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Wasted Sky.swf

This is the info page for
Flash #37929

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

PLAY!

PLAY!

CHOOSE YOUR SHIP

Big up to everyone who submitted ship art!

Fighter #001
Designer: Priest22

Fighter #002
Designer: Charles McDowell

Fighter #003
Designer: Wlfpck07

Fighter #004
Designer: The Little Don

Fighter #005
Designer: The Little Don

Fighter #006
Designer: The Little Don

WARNING!

BOSS APPROACHING!

LENIN'S TOMB

MISHKA

LAZER!

SHIELD!

Be careful - you're approaching an asteroid belt.
By the way, prepare for hyper-drive.

Are you sure that's a good idea?!

0

0

LEVEL 1 CLEAR!

GAME OVER!

AGAIN!

LEVEL 2 CLEAR!

GAME UNDER CONSTRUCTION -
MORE LEVELS SOON!

Congratulations - you made it to the current ending!
If you have a Grounds Gold account, submit your score!

USERNAME:
PASSWORD:
SCORE:

SUBMIT SCORE

OPEN ACCOUNT

Thank you!

AW, TOO BAD!

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (11) { gotoAndStop (3); } _highquality = true; _root.NG_API_OBJECT.movie_id = 21;
Frame 2
gotoAndPlay (1);
Frame 6
stopAllSounds();
Frame 7
startDrag ("playa", true, 10, 10, 540, 350); tellTarget ("/playa/style") { gotoAndStop("ship" add /:style); }; _highquality = false; level = 1; score = 0; weapon = 0; n = 0; n2 = 0; m = 0; modify = 0; enemy_clock = 0; enemy_clock2 = 0; shoot = false; enemy_max = 2; destruction = false; boss_fight = false; playa_dead = false; setProperty("bullet", _visible , false); pow_shield = false; pow_laser = false; Set("enemy2_a/:go", false); Set("enemy2_a/:destin", 250); Set("enemy2_a/:health", 100); Set("enemy2_a/:down", true); enemy2_clock = 0;
Frame 11
if (Number(enemy_clock) >= Number(enemy_max)) { m = Number(m) + 1; bm = "enemy" add m; duplicateMovieClip ("enemy", bm, Number(m) + 20); setProperty(bm, _x , 600); setProperty(bm, _y , Number(random(320)) + 20); Set(bm add ":speed", Number(Number(random(10)) + 10) + Number(modify)); Set(bm add ":type", random(3)); Set(bm add ":destin", 0); enemy_clock = 0; if (Number(m) >= 7) { m = 0; } } else { enemy_clock = Number(enemy_clock) + 1; } if (Number(/playa/:shoot) == Number(true)) { tellTarget ("/sounds_playa") { gotoAndStop (2); }; n = Number(n) + 1; bn = "bullet" add n; duplicateMovieClip ("bullet", bn, n); setProperty(bn, _x , Number(getProperty("/playa", _x) - _x) + 15); setProperty(bn, _y , Number(getProperty("/playa", _y) - _y) + 5); if (Number(n) >= 15) { n = 0; } } if (Number(/enemy2_a/:go) == Number(true)) { if (Number(enemy2_clock) == 6) { tellTarget ("/sounds") { gotoAndStop (2); }; enemy2_clock = 0; n2 = Number(n2) + 1; bn2 = "e2_bullet" add n2; duplicateMovieClip ("e2_bullet", bn2, Number(n2) + 40); setProperty(bn2, _x , (getProperty("/enemy2_a", _x) - _x) - 40); setProperty(bn2, _y , getProperty("/enemy2_a", _y) - _y); if (Number(n2) >= 6) { n2 = 0; } } else { enemy2_clock = Number(enemy2_clock) + 1; } } gotoAndPlay (8);
Frame 12
stopDrag(); _highquality = true; destruction = true; weapon_last = weapon;
Frame 13
stopDrag(); _highquality = true;
Frame 15
stopAllSounds();
Frame 16
startDrag ("playa", true, 20, 15, 540, 375); tellTarget ("/playa/style") { gotoAndStop("ship" add /:style); }; _highquality = false; level = 2; n = 0; n2 = 0; m = 0; modify = 0; enemy_clock = 0; enemy_clock2 = 0; shoot = false; enemy_max = 8; destruction = false; playa_dead = false; boss_fight = false; setProperty("bullet", _visible , false);
Frame 20
if (Number(enemy_clock) >= Number(enemy_max)) { m = Number(m) + 1; bm = "enemy" add m; duplicateMovieClip ("enemy", bm, Number(m) + 20); setProperty(bm, _x , 600); setProperty(bm, _y , Number(random(320)) + 20); Set(bm add ":speed", Number(Number(random(5)) + 8) + Number(modify)); Set(bm add ":type", random(3)); Set(bm add ":destin", Number(getProperty(bm, _y)) + 75); Set(bm add ":destin_up", getProperty(bm, _y) - 50); Set(bm add ":destin_down", Number(getProperty(bm, _y)) + 50); Set(bm add ":down", true); Set(bm add ":health", 8); enemy_clock = 0; if (Number(m) >= 5) { m = 0; } } else { enemy_clock = Number(enemy_clock) + 1; } if (Number(/playa/:shoot) == Number(true)) { tellTarget ("/sounds_playa") { gotoAndStop (2); }; n = Number(n) + 1; bn = "bullet" add n; duplicateMovieClip ("bullet", bn, n); setProperty(bn, _x , Number(getProperty("/playa", _x) - _x) + 15); setProperty(bn, _y , Number(getProperty("/playa", _y) - _y) + 5); if (Number(n) >= 15) { n = 0; } } if (Number(/enemy2_a/:go) == Number(true)) { if (Number(enemy2_clock) == 6) { tellTarget ("/sounds") { gotoAndStop (2); }; enemy2_clock = 0; n2 = Number(n2) + 1; bn2 = "e2_bullet" add n2; duplicateMovieClip ("e2_bullet", bn2, Number(n2) + 40); setProperty(bn2, _x , (getProperty("/enemy2_a", _x) - _x) - 40); setProperty(bn2, _y , getProperty("/enemy2_a", _y) - _y); if (Number(n2) >= 6) { n2 = 0; } } else { enemy2_clock = Number(enemy2_clock) + 1; } } gotoAndPlay (17);
Frame 21
setProperty("playa", _visible , false); stopDrag(); _highquality = true; destruction = true;
Frame 22
stopDrag(); _highquality = true;
Frame 24
stopAllSounds();
Frame 25
startDrag ("playa", true, 20, 15, 540, 375); tellTarget ("/playa/style") { gotoAndStop("ship" add /:style); }; _highquality = false; level = 2; n = 0; n2 = 0; m = 0; modify = 0; enemy_clock = 0; enemy_clock2 = 0; shoot = false; enemy_max = 20; destruction = false; playa_dead = false; boss_fight = false; setProperty("bullet", _visible , false);
Frame 29
if (Number(enemy_clock) >= Number(enemy_max)) { m = Number(m) + 1; bm = "enemy" add m; duplicateMovieClip ("enemy", bm, Number(m) + 20); setProperty(bm, _x , 600); setProperty(bm, _y , Number(random(320)) + 20); Set(bm add ":speed", Number(Number(random(5)) + 8) + Number(modify)); Set(bm add ":type", random(3)); Set(bm add ":destin", Number(getProperty(bm, _y)) + 75); Set(bm add ":destin_up", getProperty(bm, _y) - 50); Set(bm add ":destin_down", Number(getProperty(bm, _y)) + 50); Set(bm add ":down", true); Set(bm add ":health", 8); enemy_clock = 0; if (Number(m) >= 5) { m = 0; } } else { enemy_clock = Number(enemy_clock) + 1; } if (Number(/playa/:shoot) == Number(true)) { tellTarget ("/sounds_playa") { gotoAndStop (2); }; n = Number(n) + 1; bn = "bullet" add n; duplicateMovieClip ("bullet", bn, n); setProperty(bn, _x , Number(getProperty("/playa", _x) - _x) + 15); setProperty(bn, _y , Number(getProperty("/playa", _y) - _y) + 5); if (Number(n) >= 15) { n = 0; } } if (Number(/enemy2_a/:go) == Number(true)) { if (Number(enemy2_clock) == 6) { tellTarget ("/sounds") { gotoAndStop (2); }; enemy2_clock = 0; n2 = Number(n2) + 1; bn2 = "e2_bullet" add n2; duplicateMovieClip ("e2_bullet", bn2, Number(n2) + 40); setProperty(bn2, _x , (getProperty("/enemy2_a", _x) - _x) - 40); setProperty(bn2, _y , getProperty("/enemy2_a", _y) - _y); if (Number(n2) >= 6) { n2 = 0; } } else { enemy2_clock = Number(enemy2_clock) + 1; } } gotoAndPlay (26);
Frame 30
stopDrag(); _highquality = true; destruction = true;
Frame 31
stopDrag(); _highquality = true;
Symbol 5 Button
on (release) { getURL ((_root.NG_API_OBJECT.script_url + "?referrer=") + _root.NG_API_OBJECT.movie_id); }
Symbol 7 MovieClip Frame 1
script_url = "http://www.ngads.com/gateway.php";
Symbol 7 MovieClip Frame 2
function paramLoaded(par, val) { if (par == "ad_url") { load_ad(); } } function load_ad() { url = new XML(); url.onLoad = function (s) { if (s) { _root.NG_API_OBJECT.start_ad(this.toString()); } }; url.load(params.ad_url); } function start_ad(url) { ng_ad.loadMovie(url); } params = new Object(); initInfo = new XML(); host = _url.split("/")[2].toLowerCase(); if ((!host) or (host == "")) { host = "localhost"; } query = ((("?version=1.0.1&id=" + movie_id) + "&host=") + host) + "&stat=1&value=1"; initInfo.onLoad = function () { i = 0; while (i < this.childNodes.length) { if (this.childNodes[i].nodeName != null) { j = 0; while (j < this.childNodes[i].childNodes.length) { if (this.childNodes[i].childNodes[j].nodeName != null) { param_name = this.childNodes[i].childNodes[j].nodeName; param_value = unescape(this.childNodes[i].childNodes[j].attributes.value); _root.NG_API_OBJECT.params[param_name] = param_value; _root.NG_API_OBJECT.paramLoaded(param_name, param_value); } j++; } } i++; } }; initInfo.load(script_url + query); stop();
Symbol 15 Button
on (release) { gotoAndStop (5); }
Symbol 24 Button
on (release) { style = 1; } on (release) { gotoAndPlay (6); }
Symbol 25 Button
on (release) { style = 2; } on (release) { gotoAndPlay (6); }
Symbol 26 Button
on (release) { style = 3; } on (release) { gotoAndPlay (6); }
Symbol 27 Button
on (release) { style = 4; } on (release) { gotoAndPlay (6); }
Symbol 28 Button
on (release) { style = 5; } on (release) { gotoAndPlay (6); }
Symbol 29 Button
on (release) { style = 6; } on (release) { gotoAndPlay (6); }
Symbol 35 MovieClip Frame 1
stop();
Symbol 96 MovieClip Frame 17
stop();
Symbol 97 MovieClip Frame 967
stop();
Symbol 100 MovieClip Frame 20
gotoAndPlay (1);
Symbol 101 MovieClip Frame 60
gotoAndPlay (1);
Symbol 116 MovieClip Frame 20
gotoAndPlay (1);
Symbol 117 MovieClip Frame 41
gotoAndPlay (1);
Symbol 122 MovieClip Frame 33
gotoAndPlay (1);
Symbol 123 MovieClip Frame 1
ship_x = Number(getProperty("../", _x)) + Number(getProperty("../../", _x)); ship_y = Number(getProperty("../", _y)) + Number(getProperty("../../", _y)); playa_x = getProperty("/playa", _x); playa_y = getProperty("/playa", _y); setProperty("../", _x , getProperty("../", _x) - 35); if ((((Number(ship_x) >= Number(playa_x - 100)) and (Number(ship_x) <= Number(Number(playa_x) + 100))) and (Number(playa_y) >= Number(ship_y - 100))) and (Number(playa_y) <= Number(Number(ship_y) + 100))) { tellTarget ("/playa") { gotoAndStop ("shield"); }; tellTarget ("../") { gotoAndPlay ("die"); }; }
Symbol 123 MovieClip Frame 2
gotoAndPlay (1);
Symbol 124 MovieClip Frame 1
stop();
Symbol 124 MovieClip Frame 20
stop();
Symbol 131 MovieClip Frame 1
stop();
Symbol 132 MovieClip Frame 29
tellTarget ("boss") { gotoAndStop(/:level); };
Symbol 132 MovieClip Frame 68
stop();
Symbol 138 MovieClip Frame 1
stop();
Symbol 138 MovieClip Frame 3
Set("../../:health", (../../:health - 1) - /:weapon); if (Number(../../:health) <= 0) { tellTarget ("../../") { gotoAndPlay ("die"); }; }
Symbol 140 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 3
Set("../../:health", (../../:health - 1) - /:weapon); if (Number(../../:health) <= 0) { tellTarget ("../../") { gotoAndPlay ("die"); }; }
Symbol 141 MovieClip Frame 1
stop();
Symbol 142 MovieClip Frame 1
ship_x = Number(getProperty("../", _x)) + Number(getProperty("../../", _x)); ship_y = (Number(getProperty("../", _y)) + Number(getProperty("../../", _y))) - 10; playa_x = getProperty("/playa", _x); playa_y = getProperty("/playa", _y); ai_n = 0; hit = false; while (Number(ai_n) <= 15) { ai_bn = "/bullet" add ai_n; bullet_x = getProperty(ai_bn, _x); bullet_y = getProperty(ai_bn, _y); if ((((Number(ship_x) >= Number(bullet_x - 55)) and (Number(ship_x) <= Number(Number(bullet_x) + 55))) and (Number(bullet_y) >= Number(ship_y - 31))) and (Number(bullet_y) <= Number(Number(ship_y) + 21))) { hit = true; } ai_n = Number(ai_n) + 1; } if ((((Number(ship_x) >= Number(playa_x - 55)) and (Number(ship_x) <= Number(Number(playa_x) + 55))) and (Number(playa_y) >= Number(ship_y - 31))) and (Number(playa_y) <= Number(Number(ship_y) + 33))) { tellTarget ("/playa") { gotoAndStop ("shield"); }; hit = true; } if (Number(hit) == Number(true)) { Set("/:score", Number(/:score) + 10); tellTarget ("../ship/damage") { gotoAndPlay (2); }; } else if (Number(getProperty("../ship/damage", _currentframe)) == 2) { tellTarget ("../ship/damage") { gotoAndStop (3); }; }
Symbol 142 MovieClip Frame 2
gotoAndPlay (1);
Symbol 165 MovieClip Frame 1
playa_x = getProperty("/playa", _x); playa_y = getProperty("/playa", _y); if (Number(playa_y) >= 220) { tellTarget ("/playa") { gotoAndStop ("shield"); }; }
Symbol 165 MovieClip Frame 2
gotoAndPlay (1);
Symbol 178 MovieClip Frame 1
ship_x = Number(Number(Number(getProperty("../", _x)) + Number(getProperty("../../", _x))) + Number(getProperty("../../../", _x))) + Number(getProperty("../../../../", _x)); ship_y = Number(Number(Number(getProperty("../", _y)) + Number(getProperty("../../", _y))) + Number(getProperty("../../../", _y))) + Number(getProperty("../../../../", _y)); playa_x = getProperty("/playa", _x); playa_y = getProperty("/playa", _y); if ((((Number(ship_x) >= Number(playa_x - 55)) and (Number(ship_x) <= Number(Number(playa_x) + 55))) and (Number(playa_y) >= Number(ship_y - 31))) and (Number(playa_y) <= Number(Number(ship_y) + 31))) { tellTarget ("/playa") { gotoAndStop ("shield"); }; }
Symbol 178 MovieClip Frame 2
gotoAndPlay (1);
Symbol 179 MovieClip Frame 9
gotoAndPlay (1);
Symbol 180 MovieClip Frame 205
tellTarget ("../../") { play(); }; stop();
Symbol 183 MovieClip Frame 1
ship_x = Number(getProperty("../", _x)) + Number(getProperty("../../", _x)); playa_x = getProperty("/playa", _x); playa_y = getProperty("/playa", _y); if (((Number(ship_x) >= Number(playa_x - 35)) and (Number(ship_x) <= Number(Number(playa_x) + 35))) or ((Number(playa_y) <= 40) and (Number(ship_x) <= 350))) { tellTarget ("/playa") { gotoAndStop ("shield"); }; }
Symbol 183 MovieClip Frame 2
gotoAndPlay (1);
Symbol 184 MovieClip Frame 17
stop();
Symbol 185 MovieClip Frame 1
tellTarget ("ship") { gotoAndStop (1); }; stop();
Symbol 185 MovieClip Frame 3
tellTarget ("ship") { gotoAndStop (2); };
Symbol 185 MovieClip Frame 4
Set("/:boss_fight", false); Set("/:score", Number(/:score) + 100);
Symbol 185 MovieClip Frame 6
Set("/:score", Number(/:score) + 100);
Symbol 185 MovieClip Frame 8
Set("/:score", Number(/:score) + 200);
Symbol 185 MovieClip Frame 10
Set("/:score", Number(/:score) + 200);
Symbol 185 MovieClip Frame 12
Set("/:score", Number(/:score) + 200);
Symbol 185 MovieClip Frame 14
Set("/:score", Number(/:score) + 200);
Symbol 185 MovieClip Frame 16
setProperty("../skeleton", _x , _x); setProperty("../skeleton", _y , _y); tellTarget ("../skeleton") { gotoAndStop ("go"); };
Symbol 185 MovieClip Frame 37
stop(); tellTarget ("../") { gotoAndPlay ("lenin_dead"); };
Symbol 185 MovieClip Frame 40
stop();
Symbol 189 MovieClip Frame 1
ship_x = Number(getProperty("../", _x)) + Number(getProperty("../../", _x)); ship_y = Number(getProperty("../", _y)) + Number(getProperty("../../", _y)); playa_x = getProperty("/playa", _x); playa_y = getProperty("/playa", _y); ai_n = 0; while (Number(ai_n) <= 15) { ai_bn = "/bullet" add ai_n; bullet_x = getProperty(ai_bn, _x); bullet_y = getProperty(ai_bn, _y); if ((((Number(ship_x) >= Number(bullet_x - 25)) and (Number(ship_x) <= Number(Number(bullet_x) + 25))) and (Number(bullet_y) >= Number(ship_y - 8))) and (Number(bullet_y) <= Number(Number(ship_y) + 8))) { tellTarget ("../") { gotoAndPlay ("die"); }; } ai_n = Number(ai_n) + 1; } if ((((Number(ship_x) >= Number(playa_x - 37)) and (Number(ship_x) <= Number(Number(playa_x) + 37))) and (Number(playa_y) >= Number(ship_y - 25))) and (Number(playa_y) <= Number(Number(ship_y) + 25))) { tellTarget ("/playa") { gotoAndStop ("shield"); }; tellTarget ("../") { gotoAndPlay ("die"); }; } if (Number(/:destruction) == Number(true)) { tellTarget ("../") { gotoAndPlay ("die"); }; }
Symbol 189 MovieClip Frame 2
gotoAndPlay (1);
Symbol 190 MovieClip Frame 1
setProperty("../", _x , getProperty("../", _x) - 6);
Symbol 190 MovieClip Frame 2
gotoAndPlay (1);
Symbol 195 MovieClip Frame 1
stop();
Symbol 195 MovieClip Frame 2
stop();
Symbol 195 MovieClip Frame 3
Set("/:score", Number(/:score) + 500);
Symbol 195 MovieClip Frame 80
stop();
Symbol 199 MovieClip Frame 150
Set("/:pow_laser", true);
Symbol 199 MovieClip Frame 235
Set("/:pow_laser", false);
Symbol 199 MovieClip Frame 414
Set("/:enemy_max", 3);
Symbol 199 MovieClip Frame 426
tellTarget ("../enemy2_a") { go = true; Set("/:boss_fight", true); gotoAndStop ("go"); };
Symbol 199 MovieClip Frame 539
Set("/:enemy_max", 2);
Symbol 199 MovieClip Frame 860
Set("/:pow_laser", true);
Symbol 199 MovieClip Frame 950
Set("/:pow_laser", false);
Symbol 199 MovieClip Frame 1374
tellTarget ("/comscreen") { play(); };
Symbol 199 MovieClip Frame 1522
Set("/:pow_laser", true);
Symbol 199 MovieClip Frame 1580
Set("/:pow_laser", false); if (!Number(/enemy2_a/:go)) { nextFrame(); } else { gotoAndPlay (1569); }
Symbol 199 MovieClip Frame 1581
tellTarget ("/comscreen") { play(); }; tellTarget ("/frigate") { gotoAndPlay ("speed"); }; tellTarget ("/playa/style/jets") { gotoAndStop (2); }; Set("/:modify", 10); play();
Symbol 199 MovieClip Frame 1582
stopAllSounds();
Symbol 199 MovieClip Frame 1756
Set("/:enemy_max", 20);
Symbol 199 MovieClip Frame 1975
Set("/:enemy_max", 2);
Symbol 199 MovieClip Frame 2049
stopAllSounds();
Symbol 199 MovieClip Frame 2050
Set("/:pow_shield", true); tellTarget ("/frigate") { gotoAndPlay (1); }; tellTarget ("/playa/style/jets") { gotoAndStop (1); }; Set("/:modify", 4);
Symbol 199 MovieClip Frame 2174
Set("/:pow_shield", false);
Symbol 199 MovieClip Frame 2187
stopAllSounds(); Set("/:boss_fight", true); Set("/:enemy_max", 3);
Symbol 199 MovieClip Frame 2188
Set("lenin/:health", 600);
Symbol 199 MovieClip Frame 2220
stop(); if (Number(lenin/:health) > 0) { tellTarget ("lenin") { gotoAndStop ("head"); }; }
Symbol 199 MovieClip Frame 2258
if (Number(lenin/:health) > 0) { tellTarget ("lenin") { gotoAndStop ("attack"); }; }
Symbol 199 MovieClip Frame 2298
if (Number(lenin/:health) > 0) { tellTarget ("lenin") { gotoAndStop ("stat"); }; }
Symbol 199 MovieClip Frame 2384
gotoAndStop (2220);
Symbol 199 MovieClip Frame 2399
Set("/:enemy_max", 2);
Symbol 199 MovieClip Frame 2496
Set("/:enemy_max", 4);
Symbol 199 MovieClip Frame 2577
Set("/:enemy_max", 6);
Symbol 199 MovieClip Frame 2695
Set("/:enemy_max", 10);
Symbol 199 MovieClip Frame 2760
Set("/:enemy_max", 15);
Symbol 199 MovieClip Frame 2879
stopAllSounds(); tellTarget ("/") { stop(); };
Symbol 199 MovieClip Frame 2880
tellTarget ("stars1") { stop(); }; tellTarget ("stars2") { stop(); }; tellTarget ("/frigate") { stop(); }; tellTarget ("/") { gotoAndStop ("level1_end"); }; stop();
Symbol 269 MovieClip Frame 10
if (Number(random(5)) != 2) { gotoAndPlay (1); }
Symbol 269 MovieClip Frame 33
gotoAndPlay (1);
Symbol 269 MovieClip Frame 50
stop();
Symbol 271 MovieClip Frame 1
Set("gun1:type", 1); Set("gun2:type", 2); Set("gun3:type", 3);
Symbol 272 MovieClip Frame 144
gotoAndPlay (1);
Symbol 272 MovieClip Frame 147
gotoAndPlay (145);
Symbol 276 MovieClip Frame 1
ship_x = getProperty("../", _x); ship_y = getProperty("../", _y); playa_x = getProperty("/playa", _x); playa_y = getProperty("/playa", _y); setProperty("../", _x , ship_x - 16); if ((((Number(ship_x) >= Number(playa_x - 35)) and (Number(ship_x) <= Number(Number(playa_x) + 45))) and (Number(playa_y) >= Number(ship_y - 20))) and (Number(playa_y) <= Number(Number(ship_y) + 20))) { tellTarget ("/playa") { gotoAndStop ("shield"); }; tellTarget ("../") { gotoAndStop ("die"); }; }
Symbol 276 MovieClip Frame 2
gotoAndPlay (1);
Symbol 277 MovieClip Frame 1
stop();
Symbol 287 MovieClip Frame 1
stop();
Symbol 288 MovieClip Frame 1
if (Number(/:style) == 5) { _y = (Number(_y) + 25); }
Symbol 288 MovieClip Frame 2
if (Number(/:weapon) > 1.5) { tellTarget ("bullet") { gotoAndStop (4); }; } else if (Number(/:weapon) > 0.9) { tellTarget ("bullet") { gotoAndStop (3); }; } else if (Number(/:weapon) > 0.3) { tellTarget ("bullet") { gotoAndStop (2); }; } _x = (Number(_x) + 20);
Symbol 288 MovieClip Frame 3
_x = (Number(_x) + 20); if (Number(_x) > 600) { removeMovieClip(""); }
Symbol 288 MovieClip Frame 4
gotoAndPlay (3);
Symbol 291 MovieClip Frame 1
ship_x = getProperty("../", _x); ship_y = getProperty("../", _y); playa_x = getProperty("/playa", _x); playa_y = getProperty("/playa", _y); ai_n = 0; while (Number(ai_n) <= 15) { ai_bn = "/bullet" add ai_n; bullet_x = getProperty(ai_bn, _x); bullet_y = getProperty(ai_bn, _y); if ((((Number(ship_x) >= Number(bullet_x - 25)) and (Number(ship_x) <= Number(Number(bullet_x) + 25))) and (Number(bullet_y) >= Number(ship_y - 11))) and (Number(bullet_y) <= Number(Number(ship_y) + 11))) { tellTarget ("../") { gotoAndPlay ("die"); }; } ai_n = Number(ai_n) + 1; } if ((((Number(ship_x) >= Number(playa_x - 37)) and (Number(ship_x) <= Number(Number(playa_x) + 37))) and (Number(playa_y) >= Number(ship_y - 25))) and (Number(playa_y) <= Number(Number(ship_y) + 25))) { tellTarget ("/playa") { gotoAndStop ("shield"); }; tellTarget ("../") { gotoAndPlay ("die"); }; } if (Number(../:type) == 1) { if (Number(getProperty("../", _y)) > 340) { if (Number(ship_x) < 100) { tellTarget ("/frigate/body/gun1") { gotoAndPlay ("die"); }; } else if (Number(ship_x) < 200) { tellTarget ("/frigate/body/gun4") { gotoAndPlay ("die"); }; } else if (Number(ship_x) < 300) { tellTarget ("/frigate/body/gun2") { gotoAndPlay ("die"); }; } else if (Number(ship_x) < 400) { tellTarget ("/frigate/body/gun5") { gotoAndPlay ("die"); }; } else if (Number(ship_x) < 500) { tellTarget ("/frigate/body/gun6") { gotoAndPlay ("die"); }; } else { tellTarget ("/frigate/body/gun3") { gotoAndPlay ("die"); }; } tellTarget ("../") { gotoAndPlay ("die"); }; } } if (Number(/:destruction) == Number(true)) { tellTarget ("../") { gotoAndPlay ("die"); }; }
Symbol 291 MovieClip Frame 2
gotoAndPlay (1);
Symbol 292 MovieClip Frame 1
setProperty("../", _x , getProperty("../", _x) - ../:speed); if (Number(../:type) == 1) { setProperty("../", _y , Number(Number(getProperty("../", _y)) + Number(random(3))) + 3); } if (Number(getProperty("../", _x)) < Number(-50)) { removeMovieClip("../"); }
Symbol 292 MovieClip Frame 2
gotoAndPlay (1);
Symbol 294 MovieClip Frame 1
stop();
Symbol 294 MovieClip Frame 3
if ((Number(/:pow_shield) == Number(true)) and (Number(type) != 1)) { Set("/:pow_shield", false); tellTarget ("/power_shield") { gotoAndStop (1); }; setProperty("/power_shield", _x , _x); setProperty("/power_shield", _y , _y); } if ((Number(/:pow_laser) == Number(true)) and (Number(type) != 1)) { Set("/:pow_laser", false); tellTarget ("/power_laser") { gotoAndStop (1); }; setProperty("/power_laser", _x , _x); setProperty("/power_laser", _y , _y); } if (Number(/:boss_fight) == Number(false)) { Set("/:score", Number(/:score) + 10); }
Symbol 294 MovieClip Frame 5
if (Number(/:boss_fight) == Number(false)) { Set("/:score", Number(/:score) + 10); }
Symbol 294 MovieClip Frame 7
if (Number(/:boss_fight) == Number(false)) { Set("/:score", Number(/:score) + 10); }
Symbol 294 MovieClip Frame 9
if (Number(/:boss_fight) == Number(false)) { Set("/:score", Number(/:score) + 10); }
Symbol 294 MovieClip Frame 11
if (Number(/:boss_fight) == Number(false)) { Set("/:score", Number(/:score) + 10); }
Symbol 294 MovieClip Frame 21
stop();
Symbol 298 MovieClip Frame 1
stop();
Symbol 298 MovieClip Frame 3
Set("../../:health", (../../:health - 1) - /:weapon); if (Number(../../:health) <= 0) { tellTarget ("../../") { gotoAndPlay ("die"); }; } else { gotoAndStop (1); }
Symbol 300 MovieClip Frame 1
ship_y = getProperty("../", _y); if ((Number(ship_y) < Number(../:destin)) and (Number(../:down) == Number(true))) { setProperty("../", _y , Number(ship_y) + 7); } else if ((Number(ship_y) > Number(../:destin)) and (Number(../:down) == Number(false))) { setProperty("../", _y , ship_y - 7); } else if (Number(../:down) == Number(true)) { Set("../:destin", 80); Set("../:down", false); } else if (Number(../:down) == Number(false)) { Set("../:destin", 250); Set("../:down", true); }
Symbol 300 MovieClip Frame 2
gotoAndPlay (1);
Symbol 301 MovieClip Frame 1
ship_x = getProperty("../", _x); ship_y = getProperty("../", _y); playa_x = getProperty("/playa", _x); playa_y = getProperty("/playa", _y); ai_n = 0; hit = false; while (Number(ai_n) <= 15) { ai_bn = "/bullet" add ai_n; bullet_x = getProperty(ai_bn, _x); bullet_y = getProperty(ai_bn, _y); if ((((Number(ship_x) >= Number(bullet_x - 55)) and (Number(ship_x) <= Number(Number(bullet_x) + 55))) and (Number(bullet_y) >= Number(ship_y - 31))) and (Number(bullet_y) <= Number(Number(ship_y) + 31))) { hit = true; } ai_n = Number(ai_n) + 1; } if ((((Number(ship_x) >= Number(playa_x - 55)) and (Number(ship_x) <= Number(Number(playa_x) + 55))) and (Number(playa_y) >= Number(ship_y - 31))) and (Number(playa_y) <= Number(Number(ship_y) + 31))) { tellTarget ("/playa") { gotoAndStop ("shield"); }; hit = true; } if (Number(hit) == Number(true)) { Set("/:score", Number(/:score) + 5); tellTarget ("../ship/damage") { gotoAndPlay (2); }; } else if (Number(getProperty("../ship/damage", _currentframe)) == 2) { tellTarget ("../ship/damage") { gotoAndStop (3); }; }
Symbol 301 MovieClip Frame 2
gotoAndPlay (1);
Symbol 303 MovieClip Frame 1
stop();
Symbol 303 MovieClip Frame 4
Set("/:score", Number(/:score) + 50); Set("/:boss_fight", false); go = "false";
Symbol 303 MovieClip Frame 6
Set("/:score", Number(/:score) + 50);
Symbol 303 MovieClip Frame 8
Set("/:score", Number(/:score) + 50);
Symbol 303 MovieClip Frame 10
Set("/:score", Number(/:score) + 50);
Symbol 303 MovieClip Frame 12
Set("/:score", Number(/:score) + 50);
Symbol 303 MovieClip Frame 25
stop();
Symbol 306 MovieClip Frame 1
ship_x = getProperty("../", _x); ship_y = getProperty("../", _y); playa_x = getProperty("/playa", _x); playa_y = getProperty("/playa", _y); if (Number(ship_x) > Number(-50)) { setProperty("../", _x , ship_x - 5); if ((((Number(ship_x) >= Number(playa_x - 35)) and (Number(ship_x) <= Number(Number(playa_x) + 45))) and (Number(playa_y) >= Number(ship_y - 20))) and (Number(playa_y) <= Number(Number(ship_y) + 20))) { tellTarget ("../") { gotoAndPlay ("die"); }; } }
Symbol 306 MovieClip Frame 2
gotoAndPlay (1);
Symbol 309 MovieClip Frame 1
stop();
Symbol 309 MovieClip Frame 2
Set("/:weapon", Number(/:weapon) + 0.3);
Symbol 309 MovieClip Frame 16
stop();
Symbol 313 MovieClip Frame 1
stop();
Symbol 313 MovieClip Frame 2
x = 1; while (Number(x) < 8) { tellTarget ("/health") { prevFrame(); }; x = Number(x) + 1; }
Symbol 313 MovieClip Frame 16
stop();
Symbol 314 MovieClip Frame 1
stop();
Symbol 316 Button
on (release) { shoot = false; } on (press) { shoot = true; }
Symbol 318 MovieClip Frame 1
if (Number(/:playa_dead) == Number(true)) { tellTarget ("../") { gotoAndStop ("die"); }; }
Symbol 318 MovieClip Frame 5
if (Number(/:playa_dead) == Number(true)) { tellTarget ("../") { gotoAndStop ("die"); }; } else { tellTarget ("../") { gotoAndStop (1); }; }
Symbol 320 MovieClip Frame 1
stop();
Symbol 320 MovieClip Frame 2
tellTarget ("/health") { nextFrame(); };
Symbol 320 MovieClip Frame 3
if (Number(/:level) == 1) { tellTarget ("/") { gotoAndStop ("game_over"); }; } else { tellTarget ("/") { gotoAndStop ("game_over2"); }; }
Symbol 320 MovieClip Frame 46
stop();
Symbol 322 MovieClip Frame 1
stop();
Symbol 322 MovieClip Frame 15
Set("/:playa_dead", true); tellTarget ("/playa") { gotoAndPlay ("die"); };
Symbol 324 MovieClip Frame 1
stop();
Symbol 324 MovieClip Frame 2
gotoAndStop (1);
Symbol 326 MovieClip Frame 1
stop();
Symbol 326 MovieClip Frame 2
gotoAndStop (1);
Symbol 349 MovieClip Frame 1
stop();
Symbol 349 MovieClip Frame 155
stop();
Symbol 349 MovieClip Frame 162
stop();
Symbol 356 MovieClip Frame 170
tellTarget ("/") { gotoAndPlay ("reset2"); };
Symbol 359 Button
on (release) { score = 0; weapon = 0; gotoAndPlay (6); }
Symbol 363 MovieClip Frame 453
gotoAndPlay (1);
Symbol 365 MovieClip Frame 187
gotoAndPlay (1);
Symbol 367 MovieClip Frame 78
gotoAndPlay (1);
Symbol 369 MovieClip Frame 30
gotoAndPlay (1);
Symbol 380 MovieClip Frame 1
stop();
Symbol 380 MovieClip Frame 3
Set("../:health", (../:health - 1) - /:weapon); if (Number(../:health) <= 0) { tellTarget ("../") { gotoAndPlay ("die"); }; }
Symbol 381 MovieClip Frame 1
ship_x = Number(getProperty("../", _x)) + Number(getProperty("../../", _x)); ship_y = (Number(getProperty("../", _y)) + Number(getProperty("../../", _y))) - 10; playa_x = getProperty("/playa", _x); playa_y = getProperty("/playa", _y); ai_n = 0; hit = false; while (Number(ai_n) <= 15) { ai_bn = "/bullet" add ai_n; bullet_x = getProperty(ai_bn, _x); bullet_y = getProperty(ai_bn, _y); if ((((Number(ship_x) >= Number(bullet_x - 55)) and (Number(ship_x) <= Number(Number(bullet_x) + 55))) and (Number(bullet_y) >= Number(ship_y - 13))) and (Number(bullet_y) <= Number(Number(ship_y) + 17))) { hit = true; if (Number(../../stalker/:shield) == Number(true)) { removeMovieClip(ai_bn); } } ai_n = Number(ai_n) + 1; } if ((((Number(ship_x) >= Number(playa_x - 55)) and (Number(ship_x) <= Number(Number(playa_x) + 55))) and (Number(playa_y) >= Number(ship_y - 13))) and (Number(playa_y) <= Number(Number(ship_y) + 17))) { tellTarget ("/playa") { gotoAndStop ("shield"); }; hit = true; } if ((Number(hit) == Number(true)) and (Number(../../stalker/:shield) == Number(false))) { Set("/:score", Number(/:score) + 10); tellTarget ("../damage") { gotoAndPlay (2); }; } else if ((Number(hit) == Number(true)) and (Number(../../stalker/:shield) == Number(true))) { tellTarget ("../../stalker/shield") { gotoAndPlay (2); }; } else if (Number(getProperty("../damage", _currentframe)) == 2) { tellTarget ("../damage") { gotoAndStop (3); }; }
Symbol 381 MovieClip Frame 2
gotoAndPlay (1);
Symbol 382 MovieClip Frame 1
stop();
Symbol 382 MovieClip Frame 2
Set("../:cannon_fire", false); tellTarget ("../") { gotoAndPlay ("stalker_flame"); };
Symbol 382 MovieClip Frame 4
Set("/:score", Number(/:score) + 100);
Symbol 382 MovieClip Frame 6
Set("/:score", Number(/:score) + 100);
Symbol 382 MovieClip Frame 8
Set("/:score", Number(/:score) + 100);
Symbol 382 MovieClip Frame 10
Set("/:score", Number(/:score) + 100);
Symbol 382 MovieClip Frame 12
Set("/:score", Number(/:score) + 100);
Symbol 382 MovieClip Frame 27
stop();
Symbol 392 MovieClip Frame 1
stop();
Symbol 392 MovieClip Frame 3
Set("../:health", (../:health - 1) - /:weapon); if (Number(../:health) <= 0) { tellTarget ("../") { gotoAndPlay ("die"); }; }
Symbol 394 MovieClip Frame 1
stop();
Symbol 395 MovieClip Frame 1
ship_x = Number(getProperty("../", _x)) + Number(getProperty("../../", _x)); ship_y = (Number(getProperty("../", _y)) + Number(getProperty("../../", _y))) - 10; playa_x = getProperty("/playa", _x); playa_y = getProperty("/playa", _y); ai_n = 0; hit = false; while (Number(ai_n) <= 15) { ai_bn = "/bullet" add ai_n; bullet_x = getProperty(ai_bn, _x); bullet_y = getProperty(ai_bn, _y); if ((((Number(ship_x) >= Number(bullet_x - 55)) and (Number(ship_x) <= Number(Number(bullet_x) + 55))) and (Number(bullet_y) >= Number(ship_y - 55))) and (Number(bullet_y) <= Number(Number(ship_y) + 13))) { hit = true; if (Number(../../stalker/:shield) == Number(true)) { removeMovieClip(ai_bn); } } ai_n = Number(ai_n) + 1; } if ((((Number(ship_x) >= Number(playa_x - 55)) and (Number(ship_x) <= Number(Number(playa_x) + 55))) and (Number(playa_y) >= Number(ship_y - 55))) and (Number(playa_y) <= Number(Number(ship_y) + 13))) { tellTarget ("/playa") { gotoAndStop ("shield"); }; hit = true; } if ((Number(hit) == Number(true)) and (Number(../:shield) == Number(false))) { Set("/:score", Number(/:score) + 5); tellTarget ("../damage") { gotoAndPlay (2); }; } else if ((Number(hit) == Number(true)) and (Number(../:shield) == Number(true))) { tellTarget ("../shield") { gotoAndPlay (2); }; } else if (Number(getProperty("../damage", _currentframe)) == 2) { tellTarget ("../damage") { gotoAndStop (3); }; }
Symbol 395 MovieClip Frame 2
gotoAndPlay (1);
Symbol 397 MovieClip Frame 1
stop(); tellTarget ("leg2") { gotoAndPlay (8); };
Symbol 397 MovieClip Frame 2
Set("/:score", Number(/:score) + 50); tellTarget ("../") { gotoAndPlay ("stalker_run"); };
Symbol 397 MovieClip Frame 4
Set("/:score", Number(/:score) + 50);
Symbol 397 MovieClip Frame 6
Set("/:score", Number(/:score) + 50);
Symbol 397 MovieClip Frame 8
Set("/:score", Number(/:score) + 50);
Symbol 397 MovieClip Frame 10
Set("/:score", Number(/:score) + 50);
Symbol 397 MovieClip Frame 19
stop();
Symbol 400 MovieClip Frame 1
ship_x = Number(Number(_x) + Number(getProperty("../", _x))) + Number(getProperty("../../", _x)); ship_y = Number(Number(_y) + Number(getProperty("../", _y))) + Number(getProperty("../../", _y)); playa_x = getProperty("/playa", _x); playa_y = getProperty("/playa", _y); if ((((Number(ship_x) >= Number(playa_x - 25)) and (Number(ship_x) <= Number(Number(playa_x) + 25))) and (Number(playa_y) >= Number(ship_y - 20))) and (Number(playa_y) <= Number(Number(ship_y) + 20))) { tellTarget ("/playa") { gotoAndStop ("shield"); }; tellTarget ("../") { gotoAndStop ("die"); }; } if (Number(../../stalker/:health) <= 0) { tellTarget ("../") { gotoAndStop ("die"); }; }
Symbol 400 MovieClip Frame 2
gotoAndPlay (1);
Symbol 401 MovieClip Frame 1
stop();
Symbol 402 MovieClip Frame 1
ship_y = getProperty("/playa", _y); if ((Number(ship_y) > 280) and (Number(ship_y) < 320)) { tellTarget ("/playa") { gotoAndStop ("shield"); }; }
Symbol 402 MovieClip Frame 2
gotoAndPlay (1);
Symbol 405 MovieClip Frame 1
ship_x = Number(getProperty("../", _x)) + Number(getProperty("../../", _x)); ship_y = (Number(getProperty("../", _y)) + Number(getProperty("../../", _y))) - 10; playa_x = getProperty("/playa", _x); playa_y = getProperty("/playa", _y); ai_n = 0; hit = false; while (Number(ai_n) <= 15) { ai_bn = "/bullet" add ai_n; bullet_x = getProperty(ai_bn, _x); bullet_y = getProperty(ai_bn, _y); if ((((Number(ship_x) >= Number(bullet_x - 55)) and (Number(ship_x) <= Number(Number(bullet_x) + 55))) and (Number(bullet_y) >= Number(ship_y - 32))) and (Number(bullet_y) <= Number(Number(ship_y) + 48))) { hit = true; if (Number(../../stalker/:shield) == Number(true)) { removeMovieClip(ai_bn); } } ai_n = Number(ai_n) + 1; } if ((((Number(ship_x) >= Number(playa_x - 75)) and (Number(ship_x) <= Number(Number(playa_x) + 55))) and (Number(playa_y) >= Number(ship_y - 32))) and (Number(playa_y) <= Number(Number(ship_y) + 48))) { tellTarget ("/playa") { gotoAndStop ("shield"); }; hit = true; } if ((Number(hit) == Number(true)) and (Number(../:shield) == Number(false))) { Set("/:score", Number(/:score) + 1); tellTarget ("../damage") { gotoAndPlay (2); }; } else if ((Number(hit) == Number(true)) and (Number(../:shield) == Number(true))) { tellTarget ("../shield") { gotoAndPlay (2); }; } else if (Number(getProperty("../damage", _currentframe)) == 2) { tellTarget ("../damage") { gotoAndStop (3); }; }
Symbol 405 MovieClip Frame 2
gotoAndPlay (1);
Symbol 406 MovieClip Frame 1
stop();
Symbol 406 MovieClip Frame 2
Set("/:score", Number(/:score) + 50); tellTarget ("../") { stop(); }; setProperty("../cannon", _visible , false); setProperty("../guns", _visible , false);
Symbol 406 MovieClip Frame 4
Set("/:score", Number(/:score) + 50);
Symbol 406 MovieClip Frame 6
Set("/:score", Number(/:score) + 50);
Symbol 406 MovieClip Frame 8
Set("/:score", Number(/:score) + 50);
Symbol 406 MovieClip Frame 10
Set("/:score", Number(/:score) + 50);
Symbol 406 MovieClip Frame 12
Set("/:score", Number(/:score) + 50);
Symbol 406 MovieClip Frame 14
Set("/:score", Number(/:score) + 50);
Symbol 406 MovieClip Frame 59
stop(); tellTarget ("../") { gotoAndPlay ("stalker2_dead"); };
Symbol 411 MovieClip Frame 1
ship_y = getProperty("/playa", _y); if ((Number(ship_y) > 120) and (Number(ship_y) < 250)) { tellTarget ("/playa") { gotoAndStop ("shield"); }; }
Symbol 411 MovieClip Frame 2
gotoAndPlay (1);
Symbol 415 MovieClip Frame 1
if (Number(../../stalker/:health) <= 0) { tellTarget ("../") { gotoAndStop ("die"); }; }
Symbol 415 MovieClip Frame 2
gotoAndPlay (1);
Symbol 416 MovieClip Frame 1
stop();
Symbol 418 MovieClip Frame 1
ship_y = getProperty("/playa", _y); if (Number(ship_y) > 250) { tellTarget ("/playa") { gotoAndStop ("shield"); }; }
Symbol 418 MovieClip Frame 2
gotoAndPlay (1);
Symbol 422 MovieClip Frame 327
gotoAndPlay (1);
Symbol 424 MovieClip Frame 170
gotoAndPlay (1);
Symbol 438 MovieClip Frame 1
stop();
Symbol 438 MovieClip Frame 3
Set("../../:health", (../../:health - 1) - /:weapon); if (Number(../../:health) <= 0) { tellTarget ("../../") { gotoAndPlay ("die"); }; }
Symbol 439 MovieClip Frame 1
ship_x = Number(Number(getProperty("../", _x)) + Number(getProperty("../../", _x))) + Number(getProperty("../../../", _x)); ship_y = Number(Number(getProperty("../", _y)) + Number(getProperty("../../", _y))) + Number(getProperty("../../../", _y)); playa_x = getProperty("/playa", _x); playa_y = getProperty("/playa", _y); ai_n = 0; hit = false; while (Number(ai_n) <= 15) { ai_bn = "/bullet" add ai_n; bullet_x = getProperty(ai_bn, _x); bullet_y = getProperty(ai_bn, _y); if ((((Number(ship_x) >= Number(bullet_x - 25)) and (Number(ship_x) <= Number(Number(bullet_x) + 25))) and (Number(bullet_y) >= Number(ship_y - 31))) and (Number(bullet_y) <= Number(Number(ship_y) + 31))) { hit = true; } ai_n = Number(ai_n) + 1; } if ((((Number(ship_x) >= Number(playa_x - 25)) and (Number(ship_x) <= Number(Number(playa_x) + 25))) and (Number(playa_y) >= Number(ship_y - 31))) and (Number(playa_y) <= Number(Number(ship_y) + 33))) { tellTarget ("/playa") { gotoAndStop ("shield"); }; hit = true; } if (Number(hit) == Number(true)) { Set("/:score", Number(/:score) + 10); tellTarget ("../damage") { gotoAndPlay (2); }; } else if (Number(getProperty("../damage", _currentframe)) == 2) { tellTarget ("../damage") { gotoAndStop (3); }; }
Symbol 439 MovieClip Frame 2
gotoAndPlay (1);
Symbol 440 MovieClip Frame 1
stop();
Symbol 441 MovieClip Frame 1
ship_x = getProperty("../", _x); ship_y = getProperty("../", _y); playa_x = getProperty("/playa", _x); playa_y = getProperty("/playa", _y); if ((((Number(ship_x) >= Number(playa_x - 140)) and (Number(ship_x) <= Number(Number(playa_x) + 140))) and (Number(playa_y) >= Number(ship_y - 200))) and (Number(playa_y) <= Number(Number(ship_y) + 200))) { tellTarget ("/playa") { gotoAndStop ("shield"); }; }
Symbol 441 MovieClip Frame 2
gotoAndPlay (1);
Symbol 444 MovieClip Frame 1
playa_y = getProperty("/playa", _y); if (Number(playa_y) >= 220) { tellTarget ("/playa") { gotoAndStop ("shield"); }; }
Symbol 444 MovieClip Frame 2
gotoAndPlay (1);
Symbol 445 MovieClip Frame 15
gotoAndPlay (1);
Symbol 445 MovieClip Frame 46
gotoAndPlay (1);
Symbol 445 MovieClip Frame 69
tellTarget ("../") { stop(); }; Set("/:score", Number(/:score) + 200);
Symbol 445 MovieClip Frame 71
Set("/:score", Number(/:score) + 200);
Symbol 445 MovieClip Frame 73
Set("/:score", Number(/:score) + 200);
Symbol 445 MovieClip Frame 75
Set("/:score", Number(/:score) + 200);
Symbol 445 MovieClip Frame 77
Set("/:score", Number(/:score) + 200);
Symbol 445 MovieClip Frame 79
Set("/:score", Number(/:score) + 200);
Symbol 445 MovieClip Frame 81
Set("/:score", Number(/:score) + 100);
Symbol 445 MovieClip Frame 83
Set("/:score", Number(/:score) + 100);
Symbol 445 MovieClip Frame 85
Set("/:score", Number(/:score) + 100);
Symbol 445 MovieClip Frame 87
Set("/:score", Number(/:score) + 100);
Symbol 445 MovieClip Frame 89
Set("/:score", Number(/:score) + 100);
Symbol 445 MovieClip Frame 91
Set("/:score", Number(/:score) + 100);
Symbol 445 MovieClip Frame 93
Set("/:score", Number(/:score) + 100);
Symbol 445 MovieClip Frame 95
Set("/:score", Number(/:score) + 100);
Symbol 445 MovieClip Frame 135
stop(); tellTarget ("../") { gotoAndPlay ("mishka_dead"); };
Symbol 446 MovieClip Frame 1
playa_x = getProperty("/playa", _x); if (Number(playa_x) <= 400) { tellTarget ("/playa") { gotoAndStop ("shield"); }; }
Symbol 446 MovieClip Frame 2
gotoAndPlay (1);
Symbol 447 MovieClip Frame 25
stop();
Symbol 451 MovieClip Frame 1
stop();
Symbol 452 MovieClip Frame 1
playa_x = getProperty("/playa", _x); playa_y = getProperty("/playa", _y); if (((Number(playa_y) < 150) and (Number(playa_x) > 350)) and (Number(getProperty("../fireburst", _currentframe)) == 1)) { tellTarget ("../fireburst") { gotoAndPlay (2); }; tellTarget ("/playa") { gotoAndStop ("shield"); }; } else if (Number(playa_x) > 400) { tellTarget ("/playa") { gotoAndStop ("shield"); }; }
Symbol 452 MovieClip Frame 2
gotoAndPlay (1);
Symbol 455 MovieClip Frame 1
ship_x = Number(Number(Number(_x) + Number(getProperty("../", _x))) + Number(getProperty("../../", _x))) + Number(getProperty("../../../", _x)); ship_y = Number(Number(Number(_y) + Number(getProperty("../", _y))) + Number(getProperty("../../", _y))) + Number(getProperty("../../../", _y)); playa_x = getProperty("/playa", _x); playa_y = getProperty("/playa", _y); if ((((Number(ship_x) >= Number(playa_x - 25)) and (Number(ship_x) <= Number(Number(playa_x) + 25))) and (Number(playa_y) >= Number(ship_y - 20))) and (Number(playa_y) <= Number(Number(ship_y) + 20))) { tellTarget ("/playa") { gotoAndStop ("shield"); }; tellTarget ("../") { gotoAndStop ("die"); }; }
Symbol 455 MovieClip Frame 2
gotoAndPlay (1);
Symbol 456 MovieClip Frame 1
stop();
Symbol 458 MovieClip Frame 69
Set("/:pow_laser", true);
Symbol 458 MovieClip Frame 124
Set("/:pow_laser", false);
Symbol 458 MovieClip Frame 1005
Set("stalker/:health", 400); Set("stalker/:shield", true); Set("cannon/:health", 180); cannon_fire = true;
Symbol 458 MovieClip Frame 1015
Set("/:enemy_max", 22);
Symbol 458 MovieClip Frame 1285
Set("/:boss_fight", true);
Symbol 458 MovieClip Frame 1286
Set("stalker/:shield", false);
Symbol 458 MovieClip Frame 1466
if (Number(cannon_fire) == Number(true)) { gotoAndPlay (1286); } else { gotoAndPlay (1428); }
Symbol 458 MovieClip Frame 1467
Set("/:boss_fight", false);
Symbol 458 MovieClip Frame 1510
Set("/:enemy_max", 8);
Symbol 458 MovieClip Frame 1619
stopAllSounds();
Symbol 458 MovieClip Frame 1620
Set("/:pow_laser", true);
Symbol 458 MovieClip Frame 1688
Set("/:pow_laser", false);
Symbol 458 MovieClip Frame 1886
Set("/:boss_fight", true); stopAllSounds();
Symbol 458 MovieClip Frame 1887
Set("/:enemy_max", 12); Set("stalker/:health", 450); Set("stalker/:shield", true);
Symbol 458 MovieClip Frame 1921
Set("stalker/:shield", false);
Symbol 458 MovieClip Frame 2102
Set("stalker/:shield", true);
Symbol 458 MovieClip Frame 2123
Set("stalker/:shield", false);
Symbol 458 MovieClip Frame 2177
gotoAndPlay (1921);
Symbol 458 MovieClip Frame 2178
Set("/:boss_fight", false); stopAllSounds();
Symbol 458 MovieClip Frame 2180
Set("/:enemy_max", 30);
Symbol 458 MovieClip Frame 2268
Set("/:enemy_max", 8);
Symbol 458 MovieClip Frame 2424
Set("/:pow_shield", true);
Symbol 458 MovieClip Frame 2523
Set("/:pow_shield", false);
Symbol 458 MovieClip Frame 2824
tellTarget ("ship_small") { gotoAndStop(Number(random(6)) + 1); };
Symbol 458 MovieClip Frame 3530
Set("/:pow_laser", true);
Symbol 458 MovieClip Frame 3585
Set("/:pow_laser", false);
Symbol 458 MovieClip Frame 3959
stopAllSounds(); Set("/:boss_fight", true);
Symbol 458 MovieClip Frame 3960
Set("/:enemy_max", 35);
Symbol 458 MovieClip Frame 3961
Set("stalker/:health", 600);
Symbol 458 MovieClip Frame 4019
tellTarget ("stalker") { gotoAndPlay ("fire"); };
Symbol 458 MovieClip Frame 4105
tellTarget ("stalker") { gotoAndStop ("lasers"); };
Symbol 458 MovieClip Frame 4168
tellTarget ("stalker") { gotoAndPlay (1); };
Symbol 458 MovieClip Frame 4430
tellTarget ("stalker") { gotoAndPlay ("fire"); };
Symbol 458 MovieClip Frame 4532
gotoAndPlay (4013);
Symbol 458 MovieClip Frame 4566
stopAllSounds();
Symbol 458 MovieClip Frame 4567
Set("/:boss_fight", false); Set("stalker/:health", 1);
Symbol 458 MovieClip Frame 5078
stopAllSounds(); tellTarget ("sky") { stop(); }; tellTarget ("../") { stop(); };
Symbol 458 MovieClip Frame 5079
tellTarget ("sky") { stop(); }; tellTarget ("../") { gotoAndStop ("level2_end"); }; stop();
Symbol 461 MovieClip Frame 1
stop();
Symbol 461 MovieClip Frame 3
Set("../:health", (../:health - 1) - /:weapon); if (Number(../:health) <= 0) { tellTarget ("../") { gotoAndPlay ("die"); }; }
Symbol 462 MovieClip Frame 1
ship_x = getProperty("../", _x); ship_y = getProperty("../", _y); playa_x = getProperty("/playa", _x); playa_y = getProperty("/playa", _y); ai_n = 0; hit = false; while (Number(ai_n) <= 15) { ai_bn = "/bullet" add ai_n; bullet_x = getProperty(ai_bn, _x); bullet_y = getProperty(ai_bn, _y); if (((((Number(ship_x) >= Number(bullet_x - 55)) and (Number(ship_x) <= Number(Number(bullet_x) + 55))) and (Number(bullet_y) >= Number(ship_y - 23))) and (Number(bullet_y) <= Number(Number(ship_y) + 31))) and (Number(ship_x) >= 60)) { hit = true; removeMovieClip("/bullet" add ai_n); } ai_n = Number(ai_n) + 1; } if ((((Number(ship_x) >= Number(playa_x - 55)) and (Number(ship_x) <= Number(Number(playa_x) + 55))) and (Number(playa_y) >= Number(ship_y - 30))) and (Number(playa_y) <= Number(Number(ship_y) + 34))) { if (Number(/:playa_dead) == Number(false)) { tellTarget ("/playa") { gotoAndStop ("shield"); }; } hit = true; } if (Number(hit) == Number(true)) { if (Number(/:boss_fight) == Number(false)) { Set("/:score", Number(/:score) + 5); } tellTarget ("../damage") { gotoAndPlay (2); }; } else if (Number(getProperty("../damage", _currentframe)) == 2) { tellTarget ("../damage") { gotoAndStop (3); }; } if (Number(/:destruction) == Number(true)) { tellTarget ("../") { gotoAndPlay ("die"); }; } if ((((Number(random(14)) == 1) and (Number(getProperty("../", _currentframe)) == 1)) and (Number(playa_y) >= Number(ship_y - 15))) and (Number(playa_y) <= Number(Number(ship_y) + 17))) { tellTarget ("../") { play(); }; }
Symbol 462 MovieClip Frame 2
gotoAndPlay (1);
Symbol 463 MovieClip Frame 1
setProperty("../", _x , getProperty("../", _x) - ../:speed); ship_y = getProperty("../", _y); if (Number(getProperty("../", _x)) < Number(-30)) { removeMovieClip("../"); } if (Number(../:type) == 1) { if ((Number(ship_y) < Number(../:destin)) and (Number(../:down) == Number(true))) { distance = ../:destin - ship_y; if (Number(distance) > 45) { y_speed = 2; } else if (Number(distance) > 35) { y_speed = 3; } else if (Number(distance) > 25) { y_speed = 4; } else if (Number(distance) > 15) { y_speed = 3; } else if (Number(distance) > 5) { y_speed = 2; } else { y_speed = 1; } setProperty("../", _y , Number(ship_y) + Number(y_speed)); } else if ((Number(ship_y) > Number(../:destin)) and (Number(../:down) == Number(false))) { distance = ship_y - ../:destin; if (Number(distance) > 45) { y_speed = 2; } else if (Number(distance) > 35) { y_speed = 3; } else if (Number(distance) > 25) { y_speed = 4; } else if (Number(distance) > 15) { y_speed = 3; } else if (Number(distance) > 5) { y_speed = 2; } else { y_speed = 1; } setProperty("../", _y , ship_y - y_speed); } else if (Number(../:down) == Number(true)) { Set("../:destin", ../:destin_up); Set("../:down", false); } else if (Number(../:down) == Number(false)) { Set("../:destin", ../:destin_down); Set("../:down", true); } }
Symbol 463 MovieClip Frame 2
gotoAndPlay (1);
Symbol 464 MovieClip Frame 1
ship_x = Number(Number(getProperty("../", _x)) + Number(getProperty("../../", _x))) + Number(getProperty("../../../", _x)); ship_y = Number(Number(getProperty("../", _y)) + Number(getProperty("../../", _y))) + Number(getProperty("../../../", _y)); playa_x = getProperty("/playa", _x); playa_y = getProperty("/playa", _y); if ((((Number(ship_x) >= Number(playa_x - 35)) and (Number(ship_x) <= Number(Number(playa_x) + 45))) and (Number(playa_y) >= Number(ship_y - 20))) and (Number(playa_y) <= Number(Number(ship_y) + 20))) { tellTarget ("/playa") { gotoAndStop ("shield"); }; tellTarget ("../") { gotoAndStop ("die"); }; } if (Number(/:destruction) == Number(true)) { tellTarget ("../") { gotoAndPlay ("die"); }; }
Symbol 464 MovieClip Frame 2
gotoAndPlay (1);
Symbol 465 MovieClip Frame 1
stop();
Symbol 466 MovieClip Frame 55
stop();
Symbol 467 MovieClip Frame 1
stop();
Symbol 467 MovieClip Frame 56
gotoAndStop (1);
Symbol 467 MovieClip Frame 57
if (Number(/:pow_shield) == Number(true)) { Set("/:pow_shield", false); tellTarget ("/power_shield") { gotoAndStop (1); }; setProperty("/power_shield", _x , _x); setProperty("/power_shield", _y , _y); } if (Number(/:pow_laser) == Number(true)) { Set("/:pow_laser", false); tellTarget ("/power_laser") { gotoAndStop (1); }; setProperty("/power_laser", _x , _x); setProperty("/power_laser", _y , _y); } if (Number(/:boss_fight) == Number(false)) { Set("/:score", Number(/:score) + 10); }
Symbol 467 MovieClip Frame 59
if (Number(/:boss_fight) == Number(false)) { Set("/:score", Number(/:score) + 10); }
Symbol 467 MovieClip Frame 61
if (Number(/:boss_fight) == Number(false)) { Set("/:score", Number(/:score) + 10); }
Symbol 467 MovieClip Frame 63
if (Number(/:boss_fight) == Number(false)) { Set("/:score", Number(/:score) + 10); }
Symbol 467 MovieClip Frame 65
if (Number(/:boss_fight) == Number(false)) { Set("/:score", Number(/:score) + 10); }
Symbol 467 MovieClip Frame 77
stop();
Symbol 469 Button
on (release) { gotoAndPlay (6); }
Symbol 478 Button
on (release) { score2 = /:score * 682331479; index = length(score2); index2 = index; score3 = ""; while (Number(index) > 0) { value = substring(score2, index, 1); if (Number(value) == Number("1")) { if (Number(random(2)) == 0) { character = "a"; } else { character = "c"; } } else if (Number(value) == Number("2")) { if (Number(random(2)) == 0) { character = "n"; } else { character = "x"; } } else if (Number(value) == Number("3")) { if (Number(random(2)) == 0) { character = "j"; } else { character = "y"; } } else if (Number(value) == Number("4")) { if (Number(random(2)) == 0) { character = "k"; } else { character = "b"; } } else if (Number(value) == Number("5")) { if (Number(random(2)) == 0) { character = "o"; } else { character = "u"; } } else if (Number(value) == Number("6")) { if (Number(random(2)) == 0) { character = "g"; } else { character = "v"; } } else if (Number(value) == Number("7")) { if (Number(random(2)) == 0) { character = "t"; } else { character = "h"; } } else if (Number(value) == Number("8")) { if (Number(random(2)) == 0) { character = "z"; } else { character = "e"; } } else if (Number(value) == Number("9")) { if (Number(random(2)) == 0) { character = "w"; } else { character = "d"; } } else if (Number(random(2)) == 0) { character = "s"; } else { character = "p"; } score3 = character add score3; index = index - 1; } getURL ("http://www.newgrounds.com/cgi-bin/decode2.pl", "", "POST"); nextFrame(); }
Symbol 480 Button
on (release) { getURL ("javascript:openAWindow('/gold_join.html','Gold',400,400,1)"); }
Symbol 484 MovieClip Frame 1
stop();
Symbol 486 Button
on (release) { score = 0; weapon = weapon_last; gotoAndPlay (15); }
Symbol 489 MovieClip Frame 190
gotoAndPlay (1);
Symbol 490 MovieClip Frame 150
gotoAndPlay (1);
Symbol 491 MovieClip Frame 126
gotoAndPlay (1);
Symbol 494 MovieClip Frame 6
gotoAndPlay (1);
Symbol 495 MovieClip Frame 1
if (Number(getProperty("/playa", _y)) > 205) { if (Number(getProperty("/bg1", _y)) > 100) { setProperty("/bg1", _y , getProperty("/bg1", _y) - 1.5); setProperty("/bg2", _y , getProperty("/bg2", _y) - 2); setProperty("/bg3", _y , getProperty("/bg3", _y) - 2.5); setProperty("/bg4", _y , getProperty("/bg4", _y) - 3); } } else if (Number(getProperty("/playa", _y)) < 195) { if (Number(getProperty("/bg1", _y)) < 400) { setProperty("/bg1", _y , Number(getProperty("/bg1", _y)) + 1.5); setProperty("/bg2", _y , Number(getProperty("/bg2", _y)) + 2); setProperty("/bg3", _y , Number(getProperty("/bg3", _y)) + 2.5); setProperty("/bg4", _y , Number(getProperty("/bg4", _y)) + 3); } }
Symbol 495 MovieClip Frame 2
gotoAndPlay (1);

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Symbol 447 MovieClipUses:435 371Used by:458
Symbol 448 BitmapUsed by:449
Symbol 449 GraphicUses:448Used by:454 458
Symbol 450 GraphicUsed by:451
Symbol 451 MovieClipUses:450 196Used by:458
Symbol 452 MovieClipUsed by:458
Symbol 453 MovieClipUses:181Used by:458
Symbol 454 MovieClipUses:449Used by:458
Symbol 455 MovieClipUsed by:456
Symbol 456 MovieClipUses:399 455 96 108Used by:457
Symbol 457 MovieClipUses:456 323Used by:458
Symbol 458 MovieClipUses:363 365 367 369 374 382 397 398 401 323 268 164 105 196 402 403 34 376 389 384 386 404 406 407 409 410 181 411 412 413 416 417 108 418 419 422 424 426 314 427 428 184 429 430 132 106 431 445 446 447 186 449 451 452 453 454 457 58 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 96Used by:Timeline
Symbol 459 GraphicUsed by:460
Symbol 460 MovieClipUses:426 459Used by:461
Symbol 461 MovieClipUses:426 460 137Used by:467
Symbol 462 MovieClipUsed by:467
Symbol 463 MovieClipUsed by:467
Symbol 464 MovieClipUsed by:465
Symbol 465 MovieClipUses:275 464 96 108Used by:466
Symbol 466 MovieClipUses:465 323Used by:467
Symbol 467 MovieClipUses:461 462 463 466 58 108 67 293 69 71 73 75 77 79 81 83 85 87 89 91 93 95Used by:Timeline
Symbol 468 TextUses:354Used by:Timeline
Symbol 469 ButtonUses:12 13 14Used by:Timeline
Symbol 470 TextUses:1Used by:Timeline
Symbol 471 TextUses:1Used by:Timeline
Symbol 472 GraphicUsed by:484
Symbol 473 EditableTextUses:1Used by:484
Symbol 474 EditableTextUses:1Used by:484
Symbol 475 TextUses:1Used by:484
Symbol 476 GraphicUsed by:478 480
Symbol 477 GraphicUsed by:478 480
Symbol 478 ButtonUses:476 477Used by:484
Symbol 479 TextUses:1Used by:484
Symbol 480 ButtonUses:476 477Used by:484
Symbol 481 TextUses:1Used by:484
Symbol 482 EditableTextUses:1Used by:484
Symbol 483 TextUses:1Used by:484
Symbol 484 MovieClipUses:472 473 474 475 478 479 480 481 482 483Used by:Timeline
Symbol 485 TextUses:354Used by:Timeline
Symbol 486 ButtonUses:12 13 14Used by:Timeline
Symbol 487 BitmapUsed by:488
Symbol 488 GraphicUses:487Used by:489 490 491
Symbol 489 MovieClipUses:268 488Used by:Timeline
Symbol 490 MovieClipUses:268 488Used by:Timeline
Symbol 491 MovieClipUses:268 488Used by:Timeline
Symbol 492 BitmapUsed by:493
Symbol 493 GraphicUses:492Used by:494
Symbol 494 MovieClipUses:493Used by:Timeline
Symbol 495 MovieClipUsed by:Timeline

Instance Names

"NG_API_OBJECT"Frame 1Symbol 7 MovieClip
"jets"Frame 5Symbol 35 MovieClip
"jets"Frame 5Symbol 35 MovieClip
"jets"Frame 5Symbol 35 MovieClip
"jets"Frame 5Symbol 35 MovieClip
"jets"Frame 5Symbol 35 MovieClip
"jets"Frame 5Symbol 35 MovieClip
"frigate"Frame 7Symbol 272 MovieClip
"e2_bullet"Frame 7Symbol 277 MovieClip
"bullet"Frame 7Symbol 288 MovieClip
"enemy"Frame 7Symbol 294 MovieClip
"enemy2_a"Frame 7Symbol 303 MovieClip
"power_laser"Frame 7Symbol 309 MovieClip
"power_shield"Frame 7Symbol 313 MovieClip
"playa"Frame 7Symbol 320 MovieClip
"health"Frame 7Symbol 322 MovieClip
"sounds"Frame 7Symbol 324 MovieClip
"sounds_playa"Frame 7Symbol 326 MovieClip
"comscreen"Frame 7Symbol 349 MovieClip
"bullet"Frame 16Symbol 288 MovieClip
"enemy"Frame 16Symbol 467 MovieClip
"playa"Frame 16Symbol 320 MovieClip
"health"Frame 16Symbol 322 MovieClip
"bg1"Frame 25Symbol 489 MovieClip
"bg2"Frame 25Symbol 490 MovieClip
"bg3"Frame 25Symbol 491 MovieClip
"bg4"Frame 25Symbol 494 MovieClip
"bullet"Frame 25Symbol 288 MovieClip
"enemy"Frame 25Symbol 294 MovieClip
"playa"Frame 25Symbol 320 MovieClip
"health"Frame 25Symbol 322 MovieClip
"ng_ad"Symbol 7 MovieClip Frame 1Symbol 6 MovieClip
"boss"Symbol 132 MovieClip Frame 29Symbol 131 MovieClip
"damage"Symbol 141 MovieClip Frame 1Symbol 138 MovieClip
"damage"Symbol 141 MovieClip Frame 2Symbol 140 MovieClip
"ship"Symbol 185 MovieClip Frame 1Symbol 141 MovieClip
"stars1"Symbol 199 MovieClip Frame 2050Symbol 100 MovieClip
"stars2"Symbol 199 MovieClip Frame 2050Symbol 101 MovieClip
"lenin"Symbol 199 MovieClip Frame 2188Symbol 185 MovieClip
"skeleton"Symbol 199 MovieClip Frame 2220Symbol 195 MovieClip
"gun4"Symbol 271 MovieClip Frame 1Symbol 269 MovieClip
"gun5"Symbol 271 MovieClip Frame 1Symbol 269 MovieClip
"gun6"Symbol 271 MovieClip Frame 1Symbol 269 MovieClip
"gun2"Symbol 271 MovieClip Frame 1Symbol 269 MovieClip
"gun3"Symbol 271 MovieClip Frame 1Symbol 269 MovieClip
"gun1"Symbol 271 MovieClip Frame 1Symbol 269 MovieClip
"body"Symbol 272 MovieClip Frame 1Symbol 271 MovieClip
"bullet"Symbol 288 MovieClip Frame 2Symbol 287 MovieClip
"damage"Symbol 299 MovieClip Frame 1Symbol 298 MovieClip
"damage"Symbol 302 MovieClip Frame 1Symbol 298 MovieClip
"ship"Symbol 303 MovieClip Frame 1Symbol 299 MovieClip
"ship"Symbol 303 MovieClip Frame 3Symbol 302 MovieClip
"jets"Symbol 314 MovieClip Frame 1Symbol 35 MovieClip
"style"Symbol 320 MovieClip Frame 1Symbol 314 MovieClip
"damage"Symbol 382 MovieClip Frame 1Symbol 380 MovieClip
"leg2"Symbol 397 MovieClip Frame 1Symbol 387 MovieClip
"damage"Symbol 397 MovieClip Frame 1Symbol 392 MovieClip
"shield"Symbol 397 MovieClip Frame 1Symbol 394 MovieClip
"damage"Symbol 406 MovieClip Frame 1Symbol 392 MovieClip
"shield"Symbol 406 MovieClip Frame 1Symbol 394 MovieClip
"cannon"Symbol 408 MovieClip Frame 1Symbol 404 MovieClip
"damage"Symbol 440 MovieClip Frame 1Symbol 438 MovieClip
"cannon"Symbol 458 MovieClip Frame 1005Symbol 382 MovieClip
"stalker"Symbol 458 MovieClip Frame 1005Symbol 397 MovieClip
"cannon"Symbol 458 MovieClip Frame 1887Symbol 404 MovieClip
"stalker"Symbol 458 MovieClip Frame 1887Symbol 406 MovieClip
"cannon"Symbol 458 MovieClip Frame 1922Symbol 409 MovieClip
"cannon"Symbol 458 MovieClip Frame 1931Symbol 404 MovieClip
"guns"Symbol 458 MovieClip Frame 1965Symbol 410 MovieClip
"ship_small"Symbol 458 MovieClip Frame 2824Symbol 314 MovieClip
"stalker"Symbol 458 MovieClip Frame 3961Symbol 445 MovieClip
"stalker"Symbol 458 MovieClip Frame 4567Symbol 447 MovieClip
"fireburst"Symbol 458 MovieClip Frame 4590Symbol 451 MovieClip
"damage"Symbol 467 MovieClip Frame 1Symbol 461 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"verified"Frame 1
"done_loading"Frame 3
"ship_select"Frame 5
"reset"Frame 6
"start"Frame 7
"loopy"Frame 8
"loaded"Frame 11
"level1_end"Frame 12
"game_over"Frame 13
"reset2"Frame 15
"level2"Frame 16
"loop2"Frame 17
"level2_end"Frame 21
"game_over2"Frame 22
"reset3"Frame 24
"level3"Frame 25
"loop3"Frame 26
"level3_end"Frame 30
"game_over3"Frame 31
"die"Symbol 124 MovieClip Frame 2
"stat"Symbol 185 MovieClip Frame 1
"head"Symbol 185 MovieClip Frame 2
"attack"Symbol 185 MovieClip Frame 3
"die"Symbol 185 MovieClip Frame 4
"go"Symbol 195 MovieClip Frame 2
"die"Symbol 195 MovieClip Frame 3
"pause1"Symbol 199 MovieClip Frame 1569
"hyper"Symbol 199 MovieClip Frame 1581
"hyper_done"Symbol 199 MovieClip Frame 2050
"lenin_stat"Symbol 199 MovieClip Frame 2220
"lenin_dead"Symbol 199 MovieClip Frame 2385
"die"Symbol 269 MovieClip Frame 34
"speed"Symbol 272 MovieClip Frame 145
"die"Symbol 277 MovieClip Frame 2
"die"Symbol 294 MovieClip Frame 3
"go"Symbol 303 MovieClip Frame 2
"attack"Symbol 303 MovieClip Frame 3
"die"Symbol 303 MovieClip Frame 4
"die"Symbol 309 MovieClip Frame 2
"die"Symbol 313 MovieClip Frame 2
"ship1"Symbol 314 MovieClip Frame 1
"ship2"Symbol 314 MovieClip Frame 2
"ship3"Symbol 314 MovieClip Frame 3
"ship4"Symbol 314 MovieClip Frame 4
"ship5"Symbol 314 MovieClip Frame 5
"ship6"Symbol 314 MovieClip Frame 6
"shield"Symbol 320 MovieClip Frame 2
"die"Symbol 320 MovieClip Frame 3
"die"Symbol 382 MovieClip Frame 2
"die"Symbol 397 MovieClip Frame 2
"die"Symbol 401 MovieClip Frame 2
"die"Symbol 406 MovieClip Frame 2
"die"Symbol 416 MovieClip Frame 2
"stat"Symbol 445 MovieClip Frame 1
"fire"Symbol 445 MovieClip Frame 19
"lasers"Symbol 445 MovieClip Frame 47
"die"Symbol 445 MovieClip Frame 69
"die"Symbol 456 MovieClip Frame 2
"stalker_enter"Symbol 458 MovieClip Frame 1005
"stalker"Symbol 458 MovieClip Frame 1286
"stalker_flame"Symbol 458 MovieClip Frame 1428
"stalker_run"Symbol 458 MovieClip Frame 1467
"stalker2"Symbol 458 MovieClip Frame 1887
"stalker2_attack"Symbol 458 MovieClip Frame 1921
"stalker2_dead"Symbol 458 MovieClip Frame 2178
"warning"Symbol 458 MovieClip Frame 3831
"mishka_enter"Symbol 458 MovieClip Frame 3959
"mishka_go"Symbol 458 MovieClip Frame 4013
"mishka_dead"Symbol 458 MovieClip Frame 4541
"mishka_gun"Symbol 458 MovieClip Frame 4567
"die"Symbol 465 MovieClip Frame 2
"die"Symbol 467 MovieClip Frame 57

Dynamic Text Variables

scoreSymbol 350 EditableText"0"
weaponSymbol 351 EditableText"0"
usernameSymbol 473 EditableText""
userpassSymbol 474 EditableText""
/:scoreSymbol 482 EditableText""




http://swfchan.com/8/37929/info.shtml
Created: 13/5 -2019 17:46:26 Last modified: 13/5 -2019 17:46:26 Server time: 05/11 -2024 06:47:12