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This is the info page for Flash #37579 |
Jacksmack |
.com |
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Dynamic Character Design FBF and Symbol animation Techniques. |
Dynamic Character Design FBF and Symbol animation Techniques. |
Jacksmack's Animation tutorial 6 |
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2 |
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4 |
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Chapters |
Chapters |
Practice Drawing |
Symbol animation |
Character Design |
Animation Techiques |
Extra info for ya |
Frame By Frame |
Last page |
Last page |
I believe that everyone can draw. Just some people practice more than others. If you hate drawing... Why are you trying to do any kind of animation? If you like drawing but aren't to great at it, I would suggest going to the mall. Ya. The mall you heard me... GO to the mall and bring a sketchpad. Draw EVERYTHING. Draw the people draw the vending machines, draw trash. |
I believe that everyone can draw. Just some people practice more than others. If you hate drawing... Why are you trying to do any kind of animation? If you like drawing but aren't to great at it, I would suggest going to the mall. Ya. The mall you heard me... GO to the mall and bring a sketchpad. Draw EVERYTHING. Draw the people draw the vending machines, draw trash. |
Practice Drawing... |
Practice Drawing... |
The reason I am telling you to go to the mall is to see all different types of people that you can draw. Don't ask them to stop and pose, don't worry about detail... Just try to get the base shapes down, it can be quick and dirty. Try not to over think your drawings... That will mess them up. Be Quick. |
The reason I am telling you to go to the mall is to see all different types of people that you can draw. Don't ask them to stop and pose, don't worry about detail... Just try to get the base shapes down, it can be quick and dirty. Try not to over think your drawings... That will mess them up. Be Quick. |
As You keep drawing you build muscle memory, and you see the shape and flow of objects better. I recommend filling an entire sketchbook (if not more than one) Before you try frame by frame animation. To work with tweens or as I call it "Symbol Animation" You don't have to draw alot. |
As You keep drawing you build muscle memory, and you see the shape and flow of objects better. I recommend filling an entire sketchbook (if not more than one) Before you try frame by frame animation. To work with tweens or as I call it "Symbol Animation" You don't have to draw alot. |
Ok. Lets try to draw in flash! Here are some tips. |
Ok. Lets try to draw in flash! Here are some tips. |
I see alot of flash art that looks like this with the jagged lines and stuff... not cool. Most people blame this on the fact that they can't afford a graphics tablet. Graphics tablets are great but looking at other artists who don't use them there are ways to make quality art with just your mouse. |
Whoa That's white! |
So lets draw with the mouse. The key is making basic shapes and refining them. Lets draw a lamp. That's right... |
Crappy lamp. (yes drawn with a mouse) |
Ok now lets look at what we have here. we have a Lampshade, a base and a cord. In our overzealousness we drew the whole lamp at once. When you animate in flash this is Rarely the best option. |
Instead you might want to draw the seperate parts of the lamp and put them together after you work with each. |
TO the right you can see what I mean. Instead of worrying about a whole object we break it down into parts that are more managable with a mouse. |
Lampshade |
Base |
Cord |
Now you will learn something cool! Take your lampshade and lets work on it by itself. I want you to fill it with the color that it is drawn with. That's right make it a solid SHape like this. |
Why would you do that? So you can make good lines. Smooth out your lampshade so it looks like the bottom example. Next with it selected Copy it to the clipboard. (ctrl c) Then paste it in place. (ctrl +shift v) DO NOT DESELECT IT. Go up to the file menu and select: Modify => Shape => Expand Fill. |
In expand fill set the direction to inset and set the distance to 6. (play around with it) Now change the color of what you have selected... Smooth lines, lines that anyone can be proud to make. So lets see what we get when we go a few steps farther. |
Now we learn to paint well. some people might not be using all the tools that are available so I'm going to show you some. |
Select your Paintbrush. now down below the toolbox you should see a little blue circle with a red line through it. |
It looks like this: |
This is one of the most usefull parts of flash! |
This is the Paint Type select icon: and this thing is VERY handy for making flash that looks great! |
For now just select "paint selection" If you still have the center part of your lamp shade selected you can paint it and you won't paint over anything else but what you have selected. Play around with the other paint types. |
So using those few tips I am able to take the rough on the left and work with it until I get something like what is on the right. I like to keep parts of stuff in separate symbols just in case I want to animate it later on down the road. and it screws up less. |
I couldn't resist. |
Ok so now that the myth that you can't draw well in flash without a tablet is busted. and you learned some cool stuff about how to draw in flash well even if you have a tablet. Lets move on to Doing what I just did with that silly dancing lamp. |
Symbol animation! (Dramatic music plays...) |
(Lets ditch the white for now.) |
"Symbol Animation" is animation with set pieces or symbols. You move the pieces around to create the illusion of a character or object coming to life. Symbol animation is easier than FBF (frame by frame) animation but is still a very hard thing to do. ANimation ain't easy B. |
"Symbol Animation" is animation with set pieces or symbols. You move the pieces around to create the illusion of a character or object coming to life. Symbol animation is easier than FBF (frame by frame) animation but is still a very hard thing to do. ANimation ain't easy B. |
Ahhh blue. |
Ahhh blue. |
SYMbol Animation... |
SYMbol Animation... |
Meet mr symbol bot. He likes long walks on the beach. (especially if there is an oil spill.) |
What do you say we tear him apart? |
Meet mr symbol bot. He likes long walks on the beach. (especially if there is an oil spill.) |
What do you say we tear him apart? |
(No robots were harmed in the making of this tutorial.) |
(No robots were harmed in the making of this tutorial.) |
What we have here are several parts that make up a character. You Know how to make symbols in flash, if you don't you can find out how by googling it. |
For now I'm going to assume you know how to create symbols. For those of you who have seen my other tutorials you might recognize the tips on the next few pages. Read them anyway you might miss something. |
For each "bone in your character or moveable object you will need to make a new symbol. |
centered Pivot points |
Altered Pivot points |
Tweeked Altered Pivot points |
The pivot points of parts are important for motion tweening your animations. You want to make the pivot point be where the bone's Base should be located. |
EXAMPLE: The forarm's Base is the Elbow. |
(Hold your mouse over the arm) |
Ok so we have symbols and we put them together.... now what? |
At this point you have options... You can animate with tweens or set key frames for every time you move your body parts. |
I'm going to explain each of these options here and give you pros and cons of working with either of them. Most of the time you will wind up using a mixture of both... If you are smart. |
Ok so we have symbols and we put them together.... now what? |
At this point you have options... You can animate with tweens or set key frames for every time you move your body parts. |
I'm going to explain each of these options here and give you pros and cons of working with either of them. Most of the time you will wind up using a mixture of both... If you are smart. |
The ball on the left is motion tweened... this gives you a smooth up and down motion. This is great for mechanical devices you want to animate. Personally I think it shouldn't be used as the primary tool for animation of characters. It isn't unique enough. |
The ball on the left is motion tweened... this gives you a smooth up and down motion. This is great for mechanical devices you want to animate. Personally I think it shouldn't be used as the primary tool for animation of characters. It isn't unique enough. |
The ball on the left is Now Hand Animated. It isn't as smooth of a motion as when the computer does all the math and makes the motion exactly perfect. But that is what gives animation it's character is the mistakes or neuances that only come with a human touch. |
The ball on the left is Now Hand Animated. It isn't as smooth of a motion as when the computer does all the math and makes the motion exactly perfect. But that is what gives animation it's character is the mistakes or neuances that only come with a human touch. |
I want to make it clear that I know that ball bounce looked awful... I'm just using it to prove a point... Most of the time if you put more effort into your character's animation you learn more about that character. If you work with that character and make a mistake you might notice something about that mistake you like. That is how Dopey in Disney's Snow white got his miss step in the movie. It was a happy accident that they discovered. |
I want to make it clear that I know that ball bounce looked awful... I'm just using it to prove a point... Most of the time if you put more effort into your character's animation you learn more about that character. If you work with that character and make a mistake you might notice something about that mistake you like. That is how Dopey in Disney's Snow white got his miss step in the movie. It was a happy accident that they discovered. |
So Lets take a look at animation with symbols. First you need to figure out what your character looks like from 5 angles. |
Front 3/4 front side 3/4 back Back |
So Lets take a look at animation with symbols. First you need to figure out what your character looks like from 5 angles. |
Front 3/4 front side 3/4 back Back |
You can now copy and paste the character facing the other direction so they can turn. |
You can now copy and paste the character facing the other direction so they can turn. |
Then you decide what actions the character will do when it is facing in a given direction. Lets say you know the character will need to walk around... Makes sense to have the walk cycle be animated from the side view. SO if the character is walking you will ONLY see the side of the character. |
Then you decide what actions the character will do when it is facing in a given direction. Lets say you know the character will need to walk around... Makes sense to have the walk cycle be animated from the side view. SO if the character is walking you will ONLY see the side of the character. |
This next part can be tricky if you are not prone to organization. You need to take all the BASE actions for each direction and put them into the same symbol in flash. I call these CHaracter Palettes. |
This next part can be tricky if you are not prone to organization. You need to take all the BASE actions for each direction and put them into the same symbol in flash. I call these CHaracter Palettes. |
(a very simple palette.) |
The Palatte on the right is all the symbols needed to make the animation at the bottom of the screen. You can find this technique in animation EVERYwhere. A prime Example is a classic. The Flintstones... you know how the characters always run exactly the same way every episode. you are limited... you need to recycle your work. |
The Palatte on the right is all the symbols needed to make the animation at the bottom of the screen. You can find this technique in animation EVERYwhere. A prime Example is a classic. The Flintstones... you know how the characters always run exactly the same way every episode. you are limited... you need to recycle your work. |
As you use a character you will build up quite a palette of motions and actions for the character. Just make sure that when the action is done you have your character in the same basic position that they started in and you can reuse that animation in alot more instances. The KEy is to organize the pallate. Make a Duplicate in the library of your movie. pull the Duplicate into your movie and pick out the actions you need. Delete everything else. Put the actions into the timeline you are animating the character on in order to create the action you are going for. |
As you use a character you will build up quite a palette of motions and actions for the character. Just make sure that when the action is done you have your character in the same basic position that they started in and you can reuse that animation in alot more instances. The KEy is to organize the pallate. Make a Duplicate in the library of your movie. pull the Duplicate into your movie and pick out the actions you need. Delete everything else. Put the actions into the timeline you are animating the character on in order to create the action you are going for. |
http://www.animonger.com/flashtools.html |
ANIMSLIDER is a very good tool for flash animators. It makes your work simpler when it comes down to organizing your characters. Get it here... |
ANIMSLIDER is a very good tool for flash animators. It makes your work simpler when it comes down to organizing your characters. Get it here... |
You drag over this timeline to change frames on graphics and set a key frame. trust me it's awesome. |
You drag over this timeline to change frames on graphics and set a key frame. trust me it's awesome. |
i'M SURE THAT THERE WILL BE ALOT OF PEOPLE WHO TELL ME i'M AN IDIOT AND i DON'T KNOW WHAT i'M TALKING ABOUT, JUST KNOW THAT THIS IS ONE METHOD OF FRAME BY FRAME ANIMATION. iT IS NOT SET IN STONE PLEASE EXPERIMENT FOR YOURSELF AND SEE WHAT WORKS FOR YOU. |
frame by frame ANIMATION IS WHEN YOU DO A NEW DRAWING FOR EVERY MOVEMENT A CHARACTER MAKES. yOU CAN REUSE YOUR WALKS AND THE STANDING DIRECTIONS OF YOUR CHARACTERS. warning this is advanced!!! |
i'M SURE THAT THERE WILL BE ALOT OF PEOPLE WHO TELL ME i'M AN IDIOT AND i DON'T KNOW WHAT i'M TALKING ABOUT, JUST KNOW THAT THIS IS ONE METHOD OF FRAME BY FRAME ANIMATION. iT IS NOT SET IN STONE PLEASE EXPERIMENT FOR YOURSELF AND SEE WHAT WORKS FOR YOU. |
frame by frame ANIMATION IS WHEN YOU DO A NEW DRAWING FOR EVERY MOVEMENT A CHARACTER MAKES. yOU CAN REUSE YOUR WALKS AND THE STANDING DIRECTIONS OF YOUR CHARACTERS. warning this is advanced!!! |
FRAME BY fRAME... |
FRAME BY fRAME... |
i dON'T WANT ANYONE TO THINK THEY WILL LEARN ALL THERE IS TO KNOW ABOUT FRAME BY FRAME FROM THIS TUTORIAL... iT JUST WILL NOT HAPPEN. iF THE FOLLOWING GETS YOU INTERESTED IN TRYING THIS STYLE OF ANIMATION PLEASE GO BUY A BOOK ON ANIMATION, OR EVEN GO TO THAT PLACE WHERE THEY LOAN OUT BOOKS FOR FREE... tHE LIBRARY. aNYWAY. nOW THAT THE DISCLAMER IS OVER... fRAME BY FRAME HAS ALOT OF CHARACTER DUE TO THE FACT THAT THERE IS NO WAY THAT A PERSON CAN DRAW THE exact SAME LINE OVER AND OVER pERFECTLY IN A REASONABLE TIME FRAME. yOU CAN GET PRETTY GOOD THOUGH. AND AS LONG AS THE LINE IS FAIRLY CONSISTANT NO ONE NOTICES. |
i dON'T WANT ANYONE TO THINK THEY WILL LEARN ALL THERE IS TO KNOW ABOUT FRAME BY FRAME FROM THIS TUTORIAL... iT JUST WILL NOT HAPPEN. iF THE FOLLOWING GETS YOU INTERESTED IN TRYING THIS STYLE OF ANIMATION PLEASE GO BUY A BOOK ON ANIMATION, OR EVEN GO TO THAT PLACE WHERE THEY LOAN OUT BOOKS FOR FREE... tHE LIBRARY. aNYWAY. nOW THAT THE DISCLAMER IS OVER... fRAME BY FRAME HAS ALOT OF CHARACTER DUE TO THE FACT THAT THERE IS NO WAY THAT A PERSON CAN DRAW THE exact SAME LINE OVER AND OVER pERFECTLY IN A REASONABLE TIME FRAME. yOU CAN GET PRETTY GOOD THOUGH. AND AS LONG AS THE LINE IS FAIRLY CONSISTANT NO ONE NOTICES. |
oK SO FOR STARTERS DON'T TRY TO DRAW A PERFECT DRAWING EVERY TIME. tHESE PICTURES flash BY AND ONLY SHOW FOR 1/12TH TO 1/30TH OF A SECOND. sO BE SLOPPY... AND GET THE BASE MOTION FIRST. |
(EEK... WHITE AGAIN...) |
cLEARLY THIS WILL NOT BE PERFECT ON YOUR FIRST TRY... BUT FEAR NOT... EVEN THE ANIMATORS AT DISNEY DON'T GET IT RIGHT ON THIER FIRST TRY. tHIER SECRET IS REFINEMENT. |
1ST TRY... rEFINING. |
new! |
kEEP REFINING THE BASE MOTION WITH STICK FIGURES OR WHAT EVER YOU CAN DRAW QUICKLY. tRY ADDING MORE KEY FRAMES OR EVEN TAKING DRAWINGS OUT. |
aFTER YOU ARE HAPPY WITH THE BASIC MOVEMENT YOU NEED TO START FLESHING OUT THE CHARACTER OVER THE ROUGH THAT YOU HAVE CREATED. |
wHEN i START THIS PROSSESS i LIKE TO CHANGE THE COLOR i DREW THE ROUGHS IN. AND PUT THEM ON A LOCKED LAYER bENEATH WHERE i AM DRAWING MY FINISHED CHARACTER. |
tHROUGH REFINING YOUR ANIMATIONS YOU CAN MAKE HIGH QUALITY CHARACTERS THOUGH IT IS A TIME CONSUMING PROSSESS. |
tHIS IS A DIFFERENT RUN THAT i ANIMATED EARLIER BUT YOU GET THE IDEA. tHESE DRAWINGS ARE NOT THE BEST BUT THEY WORK FOR THE RUN. IF IT'S AN ACTION THAT WILL BE REPEATED MORE SPEND MORE TIME ON IT TO MAKE IT LOOK GREAT YOU CAN SNEAK PAST WITH A POOR DRAWING NOW AND THEN IF MOST OF IT LOOKS GOOD. |
the Design of your character is Extremely important. You have to be able to draw it over and over alot so KEEP IT SIMPLE! To start your design work with basic shapes. This way you can keep your character's proportion the same alot easier. On the next pages I will show you some basic designs that work well. |
the Design of your character is Extremely important. You have to be able to draw it over and over alot so KEEP IT SIMPLE! To start your design work with basic shapes. This way you can keep your character's proportion the same alot easier. On the next pages I will show you some basic designs that work well. |
Try to streamline your designs so they are easier to draw. |
Try to streamline your designs so they are easier to draw. |
COMPLEX |
Simple |
SAmples |
SAmples |
More samples |
More samples |
nOW AFTER YOU HAVE YOUR CHARACTER DESIGN pRACTICE DRAWING THAT CHARACTER FROM ALL ANGLES. nOW YOU SEE WHY i TOLD YOU TO GO DRAW AT THE MALL. tHIS IS THE HARDEST PART... AND TO BE HONEST IF YOU ARE WILLING TO ATTEMPT THIS YOU DON'T NEED ME TO SHOW YOU AN EXAMPLE. so THAT WILL BE THE MAIN PORTION OF THE FRAME BY FRAME TUTORIAL. |
nOW AFTER YOU HAVE YOUR CHARACTER DESIGN pRACTICE DRAWING THAT CHARACTER FROM ALL ANGLES. nOW YOU SEE WHY i TOLD YOU TO GO DRAW AT THE MALL. tHIS IS THE HARDEST PART... AND TO BE HONEST IF YOU ARE WILLING TO ATTEMPT THIS YOU DON'T NEED ME TO SHOW YOU AN EXAMPLE. so THAT WILL BE THE MAIN PORTION OF THE FRAME BY FRAME TUTORIAL. |
EXTRA info... Get some books on animation trust me alot of the timeI learn more from sitting on the toilet reading over a book than I do reading a website.... Cartoon animaton is a good book. Animator's survival kit is another. |
EXTRA info... Get some books on animation trust me alot of the timeI learn more from sitting on the toilet reading over a book than I do reading a website.... Cartoon animaton is a good book. Animator's survival kit is another. |
ActionScript [AS1/AS2]
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Symbol 113 Graphic | Used by:115 | |
Symbol 114 Graphic | Used by:115 | |
Symbol 115 MovieClip | Uses:112 113 114 | Used by:116 |
Symbol 116 MovieClip | Uses:111 115 | Used by:118 |
Symbol 117 Graphic | Used by:118 | |
Symbol 118 MovieClip | Uses:107 108 109 110 116 117 | Used by:119 |
Symbol 119 MovieClip | Uses:106 118 | Used by:120 |
Symbol 120 MovieClip | Uses:119 | Used by:Timeline |
Symbol 121 Graphic | Used by:122 | |
Symbol 122 MovieClip | Uses:121 | Used by:Timeline |
Symbol 123 Graphic | Used by:124 | |
Symbol 124 MovieClip | Uses:123 | Used by:Timeline |
Symbol 125 Graphic | Used by:127 | |
Symbol 126 Graphic | Used by:127 | |
Symbol 127 Button | Uses:125 126 | Used by:Timeline |
Symbol 128 Graphic | Used by:129 132 | |
Symbol 129 Button | Uses:13 128 | Used by:Timeline |
Symbol 130 Text | Uses:22 | Used by:Timeline |
Symbol 131 Text | Uses:22 | Used by:Timeline |
Symbol 132 Button | Uses:13 128 | Used by:Timeline |
Symbol 133 Text | Uses:22 | Used by:Timeline |
Symbol 134 Graphic | Used by:136 | |
Symbol 135 Graphic | Used by:136 | |
Symbol 136 Button | Uses:134 135 | Used by:Timeline |
Symbol 137 Text | Uses:22 | Used by:Timeline |
Symbol 138 Graphic | Used by:139 | |
Symbol 139 MovieClip | Uses:138 | Used by:Timeline |
Symbol 140 Text | Uses:22 | Used by:Timeline |
Symbol 141 Graphic | Used by:144 | |
Symbol 142 Text | Uses:22 | Used by:144 |
Symbol 143 Graphic | Used by:144 | |
Symbol 144 Button | Uses:141 142 143 | Used by:Timeline |
Symbol 145 Text | Uses:22 | Used by:Timeline |
Symbol 146 Text | Uses:22 | Used by:Timeline |
Symbol 147 Graphic | Used by:150 151 152 153 154 155 156 157 158 | |
Symbol 148 Graphic | Used by:150 151 152 153 154 155 156 157 158 | |
Symbol 149 Graphic | Used by:150 151 152 153 154 155 156 157 158 | |
Symbol 150 Button | Uses:147 148 149 | Used by:Timeline |
Symbol 151 Button | Uses:147 148 149 | Used by:Timeline |
Symbol 152 Button | Uses:147 148 149 | Used by:Timeline |
Symbol 153 Button | Uses:147 148 149 | Used by:Timeline |
Symbol 154 Button | Uses:147 148 149 | Used by:Timeline |
Symbol 155 Button | Uses:147 148 149 | Used by:Timeline |
Symbol 156 Button | Uses:147 148 149 | Used by:Timeline |
Symbol 157 Button | Uses:147 148 149 | Used by:Timeline |
Symbol 158 Button | Uses:147 148 149 | Used by:Timeline |
Symbol 159 Text | Uses:22 | Used by:165 |
Symbol 160 Text | Uses:22 | Used by:165 |
Symbol 161 Text | Uses:22 | Used by:165 |
Symbol 162 Text | Uses:22 | Used by:165 |
Symbol 163 Text | Uses:22 | Used by:165 |
Symbol 164 Text | Uses:22 | Used by:165 |
Symbol 165 MovieClip | Uses:159 160 161 162 163 164 | Used by:Timeline |
Symbol 166 Button | Uses:59 58 | Used by:Timeline |
Symbol 167 Text | Uses:22 | Used by:Timeline |
Symbol 168 Text | Uses:22 | Used by:Timeline |
Symbol 169 Text | Uses:22 | Used by:Timeline |
Symbol 170 Text | Uses:22 | Used by:Timeline |
Symbol 171 Graphic | Used by:Timeline | |
Symbol 172 Text | Uses:22 | Used by:Timeline |
Symbol 173 Text | Uses:22 | Used by:Timeline |
Symbol 174 Graphic | Used by:175 | |
Symbol 175 Button | Uses:174 | Used by:Timeline |
Symbol 176 Text | Uses:22 | Used by:Timeline |
Symbol 177 Text | Uses:22 | Used by:Timeline |
Symbol 178 Graphic | Used by:179 | |
Symbol 179 Button | Uses:178 | Used by:Timeline |
Symbol 180 Graphic | Used by:181 | |
Symbol 181 Button | Uses:180 | Used by:Timeline |
Symbol 182 Text | Uses:22 | Used by:Timeline |
Symbol 183 Text | Uses:22 | Used by:Timeline |
Symbol 184 Graphic | Used by:Timeline | |
Symbol 185 Graphic | Used by:186 | |
Symbol 186 MovieClip | Uses:185 | Used by:Timeline |
Symbol 187 Text | Uses:22 | Used by:Timeline |
Symbol 188 Text | Uses:22 | Used by:Timeline |
Symbol 189 Text | Uses:22 | Used by:Timeline |
Symbol 190 Graphic | Used by:Timeline | |
Symbol 191 Graphic | Used by:Timeline | |
Symbol 192 Text | Uses:22 | Used by:Timeline |
Symbol 193 Text | Uses:22 | Used by:Timeline |
Symbol 194 Text | Uses:22 | Used by:Timeline |
Symbol 195 Text | Uses:22 | Used by:Timeline |
Symbol 196 Graphic | Used by:Timeline | |
Symbol 197 Text | Uses:22 | Used by:Timeline |
Symbol 198 Text | Uses:22 | Used by:Timeline |
Symbol 199 Text | Uses:22 | Used by:Timeline |
Symbol 200 Text | Uses:22 | Used by:Timeline |
Symbol 201 Text | Uses:22 | Used by:Timeline |
Symbol 202 Graphic | Used by:Timeline | |
Symbol 203 Text | Uses:22 | Used by:Timeline |
Symbol 204 Graphic | Used by:Timeline | |
Symbol 205 Text | Uses:22 | Used by:Timeline |
Symbol 206 Graphic | Used by:Timeline | |
Symbol 207 Text | Uses:22 | Used by:Timeline |
Symbol 208 Graphic | Used by:Timeline | |
Symbol 209 Text | Uses:22 | Used by:Timeline |
Symbol 210 Text | Uses:22 | Used by:Timeline |
Symbol 211 Graphic | Used by:212 | |
Symbol 212 MovieClip | Uses:211 | Used by:Timeline |
Symbol 213 Text | Uses:22 | Used by:Timeline |
Symbol 214 Text | Uses:22 | Used by:Timeline |
Symbol 215 Graphic | Used by:Timeline | |
Symbol 216 Text | Uses:22 | Used by:Timeline |
Symbol 217 Text | Uses:22 | Used by:Timeline |
Symbol 218 Graphic | Used by:Timeline | |
Symbol 219 Graphic | Used by:220 | |
Symbol 220 MovieClip | Uses:219 | Used by:226 Timeline |
Symbol 221 Graphic | Used by:222 | |
Symbol 222 MovieClip | Uses:221 | Used by:226 Timeline |
Symbol 223 Graphic | Used by:224 | |
Symbol 224 MovieClip | Uses:223 | Used by:226 Timeline |
Symbol 225 Text | Uses:22 | Used by:Timeline |
Symbol 226 MovieClip | Uses:220 222 224 | Used by:Timeline |
Symbol 227 Text | Uses:22 | Used by:Timeline |
Symbol 228 Text | Uses:22 | Used by:Timeline |
Symbol 229 Text | Uses:22 | Used by:Timeline |
Symbol 230 Text | Uses:22 | Used by:Timeline |
Symbol 231 Text | Uses:22 | Used by:Timeline |
Symbol 232 Text | Uses:22 | Used by:Timeline |
Symbol 233 Text | Uses:22 | Used by:Timeline |
Symbol 234 Text | Uses:22 | Used by:Timeline |
Symbol 235 Graphic | Used by:Timeline | |
Symbol 236 Text | Uses:22 | Used by:Timeline |
Symbol 237 Text | Uses:22 | Used by:Timeline |
Symbol 238 Text | Uses:22 | Used by:Timeline |
Symbol 239 Text | Uses:22 | Used by:Timeline |
Symbol 240 Text | Uses:22 | Used by:Timeline |
Symbol 241 MovieClip | Uses:32 52 34 36 38 40 42 44 46 48 54 50 | Used by:Timeline |
Symbol 242 Text | Uses:22 | Used by:Timeline |
Symbol 243 Text | Uses:22 | Used by:Timeline |
Symbol 244 Text | Uses:22 | Used by:Timeline |
Symbol 245 MovieClip | Uses:32 52 34 36 48 38 54 46 40 50 42 44 | Used by:Timeline |
Symbol 246 Text | Uses:22 | Used by:248 Timeline |
Symbol 247 Text | Uses:22 | Used by:248 Timeline |
Symbol 248 MovieClip | Uses:246 247 | Used by:Timeline |
Symbol 249 Text | Uses:22 | Used by:255 Timeline |
Symbol 250 Text | Uses:22 | Used by:255 Timeline |
Symbol 251 Text | Uses:22 | Used by:255 Timeline |
Symbol 252 Text | Uses:22 | Used by:255 Timeline |
Symbol 253 Text | Uses:22 | Used by:255 Timeline |
Symbol 254 Text | Uses:22 | Used by:255 Timeline |
Symbol 255 MovieClip | Uses:249 250 251 252 253 254 | Used by:Timeline |
Symbol 256 Graphic | Used by:257 266 | |
Symbol 257 MovieClip | Uses:34 36 46 38 32 52 48 54 256 | Used by:Timeline |
Symbol 258 MovieClip | Uses:34 | Used by:265 |
Symbol 259 MovieClip | Uses:46 | Used by:265 |
Symbol 260 MovieClip | Uses:34 | Used by:265 |
Symbol 261 MovieClip | Uses:36 | Used by:265 |
Symbol 262 MovieClip | Uses:38 | Used by:265 |
Symbol 263 MovieClip | Uses:48 | Used by:265 |
Symbol 264 Graphic | Used by:265 | |
Symbol 265 MovieClip | Uses:258 259 260 261 262 32 52 54 263 264 | Used by:Timeline |
Symbol 266 MovieClip | Uses:34 36 46 38 32 52 48 54 256 | Used by:Timeline |
Symbol 267 Graphic | Used by:271 | |
Symbol 268 Text | Uses:22 | Used by:271 |
Symbol 269 MovieClip | Uses:34 46 38 36 | Used by:271 |
Symbol 270 Graphic | Used by:271 | |
Symbol 271 Button | Uses:267 34 36 38 46 268 269 270 | Used by:Timeline |
Symbol 272 Text | Uses:22 | Used by:Timeline |
Symbol 273 Text | Uses:22 | Used by:Timeline |
Symbol 274 Text | Uses:22 | Used by:Timeline |
Symbol 275 Text | Uses:22 | Used by:Timeline |
Symbol 276 Text | Uses:22 | Used by:Timeline |
Symbol 277 Text | Uses:22 | Used by:Timeline |
Symbol 278 Graphic | Used by:Timeline | |
Symbol 279 Graphic | Used by:280 | |
Symbol 280 MovieClip | Uses:279 | Used by:281 287 |
Symbol 281 MovieClip | Uses:280 | Used by:Timeline |
Symbol 282 Text | Uses:22 | Used by:Timeline |
Symbol 283 Text | Uses:22 | Used by:Timeline |
Symbol 284 Graphic | Used by:Timeline | |
Symbol 285 Text | Uses:22 | Used by:Timeline |
Symbol 286 Text | Uses:22 | Used by:Timeline |
Symbol 287 MovieClip | Uses:280 | Used by:Timeline |
Symbol 288 Text | Uses:22 | Used by:Timeline |
Symbol 289 Text | Uses:22 | Used by:Timeline |
Symbol 290 Text | Uses:22 | Used by:Timeline |
Symbol 291 MovieClip | Uses:32 52 34 38 40 42 44 46 36 48 54 50 | Used by:299 309 Timeline |
Symbol 292 MovieClip | Uses:32 52 34 36 38 40 42 44 46 48 54 50 | Used by:299 309 Timeline |
Symbol 293 Text | Uses:22 | Used by:Timeline |
Symbol 294 MovieClip | Uses:32 54 52 34 40 42 44 46 48 38 36 50 | Used by:299 Timeline |
Symbol 295 MovieClip | Uses:54 32 52 34 38 40 42 44 46 48 36 50 | Used by:299 Timeline |
Symbol 296 MovieClip | Uses:32 54 52 34 38 46 40 42 44 36 48 50 | Used by:299 309 Timeline |
Symbol 297 Text | Uses:22 | Used by:Timeline |
Symbol 298 Text | Uses:22 | Used by:Timeline |
Symbol 299 MovieClip | Uses:292 291 296 294 295 | Used by:Timeline |
Symbol 300 Text | Uses:22 | Used by:Timeline |
Symbol 301 Text | Uses:22 | Used by:Timeline |
Symbol 302 Text | Uses:22 | Used by:Timeline |
Symbol 303 Text | Uses:22 | Used by:Timeline |
Symbol 304 MovieClip | Uses:32 54 52 34 38 46 40 42 44 36 48 50 | Used by:309 Timeline |
Symbol 305 Text | Uses:22 | Used by:Timeline |
Symbol 306 Text | Uses:22 | Used by:Timeline |
Symbol 307 Text | Uses:22 | Used by:Timeline |
Symbol 308 Graphic | Used by:Timeline | |
Symbol 309 MovieClip | Uses:292 291 296 304 | Used by:Timeline |
Symbol 310 Text | Uses:22 | Used by:Timeline |
Symbol 311 Text | Uses:22 | Used by:Timeline |
Symbol 312 Text | Uses:22 | Used by:Timeline |
Symbol 313 Text | Uses:22 | Used by:Timeline |
Symbol 314 Graphic | Used by:Timeline | |
Symbol 315 Text | Uses:22 | Used by:317 |
Symbol 316 Graphic | Used by:317 | |
Symbol 317 Button | Uses:315 316 | Used by:Timeline |
Symbol 318 Text | Uses:22 | Used by:Timeline |
Symbol 319 Text | Uses:22 | Used by:Timeline |
Symbol 320 Bitmap | Used by:321 | |
Symbol 321 Graphic | Uses:320 | Used by:Timeline |
Symbol 322 Text | Uses:22 | Used by:Timeline |
Symbol 323 Text | Uses:22 | Used by:Timeline |
Symbol 324 Text | Uses:22 | Used by:Timeline |
Symbol 325 Text | Uses:22 | Used by:Timeline |
Symbol 326 Text | Uses:22 | Used by:Timeline |
Symbol 327 Text | Uses:22 | Used by:Timeline |
Symbol 328 Text | Uses:22 | Used by:Timeline |
Symbol 329 Text | Uses:22 | Used by:Timeline |
Symbol 330 Text | Uses:22 | Used by:Timeline |
Symbol 331 Text | Uses:22 | Used by:Timeline |
Symbol 332 Graphic | Used by:Timeline | |
Symbol 333 Text | Uses:22 | Used by:Timeline |
Symbol 334 Text | Uses:22 | Used by:Timeline |
Symbol 335 Graphic | Used by:338 | |
Symbol 336 Graphic | Used by:338 345 353 | |
Symbol 337 Graphic | Used by:338 | |
Symbol 338 MovieClip | Uses:335 336 337 | Used by:Timeline |
Symbol 339 Text | Uses:22 | Used by:Timeline |
Symbol 340 Graphic | Used by:Timeline | |
Symbol 341 Graphic | Used by:345 | |
Symbol 342 Graphic | Used by:345 | |
Symbol 343 Graphic | Used by:345 | |
Symbol 344 Graphic | Used by:345 | |
Symbol 345 MovieClip | Uses:341 342 336 343 344 | Used by:Timeline |
Symbol 346 Text | Uses:22 | Used by:Timeline |
Symbol 347 Text | Uses:22 | Used by:Timeline |
Symbol 348 Text | Uses:22 | Used by:Timeline |
Symbol 349 Graphic | Used by:353 | |
Symbol 350 Graphic | Used by:353 | |
Symbol 351 Graphic | Used by:353 | |
Symbol 352 Graphic | Used by:353 | |
Symbol 353 MovieClip | Uses:349 350 336 351 352 | Used by:Timeline |
Symbol 354 Text | Uses:22 | Used by:Timeline |
Symbol 355 Graphic | Used by:356 | |
Symbol 356 MovieClip | Uses:355 | Used by:Timeline |
Symbol 357 Text | Uses:22 | Used by:Timeline |
Symbol 358 Graphic | Used by:Timeline | |
Symbol 359 Graphic | Used by:360 | |
Symbol 360 MovieClip | Uses:359 | Used by:Timeline |
Symbol 361 Text | Uses:22 | Used by:Timeline |
Symbol 362 Graphic | Used by:376 | |
Symbol 363 Graphic | Used by:376 | |
Symbol 364 Graphic | Used by:376 | |
Symbol 365 Graphic | Used by:376 | |
Symbol 366 Graphic | Used by:376 | |
Symbol 367 Graphic | Used by:376 | |
Symbol 368 Graphic | Used by:376 | |
Symbol 369 Graphic | Used by:376 | |
Symbol 370 Graphic | Used by:376 | |
Symbol 371 Graphic | Used by:376 | |
Symbol 372 Graphic | Used by:376 | |
Symbol 373 Graphic | Used by:376 | |
Symbol 374 Graphic | Used by:376 | |
Symbol 375 Graphic | Used by:376 | |
Symbol 376 MovieClip | Uses:362 363 364 365 366 367 368 369 370 371 372 373 374 375 | Used by:Timeline |
Symbol 377 Text | Uses:22 | Used by:Timeline |
Symbol 378 Graphic | Used by:386 | |
Symbol 379 Graphic | Used by:386 | |
Symbol 380 Graphic | Used by:386 | |
Symbol 381 Graphic | Used by:386 | |
Symbol 382 Graphic | Used by:386 | |
Symbol 383 Graphic | Used by:386 | |
Symbol 384 Graphic | Used by:386 | |
Symbol 385 Graphic | Used by:386 | |
Symbol 386 MovieClip | Uses:378 379 380 381 382 383 384 385 | Used by:Timeline |
Symbol 387 Graphic | Used by:396 | |
Symbol 388 Graphic | Used by:396 | |
Symbol 389 Graphic | Used by:396 | |
Symbol 390 Graphic | Used by:396 | |
Symbol 391 Graphic | Used by:396 | |
Symbol 392 Graphic | Used by:396 | |
Symbol 393 Graphic | Used by:396 | |
Symbol 394 Graphic | Used by:396 | |
Symbol 395 Graphic | Used by:396 | |
Symbol 396 MovieClip | Uses:387 388 389 390 391 392 393 394 395 | Used by:Timeline |
Symbol 397 Text | Uses:22 | Used by:Timeline |
Symbol 398 Text | Uses:22 | Used by:Timeline |
Symbol 399 Graphic | Used by:Timeline | |
Symbol 400 Text | Uses:22 | Used by:Timeline |
Symbol 401 Text | Uses:22 | Used by:Timeline |
Symbol 402 Graphic | Used by:407 | |
Symbol 403 Graphic | Used by:404 | |
Symbol 404 MovieClip | Uses:403 | Used by:407 |
Symbol 405 Text | Uses:22 | Used by:407 |
Symbol 406 Text | Uses:22 | Used by:407 |
Symbol 407 MovieClip | Uses:402 404 405 406 | Used by:Timeline |
Symbol 408 Graphic | Used by:409 | |
Symbol 409 MovieClip | Uses:408 | Used by:Timeline |
Symbol 410 Text | Uses:22 | Used by:Timeline |
Symbol 411 Text | Uses:22 | Used by:Timeline |
Symbol 412 Graphic | Used by:413 | |
Symbol 413 MovieClip | Uses:412 | Used by:Timeline |
Symbol 414 Graphic | Used by:Timeline | |
Symbol 415 Graphic | Used by:416 | |
Symbol 416 MovieClip | Uses:415 | Used by:Timeline |
Symbol 417 Text | Uses:22 | Used by:Timeline |
Symbol 418 Text | Uses:22 | Used by:Timeline |
Symbol 419 Text | Uses:22 | Used by:Timeline |
Symbol 420 Text | Uses:22 | Used by:Timeline |
Symbol 421 Bitmap | Used by:422 | |
Symbol 422 Graphic | Uses:421 | Used by:Timeline |
Symbol 423 Text | Uses:22 | Used by:Timeline |
Symbol 424 Text | Uses:22 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 27 MovieClip |
Instance Names
"music" | Frame 2 | Symbol 27 MovieClip |
"jslogo" | Frame 2 | Symbol 12 MovieClip |
"jslogo" | Symbol 21 MovieClip Frame 1 | Symbol 12 MovieClip |
Labels
"chapters" | Frame 3 |
"loaded" | Symbol 21 MovieClip Frame 3 |
|