STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229428 |
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This is the info page for Flash #38303 |
Lite Version 0.99 - Visit Razoric.com for the latest version! Game by Rob Foor / Razoric Studios - 2005 & 2006 |
LOADING GAME |
+10 |
+20 |
-10 |
-20 |
-1 Life |
Yummy Pie Gain 10 points! |
Paris Hilton's Dog Gain 20 points! |
Diet Drink Lose 10 points! |
Laxatives Lose 20 points! |
Colin's Head Lose 1 Life! |
Help Lindsay get from svelte to melt by reaching 2,000 calories in one meal! |
v 0.99 (Lite Version) |
Game by Rob Foor / Razoric Studios - 2005 & 2006 |
Start Game |
Instructions |
Version 1.1 Details |
<p align="left"><font face="Gill Sans Ultra Bold" size="14" color="#000000" letterSpacing="0.000000" kerning="0">What's New:</font></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0">- <a href="http://www.razoric.com/forum/showthread.php?p=5104" target = "_blank">iPod Nano Contest added for Extreme </a></font></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://www.razoric.com/forum/showthread.php?p=5104" target = "_blank"> difficulty level.</a></font></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0">- Item descriptions added to the bottom </font></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"> if you roll over items.</font></p><p align="left"></p><p align="left"><font face="Gill Sans Ultra Bold" size="14" color="#000000" letterSpacing="0.000000" kerning="0">What's Changed:</font></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0">- Interface / Graphics tweaked.</font></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0">- Easy and Medium have been made </font></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"> more challenging.</font></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0">- Scoreboard reset for new patch although </font></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"> old scores saved via "Hall of Fame".</font></p> |
[ close window ] |
[ close window ] |
How to play... |
<p align="left"><font face="Gill Sans Ultra Bold" size="14" color="#440e62" letterSpacing="0.000000" kerning="0">- Items will fall from above. Move the mouse </font></p><p align="left"><font face="Gill Sans Ultra Bold" size="14" color="#440e62" letterSpacing="0.000000" kerning="0"> from <font color="#ff0099">left</font> to <font color="#ff0099">right</font> in the <font color="#ca2276">game area</font> to move </font></p><p align="left"><font face="Gill Sans Ultra Bold" size="14" color="#440e62" letterSpacing="0.000000" kerning="0"> Lindsay back and forth (seen below). </font></p><p align="left"></p><p align="left"><font face="Gill Sans Ultra Bold" size="14" color="#440e62" letterSpacing="0.000000" kerning="0">- Miss a <font color="#00cc00">GOOD</font> item or eat a <font color="#ff0000">Colin Head</font> and </font></p><p align="left"><font face="Gill Sans Ultra Bold" size="14" color="#440e62" letterSpacing="0.000000" kerning="0"> you'll lose a life. Get your lives down to <font color="#000000">0</font> </font></p><p align="left"><font face="Gill Sans Ultra Bold" size="14" color="#440e62" letterSpacing="0.000000" kerning="0"> and your game is over! <i>(Roll over items at</i></font></p><p align="left"><font face="Gill Sans Ultra Bold" size="14" color="#440e62" letterSpacing="0.000000" kerning="0"><i> the bottom for mini-descriptions.)</i></font></p><p align="left"></p><p align="left"><font face="Gill Sans Ultra Bold" size="14" color="#440e62" letterSpacing="0.000000" kerning="0">- The more <font color="#00cc00">GOOD</font> items you eat, the fatter</font></p><p align="left"><font face="Gill Sans Ultra Bold" size="14" color="#440e62" letterSpacing="0.000000" kerning="0"> Lindsay will get. Get <font color="#000000"><i>2000 points</i></font> and she'll</font></p><p align="left"><font face="Gill Sans Ultra Bold" size="14" color="#440e62" letterSpacing="0.000000" kerning="0"> be back to normal! <font color="#990033"><a href="http://www.razoric.com/games/Feed-Lindsay" target = "_blank"><i>Click here to play the</i></a></font></font></p><p align="left"><font face="Gill Sans Ultra Bold" size="14" color="#990033" letterSpacing="0.000000" kerning="0"><a href="http://www.razoric.com/games/Feed-Lindsay" target = "_blank"><i> Full Version and submit your scores!</i></a></font></p> |
Game Area |
Game Area |
BAD ITEMS! |
BAD ITEMS! |
GOOD ITEMS! |
GOOD ITEMS! |
Easy |
Hard |
Medium |
Choose your difficulty! |
Extreme! |
Extremely tough! |
Experts Only! |
Good place for beginners. |
Practice mode... very easy! |
Win an iPod Nano! Click here for details! |
Win an iPod Nano! Click here for details! |
Win an iPod Nano! Click here for details! |
iPod Nano Contest Details |
<p align="left"><font face="Gill Sans Ultra Bold" size="14" color="#000000" letterSpacing="0.000000" kerning="0">The Rules:</font></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0">1) Play Feed Lindsay on <b>EXTREME </b></font></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"> difficulty at <a href="http://www.razoric.com/games/Feed-Lindsay" target = "_blank">Razoric.com</a>.</font></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0">2) Submit your score, name AND <b>a legit </b></font></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b> email address</b> to the scoreboard.</font></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0">3) If by the end of <b>February 28th (11:59 pm </b></font></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b> EST) you are number 1</b> on the <b>Extreme </b></font></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b> charts</b>, you win an iPod Nano!</font></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0">4) The <b>ONLY</b> version that counts towards </font></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"> the contest is the <a href="http://www.razoric.com/games/Feed-Lindsay" target = "_blank"><i>Razoric.com version</i></a> of </font></p><p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"> Feed Lindsay, <a href="http://www.razoric.com/games/Feed-Lindsay" target = "_blank"><b><i>version 1.1 found HERE</i></b></a><a href="http://www.razoric.com/games/Feed-Lindsay" target = "_blank">.</a></font></p><p align="left"></p> |
ERROR! |
+10 |
+20 |
-10 |
-20 |
min |
sec |
sec |
sec |
difficulty |
sec |
gameover |
sec |
perfect game? |
0 |
2000 |
2000 |
Score |
10 |
Time |
10 |
: |
5 |
Lives Left |
/ |
sec |
sec |
You reached 2000 points! Lindsay is back to her normal self! You WIN! Keep going for a HIGH SCORE !!! |
5 |
2000 |
10 |
10 |
5 |
5 |
Submit Score |
Replay Game |
Credits |
Game Over! |
Next time don't miss so many pies and puppies or eat so many Colin Heads! |
Final Score: Difficulty Level: Beat the Game: Perfect *: |
* Get a perfect by avoiding ALL the BAD items and not missing any GOOD items before you hit 2000 points! |
2000 |
medium |
To submit your score you must be playing the most current version only on Razoric.com. |
Click here to play the FULL Version |
View Charts |
Game Credits |
Game Design and Graphics by Razoric Studios Game Engine and Programming by Rob Foor |
ActionScript [AS1/AS2]
Frame 1fscommand ("showmenu", "false"); Stage.showMenu = false;Frame 2stop();Frame 3stop();Frame 4stop(); difficulty = "medium"; stop();Frame 5function loadvars() { enemycount = 0; if (difficulty == "easy") { MaxLives = 5; } else if (difficulty == "medium") { MaxLives = 4; } else if (difficulty == "hard") { MaxLives = 3; } else if (difficulty == "extreme") { MaxLives = 1; } livesleft = MaxLives; gameover = "no"; dropped = "no"; perfect = "no"; totalpoints = 0; winner = 0; if (difficulty == "easy") { EnemyRandom = 9; } else if (difficulty == "medium") { EnemyRandom = 14; } else if (difficulty == "hard") { EnemyRandom = 15; } else if (difficulty == "extreme") { EnemyRandom = 15; } pauseG = "False"; minute = 0; second = 0; seconds = 0; mainTimer.gotoAndPlay(2); spawnToggle = false; spawnSet = 2; spawnVar = spawnSet; if (difficulty == "easy") { spawnTimer.gotoAndPlay(2); } if (difficulty == "medium") { spawnTimer2.gotoAndPlay(2); } if (difficulty == "hard") { spawnTimer3.gotoAndPlay(2); } if (difficulty == "extreme") { spawnTimer3.gotoAndPlay(2); } tripTimer = 0; if (difficulty == "easy") { speed = 3; } else if (difficulty == "medium") { speed = 4; } else if (difficulty == "hard") { speed = 5; } else if (difficulty == "extreme") { speed = 1; } head._x = 70; head._y = 470; head2._x = 70; head2._y = 470; Xpos = _root._xmouse; Ypos = _root._ymouse; thistime = 0; oldtime = 0; time = 0; fps = 0; } function misc() { if (enemycount > 10) { time = getTimer() / 1000; thistime = time - oldtime; if (thistime >= 1) { fps = frames; frames = 0; oldtime++; } else { frames++; } } if (second == 0) { seconds = "00"; } else if (second == 1) { seconds = "01"; } else if (second == 2) { seconds = "02"; } else if (second == 3) { seconds = "03"; } else if (second == 4) { seconds = "04"; } else if (second == 5) { seconds = "05"; } else if (second == 6) { seconds = "06"; } else if (second == 7) { seconds = "07"; } else if (second == 8) { seconds = "08"; } else if (second == 9) { seconds = "09"; } else { seconds = second; } if ((totalpoints >= 2000) && (winner == 0)) { winner = 1; if ((MaxLives == livesleft) && (dropped == "no")) { perfect = "yes"; } else { perfect = "no"; } barwin.gotoAndPlay(2); linwin.gotoAndPlay(2); messagewin.gotoAndPlay(2); cheerwin.gotoAndPlay(2); } if (livesleft <= 0) { gameover = "yes"; } if (gameover == "yes") { pauseG = "True"; enemycount2 = 0; while (enemycount2 <= enemycount) { removeMovieClip(_root["dup" + enemycount2]); enemycount2 = enemycount2 + 1; } _root.play(); } PercentLoaded = (totalpoints / 2000) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); setProperty(hawtversion, _yscale , PercentLoaded); } if (difficulty == "easy") { if (minute >= 3) { speed = speed + 0.005; } else { speed = speed + 0.0007; } } else if (difficulty == "medium") { if (minute >= 3) { speed = speed + 0.007; } else { speed = speed + 0.0009; } } else if (difficulty == "hard") { if (minute >= 3) { speed = speed + 0.01; } else { speed = speed + 0.001; } } else if (difficulty == "extreme") { if (minute >= 3) { speed = speed + 0.02; } else { speed = speed + 0.008; } } if ((second == 15) && (tripTimer == 0)) { if (difficulty == "easy") { spawnTimer.gotoAndStop(1); tripTimer = 1; spawnToggle = false; spawnVar = 2; spawnTimer2.gotoAndPlay(2); } if (difficulty == "medium") { spawnTimer2.gotoAndStop(1); tripTimer = 1; spawnToggle = false; spawnVar = 2; spawnTimer3.gotoAndPlay(2); } if (difficulty == "hard") { spawnTimer3.gotoAndStop(1); tripTimer = 1; spawnToggle = false; spawnVar = 2; spawnTimer4.gotoAndPlay(2); } if (difficulty == "extreme") { spawnTimer3.gotoAndStop(1); tripTimer = 1; spawnToggle = false; spawnVar = 2; spawnTimer4.gotoAndPlay(2); } } if ((second == 30) && (tripTimer == 1)) { if (difficulty == "easy") { spawnTimer2.gotoAndStop(1); tripTimer = 2; spawnToggle = false; spawnVar = 2; spawnTimer3.gotoAndPlay(2); } if (difficulty == "medium") { spawnTimer3.gotoAndStop(1); tripTimer = 2; spawnToggle = false; spawnVar = 2; spawnTimer4.gotoAndPlay(2); } if (difficulty == "hard") { spawnTimer4.gotoAndStop(1); tripTimer = 2; spawnToggle = false; spawnVar = 2; spawnTimer6.gotoAndPlay(2); } if (difficulty == "extreme") { spawnTimer4.gotoAndStop(1); tripTimer = 2; spawnToggle = false; spawnVar = 2; spawnTimer6.gotoAndPlay(2); } } if ((minute == 1) && (tripTimer == 2)) { if (difficulty == "easy") { spawnTimer3.gotoAndStop(1); tripTimer = 3; spawnToggle = false; spawnVar = 2; EnemyRandom = 11; spawnTimer4.gotoAndPlay(2); } if (difficulty == "medium") { spawnTimer4.gotoAndStop(1); tripTimer = 3; spawnToggle = false; spawnVar = 2; spawnTimer5.gotoAndPlay(2); } } if (((minute == 1) && (second == 30)) && (tripTimer == 3)) { if (difficulty == "easy") { tripTimer = 4; EnemyRandom = 12; } if (difficulty == "medium") { tripTimer = 4; } } if ((minute == 3) && (tripTimer == 4)) { if (difficulty == "easy") { EnemyRandom = 15; tripTimer = 5; spawnTimer4.gotoAndStop(1); tripTimer = 3; spawnToggle = false; spawnVar = 2; spawnTimer5.gotoAndPlay(2); } if (difficulty == "medium") { tripTimer = 5; EnemyRandom = 15; spawnTimer5.gotoAndStop(1); tripTimer = 3; spawnToggle = false; spawnVar = 2; spawnTimer6.gotoAndPlay(2); } } } function makeZombie() { if (spawnToggle == true) { duplicateMovieClip ("zombie1", "dup" + enemycount, enemycount * 100); enemyType = Math.floor(Math.random() * EnemyRandom) + 1; _root["dup" + enemycount].gotoAndStop(enemyType); _root["dup" + enemycount]._x = Math.floor(Math.random() * 350) + 70; _root["dup" + enemycount]._y = 110; enemycount = enemycount + 1; spawnToggle = false; } } function MOVE(T) { if (T != "zombie1") { with (_root[T]) { if (_root.pauseG == "False") { _y = _y + _root.speed; if (_root.head.hitTest(_x, _y, true)) { head.gotoAndPlay(2); if (object == "Pie") { _root.totalpoints = _root.totalpoints + 10; gulp.gotoAndPlay(2); } else if (object == "Hilton") { _root.totalpoints = _root.totalpoints + 20; hilton.gotoAndPlay(2); } else if (object == "Crack") { _root.dropped = "yes"; _root.totalpoints = _root.totalpoints - 10; if (_root.totalpoints < 0) { _root.totalpoints = 0; } crack.gotoAndPlay(2); } else if (object == "Colin") { _root.dropped = "yes"; _root.totalpoints = _root.totalpoints - 20; if (_root.totalpoints < 0) { _root.totalpoints = 0; } lax.gotoAndPlay(2); } else if (object == "Lax") { _root.dropped = "yes"; _root.livesleft = _root.livesleft - 1; if (_root.totalpoints < 0) { _root.totalpoints = 0; } colin.gotoAndPlay(2); } else if (object == "Farina") { _root.livesleft = _root.livesleft + 1; farina.gotoAndPlay(2); } else if (object == "Toad") { _root.totalpoints = _root.totalpoints + 100; toad.gotoAndPlay(2); } else if (object == "Ned") { _root.totalpoints = _root.totalpoints - 100; ned.gotoAndPlay(2); } removeMovieClip(this); } if (_y > 540) { if ((object == "Pie") || (object == "Hilton")) { _root.livesleft = _root.livesleft - 1; splat.gotoAndPlay(2); } else { thud.gotoAndPlay(2); } removeMovieClip(this); } } } } } function moveHead() { Xpos = _root._xmouse; Ypos = _root._ymouse; if ((Xpos > 0) && (Xpos < 600)) { head._x = Xpos; head2._x = Xpos; } if (head._x < 70) { head._x = 70; head2._x = 70; } if (head._x > 390) { head._x = 390; head2._x = 390; } } stop();Instance of Symbol 135 MovieClip "zombie1" in Frame 5onClipEvent (load) { var object = "Pie"; } onClipEvent (enterFrame) { _root.MOVE(_name); }Instance of Symbol 1 MovieClip [empty] "controller" in Frame 5onClipEvent (load) { _root.loadvars(); } onClipEvent (enterFrame) { _root.misc(); if (_root.pauseG == "False") { if (_root.spawnVar == 0) { _root.makeZombie(); } _root.moveHead(); } }Frame 6setProperty(bar, _xscale , PercentLoaded); setProperty(hawtversion, _yscale , PercentLoaded); if (perfect == "no") { checkperfect.gotoAndStop(3); } else { checkperfect.gotoAndStop(2); } if (totalpoints < 2000) { checkbeat.gotoAndStop(3); } else { checkbeat.gotoAndStop(2); } stop();Frame 7stop();Frame 8stop();Symbol 8 Buttonon (release) { getURL ("http://www.razoric.com/", "target=_blank"); }Symbol 16 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { _root.play(); }Symbol 16 MovieClip Frame 2gotoAndPlay (1);Symbol 53 Buttonon (release) { _root.gotoAndStop(4); }Symbol 56 Buttonon (release) { _root.play(); }Symbol 65 Buttonon (release) { gotoAndStop (1); }Symbol 66 MovieClip Frame 1stop();Symbol 66 MovieClip Frame 2stop();Symbol 83 MovieClip Frame 1stop();Symbol 90 Buttonon (release) { difficulty = "easy"; _root.play(); }Symbol 92 Buttonon (release) { difficulty = "hard"; _root.play(); }Symbol 94 Buttonon (release) { difficulty = "medium"; _root.play(); }Symbol 97 Buttonon (release) { difficulty = "extreme"; _root.play(); }Symbol 111 Buttonon (release) { contestnotes.gotoAndStop(2); }Symbol 119 Buttonon (release) { gotoAndStop (1); }Symbol 120 MovieClip Frame 1stop();Symbol 120 MovieClip Frame 2stop();Symbol 124 MovieClip Frame 1stop();Symbol 135 MovieClip Frame 1this.object = "Pie"; stop();Symbol 135 MovieClip Frame 2this.object = "Pie"; stop();Symbol 135 MovieClip Frame 3this.object = "Pie"; stop();Symbol 135 MovieClip Frame 4this.object = "Pie"; stop();Symbol 135 MovieClip Frame 5this.object = "Pie"; stop();Symbol 135 MovieClip Frame 6this.object = "Pie"; stop();Symbol 135 MovieClip Frame 7this.object = "Pie"; stop();Symbol 135 MovieClip Frame 8this.object = "Hilton"; stop();Symbol 135 MovieClip Frame 9this.object = "Crack"; stop();Symbol 135 MovieClip Frame 10this.object = "Crack"; stop();Symbol 135 MovieClip Frame 11this.object = "Crack"; stop();Symbol 135 MovieClip Frame 12this.object = "Colin"; stop();Symbol 135 MovieClip Frame 13this.object = "Colin"; stop();Symbol 135 MovieClip Frame 14this.object = "Colin"; stop();Symbol 135 MovieClip Frame 15specialchar = Math.floor(Math.random() * 400) + 1; if (specialchar == 50) { gotoAndStop (17); } else if (specialchar == 90) { gotoAndStop (18); } else if (specialchar == 120) { gotoAndStop (19); } else { this.object = "Lax"; } stop();Symbol 135 MovieClip Frame 17this.object = "Farina"; stop();Symbol 135 MovieClip Frame 18this.object = "Toad"; stop();Symbol 135 MovieClip Frame 19this.object = "Ned"; stop();Symbol 144 MovieClip Frame 1stop();Symbol 144 MovieClip Frame 7removeMovieClip(this);Symbol 144 MovieClip Frame 13removeMovieClip(this);Symbol 144 MovieClip Frame 19removeMovieClip(this);Symbol 144 MovieClip Frame 25removeMovieClip(this);Symbol 145 MovieClip Frame 1stop();Symbol 145 MovieClip Frame 2if (_root.pauseG == "False") { _root.spawnVar = _root.spawnVar - 1; }Symbol 145 MovieClip Frame 20if (_root.spawnVar == 1) { _root.spawnToggle = true; gotoAndPlay (2); } if (_root.spawnVar == 0) { _root.spawnVar = _root.spawnSet; gotoAndPlay (2); } else { gotoAndPlay (2); }Symbol 146 MovieClip Frame 1stop();Symbol 146 MovieClip Frame 2if (_root.pauseG == "False") { _root.second = _root.second + 1; }Symbol 146 MovieClip Frame 31if (_root.second == 59) { _root.minute = _root.minute + 1; _root.second = -1; gotoAndPlay (2); } else { gotoAndPlay (2); }Symbol 147 MovieClip Frame 1stop();Symbol 147 MovieClip Frame 2if (_root.pauseG == "False") { _root.spawnVar = _root.spawnVar - 1; }Symbol 147 MovieClip Frame 18if (_root.spawnVar == 1) { _root.spawnToggle = true; gotoAndPlay (2); } if (_root.spawnVar == 0) { _root.spawnVar = _root.spawnSet; gotoAndPlay (2); } else { gotoAndPlay (2); }Symbol 148 MovieClip Frame 1stop();Symbol 148 MovieClip Frame 2if (_root.pauseG == "False") { _root.spawnVar = _root.spawnVar - 1; }Symbol 148 MovieClip Frame 14if (_root.spawnVar == 1) { _root.spawnToggle = true; gotoAndPlay (2); } if (_root.spawnVar == 0) { _root.spawnVar = _root.spawnSet; gotoAndPlay (2); } else { gotoAndPlay (2); }Symbol 149 MovieClip Frame 1stop();Symbol 149 MovieClip Frame 2if (_root.pauseG == "False") { _root.spawnVar = _root.spawnVar - 1; }Symbol 149 MovieClip Frame 9if (_root.spawnVar == 1) { _root.spawnToggle = true; gotoAndPlay (2); } if (_root.spawnVar == 0) { _root.spawnVar = _root.spawnSet; gotoAndPlay (2); } else { gotoAndPlay (2); }Symbol 150 MovieClip Frame 1stop();Symbol 150 MovieClip Frame 2if (_root.pauseG == "False") { _root.spawnVar = _root.spawnVar - 1; }Symbol 150 MovieClip Frame 6if (_root.spawnVar == 1) { _root.spawnToggle = true; gotoAndPlay (2); } if (_root.spawnVar == 0) { _root.spawnVar = _root.spawnSet; gotoAndPlay (2); } else { gotoAndPlay (2); }Symbol 151 MovieClip Frame 1stop();Symbol 151 MovieClip Frame 2if (_root.pauseG == "False") { _root.spawnVar = _root.spawnVar - 1; }Symbol 151 MovieClip Frame 5if (_root.spawnVar == 1) { _root.spawnToggle = true; gotoAndPlay (2); } if (_root.spawnVar == 0) { _root.spawnVar = _root.spawnSet; gotoAndPlay (2); } else { gotoAndPlay (2); }Symbol 153 MovieClip Frame 1stop();Symbol 155 MovieClip Frame 1stop();Symbol 157 MovieClip Frame 1stop();Symbol 159 MovieClip Frame 1stop();Symbol 161 MovieClip Frame 1stop();Symbol 163 MovieClip Frame 1stop();Symbol 165 MovieClip Frame 1stop();Symbol 167 MovieClip Frame 1stop();Symbol 169 MovieClip Frame 1stop();Symbol 171 MovieClip Frame 1stop();Symbol 175 MovieClip Frame 1stop();Symbol 175 MovieClip Frame 30gotoAndPlay (2);Symbol 180 MovieClip Frame 1stop();Symbol 203 MovieClip Frame 1stop();Symbol 210 Buttonon (release) { gotoAndStop (7); }Symbol 212 Buttonon (release) { _root.gotoAndStop(2); }Symbol 214 Buttonon (release) { gotoAndStop (8); }Symbol 225 MovieClip Frame 1stop();Symbol 227 Buttonon (release) { getURL ("http://www.razoric.com/games/Feed-Lindsay", "target=_blank"); }Symbol 229 Buttonon (release) { getURL ("http://www.razoric.com/cartoons/extras/feedlindsay/flscores.php", "target=_blank"); }
Library Items
Symbol 1 MovieClip [empty] | Used by:Timeline | |
Symbol 2 Bitmap | Used by:3 | |
Symbol 3 Graphic | Uses:2 | Used by:4 |
Symbol 4 MovieClip | Uses:3 | Used by:Timeline |
Symbol 5 Bitmap | Used by:6 | |
Symbol 6 Graphic | Uses:5 | Used by:7 8 |
Symbol 7 MovieClip | Uses:6 | Used by:8 |
Symbol 8 Button | Uses:6 7 | Used by:16 Timeline |
Symbol 9 Font | Used by:10 49 61 69 118 201 226 | |
Symbol 10 Text | Uses:9 | Used by:16 |
Symbol 11 Graphic | Used by:12 | |
Symbol 12 MovieClip | Uses:11 | Used by:16 |
Symbol 13 Graphic | Used by:16 | |
Symbol 14 Font | Used by:15 19 20 21 22 23 27 31 35 39 43 47 48 59 61 63 64 67 69 70 71 86 87 88 89 99 100 101 102 114 118 216 | |
Symbol 15 Text | Uses:14 | Used by:16 |
Symbol 16 MovieClip | Uses:8 10 12 13 15 | Used by:Timeline |
Symbol 17 Bitmap | Used by:18 | |
Symbol 18 Graphic | Uses:17 | Used by:Timeline |
Symbol 19 Text | Uses:14 | Used by:Timeline |
Symbol 20 Text | Uses:14 | Used by:Timeline |
Symbol 21 Text | Uses:14 | Used by:Timeline |
Symbol 22 Text | Uses:14 | Used by:Timeline |
Symbol 23 Text | Uses:14 | Used by:Timeline |
Symbol 24 Bitmap | Used by:25 85 | |
Symbol 25 Graphic | Uses:24 | Used by:28 135 Timeline |
Symbol 26 Graphic | Used by:28 32 36 40 44 | |
Symbol 27 Text | Uses:14 | Used by:28 |
Symbol 28 Button | Uses:25 26 27 | Used by:Timeline |
Symbol 29 Bitmap | Used by:30 85 | |
Symbol 30 Graphic | Uses:29 | Used by:32 135 Timeline |
Symbol 31 Text | Uses:14 | Used by:32 |
Symbol 32 Button | Uses:30 26 31 | Used by:Timeline |
Symbol 33 Bitmap | Used by:34 85 | |
Symbol 34 Graphic | Uses:33 | Used by:36 135 Timeline |
Symbol 35 Text | Uses:14 | Used by:36 |
Symbol 36 Button | Uses:34 26 35 | Used by:Timeline |
Symbol 37 Bitmap | Used by:38 | |
Symbol 38 Graphic | Uses:37 | Used by:40 135 Timeline |
Symbol 39 Text | Uses:14 | Used by:40 |
Symbol 40 Button | Uses:38 26 39 | Used by:Timeline |
Symbol 41 Bitmap | Used by:42 | |
Symbol 42 Graphic | Uses:41 | Used by:44 135 Timeline |
Symbol 43 Text | Uses:14 | Used by:44 |
Symbol 44 Button | Uses:42 26 43 | Used by:Timeline |
Symbol 45 Bitmap | Used by:46 | |
Symbol 46 Graphic | Uses:45 | Used by:Timeline |
Symbol 47 Text | Uses:14 | Used by:Timeline |
Symbol 48 Text | Uses:14 | Used by:Timeline |
Symbol 49 Text | Uses:9 | Used by:Timeline |
Symbol 50 Graphic | Used by:53 56 90 92 94 97 210 212 214 227 229 | |
Symbol 51 Graphic | Used by:53 56 90 92 94 97 210 212 214 227 229 | |
Symbol 52 Graphic | Used by:53 56 90 92 94 97 210 212 214 227 229 | |
Symbol 53 Button | Uses:50 51 52 | Used by:Timeline |
Symbol 54 Font | Used by:55 57 91 93 95 96 98 211 213 215 217 218 219 228 230 231 233 | |
Symbol 55 Text | Uses:54 | Used by:Timeline |
Symbol 56 Button | Uses:50 51 52 | Used by:Timeline |
Symbol 57 Text | Uses:54 | Used by:Timeline |
Symbol 58 Graphic | Used by:66 | |
Symbol 59 Text | Uses:14 | Used by:66 |
Symbol 60 Font | Used by:61 118 | |
Symbol 61 EditableText | Uses:9 14 68 200 60 115 116 117 | Used by:66 |
Symbol 62 Graphic | Used by:65 119 | |
Symbol 63 Text | Uses:14 | Used by:65 119 |
Symbol 64 Text | Uses:14 | Used by:65 119 |
Symbol 65 Button | Uses:62 63 64 | Used by:66 |
Symbol 66 MovieClip | Uses:58 59 61 65 | Used by:Timeline |
Symbol 67 Text | Uses:14 | Used by:Timeline |
Symbol 68 Font | Used by:61 69 118 | |
Symbol 69 EditableText | Uses:9 14 68 200 | Used by:Timeline |
Symbol 70 Text | Uses:14 | Used by:Timeline |
Symbol 71 Text | Uses:14 | Used by:Timeline |
Symbol 72 Graphic | Used by:76 | |
Symbol 73 Bitmap | Used by:74 | |
Symbol 74 Graphic | Uses:73 | Used by:75 |
Symbol 75 MovieClip | Uses:74 | Used by:76 |
Symbol 76 MovieClip | Uses:72 75 | Used by:Timeline |
Symbol 77 Bitmap | Used by:78 | |
Symbol 78 Graphic | Uses:77 | Used by:79 |
Symbol 79 MovieClip | Uses:78 | Used by:83 |
Symbol 80 Bitmap | Used by:81 | |
Symbol 81 Graphic | Uses:80 | Used by:82 |
Symbol 82 MovieClip | Uses:81 | Used by:83 |
Symbol 83 MovieClip | Uses:79 82 | Used by:Timeline |
Symbol 84 Bitmap | Used by:85 | |
Symbol 85 Graphic | Uses:29 84 33 24 | Used by:Timeline |
Symbol 86 Text | Uses:14 | Used by:Timeline |
Symbol 87 Text | Uses:14 | Used by:Timeline |
Symbol 88 Text | Uses:14 | Used by:Timeline |
Symbol 89 Text | Uses:14 | Used by:Timeline |
Symbol 90 Button | Uses:50 51 52 | Used by:Timeline |
Symbol 91 Text | Uses:54 | Used by:Timeline |
Symbol 92 Button | Uses:50 51 52 | Used by:Timeline |
Symbol 93 Text | Uses:54 | Used by:Timeline |
Symbol 94 Button | Uses:50 51 52 | Used by:Timeline |
Symbol 95 Text | Uses:54 | Used by:Timeline |
Symbol 96 Text | Uses:54 | Used by:Timeline |
Symbol 97 Button | Uses:50 51 52 | Used by:Timeline |
Symbol 98 Text | Uses:54 | Used by:Timeline |
Symbol 99 Text | Uses:14 | Used by:Timeline |
Symbol 100 Text | Uses:14 | Used by:Timeline |
Symbol 101 Text | Uses:14 | Used by:Timeline |
Symbol 102 Text | Uses:14 | Used by:Timeline |
Symbol 103 Graphic | Used by:111 | |
Symbol 104 Font | Used by:105 106 110 219 | |
Symbol 105 Text | Uses:104 | Used by:111 |
Symbol 106 Text | Uses:104 | Used by:111 |
Symbol 107 Bitmap | Used by:108 | |
Symbol 108 Graphic | Uses:107 | Used by:109 111 |
Symbol 109 MovieClip | Uses:108 | Used by:111 120 |
Symbol 110 Text | Uses:104 | Used by:111 |
Symbol 111 Button | Uses:103 105 106 109 110 108 | Used by:Timeline |
Symbol 112 Graphic | Used by:120 | |
Symbol 113 Graphic | Used by:120 | |
Symbol 114 Text | Uses:14 | Used by:120 |
Symbol 115 Font | Used by:61 118 187 188 189 190 191 192 193 194 195 196 197 204 205 206 207 208 209 220 221 | |
Symbol 116 Font | Used by:61 118 | |
Symbol 117 Font | Used by:61 118 | |
Symbol 118 EditableText | Uses:9 14 68 200 60 115 116 117 | Used by:120 |
Symbol 119 Button | Uses:62 63 64 | Used by:120 |
Symbol 120 MovieClip | Uses:112 109 113 114 118 119 | Used by:Timeline |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:121 | Used by:123 |
Symbol 123 MovieClip | Uses:122 | Used by:124 Timeline |
Symbol 124 MovieClip | Uses:123 | Used by:Timeline |
Symbol 125 Graphic | Used by:126 | |
Symbol 126 MovieClip | Uses:125 | Used by:Timeline |
Symbol 127 Font | Used by:128 136 138 140 142 176 177 178 181 182 183 184 185 186 198 199 | |
Symbol 128 Text | Uses:127 | Used by:135 |
Symbol 129 Bitmap | Used by:130 | |
Symbol 130 Graphic | Uses:129 | Used by:135 |
Symbol 131 Bitmap | Used by:132 | |
Symbol 132 Graphic | Uses:131 | Used by:135 |
Symbol 133 Bitmap | Used by:134 | |
Symbol 134 Graphic | Uses:133 | Used by:135 |
Symbol 135 MovieClip | Uses:25 30 34 38 42 128 130 132 134 | Used by:Timeline |
Symbol 136 Text | Uses:127 | Used by:137 |
Symbol 137 MovieClip | Uses:136 | Used by:144 |
Symbol 138 Text | Uses:127 | Used by:139 |
Symbol 139 MovieClip | Uses:138 | Used by:144 |
Symbol 140 Text | Uses:127 | Used by:141 |
Symbol 141 MovieClip | Uses:140 | Used by:144 |
Symbol 142 Text | Uses:127 | Used by:143 |
Symbol 143 MovieClip | Uses:142 | Used by:144 |
Symbol 144 MovieClip | Uses:137 139 141 143 | Used by:Timeline |
Symbol 145 MovieClip | Used by:Timeline | |
Symbol 146 MovieClip | Used by:Timeline | |
Symbol 147 MovieClip | Used by:Timeline | |
Symbol 148 MovieClip | Used by:Timeline | |
Symbol 149 MovieClip | Used by:Timeline | |
Symbol 150 MovieClip | Used by:Timeline | |
Symbol 151 MovieClip | Used by:Timeline | |
Symbol 152 Sound | Used by:153 | |
Symbol 153 MovieClip | Uses:152 | Used by:Timeline |
Symbol 154 Sound | Used by:155 | |
Symbol 155 MovieClip | Uses:154 | Used by:Timeline |
Symbol 156 Sound | Used by:157 | |
Symbol 157 MovieClip | Uses:156 | Used by:Timeline |
Symbol 158 Sound | Used by:159 | |
Symbol 159 MovieClip | Uses:158 | Used by:Timeline |
Symbol 160 Sound | Used by:161 | |
Symbol 161 MovieClip | Uses:160 | Used by:Timeline |
Symbol 162 Sound | Used by:163 | |
Symbol 163 MovieClip | Uses:162 | Used by:Timeline |
Symbol 164 Sound | Used by:165 | |
Symbol 165 MovieClip | Uses:164 | Used by:Timeline |
Symbol 166 Sound | Used by:167 | |
Symbol 167 MovieClip | Uses:166 | Used by:Timeline |
Symbol 168 Sound | Used by:169 | |
Symbol 169 MovieClip | Uses:168 | Used by:Timeline |
Symbol 170 Sound | Used by:171 | |
Symbol 171 MovieClip | Uses:170 | Used by:Timeline |
Symbol 172 Bitmap | Used by:173 | |
Symbol 173 Graphic | Uses:172 | Used by:174 |
Symbol 174 MovieClip | Uses:173 | Used by:175 Timeline |
Symbol 175 MovieClip | Uses:174 | Used by:Timeline |
Symbol 176 EditableText | Uses:127 | Used by:Timeline |
Symbol 177 EditableText | Uses:127 | Used by:Timeline |
Symbol 178 EditableText | Uses:127 | Used by:Timeline |
Symbol 179 Sound | Used by:180 | |
Symbol 180 MovieClip | Uses:179 | Used by:Timeline |
Symbol 181 EditableText | Uses:127 | Used by:Timeline |
Symbol 182 Text | Uses:127 | Used by:Timeline |
Symbol 183 EditableText | Uses:127 | Used by:Timeline |
Symbol 184 Text | Uses:127 | Used by:Timeline |
Symbol 185 EditableText | Uses:127 | Used by:Timeline |
Symbol 186 Text | Uses:127 | Used by:Timeline |
Symbol 187 Text | Uses:115 | Used by:Timeline |
Symbol 188 Text | Uses:115 | Used by:Timeline |
Symbol 189 EditableText | Uses:115 | Used by:Timeline |
Symbol 190 Text | Uses:115 | Used by:Timeline |
Symbol 191 EditableText | Uses:115 | Used by:Timeline |
Symbol 192 Text | Uses:115 | Used by:Timeline |
Symbol 193 EditableText | Uses:115 | Used by:Timeline |
Symbol 194 Text | Uses:115 | Used by:Timeline |
Symbol 195 EditableText | Uses:115 | Used by:Timeline |
Symbol 196 Text | Uses:115 | Used by:Timeline |
Symbol 197 Text | Uses:115 | Used by:Timeline |
Symbol 198 EditableText | Uses:127 | Used by:Timeline |
Symbol 199 EditableText | Uses:127 | Used by:Timeline |
Symbol 200 Font | Used by:61 69 118 201 | |
Symbol 201 Text | Uses:9 200 | Used by:202 |
Symbol 202 MovieClip | Uses:201 | Used by:203 |
Symbol 203 MovieClip | Uses:202 | Used by:Timeline |
Symbol 204 EditableText | Uses:115 | Used by:Timeline |
Symbol 205 EditableText | Uses:115 | Used by:Timeline |
Symbol 206 EditableText | Uses:115 | Used by:Timeline |
Symbol 207 EditableText | Uses:115 | Used by:Timeline |
Symbol 208 EditableText | Uses:115 | Used by:Timeline |
Symbol 209 EditableText | Uses:115 | Used by:Timeline |
Symbol 210 Button | Uses:50 51 52 | Used by:Timeline |
Symbol 211 Text | Uses:54 | Used by:Timeline |
Symbol 212 Button | Uses:50 51 52 | Used by:Timeline |
Symbol 213 Text | Uses:54 | Used by:Timeline |
Symbol 214 Button | Uses:50 51 52 | Used by:Timeline |
Symbol 215 Text | Uses:54 | Used by:Timeline |
Symbol 216 Text | Uses:14 | Used by:Timeline |
Symbol 217 Text | Uses:54 | Used by:Timeline |
Symbol 218 Text | Uses:54 | Used by:Timeline |
Symbol 219 Text | Uses:54 104 | Used by:Timeline |
Symbol 220 EditableText | Uses:115 | Used by:Timeline |
Symbol 221 EditableText | Uses:115 | Used by:Timeline |
Symbol 222 Graphic | Used by:225 | |
Symbol 223 Graphic | Used by:225 | |
Symbol 224 Graphic | Used by:225 | |
Symbol 225 MovieClip | Uses:222 223 224 | Used by:Timeline |
Symbol 226 Text | Uses:9 | Used by:Timeline |
Symbol 227 Button | Uses:50 51 52 | Used by:Timeline |
Symbol 228 Text | Uses:54 | Used by:Timeline |
Symbol 229 Button | Uses:50 51 52 | Used by:Timeline |
Symbol 230 Text | Uses:54 | Used by:Timeline |
Symbol 231 Text | Uses:54 | Used by:Timeline |
Symbol 232 Font | Used by:233 | |
Symbol 233 Text | Uses:54 232 | Used by:Timeline |
Instance Names
"patchnotes" | Frame 2 | Symbol 66 MovieClip |
"contestnotes" | Frame 4 | Symbol 120 MovieClip |
"hawtversion" | Frame 5 | Symbol 123 MovieClip |
"hawtversion2" | Frame 5 | Symbol 123 MovieClip |
"linwin" | Frame 5 | Symbol 124 MovieClip |
"head2" | Frame 5 | Symbol 76 MovieClip |
"head" | Frame 5 | Symbol 83 MovieClip |
"head3" | Frame 5 | Symbol 126 MovieClip |
"zombie1" | Frame 5 | Symbol 135 MovieClip |
"showpoints" | Frame 5 | Symbol 144 MovieClip |
"spawnTimer" | Frame 5 | Symbol 145 MovieClip |
"mainTimer" | Frame 5 | Symbol 146 MovieClip |
"spawnTimer2" | Frame 5 | Symbol 147 MovieClip |
"spawnTimer3" | Frame 5 | Symbol 148 MovieClip |
"spawnTimer4" | Frame 5 | Symbol 149 MovieClip |
"spawnTimer5" | Frame 5 | Symbol 150 MovieClip |
"spawnTimer6" | Frame 5 | Symbol 151 MovieClip |
"gulp" | Frame 5 | Symbol 153 MovieClip |
"splat" | Frame 5 | Symbol 155 MovieClip |
"hilton" | Frame 5 | Symbol 157 MovieClip |
"colin" | Frame 5 | Symbol 159 MovieClip |
"crack" | Frame 5 | Symbol 161 MovieClip |
"lax" | Frame 5 | Symbol 163 MovieClip |
"cheerwin" | Frame 5 | Symbol 165 MovieClip |
"toad" | Frame 5 | Symbol 167 MovieClip |
"farina" | Frame 5 | Symbol 169 MovieClip |
"ned" | Frame 5 | Symbol 171 MovieClip |
"bar" | Frame 5 | Symbol 174 MovieClip |
"barwin" | Frame 5 | Symbol 175 MovieClip |
"controller" | Frame 5 | Symbol 1 MovieClip [empty] |
"thud" | Frame 5 | Symbol 180 MovieClip |
"messagewin" | Frame 5 | Symbol 203 MovieClip |
"hawtversion" | Frame 6 | Symbol 123 MovieClip |
"hawtversion2" | Frame 6 | Symbol 123 MovieClip |
"bar" | Frame 6 | Symbol 174 MovieClip |
"checkperfect" | Frame 6 | Symbol 225 MovieClip |
"checkbeat" | Frame 6 | Symbol 225 MovieClip |
"bar" | Symbol 16 MovieClip Frame 1 | Symbol 12 MovieClip |
"hawtversion2" | Symbol 124 MovieClip Frame 2 | Symbol 123 MovieClip |
"hawtversion2" | Symbol 124 MovieClip Frame 2 | Symbol 123 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "empty" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1 as "empty" |
Labels
"10" | Symbol 144 MovieClip Frame 2 |
"20" | Symbol 144 MovieClip Frame 8 |
"10m" | Symbol 144 MovieClip Frame 14 |
"20m" | Symbol 144 MovieClip Frame 20 |
Dynamic Text Variables
_root.spawnVar | Symbol 176 EditableText | "min" |
_root.spawnSet | Symbol 177 EditableText | "sec" |
_root.spawnToggle | Symbol 178 EditableText | "sec" |
_root.difficulty | Symbol 181 EditableText | "sec" |
_root.gameover | Symbol 183 EditableText | "sec" |
_root.perfect | Symbol 185 EditableText | "sec" |
_root.totalpoints | Symbol 189 EditableText | "2000" |
_root.minute | Symbol 191 EditableText | "10" |
_root.seconds | Symbol 193 EditableText | "10" |
_root.livesleft | Symbol 195 EditableText | "5" |
_root.dup1.speed | Symbol 198 EditableText | "sec" |
_root.EnemyRandom | Symbol 199 EditableText | "sec" |
_root.MaxLives | Symbol 204 EditableText | "5" |
_root.totalpoints | Symbol 205 EditableText | "2000" |
_root.minute | Symbol 206 EditableText | "10" |
_root.second | Symbol 207 EditableText | "10" |
_root.livesleft | Symbol 208 EditableText | "5" |
_root.MaxLives | Symbol 209 EditableText | "5" |
_root.totalpoints | Symbol 220 EditableText | "2000" |
_root.difficulty | Symbol 221 EditableText | "medium" |
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