Frame 1
function doSomething() {
}
function doSomething2() {
getURL ("http://ultimatewisdom.freewebsitehost.net", " _blank");
}
MENU.customItems.push(Functioned2);
MENU = new ContextMenu();
MENU.hideBuiltInItems();
Functioned = new ContextMenuItem("MADE BY THE_CASUALTY (who owns you)", doSomething);
Functioned2 = new ContextMenuItem("Visite the Ultimate Wisdom", doSomething2);
MENU.customItems.push(Functioned);
MENU.customItems.push(Functioned2);
_root.menu = MENU;
Frame 2
stop();
level = 0;
weapon = 1;
phealth = 100;
blast1 = 0;
leveltime = 25000;
Instance of Symbol 29 MovieClip "gun" in Frame 2
onClipEvent (mouseMove) {
Xd = _root._xmouse - _x;
Yd = _root._ymouse - _y;
radAngle = Math.atan2(Yd, Xd);
_rotation = int(((radAngle * 360) / (Math.PI*2)) + 90);
updateAfterEvent();
}
onClipEvent (enterFrame) {
if (_root.phealth <= 0) {
_root.gun.play();
}
}
Instance of Symbol 85 MovieClip in Frame 2
onClipEvent (load) {
Mouse.hide();
startDrag (this, true);
}
Frame 3
function timeit(leveltime) {
timeleft--;
fun454 = ((_root.timeleft * 1000) / _root.leveltime) * 100;
setProperty(_root.tbar.bar, _xscale , fun454);
}
function nextLevel(currlevel) {
nextFrame();
clearInterval(tehtime);
}
function reseting1() {
function resetE1() {
clearInterval(ME1);
clearInterval(enemy.makeEagain1);
side0 = random(4);
if (side0 == 0) {
pos = random(380);
enemy._y = pos + 10;
enemy._x = 0;
} else if (side0 == 1) {
pos = random(380);
enemy._x = pos + 10;
enemy._y = 0;
} else if (side0 == 2) {
pos = random(380);
enemy._y = pos + 10;
enemy._x = 400;
} else if (side0 == 3) {
pos = random(380);
enemy._x = pos + 10;
enemy._y = 400;
}
Xd = _root.gun._x - enemy._x;
Yd = _root.gun._y - enemy._y;
radAngle = Math.atan2(Yd, Xd);
enemy._rotation = int(((radAngle * 360) / (Math.PI*2)) + 90) + 180;
enemy.espeed = ((random(1) + random(_root.level)) / (random(3) + 4)) + 1;
enemy.health = 1;
}
tiem1 = random(4) * 1000;
ME1 = setInterval(resetE1, tiem1);
}
function reseting2() {
function resetE2() {
clearInterval(ME2);
clearInterval(enemy.makeEagain2);
side0 = random(4);
if (side0 == 0) {
pos = random(380);
enemy2._y = pos + 10;
enemy2._x = 0;
} else if (side0 == 1) {
pos = random(380);
enemy2._x = pos + 10;
enemy2._y = 0;
} else if (side0 == 2) {
pos = random(380);
enemy2._y = pos + 10;
enemy2._x = 400;
} else if (side0 == 3) {
pos = random(380);
enemy2._x = pos + 10;
enemy2._y = 400;
}
Xd = _root.gun._x - enemy2._x;
Yd = _root.gun._y - enemy2._y;
radAngle = Math.atan2(Yd, Xd);
enemy2._rotation = int(((radAngle * 360) / (Math.PI*2)) + 90) + 180;
enemy2.espeed = ((random(1) + random(_root.level)) / (random(3) + 4)) + 1.5;
enemy2.health = 2;
}
if (_root.level >= 4) {
tiem2 = random(4) * 1000;
ME2 = setInterval(resetE2, tiem2);
}
}
function reseting3() {
function resetE3() {
clearInterval(ME3);
clearInterval(enemy.makeEagain3);
side0 = random(4);
if (side0 == 0) {
pos = random(380);
enemy3._y = pos + 10;
enemy3._x = 0;
} else if (side0 == 1) {
pos = random(380);
enemy3._x = pos + 10;
enemy3._y = 0;
} else if (side0 == 2) {
pos = random(380);
enemy3._y = pos + 10;
enemy3._x = 400;
} else if (side0 == 3) {
pos = random(380);
enemy3._x = pos + 10;
enemy3._y = 400;
}
Xd = _root.gun._x - enemy3._x;
Yd = _root.gun._y - enemy3._y;
radAngle = Math.atan2(Yd, Xd);
enemy3._rotation = int(((radAngle * 360) / (Math.PI*2)) + 90) + 180;
enemy3.espeed = ((random(1) + random(_root.level)) / (random(3) + 4)) + 1.5;
enemy3.health = 4;
}
if (_root.level >= 7) {
tiem3 = random(4) * 1000;
ME3 = setInterval(resetE3, tiem3);
}
}
function reseting4() {
function resetE4() {
clearInterval(ME4);
clearInterval(enemy.makeEagain4);
side0 = random(4);
if (side0 == 0) {
pos = random(380);
enemy4._y = pos + 10;
enemy4._x = 0;
} else if (side0 == 1) {
pos = random(380);
enemy4._x = pos + 10;
enemy4._y = 0;
} else if (side0 == 2) {
pos = random(380);
enemy4._y = pos + 10;
enemy4._x = 400;
} else if (side0 == 3) {
pos = random(380);
enemy4._x = pos + 10;
enemy4._y = 400;
}
Xd = _root.gun._x - enemy4._x;
Yd = _root.gun._y - enemy4._y;
radAngle = Math.atan2(Yd, Xd);
enemy4._rotation = int(((radAngle * 360) / (Math.PI*2)) + 90) + 180;
enemy4.espeed = ((random(1) + random(_root.level)) / (random(3) + 4)) + 2;
enemy4.health = 5;
}
if (_root.level >= 10) {
tiem4 = random(4) * 1000;
ME4 = setInterval(resetE4, tiem4);
}
}
stop();
level++;
_root.tbar.bar._xscale = 100;
var bc = 1000;
leveltime = leveltime + 2000;
timeleft = (leveltime / 1000) - 1;
disp = setInterval(timeit, 1000);
tehtime = setInterval(nextLevel, leveltime, level);
_root.onMouseDown = function () {
if (weapon == 1) {
bc++;
if (bc > 1100) {
bc = 1000;
}
duplicateMovieClip ("bullet", "b" + bc, bc);
} else if (weapon == 2) {
bc++;
if (bc > 1100) {
bc = 1000;
}
duplicateMovieClip ("laser", "b" + bc, bc);
} else if (weapon == 3) {
bc++;
if (bc > 1100) {
bc = 1000;
}
duplicateMovieClip ("dual", "b" + bc, bc);
} else if (weapon == 4) {
bc++;
if (bc > 1100) {
bc = 1000;
}
duplicateMovieClip ("rocket", "b" + bc, bc);
} else if (weapon == 5) {
bc++;
if (bc > 1100) {
bc = 1000;
}
duplicateMovieClip ("missile", "b" + bc, bc);
}
};
Instance of Symbol 93 MovieClip "rocket" in Frame 3
onClipEvent (load) {
spd = 20;
_x = _root.gun._x;
_y = _root.gun._y;
_rotation = _root.gun._rotation;
}
onClipEvent (enterFrame) {
if (_name == "rocket") {
_x = -1000;
} else {
if (_rotation > 180) {
_y = (_y + (spd * Math.cos((Math.PI/180) * _rotation)));
_x = (_x - (spd * Math.sin((Math.PI/180) * _rotation)));
} else {
_y = (_y - (spd * Math.cos((Math.PI/180) * _rotation)));
_x = (_x + (spd * Math.sin((Math.PI/180) * _rotation)));
}
if (hitTest(_root.enemy)) {
_root.enemy.health = _root.enemy.health - 5;
if (_root.enemy.health <= 0) {
_root.enemy.play();
}
}
if (hitTest(_root.enemy2)) {
_root.enemy2.health = _root.enemy2.health - 5;
if (_root.enemy2.health <= 0) {
_root.enemy2.play();
}
}
if (hitTest(_root.enemy3)) {
_root.enemy3.health = _root.enemy3.health - 5;
if (_root.enemy3.health <= 0) {
_root.enemy3.play();
}
}
if (hitTest(_root.enemy4)) {
_root.enemy4.health = _root.enemy4.health - 5;
if (_root.enemy4.health <= 0) {
_root.enemy4.play();
}
removeMovieClip(this);
}
if ((((_x > Stage.width) || (_x < 0)) || (_y < 0)) || (_y > (Stage.height - 95))) {
this.removeMovieClip();
}
}
}
Instance of Symbol 95 MovieClip "missile" in Frame 3
onClipEvent (load) {
spd = 20;
_x = _root.gun._x;
_y = _root.gun._y;
_rotation = _root.gun._rotation;
}
onClipEvent (enterFrame) {
if (_name == "missile") {
_x = -1000;
} else {
if (_rotation > 180) {
_y = (_y + (spd * Math.cos((Math.PI/180) * _rotation)));
_x = (_x - (spd * Math.sin((Math.PI/180) * _rotation)));
} else {
_y = (_y - (spd * Math.cos((Math.PI/180) * _rotation)));
_x = (_x + (spd * Math.sin((Math.PI/180) * _rotation)));
}
if (hitTest(_root.enemy)) {
_root.enemy.health = _root.enemy.health - 10;
if (_root.enemy.health <= 0) {
_root.enemy.play();
}
}
if (hitTest(_root.enemy2)) {
_root.enemy2.health = _root.enemy2.health - 10;
if (_root.enemy2.health <= 0) {
_root.enemy2.play();
}
}
if (hitTest(_root.enemy3)) {
_root.enemy3.health = _root.enemy3.health - 10;
if (_root.enemy3.health <= 0) {
_root.enemy3.play();
}
}
if (hitTest(_root.enemy4)) {
_root.enemy4.health = _root.enemy4.health - 10;
if (_root.enemy4.health <= 0) {
_root.enemy4.play();
}
removeMovieClip(this);
}
if ((((_x > Stage.width) || (_x < 0)) || (_y < 0)) || (_y > (Stage.height - 95))) {
this.removeMovieClip();
}
}
}
Instance of Symbol 99 MovieClip "dual" in Frame 3
onClipEvent (load) {
spd = 20;
_x = _root.gun._x;
_y = _root.gun._y;
_rotation = _root.gun._rotation;
}
onClipEvent (enterFrame) {
if (_name == "dual") {
_x = -1000;
} else {
if (_rotation > 180) {
_y = (_y + (spd * Math.cos((Math.PI/180) * _rotation)));
_x = (_x - (spd * Math.sin((Math.PI/180) * _rotation)));
} else {
_y = (_y - (spd * Math.cos((Math.PI/180) * _rotation)));
_x = (_x + (spd * Math.sin((Math.PI/180) * _rotation)));
}
if (hitTest(_root.enemy)) {
_root.enemy.health = _root.enemy.health - 4;
if (_root.enemy.health <= 0) {
_root.enemy.play();
}
removeMovieClip(this);
}
if (hitTest(_root.enemy2)) {
_root.enemy2.health = _root.enemy2.health - 4;
if (_root.enemy2.health <= 0) {
_root.enemy2.play();
}
removeMovieClip(this);
}
if (hitTest(_root.enemy3)) {
_root.enemy3.health = _root.enemy3.health - 4;
if (_root.enemy3.health <= 0) {
_root.enemy3.play();
}
removeMovieClip(this);
}
if (hitTest(_root.enemy4)) {
_root.enemy4.health = _root.enemy4.health - 4;
if (_root.enemy4.health <= 0) {
_root.enemy4.play();
}
removeMovieClip(this);
}
if ((((_x > Stage.width) || (_x < 0)) || (_y < 0)) || (_y > (Stage.height - 95))) {
this.removeMovieClip();
}
}
}
Instance of Symbol 101 MovieClip "bullet" in Frame 3
onClipEvent (load) {
spd = 20;
_x = _root.gun._x;
_y = _root.gun._y;
_rotation = _root.gun._rotation;
}
onClipEvent (enterFrame) {
if (_name == "bullet") {
_x = -1000;
} else {
if (_rotation > 180) {
_y = (_y + (spd * Math.cos((Math.PI/180) * _rotation)));
_x = (_x - (spd * Math.sin((Math.PI/180) * _rotation)));
} else {
_y = (_y - (spd * Math.cos((Math.PI/180) * _rotation)));
_x = (_x + (spd * Math.sin((Math.PI/180) * _rotation)));
}
if (hitTest(_root.enemy)) {
_root.enemy.health = _root.enemy.health - 1;
if (_root.enemy.health <= 0) {
_root.enemy.play();
}
removeMovieClip(this);
}
if (hitTest(_root.enemy2)) {
_root.enemy2.health = _root.enemy2.health - 1;
if (_root.enemy2.health <= 0) {
_root.enemy2.play();
}
removeMovieClip(this);
}
if (hitTest(_root.enemy3)) {
_root.enemy3.health = _root.enemy3.health - 1;
if (_root.enemy3.health <= 0) {
_root.enemy3.play();
}
removeMovieClip(this);
}
if (hitTest(_root.enemy4)) {
_root.enemy4.health = _root.enemy4.health - 1;
if (_root.enemy4.health <= 0) {
_root.enemy4.play();
}
removeMovieClip(this);
}
if ((((_x > Stage.width) || (_x < 0)) || (_y < 0)) || (_y > (Stage.height - 95))) {
this.removeMovieClip();
}
}
}
Instance of Symbol 103 MovieClip "laser" in Frame 3
onClipEvent (load) {
spd = 20;
_x = _root.gun._x;
_y = _root.gun._y;
_rotation = _root.gun._rotation;
}
onClipEvent (enterFrame) {
if (_name == "laser") {
_x = -1000;
} else {
if (_rotation > 180) {
_y = (_y + (spd * Math.cos((Math.PI/180) * _rotation)));
_x = (_x - (spd * Math.sin((Math.PI/180) * _rotation)));
} else {
_y = (_y - (spd * Math.cos((Math.PI/180) * _rotation)));
_x = (_x + (spd * Math.sin((Math.PI/180) * _rotation)));
}
if (hitTest(_root.enemy)) {
_root.enemy.health = _root.enemy.health - 2;
if (_root.enemy.health <= 0) {
_root.enemy.play();
}
removeMovieClip(this);
}
if (hitTest(_root.enemy2)) {
_root.enemy2.health = _root.enemy2.health - 2;
if (_root.enemy2.health <= 0) {
_root.enemy2.play();
}
removeMovieClip(this);
}
if (hitTest(_root.enemy3)) {
_root.enemy3.health = _root.enemy3.health - 2;
if (_root.enemy3.health <= 0) {
_root.enemy3.play();
}
removeMovieClip(this);
}
if (hitTest(_root.enemy4)) {
_root.enemy4.health = _root.enemy4.health - 2;
if (_root.enemy4.health <= 0) {
_root.enemy4.play();
}
removeMovieClip(this);
}
if ((((_x > Stage.width) || (_x < 0)) || (_y < 0)) || (_y > (Stage.height - 95))) {
this.removeMovieClip();
}
}
}
Instance of Symbol 112 MovieClip "enemy" in Frame 3
onClipEvent (load) {
_root.reseting1();
}
onClipEvent (enterFrame) {
clearInterval(ME1);
if (this.hitTest(_root.blast)) {
this.play();
}
if (_rotation > 180) {
_y = (_y - (espeed * Math.cos((Math.PI/180) * this._rotation)));
_x = (_x + (espeed * Math.sin((Math.PI/180) * this._rotation)));
} else {
_y = (_y + (espeed * Math.cos((Math.PI/180) * this._rotation)));
_x = (_x - (espeed * Math.sin((Math.PI/180) * this._rotation)));
}
if (this.real.hitTest(_root.gun) && (_root.shield < 1)) {
_root.phealth = _root.phealth - 5;
_root.healthG.bar._xscale = _root.phealth;
HColour = new Color(_root.healthG.bar);
green = (_root.phealth * 255) / 100;
red = _root.phealth ^ -2.55;
blue = 0;
HColour.setRGB(((red << 16) | (green << 8)) | 0);
this.play();
} else if (this.real.hitTest(_root.gun) && (_root.shield > 1)) {
_root.shield = _root.shield - 5;
_root.shield2.bar._xscale = _root.shield;
HColour = new Color(_root.shield2.bar);
green = (_root.shield * 255) / 25;
red = _root.shield ^ -10.2;
blue = 0;
HColour.setRGB(((red << 16) | (green << 8)) | 0);
this.play();
}
}
Instance of Symbol 115 MovieClip "enemy3" in Frame 3
onClipEvent (load) {
_root.reseting3();
}
onClipEvent (enterFrame) {
clearInterval(ME3);
if (this.hitTest(_root.blast)) {
this.play();
}
if (_rotation > 180) {
_y = (_y - (espeed * Math.cos((Math.PI/180) * this._rotation)));
_x = (_x + (espeed * Math.sin((Math.PI/180) * this._rotation)));
} else {
_y = (_y + (espeed * Math.cos((Math.PI/180) * this._rotation)));
_x = (_x - (espeed * Math.sin((Math.PI/180) * this._rotation)));
}
if (this._y > 400) {
reset();
}
if (this.real.hitTest(_root.gun) && (_root.shield < 1)) {
_root.phealth = _root.phealth - 5;
_root.healthG.bar._xscale = _root.phealth;
HColour = new Color(_root.healthG.bar);
green = (_root.phealth * 255) / 100;
red = _root.phealth ^ -2.55;
blue = 0;
HColour.setRGB(((red << 16) | (green << 8)) | 0);
this.play();
} else if (this.real.hitTest(_root.gun) && (_root.shield > 1)) {
_root.shield = _root.shield - 5;
_root.shield2.bar._xscale = _root.shield;
HColour = new Color(_root.shield2.bar);
green = (_root.shield * 255) / 25;
red = _root.shield ^ -10.2;
blue = 0;
HColour.setRGB(((red << 16) | (green << 8)) | 0);
this.play();
}
}
Instance of Symbol 118 MovieClip "enemy4" in Frame 3
onClipEvent (load) {
_root.reseting4();
}
onClipEvent (enterFrame) {
clearInterval(ME4);
if (this.hitTest(_root.blast)) {
this.play();
}
if (_rotation > 180) {
_y = (_y - (espeed * Math.cos((Math.PI/180) * this._rotation)));
_x = (_x + (espeed * Math.sin((Math.PI/180) * this._rotation)));
} else {
_y = (_y + (espeed * Math.cos((Math.PI/180) * this._rotation)));
_x = (_x - (espeed * Math.sin((Math.PI/180) * this._rotation)));
}
if (this._y > 400) {
reset();
}
if (this.real.hitTest(_root.gun) && (_root.shield < 1)) {
_root.phealth = _root.phealth - 10;
_root.healthG.bar._xscale = _root.phealth;
HColour = new Color(_root.healthG.bar);
green = (_root.phealth * 255) / 100;
red = _root.phealth ^ -2.55;
blue = 0;
HColour.setRGB(((red << 16) | (green << 8)) | 0);
this.play();
} else if (this.real.hitTest(_root.gun) && (_root.shield > 1)) {
_root.shield = _root.shield - 5;
_root.shield2.bar._xscale = _root.shield;
HColour = new Color(_root.shield2.bar);
green = (_root.shield * 255) / 25;
red = _root.shield ^ -10.2;
blue = 0;
HColour.setRGB(((red << 16) | (green << 8)) | 0);
this.play();
}
}
Instance of Symbol 121 MovieClip "enemy2" in Frame 3
onClipEvent (load) {
_root.reseting2();
}
onClipEvent (enterFrame) {
clearInterval(ME2);
if (this.hitTest(_root.blast)) {
this.play();
}
if (_rotation > 180) {
_y = (_y - (espeed * Math.cos((Math.PI/180) * this._rotation)));
_x = (_x + (espeed * Math.sin((Math.PI/180) * this._rotation)));
} else {
_y = (_y + (espeed * Math.cos((Math.PI/180) * this._rotation)));
_x = (_x - (espeed * Math.sin((Math.PI/180) * this._rotation)));
}
if (this._y > 400) {
reset();
}
if (this.real.hitTest(_root.gun) && (_root.shield < 1)) {
_root.phealth = _root.phealth - 5;
_root.healthG.bar._xscale = _root.phealth;
HColour = new Color(_root.healthG.bar);
green = (_root.phealth * 255) / 100;
red = _root.phealth ^ -2.55;
blue = 0;
HColour.setRGB(((red << 16) | (green << 8)) | 0);
this.play();
} else if (this.real.hitTest(_root.gun) && (_root.shield > 1)) {
_root.shield = _root.shield - 5;
_root.shield2.bar._xscale = _root.shield;
HColour = new Color(_root.shield2.bar);
green = (_root.shield * 255) / 25;
red = _root.shield ^ -10.2;
blue = 0;
HColour.setRGB(((red << 16) | (green << 8)) | 0);
this.play();
}
}
Frame 4
stop();
clearInterval(disp);
Instance of Symbol 146 MovieClip "weaponupgrade" in Frame 4
onClipEvent (load) {
this.gotoAndStop(_root.weapon);
if (_root.weapon == 1) {
_root.weaponupgrade.cost = 1500;
} else if (_root.weapon == 2) {
_root.weaponupgrade.cost = 4000;
} else if (_root.weapon == 3) {
_root.weaponupgrade.cost = 6000;
} else if (_root.weapon == 4) {
_root.weaponupgrade.cost = 10000;
} else if (_root.weapon == 5) {
_root.weaponupgrade.cost = "Unavailable!";
}
}
on (press) {
if ((_root.weaponupgrade.cost <= _root.score) && (_root.weaponupgrade._currentframe < 5)) {
_root.score = _root.score - _root.weaponupgrade.cost;
_root.weapon++;
this.nextFrame();
if (_root.weapon == 1) {
_root.weaponupgrade.cost = 1500;
} else if (_root.weapon == 2) {
_root.weaponupgrade.cost = 4000;
} else if (_root.weapon == 3) {
_root.weaponupgrade.cost = 6000;
} else if (_root.weapon == 4) {
_root.weaponupgrade.cost = 10000;
} else if (_root.weapon == 5) {
_root.weaponupgrade.cost = "Unavailable!";
}
} else {
_root.noMoney.play();
}
}
Instance of Symbol 152 MovieClip "shieldupgrade" in Frame 4
on (press) {
if (_root.score >= 500) {
_root.score = _root.score - 500;
i = 0;
while (i < 25) {
_root.shield++;
i++;
}
} else {
_root.noMoney.play();
}
}
Instance of Symbol 156 MovieClip "bednupgrade" in Frame 4
on (press) {
if (_root.score >= 1000) {
_root.score = _root.score - 1000;
_root.blast1++;
} else {
_root.noMoney.play();
}
}
Frame 5
Fscore = _root.score * _root.level;
stop();
Symbol 14 Button
on (release) {
_root.play();
}
Symbol 15 MovieClip Frame 1
_root.stop();
PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100;
if (PercentLoaded != 100) {
setProperty(bar, _xscale , PercentLoaded);
} else {
gotoAndStop ("loaded");
}
Symbol 15 MovieClip Frame 2
gotoAndPlay (1);
Symbol 29 MovieClip Frame 1
stop();
Symbol 29 MovieClip Frame 9
_root.gotoAndStop(5);
Symbol 32 Button
on (keyPress "<Space>") {
if (_root.blast1 > 0) {
_root.blast.play();
enemy.play();
enemy2.play();
enemy3.play();
enemy4.play();
}
}
Symbol 63 Button
on (release) {
_root.nextFrame();
}
Symbol 109 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 100
_root.blast1--;
gotoAndStop (1);
Symbol 112 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 11
i = 0;
while (i < 30) {
_root.score++;
i++;
}
clearInterval(_root.ME1);
_root.reseting1();
this._x = -10000;
Symbol 115 MovieClip Frame 1
stop();
Symbol 115 MovieClip Frame 11
i = 0;
while (i < 80) {
_root.score++;
i++;
}
clearInterval(_root.ME3);
_root.reseting3();
this._x = -10000;
Symbol 118 MovieClip Frame 1
stop();
Symbol 118 MovieClip Frame 11
i = 0;
while (i < 100) {
_root.score++;
i++;
}
clearInterval(_root.ME4);
_root.reseting4();
this._x = -10000;
Symbol 121 MovieClip Frame 1
stop();
Symbol 121 MovieClip Frame 11
i = 0;
while (i < 60) {
_root.score++;
i++;
}
clearInterval(_root.ME2);
_root.reseting2();
this._x = -10000;
Symbol 125 Button
on (release) {
prevFrame();
}
Symbol 146 MovieClip Frame 1
stop();
Symbol 146 MovieClip Frame 2
stop();
Symbol 146 MovieClip Frame 3
stop();
Symbol 146 MovieClip Frame 4
stop();
Symbol 146 MovieClip Frame 5
stop();
Symbol 152 MovieClip Frame 1
stop();
Symbol 156 MovieClip Frame 1
stop();
Symbol 164 MovieClip Frame 1
stop();
Symbol 164 MovieClip Frame 68
gotoAndStop (1);