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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/97505491?noj=FRM97505491-22DC" width="1" height="1"></div>

Pokémon, the climax.swf

This is the info page for
Flash #37355

(Click the ID number above for more basic data on this flash file.)


Text
WHAHAHA

The mouth sync is weird because
I'm lazy
It's artistic
I'm imitating anime style, jup.

(side note, i don't hate anime in general, I Love
anime like Excel saga, Full Metal Panic, Dr. Slump, Love
Hina and so on. Neither do I hate Pokémon that much,
I even used to watch the anime every day O_o; Still it's
fun to make fun of stuff :) Hope this spoof holds more
ground then my Yugi..oh... one since it has more jokes,
and no, Ash won't be running around screaming
"Pokemon maaatchhh" all the time. So this movie
has no message that "anime sucks" or "pokemon
Sucks". No message at all... actually, there is a
message:  "Donuts rule"

Pokemon

THE CLIMAX

PLAY

P

L

A

Y

Bonus
game

game

Bonus

Bonus
game

Scenes

Scenes

Random Trivia:
Did you know that Ash actually
runs into some sort of forcefield
during every Pokemon movie?
So my "run into trees" ending
is more close on spot then
I would have guessed when I
made this script

Prologue

Prologue

Team Rocket's
master plan

Ash versus Gary

Ash versus Gary

The Climax's climax

Back to main page

You came very far ASh... You are victorious

over many obstacles! Now go fight the last

Battle! The world's future and our fates depends

on your pointless obsession with catching

Creatures and let them all beat each other up!

I will! I will not fail! I will make my friends

proud of me!!!

P

Po

Pok

Poke

Pokem

Pokemo

Pokemon

Pokemon,

Pokemon, t

Pokemon, th

Pokemon, the

Pokemon, the
c

Pokemon, the
cl

Pokemon, the
cli

Pokemon, the
clim

Pokemon, the
clima

Pokemon, the
climax

Pokemon, the
climax!

Pokemon, the
climax!!

Pokemon, the
climax!!!!

Pokemon, the
climax!!!!!

On this beautiful day, after Ash became the
52nd position in the Kabotho league competition, he said goodbye to his pals Misty Brock and Traci and resumed his way back to Pallet town! But meanwhile..

52nd position in the Kabotho league competition,
he said goodbye to his pals Misty Brock and Traci and resumed his way back to Pallet town! But meanwhile..

he said goodbye to his pals Misty Brock and
Traci and resumed his way back to Pallet town! But meanwhile..

Tracy and resumed his way back to Pallet town! But meanwhile..

Traci and resumed his way back to Pallet town! But meanwhile..

But meanwhile..

Hmmmm...

Yes! I got a brilliant idea!!!

Really James?

Hooray!

Look, we use the mega battle robot, like the
previous
episode, then we encounter Ash, like in the previous episode.
Then we start a pointless Pokémon battle
to capture Pikachu, like
in the previous
Episode!

previous episode, then we encounter Ash, like in the previous episode.
Then we start a pointless Pokémon battle
to capture Pikachu, like
in the previous
Episode!

previous episode.Then we start a pointless
Pokémon battle to capture Pikachu, like
in the previous Episode! just hope we don't
get blown up again, like in the previous
episode!

Pokémon battle , just like in the previous Episode!
just hope we don't
get blown up again, like in the previous
episode!

only this time, we hope we don't get blown up
again, like in the previous episode!

again, like in the previous episode!

You know James..After getting Blown up in the
same way
after the same evil masterplan for the 300 and 80st time, I
tougt it's time for.. you know.. a diffrent tactic..

same way after the same evil masterplan for the
300 and 80st time, I
tougt it's time for.. you know.. a diffrent tactic..

380st time, I thougt it's time for.. you know..
a diffrent tactic..

a diffrent tactic..

Did you know, for all the money spend on

mega battle robots, we could have own our own

mansion with food factory by now?

I like pie!

YES! You are right James!!

Yeah, we should pull ourselves together!!

GO TEAM ROCKET!!!

You've heard? They just opened a Pokémon beauty

salon here!

Damn! They have a pokemart, a pokemon hospital

A pokemon museum, a pokemon jail, a pokemon shop

but there isn't one building meant for humans!

but there isn't one buidlign meant for humans!

Wow, a Pokébattle! Pokédex, what is that Pokémon?

Brick wall, It's just a wall, you stupid ****

Great job Hipnochan! Go back in your pokéball!

Muck.. you did bad...

GO BACK TO HELL!!

Hey Gary! Your good! But I'm a Pokémon master!

You?! A pokémon master? Yeah whatever!But you

know the rules.. to be a Pokémon master, you must

Catch them all!

Heh heh heh!

I got about 15 Pokémon! All caught myself!

Only 15? WhichPokémon?The legendary Legunia n stuff?

Nah, just a Balbasaur and a Charmander!I gave them

all away to random people i met tough, but I assure

you I had about 15 of them!So at the moment I

got my Pikachu!

So after all these years, you return with the one

Pokémon you started with in the first place..

Look! I GOT PROOF! I Still got my pikachu!!!

Hey, nice Pikachu dude!

Here little girl, have my Pikachu!

HUH?!

Wow, thanks!

So.. NOW you don't have ANY Pokémon at all!

'So.. NOW you don't have ANY Pokémon at all!

Don't worry!I go catch new Pokémon in the forrest!

You can't catch a new pokémon stupid!

You don't have a Pokémon to start a battle with

in the first place!

Hmmmmmmmm

WHEEEEEEEEEeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

Wh..what?

YES! We are the terror, that flaps in the night!

We are the sugar, in your coca cola light!

Guys! THat's Darkwing Duck's song!

Anyway, we will destroy you! HAHA!

Ehh.. Do I know you?

He.. doesn't recognise us?

Guys! Your still wearing your disguises! Take em off!

AHH!

OMG ITS TEAM ROCKET OMG!!

Who's that Pokémon?

?

I don't knooow...

We are going to defeat you!!!

Oh yeah? Hitmonlee! Charazard! I choose you! So you think you can defeat my pokemon?
We are not going to fight your pokémon, we're going to fight YOU!

think you can defeat my pokémon?
We are not going to fight your pokémon, we're going to fight YOU!

We are not going to fight your pokémon, we're going to fight YOU!

to fight YOU!

Unbelieveble!! THEY FELL FOR IT AGAIN!!
Do they really think we're going to have a difficult
Pokémon battle if we can just take out the person that orders
them in one punch???

Do they really think we're going to have a
difficult
Pokémon battle if we can just take out the person that orders
them in one punch???

difficultPokémon battle if we can just take out the
person that orders
them in one punch???

person that orders the Pokemon in one punch???

The 7th Pokémon master we robbed from all his

Pokémon!

Hooray for us!

Let's go get some icecream!

YAAY!

Yes Elles! I'm going to become the greatest Pokemon

master ever! just like uncle Ash!

Even tough I look like a Pokémon myself..

Wheeeeeee!!

What the hell?

On second thought..maybe I'd rather become a

garbageman like uncle howard!

yeah that might not be a bad idea!

Wheeeeeeeee

Ash Ketchum

From that day on, Ash runs endlesly. Some pokémon
trainers felt pity and gave Ash some new Pokémon
however, Ash gives those away within seconds.
On silent nights, if you are quiet, you might hear
Ash in the distance.... Wheeee....

Misty

After she returned to her water gym, claiming to be
the greatest waterpokémon trainer ever, her sisters
noticed she only had a staryu and a psyduck, so she
was promoted to the Gym's janitor.

Brock

Brock opened a succesfull Pokemon day center, untill
a tragic explosion killed of many of the inhabitants
because Brock spend more time chasing girls then
taking care of the pokémon. In the following court-
cases, Brock gained enough knowledge to become a
proffesional lawyer

Hmmmmmm....

Team Rocket

After discovering the secret technique to win all
Pokémon battles, they started living in a huge mansion
any pokemon masters who want to take up the challenge
is welcome, just don't forget your will.

Tracy

Tracy gave up on drawing all pokemon, after he
discovered the animator would always be the first
one to draw all pokemon anyway.
he became a succes with his webcomic called
"ash ketchum, the tree killer"

Delia Ketchum

After being reported about her son's status, she is
reported to reply "I have a son? THen who the hell
is his father?"

The animator

Already scared for the angry anime fans coming to
challenge him to pokemon/card/medebot/crap battles
Roger is all armed up... I hope for his sake..

Xhog

Dissapointed in ending up as a garbageman, he's bugging
Roger ever since to give him a flashmovie with a better
job

Eless

Started a "protect the trees" action group. Even tough
Ash is her only foe, that doesn't make the job easier..

Zody and Mathsman

To busy being wacky to get a epilogue story

Kagome

Ehh.. I dunno... LOOK A SQUIRREL!

All
I get is
this lousy
shirt

Euan

After waiting endlesly to see what his suprise is,
he gets a Ï waited anxiently for ages and all i got
is this lousy shirt" shirt. He'll probably challenge
Roger to a cardmatch soon...

The end
Music from Grandia 3
smash bros melee
Signs

Loading...

OMG!
Roger has to cross the street,
but Team rocket has a trap
put up! YOU HAVE TO GUIDE
Roger PAST THE DEADLY TRAPS
TO SAVE TEH DAY!!!!!!
YOU HAVE TO SURVIVE THE
ENTIRE TIME LIMIT!!!!!

Get ready!!!! (press arrow buttons to walk)

Complete

0

true

150

50

0

0

0

50

0

TRAP

30

- LIFE -

- LIFE -

false

- LOAD GAME

LOAD GAME

LOAD GAME

LOAD GAME

:: WELCOME ::

INVENTORY

CLICK TO SAVE GAME

CLICK TO CONTINUE

Time Limit

OMG DEAD!!!
TRY AGAIN!!!

YAY YOU DID IT!
YOU SAVED THE UNIVERSE!
HAVE A MUFFIN!

ActionScript [AS1/AS2]

Frame 102
stop();
Frame 9684
gotoAndPlay (2);
Frame 9685
stop();
Frame 9699
stop();
Frame 9700
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Instance of Symbol 554 MovieClip "walkable" in Frame 9700
onClipEvent (enterFrame) { c = _root.roomNum; this.gotoAndStop(c); }
Instance of Symbol 569 MovieClip in Frame 9700
onClipEvent (enterFrame) { _root.enemyarrowtime = _root.enemyarrowtime - 1; if (_root.enemyarrowtime <= 0) { _root.enemyarrowtime = "0"; } }
Instance of Symbol 572 MovieClip "arrow" in Frame 9700
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Instance of Symbol 605 MovieClip "floor" in Frame 9700
onClipEvent (enterFrame) { _root.roomNum = this._currentframe; }
Instance of Symbol 647 MovieClip "hero" in Frame 9700
onClipEvent (load) { r = 1; c = 1; frame = substring(_root["row" + r], c, 1); with (_root.floor) { gotoAndStop(frame); } nearnpc = ""; talking = false; pause = false; speed = 4; key_down = 0; s = 25; lock = true; count = 0; inventory = new Array(); } onClipEvent (keyDown) { this.zelda.play(); } onClipEvent (keyUp) { key_down = 0; this.zelda.gotoAndStop(1); } onClipEvent (enterFrame) { if (!_root.pause) { room = _currentframe; if (!_root.floor.hitTest(this._x + Xstep, this._y + Ystep, true)) { this._x = this._x + Xstep; this._y = this._y + Ystep; Ystep = 0; Xstep = 0; } if (this._y >= 295) { this._y = 45; c = c + 1; change_room("down"); } if (this._y <= 5) { this._y = 295; c = c - 1; change_room("up"); } if (this._x >= 295) { this._x = 45; r = r + 1; change_room("right"); } if (this._x <= 5) { this._x = 295; r = r - 1; change_room("left"); } if (lock == true) { if (Key.isDown(32)) { _root.hero.sword.play(2); this.zelda.gotoAndStop(1); } if (_root.item_bar._visible == false) { if (Key.isDown(73)) { setProperty(_root.item_bar, _visible , true); _root.item_bar.message = "INVENTORY"; } if (Key.isDown(DELETEKEY)) { setProperty(_root.container, _visible , true); } if (count >= 5) { count = 6; } } old_x = this._x; old_y = this._y; if ((Key.isDown(38) and (!Key.isDown(37))) and (!Key.isDown(39))) { Ystep = -4; Xstep = 0; if (moving == false) { moving = true; this.gotoAndPlay(2); } this.gotoAndStop("back"); } else if ((Key.isDown(40) and (!Key.isDown(37))) and (!Key.isDown(39))) { Ystep = 4; Xstep = 0; if (moving == false) { moving = true; this.gotoAndPlay(2); } this.gotoAndStop("front"); } else if ((Key.isDown(37) and (!Key.isDown(38))) and (!Key.isDown(40))) { Xstep = -4; Ystep = 0; if (moving == false) { moving = true; this.gotoAndPlay(2); } this.gotoAndStop("left"); } else if ((Key.isDown(39) and (!Key.isDown(38))) and (!Key.isDown(40))) { Xstep = 4; Ystep = 0; if (moving == false) { moving = true; this.gotoAndPlay(2); } this.gotoAndStop("right"); } else if (Key.isDown(39) and Key.isDown(38)) { Xstep = 3; Ystep = -3; if (moving == false) { moving = true; this.gotoAndPlay(2); } this.gotoAndStop("back"); } else if (Key.isDown(39) and Key.isDown(40)) { Xstep = 3; Ystep = 3; if (moving == false) { moving = true; this.gotoAndPlay(2); } this.gotoAndStop("front"); } else if (Key.isDown(37) and Key.isDown(38)) { Xstep = -3; Ystep = -3; if (moving == false) { moving = true; this.gotoAndPlay(2); } this.gotoAndStop("back"); } else if (Key.isDown(37) and Key.isDown(40)) { Xstep = -3; Ystep = 3; if (moving == false) { moving = true; this.gotoAndPlay(2); } this.gotoAndStop("front"); } if (_root.floor.hitTest(this._x + 40, this._y, true)) { this._y = old_y; this._x = old_x; } if (_root.floor.hitTest(this._x - 40, this._y, true)) { this._y = old_y; this._x = old_x; } if (_root.floor.hitTest(this._x, this._y + 40, true)) { this._x = old_x; this._y = old_y; } if (_root.floor.hitTest(this._x, this._y - 40, true)) { this._x = old_x; this._y = old_y; } if (_root.floor.hitTest(this._x + 40, this._y + 40, true)) { this._y = old_y; this._x = old_x; } if (_root.floor.hitTest(this._x - 40, this._y + 40, true)) { this._y = old_y; this._x = old_x; } if (_root.floor.hitTest(this._x + 40, this._y - 40, true)) { this._x = old_x; this._y = old_y; } if (_root.floor.hitTest(this._x - 40, this._y - 40, true)) { this._x = old_x; this._y = old_y; } } } }
Instance of Symbol 778 MovieClip "enemies" in Frame 9700
onClipEvent (enterFrame) { c = _root.roomNum; this.gotoAndStop(c); }
Instance of Symbol 780 MovieClip "arrow3" in Frame 9700
onClipEvent (load) { fire = 1; step = 9; shootarrow = false; } onClipEvent (enterFrame) { if (!fire) { if (_root.enemyarrowtime <= 0) { this._x = _root.enemies.enemy2.point.x; this._y = _root.enemies.enemy2.point.y; this._rotation = _root.hero._rotation; if (shootarrow) { _root.enemyarrowtime = 20; this.gotoAndStop(2); if (_root.enemies.enemy2._currentframe == 3) { this._rotation = this._rotation - 180; xx = -step; yy = 0; } if (_root.enemies.enemy2._currentframe == 4) { xx = step; yy = 0; } if (_root.enemies.enemy2._currentframe == 1) { this._rotation = this._rotation + 270; xx = 0; yy = -step; } if (_root.enemies.enemy2._currentframe == 2) { this._rotation = this._rotation + 90; xx = 0; yy = step; } fire = 1; this._x = this._x + xx; this._y = this._y + yy; } } else { this._x = this._x + xx; this._y = this._y + yy; if ((((_root.floor.hitTest(this._x, this._y, true) or (_x < 20)) or (_x > 300)) or (_y < 20)) or (_y > 300)) { fire = 0; shootarrow = false; this.gotoAndStop(1); } if ((((_root.hero.hitTest(this._x, this._y, true) or (_x < 20)) or (_x > 300)) or (_y < 20)) or (_y > 300)) { fire = 0; _root.health = _root.health - 15; _root.hero.hit.play(); this.gotoAndStop(1); } } } }
Instance of Symbol 782 MovieClip "arrow2" in Frame 9700
onClipEvent (load) { fire = 1; step = 9; shootarrow = false; } onClipEvent (enterFrame) { if (_root.enemyarrowtime <= 0) { if (!fire) { this._x = _root.enemies.enemy2.point.x; this._y = _root.enemies.enemy2.point.y; this._rotation = _root.hero._rotation; if (shootarrow) { _root.enemyarrowtime = 20; this.gotoAndStop(2); if (_root.enemies.enemy2._currentframe == 3) { this._rotation = this._rotation - 180; xx = -step; yy = 0; } if (_root.enemies.enemy2._currentframe == 4) { xx = step; yy = 0; } if (_root.enemies.enemy2._currentframe == 1) { this._rotation = this._rotation + 270; xx = 0; yy = -step; } if (_root.enemies.enemy2._currentframe == 2) { this._rotation = this._rotation + 90; xx = 0; yy = step; } fire = 1; this._x = this._x + xx; this._y = this._y + yy; } } else { this._x = this._x + xx; this._y = this._y + yy; if ((((_root.floor.hitTest(this._x, this._y, true) or (_x < 20)) or (_x > 300)) or (_y < 20)) or (_y > 300)) { fire = 0; shootarrow = false; this.gotoAndStop(1); } if ((((_root.hero.hitTest(this._x, this._y, true) or (_x < 20)) or (_x > 300)) or (_y < 20)) or (_y > 300)) { fire = 0; _root.health = _root.health - 15; _root.hero.hit.play(); this.gotoAndStop(1); } } } }
Instance of Symbol 791 MovieClip "talk" in Frame 9700
onClipEvent (load) { _visible = 0; }
Instance of Symbol 806 MovieClip "healthbar" in Frame 9700
onClipEvent (enterFrame) { if (_root.health == 0) { _root.gotoAndPlay(5); } else { this.gotoAndStop(11 - Math.ceil(_root.health / 15)); } }
Instance of Symbol 841 MovieClip "item_bar" in Frame 9700
onClipEvent (load) { _visible = false; }
Frame 9787
gotoAndPlay (9893);
Frame 9890
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Frame 10013
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Symbol 14 MovieClip Frame 1
stop();
Symbol 14 MovieClip Frame 8
gotoAndPlay (2);
Symbol 37 MovieClip [guard] Frame 66
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Symbol 37 MovieClip [guard] Frame 98
stop();
Instance of Symbol 42 MovieClip in Symbol 43 MovieClip [heartpickup] Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { this._x = 350; this._y = 360; this._visible = 1; _root.health = _root.health + 15; if (_root.health < 150) { this.removeMovieClip(); } else { _root.health = "150"; this._visible = 0; } } }
Symbol 46 MovieClip [swordleft] Frame 1
stop();
Symbol 59 MovieClip [swordback] Frame 1
stop();
Symbol 70 MovieClip [swordfront] Frame 1
stop();
Symbol 80 Button
on (release) { _root.play(); }
Symbol 81 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 81 MovieClip Frame 2
gotoAndPlay (1);
Symbol 98 MovieClip Frame 1399
gotoAndPlay (1);
Symbol 134 Button
on (release) { gotoAndPlay (1); }
Symbol 141 Button
on (release) { gotoAndPlay (1); }
Symbol 146 Button
on (release) { gotoAndStop (1); }
Symbol 149 Button
on (release) { gotoAndPlay (109); }
Symbol 150 Button
on (release) { gotoAndPlay (9686); }
Symbol 151 Button
on (release) { gotoAndStop (103); }
Symbol 157 Button
on (release) { gotoAndPlay (108); }
Symbol 161 Button
on (release) { gotoAndPlay (699); }
Symbol 166 Button
on (release) { gotoAndPlay (2850); }
Symbol 170 Button
on (release) { gotoAndPlay (4921); }
Symbol 174 Button
on (release) { gotoAndPlay (98); }
Symbol 551 Button
on (release) { gotoAndPlay (9700); }
Symbol 554 MovieClip Frame 1
stop();
Symbol 569 MovieClip Frame 1
stop();
Symbol 572 MovieClip Frame 1
stop();
Symbol 594 MovieClip Frame 47
stop();
Symbol 605 MovieClip Frame 1
stop();
Instance of Symbol 604 MovieClip in Symbol 605 MovieClip Frame 1
onClipEvent (enterFrame) { if (hitTest(_root.hero)) { gotoAndPlay (1); } }
Symbol 615 MovieClip Frame 1
stop();
Symbol 615 MovieClip Frame 2
_root.sword = true;
Symbol 617 MovieClip Frame 1
stop();
Symbol 617 MovieClip Frame 10
gotoAndStop (1);
Symbol 620 MovieClip Frame 1
stop();
Symbol 620 MovieClip Frame 2
stop();
Symbol 634 MovieClip Frame 1
stop();
Symbol 646 MovieClip Frame 1
stop();
Symbol 647 MovieClip Frame 1
stop(); stop(); stop();
Symbol 647 MovieClip Frame 2
stop(); stop(); stop();
Symbol 647 MovieClip Frame 3
stop(); stop(); stop();
Symbol 647 MovieClip Frame 4
stop(); stop(); stop();
Symbol 649 MovieClip Frame 1
stop();
Symbol 672 MovieClip Frame 1
a = random(2); stop();
Symbol 672 MovieClip Frame 2
stop();
Symbol 672 MovieClip Frame 3
stop();
Symbol 672 MovieClip Frame 4
stop();
Symbol 672 MovieClip Frame 19
if (a == 1) { gotoAndStop (30); } else if (a == 2) { gotoAndStop (31); } stop();
Symbol 672 MovieClip Frame 30
stop();
Symbol 672 MovieClip Frame 31
stop();
Symbol 690 MovieClip Frame 1
a = random(2); stop();
Symbol 690 MovieClip Frame 2
stop();
Symbol 690 MovieClip Frame 3
stop();
Symbol 690 MovieClip Frame 4
stop();
Symbol 690 MovieClip Frame 14
stop();
Instance of Symbol 43 MovieClip [heartpickup] in Symbol 690 MovieClip Frame 14
onClipEvent (enterFrame) { if (this.hitTest(_root.hero)) { this._x = 350; this._y = 360; this._visible = 1; _root.health = _root.health + 15; if (_root.health < 150) { this.removeMovieClip(); } else { _root.health = "150"; this._visible = 0; } } }
Symbol 708 MovieClip Frame 1
a = random(2); stop();
Symbol 708 MovieClip Frame 2
stop();
Symbol 708 MovieClip Frame 3
stop();
Symbol 708 MovieClip Frame 4
stop();
Symbol 708 MovieClip Frame 17
if (a == 1) { gotoAndStop (28); } else if (a == 2) { gotoAndStop (29); } stop();
Symbol 708 MovieClip Frame 28
stop();
Symbol 708 MovieClip Frame 29
stop();
Symbol 725 MovieClip Frame 1
a = random(2); stop();
Symbol 725 MovieClip Frame 2
stop();
Symbol 725 MovieClip Frame 3
stop();
Symbol 725 MovieClip Frame 4
stop();
Symbol 725 MovieClip Frame 18
if (a == 1) { gotoAndStop (29); } else if (a == 2) { gotoAndStop (30); } stop();
Symbol 725 MovieClip Frame 29
stop();
Symbol 725 MovieClip Frame 30
stop();
Symbol 759 MovieClip Frame 1
a = random(3);
Symbol 759 MovieClip Frame 35
if (a == 1) { gotoAndPlay (36); } else if (a == 2) { gotoAndPlay (209); } else if (a == 3) { gotoAndPlay (1); } else if (a == 4) { gotoAndPlay (399); }
Symbol 759 MovieClip Frame 202
gotoAndPlay (1);
Symbol 759 MovieClip Frame 398
gotoAndPlay (1);
Symbol 759 MovieClip Frame 539
gotoAndPlay (1);
Symbol 759 MovieClip Frame 541
stop();
Symbol 777 MovieClip Frame 1
a = random(2); stop();
Symbol 777 MovieClip Frame 2
stop();
Symbol 777 MovieClip Frame 3
stop();
Symbol 777 MovieClip Frame 4
stop();
Symbol 777 MovieClip Frame 25
stop();
Instance of Symbol 40 MovieClip [moneydrop] in Symbol 777 MovieClip Frame 25
onClipEvent (load) { timer = false; c = 0; } onClipEvent (enterFrame) { if ((!_root.gotitem4) != 1) { this._y = 1000; } n = 0; while (n < _root.items.length) { if (_root.items[n] eq "bag") { if (this.hitTest(_root.hero)) { this._x = 1000; _root.gotitem4 = 1; setProperty(_root.item_bar, _visible , true); _root.item_bar.message = "You got money to put in your bag"; } } n++; } if (!this.hasItem("bag")) { if (this.hitTest(_root.hero)) { _root.f = c; _root.talk._visible = 1; _root.talk.message = "You require a bag to put this money in!"; c = 0; timer = true; } if (timer == true) { c++; } if (c >= 5) { _root.talk._visible = 0; c = 0; timer = false; } } }
Symbol 778 MovieClip Frame 1
stop(); stop();
Instance of Symbol 672 MovieClip "enemy" in Symbol 778 MovieClip Frame 2
onClipEvent (load) { function checkproximity() { dist_hero = 50; dx = _x - _root.hero._x; dy = _y - _root.hero._y; dist = Math.sqrt((dx * dx) + (dy * dy)); speed = 2; if (dist < dist_hero) { in_range = true; } else { in_range = false; lock = true; speed = 2; } } function follow() { if (in_range) { if (this.hitTest(_root.hero)) { xstep = _root.hero.xstep + 1; ystep = _root.hero.ystep + 1; _root.hero.hit._visible = 1; } lock = false; my = _root.hero._y; mx = _root.hero._x; if (mx < _x) { dx = _x - mx; this.gotoAndStop("left"); } else { dx = mx - _x; this.gotoAndStop("right"); } moveSpeedx = dx / 10; if (mx < _x) { _x = (_x - moveSpeedx); } else { _x = (_x + moveSpeedx); } if (my < _y) { dy = _y - my; } else { dy = my - _y; } moveSpeedy = dy / 10; if (my < _y) { _y = (_y - moveSpeedy); } else { _y = (_y + moveSpeedy); } } } function attack() { _parent.dam = damage; if (this.hitTest(_root.hero.sword)) { damage = damage + 1; _x = (_x + xstep); _y = (_y + ystep); } if (damage > 3) { all = false; gotoAndPlay (6); } } lock = true; up = 1; down = 2; right = 3; left = 4; speed = 2; none = 0; dir = random(4) + 1; off = true; damage = 0; all = true; } onClipEvent (enterFrame) { if (!_root.pause) { if (all) { checkproximity(); follow(); if (!_root.floor.hitTest(this._x + Xstep, ((this._y + Ystep) + Ystep) + 15, true)) { this._x = this._x + Xstep; this._y = this._y + Ystep; hit = false; } else { hit = true; } if (in_range and (!hit)) { attack(); } if (off) { if (hit or (random(100) > 98)) { dir = random(4) + 1; } } if (lock) { if (dir == UP) { Ystep = -speed; Xstep = 0; this.gotoAndStop("back"); } else if (dir == down) { Ystep = speed; Xstep = 0; this.gotoAndStop("front"); } else if (dir == left) { Xstep = -speed; Ystep = 0; this.gotoAndStop("left"); } else if (dir == right) { Xstep = speed; Ystep = 0; this.gotoAndStop("right"); } } if (this.hitTest(_root.hero.zelda)) { _root.health = _root.health - 1; _root.hero.hit.play(); } if (this.hitTest(_root.arrow)) { _root.dam = _root.dam + 2; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root["bomb" + count])) { _root.dam = _root.dam + 3; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root.hero.sword)) { _root.dam = _root.dam + 5; _x = (_x + xstep); _y = (_y + ystep); } } } }
Instance of Symbol 672 MovieClip "enemy" in Symbol 778 MovieClip Frame 2
onClipEvent (load) { function checkproximity() { dist_hero = 50; dx = _x - _root.hero._x; dy = _y - _root.hero._y; dist = Math.sqrt((dx * dx) + (dy * dy)); speed = 2; if (dist < dist_hero) { in_range = true; } else { in_range = false; lock = true; speed = 2; } } function follow() { if (in_range) { if (this.hitTest(_root.hero)) { xstep = _root.hero.xstep + 1; ystep = _root.hero.ystep + 1; _root.hero.hit._visible = 1; } lock = false; my = _root.hero._y; mx = _root.hero._x; if (mx < _x) { dx = _x - mx; this.gotoAndStop("left"); } else { dx = mx - _x; this.gotoAndStop("right"); } moveSpeedx = dx / 10; if (mx < _x) { _x = (_x - moveSpeedx); } else { _x = (_x + moveSpeedx); } if (my < _y) { dy = _y - my; } else { dy = my - _y; } moveSpeedy = dy / 10; if (my < _y) { _y = (_y - moveSpeedy); } else { _y = (_y + moveSpeedy); } } } function attack() { _parent.dam = damage; if (this.hitTest(_root.hero.sword)) { damage = damage + 1; _x = (_x + xstep); _y = (_y + ystep); } if (damage > 3) { all = false; gotoAndPlay (6); } } lock = true; up = 1; down = 2; right = 3; left = 4; speed = 2; none = 0; dir = random(4) + 1; off = true; damage = 0; all = true; } onClipEvent (enterFrame) { if (!_root.pause) { if (all) { checkproximity(); follow(); if (!_root.floor.hitTest(this._x + Xstep, ((this._y + Ystep) + Ystep) + 15, true)) { this._x = this._x + Xstep; this._y = this._y + Ystep; hit = false; } else { hit = true; } if (in_range and (!hit)) { attack(); } if (off) { if (hit or (random(100) > 98)) { dir = random(4) + 1; } } if (lock) { if (dir == UP) { Ystep = -speed; Xstep = 0; this.gotoAndStop("back"); } else if (dir == down) { Ystep = speed; Xstep = 0; this.gotoAndStop("front"); } else if (dir == left) { Xstep = -speed; Ystep = 0; this.gotoAndStop("left"); } else if (dir == right) { Xstep = speed; Ystep = 0; this.gotoAndStop("right"); } } if (this.hitTest(_root.hero.zelda)) { _root.health = _root.health - 1; _root.hero.hit.play(); } if (this.hitTest(_root.arrow)) { _root.dam = _root.dam + 2; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root["bomb" + count])) { _root.dam = _root.dam + 3; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root.hero.sword)) { _root.dam = _root.dam + 5; _x = (_x + xstep); _y = (_y + ystep); } } } }
Instance of Symbol 672 MovieClip "enemy" in Symbol 778 MovieClip Frame 2
onClipEvent (load) { function checkproximity() { dist_hero = 50; dx = _x - _root.hero._x; dy = _y - _root.hero._y; dist = Math.sqrt((dx * dx) + (dy * dy)); speed = 2; if (dist < dist_hero) { in_range = true; } else { in_range = false; lock = true; speed = 2; } } function follow() { if (in_range) { if (this.hitTest(_root.hero)) { xstep = _root.hero.xstep + 1; ystep = _root.hero.ystep + 1; _root.hero.hit._visible = 1; } lock = false; my = _root.hero._y; mx = _root.hero._x; if (mx < _x) { dx = _x - mx; this.gotoAndStop("left"); } else { dx = mx - _x; this.gotoAndStop("right"); } moveSpeedx = dx / 10; if (mx < _x) { _x = (_x - moveSpeedx); } else { _x = (_x + moveSpeedx); } if (my < _y) { dy = _y - my; } else { dy = my - _y; } moveSpeedy = dy / 10; if (my < _y) { _y = (_y - moveSpeedy); } else { _y = (_y + moveSpeedy); } } } function attack() { _parent.dam = damage; if (this.hitTest(_root.hero.sword)) { damage = damage + 1; _x = (_x + xstep); _y = (_y + ystep); } if (damage > 3) { all = false; gotoAndPlay (6); } } lock = true; up = 1; down = 2; right = 3; left = 4; speed = 2; none = 0; dir = random(4) + 1; off = true; damage = 0; all = true; } onClipEvent (enterFrame) { if (!_root.pause) { if (all) { checkproximity(); follow(); if (!_root.floor.hitTest(this._x + Xstep, ((this._y + Ystep) + Ystep) + 15, true)) { this._x = this._x + Xstep; this._y = this._y + Ystep; hit = false; } else { hit = true; } if (in_range and (!hit)) { attack(); } if (off) { if (hit or (random(100) > 98)) { dir = random(4) + 1; } } if (lock) { if (dir == UP) { Ystep = -speed; Xstep = 0; this.gotoAndStop("back"); } else if (dir == down) { Ystep = speed; Xstep = 0; this.gotoAndStop("front"); } else if (dir == left) { Xstep = -speed; Ystep = 0; this.gotoAndStop("left"); } else if (dir == right) { Xstep = speed; Ystep = 0; this.gotoAndStop("right"); } } if (this.hitTest(_root.hero.zelda)) { _root.health = _root.health - 1; _root.hero.hit.play(); } if (this.hitTest(_root.arrow)) { _root.dam = _root.dam + 2; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root["bomb" + count])) { _root.dam = _root.dam + 3; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root.hero.sword)) { _root.dam = _root.dam + 5; _x = (_x + xstep); _y = (_y + ystep); } } } }
Instance of Symbol 672 MovieClip "enemy" in Symbol 778 MovieClip Frame 2
onClipEvent (load) { function checkproximity() { dist_hero = 50; dx = _x - _root.hero._x; dy = _y - _root.hero._y; dist = Math.sqrt((dx * dx) + (dy * dy)); speed = 2; if (dist < dist_hero) { in_range = true; } else { in_range = false; lock = true; speed = 2; } } function follow() { if (in_range) { if (this.hitTest(_root.hero)) { xstep = _root.hero.xstep + 1; ystep = _root.hero.ystep + 1; _root.hero.hit._visible = 1; } lock = false; my = _root.hero._y; mx = _root.hero._x; if (mx < _x) { dx = _x - mx; this.gotoAndStop("left"); } else { dx = mx - _x; this.gotoAndStop("right"); } moveSpeedx = dx / 10; if (mx < _x) { _x = (_x - moveSpeedx); } else { _x = (_x + moveSpeedx); } if (my < _y) { dy = _y - my; } else { dy = my - _y; } moveSpeedy = dy / 10; if (my < _y) { _y = (_y - moveSpeedy); } else { _y = (_y + moveSpeedy); } } } function attack() { _parent.dam = damage; if (this.hitTest(_root.hero.sword)) { damage = damage + 1; _x = (_x + xstep); _y = (_y + ystep); } if (damage > 3) { all = false; gotoAndPlay (6); } } lock = true; up = 1; down = 2; right = 3; left = 4; speed = 2; none = 0; dir = random(4) + 1; off = true; damage = 0; all = true; } onClipEvent (enterFrame) { if (!_root.pause) { if (all) { checkproximity(); follow(); if (!_root.floor.hitTest(this._x + Xstep, ((this._y + Ystep) + Ystep) + 15, true)) { this._x = this._x + Xstep; this._y = this._y + Ystep; hit = false; } else { hit = true; } if (in_range and (!hit)) { attack(); } if (off) { if (hit or (random(100) > 98)) { dir = random(4) + 1; } } if (lock) { if (dir == UP) { Ystep = -speed; Xstep = 0; this.gotoAndStop("back"); } else if (dir == down) { Ystep = speed; Xstep = 0; this.gotoAndStop("front"); } else if (dir == left) { Xstep = -speed; Ystep = 0; this.gotoAndStop("left"); } else if (dir == right) { Xstep = speed; Ystep = 0; this.gotoAndStop("right"); } } if (this.hitTest(_root.hero.zelda)) { _root.health = _root.health - 1; _root.hero.hit.play(); } if (this.hitTest(_root.arrow)) { _root.dam = _root.dam + 2; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root["bomb" + count])) { _root.dam = _root.dam + 3; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root.hero.sword)) { _root.dam = _root.dam + 5; _x = (_x + xstep); _y = (_y + ystep); } } } }
Instance of Symbol 690 MovieClip "enemy2" in Symbol 778 MovieClip Frame 4
onClipEvent (load) { function checkproximity() { point = new Object(); point.x = _x; point.y = _y; _parent.localToGlobal(point); dist_hero = 80; dx = point.x - _root.hero._x; dy = point.y - _root.hero._y; dist = Math.sqrt((dx * dx) + (dy * dy)); if (dist < dist_hero) { in_range = true; } else { in_range = false; lock = true; speed = 2; } } function faceHero() { point = new Object(); point.x = _x; point.y = _y; _parent.localToGlobal(point); _parent.mcx = point.x; _parent.mcy = point.y; xDistance = Math.abs(point.x - _root.hero._x); yDistance = Math.abs(point.y - _root.hero._y); if (xDistance < yDistance) { if (_root.hero._y < point.y) { this.gotoAndStop("back"); } else { this.gotoAndStop("front"); } } else if (_root.hero._x < point.x) { this.gotoAndStop("left"); } else { this.gotoAndStop("right"); } } function attack() { dir = halt; _root.arrow2.shootarrow = true; } lock = true; up = 1; down = 2; right = 3; left = 4; speed = 1; none = 0; dir = random(4) + 1; off = true; damage = 0; all = true; } onClipEvent (enterFrame) { if (!_root.pause) { if (all) { checkproximity(); face(); point = new Object(); point.x = _x; point.y = _y; _parent.localToGlobal(point); if (!_root.floor.hitTest(point.x + Xstep, ((point.y + Ystep) + Ystep) + 15, true)) { this._x = this._x + Xstep; this._y = this._y + Ystep; hit = false; } else { hit = true; } if (in_range and (!hit)) { faceHero(); attack(); } if (off) { if (hit or (random(100) > 98)) { dir = random(4) + 1; } } if (lock) { if (dir == UP) { Ystep = -speed; Xstep = 0; this.gotoAndStop("back"); } else if (dir == down) { Ystep = speed; Xstep = 0; this.gotoAndStop("front"); } else if (dir == left) { Xstep = -speed; Ystep = 0; this.gotoAndStop("left"); } else if (dir == right) { Xstep = speed; Ystep = 0; this.gotoAndStop("right"); } else if (dir == halt) { Xstep = 0; Ystep = 0; stop(); } } if (this.hitTest(_root.arrow)) { _root.dam = _root.dam + 2; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root["bomb" + count])) { _root.dam = _root.dam + 3; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root.hero.sword)) { _root.dam = _root.dam + 5; _x = (_x + xstep); _y = (_y + ystep); } if (_root.dam > 3) { gotoAndPlay (6); } } } }
Instance of Symbol 708 MovieClip "enemy" in Symbol 778 MovieClip Frame 5
onClipEvent (load) { function checkproximity() { dist_hero = 50; dx = _x - _root.hero._x; dy = _y - _root.hero._y; dist = Math.sqrt((dx * dx) + (dy * dy)); speed = 2; if (dist < dist_hero) { in_range = true; } else { in_range = false; lock = true; speed = 2; } } function follow() { if (in_range) { if (this.hitTest(_root.hero)) { xstep = _root.hero.xstep + 1; ystep = _root.hero.ystep + 1; _root.hero.hit._visible = 1; } lock = false; my = _root.hero._y; mx = _root.hero._x; if (mx < _x) { dx = _x - mx; this.gotoAndStop("left"); } else { dx = mx - _x; this.gotoAndStop("right"); } moveSpeedx = dx / 10; if (mx < _x) { _x = (_x - moveSpeedx); } else { _x = (_x + moveSpeedx); } if (my < _y) { dy = _y - my; } else { dy = my - _y; } moveSpeedy = dy / 10; if (my < _y) { _y = (_y - moveSpeedy); } else { _y = (_y + moveSpeedy); } } } function attack() { _parent.dam = damage; if (this.hitTest(_root.hero.sword)) { damage = damage + 1; _x = (_x + xstep); _y = (_y + ystep); } if (damage > 3) { all = false; gotoAndPlay (6); } } lock = true; up = 1; down = 2; right = 3; left = 4; speed = 2; none = 0; dir = random(4) + 1; off = true; damage = 0; all = true; } onClipEvent (enterFrame) { if (!_root.pause) { if (all) { checkproximity(); follow(); if (!_root.floor.hitTest(this._x + Xstep, ((this._y + Ystep) + Ystep) + 15, true)) { this._x = this._x + Xstep; this._y = this._y + Ystep; hit = false; } else { hit = true; } if (in_range and (!hit)) { attack(); } if (off) { if (hit or (random(100) > 98)) { dir = random(4) + 1; } } if (lock) { if (dir == UP) { Ystep = -speed; Xstep = 0; this.gotoAndStop("back"); } else if (dir == down) { Ystep = speed; Xstep = 0; this.gotoAndStop("front"); } else if (dir == left) { Xstep = -speed; Ystep = 0; this.gotoAndStop("left"); } else if (dir == right) { Xstep = speed; Ystep = 0; this.gotoAndStop("right"); } } if (this.hitTest(_root.hero.zelda)) { _root.health = _root.health - 1; _root.hero.hit.play(); } if (this.hitTest(_root.arrow)) { _root.dam = _root.dam + 2; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root["bomb" + count])) { _root.dam = _root.dam + 3; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root.hero.sword)) { _root.dam = _root.dam + 5; _x = (_x + xstep); _y = (_y + ystep); } } } }
Instance of Symbol 708 MovieClip "enemy2" in Symbol 778 MovieClip Frame 5
onClipEvent (load) { function checkproximity() { dist_hero = 50; dx = _x - _root.hero._x; dy = _y - _root.hero._y; dist = Math.sqrt((dx * dx) + (dy * dy)); speed = 2; if (dist < dist_hero) { in_range = true; } else { in_range = false; lock = true; speed = 2; } } function follow() { if (in_range) { if (this.hitTest(_root.hero)) { xstep = _root.hero.xstep + 1; ystep = _root.hero.ystep + 1; _root.hero.hit._visible = 1; } lock = false; my = _root.hero._y; mx = _root.hero._x; if (mx < _x) { dx = _x - mx; this.gotoAndStop("left"); } else { dx = mx - _x; this.gotoAndStop("right"); } moveSpeedx = dx / 10; if (mx < _x) { _x = (_x - moveSpeedx); } else { _x = (_x + moveSpeedx); } if (my < _y) { dy = _y - my; } else { dy = my - _y; } moveSpeedy = dy / 10; if (my < _y) { _y = (_y - moveSpeedy); } else { _y = (_y + moveSpeedy); } } } function attack() { _parent.dam = damage; if (this.hitTest(_root.hero.sword)) { damage = damage + 1; _x = (_x + xstep); _y = (_y + ystep); } if (damage > 3) { all = false; gotoAndPlay (6); } } lock = true; up = 1; down = 2; right = 3; left = 4; speed = 2; none = 0; dir = random(4) + 1; off = true; damage = 0; all = true; } onClipEvent (enterFrame) { if (!_root.pause) { if (all) { checkproximity(); follow(); if (!_root.floor.hitTest(this._x + Xstep, ((this._y + Ystep) + Ystep) + 15, true)) { this._x = this._x + Xstep; this._y = this._y + Ystep; hit = false; } else { hit = true; } if (in_range and (!hit)) { attack(); } if (off) { if (hit or (random(100) > 98)) { dir = random(4) + 1; } } if (lock) { if (dir == UP) { Ystep = -speed; Xstep = 0; this.gotoAndStop("back"); } else if (dir == down) { Ystep = speed; Xstep = 0; this.gotoAndStop("front"); } else if (dir == left) { Xstep = -speed; Ystep = 0; this.gotoAndStop("left"); } else if (dir == right) { Xstep = speed; Ystep = 0; this.gotoAndStop("right"); } } if (this.hitTest(_root.hero.zelda)) { _root.health = _root.health - 1; _root.hero.hit.play(); } if (this.hitTest(_root.arrow)) { _root.dam = _root.dam + 2; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root["bomb" + count])) { _root.dam = _root.dam + 3; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root.hero.sword)) { _root.dam = _root.dam + 5; _x = (_x + xstep); _y = (_y + ystep); } } } }
Instance of Symbol 725 MovieClip "enemy" in Symbol 778 MovieClip Frame 6
onClipEvent (load) { function checkproximity() { dist_hero = 0; dx = _x - _root.hero._x; dy = _y - _root.hero._y; dist = Math.sqrt((dx * dx) + (dy * dy)); speed = 1; if (dist < dist_hero) { in_range = true; } else { in_range = false; lock = true; speed = 2; } } function follow() { if (in_range) { if (this.hitTest(_root.hero.zelda)) { xstep = _root.hero.xstep + 1; ystep = _root.hero.ystep + 1; } lock = false; my = _root.hero._y; mx = _root.hero._x; if (mx < _x) { dx = _x - mx; this.gotoAndStop("left"); } else { dx = mx - _x; this.gotoAndStop("right"); } moveSpeedx = dx / 10; if (mx < _x) { _x = (_x - moveSpeedx); } else { _x = (_x + moveSpeedx); } if (my < _y) { dy = _y - my; } else { dy = my - _y; } moveSpeedy = dy / 10; if (my < _y) { _y = (_y - moveSpeedy); } else { _y = (_y + moveSpeedy); } } } function attack() { _parent.dam = damage; } lock = true; up = 1; down = 2; right = 3; left = 4; speed = 1; none = 0; dir = random(4) + 1; off = true; damage = 0; all = true; } onClipEvent (enterFrame) { if (!_root.pause) { if (all) { checkproximity(); follow(); if (!_root.floor.hitTest(this._x + Xstep, ((this._y + Ystep) + Ystep) + 15, true)) { this._x = this._x + Xstep; this._y = this._y + Ystep; hit = false; } else { hit = true; } if (in_range and (!hit)) { attack(); } if (off) { if (hit or (random(100) > 98)) { dir = random(4) + 1; } } if (lock) { if (dir == UP) { Ystep = -speed; Xstep = 0; this.gotoAndStop("back"); } else if (dir == down) { Ystep = speed; Xstep = 0; this.gotoAndStop("front"); } else if (dir == left) { Xstep = -speed; Ystep = 0; this.gotoAndStop("left"); } else if (dir == right) { Xstep = speed; Ystep = 0; this.gotoAndStop("right"); } } if (this.hitTest(_root.hero.zelda)) { _root.health = _root.health - 1; _root.hero.hit.play(); } if (this.hitTest(_root.arrow)) { all = false; gotoAndPlay (6); _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root["bomb" + count])) { all = false; gotoAndPlay (6); _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root.hero.sword)) { all = false; gotoAndPlay (6); _x = (_x + xstep); _y = (_y + ystep); } } } }
Instance of Symbol 725 MovieClip "enemy4" in Symbol 778 MovieClip Frame 6
onClipEvent (load) { function checkproximity() { dist_hero = 0; dx = _x - _root.hero._x; dy = _y - _root.hero._y; dist = Math.sqrt((dx * dx) + (dy * dy)); speed = 1; if (dist < dist_hero) { in_range = true; } else { in_range = false; lock = true; speed = 2; } } function follow() { if (in_range) { if (this.hitTest(_root.hero.zelda)) { xstep = _root.hero.xstep + 1; ystep = _root.hero.ystep + 1; } lock = false; my = _root.hero._y; mx = _root.hero._x; if (mx < _x) { dx = _x - mx; this.gotoAndStop("left"); } else { dx = mx - _x; this.gotoAndStop("right"); } moveSpeedx = dx / 10; if (mx < _x) { _x = (_x - moveSpeedx); } else { _x = (_x + moveSpeedx); } if (my < _y) { dy = _y - my; } else { dy = my - _y; } moveSpeedy = dy / 10; if (my < _y) { _y = (_y - moveSpeedy); } else { _y = (_y + moveSpeedy); } } } function attack() { _parent.dam = damage; } lock = true; up = 1; down = 2; right = 3; left = 4; speed = 1; none = 0; dir = random(4) + 1; off = true; damage = 0; all = true; } onClipEvent (enterFrame) { if (!_root.pause) { if (all) { checkproximity(); follow(); if (!_root.floor.hitTest(this._x + Xstep, ((this._y + Ystep) + Ystep) + 15, true)) { this._x = this._x + Xstep; this._y = this._y + Ystep; hit = false; } else { hit = true; } if (in_range and (!hit)) { attack(); } if (off) { if (hit or (random(100) > 98)) { dir = random(4) + 1; } } if (lock) { if (dir == UP) { Ystep = -speed; Xstep = 0; this.gotoAndStop("back"); } else if (dir == down) { Ystep = speed; Xstep = 0; this.gotoAndStop("front"); } else if (dir == left) { Xstep = -speed; Ystep = 0; this.gotoAndStop("left"); } else if (dir == right) { Xstep = speed; Ystep = 0; this.gotoAndStop("right"); } } if (this.hitTest(_root.hero.zelda)) { _root.health = _root.health - 1; _root.hero.hit.play(); } if (this.hitTest(_root.arrow)) { all = false; gotoAndPlay (6); _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root["bomb" + count])) { all = false; gotoAndPlay (6); _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root.hero.sword)) { all = false; gotoAndPlay (6); _x = (_x + xstep); _y = (_y + ystep); } } } }
Instance of Symbol 725 MovieClip "enemy3" in Symbol 778 MovieClip Frame 6
onClipEvent (load) { function checkproximity() { dist_hero = 0; dx = _x - _root.hero._x; dy = _y - _root.hero._y; dist = Math.sqrt((dx * dx) + (dy * dy)); speed = 1; if (dist < dist_hero) { in_range = true; } else { in_range = false; lock = true; speed = 2; } } function follow() { if (in_range) { if (this.hitTest(_root.hero.zelda)) { xstep = _root.hero.xstep + 1; ystep = _root.hero.ystep + 1; } lock = false; my = _root.hero._y; mx = _root.hero._x; if (mx < _x) { dx = _x - mx; this.gotoAndStop("left"); } else { dx = mx - _x; this.gotoAndStop("right"); } moveSpeedx = dx / 10; if (mx < _x) { _x = (_x - moveSpeedx); } else { _x = (_x + moveSpeedx); } if (my < _y) { dy = _y - my; } else { dy = my - _y; } moveSpeedy = dy / 10; if (my < _y) { _y = (_y - moveSpeedy); } else { _y = (_y + moveSpeedy); } } } function attack() { _parent.dam = damage; } lock = true; up = 1; down = 2; right = 3; left = 4; speed = 1; none = 0; dir = random(4) + 1; off = true; damage = 0; all = true; } onClipEvent (enterFrame) { if (!_root.pause) { if (all) { checkproximity(); follow(); if (!_root.floor.hitTest(this._x + Xstep, ((this._y + Ystep) + Ystep) + 15, true)) { this._x = this._x + Xstep; this._y = this._y + Ystep; hit = false; } else { hit = true; } if (in_range and (!hit)) { attack(); } if (off) { if (hit or (random(100) > 98)) { dir = random(4) + 1; } } if (lock) { if (dir == UP) { Ystep = -speed; Xstep = 0; this.gotoAndStop("back"); } else if (dir == down) { Ystep = speed; Xstep = 0; this.gotoAndStop("front"); } else if (dir == left) { Xstep = -speed; Ystep = 0; this.gotoAndStop("left"); } else if (dir == right) { Xstep = speed; Ystep = 0; this.gotoAndStop("right"); } } if (this.hitTest(_root.hero.zelda)) { _root.health = _root.health - 1; _root.hero.hit.play(); } if (this.hitTest(_root.arrow)) { all = false; gotoAndPlay (6); _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root["bomb" + count])) { all = false; gotoAndPlay (6); _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root.hero.sword)) { all = false; gotoAndPlay (6); _x = (_x + xstep); _y = (_y + ystep); } } } }
Instance of Symbol 725 MovieClip "enemy5" in Symbol 778 MovieClip Frame 6
onClipEvent (load) { function checkproximity() { dist_hero = 0; dx = _x - _root.hero._x; dy = _y - _root.hero._y; dist = Math.sqrt((dx * dx) + (dy * dy)); speed = 1; if (dist < dist_hero) { in_range = true; } else { in_range = false; lock = true; speed = 2; } } function follow() { if (in_range) { if (this.hitTest(_root.hero.zelda)) { xstep = _root.hero.xstep + 1; ystep = _root.hero.ystep + 1; } lock = false; my = _root.hero._y; mx = _root.hero._x; if (mx < _x) { dx = _x - mx; this.gotoAndStop("left"); } else { dx = mx - _x; this.gotoAndStop("right"); } moveSpeedx = dx / 10; if (mx < _x) { _x = (_x - moveSpeedx); } else { _x = (_x + moveSpeedx); } if (my < _y) { dy = _y - my; } else { dy = my - _y; } moveSpeedy = dy / 10; if (my < _y) { _y = (_y - moveSpeedy); } else { _y = (_y + moveSpeedy); } } } function attack() { _parent.dam = damage; } lock = true; up = 1; down = 2; right = 3; left = 4; speed = 1; none = 0; dir = random(4) + 1; off = true; damage = 0; all = true; } onClipEvent (enterFrame) { if (!_root.pause) { if (all) { checkproximity(); follow(); if (!_root.floor.hitTest(this._x + Xstep, ((this._y + Ystep) + Ystep) + 15, true)) { this._x = this._x + Xstep; this._y = this._y + Ystep; hit = false; } else { hit = true; } if (in_range and (!hit)) { attack(); } if (off) { if (hit or (random(100) > 98)) { dir = random(4) + 1; } } if (lock) { if (dir == UP) { Ystep = -speed; Xstep = 0; this.gotoAndStop("back"); } else if (dir == down) { Ystep = speed; Xstep = 0; this.gotoAndStop("front"); } else if (dir == left) { Xstep = -speed; Ystep = 0; this.gotoAndStop("left"); } else if (dir == right) { Xstep = speed; Ystep = 0; this.gotoAndStop("right"); } } if (this.hitTest(_root.hero.zelda)) { _root.health = _root.health - 1; _root.hero.hit.play(); } if (this.hitTest(_root.arrow)) { all = false; gotoAndPlay (6); _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root["bomb" + count])) { all = false; gotoAndPlay (6); _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root.hero.sword)) { all = false; gotoAndPlay (6); _x = (_x + xstep); _y = (_y + ystep); } } } }
Instance of Symbol 725 MovieClip "enemy2" in Symbol 778 MovieClip Frame 6
onClipEvent (load) { function checkproximity() { dist_hero = 0; dx = _x - _root.hero._x; dy = _y - _root.hero._y; dist = Math.sqrt((dx * dx) + (dy * dy)); speed = 1; if (dist < dist_hero) { in_range = true; } else { in_range = false; lock = true; speed = 2; } } function follow() { if (in_range) { if (this.hitTest(_root.hero.zelda)) { xstep = _root.hero.xstep + 1; ystep = _root.hero.ystep + 1; } lock = false; my = _root.hero._y; mx = _root.hero._x; if (mx < _x) { dx = _x - mx; this.gotoAndStop("left"); } else { dx = mx - _x; this.gotoAndStop("right"); } moveSpeedx = dx / 10; if (mx < _x) { _x = (_x - moveSpeedx); } else { _x = (_x + moveSpeedx); } if (my < _y) { dy = _y - my; } else { dy = my - _y; } moveSpeedy = dy / 10; if (my < _y) { _y = (_y - moveSpeedy); } else { _y = (_y + moveSpeedy); } } } function attack() { _parent.dam = damage; } lock = true; up = 1; down = 2; right = 3; left = 4; speed = 1; none = 0; dir = random(4) + 1; off = true; damage = 0; all = true; } onClipEvent (enterFrame) { if (!_root.pause) { if (all) { checkproximity(); follow(); if (!_root.floor.hitTest(this._x + Xstep, ((this._y + Ystep) + Ystep) + 15, true)) { this._x = this._x + Xstep; this._y = this._y + Ystep; hit = false; } else { hit = true; } if (in_range and (!hit)) { attack(); } if (off) { if (hit or (random(100) > 98)) { dir = random(4) + 1; } } if (lock) { if (dir == UP) { Ystep = -speed; Xstep = 0; this.gotoAndStop("back"); } else if (dir == down) { Ystep = speed; Xstep = 0; this.gotoAndStop("front"); } else if (dir == left) { Xstep = -speed; Ystep = 0; this.gotoAndStop("left"); } else if (dir == right) { Xstep = speed; Ystep = 0; this.gotoAndStop("right"); } } if (this.hitTest(_root.hero.zelda)) { _root.health = _root.health - 1; _root.hero.hit.play(); } if (this.hitTest(_root.arrow)) { all = false; gotoAndPlay (6); _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root["bomb" + count])) { all = false; gotoAndPlay (6); _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root.hero.sword)) { all = false; gotoAndPlay (6); _x = (_x + xstep); _y = (_y + ystep); } } } }
Instance of Symbol 672 MovieClip "enemy" in Symbol 778 MovieClip Frame 7
onClipEvent (load) { function checkproximity() { dist_hero = 50; dx = _x - _root.hero._x; dy = _y - _root.hero._y; dist = Math.sqrt((dx * dx) + (dy * dy)); speed = 2; if (dist < dist_hero) { in_range = true; } else { in_range = false; lock = true; speed = 2; } } function follow() { if (in_range) { if (this.hitTest(_root.hero)) { xstep = _root.hero.xstep + 1; ystep = _root.hero.ystep + 1; _root.hero.hit._visible = 1; } lock = false; my = _root.hero._y; mx = _root.hero._x; if (mx < _x) { dx = _x - mx; this.gotoAndStop("left"); } else { dx = mx - _x; this.gotoAndStop("right"); } moveSpeedx = dx / 10; if (mx < _x) { _x = (_x - moveSpeedx); } else { _x = (_x + moveSpeedx); } if (my < _y) { dy = _y - my; } else { dy = my - _y; } moveSpeedy = dy / 10; if (my < _y) { _y = (_y - moveSpeedy); } else { _y = (_y + moveSpeedy); } } } function attack() { _parent.dam = damage; if (this.hitTest(_root.hero.sword)) { damage = damage + 1; _x = (_x + xstep); _y = (_y + ystep); } if (damage > 3) { all = false; gotoAndPlay (6); } } lock = true; up = 1; down = 2; right = 3; left = 4; speed = 2; none = 0; dir = random(4) + 1; off = true; damage = 0; all = true; } onClipEvent (enterFrame) { if (!_root.pause) { if (all) { checkproximity(); follow(); if (!_root.floor.hitTest(this._x + Xstep, ((this._y + Ystep) + Ystep) + 15, true)) { this._x = this._x + Xstep; this._y = this._y + Ystep; hit = false; } else { hit = true; } if (in_range and (!hit)) { attack(); } if (off) { if (hit or (random(100) > 98)) { dir = random(4) + 1; } } if (lock) { if (dir == UP) { Ystep = -speed; Xstep = 0; this.gotoAndStop("back"); } else if (dir == down) { Ystep = speed; Xstep = 0; this.gotoAndStop("front"); } else if (dir == left) { Xstep = -speed; Ystep = 0; this.gotoAndStop("left"); } else if (dir == right) { Xstep = speed; Ystep = 0; this.gotoAndStop("right"); } } if (this.hitTest(_root.hero.zelda)) { _root.health = _root.health - 1; _root.hero.hit.play(); } if (this.hitTest(_root.arrow)) { _root.dam = _root.dam + 2; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root["bomb" + count])) { _root.dam = _root.dam + 3; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root.hero.sword)) { _root.dam = _root.dam + 5; _x = (_x + xstep); _y = (_y + ystep); } } } }
Instance of Symbol 708 MovieClip "enemy2" in Symbol 778 MovieClip Frame 7
onClipEvent (load) { function checkproximity() { dist_hero = 50; dx = _x - _root.hero._x; dy = _y - _root.hero._y; dist = Math.sqrt((dx * dx) + (dy * dy)); speed = 2; if (dist < dist_hero) { in_range = true; } else { in_range = false; lock = true; speed = 2; } } function follow() { if (in_range) { if (this.hitTest(_root.hero)) { xstep = _root.hero.xstep + 1; ystep = _root.hero.ystep + 1; _root.hero.hit._visible = 1; } lock = false; my = _root.hero._y; mx = _root.hero._x; if (mx < _x) { dx = _x - mx; this.gotoAndStop("left"); } else { dx = mx - _x; this.gotoAndStop("right"); } moveSpeedx = dx / 10; if (mx < _x) { _x = (_x - moveSpeedx); } else { _x = (_x + moveSpeedx); } if (my < _y) { dy = _y - my; } else { dy = my - _y; } moveSpeedy = dy / 10; if (my < _y) { _y = (_y - moveSpeedy); } else { _y = (_y + moveSpeedy); } } } function attack() { _parent.dam = damage; if (this.hitTest(_root.hero.sword)) { damage = damage + 1; _x = (_x + xstep); _y = (_y + ystep); } if (damage > 3) { all = false; gotoAndPlay (6); } } lock = true; up = 1; down = 2; right = 3; left = 4; speed = 2; none = 0; dir = random(4) + 1; off = true; damage = 0; all = true; } onClipEvent (enterFrame) { if (!_root.pause) { if (all) { checkproximity(); follow(); if (!_root.floor.hitTest(this._x + Xstep, ((this._y + Ystep) + Ystep) + 15, true)) { this._x = this._x + Xstep; this._y = this._y + Ystep; hit = false; } else { hit = true; } if (in_range and (!hit)) { attack(); } if (off) { if (hit or (random(100) > 98)) { dir = random(4) + 1; } } if (lock) { if (dir == UP) { Ystep = -speed; Xstep = 0; this.gotoAndStop("back"); } else if (dir == down) { Ystep = speed; Xstep = 0; this.gotoAndStop("front"); } else if (dir == left) { Xstep = -speed; Ystep = 0; this.gotoAndStop("left"); } else if (dir == right) { Xstep = speed; Ystep = 0; this.gotoAndStop("right"); } } if (this.hitTest(_root.hero.zelda)) { _root.health = _root.health - 1; _root.hero.hit.play(); } if (this.hitTest(_root.arrow)) { _root.dam = _root.dam + 2; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root["bomb" + count])) { _root.dam = _root.dam + 3; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root.hero.sword)) { _root.dam = _root.dam + 5; _x = (_x + xstep); _y = (_y + ystep); } } } }
Instance of Symbol 672 MovieClip "enemy" in Symbol 778 MovieClip Frame 9
onClipEvent (load) { function checkproximity() { dist_hero = 50; dx = _x - _root.hero._x; dy = _y - _root.hero._y; dist = Math.sqrt((dx * dx) + (dy * dy)); speed = 2; if (dist < dist_hero) { in_range = true; } else { in_range = false; lock = true; speed = 2; } } function follow() { if (in_range) { if (this.hitTest(_root.hero)) { xstep = _root.hero.xstep + 1; ystep = _root.hero.ystep + 1; _root.hero.hit._visible = 1; } lock = false; my = _root.hero._y; mx = _root.hero._x; if (mx < _x) { dx = _x - mx; this.gotoAndStop("left"); } else { dx = mx - _x; this.gotoAndStop("right"); } moveSpeedx = dx / 10; if (mx < _x) { _x = (_x - moveSpeedx); } else { _x = (_x + moveSpeedx); } if (my < _y) { dy = _y - my; } else { dy = my - _y; } moveSpeedy = dy / 10; if (my < _y) { _y = (_y - moveSpeedy); } else { _y = (_y + moveSpeedy); } } } function attack() { _parent.dam = damage; if (this.hitTest(_root.hero.sword)) { damage = damage + 1; _x = (_x + xstep); _y = (_y + ystep); } if (damage > 3) { all = false; gotoAndPlay (6); } } lock = true; up = 1; down = 2; right = 3; left = 4; speed = 2; none = 0; dir = random(4) + 1; off = true; damage = 0; all = true; } onClipEvent (enterFrame) { if (!_root.pause) { if (all) { checkproximity(); follow(); if (!_root.floor.hitTest(this._x + Xstep, ((this._y + Ystep) + Ystep) + 15, true)) { this._x = this._x + Xstep; this._y = this._y + Ystep; hit = false; } else { hit = true; } if (in_range and (!hit)) { attack(); } if (off) { if (hit or (random(100) > 98)) { dir = random(4) + 1; } } if (lock) { if (dir == UP) { Ystep = -speed; Xstep = 0; this.gotoAndStop("back"); } else if (dir == down) { Ystep = speed; Xstep = 0; this.gotoAndStop("front"); } else if (dir == left) { Xstep = -speed; Ystep = 0; this.gotoAndStop("left"); } else if (dir == right) { Xstep = speed; Ystep = 0; this.gotoAndStop("right"); } } if (this.hitTest(_root.hero.zelda)) { _root.health = _root.health - 1; _root.hero.hit.play(); } if (this.hitTest(_root.arrow)) { _root.dam = _root.dam + 2; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root["bomb" + count])) { _root.dam = _root.dam + 3; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root.hero.sword)) { _root.dam = _root.dam + 5; _x = (_x + xstep); _y = (_y + ystep); } } } }
Instance of Symbol 708 MovieClip "enemy" in Symbol 778 MovieClip Frame 10
onClipEvent (load) { function checkproximity() { dist_hero = 50; dx = _x - _root.hero._x; dy = _y - _root.hero._y; dist = Math.sqrt((dx * dx) + (dy * dy)); speed = 2; if (dist < dist_hero) { in_range = true; } else { in_range = false; lock = true; speed = 2; } } function follow() { if (in_range) { if (this.hitTest(_root.hero)) { xstep = _root.hero.xstep + 1; ystep = _root.hero.ystep + 1; _root.hero.hit._visible = 1; } lock = false; my = _root.hero._y; mx = _root.hero._x; if (mx < _x) { dx = _x - mx; this.gotoAndStop("left"); } else { dx = mx - _x; this.gotoAndStop("right"); } moveSpeedx = dx / 10; if (mx < _x) { _x = (_x - moveSpeedx); } else { _x = (_x + moveSpeedx); } if (my < _y) { dy = _y - my; } else { dy = my - _y; } moveSpeedy = dy / 10; if (my < _y) { _y = (_y - moveSpeedy); } else { _y = (_y + moveSpeedy); } } } function attack() { _parent.dam = damage; if (this.hitTest(_root.hero.sword)) { damage = damage + 1; _x = (_x + xstep); _y = (_y + ystep); } if (damage > 3) { all = false; gotoAndPlay (6); } } lock = true; up = 1; down = 2; right = 3; left = 4; speed = 2; none = 0; dir = random(4) + 1; off = true; damage = 0; all = true; } onClipEvent (enterFrame) { if (!_root.pause) { if (all) { checkproximity(); follow(); if (!_root.floor.hitTest(this._x + Xstep, ((this._y + Ystep) + Ystep) + 15, true)) { this._x = this._x + Xstep; this._y = this._y + Ystep; hit = false; } else { hit = true; } if (in_range and (!hit)) { attack(); } if (off) { if (hit or (random(100) > 98)) { dir = random(4) + 1; } } if (lock) { if (dir == UP) { Ystep = -speed; Xstep = 0; this.gotoAndStop("back"); } else if (dir == down) { Ystep = speed; Xstep = 0; this.gotoAndStop("front"); } else if (dir == left) { Xstep = -speed; Ystep = 0; this.gotoAndStop("left"); } else if (dir == right) { Xstep = speed; Ystep = 0; this.gotoAndStop("right"); } } if (this.hitTest(_root.hero.zelda)) { _root.health = _root.health - 1; _root.hero.hit.play(); } if (this.hitTest(_root.arrow)) { _root.dam = _root.dam + 2; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root["bomb" + count])) { _root.dam = _root.dam + 3; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root.hero.sword)) { _root.dam = _root.dam + 5; _x = (_x + xstep); _y = (_y + ystep); } } } }
Instance of Symbol 708 MovieClip "enemy2" in Symbol 778 MovieClip Frame 10
onClipEvent (load) { function checkproximity() { dist_hero = 50; dx = _x - _root.hero._x; dy = _y - _root.hero._y; dist = Math.sqrt((dx * dx) + (dy * dy)); speed = 2; if (dist < dist_hero) { in_range = true; } else { in_range = false; lock = true; speed = 2; } } function follow() { if (in_range) { if (this.hitTest(_root.hero)) { xstep = _root.hero.xstep + 1; ystep = _root.hero.ystep + 1; _root.hero.hit._visible = 1; } lock = false; my = _root.hero._y; mx = _root.hero._x; if (mx < _x) { dx = _x - mx; this.gotoAndStop("left"); } else { dx = mx - _x; this.gotoAndStop("right"); } moveSpeedx = dx / 10; if (mx < _x) { _x = (_x - moveSpeedx); } else { _x = (_x + moveSpeedx); } if (my < _y) { dy = _y - my; } else { dy = my - _y; } moveSpeedy = dy / 10; if (my < _y) { _y = (_y - moveSpeedy); } else { _y = (_y + moveSpeedy); } } } function attack() { _parent.dam = damage; if (this.hitTest(_root.hero.sword)) { damage = damage + 1; _x = (_x + xstep); _y = (_y + ystep); } if (damage > 3) { all = false; gotoAndPlay (6); } } lock = true; up = 1; down = 2; right = 3; left = 4; speed = 2; none = 0; dir = random(4) + 1; off = true; damage = 0; all = true; } onClipEvent (enterFrame) { if (!_root.pause) { if (all) { checkproximity(); follow(); if (!_root.floor.hitTest(this._x + Xstep, ((this._y + Ystep) + Ystep) + 15, true)) { this._x = this._x + Xstep; this._y = this._y + Ystep; hit = false; } else { hit = true; } if (in_range and (!hit)) { attack(); } if (off) { if (hit or (random(100) > 98)) { dir = random(4) + 1; } } if (lock) { if (dir == UP) { Ystep = -speed; Xstep = 0; this.gotoAndStop("back"); } else if (dir == down) { Ystep = speed; Xstep = 0; this.gotoAndStop("front"); } else if (dir == left) { Xstep = -speed; Ystep = 0; this.gotoAndStop("left"); } else if (dir == right) { Xstep = speed; Ystep = 0; this.gotoAndStop("right"); } } if (this.hitTest(_root.hero.zelda)) { _root.health = _root.health - 1; _root.hero.hit.play(); } if (this.hitTest(_root.arrow)) { _root.dam = _root.dam + 2; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root["bomb" + count])) { _root.dam = _root.dam + 3; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root.hero.sword)) { _root.dam = _root.dam + 5; _x = (_x + xstep); _y = (_y + ystep); } } } }
Instance of Symbol 672 MovieClip "enemy" in Symbol 778 MovieClip Frame 11
onClipEvent (load) { function checkproximity() { dist_hero = 50; dx = _x - _root.hero._x; dy = _y - _root.hero._y; dist = Math.sqrt((dx * dx) + (dy * dy)); speed = 2; if (dist < dist_hero) { in_range = true; } else { in_range = false; lock = true; speed = 2; } } function follow() { if (in_range) { if (this.hitTest(_root.hero)) { xstep = _root.hero.xstep + 1; ystep = _root.hero.ystep + 1; _root.hero.hit._visible = 1; } lock = false; my = _root.hero._y; mx = _root.hero._x; if (mx < _x) { dx = _x - mx; this.gotoAndStop("left"); } else { dx = mx - _x; this.gotoAndStop("right"); } moveSpeedx = dx / 10; if (mx < _x) { _x = (_x - moveSpeedx); } else { _x = (_x + moveSpeedx); } if (my < _y) { dy = _y - my; } else { dy = my - _y; } moveSpeedy = dy / 10; if (my < _y) { _y = (_y - moveSpeedy); } else { _y = (_y + moveSpeedy); } } } function attack() { _parent.dam = damage; if (this.hitTest(_root.hero.sword)) { damage = damage + 1; _x = (_x + xstep); _y = (_y + ystep); } if (damage > 3) { all = false; gotoAndPlay (6); } } lock = true; up = 1; down = 2; right = 3; left = 4; speed = 2; none = 0; dir = random(4) + 1; off = true; damage = 0; all = true; } onClipEvent (enterFrame) { if (!_root.pause) { if (all) { checkproximity(); follow(); if (!_root.floor.hitTest(this._x + Xstep, ((this._y + Ystep) + Ystep) + 15, true)) { this._x = this._x + Xstep; this._y = this._y + Ystep; hit = false; } else { hit = true; } if (in_range and (!hit)) { attack(); } if (off) { if (hit or (random(100) > 98)) { dir = random(4) + 1; } } if (lock) { if (dir == UP) { Ystep = -speed; Xstep = 0; this.gotoAndStop("back"); } else if (dir == down) { Ystep = speed; Xstep = 0; this.gotoAndStop("front"); } else if (dir == left) { Xstep = -speed; Ystep = 0; this.gotoAndStop("left"); } else if (dir == right) { Xstep = speed; Ystep = 0; this.gotoAndStop("right"); } } if (this.hitTest(_root.hero.zelda)) { _root.health = _root.health - 1; _root.hero.hit.play(); } if (this.hitTest(_root.arrow)) { _root.dam = _root.dam + 2; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root["bomb" + count])) { _root.dam = _root.dam + 3; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root.hero.sword)) { _root.dam = _root.dam + 5; _x = (_x + xstep); _y = (_y + ystep); } } } }
Instance of Symbol 690 MovieClip "enemy2" in Symbol 778 MovieClip Frame 11
onClipEvent (load) { function checkproximity() { point = new Object(); point.x = _x; point.y = _y; _parent.localToGlobal(point); if (_root.enemyarrowtime <= 0) { dist_hero = 80; dx = point.x - _root.hero._x; dy = point.y - _root.hero._y; dist = Math.sqrt((dx * dx) + (dy * dy)); } if (dist < dist_hero) { in_range = true; } else { in_range = false; lock = true; speed = 2; } } function faceHero() { point = new Object(); point.x = _x; point.y = _y; _parent.localToGlobal(point); _parent.mcx = point.x; _parent.mcy = point.y; xDistance = Math.abs(point.x - _root.hero._x); yDistance = Math.abs(point.y - _root.hero._y); if (xDistance < yDistance) { if (_root.hero._y < point.y) { this.gotoAndStop("back"); } else { this.gotoAndStop("front"); } } else if (_root.hero._x < point.x) { this.gotoAndStop("left"); } else { this.gotoAndStop("right"); } } function attack() { dir = halt; if (_root.enemyarrowtime <= 0) { _root.arrow2.shootarrow = true; } } lock = true; up = 1; down = 2; right = 3; left = 4; speed = 1; none = 0; dir = random(4) + 1; off = true; damage = 0; all = true; } onClipEvent (enterFrame) { if (!_root.pause) { if (all) { checkproximity(); face(); point = new Object(); point.x = _x; point.y = _y; _parent.localToGlobal(point); if (!_root.floor.hitTest(point.x + Xstep, ((point.y + Ystep) + Ystep) + 15, true)) { this._x = this._x + Xstep; this._y = this._y + Ystep; hit = false; } else { hit = true; } if (in_range and (!hit)) { faceHero(); attack(); } if (off) { if (hit or (random(100) > 98)) { dir = random(4) + 1; } } if (lock) { if (dir == UP) { Ystep = -speed; Xstep = 0; this.gotoAndStop("back"); } else if (dir == down) { Ystep = speed; Xstep = 0; this.gotoAndStop("front"); } else if (dir == left) { Xstep = -speed; Ystep = 0; this.gotoAndStop("left"); } else if (dir == right) { Xstep = speed; Ystep = 0; this.gotoAndStop("right"); } else if (dir == halt) { Xstep = 0; Ystep = 0; stop(); } } if (this.hitTest(_root.arrow)) { _root.dam = _root.dam + 2; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root["bomb" + count])) { _root.dam = _root.dam + 3; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root.hero.sword)) { _root.dam = _root.dam + 5; _x = (_x + xstep); _y = (_y + ystep); } if (damage > 3) { all = false; gotoAndPlay (6); } } } }
Instance of Symbol 759 MovieClip in Symbol 778 MovieClip Frame 12
onClipEvent (load) { function attack() { _root.dam = damage; if (this.hitTest(_root.hero.sword)) { damage = damage + 1; _x = (_x + xstep); _y = (_y + ystep); } if ((damage = 100)) { all = false; gotoAndPlay (541); } } } onClipEvent (enterFrame) { if (!_root.pause) { this.play(); } else { this.stop(); } if (this.hitTest(_root.hero.zelda)) { _root.health = _root.health - 1; } }
Instance of Symbol 725 MovieClip "enemy2" in Symbol 778 MovieClip Frame 16
onClipEvent (load) { function checkproximity() { dist_hero = 1; dx = _x - _root.hero._x; dy = _y - _root.hero._y; dist = Math.sqrt((dx * dx) + (dy * dy)); speed = 2; if (dist < dist_hero) { in_range = true; } else { in_range = false; lock = true; speed = 2; } } function follow() { if (in_range) { if (this.hitTest(_root.hero)) { xstep = _root.hero.xstep + 1; ystep = _root.hero.ystep + 1; } lock = false; my = _root.hero._y; mx = _root.hero._x; if (mx < _x) { dx = _x - mx; this.gotoAndStop("left"); } else { dx = mx - _x; this.gotoAndStop("right"); } moveSpeedx = dx / 10; if (mx < _x) { _x = (_x - moveSpeedx); } else { _x = (_x + moveSpeedx); } if (my < _y) { dy = _y - my; } else { dy = my - _y; } moveSpeedy = dy / 10; if (my < _y) { _y = (_y - moveSpeedy); } else { _y = (_y + moveSpeedy); } } } function attack() { _parent.dam = damage; if (this.hitTest(_root.hero.sword)) { damage = damage + 1; _x = (_x + xstep); _y = (_y + ystep); } if (damage > 3) { all = false; gotoAndPlay (6); } } lock = true; up = 1; down = 2; right = 3; left = 4; speed = 2; none = 0; dir = random(4) + 1; off = true; damage = 0; all = true; } onClipEvent (enterFrame) { if (!_root.pause) { if (all) { checkproximity(); follow(); if (!_root.floor.hitTest(this._x + Xstep, ((this._y + Ystep) + Ystep) + 15, true)) { this._x = this._x + Xstep; this._y = this._y + Ystep; hit = false; } else { hit = true; } if (in_range and (!hit)) { attack(); } if (off) { if (hit or (random(100) > 98)) { dir = random(4) + 1; } } if (lock) { if (dir == UP) { Ystep = -speed; Xstep = 0; this.gotoAndStop("back"); } else if (dir == down) { Ystep = speed; Xstep = 0; this.gotoAndStop("front"); } else if (dir == left) { Xstep = -speed; Ystep = 0; this.gotoAndStop("left"); } else if (dir == right) { Xstep = speed; Ystep = 0; this.gotoAndStop("right"); } } if (this.hitTest(_root.hero.zelda)) { _root.health = _root.health - 1; _root.hero.hit.play(); } if (this.hitTest(_root.arrow)) { _root.dam = _root.dam + 2; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root["bomb" + count])) { _root.dam = _root.dam + 3; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root.hero.sword)) { _root.dam = _root.dam + 5; _x = (_x + xstep); _y = (_y + ystep); } } } }
Instance of Symbol 725 MovieClip "enemy" in Symbol 778 MovieClip Frame 16
onClipEvent (load) { function checkproximity() { dist_hero = 1; dx = _x - _root.hero._x; dy = _y - _root.hero._y; dist = Math.sqrt((dx * dx) + (dy * dy)); speed = 2; if (dist < dist_hero) { in_range = true; } else { in_range = false; lock = true; speed = 2; } } function follow() { if (in_range) { if (this.hitTest(_root.hero)) { xstep = _root.hero.xstep + 1; ystep = _root.hero.ystep + 1; } lock = false; my = _root.hero._y; mx = _root.hero._x; if (mx < _x) { dx = _x - mx; this.gotoAndStop("left"); } else { dx = mx - _x; this.gotoAndStop("right"); } moveSpeedx = dx / 10; if (mx < _x) { _x = (_x - moveSpeedx); } else { _x = (_x + moveSpeedx); } if (my < _y) { dy = _y - my; } else { dy = my - _y; } moveSpeedy = dy / 10; if (my < _y) { _y = (_y - moveSpeedy); } else { _y = (_y + moveSpeedy); } } } function attack() { _parent.dam = damage; if (this.hitTest(_root.hero.sword)) { damage = damage + 1; _x = (_x + xstep); _y = (_y + ystep); } if (damage > 3) { all = false; gotoAndPlay (6); } } lock = true; up = 1; down = 2; right = 3; left = 4; speed = 2; none = 0; dir = random(4) + 1; off = true; damage = 0; all = true; } onClipEvent (enterFrame) { if (!_root.pause) { if (all) { checkproximity(); follow(); if (!_root.floor.hitTest(this._x + Xstep, ((this._y + Ystep) + Ystep) + 15, true)) { this._x = this._x + Xstep; this._y = this._y + Ystep; hit = false; } else { hit = true; } if (in_range and (!hit)) { attack(); } if (off) { if (hit or (random(100) > 98)) { dir = random(4) + 1; } } if (lock) { if (dir == UP) { Ystep = -speed; Xstep = 0; this.gotoAndStop("back"); } else if (dir == down) { Ystep = speed; Xstep = 0; this.gotoAndStop("front"); } else if (dir == left) { Xstep = -speed; Ystep = 0; this.gotoAndStop("left"); } else if (dir == right) { Xstep = speed; Ystep = 0; this.gotoAndStop("right"); } } if (this.hitTest(_root.hero.zelda)) { _root.health = _root.health - 1; _root.hero.hit.play(); } if (this.hitTest(_root.arrow)) { _root.dam = _root.dam + 2; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root["bomb" + count])) { _root.dam = _root.dam + 3; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root.hero.sword)) { _root.dam = _root.dam + 5; _x = (_x + xstep); _y = (_y + ystep); } } } }
Instance of Symbol 777 MovieClip "enemy" in Symbol 778 MovieClip Frame 19
onClipEvent (load) { function checkproximity() { point = new Object(); point.x = _x; point.y = _y; _parent.localToGlobal(point); dist_hero = 80; dx = point.x - _root.hero._x; dy = point.y - _root.hero._y; dist = Math.sqrt((dx * dx) + (dy * dy)); if (dist < dist_hero) { in_range = true; } else { in_range = false; lock = true; speed = 3; } } function faceHero() { point = new Object(); point.x = _x; point.y = _y; _parent.localToGlobal(point); _parent.mcx = point.x; _parent.mcy = point.y; xDistance = Math.abs(point.x - _root.hero._x); yDistance = Math.abs(point.y - _root.hero._y); if (xDistance < yDistance) { if (_root.hero._y < point.y) { this.gotoAndStop("back"); } else { this.gotoAndStop("front"); } } else if (_root.hero._x < point.x) { this.gotoAndStop("left"); } else { this.gotoAndStop("right"); } } function attack() { dir = halt; if (_root.enemyarrowtime <= 0) { _root.arrow3.shootarrow = true; } } lock = true; up = 1; down = 2; right = 3; left = 4; speed = 3; none = 0; dir = random(4) + 1; off = true; damage = 0; all = true; } onClipEvent (enterFrame) { if (!_root.pause) { if (all) { checkproximity(); face(); point = new Object(); point.x = _x; point.y = _y; _parent.localToGlobal(point); if (!_root.floor.hitTest(point.x + Xstep, ((point.y + Ystep) + Ystep) + 15, true)) { this._x = this._x + Xstep; this._y = this._y + Ystep; hit = false; } else { hit = true; } if (in_range and (!hit)) { faceHero(); attack(); } if (off) { if (hit or (random(100) > 98)) { dir = random(4) + 1; } } if (lock) { if (dir == UP) { Ystep = -speed; Xstep = 0; this.gotoAndStop("back"); } else if (dir == down) { Ystep = speed; Xstep = 0; this.gotoAndStop("front"); } else if (dir == left) { Xstep = -speed; Ystep = 0; this.gotoAndStop("left"); } else if (dir == right) { Xstep = speed; Ystep = 0; this.gotoAndStop("right"); } else if (dir == halt) { Xstep = 0; Ystep = 0; stop(); } } if (this.hitTest(_root.arrow)) { _root.dam = _root.dam + 2; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root["bomb" + count])) { _root.dam = _root.dam + 3; _x = (_x + xstep); _y = (_y + ystep); } if (this.hitTest(_root.hero.sword)) { _root.dam = _root.dam + 5; _x = (_x + xstep); _y = (_y + ystep); } if (damage > 3) { all = false; gotoAndPlay (6); } } } }
Symbol 780 MovieClip Frame 1
stop();
Symbol 782 MovieClip Frame 1
stop();
Symbol 787 Button
on (release) { message.scroll = message.scroll - 1; message.scroll = message.scroll - 1; }
Symbol 788 Button
on (release, keyPress "<Space>") { message.scroll = message.scroll + 1; message.scroll = message.scroll + 1; }
Symbol 806 MovieClip Frame 1
stop();
Symbol 819 Button
on (release) { _root.items = _root.getCookie("zelda", "items"); this.drawItems(); _root.gotitem = _root.getCookie("zelda", "gotitem"); _root.key1 = _root.getCookie("zelda", "key1"); _root.health = _root.getCookie("zelda", "health"); _root.bombcount = _root.getCookie("zelda", "bombcount"); _root.arrowcount = _root.getCookie("zelda", "arrowcount"); _root.keys = _root.getCookie("zelda", "keys"); _root.hero._x = _root.getCookie("zelda", "posx"); _root.hero._y = _root.getCookie("zelda", "posy"); _root.floor.gotoAndStop(this.getCookie("zelda", "room")); _root.gotitem2 = _root.getCookie("zelda", "gotitem2"); _root.gotitem3 = _root.getCookie("zelda", "gotitem3"); _root.gotitem4 = _root.getCookie("zelda", "gotitem4"); _root.gotitem5 = _root.getCookie("zelda", "gotitem5"); _root.pause = _root.getCookie("zelda", "pause"); _root.gotoAndStop(4); }
Symbol 836 Button
on (release, keyPress "i") { i = 0; _root.pause = false; _visible = false; } on (release, keyPress "I") { i = 0; _root.pause = false; _visible = false; }
Symbol 840 Button
on (release) { _root.setCookie("zelda", "items", _root.items); _root.setCookie("zelda", "gotitem", _root.gotitem); _root.setCookie("zelda", "gotitem2", _root.gotitem2); _root.setCookie("zelda", "gotitem3", _root.gotitem3); _root.setCookie("zelda", "gotitem4", _root.gotitem4); _root.setCookie("zelda", "gotitem5", _root.gotitem5); _root.setCookie("zelda", "pause", _root.pause); _root.setCookie("zelda", "key1", _root.key1); _root.setCookie("zelda", "health", _root.health); _root.setCookie("zelda", "bombcount", _root.bombcount); _root.setCookie("zelda", "arrowcount", _root.arrowcount); _root.setCookie("zelda", "keys", _root.keys); _root.setCookie("zelda", "posx", _root.hero._x); _root.setCookie("zelda", "posy", _root.hero._y); this.setCookie("zelda", "room", _root.floor._currentframe); }

Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:3
Symbol 3 MovieClip [bow]Uses:2
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:6
Symbol 6 MovieClip [bomb bag]Uses:5
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:9
Symbol 9 MovieClip [kokiriboys]Uses:8
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:14 37
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:14
Symbol 14 MovieClipUses:11 13Used by:37
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:37
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:37
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:37
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:37
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:37
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:37
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:37
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:37
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:37
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:37
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:37
Symbol 37 MovieClip [guard]Uses:11 14 16 18 20 22 24 26 28 30 32 34 36
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:40
Symbol 40 MovieClip [moneydrop]Uses:39Used by:777
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:43
Symbol 43 MovieClip [heartpickup]Uses:42Used by:672 690 708 725
Symbol 44 GraphicUsed by:46
Symbol 45 GraphicUsed by:46  Timeline
Symbol 46 MovieClip [swordleft]Uses:44 45 SS2Used by:647
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:59
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:59
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:59
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:59
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:59
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:59
Symbol 59 MovieClip [swordback]Uses:48 50 52 54 56 58Used by:647
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:70
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:70
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:70
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:70
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:70
Symbol 70 MovieClip [swordfront]Uses:61 63 65 67 69Used by:647
Symbol 71 GraphicUsed by:Timeline
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:81
Symbol 74 GraphicUsed by:81
Symbol 75 GraphicUsed by:80
Symbol 76 FontUsed by:77
Symbol 77 TextUses:76Used by:80
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Symbol 79 GraphicUsed by:80
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Symbol 708 MovieClipUses:695 700 705 692 706 707 43Used by:778
Symbol 709 BitmapUsed by:710
Symbol 710 GraphicUses:709Used by:713
Symbol 711 BitmapUsed by:712
Symbol 712 GraphicUses:711Used by:713
Symbol 713 MovieClipUses:710 712Used by:725
Symbol 714 BitmapUsed by:715
Symbol 715 GraphicUses:714Used by:718
Symbol 716 BitmapUsed by:717
Symbol 717 GraphicUses:716Used by:718
Symbol 718 MovieClipUses:715 717Used by:725
Symbol 719 BitmapUsed by:720
Symbol 720 GraphicUses:719Used by:723
Symbol 721 BitmapUsed by:722
Symbol 722 GraphicUses:721Used by:723
Symbol 723 MovieClipUses:720 722Used by:725
Symbol 724 GraphicUsed by:725
Symbol 725 MovieClipUses:713 718 723 724 43Used by:778
Symbol 726 BitmapUsed by:727 743
Symbol 727 GraphicUses:726Used by:759
Symbol 728 BitmapUsed by:729
Symbol 729 GraphicUses:728Used by:759
Symbol 730 BitmapUsed by:731 736 737 738 739 744 745 746 747 748 749 750 751 752 753 754 755 756 757
Symbol 731 GraphicUses:730Used by:759
Symbol 732 BitmapUsed by:733
Symbol 733 GraphicUses:732Used by:759
Symbol 734 BitmapUsed by:735 744 745 746 747 748 749 750 751 752 753 754 755 756 757
Symbol 735 GraphicUses:734Used by:759
Symbol 736 GraphicUses:730Used by:759
Symbol 737 GraphicUses:730Used by:759
Symbol 738 GraphicUses:730Used by:759
Symbol 739 GraphicUses:730Used by:759
Symbol 740 GraphicUsed by:759
Symbol 741 GraphicUsed by:759
Symbol 742 GraphicUsed by:759
Symbol 743 GraphicUses:726Used by:759
Symbol 744 GraphicUses:734 730Used by:759
Symbol 745 GraphicUses:734 730Used by:759
Symbol 746 GraphicUses:734 730Used by:759
Symbol 747 GraphicUses:734 730Used by:759
Symbol 748 GraphicUses:734 730Used by:759
Symbol 749 GraphicUses:734 730Used by:759
Symbol 750 GraphicUses:734 730Used by:759
Symbol 751 GraphicUses:734 730Used by:759
Symbol 752 GraphicUses:734 730Used by:759
Symbol 753 GraphicUses:734 730Used by:759
Symbol 754 GraphicUses:734 730Used by:759
Symbol 755 GraphicUses:734 730Used by:759
Symbol 756 GraphicUses:734 730Used by:759
Symbol 757 GraphicUses:734 730Used by:759
Symbol 758 GraphicUsed by:759
Symbol 759 MovieClipUses:727 729 731 733 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758Used by:778
Symbol 760 BitmapUsed by:761
Symbol 761 GraphicUses:760Used by:764
Symbol 762 BitmapUsed by:763
Symbol 763 GraphicUses:762Used by:764
Symbol 764 MovieClipUses:761 763Used by:777
Symbol 765 BitmapUsed by:766
Symbol 766 GraphicUses:765Used by:769
Symbol 767 BitmapUsed by:768
Symbol 768 GraphicUses:767Used by:769
Symbol 769 MovieClipUses:766 768Used by:777
Symbol 770 BitmapUsed by:771 775
Symbol 771 GraphicUses:770Used by:774 777
Symbol 772 BitmapUsed by:773
Symbol 773 GraphicUses:772Used by:774
Symbol 774 MovieClipUses:771 773Used by:777
Symbol 775 GraphicUses:770Used by:777
Symbol 776 GraphicUsed by:777
Symbol 777 MovieClipUses:764 769 774 771 775 776 40Used by:778
Symbol 778 MovieClipUses:672 690 708 725 759 777Used by:Timeline
Symbol 779 GraphicUsed by:780
Symbol 780 MovieClipUses:779Used by:Timeline
Symbol 781 GraphicUsed by:782
Symbol 782 MovieClipUses:781Used by:Timeline
Symbol 783 GraphicUsed by:784
Symbol 784 MovieClipUses:783Used by:791
Symbol 785 GraphicUsed by:787 788
Symbol 786 GraphicUsed by:787 788
Symbol 787 ButtonUses:785 786Used by:791
Symbol 788 ButtonUses:785 786Used by:791
Symbol 789 FontUsed by:790 807
Symbol 790 EditableTextUses:789Used by:791
Symbol 791 MovieClipUses:784 787 788 790Used by:Timeline
Symbol 792 FontUsed by:793 794
Symbol 793 TextUses:792Used by:Timeline
Symbol 794 TextUses:792Used by:Timeline
Symbol 795 EditableTextUses:561Used by:Timeline
Symbol 796 GraphicUsed by:806
Symbol 797 GraphicUsed by:806
Symbol 798 GraphicUsed by:806
Symbol 799 GraphicUsed by:806
Symbol 800 GraphicUsed by:806
Symbol 801 GraphicUsed by:806
Symbol 802 GraphicUsed by:806
Symbol 803 GraphicUsed by:806
Symbol 804 GraphicUsed by:806
Symbol 805 GraphicUsed by:806
Symbol 806 MovieClipUses:796 797 798 799 800 801 802 803 804 805Used by:Timeline
Symbol 807 EditableTextUses:789Used by:Timeline
Symbol 808 GraphicUsed by:Timeline
Symbol 809 GraphicUsed by:810
Symbol 810 MovieClipUses:809Used by:811  Timeline
Symbol 811 MovieClipUses:810Used by:Timeline
Symbol 812 GraphicUsed by:819
Symbol 813 EditableTextUses:561Used by:819
Symbol 814 EditableTextUses:561Used by:819
Symbol 815 BitmapUsed by:816
Symbol 816 GraphicUses:815Used by:819
Symbol 817 EditableTextUses:561Used by:819
Symbol 818 EditableTextUses:561Used by:819
Symbol 819 ButtonUses:812 813 814 816 817 818Used by:Timeline
Symbol 820 EditableTextUses:561Used by:Timeline
Symbol 821 BitmapUsed by:825
Symbol 822 BitmapUsed by:825
Symbol 823 BitmapUsed by:825
Symbol 824 BitmapUsed by:825
Symbol 825 GraphicUses:821 822 823 824Used by:Timeline
Symbol 826 GraphicUsed by:827
Symbol 827 MovieClipUses:826Used by:Timeline
Symbol 828 GraphicUsed by:841
Symbol 829 GraphicUsed by:830
Symbol 830 MovieClipUses:829Used by:841
Symbol 831 FontUsed by:832 833 834
Symbol 832 EditableTextUses:831Used by:841
Symbol 833 EditableTextUses:831Used by:841
Symbol 834 EditableTextUses:831Used by:841
Symbol 835 GraphicUsed by:836 840
Symbol 836 ButtonUses:835Used by:841
Symbol 837 MovieClipUsed by:841
Symbol 838 GraphicUsed by:839
Symbol 839 MovieClipUses:838Used by:841
Symbol 840 ButtonUses:835Used by:841
Symbol 841 MovieClipUses:828 830 832 833 834 836 837 839 840Used by:Timeline
Symbol 842 GraphicUsed by:Timeline
Symbol 843 TextUses:114Used by:Timeline
Symbol 844 GraphicUsed by:Timeline
Symbol 845 GraphicUsed by:Timeline
Symbol 846 TextUses:114Used by:Timeline
Symbol 847 GraphicUsed by:Timeline
Symbol 848 GraphicUsed by:Timeline
Symbol 849 TextUses:114Used by:Timeline
Streaming Sound 1Used by:Timeline
Streaming Sound 2Used by:Symbol 46 MovieClip [swordleft]
Streaming Sound 3Used by:Symbol 98 MovieClip
Streaming Sound 4Used by:Symbol 672 MovieClip

Instance Names

"walkable"Frame 9700Symbol 554 MovieClip
"boulderstop"Frame 9700Symbol 556 MovieClip
"arrow"Frame 9700Symbol 572 MovieClip
"bomb"Frame 9700Symbol 594 MovieClip
"floor"Frame 9700Symbol 605 MovieClip
"hero"Frame 9700Symbol 647 MovieClip
"enemies"Frame 9700Symbol 778 MovieClip
"arrow3"Frame 9700Symbol 780 MovieClip
"arrow2"Frame 9700Symbol 782 MovieClip
"talk"Frame 9700Symbol 791 MovieClip
"healthbar"Frame 9700Symbol 806 MovieClip
"item_bar"Frame 9700Symbol 841 MovieClip
"bar"Symbol 81 MovieClip Frame 1Symbol 73 MovieClip
"explode"Symbol 594 MovieClip Frame 32Symbol 593 MovieClip
"zelda"Symbol 647 MovieClip Frame 1Symbol 612 MovieClip
"bowmove"Symbol 647 MovieClip Frame 1Symbol 615 MovieClip
"sword"Symbol 647 MovieClip Frame 1Symbol 70 MovieClip [swordfront]
"hit"Symbol 647 MovieClip Frame 1Symbol 617 MovieClip
"water"Symbol 647 MovieClip Frame 1Symbol 620 MovieClip
"watertest"Symbol 647 MovieClip Frame 1Symbol 622 MovieClip
"zelda"Symbol 647 MovieClip Frame 2Symbol 629 MovieClip
"bowmove"Symbol 647 MovieClip Frame 2Symbol 634 MovieClip
"sword"Symbol 647 MovieClip Frame 2Symbol 59 MovieClip [swordback]
"zelda"Symbol 647 MovieClip Frame 3Symbol 641 MovieClip
"bowmove"Symbol 647 MovieClip Frame 3Symbol 646 MovieClip
"sword"Symbol 647 MovieClip Frame 3Symbol 46 MovieClip [swordleft]
"right"Symbol 777 MovieClip Frame 1Symbol 764 MovieClip
"front"Symbol 777 MovieClip Frame 3Symbol 769 MovieClip
"enemy_throwing_back"Symbol 777 MovieClip Frame 4Symbol 774 MovieClip
"enemy"Symbol 778 MovieClip Frame 2Symbol 672 MovieClip
"enemy"Symbol 778 MovieClip Frame 2Symbol 672 MovieClip
"enemy"Symbol 778 MovieClip Frame 2Symbol 672 MovieClip
"enemy"Symbol 778 MovieClip Frame 2Symbol 672 MovieClip
"enemy2"Symbol 778 MovieClip Frame 4Symbol 690 MovieClip
"enemy"Symbol 778 MovieClip Frame 5Symbol 708 MovieClip
"enemy2"Symbol 778 MovieClip Frame 5Symbol 708 MovieClip
"enemy"Symbol 778 MovieClip Frame 6Symbol 725 MovieClip
"enemy4"Symbol 778 MovieClip Frame 6Symbol 725 MovieClip
"enemy3"Symbol 778 MovieClip Frame 6Symbol 725 MovieClip
"enemy5"Symbol 778 MovieClip Frame 6Symbol 725 MovieClip
"enemy2"Symbol 778 MovieClip Frame 6Symbol 725 MovieClip
"enemy"Symbol 778 MovieClip Frame 7Symbol 672 MovieClip
"enemy2"Symbol 778 MovieClip Frame 7Symbol 708 MovieClip
"enemy"Symbol 778 MovieClip Frame 9Symbol 672 MovieClip
"enemy"Symbol 778 MovieClip Frame 10Symbol 708 MovieClip
"enemy2"Symbol 778 MovieClip Frame 10Symbol 708 MovieClip
"enemy"Symbol 778 MovieClip Frame 11Symbol 672 MovieClip
"enemy2"Symbol 778 MovieClip Frame 11Symbol 690 MovieClip
"enemy2"Symbol 778 MovieClip Frame 16Symbol 725 MovieClip
"enemy"Symbol 778 MovieClip Frame 16Symbol 725 MovieClip
"enemy"Symbol 778 MovieClip Frame 19Symbol 777 MovieClip
"cont"Symbol 841 MovieClip Frame 1Symbol 837 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 3 as "bow"
ExportAssets (56)Timeline Frame 1Symbol 6 as "bomb bag"
ExportAssets (56)Timeline Frame 1Symbol 9 as "kokiriboys"
ExportAssets (56)Timeline Frame 1Symbol 37 as "guard"
ExportAssets (56)Timeline Frame 1Symbol 40 as "moneydrop"
ExportAssets (56)Timeline Frame 1Symbol 43 as "heartpickup"
ExportAssets (56)Timeline Frame 1Symbol 46 as "swordleft"
ExportAssets (56)Timeline Frame 1Symbol 59 as "swordback"
ExportAssets (56)Timeline Frame 1Symbol 70 as "swordfront"
ExportAssets (56)Timeline Frame 9700Symbol 70 as "swordfront"
ExportAssets (56)Timeline Frame 9700Symbol 59 as "swordback"
ExportAssets (56)Timeline Frame 9700Symbol 46 as "swordleft"
ExportAssets (56)Timeline Frame 9700Symbol 46 as "swordleft"
ExportAssets (56)Timeline Frame 9700Symbol 43 as "heartpickup"
ExportAssets (56)Timeline Frame 9700Symbol 43 as "heartpickup"
ExportAssets (56)Timeline Frame 9700Symbol 43 as "heartpickup"
ExportAssets (56)Timeline Frame 9700Symbol 43 as "heartpickup"
ExportAssets (56)Timeline Frame 9700Symbol 40 as "moneydrop"

Labels

"main"Frame 98
"scenes"Frame 103
"garyvs.ash"Frame 2850
"climax"Frame 4921
"wheeeee"Frame 7099
"test"Frame 9686
"omg"Frame 9700
"lose"Frame 9788
"win"Frame 9893
"loaded"Symbol 81 MovieClip Frame 3
"a"Symbol 554 MovieClip Frame 1
"a"Symbol 605 MovieClip Frame 1
"front"Symbol 647 MovieClip Frame 1
"back"Symbol 647 MovieClip Frame 2
"right"Symbol 647 MovieClip Frame 3
"left"Symbol 647 MovieClip Frame 4
"front"Symbol 672 MovieClip Frame 1
"back"Symbol 672 MovieClip Frame 2
"right"Symbol 672 MovieClip Frame 3
"left"Symbol 672 MovieClip Frame 4
"die"Symbol 672 MovieClip Frame 5
"heart"Symbol 672 MovieClip Frame 30
"none"Symbol 672 MovieClip Frame 31
"back"Symbol 690 MovieClip Frame 1
"front"Symbol 690 MovieClip Frame 2
"left"Symbol 690 MovieClip Frame 3
"right"Symbol 690 MovieClip Frame 4
"heart"Symbol 690 MovieClip Frame 14
"front"Symbol 708 MovieClip Frame 1
"back"Symbol 708 MovieClip Frame 2
"right"Symbol 708 MovieClip Frame 3
"left"Symbol 708 MovieClip Frame 4
"die"Symbol 708 MovieClip Frame 5
"heart"Symbol 708 MovieClip Frame 28
"none"Symbol 708 MovieClip Frame 29
"back"Symbol 725 MovieClip Frame 1
"front"Symbol 725 MovieClip Frame 2
"right"Symbol 725 MovieClip Frame 3
"left"Symbol 725 MovieClip Frame 4
"die"Symbol 725 MovieClip Frame 5
"heart"Symbol 725 MovieClip Frame 29
"none"Symbol 725 MovieClip Frame 30
"c3"Symbol 759 MovieClip Frame 1
"a1"Symbol 759 MovieClip Frame 36
"b2"Symbol 759 MovieClip Frame 209
"d4"Symbol 759 MovieClip Frame 399
"right"Symbol 777 MovieClip Frame 1
"left"Symbol 777 MovieClip Frame 2
"front"Symbol 777 MovieClip Frame 3
"back"Symbol 777 MovieClip Frame 4
"die"Symbol 777 MovieClip Frame 5
"heart"Symbol 777 MovieClip Frame 25

Dynamic Text Variables

damSymbol 558 EditableText""
key1Symbol 560 EditableText"Complete"
gotitemSymbol 562 EditableText"0"
boulderSymbol 563 EditableText"true "
healthSymbol 564 EditableText"150"
bombtimeSymbol 595 EditableText"50"
gotitem2Symbol 596 EditableText"0"
gotitem3Symbol 597 EditableText"0"
gotitem4Symbol 598 EditableText"0"
enemyarrowtimeSymbol 599 EditableText"50"
gotitem5Symbol 600 EditableText"0"
keysSymbol 652 EditableText""
bombcountSymbol 653 EditableText"30"
messageSymbol 790 EditableText""
arrowcountSymbol 795 EditableText""
pauseSymbol 807 EditableText"false"
loadSymbol 813 EditableText"- LOAD GAME"
messageSymbol 832 EditableText"INVENTORY"




http://swfchan.com/8/37355/info.shtml
Created: 11/8 -2019 13:05:22 Last modified: 31/5 -2020 17:11:08 Server time: 22/12 -2024 23:33:51