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A Very Merry Christmas! |
This is the info page for Flash #38313 |
Visit Armor Games |
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In 167 BCE, King Antiochus wanted to unify all of his land under Hellenism, making it illegal to study Torah or practice Judaism. Jews were given the choice to convert or die. While many chose to convert, a brave group formed a rebellion against the Greek soldiers. They were the Maccabees. |
They were largely outnumbered, 12000 to 40000. The Greek soldiers were trained and had proper equipment. However, the Maccabees had spirit, and maybe a little help from the big man upstairs. They were victorious, creating the first miracle of Hanukkah. |
When they returned to the Temple, they found it in ruins. They lit the menorah with enough oil to last a day. However, it burned for eight whole days, this is the second miracle of Hanukkah. |
In this exaggerated tribute to Hanukkah and the holiday season, you play the Big Man. The Maccabees, outnumbered, will fight the Greek soldiers. You must use your powers to defeat the soldiers before they destroy all of the Maccabees. |
Gain shekels by defeating enemies and by having remaining Maccabees after each level. Use these shekels to purchase more powers. Beat all six levels to win. |
The Maccabees spawn on the left, and the Greek soldiers right. Defend the Maccabees at all costs. To use the selected power, simply click in the desired location, different powers have different effects. Click on the arrow in the HUD to change powers. Press Space to pause. |
Certain environmental interactions can be preformed by clicking on them, such as a fallen bridge. They can work to your advantage or they can harm you, depending on how you use them. |
Sometimes you'll find yourself up against bigger guys than just the Greek soldiers. Quickly take these baddies out before they wipe out your Maccabees. |
Power: |
Cost: |
Damage : |
Mana: |
Shekels: |
Remaining Maccabees: 5 x (20) = 100 |
Continue |
Power: |
Cost: |
Damage : |
Mana: |
Shekels: |
Remaining Maccabees: 5 x (20) = 100 |
Power: |
Cost: |
Damage : |
Mana: |
Shekels: |
Remaining Maccabees: 5 x (20) = 100 |
Power: |
Cost: |
Damage : |
Mana: |
Shekels: |
Remaining Maccabees: 5 x (20) = 100 |
Power: |
Cost: |
Damage : |
Mana: |
Shekels: |
Remaining Maccabees: 5 x (20) = 100 |
Power: |
Cost: |
Damage : |
Mana: |
Shekels: |
Remaining Maccabees: 5 x (20) = 100 |
The Maccabees Game Concept: Tom Gameson and Evan Greenstone Programmed By: Evan Greenstone Art By: Tom Gameson Special Thanks To: Jon Wilson Daniel Weinstein Jarrett Gorlick Joseph Shenkel David Shapir Kevin Downey Luis People from South Devon College Jews and Goyim the world over Lez 'n Tez Lewis Dan 'n co NewGrounds Happy Holidays! |
ActionScript [AS1/AS2]
Frame 1Stage.showMenu = false; function newSoundEffect(linker) { soundEffect.attachSound(linker); soundEffect.start(); } stop(); soundEffect = new Sound();Frame 2stopAllSounds();Frame 3function clearScreen() { cam.removeMovieClip(); goodguys.removeMovieClip(); badguys.removeMovieClip(); goodattack.removeMovieClip(); badattack.removeMovieClip(); bloods.removeMovieClip(); pointerground.removeMovieClip(); lightningstrike.removeMovieClip(); foreground.removeMovieClip(); hud.removeMovieClip(); upperground.removeMovieClip(); } function ironStar() { newSoundEffect("hit"); goodattack.attachMovie("ironstar", "ironstar" + ironStars, 5000 + ironStars); star = goodattack["ironstar" + ironStars]; star._x = _xmouse; if (nLevel != 2) { star._y = -30; } else { star._y = -200; } if (ironStars < 20) { ironStars++; } else { ironStars = 0; } } function beam() { newSoundEffect("lasersound"); pointerground._y = -200; pointerground._x = _xmouse; while (!ground.hitTest(pointerground._x, pointerground._y, true)) { pointerground._y = pointerground._y + 3; } goodattack.attachMovie("beam", "beam", 100); goodattack.beam._x = _xmouse; goodattack.beam._y = pointerground._y; } function lightning() { newSoundEffect("thunder"); sky.gotoAndStop(2); pointerground._y = -200; pointerground._x = _xmouse; while (!ground.hitTest(pointerground._x, pointerground._y, true)) { pointerground._y = pointerground._y + 3; } this.createEmptyMovieClip("lightningstrike", 50); strikes = 12; goodattack.attachMovie("lightdamage", "lightdamage", 3); goodattack.lightdamage._x = _xmouse; goodattack.lightdamage._y = pointerground._y; } function fires() { newSoundEffect("fireball"); sky.fire.gotoAndPlay(2); i = 1; while (i <= 5) { if (nFires > 30) { nFires = 0; } goodattack.attachMovie("firespec", "firespec" + nFires, nFires + 100); fi = goodattack["firespec" + nFires]; if (nLevel != 2) { fi._y = fi._y - ((Math.random() * 150) + 100); fi._x = (_xmouse + (Math.random() * 120)) - 300; } else { fi._y = fi._y - ((Math.random() * 150) + 300); fi._x = (_xmouse + (Math.random() * 120)) - 400; } fi.xspeed = 4 + Math.random(); fi.yspeed = 7; nFires = nFires + 1; i++; } } function starStrike() { newSoundEffect("slash"); if (nStarStrikes > 10) { nStarStrikes = 0; } goodattack.attachMovie("starstrike", "starstrike" + nStarStrikes, 300 + nStarStrikes); goodattack["starstrike" + nStarStrikes]._x = _xmouse; goodattack["starstrike" + nStarStrikes]._y = _ymouse; nStarStrikes++; } function dreidel() { newSoundEffect("slice"); if (nStarStrikes > 10) { nStarStrikes = 0; } pointerground._y = -200; pointerground._x = _xmouse; while (!ground.hitTest(pointerground._x, pointerground._y, true)) { pointerground._y = pointerground._y + 3; } goodattack.attachMovie("dreidel", "starstrike" + nStarStrikes, 300 + nStarStrikes); goodattack["starstrike" + nStarStrikes]._x = _xmouse; goodattack["starstrike" + nStarStrikes]._y = pointerground._y; goodattack["starstrike" + nStarStrikes]._rotation = goodattack["starstrike" + nStarStrikes]._rotation + ((Math.random() * 50) - 25); nStarStrikes++; } function groundCheck(tgt) { if (ground.hitTest(tgt._x, tgt._y, true)) { tgt.setGravity(0); t = 1; while (t < 3) { t = t + 1; if (ground.hitTest(tgt._x, tgt._y - t, true)) { tgt._y = tgt._y - 1; } } } else { tgt.setGravity(tgt.getGravity() + 1); } if (ground.hitTest(tgt._x + (5 * tgt.getDirection()), tgt._y - 22, true) && ((tgt._x > (ground._width - 150)) || (tgt._x < 100))) { tgt.setDirection(-tgt.getDirection()); } tgt._y = tgt._y + tgt.getGravity(); } function createMaccabee() { nSoldiers = nSoldiers + 1; goodguys.attachMovie("goodMan", "man" + nSoldiers, nSoldiers); men = goodguys["man" + nSoldiers]; men.setGravity(0); men.setMoveSpeed(0.5 + (Math.random() / 2)); men.setHealth(20); men.setDirection(1); men.setGood(true); } function createEnemy() { nEnemies = nEnemies + 1; badguys.attachMovie("badMan", "badman" + nEnemies, nBadMen); men = badguys["badman" + nEnemies]; if (nLevel != 6) { men._x = ground._width - 50; } else { men._x = ground._width - 150; } men.setGravity(0); men.setMoveSpeed(0.5 + (Math.random() / 2)); men.setHealth(30); men.setDirection(-1); men.setGood(false); } _quality = "MEDIUM"; var bLightning = true; var bFireballs = true; var bLightBeam = false; var bLaserBeam = false; var bDreidelDart = false; var bStarStrike = false; var bObstruction = false; var bRain = false; var nSoldiers = 0; var nEnemies = 0; var nBadMen = 15; var nGoodMen = 5; var nTotalSoldiers = 0; var nTotalEnemies = 0; var nDeadSoldiers = 0; var nDeadEnemies = 0; var nSheckels = 0; var strikes = 0; var nFires = 0; var nStarStrikes = 0; var nPauseBreak = 5; var bPaused = false; this.createEmptyMovieClip("goodguys", 10); this.createEmptyMovieClip("badguys", 9); this.createEmptyMovieClip("goodattack", 12); this.createEmptyMovieClip("badattack", 11); this.createEmptyMovieClip("bloods", 1); this.createEmptyMovieClip("pointerground", 2); var nGoodAttack = 0; var nBadAttack = 0; var nBlood = 0; var nMana = 0; var sPower = "lightning"; ironStars = 0;Frame 4stop(); _quality = "MEDIUM"; foreground.swapDepths(99999); hud.swapDepths(100000); cam.swapDepths(100001); var bRain = false; var nLevel = 1; var nSoldiers = 0; var nEnemies = 0; var nBadMen = 15; var nGoodMen = 5; var nTotalSoldiers = 0; var nTotalEnemies = 0; var nDeadSoldiers = 0; var nDeadEnemies = 0; var nSheckels = 0; var strikes = 0; var nFires = 0; var nStarStrikes = 0; pastSheck = nSheckels; this.createEmptyMovieClip("goodguys", 10); this.createEmptyMovieClip("badguys", 9); this.createEmptyMovieClip("goodattack", 12); this.createEmptyMovieClip("badattack", 11); this.createEmptyMovieClip("bloods", 1); this.createEmptyMovieClip("pointerground", 2); var nGoodAttack = 0; var nBadAttack = 0; var nBlood = 0; var nMana = 0; var sPower = "lightning"; ironStars = 0; p = 1; muzic = new Sound(); muzic.attachSound("music"); muzic.start(0, 100); onMouseDown = function () { if (!bPaused) { if (nMana > 10) { mDown = true; } if (!hud.hitTest(_xmouse, _ymouse, true)) { if (((strikes == 0) && (sPower == "lightning")) && (nMana > 10)) { nMana = nMana - 10; lightning(); } else if ((sPower == "fire") && (nMana > 25)) { nMana = nMana - 25; fires(); } else if (((sPower == "beam") && (nMana > 20)) && (goodattack.beam == undefined)) { nMana = nMana - 20; beam(); } else if ((sPower == "starstrike") && (nMana > 15)) { nMana = nMana - 15; starStrike(); } else if ((sPower == "ironstar") && (nMana > 25)) { nMana = nMana - 25; ironStar(); } else if ((sPower == "dreidel") && (nMana > 18)) { nMana = nMana - 18; dreidel(); } } } }; onMouseUp = function () { mDown = false; }; onEnterFrame = function () { if ((nGoodMen == 0) && (nTotalSoldiers == 0)) { gotoAndStop ("gameover"); } if ((nBadMen == 0) && (nTotalEnemies == 0)) { play(); } if (!bPaused) { hud._x = cam._x - 345; sky._x = cam._x; foreground._x = cam._x / -3; if (((mDown && (sPower == "lazers")) && (nMana > 0)) && (!hud.hitTest(_xmouse, _ymouse, true))) { nMana = nMana - 0.5; goodattack.createEmptyMovieClip("lazers", 899); with (goodattack.lazers) { lo = lo + (dir * 2); if (lo > 20) { dir = -1; } else if (lo < 0) { dir = 1; } pointerground._y = 0; pointerground._x = _xmouse; while (!ground.hitTest(pointerground._x, pointerground._y, true)) { pointerground._y = pointerground._y + 3; } lineStyle(40 + lo, 16711680, 70); moveTo(_xmouse, 0); lineTo(_xmouse, pointerground._y); } } else { goodattack.lazers.removeMovieClip(); lo = 1; dir = 1; } if (nMana < 1) { mDown = false; } hud.manabar.tweener._xscale = nMana; switch (hud.powerbox._currentframe) { case 1 : sPower = "lightning"; break; case 2 : sPower = "fire"; break; case 3 : sPower = "beam"; break; case 4 : sPower = "starstrike"; break; case 5 : sPower = "lazers"; break; case 6 : sPower = "ironstar"; break; case 7 : sPower = "dreidel"; } if (nMana < 100) { nMana = nMana + 0.2; } nTotalSoldiers = nSoldiers - nDeadSoldiers; nTotalEnemies = nEnemies - nDeadEnemies; if (p > 0) { p = p - 1; } else { p = 80; if (nGoodMen > 0) { nGoodMen = nGoodMen - 1; createMaccabee(); } if (nBadMen > 0) { nBadMen = nBadMen - 1; createEnemy(); } } hud.nTotalEnemies = nTotalEnemies; hud.nTotalSoldiers = nTotalSoldiers; hud.nSheckels = nSheckels; i = 1; while (i <= nSoldiers) { men = goodguys["man" + i]; if (men != undefined) { men._x = men._x + (men.getMoveSpeed() * men.getDirection()); men._xscale = men.getDirection() * 100; groundCheck(men); if (badattack.hitTest(men._x, men._y, true)) { men.setHealth(men.getHealth() - 0.5); if ((men.getHealth() % 2) == 0) { nBlood = nBlood + 1; bloods.attachMovie("blood", "blood" + nBlood, nBlood); bloody = bloods["blood" + nBlood]; bloody._x = men._x; bloody._y = men._y; bloody._xscale = bloody._xscale * men.getDirection(); } } if (men.getAttackWait() > 0) { men.setAttackWait(men.getAttackWait() - 1); } else if (badguys.hitTest(men._x + (5 * men.getDirection()), men._y, true)) { nGoodAttack = nGoodAttack + 1; goodattack.attachMovie("goodslash", "slash" + nGoodAttack, nGoodAttack); slash = goodattack["slash" + nGoodAttack]; slash._x = men._x; slash._y = men._y; slash._xscale = slash._xscale * men.getDirection(); men.setAttackWait(60); } if ((men.getHealth() <= 0) || (men._y > Stage.height)) { nDeadSoldiers = nDeadSoldiers + 1; men.removeMovieClip(); } } i = i + 1; } i = 1; while (i <= nEnemies) { men = badguys["badman" + i]; if (men != undefined) { men._x = men._x + (men.getMoveSpeed() * men.getDirection()); men._xscale = men.getDirection() * 100; groundCheck(men); if (goodattack.hitTest(men._x, men._y, true)) { men.setHealth(men.getHealth() - 0.5); if ((men.getHealth() % 2) == 0) { nBlood = nBlood + 1; bloods.attachMovie("blood", "blood" + nBlood, nBlood); bloody = bloods["blood" + nBlood]; bloody._x = men._x; bloody._y = men._y; bloody._xscale = bloody._xscale * men.getDirection(); } } if (men.getAttackWait() > 0) { men.setAttackWait(men.getAttackWait() - 1); } else if (goodguys.hitTest(men._x + (5 * men.getDirection()), men._y, true)) { nBadAttack = nBadAttack + 1; badattack.attachMovie("badslash", "slash" + nBadAttack, nBadAttack); slash = badattack["slash" + nBadAttack]; slash._x = men._x; slash._y = men._y; slash._xscale = slash._xscale * men.getDirection(); men.setAttackWait(60); } if ((men.getHealth() <= 0) || (men._y > Stage.height)) { nDeadEnemies = nDeadEnemies + 1; nSheckels = nSheckels + 10; men.removeMovieClip(); } } i = i + 1; } if (strikes > 0) { strikes = strikes - 1; if (strikes > 5) { lightningstrike.lineStyle(5, 16777215, 80); lightningstrike.moveTo(pointerground._x, pointerground._y); i = 1; while (i <= 6) { lightningstrike.lineTo((pointerground._x + ((Math.random() * i) * 50)) - (i * 25), pointerground._y - (i * 50)); i++; } } else { lightningstrike.removeMovieClip(); } } else { goodattack.lightdamage.removeMovieClip(); } i = 0; while (i <= 30) { firespec = goodattack["firespec" + i]; if (firespec != undefined) { if (ground.hitTest(firespec._x, firespec._y, true) && (firespec._currentframe < 10)) { firespec.gotoAndPlay(10); } firespec._x = firespec._x + firespec.xspeed; firespec._y = firespec._y + firespec.yspeed; if (firespec._y > Stage.height) { firespec.removeMovieClip(); } } i++; } if (Key.isDown(32) && (nPauseBreak == 0)) { bPaused = true; nPauseBreak = 10; } } else if (Key.isDown(32) && (nPauseBreak == 0)) { bPaused = false; nPauseBreak = 10; } if (nPauseBreak > 0) { nPauseBreak--; } };Frame 5clearScreen(); onMouseDown = function () { }; onEnterFrame = function () { };Frame 6stop(); bonus = nTotalSoldiers * 20; remaining = (("Remaining Maccabees: " + nTotalSoldiers) + " x (20) = +") + bonus; nSheckels = nSheckels + bonus; onEnterFrame = function () { if (bStarStrike) { starStarStrike._visible = true; } else { starStarStrike._visible = false; } if (bLaserBeam) { starLaser._visible = true; } else { starLaser._visible = false; } if (bObstruction) { starObstruction._visible = true; } else { starObstruction._visible = false; } if (bDreidelDart) { starDreidelDart._visible = true; } else { starDreidelDart._visible = false; } if (bLightBeam) { starLightBeam._visible = true; } else { starLightBeam._visible = false; } };Frame 7stop(); _quality = "MEDIUM"; pastSheck = nSheckels; foreground.swapDepths(99999); upperground.swapDepths(99998); hud.swapDepths(100000); cam.swapDepths(100001); var bRain = false; var nLevel = 2; var nSoldiers = 0; var nEnemies = 0; var nBadMen = 15; var nGoodMen = 10; var nTotalSoldiers = 0; var nTotalEnemies = 0; var nDeadSoldiers = 0; var nDeadEnemies = 0; var strikes = 0; var nFires = 0; var nStarStrikes = 0; this.createEmptyMovieClip("goodguys", 10); this.createEmptyMovieClip("badguys", 9); this.createEmptyMovieClip("goodattack", 12); this.createEmptyMovieClip("badattack", 11); this.createEmptyMovieClip("bloods", 1); this.createEmptyMovieClip("pointerground", 2); var nGoodAttack = 0; var nBadAttack = 0; var nBlood = 0; var nMana = 0; var sPower = "lightning"; ironStars = 0; p = 1; monsterHealth = 50; badattack.attachMovie("boulder", "boulder", 1234567); badattack.boulder._x = 970; badattack.boulder._y = -10; onMouseDown = function () { if (!bPaused) { if (nMana > 10) { mDown = true; } if (!hud.hitTest(_xmouse, _ymouse, true)) { if (((strikes == 0) && (sPower == "lightning")) && (nMana > 10)) { nMana = nMana - 10; lightning(); } else if ((sPower == "fire") && (nMana > 25)) { nMana = nMana - 25; fires(); } else if (((sPower == "beam") && (nMana > 20)) && (goodattack.beam == undefined)) { nMana = nMana - 20; beam(); } else if ((sPower == "starstrike") && (nMana > 15)) { nMana = nMana - 15; starStrike(); } else if ((sPower == "ironstar") && (nMana > 25)) { nMana = nMana - 25; ironStar(); } else if ((sPower == "dreidel") && (nMana > 18)) { nMana = nMana - 18; dreidel(); } } } }; onMouseUp = function () { mDown = false; }; onEnterFrame = function () { if ((nGoodMen == 0) && (nTotalSoldiers == 0)) { gotoAndStop ("gameover"); } if ((nBadMen == 0) && (nTotalEnemies == 0)) { play(); } if (!bPaused) { hud._x = cam._x - 345; hud._y = cam._y + 151; sky._y = cam._y; sky._x = cam._x; foreground._x = cam._x / -3; if (((mDown && (sPower == "lazers")) && (nMana > 0)) && (!hud.hitTest(_xmouse, _ymouse, true))) { nMana = nMana - 0.5; goodattack.createEmptyMovieClip("lazers", 899); with (goodattack.lazers) { lo = lo + (dir * 2); if (lo > 20) { dir = -1; } else if (lo < 0) { dir = 1; } pointerground._y = -200; pointerground._x = _xmouse; while (!ground.hitTest(pointerground._x, pointerground._y, true)) { pointerground._y = pointerground._y + 3; } lineStyle(40 + lo, 16711680, 70); moveTo(_xmouse, -200); lineTo(_xmouse, pointerground._y); } } else { goodattack.lazers.removeMovieClip(); lo = 1; dir = 1; } if (nMana < 1) { mDown = false; } hud.manabar.tweener._xscale = nMana; switch (hud.powerbox._currentframe) { case 1 : sPower = "lightning"; break; case 2 : sPower = "fire"; break; case 3 : sPower = "beam"; break; case 4 : sPower = "starstrike"; break; case 5 : sPower = "lazers"; break; case 6 : sPower = "ironstar"; break; case 7 : sPower = "dreidel"; } if (nMana < 100) { nMana = nMana + 0.2; } nTotalSoldiers = nSoldiers - nDeadSoldiers; nTotalEnemies = nEnemies - nDeadEnemies; if (p > 0) { p = p - 1; } else { p = 80; if (nGoodMen > 0) { nGoodMen = nGoodMen - 1; createMaccabee(); } if (nBadMen > 0) { nBadMen = nBadMen - 1; createEnemy(); } } hud.nTotalEnemies = nTotalEnemies; hud.nTotalSoldiers = nTotalSoldiers; hud.nSheckels = nSheckels; i = 1; while (i <= nSoldiers) { men = goodguys["man" + i]; if (men != undefined) { men._x = men._x + (men.getMoveSpeed() * men.getDirection()); men._xscale = men.getDirection() * 100; groundCheck(men); if (badattack.hitTest(men._x, men._y, true)) { men.setHealth(men.getHealth() - 0.5); if ((men.getHealth() % 2) == 0) { nBlood = nBlood + 1; bloods.attachMovie("blood", "blood" + nBlood, nBlood); bloody = bloods["blood" + nBlood]; bloody._x = men._x; bloody._y = men._y; bloody._xscale = bloody._xscale * men.getDirection(); } } if (men.getAttackWait() > 0) { men.setAttackWait(men.getAttackWait() - 1); } else if (badguys.hitTest(men._x + (5 * men.getDirection()), men._y, true)) { nGoodAttack = nGoodAttack + 1; goodattack.attachMovie("goodslash", "slash" + nGoodAttack, nGoodAttack); slash = goodattack["slash" + nGoodAttack]; slash._x = men._x; slash._y = men._y; slash._xscale = slash._xscale * men.getDirection(); men.setAttackWait(60); } if ((men.getHealth() <= 0) || (men._y > Stage.height)) { nDeadSoldiers = nDeadSoldiers + 1; men.removeMovieClip(); } } i = i + 1; } if (goodattack.hitTest(upperground._x, upperground._y, true)) { monsterHealth--; if (monsterHealth <= 0) { upperground.gotoAndStop(36); } } i = 1; while (i <= nEnemies) { men = badguys["badman" + i]; if (men != undefined) { men._x = men._x + (men.getMoveSpeed() * men.getDirection()); men._xscale = men.getDirection() * 100; groundCheck(men); if (goodattack.hitTest(men._x, men._y, true)) { men.setHealth(men.getHealth() - 0.5); if ((men.getHealth() % 2) == 0) { nBlood = nBlood + 1; bloods.attachMovie("blood", "blood" + nBlood, nBlood); bloody = bloods["blood" + nBlood]; bloody._x = men._x; bloody._y = men._y; bloody._xscale = bloody._xscale * men.getDirection(); } } if (men.getAttackWait() > 0) { men.setAttackWait(men.getAttackWait() - 1); } else if (goodguys.hitTest(men._x + (5 * men.getDirection()), men._y, true)) { nBadAttack = nBadAttack + 1; badattack.attachMovie("badslash", "slash" + nBadAttack, nBadAttack); slash = badattack["slash" + nBadAttack]; slash._x = men._x; slash._y = men._y; slash._xscale = slash._xscale * men.getDirection(); men.setAttackWait(60); } if ((men.getHealth() <= 0) || (men._y > Stage.height)) { nDeadEnemies = nDeadEnemies + 1; nSheckels = nSheckels + 10; men.removeMovieClip(); } } i = i + 1; } if (strikes > 0) { strikes = strikes - 1; if (strikes > 5) { lightningstrike.lineStyle(5, 16777215, 80); lightningstrike.moveTo(pointerground._x, pointerground._y); i = 1; while (i <= 8) { lightningstrike.lineTo((pointerground._x + ((Math.random() * i) * 50)) - (i * 25), pointerground._y - (i * 50)); i++; } } else { lightningstrike.removeMovieClip(); } } else { goodattack.lightdamage.removeMovieClip(); } i = 0; while (i <= 30) { firespec = goodattack["firespec" + i]; if (firespec != undefined) { if (ground.hitTest(firespec._x, firespec._y, true) && (firespec._currentframe < 10)) { firespec.gotoAndPlay(10); } firespec._x = firespec._x + firespec.xspeed; firespec._y = firespec._y + firespec.yspeed; if (firespec._y > Stage.height) { firespec.removeMovieClip(); } } i++; } if (Key.isDown(32) && (nPauseBreak == 0)) { bPaused = true; nPauseBreak = 10; } } else if (Key.isDown(32) && (nPauseBreak == 0)) { bPaused = false; nPauseBreak = 10; } if (nPauseBreak > 0) { nPauseBreak--; } };Frame 8clearScreen(); onMouseDown = function () { }; onEnterFrame = function () { };Frame 9stop(); bonus = nTotalSoldiers * 20; remaining = (("Remaining Maccabees: " + nTotalSoldiers) + " x (20) = +") + bonus; nSheckels = nSheckels + bonus; onEnterFrame = function () { if (bStarStrike) { starStarStrike._visible = true; } else { starStarStrike._visible = false; } if (bLaserBeam) { starLaser._visible = true; } else { starLaser._visible = false; } if (bObstruction) { starObstruction._visible = true; } else { starObstruction._visible = false; } if (bDreidelDart) { starDreidelDart._visible = true; } else { starDreidelDart._visible = false; } if (bLightBeam) { starLightBeam._visible = true; } else { starLightBeam._visible = false; } };Frame 10stop(); _quality = "MEDIUM"; pastSheck = nSheckels; foreground.swapDepths(99999); upperground.swapDepths(99998); hud.swapDepths(100000); cam.swapDepths(100001); var bRain = false; var nLevel = 3; var nSoldiers = 0; var nEnemies = 0; var nBadMen = 20; var nGoodMen = 7; var nTotalSoldiers = 0; var nTotalEnemies = 0; var nDeadSoldiers = 0; var nDeadEnemies = 0; var strikes = 0; var nFires = 0; var nStarStrikes = 0; this.createEmptyMovieClip("goodguys", 10); this.createEmptyMovieClip("badguys", 9); this.createEmptyMovieClip("goodattack", 12); this.createEmptyMovieClip("badattack", 11); this.createEmptyMovieClip("bloods", 1); this.createEmptyMovieClip("pointerground", 2); var nGoodAttack = 0; var nBadAttack = 0; var nBlood = 0; var nMana = 0; var sPower = "lightning"; ironStars = 0; p = 1; onMouseDown = function () { if (!bPaused) { if (nMana > 10) { mDown = true; } if (!hud.hitTest(_xmouse, _ymouse, true)) { if (((strikes == 0) && (sPower == "lightning")) && (nMana > 10)) { nMana = nMana - 10; lightning(); } else if ((sPower == "fire") && (nMana > 25)) { nMana = nMana - 25; fires(); } else if (((sPower == "beam") && (nMana > 20)) && (goodattack.beam == undefined)) { nMana = nMana - 20; beam(); } else if ((sPower == "starstrike") && (nMana > 15)) { nMana = nMana - 15; starStrike(); } else if ((sPower == "ironstar") && (nMana > 25)) { nMana = nMana - 25; ironStar(); } else if ((sPower == "dreidel") && (nMana > 18)) { nMana = nMana - 18; dreidel(); } } } }; onMouseUp = function () { mDown = false; }; onEnterFrame = function () { if ((nGoodMen == 0) && (nTotalSoldiers == 0)) { gotoAndStop ("gameover"); } if ((nBadMen == 0) && (nTotalEnemies == 0)) { play(); } if (!bPaused) { hud._x = cam._x - 345; hud._y = cam._y + 151; sky._x = cam._x; sky._y = cam._y; skycol._x = cam._x; foreground._x = cam._x / -3; background2._x = (cam._x / 20) - 150; if (((mDown && (sPower == "lazers")) && (nMana > 0)) && (!hud.hitTest(_xmouse, _ymouse, true))) { nMana = nMana - 0.5; goodattack.createEmptyMovieClip("lazers", 899); with (goodattack.lazers) { lo = lo + (dir * 2); if (lo > 20) { dir = -1; } else if (lo < 0) { dir = 1; } pointerground._y = -200; pointerground._x = _xmouse; while (!ground.hitTest(pointerground._x, pointerground._y, true)) { pointerground._y = pointerground._y + 3; } lineStyle(40 + lo, 16711680, 70); moveTo(_xmouse, -200); lineTo(_xmouse, pointerground._y); } } else { goodattack.lazers.removeMovieClip(); lo = 1; dir = 1; } if (nMana < 1) { mDown = false; } hud.manabar.tweener._xscale = nMana; switch (hud.powerbox._currentframe) { case 1 : sPower = "lightning"; break; case 2 : sPower = "fire"; break; case 3 : sPower = "beam"; break; case 4 : sPower = "starstrike"; break; case 5 : sPower = "lazers"; break; case 6 : sPower = "ironstar"; break; case 7 : sPower = "dreidel"; } if (nMana < 100) { nMana = nMana + 0.2; } nTotalSoldiers = nSoldiers - nDeadSoldiers; nTotalEnemies = nEnemies - nDeadEnemies; if (p > 0) { p = p - 1; } else { p = 80; if (nGoodMen > 0) { nGoodMen = nGoodMen - 1; createMaccabee(); } if (nBadMen > 0) { nBadMen = nBadMen - 1; createEnemy(); } } hud.nTotalEnemies = nTotalEnemies; hud.nTotalSoldiers = nTotalSoldiers; hud.nSheckels = nSheckels; i = 1; while (i <= nSoldiers) { men = goodguys["man" + i]; if (men != undefined) { men._x = men._x + (men.getMoveSpeed() * men.getDirection()); men._xscale = men.getDirection() * 100; groundCheck(men); if (badattack.hitTest(men._x, men._y, true)) { men.setHealth(men.getHealth() - 0.5); if ((men.getHealth() % 2) == 0) { nBlood = nBlood + 1; bloods.attachMovie("blood", "blood" + nBlood, nBlood); bloody = bloods["blood" + nBlood]; bloody._x = men._x; bloody._y = men._y; bloody._xscale = bloody._xscale * men.getDirection(); } } if (men.getAttackWait() > 0) { men.setAttackWait(men.getAttackWait() - 1); } else if (badguys.hitTest(men._x + (5 * men.getDirection()), men._y, true)) { nGoodAttack = nGoodAttack + 1; goodattack.attachMovie("goodslash", "slash" + nGoodAttack, nGoodAttack); slash = goodattack["slash" + nGoodAttack]; slash._x = men._x; slash._y = men._y; slash._xscale = slash._xscale * men.getDirection(); men.setAttackWait(60); } if ((men.getHealth() <= 0) || (men._y > Stage.height)) { nDeadSoldiers = nDeadSoldiers + 1; men.removeMovieClip(); } } i = i + 1; } i = 1; while (i <= nEnemies) { men = badguys["badman" + i]; if (men != undefined) { men._x = men._x + (men.getMoveSpeed() * men.getDirection()); men._xscale = men.getDirection() * 100; groundCheck(men); if (goodattack.hitTest(men._x, men._y, true)) { men.setHealth(men.getHealth() - 0.5); if ((men.getHealth() % 2) == 0) { nBlood = nBlood + 1; bloods.attachMovie("blood", "blood" + nBlood, nBlood); bloody = bloods["blood" + nBlood]; bloody._x = men._x; bloody._y = men._y; bloody._xscale = bloody._xscale * men.getDirection(); } } if (men.getAttackWait() > 0) { men.setAttackWait(men.getAttackWait() - 1); } else if (goodguys.hitTest(men._x + (5 * men.getDirection()), men._y, true)) { nBadAttack = nBadAttack + 1; badattack.attachMovie("badslash", "slash" + nBadAttack, nBadAttack); slash = badattack["slash" + nBadAttack]; slash._x = men._x; slash._y = men._y; slash._xscale = slash._xscale * men.getDirection(); men.setAttackWait(60); } if ((men.getHealth() <= 0) || (men._y > Stage.height)) { nDeadEnemies = nDeadEnemies + 1; nSheckels = nSheckels + 10; men.removeMovieClip(); } } i = i + 1; } if (strikes > 0) { strikes = strikes - 1; if (strikes > 5) { lightningstrike.lineStyle(5, 16777215, 80); lightningstrike.moveTo(pointerground._x, pointerground._y); i = 1; while (i <= 8) { lightningstrike.lineTo((pointerground._x + ((Math.random() * i) * 50)) - (i * 25), pointerground._y - (i * 50)); i++; } } else { lightningstrike.removeMovieClip(); } } else { goodattack.lightdamage.removeMovieClip(); } i = 0; while (i <= 30) { firespec = goodattack["firespec" + i]; if (firespec != undefined) { if (ground.hitTest(firespec._x, firespec._y, true) && (firespec._currentframe < 10)) { firespec.gotoAndPlay(10); } firespec._x = firespec._x + firespec.xspeed; firespec._y = firespec._y + firespec.yspeed; if (firespec._y > Stage.height) { firespec.removeMovieClip(); } } i++; } if (Key.isDown(32) && (nPauseBreak == 0)) { bPaused = true; nPauseBreak = 10; } } else if (Key.isDown(32) && (nPauseBreak == 0)) { bPaused = false; nPauseBreak = 10; } if (nPauseBreak > 0) { nPauseBreak--; } };Frame 11clearScreen(); onMouseDown = function () { }; onEnterFrame = function () { };Frame 12stop(); bonus = nTotalSoldiers * 20; remaining = (("Remaining Maccabees: " + nTotalSoldiers) + " x (20) = +") + bonus; nSheckels = nSheckels + bonus; onEnterFrame = function () { if (bStarStrike) { starStarStrike._visible = true; } else { starStarStrike._visible = false; } if (bLaserBeam) { starLaser._visible = true; } else { starLaser._visible = false; } if (bObstruction) { starObstruction._visible = true; } else { starObstruction._visible = false; } if (bDreidelDart) { starDreidelDart._visible = true; } else { starDreidelDart._visible = false; } if (bLightBeam) { starLightBeam._visible = true; } else { starLightBeam._visible = false; } };Frame 13stop(); _quality = "MEDIUM"; pastSheck = nSheckels; foreground.swapDepths(99999); upperground.swapDepths(99998); hud.swapDepths(100000); cam.swapDepths(100001); var bRain = false; var nLevel = 4; var nSoldiers = 0; var nEnemies = 0; var nBadMen = 25; var nGoodMen = 12; var nTotalSoldiers = 0; var nTotalEnemies = 0; var nDeadSoldiers = 0; var nDeadEnemies = 0; var strikes = 0; var nFires = 0; var nStarStrikes = 0; this.createEmptyMovieClip("goodguys", 10); this.createEmptyMovieClip("badguys", 9); this.createEmptyMovieClip("goodattack", 12); this.createEmptyMovieClip("badattack", 11); this.createEmptyMovieClip("bloods", 1); this.createEmptyMovieClip("pointerground", 2); var nGoodAttack = 0; var nBadAttack = 0; var nBlood = 0; var nMana = 0; var sPower = "lightning"; ironStars = 0; p = 1; onMouseDown = function () { if (!bPaused) { if (nMana > 10) { mDown = true; } if (!hud.hitTest(_xmouse, _ymouse, true)) { if (((strikes == 0) && (sPower == "lightning")) && (nMana > 10)) { nMana = nMana - 10; lightning(); } else if ((sPower == "fire") && (nMana > 25)) { nMana = nMana - 25; fires(); } else if (((sPower == "beam") && (nMana > 20)) && (goodattack.beam == undefined)) { nMana = nMana - 20; beam(); } else if ((sPower == "starstrike") && (nMana > 15)) { nMana = nMana - 15; starStrike(); } else if ((sPower == "ironstar") && (nMana > 25)) { nMana = nMana - 25; ironStar(); } else if ((sPower == "dreidel") && (nMana > 18)) { nMana = nMana - 18; dreidel(); } } } }; onMouseUp = function () { mDown = false; }; onEnterFrame = function () { if ((nGoodMen == 0) && (nTotalSoldiers == 0)) { gotoAndStop ("gameover"); } if ((nBadMen == 0) && (nTotalEnemies == 0)) { play(); } if (!bPaused) { hud._x = cam._x - 345; hud._y = cam._y + 151; sky._y = cam._y; sky._x = cam._x; skycol._x = cam._x + 105; if (((mDown && (sPower == "lazers")) && (nMana > 0)) && (!hud.hitTest(_xmouse, _ymouse, true))) { nMana = nMana - 0.5; goodattack.createEmptyMovieClip("lazers", 899); with (goodattack.lazers) { lo = lo + (dir * 2); if (lo > 20) { dir = -1; } else if (lo < 0) { dir = 1; } pointerground._y = -200; pointerground._x = _xmouse; while (!ground.hitTest(pointerground._x, pointerground._y, true)) { pointerground._y = pointerground._y + 3; } lineStyle(40 + lo, 16711680, 70); moveTo(_xmouse, -200); lineTo(_xmouse, pointerground._y); } } else { goodattack.lazers.removeMovieClip(); lo = 1; dir = 1; } if (nMana < 1) { mDown = false; } hud.manabar.tweener._xscale = nMana; switch (hud.powerbox._currentframe) { case 1 : sPower = "lightning"; break; case 2 : sPower = "fire"; break; case 3 : sPower = "beam"; break; case 4 : sPower = "starstrike"; break; case 5 : sPower = "lazers"; break; case 6 : sPower = "ironstar"; break; case 7 : sPower = "dreidel"; } if (nMana < 100) { nMana = nMana + 0.2; } nTotalSoldiers = nSoldiers - nDeadSoldiers; nTotalEnemies = nEnemies - nDeadEnemies; if (p > 0) { p = p - 1; } else { p = 80; if (nGoodMen > 0) { nGoodMen = nGoodMen - 1; createMaccabee(); } if (nBadMen > 0) { nBadMen = nBadMen - 1; createEnemy(); } } hud.nTotalEnemies = nTotalEnemies; hud.nTotalSoldiers = nTotalSoldiers; hud.nSheckels = nSheckels; i = 1; while (i <= nSoldiers) { men = goodguys["man" + i]; if (men != undefined) { men._x = men._x + (men.getMoveSpeed() * men.getDirection()); men._xscale = men.getDirection() * 100; groundCheck(men); if (badattack.hitTest(men._x, men._y, true)) { men.setHealth(men.getHealth() - 0.5); if ((men.getHealth() % 2) == 0) { nBlood = nBlood + 1; bloods.attachMovie("blood", "blood" + nBlood, nBlood); bloody = bloods["blood" + nBlood]; bloody._x = men._x; bloody._y = men._y; bloody._xscale = bloody._xscale * men.getDirection(); } } if (men.getAttackWait() > 0) { men.setAttackWait(men.getAttackWait() - 1); } else if (badguys.hitTest(men._x + (5 * men.getDirection()), men._y, true)) { nGoodAttack = nGoodAttack + 1; goodattack.attachMovie("goodslash", "slash" + nGoodAttack, nGoodAttack); slash = goodattack["slash" + nGoodAttack]; slash._x = men._x; slash._y = men._y; slash._xscale = slash._xscale * men.getDirection(); men.setAttackWait(60); } if ((men.getHealth() <= 0) || (men._y > Stage.height)) { nDeadSoldiers = nDeadSoldiers + 1; men.removeMovieClip(); } } i = i + 1; } i = 1; while (i <= nEnemies) { men = badguys["badman" + i]; if (men != undefined) { men._x = men._x + (men.getMoveSpeed() * men.getDirection()); men._xscale = men.getDirection() * 100; groundCheck(men); if (goodattack.hitTest(men._x, men._y, true)) { men.setHealth(men.getHealth() - 0.5); if ((men.getHealth() % 2) == 0) { nBlood = nBlood + 1; bloods.attachMovie("blood", "blood" + nBlood, nBlood); bloody = bloods["blood" + nBlood]; bloody._x = men._x; bloody._y = men._y; bloody._xscale = bloody._xscale * men.getDirection(); } } if (men.getAttackWait() > 0) { men.setAttackWait(men.getAttackWait() - 1); } else if (goodguys.hitTest(men._x + (5 * men.getDirection()), men._y, true)) { nBadAttack = nBadAttack + 1; badattack.attachMovie("badslash", "slash" + nBadAttack, nBadAttack); slash = badattack["slash" + nBadAttack]; slash._x = men._x; slash._y = men._y; slash._xscale = slash._xscale * men.getDirection(); men.setAttackWait(60); } if ((men.getHealth() <= 0) || (men._y > Stage.height)) { nDeadEnemies = nDeadEnemies + 1; nSheckels = nSheckels + 10; men.removeMovieClip(); } } i = i + 1; } if (strikes > 0) { strikes = strikes - 1; if (strikes > 5) { lightningstrike.lineStyle(5, 16777215, 80); lightningstrike.moveTo(pointerground._x, pointerground._y); i = 1; while (i <= 8) { lightningstrike.lineTo((pointerground._x + ((Math.random() * i) * 50)) - (i * 25), pointerground._y - (i * 50)); i++; } } else { lightningstrike.removeMovieClip(); } } else { goodattack.lightdamage.removeMovieClip(); } i = 0; while (i <= 30) { firespec = goodattack["firespec" + i]; if (firespec != undefined) { if (ground.hitTest(firespec._x, firespec._y, true) && (firespec._currentframe < 10)) { firespec.gotoAndPlay(10); } firespec._x = firespec._x + firespec.xspeed; firespec._y = firespec._y + firespec.yspeed; if (firespec._y > Stage.height) { firespec.removeMovieClip(); } } i++; } if (Key.isDown(32) && (nPauseBreak == 0)) { bPaused = true; nPauseBreak = 10; } } else if (Key.isDown(32) && (nPauseBreak == 0)) { bPaused = false; nPauseBreak = 10; } if (nPauseBreak > 0) { nPauseBreak--; } };Frame 14clearScreen(); onMouseDown = function () { }; onEnterFrame = function () { };Frame 15stop(); bonus = nTotalSoldiers * 20; remaining = (("Remaining Maccabees: " + nTotalSoldiers) + " x (20) = +") + bonus; nSheckels = nSheckels + bonus; onEnterFrame = function () { if (bStarStrike) { starStarStrike._visible = true; } else { starStarStrike._visible = false; } if (bLaserBeam) { starLaser._visible = true; } else { starLaser._visible = false; } if (bObstruction) { starObstruction._visible = true; } else { starObstruction._visible = false; } if (bDreidelDart) { starDreidelDart._visible = true; } else { starDreidelDart._visible = false; } if (bLightBeam) { starLightBeam._visible = true; } else { starLightBeam._visible = false; } };Frame 16stop(); _quality = "MEDIUM"; pastSheck = nSheckels; foreground.swapDepths(99999); upperground.swapDepths(99998); hud.swapDepths(100000); cam.swapDepths(100001); var bRain = false; var nLevel = 5; var nSoldiers = 0; var nEnemies = 0; var nBadMen = 25; var nGoodMen = 10; var nTotalSoldiers = 0; var nTotalEnemies = 0; var nDeadSoldiers = 0; var nDeadEnemies = 0; var strikes = 0; var nFires = 0; var nStarStrikes = 0; this.createEmptyMovieClip("goodguys", 10); this.createEmptyMovieClip("badguys", 9); this.createEmptyMovieClip("goodattack", 12); this.createEmptyMovieClip("badattack", 11); this.createEmptyMovieClip("bloods", 1); this.createEmptyMovieClip("pointerground", 2); var nGoodAttack = 0; var nBadAttack = 0; var nBlood = 0; var nMana = 0; var sPower = "lightning"; ironStars = 0; p = 1; onMouseDown = function () { if (!bPaused) { if (nMana > 10) { mDown = true; } if (!hud.hitTest(_xmouse, _ymouse, true)) { if (((strikes == 0) && (sPower == "lightning")) && (nMana > 10)) { nMana = nMana - 10; lightning(); } else if ((sPower == "fire") && (nMana > 25)) { nMana = nMana - 25; fires(); } else if (((sPower == "beam") && (nMana > 20)) && (goodattack.beam == undefined)) { nMana = nMana - 20; beam(); } else if ((sPower == "starstrike") && (nMana > 15)) { nMana = nMana - 15; starStrike(); } else if ((sPower == "ironstar") && (nMana > 25)) { nMana = nMana - 25; ironStar(); } else if ((sPower == "dreidel") && (nMana > 18)) { nMana = nMana - 18; dreidel(); } } } }; onMouseUp = function () { mDown = false; }; onEnterFrame = function () { if ((nBadMen == 0) && (nTotalEnemies == 0)) { play(); } if ((nGoodMen == 0) && (nTotalSoldiers == 0)) { gotoAndStop ("gameover"); } if (!bPaused) { hud._x = cam._x - 345; hud._y = cam._y + 151; sky._y = cam._y; sky._x = cam._x; skycol._x = cam._x - 300; foreground._x = cam._x / -3; if (((mDown && (sPower == "lazers")) && (nMana > 0)) && (!hud.hitTest(_xmouse, _ymouse, true))) { nMana = nMana - 0.5; goodattack.createEmptyMovieClip("lazers", 899); with (goodattack.lazers) { lo = lo + (dir * 2); if (lo > 20) { dir = -1; } else if (lo < 0) { dir = 1; } pointerground._y = -200; pointerground._x = _xmouse; while (!ground.hitTest(pointerground._x, pointerground._y, true)) { pointerground._y = pointerground._y + 3; } lineStyle(40 + lo, 16711680, 70); moveTo(_xmouse, -200); lineTo(_xmouse, pointerground._y); } } else { goodattack.lazers.removeMovieClip(); lo = 1; dir = 1; } if (nMana < 1) { mDown = false; } i = 1; while (i <= 10) { rain = this["rain" + i]; if (rain != undefined) { rain._x = rain._x + (rain._xscale / 12); rain._y = rain._y + (rain._yscale / 8); if (rain._y > Stage.height) { if (bRain) { rain._x = ((Math.random() * Stage.width) * 1.4) - 500; rain._y = -200; rain._y = rain._y - (Math.random() * 400); rain._xscale = (rain._yscale = (Math.random() * 30) + 70); } else { rain.removeMovieClip(); } } } i++; } hud.manabar.tweener._xscale = nMana; switch (hud.powerbox._currentframe) { case 1 : sPower = "lightning"; break; case 2 : sPower = "fire"; break; case 3 : sPower = "beam"; break; case 4 : sPower = "starstrike"; break; case 5 : sPower = "lazers"; break; case 6 : sPower = "ironstar"; break; case 7 : sPower = "dreidel"; } if (nMana < 100) { nMana = nMana + 0.2; } nTotalSoldiers = nSoldiers - nDeadSoldiers; nTotalEnemies = nEnemies - nDeadEnemies; if (p > 0) { p = p - 1; } else { p = 80; if (nGoodMen > 0) { nGoodMen = nGoodMen - 1; createMaccabee(); } if (nBadMen > 0) { nBadMen = nBadMen - 1; createEnemy(); } } hud.nTotalEnemies = nTotalEnemies; hud.nTotalSoldiers = nTotalSoldiers; hud.nSheckels = nSheckels; i = 1; while (i <= nSoldiers) { men = goodguys["man" + i]; if (men != undefined) { men._x = men._x + (men.getMoveSpeed() * men.getDirection()); men._xscale = men.getDirection() * 100; groundCheck(men); if (badattack.hitTest(men._x, men._y, true)) { men.setHealth(men.getHealth() - 0.5); if ((men.getHealth() % 2) == 0) { nBlood = nBlood + 1; bloods.attachMovie("blood", "blood" + nBlood, nBlood); bloody = bloods["blood" + nBlood]; bloody._x = men._x; bloody._y = men._y; bloody._xscale = bloody._xscale * men.getDirection(); } } if (men.getAttackWait() > 0) { men.setAttackWait(men.getAttackWait() - 1); } else if (badguys.hitTest(men._x + (5 * men.getDirection()), men._y, true)) { nGoodAttack = nGoodAttack + 1; goodattack.attachMovie("goodslash", "slash" + nGoodAttack, nGoodAttack); slash = goodattack["slash" + nGoodAttack]; slash._x = men._x; slash._y = men._y; slash._xscale = slash._xscale * men.getDirection(); men.setAttackWait(60); } if ((men.getHealth() <= 0) || (men._y > Stage.height)) { nDeadSoldiers = nDeadSoldiers + 1; men.removeMovieClip(); } } i = i + 1; } i = 1; while (i <= nEnemies) { men = badguys["badman" + i]; if (men != undefined) { men._x = men._x + (men.getMoveSpeed() * men.getDirection()); men._xscale = men.getDirection() * 100; groundCheck(men); if (goodattack.hitTest(men._x, men._y, true)) { men.setHealth(men.getHealth() - 0.5); if ((men.getHealth() % 2) == 0) { nBlood = nBlood + 1; bloods.attachMovie("blood", "blood" + nBlood, nBlood); bloody = bloods["blood" + nBlood]; bloody._x = men._x; bloody._y = men._y; bloody._xscale = bloody._xscale * men.getDirection(); } } if (men.getAttackWait() > 0) { men.setAttackWait(men.getAttackWait() - 1); } else if (goodguys.hitTest(men._x + (5 * men.getDirection()), men._y, true)) { nBadAttack = nBadAttack + 1; badattack.attachMovie("badslash", "slash" + nBadAttack, nBadAttack); slash = badattack["slash" + nBadAttack]; slash._x = men._x; slash._y = men._y; slash._xscale = slash._xscale * men.getDirection(); men.setAttackWait(60); } if ((men.getHealth() <= 0) || (men._y > Stage.height)) { nDeadEnemies = nDeadEnemies + 1; nSheckels = nSheckels + 10; men.removeMovieClip(); } } i = i + 1; } if (strikes > 0) { strikes = strikes - 1; if (strikes > 5) { lightningstrike.lineStyle(5, 16777215, 80); lightningstrike.moveTo(pointerground._x, pointerground._y); i = 1; while (i <= 8) { lightningstrike.lineTo((pointerground._x + ((Math.random() * i) * 50)) - (i * 25), pointerground._y - (i * 50)); i++; } } else { lightningstrike.removeMovieClip(); } } else { goodattack.lightdamage.removeMovieClip(); } i = 0; while (i <= 30) { firespec = goodattack["firespec" + i]; if (firespec != undefined) { if (ground.hitTest(firespec._x, firespec._y, true) && (firespec._currentframe < 10)) { firespec.gotoAndPlay(10); } firespec._x = firespec._x + firespec.xspeed; firespec._y = firespec._y + firespec.yspeed; if (firespec._y > Stage.height) { firespec.removeMovieClip(); } } i++; } if (Key.isDown(32) && (nPauseBreak == 0)) { bPaused = true; nPauseBreak = 10; } } else if (Key.isDown(32) && (nPauseBreak == 0)) { bPaused = false; nPauseBreak = 10; } if (nPauseBreak > 0) { nPauseBreak--; } };Frame 17clearScreen(); onMouseDown = function () { }; onEnterFrame = function () { };Frame 18stop(); bonus = nTotalSoldiers * 20; remaining = (("Remaining Maccabees: " + nTotalSoldiers) + " x (20) = +") + bonus; nSheckels = nSheckels + bonus; onEnterFrame = function () { if (bStarStrike) { starStarStrike._visible = true; } else { starStarStrike._visible = false; } if (bLaserBeam) { starLaser._visible = true; } else { starLaser._visible = false; } if (bObstruction) { starObstruction._visible = true; } else { starObstruction._visible = false; } if (bDreidelDart) { starDreidelDart._visible = true; } else { starDreidelDart._visible = false; } if (bLightBeam) { starLightBeam._visible = true; } else { starLightBeam._visible = false; } };Frame 19stop(); _quality = "MEDIUM"; pastSheck = nSheckels; foreground.swapDepths(99999); upperground.swapDepths(99998); hud.swapDepths(100000); cam.swapDepths(100001); var bRain = false; var nLevel = 6; var nSoldiers = 0; var nEnemies = 0; var nBadMen = 25; var nGoodMen = 10; var nTotalSoldiers = 0; var nTotalEnemies = 0; var nDeadSoldiers = 0; var nDeadEnemies = 0; var strikes = 0; var nFires = 0; var nStarStrikes = 0; this.createEmptyMovieClip("goodguys", 10); this.createEmptyMovieClip("badguys", 9); this.createEmptyMovieClip("goodattack", 12); this.createEmptyMovieClip("badattack", 11); this.createEmptyMovieClip("bloods", 1); this.createEmptyMovieClip("pointerground", 2); var nGoodAttack = 0; var nBadAttack = 0; var nBlood = 0; var nMana = 0; var sPower = "lightning"; ironStars = 0; p = 1; onMouseDown = function () { if (!bPaused) { if (nMana > 10) { mDown = true; } if (!hud.hitTest(_xmouse, _ymouse, true)) { if (((strikes == 0) && (sPower == "lightning")) && (nMana > 10)) { nMana = nMana - 10; lightning(); } else if ((sPower == "fire") && (nMana > 25)) { nMana = nMana - 25; fires(); } else if (((sPower == "beam") && (nMana > 20)) && (goodattack.beam == undefined)) { nMana = nMana - 20; beam(); } else if ((sPower == "starstrike") && (nMana > 15)) { nMana = nMana - 15; starStrike(); } else if ((sPower == "ironstar") && (nMana > 25)) { nMana = nMana - 25; ironStar(); } else if ((sPower == "dreidel") && (nMana > 18)) { nMana = nMana - 18; dreidel(); } } } }; onMouseUp = function () { mDown = false; }; onEnterFrame = function () { if ((nBadMen == 0) && (nTotalEnemies == 0)) { play(); } if ((nGoodMen == 0) && (nTotalSoldiers == 0)) { gotoAndStop ("gameover"); } if (!bPaused) { hud._x = cam._x - 345; hud._y = cam._y + 151; sky._y = cam._y; sky._x = cam._x; skycol._x = cam._x; foreground._x = cam._x / -3; if (((mDown && (sPower == "lazers")) && (nMana > 0)) && (!hud.hitTest(_xmouse, _ymouse, true))) { nMana = nMana - 0.5; goodattack.createEmptyMovieClip("lazers", 899); with (goodattack.lazers) { lo = lo + (dir * 2); if (lo > 20) { dir = -1; } else if (lo < 0) { dir = 1; } pointerground._y = -200; pointerground._x = _xmouse; while (!ground.hitTest(pointerground._x, pointerground._y, true)) { pointerground._y = pointerground._y + 3; } lineStyle(40 + lo, 16711680, 70); moveTo(_xmouse, -200); lineTo(_xmouse, pointerground._y); } } else { goodattack.lazers.removeMovieClip(); lo = 1; dir = 1; } if (nMana < 1) { mDown = false; } i = 1; while (i <= 10) { rain = this["rain" + i]; if (rain != undefined) { rain._x = rain._x + (rain._xscale / 12); rain._y = rain._y + (rain._yscale / 8); if (rain._y > Stage.height) { if (bRain) { rain._x = ((Math.random() * Stage.width) * 1.4) - 500; rain._y = -200; rain._y = rain._y - (Math.random() * 400); rain._xscale = (rain._yscale = (Math.random() * 30) + 70); } else { rain.removeMovieClip(); } } } i++; } hud.manabar.tweener._xscale = nMana; switch (hud.powerbox._currentframe) { case 1 : sPower = "lightning"; break; case 2 : sPower = "fire"; break; case 3 : sPower = "beam"; break; case 4 : sPower = "starstrike"; break; case 5 : sPower = "lazers"; break; case 6 : sPower = "ironstar"; break; case 7 : sPower = "dreidel"; } if (nMana < 100) { nMana = nMana + 0.2; } nTotalSoldiers = nSoldiers - nDeadSoldiers; nTotalEnemies = nEnemies - nDeadEnemies; if (p > 0) { p = p - 1; } else { p = 80; if (nGoodMen > 0) { nGoodMen = nGoodMen - 1; createMaccabee(); } if (nBadMen > 0) { nBadMen = nBadMen - 1; createEnemy(); } } hud.nTotalEnemies = nTotalEnemies; hud.nTotalSoldiers = nTotalSoldiers; hud.nSheckels = nSheckels; i = 1; while (i <= nSoldiers) { men = goodguys["man" + i]; if (men != undefined) { men._x = men._x + (men.getMoveSpeed() * men.getDirection()); men._xscale = men.getDirection() * 100; groundCheck(men); if (badattack.hitTest(men._x, men._y, true)) { men.setHealth(men.getHealth() - 0.5); if ((men.getHealth() % 2) == 0) { nBlood = nBlood + 1; bloods.attachMovie("blood", "blood" + nBlood, nBlood); bloody = bloods["blood" + nBlood]; bloody._x = men._x; bloody._y = men._y; bloody._xscale = bloody._xscale * men.getDirection(); } } if (men.getAttackWait() > 0) { men.setAttackWait(men.getAttackWait() - 1); } else if (badguys.hitTest(men._x + (5 * men.getDirection()), men._y, true)) { nGoodAttack = nGoodAttack + 1; goodattack.attachMovie("goodslash", "slash" + nGoodAttack, nGoodAttack); slash = goodattack["slash" + nGoodAttack]; slash._x = men._x; slash._y = men._y; slash._xscale = slash._xscale * men.getDirection(); men.setAttackWait(60); } if ((men.getHealth() <= 0) || (men._y > Stage.height)) { nDeadSoldiers = nDeadSoldiers + 1; men.removeMovieClip(); } } i = i + 1; } i = 1; while (i <= nEnemies) { men = badguys["badman" + i]; if (men != undefined) { men._x = men._x + (men.getMoveSpeed() * men.getDirection()); men._xscale = men.getDirection() * 100; groundCheck(men); if (goodattack.hitTest(men._x, men._y, true)) { men.setHealth(men.getHealth() - 0.5); if ((men.getHealth() % 2) == 0) { nBlood = nBlood + 1; bloods.attachMovie("blood", "blood" + nBlood, nBlood); bloody = bloods["blood" + nBlood]; bloody._x = men._x; bloody._y = men._y; bloody._xscale = bloody._xscale * men.getDirection(); } } if (men.getAttackWait() > 0) { men.setAttackWait(men.getAttackWait() - 1); } else if (goodguys.hitTest(men._x + (5 * men.getDirection()), men._y, true)) { nBadAttack = nBadAttack + 1; badattack.attachMovie("badslash", "slash" + nBadAttack, nBadAttack); slash = badattack["slash" + nBadAttack]; slash._x = men._x; slash._y = men._y; slash._xscale = slash._xscale * men.getDirection(); men.setAttackWait(60); } if ((men.getHealth() <= 0) || (men._y > Stage.height)) { nDeadEnemies = nDeadEnemies + 1; nSheckels = nSheckels + 10; men.removeMovieClip(); } } i = i + 1; } if (strikes > 0) { strikes = strikes - 1; if (strikes > 5) { lightningstrike.lineStyle(5, 16777215, 80); lightningstrike.moveTo(pointerground._x, pointerground._y); i = 1; while (i <= 8) { lightningstrike.lineTo((pointerground._x + ((Math.random() * i) * 50)) - (i * 25), pointerground._y - (i * 50)); i++; } } else { lightningstrike.removeMovieClip(); } } else { goodattack.lightdamage.removeMovieClip(); } i = 0; while (i <= 30) { firespec = goodattack["firespec" + i]; if (firespec != undefined) { if (ground.hitTest(firespec._x, firespec._y, true) && (firespec._currentframe < 10)) { firespec.gotoAndPlay(10); } firespec._x = firespec._x + firespec.xspeed; firespec._y = firespec._y + firespec.yspeed; if (firespec._y > Stage.height) { firespec.removeMovieClip(); } } i++; } if (Key.isDown(32) && (nPauseBreak == 0)) { bPaused = true; nPauseBreak = 10; } } else if (Key.isDown(32) && (nPauseBreak == 0)) { bPaused = false; nPauseBreak = 10; } if (nPauseBreak > 0) { nPauseBreak--; } };Frame 20clearScreen(); onMouseDown = function () { }; onEnterFrame = function () { }; gotoAndStop ("credits");Frame 21stop(); bonus = nTotalSoldiers * 20; remaining = (("Remaining Maccabees: " + nTotalSoldiers) + " x (20) = +") + bonus; nSheckels = nSheckels + bonus; onEnterFrame = function () { if (bStarStrike) { starStarStrike._visible = true; } else { starStarStrike._visible = false; } if (bLaserBeam) { starLaser._visible = true; } else { starLaser._visible = false; } if (bObstruction) { starObstruction._visible = true; } else { starObstruction._visible = false; } if (bDreidelDart) { starDreidelDart._visible = true; } else { starDreidelDart._visible = false; } if (bLightBeam) { starLightBeam._visible = true; } else { starLightBeam._visible = false; } };Frame 22stop();Frame 23clearScreen(); onMouseDown = function () { }; onEnterFrame = function () { }; stop();Frame 24stop(); _quality = "HIGH";Frame 25stop();Symbol 14 MovieClip [boulder] Frame 1stop();Symbol 14 MovieClip [boulder] Frame 2onEnterFrame = function () { if (_root.bPaused) { stop(); } else if ((!_currentframe) == 1) { play(); } };Symbol 22 MovieClip Frame 1onEnterFrame = function () { if (_root.bPaused) { stop(); } else { play(); } };Symbol 38 MovieClip Frame 1onEnterFrame = function () { if (_root.bPaused) { stop(); } else { play(); } };Symbol 39 MovieClip [badMan] Frame 1#initclip 3 Object.registerClass("badMan", Maccabee); #endinitclipSymbol 50 MovieClip Frame 1onEnterFrame = function () { if (_root.bPaused) { stop(); } else { play(); } };Symbol 53 MovieClip [goodMan] Frame 1#initclip 2 Object.registerClass("goodMan", Maccabee); #endinitclip onEnterFrame = function () { if (_root.bPaused) { stop(); } else { play(); } };Instance of Symbol 50 MovieClip in Symbol 53 MovieClip [goodMan] Frame 1onClipEvent (load) { gotoAndPlay (10); }Symbol 60 MovieClip [badslash] Frame 1onEnterFrame = function () { if (_root.bPaused) { stop(); } else { play(); } };Symbol 60 MovieClip [badslash] Frame 6this.removeMovieClip();Symbol 61 MovieClip [goodslash] Frame 1onEnterFrame = function () { if (_root.bPaused) { stop(); } else { play(); } };Symbol 61 MovieClip [goodslash] Frame 6this.removeMovieClip();Symbol 68 MovieClip [blood] Frame 1onEnterFrame = function () { if (_root.bPaused) { stop(); } else { play(); } };Symbol 68 MovieClip [blood] Frame 7this.removeMovieClip();Symbol 74 MovieClip [firespec] Frame 1onEnterFrame = function () { if (_root.bPaused) { stop(); } else { play(); } };Symbol 74 MovieClip [firespec] Frame 9gotoAndPlay (1);Symbol 74 MovieClip [firespec] Frame 15this.removeMovieClip();Symbol 81 MovieClip [beam] Frame 1onEnterFrame = function () { if (_root.bPaused) { stop(); } else { play(); } };Symbol 81 MovieClip [beam] Frame 32this.removeMovieClip();Symbol 84 MovieClip [starstrike] Frame 1onEnterFrame = function () { if (_root.bPaused) { stop(); } else { play(); } };Symbol 84 MovieClip [starstrike] Frame 17this.removeMovieClip();Symbol 87 MovieClip [ironstar] Frame 1onEnterFrame = function () { if (!_root.bPaused) { if (!stuck) { star._rotation = star._rotation + 10; _y = (_y + 9); if (_root.ground.hitTest(_x, _y, true)) { stuck = true; } } else if (i > 1) { i--; } else { this.removeMovieClip(); } } }; stuck = false; i = 35;Symbol 90 MovieClip [dreidel] Frame 1onEnterFrame = function () { if (_root.bPaused) { stop(); } else { play(); } };Symbol 90 MovieClip [dreidel] Frame 30this.removeMovieClip();Symbol 173 Buttonon (release) { getURL ("http://www.newgrounds.com/collection/hanukkah.html", "_blank"); }Symbol 176 Buttonon (release) { getURL ("http://www.armorgames.com", "_blank"); }Symbol 178 MovieClip Frame 40stop();Symbol 194 Buttonon (press) { _root.play(); }Symbol 195 Buttonon (press) { _parent.play(); }Symbol 196 MovieClip Frame 1function onEnterFrame() { if (!loaded) { var _local3 = _root.getBytesLoaded() / _root.getBytesTotal(); if (_local3 >= 1) { if (firstframe) { gotoAndStop ("loaded"); } else { play(); bar._x = initX; } loaded = true; } else { bar._x = initX + ((_local3 - 1) * bar._width); } } var _local4 = getTimer() - time; timeAccum = timeAccum + _local4; while (timeAccum >= FRAME_TIME) { var _local2 = 0; while (_local2 < timeClips.length) { if (timeClips[_local2]._currentframe < timeClips[_local2]._totalframes) { timeClips[_local2].nextFrame(); } else { timeClips[_local2].gotoAndStop(1); } _local2++; } if (loaded && (_currentframe < _totalframes)) { nextFrame(); } timeAccum = timeAccum - FRAME_TIME; } time = time + _local4; firstframe = false; } stop(); _root.stop(); var initX = bar._x; var time = getTimer(); var FRAME_TIME = 33.3333333333333; var timeAccum = 0; var firstframe = true; var loaded = false; timeClips = [bargfx, tank.mc0, tank.mc1, tank.mc2, tank.mc3, tank.mc4, tank.mc4.mc0, tank.mc4.mc1, tank.mc4.mc0.mc0, tank.mc4.mc0.mc0.mc0.mc0, tank.mc4.mc0.mc0.mc0.mc1, tank.mc4.mc0.mc0.mc0.mc2, tank.mc4.mc0.mc0.mc0.mc3, tank.mc4.mc0.mc0.mc1, tank.mc4.mc0.mc0.mc2, tank.mc5.mc0]; var i = 0; while (i < timeClips.length) { timeClips[i].stop(); i++; }Symbol 196 MovieClip Frame 63stop();Symbol 213 Buttonon (press) { _root.clip.play(); }Symbol 221 Buttonon (press) { getURL ("http://www.armorgames.com", "_blank"); }Symbol 222 Buttonon (press) { getURL ("http://www.moglytom.com/home.html", "_blank"); }Symbol 242 MovieClip Frame 1stop();Symbol 242 MovieClip Frame 88stop();Symbol 242 MovieClip Frame 113_root.play();Symbol 600 MovieClip [__Packages.Maccabee] Frame 0class Maccabee extends MovieClip { function Maccabee () { super(); } function getAttackWait() { return(nAttackWait); } function getGood() { return(bGood); } function getGravity() { return(nGravity); } function getMoveSpeed() { return(nMoveSpeed); } function getHealth() { return(nHealth); } function getDirection() { return(nDirection); } function setAttackWait(num) { nAttackWait = num; } function setGood(bol) { bGood = bol; } function setDirection(num) { nDirection = num; } function setGravity(num) { nGravity = num; } function setMoveSpeed(num) { nMoveSpeed = num; } function setHealth(num) { nHealth = num; } var nGravity = 0; var nMoveSpeed = 0; var nHealth = 0; var nDirection = 0; var bGood = false; var nAttackWait = 0; }Symbol 249 MovieClip Frame 1stop(); onEnterFrame = function () { };Symbol 249 MovieClip Frame 2onEnterFrame = function () { if (_root.bPaused) { stop(); } else { play(); } };Symbol 255 MovieClip Frame 1onEnterFrame = function () { if (_root.bPaused) { stop(); } else { play(); } };Symbol 255 MovieClip Frame 7_parent.gotoAndStop(1);Symbol 268 MovieClip Frame 1onEnterFrame = function () { if (_root.bPaused) { stop(); } else { play(); } };Symbol 320 MovieClip Frame 1onEnterFrame = function () { if (_root.bPaused) { stop(); } else { play(); } };Symbol 321 MovieClip Frame 1stop();Symbol 321 MovieClip Frame 2stop();Symbol 321 MovieClip Frame 3stop();Symbol 323 MovieClip Frame 1stop(); _visible = false;Symbol 323 MovieClip Frame 2stop(); _visible = false;Symbol 331 Buttonon (release) { play(); }Symbol 333 MovieClip Frame 1stop();Symbol 333 MovieClip Frame 2onEnterFrame = function () { if (_root.bPaused || (_currentframe == 25)) { stop(); } else { play(); } };Symbol 333 MovieClip Frame 25stop(); _root.ground.bridge.play();Symbol 343 MovieClip Frame 1stop();Symbol 345 MovieClip Frame 1stop();Symbol 351 Buttonon (release) { if (!_root.bPaused) { if (powerbox._currentframe == 1) { powerbox.play(); } else if (powerbox._currentframe == 2) { if (_root.bLightBeam) { powerbox.play(); } else if (_root.bStarStrike) { powerbox.gotoAndStop(4); } else if (_root.bLaserBeam) { powerbox.gotoAndStop(5); } else if (_root.bObstruction) { powerbox.gotoAndStop(6); } else if (_root.bDreidelDart) { powerbox.gotoAndStop(7); } else { powerbox.gotoAndStop(1); } } else if (powerbox._currentframe == 3) { if (_root.bStarStrike) { powerbox.gotoAndStop(4); } else if (_root.bLaserBeam) { powerbox.gotoAndStop(5); } else if (_root.bObstruction) { powerbox.gotoAndStop(6); } else if (_root.bDreidelDart) { powerbox.gotoAndStop(7); } else { powerbox.gotoAndStop(1); } } else if (powerbox._currentframe == 4) { if (_root.bLaserBeam) { powerbox.gotoAndStop(5); } else if (_root.bObstruction) { powerbox.gotoAndStop(6); } else if (_root.bDreidelDart) { powerbox.gotoAndStop(7); } else { powerbox.gotoAndStop(1); } } else if (powerbox._currentframe == 5) { if (_root.bObstruction) { powerbox.gotoAndStop(6); } else if (_root.bDreidelDart) { powerbox.gotoAndStop(7); } else { powerbox.gotoAndStop(1); } } else if (powerbox._currentframe == 6) { if (_root.bDreidelDart) { powerbox.gotoAndStop(7); } else { powerbox.gotoAndStop(1); } } else if (powerbox._currentframe == 7) { powerbox.gotoAndStop(1); } } }Symbol 364 MovieClip Frame 1stop();Symbol 364 MovieClip Frame 2stop();Symbol 364 MovieClip Frame 3stop();Symbol 364 MovieClip Frame 4stop();Symbol 364 MovieClip Frame 5stop();Symbol 364 MovieClip Frame 6stop();Symbol 364 MovieClip Frame 7stop();Symbol 379 MovieClip Frame 1stop();Symbol 379 MovieClip Frame 2stop();Symbol 379 MovieClip Frame 3stop();Symbol 379 MovieClip Frame 4stop();Symbol 379 MovieClip Frame 5stop();Symbol 379 MovieClip Frame 6stop();Symbol 379 MovieClip Frame 7stop();Symbol 379 MovieClip Frame 8stop(); _visible = false; _root.bPaused = false;Symbol 379 MovieClip Frame 9stop();Symbol 379 MovieClip Frame 10stop(); _visible = false; _root.bPaused = false;Symbol 380 MovieClip Frame 1function camControl() { if (!_root.bPaused) { if (_root.nLevel != 6) { if (((_xmouse + _x) < (_x - 300)) && ((_x - 300) > 50)) { _x = (_x - 5); } else if (((_xmouse + _x) > (_x + 300)) && ((_x + 300) < (_root.ground._width - 140))) { _x = (_x + 5); } } if (_root.nLevel == 2) { if (((_ymouse + _y) < (_y - 150)) && (_y > 0)) { _y = (_y - 5); } else if ((((_ymouse + _y) > (_y + 150)) && (_y < 200)) && (!_root.hud.tempBox.hitTest(_root._xmouse, _root._ymouse, true))) { _y = (_y + 5); } } } var _local5 = sX / this._width; var _local4 = sY / this._height; _parent._x = cX - (this._x * _local5); _parent._y = cY - (this._y * _local4); _parent._xscale = 100 * _local5; _parent._yscale = 100 * _local4; } function resetStage() { _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } var oldMode = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX = (Stage.width / 2); var cY = (Stage.height / 2); var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage;Instance of Symbol 379 MovieClip in Symbol 380 MovieClip Frame 1onClipEvent (enterFrame) { if (_visible) { _root.bPaused = true; } if (this.hitTest(_root._xmouse, _root._ymouse, true)) { hit = true; } else { hit = false; } } onClipEvent (mouseDown) { if (_visible && (hit)) { _root.newSoundEffect("click"); play(); } } onClipEvent (load) { if (_root.nLevel > 2) { gotoAndStop (8); } else if (_root.nLevel == 2) { gotoAndStop (9); } }Symbol 397 Buttonon (rollOver) { power = "Lightning"; cost = "Free"; damage = "5"; mana = "10"; }Symbol 398 Buttonon (rollOver) { power = "Star Strike"; cost = "300"; damage = "3"; mana = "15"; } on (press) { if ((!bStarStrike) && (_root.nSheckels >= 300)) { _root.newSoundEffect("money"); nSheckels = nSheckels - 300; bStarStrike = true; } }Symbol 399 Buttonon (rollOver) { power = "Laser"; cost = "500"; damage = "7"; mana = "Pending"; } on (press) { if ((!bLaserBeam) && (_root.nSheckels >= 500)) { _root.newSoundEffect("money"); nSheckels = nSheckels - 500; bLaserBeam = true; } }Symbol 400 Buttonon (rollOver) { power = "Obstruction"; cost = "400"; damage = "8"; mana = "25"; } on (press) { if ((!bObstruction) && (_root.nSheckels >= 400)) { _root.newSoundEffect("money"); nSheckels = nSheckels - 400; bObstruction = true; } }Symbol 401 Buttonon (rollOver) { power = "Light Beam"; cost = "350"; damage = "6"; mana = "20"; } on (press) { if ((!bLightBeam) && (_root.nSheckels >= 350)) { _root.newSoundEffect("money"); nSheckels = nSheckels - 350; bLightBeam = true; } }Symbol 402 Buttonon (rollOver) { power = "Dreidel Dart"; cost = "650"; damage = "8"; mana = "18"; } on (press) { if ((!bDreidelDart) && (_root.nSheckels >= 650)) { _root.newSoundEffect("money"); nSheckels = nSheckels - 650; bDreidelDart = true; } }Symbol 403 Buttonon (rollOver) { power = "Fire Balls"; cost = "Free"; damage = "6"; mana = "25"; }Symbol 404 Buttonon (press) { play(); }Symbol 425 MovieClip Frame 1onEnterFrame = function () { if (_root.bPaused) { stop(); } else { play(); } }; _root.newSoundEffect("grunt");Symbol 425 MovieClip Frame 7_root.badattack.boulder.play();Symbol 434 MovieClip Frame 1onEnterFrame = function () { if (_root.bPaused || (_currentframe == 12)) { stop(); } else { play(); } };Symbol 434 MovieClip Frame 12stop();Symbol 435 MovieClip Frame 35stop();Symbol 435 MovieClip Frame 36stop();Symbol 465 Buttonon (release) { play(); }Symbol 483 Buttonon (release) { play(); }Symbol 484 MovieClip Frame 1onEnterFrame = function () { if ((_root.bPaused || (_currentframe == 1)) || (_currentframe == 21)) { stop(); } else { play(); } }; stop();Symbol 484 MovieClip Frame 21stop();Symbol 504 MovieClip Frame 1onEnterFrame = function () { if (_root.bPaused || (_currentframe == 1000)) { stop(); } else { play(); } };Symbol 504 MovieClip Frame 1000stop();Symbol 506 MovieClip Frame 1onEnterFrame = function () { if (_root.bPaused || (_currentframe == 1000)) { stop(); } else { play(); } };Symbol 506 MovieClip Frame 1000stop();Symbol 510 MovieClip Frame 1onEnterFrame = function () { if (_root.bPaused || (_currentframe == 649)) { stop(); } else { play(); } };Symbol 510 MovieClip Frame 649stop();Symbol 552 MovieClip Frame 1onEnterFrame = function () { if (_root.bPaused || (_currentframe == 1507)) { stop(); } else { play(); } };Symbol 552 MovieClip Frame 1507stop();Symbol 561 MovieClip Frame 1onEnterFrame = function () { if (_root.bPaused) { stop(); } else { play(); } };Symbol 591 Buttonon (press) { if (_root.nLevel == 1) { _root.gotoAndStop(4); } else { _root.nSheckels = _root.pastSheck; _root.gotoAndStop((_root.nLevel * 3) + 1); } }Symbol 592 MovieClip Frame 30stop();Symbol 595 MovieClip Frame 808stop(); _root.play();Symbol 599 Buttonon (press) { getURL ("http://www.newgrounds.com/collection/hanukkah.html", "_blank"); }
Library Items
Symbol 1 Sound [thunder] | ||
Symbol 2 Sound [slice] | ||
Symbol 3 Sound [slash] | ||
Symbol 4 Sound [echo] | ||
Symbol 5 Sound [music] | ||
Symbol 6 Sound [money] | ||
Symbol 7 Sound [laserrr] | ||
Symbol 8 Sound [lasersound] | ||
Symbol 9 Sound [grunt] | ||
Symbol 10 Sound [fireball] | ||
Symbol 11 Sound [click] | ||
Symbol 12 Sound [hit] | Used by:205 | |
Symbol 13 Graphic | Used by:14 | |
Symbol 14 MovieClip [boulder] | Uses:13 | |
Symbol 15 Graphic | Used by:22 | |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip | Uses:16 | Used by:22 |
Symbol 18 Graphic | Used by:19 | |
Symbol 19 MovieClip | Uses:18 | Used by:22 |
Symbol 20 Graphic | Used by:21 | |
Symbol 21 MovieClip | Uses:20 | Used by:22 |
Symbol 22 MovieClip | Uses:15 17 19 21 | Used by:38 |
Symbol 23 Graphic | Used by:38 | |
Symbol 24 Graphic | Used by:25 | |
Symbol 25 MovieClip | Uses:24 | Used by:38 |
Symbol 26 Graphic | Used by:38 | |
Symbol 27 Graphic | Used by:38 | |
Symbol 28 Graphic | Used by:38 | |
Symbol 29 Graphic | Used by:38 | |
Symbol 30 Graphic | Used by:38 | |
Symbol 31 Graphic | Used by:38 | |
Symbol 32 Graphic | Used by:38 | |
Symbol 33 Graphic | Used by:38 | |
Symbol 34 Graphic | Used by:38 | |
Symbol 35 Graphic | Used by:38 | |
Symbol 36 Graphic | Used by:38 | |
Symbol 37 Graphic | Used by:38 | |
Symbol 38 MovieClip | Uses:22 23 25 26 27 28 29 30 31 32 33 34 35 36 37 | Used by:39 |
Symbol 39 MovieClip [badMan] | Uses:38 | |
Symbol 40 Graphic | Used by:50 | |
Symbol 41 Graphic | Used by:50 | |
Symbol 42 Graphic | Used by:50 | |
Symbol 43 Graphic | Used by:50 | |
Symbol 44 Graphic | Used by:50 | |
Symbol 45 Graphic | Used by:50 | |
Symbol 46 Graphic | Used by:50 | |
Symbol 47 Graphic | Used by:50 | |
Symbol 48 Graphic | Used by:50 | |
Symbol 49 Graphic | Used by:50 | |
Symbol 50 MovieClip | Uses:40 41 42 43 44 45 46 47 48 49 | Used by:53 |
Symbol 51 Graphic | Used by:53 | |
Symbol 52 Graphic | Used by:53 | |
Symbol 53 MovieClip [goodMan] | Uses:50 51 52 | |
Symbol 54 Graphic | Used by:60 61 | |
Symbol 55 Graphic | Used by:60 61 | |
Symbol 56 Graphic | Used by:60 61 | |
Symbol 57 Graphic | Used by:60 61 | |
Symbol 58 Graphic | Used by:60 61 | |
Symbol 59 Graphic | Used by:60 61 | |
Symbol 60 MovieClip [badslash] | Uses:54 55 56 57 58 59 | |
Symbol 61 MovieClip [goodslash] | Uses:54 55 56 57 58 59 | |
Symbol 62 Graphic | Used by:68 | |
Symbol 63 Graphic | Used by:68 | |
Symbol 64 Graphic | Used by:68 | |
Symbol 65 Graphic | Used by:68 | |
Symbol 66 Graphic | Used by:68 | |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 MovieClip [blood] | Uses:62 63 64 65 66 67 | |
Symbol 69 Graphic | Used by:70 74 84 87 90 173 183 | |
Symbol 70 MovieClip [lightdamage] | Uses:69 | |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 MovieClip | Uses:71 | Used by:74 |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip [firespec] | Uses:69 72 73 | |
Symbol 75 Graphic | Used by:76 | |
Symbol 76 MovieClip [rain] | Uses:75 | |
Symbol 77 Graphic | Used by:78 | |
Symbol 78 MovieClip | Uses:77 | Used by:81 90 |
Symbol 79 Graphic | Used by:80 | |
Symbol 80 MovieClip | Uses:79 | Used by:81 |
Symbol 81 MovieClip [beam] | Uses:78 80 | |
Symbol 82 Graphic | Used by:83 | |
Symbol 83 MovieClip | Uses:82 | Used by:84 Timeline |
Symbol 84 MovieClip [starstrike] | Uses:69 83 | |
Symbol 85 Graphic | Used by:86 | |
Symbol 86 MovieClip | Uses:85 | Used by:87 |
Symbol 87 MovieClip [ironstar] | Uses:69 86 | |
Symbol 88 Graphic | Used by:89 | |
Symbol 89 MovieClip | Uses:88 | Used by:90 Timeline |
Symbol 90 MovieClip [dreidel] | Uses:78 89 69 | |
Symbol 91 Graphic | Used by:242 | |
Symbol 92 Graphic | Used by:97 | |
Symbol 93 Graphic | Used by:97 | |
Symbol 94 Graphic | Used by:97 | |
Symbol 95 Graphic | Used by:97 | |
Symbol 96 Graphic | Used by:97 | |
Symbol 97 MovieClip | Uses:92 93 94 95 96 | Used by:152 |
Symbol 98 Graphic | Used by:152 | |
Symbol 99 Graphic | Used by:100 | |
Symbol 100 MovieClip | Uses:99 | Used by:152 |
Symbol 101 Graphic | Used by:102 | |
Symbol 102 MovieClip | Uses:101 | Used by:152 |
Symbol 103 Graphic | Used by:104 | |
Symbol 104 MovieClip | Uses:103 | Used by:147 152 |
Symbol 105 Graphic | Used by:106 236 | |
Symbol 106 MovieClip | Uses:105 | Used by:152 |
Symbol 107 Graphic | Used by:152 | |
Symbol 108 Graphic | Used by:109 | |
Symbol 109 MovieClip | Uses:108 | Used by:130 |
Symbol 110 Graphic | Used by:114 | |
Symbol 111 Graphic | Used by:114 | |
Symbol 112 Graphic | Used by:113 | |
Symbol 113 MovieClip | Uses:112 | Used by:114 117 |
Symbol 114 MovieClip | Uses:110 111 113 | Used by:128 |
Symbol 115 Graphic | Used by:117 | |
Symbol 116 Graphic | Used by:117 | |
Symbol 117 MovieClip | Uses:115 116 113 | Used by:128 |
Symbol 118 Graphic | Used by:121 | |
Symbol 119 Graphic | Used by:121 124 | |
Symbol 120 Graphic | Used by:121 | |
Symbol 121 MovieClip | Uses:118 119 120 | Used by:125 |
Symbol 122 Graphic | Used by:124 | |
Symbol 123 Graphic | Used by:124 | |
Symbol 124 MovieClip | Uses:122 119 123 | Used by:125 |
Symbol 125 MovieClip | Uses:121 124 | Used by:128 |
Symbol 126 Graphic | Used by:127 | |
Symbol 127 MovieClip | Uses:126 | Used by:128 |
Symbol 128 MovieClip | Uses:114 117 125 127 | Used by:129 |
Symbol 129 MovieClip | Uses:128 | Used by:130 |
Symbol 130 MovieClip | Uses:109 129 | Used by:152 |
Symbol 131 Graphic | Used by:143 | |
Symbol 132 Graphic | Used by:143 | |
Symbol 133 Graphic | Used by:143 | |
Symbol 134 Graphic | Used by:143 | |
Symbol 135 Graphic | Used by:143 | |
Symbol 136 Graphic | Used by:143 | |
Symbol 137 Graphic | Used by:143 | |
Symbol 138 Graphic | Used by:143 | |
Symbol 139 Graphic | Used by:143 | |
Symbol 140 Graphic | Used by:143 | |
Symbol 141 Graphic | Used by:143 | |
Symbol 142 Graphic | Used by:143 | |
Symbol 143 MovieClip | Uses:131 132 133 134 135 136 137 138 139 140 141 142 | Used by:152 |
Symbol 144 Graphic | Used by:145 | |
Symbol 145 MovieClip | Uses:144 | Used by:152 |
Symbol 146 Graphic | Used by:147 | |
Symbol 147 MovieClip | Uses:146 104 | Used by:152 |
Symbol 148 Graphic | Used by:149 | |
Symbol 149 MovieClip | Uses:148 | Used by:150 |
Symbol 150 MovieClip | Uses:149 | Used by:151 |
Symbol 151 MovieClip | Uses:150 | Used by:152 |
Symbol 152 MovieClip | Uses:97 98 100 102 104 106 107 130 143 145 147 151 | Used by:242 |
Symbol 153 Graphic | Used by:196 | |
Symbol 154 Graphic | Used by:155 196 | |
Symbol 155 MovieClip | Uses:154 | Used by:196 |
Symbol 156 Graphic | Used by:158 | |
Symbol 157 Graphic | Used by:158 | |
Symbol 158 MovieClip | Uses:156 157 | Used by:196 |
Symbol 159 Graphic | Used by:196 | |
Symbol 160 Graphic | Used by:196 | |
Symbol 161 Graphic | Used by:168 178 | |
Symbol 162 Graphic | Used by:168 178 | |
Symbol 163 Graphic | Used by:168 178 | |
Symbol 164 Graphic | Used by:168 178 | |
Symbol 165 Graphic | Used by:168 178 | |
Symbol 166 Graphic | Used by:168 178 | |
Symbol 167 Graphic | Used by:168 178 | |
Symbol 168 MovieClip | Uses:161 162 163 164 165 166 167 | Used by:196 |
Symbol 169 Graphic | Used by:173 183 | |
Symbol 170 Graphic | Used by:173 183 | |
Symbol 171 Graphic | Used by:173 183 | |
Symbol 172 Graphic | Used by:173 183 | |
Symbol 173 Button | Uses:69 169 170 171 172 | Used by:196 |
Symbol 174 Font | Used by:175 342 346 347 348 382 383 384 385 386 387 388 389 393 396 438 439 440 441 442 443 444 445 448 450 489 490 491 492 493 494 495 496 499 501 511 512 513 514 515 516 517 518 521 523 534 535 536 537 538 539 540 541 544 546 569 570 571 572 573 574 575 576 579 581 593 | |
Symbol 175 EditableText | Uses:174 | Used by:176 |
Symbol 176 Button | Uses:175 | Used by:196 |
Symbol 177 Graphic | Used by:178 | |
Symbol 178 MovieClip | Uses:161 162 163 164 165 166 167 177 | Used by:196 |
Symbol 179 ShapeTweening | Used by:196 | |
Symbol 180 ShapeTweening | Used by:196 | |
Symbol 181 Graphic | Used by:196 | |
Symbol 182 Graphic | Used by:196 | |
Symbol 183 Button | Uses:69 169 170 171 172 | Used by:196 |
Symbol 184 Graphic | Used by:194 195 | |
Symbol 185 Graphic | Used by:194 195 | |
Symbol 186 Graphic | Used by:194 195 | |
Symbol 187 Graphic | Used by:194 195 | |
Symbol 188 Graphic | Used by:194 195 | |
Symbol 189 Graphic | Used by:191 194 195 | |
Symbol 190 Graphic | Used by:191 | |
Symbol 191 MovieClip | Uses:189 190 | Used by:194 195 |
Symbol 192 Graphic | Used by:194 195 | |
Symbol 193 Graphic | Used by:194 195 | |
Symbol 194 Button | Uses:184 185 186 187 188 191 192 189 193 | Used by:196 |
Symbol 195 Button | Uses:184 185 186 187 188 191 192 189 193 | Used by:196 |
Symbol 196 MovieClip | Uses:153 155 158 159 160 168 173 176 154 178 179 180 181 182 183 194 195 | Used by:242 |
Symbol 197 Graphic | Used by:233 242 | |
Symbol 198 Graphic | Used by:242 | |
Symbol 199 Graphic | Used by:200 | |
Symbol 200 MovieClip | Uses:199 | Used by:205 |
Symbol 201 Graphic | Used by:204 222 | |
Symbol 202 Graphic | Used by:203 222 | |
Symbol 203 MovieClip | Uses:202 | Used by:204 |
Symbol 204 MovieClip | Uses:201 203 | Used by:205 222 |
Symbol 205 MovieClip | Uses:200 12 204 | Used by:242 |
Symbol 206 Graphic | Used by:223 | |
Symbol 207 Font | Used by:208 209 210 212 | |
Symbol 208 EditableText | Uses:207 | Used by:213 |
Symbol 209 EditableText | Uses:207 | Used by:213 |
Symbol 210 EditableText | Uses:207 | Used by:213 |
Symbol 211 Graphic | Used by:213 | |
Symbol 212 EditableText | Uses:207 | Used by:213 |
Symbol 213 Button | Uses:208 209 210 211 212 | Used by:223 |
Symbol 214 Graphic | Used by:218 | |
Symbol 215 Graphic | Used by:216 | |
Symbol 216 MovieClip | Uses:215 | Used by:218 |
Symbol 217 Graphic | Used by:218 | |
Symbol 218 MovieClip | Uses:214 216 217 | Used by:219 |
Symbol 219 MovieClip | Uses:218 | Used by:221 |
Symbol 220 Graphic | Used by:221 | |
Symbol 221 Button | Uses:219 220 | Used by:223 |
Symbol 222 Button | Uses:204 201 202 | Used by:223 |
Symbol 223 MovieClip | Uses:206 213 221 222 | Used by:242 |
Symbol 224 Graphic | Used by:230 | |
Symbol 225 Graphic | Used by:230 | |
Symbol 226 Graphic | Used by:230 | |
Symbol 227 Graphic | Used by:230 | |
Symbol 228 Graphic | Used by:230 | |
Symbol 229 Graphic | Used by:230 | |
Symbol 230 MovieClip | Uses:224 225 226 227 228 229 | Used by:242 |
Symbol 231 Graphic | Used by:242 | |
Symbol 232 Graphic | Used by:242 | |
Symbol 233 MovieClip | Uses:197 | Used by:242 |
Symbol 234 Sound | Used by:242 | |
Symbol 235 Graphic | Used by:242 255 484 | |
Symbol 236 MovieClip | Uses:105 | Used by:242 |
Symbol 237 Bitmap | Used by:238 | |
Symbol 238 Graphic | Uses:237 | Used by:239 |
Symbol 239 MovieClip | Uses:238 | Used by:240 |
Symbol 240 MovieClip | Uses:239 | Used by:242 |
Symbol 241 Graphic | Used by:242 | |
Symbol 242 MovieClip | Uses:91 152 196 197 198 205 223 230 231 232 233 234 235 236 240 241 | Used by:Timeline |
Symbol 600 MovieClip [__Packages.Maccabee] | ||
Symbol 243 ShapeTweening | Used by:249 | |
Symbol 244 Graphic | Used by:245 | |
Symbol 245 MovieClip | Uses:244 | Used by:249 |
Symbol 246 ShapeTweening | Used by:249 | |
Symbol 247 ShapeTweening | Used by:249 | |
Symbol 248 Graphic | Used by:249 | |
Symbol 249 MovieClip | Uses:243 245 246 247 248 | Used by:321 |
Symbol 250 Graphic | Used by:321 | |
Symbol 251 Graphic | Used by:255 | |
Symbol 252 Graphic | Used by:255 | |
Symbol 253 Graphic | Used by:255 | |
Symbol 254 Graphic | Used by:255 | |
Symbol 255 MovieClip | Uses:251 252 235 253 254 | Used by:321 |
Symbol 256 ShapeTweening | Used by:268 | |
Symbol 257 Graphic | Used by:268 | |
Symbol 258 Graphic | Used by:268 | |
Symbol 259 Graphic | Used by:268 | |
Symbol 260 ShapeTweening | Used by:268 | |
Symbol 261 Graphic | Used by:268 | |
Symbol 262 Graphic | Used by:268 | |
Symbol 263 Graphic | Used by:268 | |
Symbol 264 Graphic | Used by:268 | |
Symbol 265 Graphic | Used by:268 | |
Symbol 266 ShapeTweening | Used by:268 | |
Symbol 267 Graphic | Used by:268 397 398 399 400 401 402 403 404 591 | |
Symbol 268 MovieClip | Uses:256 257 258 259 260 261 262 263 264 265 266 267 | Used by:321 |
Symbol 269 Graphic | Used by:320 | |
Symbol 270 Graphic | Used by:320 | |
Symbol 271 Graphic | Used by:320 | |
Symbol 272 Graphic | Used by:320 | |
Symbol 273 Graphic | Used by:320 | |
Symbol 274 Graphic | Used by:320 | |
Symbol 275 Graphic | Used by:320 | |
Symbol 276 Graphic | Used by:320 | |
Symbol 277 Graphic | Used by:320 | |
Symbol 278 Graphic | Used by:320 | |
Symbol 279 Graphic | Used by:320 | |
Symbol 280 Graphic | Used by:320 | |
Symbol 281 Graphic | Used by:320 | |
Symbol 282 Graphic | Used by:320 | |
Symbol 283 Graphic | Used by:320 | |
Symbol 284 Graphic | Used by:320 | |
Symbol 285 Graphic | Used by:320 | |
Symbol 286 Graphic | Used by:320 | |
Symbol 287 Graphic | Used by:320 | |
Symbol 288 Graphic | Used by:320 | |
Symbol 289 Graphic | Used by:320 | |
Symbol 290 Graphic | Used by:320 | |
Symbol 291 Graphic | Used by:320 | |
Symbol 292 Graphic | Used by:320 | |
Symbol 293 Graphic | Used by:320 | |
Symbol 294 Graphic | Used by:320 | |
Symbol 295 Graphic | Used by:320 | |
Symbol 296 Graphic | Used by:320 | |
Symbol 297 Graphic | Used by:320 | |
Symbol 298 Graphic | Used by:320 | |
Symbol 299 Graphic | Used by:320 | |
Symbol 300 Graphic | Used by:320 | |
Symbol 301 Graphic | Used by:320 | |
Symbol 302 Graphic | Used by:320 | |
Symbol 303 Graphic | Used by:320 | |
Symbol 304 Graphic | Used by:320 | |
Symbol 305 Graphic | Used by:320 | |
Symbol 306 Graphic | Used by:320 | |
Symbol 307 Graphic | Used by:320 | |
Symbol 308 Graphic | Used by:320 | |
Symbol 309 Graphic | Used by:320 | |
Symbol 310 Graphic | Used by:320 | |
Symbol 311 Graphic | Used by:320 | |
Symbol 312 Graphic | Used by:320 | |
Symbol 313 Graphic | Used by:320 | |
Symbol 314 Graphic | Used by:320 | |
Symbol 315 Graphic | Used by:320 | |
Symbol 316 Graphic | Used by:320 | |
Symbol 317 Graphic | Used by:320 | |
Symbol 318 Graphic | Used by:320 | |
Symbol 319 Graphic | Used by:320 | |
Symbol 320 MovieClip | Uses:269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 | Used by:321 |
Symbol 321 MovieClip | Uses:249 250 255 268 320 | Used by:Timeline |
Symbol 322 Graphic | Used by:323 | |
Symbol 323 MovieClip | Uses:322 | Used by:325 |
Symbol 324 Graphic | Used by:325 | |
Symbol 325 MovieClip | Uses:323 324 | Used by:Timeline |
Symbol 326 Graphic | Used by:334 | |
Symbol 327 Graphic | Used by:333 | |
Symbol 328 Graphic | Used by:333 484 | |
Symbol 329 Graphic | Used by:333 | |
Symbol 330 Graphic | Used by:331 | |
Symbol 331 Button | Uses:330 | Used by:333 |
Symbol 332 Graphic | Used by:333 | |
Symbol 333 MovieClip | Uses:327 328 329 331 332 | Used by:334 |
Symbol 334 MovieClip | Uses:326 333 | Used by:Timeline |
Symbol 335 Graphic | Used by:336 | |
Symbol 336 MovieClip | Uses:335 | Used by:Timeline |
Symbol 337 Graphic | Used by:366 | |
Symbol 338 Graphic | Used by:343 | |
Symbol 339 Graphic | Used by:340 | |
Symbol 340 MovieClip | Uses:339 | Used by:343 |
Symbol 341 Graphic | Used by:343 | |
Symbol 342 EditableText | Uses:174 | Used by:343 |
Symbol 343 MovieClip | Uses:338 340 341 342 | Used by:366 |
Symbol 344 Graphic | Used by:345 | |
Symbol 345 MovieClip | Uses:344 | Used by:366 |
Symbol 346 EditableText | Uses:174 | Used by:366 |
Symbol 347 EditableText | Uses:174 | Used by:366 |
Symbol 348 EditableText | Uses:174 | Used by:366 |
Symbol 349 Graphic | Used by:351 | |
Symbol 350 Graphic | Used by:351 | |
Symbol 351 Button | Uses:349 350 | Used by:366 |
Symbol 352 Graphic | Used by:364 | |
Symbol 353 Graphic | Used by:364 | |
Symbol 354 Graphic | Used by:364 | |
Symbol 355 Graphic | Used by:364 | |
Symbol 356 Graphic | Used by:364 | |
Symbol 357 Graphic | Used by:358 | |
Symbol 358 MovieClip | Uses:357 | Used by:364 |
Symbol 359 Graphic | Used by:364 | |
Symbol 360 Graphic | Used by:364 | |
Symbol 361 Graphic | Used by:364 | |
Symbol 362 Graphic | Used by:363 | |
Symbol 363 MovieClip | Uses:362 | Used by:364 |
Symbol 364 MovieClip | Uses:352 353 354 355 356 358 359 360 361 363 | Used by:366 |
Symbol 365 Graphic | Used by:366 | |
Symbol 366 MovieClip | Uses:337 343 345 346 347 348 351 364 365 | Used by:Timeline |
Symbol 367 Graphic | Used by:380 | |
Symbol 368 Bitmap | Used by:369 | |
Symbol 369 Graphic | Uses:368 | Used by:379 |
Symbol 370 Font | Used by:371 372 373 374 375 376 377 378 | |
Symbol 371 Text | Uses:370 | Used by:379 |
Symbol 372 Text | Uses:370 | Used by:379 |
Symbol 373 Text | Uses:370 | Used by:379 |
Symbol 374 Text | Uses:370 | Used by:379 |
Symbol 375 Text | Uses:370 | Used by:379 |
Symbol 376 Text | Uses:370 | Used by:379 |
Symbol 377 Text | Uses:370 | Used by:379 |
Symbol 378 Text | Uses:370 | Used by:379 |
Symbol 379 MovieClip | Uses:369 371 372 373 374 375 376 377 378 | Used by:380 |
Symbol 380 MovieClip | Uses:367 379 | Used by:Timeline |
Symbol 381 Graphic | Used by:Timeline | |
Symbol 382 EditableText | Uses:174 | Used by:Timeline |
Symbol 383 EditableText | Uses:174 | Used by:Timeline |
Symbol 384 EditableText | Uses:174 | Used by:Timeline |
Symbol 385 EditableText | Uses:174 | Used by:Timeline |
Symbol 386 EditableText | Uses:174 | Used by:Timeline |
Symbol 387 EditableText | Uses:174 | Used by:Timeline |
Symbol 388 EditableText | Uses:174 | Used by:Timeline |
Symbol 389 EditableText | Uses:174 | Used by:Timeline |
Symbol 390 Graphic | Used by:Timeline | |
Symbol 391 Graphic | Used by:Timeline | |
Symbol 392 Graphic | Used by:Timeline | |
Symbol 393 EditableText | Uses:174 | Used by:Timeline |
Symbol 394 Font | Used by:395 405 449 500 522 545 580 | |
Symbol 395 EditableText | Uses:394 | Used by:Timeline |
Symbol 396 EditableText | Uses:174 | Used by:Timeline |
Symbol 397 Button | Uses:267 | Used by:Timeline |
Symbol 398 Button | Uses:267 | Used by:Timeline |
Symbol 399 Button | Uses:267 | Used by:Timeline |
Symbol 400 Button | Uses:267 | Used by:Timeline |
Symbol 401 Button | Uses:267 | Used by:Timeline |
Symbol 402 Button | Uses:267 | Used by:Timeline |
Symbol 403 Button | Uses:267 | Used by:Timeline |
Symbol 404 Button | Uses:267 | Used by:Timeline |
Symbol 405 Text | Uses:394 | Used by:Timeline |
Symbol 406 Graphic | Used by:407 | |
Symbol 407 MovieClip | Uses:406 | Used by:Timeline |
Symbol 408 Graphic | Used by:409 | |
Symbol 409 MovieClip | Uses:408 | Used by:Timeline |
Symbol 410 Graphic | Used by:425 434 435 | |
Symbol 411 Graphic | Used by:435 | |
Symbol 412 Graphic | Used by:435 | |
Symbol 413 Graphic | Used by:435 | |
Symbol 414 Graphic | Used by:435 | |
Symbol 415 Graphic | Used by:435 | |
Symbol 416 Graphic | Used by:435 | |
Symbol 417 Graphic | Used by:435 | |
Symbol 418 Graphic | Used by:425 | |
Symbol 419 Graphic | Used by:425 | |
Symbol 420 Graphic | Used by:425 | |
Symbol 421 Graphic | Used by:425 | |
Symbol 422 Graphic | Used by:425 | |
Symbol 423 Graphic | Used by:425 | |
Symbol 424 Graphic | Used by:425 | |
Symbol 425 MovieClip | Uses:410 418 419 420 421 422 423 424 | Used by:435 |
Symbol 426 Graphic | Used by:434 | |
Symbol 427 Graphic | Used by:434 | |
Symbol 428 Graphic | Used by:434 | |
Symbol 429 Graphic | Used by:434 | |
Symbol 430 Graphic | Used by:434 | |
Symbol 431 Graphic | Used by:434 | |
Symbol 432 Graphic | Used by:434 | |
Symbol 433 Graphic | Used by:434 | |
Symbol 434 MovieClip | Uses:410 426 427 428 429 430 431 432 433 | Used by:435 |
Symbol 435 MovieClip | Uses:410 411 412 413 414 415 416 417 425 434 | Used by:Timeline |
Symbol 436 Graphic | Used by:437 | |
Symbol 437 MovieClip | Uses:436 | Used by:Timeline |
Symbol 438 EditableText | Uses:174 | Used by:Timeline |
Symbol 439 EditableText | Uses:174 | Used by:Timeline |
Symbol 440 EditableText | Uses:174 | Used by:Timeline |
Symbol 441 EditableText | Uses:174 | Used by:Timeline |
Symbol 442 EditableText | Uses:174 | Used by:Timeline |
Symbol 443 EditableText | Uses:174 | Used by:Timeline |
Symbol 444 EditableText | Uses:174 | Used by:Timeline |
Symbol 445 EditableText | Uses:174 | Used by:Timeline |
Symbol 446 Graphic | Used by:Timeline | |
Symbol 447 Graphic | Used by:Timeline | |
Symbol 448 EditableText | Uses:174 | Used by:Timeline |
Symbol 449 EditableText | Uses:394 | Used by:Timeline |
Symbol 450 EditableText | Uses:174 | Used by:Timeline |
Symbol 451 Graphic | Used by:454 | |
Symbol 452 Graphic | Used by:453 503 551 | |
Symbol 453 MovieClip | Uses:452 | Used by:454 |
Symbol 454 MovieClip | Uses:451 453 | Used by:Timeline |
Symbol 455 Graphic | Used by:456 | |
Symbol 456 MovieClip | Uses:455 | Used by:Timeline |
Symbol 457 Graphic | Used by:460 | |
Symbol 458 Graphic | Used by:459 | |
Symbol 459 MovieClip | Uses:458 | Used by:460 |
Symbol 460 MovieClip | Uses:457 459 | Used by:Timeline |
Symbol 461 Graphic | Used by:486 | |
Symbol 462 Graphic | Used by:484 | |
Symbol 463 Graphic | Used by:484 | |
Symbol 464 Graphic | Used by:465 | |
Symbol 465 Button | Uses:464 | Used by:484 |
Symbol 466 Graphic | Used by:484 | |
Symbol 467 Graphic | Used by:484 | |
Symbol 468 Graphic | Used by:484 | |
Symbol 469 Graphic | Used by:484 | |
Symbol 470 Graphic | Used by:484 | |
Symbol 471 Graphic | Used by:484 | |
Symbol 472 Graphic | Used by:484 | |
Symbol 473 Graphic | Used by:484 | |
Symbol 474 Graphic | Used by:484 | |
Symbol 475 Graphic | Used by:484 | |
Symbol 476 Graphic | Used by:484 | |
Symbol 477 Graphic | Used by:484 | |
Symbol 478 Graphic | Used by:484 | |
Symbol 479 Graphic | Used by:484 | |
Symbol 480 Graphic | Used by:484 | |
Symbol 481 Graphic | Used by:484 | |
Symbol 482 Graphic | Used by:483 | |
Symbol 483 Button | Uses:482 | Used by:484 |
Symbol 484 MovieClip | Uses:462 463 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 328 235 483 | Used by:486 |
Symbol 485 Graphic | Used by:486 | |
Symbol 486 MovieClip | Uses:461 484 485 | Used by:Timeline |
Symbol 487 Graphic | Used by:488 | |
Symbol 488 MovieClip | Uses:487 | Used by:Timeline |
Symbol 489 EditableText | Uses:174 | Used by:Timeline |
Symbol 490 EditableText | Uses:174 | Used by:Timeline |
Symbol 491 EditableText | Uses:174 | Used by:Timeline |
Symbol 492 EditableText | Uses:174 | Used by:Timeline |
Symbol 493 EditableText | Uses:174 | Used by:Timeline |
Symbol 494 EditableText | Uses:174 | Used by:Timeline |
Symbol 495 EditableText | Uses:174 | Used by:Timeline |
Symbol 496 EditableText | Uses:174 | Used by:Timeline |
Symbol 497 Graphic | Used by:Timeline | |
Symbol 498 Graphic | Used by:Timeline | |
Symbol 499 EditableText | Uses:174 | Used by:Timeline |
Symbol 500 EditableText | Uses:394 | Used by:Timeline |
Symbol 501 EditableText | Uses:174 | Used by:Timeline |
Symbol 502 Graphic | Used by:504 | |
Symbol 503 MovieClip | Uses:452 | Used by:504 |
Symbol 504 MovieClip | Uses:502 503 | Used by:Timeline |
Symbol 505 Graphic | Used by:506 | |
Symbol 506 MovieClip | Uses:505 | Used by:Timeline |
Symbol 507 Graphic | Used by:508 | |
Symbol 508 MovieClip | Uses:507 | Used by:Timeline |
Symbol 509 Graphic | Used by:510 | |
Symbol 510 MovieClip | Uses:509 | Used by:Timeline |
Symbol 511 EditableText | Uses:174 | Used by:Timeline |
Symbol 512 EditableText | Uses:174 | Used by:Timeline |
Symbol 513 EditableText | Uses:174 | Used by:Timeline |
Symbol 514 EditableText | Uses:174 | Used by:Timeline |
Symbol 515 EditableText | Uses:174 | Used by:Timeline |
Symbol 516 EditableText | Uses:174 | Used by:Timeline |
Symbol 517 EditableText | Uses:174 | Used by:Timeline |
Symbol 518 EditableText | Uses:174 | Used by:Timeline |
Symbol 519 Graphic | Used by:Timeline | |
Symbol 520 Graphic | Used by:Timeline | |
Symbol 521 EditableText | Uses:174 | Used by:Timeline |
Symbol 522 EditableText | Uses:394 | Used by:Timeline |
Symbol 523 EditableText | Uses:174 | Used by:Timeline |
Symbol 524 Graphic | Used by:525 | |
Symbol 525 MovieClip | Uses:524 | Used by:Timeline |
Symbol 526 Graphic | Used by:527 | |
Symbol 527 MovieClip | Uses:526 | Used by:Timeline |
Symbol 528 Graphic | Used by:529 | |
Symbol 529 MovieClip | Uses:528 | Used by:Timeline |
Symbol 530 Graphic | Used by:531 | |
Symbol 531 MovieClip | Uses:530 | Used by:Timeline |
Symbol 532 Graphic | Used by:533 | |
Symbol 533 MovieClip | Uses:532 | Used by:Timeline |
Symbol 534 EditableText | Uses:174 | Used by:Timeline |
Symbol 535 EditableText | Uses:174 | Used by:Timeline |
Symbol 536 EditableText | Uses:174 | Used by:Timeline |
Symbol 537 EditableText | Uses:174 | Used by:Timeline |
Symbol 538 EditableText | Uses:174 | Used by:Timeline |
Symbol 539 EditableText | Uses:174 | Used by:Timeline |
Symbol 540 EditableText | Uses:174 | Used by:Timeline |
Symbol 541 EditableText | Uses:174 | Used by:Timeline |
Symbol 542 Graphic | Used by:Timeline | |
Symbol 543 Graphic | Used by:Timeline | |
Symbol 544 EditableText | Uses:174 | Used by:Timeline |
Symbol 545 EditableText | Uses:394 | Used by:Timeline |
Symbol 546 EditableText | Uses:174 | Used by:Timeline |
Symbol 547 Graphic | Used by:552 | |
Symbol 548 Graphic | Used by:552 | |
Symbol 549 Graphic | Used by:550 | |
Symbol 550 MovieClip | Uses:549 | Used by:552 |
Symbol 551 MovieClip | Uses:452 | Used by:552 |
Symbol 552 MovieClip | Uses:547 548 550 551 | Used by:Timeline |
Symbol 553 Graphic | Used by:554 | |
Symbol 554 MovieClip | Uses:553 | Used by:562 566 |
Symbol 555 Graphic | Used by:561 | |
Symbol 556 Graphic | Used by:561 | |
Symbol 557 Graphic | Used by:561 | |
Symbol 558 Graphic | Used by:561 | |
Symbol 559 Graphic | Used by:561 | |
Symbol 560 Graphic | Used by:561 | |
Symbol 561 MovieClip | Uses:555 556 557 558 559 560 | Used by:562 568 |
Symbol 562 MovieClip | Uses:554 561 | Used by:Timeline |
Symbol 563 Graphic | Used by:568 | |
Symbol 564 Graphic | Used by:566 | |
Symbol 565 Graphic | Used by:566 | |
Symbol 566 MovieClip | Uses:564 565 554 | Used by:568 |
Symbol 567 Graphic | Used by:568 | |
Symbol 568 MovieClip | Uses:563 566 561 567 | Used by:Timeline |
Symbol 569 EditableText | Uses:174 | Used by:Timeline |
Symbol 570 EditableText | Uses:174 | Used by:Timeline |
Symbol 571 EditableText | Uses:174 | Used by:Timeline |
Symbol 572 EditableText | Uses:174 | Used by:Timeline |
Symbol 573 EditableText | Uses:174 | Used by:Timeline |
Symbol 574 EditableText | Uses:174 | Used by:Timeline |
Symbol 575 EditableText | Uses:174 | Used by:Timeline |
Symbol 576 EditableText | Uses:174 | Used by:Timeline |
Symbol 577 Graphic | Used by:Timeline | |
Symbol 578 Graphic | Used by:Timeline | |
Symbol 579 EditableText | Uses:174 | Used by:Timeline |
Symbol 580 EditableText | Uses:394 | Used by:Timeline |
Symbol 581 EditableText | Uses:174 | Used by:Timeline |
Symbol 582 Graphic | Used by:Timeline | |
Symbol 583 Bitmap | Used by:584 | |
Symbol 584 Graphic | Uses:583 | Used by:585 |
Symbol 585 MovieClip | Uses:584 | Used by:592 |
Symbol 586 Graphic | Used by:590 | |
Symbol 587 Graphic | Used by:590 | |
Symbol 588 Graphic | Used by:590 | |
Symbol 589 Graphic | Used by:590 | |
Symbol 590 Button | Uses:586 587 588 589 | Used by:592 |
Symbol 591 Button | Uses:267 | Used by:592 |
Symbol 592 MovieClip | Uses:585 590 591 | Used by:Timeline |
Symbol 593 EditableText | Uses:174 | Used by:594 |
Symbol 594 MovieClip | Uses:593 | Used by:595 |
Symbol 595 MovieClip | Uses:594 | Used by:Timeline |
Symbol 596 Graphic | Used by:Timeline | |
Symbol 597 Bitmap | Used by:598 | |
Symbol 598 Graphic | Uses:597 | Used by:599 |
Symbol 599 Button | Uses:598 | Used by:Timeline |
Instance Names
"clip" | Frame 1 | Symbol 242 MovieClip |
"sky" | Frame 4 | Symbol 321 MovieClip |
"ground" | Frame 4 | Symbol 325 MovieClip |
"foreground" | Frame 4 | Symbol 336 MovieClip |
"hud" | Frame 4 | Symbol 366 MovieClip |
"cam" | Frame 4 | Symbol 380 MovieClip |
"starLightning" | Frame 6 | Symbol 83 MovieClip |
"starStarStrike" | Frame 6 | Symbol 83 MovieClip |
"starLaser" | Frame 6 | Symbol 83 MovieClip |
"starObstruction" | Frame 6 | Symbol 83 MovieClip |
"starLightBeam" | Frame 6 | Symbol 83 MovieClip |
"starDreidelDart" | Frame 6 | Symbol 83 MovieClip |
"starFireBalls" | Frame 6 | Symbol 83 MovieClip |
"sky" | Frame 7 | Symbol 321 MovieClip |
"background" | Frame 7 | Symbol 407 MovieClip |
"ground" | Frame 7 | Symbol 409 MovieClip |
"upperground" | Frame 7 | Symbol 435 MovieClip |
"foreground" | Frame 7 | Symbol 437 MovieClip |
"hud" | Frame 7 | Symbol 366 MovieClip |
"cam" | Frame 7 | Symbol 380 MovieClip |
"starLightning" | Frame 9 | Symbol 83 MovieClip |
"starStarStrike" | Frame 9 | Symbol 83 MovieClip |
"starLaser" | Frame 9 | Symbol 83 MovieClip |
"starObstruction" | Frame 9 | Symbol 83 MovieClip |
"starLightBeam" | Frame 9 | Symbol 83 MovieClip |
"starDreidelDart" | Frame 9 | Symbol 83 MovieClip |
"starFireBalls" | Frame 9 | Symbol 83 MovieClip |
"skycol" | Frame 10 | Symbol 454 MovieClip |
"sky" | Frame 10 | Symbol 321 MovieClip |
"background2" | Frame 10 | Symbol 456 MovieClip |
"ground" | Frame 10 | Symbol 486 MovieClip |
"foreground" | Frame 10 | Symbol 488 MovieClip |
"hud" | Frame 10 | Symbol 366 MovieClip |
"cam" | Frame 10 | Symbol 380 MovieClip |
"starLightning" | Frame 12 | Symbol 83 MovieClip |
"starStarStrike" | Frame 12 | Symbol 83 MovieClip |
"starLaser" | Frame 12 | Symbol 83 MovieClip |
"starObstruction" | Frame 12 | Symbol 83 MovieClip |
"starLightBeam" | Frame 12 | Symbol 83 MovieClip |
"starDreidelDart" | Frame 12 | Symbol 83 MovieClip |
"starFireBalls" | Frame 12 | Symbol 83 MovieClip |
"skycol" | Frame 13 | Symbol 504 MovieClip |
"sky" | Frame 13 | Symbol 321 MovieClip |
"background" | Frame 13 | Symbol 506 MovieClip |
"ground" | Frame 13 | Symbol 508 MovieClip |
"foreground" | Frame 13 | Symbol 510 MovieClip |
"hud" | Frame 13 | Symbol 366 MovieClip |
"cam" | Frame 13 | Symbol 380 MovieClip |
"starLightning" | Frame 15 | Symbol 83 MovieClip |
"starStarStrike" | Frame 15 | Symbol 83 MovieClip |
"starLaser" | Frame 15 | Symbol 83 MovieClip |
"starObstruction" | Frame 15 | Symbol 83 MovieClip |
"starLightBeam" | Frame 15 | Symbol 83 MovieClip |
"starDreidelDart" | Frame 15 | Symbol 83 MovieClip |
"starFireBalls" | Frame 15 | Symbol 83 MovieClip |
"skycol" | Frame 16 | Symbol 525 MovieClip |
"sky" | Frame 16 | Symbol 321 MovieClip |
"background" | Frame 16 | Symbol 527 MovieClip |
"ground" | Frame 16 | Symbol 531 MovieClip |
"foreground" | Frame 16 | Symbol 533 MovieClip |
"hud" | Frame 16 | Symbol 366 MovieClip |
"cam" | Frame 16 | Symbol 380 MovieClip |
"starLightning" | Frame 18 | Symbol 83 MovieClip |
"starStarStrike" | Frame 18 | Symbol 83 MovieClip |
"starLaser" | Frame 18 | Symbol 83 MovieClip |
"starObstruction" | Frame 18 | Symbol 83 MovieClip |
"starLightBeam" | Frame 18 | Symbol 83 MovieClip |
"starDreidelDart" | Frame 18 | Symbol 83 MovieClip |
"starFireBalls" | Frame 18 | Symbol 83 MovieClip |
"skycol" | Frame 19 | Symbol 552 MovieClip |
"sky" | Frame 19 | Symbol 321 MovieClip |
"ground" | Frame 19 | Symbol 568 MovieClip |
"hud" | Frame 19 | Symbol 366 MovieClip |
"cam" | Frame 19 | Symbol 380 MovieClip |
"starLightning" | Frame 21 | Symbol 83 MovieClip |
"starStarStrike" | Frame 21 | Symbol 83 MovieClip |
"starLaser" | Frame 21 | Symbol 83 MovieClip |
"starObstruction" | Frame 21 | Symbol 83 MovieClip |
"starLightBeam" | Frame 21 | Symbol 83 MovieClip |
"starDreidelDart" | Frame 21 | Symbol 83 MovieClip |
"starFireBalls" | Frame 21 | Symbol 83 MovieClip |
"star" | Symbol 87 MovieClip [ironstar] Frame 1 | Symbol 86 MovieClip |
"mc3" | Symbol 125 MovieClip Frame 1 | Symbol 121 MovieClip |
"mc0" | Symbol 125 MovieClip Frame 1 | Symbol 121 MovieClip |
"mc2" | Symbol 125 MovieClip Frame 1 | Symbol 124 MovieClip |
"mc1" | Symbol 125 MovieClip Frame 1 | Symbol 124 MovieClip |
"mc2" | Symbol 128 MovieClip Frame 1 | Symbol 114 MovieClip |
"mc1" | Symbol 128 MovieClip Frame 1 | Symbol 117 MovieClip |
"mc0" | Symbol 128 MovieClip Frame 1 | Symbol 125 MovieClip |
"mc0" | Symbol 129 MovieClip Frame 1 | Symbol 128 MovieClip |
"mc1" | Symbol 130 MovieClip Frame 1 | Symbol 109 MovieClip |
"mc0" | Symbol 130 MovieClip Frame 1 | Symbol 129 MovieClip |
"mc0" | Symbol 147 MovieClip Frame 1 | Symbol 104 MovieClip |
"mc1" | Symbol 152 MovieClip Frame 1 | Symbol 102 MovieClip |
"mc0" | Symbol 152 MovieClip Frame 1 | Symbol 104 MovieClip |
"mc4" | Symbol 152 MovieClip Frame 1 | Symbol 130 MovieClip |
"mc2" | Symbol 152 MovieClip Frame 1 | Symbol 145 MovieClip |
"mc5" | Symbol 152 MovieClip Frame 1 | Symbol 147 MovieClip |
"mc3" | Symbol 152 MovieClip Frame 1 | Symbol 151 MovieClip |
"bar" | Symbol 196 MovieClip Frame 1 | Symbol 155 MovieClip |
"bargfx" | Symbol 196 MovieClip Frame 1 | Symbol 158 MovieClip |
"bargfx" | Symbol 196 MovieClip Frame 2 | Symbol 158 MovieClip |
"tank" | Symbol 242 MovieClip Frame 1 | Symbol 152 MovieClip |
"fire" | Symbol 321 MovieClip Frame 1 | Symbol 249 MovieClip |
"bridge" | Symbol 325 MovieClip Frame 1 | Symbol 323 MovieClip |
"bridge" | Symbol 334 MovieClip Frame 1 | Symbol 333 MovieClip |
"tweener" | Symbol 343 MovieClip Frame 1 | Symbol 340 MovieClip |
"manabar" | Symbol 366 MovieClip Frame 1 | Symbol 343 MovieClip |
"powerbox" | Symbol 366 MovieClip Frame 1 | Symbol 364 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "thunder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "slice" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "slash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "echo" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "music" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "money" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "laserrr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "lasersound" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "grunt" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "fireball" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "click" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "hit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "boulder" |
ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "badMan" |
ExportAssets (56) | Timeline Frame 1 | Symbol 53 as "goodMan" |
ExportAssets (56) | Timeline Frame 1 | Symbol 60 as "badslash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 61 as "goodslash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "blood" |
ExportAssets (56) | Timeline Frame 1 | Symbol 70 as "lightdamage" |
ExportAssets (56) | Timeline Frame 1 | Symbol 74 as "firespec" |
ExportAssets (56) | Timeline Frame 1 | Symbol 76 as "rain" |
ExportAssets (56) | Timeline Frame 1 | Symbol 81 as "beam" |
ExportAssets (56) | Timeline Frame 1 | Symbol 84 as "starstrike" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "ironstar" |
ExportAssets (56) | Timeline Frame 1 | Symbol 90 as "dreidel" |
ExportAssets (56) | Timeline Frame 1 | Symbol 600 as "__Packages.Maccabee" |
Labels
"gameover" | Frame 23 |
"credits" | Frame 24 |
"LOAD" | Symbol 196 MovieClip Frame 1 |
"COMPLETE_STOP" | Symbol 196 MovieClip Frame 2 |
"loaded" | Symbol 196 MovieClip Frame 63 |
"lightning" | Symbol 321 MovieClip Frame 2 |
"angeldust" | Symbol 321 MovieClip Frame 3 |
"boulder" | Symbol 435 MovieClip Frame 35 |
"death" | Symbol 435 MovieClip Frame 36 |
Dynamic Text Variables
nSheckels | Symbol 346 EditableText | "<p align="justify"></p>" |
nTotalEnemies | Symbol 347 EditableText | "<p align="left"></p>" |
nTotalSoldiers | Symbol 348 EditableText | "<p align="right"></p>" |
power | Symbol 382 EditableText | "" |
damage | Symbol 383 EditableText | "" |
mana | Symbol 384 EditableText | "" |
cost | Symbol 385 EditableText | "" |
nSheckels | Symbol 395 EditableText | "" |
remaining | Symbol 396 EditableText | "Remaining Maccabees: 5 x (20) = 100" |
power | Symbol 438 EditableText | "" |
damage | Symbol 439 EditableText | "" |
mana | Symbol 440 EditableText | "" |
cost | Symbol 441 EditableText | "" |
nSheckels | Symbol 449 EditableText | "" |
remaining | Symbol 450 EditableText | "Remaining Maccabees: 5 x (20) = 100" |
power | Symbol 489 EditableText | "" |
damage | Symbol 490 EditableText | "" |
mana | Symbol 491 EditableText | "" |
cost | Symbol 492 EditableText | "" |
nSheckels | Symbol 500 EditableText | "" |
remaining | Symbol 501 EditableText | "Remaining Maccabees: 5 x (20) = 100" |
power | Symbol 511 EditableText | "" |
damage | Symbol 512 EditableText | "" |
mana | Symbol 513 EditableText | "" |
cost | Symbol 514 EditableText | "" |
nSheckels | Symbol 522 EditableText | "" |
remaining | Symbol 523 EditableText | "Remaining Maccabees: 5 x (20) = 100" |
power | Symbol 534 EditableText | "" |
damage | Symbol 535 EditableText | "" |
mana | Symbol 536 EditableText | "" |
cost | Symbol 537 EditableText | "" |
nSheckels | Symbol 545 EditableText | "" |
remaining | Symbol 546 EditableText | "Remaining Maccabees: 5 x (20) = 100" |
power | Symbol 569 EditableText | "" |
damage | Symbol 570 EditableText | "" |
mana | Symbol 571 EditableText | "" |
cost | Symbol 572 EditableText | "" |
nSheckels | Symbol 580 EditableText | "" |
remaining | Symbol 581 EditableText | "Remaining Maccabees: 5 x (20) = 100" |
|