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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/76634365?noj=FRM76634365-29DC" width="1" height="1"></div>

DeathMatch 1.0.swf

This is the info page for
Flash #37550

(Click the ID number above for more basic data on this flash file.)


Text
LOADING...

100%

000

www.STROUTSINK.com

DeathMatch

Instructions

Play Game

Play More Games

Visit The Authors

DeathMatch

000000

LVL

00

micro bomb
match 4 in a row

mega bomb
match 5 in a row

ultra bomb
match 2 sets of 5

Play More
Games

Visit The
Creators

GAME
OVER

An excellent try, but in the end, you didn't win your match with death

Play
again

SUBMIT
Score

0000

YOU WIN

Death has been defeated You may now return to the land of the living, but first, submit your score!

0000

NEXT

Welcome to "death match" .....

PREVIOUS

Move left and right with the left and right arrow

Drop your piece by pressing Down.

Press Up to rotate your pieces in order from bottom to top

Try to match rows of three to eliminate skulls from the playing field

Try to match rows of four to get a Skull Bomb.
A Skull Bomb can destroy all skulls touching it when it lands.

OR

=

Match five to get a Mega Skull Bomb.
A Mega Skull Bomb will destroy all skulls near the  bomb when it lands.

Match two rows of five to get an Ultra Skull Bomb.
An Ultra Skull Bomb will destroy skulls with in a large radius of the  bomb when it lands.
There are many valid shapes for this match.

As you progress, the background will change, and the curtains on either side of the
play area will constrict, allowing you less space in which to set up combos.
Also, new skulls will be introduced every few levels.

MENU

Those are all of the basic instructions you will need in order to play this game.
Good luck!

ActionScript [AS1/AS2]

Frame 1
onEnterFrame = function () { percent.text = ("" + int((getBytesLoaded() / getBytesTotal()) * 100)) + "%"; if (percent.text == "100%") { this.onEnterFrame = null; this.gotoAndPlay("mainmenu"); } }; stop();
Frame 12
cmglogo.onRelease = function () { getURL ("http://www.crazymonkeygames.com", "_blank"); }; stop();
Frame 27
stop();
Frame 29
stop();
Frame 57
stop(); score_txt.text = com.ssink.projects.deathmatch.Game.__get__instance().score;
Frame 77
stop(); score_txt.text = com.ssink.projects.deathmatch.Game.__get__instance().score;
Frame 99
stop();
Symbol 294 MovieClip [__Packages.com.ssink.projects.deathmatch.Skull] Frame 0
class com.ssink.projects.deathmatch.Skull extends MovieClip { var attachMovie, getNextHighestDepth, bmp, attachBitmap, filters, _x, _y, _parent, removeMovieClip; function Skull () { super(); cnt++; id = cnt; filt = new Array(); filt[0] = new flash.filters.GlowFilter(16777215, 1, 10, 10, 2, 1, false, false); } function init(n) { tp = n; var _local2 = attachMovie("dms" + n, "SKULL", getNextHighestDepth()); bmp = new flash.display.BitmapData(_local2._width, _local2._height, true, 0); bmp.draw(_local2); _local2.removeMovieClip(); attachBitmap(bmp, 0, "always"); } function draw() { switch (tp) { case 0 : filt[0].color = 6710886 /* 0x666666 */; filters = filt; break; case 1 : filt[0].color = 6516118 /* 0x636D96 */; filters = filt; break; case 2 : filt[0].color = 8808599 /* 0x866897 */; filters = filt; break; case 3 : filt[0].color = 6463398 /* 0x629FA6 */; filters = filt; break; case 4 : filt[0].color = 8912896 /* 0x880000 */; filters = filt; break; case 5 : filt[0].color = 6684825 /* 0x660099 */; filters = filt; break; case 6 : filt[0].color = 26265; filters = filt; break; } if (ox != x) { ox = ox + ((x - ox) / 5); } if (ox < (x - 32)) { ox = x - 32; } if (ox > (x + 32)) { ox = x + 32; } if (oy < (y - 32)) { oy = y - 32; } if (oy > (y + 32)) { oy = y + 32; } if (oy != y) { oy = oy + ((y - oy) / 5); } _x = (ox * 32) - (bmp.rectangle.width / 2); _y = (oy * 32) - (bmp.rectangle.height / 2); } function tick(grid) { var _local5 = com.ssink.projects.deathmatch.Game.__get__instance().__get__score(); var _local4 = com.ssink.projects.deathmatch.Game.__get__instance().bomb; if (grid[x][y] == this) { if ((grid[x][y + 1] == undefined) && (y < (int(com.ssink.projects.deathmatch.Game.__get__instance().width / 32) - 1))) { grid[x][y + 1] = this; grid[x][y] = undefined; y++; } if ((grid[x + 1][y].tp == tp) && (grid[x + 2][y].tp == tp)) { var _local3 = 1; while ((_local3 < 200) && (grid[x + _local3][y].tp == tp)) { if (!grid[x + _local3][y].marked) { grid[x + _local3][y].mark(); com.ssink.projects.deathmatch.Game.__get__instance().scoreUp(_local3); } _local3++; } if ((_local3 >= 4) && (_local4 < 1)) { _local4 = 1; } if ((_local3 >= 5) && (_local4 == 2)) { _local4 = 3; } if ((_local3 >= 5) && (_local4 < 2)) { _local4 = 2; } if (!marked) { mark(); } } if ((grid[x][y + 1].tp == tp) && (grid[x][y + 2].tp == tp)) { var _local3 = 1; while ((_local3 < 200) && (grid[x][y + _local3].tp == tp)) { if (!grid[x + _local3][y].marked) { grid[x][y + _local3].mark(); com.ssink.projects.deathmatch.Game.__get__instance().scoreUp(_local3); } _local3++; } if ((_local3 >= 4) && (_local4 < 1)) { _local4 = 1; } if ((_local3 >= 5) && (_local4 == 2)) { _local4 = 3; } if ((_local3 >= 5) && (_local4 < 2)) { _local4 = 2; } if (!marked) { mark(); } } if (com.ssink.projects.deathmatch.Game.__get__instance().bomb < _local4) { com.ssink.projects.deathmatch.Game.__get__instance().bomb = _local4; } } _local5 = com.ssink.projects.deathmatch.Game.__get__instance().__get__score() - _local5; if (_local5 > 0) { var _local6 = _parent.attachMovie("scoreSkull", "SCORE" + id, _parent.getNextHighestDepth()); _local6.score.score.text = int(_local5); _local6._x = x * 32; _local6._y = y * 32; com.ssink.projects.deathmatch.SoundSet.__get__instance().start(3); } } function mark(Void) { marked = true; } function destruct(Void) { var _local2 = _parent.attachMovie("skullSpark", "SPARK" + id, _parent.getNextHighestDepth()); _local2._x = x * 32; _local2._y = y * 32; removeMovieClip(); } static var cnt = 0; var id = 0; var x = 0; var y = 0; var ox = 0; var oy = 0; var marked = false; var tp = undefined; var filt = undefined; }
Symbol 295 MovieClip [__Packages.com.ssink.projects.deathmatch.Game] Frame 0
class com.ssink.projects.deathmatch.Game { static var __instance; var levelUpAt; function Game () { levelUpAt = new Array(); var _local3 = FIRSTSCORE; var _local2 = 0; while (_local2 <= MAXLEVEL) { levelUpAt.push(_local3); _local3 = _local3 * 2; _local2++; } } static function getInstance() { if (__instance == null) { __instance = new com.ssink.projects.deathmatch.Game(); } return(__instance); } static function get instance() { return(getInstance()); } function init(Void) { $score = 0; exPercent = 0; level = 0; bomb = 0; width = 390; MAXLEVEL = 20; gameOver = false; victory = false; } function set score(__tvar__) { if (__tvar__ != undefined) { $score = __tvar__; } if ($score > levelUpAt[level]) { level++; } if (level > MAXLEVEL) { victory = true; } var _local2 = 0; if (level > 0) { _local2 = levelUpAt[level - 1]; } var _local4 = levelUpAt[level]; var _local5 = _local4 - _local2; var _local3 = $score - _local2; exPercent = int((_local3 / _local5) * 100); //return(score); } function get score() { return($score); } function scoreUp(n) { score = score + (n * int(levelUpAt[level] / (FIRSTSCORE + (level * 50)))); } var $score = 0; var exPercent = 0; var level = 0; var bomb = 0; var width = 390; var MAXLEVEL = 20; var gameOver = false; var victory = false; var FIRSTSCORE = 60; }
Symbol 296 MovieClip [__Packages.com.ssink.projects.deathmatch.SoundSet] Frame 0
class com.ssink.projects.deathmatch.SoundSet { static var __instance; function SoundSet () { _root.createEmptyMovieClip("sounds", _root.getNextHighestDepth()); _root.createEmptyMovieClip("music", _root.getNextHighestDepth()); list = new Array(); songs = new Array(); var _local3 = 0; while (_local3 <= NUMSOUNDS) { var _local4 = new Sound(_root.sounds); var _local6 = "snd" + _local3; _local4.attachSound(_local6); list.push(_local4); _local3++; } _local3 = 1; while (_local3 <= NUMSONGS) { var _local5 = new Sound(_root.music); var _local6 = "MUS" + _local3; _local5.attachSound(_local6); songs.push(_local5); _local3++; } } static function getInstance() { if (__instance == null) { __instance = new com.ssink.projects.deathmatch.SoundSet(); } return(__instance); } static function get instance() { return(getInstance()); } function start(n) { list[n].start(); } function bgmstart(n) { songs[n].start(); songs[n].setVolume(1000); songs[n].onSoundComplete = endSoundLoop; } function endSoundLoop() { start(); } function bgmstop(n) { songs[0].stop(); } var list = undefined; var songs = undefined; static var NUMSOUNDS = 6; static var NUMSONGS = 7; }
Symbol 297 MovieClip [__Packages.com.ssink.projects.deathmatch.Bomb] Frame 0
class com.ssink.projects.deathmatch.Bomb extends MovieClip { var _x, _y, gotoAndStop, _parent, removeMovieClip; function Bomb () { super(); cnt++; id = cnt; com.ssink.projects.deathmatch.SoundSet.__get__instance().start(6); } function draw() { if (ox != x) { ox = ox + ((x - ox) / 5); } if (ox < (x - 32)) { ox = x - 32; } if (ox > (x + 32)) { ox = x + 32; } if (oy < (y - 32)) { oy = y - 32; } if (oy > (y + 32)) { oy = y + 32; } if (oy != y) { oy = oy + ((y - oy) / 5); } _x = int(ox * 32); _y = int(oy * 32); if (ltp != tp) { ltp = tp; gotoAndStop(tp); } } function tick(grid) { var _local2 = com.ssink.projects.deathmatch.Game.__get__instance().__get__score(); if (grid[x][y] == this) { com.ssink.projects.deathmatch.SoundSet.__get__instance().start(4); _local2 = _local2 + testmark(x + 1, y, grid); _local2 = _local2 + testmark(x - 1, y, grid); _local2 = _local2 + testmark(x, y + 1, grid); _local2 = _local2 + testmark(x, y - 1, grid); if (tp > 1) { _local2 = _local2 + testmark(x + 1, y + 1, grid); _local2 = _local2 + testmark(x - 1, y - 1, grid); _local2 = _local2 + testmark(x - 1, y + 1, grid); _local2 = _local2 + testmark(x + 1, y - 1, grid); _local2 = _local2 + testmark(x + 2, y, grid); _local2 = _local2 + testmark(x - 2, y, grid); _local2 = _local2 + testmark(x, y + 2, grid); _local2 = _local2 + testmark(x, y - 2, grid); } if (tp > 2) { _local2 = _local2 + testmark(x + 2, y + 2, grid); _local2 = _local2 + testmark(x - 2, y - 2, grid); _local2 = _local2 + testmark(x - 2, y + 2, grid); _local2 = _local2 + testmark(x + 2, y - 2, grid); _local2 = _local2 + testmark(x + 3, y, grid); _local2 = _local2 + testmark(x - 3, y, grid); _local2 = _local2 + testmark(x, y + 3, grid); _local2 = _local2 + testmark(x, y - 3, grid); _local2 = _local2 + testmark(x + 2, y + 1, grid); _local2 = _local2 + testmark(x - 2, y - 1, grid); _local2 = _local2 + testmark(x + 1, y + 2, grid); _local2 = _local2 + testmark(x - 1, y - 2, grid); } mark(); } _local2 = com.ssink.projects.deathmatch.Game.__get__instance().__get__score() - _local2; if (_local2 > 0) { var _local4 = _parent.attachMovie("scoreSkull", "SCORE" + id, _parent.getNextHighestDepth()); _local4.score.score.text = int(_local2); _local4._x = x * 32; _local4._y = y * 32; } } function testmark(tx, ty, grid) { if (grid[tx][ty] != undefined) { grid[tx][ty].mark(); com.ssink.projects.deathmatch.Game.__get__instance().scoreUp(com.ssink.projects.deathmatch.Game.__get__instance().level + 1); return(1); } return(0); } function mark(Void) { marked = true; } function destruct(Void) { removeMovieClip(); } static var cnt = 0; var id = 0; var x = 0; var y = 0; var ox = 0; var oy = 0; var marked = false; var tp = undefined; var ltp = 0; var filt = undefined; }
Symbol 298 MovieClip [__Packages.com.ssink.projects.deathmatch.ScoreBoard] Frame 0
class com.ssink.projects.deathmatch.ScoreBoard { var score, level, __expbar; function ScoreBoard (Void) { sin = setInterval(this, "update", 50); } function update(Void) { curs = curs + ((com.ssink.projects.deathmatch.Game.__get__instance().__get__score() - curs) / 4); score.text = "" + int(curs); if (lvl < com.ssink.projects.deathmatch.Game.__get__instance().level) { lvl = com.ssink.projects.deathmatch.Game.__get__instance().level; level.text = "" + lvl; } var _local2 = __expbar.bar._xscale; var _local3 = ((com.ssink.projects.deathmatch.Game.__get__instance().exPercent < 0) ? 0 : (com.ssink.projects.deathmatch.Game.__get__instance().exPercent)); if (_local2 < _local3) { _local2++; } if (_local2 > _local3) { _local2 = _local3; } __expbar.bar._xscale = _local2; } var curs = 0; var lvl = 0; var sin = undefined; }
Symbol 299 MovieClip [__Packages.com.ssink.projects.deathmatch.GamePane] Frame 0
class com.ssink.projects.deathmatch.GamePane extends MovieClip { var _width, $skulls, width, height, _height, x, _x, y, _y, _xscale, _yscale, backdrop, scrollRect, $cursor, lvlup, border_l, border_r, _parent, skullLayer, onEnterFrame; function GamePane (Void) { super(); com.ssink.projects.deathmatch.Game.__get__instance().width = _width; $skulls = new Array(); var _local5 = int(com.ssink.projects.deathmatch.Game.__get__instance().width / 32); var _local4 = 0; while (_local4 < _local5) { $skulls[_local4] = new Array(); var _local3 = 0; while (_local3 < _local5) { $skulls[_local4][_local3] = undefined; _local3++; } _local4++; } width = _width; height = _height; x = _x; y = _y; _xscale = 100; _yscale = 100; backdrop.scrollRect = new flash.geom.Rectangle(0, 0, width, height); scrollRect = new flash.geom.Rectangle(0, 0, width, height); start(2000); com.ssink.projects.deathmatch.Game.__get__instance().init(); } function draw() { if ($cursor == undefined) { dropSkull(); } $cursor.draw(); if (lvl != com.ssink.projects.deathmatch.Game.__get__instance().level) { if (lvl > 0) { lvlup.play(); } lvl = com.ssink.projects.deathmatch.Game.__get__instance().level; var _local4 = 1200; var _local3 = 0; while (_local3 < lvl) { _local4 = _local4 - (_local4 / 9); _local3++; } _local4 = 300 + int(_local4); start(_local4); var _local5 = 1 + int(com.ssink.projects.deathmatch.Game.__get__instance().level / ((com.ssink.projects.deathmatch.Game.__get__instance().MAXLEVEL / 4) + 1)); if (_local5 > 3) { _local5 = 3; } com.ssink.projects.deathmatch.Game.__get__instance().stageRect = new flash.geom.Rectangle((_local5 * 32) - 16, 0, (width + 32) - (_local5 * 64), height - 64); com.ssink.projects.deathmatch.Game.__get__instance().gridRect = new flash.geom.Rectangle(int(((_local5 * 32) + 16) / 32), 0, int((width - (_local5 * 64)) / 32), int(height / 32) - 2); border_l._x = com.ssink.projects.deathmatch.Game.__get__instance().stageRect.left - border_l._width; border_r._x = com.ssink.projects.deathmatch.Game.__get__instance().stageRect.right; var _local6 = int(com.ssink.projects.deathmatch.Game.__get__instance().MAXLEVEL / 5); if ((lvl % _local6) == 0) { var _local8 = "bkg" + int(lvl / _local6); backdrop.gotoAndPlay(_local8); } _local3 = 0; while (_local3 < $skulls.length) { var _local2 = 0; while (_local2 < $skulls[_local3].length) { if ($skulls[_local3][_local2] != undefined) { $skulls[_local3][_local2].mark(); } _local2++; } _local3++; } com.ssink.projects.deathmatch.SoundSet.__get__instance().start(2); _local6 = int((com.ssink.projects.deathmatch.Game.__get__instance().MAXLEVEL / 3) + 1); if ((lvl % _local6) == 0) { com.ssink.projects.deathmatch.SoundSet.__get__instance().bgmstop(); var _local7 = int(lvl / _local6); com.ssink.projects.deathmatch.SoundSet.__get__instance().bgmstart(_local7); } com.ssink.projects.deathmatch.Game.__get__instance().bomb = 0; } var _local3 = 0; while (_local3 < $skulls.length) { var _local2 = 0; while (_local2 < $skulls[_local3].length) { $skulls[_local3][_local2].draw(); _local2++; } _local3++; } if (com.ssink.projects.deathmatch.Game.__get__instance().gameOver) { pause(); _parent.gotoAndPlay("gameOver"); } if (com.ssink.projects.deathmatch.Game.__get__instance().victory) { pause(); _parent.gotoAndPlay("victory"); } paws = Key.isDown(80) || (Key.isDown(32)); if (paws && (!lpaws)) { pausePressed(); } lpaws = paws; } function cursorTick() { $cursor.tick(); if ($cursor.active == false) { $cursor.destruct(); delete $cursor; $cursor = undefined; tick(); } } function tick() { var _local3 = 0; while (_local3 < $skulls.length) { var _local2 = 0; while (_local2 < $skulls[_local3].length) { $skulls[_local3][_local2].tick($skulls); _local2++; } _local3++; } _local3 = 0; while (_local3 < $skulls.length) { var _local2 = 0; while (_local2 < $skulls[_local3].length) { if ($skulls[_local3][_local2].marked) { $skulls[_local3][_local2].destruct(); $skulls[_local3][_local2] = undefined; } _local2++; } _local3++; } } function dropSkull(Void) { $cursor = new com.ssink.projects.deathmatch.Cursor(skullLayer, $skulls, com.ssink.projects.deathmatch.Game.__get__instance().bomb); com.ssink.projects.deathmatch.Game.__get__instance().bomb = 0; } function start(n) { if (sin != undefined) { clearInterval(sin); } sin = setInterval(this, "cursorTick", n); if (cin != undefined) { clearInterval(cin); } cin = setInterval(this, "tick", 50); onEnterFrame = draw; } function pause(Void) { if (sin != undefined) { clearInterval(sin); sin = undefined; } if (cin != undefined) { clearInterval(cin); cin = undefined; } onEnterFrame = null; paused = true; } function pausePressed(Void) { if (!paused) { pause(); } else { lvl = com.ssink.projects.deathmatch.Game.__get__instance().level; var _local3 = 1800; var _local2 = 0; while (_local2 < lvl) { _local3 = _local3 - (_local3 / 10); _local2++; } _local3 = 300 + int(_local3); start(_local3); paused = false; } } var paws = false; var lpaws = false; var sin = undefined; var cin = undefined; var lvl = undefined; var paused = false; }
Symbol 300 MovieClip [__Packages.com.ssink.projects.deathmatch.Cursor] Frame 0
class com.ssink.projects.deathmatch.Cursor { var skulls; function Cursor (mc, nGrid, special) { grid = nGrid; cnt++; x = int(com.ssink.projects.deathmatch.Game.__get__instance().width / 64); y = 0; skulls = new Array(); if (special < 1) { var _local2 = 0; while (_local2 < 3) { var _local3 = int(Math.random() * (3 + (com.ssink.projects.deathmatch.Game.__get__instance().level / int((com.ssink.projects.deathmatch.Game.__get__instance().MAXLEVEL / 4) + 1)))); var _local5 = mc.attachMovie("skull", "SKULL" + cnt, mc.getNextHighestDepth()); _local5.init(_local3); _local5.x = (_local5.ox = x); _local5.y = (_local5.oy = (y - 5) + _local2); _local5.draw(); skulls.push(_local5); _local2++; } } else { skulls.push(undefined); skulls.push(undefined); var _local5 = mc.attachMovie("bomb", "BOMB" + cnt, mc.getNextHighestDepth()); _local5.tp = special; _local5.x = (_local5.ox = x); _local5.y = (_local5.oy = y - 1); _local5.draw(); skulls.push(_local5); } } function tick(Void) { if (active) { tryMove(x, y + 1); if ((grid[x][y + 2] != undefined) || (y >= (int(com.ssink.projects.deathmatch.Game.__get__instance().width / 32) - 2))) { var _local2 = 0; while (_local2 < skulls.length) { skulls[_local2].x = x; skulls[_local2].y = (y - 1) + _local2; grid[x][(y - 1) + _local2] = skulls[_local2]; skulls[_local2] = undefined; skulls[_local2].cacheAsBitmap = true; _local2++; } if ((y < 1) && (!(skulls[2] instanceof com.ssink.projects.deathmatch.Bomb))) { com.ssink.projects.deathmatch.Game.__get__instance().gameOver = true; } active = false; } } } function draw(Void) { var _local2 = 0; while (_local2 < skulls.length) { var _local3 = skulls[_local2]; _local3.x = x; _local3.y = (y - 1) + _local2; _local3.draw(); _local2++; } if (left && (!lleft)) { tryMove(x - 1, y); } if (right && (!lright)) { tryMove(x + 1, y); } if (down && (!ldown)) { dropping = true; } if (!down) { dropping = false; } if (dropping == true) { tryMove(x, y + 1); } if ((up && (!lup)) && (!(skulls[2] instanceof com.ssink.projects.deathmatch.Bomb))) { var _local4 = skulls[2]; skulls[2] = skulls[1]; skulls[1] = skulls[0]; skulls[0] = _local4; _local4 = undefined; com.ssink.projects.deathmatch.SoundSet.__get__instance().start(1); } if (x < com.ssink.projects.deathmatch.Game.__get__instance().gridRect.left) { x = com.ssink.projects.deathmatch.Game.__get__instance().gridRect.left; } if (x > com.ssink.projects.deathmatch.Game.__get__instance().gridRect.right) { x = com.ssink.projects.deathmatch.Game.__get__instance().gridRect.right; } lup = up; up = Key.isDown(38); ldown = down; down = Key.isDown(40); lleft = left; left = Key.isDown(37); lright = right; right = Key.isDown(39); } function tryMove(nx, ny) { var _local3 = true; var _local2 = 0; while (_local2 < skulls.length) { if (grid[nx][(ny - 1) + _local2] != undefined) { _local3 = false; } _local2++; } if (ny > com.ssink.projects.deathmatch.Game.__get__instance().gridRect.bottom) { _local3 = false; } if (nx > com.ssink.projects.deathmatch.Game.__get__instance().gridRect.right) { _local3 = false; } if (nx < com.ssink.projects.deathmatch.Game.__get__instance().gridRect.left) { _local3 = false; } if (_local3 != false) { x = nx; y = ny; } } function destruct(Void) { var _local2 = 0; while (_local2 < skulls.length) { skulls[_local2].removeMovieClip(); _local2++; } delete skulls; } var up = false; var down = true; var left = false; var right = false; var lup = false; var ldown = true; var lleft = false; var lright = false; var dropping = false; static var cnt = 0; var grid = undefined; var x = 0; var y = -2; var active = true; }
Symbol 17 MovieClip Frame 1
stop();
Symbol 21 MovieClip [scoreSkull] Frame 31
this.removeMovieClip();
Symbol 36 MovieClip [skullSpark] Frame 1
this.blendMode = "screen";
Symbol 36 MovieClip [skullSpark] Frame 15
this.removeMovieClip();
Symbol 48 MovieClip [bomb] Frame 1
#initclip 9 Object.registerClass("bomb", com.ssink.projects.deathmatch.Bomb); #endinitclip
Symbol 65 MovieClip [skull] Frame 1
#initclip 8 Object.registerClass("skull", com.ssink.projects.deathmatch.Skull); #endinitclip
Symbol 91 MovieClip Frame 115
_parent.play();
Symbol 126 MovieClip Frame 1
function onRelease() { getURL ("http://www.stroutsink.com/", "_blank"); } _parent.stop();
Symbol 126 MovieClip Frame 65
this._parent.play();
Symbol 130 MovieClip Frame 1
function onRollOver() { this._alpha = 50; } function onRollOut() { this._alpha = 100; } function onRelease() { this._parent.gotoAndStop("instructions"); }
Symbol 132 MovieClip Frame 1
function onRollOver() { this._alpha = 50; } function onRollOut() { this._alpha = 100; } function onRelease() { this._parent.gotoAndPlay("game"); }
Symbol 134 MovieClip Frame 1
function onRollOver() { this._alpha = 50; } function onRollOut() { this._alpha = 100; } function onRelease() { getURL ("http://www.crazymonkeygames.com", "_blank"); }
Symbol 136 MovieClip Frame 1
function onRollOver() { this._alpha = 50; } function onRollOut() { this._alpha = 100; } function onRelease() { getURL ("http://www.stroutsink.com", "_blank"); }
Symbol 173 MovieClip Frame 24
stop();
Symbol 173 MovieClip Frame 96
stop();
Symbol 173 MovieClip Frame 216
stop();
Symbol 173 MovieClip Frame 295
stop();
Symbol 173 MovieClip Frame 371
stop();
Symbol 184 MovieClip Frame 1
function playAnim() { clearInterval(itv); if (com.ssink.projects.deathmatch.Game.__get__instance().level > 0) { this.play(); } itv = setInterval(this, "playAnim", 75000 + (150000 * Math.random())); } var itv = undefined; itv = setInterval(this, "playAnim", 70000); stop();
Symbol 194 MovieClip Frame 1
function playAnim() { clearInterval(itv); if (com.ssink.projects.deathmatch.Game.__get__instance().level > 10) { this.play(); } itv = setInterval(this, "playAnim", 20000 + (100000 * Math.random())); } var itv = undefined; itv = setInterval(this, "playAnim", 30000); stop();
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stop();
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#initclip 11 Object.registerClass("GamePane", com.ssink.projects.deathmatch.GamePane); #endinitclip
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#initclip 10 Object.registerClass("ScoreBoard", com.ssink.projects.deathmatch.ScoreBoard); #endinitclip
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pause.onRollOver = function () { this._alpha = 75; }; pause.onRollOut = function () { this._alpha = 100; }; pause.onRelease = function () { this._parent._parent.game.pausePressed(); };
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function onRollOver() { _alpha = 50; } function onRollOut() { _alpha = 100; } function onRelease() { getURL ("http://www.crazymonkeygames.com", "_blank"); }
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function onRollOver() { _alpha = 50; } function onRollOut() { _alpha = 100; } function onRelease() { getURL ("http://www.stroutsink.com", "_blank"); }
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function onRollOver() { blendMode = "screen"; } function onRollOut() { blendMode = "normal"; } function onRelease() { Game.instance.init(); this._parent.gotoAndPlay("game"); }
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function onRollOver() { blendMode = "screen"; } function onRollOut() { blendMode = "normal"; } function onRelease() { this.createEmptyMovieClip("caller_mc", 1000); caller_mc.pass = "OMIGOSHIS"; caller_mc.score = "" + com.ssink.projects.deathmatch.Game.__get__instance().__get__score(); caller_mc.game = "Death Match"; caller_mc.name = _root.name_txt.text; caller_mc.getURL("http://www.stroutsink.com/highscore/index.php", "_blank", "POST"); }
Symbol 261 MovieClip Frame 39
stop();
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function onRollOver() { _alpha = 50; } function onRollOut() { _alpha = 100; } function onRelease() { this._parent.gotoAndStop(this._parent._currentframe + 1); }
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function onRollOver() { _alpha = 50; } function onRollOut() { _alpha = 100; } function onRelease() { this._parent.gotoAndStop(this._parent._currentframe - 1); }
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function onRollOver() { _alpha = 50; } function onRollOut() { _alpha = 100; } function onRelease() { this._parent.gotoAndPlay("mainmenu"); }

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Instance Names

"percent"Frame 1Symbol 3 EditableText
"cmglogo"Frame 12Symbol 91 MovieClip
"sinklogo"Frame 13Symbol 126 MovieClip
"game"Frame 28Symbol 198 MovieClip [GamePane]
"name_txt"Frame 57Symbol 251 EditableText
"score_txt"Frame 57Symbol 252 EditableText
"name_txt"Frame 77Symbol 263 EditableText
"score_txt"Frame 77Symbol 264 EditableText
"score"Symbol 20 MovieClip Frame 1Symbol 19 EditableText
"score"Symbol 21 MovieClip [scoreSkull] Frame 1Symbol 20 MovieClip
"backdrop"Symbol 198 MovieClip [GamePane] Frame 1Symbol 173 MovieClip
"border_l"Symbol 198 MovieClip [GamePane] Frame 1Symbol 175 MovieClip
"border_r"Symbol 198 MovieClip [GamePane] Frame 1Symbol 175 MovieClip
"skullLayer"Symbol 198 MovieClip [GamePane] Frame 1Symbol 176 MovieClip
"lvlup"Symbol 198 MovieClip [GamePane] Frame 1Symbol 197 MovieClip
"bar"Symbol 212 MovieClip Frame 1Symbol 211 MovieClip
"score"Symbol 213 MovieClip [ScoreBoard] Frame 1Symbol 204 EditableText
"level"Symbol 213 MovieClip [ScoreBoard] Frame 1Symbol 208 EditableText
"__expbar"Symbol 213 MovieClip [ScoreBoard] Frame 1Symbol 212 MovieClip
"pause"Symbol 227 MovieClip Frame 1Symbol 216 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 2Symbol 294 as "__Packages.com.ssink.projects.deathmatch.Skull"
ExportAssets (56)Timeline Frame 2Symbol 295 as "__Packages.com.ssink.projects.deathmatch.Game"
ExportAssets (56)Timeline Frame 2Symbol 296 as "__Packages.com.ssink.projects.deathmatch.SoundSet"
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ExportAssets (56)Timeline Frame 2Symbol 300 as "__Packages.com.ssink.projects.deathmatch.Cursor"
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ExportAssets (56)Timeline Frame 6Symbol 6 as "MUS1"
ExportAssets (56)Timeline Frame 6Symbol 7 as "snd1"
ExportAssets (56)Timeline Frame 6Symbol 8 as "MUS2"
ExportAssets (56)Timeline Frame 6Symbol 9 as "snd2"
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ExportAssets (56)Timeline Frame 6Symbol 11 as "snd3"
ExportAssets (56)Timeline Frame 6Symbol 13 as "snd4"
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ExportAssets (56)Timeline Frame 6Symbol 16 as "snd6"
ExportAssets (56)Timeline Frame 7Symbol 21 as "scoreSkull"
ExportAssets (56)Timeline Frame 7Symbol 36 as "skullSpark"
ExportAssets (56)Timeline Frame 7Symbol 48 as "bomb"
ExportAssets (56)Timeline Frame 7Symbol 50 as "dms3"
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ExportAssets (56)Timeline Frame 7Symbol 62 as "dms4"
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ExportAssets (56)Timeline Frame 7Symbol 65 as "skull"
ExportAssets (56)Timeline Frame 28Symbol 198 as "GamePane"
ExportAssets (56)Timeline Frame 28Symbol 213 as "ScoreBoard"

Labels

"preloader"Frame 1
"mainmenu"Frame 12
"game"Frame 28
"gameOver"Frame 42
"victory"Frame 58
"instructions"Frame 78
"bkg0"Symbol 173 MovieClip Frame 1
"bkg1"Symbol 173 MovieClip Frame 25
"bkg2"Symbol 173 MovieClip Frame 97
"bkg3"Symbol 173 MovieClip Frame 217
"bkg4"Symbol 173 MovieClip Frame 296




http://swfchan.com/8/37550/info.shtml
Created: 14/5 -2019 03:33:37 Last modified: 14/5 -2019 03:33:37 Server time: 29/04 -2024 14:15:17