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'Kin Edd- Into the Abyss.swf

This is the info page for
Flash #37481

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

PLAY

Armorgames.com

Leonardo Da Finchy

Armor

Games

Play more games at
Armorgames.com

Play

The forces of hell are breaking
loose. The armies of All Hallow's
Eve ready to defend the mortal
realm.
Why? When all is consumed in
hellfire there will be no more
witching, no more trickery,
and no more mortals to
petrify. That is why.
Mere dead cannot contain
all hell's wrath in open
battle. You are to be sent
to meet the enemy head-on,
while they still travel up
the narrow abyss, and consume
as many demons in your own
feiry innards as is possible.
Use your mouse to direct 'Kin Edd
as he falls to the depths. Eat as many of hell's
forces as possible.

'Kin Edd: Into the Abyss

Happy Halloween from ArmorGames.com

Music
Ahh Flesh Eating Robots! (ID 22856) - Spaclock
Sound of Night (ID 48762) - RemiLegend

Percentage Enemies
Consumed: 100%

Distance to bottom:

FAIL SCREEN

Percentage Enemies
Consumed: 100%

Dreadful. Not only
have you burnt to a
cinder, but hell as broken
through our lines. The
mortals have hope with the
Kingdom of Heaven, which now
joins the fray, but what use is
that, when we have no more future
on this plain? Failure.

Replay

MARGINAL VICTORY SCREEN

Well, you aren't so
tough now, are you?
You did gain a victory,
technically, as the midnight
forces are beating back the
devil's lackeys as we speak, but
with great losses. Halloween has
been ruined for years to come, but
we survive, and that's what counts.

Percentage Enemies
Consumed: 100%

GREAT VICTORY SCREEN

Ultimate victory is
yours. So few of hell's
minions made it past your
gaping maw that they were
easily crushed, and even left
time for a bit of mischief before
the witching hour. Well Done!!

Percentage Enemies
Consumed: 100%

ActionScript [AS1/AS2]

Instance of Symbol 158 MovieClip in Frame 1
on (release) { getURL ("http://newgrounds.com/collection/halloween2006.html"); }
Frame 2
choon = new Sound(); choon.stop(); choon.attachSound("Night"); choon.start(); choon.onSoundComplete = function () { choon.start(); };
Frame 3
choon.onSoundComplete = function () { choon.start(); };
Frame 4
stop(); choon.onSoundComplete = function () { choon.start(); }; speek = new Sound(); speek.attachSound("kineadstory"); speek.start();
Instance of Symbol 158 MovieClip in Frame 4
on (release) { getURL ("http://newgrounds.com/collection/halloween2006.html"); }
Frame 5
BGnumber = 20000; Enumber = 20000; frame = 0; score = 0; enemyworth = 0; chosenenemy = "bat"; _root.stop(); lowpercent = 50; highpercent = 75; endingscript = function () { if (percentage < lowpercent) { _root.gotoAndStop("fail"); } if (((percentage >= lowpercent) == true) && ((percentage < highpercent) == true)) { _root.gotoAndStop("good"); } if ((percentage >= highpercent) == true) { _root.gotoAndStop("great"); } }; timeleft = function () { distleft = 1800 - frame; distleftstring = ("Distance to Bottom: " + (distleft / 1000)) + "km"; }; choon.stop(); speek.stop(); choon.attachSound("Flesh"); choon.start(); choon.onSoundComplete = function () { choon.start(); }; uppercentage = function () { percentage = Math.round((score / enemyworth) * 100); percentstring = ("Percent Enemies Consumed: " + percentage) + "%"; }; num = _root.BGnumber; _root.BGHolder.attachMovie("BGBitB", "BGBitB" + num, num); CurrentBGBit = _root.BGHolder["BGBitB" + _root.BGnumber]; CurrentBgBit._x = 300; CurrentBGBit._y = 300; _root.BGnumber = _root.BGnumber - 1; EnemyArray = new Array(); batvalue = 10; Demonvalue = 20; Harpievalue = 30; makeenemy = function (enemy) { randdist = Math.random() * 200; randang = Math.random() * 360; enn = _root.EHolder.attachMovie(enemy, enemy + Enumber, Enumber); enn._rotation = randang; randrad = (randang / 180) * Math.PI; enn._x = (Math.sin(randrad) * randdist) + 300; enn._y = (-(Math.cos(randrad) * randdist)) + 300; enn.personaltimer = 1; enn.value = _root[enemy + "value"]; enemyworth = enemyworth + enn.value; EnemyArray.push(enn); _root.Enumber--; }; CheckCol = function () { counter = 0; while (counter < EnemyArray.length) { oops = EnemyArray[counter]; if (((_root.KinHead.Kin.hitTest(oops) == true) && ((oops.personalcounter < 60) == true)) && ((oops.personalcounter > 40) == true)) { score = score + oops.value; _root.KinHead.shine.play(); removeMovieClip(oops); } counter++; } }; Timerup = function () { counter = 0; while (counter < EnemyArray.length) { oops = EnemyArray[counter]; oops.personalcounter++; oops._xscale = oops.personalcounter * 2; oops._yscale = oops.personalcounter * 2; counter++; } }; _root.onEnterFrame = function () { frame++; timeleft(); if ((frame % 5) == 0) { makeenemy(chosenenemy); } if (frame == 600) { chosenenemy = "Demon"; } if (frame == 1200) { chosenenemy = "Harpie"; } if (frame == 1800) { endingscript(); } CheckCol(); Timerup(); uppercentage(); };
Frame 6
stop();
Instance of Symbol 158 MovieClip in Frame 6
on (release) { getURL ("http://newgrounds.com/collection/halloween2006.html"); }
Frame 7
stop();
Frame 8
stop();
Symbol 5 MovieClip [BGBitC] Frame 6
num = _root.BGnumber; _root.BGHolder.attachMovie("BGBit", "BGBit" + num, num); CurrentBGBit = _root.BGHolder["BGBit" + _root.BGnumber]; CurrentBgBit._x = 300; CurrentBGBit._y = 300; CurrentBGBit._rotation = Math.floor(Math.random() * 360); _root.BGnumber = _root.BGnumber - 1;
Symbol 5 MovieClip [BGBitC] Frame 60
removeMovieClip(this._target);
Symbol 8 MovieClip [BGBitB] Frame 6
num = _root.BGnumber; _root.BGHolder.attachMovie("BGBitC", "BGBitC" + num, num); CurrentBGBit = _root.BGHolder["BGBitC" + _root.BGnumber]; CurrentBgBit._x = 300; CurrentBGBit._y = 300; CurrentBGBit._rotation = Math.floor(Math.random() * 360); _root.BGnumber = _root.BGnumber - 1;
Symbol 8 MovieClip [BGBitB] Frame 60
removeMovieClip(this._target);
Symbol 11 MovieClip [BGBit] Frame 6
num = _root.BGnumber; _root.BGHolder.attachMovie("BGBitB", "BGBitB" + num, num); CurrentBGBit = _root.BGHolder["BGBitB" + _root.BGnumber]; CurrentBgBit._x = 300; CurrentBGBit._y = 300; CurrentBGBit._rotation = Math.floor(Math.random() * 360); _root.BGnumber = _root.BGnumber - 1;
Symbol 11 MovieClip [BGBit] Frame 60
removeMovieClip(this._target);
Symbol 17 MovieClip [Harpie] Frame 200
removeMovieClip(this);
Symbol 23 MovieClip [Demon] Frame 200
removeMovieClip(this);
Symbol 29 MovieClip [bat] Frame 200
removeMovieClip(this);
Symbol 34 MovieClip [shine] Frame 1
stop();
Symbol 96 Button
on (release) { getURL ("http://www.newgrounds.com", "blank"); }
Symbol 106 Button
on (release) { _root.play(); }
Symbol 107 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop (3); }
Symbol 107 MovieClip Frame 2
gotoAndPlay (1);
Symbol 111 Button
on (release) { getURL ("http://www.armourgames.com", "blank"); }
Symbol 387 MovieClip Frame 1
_root.stop();
Symbol 387 MovieClip Frame 240
_root.play();
Symbol 388 Button
on (press) { _root.play(); }
Symbol 415 MovieClip Frame 1
_root.stop();
Symbol 415 MovieClip Frame 102
_root.play();
Symbol 416 Button
on (press) { _root.play(); }
Symbol 422 Button
on (release) { getURL ("http://www.armourgames.com", "blank"); }
Symbol 425 Button
on (release) { _root.play(); }
Symbol 452 MovieClip Frame 1
this.onEnterFrame = function () { xvel = (_root._xmouse - this._x) / 10; yvel = (_root._ymouse - this._y) / 10; this._x = this._x + xvel; this._y = this._y + yvel; this._rotation = ((Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x) * 180) / Math.PI) + 90; };
Symbol 461 Button
on (press) { choon.stop(); choon.attachSound("Night"); choon.start(); gotoAndStop (4); }
Symbol 468 MovieClip Frame 160
stop();

Library Items

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Symbol 2 Sound [Flesh]
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Symbol 452 MovieClipUses:440 34 441 443 444 445 446 447 448 449 450 451Used by:Timeline
Symbol 453 EditableTextUses:109Used by:Timeline
Symbol 454 EditableTextUses:109Used by:Timeline
Symbol 455 TextUses:109Used by:Timeline
Symbol 456 GraphicUsed by:Timeline
Symbol 457 EditableTextUses:109Used by:Timeline
Symbol 458 TextUses:109Used by:Timeline
Symbol 459 GraphicUsed by:461
Symbol 460 TextUses:109Used by:461
Symbol 461 ButtonUses:459 460Used by:Timeline
Symbol 462 GraphicUsed by:465 468
Symbol 463 GraphicUsed by:468
Symbol 464 SoundUsed by:468
Symbol 465 MovieClipUses:462Used by:468
Symbol 466 GraphicUsed by:467 468
Symbol 467 MovieClipUses:466Used by:468
Symbol 468 MovieClipUses:462 419 463 464 465 466 467 SS1Used by:Timeline
Symbol 469 TextUses:109Used by:Timeline
Symbol 470 GraphicUsed by:Timeline
Symbol 471 TextUses:109Used by:Timeline
Symbol 472 EditableTextUses:109Used by:Timeline
Symbol 473 TextUses:109Used by:Timeline
Symbol 474 GraphicUsed by:Timeline
Symbol 475 TextUses:109Used by:Timeline
Symbol 476 EditableTextUses:109Used by:Timeline
Streaming Sound 1Used by:Symbol 468 MovieClip

Instance Names

"BGHolder"Frame 5Symbol 433 MovieClip
"EHolder"Frame 5Symbol 433 MovieClip
"KinHead"Frame 5Symbol 452 MovieClip
"bar"Symbol 107 MovieClip Frame 1Symbol 98 MovieClip
"shine"Symbol 452 MovieClip Frame 1Symbol 34 MovieClip [shine]
"Kin"Symbol 452 MovieClip Frame 1Symbol 443 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "Night"
ExportAssets (56)Timeline Frame 1Symbol 2 as "Flesh"
ExportAssets (56)Timeline Frame 1Symbol 5 as "BGBitC"
ExportAssets (56)Timeline Frame 1Symbol 8 as "BGBitB"
ExportAssets (56)Timeline Frame 1Symbol 11 as "BGBit"
ExportAssets (56)Timeline Frame 1Symbol 17 as "Harpie"
ExportAssets (56)Timeline Frame 1Symbol 23 as "Demon"
ExportAssets (56)Timeline Frame 1Symbol 29 as "bat"
ExportAssets (56)Timeline Frame 1Symbol 34 as "shine"
ExportAssets (56)Timeline Frame 5Symbol 34 as "shine"
ExportAssets (56)Timeline Frame 5Symbol 34 as "shine"
ExportAssets (56)Timeline Frame 5Symbol 34 as "shine"

Labels

"fail"Frame 6
"good"Frame 7
"great"Frame 8
"loaded"Symbol 107 MovieClip Frame 3

Dynamic Text Variables

percentstringSymbol 453 EditableText"Percentage Enemies Consumed: 100%"
distleftstringSymbol 454 EditableText"Distance to bottom:"
percentstringSymbol 457 EditableText"Percentage Enemies Consumed: 100%"
percentstringSymbol 472 EditableText"Percentage Enemies Consumed: 100%"
percentstringSymbol 476 EditableText"Percentage Enemies Consumed: 100%"




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Created: 14/5 -2019 05:09:10 Last modified: 14/5 -2019 05:09:10 Server time: 22/12 -2024 17:29:11