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LEARN2FLASH- Filters.swf

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-LEARN2FLASH-

Flash 8 Effects

Hello there.
This tutorial will explain the special effects you can get using the Flash 8
filters.
You need some basic flash knowledge before you start with this tutorial.
If you are a complete flash n00b, then I suggest you watch Ultimate Tutorial 2
first, even though it is a Flash MX tutorial it will still help you understand the
basics of flash.
OR YOU CAN JUST
OR

CLICK HERE TO WATCH ULTIMATE TUTORIAL 2

CLICK HERE TO WATCH ULTIMATE TUTORIAL 2

(will open in a new window)

CLICK HERE TO START THE TUTORIAL

CLICK HERE TO START THE TUTORIAL

SELECT A SUBJECT

SELECT A SUBJECT

text

Well then.
In previous version of Flash (4, 5, MX, MX 2004) you had to use photoshop and
other external software to get really nice special effects.
The problem with that was that most of those programs (photoshop, fireworks)
use bitmaps, while flash uses vectors (that is why you can scale things in flash
as much as you like without it losing quality, which you can't do with bitmaps)
And the problem with bitmaps is that they are HUGE in file size.
Because Flash is now owned by Adobe, the creator of photoshop, they put a lot
of the Photoshop effects in flash, but this time they are also vector based, so
you can as well safe time by doing it all in flash, as well as saving you flash's
file size.
How is that!

NEXT

NEXT

Now convert your circle into a movie clip.
You do that by selecting your circle and pressing F8, and then selecting
MOVIECLIP from the list.
The Flash 8 filters (as they are called) only work on movie clips, button and
text.
Not on tweens and graphic's
Don't ask me why, it just doesn't work.

BACK

BACK

Now select your movie clip, and open up your filters menu.
Your filters menu is located just next to properties (in the bottom of the
screen, on the left)

The filters menu looks like this:

Now we are going to add the blur effect.
You can add new filters to your movie clip by clicking on the + (plus)
Just like you can remove one by selecting it and pressing the - (minus)

Now a little list of effects will appear.
Select BLUR from the list.

Now a sub menu appears next to it.
This is where you can select all the settings for the
blur effects.

The different options do the following:

Blur X : Blurs the circle horizontal, the number is the amount is blurs
Blur Y : Blurs the circle vertical, the number is the amount is blurs
The X and Y blurring are linked to each other, so they will both increase the
same amount.
You can un-link them by clicking on the little picture of a LOCK
QUALITY sets the quality of the blur.
But I suggest never setting it higher then LOW, else your movie or game will lag a
lot.

MORE ABOUT FILTERS

MORE ABOUT FILTERS

LEARN ABOUT BLENDING

LEARN ABOUT BLENDING

DOWNLOAD AN EXAMPLE FILE HERE!

DOWNLOAD AN EXAMPLE FILE HERE!

Can't get it to work?

Basically that is how you apply a filter.
Now I leave you a choice.
Do you wan't to learn more about filters?
Or do you want to hear something about Blending first?

You can also just go back to the menu to make a selection out of the different
subjects this tutorial has to offer.
The menu button is located in the bottom of the screen.

Watch the Credits

Watch the Credits

What would you like to learn about?
Note: I highly recommend you learn about filters first, else you might
miss out on some explanation!

FILTERS

FILTERS

BLENDING

BLENDING

Drop Shadow

Drop Shadow

Blur

Blur

Glow

Glow

Bevel

Bevel

Gradient Glow

Gradient Glow

Gradient Bevel

Gradient Bevel

Adjust Color

Adjust Color

Combining Filters

Combining Filters

Extra Options

Extra Options

So, you first want to know more about filters eh?
Please select the filter you would like to know a bit more about:
Note: I advice you to do them in order, so you won't miss out on any explanation given in the
other subject)

More Help

More Help

done with filters?
Then learn about:

DROP SHADOW
Ok, so you would like to know what drop shadow does?
Actually it does just what the name says it does... it creates a drop shadow!
First, delete the blur effect you created on your circle by selecting BLUR in the
filter window, and pressing the minus button.
Or you can just keep it, it doesn't affect the drop shadow in any way.
It will just also use the drop blur to create shadows with.

DROP SHADOW
Now select drop shadow from the list.
Notice it creates a shadow for your circle!
Giving it a more 3D feeling.

DROP SHADOW
You will notice drop shadows has a lot more modifiers to toy with the blur.

The Blur X & Y is the same as in the blur filter.
This just basically tells the drop shadow how much the shadow should blur.
Basically that becomes that if an object is far away it is blurred more then when
it is close.
You can see the difference here:

No blur:

10 blur:

Strength determines the strength of the drop shadow:

Strength 50%

Strength 150%

Note: You CAN go over 100%, 1000% is the maximum

For quality the same rule as for blur.
Best do not set it higher then Low, else you movie/game will lag on slower PC's
You can set the color of your drop shadow as well:

Angle adjust the angle for which the shadow faces, just imagine like the the light
would be coming from.
You can do this to match for example the lighting in your scene, if light comes
from the top left corner, the angle should be set to approximately 45 degrees.
Note: The RIGHT of the circle represents 0 or 360 degrees.
So not the top as you might think.

45 degrees

300 degrees

Distance is the distance the drop shadow is away from the object.
Distance can also be a negative number, then the drop shadow will face in the
opposite direction

5

20

Now, the last few things just give a different effect to your drop shadow:

Knockout:
Only displays the shadow
Not the object itself

Inner Shadow:
Makes a shadow inside the object,
It's kinda like a radial gradient.

Hide Object:
Hides the object,
only displays the shadow.

Note: You can only enable 1 of these effects at a time!

DROP SHADOW
That was everything there is to tell about drop shadows!

BACK TO MENU

BACK TO MENU

GLOW
Ahhh... glow.
You can do a lot of sweet effects with this. Especially if you combine them with
other effects.
Glow is like a blur, only it keeps your normal movie clip, and ads a glow around
it, instead of blurring your object itself.
Please delete any effects you still have on your circle.
(select it and press -)

GLOW
Now add a glow effect to it.
You will instantly see the glow effect.
That standard glow color is Red, so your circle will have a red glow to begin
with, you can change the color and everything else later on.

(it kinda looks like a sun!)

GLOW
Now you can alter the effects.
You already know about the X and Y blur, that just tells flash how much flow it
should add horizontally of vertically.
Try upping it and see what happens.

A bigger glow:

Note: Since X and Y relates to the amount of pixels in
flash, a blur of 5 may in some documents be very
small, but in others (with a higher resolution)
rather small. Keep that in mind when blurring!

GLOW
Well... now you have probably upped your glow all the way to the max.... am I
correct?
Well, you will notice your glow might not be so strong....
You see. The glow has the same intensity when it is set to Blur 5, as when it is
set it blur 100.
However, you can adjust the intensity by upping strength:

500%:

GLOW
And as always... keep Quality at low... to avoid lag.
Now about knockout and inner glow:

Knockout:
Only displays the glow,
not the object itself

Inner Glow:
Makes it glow on the inside,
rather then the outside.

GLOW
And of course color changes the color of the glow.

GLOW
Well, that's everything there is to say about glow!
... Wait, maybe I can give you an example of what you can do with it.
(the sun was made by combining soften fill edges, glow and blur effects)

GLOW
That's it!
You now mastered Glow! Congratulations!

BEVEL
Ahhh Bevel...
You use this to... well. Bevel stuff.
You can use it to give some depth to your buttons for example.
Like I did with my NEXT and BACK buttons
Please select your circle and delete any filters that were already applied to it.

BEVEL
Now put a Bevel filter on it.
You will notice your circle will now look like it has depth on it, sorta speaking.

BEVEL
But as always...
There are a lot of things we can adjust about this!
I might even say Bevel has the most options of them all!

BEVEL
Since you already know about Blur X-Y, Strength and Quality, I won't be talking about them
in this subject.
Just keep in mind Blur doesn't blur on this outside of your object this time, but on the
inside.
If you don't know about them yet you should read the Blur subject again.
Let's start with Shadow and Highlight
Here you can pick the color of your shadow.
Black would be the most common I guess.
White is most common for highlight, but if your character/object would be somewhere
where yellow light would shine on him it could be yellow for example.

BEVEL
here is a little example:

highlight

shadow

BEVEL
Angle is the angle of which the light would be coming (so where the highlight is,
the shadow will be in the opposite direction)

Here you see the Angle being rotated 360 degrees:

BEVEL
Distance determines the distance of the blur (how much it will go inside the
circle), so basically how much depth your bevel will have.

Distance 5

Distance 10

BEVEL
Just like with glow and drop shadow you can also enable Knockout here,
so you will only see the bevel, and not the rest of the movie clip.

BEVEL
But there also is a new thingy here... one that we didn't see before:
TYPE.

BEVEL
If you click on TYPE you will see this drop down menu.

The options give you the following effects:

INNER:
Gives a bevel effect
on the inside of the circle

OUTER:
Gives a bevel effect
on the outside of the circle

OUTER:
Combines Inner and Outer

BEVEL
Well... I guess we have had all the BEVEL options now.
Let's move on with the next subject then, shall we!

GRADIENT GLOW
Mm mm... Gradient glow.
I think I can best describe this as a combination of the Glow and Drop shadow filters.
Confused?
You don't have to be!
Just make sure you have read the Drop Shadow and Glow sections before attending this
one!
Basically what it does it creates a drop shadow, which you can position somewhere
under your clip...
But here comes the new thingy....
You can have multiple colors in the drop shadow created!
Like this:

GRADIENT GLOW
Before we continue please delete any filters from your circle you had put in
there.

GRADIENT GLOW
Now select Gradient Glow from the menu.
And.... a drop shadow appears on your circle!
Did I do anything wrong? No you didn't. Just wait and see!

GRADIENT GLOW
Now it starts getting interesting.
We are going to toy a bit with the extra options provided for Gradient Glow.

I won't explain about strength, quality or blur X-Y anymore.
If you wan'T to know more about that just read the Blur or Glow section again...
This is like... The advanced glow section!

GRADIENT GLOW
I will tell you something about Angle and distance, in cause you forgot about
that.

Angle controls where your shadow will be.
Just rotate it. You will see your shadow will rotate along your circle.

Angle rotates 360 degrees:

GRADIENT GLOW
And distance... Well, basically just tells flash how far away or close your drop
shadow has to be (this also be a negative number)

Distance being upped and lowered:

GRADIENT GLOW
So far we have only been repeating some things explained before.
But now I am going to explain your something new!
You see the color bar on the right?
Try clicking on the black box, and giving it another color!

Select a color

GRADIENT GLOW
You will see that the color of the drop shadow changes!
You can also do this with the left box...
If you do this, you will notice a gradient effect!

GRADIENT GLOW
But it doesn't stop there!
Try clicking somewhere in between the two boxes...
Another box appears! You can keep making gradient like that. You can also drag the boxes
by holding them.
You can also remove the extra boxes them by selecting them and dragging them down

4 colors:

click here

GRADIENT GLOW
You can also enable Knockout just like with glow and drop shadow.
Now your will only see the glow, not the movie clip itself:

GRADIENT GLOW
You can also enable Knockout just like with glow and drop shadow.
Now your will only see the glow, not the movie clip itself:
And just like with BEVEL, you can also set a type:

INNER:
Gives a effect
on the inside of the circle

OUTER:
Gives a effect
on the outside of the circle

GRADIENT GLOW
Mmmm... I guess that was all.
Is gradient glow cool or what?

GRADIENT BEVEL
Actually Gradient Bevel is a lot like Gradient glow. Only this time for Bevel
instead of glow.
Before we begin remove any filters from your circle you had in there.

GRADIENT BEVEL
Now select Gradient Bevel from the filter list...
But what's that? IT LOOKS JUST LIKE A NORMAL BEVEL!
Actually it is kind of the same, you just can do a bit more with it.

GRADIENT BEVEL
But as you can see it has a few more options then the normal Bevel filter.
Since you already know about the first couple of filters (the ones marked below
in red) I won't be talking about them.
If you don't know what they do I suggest you try the normal BEVEL subject first.

GRADIENT BEVEL
But as you can see there are also quite a few new options in there.
Just like in gradient glow, you have the weird little color bar.
That is where you can select the color of your shadow and your highlight
(shadow is right, highlight is left)
But as you can see there also is a third color box.... and you can create even more if you
want.
Select the middle color box, and give it another color... Let's say...Blue.

GRADIENT BEVEL
But what is that? My circle doesn't become blue. It has some purple added into it!
Well duh! Since flash also blurs it (blur X & Y remember)
It mixes the colors red and blue a bit... So you get purple.'

GRADIENT BEVEL
BUT... you can also add more boxes then just the three that you already have!
Just click somewhere where there is no box. A new color box will be added.
If you add it closer to the left it will show up near the highlight, if you put it closer to the
right it will show up near the shadow.

Click here

GRADIENT BEVEL
You can make as many of these boxes as you like.
You can also remove them by holding them, and dragging them off the color bar (drag them
down)
Note: Only works for boxes you added yourself.

GRADIENT BEVEL
Now, there are 2 options left.
You should probably already know what they do. But i'll still explain them.
First. Knockout.
Enable this to only see the BEVEL and not the movie clip itself.

GRADIENT BEVEL
You can also adjust the TYPE of the bevel.

GRADIENT BEVEL
And... Now you mastered Gradient Bevel! Congratulations!

ADJUST COLOR
Now about adjust color.
This is one of the most basic filters. But one of the toughest to explain I think....
For this exercise I don't want you to use your circle, but import a picture instead. Cause
you won't really see many of the adjust color effects on a plain circle.
You can import a picture by going to File, Import, Import to stage.
I am going to use this pizza pic.
If you want to use it as well. Just click on it to download it.

ADJUST COLOR
Of course you have to convert your picture to a movie clip before you can use a
filter on it (remember... it only works on movie clips, buttons and text!)
So select your picture and press F8 and select Movie Clip from the list.

pizza

ADJUST COLOR
But there do appear some extra options for your filter.
With these options we can change the colors of the pizza.
You can for example make your pizza green.
In other versions of flash you could also do things like this in properties with the COLOR
panel. But this gives a better look.
Anyway's. The options you can choose from with adjust color are the following:

ADJUST COLOR
First just try to up BRIGHTNESS.
And as you could have guessed... this adjusts the brightness of your pizza.
Try upping the brightness to 100
Just compare it to the effect you would have gotten by doing it with COLOR PROPERTIES
instead of this filter:

With filter:

With properties:

ADJUST COLOR
Now... Put brightness back to 0, cause we are going to talk about contrast now.
Try upping it to 100. As you can see it is a lot like upping the brightness to 100,
But the difference is that contrast brings out the Bright colors more (yellow in this case)
and leaves darker colors unharmed.

ADJUST COLOR
Now. Put contrast back to 0.
Now try upping Saturation to 100.
As you can see this is the opposite of Contrast, this brings out all the dark colors and
leaves the brighter ones unharmed.
Note: Put it to -100 makes your picture grey!

ADJUST COLOR
Alright then... Put that back to 0.
Now for the last option. Hue.
This basically just changes the color of the picture. You could also do this in Color
Properties before. But this gives a much better effect.
The HUE bar has 3 different colors.
All the way to the left is blue, the middle is red, to the right is green, and all the way to
the right is blue again.
This represents all the colors people can see.
Of course you can just drag the bar to get other types of colors.

ADJUST COLOR
Here are some examples you can get:

ADJUST COLOR
Well... you probably thought we were done eh?
Well, you thought wrong!
You can also combine the different options to get different effects!
You can even put multiple Adjust color effect on top of one another! (just add
another Adjust Color filter)

ADJUST COLOR
That was pretty cool eh?
Now that we had all the filters. You can move on to the COMBINING FILTERS
section of the tutorial.

COMBINING FILTERS
Now that you know how filters work, you can go and combine them!
But before you got an do that. There are some things you need to know.
Filters influence each other.
But the important thing is that filters on top will always be executed before the ones
under them.
So if you put a Drop shadow, and a blur under that. Your blur will also blur the drop
shadow. But if you put a blur and put a drop shadow on it. It will also blur the drop
shadow. Confused? Take a look at this example:

COMBINING FILTERS
You can combine filters to get all sorts of cool effects.
Like this sun:

COMBINING FILTERS
That is actually everything you need to know about combining filters.

EXTRA OPTIONS
As you probably noticed there are a few more options in the filters list that we haven't
yet talked about.

EXTRA OPTIONS
The Remove all, Disable all and Enable all functions do exactly what you think they would
do:

Disable all disables all the filters. So they will still be in the list.
But they won't show anymore.
This can come in handy to keep your flash file running fast while
you are working on it, and once your project is completed you can
just enable them again.
Disabled filters will have a red X in front of them.

EXTRA OPTIONS
There are also presets for filter.
If you made a awsome combination of filters (see the Combining Filters section for more
info) you can save it as a preset, so you can instantly put the combination on any filter
you want.
Hover over presets, and this menu appears:

Press Save As to save your pre-set. You can enter a name for your preset. After you
saved it it will appear in the list:

If you want to put this preset in another object, just go to your object, open up filters,
and select your preset from the list.

EXTRA OPTIONS
You can also remove your presets if you don't want to have them saved anymore.
Just select DELETE from the list.

This menu then appear, just select the preset you wish the delete and press DELETE
Same goes for renaming it (click rename, double click on the name, and type the new
name)

EXTRA OPTIONS
And we're spend! You now know everything there is to know about filters!

There is another cool new function in Flash 8 called Blending.
You might know it from Photoshop, that also has blending options.
In this section I'm going to explain to you how blending works, and what the
different kinds of blending options do you can choose from.
I won't explain each particular blending option like I did with filters. But I'll just
go in depth on how they work and what you can do with them.

What blending does, is it blends objects or colors into one another.
For the first example i want you to draw 3 circles.
a RED a BLUE and a GREEN one.
Those are the 3 primary colors that light is build up from. A lot of people think
the primary colors are red, green and yellow. But this is not true. Yellow is a
primary color for paint, not for light.
Come real close to your TV or monitor, you can see the primary colors.
Anyway's, back to the subject.
Once you drew 3 circles, convert each one to a movie clip (just like with Filter,
blending only works with Movie clips and Buttons (not even text this time!)
Like this:

Now put the circles on top of one another like this:
(it doesn't matter which one is on top)

Some people might now already see where we are going (you get stuff like this at
school)
Now select one of your movie clip, and open up properties (next to filters)
Left bottom corner of your screen.

In properties, there is a tab named BLEND... which is what we need!

If you open up BLEND you will see a list of different blending options.

Now... with one of your circles selected, I wan't you to select DIFFERENCE from
the list. This will make the difference between the color of your movie clip, and
the underlying movie clip visible.
Confused? Just try it out!

Try the same for all the other movie clip, and you will see you will get all the
primary colors!

Well, enough bitching about primary colors, that was just to get your introduces to
blending. You can use that difference blend to create cool effects though!
Now lets try something else.
Lets say the... Inverse blend!
Import a picture to your main stage. I'll use this watch
(not a real watch, it's 3D.  I made it, but it's good to use as an example
click the picture to download it

Now, import it in flash (file import)
Now that you got that done, make a new layer, and draw a circle in it, and convert it to
a movie clip.
Select the circle, and go to BLEND, then select INVERT from the list.

Basically, what this does is that it makes all the darker colors
bright, and the lighter colors dark.

You can now probably imagine what kind of cool stuff you can do with this in your
movies.
But of course there are a lot more blends. So I will show you some more examples. Not
all like I said before, just experiment with them as you like.
Like OVERLAY, that one mixes your picture with all the underlying things:

And like those blending's, there are a lot more.
Experiment with them, and see what effects if right for you.
Some other blending options are for example:
Darken:
Darkens your scene (good for night scenes)
Lighten:
Lightens you scene, good for scenes with a lot of lights in them.
Hard Light:
Brightens up the colors.
Just experiment!
It is hard to give examples for each filter, cause it just depends on when you use them,
so... experiment to see which one is right for your scene!

Now before we end this subject. There is 1 more thing. As you might have noticed, under
where it says BLEND, it has a box called;
Runtime bitmap caching

Now... this is a great option to let flash run faster!
As you probably noticed, Filters and blending makes your movie/game run pretty slow.
As I told you before, flash uses Vectors instead of bitmaps. But the problem with
vectors is that they need to be re-calculated in each frame, thus making your movie run
slow.
BUT... if you have a static object (so some that WONT MOVE in your scene.
You might want to use Runtime bitmap Caching.
This treats your movie clip that is made of vectors, as a bitmap, and it won't need to be
re-calculated in each frame.
Thus keeping your flash run a lot smoother.
How is that!

Well.... Congratulations!
Now know basically everything there is to know about flash 8 filters and
blending options! Now go work on a project and use them. See what kind of cool
effects you can make!

Credits:
LEARN2FLASH: Flash 8 effects, was brought to you by Gamecubicle.net
Graphics:
Tim van Helsdingen
Text:
Tim van Helsdingen
Concept:
Tim van Helsdingen
Music:
HouseMasta - Reflections of Winter
Hope you learned a lot :)

ActionScript [AS1/AS2]

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onClipEvent (enterFrame) { oldx = _x; oldy = _y; _x = (_x - ((_x - _root._xmouse) / 8)); _y = (_y - ((_y - _root._ymouse) / 8)); } onClipEvent (load) { onEnterFrame = function () { if (_root.CURSOR == 1) { this.gotoAndStop(2); } }; }
Frame 2
_root.musicbutton.gotoAndStop(2); function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("9bcb1fe2", this, 10301, true);
Frame 3
stop();
Frame 4
stop();
Frame 5
stop();
Symbol 9 Button
on (release) { getURL ("http://www.gamecubicle.net", "_blank"); }
Symbol 25 MovieClip Frame 1
stop();
Symbol 25 MovieClip Frame 2
stop();
Symbol 27 MovieClip Frame 1
stop(); Mouse.hide();
Symbol 27 MovieClip Frame 2
stop(); Mouse.show();
Symbol 40 MovieClip Frame 17
stop();
Symbol 42 MovieClip Frame 15
stop();
Symbol 43 Button
on (release) { getURL ("http://www.gamecubicle.net", "_blank"); }
Symbol 46 Button
on (release) { stopAllSounds(); nextFrame(); }
Symbol 48 Button
on (release) { stopAllSounds(); prevFrame(); }
Symbol 51 MovieClip Frame 1
stop();
Symbol 51 MovieClip Frame 2
stop();
Symbol 55 Button
on (release) { gotoAndStop ("menu"); }
Symbol 66 Button
on (release) { prevFrame(); }
Symbol 67 MovieClip Frame 1
stop();
Instance of Symbol 58 MovieClip in Symbol 67 MovieClip Frame 1
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { dragging = true; } } onClipEvent (enterFrame) { if (dragging && (_parent.hitRange.hitTest(_root._xmouse, _root._ymouse, false))) { _x = (_parent._xmouse - 10); _root.all.setVolume((_x + 62) / 0.55); } } onClipEvent (mouseUp) { dragging = false; } onClipEvent (load) { dragging = false; _root.all = new Sound(); }
Symbol 81 Button
on (release) { _parent._parent._parent.rateOpen(); }
Symbol 88 Button
on (release) { _parent.rateOpen(); }
Symbol 90 Button
on (release) { _parent.showInfo(); }
Symbol 114 Button
on (release) { _parent.showComments(); }
Symbol 118 MovieClip Frame 1
stop();
Symbol 118 MovieClip Frame 2
play();
Symbol 118 MovieClip Frame 6
stop();
Symbol 119 MovieClip Frame 1
stop();
Symbol 119 MovieClip Frame 2
star1_mc.gotoAndPlay("grow");
Symbol 119 MovieClip Frame 3
star2_mc.gotoAndPlay("grow");
Symbol 119 MovieClip Frame 4
star3_mc.gotoAndPlay("grow");
Symbol 119 MovieClip Frame 5
star4_mc.gotoAndPlay("grow");
Symbol 119 MovieClip Frame 6
star5_mc.gotoAndPlay("grow");
Symbol 122 MovieClip Frame 1
var base_mc = this; var i = 1; while (i <= 5) { base_mc["b" + i].num = i; base_mc["b" + i].onRollOver = function () { stars_mc.gotoAndStop(this.num + 1); }; base_mc["b" + i].onRollOut = function () { stars_mc.gotoAndStop(1); }; base_mc["b" + i].onPress = function () { submit_vote(this.num); }; i++; }
Symbol 130 MovieClip Frame 15
stop();
Symbol 130 MovieClip Frame 23
stop();
Symbol 130 MovieClip Frame 66
var flr = Math.floor(this.score); var flr_w = (flr * 20); var dc = (this.score - Math.floor(this.score)); var dc_w = (dc * 17.1); var w = (flr_w + dc_w); star_mask_mc._width = w;
Symbol 130 MovieClip Frame 72
stop();
Symbol 135 MovieClip Frame 1
stop();
Symbol 135 MovieClip Frame 4
stop();
Symbol 137 MovieClip Frame 11
stop(); mochibot_btn.onPress = function () { getURL ("http://www.mochibot.com?cpe=dT0yJmNwPUluZm8gUGFuZWwgTGluayZzPUZlZWRiYWNrIEJhciB2MQ%3D%3D", "_blank"); }; mochibot_btn.onRollOver = function () { logo_mc.gotoAndPlay("in"); }; mochibot_btn.onRollOut = function () { logo_mc.gotoAndPlay("out"); };
Symbol 140 Button
on (release) { _parent.rateOpen(); }
Symbol 145 MovieClip Frame 1
stop(); _parent.init_rate_me();
Symbol 145 MovieClip Frame 10
stop();
Symbol 145 MovieClip Frame 18
stop();
Symbol 146 MovieClip Frame 1
function init_rate_me() { cookie = SharedObject.getLocal("rate_me_limit"); var _local1 = cookie.data.year; var _local4 = cookie.data.month; var _local3 = cookie.data.date; var _local5 = cookie.data.hour; var _local6 = cookie.data.min; var _local9 = cookie.data.sec; cookieDate = new Date(_local1, _local4, _local3, _local5, _local6, _local9); cookieMillisecs = cookieDate.getTime(); currentDate = new Date(); currentMillisecs = currentDate.getTime(); var _local8 = currentMillisecs - cookieMillisecs; var _local7 = Math.floor(_local8 / 1000); var _local2 = Math.floor(_local7 / 60); var _local10 = Math.floor(_local2 / 60); if ((_local2 < mochi_rate_me_time) && (_local1 != undefined)) { get_rating(); } } function set_rate_me_cookie() { cookie = SharedObject.getLocal("rate_me_limit"); var _local1 = new Date(); var _local4 = _local1.getFullYear(); var _local3 = _local1.getMonth(); var _local5 = _local1.getDate(); var _local7 = _local1.getHours(); var _local6 = _local1.getMinutes(); var _local2 = _local1.getSeconds(); cookie.data.year = _local4; cookie.data.month = _local3; cookie.data.date = _local5; cookie.data.hour = _local7; cookie.data.min = _local6; cookie.data.sec = _local2; cookie.flush(); } function show_comment_pane() { if (!comment_on) { comment_on = true; if (!help_on) { gotoAndPlay ("comment_on"); } else { help_on = false; next_frame = "comment_on"; gotoAndPlay ("comment_off"); } comment_btn_mc.gotoAndPlay("off"); } else { comment_on = false; next_frame = null; gotoAndPlay ("comment_off"); comment_btn_mc.gotoAndPlay("off"); } } function show_help_pane() { if (!help_on) { help_on = true; if (!comment_on) { gotoAndPlay ("comment_on"); } else { comment_on = false; next_frame = "comment_on"; gotoAndPlay ("comment_off"); } } else { help_on = false; next_frame = null; gotoAndPlay ("comment_off"); } } function show_component(comment_on) { if (!is_on) { is_on = true; gotoAndPlay ("component_on"); } else if (comment_on) { next_frame = "component_off"; comment_on = false; gotoAndPlay ("comment_off"); } else { next_frame = null; is_on = false; gotoAndPlay ("component_off"); } } function clear_cookie() { cookie = SharedObject.getLocal("rate_me_limit"); cookie.clear(); } var mochibot_id = "9bcb1fe2"; guide_mc._visible = false; var mochi_rate_me_time = 720; var mochi_vote_url = "http://www.mochibot.com/api/api-feedback.html"; var mochi_comment_url = "http://www.mochibot.com/api/api-feedback.html"; var mochi_public_comments_url = ("http://www.mochibot.com/shared/shared_feedback.html?swfid=" + mochibot_id); var comment_on = false; var help_on = false; var is_on = false; var next_frame = null; _global.submit_vote = function (vote) { get_rating(); panel_mc.rate_me.gotoAndPlay("out"); var _local3 = new LoadVars(); var _local4 = new LoadVars(); _local3.mochibot_id = mochibot_id; _local3.vote = vote; _local3.swfurl = _root._url; _local4.onLoad = function () { panel_mc.rate.score = this.score; panel_mc.rate_me.gotoAndPlay("thanks"); }; _local3.sendAndLoad(mochi_vote_url, _local4, "POST"); set_rate_me_cookie(); }; _global.submit_comment = function (name_str, email_str, comment_str) { var _local3 = new LoadVars(); var _local4 = new LoadVars(); _local3.name = name_str; _local3.email = email_str; _local3.comment = comment_str; _local3.mochibot_id = mochibot_id; _local3.swfurl = _root._url; _local4.onLoad = function () { if (this.invalidSwf == "true") { panel_mc.gotoAndStop("error"); } else { panel_mc.gotoAndStop("success"); } }; _local3.sendAndLoad(mochi_comment_url, _local4, "POST"); }; _global.get_rating = function () { panel_mc.rate_me.gotoAndStop("score"); var _local2 = new LoadVars(); var _local3 = new LoadVars(); _local2.mochibot_id = mochibot_id; _local3.onLoad = function () { panel_mc.rate_me.score = this.score; panel_mc.rate_me.gotoAndPlay("score"); }; _local2.sendAndLoad(mochi_vote_url, _local3, "GET"); }; toggle_btn.onRelease = function () { show_component(); }; toggle_btn.onRollOver = function () { head_mc._alpha = 100; bubble_mc.gotoAndPlay(2); }; toggle_btn.onRollOut = function () { head_mc._alpha = 50; bubble_mc.gotoAndStop(1); }; init_rate_me();
Symbol 146 MovieClip Frame 11
function showComments() { getURL (mochi_public_comments_url, "_blank"); } function showInfo() { if (showingInfo == true) { panel_mc.gotoAndStop("feedback"); showingInfo = false; } else { panel_mc.gotoAndStop("info"); showingInfo = true; } } function rateOpen() { play(); } function valid() { if ((panel_mc.comment_txt.text == undefined) || (panel_mc.comment_txt.text == "")) { return(false); } return(true); } stop(); init_rate_me(); panel_mc.gotoAndStop(1); panel_mc.btnSubmit.onPress = function () { if (valid()) { panel_mc.btnSubmit.enabled = false; submit_comment(panel_mc.name_txt.text, panel_mc.email_txt.text, panel_mc.comment_txt.text); } };
Symbol 146 MovieClip Frame 21
stop();
Symbol 146 MovieClip Frame 27
gotoAndStop ("open");
Symbol 152 Button
on (release) { getURL ("http://www.gamecubicle.net", "_blank"); }
Symbol 154 MovieClip Frame 168
_root.play();
Symbol 161 MovieClip Frame 228
_root.play();
Symbol 163 MovieClip Frame 31
_root.nextFrame();
Symbol 168 Button
on (release) { getURL ("http://www.gamecubicle.net/content/downloads/ut2.html", "_blank"); }
Symbol 173 Button
on (release) { _root.nextFrame(); }
Symbol 176 Button
on (release) { _root.gotoAndStop("select"); }
Symbol 178 MovieClip Frame 17
stop();
Symbol 179 Button
on (release) { gotoAndStop ("select"); }
Symbol 187 Button
on (release) { nextFrame(); }
Symbol 199 Button
on (release) { prevFrame(); }
Symbol 231 Button
on (release) { gotoAndStop ("filters"); }
Symbol 239 Button
on (release) { getURL ("http://www.gamecubicle.net/content/downloads/examples/l2f1/blur.fla", "_self"); }
Symbol 246 Button
on (release) { gotoAndStop ("credits"); }
Symbol 251 Button
on (release) { gotoAndStop ("filters"); }
Symbol 255 Button
on (release) { gotoAndStop ("blending"); }
Symbol 259 Button
on (release) { gotoAndStop ("dropshadow"); }
Symbol 262 Button
on (release) { gotoAndStop ("blur"); }
Symbol 265 Button
on (release) { gotoAndStop ("glow"); }
Symbol 268 Button
on (release) { gotoAndStop ("bevel"); }
Symbol 271 Button
on (release) { gotoAndStop ("gradientglow"); }
Symbol 274 Button
on (release) { gotoAndStop ("gradientbevel"); }
Symbol 277 Button
on (release) { gotoAndStop ("adjustcolor"); }
Symbol 281 Button
on (release) { gotoAndStop ("combine"); }
Symbol 284 Button
on (release) { gotoAndStop ("extra"); }
Symbol 290 Button
on (release) { getURL ("http://www.gamecubicle.net", "_blank"); }
Symbol 338 Button
on (release) { getURL ("http://www.gamecubicle.net/content/downloads/examples/l2f1/dropshadow.fla", "_self"); }
Symbol 341 Button
on (release) { gotoAndStop ("filters"); }
Symbol 369 Button
on (release) { getURL ("http://www.gamecubicle.net/content/downloads/examples/l2f1/glow.fla", "_self"); }
Symbol 403 Button
on (release) { getURL ("http://www.gamecubicle.net/content/downloads/examples/l2f1/bevel.fla", "_self"); }
Symbol 440 Button
on (release) { getURL ("http://www.gamecubicle.net/content/downloads/examples/l2f1/gradientglow.fla", "_self"); }
Symbol 460 Button
on (release) { getURL ("http://www.gamecubicle.net/content/downloads/examples/l2f1/gradientbevel.fla", "_self"); }
Symbol 465 Button
on (release) { getURL ("http://www.gamecubicle.net/content/downloads/examples/l2f1/pizza.jpg", "_blank"); }
Symbol 493 Button
on (release) { getURL ("http://www.gamecubicle.net/content/downloads/examples/l2f1/adjustcolor.fla", "_self"); }
Symbol 503 Button
on (release) { getURL ("http://www.gamecubicle.net/content/downloads/examples/l2f1/combine.fla", "_self"); }
Symbol 554 Button
on (release) { getURL ("http://www.gamecubicle.net/content/downloads/examples/l2f1/difference.fla", "_self"); }
Symbol 559 Button
on (release) { getURL ("http://www.gamecubicle.net/content/downloads/examples/l2f1/watch.png", "_blank"); }
Symbol 563 Button
on (release) { getURL ("http://www.gamecubicle.net/content/downloads/examples/l2f1/invert.fla", "_self"); }
Symbol 574 Button
on (release) { gotoAndStop ("select"); }

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Symbol 257 TextUses:2Used by:259
Symbol 258 TextUses:2Used by:259
Symbol 259 ButtonUses:256 257 258Used by:Timeline
Symbol 260 TextUses:2Used by:262
Symbol 261 TextUses:2Used by:262
Symbol 262 ButtonUses:256 260 261Used by:Timeline
Symbol 263 TextUses:2Used by:265
Symbol 264 TextUses:2Used by:265
Symbol 265 ButtonUses:256 263 264Used by:Timeline
Symbol 266 TextUses:2Used by:268
Symbol 267 TextUses:2Used by:268
Symbol 268 ButtonUses:256 266 267Used by:Timeline
Symbol 269 TextUses:2Used by:271
Symbol 270 TextUses:2Used by:271
Symbol 271 ButtonUses:256 269 270Used by:Timeline
Symbol 272 TextUses:2Used by:274
Symbol 273 TextUses:2Used by:274
Symbol 274 ButtonUses:256 272 273Used by:Timeline
Symbol 275 TextUses:2Used by:277
Symbol 276 TextUses:2Used by:277
Symbol 277 ButtonUses:256 275 276Used by:Timeline
Symbol 278 GraphicUsed by:281
Symbol 279 TextUses:2Used by:281
Symbol 280 TextUses:2Used by:281
Symbol 281 ButtonUses:278 279 280Used by:Timeline
Symbol 282 TextUses:2Used by:284
Symbol 283 TextUses:2Used by:284
Symbol 284 ButtonUses:36 282 283Used by:Timeline
Symbol 285 TextUses:2Used by:286
Symbol 286 MovieClipUses:285Used by:Timeline
Symbol 287 MovieClipUses:36Used by:290
Symbol 288 TextUses:2Used by:290
Symbol 289 TextUses:2Used by:290
Symbol 290 ButtonUses:287 288 289 36Used by:Timeline
Symbol 291 TextUses:2Used by:Timeline
Symbol 292 TextUses:2Used by:293
Symbol 293 MovieClipUses:292Used by:Timeline
Symbol 294 MovieClipUses:222Used by:Timeline
Symbol 295 GraphicUsed by:343  Timeline
Symbol 296 TextUses:2Used by:Timeline
Symbol 297 MovieClipUses:26Used by:Timeline
Symbol 298 GraphicUses:215Used by:299
Symbol 299 MovieClipUses:298Used by:Timeline
Symbol 300 GraphicUsed by:Timeline
Symbol 301 TextUses:2Used by:Timeline
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302Used by:304 310 316 318 323 328 335
Symbol 304 MovieClipUses:303Used by:Timeline
Symbol 305 GraphicUsed by:Timeline
Symbol 306 TextUses:2Used by:Timeline
Symbol 307 MovieClipUses:26Used by:Timeline
Symbol 308 TextUses:2Used by:Timeline
Symbol 309 TextUses:2Used by:Timeline
Symbol 310 MovieClipUses:303Used by:Timeline
Symbol 311 GraphicUsed by:Timeline
Symbol 312 TextUses:2Used by:Timeline
Symbol 313 TextUses:2Used by:Timeline
Symbol 314 TextUses:2Used by:Timeline
Symbol 315 TextUses:2Used by:Timeline
Symbol 316 MovieClipUses:303Used by:Timeline
Symbol 317 TextUses:2Used by:Timeline
Symbol 318 MovieClipUses:303Used by:Timeline
Symbol 319 GraphicUsed by:Timeline
Symbol 320 TextUses:2Used by:Timeline
Symbol 321 TextUses:2Used by:Timeline
Symbol 322 TextUses:2Used by:Timeline
Symbol 323 MovieClipUses:303Used by:Timeline
Symbol 324 GraphicUsed by:Timeline
Symbol 325 TextUses:2Used by:Timeline
Symbol 326 TextUses:2Used by:Timeline
Symbol 327 TextUses:2Used by:Timeline
Symbol 328 MovieClipUses:303Used by:Timeline
Symbol 329 GraphicUsed by:Timeline
Symbol 330 TextUses:2Used by:Timeline
Symbol 331 TextUses:2Used by:Timeline
Symbol 332 TextUses:2Used by:Timeline
Symbol 333 TextUses:2Used by:Timeline
Symbol 334 TextUses:2Used by:Timeline
Symbol 335 MovieClipUses:303Used by:Timeline
Symbol 336 GraphicUsed by:Timeline
Symbol 337 TextUses:2Used by:Timeline
Symbol 338 ButtonUses:36 237 238Used by:Timeline
Symbol 339 TextUses:2Used by:341 574
Symbol 340 TextUses:2Used by:341 574
Symbol 341 ButtonUses:170 339 340Used by:Timeline
Symbol 342 TextUses:2Used by:Timeline
Symbol 343 MovieClipUses:295Used by:Timeline
Symbol 344 TextUses:2Used by:Timeline
Symbol 345 GraphicUsed by:Timeline
Symbol 346 GraphicUsed by:347
Symbol 347 MovieClipUses:346Used by:Timeline
Symbol 348 TextUses:2Used by:Timeline
Symbol 349 TextUses:2Used by:Timeline
Symbol 350 GraphicUsed by:351
Symbol 351 MovieClipUses:350Used by:Timeline
Symbol 352 BitmapUsed by:353
Symbol 353 GraphicUses:352Used by:354
Symbol 354 MovieClipUses:353Used by:Timeline
Symbol 355 TextUses:2Used by:Timeline
Symbol 356 TextUses:2Used by:Timeline
Symbol 357 GraphicUsed by:Timeline
Symbol 358 TextUses:2Used by:Timeline
Symbol 359 TextUses:2Used by:Timeline
Symbol 360 GraphicUsed by:Timeline
Symbol 361 TextUses:2Used by:Timeline
Symbol 362 TextUses:2Used by:Timeline
Symbol 363 TextUses:2Used by:Timeline
Symbol 364 GraphicUsed by:Timeline
Symbol 365 TextUses:2Used by:Timeline
Symbol 366 GraphicUsed by:Timeline
Symbol 367 TextUses:2Used by:Timeline
Symbol 368 TextUses:2Used by:Timeline
Symbol 369 ButtonUses:36 237 238Used by:Timeline
Symbol 370 TextUses:2Used by:Timeline
Symbol 371 TextUses:2Used by:Timeline
Symbol 372 MovieClipUses:26Used by:384  Timeline
Symbol 373 GraphicUsed by:Timeline
Symbol 374 TextUses:2Used by:Timeline
Symbol 375 GraphicUsed by:376
Symbol 376 MovieClipUses:375Used by:Timeline
Symbol 377 TextUses:2Used by:Timeline
Symbol 378 GraphicUsed by:Timeline
Symbol 379 TextUses:2Used by:Timeline
Symbol 380 GraphicUsed by:Timeline
Symbol 381 TextUses:2Used by:Timeline
Symbol 382 TextUses:2Used by:Timeline
Symbol 383 TextUses:2Used by:Timeline
Symbol 384 MovieClipUses:372Used by:Timeline
Symbol 385 TextUses:2Used by:Timeline
Symbol 386 GraphicUsed by:Timeline
Symbol 387 TextUses:2Used by:Timeline
Symbol 388 TextUses:2Used by:Timeline
Symbol 389 TextUses:2Used by:Timeline
Symbol 390 GraphicUsed by:Timeline
Symbol 391 TextUses:2Used by:Timeline
Symbol 392 GraphicUsed by:Timeline
Symbol 393 TextUses:2Used by:Timeline
Symbol 394 GraphicUsed by:Timeline
Symbol 395 TextUses:2Used by:Timeline
Symbol 396 BitmapUsed by:397
Symbol 397 GraphicUses:396Used by:Timeline
Symbol 398 TextUses:2Used by:Timeline
Symbol 399 TextUses:2Used by:Timeline
Symbol 400 TextUses:2Used by:Timeline
Symbol 401 TextUses:2Used by:Timeline
Symbol 402 TextUses:2Used by:Timeline
Symbol 403 ButtonUses:36 237 238Used by:Timeline
Symbol 404 TextUses:2Used by:Timeline
Symbol 405 TextUses:2Used by:Timeline
Symbol 406 TextUses:2Used by:Timeline
Symbol 407 GraphicUsed by:Timeline
Symbol 408 TextUses:2Used by:Timeline
Symbol 409 GraphicUsed by:410
Symbol 410 MovieClipUses:409Used by:Timeline
Symbol 411 TextUses:2Used by:Timeline
Symbol 412 TextUses:2Used by:Timeline
Symbol 413 TextUses:2Used by:Timeline
Symbol 414 MovieClipUses:26Used by:415
Symbol 415 MovieClipUses:414Used by:Timeline
Symbol 416 TextUses:2Used by:Timeline
Symbol 417 GraphicUsed by:Timeline
Symbol 418 TextUses:2Used by:Timeline
Symbol 419 TextUses:2Used by:Timeline
Symbol 420 MovieClipUses:26Used by:421
Symbol 421 MovieClipUses:420Used by:Timeline
Symbol 422 GraphicUsed by:Timeline
Symbol 423 TextUses:2Used by:Timeline
Symbol 424 BitmapUsed by:425
Symbol 425 GraphicUses:424Used by:Timeline
Symbol 426 TextUses:2Used by:Timeline
Symbol 427 TextUses:2Used by:Timeline
Symbol 428 MovieClipUses:26Used by:562  Timeline
Symbol 429 GraphicUsed by:Timeline
Symbol 430 TextUses:2Used by:Timeline
Symbol 431 TextUses:2Used by:Timeline
Symbol 432 GraphicUsed by:Timeline
Symbol 433 TextUses:2Used by:Timeline
Symbol 434 TextUses:2Used by:Timeline
Symbol 435 GraphicUsed by:Timeline
Symbol 436 TextUses:2Used by:Timeline
Symbol 437 TextUses:2Used by:Timeline
Symbol 438 TextUses:2Used by:Timeline
Symbol 439 TextUses:2Used by:Timeline
Symbol 440 ButtonUses:36 237 238Used by:Timeline
Symbol 441 TextUses:2Used by:Timeline
Symbol 442 TextUses:2Used by:Timeline
Symbol 443 GraphicUsed by:Timeline
Symbol 444 TextUses:2Used by:Timeline
Symbol 445 GraphicUsed by:446
Symbol 446 MovieClipUses:445Used by:Timeline
Symbol 447 GraphicUsed by:Timeline
Symbol 448 TextUses:2Used by:Timeline
Symbol 449 GraphicUsed by:Timeline
Symbol 450 TextUses:2Used by:Timeline
Symbol 451 TextUses:2Used by:Timeline
Symbol 452 TextUses:2Used by:Timeline
Symbol 453 GraphicUsed by:Timeline
Symbol 454 TextUses:2Used by:Timeline
Symbol 455 TextUses:2Used by:Timeline
Symbol 456 GraphicUsed by:Timeline
Symbol 457 TextUses:2Used by:Timeline
Symbol 458 GraphicUsed by:Timeline
Symbol 459 TextUses:2Used by:Timeline
Symbol 460 ButtonUses:36 237 238Used by:Timeline
Symbol 461 TextUses:2Used by:Timeline
Symbol 462 BitmapUsed by:463
Symbol 463 GraphicUses:462Used by:464 465 484
Symbol 464 MovieClipUses:463Used by:465 480 483  Timeline
Symbol 465 ButtonUses:464 463Used by:Timeline
Symbol 466 TextUses:2Used by:Timeline
Symbol 467 FontUsed by:468
Symbol 468 TextUses:467Used by:Timeline
Symbol 469 TextUses:2Used by:Timeline
Symbol 470 BitmapUsed by:471
Symbol 471 GraphicUses:470Used by:472
Symbol 472 MovieClipUses:471Used by:Timeline
Symbol 473 TextUses:2Used by:Timeline
Symbol 474 GraphicUsed by:475
Symbol 475 MovieClipUses:474Used by:Timeline
Symbol 476 TextUses:2Used by:Timeline
Symbol 477 TextUses:2Used by:Timeline
Symbol 478 GraphicUsed by:Timeline
Symbol 479 TextUses:2Used by:Timeline
Symbol 480 MovieClipUses:464Used by:Timeline
Symbol 481 GraphicUsed by:Timeline
Symbol 482 TextUses:2Used by:Timeline
Symbol 483 MovieClipUses:464Used by:Timeline
Symbol 484 MovieClipUses:463Used by:Timeline
Symbol 485 GraphicUsed by:Timeline
Symbol 486 TextUses:2Used by:Timeline
Symbol 487 GraphicUsed by:Timeline
Symbol 488 TextUses:2Used by:Timeline
Symbol 489 TextUses:2Used by:Timeline
Symbol 490 BitmapUsed by:491
Symbol 491 GraphicUses:490Used by:Timeline
Symbol 492 TextUses:2Used by:Timeline
Symbol 493 ButtonUses:36 237 238Used by:Timeline
Symbol 494 TextUses:2Used by:Timeline
Symbol 495 MovieClipUses:26Used by:Timeline
Symbol 496 BitmapUsed by:497
Symbol 497 GraphicUses:496Used by:498
Symbol 498 MovieClipUses:497Used by:Timeline
Symbol 499 BitmapUsed by:500
Symbol 500 GraphicUses:499Used by:501
Symbol 501 MovieClipUses:500Used by:Timeline
Symbol 502 TextUses:2Used by:Timeline
Symbol 503 ButtonUses:36 237 238Used by:Timeline
Symbol 504 TextUses:2Used by:Timeline
Symbol 505 TextUses:2Used by:Timeline
Symbol 506 GraphicUsed by:Timeline
Symbol 507 TextUses:2Used by:Timeline
Symbol 508 BitmapUsed by:509
Symbol 509 GraphicUses:508Used by:510
Symbol 510 MovieClipUses:509Used by:Timeline
Symbol 511 TextUses:2Used by:Timeline
Symbol 512 GraphicUsed by:Timeline
Symbol 513 TextUses:2Used by:Timeline
Symbol 514 TextUses:2Used by:Timeline
Symbol 515 BitmapUsed by:516 523
Symbol 516 GraphicUses:515Used by:517
Symbol 517 MovieClipUses:516Used by:Timeline
Symbol 518 BitmapUsed by:519
Symbol 519 GraphicUses:518Used by:520
Symbol 520 MovieClipUses:519Used by:Timeline
Symbol 521 TextUses:2Used by:Timeline
Symbol 522 TextUses:2Used by:Timeline
Symbol 523 GraphicUses:515Used by:524
Symbol 524 MovieClipUses:523Used by:Timeline
Symbol 525 TextUses:2Used by:Timeline
Symbol 526 GraphicUsed by:527
Symbol 527 MovieClipUses:526Used by:Timeline
Symbol 528 TextUses:2Used by:Timeline
Symbol 529 TextUses:2Used by:Timeline
Symbol 530 TextUses:2Used by:Timeline
Symbol 531 GraphicUsed by:532
Symbol 532 MovieClipUses:531Used by:Timeline
Symbol 533 GraphicUsed by:534
Symbol 534 MovieClipUses:533Used by:Timeline
Symbol 535 GraphicUsed by:536
Symbol 536 MovieClipUses:535Used by:Timeline
Symbol 537 TextUses:2Used by:Timeline
Symbol 538 TextUses:2Used by:Timeline
Symbol 539 BitmapUsed by:540
Symbol 540 GraphicUses:539Used by:541
Symbol 541 MovieClipUses:540Used by:Timeline
Symbol 542 GraphicUsed by:Timeline
Symbol 543 TextUses:2Used by:Timeline
Symbol 544 BitmapUsed by:545
Symbol 545 GraphicUses:544Used by:Timeline
Symbol 546 TextUses:2Used by:Timeline
Symbol 547 GraphicUsed by:548
Symbol 548 MovieClipUses:547Used by:Timeline
Symbol 549 GraphicUsed by:Timeline
Symbol 550 TextUses:2Used by:Timeline
Symbol 551 MovieClipUses:194Used by:Timeline
Symbol 552 GraphicUsed by:Timeline
Symbol 553 TextUses:2Used by:Timeline
Symbol 554 ButtonUses:36 237 238Used by:Timeline
Symbol 555 TextUses:2Used by:Timeline
Symbol 556 BitmapUsed by:557
Symbol 557 GraphicUses:556Used by:558 559 562 566
Symbol 558 MovieClipUses:557Used by:559
Symbol 559 ButtonUses:557 558Used by:Timeline
Symbol 560 TextUses:2Used by:Timeline
Symbol 561 TextUses:2Used by:Timeline
Symbol 562 MovieClipUses:557 428Used by:Timeline
Symbol 563 ButtonUses:36 237 238Used by:Timeline
Symbol 564 GraphicUsed by:Timeline
Symbol 565 TextUses:2Used by:Timeline
Symbol 566 MovieClipUses:557Used by:Timeline
Symbol 567 TextUses:2Used by:Timeline
Symbol 568 TextUses:2Used by:Timeline
Symbol 569 BitmapUsed by:570
Symbol 570 GraphicUses:569Used by:Timeline
Symbol 571 TextUses:2Used by:Timeline
Symbol 572 GraphicUsed by:Timeline
Symbol 573 TextUses:2Used by:Timeline
Symbol 574 ButtonUses:170 339 340Used by:Timeline
Symbol 575 TextUses:2Used by:Timeline

Instance Names

"musicbutton"Frame 2Symbol 51 MovieClip
"hitRange"Symbol 67 MovieClip Frame 1Symbol 60 MovieClip
"star1_mc"Symbol 119 MovieClip Frame 2Symbol 118 MovieClip
"star2_mc"Symbol 119 MovieClip Frame 3Symbol 118 MovieClip
"star3_mc"Symbol 119 MovieClip Frame 4Symbol 118 MovieClip
"star4_mc"Symbol 119 MovieClip Frame 5Symbol 118 MovieClip
"star5_mc"Symbol 119 MovieClip Frame 6Symbol 118 MovieClip
"stars_mc"Symbol 122 MovieClip Frame 1Symbol 119 MovieClip
"b1"Symbol 122 MovieClip Frame 1Symbol 121 Button
"b2"Symbol 122 MovieClip Frame 1Symbol 121 Button
"b3"Symbol 122 MovieClip Frame 1Symbol 121 Button
"b4"Symbol 122 MovieClip Frame 1Symbol 121 Button
"b5"Symbol 122 MovieClip Frame 1Symbol 121 Button
"vote_mc"Symbol 130 MovieClip Frame 1Symbol 122 MovieClip
"vote_mc"Symbol 130 MovieClip Frame 8Symbol 122 MovieClip
"vote_mc"Symbol 130 MovieClip Frame 16Symbol 122 MovieClip
"vote_mc"Symbol 130 MovieClip Frame 22Symbol 122 MovieClip
"rate_score_mc"Symbol 130 MovieClip Frame 60Symbol 128 MovieClip
"star_mask_mc"Symbol 130 MovieClip Frame 66Symbol 129 MovieClip
"star1_mc"Symbol 130 MovieClip Frame 66Symbol 118 MovieClip
"star2_mc"Symbol 130 MovieClip Frame 66Symbol 118 MovieClip
"star3_mc"Symbol 130 MovieClip Frame 66Symbol 118 MovieClip
"star4_mc"Symbol 130 MovieClip Frame 66Symbol 118 MovieClip
"star5_mc"Symbol 130 MovieClip Frame 66Symbol 118 MovieClip
"logo_mc"Symbol 137 MovieClip Frame 3Symbol 135 MovieClip
"mochibot_btn"Symbol 137 MovieClip Frame 9Symbol 136 Button
"x_btn"Symbol 145 MovieClip Frame 1Symbol 88 Button
"info_btn"Symbol 145 MovieClip Frame 1Symbol 90 Button
"comment_txt"Symbol 145 MovieClip Frame 1Symbol 93 EditableText
"name_txt"Symbol 145 MovieClip Frame 1Symbol 94 EditableText
"email_txt"Symbol 145 MovieClip Frame 1Symbol 95 EditableText
"btnSubmit"Symbol 145 MovieClip Frame 1Symbol 109 Button
"viewComments_btn"Symbol 145 MovieClip Frame 1Symbol 114 Button
"rate_me"Symbol 145 MovieClip Frame 1Symbol 130 MovieClip
"viewComments_btn"Symbol 145 MovieClip Frame 19Symbol 114 Button
"btn_close"Symbol 145 MovieClip Frame 19Symbol 140 Button
"btn_close"Symbol 145 MovieClip Frame 26Symbol 140 Button
"panel_mc"Symbol 146 MovieClip Frame 1Symbol 145 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"menu"Frame 6
"blur"Frame 7
"select"Frame 14
"filters"Frame 15
"dropshadow"Frame 16
"glow"Frame 27
"bevel"Frame 37
"gradientglow"Frame 49
"gradientbevel"Frame 62
"adjustcolor"Frame 74
"combine"Frame 85
"extra"Frame 89
"blending"Frame 95
"credits"Frame 109
"grow"Symbol 118 MovieClip Frame 2
"out"Symbol 118 MovieClip Frame 7
"out"Symbol 130 MovieClip Frame 16
"thanks"Symbol 130 MovieClip Frame 28
"score"Symbol 130 MovieClip Frame 60
"in"Symbol 135 MovieClip Frame 2
"out"Symbol 135 MovieClip Frame 5
"feedback"Symbol 145 MovieClip Frame 1
"info"Symbol 145 MovieClip Frame 10
"success"Symbol 145 MovieClip Frame 19
"error"Symbol 145 MovieClip Frame 26
"initialize"Symbol 146 MovieClip Frame 1
"open"Symbol 146 MovieClip Frame 11
"closed"Symbol 146 MovieClip Frame 21




http://swfchan.com/8/37437/info.shtml
Created: 14/5 -2019 07:17:27 Last modified: 14/5 -2019 07:17:27 Server time: 16/05 -2024 10:50:21