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Halloween Reprisal.swf

This is the info page for
Flash #38266

(Click the ID number above for more basic data on this flash file.)


Text
Halloween Reprisal

Play More Games

Credits

How To

Play

HAPPY HALLOWEEN FROM ARMORGAMES.COM

You were revived by some kids and taken to their house to be used as
a Halloween decoration. You were granted temporary life, you must
make use of this life to return to your grave.

This is you, the skeleton. You can move around with the arrow keys.

You were granted temporary life by some magical candy, which will last
only until you get back to your grave.

Kills

10

The HUD will only be visible anytime you kill someone.

This is a normal kid, one of the many you will find through the game.
They mostly just meander about, making for a fun, relentless kill.

If a kid comes close to you, you can kill the kids in a large amount of
ways.

You can perform this killings by pressing Z,X,C and V. Some of those
even have alternate ways, these can be used pressing the UP arrow
and the key.

If you walk offscreen, the backgrounds will scroll. This way you can
reach your tomb in the graveyard.

That is your mission, now go, and good luck!

Here Lies
Brian
MDCCC - MDCCCLXIX
beloved house plant

Blur 1 Goes here

Blur 2 Goes here

Blur 3 Goes here

Blur 4 Goes here

Blur 5 Goes here

Skip

POSSIBLE NAMES:
Retaliation
Reckoning of Halloween
Halloween Acrimony

CREDITS

Art by Blaze
Animation by Blaze
Programming by Rammer
Music by:
The Haunted Music Box - SirFiNix
Gravekeeper[Demo] - Pyrochickendj_demos
Fear Fandango - Fnord169
Cold Abyss Of Inmortality - Nermio
Blood Soaked - grahf677
Special Thanks To:
ArmorGames.com
Newgrounds.com
Johnny, Fuzz, Neashir and Saza from the
Newgrounds Flash forum!
ShortMonkey (made little kid's voice, but we never used it due to technical
troubles.  Sorry!)
And you, thanks for playing!
Also, Visit:
www.dfblaze.net
http://rammerzworld.com

Back To Main Menu

ActionScript [AS1/AS2]

Frame 1
stopAllSounds(); _root.bytesLoaded = _root.getBytesLoaded(); _root.bytesTotal = _root.getBytesTotal(); _root.percentLoaded = Math.round(100 * (_root.bytesLoaded / _root.bytesTotal)); _root.percentLoadedText = _root.percentLoaded + "%"; _root.bar.gotoAndStop(percentLoaded);
Frame 2
if (_root.percentLoaded == 100) { gotoAndStop (3); } else { gotoAndPlay (1); }
Frame 4
stopAllSounds(); Stage.showMenu = false; _quality = "medium";
Frame 5
stop();
Instance of Symbol 245 MovieClip in Frame 5
on (release) { _root.getURL("http://www.newgrounds.com/collection/halloween2006.html", "_blank"); }
Frame 6
stopAllSounds();
Frame 7
stopAllSounds();
Instance of Symbol 428 MovieClip in Frame 7
on (release) { _root.gotoAndStop("game"); }
Frame 8
stopAllSounds(); function updateObj(obj) { obj.moveLeft = Key.isDown(37); obj.moveRight = Key.isDown(39); } function humanWalk() { if (player.action == false) { if (player.moveLeft) { player.vx = player.vx - accel; sprite(s, "walkback"); } else if (player.moveRight) { sprite(s, "walk"); player.vx = player.vx + accel; s._xscale = 100; } else { player.vx = player.vx * decay; sprite(s, "idle"); } if (player.vx > player.ws) { player.vx = player.ws; } else if (player.vx < (-player.ws)) { player.vx = -player.ws; } s._x = s._x + player.vx; } else { player.vx = 0; } } function sprite(mc, frame) { mc.gotoAndStop(frame); mc.sprite = frame; } function getSprite(mc) { spr = ((mc.sprite != undefined) ? (mc.sprite) : false); return(spr); } function aiInit(k, changeCandy) { k.tx = random(700); trace(k.tx); k.vx = 0; k.action = false; k.waiting = false; k.waitTime = 2 + random(3); k.timer = 0; k.leaving = false; k.facing = null; k.onEnterFrame = function () { ai(k); }; } function alterTx(way) { for (i in ka) { ka[i].tx = ka[i].tx + ((way == "add") ? 700 : -700); } } function askForCandy(k) { trace("asking for candy"); player.action = true; player.givingCandy = true; sprite(s, "give"); k.gettingCandy = true; _root.kid_target = k; } function ai(k) { if (k.action == false) { sprite(k, "walk"); if (k.tx < k._x) { k.vx = k.vx - kaccel; k.facing = "left"; } else { k.vx = k.vx + kaccel; k.facing = "right"; } if (k.vx > kms) { k.vx = kms; } else if (k.vx < (-kms)) { k.vx = -kms; } if (k.waiting == false) { k._x = k._x + k.vx; } } if ((k.action == true) && (getSprite(k) != "walk")) { k.vx = 0; k.waiting = false; } if (Math.abs(k.tx - k._x) < snapRange) { if (k.leaving == true) { delete k.onEnterFrame; removeMovieClip(k); kn--; } trace("waiting"); k.waiting = true; } if ((k.waiting == true) && (k.action == false)) { k._x = k.tx; k.vx = 0; sprite(k, "idle"); k.timer++; if ((k.timer / 30) > k.waitTime) { k.waiting = false; k.action = false; delete k.onEnterFrame; aiInit(k); } } } function facingSameDirection(mc1, mc2) { begh = false; if ((mc1.facing == "left") && (mc2._x < mc1._x)) { begh = true; } if ((mc1.facing == "right") && (mc2._x > mc1._x)) { begh = true; } return(begh); } function humanStuff() { if (kills >= kn) { canGo = true; } } function attack(kid) { z = 90; x = 88; c = 67; v = 86; a = 65; up = Key.isDown(38); down = Key.isDown(40); if (s.h.hitTest(kid.h) && (player.action == false)) { if (Key.isDown(z)) { if (((kid.facing == "left") && (s._x > kid._x)) || (((kid.facing == "right") && (s._x < kid._x)) && (kid.vx != 0))) { sprite(s, "killback1-1"); sprite(kid, "dieback1-1"); kid.action = true; player.action = true; } else if (up) { sprite(s, "kill1-2"); sprite(kid, "die1-2"); kid.action = true; player.action = true; } else { sprite(s, "kill1-1"); sprite(kid, "die1-1"); kid.action = true; player.action = true; } } else if (Key.isDown(x)) { if (up) { player.action = true; sprite(s, "kill2-2"); sprite(kid, "die2-2"); kid.action = true; } else { player.action = true; sprite(s, "kill2-1"); sprite(kid, "die2-1"); kid.action = true; } } else if (Key.isDown(c)) { kid.swapDepths(s); player.action = true; sprite(s, "kill3-1"); sprite(kid, "die3-1"); kid.action = true; } else if (Key.isDown(v)) { player.action = true; sprite(s, "kill4-1"); sprite(kid, "die4-1"); kid.action = true; } } } function blood(x, y, density) { bn++; thing = ((density == "mid") ? (minblood + random(minblood)) : (((density == "low") ? (2 + random(minblood)) : (((density == "high") ? (minblood + (random(minblood + maxblood) * 2)) : (minblood + random(minblood))))))); i = 0; while (i < thing) { bn++; main_blood.attachMovie("blood", "b" + bn, bn); b = main_blood["b" + bn]; b._x = x; b._y = y; if (random(toppercent) <= cfl) { b.link = bn - 1; } i++; } } function huddify() { timey = getTimer(); if ((!down) && (player.action)) { down = true; if (timelimit == undefined) { timelimit = timey + (hudtime * 1000); } updateHud(); if (hud._currentframe == 1) { hud.gotoAndPlay("down"); } } if (player.action && (down)) { delete timelimit; timelimit = timey + (hudtime * 1000); } if (timey > timelimit) { hud.gotoAndPlay("up"); down = false; delete timelimit; } } function bgStuff() { if (canGo == true) { go._visible = true; } else { go._visible = false; } if (kills < kn) { canGo = false; } else { canGo = true; } if (bg.n.hitTest(s._x - (s._width / 2), s._y, true) && (canGo == true)) { bg.nextFrame(); s._x = bg._x + bg.nsl._x; for (i in ka) { ka[i]._x = ka[i]._x - 700; } xoffset = xoffset - 700; alterTx("subtract"); main_blood._x = main_blood._x - 700; bgNum++; if (bgNum != 13) { makeKids(3 + random(3)); } } else if (bg.p.hitTest(s._x + (s._width / 2), s._y, true)) { s._x = bg._x + bg.nsr._x; } else if ((canGo == false) && (bg.n.hitTest(s._x - (s._width / 2), s._y, true))) { s._x = bg._x + bg.nsl._x; } if ((bgNum > 12) && (kills >= kn)) { play(); goto = "ending"; delete onEnterFrame; } } function updateHud() { hud.huddy.kills.text = kills; hud.huddy.candy.text = candy; } function revive() { for (i in ka) { ka[i].gotoAndStop("idle"); ka[i].action = false; aiInit(ka[i]); } } function makeKids(num) { i = 0; while (i < num) { kidsnum++; kn++; _root.attachMovie("kiddy", "k" + kidsnum, kidsnum); l = _root["k" + kidsnum]; l._y = g._y; l._x = 350 + random(350); aiInit(l); ka.push(l); i++; } } function song() { fadeIn = new Sound(); fadeIn.attachSound("fadeIn"); fadeIn.start(0, 0); mainSong = new Sound(); mainSong.attachSound("mainSong"); fadeIn.onSoundComplete = function () { mainSong.start(0, 99); }; } player = new Object(); player.ws = 6; player.moveLeft = Key.isDown(37); player.moveRight = Key.isDown(39); player.vx = 0; player.action = false; accel = 2; decay = 0.7; ground = g._y; k._y = ground; maxblood = 100; minblood = 25; bn = 0; grav = 2; timeLim = 15; toppercent = 100; cfl = 50; linkRange = 700; down = false; kills = 0; hudtime = 5; main_blood = _root.createEmptyMovieClip("main_blood", this.getNextHighestDepth()); xoffset = 0; snapRange = 5; kidsnum = 0; bgNum = 1; canGo = false; kaccel = 0.5; sight = 100; ka = []; kn = 0; kms = 3; s.swapDepths(10000); _root.createEmptyMovieClip("linky", 1000); onEnterFrame = function () { humanStuff(); bgStuff(); huddify(); i = 0; while (i < ka.length) { attack(ka[i]); i++; } updateObj(player); humanWalk(); }; makeKids(3 + random(3)); song(); stop(); go._visible = false;
Frame 58
stopAllSounds(); if (goto == "ending") { gotoAndStop ("outtro"); } else { gotoAndStop ("gameover"); } for (i in ka) { removeMovieClip(ka[i]); } s.swapDepths(1521); removeMovieClip(s); main_blood.swapDepths(1422); removeMovieClip(main_blood);
Frame 59
stopAllSounds(); stop();
Frame 60
stopAllSounds();
Symbol 24 MovieClip Frame 18
if (this._name != "HOWTO_GIVE") { _root.askForCandy(_parent); _root.player.action = true; }
Symbol 24 MovieClip Frame 56
stop();
Symbol 24 MovieClip Frame 61
if (this._name != "HOWTO_GIVE") { _parent.gotoAndStop("idle"); }
Symbol 38 MovieClip Frame 1
_root.blood((Math.abs(_root.main_blood._x) + _parent._parent._x) + this._x, (Math.abs(_root.main_blood._y) + _parent._parent._y) + this._y, "mid");
Symbol 72 MovieClip Frame 49
_root.kills++;
Symbol 72 MovieClip Frame 96
stop();
Symbol 89 MovieClip Frame 33
_root.kills++;
Symbol 89 MovieClip Frame 57
stop();
Symbol 122 MovieClip Frame 56
_root.kills++;
Symbol 122 MovieClip Frame 121
stop();
Symbol 134 MovieClip Frame 24
_root.kills++;
Symbol 134 MovieClip Frame 48
stop();
Symbol 135 MovieClip Frame 1
_root.blood((Math.abs(_root.main_blood._x) + _parent._parent._x) + this._x, (Math.abs(_root.main_blood._y) + _parent._parent._y) + this._y, "low");
Symbol 143 MovieClip Frame 34
_root.kills++;
Symbol 143 MovieClip Frame 66
stop(); _parent.swapDepths(_root.s);
Symbol 155 MovieClip Frame 33
_root.kills++;
Symbol 155 MovieClip Frame 73
stop();
Symbol 157 MovieClip Frame 36
_root.kills++;
Symbol 157 MovieClip Frame 53
stop();
Symbol 158 MovieClip [kiddy] Frame 1
stop();
Symbol 160 MovieClip Frame 25
stop();
Symbol 161 MovieClip Frame 1
stop();
Symbol 162 MovieClip [blood] Frame 1
if (_parent._name != "MAIN_BLOOD") { range = 20; hr = 10; vy = (Math.random() * range) - (Math.random() * range); vx = (Math.random() * range) - (Math.random() * range); oldx = this._x; oldy = this._y; hit = false; this.b.gotoAndStop(1 + random(this.b._totalframes)); this.onEnterFrame = function () { if (link != undefined) { t = _parent["b" + link]; tx = _parent["b" + link]._x; ty = _parent["b" + link]._y; lx = t._x - this._x; ly = t._y - this._y; this.clear(); this.lineStyle(2, "0xB52806", 100); dy = Math.abs(this._y - ty); curveTo(lx / 2, ly - dy, lx, ly); } this._x = this._x + vx; if (!hit) { this._y = this._y + vy; } if ((hit == true) && (timer == undefined)) { timer = 0; } if (timer != undefined) { timer++; } vy = vy + (_root.grav / 2); if (this._y > (_root.ground - hr)) { vx = 0; vy = 0; hit = true; } if (((this._y > Stage.height) || (((timer / 30) >= _root.timeLim) && (timer != undefined))) || (((this._x > Stage.width) || (this._x < 0)) && (link == undefined))) { delete this.onEnterFrame; removeMovieClip(this); } }; }
Symbol 182 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 189 MovieClip Frame 81
_root.play(); _root.play();
Symbol 250 Button
on (release) { _root.getURL("http://armorgames.com", "_blank"); }
Symbol 252 Button
on (release) { _root.gotoAndStop("credits"); }
Symbol 254 Button
on (release) { _root.gotoAndStop("howto"); }
Symbol 256 Button
on (release) { _root.gotoAndStop("cin1"); }
Symbol 353 MovieClip Frame 1
_root.stopAllSounds();
Symbol 353 MovieClip Frame 1797
_root.gotoAndPlay("first");
Symbol 359 MovieClip Frame 1
function camControl() { parentColor.setTransform(camColor.getTransform()); var _local4 = sX / this._width; var _local3 = sY / this._height; _parent._x = cX - (this._x * _local4); _parent._y = cY - (this._y * _local3); _parent._xscale = 100 * _local4; _parent._yscale = 100 * _local3; } function resetStage() { var _local2 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(_local2); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } this._visible = false; var oldMode = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX = (Stage.width / 2); var cY = (Stage.height / 2); var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage;
Symbol 425 MovieClip Frame 696
_root.gotoAndStop("game");
Symbol 472 MovieClip Frame 1
stop();
Symbol 473 MovieClip Frame 1
stop();
Symbol 473 MovieClip Frame 30
stop();
Symbol 473 MovieClip Frame 60
this.gotoAndStop(1);
Symbol 474 MovieClip Frame 35
_parent.gotoAndStop(1);
Symbol 475 MovieClip Frame 35
_parent.gotoAndStop(1);
Symbol 484 MovieClip Frame 1
if (this._name != "HOWTO_GIVE") { _root.player.givingCandy = true; }
Symbol 484 MovieClip Frame 76
if (this._name != "HOWTO_GIVE") { _root.candy = _root.candy - _root.candySubtract; }
Symbol 484 MovieClip Frame 117
if (this._name != "HOWTO_GIVE") { _root.player.action = false; kid = eval (_root.kid_target); trace(kid); trace(kid.gotCandy); kid.gotCandy = true; trace(kid.gotCandy); _root.kid_target = null; _parent.gotoAndStop("idle"); }
Symbol 486 MovieClip Frame 45
_root.play(); stop();
Symbol 487 MovieClip Frame 96
_root.player.action = false; trace("NO ACTION LOL"); trace(_root.player.action); _parent.gotoAndStop("idle");
Symbol 488 MovieClip Frame 57
_root.player.action = false; _parent.gotoAndStop("idle");
Symbol 489 MovieClip Frame 102
_root.player.action = false; trace("NO ACTION LOL"); trace(_root.player.action); _parent.gotoAndStop("idle");
Symbol 490 MovieClip Frame 48
_root.player.action = false; _parent.gotoAndStop("idle");
Symbol 491 MovieClip Frame 68
_root.player.action = false; trace("NO ACTION LOL"); trace(_root.player.action); _parent.gotoAndStop("idle");
Symbol 499 MovieClip Frame 58
_root.player.action = false; _parent.gotoAndStop("idle");
Symbol 500 MovieClip Frame 50
_root.player.action = false; _parent.gotoAndStop("idle");
Symbol 501 MovieClip Frame 1
stop();
Symbol 520 MovieClip Frame 50
stop();
Symbol 526 MovieClip Frame 321
_root.gotoAndStop("credits");
Symbol 533 Button
on (release) { _root.gotoAndPlay("first"); }
Symbol 534 MovieClip Frame 933
stop();
Symbol 538 Button
on (release) { _root.gotoAndStop("first"); }
Symbol 539 Button
on (release) { _root.getURL("http://armorgames.com", "_blank"); }
Symbol 540 MovieClip Frame 25
stop();

Library Items

Symbol 1 Sound [mainSong]
Symbol 2 Sound [fadeIn]
Symbol 3 GraphicUsed by:158
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Symbol 6 GraphicUsed by:7
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Symbol 155 MovieClipUses:7 144 135 145 146 147 148 149 150 151 152 153 154Used by:158
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Symbol 157 MovieClipUses:7 156 38 SS7Used by:158
Symbol 158 MovieClip [kiddy]Uses:3 5 8 24 72 89 122 134 143 155 157
Symbol 159 GraphicUsed by:160
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Symbol 162 MovieClip [blood]Uses:161Used by:Timeline
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Streaming Sound 1Used by:Symbol 24 MovieClip
Streaming Sound 2Used by:Symbol 72 MovieClip
Streaming Sound 3Used by:Symbol 89 MovieClip
Streaming Sound 4Used by:Symbol 122 MovieClip
Streaming Sound 5Used by:Symbol 134 MovieClip
Streaming Sound 6Used by:Symbol 143 MovieClip
Streaming Sound 7Used by:Symbol 157 MovieClip
Streaming Sound 8Used by:Symbol 189 MovieClip
Streaming Sound 9Used by:Symbol 345 MovieClip
Streaming Sound 10Used by:Symbol 353 MovieClip
Streaming Sound 11Used by:Symbol 425 MovieClip
Streaming Sound 12Used by:Symbol 489 MovieClip
Streaming Sound 13Used by:Symbol 499 MovieClip

Instance Names

"bar"Frame 1Symbol 175 MovieClip
"bg"Frame 8Symbol 472 MovieClip
"hud"Frame 8Symbol 473 MovieClip
"s"Frame 8Symbol 501 MovieClip
"g"Frame 8Symbol 503 MovieClip
"MAIN_BLOOD"Frame 8Symbol 162 MovieClip [blood]
"go"Frame 8Symbol 508 MovieClip
"b"Symbol 72 MovieClip Frame 49Symbol 38 MovieClip
"b"Symbol 122 MovieClip Frame 56Symbol 38 MovieClip
"h"Symbol 158 MovieClip [kiddy] Frame 1Symbol 5 MovieClip
"b"Symbol 162 MovieClip [blood] Frame 1Symbol 161 MovieClip
"kills"Symbol 324 MovieClip Frame 1Symbol 310 EditableText
"n"Symbol 472 MovieClip Frame 1Symbol 5 MovieClip
"nsr"Symbol 472 MovieClip Frame 1Symbol 5 MovieClip
"p"Symbol 472 MovieClip Frame 1Symbol 5 MovieClip
"nsl"Symbol 472 MovieClip Frame 1Symbol 5 MovieClip
"huddy"Symbol 473 MovieClip Frame 1Symbol 324 MovieClip
"h"Symbol 501 MovieClip Frame 1Symbol 5 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "mainSong"
ExportAssets (56)Timeline Frame 1Symbol 2 as "fadeIn"
ExportAssets (56)Timeline Frame 1Symbol 158 as "kiddy"
ExportAssets (56)Timeline Frame 1Symbol 162 as "blood"

Labels

"first"Frame 4
"menu"Frame 5
"howto"Frame 6
"cin1"Frame 7
"game"Frame 8
"ending"Frame 59
"credits"Frame 60
"gameover"Frame 61
"idle"Symbol 158 MovieClip [kiddy] Frame 1
"walk"Symbol 158 MovieClip [kiddy] Frame 6
"ask"Symbol 158 MovieClip [kiddy] Frame 11
"die1-1"Symbol 158 MovieClip [kiddy] Frame 16
"die1-2"Symbol 158 MovieClip [kiddy] Frame 22
"die2-1"Symbol 158 MovieClip [kiddy] Frame 28
"die2-2"Symbol 158 MovieClip [kiddy] Frame 34
"die3-1"Symbol 158 MovieClip [kiddy] Frame 40
"die4-1"Symbol 158 MovieClip [kiddy] Frame 46
"dieback1-1"Symbol 158 MovieClip [kiddy] Frame 52
"down"Symbol 473 MovieClip Frame 2
"up"Symbol 473 MovieClip Frame 31
"At this point, everything should fade to black"Symbol 486 MovieClip Frame 45
"idle"Symbol 501 MovieClip Frame 1
"walk"Symbol 501 MovieClip Frame 6
"walkback"Symbol 501 MovieClip Frame 11
"give"Symbol 501 MovieClip Frame 18
"die"Symbol 501 MovieClip Frame 23
"kill1-1"Symbol 501 MovieClip Frame 27
"kill1-2"Symbol 501 MovieClip Frame 33
"kill2-1"Symbol 501 MovieClip Frame 39
"kill2-2"Symbol 501 MovieClip Frame 45
"kill3-1"Symbol 501 MovieClip Frame 51
"kill4-1"Symbol 501 MovieClip Frame 57
"killback1-1"Symbol 501 MovieClip Frame 63




http://swfchan.com/8/38266/info.shtml
Created: 13/5 -2019 10:37:38 Last modified: 13/5 -2019 10:37:38 Server time: 14/11 -2024 18:27:29