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A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/11437470?noj=FRM11437470-23DC" width="1" height="1"></div>

Cemetary 2.swf

This is the info page for
Flash #37794

(Click the ID number above for more basic data on this flash file.)


Text
This copy of Cemetary belongs to

SHOOT:
GRENADE:
RELOAD:

Aim with the mouse, left click to shoot.
Click on Drew, he's on top of the mall.
Click on the 'ammo pile' to the upper right of the depot.

Information about your
weapon. MAX refers to
the max amount of
bullets gun can hold.

The amount of zombies
you've killed.

The amount of money you
currently have. Use money
to buy guns or upgrades
after each day.

Day

KINZERS GUN DEPOT

KINZERS GUN DEPOT

CALL NOW!

JulianBintner@gmail.com

I'm suprised you can zoom
in far enough to read this
text. Well done, I guess.
o_O this is really too
obvious of an easter egg,
I should make a button or
something. XD ah well.
-Julian, the creator

24 Hr Pharmacy

for when you really need drugs

Ammo
Closet

PHARMACY

This is a very small page
filled with text to add
detail to some of the
rooms. if you're reading
this, a zombie is probably
already entered the
mall... smooth work. go
kick some ass. :D
That entire thing only
filled half the page? I'll
just type some more. bill
cosby knows what the
jazz is all about. hot
pocket. *OBSCURE JIM
GAFFIGAN REFERENCE*

HOM DEPOT

HOM DEPOT

Jacob

High Quality

Low Quality

1

1

0

weapon

666

666

Julian

Julian

Drew

Drew

KILLS:

666

rank

MONEY:

$

666

RANK:

RANK:

rank

WEAPON:

weapon

RANK:

rank

DAY:

666

RANK:

rank

ActionScript [AS1/AS2]

Frame 1
_quality = "Low";
Instance of Symbol 11 MovieClip in Frame 1
onClipEvent (enterFrame) { Mouse.hide(); this._x = _parent._xmouse; this._y = _parent._ymouse; }
Frame 2
stop();
Frame 3
stop();
Instance of Symbol 96 MovieClip "cursor" in Frame 3
onClipEvent (enterFrame) { Mouse.hide(); } onClipEvent (enterFrame) { this._x = _parent._xmouse; this._y = _parent._ymouse; if (this.detector.hitTest(_root.hitbox)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Frame 4
stop(); wave = 1; zombies = 0; weapon = "Pistol"; weaponnum = 1; bullets = 12; maxbullets = 12; weapondamage = 4; shopopen = 0; killcode = 0; grenades = 1; money = 25; kills = 0; cursortype = 1; mouseclicked = 0;
Instance of Symbol 175 MovieClip "zombie1" in Frame 4
onClipEvent (load) { hp = 10; speed = 1; } onClipEvent (enterFrame) { if (_root.shopopen == 1) { if (this.hitTest(_root.hitbox)) { this.gotoAndStop(4); } } if (this.hitTest(_root.bullet1)) { hp = hp - _root.weapondamage; } if (hp < 1) { this.gotoAndStop(4); } if (_root.killcode == 1) { this.unloadMovie(); } if (this.hitTest(_root.Drew.nadeattack.leftbomb)) { this.gotoAndStop(5); } if (this.hitTest(_root.Drew.nadeattack.rightbomb)) { this.gotoAndStop(6); } }
Instance of Symbol 177 MovieClip in Frame 4
onClipEvent (enterFrame) { if (this.hitTest(_root.zombie1)) { _root.zombie1.speed = 0; } if (this.hitTest(_root.zombie3)) { _root.zombie3.speed = 0; } }
Instance of Symbol 186 MovieClip "zombie2" in Frame 4
onClipEvent (load) { height1 = random(10); height2 = random(10); totalheight = height1 - height2; this._y = this._y + totalheight; hp = 4; speed = 1.5; } onClipEvent (enterFrame) { if (_root.shopopen == 1) { if (this.hitTest(_root.hitbox)) { this.gotoAndStop(4); } } if (this.hitTest(_root.birdkilljulian)) { _root.gotoAndStop(5); _root.killcode = 1; } if (this.hitTest(_root.bullet1)) { hp = hp - _root.weapondamage; } if (hp < 1) { this.gotoAndStop(2); } if (_root.killcode == 1) { this.unloadMovie(); } }
Instance of Symbol 177 MovieClip in Frame 4
onClipEvent (enterFrame) { if (this.hitTest(_root.zombie2)) { _root.zombie2.speed = 0; } }
Instance of Symbol 210 MovieClip "zombie3" in Frame 4
onClipEvent (load) { hp = 8; speed = 0.7; } onClipEvent (enterFrame) { if (_root.shopopen == 1) { if (this.hitTest(_root.hitbox)) { this.gotoAndStop(6); } } if (this.hitTest(_root.bullet1)) { this.crawlblood.play(); hp = hp - _root.weapondamage; } if (hp < 1) { this.gotoAndStop(6); } if (_root.killcode == 1) { this.unloadMovie(); } if (this.hitTest(_root.Drew.nadeattack.leftbomb)) { this.gotoAndStop(4); } if (this.hitTest(_root.Drew.nadeattack.rightbomb)) { this.gotoAndStop(5); } if (this.hitTest(_root.killjulian)) { _root.killcode = 1; _root.gotoAndStop(5); } }
Instance of Symbol 230 MovieClip "bullet1" in Frame 4
onClipEvent (load) { there = 0; bloodthere = 0; } onClipEvent (enterFrame) { if (this.hitTest(this._parent.hitbox.groundpiece)) { if (there == 0) { there = 1; _root.hitgrass.play(); _root.hitgrass._x = _root.cursor._x; _root.hitgrass._y = _root.cursor._y; } } }
Instance of Symbol 234 MovieClip "zombiemaker" in Frame 4
onClipEvent (load) { difficulty = 75; } onClipEvent (enterFrame) { if (difficulty < 20) { difficulty = 20; } if (_root.zombies > 35) { _root.zombies = 0; } if (_root.shopopen == 0) { if (_root.killcode == 0) { zombiechance = random(difficulty); if (zombiechance == 1) { zombietype = random(100); if (zombietype < 50) { _root.zombies = _root.zombies + 1; _root.zombie1.duplicateMovieClip("zombie1" + _root.zombies, 5000000 + _root.zombies); } if (zombietype > 49) { _root.zombies = _root.zombies + 1; _root.zombie3.duplicateMovieClip("zombie3" + _root.zombies, 5000000 + _root.zombies); } } if (zombiechance == 2) { _root.zombies = _root.zombies + 1; _root.zombie2.duplicateMovieClip("zombie2" + _root.zombies, 5000000 + _root.zombies); } } } }
Instance of Symbol 237 MovieClip "automatic" in Frame 4
onClipEvent (mouseDown) { if (_root.weaponnum == 3) { this.play(); } } onClipEvent (mouseDown) { if (_root.weaponnum == 5) { this.play(); } } onClipEvent (mouseDown) { if (_root.cursortype == 2) { _root.mouseclicked = 1; } } onClipEvent (mouseUp) { _root.mouseclicked = 0; }
Instance of Symbol 96 MovieClip "cursor" in Frame 4
onClipEvent (enterFrame) { Mouse.hide(); } onClipEvent (enterFrame) { this._x = _parent._xmouse; this._y = _parent._ymouse; if (this.detector.hitTest(_root.hitbox)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Frame 5
stop();
Instance of Symbol 360 MovieClip in Frame 5
onClipEvent (load) { if (_root.kills == 0) { _root.killrank = "Get the fuck out."; } if (_root.kills > 0) { _root.killrank = "Mentally retarded."; } if (_root.kills > 100) { _root.killrank = "Crappy shot."; } if (_root.kills > 200) { _root.killrank = "Bad shot."; } if (_root.kills > 300) { _root.killrank = "Pathetic, at best."; } if (_root.kills > 400) { _root.killrank = "You need to try harder."; } if (_root.kills > 500) { _root.killrank = "Getting there."; } if (_root.kills > 600) { _root.killrank = "Average shot."; } if (_root.kills > 700) { _root.killrank = "Decent shot."; } if (_root.kills > 800) { _root.killrank = "good shot."; } if (_root.kills > 900) { _root.killrank = "great shot"; } if (_root.kills > 1000) { _root.killrank = "quickdraw"; } if (_root.kills > 1100) { _root.killrank = "Divine"; } if (_root.kills > 1200) { _root.killrank = "Godly"; } if (_root.kills > 1300) { _root.killrank = "Fallen God"; } if (_root.kills > 1400) { _root.killrank = "Ungodly"; } if (_root.kills > 1500) { _root.killrank = "~GRIM~"; } if (_root.money > 0) { _root.moneyrank = "Hobo"; } if (_root.money > 100) { _root.moneyrank = "White Trash"; } if (_root.money > 200) { _root.moneyrank = "Really poor"; } if (_root.money > 300) { _root.moneyrank = "poor"; } if (_root.money > 400) { _root.moneyrank = "lower middle class"; } if (_root.money > 500) { _root.moneyrank = "middle class"; } if (_root.money > 600) { _root.moneyrank = "upper middle class"; } if (_root.money > 700) { _root.moneyrank = "lower upper class"; } if (_root.money > 800) { _root.moneyrank = "middle upper class"; } if (_root.money > 900) { _root.moneyrank = "upper upper class"; } if (_root.money > 1000) { _root.moneyrank = "RICH!"; } if (_root.money > 2000) { _root.moneyrank = "FUCKIN' LOADED!!!"; } if (_root.money > 3000) { _root.moneyrank = "$$$ Mr. Moneybags $$$"; } if (_root.money > 50000) { _root.moneyrank = "You cheated. :("; } if (_root.weaponnum == 1) { _root.weaponrank = "Weakling"; } if (_root.weaponnum == 2) { _root.weaponrank = "Walker texas ranger"; } if (_root.weaponnum == 3) { _root.weaponrank = "Say hello to my little friend"; } if (_root.weaponnum == 4) { _root.weaponrank = "Grizzly bear hunter"; } if (_root.weaponnum == 5) { _root.weaponrank = "!!!Beastly!!!"; } if (_root.wave == 1) { _root.dayrank = "pussy"; } if (_root.wave == 2) { _root.dayrank = "pathatic"; } if (_root.wave == 3) { _root.dayrank = "crappy"; } if (_root.wave == 4) { _root.dayrank = "mediocre at best"; } if (_root.wave == 5) { _root.dayrank = "average joe"; } if (_root.wave == 6) { _root.dayrank = "6? satan! BURN THE WITCH! >:O"; } if (_root.wave == 7) { _root.dayrank = "Week long willy."; } if (_root.wave == 8) { _root.dayrank = "Died on a monday. ouch."; } if (_root.wave == 9) { _root.dayrank = "Stamina Steve"; } if (_root.wave == 10) { _root.dayrank = "Mr. Donald 'Doesn't quit' winston!"; } if (_root.wave > 10) { _root.dayrank = "~Unbeatable~"; } }
Symbol 8 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 8 MovieClip Frame 2
gotoAndPlay (1);
Symbol 8 MovieClip Frame 3
_root.play();
Symbol 68 MovieClip Frame 147
_alpha = (_alpha - 10);
Symbol 68 MovieClip Frame 148
_alpha = (_alpha - 10);
Symbol 68 MovieClip Frame 149
_alpha = (_alpha - 10);
Symbol 68 MovieClip Frame 150
_alpha = (_alpha - 10);
Symbol 68 MovieClip Frame 151
_alpha = (_alpha - 10);
Symbol 68 MovieClip Frame 152
_alpha = (_alpha - 10);
Symbol 68 MovieClip Frame 153
_alpha = (_alpha - 10);
Symbol 68 MovieClip Frame 154
_alpha = (_alpha - 10);
Symbol 68 MovieClip Frame 155
_alpha = (_alpha - 10);
Symbol 68 MovieClip Frame 156
_alpha = (_alpha - 10);
Symbol 68 MovieClip Frame 157
_root.play();
Symbol 72 Button
on (release) { stopAllSounds(); gotoAndStop (4); }
Symbol 75 Button
on (release) { _root.helpMenu.gotoAndStop(2); }
Symbol 77 Button
on (release) { getURL ("http://www.armorgames.com"); }
Symbol 88 Button
on (release) { _root.helpMenu.gotoAndStop(1); }
Symbol 89 MovieClip Frame 1
stop();
Symbol 89 MovieClip Frame 2
stop();
Symbol 96 MovieClip Frame 1
stop();
Instance of Symbol 91 MovieClip in Symbol 96 MovieClip Frame 1
onClipEvent (load) { _root.cursortype = 1; }
Symbol 96 MovieClip Frame 2
stop();
Instance of Symbol 95 MovieClip in Symbol 96 MovieClip Frame 2
onClipEvent (load) { _root.cursortype = 2; } onClipEvent (mouseDown) { if (_root.cursor.hitTest(_root.hitbox)) { if (_root.bullets > 0) { if (_root.weaponnum == 1) { _root.Julian.gunRot.gun.play(); _root.bullet1.play(); } if (_root.weaponnum == 2) { _root.Julian.gunRot.gun.play(); _root.bullet1.play(); } if (_root.weaponnum == 3) { _root.automatic.play(); } if (_root.weaponnum == 4) { _root.Julian.gunRot.gun.play(); _root.bullet1.gotoAndPlay(4); } } } }
Instance of Symbol 104 MovieClip in Symbol 105 MovieClip Frame 1
onClipEvent (enterFrame) { this._parent.wavetell = _root.wave; }
Symbol 106 MovieClip Frame 4001
_root.shop.gotoAndStop(2); _root.shopopen = 1; _root.wave = _root.wave + 1; _root.zombiemaker.difficulty = _root.zombiemaker.difficulty - 5; stop();
Symbol 106 MovieClip Frame 4002
gotoAndPlay (1);
Symbol 129 Button
on (release) { if (_root.weaponnum == 1) { _root.bullets = _root.maxbullets; _root.reloadnoise.gotoAndPlay(2); } if (_root.weaponnum == 2) { _root.bullets = _root.bullets + 1; _root.reloadnoise.gotoAndPlay(3); } if (_root.weaponnum == 3) { _root.bullets = _root.maxbullets; _root.reloadnoise.gotoAndPlay(4); } if (_root.weaponnum == 4) { _root.bullets = _root.maxbullets; _root.reloadnoise.gotoAndPlay(5); } if (_root.weaponnum == 5) { _root.bullets = _root.maxbullets; _root.reloadnoise.gotoAndPlay(4); } if (bullets > maxbullets) { bullets = maxbullets; } }
Symbol 143 MovieClip Frame 1
stop();
Instance of Symbol 142 MovieClip in Symbol 143 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 143 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 143 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 143 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 143 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 143 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 143 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 143 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Symbol 143 MovieClip Frame 11
gotoAndStop (1);
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Symbol 165 MovieClip Frame 25
_root.money = _root.money + 10; _root.kills = _root.kills + 1; this._parent.unloadMovie(); stop();
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Symbol 174 MovieClip Frame 19
_root.money = _root.money + 10; _root.kills = _root.kills + 1; this._parent.unloadMovie(); stop();
Symbol 175 MovieClip Frame 1
stop();
Instance of Symbol 140 MovieClip "zombie1" in Symbol 175 MovieClip Frame 1
onClipEvent (enterFrame) { this._parent._x = this._parent._x + this._parent.speed; if (this.hitTest(_root.bullet1)) { this._parent.zombieblood.play(); } if (this.hitTest(_root.zombieladder1)) { this._parent.gotoAndStop(2); } if (this.hitTest(_root.zombieladder2)) { this._parent.gotoAndStop(2); } if (this.hitTest(_root.zombieladder3)) { this._parent.gotoAndStop(2); } }
Symbol 175 MovieClip Frame 2
stop();
Instance of Symbol 154 MovieClip in Symbol 175 MovieClip Frame 2
onClipEvent (enterFrame) { this._parent._y = this._parent._y - this._parent.speed; if (this.hitTest(_root.zombiewalkleft)) { this._parent.gotoAndStop(3); } if (this.hitTest(_root.zombiewalkright)) { this._parent.gotoAndStop(1); } if (this.hitTest(_root.zombiewalkleft2)) { this._parent.gotoAndStop(3); } }
Symbol 175 MovieClip Frame 3
stop();
Instance of Symbol 140 MovieClip "zombie1" in Symbol 175 MovieClip Frame 3
onClipEvent (enterFrame) { this._parent._x = this._parent._x - this._parent.speed; if (this.hitTest(_root.zombieladder1)) { this._parent.gotoAndStop(2); } if (this.hitTest(_root.zombieladder2)) { this._parent.gotoAndStop(2); } if (this.hitTest(_root.zombieladder3)) { this._parent.gotoAndStop(2); } if (this.hitTest(_root.killjulian)) { _root.gotoAndStop(5); _root.killcode = 1; } }
Symbol 175 MovieClip Frame 4
stop();
Symbol 175 MovieClip Frame 5
stop();
Symbol 175 MovieClip Frame 6
stop();
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Symbol 185 MovieClip Frame 18
_root.money = _root.money + 1; _root.kills = _root.kills + 1; this._parent.unloadMovie(); stop();
Symbol 186 MovieClip Frame 1
stop();
Instance of Symbol 184 MovieClip in Symbol 186 MovieClip Frame 1
onClipEvent (enterFrame) { this._parent._x = this._parent._x + this._parent.speed; }
Symbol 186 MovieClip Frame 2
stop();
Symbol 202 MovieClip Frame 1
stop();
Instance of Symbol 201 MovieClip in Symbol 202 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 201 MovieClip in Symbol 202 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 201 MovieClip in Symbol 202 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 201 MovieClip in Symbol 202 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 201 MovieClip in Symbol 202 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 201 MovieClip in Symbol 202 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 201 MovieClip in Symbol 202 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 201 MovieClip in Symbol 202 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Symbol 202 MovieClip Frame 11
gotoAndStop (1);
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Symbol 208 MovieClip Frame 27
_root.money = _root.money + 5; _root.kills = _root.kills + 1; this._parent.unloadMovie(); stop();
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Symbol 209 MovieClip Frame 18
_root.money = _root.money + 5; _root.kills = _root.kills + 1; this._parent.unloadMovie(); stop();
Symbol 210 MovieClip Frame 1
stop();
Instance of Symbol 199 MovieClip "zombie3" in Symbol 210 MovieClip Frame 1
onClipEvent (enterFrame) { this._parent._x = this._parent._x + this._parent.speed; if (this.hitTest(_root.bullet1)) { this._parent.zombieblood.play(); } if (this.hitTest(_root.zombieladder10)) { this._parent.gotoAndStop(2); } if (this.hitTest(_root.zombieladder12)) { this._parent.gotoAndStop(2); } }
Symbol 210 MovieClip Frame 2
stop();
Instance of Symbol 207 MovieClip in Symbol 210 MovieClip Frame 2
onClipEvent (enterFrame) { this._parent._y = this._parent._y - this._parent.speed; if (this.hitTest(_root.zombiewalkleft22)) { this._parent.gotoAndStop(3); } if (this.hitTest(_root.zombiewalkleft23)) { this._parent.gotoAndStop(1); } if (this.hitTest(_root.zombiewalkleft24)) { this._parent.gotoAndStop(3); } }
Symbol 210 MovieClip Frame 3
stop();
Instance of Symbol 199 MovieClip in Symbol 210 MovieClip Frame 3
onClipEvent (enterFrame) { this._parent._x = this._parent._x - this._parent.speed; if (this.hitTest(_root.bullet1)) { this._parent.zombieblood.play(); } if (this.hitTest(_root.zombieladder11)) { this._parent.gotoAndStop(2); } }
Symbol 210 MovieClip Frame 4
stop();
Symbol 210 MovieClip Frame 5
stop();
Symbol 210 MovieClip Frame 6
stop();
Symbol 215 Button
on (release) { _quality = "High"; }
Symbol 218 Button
on (release) { _quality = "Low"; }
Symbol 230 MovieClip Frame 1
stop();
Symbol 230 MovieClip Frame 2
this._x = _root.cursor._x; this._y = _root.cursor._y; _root.bullets = _root.bullets - 1;
Symbol 230 MovieClip Frame 3
this._x = -60; this._y = 379.9; gotoAndStop (1);
Symbol 230 MovieClip Frame 4
this._x = _root.cursor._x; this._y = _root.cursor._y; _root.bullets = _root.bullets - 1;
Symbol 230 MovieClip Frame 5
this._x = -60; this._y = 379.9; gotoAndStop (1);
Symbol 233 MovieClip Frame 1
stop();
Instance of Symbol 232 MovieClip in Symbol 233 MovieClip Frame 2
onClipEvent (load) { jumprate = random(5); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; }
Instance of Symbol 232 MovieClip in Symbol 233 MovieClip Frame 2
onClipEvent (load) { jumprate = random(5); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; }
Instance of Symbol 232 MovieClip in Symbol 233 MovieClip Frame 2
onClipEvent (load) { jumprate = random(5); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; }
Instance of Symbol 232 MovieClip in Symbol 233 MovieClip Frame 2
onClipEvent (load) { jumprate = random(5); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; }
Instance of Symbol 232 MovieClip in Symbol 233 MovieClip Frame 2
onClipEvent (load) { jumprate = random(5); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; }
Instance of Symbol 232 MovieClip in Symbol 233 MovieClip Frame 2
onClipEvent (load) { jumprate = random(5); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; }
Symbol 233 MovieClip Frame 5
_root.bullet1.there = 0; gotoAndStop (1);
Symbol 237 MovieClip Frame 1
stop();
Symbol 237 MovieClip Frame 2
if (_root.bullets > 0) { _root.bullet1.play(); _root.Julian.gunRot.gun.play(); } else { gotoAndStop (1); }
Symbol 237 MovieClip Frame 3
if (_root.mouseclicked == 1) { gotoAndPlay (2); } if (_root.mouselicked == 0) { gotoAndStop (1); }
Symbol 242 MovieClip Frame 1
stop();
Symbol 242 MovieClip Frame 2
gotoAndStop (1);
Symbol 242 MovieClip Frame 3
gotoAndStop (1);
Symbol 242 MovieClip Frame 4
gotoAndStop (1);
Symbol 242 MovieClip Frame 5
stop();
Symbol 263 MovieClip Frame 1
stop();
Symbol 263 MovieClip Frame 3
gotoAndStop (1);
Symbol 263 MovieClip Frame 4
stop();
Symbol 263 MovieClip Frame 6
gotoAndStop (4);
Symbol 263 MovieClip Frame 7
stop();
Symbol 263 MovieClip Frame 9
gotoAndStop (7);
Symbol 263 MovieClip Frame 10
stop();
Symbol 263 MovieClip Frame 12
gotoAndStop (10);
Symbol 263 MovieClip Frame 13
stop();
Symbol 263 MovieClip Frame 16
gotoAndStop (13);
Symbol 264 MovieClip Frame 1
if (_root.cursortype == 2) { a = gun._y - _ymouse; b = gun._x - _xmouse; angleA = Math.atan2(a, b); degrees = angleA / (Math.PI/180); setProperty("gun", _rotation , degrees); }
Symbol 264 MovieClip Frame 2
gotoAndPlay (1);
Symbol 280 Button
on (release) { if (_root.grenades > 0) { _root.Drew.nadeattack.play(); } }
Symbol 302 MovieClip Frame 1
stop();
Symbol 302 MovieClip Frame 7
_root.grenades = _root.grenades - 1;
Symbol 307 Button
on (release) { _root.sky.play(); _root.shopopen = 0; _root.shop.gotoAndStop(1); }
Symbol 312 Button
on (release) { if (_root.money > 799) { jacobtalk = "Finally, you got your hands on a real gun. Give 'em hell."; _root.money = _root.money - 800; _root.weapon = "AK-47"; _root.Julian.gunRot.gun.gotoAndStop(7); _root.weaponnum = 3; _root.bullets = 30; _root.maxbullets = 30; _root.weapondamage = 4; } else { jacobtalk = "We don't take lint here, sir. Come talk to me again once you have some cash."; } }
Symbol 314 Button
on (release) { if (_root.money > 369) { jacobtalk = "I trust you won't be needing a bag. Ammo is on the house, of course, so long as you keep those damn things away from me."; _root.money = _root.money - 370; _root.weapon = "Revolver"; _root.Julian.gunRot.gun.gotoAndStop(4); _root.weaponnum = 2; _root.bullets = 6; _root.maxbullets = 6; _root.weapondamage = 10; } else { jacobtalk = "Sorry sir, but you can't afford the revolver yet."; } }
Symbol 316 Button
on (release) { if (_root.money > 1499) { jacobtalk = "Sure it cost a pretty penny, but you'll be tearing through those things like a bear on crack with this baby."; _root.money = _root.money - 1500; _root.weapon = "SHOTGUN"; _root.Julian.gunRot.gun.gotoAndStop(10); _root.weaponnum = 4; _root.bullets = 12; _root.maxbullets = 12; _root.weapondamage = 6; } else { jacobtalk = "You don't have enough dough to roll together this particular bread stick."; } }
Symbol 318 Button
on (release) { if (_root.money > 99) { jacobtalk = "Drew up on the roof will hold these, just click him to tell him to throw one. The grenade should fall around the center of the parking lot."; _root.money = _root.money - 100; _root.grenades = _root.grenades + 1; } else { jacobtalk = "You can't afford a grenade... That's really sad, kid."; } }
Symbol 320 Button
on (release) { if (_root.money > 499) { _root.money = _root.money - 500; jacobtalk = "Your rounds have been modified, your current weapon now does 2 more damage than it used to. Buying a new weapon will reset the damage, however."; _root.weapondamage = _root.weapondamage + 2; } else { jacobtalk = "You cannot afford to modify your rounds."; } }
Symbol 322 Button
on (release) { if (_root.money > 399) { jacobtalk = "Your currect weapon can now hold 5 more bullets. If you get a new weapon, the clip size will reset."; _root.money = _root.money - 400; _root.maxbullets = _root.maxbullets + 5; } else { jacobtalk = "You cannot afford to increase your clip size."; } }
Symbol 324 Button
on (release) { if (_root.money > 1999) { jacobtalk = "Don't fire that thing anywhere near me, ok?"; _root.money = _root.money - 2000; _root.weapon = "Minigun"; _root.Julian.gunRot.gun.gotoAndStop(13); _root.weaponnum = 5; _root.bullets = 100; _root.maxbullets = 100; _root.weapondamage = 10; } else { jacobtalk = "Get some money together you damn bum."; } }
Symbol 325 MovieClip Frame 1
stop();
Symbol 325 MovieClip Frame 2
stop();
Instance of Symbol 310 MovieClip in Symbol 325 MovieClip Frame 2
onClipEvent (load) { if (_root.wave == 2) { this._parent.jacobtalk = "Ah, a newcomer. You might think your first day here was a bit easy, but more and more will come each day. Stronger weapons would help, eh? See you tomorrow night."; } if (_root.wave == 3) { this._parent.jacobtalk = "After killing all those zombies, you must have enough for the revolver by now. It's a one-hit kill on the weak zombies, a major upgrade, hmm?"; } if (_root.wave == 4) { this._parent.jacobtalk = "You should invest some cash in the AK-47, it's fully automatic and can tear through large crowds of zombies with ease."; } if (_root.wave == 5) { this._parent.jacobtalk = "This shotgun looks like it's exactly what you need, eh? The wide blast radius and high damage rip through anything."; } if (_root.wave == 6) { this._parent.jacobtalk = "If you've been saving up, I suggest the minigun. It's rapid fire, 100 bullet clip, and does the most damage of any gun, well worth the high price."; } if (_root.wave == 7) { this._parent.jacobtalk = "Upgrading your bullets and clip size would be a good thing to do if you've found a gun you want to stick with."; } if (_root.wave == 8) { this._parent.jacobtalk = "Hey, you've been here for a full week, longer than most. Grenades would be a wise tool to use on large crowds."; } if (_root.wave == 9) { this._parent.jacobtalk = "Be careful when upgrading the clip size of the revolver. No matter how big the clip is, you still have to load it 1 bullet at a time."; } if (_root.wave == 10) { this._parent.jacobtalk = "I have nothing to say to you right now."; } }
Symbol 335 Button
on (release) { prevFrame(); }
Symbol 336 MovieClip Frame 1
stop();
Instance of Symbol 328 MovieClip in Symbol 336 MovieClip Frame 1
onClipEvent (enterFrame) { if (Key.isDown(36)) { if (Key.isDown(35)) { this._parent.nextFrame(); } } }
Symbol 336 MovieClip Frame 2
stop();
Instance of Symbol 333 MovieClip in Symbol 336 MovieClip Frame 2
onClipEvent (load) { this._parent.cheat = ""; } onClipEvent (enterFrame) { if (this._parent.cheat == "graverobber") { _root.money = 666666 /* 0x0A2C2A */; this._parent.gotoAndStop(1); } if (this._parent.cheat == "afraidofthedark") { _root.sky.gotoAndPlay(3950); this._parent.gotoAndStop(1); } }

Library Items

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Symbol 317 GraphicUsed by:318
Symbol 318 ButtonUses:317Used by:325
Symbol 319 GraphicUsed by:320
Symbol 320 ButtonUses:319Used by:325
Symbol 321 GraphicUsed by:322
Symbol 322 ButtonUses:321Used by:325
Symbol 323 GraphicUsed by:324
Symbol 324 ButtonUses:323Used by:325
Symbol 325 MovieClipUses:304 305 307 308 310 312 314 316 318 320 322 324Used by:Timeline
Symbol 326 GraphicUsed by:Timeline
Symbol 327 GraphicUsed by:328
Symbol 328 MovieClipUses:327Used by:336
Symbol 329 GraphicUsed by:336
Symbol 330 FontUsed by:331
Symbol 331 EditableTextUses:330Used by:336
Symbol 332 GraphicUsed by:333
Symbol 333 MovieClipUses:332Used by:336
Symbol 334 GraphicUsed by:335
Symbol 335 ButtonUses:334Used by:336
Symbol 336 MovieClipUses:328 329 331 333 335Used by:Timeline
Symbol 337 MovieClipUses:92Used by:339
Symbol 338 MovieClipUses:92Used by:339
Symbol 339 MovieClipUses:337 338Used by:Timeline
Symbol 340 SoundUsed by:Timeline
Symbol 341 GraphicUsed by:Timeline
Symbol 342 EditableTextUses:81Used by:Timeline
Symbol 343 EditableTextUses:81Used by:Timeline
Symbol 344 EditableTextUses:81Used by:Timeline
Symbol 345 EditableTextUses:81Used by:Timeline
Symbol 346 EditableTextUses:81Used by:Timeline
Symbol 347 EditableTextUses:81Used by:Timeline
Symbol 348 EditableTextUses:81Used by:Timeline
Symbol 349 EditableTextUses:81Used by:Timeline
Symbol 350 EditableTextUses:81Used by:Timeline
Symbol 351 EditableTextUses:81Used by:Timeline
Symbol 352 EditableTextUses:81Used by:Timeline
Symbol 353 EditableTextUses:81Used by:Timeline
Symbol 354 EditableTextUses:81Used by:Timeline
Symbol 355 EditableTextUses:81Used by:Timeline
Symbol 356 EditableTextUses:81Used by:Timeline
Symbol 357 EditableTextUses:81Used by:Timeline
Symbol 358 EditableTextUses:81Used by:Timeline
Symbol 359 GraphicUsed by:360
Symbol 360 MovieClipUses:359Used by:Timeline

Instance Names

"helpMenu"Frame 3Symbol 89 MovieClip
"cursor"Frame 3Symbol 96 MovieClip
"sky"Frame 4Symbol 106 MovieClip
"zombieladder1"Frame 4Symbol 131 MovieClip
"zombieladder2"Frame 4Symbol 131 MovieClip
"zombieladder3"Frame 4Symbol 131 MovieClip
"zombiewalkleft"Frame 4Symbol 132 MovieClip
"zombiewalkright"Frame 4Symbol 132 MovieClip
"zombiewalkleft2"Frame 4Symbol 132 MovieClip
"killjulian"Frame 4Symbol 132 MovieClip
"birdkilljulian"Frame 4Symbol 133 MovieClip
"zombieladder10"Frame 4Symbol 131 MovieClip
"zombiewalkleft22"Frame 4Symbol 132 MovieClip
"zombieladder11"Frame 4Symbol 131 MovieClip
"zombiewalkleft23"Frame 4Symbol 132 MovieClip
"zombieladder12"Frame 4Symbol 131 MovieClip
"zombiewalkleft24"Frame 4Symbol 132 MovieClip
"zombie1"Frame 4Symbol 175 MovieClip
"zombie2"Frame 4Symbol 186 MovieClip
"zombie3"Frame 4Symbol 210 MovieClip
"bullet1"Frame 4Symbol 230 MovieClip
"hitgrass"Frame 4Symbol 233 MovieClip
"zombiemaker"Frame 4Symbol 234 MovieClip
"automatic"Frame 4Symbol 237 MovieClip
"reloadnoise"Frame 4Symbol 242 MovieClip
"Julian"Frame 4Symbol 273 MovieClip
"Drew"Frame 4Symbol 303 MovieClip
"shop"Frame 4Symbol 325 MovieClip
"cursor"Frame 4Symbol 96 MovieClip
"hitbox"Frame 4Symbol 339 MovieClip
"bar"Symbol 8 MovieClip Frame 1Symbol 3 MovieClip
"detector"Symbol 96 MovieClip Frame 1Symbol 93 MovieClip
"zombie1"Symbol 175 MovieClip Frame 1Symbol 140 MovieClip
"zombieblood"Symbol 175 MovieClip Frame 1Symbol 143 MovieClip
"zombie1"Symbol 175 MovieClip Frame 3Symbol 140 MovieClip
"zombie3"Symbol 210 MovieClip Frame 1Symbol 199 MovieClip
"crawlblood"Symbol 210 MovieClip Frame 1Symbol 202 MovieClip
"gun"Symbol 264 MovieClip Frame 1Symbol 263 MovieClip
"gunRot"Symbol 273 MovieClip Frame 1Symbol 264 MovieClip
"leftbomb"Symbol 302 MovieClip Frame 41Symbol 297 MovieClip
"rightbomb"Symbol 302 MovieClip Frame 41Symbol 298 MovieClip
"nadeattack"Symbol 303 MovieClip Frame 1Symbol 302 MovieClip
"groundpiece"Symbol 339 MovieClip Frame 1Symbol 337 MovieClip
"airpiece"Symbol 339 MovieClip Frame 1Symbol 338 MovieClip

Labels

"loaded"Symbol 8 MovieClip Frame 3

Dynamic Text Variables

wavetellSymbol 102 EditableText""
bulletsSymbol 219 EditableText"1"
maxbulletsSymbol 220 EditableText"1"
moneySymbol 221 EditableText"0"
weaponSymbol 222 EditableText"weapon"
killsSymbol 223 EditableText"666"
grenadesSymbol 224 EditableText"666"
jacobtalkSymbol 308 EditableText""
cheatSymbol 331 EditableText""
killsSymbol 343 EditableText"666"
killrankSymbol 344 EditableText"rank"
moneySymbol 347 EditableText"666"
moneyrankSymbol 350 EditableText"rank"
weaponSymbol 352 EditableText"weapon"
weaponrankSymbol 354 EditableText"rank"
waveSymbol 356 EditableText"666"
dayrankSymbol 358 EditableText"rank"




http://swfchan.com/8/37794/info.shtml
Created: 13/5 -2019 20:40:12 Last modified: 13/5 -2019 20:40:12 Server time: 23/12 -2024 01:12:04