STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228136
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5122

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/79488069?noj=FRM79488069-17DC" width="1" height="1"></div>

Cemetary 2.swf

This is the info page for
Flash #37794

(Click the ID number above for more basic data on this flash file.)


Text
This copy of Cemetary belongs to

SHOOT:
GRENADE:
RELOAD:

Aim with the mouse, left click to shoot.
Click on Drew, he's on top of the mall.
Click on the 'ammo pile' to the upper right of the depot.

Information about your
weapon. MAX refers to
the max amount of
bullets gun can hold.

The amount of zombies
you've killed.

The amount of money you
currently have. Use money
to buy guns or upgrades
after each day.

Day

KINZERS GUN DEPOT

KINZERS GUN DEPOT

CALL NOW!

JulianBintner@gmail.com

I'm suprised you can zoom
in far enough to read this
text. Well done, I guess.
o_O this is really too
obvious of an easter egg,
I should make a button or
something. XD ah well.
-Julian, the creator

24 Hr Pharmacy

for when you really need drugs

Ammo
Closet

PHARMACY

This is a very small page
filled with text to add
detail to some of the
rooms. if you're reading
this, a zombie is probably
already entered the
mall... smooth work. go
kick some ass. :D
That entire thing only
filled half the page? I'll
just type some more. bill
cosby knows what the
jazz is all about. hot
pocket. *OBSCURE JIM
GAFFIGAN REFERENCE*

HOM DEPOT

HOM DEPOT

Jacob

High Quality

Low Quality

1

1

0

weapon

666

666

Julian

Julian

Drew

Drew

KILLS:

666

rank

MONEY:

$

666

RANK:

RANK:

rank

WEAPON:

weapon

RANK:

rank

DAY:

666

RANK:

rank

ActionScript [AS1/AS2]

Frame 1
_quality = "Low";
Instance of Symbol 11 MovieClip in Frame 1
onClipEvent (enterFrame) { Mouse.hide(); this._x = _parent._xmouse; this._y = _parent._ymouse; }
Frame 2
stop();
Frame 3
stop();
Instance of Symbol 96 MovieClip "cursor" in Frame 3
onClipEvent (enterFrame) { Mouse.hide(); } onClipEvent (enterFrame) { this._x = _parent._xmouse; this._y = _parent._ymouse; if (this.detector.hitTest(_root.hitbox)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Frame 4
stop(); wave = 1; zombies = 0; weapon = "Pistol"; weaponnum = 1; bullets = 12; maxbullets = 12; weapondamage = 4; shopopen = 0; killcode = 0; grenades = 1; money = 25; kills = 0; cursortype = 1; mouseclicked = 0;
Instance of Symbol 175 MovieClip "zombie1" in Frame 4
onClipEvent (load) { hp = 10; speed = 1; } onClipEvent (enterFrame) { if (_root.shopopen == 1) { if (this.hitTest(_root.hitbox)) { this.gotoAndStop(4); } } if (this.hitTest(_root.bullet1)) { hp = hp - _root.weapondamage; } if (hp < 1) { this.gotoAndStop(4); } if (_root.killcode == 1) { this.unloadMovie(); } if (this.hitTest(_root.Drew.nadeattack.leftbomb)) { this.gotoAndStop(5); } if (this.hitTest(_root.Drew.nadeattack.rightbomb)) { this.gotoAndStop(6); } }
Instance of Symbol 177 MovieClip in Frame 4
onClipEvent (enterFrame) { if (this.hitTest(_root.zombie1)) { _root.zombie1.speed = 0; } if (this.hitTest(_root.zombie3)) { _root.zombie3.speed = 0; } }
Instance of Symbol 186 MovieClip "zombie2" in Frame 4
onClipEvent (load) { height1 = random(10); height2 = random(10); totalheight = height1 - height2; this._y = this._y + totalheight; hp = 4; speed = 1.5; } onClipEvent (enterFrame) { if (_root.shopopen == 1) { if (this.hitTest(_root.hitbox)) { this.gotoAndStop(4); } } if (this.hitTest(_root.birdkilljulian)) { _root.gotoAndStop(5); _root.killcode = 1; } if (this.hitTest(_root.bullet1)) { hp = hp - _root.weapondamage; } if (hp < 1) { this.gotoAndStop(2); } if (_root.killcode == 1) { this.unloadMovie(); } }
Instance of Symbol 177 MovieClip in Frame 4
onClipEvent (enterFrame) { if (this.hitTest(_root.zombie2)) { _root.zombie2.speed = 0; } }
Instance of Symbol 210 MovieClip "zombie3" in Frame 4
onClipEvent (load) { hp = 8; speed = 0.7; } onClipEvent (enterFrame) { if (_root.shopopen == 1) { if (this.hitTest(_root.hitbox)) { this.gotoAndStop(6); } } if (this.hitTest(_root.bullet1)) { this.crawlblood.play(); hp = hp - _root.weapondamage; } if (hp < 1) { this.gotoAndStop(6); } if (_root.killcode == 1) { this.unloadMovie(); } if (this.hitTest(_root.Drew.nadeattack.leftbomb)) { this.gotoAndStop(4); } if (this.hitTest(_root.Drew.nadeattack.rightbomb)) { this.gotoAndStop(5); } if (this.hitTest(_root.killjulian)) { _root.killcode = 1; _root.gotoAndStop(5); } }
Instance of Symbol 230 MovieClip "bullet1" in Frame 4
onClipEvent (load) { there = 0; bloodthere = 0; } onClipEvent (enterFrame) { if (this.hitTest(this._parent.hitbox.groundpiece)) { if (there == 0) { there = 1; _root.hitgrass.play(); _root.hitgrass._x = _root.cursor._x; _root.hitgrass._y = _root.cursor._y; } } }
Instance of Symbol 234 MovieClip "zombiemaker" in Frame 4
onClipEvent (load) { difficulty = 75; } onClipEvent (enterFrame) { if (difficulty < 20) { difficulty = 20; } if (_root.zombies > 35) { _root.zombies = 0; } if (_root.shopopen == 0) { if (_root.killcode == 0) { zombiechance = random(difficulty); if (zombiechance == 1) { zombietype = random(100); if (zombietype < 50) { _root.zombies = _root.zombies + 1; _root.zombie1.duplicateMovieClip("zombie1" + _root.zombies, 5000000 + _root.zombies); } if (zombietype > 49) { _root.zombies = _root.zombies + 1; _root.zombie3.duplicateMovieClip("zombie3" + _root.zombies, 5000000 + _root.zombies); } } if (zombiechance == 2) { _root.zombies = _root.zombies + 1; _root.zombie2.duplicateMovieClip("zombie2" + _root.zombies, 5000000 + _root.zombies); } } } }
Instance of Symbol 237 MovieClip "automatic" in Frame 4
onClipEvent (mouseDown) { if (_root.weaponnum == 3) { this.play(); } } onClipEvent (mouseDown) { if (_root.weaponnum == 5) { this.play(); } } onClipEvent (mouseDown) { if (_root.cursortype == 2) { _root.mouseclicked = 1; } } onClipEvent (mouseUp) { _root.mouseclicked = 0; }
Instance of Symbol 96 MovieClip "cursor" in Frame 4
onClipEvent (enterFrame) { Mouse.hide(); } onClipEvent (enterFrame) { this._x = _parent._xmouse; this._y = _parent._ymouse; if (this.detector.hitTest(_root.hitbox)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Frame 5
stop();
Instance of Symbol 360 MovieClip in Frame 5
onClipEvent (load) { if (_root.kills == 0) { _root.killrank = "Get the fuck out."; } if (_root.kills > 0) { _root.killrank = "Mentally retarded."; } if (_root.kills > 100) { _root.killrank = "Crappy shot."; } if (_root.kills > 200) { _root.killrank = "Bad shot."; } if (_root.kills > 300) { _root.killrank = "Pathetic, at best."; } if (_root.kills > 400) { _root.killrank = "You need to try harder."; } if (_root.kills > 500) { _root.killrank = "Getting there."; } if (_root.kills > 600) { _root.killrank = "Average shot."; } if (_root.kills > 700) { _root.killrank = "Decent shot."; } if (_root.kills > 800) { _root.killrank = "good shot."; } if (_root.kills > 900) { _root.killrank = "great shot"; } if (_root.kills > 1000) { _root.killrank = "quickdraw"; } if (_root.kills > 1100) { _root.killrank = "Divine"; } if (_root.kills > 1200) { _root.killrank = "Godly"; } if (_root.kills > 1300) { _root.killrank = "Fallen God"; } if (_root.kills > 1400) { _root.killrank = "Ungodly"; } if (_root.kills > 1500) { _root.killrank = "~GRIM~"; } if (_root.money > 0) { _root.moneyrank = "Hobo"; } if (_root.money > 100) { _root.moneyrank = "White Trash"; } if (_root.money > 200) { _root.moneyrank = "Really poor"; } if (_root.money > 300) { _root.moneyrank = "poor"; } if (_root.money > 400) { _root.moneyrank = "lower middle class"; } if (_root.money > 500) { _root.moneyrank = "middle class"; } if (_root.money > 600) { _root.moneyrank = "upper middle class"; } if (_root.money > 700) { _root.moneyrank = "lower upper class"; } if (_root.money > 800) { _root.moneyrank = "middle upper class"; } if (_root.money > 900) { _root.moneyrank = "upper upper class"; } if (_root.money > 1000) { _root.moneyrank = "RICH!"; } if (_root.money > 2000) { _root.moneyrank = "FUCKIN' LOADED!!!"; } if (_root.money > 3000) { _root.moneyrank = "$$$ Mr. Moneybags $$$"; } if (_root.money > 50000) { _root.moneyrank = "You cheated. :("; } if (_root.weaponnum == 1) { _root.weaponrank = "Weakling"; } if (_root.weaponnum == 2) { _root.weaponrank = "Walker texas ranger"; } if (_root.weaponnum == 3) { _root.weaponrank = "Say hello to my little friend"; } if (_root.weaponnum == 4) { _root.weaponrank = "Grizzly bear hunter"; } if (_root.weaponnum == 5) { _root.weaponrank = "!!!Beastly!!!"; } if (_root.wave == 1) { _root.dayrank = "pussy"; } if (_root.wave == 2) { _root.dayrank = "pathatic"; } if (_root.wave == 3) { _root.dayrank = "crappy"; } if (_root.wave == 4) { _root.dayrank = "mediocre at best"; } if (_root.wave == 5) { _root.dayrank = "average joe"; } if (_root.wave == 6) { _root.dayrank = "6? satan! BURN THE WITCH! >:O"; } if (_root.wave == 7) { _root.dayrank = "Week long willy."; } if (_root.wave == 8) { _root.dayrank = "Died on a monday. ouch."; } if (_root.wave == 9) { _root.dayrank = "Stamina Steve"; } if (_root.wave == 10) { _root.dayrank = "Mr. Donald 'Doesn't quit' winston!"; } if (_root.wave > 10) { _root.dayrank = "~Unbeatable~"; } }
Symbol 8 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 8 MovieClip Frame 2
gotoAndPlay (1);
Symbol 8 MovieClip Frame 3
_root.play();
Symbol 68 MovieClip Frame 147
_alpha = (_alpha - 10);
Symbol 68 MovieClip Frame 148
_alpha = (_alpha - 10);
Symbol 68 MovieClip Frame 149
_alpha = (_alpha - 10);
Symbol 68 MovieClip Frame 150
_alpha = (_alpha - 10);
Symbol 68 MovieClip Frame 151
_alpha = (_alpha - 10);
Symbol 68 MovieClip Frame 152
_alpha = (_alpha - 10);
Symbol 68 MovieClip Frame 153
_alpha = (_alpha - 10);
Symbol 68 MovieClip Frame 154
_alpha = (_alpha - 10);
Symbol 68 MovieClip Frame 155
_alpha = (_alpha - 10);
Symbol 68 MovieClip Frame 156
_alpha = (_alpha - 10);
Symbol 68 MovieClip Frame 157
_root.play();
Symbol 72 Button
on (release) { stopAllSounds(); gotoAndStop (4); }
Symbol 75 Button
on (release) { _root.helpMenu.gotoAndStop(2); }
Symbol 77 Button
on (release) { getURL ("http://www.armorgames.com"); }
Symbol 88 Button
on (release) { _root.helpMenu.gotoAndStop(1); }
Symbol 89 MovieClip Frame 1
stop();
Symbol 89 MovieClip Frame 2
stop();
Symbol 96 MovieClip Frame 1
stop();
Instance of Symbol 91 MovieClip in Symbol 96 MovieClip Frame 1
onClipEvent (load) { _root.cursortype = 1; }
Symbol 96 MovieClip Frame 2
stop();
Instance of Symbol 95 MovieClip in Symbol 96 MovieClip Frame 2
onClipEvent (load) { _root.cursortype = 2; } onClipEvent (mouseDown) { if (_root.cursor.hitTest(_root.hitbox)) { if (_root.bullets > 0) { if (_root.weaponnum == 1) { _root.Julian.gunRot.gun.play(); _root.bullet1.play(); } if (_root.weaponnum == 2) { _root.Julian.gunRot.gun.play(); _root.bullet1.play(); } if (_root.weaponnum == 3) { _root.automatic.play(); } if (_root.weaponnum == 4) { _root.Julian.gunRot.gun.play(); _root.bullet1.gotoAndPlay(4); } } } }
Instance of Symbol 104 MovieClip in Symbol 105 MovieClip Frame 1
onClipEvent (enterFrame) { this._parent.wavetell = _root.wave; }
Symbol 106 MovieClip Frame 4001
_root.shop.gotoAndStop(2); _root.shopopen = 1; _root.wave = _root.wave + 1; _root.zombiemaker.difficulty = _root.zombiemaker.difficulty - 5; stop();
Symbol 106 MovieClip Frame 4002
gotoAndPlay (1);
Symbol 129 Button
on (release) { if (_root.weaponnum == 1) { _root.bullets = _root.maxbullets; _root.reloadnoise.gotoAndPlay(2); } if (_root.weaponnum == 2) { _root.bullets = _root.bullets + 1; _root.reloadnoise.gotoAndPlay(3); } if (_root.weaponnum == 3) { _root.bullets = _root.maxbullets; _root.reloadnoise.gotoAndPlay(4); } if (_root.weaponnum == 4) { _root.bullets = _root.maxbullets; _root.reloadnoise.gotoAndPlay(5); } if (_root.weaponnum == 5) { _root.bullets = _root.maxbullets; _root.reloadnoise.gotoAndPlay(4); } if (bullets > maxbullets) { bullets = maxbullets; } }
Symbol 143 MovieClip Frame 1
stop();
Instance of Symbol 142 MovieClip in Symbol 143 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 143 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 143 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 143 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 143 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 143 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 143 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 143 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Symbol 143 MovieClip Frame 11
gotoAndStop (1);
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Symbol 165 MovieClip Frame 25
_root.money = _root.money + 10; _root.kills = _root.kills + 1; this._parent.unloadMovie(); stop();
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 174 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Symbol 174 MovieClip Frame 19
_root.money = _root.money + 10; _root.kills = _root.kills + 1; this._parent.unloadMovie(); stop();
Symbol 175 MovieClip Frame 1
stop();
Instance of Symbol 140 MovieClip "zombie1" in Symbol 175 MovieClip Frame 1
onClipEvent (enterFrame) { this._parent._x = this._parent._x + this._parent.speed; if (this.hitTest(_root.bullet1)) { this._parent.zombieblood.play(); } if (this.hitTest(_root.zombieladder1)) { this._parent.gotoAndStop(2); } if (this.hitTest(_root.zombieladder2)) { this._parent.gotoAndStop(2); } if (this.hitTest(_root.zombieladder3)) { this._parent.gotoAndStop(2); } }
Symbol 175 MovieClip Frame 2
stop();
Instance of Symbol 154 MovieClip in Symbol 175 MovieClip Frame 2
onClipEvent (enterFrame) { this._parent._y = this._parent._y - this._parent.speed; if (this.hitTest(_root.zombiewalkleft)) { this._parent.gotoAndStop(3); } if (this.hitTest(_root.zombiewalkright)) { this._parent.gotoAndStop(1); } if (this.hitTest(_root.zombiewalkleft2)) { this._parent.gotoAndStop(3); } }
Symbol 175 MovieClip Frame 3
stop();
Instance of Symbol 140 MovieClip "zombie1" in Symbol 175 MovieClip Frame 3
onClipEvent (enterFrame) { this._parent._x = this._parent._x - this._parent.speed; if (this.hitTest(_root.zombieladder1)) { this._parent.gotoAndStop(2); } if (this.hitTest(_root.zombieladder2)) { this._parent.gotoAndStop(2); } if (this.hitTest(_root.zombieladder3)) { this._parent.gotoAndStop(2); } if (this.hitTest(_root.killjulian)) { _root.gotoAndStop(5); _root.killcode = 1; } }
Symbol 175 MovieClip Frame 4
stop();
Symbol 175 MovieClip Frame 5
stop();
Symbol 175 MovieClip Frame 6
stop();
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 185 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Symbol 185 MovieClip Frame 18
_root.money = _root.money + 1; _root.kills = _root.kills + 1; this._parent.unloadMovie(); stop();
Symbol 186 MovieClip Frame 1
stop();
Instance of Symbol 184 MovieClip in Symbol 186 MovieClip Frame 1
onClipEvent (enterFrame) { this._parent._x = this._parent._x + this._parent.speed; }
Symbol 186 MovieClip Frame 2
stop();
Symbol 202 MovieClip Frame 1
stop();
Instance of Symbol 201 MovieClip in Symbol 202 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 201 MovieClip in Symbol 202 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 201 MovieClip in Symbol 202 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 201 MovieClip in Symbol 202 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 201 MovieClip in Symbol 202 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 201 MovieClip in Symbol 202 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 201 MovieClip in Symbol 202 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 201 MovieClip in Symbol 202 MovieClip Frame 2
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Symbol 202 MovieClip Frame 11
gotoAndStop (1);
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Symbol 208 MovieClip Frame 27
_root.money = _root.money + 5; _root.kills = _root.kills + 1; this._parent.unloadMovie(); stop();
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(8); fallrate = 0.3; angle1 = random(10); angle2 = random(10); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Instance of Symbol 142 MovieClip in Symbol 209 MovieClip Frame 1
onClipEvent (load) { death = 0; jumprate = random(4); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { death = death + 1; this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; if (death > 50) { this.unloadMovie(); } }
Symbol 209 MovieClip Frame 18
_root.money = _root.money + 5; _root.kills = _root.kills + 1; this._parent.unloadMovie(); stop();
Symbol 210 MovieClip Frame 1
stop();
Instance of Symbol 199 MovieClip "zombie3" in Symbol 210 MovieClip Frame 1
onClipEvent (enterFrame) { this._parent._x = this._parent._x + this._parent.speed; if (this.hitTest(_root.bullet1)) { this._parent.zombieblood.play(); } if (this.hitTest(_root.zombieladder10)) { this._parent.gotoAndStop(2); } if (this.hitTest(_root.zombieladder12)) { this._parent.gotoAndStop(2); } }
Symbol 210 MovieClip Frame 2
stop();
Instance of Symbol 207 MovieClip in Symbol 210 MovieClip Frame 2
onClipEvent (enterFrame) { this._parent._y = this._parent._y - this._parent.speed; if (this.hitTest(_root.zombiewalkleft22)) { this._parent.gotoAndStop(3); } if (this.hitTest(_root.zombiewalkleft23)) { this._parent.gotoAndStop(1); } if (this.hitTest(_root.zombiewalkleft24)) { this._parent.gotoAndStop(3); } }
Symbol 210 MovieClip Frame 3
stop();
Instance of Symbol 199 MovieClip in Symbol 210 MovieClip Frame 3
onClipEvent (enterFrame) { this._parent._x = this._parent._x - this._parent.speed; if (this.hitTest(_root.bullet1)) { this._parent.zombieblood.play(); } if (this.hitTest(_root.zombieladder11)) { this._parent.gotoAndStop(2); } }
Symbol 210 MovieClip Frame 4
stop();
Symbol 210 MovieClip Frame 5
stop();
Symbol 210 MovieClip Frame 6
stop();
Symbol 215 Button
on (release) { _quality = "High"; }
Symbol 218 Button
on (release) { _quality = "Low"; }
Symbol 230 MovieClip Frame 1
stop();
Symbol 230 MovieClip Frame 2
this._x = _root.cursor._x; this._y = _root.cursor._y; _root.bullets = _root.bullets - 1;
Symbol 230 MovieClip Frame 3
this._x = -60; this._y = 379.9; gotoAndStop (1);
Symbol 230 MovieClip Frame 4
this._x = _root.cursor._x; this._y = _root.cursor._y; _root.bullets = _root.bullets - 1;
Symbol 230 MovieClip Frame 5
this._x = -60; this._y = 379.9; gotoAndStop (1);
Symbol 233 MovieClip Frame 1
stop();
Instance of Symbol 232 MovieClip in Symbol 233 MovieClip Frame 2
onClipEvent (load) { jumprate = random(5); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; }
Instance of Symbol 232 MovieClip in Symbol 233 MovieClip Frame 2
onClipEvent (load) { jumprate = random(5); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; }
Instance of Symbol 232 MovieClip in Symbol 233 MovieClip Frame 2
onClipEvent (load) { jumprate = random(5); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; }
Instance of Symbol 232 MovieClip in Symbol 233 MovieClip Frame 2
onClipEvent (load) { jumprate = random(5); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; }
Instance of Symbol 232 MovieClip in Symbol 233 MovieClip Frame 2
onClipEvent (load) { jumprate = random(5); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; }
Instance of Symbol 232 MovieClip in Symbol 233 MovieClip Frame 2
onClipEvent (load) { jumprate = random(5); fallrate = 0.3; angle1 = random(5); angle2 = random(5); } onClipEvent (enterFrame) { this._x = this._x + angle1; this._x = this._x - angle2; this._y = this._y - jumprate; jumprate = jumprate - fallrate; }
Symbol 233 MovieClip Frame 5
_root.bullet1.there = 0; gotoAndStop (1);
Symbol 237 MovieClip Frame 1
stop();
Symbol 237 MovieClip Frame 2
if (_root.bullets > 0) { _root.bullet1.play(); _root.Julian.gunRot.gun.play(); } else { gotoAndStop (1); }
Symbol 237 MovieClip Frame 3
if (_root.mouseclicked == 1) { gotoAndPlay (2); } if (_root.mouselicked == 0) { gotoAndStop (1); }
Symbol 242 MovieClip Frame 1
stop();
Symbol 242 MovieClip Frame 2
gotoAndStop (1);
Symbol 242 MovieClip Frame 3
gotoAndStop (1);
Symbol 242 MovieClip Frame 4
gotoAndStop (1);
Symbol 242 MovieClip Frame 5
stop();
Symbol 263 MovieClip Frame 1
stop();
Symbol 263 MovieClip Frame 3
gotoAndStop (1);
Symbol 263 MovieClip Frame 4
stop();
Symbol 263 MovieClip Frame 6
gotoAndStop (4);
Symbol 263 MovieClip Frame 7
stop();
Symbol 263 MovieClip Frame 9
gotoAndStop (7);
Symbol 263 MovieClip Frame 10
stop();
Symbol 263 MovieClip Frame 12
gotoAndStop (10);
Symbol 263 MovieClip Frame 13
stop();
Symbol 263 MovieClip Frame 16
gotoAndStop (13);
Symbol 264 MovieClip Frame 1
if (_root.cursortype == 2) { a = gun._y - _ymouse; b = gun._x - _xmouse; angleA = Math.atan2(a, b); degrees = angleA / (Math.PI/180); setProperty("gun", _rotation , degrees); }
Symbol 264 MovieClip Frame 2
gotoAndPlay (1);
Symbol 280 Button
on (release) { if (_root.grenades > 0) { _root.Drew.nadeattack.play(); } }
Symbol 302 MovieClip Frame 1
stop();
Symbol 302 MovieClip Frame 7
_root.grenades = _root.grenades - 1;
Symbol 307 Button
on (release) { _root.sky.play(); _root.shopopen = 0; _root.shop.gotoAndStop(1); }
Symbol 312 Button
on (release) { if (_root.money > 799) { jacobtalk = "Finally, you got your hands on a real gun. Give 'em hell."; _root.money = _root.money - 800; _root.weapon = "AK-47"; _root.Julian.gunRot.gun.gotoAndStop(7); _root.weaponnum = 3; _root.bullets = 30; _root.maxbullets = 30; _root.weapondamage = 4; } else { jacobtalk = "We don't take lint here, sir. Come talk to me again once you have some cash."; } }
Symbol 314 Button
on (release) { if (_root.money > 369) { jacobtalk = "I trust you won't be needing a bag. Ammo is on the house, of course, so long as you keep those damn things away from me."; _root.money = _root.money - 370; _root.weapon = "Revolver"; _root.Julian.gunRot.gun.gotoAndStop(4); _root.weaponnum = 2; _root.bullets = 6; _root.maxbullets = 6; _root.weapondamage = 10; } else { jacobtalk = "Sorry sir, but you can't afford the revolver yet."; } }
Symbol 316 Button
on (release) { if (_root.money > 1499) { jacobtalk = "Sure it cost a pretty penny, but you'll be tearing through those things like a bear on crack with this baby."; _root.money = _root.money - 1500; _root.weapon = "SHOTGUN"; _root.Julian.gunRot.gun.gotoAndStop(10); _root.weaponnum = 4; _root.bullets = 12; _root.maxbullets = 12; _root.weapondamage = 6; } else { jacobtalk = "You don't have enough dough to roll together this particular bread stick."; } }
Symbol 318 Button
on (release) { if (_root.money > 99) { jacobtalk = "Drew up on the roof will hold these, just click him to tell him to throw one. The grenade should fall around the center of the parking lot."; _root.money = _root.money - 100; _root.grenades = _root.grenades + 1; } else { jacobtalk = "You can't afford a grenade... That's really sad, kid."; } }
Symbol 320 Button
on (release) { if (_root.money > 499) { _root.money = _root.money - 500; jacobtalk = "Your rounds have been modified, your current weapon now does 2 more damage than it used to. Buying a new weapon will reset the damage, however."; _root.weapondamage = _root.weapondamage + 2; } else { jacobtalk = "You cannot afford to modify your rounds."; } }
Symbol 322 Button
on (release) { if (_root.money > 399) { jacobtalk = "Your currect weapon can now hold 5 more bullets. If you get a new weapon, the clip size will reset."; _root.money = _root.money - 400; _root.maxbullets = _root.maxbullets + 5; } else { jacobtalk = "You cannot afford to increase your clip size."; } }
Symbol 324 Button
on (release) { if (_root.money > 1999) { jacobtalk = "Don't fire that thing anywhere near me, ok?"; _root.money = _root.money - 2000; _root.weapon = "Minigun"; _root.Julian.gunRot.gun.gotoAndStop(13); _root.weaponnum = 5; _root.bullets = 100; _root.maxbullets = 100; _root.weapondamage = 10; } else { jacobtalk = "Get some money together you damn bum."; } }
Symbol 325 MovieClip Frame 1
stop();
Symbol 325 MovieClip Frame 2
stop();
Instance of Symbol 310 MovieClip in Symbol 325 MovieClip Frame 2
onClipEvent (load) { if (_root.wave == 2) { this._parent.jacobtalk = "Ah, a newcomer. You might think your first day here was a bit easy, but more and more will come each day. Stronger weapons would help, eh? See you tomorrow night."; } if (_root.wave == 3) { this._parent.jacobtalk = "After killing all those zombies, you must have enough for the revolver by now. It's a one-hit kill on the weak zombies, a major upgrade, hmm?"; } if (_root.wave == 4) { this._parent.jacobtalk = "You should invest some cash in the AK-47, it's fully automatic and can tear through large crowds of zombies with ease."; } if (_root.wave == 5) { this._parent.jacobtalk = "This shotgun looks like it's exactly what you need, eh? The wide blast radius and high damage rip through anything."; } if (_root.wave == 6) { this._parent.jacobtalk = "If you've been saving up, I suggest the minigun. It's rapid fire, 100 bullet clip, and does the most damage of any gun, well worth the high price."; } if (_root.wave == 7) { this._parent.jacobtalk = "Upgrading your bullets and clip size would be a good thing to do if you've found a gun you want to stick with."; } if (_root.wave == 8) { this._parent.jacobtalk = "Hey, you've been here for a full week, longer than most. Grenades would be a wise tool to use on large crowds."; } if (_root.wave == 9) { this._parent.jacobtalk = "Be careful when upgrading the clip size of the revolver. No matter how big the clip is, you still have to load it 1 bullet at a time."; } if (_root.wave == 10) { this._parent.jacobtalk = "I have nothing to say to you right now."; } }
Symbol 335 Button
on (release) { prevFrame(); }
Symbol 336 MovieClip Frame 1
stop();
Instance of Symbol 328 MovieClip in Symbol 336 MovieClip Frame 1
onClipEvent (enterFrame) { if (Key.isDown(36)) { if (Key.isDown(35)) { this._parent.nextFrame(); } } }
Symbol 336 MovieClip Frame 2
stop();
Instance of Symbol 333 MovieClip in Symbol 336 MovieClip Frame 2
onClipEvent (load) { this._parent.cheat = ""; } onClipEvent (enterFrame) { if (this._parent.cheat == "graverobber") { _root.money = 666666 /* 0x0A2C2A */; this._parent.gotoAndStop(1); } if (this._parent.cheat == "afraidofthedark") { _root.sky.gotoAndPlay(3950); this._parent.gotoAndStop(1); } }

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:8
Symbol 4 GraphicUsed by:8
Symbol 5 GraphicUsed by:8
Symbol 6 FontUsed by:7
Symbol 7 TextUses:6Used by:8
Symbol 8 MovieClipUses:3 4 5 7Used by:Timeline
Symbol 9 GraphicUsed by:Timeline
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:Timeline
Symbol 12 GraphicUsed by:Timeline
Symbol 13 GraphicUsed by:Timeline
Symbol 14 GraphicUsed by:68
Symbol 15 GraphicUsed by:68
Symbol 16 GraphicUsed by:68
Symbol 17 GraphicUsed by:68
Symbol 18 GraphicUsed by:68
Symbol 19 GraphicUsed by:68
Symbol 20 GraphicUsed by:68
Symbol 21 GraphicUsed by:68
Symbol 22 GraphicUsed by:68
Symbol 23 GraphicUsed by:68
Symbol 24 GraphicUsed by:68
Symbol 25 GraphicUsed by:68
Symbol 26 GraphicUsed by:68
Symbol 27 GraphicUsed by:68
Symbol 28 GraphicUsed by:68
Symbol 29 GraphicUsed by:68
Symbol 30 GraphicUsed by:68
Symbol 31 GraphicUsed by:68
Symbol 32 GraphicUsed by:68
Symbol 33 GraphicUsed by:68
Symbol 34 SoundUsed by:68
Symbol 35 GraphicUsed by:68
Symbol 36 GraphicUsed by:68
Symbol 37 GraphicUsed by:68
Symbol 38 GraphicUsed by:68
Symbol 39 GraphicUsed by:68
Symbol 40 GraphicUsed by:68
Symbol 41 GraphicUsed by:68
Symbol 42 GraphicUsed by:68
Symbol 43 GraphicUsed by:68
Symbol 44 GraphicUsed by:68
Symbol 45 GraphicUsed by:68
Symbol 46 GraphicUsed by:68
Symbol 47 ShapeTweeningUsed by:68
Symbol 48 GraphicUsed by:68
Symbol 49 GraphicUsed by:68
Symbol 50 GraphicUsed by:68
Symbol 51 GraphicUsed by:68
Symbol 52 GraphicUsed by:68
Symbol 53 GraphicUsed by:68
Symbol 54 GraphicUsed by:68
Symbol 55 GraphicUsed by:68
Symbol 56 GraphicUsed by:68
Symbol 57 GraphicUsed by:68
Symbol 58 GraphicUsed by:68
Symbol 59 GraphicUsed by:68
Symbol 60 GraphicUsed by:68
Symbol 61 GraphicUsed by:68
Symbol 62 GraphicUsed by:68
Symbol 63 GraphicUsed by:68
Symbol 64 GraphicUsed by:68
Symbol 65 GraphicUsed by:68
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67Used by:Timeline
Symbol 69 GraphicUsed by:Timeline
Symbol 70 GraphicUsed by:72
Symbol 71 GraphicUsed by:72
Symbol 72 ButtonUses:70 71Used by:Timeline
Symbol 73 GraphicUsed by:75
Symbol 74 GraphicUsed by:75
Symbol 75 ButtonUses:73 74Used by:Timeline
Symbol 76 GraphicUsed by:77
Symbol 77 ButtonUses:76Used by:Timeline
Symbol 78 GraphicUsed by:Timeline
Symbol 79 GraphicUsed by:89
Symbol 80 GraphicUsed by:89
Symbol 81 FontUsed by:82 83 84 85 86 125 224 268 270 276 278 308 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358
Symbol 82 EditableTextUses:81Used by:89
Symbol 83 EditableTextUses:81Used by:89
Symbol 84 EditableTextUses:81Used by:89
Symbol 85 EditableTextUses:81Used by:89
Symbol 86 EditableTextUses:81Used by:89
Symbol 87 GraphicUsed by:88
Symbol 88 ButtonUses:87Used by:89
Symbol 89 MovieClipUses:79 80 82 83 84 85 86 88Used by:Timeline
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:96
Symbol 92 GraphicUsed by:93 132 133 337 338
Symbol 93 MovieClipUses:92Used by:96
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:96
Symbol 96 MovieClipUses:91 93 95Used by:Timeline
Symbol 97 SoundUsed by:Timeline
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:106
Symbol 100 FontUsed by:101 102 219 220 221 222 223
Symbol 101 TextUses:100Used by:105
Symbol 102 EditableTextUses:100Used by:105
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:105
Symbol 105 MovieClipUses:101 102 104Used by:106
Symbol 106 MovieClipUses:99 105Used by:Timeline
Symbol 107 GraphicUsed by:Timeline
Symbol 108 FontUsed by:109 110 111 112 113 114 115 118 119 120
Symbol 109 TextUses:108Used by:Timeline
Symbol 110 TextUses:108Used by:Timeline
Symbol 111 TextUses:108Used by:Timeline
Symbol 112 TextUses:108Used by:Timeline
Symbol 113 TextUses:108Used by:Timeline
Symbol 114 TextUses:108Used by:Timeline
Symbol 115 TextUses:108Used by:Timeline
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:Timeline
Symbol 118 TextUses:108Used by:Timeline
Symbol 119 TextUses:108Used by:Timeline
Symbol 120 TextUses:108Used by:Timeline
Symbol 121 FontUsed by:122 123
Symbol 122 TextUses:121Used by:Timeline
Symbol 123 TextUses:121Used by:Timeline
Symbol 124 GraphicUsed by:127
Symbol 125 EditableTextUses:81Used by:127
Symbol 126 GraphicUsed by:127
Symbol 127 ButtonUses:124 125 126Used by:Timeline
Symbol 128 GraphicUsed by:129
Symbol 129 ButtonUses:128Used by:Timeline
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:Timeline
Symbol 132 MovieClipUses:92Used by:Timeline
Symbol 133 MovieClipUses:92Used by:Timeline
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:134Used by:140
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:136Used by:140
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:138Used by:140
Symbol 140 MovieClipUses:135 137 139Used by:175
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:143 165 174 185 208 209
Symbol 143 MovieClipUses:142Used by:175
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:144Used by:154
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:146Used by:154
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:154
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:154
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClipUses:152Used by:154
Symbol 154 MovieClipUses:145 147 149 151 153Used by:175
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:155Used by:165
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:157Used by:165
Symbol 159 GraphicUsed by:160 173
Symbol 160 MovieClipUses:159Used by:165
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:161Used by:165
Symbol 163 GraphicUsed by:164 172
Symbol 164 MovieClipUses:163Used by:165
Symbol 165 MovieClipUses:156 158 160 162 164 142Used by:175
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:166Used by:174
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClipUses:168Used by:174
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClipUses:170Used by:174
Symbol 172 MovieClipUses:163Used by:174
Symbol 173 MovieClipUses:159Used by:174
Symbol 174 MovieClipUses:167 169 171 172 173 142Used by:175
Symbol 175 MovieClipUses:140 143 154 165 174Used by:Timeline
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClipUses:176Used by:Timeline
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:178Used by:184 185
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClipUses:180Used by:184 185
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:182Used by:184 185
Symbol 184 MovieClipUses:179 181 183Used by:186
Symbol 185 MovieClipUses:179 181 183 142Used by:186
Symbol 186 MovieClipUses:184 185Used by:Timeline
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:199 207 208 209
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:189Used by:199 207 208 209
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:199 208 209
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:193Used by:199 208 209
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:195Used by:199 207 208 209
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:197Used by:199 207 208 209
Symbol 199 MovieClipUses:188 190 192 194 196 198Used by:210
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClipUses:200Used by:202
Symbol 202 MovieClipUses:201Used by:210
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:203Used by:207
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClipUses:205Used by:207
Symbol 207 MovieClipUses:204 190 196 206 188 198Used by:210
Symbol 208 MovieClipUses:188 190 192 194 196 198 142Used by:210
Symbol 209 MovieClipUses:188 190 192 194 196 198 142Used by:210
Symbol 210 MovieClipUses:199 202 207 208 209Used by:Timeline
Symbol 211 GraphicUsed by:Timeline
Symbol 212 FontUsed by:213 216
Symbol 213 TextUses:212Used by:215
Symbol 214 GraphicUsed by:215
Symbol 215 ButtonUses:213 214Used by:Timeline
Symbol 216 TextUses:212Used by:218
Symbol 217 GraphicUsed by:218
Symbol 218 ButtonUses:216 217Used by:Timeline
Symbol 219 EditableTextUses:100Used by:Timeline
Symbol 220 EditableTextUses:100Used by:Timeline
Symbol 221 EditableTextUses:100Used by:Timeline
Symbol 222 EditableTextUses:100Used by:Timeline
Symbol 223 EditableTextUses:100Used by:Timeline
Symbol 224 EditableTextUses:81Used by:Timeline
Symbol 225 GraphicUsed by:Timeline
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:226Used by:230
Symbol 228 GraphicUsed by:230
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClipUses:227 228 229Used by:Timeline
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClipUses:231Used by:233
Symbol 233 MovieClipUses:232Used by:Timeline
Symbol 234 MovieClipUsed by:Timeline
Symbol 235 GraphicUsed by:236 237
Symbol 236 MovieClipUses:235Used by:237
Symbol 237 MovieClipUses:235 236Used by:Timeline
Symbol 238 SoundUsed by:242
Symbol 239 SoundUsed by:242
Symbol 240 SoundUsed by:242
Symbol 241 SoundUsed by:242
Symbol 242 MovieClipUses:238 239 240 241Used by:Timeline
Symbol 243 GraphicUsed by:263
Symbol 244 GraphicUsed by:263
Symbol 245 SoundUsed by:263
Symbol 246 GraphicUsed by:263
Symbol 247 GraphicUsed by:263
Symbol 248 GraphicUsed by:263
Symbol 249 SoundUsed by:263
Symbol 250 GraphicUsed by:263
Symbol 251 GraphicUsed by:263
Symbol 252 GraphicUsed by:263
Symbol 253 SoundUsed by:263
Symbol 254 GraphicUsed by:263
Symbol 255 GraphicUsed by:263
Symbol 256 GraphicUsed by:263
Symbol 257 SoundUsed by:263
Symbol 258 GraphicUsed by:263
Symbol 259 GraphicUsed by:263
Symbol 260 GraphicUsed by:263
Symbol 261 GraphicUsed by:263
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClipUses:243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262Used by:264
Symbol 264 MovieClipUses:263Used by:273
Symbol 265 GraphicUsed by:273
Symbol 266 GraphicUsed by:272
Symbol 267 GraphicUsed by:272
Symbol 268 EditableTextUses:81Used by:272
Symbol 269 GraphicUsed by:272
Symbol 270 EditableTextUses:81Used by:272
Symbol 271 GraphicUsed by:272
Symbol 272 ButtonUses:266 267 268 269 270 271Used by:273
Symbol 273 MovieClipUses:264 265 272Used by:Timeline
Symbol 274 GraphicUsed by:280
Symbol 275 GraphicUsed by:280
Symbol 276 EditableTextUses:81Used by:280
Symbol 277 GraphicUsed by:280
Symbol 278 EditableTextUses:81Used by:280
Symbol 279 GraphicUsed by:280
Symbol 280 ButtonUses:274 275 276 277 278 279Used by:303
Symbol 281 GraphicUsed by:302
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClipUses:282Used by:302
Symbol 284 GraphicUsed by:302
Symbol 285 GraphicUsed by:302
Symbol 286 GraphicUsed by:302
Symbol 287 GraphicUsed by:302
Symbol 288 GraphicUsed by:302
Symbol 289 GraphicUsed by:302
Symbol 290 GraphicUsed by:302
Symbol 291 GraphicUsed by:302
Symbol 292 GraphicUsed by:302
Symbol 293 GraphicUsed by:302
Symbol 294 GraphicUsed by:302
Symbol 295 GraphicUsed by:302
Symbol 296 GraphicUsed by:297 298
Symbol 297 MovieClipUses:296Used by:302
Symbol 298 MovieClipUses:296Used by:302
Symbol 299 ShapeTweeningUsed by:302
Symbol 300 SoundUsed by:302
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClipUses:281 283 284 285 286 287 288 289 290 291 292 293 294 295 297 298 299 300 301Used by:303
Symbol 303 MovieClipUses:280 302Used by:Timeline
Symbol 304 GraphicUsed by:325
Symbol 305 GraphicUsed by:325
Symbol 306 GraphicUsed by:307
Symbol 307 ButtonUses:306Used by:325
Symbol 308 EditableTextUses:81Used by:325
Symbol 309 GraphicUsed by:310
Symbol 310 MovieClipUses:309Used by:325
Symbol 311 GraphicUsed by:312
Symbol 312 ButtonUses:311Used by:325
Symbol 313 GraphicUsed by:314
Symbol 314 ButtonUses:313Used by:325
Symbol 315 GraphicUsed by:316
Symbol 316 ButtonUses:315Used by:325
Symbol 317 GraphicUsed by:318
Symbol 318 ButtonUses:317Used by:325
Symbol 319 GraphicUsed by:320
Symbol 320 ButtonUses:319Used by:325
Symbol 321 GraphicUsed by:322
Symbol 322 ButtonUses:321Used by:325
Symbol 323 GraphicUsed by:324
Symbol 324 ButtonUses:323Used by:325
Symbol 325 MovieClipUses:304 305 307 308 310 312 314 316 318 320 322 324Used by:Timeline
Symbol 326 GraphicUsed by:Timeline
Symbol 327 GraphicUsed by:328
Symbol 328 MovieClipUses:327Used by:336
Symbol 329 GraphicUsed by:336
Symbol 330 FontUsed by:331
Symbol 331 EditableTextUses:330Used by:336
Symbol 332 GraphicUsed by:333
Symbol 333 MovieClipUses:332Used by:336
Symbol 334 GraphicUsed by:335
Symbol 335 ButtonUses:334Used by:336
Symbol 336 MovieClipUses:328 329 331 333 335Used by:Timeline
Symbol 337 MovieClipUses:92Used by:339
Symbol 338 MovieClipUses:92Used by:339
Symbol 339 MovieClipUses:337 338Used by:Timeline
Symbol 340 SoundUsed by:Timeline
Symbol 341 GraphicUsed by:Timeline
Symbol 342 EditableTextUses:81Used by:Timeline
Symbol 343 EditableTextUses:81Used by:Timeline
Symbol 344 EditableTextUses:81Used by:Timeline
Symbol 345 EditableTextUses:81Used by:Timeline
Symbol 346 EditableTextUses:81Used by:Timeline
Symbol 347 EditableTextUses:81Used by:Timeline
Symbol 348 EditableTextUses:81Used by:Timeline
Symbol 349 EditableTextUses:81Used by:Timeline
Symbol 350 EditableTextUses:81Used by:Timeline
Symbol 351 EditableTextUses:81Used by:Timeline
Symbol 352 EditableTextUses:81Used by:Timeline
Symbol 353 EditableTextUses:81Used by:Timeline
Symbol 354 EditableTextUses:81Used by:Timeline
Symbol 355 EditableTextUses:81Used by:Timeline
Symbol 356 EditableTextUses:81Used by:Timeline
Symbol 357 EditableTextUses:81Used by:Timeline
Symbol 358 EditableTextUses:81Used by:Timeline
Symbol 359 GraphicUsed by:360
Symbol 360 MovieClipUses:359Used by:Timeline

Instance Names

"helpMenu"Frame 3Symbol 89 MovieClip
"cursor"Frame 3Symbol 96 MovieClip
"sky"Frame 4Symbol 106 MovieClip
"zombieladder1"Frame 4Symbol 131 MovieClip
"zombieladder2"Frame 4Symbol 131 MovieClip
"zombieladder3"Frame 4Symbol 131 MovieClip
"zombiewalkleft"Frame 4Symbol 132 MovieClip
"zombiewalkright"Frame 4Symbol 132 MovieClip
"zombiewalkleft2"Frame 4Symbol 132 MovieClip
"killjulian"Frame 4Symbol 132 MovieClip
"birdkilljulian"Frame 4Symbol 133 MovieClip
"zombieladder10"Frame 4Symbol 131 MovieClip
"zombiewalkleft22"Frame 4Symbol 132 MovieClip
"zombieladder11"Frame 4Symbol 131 MovieClip
"zombiewalkleft23"Frame 4Symbol 132 MovieClip
"zombieladder12"Frame 4Symbol 131 MovieClip
"zombiewalkleft24"Frame 4Symbol 132 MovieClip
"zombie1"Frame 4Symbol 175 MovieClip
"zombie2"Frame 4Symbol 186 MovieClip
"zombie3"Frame 4Symbol 210 MovieClip
"bullet1"Frame 4Symbol 230 MovieClip
"hitgrass"Frame 4Symbol 233 MovieClip
"zombiemaker"Frame 4Symbol 234 MovieClip
"automatic"Frame 4Symbol 237 MovieClip
"reloadnoise"Frame 4Symbol 242 MovieClip
"Julian"Frame 4Symbol 273 MovieClip
"Drew"Frame 4Symbol 303 MovieClip
"shop"Frame 4Symbol 325 MovieClip
"cursor"Frame 4Symbol 96 MovieClip
"hitbox"Frame 4Symbol 339 MovieClip
"bar"Symbol 8 MovieClip Frame 1Symbol 3 MovieClip
"detector"Symbol 96 MovieClip Frame 1Symbol 93 MovieClip
"zombie1"Symbol 175 MovieClip Frame 1Symbol 140 MovieClip
"zombieblood"Symbol 175 MovieClip Frame 1Symbol 143 MovieClip
"zombie1"Symbol 175 MovieClip Frame 3Symbol 140 MovieClip
"zombie3"Symbol 210 MovieClip Frame 1Symbol 199 MovieClip
"crawlblood"Symbol 210 MovieClip Frame 1Symbol 202 MovieClip
"gun"Symbol 264 MovieClip Frame 1Symbol 263 MovieClip
"gunRot"Symbol 273 MovieClip Frame 1Symbol 264 MovieClip
"leftbomb"Symbol 302 MovieClip Frame 41Symbol 297 MovieClip
"rightbomb"Symbol 302 MovieClip Frame 41Symbol 298 MovieClip
"nadeattack"Symbol 303 MovieClip Frame 1Symbol 302 MovieClip
"groundpiece"Symbol 339 MovieClip Frame 1Symbol 337 MovieClip
"airpiece"Symbol 339 MovieClip Frame 1Symbol 338 MovieClip

Labels

"loaded"Symbol 8 MovieClip Frame 3

Dynamic Text Variables

wavetellSymbol 102 EditableText""
bulletsSymbol 219 EditableText"1"
maxbulletsSymbol 220 EditableText"1"
moneySymbol 221 EditableText"0"
weaponSymbol 222 EditableText"weapon"
killsSymbol 223 EditableText"666"
grenadesSymbol 224 EditableText"666"
jacobtalkSymbol 308 EditableText""
cheatSymbol 331 EditableText""
killsSymbol 343 EditableText"666"
killrankSymbol 344 EditableText"rank"
moneySymbol 347 EditableText"666"
moneyrankSymbol 350 EditableText"rank"
weaponSymbol 352 EditableText"weapon"
weaponrankSymbol 354 EditableText"rank"
waveSymbol 356 EditableText"666"
dayrankSymbol 358 EditableText"rank"




http://swfchan.com/8/37794/info.shtml
Created: 13/5 -2019 20:40:12 Last modified: 13/5 -2019 20:40:12 Server time: 17/05 -2024 10:39:30