Frame 1
_quality = "Low";
Instance of Symbol 11 MovieClip in Frame 1
onClipEvent (enterFrame) {
Mouse.hide();
this._x = _parent._xmouse;
this._y = _parent._ymouse;
}
Frame 2
stop();
Frame 3
stop();
Instance of Symbol 96 MovieClip "cursor" in Frame 3
onClipEvent (enterFrame) {
Mouse.hide();
}
onClipEvent (enterFrame) {
this._x = _parent._xmouse;
this._y = _parent._ymouse;
if (this.detector.hitTest(_root.hitbox)) {
this.gotoAndStop(2);
} else {
this.gotoAndStop(1);
}
}
Frame 4
stop();
wave = 1;
zombies = 0;
weapon = "Pistol";
weaponnum = 1;
bullets = 12;
maxbullets = 12;
weapondamage = 4;
shopopen = 0;
killcode = 0;
grenades = 1;
money = 25;
kills = 0;
cursortype = 1;
mouseclicked = 0;
Instance of Symbol 175 MovieClip "zombie1" in Frame 4
onClipEvent (load) {
hp = 10;
speed = 1;
}
onClipEvent (enterFrame) {
if (_root.shopopen == 1) {
if (this.hitTest(_root.hitbox)) {
this.gotoAndStop(4);
}
}
if (this.hitTest(_root.bullet1)) {
hp = hp - _root.weapondamage;
}
if (hp < 1) {
this.gotoAndStop(4);
}
if (_root.killcode == 1) {
this.unloadMovie();
}
if (this.hitTest(_root.Drew.nadeattack.leftbomb)) {
this.gotoAndStop(5);
}
if (this.hitTest(_root.Drew.nadeattack.rightbomb)) {
this.gotoAndStop(6);
}
}
Instance of Symbol 177 MovieClip in Frame 4
onClipEvent (enterFrame) {
if (this.hitTest(_root.zombie1)) {
_root.zombie1.speed = 0;
}
if (this.hitTest(_root.zombie3)) {
_root.zombie3.speed = 0;
}
}
Instance of Symbol 186 MovieClip "zombie2" in Frame 4
onClipEvent (load) {
height1 = random(10);
height2 = random(10);
totalheight = height1 - height2;
this._y = this._y + totalheight;
hp = 4;
speed = 1.5;
}
onClipEvent (enterFrame) {
if (_root.shopopen == 1) {
if (this.hitTest(_root.hitbox)) {
this.gotoAndStop(4);
}
}
if (this.hitTest(_root.birdkilljulian)) {
_root.gotoAndStop(5);
_root.killcode = 1;
}
if (this.hitTest(_root.bullet1)) {
hp = hp - _root.weapondamage;
}
if (hp < 1) {
this.gotoAndStop(2);
}
if (_root.killcode == 1) {
this.unloadMovie();
}
}
Instance of Symbol 177 MovieClip in Frame 4
onClipEvent (enterFrame) {
if (this.hitTest(_root.zombie2)) {
_root.zombie2.speed = 0;
}
}
Instance of Symbol 210 MovieClip "zombie3" in Frame 4
onClipEvent (load) {
hp = 8;
speed = 0.7;
}
onClipEvent (enterFrame) {
if (_root.shopopen == 1) {
if (this.hitTest(_root.hitbox)) {
this.gotoAndStop(6);
}
}
if (this.hitTest(_root.bullet1)) {
this.crawlblood.play();
hp = hp - _root.weapondamage;
}
if (hp < 1) {
this.gotoAndStop(6);
}
if (_root.killcode == 1) {
this.unloadMovie();
}
if (this.hitTest(_root.Drew.nadeattack.leftbomb)) {
this.gotoAndStop(4);
}
if (this.hitTest(_root.Drew.nadeattack.rightbomb)) {
this.gotoAndStop(5);
}
if (this.hitTest(_root.killjulian)) {
_root.killcode = 1;
_root.gotoAndStop(5);
}
}
Instance of Symbol 230 MovieClip "bullet1" in Frame 4
onClipEvent (load) {
there = 0;
bloodthere = 0;
}
onClipEvent (enterFrame) {
if (this.hitTest(this._parent.hitbox.groundpiece)) {
if (there == 0) {
there = 1;
_root.hitgrass.play();
_root.hitgrass._x = _root.cursor._x;
_root.hitgrass._y = _root.cursor._y;
}
}
}
Instance of Symbol 234 MovieClip "zombiemaker" in Frame 4
onClipEvent (load) {
difficulty = 75;
}
onClipEvent (enterFrame) {
if (difficulty < 20) {
difficulty = 20;
}
if (_root.zombies > 35) {
_root.zombies = 0;
}
if (_root.shopopen == 0) {
if (_root.killcode == 0) {
zombiechance = random(difficulty);
if (zombiechance == 1) {
zombietype = random(100);
if (zombietype < 50) {
_root.zombies = _root.zombies + 1;
_root.zombie1.duplicateMovieClip("zombie1" + _root.zombies, 5000000 + _root.zombies);
}
if (zombietype > 49) {
_root.zombies = _root.zombies + 1;
_root.zombie3.duplicateMovieClip("zombie3" + _root.zombies, 5000000 + _root.zombies);
}
}
if (zombiechance == 2) {
_root.zombies = _root.zombies + 1;
_root.zombie2.duplicateMovieClip("zombie2" + _root.zombies, 5000000 + _root.zombies);
}
}
}
}
Instance of Symbol 237 MovieClip "automatic" in Frame 4
onClipEvent (mouseDown) {
if (_root.weaponnum == 3) {
this.play();
}
}
onClipEvent (mouseDown) {
if (_root.weaponnum == 5) {
this.play();
}
}
onClipEvent (mouseDown) {
if (_root.cursortype == 2) {
_root.mouseclicked = 1;
}
}
onClipEvent (mouseUp) {
_root.mouseclicked = 0;
}
Instance of Symbol 96 MovieClip "cursor" in Frame 4
onClipEvent (enterFrame) {
Mouse.hide();
}
onClipEvent (enterFrame) {
this._x = _parent._xmouse;
this._y = _parent._ymouse;
if (this.detector.hitTest(_root.hitbox)) {
this.gotoAndStop(2);
} else {
this.gotoAndStop(1);
}
}
Frame 5
stop();
Instance of Symbol 360 MovieClip in Frame 5
onClipEvent (load) {
if (_root.kills == 0) {
_root.killrank = "Get the fuck out.";
}
if (_root.kills > 0) {
_root.killrank = "Mentally retarded.";
}
if (_root.kills > 100) {
_root.killrank = "Crappy shot.";
}
if (_root.kills > 200) {
_root.killrank = "Bad shot.";
}
if (_root.kills > 300) {
_root.killrank = "Pathetic, at best.";
}
if (_root.kills > 400) {
_root.killrank = "You need to try harder.";
}
if (_root.kills > 500) {
_root.killrank = "Getting there.";
}
if (_root.kills > 600) {
_root.killrank = "Average shot.";
}
if (_root.kills > 700) {
_root.killrank = "Decent shot.";
}
if (_root.kills > 800) {
_root.killrank = "good shot.";
}
if (_root.kills > 900) {
_root.killrank = "great shot";
}
if (_root.kills > 1000) {
_root.killrank = "quickdraw";
}
if (_root.kills > 1100) {
_root.killrank = "Divine";
}
if (_root.kills > 1200) {
_root.killrank = "Godly";
}
if (_root.kills > 1300) {
_root.killrank = "Fallen God";
}
if (_root.kills > 1400) {
_root.killrank = "Ungodly";
}
if (_root.kills > 1500) {
_root.killrank = "~GRIM~";
}
if (_root.money > 0) {
_root.moneyrank = "Hobo";
}
if (_root.money > 100) {
_root.moneyrank = "White Trash";
}
if (_root.money > 200) {
_root.moneyrank = "Really poor";
}
if (_root.money > 300) {
_root.moneyrank = "poor";
}
if (_root.money > 400) {
_root.moneyrank = "lower middle class";
}
if (_root.money > 500) {
_root.moneyrank = "middle class";
}
if (_root.money > 600) {
_root.moneyrank = "upper middle class";
}
if (_root.money > 700) {
_root.moneyrank = "lower upper class";
}
if (_root.money > 800) {
_root.moneyrank = "middle upper class";
}
if (_root.money > 900) {
_root.moneyrank = "upper upper class";
}
if (_root.money > 1000) {
_root.moneyrank = "RICH!";
}
if (_root.money > 2000) {
_root.moneyrank = "FUCKIN' LOADED!!!";
}
if (_root.money > 3000) {
_root.moneyrank = "$$$ Mr. Moneybags $$$";
}
if (_root.money > 50000) {
_root.moneyrank = "You cheated. :(";
}
if (_root.weaponnum == 1) {
_root.weaponrank = "Weakling";
}
if (_root.weaponnum == 2) {
_root.weaponrank = "Walker texas ranger";
}
if (_root.weaponnum == 3) {
_root.weaponrank = "Say hello to my little friend";
}
if (_root.weaponnum == 4) {
_root.weaponrank = "Grizzly bear hunter";
}
if (_root.weaponnum == 5) {
_root.weaponrank = "!!!Beastly!!!";
}
if (_root.wave == 1) {
_root.dayrank = "pussy";
}
if (_root.wave == 2) {
_root.dayrank = "pathatic";
}
if (_root.wave == 3) {
_root.dayrank = "crappy";
}
if (_root.wave == 4) {
_root.dayrank = "mediocre at best";
}
if (_root.wave == 5) {
_root.dayrank = "average joe";
}
if (_root.wave == 6) {
_root.dayrank = "6? satan! BURN THE WITCH! >:O";
}
if (_root.wave == 7) {
_root.dayrank = "Week long willy.";
}
if (_root.wave == 8) {
_root.dayrank = "Died on a monday. ouch.";
}
if (_root.wave == 9) {
_root.dayrank = "Stamina Steve";
}
if (_root.wave == 10) {
_root.dayrank = "Mr. Donald 'Doesn't quit' winston!";
}
if (_root.wave > 10) {
_root.dayrank = "~Unbeatable~";
}
}
Symbol 8 MovieClip Frame 1
_root.stop();
PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100;
if (PercentLoaded != 100) {
bar._xscale = PercentLoaded;
} else {
gotoAndStop ("loaded");
}
Symbol 8 MovieClip Frame 2
gotoAndPlay (1);
Symbol 8 MovieClip Frame 3
_root.play();
Symbol 68 MovieClip Frame 147
_alpha = (_alpha - 10);
Symbol 68 MovieClip Frame 148
_alpha = (_alpha - 10);
Symbol 68 MovieClip Frame 149
_alpha = (_alpha - 10);
Symbol 68 MovieClip Frame 150
_alpha = (_alpha - 10);
Symbol 68 MovieClip Frame 151
_alpha = (_alpha - 10);
Symbol 68 MovieClip Frame 152
_alpha = (_alpha - 10);
Symbol 68 MovieClip Frame 153
_alpha = (_alpha - 10);
Symbol 68 MovieClip Frame 154
_alpha = (_alpha - 10);
Symbol 68 MovieClip Frame 155
_alpha = (_alpha - 10);
Symbol 68 MovieClip Frame 156
_alpha = (_alpha - 10);
Symbol 68 MovieClip Frame 157
_root.play();
Symbol 72 Button
on (release) {
stopAllSounds();
gotoAndStop (4);
}
Symbol 75 Button
on (release) {
_root.helpMenu.gotoAndStop(2);
}
Symbol 77 Button
on (release) {
getURL ("http://www.armorgames.com");
}
Symbol 88 Button
on (release) {
_root.helpMenu.gotoAndStop(1);
}
Symbol 89 MovieClip Frame 1
stop();
Symbol 89 MovieClip Frame 2
stop();
Symbol 96 MovieClip Frame 1
stop();
Instance of Symbol 91 MovieClip in Symbol 96 MovieClip Frame 1
onClipEvent (load) {
_root.cursortype = 1;
}
Symbol 96 MovieClip Frame 2
stop();
Instance of Symbol 95 MovieClip in Symbol 96 MovieClip Frame 2
onClipEvent (load) {
_root.cursortype = 2;
}
onClipEvent (mouseDown) {
if (_root.cursor.hitTest(_root.hitbox)) {
if (_root.bullets > 0) {
if (_root.weaponnum == 1) {
_root.Julian.gunRot.gun.play();
_root.bullet1.play();
}
if (_root.weaponnum == 2) {
_root.Julian.gunRot.gun.play();
_root.bullet1.play();
}
if (_root.weaponnum == 3) {
_root.automatic.play();
}
if (_root.weaponnum == 4) {
_root.Julian.gunRot.gun.play();
_root.bullet1.gotoAndPlay(4);
}
}
}
}
Instance of Symbol 104 MovieClip in Symbol 105 MovieClip Frame 1
onClipEvent (enterFrame) {
this._parent.wavetell = _root.wave;
}
Symbol 106 MovieClip Frame 4001
_root.shop.gotoAndStop(2);
_root.shopopen = 1;
_root.wave = _root.wave + 1;
_root.zombiemaker.difficulty = _root.zombiemaker.difficulty - 5;
stop();
Symbol 106 MovieClip Frame 4002
gotoAndPlay (1);
Symbol 129 Button
on (release) {
if (_root.weaponnum == 1) {
_root.bullets = _root.maxbullets;
_root.reloadnoise.gotoAndPlay(2);
}
if (_root.weaponnum == 2) {
_root.bullets = _root.bullets + 1;
_root.reloadnoise.gotoAndPlay(3);
}
if (_root.weaponnum == 3) {
_root.bullets = _root.maxbullets;
_root.reloadnoise.gotoAndPlay(4);
}
if (_root.weaponnum == 4) {
_root.bullets = _root.maxbullets;
_root.reloadnoise.gotoAndPlay(5);
}
if (_root.weaponnum == 5) {
_root.bullets = _root.maxbullets;
_root.reloadnoise.gotoAndPlay(4);
}
if (bullets > maxbullets) {
bullets = maxbullets;
}
}
Symbol 143 MovieClip Frame 1
stop();
Instance of Symbol 142 MovieClip in Symbol 143 MovieClip Frame 2
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 143 MovieClip Frame 2
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 143 MovieClip Frame 2
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 143 MovieClip Frame 2
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 143 MovieClip Frame 2
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 143 MovieClip Frame 2
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 143 MovieClip Frame 2
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 143 MovieClip Frame 2
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Symbol 143 MovieClip Frame 11
gotoAndStop (1);
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Symbol 165 MovieClip Frame 25
_root.money = _root.money + 10;
_root.kills = _root.kills + 1;
this._parent.unloadMovie();
stop();
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Symbol 174 MovieClip Frame 19
_root.money = _root.money + 10;
_root.kills = _root.kills + 1;
this._parent.unloadMovie();
stop();
Symbol 175 MovieClip Frame 1
stop();
Instance of Symbol 140 MovieClip "zombie1" in Symbol 175 MovieClip Frame 1
onClipEvent (enterFrame) {
this._parent._x = this._parent._x + this._parent.speed;
if (this.hitTest(_root.bullet1)) {
this._parent.zombieblood.play();
}
if (this.hitTest(_root.zombieladder1)) {
this._parent.gotoAndStop(2);
}
if (this.hitTest(_root.zombieladder2)) {
this._parent.gotoAndStop(2);
}
if (this.hitTest(_root.zombieladder3)) {
this._parent.gotoAndStop(2);
}
}
Symbol 175 MovieClip Frame 2
stop();
Instance of Symbol 154 MovieClip in Symbol 175 MovieClip Frame 2
onClipEvent (enterFrame) {
this._parent._y = this._parent._y - this._parent.speed;
if (this.hitTest(_root.zombiewalkleft)) {
this._parent.gotoAndStop(3);
}
if (this.hitTest(_root.zombiewalkright)) {
this._parent.gotoAndStop(1);
}
if (this.hitTest(_root.zombiewalkleft2)) {
this._parent.gotoAndStop(3);
}
}
Symbol 175 MovieClip Frame 3
stop();
Instance of Symbol 140 MovieClip "zombie1" in Symbol 175 MovieClip Frame 3
onClipEvent (enterFrame) {
this._parent._x = this._parent._x - this._parent.speed;
if (this.hitTest(_root.zombieladder1)) {
this._parent.gotoAndStop(2);
}
if (this.hitTest(_root.zombieladder2)) {
this._parent.gotoAndStop(2);
}
if (this.hitTest(_root.zombieladder3)) {
this._parent.gotoAndStop(2);
}
if (this.hitTest(_root.killjulian)) {
_root.gotoAndStop(5);
_root.killcode = 1;
}
}
Symbol 175 MovieClip Frame 4
stop();
Symbol 175 MovieClip Frame 5
stop();
Symbol 175 MovieClip Frame 6
stop();
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Symbol 185 MovieClip Frame 18
_root.money = _root.money + 1;
_root.kills = _root.kills + 1;
this._parent.unloadMovie();
stop();
Symbol 186 MovieClip Frame 1
stop();
Instance of Symbol 184 MovieClip in Symbol 186 MovieClip Frame 1
onClipEvent (enterFrame) {
this._parent._x = this._parent._x + this._parent.speed;
}
Symbol 186 MovieClip Frame 2
stop();
Symbol 202 MovieClip Frame 1
stop();
Instance of Symbol 201 MovieClip in Symbol 202 MovieClip Frame 2
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 201 MovieClip in Symbol 202 MovieClip Frame 2
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 201 MovieClip in Symbol 202 MovieClip Frame 2
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 201 MovieClip in Symbol 202 MovieClip Frame 2
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 201 MovieClip in Symbol 202 MovieClip Frame 2
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 201 MovieClip in Symbol 202 MovieClip Frame 2
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 201 MovieClip in Symbol 202 MovieClip Frame 2
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 201 MovieClip in Symbol 202 MovieClip Frame 2
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Symbol 202 MovieClip Frame 11
gotoAndStop (1);
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Symbol 208 MovieClip Frame 27
_root.money = _root.money + 5;
_root.kills = _root.kills + 1;
this._parent.unloadMovie();
stop();
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(8);
fallrate = 0.3;
angle1 = random(10);
angle2 = random(10);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) {
death = 0;
jumprate = random(4);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
death = death + 1;
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
if (death > 50) {
this.unloadMovie();
}
}
Symbol 209 MovieClip Frame 18
_root.money = _root.money + 5;
_root.kills = _root.kills + 1;
this._parent.unloadMovie();
stop();
Symbol 210 MovieClip Frame 1
stop();
Instance of Symbol 199 MovieClip "zombie3" in Symbol 210 MovieClip Frame 1
onClipEvent (enterFrame) {
this._parent._x = this._parent._x + this._parent.speed;
if (this.hitTest(_root.bullet1)) {
this._parent.zombieblood.play();
}
if (this.hitTest(_root.zombieladder10)) {
this._parent.gotoAndStop(2);
}
if (this.hitTest(_root.zombieladder12)) {
this._parent.gotoAndStop(2);
}
}
Symbol 210 MovieClip Frame 2
stop();
Instance of Symbol 207 MovieClip in Symbol 210 MovieClip Frame 2
onClipEvent (enterFrame) {
this._parent._y = this._parent._y - this._parent.speed;
if (this.hitTest(_root.zombiewalkleft22)) {
this._parent.gotoAndStop(3);
}
if (this.hitTest(_root.zombiewalkleft23)) {
this._parent.gotoAndStop(1);
}
if (this.hitTest(_root.zombiewalkleft24)) {
this._parent.gotoAndStop(3);
}
}
Symbol 210 MovieClip Frame 3
stop();
Instance of Symbol 199 MovieClip in Symbol 210 MovieClip Frame 3
onClipEvent (enterFrame) {
this._parent._x = this._parent._x - this._parent.speed;
if (this.hitTest(_root.bullet1)) {
this._parent.zombieblood.play();
}
if (this.hitTest(_root.zombieladder11)) {
this._parent.gotoAndStop(2);
}
}
Symbol 210 MovieClip Frame 4
stop();
Symbol 210 MovieClip Frame 5
stop();
Symbol 210 MovieClip Frame 6
stop();
Symbol 215 Button
on (release) {
_quality = "High";
}
Symbol 218 Button
on (release) {
_quality = "Low";
}
Symbol 230 MovieClip Frame 1
stop();
Symbol 230 MovieClip Frame 2
this._x = _root.cursor._x;
this._y = _root.cursor._y;
_root.bullets = _root.bullets - 1;
Symbol 230 MovieClip Frame 3
this._x = -60;
this._y = 379.9;
gotoAndStop (1);
Symbol 230 MovieClip Frame 4
this._x = _root.cursor._x;
this._y = _root.cursor._y;
_root.bullets = _root.bullets - 1;
Symbol 230 MovieClip Frame 5
this._x = -60;
this._y = 379.9;
gotoAndStop (1);
Symbol 233 MovieClip Frame 1
stop();
Instance of Symbol 232 MovieClip in Symbol 233 MovieClip Frame 2
onClipEvent (load) {
jumprate = random(5);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
}
Instance of Symbol 232 MovieClip in Symbol 233 MovieClip Frame 2
onClipEvent (load) {
jumprate = random(5);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
}
Instance of Symbol 232 MovieClip in Symbol 233 MovieClip Frame 2
onClipEvent (load) {
jumprate = random(5);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
}
Instance of Symbol 232 MovieClip in Symbol 233 MovieClip Frame 2
onClipEvent (load) {
jumprate = random(5);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
}
Instance of Symbol 232 MovieClip in Symbol 233 MovieClip Frame 2
onClipEvent (load) {
jumprate = random(5);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
}
Instance of Symbol 232 MovieClip in Symbol 233 MovieClip Frame 2
onClipEvent (load) {
jumprate = random(5);
fallrate = 0.3;
angle1 = random(5);
angle2 = random(5);
}
onClipEvent (enterFrame) {
this._x = this._x + angle1;
this._x = this._x - angle2;
this._y = this._y - jumprate;
jumprate = jumprate - fallrate;
}
Symbol 233 MovieClip Frame 5
_root.bullet1.there = 0;
gotoAndStop (1);
Symbol 237 MovieClip Frame 1
stop();
Symbol 237 MovieClip Frame 2
if (_root.bullets > 0) {
_root.bullet1.play();
_root.Julian.gunRot.gun.play();
} else {
gotoAndStop (1);
}
Symbol 237 MovieClip Frame 3
if (_root.mouseclicked == 1) {
gotoAndPlay (2);
}
if (_root.mouselicked == 0) {
gotoAndStop (1);
}
Symbol 242 MovieClip Frame 1
stop();
Symbol 242 MovieClip Frame 2
gotoAndStop (1);
Symbol 242 MovieClip Frame 3
gotoAndStop (1);
Symbol 242 MovieClip Frame 4
gotoAndStop (1);
Symbol 242 MovieClip Frame 5
stop();
Symbol 263 MovieClip Frame 1
stop();
Symbol 263 MovieClip Frame 3
gotoAndStop (1);
Symbol 263 MovieClip Frame 4
stop();
Symbol 263 MovieClip Frame 6
gotoAndStop (4);
Symbol 263 MovieClip Frame 7
stop();
Symbol 263 MovieClip Frame 9
gotoAndStop (7);
Symbol 263 MovieClip Frame 10
stop();
Symbol 263 MovieClip Frame 12
gotoAndStop (10);
Symbol 263 MovieClip Frame 13
stop();
Symbol 263 MovieClip Frame 16
gotoAndStop (13);
Symbol 264 MovieClip Frame 1
if (_root.cursortype == 2) {
a = gun._y - _ymouse;
b = gun._x - _xmouse;
angleA = Math.atan2(a, b);
degrees = angleA / (Math.PI/180);
setProperty("gun", _rotation , degrees);
}
Symbol 264 MovieClip Frame 2
gotoAndPlay (1);
Symbol 280 Button
on (release) {
if (_root.grenades > 0) {
_root.Drew.nadeattack.play();
}
}
Symbol 302 MovieClip Frame 1
stop();
Symbol 302 MovieClip Frame 7
_root.grenades = _root.grenades - 1;
Symbol 307 Button
on (release) {
_root.sky.play();
_root.shopopen = 0;
_root.shop.gotoAndStop(1);
}
Symbol 312 Button
on (release) {
if (_root.money > 799) {
jacobtalk = "Finally, you got your hands on a real gun. Give 'em hell.";
_root.money = _root.money - 800;
_root.weapon = "AK-47";
_root.Julian.gunRot.gun.gotoAndStop(7);
_root.weaponnum = 3;
_root.bullets = 30;
_root.maxbullets = 30;
_root.weapondamage = 4;
} else {
jacobtalk = "We don't take lint here, sir. Come talk to me again once you have some cash.";
}
}
Symbol 314 Button
on (release) {
if (_root.money > 369) {
jacobtalk = "I trust you won't be needing a bag. Ammo is on the house, of course, so long as you keep those damn things away from me.";
_root.money = _root.money - 370;
_root.weapon = "Revolver";
_root.Julian.gunRot.gun.gotoAndStop(4);
_root.weaponnum = 2;
_root.bullets = 6;
_root.maxbullets = 6;
_root.weapondamage = 10;
} else {
jacobtalk = "Sorry sir, but you can't afford the revolver yet.";
}
}
Symbol 316 Button
on (release) {
if (_root.money > 1499) {
jacobtalk = "Sure it cost a pretty penny, but you'll be tearing through those things like a bear on crack with this baby.";
_root.money = _root.money - 1500;
_root.weapon = "SHOTGUN";
_root.Julian.gunRot.gun.gotoAndStop(10);
_root.weaponnum = 4;
_root.bullets = 12;
_root.maxbullets = 12;
_root.weapondamage = 6;
} else {
jacobtalk = "You don't have enough dough to roll together this particular bread stick.";
}
}
Symbol 318 Button
on (release) {
if (_root.money > 99) {
jacobtalk = "Drew up on the roof will hold these, just click him to tell him to throw one. The grenade should fall around the center of the parking lot.";
_root.money = _root.money - 100;
_root.grenades = _root.grenades + 1;
} else {
jacobtalk = "You can't afford a grenade... That's really sad, kid.";
}
}
Symbol 320 Button
on (release) {
if (_root.money > 499) {
_root.money = _root.money - 500;
jacobtalk = "Your rounds have been modified, your current weapon now does 2 more damage than it used to. Buying a new weapon will reset the damage, however.";
_root.weapondamage = _root.weapondamage + 2;
} else {
jacobtalk = "You cannot afford to modify your rounds.";
}
}
Symbol 322 Button
on (release) {
if (_root.money > 399) {
jacobtalk = "Your currect weapon can now hold 5 more bullets. If you get a new weapon, the clip size will reset.";
_root.money = _root.money - 400;
_root.maxbullets = _root.maxbullets + 5;
} else {
jacobtalk = "You cannot afford to increase your clip size.";
}
}
Symbol 324 Button
on (release) {
if (_root.money > 1999) {
jacobtalk = "Don't fire that thing anywhere near me, ok?";
_root.money = _root.money - 2000;
_root.weapon = "Minigun";
_root.Julian.gunRot.gun.gotoAndStop(13);
_root.weaponnum = 5;
_root.bullets = 100;
_root.maxbullets = 100;
_root.weapondamage = 10;
} else {
jacobtalk = "Get some money together you damn bum.";
}
}
Symbol 325 MovieClip Frame 1
stop();
Symbol 325 MovieClip Frame 2
stop();
Instance of Symbol 310 MovieClip in Symbol 325 MovieClip Frame 2
onClipEvent (load) {
if (_root.wave == 2) {
this._parent.jacobtalk = "Ah, a newcomer. You might think your first day here was a bit easy, but more and more will come each day. Stronger weapons would help, eh? See you tomorrow night.";
}
if (_root.wave == 3) {
this._parent.jacobtalk = "After killing all those zombies, you must have enough for the revolver by now. It's a one-hit kill on the weak zombies, a major upgrade, hmm?";
}
if (_root.wave == 4) {
this._parent.jacobtalk = "You should invest some cash in the AK-47, it's fully automatic and can tear through large crowds of zombies with ease.";
}
if (_root.wave == 5) {
this._parent.jacobtalk = "This shotgun looks like it's exactly what you need, eh? The wide blast radius and high damage rip through anything.";
}
if (_root.wave == 6) {
this._parent.jacobtalk = "If you've been saving up, I suggest the minigun. It's rapid fire, 100 bullet clip, and does the most damage of any gun, well worth the high price.";
}
if (_root.wave == 7) {
this._parent.jacobtalk = "Upgrading your bullets and clip size would be a good thing to do if you've found a gun you want to stick with.";
}
if (_root.wave == 8) {
this._parent.jacobtalk = "Hey, you've been here for a full week, longer than most. Grenades would be a wise tool to use on large crowds.";
}
if (_root.wave == 9) {
this._parent.jacobtalk = "Be careful when upgrading the clip size of the revolver. No matter how big the clip is, you still have to load it 1 bullet at a time.";
}
if (_root.wave == 10) {
this._parent.jacobtalk = "I have nothing to say to you right now.";
}
}
Symbol 335 Button
on (release) {
prevFrame();
}
Symbol 336 MovieClip Frame 1
stop();
Instance of Symbol 328 MovieClip in Symbol 336 MovieClip Frame 1
onClipEvent (enterFrame) {
if (Key.isDown(36)) {
if (Key.isDown(35)) {
this._parent.nextFrame();
}
}
}
Symbol 336 MovieClip Frame 2
stop();
Instance of Symbol 333 MovieClip in Symbol 336 MovieClip Frame 2
onClipEvent (load) {
this._parent.cheat = "";
}
onClipEvent (enterFrame) {
if (this._parent.cheat == "graverobber") {
_root.money = 666666 /* 0x0A2C2A */;
this._parent.gotoAndStop(1);
}
if (this._parent.cheat == "afraidofthedark") {
_root.sky.gotoAndPlay(3950);
this._parent.gotoAndStop(1);
}
}