip Frame 6
if (!Key.isDown(40)) { gotoAndStop (1); }
Symbol 157 MovieClip Frame 12
if (!Key.isDown(40)) { gotoAndStop (1); }
Symbol 157 MovieClip Frame 18
if (!Key.isDown(40)) { gotoAndStop (1); }
Symbol 157 MovieClip Frame 23
if (!Key.isDown(40)) { gotoAndStop (1); }
Instance of Symbol 146 MovieClip in Symbol 158 MovieClip [char] Frame 1
onClipEvent (enterFrame) { if (Key.isDown(38)) { this.play(); } }
Instance of Symbol 151 MovieClip in Symbol 158 MovieClip [char] Frame 2
onClipEvent (enterFrame) { if (Key.isDown(37)) { this.play(); } }
Instance of Symbol 151 MovieClip in Symbol 158 MovieClip [char] Frame 4
onClipEvent (enterFrame) { if (Key.isDown(39)) { this.play(); } }
Instance of Symbol 157 MovieClip in Symbol 158 MovieClip [char] Frame 5
onClipEvent (enterFrame) { if (Key.isDown(40)) { this.play(); } }
Symbol 173 MovieClip [items] Frame 1
stop();
Instance of Symbol 181 MovieClip in Symbol 182 MovieClip Frame 1
onClipEvent (enterFrame) { _root.b_loaded = _root.getBytesLoaded(); _root.b_total = _root.getBytesTotal(); _root.percent = Math.round((_root.b_loaded / _root.b_total) * 100); _width = (_root.percent * 2); if (_root.percent == 100) { _root.play(); } }
Symbol 198 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 207 MovieClip Frame 160
_root.play();
Symbol 220 Button
on (release) { _root.startaction = 1; _root.play(); }
Symbol 223 Button
on (release) { _root.startaction = 2; _root.play(); }
Symbol 226 Button
on (release) { _root.startaction = 3; _root.play(); }
Symbol 229 Button
on (release) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 232 Button
on (release) { getURL ("http://www.newgrounds.com/collection/halloween2006.html", "_blank"); }
Symbol 235 Button
on (release) { getURL ("http://www.eviludy.net", "_blank"); }
Symbol 244 Button
on (release) { _root.loadinggame = false; gotoAndPlay(_root._currentframe + 2); }
Symbol 245 Button
on (release) { _root.loadinggame = true; _root.gotoAndStop(_root._currentframe + 1); }
Symbol 246 Button
on (release) { gotoAndStop (4290); }
Symbol 248 Button
on (release) { stopAllSounds(); gotoAndStop (4288); }
Symbol 256 Button
on (release) { if (_root.existance_1 == 5) { mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot1"); _root.battlelevel = mySharedObject.data.battlelevel; _root.weaponpower = mySharedObject.data.weaponpower; _root.price1 = mySharedObject.data.price1; _root.price2 = mySharedObject.data.price2; _root.price3 = mySharedObject.data.price3; _root.price4 = mySharedObject.data.price4; _root.price5 = mySharedObject.data.price5; _root.area = mySharedObject.data.area; _root.power = mySharedObject.data.power; _root.vitality = mySharedObject.data.vitality; _root.magic = mySharedObject.data.magic; _root.mana = mySharedObject.data.mana; _root.weaponlvl1 = mySharedObject.data.weaponlvl1; _root.weaponlvl2 = mySharedObject.data.weaponlvl2; _root.weaponlvl3 = mySharedObject.data.weaponlvl3; _root.weaponlvl4 = mySharedObject.data.weaponlvl4; _root.weaponlvl5 = mySharedObject.data.weaponlvl5; _root.skill1 = mySharedObject.data.skill1; _root.skill2 = mySharedObject.data.skill2; _root.skill3 = mySharedObject.data.skill3; _root.skill4 = mySharedObject.data.skill4; _root.skill5 = mySharedObject.data.skill5; _root.skill6 = mySharedObject.data.skill6; _root.skill7 = mySharedObject.data.skill7; _root.skill8 = mySharedObject.data.skill8; _root.skill9 = mySharedObject.data.skill9; _root.points = mySharedObject.data.points; _root.ytiler = mySharedObject.data.ytiler; _root.xtiler = mySharedObject.data.xtiler; _root.gamemap = mySharedObject.data.gamemap; _root.myMap1l = mySharedObject.data.myMap1; _root.myMap2l = mySharedObject.data.myMap2; _root.myMap3l = mySharedObject.data.myMap3; _root.myMap4l = mySharedObject.data.myMap4; _root.myMap5l = mySharedObject.data.myMap5; _root.myMap6l = mySharedObject.data.myMap6; _root.myMap7l = mySharedObject.data.myMap7; _root.myMap8l = mySharedObject.data.myMap8; _root.myMap9l = mySharedObject.data.myMap9; _root.myMap10l = mySharedObject.data.myMap10; _root.myMap11l = mySharedObject.data.myMap11; _root.myMap12l = mySharedObject.data.myMap12; _root.myMap13l = mySharedObject.data.myMap13; _root.myMap14l = mySharedObject.data.myMap14; _root.myMap15l = mySharedObject.data.myMap15; _root.myMap16l = mySharedObject.data.myMap16; _root.myMap17l = mySharedObject.data.myMap17; _root.myMap18l = mySharedObject.data.myMap18; _root.myMap19l = mySharedObject.data.myMap19; _root.myMap20l = mySharedObject.data.myMap20; _root.myMap21l = mySharedObject.data.myMap21; _root.myMap22l = mySharedObject.data.myMap22; _root.myMap23l = mySharedObject.data.myMap23; _root.myItemsl = mySharedObject.data.myItems; _root.dragStore = mySharedObject.data.dragStore; stopAllSounds(); _root.loadinggame = true; gotoAndStop (4271); } }
Symbol 259 Button
on (release) { if (_root.existance_2 == 5) { mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot2"); _root.battlelevel = mySharedObject.data.battlelevel; _root.weaponpower = mySharedObject.data.weaponpower; _root.price1 = mySharedObject.data.price1; _root.price2 = mySharedObject.data.price2; _root.price3 = mySharedObject.data.price3; _root.price4 = mySharedObject.data.price4; _root.price5 = mySharedObject.data.price5; _root.area = mySharedObject.data.area; _root.power = mySharedObject.data.power; _root.vitality = mySharedObject.data.vitality; _root.magic = mySharedObject.data.magic; _root.mana = mySharedObject.data.mana; _root.weaponlvl1 = mySharedObject.data.weaponlvl1; _root.weaponlvl2 = mySharedObject.data.weaponlvl2; _root.weaponlvl3 = mySharedObject.data.weaponlvl3; _root.weaponlvl4 = mySharedObject.data.weaponlvl4; _root.weaponlvl5 = mySharedObject.data.weaponlvl5; _root.skill1 = mySharedObject.data.skill1; _root.skill2 = mySharedObject.data.skill2; _root.skill3 = mySharedObject.data.skill3; _root.skill4 = mySharedObject.data.skill4; _root.skill5 = mySharedObject.data.skill5; _root.skill6 = mySharedObject.data.skill6; _root.skill7 = mySharedObject.data.skill7; _root.skill8 = mySharedObject.data.skill8; _root.skill9 = mySharedObject.data.skill9; _root.points = mySharedObject.data.points; _root.ytiler = mySharedObject.data.ytiler; _root.xtiler = mySharedObject.data.xtiler; _root.gamemap = mySharedObject.data.gamemap; _root.myMap1l = mySharedObject.data.myMap1; _root.myMap2l = mySharedObject.data.myMap2; _root.myMap3l = mySharedObject.data.myMap3; _root.myMap4l = mySharedObject.data.myMap4; _root.myMap5l = mySharedObject.data.myMap5; _root.myMap6l = mySharedObject.data.myMap6; _root.myMap7l = mySharedObject.data.myMap7; _root.myMap8l = mySharedObject.data.myMap8; _root.myMap9l = mySharedObject.data.myMap9; _root.myMap10l = mySharedObject.data.myMap10; _root.myMap11l = mySharedObject.data.myMap11; _root.myMap12l = mySharedObject.data.myMap12; _root.myMap13l = mySharedObject.data.myMap13; _root.myMap14l = mySharedObject.data.myMap14; _root.myMap15l = mySharedObject.data.myMap15; _root.myMap16l = mySharedObject.data.myMap16; _root.myMap17l = mySharedObject.data.myMap17; _root.myMap18l = mySharedObject.data.myMap18; _root.myMap19l = mySharedObject.data.myMap19; _root.myMap20l = mySharedObject.data.myMap20; _root.myMap21l = mySharedObject.data.myMap21; _root.myMap22l = mySharedObject.data.myMap22; _root.myMap23l = mySharedObject.data.myMap23; _root.myItemsl = mySharedObject.data.myItems; _root.dragStore = mySharedObject.data.dragStore; stopAllSounds(); _root.loadinggame = true; gotoAndStop (4271); } }
Symbol 261 Button
on (release) { if (_root.existance_3 == 5) { mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot3"); _root.battlelevel = mySharedObject.data.battlelevel; _root.weaponpower = mySharedObject.data.weaponpower; _root.price1 = mySharedObject.data.price1; _root.price2 = mySharedObject.data.price2; _root.price3 = mySharedObject.data.price3; _root.price4 = mySharedObject.data.price4; _root.price5 = mySharedObject.data.price5; _root.area = mySharedObject.data.area; _root.power = mySharedObject.data.power; _root.vitality = mySharedObject.data.vitality; _root.magic = mySharedObject.data.magic; _root.mana = mySharedObject.data.mana; _root.weaponlvl1 = mySharedObject.data.weaponlvl1; _root.weaponlvl2 = mySharedObject.data.weaponlvl2; _root.weaponlvl3 = mySharedObject.data.weaponlvl3; _root.weaponlvl4 = mySharedObject.data.weaponlvl4; _root.weaponlvl5 = mySharedObject.data.weaponlvl5; _root.skill1 = mySharedObject.data.skill1; _root.skill2 = mySharedObject.data.skill2; _root.skill3 = mySharedObject.data.skill3; _root.skill4 = mySharedObject.data.skill4; _root.skill5 = mySharedObject.data.skill5; _root.skill6 = mySharedObject.data.skill6; _root.skill7 = mySharedObject.data.skill7; _root.skill8 = mySharedObject.data.skill8; _root.skill9 = mySharedObject.data.skill9; _root.points = mySharedObject.data.points; _root.ytiler = mySharedObject.data.ytiler; _root.xtiler = mySharedObject.data.xtiler; _root.gamemap = mySharedObject.data.gamemap; _root.myMap1l = mySharedObject.data.myMap1; _root.myMap2l = mySharedObject.data.myMap2; _root.myMap3l = mySharedObject.data.myMap3; _root.myMap4l = mySharedObject.data.myMap4; _root.myMap5l = mySharedObject.data.myMap5; _root.myMap6l = mySharedObject.data.myMap6; _root.myMap7l = mySharedObject.data.myMap7; _root.myMap8l = mySharedObject.data.myMap8; _root.myMap9l = mySharedObject.data.myMap9; _root.myMap10l = mySharedObject.data.myMap10; _root.myMap11l = mySharedObject.data.myMap11; _root.myMap12l = mySharedObject.data.myMap12; _root.myMap13l = mySharedObject.data.myMap13; _root.myMap14l = mySharedObject.data.myMap14; _root.myMap15l = mySharedObject.data.myMap15; _root.myMap16l = mySharedObject.data.myMap16; _root.myMap17l = mySharedObject.data.myMap17; _root.myMap18l = mySharedObject.data.myMap18; _root.myMap19l = mySharedObject.data.myMap19; _root.myMap20l = mySharedObject.data.myMap20; _root.myMap21l = mySharedObject.data.myMap21; _root.myMap22l = mySharedObject.data.myMap22; _root.myMap23l = mySharedObject.data.myMap23; _root.myItemsl = mySharedObject.data.myItems; _root.dragStore = mySharedObject.data.dragStore; stopAllSounds(); _root.loadinggame = true; gotoAndStop (4271); } }
Symbol 263 Button
on (release) { if (_root.existance_4 == 5) { mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot4"); _root.battlelevel = mySharedObject.data.battlelevel; _root.weaponpower = mySharedObject.data.weaponpower; _root.price1 = mySharedObject.data.price1; _root.price2 = mySharedObject.data.price2; _root.price3 = mySharedObject.data.price3; _root.price4 = mySharedObject.data.price4; _root.price5 = mySharedObject.data.price5; _root.area = mySharedObject.data.area; _root.power = mySharedObject.data.power; _root.vitality = mySharedObject.data.vitality; _root.magic = mySharedObject.data.magic; _root.mana = mySharedObject.data.mana; _root.weaponlvl1 = mySharedObject.data.weaponlvl1; _root.weaponlvl2 = mySharedObject.data.weaponlvl2; _root.weaponlvl3 = mySharedObject.data.weaponlvl3; _root.weaponlvl4 = mySharedObject.data.weaponlvl4; _root.weaponlvl5 = mySharedObject.data.weaponlvl5; _root.skill1 = mySharedObject.data.skill1; _root.skill2 = mySharedObject.data.skill2; _root.skill3 = mySharedObject.data.skill3; _root.skill4 = mySharedObject.data.skill4; _root.skill5 = mySharedObject.data.skill5; _root.skill6 = mySharedObject.data.skill6; _root.skill7 = mySharedObject.data.skill7; _root.skill8 = mySharedObject.data.skill8; _root.skill9 = mySharedObject.data.skill9; _root.points = mySharedObject.data.points; _root.ytiler = mySharedObject.data.ytiler; _root.xtiler = mySharedObject.data.xtiler; _root.myMap1l = mySharedObject.data.myMap1; _root.myMap2l = mySharedObject.data.myMap2; _root.myMap3l = mySharedObject.data.myMap3; _root.myMap4l = mySharedObject.data.myMap4; _root.myMap5l = mySharedObject.data.myMap5; _root.myMap6l = mySharedObject.data.myMap6; _root.myMap7l = mySharedObject.data.myMap7; _root.myMap8l = mySharedObject.data.myMap8; _root.myMap9l = mySharedObject.data.myMap9; _root.myMap10l = mySharedObject.data.myMap10; _root.myMap11l = mySharedObject.data.myMap11; _root.myMap12l = mySharedObject.data.myMap12; _root.myMap13l = mySharedObject.data.myMap13; _root.myMap14l = mySharedObject.data.myMap14; _root.myMap15l = mySharedObject.data.myMap15; _root.myMap16l = mySharedObject.data.myMap16; _root.myMap17l = mySharedObject.data.myMap17; _root.myMap18l = mySharedObject.data.myMap18; _root.myMap19l = mySharedObject.data.myMap19; _root.myMap20l = mySharedObject.data.myMap20; _root.myMap21l = mySharedObject.data.myMap21; _root.myMap22l = mySharedObject.data.myMap22; _root.myMap23l = mySharedObject.data.myMap23; _root.myItemsl = mySharedObject.data.myItems; _root.dragStore = mySharedObject.data.dragStore; stopAllSounds(); _root.loadinggame = true; gotoAndStop (4271); } }
Symbol 265 Button
on (release) { _root.prevFrame(); }
Symbol 281 Button
on (release) { stopAllSounds(); gotoAndStop (4271); }
Symbol 295 Button
on (release) { getURL ("http://www.newgrounds.com", "blank"); }
Symbol 370 Button
on (release) { gotoAndStop (2); }
Symbol 375 Button
on (release) { gotoAndStop (3); }
Symbol 379 Button
on (release) { gotoAndStop (4); }
Symbol 383 Button
on (release) { gotoAndStop (5); }
Symbol 387 Button
on (release) { _root.menubox._visible = false; _root.menubox.gotoAndStop(1); }
Instance of Symbol 395 MovieClip in Symbol 396 MovieClip Frame 1
onClipEvent (load) { _x = _root.dragStore; } onClipEvent (enterFrame) { _y = 0; if (_x < 3.5) { _x = 3.5; _root.dragStore = _x; } if (_x > 353.5) { _x = 353.5; _root.dragStore = _x; } } onClipEvent (mouseUp) { _root.dragStore = _x; this.stopDrag(); } onClipEvent (mouseDown) { if (this.hitTest(_root.cursor.topper)) { this.startDrag(); } }
Symbol 401 Button
on (release) { if (_root.game.points >= _root.price1) { _root.game.points = _root.game.points - _root.price1; _root.points = _root.game.points; _root.battlelevel++; _root.price1 = Math.round(_root.price1 * 2.5); } }
Symbol 403 Button
on (release) { if (_root.game.points >= _root.price2) { _root.game.points = _root.game.points - _root.price2; _root.points = _root.game.points; _root.power++; _root.price2 = Math.round(_root.price2 * 1.75); } }
Symbol 405 Button
on (release) { if (_root.game.points >= _root.price3) { _root.game.points = _root.game.points - _root.price3; _root.points = _root.game.points; _root.vitality++; _root.price3 = Math.round(_root.price3 * 1.75); } }
Symbol 407 Button
on (release) { if (_root.game.points >= _root.price4) { _root.game.points = _root.game.points - _root.price4; _root.points = _root.game.points; _root.mana++; _root.price4 = Math.round(_root.price4 * 1.75); } }
Symbol 409 Button
on (release) { if (_root.game.points >= _root.price5) { _root.game.points = _root.game.points - _root.price5; _root.points = _root.game.points; _root.magic++; _root.price5 = Math.round(_root.price5 * 1.75); } }
Symbol 440 Button
on (release) { if (_root.game.points >= 150) { _root.game.points = _root.game.points - 150; _root.points = _root.game.points; _root.skill1 = true; } }
Symbol 444 Button
on (release) { if (_root.game.points >= 250) { _root.game.points = _root.game.points - 250; _root.points = _root.game.points; _root.skill2 = true; } }
Symbol 448 Button
on (release) { if (_root.game.points >= 500) { _root.game.points = _root.game.points - 500; _root.points = _root.game.points; _root.skill3 = true; } }
Symbol 452 Button
on (release) { if (_root.game.points >= 250) { _root.game.points = _root.game.points - 250; _root.points = _root.game.points; _root.skill4 = true; } }
Symbol 456 Button
on (release) { if (_root.game.points >= 250) { _root.game.points = _root.game.points - 250; _root.points = _root.game.points; _root.skill5 = true; } }
Symbol 460 Button
on (release) { if (_root.game.points >= 250) { _root.game.points = _root.game.points - 250; _root.points = _root.game.points; _root.skill6 = true; } }
Symbol 464 Button
on (release) { if (_root.game.points >= 1500) { _root.game.points = _root.game.points - 1500; _root.points = _root.game.points; _root.skill7 = true; } }
Symbol 468 Button
on (release) { if (_root.game.points >= 2500) { _root.game.points = _root.game.points - 2500; _root.points = _root.game.points; _root.skill8 = true; } }
Symbol 472 Button
on (release) { if (_root.game.points >= 5000) { _root.game.points = _root.game.points - 5000; _root.points = _root.game.points; _root.skill9 = true; } }
Symbol 478 Button
on (release) { _root.weaponpower = 0; }
Symbol 480 Button
on (release) { if (_root.weaponlvl1 == true) { _root.weaponpower = 1; } }
Symbol 482 Button
on (release) { if (_root.weaponlvl2 == true) { _root.weaponpower = 2; } }
Symbol 484 Button
on (release) { if (_root.weaponlvl3 == true) { _root.weaponpower = 3; } }
Symbol 486 Button
on (release) { if (_root.weaponlvl4 == true) { _root.weaponpower = 4; } }
Symbol 488 Button
on (release) { if (_root.weaponlvl5 == true) { _root.weaponpower = 5; } }
Symbol 493 MovieClip Frame 1
stop();
Symbol 497 Button
on (release) { _root.saveFunction1(); nextFrame(); }
Symbol 499 Button
on (release) { _root.saveFunction2(); nextFrame(); }
Symbol 501 Button
on (release) { _root.saveFunction3(); nextFrame(); }
Symbol 503 Button
on (release) { _root.saveFunction4(); nextFrame(); }
Symbol 506 MovieClip Frame 1
stop();
Symbol 506 MovieClip Frame 2
mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot1"); _root.existance_1 = mySharedObject.data.existance; if (_root.existance_1 == 5) { _root.area_1 = mySharedObject.data.area; _root.battlelevel_1 = mySharedObject.data.battlelevel; _root.points_1 = mySharedObject.data.points; _root.slotText1 = ((((("Slot 1: Act " + _root.area_1) + ", Battle Level ") + _root.battlelevel_1) + ", ") + _root.points_1) + " Halloween coins."; } else { _root.slotText1 = "Slot 1: Empty Slot."; } mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot2"); _root.existance_2 = mySharedObject.data.existance; if (_root.existance_2 == 5) { _root.area_2 = mySharedObject.data.area; _root.battlelevel_2 = mySharedObject.data.battlelevel; _root.points_2 = mySharedObject.data.points; _root.slotText2 = ((((("Slot 2: Act " + _root.area_2) + ", Battle Level ") + _root.battlelevel_2) + ", ") + _root.points_2) + " Halloween coins."; } else { _root.slotText2 = "Slot 2: Empty Slot."; } mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot3"); _root.existance_3 = mySharedObject.data.existance; if (_root.existance_3 == 5) { _root.area_3 = mySharedObject.data.area; _root.battlelevel_3 = mySharedObject.data.battlelevel; _root.points_3 = mySharedObject.data.points; _root.slotText3 = ((((("Slot 3: Act " + _root.area_3) + ", Battle Level ") + _root.battlelevel_3) + ", ") + _root.points_3) + " Halloween coins."; } else { _root.slotText3 = "Slot 3: Empty Slot."; } mySharedObject = SharedObject.getLocal("HalloweenHunt_saveslot4"); _root.existance_4 = mySharedObject.data.existance; if (_root.existance_4 == 5) { _root.area_4 = mySharedObject.data.area; _root.battlelevel_4 = mySharedObject.data.battlelevel; _root.points_4 = mySharedObject.data.points; _root.slotText4 = ((((("Slot 4: Act " + _root.area_4) + ", Battle Level ") + _root.battlelevel_4) + ", ") + _root.points_4) + " Halloween coins."; } else { _root.slotText4 = "Slot 4: Empty Slot."; }
Symbol 507 MovieClip Frame 1
stop();
Instance of Symbol 361 MovieClip in Symbol 507 MovieClip Frame 1
onClipEvent (load) { this.cacheAsBitmap = true; }
Instance of Symbol 443 MovieClip in Symbol 507 MovieClip Frame 3
onClipEvent (load) { if (_root.skill1 == true) { _visible = false; } else { _visible = true; } } onClipEvent (enterFrame) { if (_root.skill1 == true) { _visible = false; } else { _visible = true; } }
Instance of Symbol 447 MovieClip in Symbol 507 MovieClip Frame 3
onClipEvent (load) { if (_root.skill2 == true) { _visible = false; } else { _visible = true; } } onClipEvent (enterFrame) { if (_root.skill2 == true) { _visible = false; } else { _visible = true; } }
Instance of Symbol 451 MovieClip in Symbol 507 MovieClip Frame 3
onClipEvent (load) { if (_root.skill3 == true) { _visible = false; } else { _visible = true; } } onClipEvent (enterFrame) { if (_root.skill3 == true) { _visible = false; } else { _visible = true; } }
Instance of Symbol 455 MovieClip in Symbol 507 MovieClip Frame 3
onClipEvent (load) { if (_root.skill4 == true) { _visible = false; } else { _visible = true; } } onClipEvent (enterFrame) { if (_root.skill4 == true) { _visible = false; } else { _visible = true; } }
Instance of Symbol 459 MovieClip in Symbol 507 MovieClip Frame 3
onClipEvent (load) { if (_root.skill5 == true) { _visible = false; } else { _visible = true; } } onClipEvent (enterFrame) { if (_root.skill5 == true) { _visible = false; } else { _visible = true; } }
Instance of Symbol 463 MovieClip in Symbol 507 MovieClip Frame 3
onClipEvent (load) { if (_root.skill6 == true) { _visible = false; } else { _visible = true; } } onClipEvent (enterFrame) { if (_root.skill6 == true) { _visible = false; } else { _visible = true; } }
Instance of Symbol 467 MovieClip in Symbol 507 MovieClip Frame 3
onClipEvent (load) { if (_root.skill7 == true) { _visible = false; } else { _visible = true; } } onClipEvent (enterFrame) { if (_root.skill7 == true) { _visible = false; } else { _visible = true; } }
Instance of Symbol 471 MovieClip in Symbol 507 MovieClip Frame 3
onClipEvent (load) { if (_root.skill8 == true) { _visible = false; } else { _visible = true; } } onClipEvent (enterFrame) { if (_root.skill8 == true) { _visible = false; } else { _visible = true; } }
Instance of Symbol 475 MovieClip in Symbol 507 MovieClip Frame 3
onClipEvent (load) { if (_root.skill9 == true) { _visible = false; } else { _visible = true; } } onClipEvent (enterFrame) { if (_root.skill9 == true) { _visible = false; } else { _visible = true; } }
Instance of Symbol 493 MovieClip in Symbol 507 MovieClip Frame 4
onClipEvent (load) { if (_root.weaponlvl1 == false) { this.gotoAndStop(1); } else if (_root.weaponlvl1 == true) { this.gotoAndStop(2); } }
Instance of Symbol 493 MovieClip in Symbol 507 MovieClip Frame 4
onClipEvent (load) { if (_root.weaponlvl2 == false) { this.gotoAndStop(1); } else if (_root.weaponlvl2 == true) { this.gotoAndStop(2); } }
Instance of Symbol 493 MovieClip in Symbol 507 MovieClip Frame 4
onClipEvent (load) { if (_root.weaponlvl3 == false) { this.gotoAndStop(1); } else if (_root.weaponlvl3 == true) { this.gotoAndStop(2); } }
Instance of Symbol 493 MovieClip in Symbol 507 MovieClip Frame 4
onClipEvent (load) { if (_root.weaponlvl4 == false) { this.gotoAndStop(1); } else if (_root.weaponlvl4 == true) { this.gotoAndStop(2); } }
Instance of Symbol 493 MovieClip in Symbol 507 MovieClip Frame 4
onClipEvent (load) { if (_root.weaponlvl5 == false) { this.gotoAndStop(1); } else if (_root.weaponlvl5 == true) { this.gotoAndStop(2); } }
Instance of Symbol 506 MovieClip in Symbol 507 MovieClip Frame 5
onClipEvent (load) { if (_root.savable == true) { this.gotoAndStop(2); } else if (_root.savable == false) { this.gotoAndStop(1); } }
Symbol 517 MovieClip Frame 5
_root.musicmatch.gotoAndStop(2);
Symbol 517 MovieClip Frame 155
stop();
Symbol 528 MovieClip Frame 2
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(95);
Symbol 528 MovieClip Frame 3
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(90);
Symbol 528 MovieClip Frame 4
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(85);
Symbol 528 MovieClip Frame 5
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(80);
Symbol 528 MovieClip Frame 6
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(75);
Symbol 528 MovieClip Frame 7
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(70);
Symbol 528 MovieClip Frame 8
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(65);
Symbol 528 MovieClip Frame 9
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(60);
Symbol 528 MovieClip Frame 10
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(55);
Symbol 528 MovieClip Frame 11
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(50);
Symbol 528 MovieClip Frame 12
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(45);
Symbol 528 MovieClip Frame 13
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(40);
Symbol 528 MovieClip Frame 14
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(35);
Symbol 528 MovieClip Frame 15
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(30);
Symbol 528 MovieClip Frame 16
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(25);
Symbol 528 MovieClip Frame 17
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(20);
Symbol 528 MovieClip Frame 18
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(15);
Symbol 528 MovieClip Frame 19
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(10);
Symbol 528 MovieClip Frame 20
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(5);
Symbol 528 MovieClip Frame 21
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(0); stopAllSounds();
Symbol 528 MovieClip Frame 22
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(100); _root.musicmatch.gotoAndStop(3);
Symbol 528 MovieClip Frame 155
stop();
Symbol 539 MovieClip Frame 5
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(95);
Symbol 539 MovieClip Frame 6
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(90);
Symbol 539 MovieClip Frame 7
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(85);
Symbol 539 MovieClip Frame 8
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(80);
Symbol 539 MovieClip Frame 9
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(75);
Symbol 539 MovieClip Frame 10
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(70);
Symbol 539 MovieClip Frame 11
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(65);
Symbol 539 MovieClip Frame 12
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(60);
Symbol 539 MovieClip Frame 13
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(55);
Symbol 539 MovieClip Frame 14
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(50);
Symbol 539 MovieClip Frame 15
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(45);
Symbol 539 MovieClip Frame 16
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(40);
Symbol 539 MovieClip Frame 17
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(35);
Symbol 539 MovieClip Frame 18
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(30);
Symbol 539 MovieClip Frame 19
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(25);
Symbol 539 MovieClip Frame 20
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(20);
Symbol 539 MovieClip Frame 21
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(15);
Symbol 539 MovieClip Frame 22
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(10);
Symbol 539 MovieClip Frame 23
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(5);
Symbol 539 MovieClip Frame 24
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(0); stopAllSounds();
Symbol 539 MovieClip Frame 25
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(100); _root.musicmatch.gotoAndStop(4);
Symbol 539 MovieClip Frame 176
stop();
Symbol 550 MovieClip Frame 5
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(95);
Symbol 550 MovieClip Frame 6
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(90);
Symbol 550 MovieClip Frame 7
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(85);
Symbol 550 MovieClip Frame 8
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(80);
Symbol 550 MovieClip Frame 9
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(75);
Symbol 550 MovieClip Frame 10
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(70);
Symbol 550 MovieClip Frame 11
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(65);
Symbol 550 MovieClip Frame 12
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(60);
Symbol 550 MovieClip Frame 13
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(55);
Symbol 550 MovieClip Frame 14
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(50);
Symbol 550 MovieClip Frame 15
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(45);
Symbol 550 MovieClip Frame 16
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(40);
Symbol 550 MovieClip Frame 17
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(35);
Symbol 550 MovieClip Frame 18
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(30);
Symbol 550 MovieClip Frame 19
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(25);
Symbol 550 MovieClip Frame 20
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(20);
Symbol 550 MovieClip Frame 21
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(15);
Symbol 550 MovieClip Frame 22
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(10);
Symbol 550 MovieClip Frame 23
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(5);
Symbol 550 MovieClip Frame 24
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(0); stopAllSounds();
Symbol 550 MovieClip Frame 25
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(100); _root.musicmatch.gotoAndStop(5);
Symbol 550 MovieClip Frame 176
stop();
Symbol 621 MovieClip Frame 1
_root.fight_on = false;
Symbol 621 MovieClip Frame 2
_root.fight_on = false;
Symbol 621 MovieClip Frame 3
_root.fight_on = false;
Symbol 621 MovieClip Frame 4
_root.fight_on = false;
Symbol 621 MovieClip Frame 5
_root.fight_on = false; nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(95);
Symbol 621 MovieClip Frame 6
_root.fight_on = false; nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(90);
Symbol 621 MovieClip Frame 7
_root.fight_on = false; nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(85);
Symbol 621 MovieClip Frame 8
_root.fight_on = false; nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(80);
Symbol 621 MovieClip Frame 9
_root.fight_on = false; nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(75);
Symbol 621 MovieClip Frame 10
_root.fight_on = false; nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(70);
Symbol 621 MovieClip Frame 11
_root.fight_on = false; nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(65);
Symbol 621 MovieClip Frame 12
_root.fight_on = false; nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(60);
Symbol 621 MovieClip Frame 13
_root.fight_on = false; nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(55);
Symbol 621 MovieClip Frame 14
_root.fight_on = false; nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(50);
Symbol 621 MovieClip Frame 15
_root.fight_on = false; nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(45);
Symbol 621 MovieClip Frame 16
_root.fight_on = false; nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(40);
Symbol 621 MovieClip Frame 17
_root.fight_on = false; nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(35);
Symbol 621 MovieClip Frame 18
_root.fight_on = false; nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(30);
Symbol 621 MovieClip Frame 19
_root.fight_on = false; nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(25);
Symbol 621 MovieClip Frame 20
_root.fight_on = false; nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(20);
Symbol 621 MovieClip Frame 21
_root.fight_on = false; nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(15);
Symbol 621 MovieClip Frame 22
_root.fight_on = false; nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(10);
Symbol 621 MovieClip Frame 23
_root.fight_on = false; nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(5);
Symbol 621 MovieClip Frame 24
_root.fight_on = false; nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(0); stopAllSounds();
Symbol 621 MovieClip Frame 25
_root.fight_on = false; nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(100); _root.musicmatch.gotoAndStop(6);
Symbol 621 MovieClip Frame 26
_root.fight_on = false;
Symbol 621 MovieClip Frame 27
_root.fight_on = false;
Symbol 621 MovieClip Frame 28
_root.fight_on = false;
Symbol 621 MovieClip Frame 29
_root.fight_on = false;
Symbol 621 MovieClip Frame 30
_root.fight_on = false;
Symbol 621 MovieClip Frame 31
_root.fight_on = false;
Symbol 621 MovieClip Frame 32
_root.fight_on = false;
Symbol 621 MovieClip Frame 33
_root.fight_on = false;
Symbol 621 MovieClip Frame 34
_root.fight_on = false;
Symbol 621 MovieClip Frame 35
_root.fight_on = false;
Symbol 621 MovieClip Frame 36
_root.fight_on = false;
Symbol 621 MovieClip Frame 37
_root.fight_on = false;
Symbol 621 MovieClip Frame 38
_root.fight_on = false;
Symbol 621 MovieClip Frame 39
_root.fight_on = false;
Symbol 621 MovieClip Frame 40
_root.fight_on = false;
Symbol 621 MovieClip Frame 41
_root.fight_on = false;
Symbol 621 MovieClip Frame 42
_root.fight_on = false;
Symbol 621 MovieClip Frame 43
_root.fight_on = false;
Symbol 621 MovieClip Frame 44
_root.fight_on = false;
Symbol 621 MovieClip Frame 45
_root.fight_on = false;
Symbol 621 MovieClip Frame 46
_root.fight_on = false;
Symbol 621 MovieClip Frame 47
_root.fight_on = false;
Symbol 621 MovieClip Frame 48
_root.fight_on = false;
Symbol 621 MovieClip Frame 49
_root.fight_on = false;
Symbol 621 MovieClip Frame 50
_root.fight_on = false;
Symbol 621 MovieClip Frame 51
_root.fight_on = false;
Symbol 621 MovieClip Frame 52
_root.fight_on = false;
Symbol 621 MovieClip Frame 53
_root.fight_on = false;
Symbol 621 MovieClip Frame 54
_root.fight_on = false;
Symbol 621 MovieClip Frame 55
_root.fight_on = false;
Symbol 621 MovieClip Frame 56
_root.fight_on = false;
Symbol 621 MovieClip Frame 57
_root.fight_on = false;
Symbol 621 MovieClip Frame 58
_root.fight_on = false;
Symbol 621 MovieClip Frame 59
_root.fight_on = false;
Symbol 621 MovieClip Frame 60
_root.fight_on = false;
Symbol 621 MovieClip Frame 61
_root.fight_on = false;
Symbol 621 MovieClip Frame 62
_root.fight_on = false;
Symbol 621 MovieClip Frame 63
_root.fight_on = false;
Symbol 621 MovieClip Frame 64
_root.fight_on = false;
Symbol 621 MovieClip Frame 65
_root.fight_on = false;
Symbol 621 MovieClip Frame 66
_root.fight_on = false;
Symbol 621 MovieClip Frame 67
_root.fight_on = false;
Symbol 621 MovieClip Frame 68
_root.fight_on = false;
Symbol 621 MovieClip Frame 69
_root.fight_on = false;
Symbol 621 MovieClip Frame 70
_root.fight_on = false;
Symbol 621 MovieClip Frame 71
_root.fight_on = false;
Symbol 621 MovieClip Frame 72
_root.fight_on = false;
Symbol 621 MovieClip Frame 73
_root.fight_on = false;
Symbol 621 MovieClip Frame 74
_root.fight_on = false;
Symbol 621 MovieClip Frame 75
_root.fight_on = false;
Symbol 621 MovieClip Frame 76
_root.fight_on = false;
Symbol 621 MovieClip Frame 77
_root.fight_on = false;
Symbol 621 MovieClip Frame 78
_root.fight_on = false;
Symbol 621 MovieClip Frame 79
_root.fight_on = false;
Symbol 621 MovieClip Frame 80
_root.fight_on = false;
Symbol 621 MovieClip Frame 81
_root.fight_on = false;
Symbol 621 MovieClip Frame 82
_root.fight_on = false;
Symbol 621 MovieClip Frame 83
_root.fight_on = false;
Symbol 621 MovieClip Frame 84
_root.fight_on = false;
Symbol 621 MovieClip Frame 85
_root.fight_on = false;
Symbol 621 MovieClip Frame 86
_root.fight_on = false;
Symbol 621 MovieClip Frame 87
_root.fight_on = false;
Symbol 621 MovieClip Frame 88
_root.fight_on = false;
Symbol 621 MovieClip Frame 89
_root.fight_on = false;
Symbol 621 MovieClip Frame 90
_root.fight_on = false;
Symbol 621 MovieClip Frame 91
_root.fight_on = false;
Symbol 621 MovieClip Frame 92
_root.fight_on = false;
Symbol 621 MovieClip Frame 93
_root.fight_on = false;
Symbol 621 MovieClip Frame 94
_root.fight_on = false;
Symbol 621 MovieClip Frame 95
_root.fight_on = false;
Symbol 621 MovieClip Frame 96
_root.fight_on = false;
Symbol 621 MovieClip Frame 97
_root.fight_on = false;
Symbol 621 MovieClip Frame 98
_root.fight_on = false;
Symbol 621 MovieClip Frame 99
_root.fight_on = false;
Symbol 621 MovieClip Frame 100
_root.fight_on = false;
Symbol 621 MovieClip Frame 101
_root.fight_on = false;
Symbol 621 MovieClip Frame 102
_root.fight_on = false;
Symbol 621 MovieClip Frame 103
_root.fight_on = false;
Symbol 621 MovieClip Frame 104
_root.fight_on = false;
Symbol 621 MovieClip Frame 105
_root.fight_on = false;
Symbol 621 MovieClip Frame 106
_root.fight_on = false;
Symbol 621 MovieClip Frame 107
_root.fight_on = false;
Symbol 621 MovieClip Frame 108
_root.fight_on = false;
Symbol 621 MovieClip Frame 109
_root.fight_on = false;
Symbol 621 MovieClip Frame 110
_root.fight_on = false;
Symbol 621 MovieClip Frame 111
_root.fight_on = false;
Symbol 621 MovieClip Frame 112
_root.fight_on = false;
Symbol 621 MovieClip Frame 113
_root.fight_on = false;
Symbol 621 MovieClip Frame 114
_root.fight_on = false;
Symbol 621 MovieClip Frame 115
_root.fight_on = false;
Symbol 621 MovieClip Frame 116
_root.fight_on = false;
Symbol 621 MovieClip Frame 117
_root.fight_on = false;
Symbol 621 MovieClip Frame 118
_root.fight_on = false;
Symbol 621 MovieClip Frame 119
_root.fight_on = false;
Symbol 621 MovieClip Frame 120
_root.fight_on = false;
Symbol 621 MovieClip Frame 121
_root.fight_on = false;
Symbol 621 MovieClip Frame 122
_root.fight_on = false;
Symbol 621 MovieClip Frame 123
_root.fight_on = false;
Symbol 621 MovieClip Frame 124
_root.fight_on = false;
Symbol 621 MovieClip Frame 125
_root.fight_on = false;
Symbol 621 MovieClip Frame 126
_root.fight_on = false;
Symbol 621 MovieClip Frame 127
_root.fight_on = false;
Symbol 621 MovieClip Frame 128
_root.fight_on = false;
Symbol 621 MovieClip Frame 129
_root.fight_on = false;
Symbol 621 MovieClip Frame 130
_root.fight_on = false;
Symbol 621 MovieClip Frame 131
_root.fight_on = false;
Symbol 621 MovieClip Frame 132
_root.fight_on = false;
Symbol 621 MovieClip Frame 133
_root.fight_on = false;
Symbol 621 MovieClip Frame 134
_root.fight_on = false;
Symbol 621 MovieClip Frame 135
_root.fight_on = false;
Symbol 621 MovieClip Frame 136
_root.fight_on = false;
Symbol 621 MovieClip Frame 137
_root.fight_on = false;
Symbol 621 MovieClip Frame 138
_root.fight_on = false;
Symbol 621 MovieClip Frame 139
_root.fight_on = false;
Symbol 621 MovieClip Frame 140
_root.fight_on = false;
Symbol 621 MovieClip Frame 141
_root.fight_on = false;
Symbol 621 MovieClip Frame 142
_root.fight_on = false;
Symbol 621 MovieClip Frame 143
_root.fight_on = false;
Symbol 621 MovieClip Frame 144
_root.fight_on = false;
Symbol 621 MovieClip Frame 145
_root.fight_on = false;
Symbol 621 MovieClip Frame 146
_root.fight_on = false;
Symbol 621 MovieClip Frame 147
_root.fight_on = false;
Symbol 621 MovieClip Frame 148
_root.fight_on = false;
Symbol 621 MovieClip Frame 149
_root.fight_on = false;
Symbol 621 MovieClip Frame 150
_root.fight_on = false;
Symbol 621 MovieClip Frame 151
_root.fight_on = false;
Symbol 621 MovieClip Frame 152
_root.fight_on = false;
Symbol 621 MovieClip Frame 153
_root.fight_on = false;
Symbol 621 MovieClip Frame 154
_root.fight_on = false;
Symbol 621 MovieClip Frame 155
_root.fight_on = false;
Symbol 621 MovieClip Frame 156
_root.fight_on = false;
Symbol 621 MovieClip Frame 157
_root.fight_on = false;
Symbol 621 MovieClip Frame 158
_root.fight_on = false;
Symbol 621 MovieClip Frame 159
_root.fight_on = false;
Symbol 621 MovieClip Frame 160
_root.fight_on = false;
Symbol 621 MovieClip Frame 161
_root.fight_on = false;
Symbol 621 MovieClip Frame 162
_root.fight_on = false;
Symbol 621 MovieClip Frame 163
_root.fight_on = false;
Symbol 621 MovieClip Frame 164
_root.fight_on = false;
Symbol 621 MovieClip Frame 165
_root.fight_on = false;
Symbol 621 MovieClip Frame 166
_root.fight_on = false;
Symbol 621 MovieClip Frame 167
_root.fight_on = false;
Symbol 621 MovieClip Frame 168
_root.fight_on = false;
Symbol 621 MovieClip Frame 169
_root.fight_on = false;
Symbol 621 MovieClip Frame 170
_root.fight_on = false;
Symbol 621 MovieClip Frame 171
_root.fight_on = false;
Symbol 621 MovieClip Frame 172
_root.fight_on = false;
Symbol 621 MovieClip Frame 173
_root.fight_on = false;
Symbol 621 MovieClip Frame 174
_root.fight_on = false;
Symbol 621 MovieClip Frame 175
_root.fight_on = false;
Symbol 621 MovieClip Frame 176
_root.fight_on = false;
Symbol 621 MovieClip Frame 177
_root.fight_on = false;
Symbol 621 MovieClip Frame 178
_root.fight_on = false;
Symbol 621 MovieClip Frame 179
_root.fight_on = false;
Symbol 621 MovieClip Frame 180
_root.fight_on = false;
Symbol 621 MovieClip Frame 181
_root.fight_on = false;
Symbol 621 MovieClip Frame 182
_root.fight_on = false;
Symbol 621 MovieClip Frame 183
_root.fight_on = false;
Symbol 621 MovieClip Frame 184
_root.fight_on = false;
Symbol 621 MovieClip Frame 185
_root.fight_on = false;
Symbol 621 MovieClip Frame 186
_root.fight_on = false;
Symbol 621 MovieClip Frame 187
_root.fight_on = false;
Symbol 621 MovieClip Frame 188
_root.fight_on = false;
Symbol 621 MovieClip Frame 189
_root.fight_on = false;
Symbol 621 MovieClip Frame 190
_root.fight_on = false;
Symbol 621 MovieClip Frame 191
_root.fight_on = false;
Symbol 621 MovieClip Frame 192
_root.fight_on = false;
Symbol 621 MovieClip Frame 193
_root.fight_on = false;
Symbol 621 MovieClip Frame 194
_root.fight_on = false;
Symbol 621 MovieClip Frame 195
_root.fight_on = false;
Symbol 621 MovieClip Frame 196
_root.fight_on = false;
Symbol 621 MovieClip Frame 197
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Symbol 621 MovieClip Frame 198
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Symbol 621 MovieClip Frame 199
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Symbol 621 MovieClip Frame 200
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Symbol 621 MovieClip Frame 201
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Symbol 621 MovieClip Frame 202
_root.fight_on = false;
Symbol 621 MovieClip Frame 203
_root.fight_on = false;
Symbol 621 MovieClip Frame 204
_root.fight_on = false;
Symbol 621 MovieClip Frame 205
_root.fight_on = false;
Symbol 621 MovieClip Frame 206
_root.fight_on = false;
Symbol 621 MovieClip Frame 207
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Symbol 621 MovieClip Frame 208
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Symbol 621 MovieClip Frame 209
_root.fight_on = false;
Symbol 621 MovieClip Frame 210
_root.fight_on = false;
Symbol 621 MovieClip Frame 211
_root.fight_on = false;
Symbol 621 MovieClip Frame 212
_root.fight_on = false;
Symbol 621 MovieClip Frame 213
_root.fight_on = false;
Symbol 621 MovieClip Frame 214
_root.fight_on = false;
Symbol 621 MovieClip Frame 215
_root.fight_on = false;
Symbol 621 MovieClip Frame 216
_root.fight_on = false;
Symbol 621 MovieClip Frame 217
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Symbol 621 MovieClip Frame 218
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Symbol 621 MovieClip Frame 219
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Symbol 621 MovieClip Frame 220
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Symbol 621 MovieClip Frame 221
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Symbol 621 MovieClip Frame 222
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Symbol 621 MovieClip Frame 223
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Symbol 621 MovieClip Frame 224
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Symbol 621 MovieClip Frame 225
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Symbol 621 MovieClip Frame 226
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Symbol 621 MovieClip Frame 227
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Symbol 621 MovieClip Frame 228
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Symbol 621 MovieClip Frame 229
_root.fight_on = false;
Symbol 621 MovieClip Frame 230
_root.fight_on = false;
Symbol 621 MovieClip Frame 231
_root.fight_on = false;
Symbol 621 MovieClip Frame 232
_root.fight_on = false;
Symbol 621 MovieClip Frame 233
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Symbol 621 MovieClip Frame 234
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Symbol 621 MovieClip Frame 235
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Symbol 621 MovieClip Frame 236
_root.fight_on = false;
Symbol 621 MovieClip Frame 237
_root.fight_on = false;
Symbol 621 MovieClip Frame 238
_root.fight_on = false;
Symbol 621 MovieClip Frame 239
_root.fight_on = false;
Symbol 621 MovieClip Frame 240
_root.fight_on = false;
Symbol 621 MovieClip Frame 241
_root.fight_on = false;
Symbol 621 MovieClip Frame 242
_root.fight_on = false;
Symbol 621 MovieClip Frame 243
_root.fight_on = false;
Symbol 621 MovieClip Frame 244
_root.fight_on = false;
Symbol 621 MovieClip Frame 245
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Symbol 621 MovieClip Frame 246
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Symbol 621 MovieClip Frame 247
_root.fight_on = false;
Symbol 621 MovieClip Frame 248
_root.fight_on = false;
Symbol 621 MovieClip Frame 249
_root.fight_on = false;
Symbol 621 MovieClip Frame 250
_root.fight_on = false;
Symbol 621 MovieClip Frame 251
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_root.fight_on = false;
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Symbol 621 MovieClip Frame 255
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Symbol 621 MovieClip Frame 256
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Symbol 621 MovieClip Frame 257
_root.fight_on = false;
Symbol 621 MovieClip Frame 258
_root.fight_on = false;
Symbol 621 MovieClip Frame 259
_root.fight_on = false;
Symbol 621 MovieClip Frame 260
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Symbol 621 MovieClip Frame 261
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Symbol 621 MovieClip Frame 262
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Symbol 621 MovieClip Frame 263
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Symbol 621 MovieClip Frame 264
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Symbol 621 MovieClip Frame 265
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Symbol 621 MovieClip Frame 266
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Symbol 621 MovieClip Frame 267
_root.fight_on = false;
Symbol 621 MovieClip Frame 268
_root.fight_on = false;
Symbol 621 MovieClip Frame 269
_root.fight_on = false;
Symbol 621 MovieClip Frame 270
_root.fight_on = false;
Symbol 621 MovieClip Frame 271
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Symbol 621 MovieClip Frame 272
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Symbol 621 MovieClip Frame 273
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Symbol 621 MovieClip Frame 274
_root.fight_on = false;
Symbol 621 MovieClip Frame 275
_root.fight_on = false;
Symbol 621 MovieClip Frame 276
_root.fight_on = false;
Symbol 621 MovieClip Frame 277
_root.fight_on = false;
Symbol 621 MovieClip Frame 278
_root.fight_on = false;
Symbol 621 MovieClip Frame 279
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.fight_on = false;
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_root.area = 4; _root.concentrated = false; _root.battleMessage = "Fight your Father!"; _root.maxhealth = Math.floor(((_root.vitality * 4) * _root.battlelevel) * 6) + 50; _root.currenthealth = _root.maxhealth; _root.maxenergy = Math.floor(((_root.mana * 1) * _root.battlelevel) * 10); _root.currentenergy = _root.maxenergy; _root.enemylevel = 16; _root.enemyhealth = Math.round((_root.enemylevel * 72) + (Math.round((_root.enemylevel * 2.75) * (_root.battlelevel * _root.vitality)) * 4)); _root.enemypower = Math.round(_root.enemylevel * 2); _root.enemynumber = 11; _root.fight_on = true; _root.battleengine.startFlash.gotoAndPlay(1); _root.battleengine.enemy.inside.gotoAndStop(1); _root.battleengine.selectbox.gotoAndStop(1);
Symbol 621 MovieClip Frame 470
stop();
Symbol 622 MovieClip Frame 1
stop();
Symbol 636 MovieClip Frame 1
stop();
Instance of Symbol 638 MovieClip in Symbol 645 MovieClip Frame 1
onClipEvent (load) { this.cacheAsBitmap = true; }
Instance of Symbol 640 MovieClip in Symbol 645 MovieClip Frame 2
onClipEvent (load) { this.cacheAsBitmap = true; }
Instance of Symbol 642 MovieClip in Symbol 645 MovieClip Frame 3
onClipEvent (load) { this.cacheAsBitmap = true; }
Instance of Symbol 644 MovieClip in Symbol 645 MovieClip Frame 4
onClipEvent (load) { this.cacheAsBitmap = true; }
Instance of Symbol 656 MovieClip in Symbol 658 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.activeweapon); }
Instance of Symbol 656 MovieClip in Symbol 659 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.activeweapon); }
Symbol 659 MovieClip Frame 25
_root.battleengine.character.gotoAndStop(1);
Instance of Symbol 656 MovieClip in Symbol 660 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.activeweapon); }
Symbol 660 MovieClip Frame 80
_root.endaction = 1; _root.nextFrame(); stop();
Instance of Symbol 656 MovieClip in Symbol 663 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.activeweapon); }
Symbol 663 MovieClip Frame 39
_root.damageDealing = Math.round(((_root.weaponpower * (_root.power / 1.5)) * _root.battlelevel) + (((_root.power / 1.5) * _root.battlelevel) + Math.round(Math.random() * ((10 * (_root.power / 1.5)) + _root.battlelevel)))); if (_root.concentrated == false) { _root.enemydamager = _root.damageDealing; } else if (_root.concentrated == true) { _root.enemydamager = Math.round(_root.damageDealing * 1.5); } _root.enemyhealth = _root.enemyhealth - _root.enemydamager; if (_root.enemyhealth < 1) { _root.battleengine.enemy.inside.gotoAndStop(4); } else { _root.battleengine.enemy.inside.gotoAndStop(2); }
Symbol 663 MovieClip Frame 75
_root.enemydamager = ""; if (_root.enemyhealth > 0) { if (_root.enemynumber < 11) { randomizer = Math.round((Math.random() * 5) + 1); if (randomizer == 3) { _root.battleengine.enemy.inside.gotoAndStop(5); } else { _root.battleengine.enemy.inside.gotoAndStop(3); } } else if (_root.enemynumber == 11) { randomizer = Math.round((Math.random() * 9) + 1); if ((((randomizer == 1) || (randomizer == 2)) || (randomizer == 3)) || (randomizer == 4)) { _root.battleengine.enemy.inside.gotoAndStop(3); } else if ((((randomizer == 5) || (randomizer == 6)) || (randomizer == 7)) || (randomizer == 8)) { _root.battleengine.enemy.inside.gotoAndStop(5); } else if (randomizer == 9) { _root.battleengine.enemy.inside.gotoAndStop(6); } else if (randomizer == 10) { _root.battleengine.enemy.inside.gotoAndStop(7); } } } _root.battleengine.character.gotoAndStop(1);
Instance of Symbol 656 MovieClip in Symbol 668 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.activeweapon); }
Symbol 668 MovieClip Frame 43
_root.damageDealing = Math.round(((_root.weaponpower * (_root.magic / 1.5)) * _root.battlelevel) + (((_root.magic / 1.5) * _root.battlelevel) + Math.round(Math.random() * ((10 * (_root.magic / 1.5)) + _root.battlelevel)))); if (_root.concentrated == false) { _root.enemydamager = _root.damageDealing; } else if (_root.concentrated == true) { _root.enemydamager = Math.round(_root.damageDealing * 1.5); } _root.enemyhealth = _root.enemyhealth - _root.enemydamager; if (_root.enemyhealth < 1) { _root.battleengine.enemy.inside.gotoAndStop(4); } else { _root.battleengine.enemy.inside.gotoAndStop(2); } _root.enemydamager = _root.damageDealing; _root.enemyhealth = _root.enemyhealth - _root.enemydamager; if (_root.enemyhealth < 1) { _root.battleengine.enemy.inside.gotoAndStop(4); } else { _root.battleengine.enemy.inside.gotoAndStop(2); }
Symbol 668 MovieClip Frame 70
_root.enemydamager = ""; if (_root.enemyhealth > 0) { if (_root.enemynumber < 11) { randomizer = Math.round((Math.random() * 5) + 1); if (randomizer == 3) { _root.battleengine.enemy.inside.gotoAndStop(5); } else { _root.battleengine.enemy.inside.gotoAndStop(3); } } else if (_root.enemynumber == 11) { randomizer = Math.round((Math.random() * 9) + 1); if ((((randomizer == 1) || (randomizer == 2)) || (randomizer == 3)) || (randomizer == 4)) { _root.battleengine.enemy.inside.gotoAndStop(3); } else if ((((randomizer == 5) || (randomizer == 6)) || (randomizer == 7)) || (randomizer == 8)) { _root.battleengine.enemy.inside.gotoAndStop(5); } else if (randomizer == 9) { _root.battleengine.enemy.inside.gotoAndStop(6); } else if (randomizer == 10) { _root.battleengine.enemy.inside.gotoAndStop(7); } } } _root.battleengine.character.gotoAndStop(1);
Instance of Symbol 656 MovieClip in Symbol 669 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.activeweapon); }
Symbol 669 MovieClip Frame 7
if (_root.cast == 5) { healer = Math.round((_root.maxhealth / 100) * 55); _root.charhealer = healer; _root.currenthealth = _root.currenthealth + healer; if (_root.currenthealth > _root.maxhealth) { _root.currenthealth = _root.maxhealth; } } if (_root.cast == 4) { _root.concentrated = true; }
Symbol 669 MovieClip Frame 60
_root.charhealer = ""; if (_root.enemyhealth > 0) { if (_root.enemynumber < 11) { randomizer = Math.round((Math.random() * 5) + 1); if (randomizer == 3) { _root.battleengine.enemy.inside.gotoAndStop(5); } else { _root.battleengine.enemy.inside.gotoAndStop(3); } } else if (_root.enemynumber == 11) { randomizer = Math.round((Math.random() * 9) + 1); if ((((randomizer == 1) || (randomizer == 2)) || (randomizer == 3)) || (randomizer == 4)) { _root.battleengine.enemy.inside.gotoAndStop(3); } else if ((((randomizer == 5) || (randomizer == 6)) || (randomizer == 7)) || (randomizer == 8)) { _root.battleengine.enemy.inside.gotoAndStop(5); } else if (randomizer == 9) { _root.battleengine.enemy.inside.gotoAndStop(6); } else if (randomizer == 10) { _root.battleengine.enemy.inside.gotoAndStop(7); } } } _root.battleengine.character.gotoAndStop(1);
Instance of Symbol 656 MovieClip in Symbol 676 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.activeweapon); }
Symbol 676 MovieClip Frame 40
_root.damageDealing1 = Math.round(((_root.weaponpower * (_root.power / 1.5)) * _root.battlelevel) + (((_root.power / 1.5) * _root.battlelevel) + Math.round(Math.random() * ((10 * (_root.power / 1.5)) + _root.battlelevel)))); _root.damageDealing2 = Math.round(((_root.weaponpower * (_root.magic / 1.5)) * _root.battlelevel) + (((_root.magic / 1.5) * _root.battlelevel) + Math.round(Math.random() * ((10 * (_root.magic / 1.5)) + _root.battlelevel)))); _root.damageDealing3 = Math.round((_root.damageDealing1 + _root.damageDealing2) / 2); _root.damageDealing4 = Math.round((_root.cast * _root.power) * _root.magic); _root.damageDealing = Math.round(_root.damageDealing3 + _root.damageDealing4); if (_root.concentrated == false) { _root.enemydamager = _root.damageDealing; } else if (_root.concentrated == true) { _root.enemydamager = Math.round(_root.damageDealing * 1.5); } _root.enemyhealth = _root.enemyhealth - _root.enemydamager; if (_root.enemyhealth < 1) { _root.battleengine.enemy.inside.gotoAndStop(4); } else { _root.battleengine.enemy.inside.gotoAndStop(2); }
Symbol 676 MovieClip Frame 60
_root.enemydamager = ""; if (_root.enemyhealth > 0) { if (_root.enemynumber < 11) { randomizer = Math.round((Math.random() * 5) + 1); if (randomizer == 3) { _root.battleengine.enemy.inside.gotoAndStop(5); } else { _root.battleengine.enemy.inside.gotoAndStop(3); } } else if (_root.enemynumber == 11) { randomizer = Math.round((Math.random() * 9) + 1); if ((((randomizer == 1) || (randomizer == 2)) || (randomizer == 3)) || (randomizer == 4)) { _root.battleengine.enemy.inside.gotoAndStop(3); } else if ((((randomizer == 5) || (randomizer == 6)) || (randomizer == 7)) || (randomizer == 8)) { _root.battleengine.enemy.inside.gotoAndStop(5); } else if (randomizer == 9) { _root.battleengine.enemy.inside.gotoAndStop(6); } else if (randomizer == 10) { _root.battleengine.enemy.inside.gotoAndStop(7); } } } _root.battleengine.character.gotoAndStop(1);
Instance of Symbol 656 MovieClip in Symbol 683 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.activeweapon); }
Symbol 683 MovieClip Frame 33
_root.damageDealing1 = Math.round(((_root.weaponpower * (_root.power / 1.5)) * _root.battlelevel) + (((_root.power / 1.5) * _root.battlelevel) + Math.round(Math.random() * ((10 * (_root.power / 1.5)) + _root.battlelevel)))); _root.damageDealing2 = Math.round(((_root.weaponpower * (_root.magic / 1.5)) * _root.battlelevel) + (((_root.magic / 1.5) * _root.battlelevel) + Math.round(Math.random() * ((10 * (_root.magic / 1.5)) + _root.battlelevel)))); _root.damageDealing3 = Math.round((_root.damageDealing1 + _root.damageDealing2) / 2); _root.damageDealing4 = Math.round((_root.cast * _root.power) * _root.magic); _root.damageDealing = Math.round(_root.damageDealing3 + _root.damageDealing4); if (_root.concentrated == false) { _root.enemydamager = _root.damageDealing; } else if (_root.concentrated == true) { _root.enemydamager = Math.round(_root.damageDealing * 1.5); } _root.enemyhealth = _root.enemyhealth - _root.enemydamager; if (_root.enemyhealth < 1) { _root.battleengine.enemy.inside.gotoAndStop(4); } else { _root.battleengine.enemy.inside.gotoAndStop(2); }
Symbol 683 MovieClip Frame 65
_root.enemydamager = ""; if (_root.enemyhealth > 0) { if (_root.enemynumber < 11) { randomizer = Math.round((Math.random() * 5) + 1); if (randomizer == 3) { _root.battleengine.enemy.inside.gotoAndStop(5); } else { _root.battleengine.enemy.inside.gotoAndStop(3); } } else if (_root.enemynumber == 11) { randomizer = Math.round((Math.random() * 9) + 1); if ((((randomizer == 1) || (randomizer == 2)) || (randomizer == 3)) || (randomizer == 4)) { _root.battleengine.enemy.inside.gotoAndStop(3); } else if ((((randomizer == 5) || (randomizer == 6)) || (randomizer == 7)) || (randomizer == 8)) { _root.battleengine.enemy.inside.gotoAndStop(5); } else if (randomizer == 9) { _root.battleengine.enemy.inside.gotoAndStop(6); } else if (randomizer == 10) { _root.battleengine.enemy.inside.gotoAndStop(7); } } } _root.battleengine.character.gotoAndStop(1);
Instance of Symbol 656 MovieClip in Symbol 687 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.activeweapon); }
Symbol 687 MovieClip Frame 33
_root.damageDealing1 = Math.round(((_root.weaponpower * (_root.power / 1.5)) * _root.battlelevel) + (((_root.power / 1.5) * _root.battlelevel) + Math.round(Math.random() * ((10 * (_root.power / 1.5)) + _root.battlelevel)))); _root.damageDealing2 = Math.round(((_root.weaponpower * (_root.magic / 1.5)) * _root.battlelevel) + (((_root.magic / 1.5) * _root.battlelevel) + Math.round(Math.random() * ((10 * (_root.magic / 1.5)) + _root.battlelevel)))); _root.damageDealing3 = Math.round((_root.damageDealing1 + _root.damageDealing2) / 2); _root.damageDealing4 = Math.round((_root.cast * _root.power) * _root.magic); _root.damageDealing = Math.round(_root.damageDealing3 + _root.damageDealing4); if (_root.concentrated == false) { _root.enemydamager = _root.damageDealing; } else if (_root.concentrated == true) { _root.enemydamager = Math.round(_root.damageDealing * 1.5); } _root.enemyhealth = _root.enemyhealth - _root.enemydamager; if (_root.enemyhealth < 1) { _root.battleengine.enemy.inside.gotoAndStop(4); } else { _root.battleengine.enemy.inside.gotoAndStop(2); }
Symbol 687 MovieClip Frame 65
_root.enemydamager = ""; if (_root.enemyhealth > 0) { if (_root.enemynumber < 11) { randomizer = Math.round((Math.random() * 5) + 1); if (randomizer == 3) { _root.battleengine.enemy.inside.gotoAndStop(5); } else { _root.battleengine.enemy.inside.gotoAndStop(3); } } else if (_root.enemynumber == 11) { randomizer = Math.round((Math.random() * 9) + 1); if ((((randomizer == 1) || (randomizer == 2)) || (randomizer == 3)) || (randomizer == 4)) { _root.battleengine.enemy.inside.gotoAndStop(3); } else if ((((randomizer == 5) || (randomizer == 6)) || (randomizer == 7)) || (randomizer == 8)) { _root.battleengine.enemy.inside.gotoAndStop(5); } else if (randomizer == 9) { _root.battleengine.enemy.inside.gotoAndStop(6); } else if (randomizer == 10) { _root.battleengine.enemy.inside.gotoAndStop(7); } } } _root.battleengine.character.gotoAndStop(1);
Instance of Symbol 656 MovieClip in Symbol 691 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.activeweapon); }
Symbol 691 MovieClip Frame 46
_root.damageDealing1 = Math.round(((_root.weaponpower * (_root.power / 1.5)) * _root.battlelevel) + (((_root.power / 1.5) * _root.battlelevel) + Math.round(Math.random() * ((10 * (_root.power / 1.5)) + _root.battlelevel)))); _root.damageDealing2 = Math.round(((_root.weaponpower * (_root.magic / 1.5)) * _root.battlelevel) + (((_root.magic / 1.5) * _root.battlelevel) + Math.round(Math.random() * ((10 * (_root.magic / 1.5)) + _root.battlelevel)))); _root.damageDealing3 = Math.round((_root.damageDealing1 + _root.damageDealing2) / 2); _root.damageDealing4 = Math.round((_root.cast * _root.power) * _root.magic); _root.damageDealing = Math.round(_root.damageDealing3 + _root.damageDealing4); if (_root.concentrated == false) { _root.enemydamager = _root.damageDealing; } else if (_root.concentrated == true) { _root.enemydamager = Math.round(_root.damageDealing * 1.5); } _root.enemyhealth = _root.enemyhealth - _root.enemydamager; if (_root.enemyhealth < 1) { _root.battleengine.enemy.inside.gotoAndStop(4); } else { _root.battleengine.enemy.inside.gotoAndStop(2); }
Symbol 691 MovieClip Frame 75
_root.enemydamager = ""; if (_root.enemyhealth > 0) { if (_root.enemynumber < 11) { randomizer = Math.round((Math.random() * 5) + 1); if (randomizer == 3) { _root.battleengine.enemy.inside.gotoAndStop(5); } else { _root.battleengine.enemy.inside.gotoAndStop(3); } } else if (_root.enemynumber == 11) { randomizer = Math.round((Math.random() * 9) + 1); if ((((randomizer == 1) || (randomizer == 2)) || (randomizer == 3)) || (randomizer == 4)) { _root.battleengine.enemy.inside.gotoAndStop(3); } else if ((((randomizer == 5) || (randomizer == 6)) || (randomizer == 7)) || (randomizer == 8)) { _root.battleengine.enemy.inside.gotoAndStop(5); } else if (randomizer == 9) { _root.battleengine.enemy.inside.gotoAndStop(6); } else if (randomizer == 10) { _root.battleengine.enemy.inside.gotoAndStop(7); } } } _root.battleengine.character.gotoAndStop(1);
Instance of Symbol 656 MovieClip in Symbol 696 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.activeweapon); }
Symbol 696 MovieClip Frame 46
_root.damageDealing1 = Math.round(((_root.weaponpower * (_root.power / 1.5)) * _root.battlelevel) + (((_root.power / 1.5) * _root.battlelevel) + Math.round(Math.random() * ((10 * (_root.power / 1.5)) + _root.battlelevel)))); _root.damageDealing2 = Math.round(((_root.weaponpower * (_root.magic / 1.5)) * _root.battlelevel) + (((_root.magic / 1.5) * _root.battlelevel) + Math.round(Math.random() * ((10 * (_root.magic / 1.5)) + _root.battlelevel)))); _root.damageDealing3 = Math.round((_root.damageDealing1 + _root.damageDealing2) / 2); _root.damageDealing4 = Math.round((_root.cast * _root.power) * _root.magic); _root.damageDealing = Math.round(_root.damageDealing3 + _root.damageDealing4); if (_root.concentrated == false) { _root.enemydamager = _root.damageDealing; } else if (_root.concentrated == true) { _root.enemydamager = Math.round(_root.damageDealing * 1.5); } _root.enemyhealth = _root.enemyhealth - _root.enemydamager; if (_root.enemyhealth < 1) { _root.battleengine.enemy.inside.gotoAndStop(4); } else { _root.battleengine.enemy.inside.gotoAndStop(2); }
Symbol 696 MovieClip Frame 75
_root.enemydamager = ""; if (_root.enemyhealth > 0) { if (_root.enemynumber < 11) { randomizer = Math.round((Math.random() * 5) + 1); if (randomizer == 3) { _root.battleengine.enemy.inside.gotoAndStop(5); } else { _root.battleengine.enemy.inside.gotoAndStop(3); } } else if (_root.enemynumber == 11) { randomizer = Math.round((Math.random() * 9) + 1); if ((((randomizer == 1) || (randomizer == 2)) || (randomizer == 3)) || (randomizer == 4)) { _root.battleengine.enemy.inside.gotoAndStop(3); } else if ((((randomizer == 5) || (randomizer == 6)) || (randomizer == 7)) || (randomizer == 8)) { _root.battleengine.enemy.inside.gotoAndStop(5); } else if (randomizer == 9) { _root.battleengine.enemy.inside.gotoAndStop(6); } else if (randomizer == 10) { _root.battleengine.enemy.inside.gotoAndStop(7); } } } _root.battleengine.character.gotoAndStop(1);
Instance of Symbol 656 MovieClip in Symbol 711 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.activeweapon); }
Symbol 711 MovieClip Frame 46
_root.damageDealing1 = Math.round(((_root.weaponpower * (_root.power / 1.5)) * _root.battlelevel) + (((_root.power / 1.5) * _root.battlelevel) + Math.round(Math.random() * ((10 * (_root.power / 1.5)) + _root.battlelevel)))); _root.damageDealing2 = Math.round(((_root.weaponpower * (_root.magic / 1.5)) * _root.battlelevel) + (((_root.magic / 1.5) * _root.battlelevel) + Math.round(Math.random() * ((10 * (_root.magic / 1.5)) + _root.battlelevel)))); _root.damageDealing3 = Math.round((_root.damageDealing1 + _root.damageDealing2) / 2); _root.damageDealing4 = Math.round((_root.cast * _root.power) * _root.magic); _root.damageDealing = Math.round(_root.damageDealing3 + _root.damageDealing4); if (_root.concentrated == false) { _root.enemydamager = _root.damageDealing; } else if (_root.concentrated == true) { _root.enemydamager = Math.round(_root.damageDealing * 1.5); } _root.enemyhealth = _root.enemyhealth - _root.enemydamager; if (_root.enemyhealth < 1) { _root.battleengine.enemy.inside.gotoAndStop(4); } else { _root.battleengine.enemy.inside.gotoAndStop(2); }
Symbol 711 MovieClip Frame 79
_root.enemydamager = ""; if (_root.enemyhealth > 0) { if (_root.enemynumber < 11) { randomizer = Math.round((Math.random() * 5) + 1); if (randomizer == 3) { _root.battleengine.enemy.inside.gotoAndStop(5); } else { _root.battleengine.enemy.inside.gotoAndStop(3); } } else if (_root.enemynumber == 11) { randomizer = Math.round((Math.random() * 9) + 1); if ((((randomizer == 1) || (randomizer == 2)) || (randomizer == 3)) || (randomizer == 4)) { _root.battleengine.enemy.inside.gotoAndStop(3); } else if ((((randomizer == 5) || (randomizer == 6)) || (randomizer == 7)) || (randomizer == 8)) { _root.battleengine.enemy.inside.gotoAndStop(5); } else if (randomizer == 9) { _root.battleengine.enemy.inside.gotoAndStop(6); } else if (randomizer == 10) { _root.battleengine.enemy.inside.gotoAndStop(7); } } } _root.battleengine.character.gotoAndStop(1);
Symbol 735 MovieClip Frame 30
_parent.gotoAndStop(1);
Symbol 741 MovieClip Frame 21
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 0.95); _root.chardamager = _root.damageDealing; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 741 MovieClip Frame 60
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 751 MovieClip Frame 1
varx = Math.round((_root.area * _root.enemylevel) * 6); coins = Math.round((Math.random() * (varx * 5)) / 2) + 15; _root.battleMessage = ("You won " + coins) + " halloween coins."; _root.game.points = _root.game.points + coins; _root.points = _root.game.points;
Symbol 751 MovieClip Frame 75
stop(); _root.fight_on = false;
Symbol 755 MovieClip Frame 21
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 0.95); _root.chardamager = _root.damageDealing * 2; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 755 MovieClip Frame 60
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 756 MovieClip Frame 1
stop();
Symbol 765 MovieClip Frame 40
_parent.gotoAndStop(1);
Symbol 781 MovieClip Frame 33
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.chardamager = _root.damageDealing; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 781 MovieClip Frame 75
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 793 MovieClip Frame 1
varx = Math.round((_root.area * _root.enemylevel) * 6); coins = Math.round(Math.random() * (varx * 5)) + 15; _root.battleMessage = ("You won " + coins) + " halloween coins."; _root.game.points = _root.game.points + coins; _root.points = _root.game.points;
Symbol 793 MovieClip Frame 70
stop(); _root.fight_on = false;
Symbol 810 MovieClip Frame 33
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.chardamager = _root.damageDealing * 2; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 810 MovieClip Frame 75
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 811 MovieClip Frame 1
stop();
Symbol 814 MovieClip Frame 31
_parent.gotoAndStop(1);
Symbol 817 MovieClip Frame 31
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.05); _root.chardamager = _root.damageDealing; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 817 MovieClip Frame 60
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 818 MovieClip Frame 1
varx = Math.round((_root.area * _root.enemylevel) * 6); coins = Math.round((Math.random() * (varx * 5)) / 2) + 15; _root.battleMessage = ("You won " + coins) + " halloween coins."; _root.game.points = _root.game.points + coins; _root.points = _root.game.points;
Symbol 818 MovieClip Frame 75
stop(); _root.fight_on = false;
Symbol 822 MovieClip Frame 30
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.05); _root.chardamager = _root.damageDealing * 2; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 822 MovieClip Frame 60
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 823 MovieClip Frame 1
stop();
Symbol 828 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 832 MovieClip Frame 41
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.15); _root.chardamager = _root.damageDealing; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 832 MovieClip Frame 75
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 833 MovieClip Frame 1
varx = Math.round((_root.area * _root.enemylevel) * 8); coins = Math.round((Math.random() * (varx * 5)) / 2) + 15; _root.battleMessage = ("You won " + coins) + " halloween coins."; _root.game.points = _root.game.points + coins; _root.points = _root.game.points;
Symbol 833 MovieClip Frame 80
stop(); _root.fight_on = false;
Symbol 837 MovieClip Frame 41
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.15); _root.chardamager = _root.damageDealing * 2; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 837 MovieClip Frame 75
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 838 MovieClip Frame 1
stop();
Symbol 845 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 865 MovieClip Frame 82
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.2); _root.chardamager = _root.damageDealing; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 865 MovieClip Frame 140
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 875 MovieClip Frame 1
varx = Math.round((_root.area * _root.enemylevel) * 6); coins = Math.round((Math.random() * (varx * 5)) / 2) + 15; _root.battleMessage = ("You won " + coins) + " halloween coins."; _root.game.points = _root.game.points + coins; _root.points = _root.game.points;
Symbol 875 MovieClip Frame 70
stop(); _root.fight_on = false;
Symbol 894 MovieClip Frame 84
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.2); _root.chardamager = _root.damageDealing * 2; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 894 MovieClip Frame 140
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 895 MovieClip Frame 1
stop();
Symbol 901 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 910 MovieClip Frame 82
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.25); _root.chardamager = _root.damageDealing; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 910 MovieClip Frame 140
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 917 MovieClip Frame 1
varx = Math.round((_root.area * _root.enemylevel) * 6); coins = Math.round((Math.random() * (varx * 5)) / 2) + 15; _root.battleMessage = ("You won " + coins) + " halloween coins."; _root.game.points = _root.game.points + coins; _root.points = _root.game.points;
Symbol 917 MovieClip Frame 70
stop(); _root.fight_on = false;
Symbol 929 MovieClip Frame 84
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.25); _root.chardamager = _root.damageDealing * 2; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 929 MovieClip Frame 140
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 930 MovieClip Frame 1
stop();
Symbol 950 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 953 MovieClip Frame 41
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.4); _root.chardamager = _root.damageDealing; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 953 MovieClip Frame 80
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 954 MovieClip Frame 1
varx = Math.round((_root.area * _root.enemylevel) * 6); coins = Math.round((Math.random() * (varx * 5)) / 2) + 15; _root.battleMessage = ("You won " + coins) + " halloween coins."; _root.game.points = _root.game.points + coins; _root.points = _root.game.points;
Symbol 954 MovieClip Frame 51
stop(); _root.fight_on = false;
Symbol 958 MovieClip Frame 38
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.4); _root.chardamager = _root.damageDealing * 2; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 958 MovieClip Frame 80
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 959 MovieClip Frame 1
stop();
Symbol 963 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 975 MovieClip Frame 48
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.4); _root.chardamager = _root.damageDealing; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 975 MovieClip Frame 90
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 976 MovieClip Frame 1
varx = Math.round((_root.area * _root.enemylevel) * 6); coins = Math.round((Math.random() * (varx * 5)) / 2) + 15; _root.battleMessage = ("You won " + coins) + " halloween coins."; _root.game.points = _root.game.points + coins; _root.points = _root.game.points;
Symbol 976 MovieClip Frame 210
stop(); _root.fight_on = false; _root.actfades.gotoAndStop(2);
Symbol 988 MovieClip Frame 48
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.4); _root.chardamager = _root.damageDealing * 2; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 988 MovieClip Frame 90
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 989 MovieClip Frame 1
stop();
Symbol 993 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 1002 MovieClip Frame 48
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.4); _root.chardamager = _root.damageDealing; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 1002 MovieClip Frame 90
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 1003 MovieClip Frame 1
varx = Math.round(_root.area * (_root.enemylevel * 12)); coins = Math.round((Math.random() * (varx * 5)) / 1.5) + 25; _root.battleMessage = ("You won " + coins) + " halloween coins."; _root.game.points = _root.game.points + coins; _root.points = _root.game.points;
Symbol 1003 MovieClip Frame 210
stop(); _root.fight_on = false; _root.actfades.gotoAndStop(3);
Symbol 1015 MovieClip Frame 48
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.4); _root.chardamager = _root.damageDealing * 2; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 1015 MovieClip Frame 90
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 1016 MovieClip Frame 1
stop();
Symbol 1020 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 1030 MovieClip Frame 48
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.4); _root.chardamager = _root.damageDealing; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 1030 MovieClip Frame 90
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 1031 MovieClip Frame 210
stop(); _root.fight_on = false; _root.actfades.gotoAndStop(4);
Symbol 1043 MovieClip Frame 48
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.4); _root.chardamager = _root.damageDealing * 2; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 1043 MovieClip Frame 90
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 1044 MovieClip Frame 1
stop();
Symbol 1062 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 1067 MovieClip Frame 27
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.4); _root.chardamager = _root.damageDealing; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 1067 MovieClip Frame 50
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 1068 MovieClip Frame 360
_root.endaction = 2; _root.nextFrame(); stop();
Symbol 1073 MovieClip Frame 30
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.65); _root.chardamager = _root.damageDealing; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 1073 MovieClip Frame 83
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 1078 MovieClip Frame 24
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.4); _root.chardamager = _root.damageDealing * 2; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 1078 MovieClip Frame 50
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 1083 MovieClip Frame 31
_root.damageDealing = Math.round(((_root.enemypower * 2) + (_root.enemylevel * 2)) + (((_root.battlelevel * _root.area) * (Math.random() * _root.enemypower)) + 1)) + (5 * _root.battlelevel); _root.damageDealing = Math.round(_root.damageDealing * 1.65); _root.chardamager = _root.damageDealing * 2; _root.currenthealth = _root.currenthealth - _root.chardamager; _root.battleengine.character.gotoAndStop(2);
Symbol 1083 MovieClip Frame 83
_root.chardamager = ""; _root.battleengine.selectbox.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 1084 MovieClip Frame 1
stop();
Symbol 1085 MovieClip Frame 1
stop();
Symbol 1108 Button
on (release) { if (_root.fight_on == true) { if (_root.enemynumber > 7) { _root.battleMessage = "Escape Failed."; randomizer = Math.round((Math.random() * 5) + 1); if (randomizer == 3) { _root.battleengine.enemy.inside.gotoAndStop(5); } else { _root.battleengine.enemy.inside.gotoAndStop(3); } } else { escaper = Math.round(Math.random() + 1); if (escaper == 1) { _root.battleMessage = "Escape Failed."; randomizer = Math.round((Math.random() * 5) + 1); if (randomizer == 3) { _root.battleengine.enemy.inside.gotoAndStop(5); } else { _root.battleengine.enemy.inside.gotoAndStop(3); } gotoAndStop (5); } if (escaper == 2) { _root.battleMessage = "Escape Succes."; _root.fight_on = false; } } } }
Symbol 1109 Button
on (release) { if (_root.fight_on == true) { nextFrame(); } }
Symbol 1110 Button
on (release) { if (_root.fight_on == true) { _root.battleengine.character.gotoAndStop(5); gotoAndStop (5); _root.battleMessage = "You do a magical attack."; } }
Symbol 1111 Button
on (release) { if (_root.fight_on == true) { _root.battleengine.character.gotoAndStop(4); gotoAndStop (5); _root.battleMessage = "You do a physical attack."; } }
Symbol 1116 Button
on (release) { nextFrame(); }
Symbol 1117 Button
on (release) { if (_root.fight_on == true) { if (_root.skill3 == true) { if (_root.currentenergy >= 75) { _root.cast = 3; _root.battleMessage = "You use a haunted attack."; _root.battleengine.character.gotoAndStop(10); _root.currentenergy = _root.currentenergy - 75; gotoAndStop (5); } else { _root.battleMessage = "You don't have enough energy."; } } else { _root.battleMessage = "You have not learned that skill yet."; } } }
Symbol 1118 Button
on (release) { if (_root.fight_on == true) { if (_root.skill2 == true) { if (_root.currentenergy >= 45) { _root.cast = 2; _root.battleMessage = "You use the cross slash attack."; _root.battleengine.character.gotoAndStop(9); _root.currentenergy = _root.currentenergy - 45; gotoAndStop (5); } else { _root.battleMessage = "You don't have enough energy."; } } else { _root.battleMessage = "You have not learned that skill yet."; } } }
Symbol 1119 Button
on (release) { if (_root.fight_on == true) { if (_root.skill1 == true) { if (_root.currentenergy >= 20) { _root.cast = 1; _root.battleMessage = "You use a combo attack."; _root.battleengine.character.gotoAndStop(7); _root.currentenergy = _root.currentenergy - 20; gotoAndStop (5); } else { _root.battleMessage = "You don't have enough energy."; } } else { _root.battleMessage = "You have not learned that skill yet."; } } }
Symbol 1123 Button
on (release) { if (_root.skill6 == true) { if (_root.currentenergy >= 55) { _root.cast = 6; _root.battleMessage = "You concentrate on your defence."; _root.battleengine.character.gotoAndStop(6); _root.currentenergy = _root.currentenergy - 55; gotoAndStop (5); } else { _root.battleMessage = "You don't have enough energy."; } } else { _root.battleMessage = "You have not learned that skill yet."; } }
Symbol 1124 Button
on (release) { if (_root.skill5 == true) { if (_root.currentenergy >= 55) { _root.cast = 5; _root.battleMessage = "You recover some damage."; _root.battleengine.character.gotoAndStop(6); _root.currentenergy = _root.currentenergy - 55; gotoAndStop (5); } else { _root.battleMessage = "You don't have enough energy."; } } else { _root.battleMessage = "You have not learned that skill yet."; } }
Symbol 1125 Button
on (release) { if (_root.skill4 == true) { if (_root.currentenergy >= 55) { _root.cast = 4; _root.battleMessage = "You concentrate your power."; _root.battleengine.character.gotoAndStop(6); _root.currentenergy = _root.currentenergy - 55; gotoAndStop (5); } else { _root.battleMessage = "You don't have enough energy."; } } else { _root.battleMessage = "You have not learned that skill yet."; } }
Symbol 1130 Button
on (release) { gotoAndStop (1); }
Symbol 1131 Button
on (release) { if (_root.skill9 == true) { if (_root.currentenergy >= 200) { _root.cast = 15; _root.battleMessage = "Overdrive attack!."; _root.battleengine.character.gotoAndStop(13); _root.currentenergy = _root.currentenergy - 200; gotoAndStop (5); } else { _root.battleMessage = "You don't have enough energy."; } } else { _root.battleMessage = "You have not learned that skill yet."; } }
Symbol 1132 Button
on (release) { if (_root.skill8 == true) { if (_root.currentenergy >= 175) { _root.cast = 8; _root.battleMessage = "Limit attack!."; _root.battleengine.character.gotoAndStop(12); _root.currentenergy = _root.currentenergy - 175; gotoAndStop (5); } else { _root.battleMessage = "You don't have enough energy."; } } else { _root.battleMessage = "You have not learned that skill yet."; } }
Symbol 1133 Button
on (release) { if (_root.skill7 == true) { if (_root.currentenergy >= 150) { _root.cast = 7; _root.battleMessage = "You do your maximum attack!."; _root.battleengine.character.gotoAndStop(11); _root.currentenergy = _root.currentenergy - 150; gotoAndStop (5); } else { _root.battleMessage = "You don't have enough energy."; } } else { _root.battleMessage = "You have not learned that skill yet."; } }
Symbol 1137 MovieClip Frame 1
stop();
Symbol 1139 MovieClip Frame 35
stop();
Instance of Symbol 645 MovieClip in Symbol 1140 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.area); } onClipEvent (load) { this.cacheAsBitmap = true; }
Instance of Symbol 712 MovieClip "character" in Symbol 1140 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.fight_on == true) { _root.healthvar = ((("" + _root.currenthealth) + "/") + _root.maxhealth) + ""; _root.energyvar = ((("" + _root.currentenergy) + "/") + _root.maxenergy) + ""; if (_root.currenthealth < 1) { this.gotoAndStop(3); _root.battleengine.selectbox.gotoAndStop(5); } } }
Instance of Symbol 1085 MovieClip "enemy" in Symbol 1140 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.fight_on == true) { this.gotoAndStop(_root.enemynumber); } }
Instance of Symbol 1091 MovieClip in Symbol 1140 MovieClip Frame 1
onClipEvent (load) { this.cacheAsBitmap = true; }
Instance of Symbol 1205 MovieClip in Symbol 1206 MovieClip Frame 1
onClipEvent (load) { this.cacheAsBitmap = true; }
Symbol 1220 MovieClip Frame 2
stop();
Symbol 1221 MovieClip Frame 1
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(95);
Instance of Symbol 1157 MovieClip in Symbol 1221 MovieClip Frame 1
onClipEvent (load) { this.cacheAsBitmap = true; }
Instance of Symbol 1159 MovieClip in Symbol 1221 MovieClip Frame 1
onClipEvent (load) { this.cacheAsBitmap = true; }
Symbol 1221 MovieClip Frame 2
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(90);
Symbol 1221 MovieClip Frame 3
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(85);
Symbol 1221 MovieClip Frame 4
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(80);
Symbol 1221 MovieClip Frame 5
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(75);
Symbol 1221 MovieClip Frame 6
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(70);
Symbol 1221 MovieClip Frame 7
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(65);
Symbol 1221 MovieClip Frame 8
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(60);
Symbol 1221 MovieClip Frame 9
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(55);
Symbol 1221 MovieClip Frame 10
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(50);
Symbol 1221 MovieClip Frame 11
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(45);
Symbol 1221 MovieClip Frame 12
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(40);
Symbol 1221 MovieClip Frame 13
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(35);
Symbol 1221 MovieClip Frame 14
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(30);
Symbol 1221 MovieClip Frame 15
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(25);
Symbol 1221 MovieClip Frame 16
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(20);
Symbol 1221 MovieClip Frame 17
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(15);
Symbol 1221 MovieClip Frame 18
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(10);
Symbol 1221 MovieClip Frame 19
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(5);
Symbol 1221 MovieClip Frame 20
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(0); stopAllSounds();
Symbol 1221 MovieClip Frame 21
nosound = new Sound(); nosound.attachSound("nosound"); nosound.start(); nosound.setVolume(100); _root.musicmatch.gotoAndStop(1);
Instance of Symbol 1176 MovieClip in Symbol 1221 MovieClip Frame 115
onClipEvent (load) { this.cacheAsBitmap = true; }
Instance of Symbol 1198 MovieClip in Symbol 1221 MovieClip Frame 152
onClipEvent (load) { this.cacheAsBitmap = true; }
Instance of Symbol 1200 MovieClip in Symbol 1221 MovieClip Frame 169
onClipEvent (load) { this.cacheAsBitmap = true; }
Instance of Symbol 1200 MovieClip in Symbol 1221 MovieClip Frame 333
onClipEvent (load) { this.cacheAsBitmap = true; }
Instance of Symbol 1203 MovieClip in Symbol 1221 MovieClip Frame 354
onClipEvent (load) { this.cacheAsBitmap = true; }
Instance of Symbol 1210 MovieClip in Symbol 1221 MovieClip Frame 610
onClipEvent (load) { this.cacheAsBitmap = true; }
Instance of Symbol 1212 MovieClip in Symbol 1221 MovieClip Frame 610
onClipEvent (load) { this.cacheAsBitmap = true; }
Symbol 1221 MovieClip Frame 921
_root.nextFrame();
Symbol 1269 MovieClip Frame 3784
_root.nextFrame();
Symbol 1273 Button
on (release) { gotoAndStop (290); }
Symbol 1276 Button
on (release) { nextFrame(); }
Symbol 1281 Button
on (release) { prevFrame(); }
Symbol 1312 Button
on (release) { gotoAndStop (290); }

Library Items

Symbol 1 Sound [SOUND]
Symbol 2 Sound [explosionsound]
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Symbol 4 GraphicUsed by:139
Symbol 5 GraphicUsed by:139
Symbol 6 GraphicUsed by:139
Symbol 7 GraphicUsed by:139
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Symbol 11 GraphicUsed by:139
Symbol 12 GraphicUsed by:139
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Symbol 1303 TextUses:362Used by:Timeline
Symbol 1304 GraphicUsed by:Timeline
Symbol 1305 GraphicUsed by:Timeline
Symbol 1306 TextUses:362Used by:Timeline
Symbol 1307 TextUses:362Used by:Timeline
Symbol 1308 GraphicUsed by:Timeline
Symbol 1309 TextUses:362Used by:Timeline
Symbol 1310 TextUses:362Used by:Timeline
Symbol 1311 GraphicUsed by:Timeline
Symbol 1312 ButtonUses:1274 218 1275 197Used by:Timeline
Symbol 1313 TextUses:362Used by:Timeline
Symbol 1314 TextUses:362Used by:Timeline
Streaming Sound 1Used by:Timeline
Streaming Sound 2Used by:Symbol 207 MovieClip
Streaming Sound 3Used by:Symbol 627 MovieClip
Streaming Sound 4Used by:Symbol 629 MovieClip
Streaming Sound 5Used by:Symbol 631 MovieClip
Streaming Sound 6Used by:Symbol 633 MovieClip
Streaming Sound 7Used by:Symbol 635 MovieClip
Streaming Sound 8Used by:Symbol 663 MovieClip
Streaming Sound 9Used by:Symbol 668 MovieClip
Streaming Sound 10Used by:Symbol 669 MovieClip
Streaming Sound 11Used by:Symbol 676 MovieClip
Streaming Sound 12Used by:Symbol 683 MovieClip
Streaming Sound 13Used by:Symbol 687 MovieClip
Streaming Sound 14Used by:Symbol 691 MovieClip
Streaming Sound 15Used by:Symbol 696 MovieClip
Streaming Sound 16Used by:Symbol 711 MovieClip
Streaming Sound 17Used by:Symbol 741 MovieClip
Streaming Sound 18Used by:Symbol 751 MovieClip
Streaming Sound 19Used by:Symbol 755 MovieClip
Streaming Sound 20Used by:Symbol 781 MovieClip
Streaming Sound 21Used by:Symbol 793 MovieClip
Streaming Sound 22Used by:Symbol 810 MovieClip
Streaming Sound 23Used by:Symbol 817 MovieClip
Streaming Sound 24Used by:Symbol 818 MovieClip
Streaming Sound 25Used by:Symbol 822 MovieClip
Streaming Sound 26Used by:Symbol 832 MovieClip
Streaming Sound 27Used by:Symbol 833 MovieClip
Streaming Sound 28Used by:Symbol 837 MovieClip
Streaming Sound 29Used by:Symbol 865 MovieClip
Streaming Sound 30Used by:Symbol 875 MovieClip
Streaming Sound 31Used by:Symbol 894 MovieClip
Streaming Sound 32Used by:Symbol 910 MovieClip
Streaming Sound 33Used by:Symbol 917 MovieClip
Streaming Sound 34Used by:Symbol 929 MovieClip
Streaming Sound 35Used by:Symbol 953 MovieClip
Streaming Sound 36Used by:Symbol 958 MovieClip
Streaming Sound 37Used by:Symbol 975 MovieClip
Streaming Sound 38Used by:Symbol 976 MovieClip
Streaming Sound 39Used by:Symbol 988 MovieClip
Streaming Sound 40Used by:Symbol 1002 MovieClip
Streaming Sound 41Used by:Symbol 1003 MovieClip
Streaming Sound 42Used by:Symbol 1015 MovieClip
Streaming Sound 43Used by:Symbol 1030 MovieClip
Streaming Sound 44Used by:Symbol 1031 MovieClip
Streaming Sound 45Used by:Symbol 1043 MovieClip
Streaming Sound 46Used by:Symbol 1067 MovieClip
Streaming Sound 47Used by:Symbol 1073 MovieClip
Streaming Sound 48Used by:Symbol 1078 MovieClip
Streaming Sound 49Used by:Symbol 1083 MovieClip
Streaming Sound 50Used by:Symbol 1139 MovieClip
Streaming Sound 51Used by:Symbol 1221 MovieClip
Streaming Sound 52Used by:Symbol 1269 MovieClip

Instance Names

"load1"Frame 291Symbol 256 Button
"load2"Frame 291Symbol 259 Button
"load3"Frame 291Symbol 261 Button
"load4"Frame 291Symbol 263 Button
"controller"Frame 4271Symbol 174 MovieClip [empty]
"menubox"Frame 4271Symbol 507 MovieClip
"actfades"Frame 4271Symbol 622 MovieClip
"musicmatch"Frame 4271Symbol 636 MovieClip
"battleengine"Frame 4271Symbol 1140 MovieClip
"cursor"Frame 4271Symbol 196 MovieClip
"topper"Symbol 196 MovieClip Frame 1Symbol 195 MovieClip
"inside"Symbol 1085 MovieClip Frame 1Symbol 756 MovieClip
"inside"Symbol 1085 MovieClip Frame 2Symbol 811 MovieClip
"inside"Symbol 1085 MovieClip Frame 3Symbol 823 MovieClip
"inside"Symbol 1085 MovieClip Frame 4Symbol 838 MovieClip
"inside"Symbol 1085 MovieClip Frame 5Symbol 895 MovieClip
"inside"Symbol 1085 MovieClip Frame 6Symbol 930 MovieClip
"inside"Symbol 1085 MovieClip Frame 7Symbol 959 MovieClip
"inside"Symbol 1085 MovieClip Frame 8Symbol 989 MovieClip
"inside"Symbol 1085 MovieClip Frame 9Symbol 1016 MovieClip
"inside"Symbol 1085 MovieClip Frame 10Symbol 1044 MovieClip
"inside"Symbol 1085 MovieClip Frame 11Symbol 1084 MovieClip
"character"Symbol 1140 MovieClip Frame 1Symbol 712 MovieClip
"enemy"Symbol 1140 MovieClip Frame 1Symbol 1085 MovieClip
"selectbox"Symbol 1140 MovieClip Frame 1Symbol 1137 MovieClip
"startFlash"Symbol 1140 MovieClip Frame 1Symbol 1139 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "SOUND"
ExportAssets (56)Timeline Frame 1Symbol 2 as "explosionsound"
ExportAssets (56)Timeline Frame 1Symbol 139 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 158 as "char"
ExportAssets (56)Timeline Frame 1Symbol 173 as "items"
ExportAssets (56)Timeline Frame 1Symbol 174 as "empty"

Labels

"ACT 1"Symbol 139 MovieClip [tile] Frame 1
"borders"Symbol 139 MovieClip [tile] Frame 23
"ACT 2"Symbol 139 MovieClip [tile] Frame 49
"shaded"Symbol 139 MovieClip [tile] Frame 57
"x"Symbol 139 MovieClip [tile] Frame 61
"x3"Symbol 139 MovieClip [tile] Frame 65
"x2"Symbol 139 MovieClip [tile] Frame 66
"Doors"Symbol 139 MovieClip [tile] Frame 73
"STAIRS"Symbol 139 MovieClip [tile] Frame 78
"ACT 3"Symbol 139 MovieClip [tile] Frame 79
"Trees"Symbol 139 MovieClip [tile] Frame 83
"ACT 3"Symbol 139 MovieClip [tile] Frame 93
"shaded"Symbol 139 MovieClip [tile] Frame 111
"sv1"Symbol 139 MovieClip [tile] Frame 132
"sv2"Symbol 139 MovieClip [tile] Frame 133
"sv3"Symbol 139 MovieClip [tile] Frame 134

Dynamic Text Variables

_root.slotText1Symbol 258 EditableText"<p align="left"></p>"
_root.slotText2Symbol 260 EditableText"<p align="left"></p>"
_root.slotText3Symbol 262 EditableText"<p align="left"></p>"
_root.slotText4Symbol 264 EditableText"<p align="left"></p>"
_root.popmessage1Symbol 353 EditableText"<p align="left"></p>"
_root.popmessage1Symbol 354 EditableText"<p align="left"></p>"
_root.popmessage2Symbol 355 EditableText"<p align="left"></p>"
_root.popmessage2Symbol 356 EditableText"<p align="left"></p>"
_root.popmessage3Symbol 357 EditableText"<p align="left"></p>"
_root.popmessage3Symbol 358 EditableText"<p align="left"></p>"
_root.price1Symbol 414 EditableText"<p align="left"></p>"
_root.price2Symbol 415 EditableText"<p align="left"></p>"
_root.price3Symbol 416 EditableText"<p align="left"></p>"
_root.price4Symbol 417 EditableText"<p align="left"></p>"
_root.price5Symbol 418 EditableText"<p align="left"></p>"
_root.battlelevelSymbol 419 EditableText"<p align="left"></p>"
_root.powerSymbol 420 EditableText"<p align="left"></p>"
_root.vitalitySymbol 421 EditableText"<p align="left"></p>"
_root.manaSymbol 422 EditableText"<p align="left"></p>"
_root.magicSymbol 423 EditableText"<p align="left"></p>"
_root.price1Symbol 424 EditableText"<p align="left"></p>"
_root.price2Symbol 425 EditableText"<p align="left"></p>"
_root.price3Symbol 426 EditableText"<p align="left"></p>"
_root.price4Symbol 427 EditableText"<p align="left"></p>"
_root.price5Symbol 428 EditableText"<p align="left"></p>"
_root.battlelevelSymbol 429 EditableText"<p align="left"></p>"
_root.powerSymbol 430 EditableText"<p align="left"></p>"
_root.vitalitySymbol 431 EditableText"<p align="left"></p>"
_root.manaSymbol 432 EditableText"<p align="left"></p>"
_root.magicSymbol 433 EditableText"<p align="left"></p>"
_root.slotText1Symbol 498 EditableText"<p align="left"></p>"
_root.slotText2Symbol 500 EditableText"<p align="left"></p>"
_root.slotText3Symbol 502 EditableText"<p align="left"></p>"
_root.slotText4Symbol 504 EditableText"<p align="left"></p>"
_root.charhealerSymbol 1086 EditableText""
_root.chardamagerSymbol 1087 EditableText""
_root.enemyhealerSymbol 1088 EditableText""
_root.enemydamagerSymbol 1089 EditableText""
_root.healthvarSymbol 1094 EditableText""
_root.energyvarSymbol 1095 EditableText""
_root.battleMessageSymbol 1098 EditableText""
_root.healthvarSymbol 1099 EditableText""
_root.energyvarSymbol 1100 EditableText""
_root.battleMessageSymbol 1101 EditableText""
_root.battlelevelSymbol 1145 EditableText"<p align="right"></p>"
_root.pointsSymbol 1146 EditableText"<p align="right"></p>"




http://swfchan.com/8/37242/info.shtml
Created: 14/5 -2019 12:21:46 Last modified: 14/5 -2019 12:21:46 Server time: 31/10 -2024 22:48:33